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  • File : 1326152686.jpg-(112 KB, 566x800, 4096843860346.jpg)
    112 KB Black knight quest IV Blackknight !EGl50Sr6go 01/09/12(Mon)18:44 No.17480499  
    Sorry about that, it looked like shit.
    Previous threads:http://suptg.thisisnotatrueending.com/archive.html?searchall=Black+knight+quest

    >"A mysterious stranger once sold me a magical set of armor. His price was my own flesh and blood. I graciously accepted, for I would sacrifice anything for king and country."

    >"I still remember my own horrid screams as I donned the armor, blood pooling at my feet as my flesh was consumed, and my soul bound."

    You are Sir Hadrian Blackhand, all that remains of a shattered kingdom and her people. Your soul bound to a living suit of armor, and entombed in the fallen capital of your kingdom. Recently however, you have regained your freedom, and set out for find the cause of the apparent cataclysm that rocked the world while you were imprisoned.

    You traveled east, only to find a blasted landscape seared by a massive fire elemental, and the sick cult that worshiped him. Bringing the very fury of winter itself to the island, you dealt with this false God and his prophet, saving what was left of a family and fleeing the burning hell that soon crashed down to the earth.

    After some very awkward interaction with your new charge, a young Cinderfolk named Drei, you and Vengeance decide that it would be best to find a more permanent residance for her. Following the coast you come across the cit of Grandal, ruled by a King Kaden, after some breif racism, you are permetted into the city.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)18:47 No.17480539

    Living armor (Your body)
    You can heal minor damage such as gashes and holes punched through
    >Arcane hearing
    You can hear significantly better than your average mortal, but even that has its limits for the moment
    >Arcane sight
    You can see things that are normally left unseen. (Magic, spirits, ect.) Has its limits.
    You can consume things to gain power. The only thing you have tried it on was a normal steel sword.
    You gave birth to a horse fueled by the souls of the damned. You might be able to do similar things.
    Your Glaive is now covered in the same substance as the armor, increasing its power tenfold (Can cut through rock, its as unbreakable as your armor. The blade glows a ghostly white)
    >Flames of manipulation
    Surrounds your body in flames that you can control completely, even the temperature. You mainly use them for defense at the moment, but you can do anything with them. When inactive, it appears there is a cloud of shadow around us. Mercy also gets this to a lesser extent, it surrounds his legs protecting them. (But a flaming hoof the the face will probably hurt a fuck of a lot more than a normal one.)

    Your Cloak (Crimson)
    >Has hammer space storage. (Enough for half a shark)
    Currently contains a lockbox of treasure

    Mercy(Your Horse)
    >A horse you gave birth to, who has the soul of a young boy we killed a short while after the entombment. Fueled by the souls of the damned who inhabited the ruined city.
    >Can use the flames to a lesser extent
    Uses them to walk on water, and shield his legs from harm.
    >No other upgrades

    Glaive (Your weapon, no name currently)
    >Converted into the same material as your body.
    >Blade has a ghostly white glow and can cut through stone
    >Same regenerative properties as your armor.
    >Can imbue it with the fire that surrounds you
    >> Anonymous 01/09/12(Mon)18:48 No.17480549
    yes more blackknight quest!
    >> Anonymous 01/09/12(Mon)18:48 No.17480552
    All right! Black Knight Quest is back!
    >> Anonymous 01/09/12(Mon)18:48 No.17480554
    This quest makes me happy
    >> Anonymous 01/09/12(Mon)18:48 No.17480555
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)18:54 No.17480643
    Vengeance (Your Metal snake)
    >Born from the tortured soul of a creature you found in the tower, it begged you for a chance at revenge, to strike down the ones responsible for its plight.
    >Can extend very long
    >Very quick (Spring at the old mage quicker than you could even catch)

    Drei (A young girl)
    >You saved her and are looking for a place to keep her safe
    >Vengeance's sister.
    Passing under the archway clearly not built for your size, you are greeted with a rather spectacular sight upon exiting.

    Numberous multicolored tourches are staked into the ground lining the stone path you tred upon, forming a brillent path of light, branching off in different directions to rather large bonefires burning different hues of vermillion, purple and orange. With a collective "WHOAH" from Vengeance and Drei, Mercy confides to you that these youngsters would be rendered speechless if they had seen the capital on the Eve of fallen ice.

    After a great deal of diffucltly moving through the tightly packed crowd, many of which just gawked at the sight of the armored behemoth, you had finally found someone to give you directions to an empty inn. The difficulties with having a girl interact with members of the opposite sex are quite obvious, however you were shocked with the amounts of hoots and whistling Drei had gotten. Perhaps she is a young woman, not a girl? You had judged her by how small she was compared to you, but it seems that the is an average height to these people. Its kind of embarrassing you have been calling her "Little girl" all this time.

    Finally, after much maneuvering you are settled in an inn room you take up the majority off, You had to leave Mercy a considerable distance away when you moved off the main road, the horse was too big.

    >What shall you do?
    >> Anonymous 01/09/12(Mon)18:55 No.17480654
         File1326153308.jpg-(73 KB, 344x341, 1325077584953.jpg)
    73 KB
    Oh boy, Black Knight quest!
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)18:56 No.17480674
    Sorry about the delay tonight folks, I got invited to dinner and came back to find that notepad is terrible for copying things over into 4chan.
    >> Anonymous 01/09/12(Mon)18:58 No.17480713
    get into the tavern and try not break anything or cause too much trouble.
    >> Anonymous 01/09/12(Mon)18:59 No.17480734

    Use Frei, try to learn of other cinderfolk in the city. It's safer if she stays with them.
    >> tha/tg/uy 01/09/12(Mon)19:02 No.17480773
    This, and make a 'gather information' check while we're at it, or see if this city has a library.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)19:04 No.17480808
    Who says you can't do all 3? combining.
    >> Archivist 01/09/12(Mon)19:05 No.17480820
    This and this and while we are at it find out just how old Drei really is
    >> Wanderer 01/09/12(Mon)19:09 No.17480869
    Yeah, let's combine all three.

    Do you think we could start training Drei to defend herself? Maybe start training an order of Justicars or something.
    >> Anonymous 01/09/12(Mon)19:14 No.17480949

    To even start thinking about founding a Knighthood order we have to have some form a GOOD reputation on our side.

    Who the fuck is going to follow a Black Armored juggernaut with a red glow where eyes should be and who's voice sounds like knives scraping against metal unless they are a psychopath?
    >> Anonymous 01/09/12(Mon)19:17 No.17480985

    No man, we gave her a pendant for defence already. Let's just drop her in the safest place of the city and be on our way.
    >> Anonymous 01/09/12(Mon)19:19 No.17481020

    We have to at least get her set up decently before we leave bro, shes a young, apparently attractive woman, in a city of a people who apparently fucking despise her race.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)19:20 No.17481030
    You inform Drei that you want her to go out into the city and find out whatever she can about the city and if there are any other Cinderfolk residing here. But not alone, you plan to send Vengeance with her.

    Before you give her the now shrunken snake, something in your mind makes you pause. You ask the snake how old they both are exactly.


    Oh. Well thats helpful to know.

    Sending the eager Drei and snake out, you try and maneuver yourself into the tavern, filled drunken chatter, what a good place to gather information.

    As you sit in a "Corner", you draw quite a few stares, but people mostly keep to themselves.

    >What shall you do?
    >> Anonymous 01/09/12(Mon)19:21 No.17481042

    That's why I suggested >>17480734

    Our best chance is to leave her with people of her own race, if there isn`t any cinderfolk citizen in this place it means we can`t leave her here.
    >> Anonymous 01/09/12(Mon)19:22 No.17481067

    Stay silent and hear other people talk with our arcane hearing.
    >> tha/tg/uy 01/09/12(Mon)19:24 No.17481088
    This. Eavesdropping seems to be the better course of action, what with our 'unique' voice and all.
    >> Archivist 01/09/12(Mon)19:25 No.17481102
    Have to agree with these guys seems the most sensible action
    >> Anonymous 01/09/12(Mon)19:26 No.17481112

    try to drink some ale. you know for comedic effect
    >> Anonymous 01/09/12(Mon)19:26 No.17481116

    Gesture to the bartender for a pint of whatever they serve here, then just eavesdrop of people while staring soulfully at our drink and lament that we can't actually taste it.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)19:28 No.17481141
    Very well
    >> Anonymous 01/09/12(Mon)19:28 No.17481151
    Hijnks ensue.
    >> Anonymous 01/09/12(Mon)19:28 No.17481157


    That way if we hear someone say something that pisses us off horribly, we can shatter the damn thing in our hand.
    >> Anonymous 01/09/12(Mon)19:29 No.17481176

    I was against these, but after reading >>17481157 I'm all for it.
    >> Anonymous 01/09/12(Mon)19:42 No.17481363
    >> Anonymous 01/09/12(Mon)19:43 No.17481374
    calm down sparky op is typing
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)19:43 No.17481385
    Getting the bartenders attention was more work than you hoped for, and you finally had to resort to slamming your fist on the table far harder than appropriate, drawing silence to a greater part of the room, and with a few angry gestures at the barkeep, you have a large ale placed in front of you, much to the amusement of the rest of the room.

    And with that you listen. You hear stories of loves lost and found, of families new and old, of wars fresh and old. But one sticks out more than the others, and you get so engrossed in it you lift the cup to your face and try and take a drink. It doesn't work well.

    It was about some strange murders that happened recently, seeming dehydrated corpses mummified as if all water had been pulled from them.

    >What do you do?
    >> Anonymous 01/09/12(Mon)19:45 No.17481418
    Lean forward and listen in of course.
    >> Anonymous 01/09/12(Mon)19:46 No.17481434

    it seems we have a murderer too kill we need more information on this subject.
    >> Archivist 01/09/12(Mon)19:46 No.17481441
    I second this but we should also use some heat to dry up the spilled ale without making it obvious
    >> Anonymous 01/09/12(Mon)19:47 No.17481450
    Was just bumping to get some attention to the thread.
    >> tha/tg/uy 01/09/12(Mon)19:47 No.17481453
    And try not to fall over, that scene we just made was comedic enough.
    >> Anonymous 01/09/12(Mon)19:47 No.17481454

    Just keep hearing, don`t do anything.

    Also, stop trying to drink, it's embarrasing.
    >> Anonymous 01/09/12(Mon)19:49 No.17481485


    >where did these attacks happen

    green text is stuff he writes down
    >> Anonymous 01/09/12(Mon)19:49 No.17481486
    so, have we worked out whether or not we care about spooking people with our voice yet? seems kind of silly to be so scared of the commoners finding out that the red eyed iron clad behemoth has a spooky voice. hell it would be weird if we didnt have one
    >> Anonymous 01/09/12(Mon)19:50 No.17481499
    rolled 24 = 24


    Listen in!

    As soon as they're done talking, or if they look like they're about to leave, walk over there as non-threateningly as possible (or...you know, try to) and then use our spiky, spiky finger to scratch out a request for more information.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)19:51 No.17481515
    We are trying to lay low.
    >> Anonymous 01/09/12(Mon)19:52 No.17481536
    ya, its been a few centureys and we are in a forign country. I highly doubt anyone can read our language. thats if their even literate in the first place
    >> tha/tg/uy 01/09/12(Mon)19:56 No.17481592
    And try not to look retarded while doing so.
    >> Anonymous 01/09/12(Mon)20:00 No.17481655
    I say we dance.

    >> Anonymous 01/09/12(Mon)20:03 No.17481687
    I say you shut up
    >> Anonymous 01/09/12(Mon)20:04 No.17481698

    That's....a rather drastic way to recover from our drink-spillage.
    >> Khornate Schoolgirl 01/09/12(Mon)20:07 No.17481724

    >> Anonymous 01/09/12(Mon)20:09 No.17481764
    Wait and listen.

    Identify the originator of the story, and if need be, follow him outside.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)20:10 No.17481772
    Placing the mug down, you focused intently on the conversation. "....was just over there past the old warehouse they found him, looked like he had been dead for YEARS, looked like an old man he did, but the boy was only reported missing a few days ago." The rather drunk man was surrounded by people, he wore a uniform, perhaps a figure of authority?

    Taking a drink he continued "So we managed to track him right back to where he was killed. Right out in broad daylight no less! Some old bat came out screaming at us that some dark figured was chanting some strange words to the boy, and he just collapsed into a pile. Says he shot her a look in a bad way, and took the body away. We had to take the poor dear down to the station for protection. Bad news I say."

    With that the man turned his attention back to his drink, and the crowed broke off. Smells like magic afoot.

    >What do you do?
    >> Anonymous 01/09/12(Mon)20:12 No.17481802
    Hmm. Well we can hardly ask around ourselves,and wandering the streets seems pointless.

    Either we corner the man later tonight and ask for where the bodies are kept and have a ganer at the boy ourselves, or wait for our charge to come backand we can investigate together.
    >> Anonymous 01/09/12(Mon)20:13 No.17481809
    yeah, were going about this the wrong way. we are/were a Knight, not a spy. we are good at killing shit. not being sneaky. we are trying to do what we suck at, this will not end well.

    the locals will probably learn of us sooner or later, learning that we have been trying to sneak around their city will do more to alarm them than the spooky voice.

    hell, if we want this done right we should hire a spy/beggar and just pay them to keep quiet
    >> Anonymous 01/09/12(Mon)20:13 No.17481810
    Approach. And say, as quietly and non-terrifyingly as we can:

    >> Anonymous 01/09/12(Mon)20:13 No.17481813

    This is pretty interesting, we will investigate later. As for now, just stay there (don`t do ANYTHING) and wait for Drei.
    >> Archivist 01/09/12(Mon)20:13 No.17481819
    I beckon for the man to come over to me...
    Hopefully we can get him to wait for drei to come back so we can talk to him about this person...

    AND we still need to clean up the ale that spilled with some heat so lets get on that before he comes on over...
    >> Anonymous 01/09/12(Mon)20:15 No.17481852
    rolled 80 = 80


    Those magic fucks at it again.

    Stand up and SLOWLY approach the table, we don't wanna scare anyone. When we get close enough, scratch a "Where's the station?" on the station. Let's hope the alphabet hasn't changed much.
    >> Anonymous 01/09/12(Mon)20:17 No.17481877
    rolled 26 = 26


    We can't say anything non-terrifyingly; our voice sounds like a car crash happening in slow motion. Speaking aloud in this bar is a great way to freak everyone out, including the local law enforcement.

    We're on Silent Knight mode right now.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)20:19 No.17481904
    So we are approaching the man as no threateningly as possible, and writing down a message to him? after cleaning the ale of course.
    >> Anonymous 01/09/12(Mon)20:21 No.17481923
    rolled 17 = 17


    Sounds good to me.
    >> Anonymous 01/09/12(Mon)20:21 No.17481924

    I'd rather not, we have to wait for Drei first, and any intent of social interaction is not only doomed to fail, but actually secondary in our IC priorities.

    We can investigate later, as I said
    >> Anonymous 01/09/12(Mon)20:21 No.17481926

    sounds good.
    >> Anonymous 01/09/12(Mon)20:22 No.17481938
    What would we write on? The wood of the table? Can't see the barkeep being particularly happy about that.

    With knife-like metal fingers too? I don't see how this is any less scary than talking to him.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)20:23 No.17481953
    Good point, remember we reduced our amount of spiky protrusions.
    >> Anonymous 01/09/12(Mon)20:25 No.17481969

    we should just talk to them if they get upset about it thats their problem.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)20:25 No.17481976
    Final verdict, what are we doing?
    >> Anonymous 01/09/12(Mon)20:26 No.17481984

    >Still trying to talk

    It's like we never learn!
    >> Anonymous 01/09/12(Mon)20:27 No.17481997
    rolled 35 = 35


    Maybe you're right. We really need Drei to communicate effectively.
    >> Anonymous 01/09/12(Mon)20:27 No.17481998
    how about we just bite the bullet, say somthing blame it on a wizard and say that the guy they are talking about sounds like him we want to hunt him down.

    if that fails ditch this place and head to the next city, worst case scenario we scare some people and mabey start a rumor.
    >> Anonymous 01/09/12(Mon)20:28 No.17482008
    How about we just sign to the barkeep that we need something to write with, and then tell them that our voice was damaged by smoke or sword or some such.
    >> Anonymous 01/09/12(Mon)20:28 No.17482014

    >blame it on a wizard

    this sounds like it could work.
    >> Anonymous 01/09/12(Mon)20:28 No.17482017

    Wait for Drei, we can only cause trouble trying to interrogate this guy.
    >> Anonymous 01/09/12(Mon)20:29 No.17482027
    rolled 31 = 31

    >> tha/tg/uy 01/09/12(Mon)20:30 No.17482037
    Seconding this, who knows? Maybe she has some useful information of her own.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)20:30 No.17482041
    Alright, this isn't getting anywhere.

    Roll 1d100 with your opinion.
    >> Anonymous 01/09/12(Mon)20:30 No.17482045
    rolled 57 = 57

    Wait for Drei.
    >> Anonymous 01/09/12(Mon)20:31 No.17482052
    This actually sounds like a good idea.

    Say that we were partially dehydrated.
    >> Anonymous 01/09/12(Mon)20:31 No.17482060
    rolled 87 = 87

    What >>17482008 said.
    >> Anonymous 01/09/12(Mon)20:31 No.17482062
    rolled 59 = 59

    talk and get it over with
    >> Anonymous 01/09/12(Mon)20:32 No.17482067
    rolled 89 = 89


    I say we wait for the child, if people want it so hard, we might speak through her.
    >> Anonymous 01/09/12(Mon)20:32 No.17482068
    rolled 56 = 56

    Speak and ask for information.
    >> Anonymous 01/09/12(Mon)20:32 No.17482070
    rolled 22 = 22

    Wait for Drei, but if it takes too long go talk to the dude.
    >> Anonymous 01/09/12(Mon)20:33 No.17482075
    rolled 28 = 28

    Rollan for this
    >> Anonymous 01/09/12(Mon)20:33 No.17482076
    rolled 48 = 48


    i agree with this
    >> Anonymous 01/09/12(Mon)20:34 No.17482088
    rolled 47 = 47

    Let's go with this.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)20:34 No.17482097
    Seems we have a winner. We shall wait for Drei and talk through her.
    >> Anonymous 01/09/12(Mon)20:34 No.17482100
    rolled 100 = 100

    JUST SPEAK ALREADY. Damned if they care about our voice.
    >> Anonymous 01/09/12(Mon)20:35 No.17482111
    >> Anonymous 01/09/12(Mon)20:35 No.17482112
    rolled 12 = 12

    >> Blackknight !EGl50Sr6go 01/09/12(Mon)20:35 No.17482113
    Hmmm. I'll let you keep this 100 as a bonus for later.
    >> Anonymous 01/09/12(Mon)20:35 No.17482116

    oh wow
    >> Anonymous 01/09/12(Mon)20:36 No.17482120
    Oh bullshit.
    >> tha/tg/uy 01/09/12(Mon)20:36 No.17482128
         File1326159414.jpg-(5 KB, 126x126, No Macro, shit was Dumb.jpg)
    5 KB
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)20:36 No.17482129
    Fine, I just noticed the post time was the same.
    >> Anonymous 01/09/12(Mon)20:41 No.17482190
    this has to end well we got tripple hundred
    >> Anonymous 01/09/12(Mon)20:42 No.17482199
    >> Anonymous 01/09/12(Mon)20:51 No.17482319
         File1326160307.png-(10 KB, 160x160, 1312840862630.png)
    10 KB
    >> tha/tg/uy 01/09/12(Mon)20:52 No.17482324
    So are we going to wait for Deri or what?
    >> Anonymous 01/09/12(Mon)20:52 No.17482327
    Thank you.
    >> Archivist 01/09/12(Mon)20:56 No.17482362
    rolled 54 = 54


    I am really really hoping so dont want to cause a scene right now
    >> Anonymous 01/09/12(Mon)20:57 No.17482377

    At this point we can only hope for the best...
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)20:57 No.17482380
    Using a quick burst of heat followed by a faint cloud of vapor, you figure the best course of action is to just ask the man the details. Rising to your feet, you gingerly maneuver your way over to the seated man, until you are looming over him.


    Dead silence follows the booming grated voice. The man seems to drunk to notice anything and turns to you, sloshing even more ale over you. "Yeah what d'you want jumbo?" The mans lack of intimidation, even while drunk bothers you.


    People slowly start going back to their own conversations, trying to ignore the grinding voice that called out. Looking up at you trying to focus, he suddenly laughs "pffha look at you, your drunker than half the people 'ear, your face is all red." Tugging your hood farther down your head, you wished you could have done something about the glow. You are about to speak again, when he goes on telling his story, about how he had found a new lead in the case regarding the murders and he was given a recommendation because of it. He was here to celebrate but every one else was too busy with the "fucking murder crap" to come drink with him.

    Taking another long swig, he continued, telling much of what you had overheard with some new information. "So thats when we figured that old missus was talking about one of them "followers of the water" types going around, new church them is, growing strong against us followers of the fire god." Taking yet another drink, he continued "They have a church down in the old underground, lots of water down there, they have this weird magic that lets them drink from anything. Whatever that means."

    With that the man collapsed and started snoring loudly.

    >Shall you return to your room to await Drei, or something else?
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)20:59 No.17482396
    People don't give a shit with a 100. None of their business why the large man in black wants to talk to that other man.

    Sorry about the slow post times, I'll be quicker now.
    >> Archivist 01/09/12(Mon)21:00 No.17482406
    rolled 54 = 54

    wait for drei no more fucking talking
    >> Anonymous 01/09/12(Mon)21:00 No.17482410

    Just return go to the room, don`t talk to anybody.

    Meditate about this fire god, he sounds... Familiar
    >> Anonymous 01/09/12(Mon)21:00 No.17482411

    let us relax in our room.
    >> Anonymous 01/09/12(Mon)21:01 No.17482421
    Might as well wait for Drei.
    >> Anonymous 01/09/12(Mon)21:03 No.17482439
    rolled 15 = 15

    Find an entrance into the underground, wherever one may be, and get down there. We've got bitches to kill.
    >> Anonymous 01/09/12(Mon)21:04 No.17482454
    see if we can get a map or somthing, we still have no idea where we are
    >> Anonymous 01/09/12(Mon)21:07 No.17482485
    rolled 44 = 44

    I'm seconding the idea for a map, since Hadrian needs to get it's bearings around the place.
    >> Anonymous 01/09/12(Mon)21:14 No.17482561
    we should probably get more information before attacking what might possibly be just innocent cultists. A drunk isn't what i'd call a reliable source, especially one belonging to the rival cult.
    >> Anonymous 01/09/12(Mon)21:14 No.17482565
    I would just like a clear idea of whether or not were in the middle of nowhere or the capital of whatever passes for an empire these days
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)21:17 No.17482598
    Placing a silver coin next to the man, you return to your room. Thinking back on what he said about the "Water God" and "Fire God", you are certain these two cases are very similar, yet there seems to be no elemental summoned here. A quick scan of the area concludes the local leylines are where they should be, as far as you can tell. You also wonder what is going to happen if the "Fire God" that you recently saw put down was the same God these people worship. Luckily only you and Drei know of what transpired there.

    Lost in your thoughts, you almost don't notice a flustered Drei come back into the room. "That was my first time ever going through a tavern..." She trails off "I don't really want to do that any time soon, those men are....are beast when they get the drink in them!"

    Vengeance slithers off her arm and coils back up around you and reports her findings.


    Vengeance confirms that the "Fire God" is that same as the elemental, and that pilgrims were somewhat frequent to the tower. Before he can continue, Drei interrupts "Sir Hadrian, I got this for you....A man in a cart was handing them out to people that pass by..." She holds out a piece of rolled up fabric.

    You unroll it, to find a map of the area.

    >What do you do?
    >> Anonymous 01/09/12(Mon)21:18 No.17482609
    So guys,what's our theme-tune? I vote this:

    >> Anonymous 01/09/12(Mon)21:19 No.17482622
    Absorb it into ourselves.
    >> Anonymous 01/09/12(Mon)21:20 No.17482637


    also i think it's time we dealt with this water god.
    >> Anonymous 01/09/12(Mon)21:20 No.17482639
    rolled 5 = 5


    Seems best to retire for the night. Inform Drei via mind talk that she should get some rest; tomorrow we're hitting the streets, starting with the witnesses at the guardspost.
    >> Anonymous 01/09/12(Mon)21:20 No.17482643

    Excellent, we now have the means and an objective.

    We have three missions now:

    >Find a home for Drei
    >Gather more information about the current world
    >Investigate this water cult thing
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)21:22 No.17482666
    And what do you hope to get from absorbing the map?
    >> Anonymous 01/09/12(Mon)21:22 No.17482667
    rolled 65 = 65


    Take the map and the girl to the dungeon to speak with the witness, then use the map to mark where the attacks have taken place and centralize a location/find the murderer.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)21:24 No.17482681
    Also, by "map of the area" I mean the city and immediate surroundings.
    >> tha/tg/uy 01/09/12(Mon)21:25 No.17482691
    This, we don't want to leave Deri in a city full of desiccating murderers.
    >> Anonymous 01/09/12(Mon)21:27 No.17482716
    rolled 31 = 31


    Intuitive knowledge of the surrounding area? that would be helpful.
    >> Archivist 01/09/12(Mon)21:27 No.17482721
    thirding this
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)21:27 No.17482722
    So do you guys want to go find these people now? It was night when you reached the city, its kind of late now.
    >> Anonymous 01/09/12(Mon)21:29 No.17482735
    Well, considering it is night time, it is the best time to leave an impression. Lets just try to keep our glaive in its sheathe until we know for sure these guys are evil.
    >> Anonymous 01/09/12(Mon)21:29 No.17482742

    i agree with this.
    >> Anonymous 01/09/12(Mon)21:30 No.17482743

    Is Drei still with us?

    If so, we need to find a place to bunk down for the night, if only so she can get some rest.

    We don't need sleep so we can just go about investigating once she's out. I seriously doubt anyone will try to rob and murder her if they think a giant hulking black knight is in the same room protecting her.
    >> Anonymous 01/09/12(Mon)21:30 No.17482746
    rolled 24 = 24


    Eat the map just to see if we pick up any knowledge of the city. We can always grab another map.

    I'm thinking we wait till morning before starting the search for clues.
    >> Anonymous 01/09/12(Mon)21:30 No.17482749
    rolled 36 = 36


    Morning. Drei needs rest. Also, mindspeak with Mercy and ask if everything is cool out there. He is a child and can spook easily. Go to the tavern keeper and make sure food is brought up in the morning for her, as well as some bathing water.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)21:31 No.17482760
    >If so, we need to find a place to bunk down for the night, if only so she can get some rest.

    Did you not notice the part where you are in an inn right now?
    >> Anonymous 01/09/12(Mon)21:32 No.17482768

    Oh shit, I skimmed through the thread quickly to catch up since I got in late.

    Ok, buy a room then.
    >> Anonymous 01/09/12(Mon)21:34 No.17482795

    I just can't get anything right tonight, can I.

    Put Drei to bed, then go out and do some night sleuthing.
    >> Anonymous 01/09/12(Mon)21:35 No.17482802

    Do we need to sleep?
    >> Archivist 01/09/12(Mon)21:35 No.17482805
    rolled 94 = 94

    wait for night to clear in the morning take drei with us and figure out whats up

    >penis tsuck
    Captcha has other ideas :/
    >> Anonymous 01/09/12(Mon)21:36 No.17482816

    Captcha might be dissapointed, since we don't have one. Unless we wanted one, but what sort of knight would we be then?
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)21:36 No.17482823
    No, you are a soul in a suit of armor.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)21:39 No.17482846
    The majority seems to be for going out tonight. However the highest rolls have come from the people wanting to leave tomorrow.

    You know the drill 1d100, state what you want.
    >> Anonymous 01/09/12(Mon)21:40 No.17482865
    rolled 44 = 44


    The darkness that lurks in the hearts of murderers and evildoers seeks comfort in the darkness. I feel we'll have better luck tracking whatever is behind this a night, when those shadows grow the deepest.
    >> Anonymous 01/09/12(Mon)21:41 No.17482867
    rolled 100 = 100

    >> Anonymous 01/09/12(Mon)21:41 No.17482871
    rolled 56 = 56


    rolling to stay in.
    >> Anonymous 01/09/12(Mon)21:41 No.17482872
    rolled 28 = 28


    Look for a peddler of magical goods willing to trade good for good. Preferably a person who does not know it's magic, by way of having something magic amidst a group of non-magical wares. A box full of cheap bracelets, a barrel of cheap swords, stuff like that.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)21:41 No.17482874
    >> Anonymous 01/09/12(Mon)21:41 No.17482876
    Oh well
    >> Anonymous 01/09/12(Mon)21:41 No.17482878

    welp looks like we're going out.
    >> Anonymous 01/09/12(Mon)21:42 No.17482886
         File1326163342.jpg-(101 KB, 560x800, 1315965612326.jpg)
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    >> Archivist 01/09/12(Mon)21:42 No.17482891
    rolled 69 = 69

    well going to try real quick anyways for going out tomorrow
    >> Anonymous 01/09/12(Mon)21:44 No.17482908
         File1326163459.jpg-(114 KB, 1024x768, 1315438684226.jpg)
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    Seriously bro.
    >> Anonymous 01/09/12(Mon)21:46 No.17482930
    rolled 20 = 20

    I'VE GOTTEN 2 100S SO FAR.

    >> tha/tg/uy 01/09/12(Mon)21:51 No.17482985
    rolled 22 = 22

    So let's tuck Deri in and head out into the night
    >> Anonymous 01/09/12(Mon)21:51 No.17482990
         File1326163895.jpg-(81 KB, 311x311, 1320205638071.jpg)
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    Your also the ass who is going against what most people want....
    >> Anonymous 01/09/12(Mon)21:53 No.17483005

    It seemed a pretty even split to me.

    Why are you guys against going out tonight anyways? What kind of evil cultist committing ritualistic murder would go about his business in broad daylight?
    >> Anonymous 01/09/12(Mon)21:53 No.17483016

    it's better to kill cultist at night instead of daylight.
    >> Anonymous 01/09/12(Mon)21:53 No.17483018
    Actually, it appeared that more than half the people here agreed that that is what we should do. It seems they did what i did and said "Screw rolling" after the natural 100.
    >> Anonymous 01/09/12(Mon)21:55 No.17483025
    rolled 95 = 95


    Running around at night unannounced and killing people is not a good way to make a good impression on the King and his men. We need to be familiar to the guard, or else we're just another threat.
    >> Archivist 01/09/12(Mon)21:55 No.17483031
    Because we are dealing with a woman who is in a possibly hostile city/nation... dont know about you but it would make me feel like shit if she was killed or worse raped because we left her alone during the night....
    >> Anonymous 01/09/12(Mon)21:55 No.17483032
    You must be twelve years old.
    >> Anonymous 01/09/12(Mon)21:56 No.17483045
    . We aren't killing anybody just yet.We are investigating, then deciding who we need to kill.
    >> Anonymous 01/09/12(Mon)21:57 No.17483048
    rolled 5 = 5

    Fuck them if they don't like how we do business. He isn't our king. HE AIN'T SHIT.
    >> Anonymous 01/09/12(Mon)21:58 No.17483072

    Nobody said anything about killing him tonight.


    I seriously doubt anyone is going to try and kill or rape or rob her if they think that a hulking great black knight is in the same room guarding her.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)22:00 No.17483089
    Glancing over the map, you record every inch of it into your mind, even the alleyways that are impossible for normal eyes to see clearly are recorded into your mind. Placing the map into your cloak, you think of where you want to go, and an intangible line almost appears. You know exactly where it is and how to get to there.

    >Arcane vision has leveled up! You can now find your way anywhere if you have looked at a map prior.

    Drei was already half way into bed when you moved to the door, and went to ask where you were going when you paused her with a quick gesture, telling her to stay put with another. She seemed to have grown used to your silence even though you had been together a short while. Turning and starting to walk down the hall, before the door closed you heard a "Be careful."

    Exiting the inn, you notice the streets have cleared considerably, however Mercy will not be useful where you are going. Circling the block several times, to insure you aren't followed, you are pleased to find nothing beyond the passing stare, you set out towards your destination.

    >Anything you want to look for on the way?
    >> Anonymous 01/09/12(Mon)22:01 No.17483099
    rolled 21 = 21


    We leave vengence, she murders everything that attempts rape or violence upon our rescued princess.
    >> Anonymous 01/09/12(Mon)22:01 No.17483101
    rolled 7 = 7

    >> Anonymous 01/09/12(Mon)22:01 No.17483104

    Yeah, we aren't exactly beholden to the laws here. Doesn't give us the excuse to wantonly murder and pillage though. We should try and minimize collateral damage.
    >> Anonymous 01/09/12(Mon)22:03 No.17483128
    rolled 38 = 38


    It's a festival, I'm sure there are wares being sold on the street even at night. Keep an eye out for anything that has a magical glow to it.
    >> Anonymous 01/09/12(Mon)22:03 No.17483132
    rolled 34 = 34


    Uh uh, we aren't going out with the intention of just slaughtering anyone who gets in our way.

    Continue with the mission.
    >> Anonymous 01/09/12(Mon)22:04 No.17483145
    rolled 82 = 82


    This. I guess make way to our destination, and keep an eye out for robed figures in alleys.
    >> Archivist 01/09/12(Mon)22:05 No.17483155
    rolled 75 = 75

    This and try to as low of a profile as possible no need for more attention tonight since we are already out
    >> Anonymous 01/09/12(Mon)22:05 No.17483157
    >dat noko
    >> Anonymous 01/09/12(Mon)22:05 No.17483159
    Dude. Stop it with the capslock.
    >> Archivist 01/09/12(Mon)22:06 No.17483164
    rolled 66 = 66

    keep try to keep fuu keyboard that is dying
    >> Anonymous 01/09/12(Mon)22:06 No.17483170

    Rolling anything higher than a d100 would decrease your chances of hitting 100 actually.

    Hiding your rolls is only cheating when lower is better.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)22:07 No.17483180
    Writing. Also, the arcane vision upgrade doesn't seem to retarded does it?
    >> Anonymous 01/09/12(Mon)22:08 No.17483186
    It actually does.
    >> Anonymous 01/09/12(Mon)22:08 No.17483187

    no it's fine.
    >> Archivist 01/09/12(Mon)22:09 No.17483193
    rolled 45 = 45

    seems slightly op to be getting this early maybe? just never allow a world map in his hands and we will be good
    >> Anonymous 01/09/12(Mon)22:09 No.17483194

    Well the map requirement makes it a little restrictive, honestly.
    >> Anonymous 01/09/12(Mon)22:09 No.17483195
    rolled 46 = 46


    Nah, it makes sense and is really requiring that we get a map to use it so it is limited in a way. Seems like a good plot-given power.
    >> Anonymous 01/09/12(Mon)22:09 No.17483197
    Yeah, it's pretty uh, retarded is a tough word, but yeah. Fucking gps in a car and shit.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)22:13 No.17483234
    Its only going to take you to locations, not objectives.

    >King Kaden is in that castle plowing his wife in the bathroom! find him.

    You are just going to get lead the the castle, and have to find out where the bathrooms are, and which one he is in. Just thought I would clarify that.
    >> Anonymous 01/09/12(Mon)22:15 No.17483246

    The vision is fine, just don`t do it every ability or this quest will get boring for our hax powers
    >> Anonymous 01/09/12(Mon)22:15 No.17483247

    So, with a world map we'd be able to find major cities and the borders between lands, but not much else. Useful if we intend on running across the ocean again one day.
    >> Anonymous 01/09/12(Mon)22:15 No.17483250

    Oh, ok, that helps.
    >> Archivist 01/09/12(Mon)22:16 No.17483267
    Ok just so long as it doesn't get retard strong it should be ok
    >> Anonymous 01/09/12(Mon)22:19 No.17483286

    We apparently just figured out today's side-objective.

    Catch the King in the act.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)22:25 No.17483351
    Continuing towards the entrance to the station, you keep a keen eye out for any vendors that still might be opened. Sadly there are hardly any open at time, save for the few decadent vendors that have taken there place, selling both pleasures of the flesh and and assortment of narcotics.

    You also keep on the lookout for any black robed fellows skulking around, remembering that the murders took place in broad daylight. They may very well be inactive during the night, which is strange in itself. Why would you kill someone in the middle of the day?

    Rounding a corner, you see that you have reached your destination, it is surrounded by walls, which are not actually that much bigger than you on closer inspection, and there are two watch towers. On over the gate, and one in the back of the compound.

    >How are you going to get in to talk to the witness?
    >> Archivist 01/09/12(Mon)22:26 No.17483361
    rolled 72 = 72

    Arcane magic to open a gate with lockpick fingers
    >> Anonymous 01/09/12(Mon)22:26 No.17483362
    Wait, why are we going there? We were going to the sewers or wherever.
    >> Anonymous 01/09/12(Mon)22:27 No.17483373
    rolled 68 = 68


    I say we simply walk in there, Boromir be damned.
    >> Anonymous 01/09/12(Mon)22:27 No.17483375
    rolled 5 = 5


    If the walls are kind of short on us, think its possible to just climb over?
    >> Anonymous 01/09/12(Mon)22:28 No.17483381
    rolled 59 = 59


    Knock and ask politely, saying we are an inquisitor or something like that and that we need to see the witness.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)22:29 No.17483392
    I thought the general consensus was that we need to talk to the witness?
    >> Anonymous 01/09/12(Mon)22:30 No.17483401


    I don`t think they will let us in after that.
    >> Anonymous 01/09/12(Mon)22:30 No.17483409

    We don't have magical lockpick hands, sir.
    >> Anonymous 01/09/12(Mon)22:31 No.17483413

    Well, fine, then switch it to "and then say".
    >> Archivist 01/09/12(Mon)22:31 No.17483414
    rolled 100 = 100

    we can form spikes figured wouldn't be too hard to form them to make lockpicks....
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)22:32 No.17483425
         File1326166360.png-(4 KB, 236x176, 1262692451321.png)
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    Are you kidding me? Oh wow this is going to be interesting. 3 hundreds in one thread.
    >> Anonymous 01/09/12(Mon)22:32 No.17483426
    rolled 12 = 12


    We don't really have a voice. It's been stated about a hundred times over the past four threads. Please read them.
    >> Anonymous 01/09/12(Mon)22:33 No.17483433

    Well, with a roll like that I find it hard to argue that we can make a lockpick. But what would a knight know of lockpicking? Wouldn't shoving small armor-tentacles into the lock that we can manipulate the bits inside with be easier?
    >> Anonymous 01/09/12(Mon)22:33 No.17483435

    Oh for fuck sake, I bet this quest is why everyone died in /tg/ meta quest, draining the good rolls

    OP, I know it's a critical sucess, but I don`t think we should be THAT malleable.
    >> Archivist 01/09/12(Mon)22:33 No.17483436
    rolled 35 = 35

    Damn guess we have lockpick hands then hahaha this should be epic
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)22:34 No.17483437
    We do have a voice, its just loud, and sounds like a disembodied voice talking through a plate helmet.
    >> Anonymous 01/09/12(Mon)22:35 No.17483448
    rolled 14 = 14

    no man, it just sounds like the souls of the damned being fed to a combine harvester.

    a really rusty one.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)22:36 No.17483458
    We still have the guards to deal with. And the watch towers.
    >> Archivist 01/09/12(Mon)22:37 No.17483472
    should also apoligize seems 4chan+ keeps adding dice rolls to my email field even after I clear it more than once damn app... So sorry about wasting rolls


    I guessing we could give ourselves back the aurora to an extent to cover up what we are doing right?
    >> Anonymous 01/09/12(Mon)22:37 No.17483475

    I think with that 100 we should just break the door with spikes, then walk like a boss to the witness

    Or use the 100 as a diplomacy roll to the guards.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)22:38 No.17483477
    Or that, yes, I like that better.
    >> Archivist 01/09/12(Mon)22:39 No.17483488
    That actually works quite well if op doesnt mind ill put my 100 towards that rule of cool and all
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)22:41 No.17483497
    So we are just strolling up to the gate and breaking it open? No thought on the guards or anything?
    >> Anonymous 01/09/12(Mon)22:41 No.17483498
    rolled 58 = 58


    We have a shroud of darkness we can use at will, just make it cover a larger area of room temperature black. Just waltz on in and let the guards come up with a reason why they let an important person escape as we save this sorry city.
    >> Archivist 01/09/12(Mon)22:42 No.17483509
    Use the shroud like has been suggested but its a critical success maybe they cant hear very well from the festival :P
    >> Anonymous 01/09/12(Mon)22:43 No.17483519
    we could always yell something about someone invoking the wrath of the God of death while we stroll inside.

    which is a lie of course, but they don't know that
    >> Anonymous 01/09/12(Mon)22:45 No.17483538
    Let's just enter, walk to the witness, get information (do we have Vengeance with us?) and then leave walking, if the guards try to stop us we just break their weapons and continue walking.
    >> Anonymous 01/09/12(Mon)22:46 No.17483541
    rolled 30 = 30

    they DO worship the fire god, and we CAN envelop our self in fire..
    >> Archivist 01/09/12(Mon)22:47 No.17483554

    Holy shit if we combine some of this stuff it could make for the most epic encounter yet....
    >> Anonymous 01/09/12(Mon)22:48 No.17483562
    hmm, very true...

    switch it to wrath of fire god perhaps?
    >> Archivist 01/09/12(Mon)22:50 No.17483574
    Yes yes... So blackknight lookin like we want to combine these ones...

    Using that 100 I rolled hopefully if hes cool with it
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)22:53 No.17483601
    Using your mastery of thermodynamics, you flood the area with cold, then suddenly heat it up, causing a thick fog to envelope the area. Then switching to your black flames, quietly creep up to the gate. The guards are too busy shouting at each other to notice any noise you might be making. Reaching the gate, you notice its locked, and are about to try picking the lock without any training whatsoever, when it creeks open and a short fat man with a loud voice comes out yelling at the "BLUNDERING IDIOTS, LIGHT THE FUCKING LANTERNS."

    You slip through unnoticed, just as a lantern is stoked to life, you hear one of the guards crack a joke "Y'know Sarge, for such a small man you have a HUUUGE shadow." The laughter is soon consumed by cries of pain.

    You are in. There are a few guards patrolling the compound, all of which are carrying lanterns now, however your fog is still quite thick. You see the main building to the center, and an entrance, and a barracks with sables to the left. A training ground is to the right.

    >> Blackknight !EGl50Sr6go 01/09/12(Mon)22:55 No.17483617
    Well fuck. Sorry about that.
    >> Anonymous 01/09/12(Mon)22:56 No.17483625

    Straight to the main building, we gotta go fast!
    >> Anonymous 01/09/12(Mon)22:56 No.17483632
    rolled 38 = 38


    We are clearly medieval batman.

    Head to the main building.
    >> Archivist 01/09/12(Mon)22:57 No.17483638
    rolled 80 = 80

    catch fire and demand that they bow to their god of fire

    Its ok you can make it better haha
    >> Anonymous 01/09/12(Mon)22:58 No.17483659
    rolled 67 = 67


    spikes to full length, eyes glowing as bright as possible, flames on full blast...hell, call Mercy over, even.

    >> Anonymous 01/09/12(Mon)22:59 No.17483670


    No man, no! We actually infiltrated, let's not waste this chance.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)23:00 No.17483676
    So you guys are actually serious?
    >> Anonymous 01/09/12(Mon)23:01 No.17483685
    rolled 19 = 19


    I seriously hope not

    >> Anonymous 01/09/12(Mon)23:01 No.17483694
    it's alright, there's always the next time we need to bust down a door...

    head to the main building in the center
    >> Anonymous 01/09/12(Mon)23:02 No.17483698
    rolled 21 = 21


    Much too late, but I just realized that we left Mercy somewhere in the city. Perhaps we should have shoved him into our cape.
    >> Anonymous 01/09/12(Mon)23:02 No.17483699
    rolled 25 = 25

    Don't listem to them. We are motherfucking Batman.
    Keep on sneaking,
    >> Anonymous 01/09/12(Mon)23:02 No.17483708
    i don't think they are serious
    >> Archivist 01/09/12(Mon)23:02 No.17483710
    now im not sure i feel like they are already scared and this would break them... leading to any and all info we need... But a bunch of people seem to feel that it would be bad and im all for how the group feels so sneak in that main building
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)23:03 No.17483715
    He is NOT going to fit. Half a shark remember.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)23:05 No.17483737
    So continue being batman. Writing.
    >> Anonymous 01/09/12(Mon)23:05 No.17483741
    no, get to the training ground, perhaps there is weapons to consume....

    captcha: sword eniesane

    indeed captcha
    >> Archivist 01/09/12(Mon)23:07 No.17483753
    rolled 69 = 69

    We can do that after we get this main part done... on the way out

    Also we are set to go for archiving op you think you want to do more than one thread?
    >> Anonymous 01/09/12(Mon)23:07 No.17483756

    Secure the target first, then explore. Then we at least get what we came for without as many problems.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)23:13 No.17483829
    Watching the movement patterns of the guards, you realize there is a pattern. Picking the side with the least guards, you make your way through the training yard. There are a few arrows scattered around and some pieces of broken blades, but nothing noteworthy.

    Nearing the main building when you realize you have no way of getting in without being noticed. The doorway is heavily illuminated, and much narrower than the gate. Two guards stand watch there.

    Pondering your next course of action, you are interrupted "OI! IZAT SOMEONE SULKEN ABOUT O'HER DARE?"

    >Oh no! you are about to be discovered! Roll 1D100 with what you do. The highest roll of the next 5 rolls will be the action taken.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)23:15 No.17483850
    I hope we wont need another thread, but the night is still young yet. I'm continuing for the next little while at least.
    >> Archivist 01/09/12(Mon)23:15 No.17483852
    rolled 91 = 91

    more fog MORE FOG
    >> Anonymous 01/09/12(Mon)23:15 No.17483855
    rolled 71 = 71


    Adress the voice with a silent stare
    >> Anonymous 01/09/12(Mon)23:17 No.17483877
    rolled 61 = 61

    Use your BatGrapple... I mean Vengance, to disappear in the shadows above.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)23:20 No.17483899
    maybe 5 rolls was too much?
    >> Anonymous 01/09/12(Mon)23:20 No.17483900
    rolled 28 = 28


    Oh yeah, we still need more rolls I guess

    Supporting >>17483852
    >> dice+1d100 Anonymous 01/09/12(Mon)23:20 No.17483905
    rolled 48 = 48

    This, and use booming voice to scare em off, pretending to be an eldritch horror of some kind
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)23:21 No.17483915
    Fog you shall have.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)23:28 No.17484013
    Pouring cold air off of yourself like an iceberg, the approaching guard soon retreats muttering "I aint paid enough to deal wit' ghosts and all kinds of unnatural stuff. I needs some nice hot ale in my belly rite 'bout now...."

    You have somehow avoided being discovered. These guards lack discipline. Skirting the building, you notice a drainage pipe going up the side of the building to the roof, which might have been a viable option if you were not clad in full plate. You also notice a partially open window with no light within.

    >> Anonymous 01/09/12(Mon)23:30 No.17484038

    Is the window up above where we can reach?
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)23:33 No.17484077
    Its on the second floor, you should be able to grab the windowsill if you jump
    >> Anonymous 01/09/12(Mon)23:33 No.17484083
    rolled 40 = 40

    >if you were not clad in full plate
    That's make me wonder... How heavy are we?
    A knight in plate is heavy because the weight adds up but if we are an empty suit of armour we can't weight more than 20-30 kg...
    >> Anonymous 01/09/12(Mon)23:33 No.17484084
    rolled 56 = 56


    Shove most of our body into our hammerspace cape, leaving only our head and arms out. Then climb the pipe.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)23:36 No.17484119
    Holy shit thats brilliant. Uh, you might only be able to get around to your waist in though.
    >> Anonymous 01/09/12(Mon)23:37 No.17484135
    rolled 58 = 58


    >> Archivist 01/09/12(Mon)23:39 No.17484159
    rolled 87 = 87

    screw it rule of cool man haha
    >> Anonymous 01/09/12(Mon)23:39 No.17484168
    rolled 37 = 37


    We could crouch, half of a large shark fit in there before right? And to keep it from falling out from under us, just grab it with our pinkies or something, using only 3 fingers and our thumbs might be fine for climbing. Though, is the window beside the pipe? Seems stupid to climb if it isn't.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)23:40 No.17484185
    No, the window is farther down.
    >> Anonymous 01/09/12(Mon)23:42 No.17484199
    rolled 81 = 81


    Climb to the top, get out of the cape, then fall and shove our hand into the wall so we can swing into the window. Simple.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)23:43 No.17484219
    You don't need to climb if you want to enter the window.
    >> Anonymous 01/09/12(Mon)23:45 No.17484235

    I know, but this way is awesome.
    >> korrupt 01/09/12(Mon)23:45 No.17484237
    should we just throw vengence through and tell her to find us a way in?
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)23:47 No.17484263
    We are climbing? Seems to be the consensus.
    >> Archivist 01/09/12(Mon)23:51 No.17484325
    yep halfway in the cape

    >op how many more posts do you want out of this thread before archiving
    >> Anonymous 01/09/12(Mon)23:52 No.17484328

    I guess? Might want to wait a minute or two, see if anyone else has a better idea.
    >> korrupt 01/09/12(Mon)23:53 No.17484342
    besides just burning the building i have nothing
    >> Anonymous 01/09/12(Mon)23:54 No.17484351

    What is the building made of?
    >> Anonymous 01/09/12(Mon)23:55 No.17484359
    The consensus is going through the window.
    >> Blackknight !EGl50Sr6go 01/09/12(Mon)23:59 No.17484412
    correct you are. What shall we do gents?
    >> Archivist 01/10/12(Tue)00:00 No.17484434
    climb to the window and in we go
    >> Blackknight !EGl50Sr6go 01/10/12(Tue)00:01 No.17484439
    How about we go with this? Combine both ideas.
    >> Archivist 01/10/12(Tue)00:02 No.17484461
    rolled 60 = 60

    sounds good
    >> Anonymous 01/10/12(Tue)00:03 No.17484469
    Let's do this.
    >> Blackknight !EGl50Sr6go 01/10/12(Tue)00:03 No.17484475
    If there are no further objections, I should really start writing now.
    >> Blackknight !EGl50Sr6go 01/10/12(Tue)00:12 No.17484594
    You are about to do something you never thought you would EVER do. Stepping into your cloak, you pull it up as far as it will go, requiring you to bend your knees. You are now a torso climbing up the side of a building.

    After a moment of climbing, you reach the height you think should be enough for swinging over two window sets to the open window down below. With a slight grate of metal against metal, you are airborne for a second, before grabbing onto the ledge just above the open window. Shaking your legs out of the other dimension, you find you can almost reach it with your feet, and is just a matter of letting go and you are at you entrance.

    Peering into the dark room, your vision reveals that it is empty, opening the window to its full extent and after much maneuvering you step into the room. Its walls are lined with books.

    >> Anonymous 01/10/12(Tue)00:13 No.17484615

    Look at book titles and listen for movement outside of the room.
    >> Anonymous 01/10/12(Tue)00:14 No.17484625
    rolled 69 = 69

    Absorb all the books and gain all the knowledge
    >> Archivist 01/10/12(Tue)00:14 No.17484632
    rolled 30 = 30

    consume ALL the books... and determine if it is safe to move on...
    >> Blackknight !EGl50Sr6go 01/10/12(Tue)00:15 No.17484634
    What? Since when could we do that?
    >> Blackknight !EGl50Sr6go 01/10/12(Tue)00:16 No.17484655
    I mean, you can try but, it might not work. It didn't work with the gem after all.
    >> Anonymous 01/10/12(Tue)00:16 No.17484664

    Not the same person, but we could consume since day one. The knowledge absorbing is probably an assumption, but who says we can't eat books anyways.
    >> Archivist 01/10/12(Tue)00:18 No.17484675
    rolled 11 = 11

    who knows could run across a super powerful tome of spells... or sum such

    >also next post and me thinks archive
    >> Blackknight !EGl50Sr6go 01/10/12(Tue)00:19 No.17484693
    very well, roll 1d100 to see if eating the books does anything.
    >> Anonymous 01/10/12(Tue)00:20 No.17484702
    rolled 82 = 82


    >> Archivist 01/10/12(Tue)00:20 No.17484715
    nice roll mate
    >> Anonymous 01/10/12(Tue)00:21 No.17484721
    rolled 36 = 36

    >> Blackknight !EGl50Sr6go 01/10/12(Tue)00:21 No.17484725
    Good idea about the archive. I'mm probably call it a night after that then. Unless you guys want me to continue.
    >> Anonymous 01/10/12(Tue)00:23 No.17484751

    If you're tired, sleep. If not, we did get a fair bit done so I wouldn't complain.
    >> Blackknight !EGl50Sr6go 01/10/12(Tue)00:24 No.17484757
    writing now
    >> Anonymous 01/10/12(Tue)00:27 No.17484792

    yeah man, if you're tired, get some rest, this session actually got some shit done.
    >> Blackknight !EGl50Sr6go 01/10/12(Tue)00:50 No.17485042
    Taking your time, you brush a hand past each shelf taking each book with you as you do, consuming them, feeding your mind. Surprisingly, it comes to you, slowly at first, but like a torrent of words, letters and numbers you find yourself able to casually shift though the tomes, bringing up individual pages and paragraphs.

    Most of the books were just that, books. A few gallant tales of knights slaying dragons and rescuing the damsel, of mighty heroes rising to defeat the evil tyrant and bring peace to the realm. Others were slightly more disturbing, speaking of a malignant forces coming to the world, dethroning the Gods of men and throwing the world into chaos, of great unspeakable evil tearing the world asunder with the very force of nature itself, and of the lost Continent of Alshoder.
    >Cont. next post
    >> Blackknight !EGl50Sr6go 01/10/12(Tue)00:53 No.17485072
         File1326174839.jpg-(38 KB, 400x297, I VERY FUCKING MAD.jpg)
    38 KB
    You drew that last one up and read. Read about how they confronted the messenger of the Gods and how they were thrown into oblivion for displeasing the Gods that be, their heretical progress rivaling that of the Gods, seeking to take their seat for themselves.

    A burning fury rose up in you. So thats what your kingdom, your people have been reduced to during your incarceration? A mythical lost heretical city? Is this what your peoples suffering and triumphs have amounted to? Your people created the first stable triumvirate government the world had ever seen, headed by the fierce Elvish king An'or, to his right hand your own king and to the left the Dwarven chancellor. YOUR PEOPLE MASTERED THE ELEMENTS AND BENT THEM TO THEIR WILL AND ALL THAT IS LEFT IS SOME CHILDRENS STORY? AND THE MAGE THAT ENTOMBED THEM AND SUNDERED THE LAND IS BOTH REVERED AS GODS MESSENGER AND FEARED AS A BEING OF UNSPEAKABLE EVIL?!

    Blistering hot crimson Flames explode out of you, the rage, sorrow and despair of an entire people fills your entire being. You are all that remains of their hopes, dreams and memories. Will you be able to support that weight, or crack under the pressure? Only time will tell.
    >> Blackknight !EGl50Sr6go 01/10/12(Tue)00:55 No.17485095
    Thats all for tonight folks, I hope you enjoyed it. I'll be back the same time tomorrow, which is around 18:00-19:00 4chan time.
    >> Anonymous 01/10/12(Tue)00:56 No.17485111

    Truly the world is not as it should be.

    And we are the one lone man who stands up and knows it as such.
    >> Archivist 01/10/12(Tue)00:56 No.17485112
    here ya go op
    >> Anonymous 01/10/12(Tue)00:57 No.17485119
         File1326175044.gif-(17 KB, 100x100, 15064785.gif)
    17 KB

    Thanks again Blackknight.
    >> Blackknight !EGl50Sr6go 01/10/12(Tue)00:57 No.17485122
    Thanks again for all your help.
    >> Archivist 01/10/12(Tue)00:59 No.17485136
    No problem mate love your story more than willing to help
    >> Blackknight !EGl50Sr6go 01/10/12(Tue)00:59 No.17485139
    There was a lot less arguing this thread. Makes it seem like there are less people.
    >> Archivist 01/10/12(Tue)01:01 No.17485160
    Maybe or maybe people are on a slightly better wavelength it is Monday after all
    >> Blackknight !EGl50Sr6go 01/10/12(Tue)01:02 No.17485165
    As always, I'm sticking around for a bit in case anyone has anything they need clarified or have questions.
    >> Blackknight !EGl50Sr6go 01/10/12(Tue)01:04 No.17485192
    No problem bro, I just write out whatever you guys do.
    >> Anonymous 01/10/12(Tue)01:04 No.17485195
    Still wondering about this >>17484083
    >> Archivist 01/10/12(Tue)01:05 No.17485201
    So the books pretty much amounted to all being children's tales right? No major info aside from what you described?
    >> Blackknight !EGl50Sr6go 01/10/12(Tue)01:08 No.17485237
    You know, I hadn't really thought of that before. The only other time I came up was when we fell into the ocean, but that time we were mounted. I would guess around the weight of a heavy suit of platemail, with extra baggage of a soul and a rather large Glaive.
    There was also records and bookkeeping. Like new guards, prisoner records, that sort of thing. I'm pretty sure we just set some poor sap very far back in all his paperwork.
    >> Archivist 01/10/12(Tue)01:09 No.17485248
    We may have but it may come in useful next session we never know
    >> Anonymous 01/10/12(Tue)01:10 No.17485265
    So now that we've absorbed the writings from these books, can we communicate with writing now? Or after a few centuries is the alphabet so different that it wouldn't work.
    >> Blackknight !EGl50Sr6go 01/10/12(Tue)01:13 No.17485282
    Thats up to you guys to decide if you want to try. I've never said that you were unable to communicate through writing, you guys just always seem to decide to talk through someone, or talk ourselves.
    >> Anonymous 01/10/12(Tue)01:18 No.17485321
    That and carving a tavern table is bad etiquette.
    >> Blackknight !EGl50Sr6go 01/10/12(Tue)01:24 No.17485367
    That as well.
    >> Anonymous 01/10/12(Tue)01:41 No.17485560
    List of proposed upgrades:
    Wing Cape (i.e. Metaknight)
    Increased Hammerspace Capacity (We could hide all of ourselves!)
    Penance Stare (i.e. Ghost Rider)

    And a suggestion of my own
    Bellow (e.g. FUSRODAH), our entire helmet could open up to a sort of cone shape to further amplify this. I can't help but imagine it sounding like that blasting, brass tone from Inception. Very little is immune to sonic damage.
    >> Anonymous 01/10/12(Tue)01:43 No.17485577
    >tone from Inception


    >> Anonymous 01/10/12(Tue)01:44 No.17485596
    Yeah, that's the one.

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