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    136 KB TG Quest 44: End of Ebongelion MetaQuest OP 01/04/12(Wed)19:10 No.17425874  

    Last thread: http://suptg.thisisnotatrueending.com/archive/17316446/

    You have fought your way across the surface of this Earth, banishing the domains and proto-domains back to wherever they spawned and freeing the hapless citizenry from the living hell of living in a Darklord's Domain. You have gathered to your side heroes stranded or drawn here, and faced the puppetmaster behind it all, the Ebon Night.

    With only Antarctica still shrouded in mists and your teams busy setting up a defensive checkpoint around the mysterious World Pillar, the clock is still ticking as you attempt to find a way to end this struggle once and for all.

    You have covered up the Indefatigable with a huge blue tarp and are using United Nations cover to work on it. The denizens of Tokyo are still recovering from their ordeal, so no one has pressed the issue yet.

    You have ordered your scientists to translate and decode the black book you found in Silent Hill. They estimate it will take them a day.

    Most of your forces are recovering what can be recovered from the battlefield.

    It is currently Day 7.
    >> Anonymous 01/04/12(Wed)19:14 No.17425913
    Have the Hellstars been beamed up?
    Also how many shield emitters were we able to replicate? Enough or not enough?
    >> Anonymous 01/04/12(Wed)19:17 No.17425939
    Hope we can get a recap of our available forces and equipment once this area is over.
    This is one huge area!
    When Cheryl has been worked on by the Psychics and has learned how to eye laser, send her down to the World Pillar.
    Send Tosh and the X-commies too, since they also have psychic powers that they can control.
    Since I doubt hero-level units will be needed for cleanup ops, Darius and Lyla could go down to Antarctica as well.
    BLU team is only ever good at wrecking things, so send them down to the site as well. Tell them that Explosives and Fire are the best weapons vs. the Shoggoths; the Scout and Spy might want to stick to scouting, and the best person to Uber is probably the Pyro.
    The Aurors - have them help the research team on the book or the Aglaphotis, and stay in orbit.
    As always, send some of the White Mages down for medic duty.

    This leaves most of our forces in orbit, ready for whatever bullshit pops up next.
    >> Anonymous 01/04/12(Wed)19:17 No.17425942
    OK, it's go time.

    Can we get a headcount of our forces at present, OP?
    >> Anonymous 01/04/12(Wed)19:18 No.17425965
    Alright, then, in accordance with our rough plans, the Antarctic team should be moving to recover the materials at the Elder lab.
    I suggest tossing the Demoman and Engineer in a shuttle and hustling them down to the antarctic, they could lend a lot to the proposed kiting of the greath mutherin' shoggoth.
    >> Anonymous 01/04/12(Wed)19:20 No.17425985
    Right. So thus far, we've lost:
    A ton of mechs (not sure exactly how many, OP advise pls?)
    Most of the /tg/ squad.
    Almost all of the Drooones!
    The EMH
    Half the Psions and Abjurers
    A third of the X-commies
    At least 20% of the Knights Inductor
    Anyone else got their asses dead?
    >> Anonymous 01/04/12(Wed)19:21 No.17425993

    Make DAMN sure BLU understand the Pillar is offlimits. Especially Soldier and Demoman. You know how triggerhappy they are.
    >> Anonymous 01/04/12(Wed)19:21 No.17426009
    Well, we're using blue team as the UN squad securing the blue tarp, but the muggle charm should keep down on the people poking their nose under it.
    So, send Demoman, Engineer, Pryo, and Medic to the south?
    >> Anonymous 01/04/12(Wed)19:24 No.17426044
    Works for me. Do warn the Demoman that the world pillar is not to be destroyed.
    >> Anonymous 01/04/12(Wed)19:25 No.17426045

    Are any of the Hellstars salvageable? Are any of the Hellstar pilots alive (or are their bodies recoverable)?

    To the other posters: have we worked out a concrete way on how to break the news to Guts and the Persona cast about their not belonging in this world?
    >> Anonymous 01/04/12(Wed)19:28 No.17426078
    Forgot that one, yeah we were beaming the remains of the Hellstars out of the ground.
    But right now it's day 7, the Japan team is cleaning up their mess today.

    The antarctic expedition was: MI, SCP, UNIT, Prawn suits, and one Observer.
    Looks like we're sending a few of the BLU team in as well.

    So the idea, as I understand it, is to block off troublesome connecting tunnels, and to set up traps and fields of fire to get the big shoggoth to follow them through to kill it and get the fighting away from the lab.
    If it is too hard to kill, then we keep it busy and chasing while we snag the stuff in the inner lab.
    >> Anonymous 01/04/12(Wed)19:28 No.17426085

    Also, what is the status on the Indefatigable? How long will it take to be repaired?
    >> Anonymous 01/04/12(Wed)19:29 No.17426096
    >How long will it take to be repaired?
    OP already said that it will take several days.
    >> Anonymous 01/04/12(Wed)19:29 No.17426097
    Well, Guts already figured that out, but we settled on this one a couple threads ago: http://suptg.thisisnotatrueending.com/archive/17325929/#17326140
    >> MetaQuest OP 01/04/12(Wed)19:31 No.17426126
    The Hellstars fell through cracks in the earth to be submerged in lava and then buried when the cracks sealed up. They are not recoverable.



    1 TGS Cruiser with Sensor, Containment Bay, Labs, and Weapons upgrades, The Oncoming Storm.
    1 Victory-II Star Destroyer, the Relentless
    1 Defiant-class Starship, the Indefatigable. Currently being repaired from heavy damage.
    1 Overlord-class Dropship.
    1 Leopard-class Dropship.
    1 Al'Kesh Bomber/Transport. (Asgard Teleporters)
    All ships upgraded with Capital-grade Reality Emitters.

    Aboard the Victory-II you have 1 squadron of VF-25s (10/12), and 1 squadon of TIE-Defenders, as well as 1 Gunstar, Char in Hyaku Shiki, and Crowe in Brasta.

    Aboard the Overlord you have a team of three Tomahawk Destroids, 2 Mad Cat Battlemechs, and 4 M270 MLRSes.

    You have enlisted the services of Finalon the Elf, Lyla the White Mage, Darius Fortes, Lt. Commander Data, BLU team, Spike Spiegal (RED), Egon Spengler (RED), Carl “Mouse” Sampson, Star-Lord(RED), and Gabriel Tosh (RED). All have been given Phaser Rifles for a non-lethal option.

    You currently have Cheryl Mason and Douglas Cartland tagging along. You've equipped them with M41-A pulse rifles and Mass Effect Hardsuits.
    >> Anonymous 01/04/12(Wed)19:32 No.17426132
    The force fields will also need to be set up to keep other shoggoths from entering that area.

    The shoggoths have been shown to be able to communicate using organs that they create from their protoplasm, and that there is an entire city populated by them not just in this portion of the Old One city, but also in a secondary, larger city further underground.

    Shoggoths are not stupid; that was the mistake that the Old Ones made, and they were outsmarted by their former slaves. Don't assume that it will be dumb enough to allow itself to get kited without calling for backup.
    >> Anonymous 01/04/12(Wed)19:32 No.17426133
    Persona kids:
    "You know how weird wacky shit's been happening in this world? If not, have a talk to the /tg/ recruits about Raccoon City. Shit like that's been happening all over the planet."
    "The good news is, not everything that shows up in this world is Evil. Some people have helped us fight back against the monsters, and we're thankful for that."
    Let it sink in for a moment.

    Seems reasonable. I'd also like to send down Darius, Tosh, Lyla, and Star-Lord (since heroes aren't as likely to die as regulars), the X-commies since Psi attacks are effective vs. Shoggoths, and some of the White mages for medic duty.
    That'll give us SCPs, UNITs, Prawns, MIs, X-commies, WHMs, half of BLU team, Tosh, Darius, Lyla, the Star-Lord, and Cheryl for Shoggoth busting.
    >> Anonymous 01/04/12(Wed)19:33 No.17426146
    If we're sending them by shuttlecraft, then if it goes so far that it reaches the surface, we could engage with its phasers (and micro-torpedoes if sending the Type-10).
    >> MetaQuest OP 01/04/12(Wed)19:33 No.17426148
    You have the following troops, all with kinetic barriers, Shadowrun gear, and reality emitters.
    >Enough Advanced Bio-Stabilizer Masks. (Immune mind affect/poison) for 12 squads.
    1 squad (12/12) of UNIT troops with Power Armor, Fallout energy weapons, and A280 Blaster Rifles.
    1 squad (12/12) of SCP troopers with Tiberium enhanced lasers, Phaser Rifles, and Advanced Power Armor mk 2
    1 squad (11/11) of Sandmen with Mass Rifles.
    1 squad (12/12) of Delta Greens with Chinese Stealth Armor, Mass Rifles, and A280 Blaster Rifles
    3 Mobile Infantry in Marauders equipped with Panther Assault Cannons and Phaser Rifles.
    1 Emergency Medical Hologram with mobile emitter.
    1 Auror team with prototype NOD armor and AK-47 backup weapons
    2 (11/20-4/4)(12/20-4/4) Reasonable Marines Tactical Squads with 4 Silencers each.
    1 X-COM Veteran Squad. (8/12)
    60 X-COM scientists. (UFO, TFTD, and Apoc)
    White Mage Team (5/5)
    Lida Exodite Seer Council (12/12)
    Zombie Hunter Squad: 15/15. Especially good vs. undead units. Starts with 20th century arms and body armor. Led by Dr. Han.
    6 Prawn Combat Suits
    TG Soldier Squad(12/12. Equipped with Pulse Rifles, Laser Rifles, and Fat Men.)
    Drone Squad (2/16) (Includes 1 Protoss Observer and VP-99.)
    Psion Team (L8 3/6)
    Abjurer Team (L9 3/6)

    The following artifacts have been assigned.
    Darius: Ringil
    Star-Lord: Anguirel
    Demoman: Nameless Blade
    Knight-Inductor: Voiceless Spear
    Great Katana: Data

    You have 1 NOD ICBM attached to a hardpoint on the Storm, 20 nannybags, 12 reconstruction tanks, 15 nuclear warheads, The Big One dud, Pre-fab bunkers, Infantry Commands, and Bolter Turrets. Magical Books (enhanced one hero's stats over a week). Magical Aids (upgrade one caster squad one level.)

    You have the Black Arrow, the broken Gurthang, a vial of aglaophotis, and the Repaired Ring of Sindri, all unassigned. You have VP-98's memory core.
    >> Anonymous 01/04/12(Wed)19:35 No.17426170
    Can we get any Leopard or Mech parts? Even if the mechs are scrapped, we'll at least be able to repair existing stuff.
    Looks like we'll need more dropships when we're done here, more Mechs (focus on infantry support mechs, because Destroids and MLRSes are both very effective long-rangers, not counting orbital support),
    and more of those good ol' Mass Effect kinetic barriers for our spellcasters (who keep getting oneshot).
    >> MetaQuest OP 01/04/12(Wed)19:36 No.17426191
    Aboard the Overlord you have a team of three Tomahawk Destroids, 2 Mad Cat Battlemechs, and 4 M270 MLRSes.

    "All right..." Yu murmurs. "So you want us to help with the rest of the monsters, then?"
    >> Anonymous 01/04/12(Wed)19:37 No.17426207
    What? Everything of importance that is occurring in Antarctica is going to happen far underground.

    OP, you left the EMH in, which was completely destroyed.
    Also, HK-50's memory core was recovered, but it requires a completely new chassis.
    >> Anonymous 01/04/12(Wed)19:38 No.17426220
    OK, are we bringing in Guts and the Persona crew to assist on this?
    >> Anonymous 01/04/12(Wed)19:39 No.17426230
    "Your help would be appreciated, but, it's not required. We don't want to force you into fighting a battle that's not your fight."

    Of course, the real reason is because if they're the real Canon versions, then we need them alive to return to their rightful Canon. If they die here, then that'll leave a hole in their home Canon that TG Main will have to send field operatives to fill.
    >> Anonymous 01/04/12(Wed)19:40 No.17426236
    To quote ourselves:
    "It seems we'll need to come clean with all of you. As we've been cleaning up this mess, generally everything went back to normal, everything that shouldn't be here was gone, presumed returned.."
    Turn to the Persona cast.
    "..Remember when we asked you if anything seemed odd to you in particular before?
    As you might guess, our friend Guts here is a bit out of place here, as was his enemy Griffith and the Idea of Evil.. which was merged with Erebus, an enemy from your world.. both of which aren't native to _this_ Earth."
    "And neither are you."
    Let them respond stick with a many worlds theory excuse.
    "We had thought that you would all be returned to your worlds as well when the Evils were defeated. Now it seems we need to return you ourselves."
    "Guts, we were dishonest with you when we said we were this world's force for order. [Protag and co from Persona] when they said the defense forces were working with the UN and others.. well, we're the 'others'. We can't tell you everything about us, but we want to stop what has caused this chaos and get you all home."
    >> Anonymous 01/04/12(Wed)19:40 No.17426237
    >1 Emergency Medical Hologram with mobile emitter.
    Not any more lol
    >2 (11/20-4/4)(12/20-4/4) Reasonable Marines Tactical Squads with 4 Silencers each.
    Refilling these would help.
    >1 X-COM Veteran Squad. (8/12)
    These are always helpful.
    >White Mage Team (5/5)
    More of these please.
    >Zombie Hunter Squad: 15/15. Especially good vs. undead units. Starts with 20th century arms and body armor. Led by Dr. Han.
    When we get the manfucaturing facilities, we'll see about Laser rifles, Personal armor, and Mass effect shields for these guys. Heck, Personal armor, Laser rifles, and Mass effect shields for everyone!
    >Drone Squad (2/16) (Includes 1 Protoss Observer and VP-99.)
    REFILL THE DROOOONES. Also possibly get even more DROOOOONES.
    >Psion Team (L8 3/6)
    >Abjurer Team (L9 3/6)
    Better not refill these; they haven't been as useful as our other troops.

    >Great Katana: Data
    Give to anyone who spends more of his time on the ground. Demoman could use it, or one of the KIs could.
    >You have the Black Arrow
    >the broken Gurthang
    Needs to be repaired first.
    >, a vial of aglaophotis
    >and the Repaired Ring of Sindri
    Whoever oversees our engineering and salvage department should get this.
    > You have VP-98's memory core.
    And HK-50s.

    >The Big One dud
    Didn't we sell that?
    >> Anonymous 01/04/12(Wed)19:43 No.17426276
    >Better not refill these; they haven't been as useful as our other troops.
    I disagree, they have been fairly helpful in a support role. In Castlevania, they prevented Dracula's teleportation ability which made his boss fight easier, and the Protection from Evil buff spells have been good buffes for all of the fighting, the Feather Fall spells saved half a dozen KI, and the Sphere of Ectoplasm helped to reduce the power of Erebus' attack against us.
    >> Anonymous 01/04/12(Wed)19:44 No.17426288
    1) They might need to be returned to their home canons safely (and obliviated)
    2) The fighting down there is outside their usual skill set, fighting a shoggoth is more like fighting an avalanche that is chasing you.
    >> Anonymous 01/04/12(Wed)19:44 No.17426298
    For Ship upgrades, Engineering (Fabber, Antaeus) is a given.
    Someone's been talking about a Magic studies lab. Can we set one up using the shit we've looted from Azalin's lair, or would we need more specialised parts that would take a requisition?
    Also, once we get the Fabber and Antaeus, we'll see about making ship-grade cloaking, reality emitters, and weapons. Upgrading is cheaper than buying new.

    Also see if we can turn off the Brasta's "Lets people escape into the Meta" secondary function.

    I change my opinion based on your facts, and now agree with you. Refill everything!
    >> MetaQuest OP 01/04/12(Wed)19:45 No.17426301
    What? DAMN! I thought I fixed that... Thanks. Sheet updated.

    "Yeah, figured as much," Guts says with a yawn. "If it'll get me home, I guess I can kill a few more things while I'm here. I'm going to sleep for a while, though. I'm exhausted."

    "If you need our help, we'll gladly give it," Yu nods. "There's not much else we can do to try and get home anyway."

    "Man, I thought jumping into TVs was weird..." Yosuke mumbles.

    Your recovery efforts assume you are taking everything you can into orbit for salvage and/or disposal.
    >> Anonymous 01/04/12(Wed)19:45 No.17426310
    Agreed, they have been very useful.
    We need to work on their survivability against zombie hordes, but that's a bit of an edge case.
    >> Anonymous 01/04/12(Wed)19:46 No.17426320
    Artifact Reassignment:
    Darius: Ringil
    Star-Lord: Anguirel
    Finalon: Nameless Blade and Black Arrow
    >Demoman can't use it much since he can't respawn with it.
    Knight-Inductor(Spear-Dude): Voiceless Spear
    Knight-Inductor: Great Katana
    >> Anonymous 01/04/12(Wed)19:48 No.17426333
    I'm thinking Mass Effect kinetic barriers, and any armor that doesn't impede their casting would help. E.g. Ceramic armor, such as Kevlar.
    Works for me.

    Well, P4 dudes, if you wanna come with, we'd be glad to have you. Please note that you're quite squishy and fragile compared to men in Power Armor, so focus on your own safety.
    >> Anonymous 01/04/12(Wed)19:51 No.17426361
    BR player detected infiltrating our group. Terminating with extreme prejudice.
    >> Anonymous 01/04/12(Wed)19:51 No.17426365
    Right-o folks, we've established what we have and that the folks from the 2nd Battle of Japan need some rest while their toys are getting picked up.

    We've got important Antarctic Team things to do, we are running short on time.

    Also, if I recall correctly, the Sandmen didn't join the Tokyo fight, probably send them down to the Antarctic as well while were sending some of the BLU team over.
    Have to use two of the shuttlecraft to carry that many over though.
    Though, as noted earlier, that could aid the firepower if it is needed topside.
    >> Anonymous 01/04/12(Wed)19:52 No.17426378
    "Alright, we won't be moving onto the next site for a day anyway, so you might as well get some rest."

    Also, OP, we need to know how many force field emitters we were able to fabricate before the battle, and get to Antarctica.
    We don't need exact numbers, but just need to know if we:
    A. Got enough to cover all tunnel entrances to the World Pillar chamber.
    B. Got enough to try the kiting idea, creating a single path that the Greater Shoggoth has to follow.
    C. Enough to block off most access to the area of the city that the shoggoths don't enter, so that shoggoth reinforcements arrive they can't enter our section.

    Also, if the Al'Kesh isn't immediately required, I'd like to test to see if the transporters will work down into the World Pillar room, and if they will reach the tertiary research complex to beam the Observer directly into the primary research building.
    >> Anonymous 01/04/12(Wed)19:53 No.17426387
    While we wait for op, I'll copypaste some of the suggestions people were making in the last thread, and we can argue endlessly about who's being a weaboo fanboy and who's being sensible. Note that we almost certainly CAN'T take all of this.

    From Extended Edition #1:
    Economizers and/or Ethers
    Nethack Holy Water
    Some Aura items from Warcraft 3
    Staff of Negation (spammable AoE dispel)
    More Nannybags
    another EMH, or Dr. Lazkowicz's Magic Cryokit's EMH.
    Spellbook of Identify

    The Gotengo (aquatic, drill, freezes things, basically utility mech)

    Agrias Oaks (Silence, Instakill, Confuse, swordsman)
    Warcraft III Paladin lvl6
    A Speech or Negotiations or Diplomacy-type person

    Large-scale teleporter
    >> Anonymous 01/04/12(Wed)19:54 No.17426392
    Sandmen were on the infiltration and/or snipan team.
    >> Anonymous 01/04/12(Wed)19:55 No.17426404
    >"Alright, we won't be moving onto the next site for a day anyway, so you might as well get some rest."
    Well, if you are just telling them that without meaning it, I guess that is fine, but we have fairly definite plans on going after the Elder Lab here on Day 7. In fact it is probably already happening by the time we're chatting with the Persona folk and Guts.
    >> Anonymous 01/04/12(Wed)19:56 No.17426409
    Note to TG officers: better acquire jump packs for the KI and Reasonables, and Terminator armors.
    >> MetaQuest OP 01/04/12(Wed)19:56 No.17426416
    You managed to make enough to cover the entrances to the world pillar chamber.
    >> Anonymous 01/04/12(Wed)19:56 No.17426420
    Mass rifles will not be as effective against shoggoths, since they don't have a vital organ to target.
    Same with plasma weapons, though they may be a bit better because of the heat transfer.
    Phasers should be good though, since they have a wide-beam setting, and they can be set to disintegrate cubic volumes of matter measured in cubic feet.
    >> Anonymous 01/04/12(Wed)19:57 No.17426427
    Delta Green was on sniping mainly, but yeah, Sandmen were mixed in with the infiltration team.
    >> Anonymous 01/04/12(Wed)19:57 No.17426429
    More like stabilize the VX it so it KILLS stuff instead of letting things escape into the Meta (if they survive being hit that is).
    >> Anonymous 01/04/12(Wed)20:01 No.17426463
    I'd rather have the Al'Kesh try a site-to-site transport to get the Observer into the research building, after confirming that our transporters are safe to use.

    Also, with this >>17426416
    we didn't have enough shield emitters to create a single path to kite the Great Shoggoth down, so that'll make a direct confrontation much more dangerous.

    >better acquire jump packs for the KI and Reasonables, and Terminator armors
    I would rather have them equipped with X-COM Flying Armor anti-grav modules, a powered fullerene mesh cover over their armor, and personal shield (both Federation anti-energy weapon and Mass Effect kinetic barrier versions).
    >> Anonymous 01/04/12(Wed)20:03 No.17426482
    NOTE To anyone who wanted to recruit from SMS:

    It is more plausible to recruit the suicided Jessica Blanc (Michel Blanc's sister).

    Basara Nekki basically disappears off the records in Macross Chronology after the events in Macross Dynamite 7.
    >> MetaQuest OP 01/04/12(Wed)20:03 No.17426484
    How are you testing this?
    >> Anonymous 01/04/12(Wed)20:03 No.17426487
    ANON: Analyze the tunnel maps provided by the Observer. Find and locate tactically sound positions for our forces to use for traps and firing lanes to kite the large shoggoth through, while using the least amount of force screens to cover the attempt from being intruded on by additional Shoggoth.
    Keep in mind a Plan B to retreat to the surface, while avoiding leading them to the pillar room, if combat proves too difficult or enemy reinforcements too heavy.
    >> Anonymous 01/04/12(Wed)20:03 No.17426489
    >>Knight-Inductor(Spear-Dude): Voiceless Spear

    Dude got muted. See if we can recover his voice.
    >> Anonymous 01/04/12(Wed)20:05 No.17426507
    Can't we make a tractor beam to yank the Great Shoggoth with instead? Use forcefields to contain it as well?
    >> Anonymous 01/04/12(Wed)20:06 No.17426514
    So, what exactly have we guessed might be causing the mists over Antarctica, and/or our plans with dealing with the mists there?

    We know that there's a World Pillar there. It's probably essential to the fabric of reality in this world in some way. The Old Ones studied it at a glacial pace because they were afraid of breaking the world if they tampered with it too much. It might be possible that Cheryl's godly powers may have to interact with it to deal with Ebon Night when the time comes.

    We also know that there are a fair amount of Shoggoths and one HUGE Shoggoth there. Although exterminating the Shoggoths will make traveling to and from the World Pillar safer (as well as any other forays into the city that houses the World Pillar), they are probably not the cause of the mists.
    >> Anonymous 01/04/12(Wed)20:07 No.17426518
    >we didn't have enough shield emitters to create a single path to kite the Great Shoggoth down, so that'll make a direct confrontation much more dangerous.
    We might have enough, actually, we'll have to get the results from ANON on 'looking at the map', since we we can't actually see it.
    >> Anonymous 01/04/12(Wed)20:09 No.17426539
    First is to check that machines can be safely transported at all.
    See if we got a computer, or maybe one of those little MSE mouse droids on the Relentless. Try beaming it down to the surface, then back up to the Al'Kesh. Make sure there's a couple KI there ready to blast it in case it gets corrupted.
    If it seems okay, try to beam it down to a section of tunnel away from where the Observer is located.
    If the Observer sees the MSE droid, and it checks out as intact and uncorrupted, we can try to beam the MSE into the research building. If it radios that everything is okay, then we can do a site-to-site to get the Observer into the building.
    >> Anonymous 01/04/12(Wed)20:09 No.17426543
    Could you go categorize all the tasks according to "acquire/recruit", research, fabrication, and training?
    >> Anonymous 01/04/12(Wed)20:10 No.17426550
    Also, people have been suggesting a Luck upgrade of some sort, if such a thing is possible.

    People have also wanted:
    Gavs, for our engineering crew and also research.
    X-com Engineers, because god damn those guys work hard.
    Some Techno-magical researchers from RIFTS
    A Magical item manufacturer/forger, to help making rods of silence, ethers, enchanting weapons, etc. (We still don't have a name for this one)
    Someone suggested a Magic researcher hero, but the Aurors are basically an entire team of Hogwarts professors, so the Magic researcher shouldn't be needed.

    Men in Black memory erasers, for not ruining Canons. (I'm surprised these haven't been suggested yet! We could use some, especially if ship-grade)

    Someone wanted a Macross Quarter, but all of our ship upgrades are going to the Antaeus and the Super Star Destroyer. ... Did I mention we have a Super Star Destroyer?

    People want more Al'Kesh as the dropships. I think this is a decent plan.

    More hologram emitters, to disguise our existing Mechs as something canon-native, would also be a good idea. We could use them more often then.
    >> Anonymous 01/04/12(Wed)20:11 No.17426570
    >Men in Black memory erasers, for not ruining Canons
    We don't need them, because the Obliviate spell that the Aurors have is better in all respects, and we have 3 of the guys.
    >> Anonymous 01/04/12(Wed)20:13 No.17426577
    Research, Fabrication, and Training:

    AFAIK Training just upgrades what we already have, and is being spent on getting WHMs to Time Mage.

    Aglaphotis (dispels demons)
    Offensive Reality Emitters
    Shipper Bomb (hurts demons)
    Cloaking and/or Disguising tech
    And probably some other stuff I forgot.

    More guns
    More armor
    More shields, camo, or cloaks
    Possibly more magic stuff, or magic upgrades to existing stuff, if we can find someone capable of doing that.
    >> Anonymous 01/04/12(Wed)20:13 No.17426578
    We've guessed that it is important to Ebon Night, since he now wants to 'let us go', which means he's burned all the pawns he's willing to part with.
    We know it is deeply tied to the world and responds to thought.
    Our hope is that Cheryl, with training and help, plus World Pillar will be a combination that will make facing Ebon Night actually feasible.

    To confirm this and prep further, there is an Elder Thing research lab not far away which is where the bulk of their research into this Pillar they found here is located, we aim to acquire this data to aid our efforts.
    However, a big ass shoggoth is living around the intact portion of the lab. It must be dealt with in a way that doesn't damage the Elder Science! any more than it is.
    >> Anonymous 01/04/12(Wed)20:15 No.17426595
    Meta OP is actually here now, and some of us wold like to move the Quest along. We can argue more when he sleeps, or if we ever make it back to base.
    >> Anonymous 01/04/12(Wed)20:19 No.17426633
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    I am against any teleporting from that region of the world.
    We'll probably beam up a rock to test and be attacked by stone maggots made of spider rocks with a thousand human mouths each. And then SAN loss.
    >> Anonymous 01/04/12(Wed)20:19 No.17426636
    End of 1st thread Mech suggestions:
    Slammerverse Hovertank (I disagree since this is NOT an anti-infantry tank, it's a long range anti-armor and anti-air tank, and we have orbital support for that)
    NOD Stealth tanks (I disagree since these are fragile, we'd be better off just buying a cloak device from Starcraft or Tib Sun or a Camo device from Starsiege and putting that on any tanks we get)
    Von Luckner tanks (This seems to be a reasonable well-rouned mech. Battletech stuff is very durable, too. I support this one)
    >> MetaQuest OP 01/04/12(Wed)20:19 No.17426640
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    ANON: "Working..."

    ANON produces four smaller caverns within the cave system that offer good vantage points and paths of retreat for forces to ambush enemies in.
    >> MetaQuest OP 01/04/12(Wed)20:20 No.17426651
    You attempt to beam up and down the MSE, but when you beam it through the mists, it is reduced to a pile of smoking, twisted scrap.

    Beamouts not recommended.
    >> Anonymous 01/04/12(Wed)20:22 No.17426670
    Nothing like that has happened with non-living objects.
    The transporters worked fine with objects in Castlevania.
    If this works, then we get access to the Old One research much faster and without alerting the shoggoths to our presence.
    >> Anonymous 01/04/12(Wed)20:22 No.17426672
    We're just waiting for Metaquest OP to post a possible KiTing/retreat map, and send forces down.
    And there he is now.

    Any objections to the following being sent as our Anti-Shoggoth team:
    (These are all already down there)
    Half of BLU (Pyro, Demo, Engy, Medic)
    White Mages
    Cheryl (Of course!)

    If you have objections or changes or something that should stay on board the ship and not get used, speak up.
    >> Anonymous 01/04/12(Wed)20:23 No.17426682
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    But if we make it back to base we actually get to _have_ some of the stuff we are talking about, and that would ruin the eternal anticipation.
    >> Anonymous 01/04/12(Wed)20:25 No.17426702

    Cheryl is still undergoing psychic training, isn't she?

    Other than that, I think we have a solid team.
    >> Anonymous 01/04/12(Wed)20:25 No.17426706
    I figure that we'll spend at least 3 threads arguing about what to acquire when we get back to base.

    OP will, with the biggest trollface grin possible, send us back to base, and say:
    "Congratulations! You can get 1 hero, 4 troop requisions, 3 equipment requisitions, and a squad of mechs. Now ... what did you guys want to get, again?"
    >> Anonymous 01/04/12(Wed)20:27 No.17426721
    Alright, nevermind. We can't use site-to-site.

    We still need a day for the translations to get done, and I think that Cheryl's extra day would be better spent doing more training with the X-COM psi-techs.
    So keep Cheryl up on the Storm for now.

    Also send down the Delta Greens, because they've handled this kind of shit back in their home Canon.
    Also send the 3 Psions. Walls of Ectoplasm to keep shoggoths contained, and this is when their telepathic attacks can really shine.

    Also send down all of our remaining proximity grenades.
    >> Anonymous 01/04/12(Wed)20:28 No.17426732
    You forgot that VP-99 is also down there, in the World Pillar chamber with the others.
    >> Anonymous 01/04/12(Wed)20:28 No.17426734
    Alright then, let's start getting it set up. When the part of BLU Team arrives, demoman and engineer can join the trap laying.

    Can we get a bunch of wire and a generator down there? I recall an amusing suggestion from one anon for rolling a giant sparking ball down a tunnel at it.
    >> Anonymous 01/04/12(Wed)20:29 No.17426742
    Our Go time is when Cheryl has done her training.

    Tell us how tangled the Skeins currently are.
    Nothing particular to ask about, just ... How tangled the Skeins currently are, compared to when we first arrived.
    Is our work here untangling Skeins, or further tangling skeins?

    I agree with this, but I hope we can actually fit all of our troops in the tunnels!
    >> Anonymous 01/04/12(Wed)20:31 No.17426769
    A big ball full of incendiaries, surrounded by electricity, to roll down like a boulder upon the shoggoth.
    The troops we sent down there initially had a lot of time to prepare traps and fortifications and the like, so they could have made lots of traps or things to slow shoggoths down.
    And of course a big boulder.
    >> MetaQuest OP 01/04/12(Wed)20:32 No.17426776
    This may be a good time to remind everyone that the first Leopard is on station in Antarctica, and you really only have the Overlord, which will be stuck there until the mission is done.

    So unless I'm missing something, once you assemble an away team and send it, that's it.
    >> MetaQuest OP 01/04/12(Wed)20:33 No.17426787
    "We have made great progress along the path out of here, but a little ways remains... When your psychics are finished, we would like to try and prepare the youth for what awaits her."

    No map is forthcoming for the tunnel system.
    >> Anonymous 01/04/12(Wed)20:33 No.17426791
    We'll send down everyone eventually, probably.
    But just a section of BLU team is being added on Day 7.
    Everyone just finished a long and tiring day there in Japan, they'll need to rest while we research what we are doing.
    However we need those Elder materials to do that research on.
    >> Anonymous 01/04/12(Wed)20:34 No.17426798
    We can still use the Al'Kesh or the Indefatigable's shuttlepod to transport Cheryl and additional troops to Antarctica.

    But you are right that we're fast running out of dropships.
    >> Anonymous 01/04/12(Wed)20:35 No.17426816
    Fully agreed, good luck guys.
    >> Anonymous 01/04/12(Wed)20:35 No.17426819
    >When your psychics are finished, we would like to try and prepare the youth for what awaits her
    Then it's settled; Cheryl stays in orbit until she's ready.
    Everyone agreed?
    >> Anonymous 01/04/12(Wed)20:36 No.17426820
    I understand and accept this.
    If we're sending the Overlord, we might as well send down the Mechs, and anyone not participating in Japan cleanup, along with the Away team listed above.
    Of course we have to send them down a day later with Cheryl now, but I'm cool with that.
    Gives the forces already down there even MORE time to set up traps and barriers and whatnot.

    Fine by me, seer council. Go for it.
    Oh, and if anyone OTHER THAN CHAR has suggestions for how we should proceed (Data's input would be most valuable), I'd like to hear them.
    >> Anonymous 01/04/12(Wed)20:36 No.17426828
    Yep. Away team waits in orbit until Cheryl is ready, then they all go down at once and proceed to kick some ass.
    >> Anonymous 01/04/12(Wed)20:38 No.17426851
    >So unless I'm missing something, once you assemble an away team and send it, that's it.
    The shuttlecraft.

    But other than getting that bit of BLU over, the rest should be resting again. We've long ago assembled our Antarctic team, it's time for them to get to work.
    >> Anonymous 01/04/12(Wed)20:38 No.17426853

    Oh God, I would hate OP forever for that.

    I'd still follow the thread religiously, but I'd hate him forever.

    Oh, who am I kidding, I'd just rage for an hour or two.

    Also: latest recruit list is missing PROXY.

    And now, back to waitan for OP's next screwing us.
    >> Anonymous 01/04/12(Wed)20:39 No.17426860
    We need those Elder Thing research materials, though, so that Cheryl and the Seer Council will have some idea of what they need to do at the World Pillar.

    We still have the Al'Kesh, and the shuttlepod, to send Cheryl down later after the other troops kill the Greater Shoggoth and recover the research materials.
    >> Anonymous 01/04/12(Wed)20:41 No.17426890
    Are we attacking the big shoggoth now, with half the BLU team and the troops already on the ground?
    If so, they should take the shuttlepod since we'll need the Overlord for the entire rest of our ground units.
    >> Anonymous 01/04/12(Wed)20:42 No.17426902
    Right, everybody else is staying in orbit for now.
    We already have an Antarctic team we assembled specifically for the task for dealing with the Shoggoths and equipped them with cold weather gear (which we now lack the replicators to make more of), so nobody else is going down, and the team is going into action
    >> Anonymous 01/04/12(Wed)20:43 No.17426921
    That was in the 2nd thread that I'm still reading, understanding, and reading reference material on, to figure out which options are useful and which are not.
    Even the 1st thread's suggestions required a lot of reading. I know it's my duty as a Transpace Guard officer to know as many different canons as possible, but goddamn.

    We need to partner with someone who can solve our extreme lack of dosh, but who's also focused on mass entertainment. Someone more suited to infiltration or small numbers of units would be a plus.

    Naw, the Grand Shoggoth is attacked once all of our away team has arrived, whereupon we can destroy it thoroughly.
    >> Anonymous 01/04/12(Wed)20:47 No.17426964
    And now we play the waiting for OP game.
    >> Anonymous 01/04/12(Wed)20:49 No.17426980
    Defiant would have 4 Type-18 Shuttlepods. Possibly one Type-10 Shuttlecraft as well, depending on whether it is the Uprated version or not.
    >> Anonymous 01/04/12(Wed)20:50 No.17426999
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    >> MetaQuest OP 01/04/12(Wed)20:51 No.17427001
    You begin loading everyone assigned to the away team onto the Overlord and prepare it for re-entry. It takes some time, but the drop is completed without issue.

    The Al'Kesh is standing by in case you need to ferry more people/things there.
    >> Anonymous 01/04/12(Wed)20:52 No.17427015
    >We need to partner with someone who can solve our extreme lack of dosh, but who's also focused on mass entertainment. Someone more suited to infiltration or small numbers of units would be a plus.

    'm slightly confused by your 'mass entertainment' comment. Also, your 'small numbers of units' one. I'm probably just sleepdeprived..

    However, PROXY I can say would be good for infilitration.

    Ooh! Idea! We merge the EMH's (replacement) emitter with Proxy. Proxy already has a long-range comms suite that allows others to take over his body, so the EMH can use Proxy as, well, a Proxy if his expertise is needed, while remaining on the ship, while Proxy can use the more substantial Trek holgrams to create weapons that he couldn't before, giving him more combat options.

    >> Anonymous 01/04/12(Wed)20:53 No.17427022
    How big are the tunnels in the city?
    >> Anonymous 01/04/12(Wed)20:53 No.17427027
    Cool. Is Cheryl still in orbit getting trained, waiting on book to be translated?
    Which canon is this Proxy from? I wish to read more about it.
    >> Anonymous 01/04/12(Wed)20:54 No.17427036
    damnit, responding to this:
    I should probably get some sleep.
    >> Anonymous 01/04/12(Wed)20:54 No.17427042
    >Naw, the Grand Shoggoth is attacked once all of our away team has arrived, whereupon we can destroy it thoroughly.
    Ok, no.
    We are on a time limit which is becoming a noose around our necks. So no on those grounds.
    We sent down the team with the weapons most able to hurt the shoggoths, and the rest are very poorly equipped for that fight. So no again on those grounds.
    We are fighting in TUNNELS, so there is no feasible way to field any more troops without them being at the mercy of the rolling avalanches of death that live there, nor would all of them be able to physically help fight all at once down there. So HELL NO, on those grounds.
    >> MetaQuest OP 01/04/12(Wed)20:55 No.17427056
    You mean your turrets? You can set them up in the larger chambers, such as the Pillar room, easily enough.

    Cheryl is being trained and the book will be translated by Day 6.
    >> Anonymous 01/04/12(Wed)20:57 No.17427064

    While he can't be taken from the main SW timeline, the Ultimate Sith timeline has his counterpart abandoned in Jabba's palace. Oh well, Starkiller's loss is our gain. Bit of a fixer-upper, but once he's done, he'd be an excellent asset.
    >> Anonymous 01/04/12(Wed)20:57 No.17427070
    Sounds neat. So he's basically a Droooone! Hero?
    Wonder if it's better to take him, Agrias, a social talkative-type person, or the Paladin for group resurrect, +15% health and +20% damage auras.
    No, he means the passages in the city that our troops have to walk through. Could all of our troops realistically move along one, or would that lead to traffic jam (and dead troops)?
    Also yes, set up the Turrets along with the Traps and the Fortifications.
    >> Anonymous 01/04/12(Wed)20:58 No.17427071
    Wait, what? No.
    Why are people going down now?
    >> Anonymous 01/04/12(Wed)20:59 No.17427078
    Right. Set up the defenses, kick down the door, fist fight the shoggoth, clear the place out before Cheryl gets here, it might take a day to loot all the Elder stuff anyway.
    Damned if I know but it's Shoggoth hunting time! Might as well kill it before Cheryl gets here.
    >> Anonymous 01/04/12(Wed)21:01 No.17427109
    My brain is starting to melt inside my head.

    Why are people trying to go completely off the rails?
    We had most of this decided before Christmas for Christ's sake.

    Day 7: Battle of Japan, Battle of Japan Team rests and cleans up the battlefield.
    Antarctic team goes for the Lab while the Japan team is cleaning up.
    Then we loose days to research.
    >> Anonymous 01/04/12(Wed)21:03 No.17427120
    >Antarctic team goes for the Lab
    You heard the man. Gogo!
    >> Anonymous 01/04/12(Wed)21:03 No.17427125
    Because people are stupid, and they are usually the loudest and most frequent posters because they don't think their actions through.

    Also, we only seem to have 2 people wanting to go now with everyone.

    Who here actually wanted to have our entire secondary force, who is not equipped to handle the deep cold of the Antarctic, go now?
    Because it sure wasn't me.
    >> Anonymous 01/04/12(Wed)21:05 No.17427140
    Is someone suggesting sending Cheryl down?!?

    We have the anti-shoggoth team in place, and already told them to set up in the areas indicated by ANON.

    Really, who is trying to send down the rest of our force while they are still picking themselves off ground from a different battle??
    >> Anonymous 01/04/12(Wed)21:07 No.17427157
    Not me either. I was in favor of waiting for Cheryl.

    Well, what's done is done.
    >> Anonymous 01/04/12(Wed)21:07 No.17427158
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    Nor me.
    >> Anonymous 01/04/12(Wed)21:09 No.17427174
    But it isn't done, am damned if I'm going to let some random person saying stupid shit wreck our quest.
    >> Anonymous 01/04/12(Wed)21:10 No.17427189
    MetaOP, did you derp again? With all of the cross-talk concerning requisitions (which should stay in a requisition thread, you stupid fucks), I can understand if you misinterpreted our commands.
    >> Anonymous 01/04/12(Wed)21:11 No.17427201
    Agreed! NO SENDING CHERYL. Not till we have a better idea of what we're doing.

    >Sounds neat. So he's basically a Droooone! Hero?

    Kind of, yes. Technically, he's a training droid. With the fighting styles of most of the major players of the Star Wars players programmed into him, including, Anakin Skywalker, Darth Maul, Jango Fett and many others, as well as a virtually perfect holographic disguise system, which also allows him to serve as a walking Holocomm from DS9.
    >> Anonymous 01/04/12(Wed)21:13 No.17427222
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    Neat. How much will he cost? I assume he's a relatively cheap hero, owing to his abandonment?

    Also, waiting for op.
    >> Anonymous 01/04/12(Wed)21:15 No.17427241
    I bet it's raidah doing all the moron-posting.
    >> MetaQuest OP 01/04/12(Wed)21:15 No.17427249
    I am very confused right now. I thought people were loading the team that was discussed earlier onto the Overlord and sending it down to take the Labs while Cheryl trained and book was researched.
    >> Anonymous 01/04/12(Wed)21:19 No.17427277
    We're loading it onto the overlord, but waiting for Cheryl. That'll give us time to get cold weather gear for anyone who isn't cold weather resistant.
    E.g. White mages, Lyla, Psions, Tosh, Star-Lord.
    I've seen X-commies fight in the antarctic in JUMPSUITS, and I've seen BLU team fighting everywhere from a giant toybox to an iceworld to an orange-and-grey abstract landscape to IN SPACE!.
    >> Anonymous 01/04/12(Wed)21:21 No.17427301
    We've already got a team down there, and setting up, we thought.
    Only addition we went with was having part of BLU ferried over in a shuttlepod to help with the setup once the battle in Tokyo is done.

    In theory, this fight is concurrent to the clean up in Tokyo, so then we have the Elder materials in hand when the research is done on the books and they can start studying that data.
    >> MetaQuest OP 01/04/12(Wed)21:21 No.17427308
    Aaaaah, that makes a lot more sense.

    A personal appeal from MetaQuest Founder, MetaQuest OP.

    "Please tone down requisitions talk when we're trying to get stuff done. I know it's fun, but it's making it hard for me to follow what's going on."

    So you're standing by until you get the book data?
    >> Anonymous 01/04/12(Wed)21:21 No.17427309
    We're not sure how the Hero recruiting works. Well, we are, but the costs of hero recruitment is still something OP keeps close to his chest. I believe Zero (he of Megaman fame) was classed as too high a level for us to recruit at present (and his canon status is presently...a matter of debate). Ultimately, if we have a hero requisition, anyone can fill it, so long as OP gives the green light.

    >robots paragam
    yeah, I'm talking about robots, captcha.

    Now, let's try not to die, gentlemen.
    >> yes yes !iL8OKfslp2 01/04/12(Wed)21:22 No.17427319
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    >> Anonymous 01/04/12(Wed)21:23 No.17427324
    >So you're standing by until you get the book data?
    I believe the original plan called for the Antarctic Expedition to get set for taking on the big Shoggoth once the fighting in Tokyo died down.
    >> Anonymous 01/04/12(Wed)21:24 No.17427330
    Sorry about that, OP. Well, I'll take that as my cue to bow out. Sleep is calling.
    >> Anonymous 01/04/12(Wed)21:26 No.17427347
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    And we aren't sending more people down either.
    >> Anonymous 01/04/12(Wed)21:26 No.17427351
    Nothing stops people from cobbling together some incendiary grenades and tripwires while they wait on the Overlord.
    There's a lot of space there, and as such, a lot of potential traps and turrets may be carried down.
    >> Anonymous 01/04/12(Wed)21:30 No.17427390
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    Time constraints do.
    >> Anonymous 01/04/12(Wed)21:30 No.17427392
    Yes the second team rests up and tries to either make or buy or replicate cold weather gear for the people that need it.
    We are agreed on having the half of BLU team go in a shuttle pod to Antarctica to reinforce the team there.
    We are considering to have the team on the ground attack the shoggoth now.
    >> MetaQuest OP 01/04/12(Wed)21:32 No.17427406
    No problem.

    Unfortunately, something has come up and I need to get up for about an hour. If you guys are going to try and take the labs, what plan are you going with?
    >> MetaQuest OP 01/04/12(Wed)21:32 No.17427416
    Which forces did you send there again?
    >> Anonymous 01/04/12(Wed)21:35 No.17427441
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    This man is our friend, he fights for planning.
    >> Anonymous 01/04/12(Wed)21:35 No.17427448
    Better wait until all the team is down there before fighting the shoggoth.
    White mage haste enchants, Darius, Tosh, Star-Lord and Lyla will make everything extra killy.
    X-com might even be able to Psi Panic the big shoggoth.
    And of course, ubercharged BLU Pyro.

    Set up traps
    Keep a retreat path open
    Keep our Heroes, Heavy hitters (MI, Prawns) and BLU team at the front.
    White mage haste buffs on all.
    Medic builds up an ubercharge.
    Ubered BLU Pyro + Alpha strike into Shoggoth.
    If it chases, retreat down our prepared path.
    If it flees, chase it.
    If it stands there, kill it.

    UNIT, SCP, MI, Prawns, Observer, and a Droooone! are down there.
    We're also sending down:
    Some of BLU (Demo, Medic, Pyro, Engy)
    Psions (wall of ectoplasm gogo)
    White mages (wall, haste, healing)
    X-commies (Psi panic + Blaster bombs)
    Delta Greens (they have experience at this type of thing)
    Tosh (Psychic for pillar, also a decent shot)
    Darius (Fights teh evil)
    Star-Lord (commands troops)
    Lyla (Smites teh evil)

    Note: Do not send someone if they can't withstand cold.
    >> Anonymous 01/04/12(Wed)21:36 No.17427453
    We've had MI, UNIT, SCP, Prawns, Observer, and 99 stationed there since before we went to Japan.
    >> Anonymous 01/04/12(Wed)21:37 No.17427462
    This man is full of lies and falsehood, do not listen to him.
    >> Anonymous 01/04/12(Wed)21:37 No.17427468
    Forces on the ground:

    Forces we want to send now:
    Demoman, Pyro, Medic, Soldier
    >> Anonymous 01/04/12(Wed)21:37 No.17427470
    Also, sending down Cheryl once she's done her Psi training and her Lida exodite training, and once the Book is translated.

    Yes. Hopefully they've been clearing paths for faster retreats/movement and making places where we can set traps.

    Need plans!
    >> Anonymous 01/04/12(Wed)21:40 No.17427485
    We can't send the people that aren't there already down there, except maybe BLU and X-Com, they aren't equipped for it.
    We already decided that part of BLU was going to over there quickly to help with the existing plan.
    Everyone else, in theory, is still getting patched up and cleaning the debris from Tokyo right now. And they need at least a day to rest anyway.
    >> Anonymous 01/04/12(Wed)21:42 No.17427505
    Understood op. See you at 22:30.
    Right, let's start planning.
    >> Anonymous 01/04/12(Wed)21:43 No.17427515
    They were coordinating with ANON and the Observers maps and setting up for the plan for taking on the Shoggoth. Which involves just them, and kiting the big shoggoth through a hail of fire and traps. The only change we've made this year is to add some of BLU to that process.
    >> Anonymous 01/04/12(Wed)21:44 No.17427519
    The only change to this would be adding the X-COM psi-vets to the team on the ground now. That's only if it won't interfere with Cheryl's training.
    They have powered armor that will protect them from the cold and they have a psi attack.

    Regardless we should have the Psions briefed by the Farseers as well when they talk to Cheryl; they might be able to help her when the time comes.
    >> Anonymous 01/04/12(Wed)21:47 No.17427549

    We still do need a plan, however.

    Though the troop allocation from 17427462 needs to be corrected, the overall plan seems to be solid.

    If we need to discuss anything now, it should be how we use our troops to destroy the Great Shoggoth.
    >> Anonymous 01/04/12(Wed)21:48 No.17427560
    Psi-vets are staying with Cheryl. One, they need rest.
    Two, they're part of the dream team.
    We'll be sending the X-Com psi-vets, the psions, and Cheryl down together when it comes time.
    Mysteriously, we forgot to invite Char to the Psychic Dream Team.
    >> Anonymous 01/04/12(Wed)21:50 No.17427580
    >Anywhere near a weapon of mass destruction, such as a world pillar
    >Mentally stable
    >Just Char

    Though perhaps the Seer Council and Tosh could also be part of this Psychic training team?
    >> Anonymous 01/04/12(Wed)21:50 No.17427584
    "By your powers combined, I am Captain Pskyer!"?
    And then god-fight with Ebon Night.
    >> Anonymous 01/04/12(Wed)21:52 No.17427598
    Hey, Tosh too, forgot to mention him.
    Dunno on Farseers, we haven't discussed it before. Probably should just ask them if they think they aid in that.
    >> Anonymous 01/04/12(Wed)21:56 No.17427632
    When this is over, we'll be a Researchin' Engineerin' cross-disciplinary stronghold. Who knows? Maybe we'll start the Oncoming Storm "UPGRADE EVERYTHING" facility where we take the best tech, magic, and equipment from across canons, and people pay us to upgrade their stuff?
    It's a thought.
    >> Anonymous 01/04/12(Wed)22:02 No.17427696
    So, our plans basically hinge on this:

    >ANON produces four smaller caverns within the cave system that offer good vantage points and paths of retreat for forces to ambush enemies in.

    and using traps and line of fire intelligently, while the few fields we have help keep the approaches to the Pillar safe.
    MI, with a focus on fire.
    Prawns, with a focus on arc cannon.
    UNIT and SCP with lasers, phasers, and various other energy weapons, burning and blasting.
    Pryo & Medic backing them up.
    Demoman and Engineer keeping the supplies of prox grenades and sentries around corners to surprise them up.
    Observer, observes.
    99, with UNIT and SCP.
    Traps of explody, shocky, and burny types should be set. What approaches we can't block with fields, we should consider caving in, but remember to leave a path to the lab available.
    >> Anonymous 01/04/12(Wed)22:07 No.17427726
    Works for me. Now to wait for op.
    >> Anonymous 01/04/12(Wed)22:10 No.17427752
    Guess our plans here are relatively straight forward.
    Avoid or contain other shoggoth, pick fight with big one.
    Lead big one through prepared approaches with traps and fields of fire.
    If fail, goto escape to surface. Shoot with shuttle and Leopard.

    The _real_ question is: What crossovers are lurking down here? Seems to come in Threes.
    One from Ravenloft, and two from elsewhere.
    Except for Transylvania, where it was one Ravenloft, one other, and then crossed their interests together.
    >> Anonymous 01/04/12(Wed)22:14 No.17427795
    Let's see...
    We've got Shoggoths
    We've got the city with no symmetry
    It's going to be fucking Vecna. Calling it now, it's going to be motherfucking Vecna.
    As for the other crossover: Here's hoping for Ghostbusters!
    >> Anonymous 01/04/12(Wed)22:15 No.17427804

    That might be something that we're going to find out when we get past the Shoggoth.

    Either Ebon Night is just throwing up some mist here to make life harder for those interested in probing the Old Ones' secrets, or there's a real subtle Darklord situation going on here.
    >> Anonymous 01/04/12(Wed)22:16 No.17427813
    Yes, sounds about right.
    As soon as the shoggoth leaves the area, the Observer should immediately go into the research building and begin scanning everything. No need to waste precious scanning and research time.

    We have to be careful and make sure that our forces don't get outflanked, however. They've had a few days to trap the area, so hopefully that won't be as big a problem. I wish we had more MSE droids to act as an early-warning net.

    We can have the phaser rifles of the Mobile Infantry and SCP unit set to wide-beam maximum setting. That should be enough to disintegrate major portions of the shoggoth.

    Is there anything else we've forgotten?
    >> Anonymous 01/04/12(Wed)22:16 No.17427818
    *crosses fingers with get Setsuko from SRW Z*
    >> Anonymous 01/04/12(Wed)22:18 No.17427834
    Yes. What darklord is likely to be here?
    >> Anonymous 01/04/12(Wed)22:18 No.17427837
    We know that there's a reality distortion inside the World Pillar itself.
    As of yet, we haven't been able to discern its identity, though.
    >> Anonymous 01/04/12(Wed)22:18 No.17427838
    Ghostbuster? Why not, we could use another Egon.
    >> Anonymous 01/04/12(Wed)22:19 No.17427845
    Did I miss something? I thought Vecna was a God, not a victim of Dark Powers.
    Though you never know with the Ghostbusters part, I mean, the Pillar did remind Egon of the Pillar of New York.

    Some people have suggested that SRW keeps some stuff in the antarctic. .. Probably should have the VF-25s on standby.
    >> Anonymous 01/04/12(Wed)22:20 No.17427854

    And now for dinner. Keep alive while I'm out crew.
    >> Anonymous 01/04/12(Wed)22:21 No.17427858
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    >> Anonymous 01/04/12(Wed)22:24 No.17427874
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    >> Anonymous 01/04/12(Wed)22:29 No.17427901
    And a lost Stargate city with Gou'ald.

    So, there's plenty of options for us getting fucked, double fucked, right fucked, extra fucked, and Geoff.
    >> Anonymous 01/04/12(Wed)22:29 No.17427902
    You know what SRW keeps shit in the antarctic?


    SRW D.

    Best part: He feeds off fear and despair as well.
    >> Anonymous 01/04/12(Wed)22:30 No.17427909
    >>Perfectio, king of the Ruina Energy Beings from another dimension. Since Perfectio feeds on despair, the Ruina try to turn Earth into his cattle farm by sealing Earth in another dimension.
    >> Anonymous 01/04/12(Wed)22:31 No.17427914
    So, gentlemen, shall we push the repairs on the Indefatigable back by a few hours in order to replicate extra shield emitters, so that we can erect a Level 10 force field around the World Pillar just in case, when we have Cheryl and the second team go to the Antarctic?
    >> Anonymous 01/04/12(Wed)22:32 No.17427926
    >>So, there's plenty of options for us getting fucked, double fucked, right fucked, extra fucked, and Geoff.

    Let's add to your despair.

    >> Anonymous 01/04/12(Wed)22:33 No.17427944
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    Now all we have to do is tell us exactly how fucked we are.
    >> Anonymous 01/04/12(Wed)22:34 No.17427948
    >>sees OP title
    >>End of Ebongelion

    >> Anonymous 01/04/12(Wed)22:37 No.17427986
    The Indefatigable is our ONLY ship with replicators. We need to fix it before we can replicate anything new.
    >> Anonymous 01/04/12(Wed)22:40 No.17428012
    We can push the repairs on the Indefatigable back a few hours as long as the replication system is online and getting sufficient power.
    We can prioritize the Inde's engineers to getting the replicators online (which they would need to anyway to replicate replacement components), and then have them replicate for us the cold weather gear and the shield emitters before setting the replicators back to replicating replacement ship components.
    >> Anonymous 01/04/12(Wed)22:44 No.17428048

    Waiting for OP.

    >> Anonymous 01/04/12(Wed)22:45 No.17428063
    Behold, the power of giant blue tarp.
    I wonder just how reality-contaminated this world will end up being once we're done?

    The people in the United States know of zombie attacks.
    The people in Transylvania know of vampires.
    The people in Japan know of giant evil hearts and fleshy abominable horrors.
    And everyone knows that there was a shitload of mist.
    Many people around the world are dead, possibly from rioting due to communications blackouts.

    This world is no doubt going to suffer well after we've left.
    >> MetaQuest OP 01/04/12(Wed)22:46 No.17428067
    OK, how are you setting your teams in the 4 caverns?

    Confirmation you are going ahead with this plan while the others are prepping? Or are you waiting the day for them to get ready? I'm reading posts for both.
    >> Anonymous 01/04/12(Wed)22:46 No.17428069
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    It's a symphony of despair waiting to be unleashed!
    >> Anonymous 01/04/12(Wed)22:48 No.17428086
    I think it'd be best to wait for all of our forces to be here before we begin, but that's just my opinion, not the majority.

    The plan is to get as many hard-hitters into one open area as possible. If everyone can fit into one area, AND retreat without causing dronejam, then do that. If it's impossible for everyone to retreat reliably, only bring in the ones with the strongest anti-shoggoth weapons.

    Start in the room closest to the Big one, shoot at it, and retreat if it follows/chases/engages.

    If possible, set up some type of primitive alarm in side tunnels, just to give advanced warning that SOMETHING is there. It might save lives.
    >> Anonymous 01/04/12(Wed)22:51 No.17428106
    rolled 57, 24, 97, 80, 62, 71, 49, 9, 94, 45 = 588

    Do we have any large or major traps set up? It would probably be ineffective, but nonetheless amusing, to have a large boulder of lightning and fire roll into the big dude.

    Also, Dice: How are you feeling today?
    >> Anonymous 01/04/12(Wed)22:51 No.17428114
    Good news everyone. I have consulted with the dice god, and he seems Above Average today.
    >> Anonymous 01/04/12(Wed)22:51 No.17428115
    Set up, if possible each cavern in such a way that the team can fall back to each one after the other as they wear down the Great Shoggoth.

    All forces in Cavern 1 (first cavern that the shoggoth will be lured to), and then a fighting withdrawal to Caverns 2, 3, and 4. Don't stay long enough that anyone gets into range of the shoggoth's pseudopods.

    Set up proximity mines and any kind of trip-alarm they can jury-rig together to let our team know that someone is trying to outflank them. Have VP-99 stay one cavern behind, to make sure that no shoggoth compromises our Caverns.

    I am voting to have the team attack on Day 7, today, once the half of BLU Team (Pyro, Medic, Demoman, Engineer) arrive and set up.
    >> Anonymous 01/04/12(Wed)22:56 No.17428162
    Agreement on:
    Tactics of engagement.
    Disagreement on:
    When to engage.

    Need tiebreaker to determine whether we go now, or wait for more forces.
    >> MetaQuest OP 01/04/12(Wed)22:57 No.17428169
    If you want to set up traps, that can be done, but please describe them. Just prox mines? Tripwires with burning oil? What am I looking at.
    >> Anonymous 01/04/12(Wed)22:59 No.17428193
    Argument for going now:
    1. We already have most of the most effectively equipped teams in Antarctica now.
    2. The shoggoths developed a resistance to the Old Ones' psionic control; that's how they were able to rise up in the first place. We shouldn't wait for psionicists to arrive, who may not be effective against the shoggoths.
    3. Attack now, and secure the Old Ones' research gives us more time to analyze it and figure out how to apply it.
    >> Anonymous 01/04/12(Wed)23:03 No.17428223
    Tripwires with burning oil, prox mines, barrels of incendiary stuff that can be detonated remotely, electrified floors, pits that flood with napalm then ignite when something falls in, Boulders of Lightning and Magma, Turrets that shoot shurikens and the shurikens are electrified, Something that swings down from the ceiling and sprays Oxy-clean and Salt on the shoggoths to dissolve them.

    I don't know. Traps.

    You make a good point. Let's go for it now.
    >> Anonymous 01/04/12(Wed)23:05 No.17428238
    Early-warning traps:
    Radio tripwires set up on tunnels that enter the section of the city that we are in (that the shoggoths don't enter). We want to trap the areas that the shoggoths will go through if they enter this area they normally don't go.
    Tripwires are either actual wires or laser sensors that will send a radio signal back that they've been tripped.

    Approaches to the Caverns that we won't be using, and approaches to the World Pillar room, will be trapped with proximity mines.

    If we can fit them into the shuttles that the BLU Team will use to get there, or can somehow be dropped where the Leopard can retrieve them, send down the Bolter Turrets. Set up a few in the World Pillar room facing the tunnels, and the rest in the Caverns alongside Engineer's sentries.

    Also, if we picked up any from the North Dakota arsenal, or the insurgents still have any, send down claymore mines in a drop pod as well.
    >> Anonymous 01/04/12(Wed)23:07 No.17428257
    Actually, if the infantry command and pre-fab bunkers would help in any way, send those down as well.
    All forces there right now are in powered armor, and so moving heavy equipment shouldn't be a problem.
    >> MetaQuest OP 01/04/12(Wed)23:12 No.17428291

    >Tripwires with burning oil, prox mines, barrels of incendiary stuff that can be detonated remotely.
    >Early warning traps.
    These can be rigged up with some work. How long do you want to spend on trapping?
    >> Anonymous 01/04/12(Wed)23:13 No.17428298
    The SCPs, UNITs, MIs and PRawns have been working on crude makeshift traps and fortifications since we sent them down there, haven't they? :|
    You'd think we'd have a few pit traps.
    Spend 4 hours on loading the traps with whatever we sent down with BLU team, and we should be ready to go.
    >> Anonymous 01/04/12(Wed)23:16 No.17428316
    1/2 to 3/4 of Day 7.
    We're assuming that some of this prep-work was already done by the teams we had sent there 3 days ago.
    If they don't have the materials and equipment, I suggest we have the Al'Kesh zoom around, cloaked, and beam away whatever we need. It's been shown that Asgard transporters can beam out objects and people from protected bunkers with very high accuracy.

    We can then drop them towards Antarctica with the Leopard providing a homing beacon.
    >> Anonymous 01/04/12(Wed)23:17 No.17428324
    Works for me.
    >> Anonymous 01/04/12(Wed)23:20 No.17428341

    We may want to test out beaming stuff to and from the Al'kesh just to make sure that stuff doesn't come out all ARGGLBLAGHL when we use the teleporter.
    >> Anonymous 01/04/12(Wed)23:22 No.17428349
    Why? We've never had problems with beaming stuff and people when we're outside of the mists, and most of the world is already clear of them.
    Importantly, the areas that we would be looting are clear of them.
    >> MetaQuest OP 01/04/12(Wed)23:23 No.17428352
    I thought they were securing the area, but I've got no problem with them laying traps too.

    In that amount of time you've managed to set up a series of tripwires, explosive, and incendiary traps. Pit traps can't be dug out in time due to the dense stone of the caverns.

    You have the following forces set up in the caves, ready to fall back one by one from the Shoggoth advance when it is triggered.

    >UNIT, SCP, MI, Prawns, Observer, and a Droooone!

    If you intend to strike now, how will you initiate combat?
    >> Anonymous 01/04/12(Wed)23:25 No.17428368
    >>UNIT, SCP, MI, Prawns, Observer, and a Droooone!
    Woah, woah, woah!
    Hold on there!

    We specifically were waiting for half of BLU Team, the half that has our current only field medic and with weapons that would be somewhat effective against a shoggoth, before launching the attack.

    Engineer, Medic, Demoman, Pyro, and maybe Soldier.
    >> Anonymous 01/04/12(Wed)23:25 No.17428371
    >Lyla coming out all ARGGLBLAGHL when we use the teleporter.

    I am imagining rule 34 of this.
    >> Anonymous 01/04/12(Wed)23:25 No.17428374
    Ubercharged BLU Pyro leads the way, Demoman lays stickies for the Shoggoth to walk over. Does he have his Scottish Resistance? If he does, have him switch to that, it'd be useful for triggering the incendiary barrels.
    MIs and Prawns in the front, using fire and electric weapons.
    UNITs and SCPs using wide-angle phasers or energy weapons.
    Fighting retreat back down the caverns.
    Engy should set up random teleports as an early warning sign - when one gets destroyed, he knows there's a Spah... er, Shoggoth coming that way.
    Shoot at the Shoggoth and retreat through each of the caverns in turn.
    >> Anonymous 01/04/12(Wed)23:26 No.17428384
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    Plan here.
    Stick to the plan.
    Leeroy Jenkins etc.
    >> MetaQuest OP 01/04/12(Wed)23:32 No.17428426
    My only remaining question is how you intend to get the other half of BLU down there without using the Overlord? Drop pods?
    >> Anonymous 01/04/12(Wed)23:33 No.17428440
    Defiant has shuttles.
    Indefatigable has shuttles.
    Use shuttles y/n?
    >> Anonymous 01/04/12(Wed)23:34 No.17428453
    We have 4 shuttlepods, possibly 1 shuttlecraft from the Inde.
    We can use those.
    Or are they currently being cannibalized for parts on the Indefatigable?
    >> Anonymous 01/04/12(Wed)23:34 No.17428456

    Shuttling could work.
    >> MetaQuest OP 01/04/12(Wed)23:36 No.17428465
    Then the team is assembled and in place.

    Engage Shoggoth on your order.
    >> Anonymous 01/04/12(Wed)23:37 No.17428475
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    >> Anonymous 01/04/12(Wed)23:37 No.17428480
    One final detail: were the Bolter turrets sent down via drop pod, homing in on the Leopard's nav beacon, and set up in the World Pillar room and in the Caverns to provide extra firepower?
    >> Anonymous 01/04/12(Wed)23:38 No.17428488
    That reminds me. What do you think our troops would say if we clicked on them a bunch of times? I know what happens with Tosh and the Observer, but not the rest.
    >> MetaQuest OP 01/04/12(Wed)23:41 No.17428504
    Where do you want them set up? They can be moved into place with a bit of effort.

    I'll have to think on that.
    >> Anonymous 01/04/12(Wed)23:44 No.17428523
    World Pillar room:
    set up to have overlapping fields of fire on the tunnels opening into the chamber. Should be basic stuff for the soldiers we have there.

    set up at the back, near the exits that the soldiers will use when retreating out of the Cavern. That will provide the longest amount of time that the shoggoth will be under fire from the turrets, and will provide final protective cover fire as our soldiers escape each Cavern.
    >> Anonymous 01/04/12(Wed)23:45 No.17428537
    >and set up in the World Pillar room
    Hmm. Dunno where we should set them up.
    World pillar room seems to be a good idea.

    The Team Fortress 2 folk would likely spam their Negative, I got dominated, and I dominated someone quotes.
    The White mages would tell you to stop groping them.
    The Psionicists and Abjurers would argue about 3.5 edition being superior
    SCPs would catalogue a floating hand that pokes people to annoy them, and theorise on how to contain it.
    >> Anonymous 01/04/12(Wed)23:48 No.17428559
    White Mages:
    "Stop that!"
    "I'm not that kind of Caster!"
    "This is harassment!"
    "This was not in my contract!"
    "I'm warning you...!"
    "White Light, shine down on perverted impurity! Holy!"
    >> MetaQuest OP 01/04/12(Wed)23:49 No.17428567
    In the time you have, you've managed to set up 1 turret in each cave, and 2 more at the pillar.

    Well played.
    >> Anonymous 01/04/12(Wed)23:52 No.17428597
    Guys, anything else we've forgotten? Any other detail we need to go over? I think we've prepared as well as we can given our limited resources and time.

    Is a full retreat path back to the surface mapped out, just in case?
    Make sure that both VP-99, the Observer, and the team leaders of each of the units has the path uploaded to them.
    >> Anonymous 01/04/12(Wed)23:52 No.17428609
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    Well, let's fight the shoggoth.
    >> Anonymous 01/04/12(Wed)23:59 No.17428653
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    This is a more accurate meme.
    >> MetaQuest OP 01/05/12(Thu)00:02 No.17428680
    rolled 30 = 30

    Your troops spread out, leveling their weapons at the slumbering Great Shoggoth and taking time to aim. When everyone is ready, the M.I. squad leader gives the signal, and a wall of fire launches forth from the assembled troops. Arcs of lightning rip into the beast from the Prawns as bolts of plasma and laser beams begin to cut into its protoplasmic mass. An unearthly, deafening roar shakes the ground as the giant shoggoth unwinds itself from the ruined complex in an instant, surging towards the troops like a tidal wave of flesh.

    Pyro charges forward, roaring a fierce cry, shining blue as the Ubercharge takes hold.

    >> Anonymous 01/05/12(Thu)00:03 No.17428692
    rolled 74, 20, 14, 46, 4, 50, 54, 27, 70, 85 = 444

    Good ol' /tg/ dice.
    Right, fight backwards lads.
    Now that the action's started and it's past midnight, /tg/ dice, how are you feeling?
    >> Anonymous 01/05/12(Thu)00:03 No.17428693
    Okay, I think we have its attention now.
    Begin falling back to Cavern 1, and as soon as the coast is clear, have the Observer get into the building and begin scanning and uploading everything to ANON.
    >> Anonymous 01/05/12(Thu)00:04 No.17428702
    Bad news everyone, after midnight, the /tg/ dice transform into Horror dice.
    >> Anonymous 01/05/12(Thu)00:06 No.17428712
    Alright, back from dinner and a surprise lesson in high stakes ironing.
    Hope ya'll are still alive.

    The Thing _is_ a shoggoth, or a shoggoth lite.

    >looks at >>17425874
    >looks at >>17427874
    >get extra creeped out at nearly matching numbers
    >TG Quest 44: End of Ebongelion
    Let's just send the VF-25s down now.

    Looks like I'm just in time for the party.
    >> Anonymous 01/05/12(Thu)00:07 No.17428723
    Nobody's dead yet!
    SCP and UNIT troops gonna die in a few seconds when OP posts though.
    >> Anonymous 01/05/12(Thu)00:08 No.17428726
    The VF-25s are too big to fit inside the caverns.

    Shit like this is why Terminator suits are needed.

    If SRW taught me anything, it's that if you're not touching the ground when Lilith/Giant Naked Rei has it's anti-AT Field up, you'll be fine. Otherwise and in many cases nevertheless, you need an iron resolve to continue living in an imperfect world.
    >> Anonymous 01/05/12(Thu)00:08 No.17428731
    Ouch, looks like Pryo get separated from the Uber.
    I really hate it when the medic gets separated during an uber.
    >> Anonymous 01/05/12(Thu)00:09 No.17428740
    I meant to fight the Evas/Angels.
    >> Anonymous 01/05/12(Thu)00:10 No.17428749
    Don't exist at the time of Second Impact, we're fine.
    Second Impact is a tower defense game, where we have to stop the waves of Gendos from reaching the Adam.
    >> Anonymous 01/05/12(Thu)00:13 No.17428769
    Pyro is out, possibly Medic too.
    I've seen that kind of failure on an Uber-charge before.
    It's kinda sad, a few lucky explosions and the other guy gets too far away and is no longer ubered, and is quickly dead all over the room. Leaving a solo uber-medic running back to the rest of the troop praying to reach someone else before the uber runs out or before it runs out and he is dead too.
    >> Anonymous 01/05/12(Thu)00:13 No.17428775

    Ladies and gentlemen, in a few hours or minutes, you will wish we had a Getter Robo to help us.
    >> Anonymous 01/05/12(Thu)00:14 No.17428781
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    In b4 op
    >> MetaQuest OP 01/05/12(Thu)00:14 No.17428783
    rolled 88 = 88


    "HUUUUUUUUUuuuuuuuuuuuuuuuuh!" Pyro wails as he starts coating the monster with flame only to sail through the sky as he is viciously batted aside by a pseudopod.

    The other troops keep up the fire as they begin to retreat as best they can. The expendable BLU troops are left at the rearguard, and it is good they do, for the brutal butchering they receive is enough for the rest to fall back, save Medic, who is actually left BEHIND the shoggoth as it rolls past him, the Ubercharge flickering and fading.
    >> Anonymous 01/05/12(Thu)00:17 No.17428798
    Neat. Can the Observer or the Droid flank behind the Shoggoth and start scouting that laboratory?
    Now keep falling back into the traps, gogo.
    >> Anonymous 01/05/12(Thu)00:17 No.17428802
    Maybe Medic will be able to get back to the rest of the group before his Ubercharge fades.

    The plan is working so far; stick to the plan!
    When the coast is clear, have the Observer zip in and start scanning everything in the research building.

    No, I wish we had a few thermal detonators and some meson converters.
    >> MetaQuest OP 01/05/12(Thu)00:20 No.17428821
    rolled 16 = 16

    The troops reach the first cave, explosive barrels detonating behind them, slowing and hurting the massive monster oozing behind them. With military precision, they spin on their heels to launch another volley of fire into the abomination as it surges forward. Chunks of mass are boiled off by the energy weapons biting into the beast as the bolter turret comes to life, .75 caliber explosive rounds blasting through the thing with little effect save to slow its charge with pure kinetic force.

    The troops turn and swiftly begin falling back to the second cave, leaving the bolter turret to be consumed behind them, buying them more time as Medic haplessly tries to keep up and figure a way to go around the immense monster.
    >> X-com rookie 01/05/12(Thu)00:20 No.17428825
    rolled 34 = 34

    Fear not! I'll hold the shoggoth back until the Good Rolls can arrive!
    >> Anonymous 01/05/12(Thu)00:22 No.17428838
    Hm. Have Medic check to see if Pyro survived his flinging.
    ..Well, there way we've set this up, there is no easy way for the Medic to rejoin the fight in front of the beast, and we don't want to lure it back by attacking it from behind.
    Welp, congratulations BLU Medic, you and the Observer get to check out the Elder Lab.
    >> Anonymous 01/05/12(Thu)00:22 No.17428843
    Keep running. Medic, you might as well go back and scout the lab for anything interesting.
    I guess something just blew up in the faces of our ground team, yes? Dang. I suppose they'll have to retreat towards the outside now.

    I hope whoever just got eaten by the Shoggoth managed to fire off their Everything. Overloaded phasers, electric arc weapons set to "Very Yes", all the MI's weapons firing at once. You know how it works.
    >> Anonymous 01/05/12(Thu)00:24 No.17428849
    Shit, shit, shit!

    If we had enough Aglaophotis-A, we might have been able to put it into Medic's Syringe Gun, but right now, with a regular syringe gun, I don't think they'll do much to the shoggoth.

    ANON, can you plot a course for Medic that will get him to Cavern 3 safely?
    >> Anonymous 01/05/12(Thu)00:26 No.17428868
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    What is this, I don't even?
    >> Anonymous 01/05/12(Thu)00:29 No.17428891
    Looks like the Bolter turret didn't do shit.
    Or worse, it's a shoggoth with a bolter turret.
    >> Anonymous 01/05/12(Thu)00:30 No.17428894
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    It's this.
    >> MetaQuest OP 01/05/12(Thu)00:30 No.17428897
    rolled 65 = 65

    Want them to try?

    Medic peels off and begins to head back to the ruined labs.

    With a sudden surge of speed, the shoggoth lunges forward, a web of pseudopods entangles one of the M.I.s, four UNIT troopers, and a Prawn suit. Two of the unlucky troopers are instantly engulfed and the Prawn is crushed, but the M.I. and other two UNITs are fighting to get free...
    >> Anonymous 01/05/12(Thu)00:31 No.17428907
    So, since we seem to sometimes be fighting Elder Things, like, possibly right now, have we considered obtaining something like a Black Barrel Replica? It's a conceptual weapon that enforces the concept of limited lifespan into whatever it shoots. It apparently works especially well on immortal otherworldly beings.

    >> Anonymous 01/05/12(Thu)00:32 No.17428915
    There's no time to get that by sending a ship or TIE Defender back to base. If we had a communications array with Holtz then we could have asked him to deliver one while we're here.
    >> Anonymous 01/05/12(Thu)00:33 No.17428922
    Should prove surprisingly useful vs. Chaos.
    Well that was to be expected; hopefully that prawn suit that got crushed set its lightning to Very Yes.

    Come on, good rolls.
    >> Anonymous 01/05/12(Thu)00:37 No.17428949
    Big money, no whammy.
    Large dollars, no hollers.
    Much dosh, no wash.
    More credits, no reddits.

    Come on, 80+.
    >> Anonymous 01/05/12(Thu)00:39 No.17428967
    That's actually an okay idea. Have a TIE Defender or two act as a courier.
    >> Anonymous 01/05/12(Thu)00:40 No.17428974
    Only the Oncoming storm can reality warp.
    If it tries to reality warp before the Ebon Night is defeated, the Ebon night gets free and YOU LOSE.
    >> Anonymous 01/05/12(Thu)00:40 No.17428976
    Except that none of them have a transit drive, and we don't know if a transit drive can be made that small.
    >> Anonymous 01/05/12(Thu)00:43 No.17429001
    It was a thought for our next Requisitions. Spike even has experience with using a pistol to enforce the concept of a limited lifespan on an immortal. Though a Black Barrel Replica might make a bit of a bigger bang.

    And if we want to borrow the original Black Barrel, I'm sure Sniper would love to get to use a supernatural boom rifle on big nasties.
    >> Anonymous 01/05/12(Thu)00:44 No.17429006
    By Nobylan and Mitenun, grant Op high rolls!
    >> Anonymous 01/05/12(Thu)00:46 No.17429017
    Imagine a Black Barrel replica scaled up for use with a VF-25G.
    >> MetaQuest OP 01/05/12(Thu)00:48 No.17429034
    rolled 92 = 92

    The Prawn suit sets some sort of electric overcharge that consumes it, but takes a nice chunk of the monster out along with it. The beast is already reduced in size from a building to a large vehicle.

    The other troops are well on their way to the second cave while the shoggoth takes its time crushing the unlucky few it ensnared. When they reach the second cave, they turn and pepper the creature once again. It halts its savaging of the dead soldiers and rolls towards the troops once more, triggering yet another wave of troops.
    >> Anonymous 01/05/12(Thu)00:50 No.17429047
    >>electric overcharge that consumes it

    The Engie has the Short Circuit weapon available, and the Soldier has the Dr. Grodborts guns available too.
    >> Anonymous 01/05/12(Thu)00:50 No.17429048
    Praise Nobylan and Mitenun.
    >for ceireso
    and Ceireso
    >> Anonymous 01/05/12(Thu)00:50 No.17429059
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    Fire everything you've got!
    Kill it now!
    >> Anonymous 01/05/12(Thu)00:51 No.17429061
    Impossible, those were added after Hats, and OP has specified that we have the troops that aren't hat-obsessed.

    Now all we need to do is wait for OP.
    Damn shame about those 4 UNIT troops, 1 MI and 1 Prawn. But I suppose the troops are there to be used.
    >> Anonymous 01/05/12(Thu)00:53 No.17429076
    You know that this is the first MI casualty in 7 missions?

    Maybe we can still recover their bodies, nanny-bag them, and then reboot their brains.
    >> Anonymous 01/05/12(Thu)00:53 No.17429080
    Well we could get the guns later, right?
    >> Anonymous 01/05/12(Thu)00:54 No.17429082
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    >Now all we need to do is wait for OP.
    Two steps ahead of ya.
    >> MetaQuest OP 01/05/12(Thu)00:54 No.17429084
    The Great Shoggoth rolls up towards the squadron, then a blinding white light flashes through the tunnels and the ground shakes with a mighty explosion as a pillar of flame erupts from behind the shoggoth, consuming it utterly with an alien wail. The wall of fire continues on to wash over the frontline fighters, but their powered armor and, ironically, the cushioning from the shoggoth all but nullifies the damage.

    It is then that you notice the Mobile Infantry caught by the Shoggoth... his signal is still online. He's still alive.
    >> Anonymous 01/05/12(Thu)00:55 No.17429092
    Let's try to revive them then. Is it possible to get a white mage to do a raise at this point?
    >> Anonymous 01/05/12(Thu)00:56 No.17429095
    >> Anonymous 01/05/12(Thu)00:56 No.17429100
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    >Mobile Infantry caught by the Shoggoth... his signal is still online. He's still alive.
    Do we have any telemetry from his suit? Bio-signs?
    Nanny-bag and first-aid to everyone!
    >> Anonymous 01/05/12(Thu)00:57 No.17429102
    Now would be a good time to push forward to the Lab complex. I expect we'll fight a shit-ton more Shoggothim on the way there, since this big motherfucker just woke them all up.

    Yeah, right. It's The Thing and it's imitating a Mobile Infantry and trying to infect the rest of us.
    Quarantine him well away from everyone else.
    >> Anonymous 01/05/12(Thu)00:58 No.17429107
    >The film's title refers to its primary antagonist: a parasitic extraterrestrial lifeform that assimilates other organisms and in turn imitates them. The Thing infiltrates an Antarctic research station, taking the appearance of the researchers that it kills, and paranoia occurs within the group.
    Seems legit guys. Let's go congratulate our surviving bro.
    >> Anonymous 01/05/12(Thu)00:58 No.17429108
    I don't think Conceptual Weapons can be made using Trek technology. I could be wrong, though.

    >> Anonymous 01/05/12(Thu)00:58 No.17429117
    Not to metagame, but we got a good roll.

    Op wouldn't fuck us over on a good roll, right?
    >> Anonymous 01/05/12(Thu)00:59 No.17429118
    >> Anonymous 01/05/12(Thu)00:59 No.17429124
    The suit's onboard systems would report a breach, indicating that the occupant has been compromised.
    We should check that first.
    >> Anonymous 01/05/12(Thu)01:00 No.17429134

    While we rolled high enough to have one of our troops miraculously survive, I wouldn't rule out possession or some other sort of thing (or Thing).

    I'd say that we should have VP-99 or the protoss observer that's over there scan the survivor for any abnormalities. If it's safe, have the other troops cautiously and carefully approach and free the MI. Have their weapons ready to gib any sort of possessed MI.
    >> Anonymous 01/05/12(Thu)01:01 No.17429136
    At least quarantine him and check his systems first.

    He'll hopefully understand why we're Quarantining him - he just got Shoggothed. Who knows what gunk those things are made up of.
    >> Anonymous 01/05/12(Thu)01:02 No.17429148
    Come on guys, we can be reasonably paranoid without going overboard.
    Regardless of if he's infected or not, the guy is covered in Shoggoth protoplasm. He'll need to be quarantined just for that.

    We can get a status update from his suit and see if the atmospheric seals have been compromised.
    >> Anonymous 01/05/12(Thu)01:03 No.17429151
    Maybe I'm mistaken, but didn't that MI trooper just finish off the Shoggoth?

    Meh, either way, we've got Pryo once he respawns. He knows how to check for imposters. If the No Friendly Fire isn't working, we can have the medic chop off a piece, then BBQ it.
    >> Anonymous 01/05/12(Thu)01:03 No.17429155
    > we can be reasonably paranoid without going overboard.
    You're obviously a spy trying to get us to lower our defenses. Who the fuck do you work for?
    >> MetaQuest OP 01/05/12(Thu)01:05 No.17429169
    The suit reports everything is fine, though it has suffered severe surface damage. The trooper explains that he launched one of his suit's smallest nukes at the creature's back once it had tossed him aside in pursuit of the main force.

    He is all too happy to go under quarantine if that'll get him out of fighting another one of these things.

    By the time the White Mage reaches them, they will be beyond help.
    >> Anonymous 01/05/12(Thu)01:06 No.17429178
    You can stop calling 'It is the Thing!', being the Thing is low level Shoggoth work. Worry when they start being, well, everything. I'm afraid to go too deeply into my fears, for fear of giving OP ideas he didn't have already.
    But I'm going to recommend Pyro test-burn damn near everything.
    >> Anonymous 01/05/12(Thu)01:07 No.17429186



    So this means we have to fight more shoggoths!
    >> Anonymous 01/05/12(Thu)01:07 No.17429187
    >He is all too happy to go under quarantine if that'll get him out of fighting another one of these things.
    Cool. we should do that.

    Team move forward to the Lab, clear it of hostiles, and await further instruction.
    >> Anonymous 01/05/12(Thu)01:08 No.17429191
    Well, at least with the white mages with the Tokyo group they didn't use up all the nannybags for once.
    >> Anonymous 01/05/12(Thu)01:08 No.17429200
    We were always going to have to fight more shoggoths. It's not a question of if, but when.

    Storm the lab the big one was guarding, loot the Everything, have the labs analyse it, wait back at the pillar for Cheryl to finish her eye laser training.
    >> Anonymous 01/05/12(Thu)01:09 No.17429206
    Alright, let's nanny-bag the dead, making sure to lightly burn off the shoggoth protoplasm with Pyro when he respawns.

    We'll need the SCP team to hustle down and recover as much of the Elder Thing research materials as they can grab and bring it back to the World Pillar room, where everyone will need to hunker down in case of the inevitable shoggoth counter-attack.

    Have the Observer or Medic found any writing inside the building?
    >> Anonymous 01/05/12(Thu)01:11 No.17429213
    Alright, hustle time, let's get a good look at that Lab, and haul anything interesting out of it. Then hunker down for research.
    Recommend the Observer continue gently poking around, I am completely paranoid about some other shoe that hasn't dropped yet.
    >> Anonymous 01/05/12(Thu)01:12 No.17429219
    >Only one other shoe
    Boy are you in for a surprise!
    >> Anonymous 01/05/12(Thu)01:17 No.17429248
    True, I'm still watch for at least two more.
    And one of those shoes will turn out the be a shoggoth pretending to be a shoe.
    >> Anonymous 01/05/12(Thu)01:19 No.17429267
    Well, let's wait for OP to tell us what we find in the Lab
    Spoilers: It's Shoggoths.
    >> Anonymous 01/05/12(Thu)01:21 No.17429283
    Step 1: Compile every /tg/ and /x/ spider story.
    Step 2: Find/Replace spiders with shoggoth.
    Step 3: Nightmares.
    >> Anonymous 01/05/12(Thu)01:21 No.17429284
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    >> Anonymous 01/05/12(Thu)01:24 No.17429305
    Chill out man.
    Be mellow.
    >> Anonymous 01/05/12(Thu)01:26 No.17429322
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    >> MetaQuest OP 01/05/12(Thu)01:30 No.17429352
    The ruined labs are carved stone buildings filled with eldritch machines and ancient carvings within. In one chamber, what look to be tanks of glimmering crystal lay shattered, shards of the unknown stone littering the ground. In another, several great doors lie sealed. And in a third, a bare stone chamber has only a worked basalt hatch set in the middle of the far wall. Etchings cover it.

    The troops search the exterior area and find no trace of other monsters.
    >> Anonymous 01/05/12(Thu)01:32 No.17429375
    >In one chamber, what look to be tanks of glimmering crystal lay shattered, shards of the unknown stone littering the ground
    Collect them for later analysis.

    >In another, several great doors lie sealed
    Don't open just yet.

    >And in a third, a bare stone chamber has only a worked basalt hatch set in the middle of the far wall. Etchings cover it.
    Send video of the etchings up to Egon, have him and ANON get a translation ready.

    As for VP-99, keep a watch out for any approaching shoggoths.
    >> Anonymous 01/05/12(Thu)01:33 No.17429384
    >The ruined labs are carved stone buildings filled with eldritch machines and ancient carvings within.
    Take pictures. Pictures of everything! Tricorder recordings too if possible.
    >what look to be tanks of glimmering crystal lay shattered, shards of the unknown stone littering the ground.
    Loot it, it might hold a clue as to what the world pillar is made out of.
    > a bare stone chamber has only a worked basalt hatch set in the middle of the far wall. Etchings cover it.
    Scan the etchings. This is obviously a lever but we need to translate it to see what it opens.
    >In another, several great doors lie sealed.
    Observer, what do you detect here?

    Right, we've got video of the place. Go back to the world pillar, reset the traps and/or anti-shoggoth stuff, and wait for translations of the carvings and etchings.
    >> Anonymous 01/05/12(Thu)01:37 No.17429408

    Did the Medic or whoever scouted the chamber first notice any footprints or other signs of recent disturbances? If this place is ancient and no Shoggoths have set foot in that place, then there should be a rather thick layer of dust coating everything. If anyone touched any of the equipment or ran through there recently, there are sure to be tracks or imprints left behind in the dust.
    >> Anonymous 01/05/12(Thu)01:39 No.17429416
    Collect any devices, machine, and/or widgets that seem relatively intact as well.
    Scan all etchings, cravings, and door labels and send them up into the translation queue.

    Probably leave the sealed door alone until we get some translations on them.
    >> MetaQuest OP 01/05/12(Thu)01:40 No.17429423
    The Observer reports several lifeforms appear to be in stasis behind the seals.

    The etchings are too small to be deciphered without entering the chamber. Do you send someone in?

    There is no layer of dust within the interior.
    >> Anonymous 01/05/12(Thu)01:40 No.17429424
    You would still need a source of dust particles though.
    >> Anonymous 01/05/12(Thu)01:40 No.17429429
    Yep, don't want to open a door when it might say "Shoggoth the size of a mountain behind this door"
    >> Anonymous 01/05/12(Thu)01:41 No.17429439
    Looks like we may have found some elders? Anyone know if it'd be worth it to chance waking them up?
    >> Anonymous 01/05/12(Thu)01:42 No.17429442
    99 has some serious optics, should be able to get resolution on them.
    >> Anonymous 01/05/12(Thu)01:42 No.17429443
    >The etchings are too small to be deciphered without entering the chamber. Do you send someone in?
    Gogo MI (that aren't injured), Gogo Prawns, Gogo SCPs.
    >The Observer reports several lifeforms appear to be in stasis behind the seals.
    Also known as: Set up turrets and traps that are pointed right at those doors. It may be Elder things, but it may be more Shoggoths.
    >> Anonymous 01/05/12(Thu)01:42 No.17429447
    Can't the Observer zoom in to read the etchings?
    I'd rather not accidentally activate a security system if I can avoid it.

    Also, have ANON run the life signs through its database to see if there's a match. Maybe it's Old Ones, maybe it's not.
    >> Anonymous 01/05/12(Thu)01:43 No.17429453
    Nono, on gogo.
    >> MetaQuest OP 01/05/12(Thu)01:43 No.17429459
    So you send the Observer to record from the edge?
    >> Anonymous 01/05/12(Thu)01:44 No.17429468
    Him and the Drone.
    Keep watch for any incoming shoggoths.
    We have to go inside to loot the crystals, don't we?
    >> Anonymous 01/05/12(Thu)01:45 No.17429470
    What KIND of lifeforms are sealed?
    >> Anonymous 01/05/12(Thu)01:45 No.17429474
    Note to self:
    Important equipment to get for the SCP squad: Class D Personnel.
    >> Anonymous 01/05/12(Thu)01:46 No.17429482
    We don't know, that's why we're sending in the Observer.
    >> Anonymous 01/05/12(Thu)01:46 No.17429490
    No, sending someone in when we have a zoom function on our cameras is stupid.
    >> Anonymous 01/05/12(Thu)01:49 No.17429519
    We aren't opening the sealed places, we're trying to read what is in the building with etchings.

    I'd say send VP-99 in, we know he has a full range of optics, and for once I'd rather not poke too deeply with the Observer's psi-senses. This place gives me the willies. Are friend the droid is nice and inert to supernatural concerns.
    >> Anonymous 01/05/12(Thu)01:51 No.17429536
    Both the Observer and VP-99. Zoom in from the edge, get a quick translation. Also have them scan for any signs of a security system.
    >> MetaQuest OP 01/05/12(Thu)01:55 No.17429565
    Both droids zoom in and record the etchings. When the Observer scans for security systems, it finds something else instead. With the exception of the basalt hatch, the entire interior of the room is actually a shoggoth that has changed itself to appear like stone.
    >> Anonymous 01/05/12(Thu)01:56 No.17429573
    Can we get a firing angle or a firing solution on it?
    I wish to turn that Shoggoth into Dead.
    >> Anonymous 01/05/12(Thu)01:57 No.17429584
    What did I tell you? _Everything_!

    We need to make sure any gear we pick up from here isn't a shoggoth either.
    >> Anonymous 01/05/12(Thu)01:59 No.17429594
    >the entire interior of the room is actually a shoggoth that has changed itself to appear like stone.
    Excellent marks for ingenuity and craftiness.

    Now, let's get everyone set up around it and prepare to burn that fucker. Pyro first.
    >> Anonymous 01/05/12(Thu)01:59 No.17429597


    I think we should have everyone (plus drones) evacuate the lab ASAP while maintaining a combat stance. Do not take anything that was in the lab prior to our entry.

    Have the observer scan the other parts of the lab to see if there are any other shoggoths in hiding.
    >> Anonymous 01/05/12(Thu)01:59 No.17429600
    Can we tell how big the shoggoth is based on the area it's covering and it's depth?
    >> Anonymous 01/05/12(Thu)02:00 No.17429605
    Shoggoths are sentient right?
    Can our Universal Translators enable us to communicate with it?
    After nonchalantly sending our Drone and Observer out of the room of course.
    >> Anonymous 01/05/12(Thu)02:01 No.17429608
    Careful, finish recording the etchings first.
    This shoggoth could have been serving as the Elder Thing version of a chalkboard.

    Remember, the Elder Things used the Shoggoth as their ultimate multipurpose tools.
    Unfortunately, they eventually started developing minds of their own.
    >> Anonymous 01/05/12(Thu)02:01 No.17429611
    >Have the observer scan the other parts of the lab to see if there are any other shoggoths in hiding.
    I suppose you're right.
    We should make sure there's no other shoggoths in disguise before we burn this one out.
    >> Anonymous 01/05/12(Thu)02:03 No.17429623
    This, record first, then consider disturbing.
    Don't start shooting yet.
    >> Anonymous 01/05/12(Thu)02:03 No.17429626
    Good point. It's a bit strange to use a sentient creature as a chalkboard when you could use a chalkboard, but SCIENCE! is always a valid reason to take the more complex option.
    Is it even possible to talk to a Shoggoth?
    What would we even say?
    "Hi! Do u like teh ebron nite y/n?"
    >> Anonymous 01/05/12(Thu)02:03 No.17429627
    Why would we communicate with the shoggoths?
    Every instance of shoggoths in Lovecraftian writings show them as hostile to human life.
    >> MetaQuest OP 01/05/12(Thu)02:05 No.17429648
    Indeed you can. It's somewhat hard for it to take cover when it is pretending to be a room.

    There appear to be no other shoggoths in the area, unless they are beyond the hatch/sealed chambers.

    The universal translators only work on spoken language and requires the subject be willing to talk, of course.

    It takes a good four hours, but your drones manage to finish recording everything.
    >> Anonymous 01/05/12(Thu)02:06 No.17429653
    Most descriptions put it at 'barely' on the sentient.
    They used to be mindless tools of the Elder Things.
    Note that is 'tools' not 'slaves'.
    It became more like slavery after their tools grew rowdy.

    The Elder Things communicated with and controlled them psychicly.
    >> Anonymous 01/05/12(Thu)02:07 No.17429656
    Just to clarify, I suggested


    Because of the possibility that the section of the lab that we're in right now might have Shoggoth Inside™ processors and/or Shoggoth brand wallpaper. Those Shoggoths are crafty.
    >> Anonymous 01/05/12(Thu)02:07 No.17429659
    Good. Kill the Shoggoth, loot the crystals, translate the etchings (especially on the Hatch), gogo.
    >> Anonymous 01/05/12(Thu)02:08 No.17429663
    Need to make note to pick up a ST:TOS translator one day.
    >> Anonymous 01/05/12(Thu)02:09 No.17429665
    In those 4 hours, were ANON and Egon able to get a rough translation done?

    Also, calculate firing arcs and prepare to burn/disintegrate that shoggoth.
    >> MetaQuest OP 01/05/12(Thu)02:09 No.17429671
    The hall leading to the room is too small to fit your entire force. Who's going to attack the shoggoth?
    >> Anonymous 01/05/12(Thu)02:12 No.17429686
    Hold on, this seems like it might be a throwback to the early shoggoth, still preforming as it was told.
    >> Anonymous 01/05/12(Thu)02:12 No.17429690
    I'd say the Prawns. Their electrical attacks should do well against it.
    >> Anonymous 01/05/12(Thu)02:15 No.17429700
    Watch it carefully, and go about the looting elsewhere.
    When we send the psychics down, we should have one give this one a mental nudge.
    If this is actually a proper submissive shoggoth, then we have quite a find here.
    >> Anonymous 01/05/12(Thu)02:16 No.17429708
    Hm. We don't know if this one is hostile or not. I'd say send in a MI, followed by Prawns, and try talking to it.
    If it attacks the MI, then we electrify the fuck out of it.
    >> Anonymous 01/05/12(Thu)02:17 No.17429714
    True, it isn't actually hostile, or in our way, so why bother it?
    >> Anonymous 01/05/12(Thu)02:18 No.17429724
    Set VP-99 to watching the room and the shoggoth, while Egon and ANON translate the engravings.
    It's odd that it hasn't attacked yet.

    Have BLU keep an eye on that shoggoth, and have SCP finish recovering the machines.

    Also, any match for those lifesigns in ANON's database?
    >> Anonymous 01/05/12(Thu)02:18 No.17429728
    Well 'talk to it' isn't an option, we'll have to wait for a psychic to try that.
    >> Anonymous 01/05/12(Thu)02:19 No.17429733
    Btw, we are auto-saging, have we been archived yet?
    >> Anonymous 01/05/12(Thu)02:19 No.17429734
    No, that's a bad idea.
    First and foremost, the shoggoths weren't originally designed to respond to audio stimuli.
    Trying to talk to it is stupid, when it doesn't have ears.
    >> MetaQuest OP 01/05/12(Thu)02:22 No.17429745
    And I think that's enough for tonight. Tomorrow is D&D night for me, so Friday you will have the results of your research to ponder.
    >> Anonymous 01/05/12(Thu)02:23 No.17429755
    Yes, it's already been archived.
    >> Anonymous ## Mod 01/05/12(Thu)02:26 No.17429777
    One bump, to give you more discussion time.
    >> Anonymous 01/05/12(Thu)02:27 No.17429784
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    Groovy, should crash shortly myself.
    Once again I wish you fun in your castle storming.
    Thanks for the Quest, MetaOP.
    >> Anonymous 01/05/12(Thu)02:31 No.17429813
    This lab is a little bit of a disappointment; I was hoping for more easily accessed research data.

    As I said in >>17429724
    I think we should leave the shoggoth be for now, with VP-99 and Pyro keeping an eye on it, and have the Observer check those lifesigns again to see if there's a match with anything in ANON's database.
    >> MetaQuest OP 01/05/12(Thu)02:32 No.17429814
    Thanks for the well wish! And you're very welcome.

    Thanks for the bump!
    >> Anonymous 01/05/12(Thu)02:35 No.17429844
    Thanks mod, bought us more time for the last bits to get archived too!
    >> Anonymous 01/05/12(Thu)02:38 No.17429862
    Damn, you know what we forgot to ask OP again?

    Are the Prawn Combat Suits piloted by actual Prawns, or are they jail-broken and they're piloted by humans?
    >> Anonymous 01/05/12(Thu)02:38 No.17429863
    Shoggoths are organic, right? I propose getting highly caustic chemicals down. Sodium hydroxide, calcium oxide, stuff like that. Easy to neutralize, but devastating to organic matter without danger to inorganic stuff.
    >> Anonymous 01/05/12(Thu)02:43 No.17429893
    We may now argue about requisitions.
    >> Anonymous 01/05/12(Thu)02:44 No.17429898
    Not conventionally organic. Though at least Elder Things and Shoggoth are made of "normal" matter, unlike most other Lovecraftian beings.

    We're talk about the tools that served as hammers, bulldozers, food-processors, boats, chalkboards, microscopes, etc for them. They were the Ultimate Dremel.
    >> MetaQuest OP 01/05/12(Thu)02:46 No.17429905
    Prawns. Cat-food is easy to get.
    >> Anonymous 01/05/12(Thu)02:49 No.17429919
    Is there anything on this list that gets an outright "No"?

    Von Luckner tanks.
    ACS suits as upgrade to MI, possibly additional squad or trade-in of prawn suits.
    NOD AT-5 Stealth Tanks.
    Replacement/Additional VF-25s, plus VB-6s.
    Slammerverse Hovertank.

    More White Mages
    Upgrades. Better armor, more stealth, possibly other gear. Generally agreed on, but little detail settled. Suggestion of Naruni stealth armor and forcefields. Mass Effect has nice gear as well.
    Engineers and/or Gavs.
    Techno-Wizards (spell casting, research, 'bridging technology and magic'), Rifts Earth.
    Warcraft 3 Paladins at level 6 or above, has an area rez of some sort.

    Neo Gotengo 'class' ship.
    Macross Quarter (possibly with discount on VF-25s and VB-6s)
    Additional Al'kesh craft.
    Otherwise we're leaning toward ship upgrades. Shields for those without, weapon upgrades, Engineering upgrades.

    Hero suggestions:
    Rupert Giles, from the Buffyverse. (List maker suggests including a library of reference material with that)
    Dr. Todd 'Lazarus' Lazkowicz and/or a copy of his Magic Cryokit's EMH, Schlockverse.
    The Mentor, from 'Orcs Must Die!'.
    Agrias Oaks, Final Fantasy Tactics.

    Tech/item interests:
    Fabbers, or fabber upgrades to Creation Engine.
    Incursion tech for faking out locals.
    Economizers for White Mage.
    Ethers or means to make them.
    Mobile Emitters for dueling Federation and Schlock EMHs, I mean for them to provide on-scene medical attention
    PROXY - http://starwars.wikia.com/wiki/Proxy
    >> Anonymous 01/05/12(Thu)02:52 No.17429933
    Oh, and Nethack Holy Water if you'll allow it.
    >> Anonymous 01/05/12(Thu)02:52 No.17429934
    Let's continue the discussion in a new thread. >>17429885

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