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  • File : 1325468195.jpg-(23 KB, 520x272, TheMetashipOncomingStorm.jpg)
    23 KB TG Quest: The Extended Cut 2 - Autosage Harder Anonymous 01/01/12(Sun)20:36 No.17397134  
    Last Thread: http://suptg.thisisnotatrueending.com/archive/17325929

    Previous thread autosaging out, engaging auxiliary thread activation procedures.

    When we last let the brave heroes of the Command Crew, they were still heroically discussing requisition options. Plans for the Antarctic Showdown at the ready, they await the return of Meta OP on the 4th, as foretold in prophesy. He has managed to pop in a couple times to answer questions and make suggestions, so perhaps we may yet see more.
    >> Anonymous 01/01/12(Sun)20:38 No.17397150
    Is there a synopsis or primer to TG Quest anywhere? I'd love to play but ever time I've tried it's been completely impenetrable.
    >> Anonymous 01/01/12(Sun)20:44 No.17397195
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    >You know what we can do with R-Type ships? Fab their wave cannons and mount them on our ships. Eventually we can get that sniper-grade wave cannon, and make it usable with whatever mech Char is going to use.
    >Maybe have sniper wave cannons as optional armament for VF-25G's.
    I was thinking more of getting those mounted on the TIE/Defenders.
    Either that or swap out the L-s9.3 laser cannons for some ship-grade Phase Beamers, paired with those medium ion cannons they would make short work of a lot of vessels' crews. Relately intact salvage is always a plus.
    >> Anonymous 01/01/12(Sun)20:44 No.17397199
    Install a psychoframe into the cockpit of Char's GN-X IV, anyone?
    >> Anonymous 01/01/12(Sun)20:45 No.17397210
    >>wave cannons
    >>getting those mounted on the TIE/Defenders.

    The TIE probably don't have the generator power for that.
    >> Anonymous 01/01/12(Sun)20:49 No.17397246
    Yeah, Meta OP puts together a giant recap every 'chapter' or so. Lemme dig up the last one..

    Here we go, this one starts off with a good recap of the quest up to just before we arrived at the current canon of fucked up horror combo.
    >> Anonymous 01/01/12(Sun)20:54 No.17397286
    >> Anonymous 01/01/12(Sun)20:58 No.17397315
    As for the current world we are dealing with, it has been an exceptionally long one because we're having to deal with the horrors here in several locations with just the resources we brought with us and a time limit of two-weeks from when we arrived.
    Long story short: Think about the Dark Powers that use the dread domains of the Ravenloft setting as their plaything.
    Now imagine one got loose from its canon due to various conditions, possibly gained SUE-like powers on top of its own considerable reality bending abilities.
    Then picture this being managing to manifest itself in a world of a lesser cousin.. Silent Hill.
    Add to this fevered nightmare as world being covered in the Mists of Ravenloft/Silent Hill Fog, and new Dark Domains being dealt out to competing crossovers of Horror genre on the ruins of the world.
    And we get to try and clean that mess up on our own because leaving first will release this super-evil into the Meta, and before the world breaks loose on its own.
    >> Anonymous 01/01/12(Sun)21:02 No.17397339
    no a zero system from gundam wing
    >> Anonymous 01/01/12(Sun)21:05 No.17397357
    I'd figure we'd slap additional power on there too. Compact powerful power-sources are known in several canons.
    Install a small University Singularity Reactor in there and it'll have plenty power for exotic weapon systems.
    >> Anonymous 01/01/12(Sun)21:09 No.17397391
    Well, the Zero-system is nice for advanced combat planning and reaction times, and it works with non-psychics (I'd wager it would work even better with a psychic), but you need someone that's prepared to handle it mentally. I always wonder about how stable Char is as it is, so I'm a bit concerned.
    >> αlpharius !yJOmegoN4Y 01/01/12(Sun)21:11 No.17397423
    What happened to the discussions about us geting more recon/intelligence gathering units/heroes?

    And more science and engineering for that matter.
    >> Anonymous 01/01/12(Sun)21:14 No.17397451
    Aye, that's what we are really getting.
    No need for a dedicated air commander at this time.
    >> Anonymous 01/01/12(Sun)21:15 No.17397458
    also we should get him wing men OZ-06MS Leo mobile doll something nice cheep and expendable
    >> Anonymous 01/01/12(Sun)21:17 No.17397471
    Leos are among the most cannon-foddery units to appear in a Gundam series, and mobile doll just make them that much moreso.
    >> αlpharius !yJOmegoN4Y 01/01/12(Sun)21:22 No.17397515
    In that case, what have we decided upon? I am curious.
    >> Anonymous 01/01/12(Sun)21:28 No.17397564
    that's the point wing men are just ablative armor for him anyway
    >> Anonymous 01/01/12(Sun)21:29 No.17397575
    GTFO out
    >> Anonymous 01/01/12(Sun)21:32 No.17397606
    Last listing we had was:

    > So let's see, things we are interested in:

    Von Luckner tanks.
    ACS suits as upgrade to MI, possibly additional squad or trade-in of prawn suits.
    NOD AT-5 Stealth Tanks.
    Replacement/Additional VF-25s, plus VB-6s.
    Slammerverse Hovertank.

    More White Mages
    Upgrades. Better armor, more stealth, possibly other gear. Generally agreed on, but little detail settled. Suggestion of Naruni stealth armor and forcefields. Mass Effect has nice gear as well.
    Engineers and/or Gavs.
    Techno-Wizards (spell casting, research, 'bridging technology and magic'), Rifts Earth.
    Warcraft 3 Paladins at level 6 or above, has an area rez of some sort.

    Neo Gotengo 'class' ship.
    Macross Quarter (possibly with discount on VF-25s and VB-6s)
    Additional Al'kesh craft.
    Otherwise we're leaning toward ship upgrades. Shields for those without, weapon upgrades, Engineering upgrades.

    Hero suggestions:
    Rupert Giles, from the Buffyverse. (List maker suggests including a library of reference material with that)
    Dr. Todd 'Lazarus' Lazkowicz and/or a copy of his Magic Cryokit's EMH, Schlockverse.
    The Mentor, from 'Orcs Must Die!'.
    Agrias Oaks, Final Fantasy Tactics.

    Tech/item interests:
    Fabbers, or fabber upgrades to Creation Engine.
    Incursion tech for faking out locals.
    Economizers for White Mage.
    Ethers or means to make them.
    Mobile Emitters for dueling Federation and Schlock EMHs, I mean for them to provide on-scene medical attention.
    >> Anonymous 01/01/12(Sun)21:33 No.17397615
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    Char isn't ideal. However mounting the system on a dropshit/the inde with a link to Darius using Spess mahreen brainpower/augments to handle the data load or perhaps to Starlord would augment their leadership quite dramatically.

    Remember the Zero System is basically a battle computer that calculates all possible outcomes while constantly gathering data and updating, the data flow is just too much for most.

    Speaking of mech based options the trend in what we need is ReconReconRecon and I've noticed we're abit loath to use infantry support in smaller scale battles as the weaponry on what mechs we have is a tad to heavy.

    Thinking about MITHRIL's pacific SRT gives us both, M9's are all equiped with ECS stealth systems (see invisible the drawback being some animals can smell them) and are all versed in combined arms strategies with airpower and IFV's/infrantry/

    Hell an M9 is basically an 8m tall special forces operative with a chainsaw knife. While all the pilots of said mechs are spec-ops quality soldiers before getting in their machines.

    Requisition limit comes to mind, perhaps the full 12man Pacific SRT with bell in the M9D and Souske the Arbalest is abit much but even Bell/Mao/Kurtz as troop choices plus Sousuke as a hero choice with controll of the Lambda drivier all pluced from the end of TSR/End of day by day would simultaniously augment Infantry support/ground recon(thanks to an AS' pace) aswell as bring the support the individual AS loadouts bring (electronic warfare/sniper setups).

    Also clearly all the mechs the nanohaverse references must be collected before the TSAB inevitably stabs us in the back. Imjustsayin
    >> Anonymous 01/01/12(Sun)21:34 No.17397625
    -After that it looks like most of the discussion was on what sort of upgrades. Shields, weapons, and cloaks seem to be popular categories. On top of that it was uncovered that the Empire made a cloaking system for an Executor-class vessel that was destroyed by Rogue Squadron before it was used, and that perhaps we should have those parts swapped out for random debris before the get shot up.

    Also a few posts from Meta OP noting that we were forgetting about a plot item there in our horror-world considerations.
    >> Anonymous 01/01/12(Sun)21:34 No.17397629
    Recon/Intel Troops/Heroes:
    For the most part, more drones and droids. Both VP-98 and VP-99 are near Hero status, and the last remaining Observer has been acquitting itself well. We may upgrade them, as well as getting more droids and drones.
    We've also been told that we will be getting the Antaeus when we return to Sector HQ, and it can fab any drones we need as long as we feed the Creation Engine.

    No real Hero options, though Finalon, Spike, Mouse, and Tosh are still our four best scouts for Fantasy, Urban, Sci-Fi, and General worlds, respectively.

    On the Magic Researcher front, Rupert Giles from the Buffyverse and the PC's Mentor from Orcs Must Die! have been suggested.
    I would also like to suggest that we get a team of Enchanters and equipment needed for a magic lab, since MetaOP has just said that we need those things before we can research Aglaophotis-B.
    For those that have not played X-COM: Apocalypse, the dart gun that we would be using in conjunction with this anti-demon elixir fires darts at 120 rounds a minute and each dart is a shield penetrator.

    For Science/Engineering Troops, we have a Team of Gavs from the Schlockverse and a Team of X-COM Engineers.

    For a Medical Hero/CMO, Dr. Todd 'Lazarus' Lazkowicz and/or a copy of his Magic Cryokit's EMH from the Schlockverse has been suggested and seconded multiple times, since he has a lot of experience with the medical technology we've requisitioned from that Canon.
    >> αlpharius !yJOmegoN4Y 01/01/12(Sun)21:35 No.17397645
    Much obliged.
    >> Anonymous 01/01/12(Sun)21:37 No.17397659
    We need a communications array to talk to Holtz during missions.

    Right now we can't.
    >> αlpharius !yJOmegoN4Y 01/01/12(Sun)21:39 No.17397680
    On the subject of starships, would a Hiigaran carrier or maybe even a shipyard from homeworld 2 be within our price range?
    >> Anonymous 01/01/12(Sun)21:41 No.17397695
    If we could talk to him while we're on a mission, how can we present him with a fait accompli he can accept? We'll only get away with it if we really couldn't contact him in time.
    >> Anonymous 01/01/12(Sun)21:41 No.17397697
    Even as a fan of FMP! and Sousuke, I have to recommend against recruiting him and the TDD's SRT. We are NOT going to be ferrying Sousuke back and forth to his High School, otherwise we'd also have to bring Kaname Chidori with us as well.

    And while the ECS system of the M9 is fairly good, I think that if we just take that, and install it on all of our current battlemechs, gundam, Brasta, and especially on the Prawn Suits and Mobile Infantry Marauder Suits, would be better.

    The MI and the Prawns are well able to take the place of an Arm Slave, as long as they have the ECS active camo system installed.
    >> Anonymous 01/01/12(Sun)21:46 No.17397750

    The idea was that Holtz could get the situation and we could end up renting units as reinforcements as necessary.
    >> Anonymous 01/01/12(Sun)23:13 No.17397854
    We don't really know. We're hoping for a large-scale fabber for much the same task as the Homeworld 2 shipyard and carrier, plus being able to make smaller gear as well.
    >> Anonymous 01/01/12(Sun)23:20 No.17397867
    Disagree with all this, except for the Zero System.
    Seems to be a simple install if you have the cartridge for it as well. I don't think the 'downlink' with work, considering how it functions, but from what we see of it, it looks like we could install it on his helmet directly.
    We might need to hide a sensor suite in his pauldrons for the best effect though.
    >> Anonymous 01/01/12(Sun)23:40 No.17397922
    I've been catching up on the discussion thread, and had another idea for a potential hero choice to shore up our magic combat contingent - Jenna/Jasmine from the golden sun series.

    -Has access to fire magic, AoE healing and defense buffs.
    -decent swordswoman and can use any other magical staves/blades we may come across.
    -has been all but written out of her canon's current plotline.

    -Complete lack of knowledge of any tech more advanced than silver. While it's her only significant drawback, it's a large one that would need to be overcome somehow.

    Any input, fellow commanders?
    >> Anonymous 01/02/12(Mon)00:10 No.17398041
    I've been thinking for a while on this and would like to get some feedback on getting a few NEXT's from Armored Core 4/4A.

    Obvious Pro's
    Can be hilariously fast on lightweight setups, enough to dodge Macross Missile Massacres when tuned right.
    Can take large amounts of punishment between both normal armor and Primal Armor on, less so on lightweight setups.
    Can carry lots of firepower on heavy loadouts.
    Almost any named character from any of the series can be potentially hired because almost all of them get killed by other pilots in the various economic wars.
    Each unit can be almost completely refitted with different body and weapon parts between battles for high versatility.

    Needs something to replace the Kojima reactors for both Primal and Assault Armor if we don't want to lightly irradiate the surrounding area of wherever the unit is deployed if planetside.
    Will need slight re-designing to operate in space or underwater.
    >> Anonymous 01/02/12(Mon)00:34 No.17398155
    You don't necessarily need the pilots. We can just buy the parts individually, and in bulk. But seriously, we already discussed this and for smaller-sized mechs we should try AC 3/Nexus-era Armored Cores.

    And then we train our current mech pilots to run them, yes?


    >>The whole thing to our mechs is the fact we can't always deploy them. If they were like.. Guntanks or tank-leg Armored Cores we could field them more and pass them off as "cutting edge military technology. Tell *anyone* and everyone you know disappears. kthxbai". Bipedal giant robots are a bit harder to swallow. We should look into giving the Timber Wolves an armament overhaul, though. We've got so many toys to play with we should be able to give them a far better loadout than what they've got. Imagine, gentlemen... Itano Circus-capable LRM 20s, for one thing. We have the technology. We can improve them!
    >> Anonymous 01/02/12(Mon)00:36 No.17398170
    Let's see if TD Blankets from GN Drive tech would filter/clean out Kojima particles?

    That or put NEXTs on GN Drive capacitors.
    >> Anonymous 01/02/12(Mon)00:45 No.17398222
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    We've been talking about Agrias Oaks on and off for awhile, but something occurred to me the other day actually makes her a fairly good choice.
    We could only really recruit her from _after_ the events that she's tied up in. So we're talking about a fairly well leveled version of Ms. Oaks.
    >> Anonymous 01/02/12(Mon)00:50 No.17398249
    Um, that's the whole idea. The Agrias Oaks we would get is from AFTER Final Fantasy Tactics. Normally, we wouldn't be able to get a hero that powerful, but due to our White Mages, we get her cheap.
    >> Anonymous 01/02/12(Mon)01:01 No.17398324
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    Previously, people had been mentioning how much she starts with normally in the game.

    Thinking about FFT, perhaps we should consider Mustadio as well, as an Engineer studying Lost Technology, he may very well add another layer of quasi-mystical understanding to our science and engineering teams, and if we could figure out how that Seal Evil shot works, that would be pretty cool.
    >> Anonymous 01/02/12(Mon)01:17 No.17398429
    I don't think of AC4 mechs as... smaller sized mechs, I guess? But I understand your points. I was thinking these would be more useful than the 1-3 series of Armored Cores against anything ranging from SRW worlds to fleet battles in space after slight redesigning to assure they can actually function properly outside atmosphere. Mostly because of both the speed, increased durability, and the particle shielding vastly increase their survivability.

    Actually, if we can replace the Kojima sub-generator with a GN Drive, it should be easy enough to use as a replacement for Kojima particles altogether. I imagine a true GN Drive would be much more pricey than a Kojima generator, and probably less damaging against armor, but brilliant.
    >> MetaQuest OP 01/02/12(Mon)01:33 No.17398502
    I think I might be delaying the quest threads proper until 4chan stops acting up for me. I'm tired of having to mess with proxies just to post, and every time I think it's fixed it acts up again. But we'll see. If nothing else I'll start posting writefaggotry or something. Or maybe I'll start the quest thread and just post writefaggotry instead of updates if this keeps up. Who knows?

    I'd prefer to hold off on writing the side-scenes until you get back to base though, seeing as there's a large block of downtime coming up in which I can mess with. If 4chan stops being weird I might start the thread early, in fact.
    >> Anonymous 01/02/12(Mon)01:38 No.17398528
    A GN drive would be nearly as big as a torso of an AC, actually.
    >> Anonymous 01/02/12(Mon)01:42 No.17398555
    S'ok man, you didn't say you'd be back until the 4th, so anything we see of you before then is just a bonus.
    And yeah, the posting and cloudfire issues are making life somewhat impossible for 4chan.
    >> Anonymous 01/02/12(Mon)02:03 No.17398661
    Quick question. Was it the books that we were forgetting about?
    >> MetaQuest OP 01/02/12(Mon)02:07 No.17398685
    Yes, it was one specific book in particular from there.
    >> Anonymous 01/02/12(Mon)02:13 No.17398724

    About as big as a Normal, likely, but NEXT's are bigger than Normal AC's. In the opening for 4A, just a single rifle needs to be airlifted to White Glint via military Helicoptor, the rifle being almost as big as the Helicoptor in question, and there being bigger rifles available ingame. I'd say midweight NEXT's are roughly the same size as the Gundams in 00.

    >> Anonymous 01/02/12(Mon)02:14 No.17398735
    I'm guessing it's the black one mentioned in this comment.

    "The book appears to be in some language Data is unfamiliar with, though it bears similarities to Latin."

    We should probably have run it through the scanners. ANON should be able to cross-reference the different canons untill it finds a translation.
    >> Anonymous 01/02/12(Mon)02:29 No.17398833
    Actually, disregard that. Ingame sense of height lied to me, officially stated height of an average NEXT is only 10 or so meters to a Gundams 18. GN drives wouldn't fit.
    >> Anonymous 01/02/12(Mon)02:52 No.17398977
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    While you are here, I do have a quick question. There has been discussion about bringing something/someone from other quest threads popping up over time. Right now we are assuming that these are considered "unstable cannons" given their creation and universe are constantly changing as they progress. That being said, are we able to recruit from these unstable cannons?

    I know way, way, way back in early threads it was mentioned we had Ruby on the hero wait list. However, I wasn't sure if it was because the quest was done or you were fine with us picking things from other quests in general. My guess was that we can't take from "living" quest since they are still on-going, but it would be nice to get a definite yes or no on the matter. Is this too meta for the Meta, or will it be on decided on a case by case basis? Are there any penalties from taking someone from an unstable universe?

    (pic mildly related, since there are some useful people we could "recruit" from this universe that could help fill out our roster)
    >> Anonymous 01/02/12(Mon)03:02 No.17399040
    Look at it this way. Our ability to recruit from another quest on /tg/ is limited by the same things that limit us from other worlds.

    Value of the requisition.
    Ease to aquire the person
    Is it possible to aquire the person.

    We have been borrowing heavily from /tg/ lore with people such as the Knight Inductors.

    If there's a way to get it, a reason to get it, and we can afford it, odds are, we can get it.
    >> Anonymous 01/02/12(Mon)03:23 No.17399173

    You make an excellent point, sir. However, I would argue there is a difference between taking something /tg/ designed for the 40k universe and something from a universe a DM created for a thread. Maybe I am just splitting hairs here, but in my mind there is a large difference between the two. Either way, I would like some official words on the boundaries of this. Also, the possible drawbacks.
    >> Potential Writefag 01/02/12(Mon)05:30 No.17399774
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    There is a difference to be had in the already-stated size comparison of GN Drives to Armored Cores. The cone is not required, as all the cone does is give the exhaust nozzles to be directed out of for thrust. Pictured here is Nadleeh's ejected GN Drive. This is the core assembly, and this assembly fits into the 00 Gundam's pauldrons. The core Drive is not all that big. It'd likely take up a good deal of a AC4 AC's torso, but they've been progressively shrinking over the course of the series. A GN Drive would fit quite well into an AC3/SL-era Armored Core. The way I see this all working out is we get AC4-era tech, feed the patterns into the Antaeus, tell it to enlarge it up to AC3-era size, and stick GN Drives in it instead of Kojima stuff. Bam; GN-powered Armored Cores.

    As for pilots, we've got a whole squad of TG Recruits. Between the BattleTech pilots and Char, we could readily set up a pilot training pool. It'd give them something to do during downtime, and when it comes time to rock Chaos' shit we could have a small battalion of Overboost-equipped all-terrain rape machines ready to go.

    If we're looking to recruit from various /tg/ canons and we're in the market for mech pilots, we could probably pick up people from Zeonquest for cheap due to Char. Admittedly, I don't know if their Char did anything stupid or whatever since I didn't follow it, but it's a thought.
    >> Anonymous 01/02/12(Mon)07:52 No.17400607
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    >pick up people from Zeonquest for cheap due to Char
    Probably not, because our Char is from one of the SRW Canons.
    And honestly, given the epilogue, the only ones that I see us being able to recruit would be maybe Ramirez, Fontaine, Hovis, Zolomon, and a very big MAYBE on Lister and Jolyne. Of course, that's all we would really need in order to bring the pain. But given some of their antics, I think they would be very expensive, especially with Zol, David, and Jolyne being Newtypes.

    Oh, and for anyone that gets Cloudflare issues; don't forget to clear your DNS cache when it happens. That should help get you back on faster.
    >> Anonymous 01/02/12(Mon)08:39 No.17400887
    That's about wrong. A NEXT is around 10-12 meters tall.

    Show me a comparison chart again of the sizes. There's one floating out there.
    >> Anonymous 01/02/12(Mon)08:41 No.17400895
    Zolomon/Ramirez/Fontaine/Hovis on our team would be a welcome addition.
    >> Potential Writefag 01/02/12(Mon)09:31 No.17401135
    Quote from Armored Core wiki:

    >"The exact size for an Armored Core (typically abbreviated "AC") is highly variable, but the given average height for a current (Fourth) generation AC is about 10 meters (approximately 32.8 feet) tall, and the Fifth Generation is slated to be at an average of 5 meters (approximately 16.4 feet) tall. "

    In comparison, the average Mobile Suit is in the 15-20 meter range. The 00 Gundams are solidly in the 18 meter range. By the dimensions, I'd say the Drives themselves are a couple meters each way in dimensions. If we don't get any X-Com/Egon/Data hax streamlining in on it, I'd say anything fifteen meters and up could harbor a GN Drive. Roughly. Anyone who's got better math please feel free to correct me.
    >> Anonymous 01/02/12(Mon)10:23 No.17401351
    There's a height comparison chart somewhere with a jumbo airliner, Spirit of Motherwill, the Empire State, and a NEXT.
    >> Potential Writefag 01/02/12(Mon)10:54 No.17401491
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    I think this is the one.. But I do seem to recall another one. It was smaller than this one.

    For reference scale to others who are looking at this pic, the giant thing in the back is an Arms Fort, I forget which building that is but I know it's not the Empire State Building (one in Tokyo, I think? I cannot into moonrunes), then a jumbo airliner, a blue whale, the Armored Core design White Glint, and one of the AC5 ACs(?).

    If we ever come up against an Arms Fort, FIRE EVERYTHING is the only answer. There's enough weapons on one of those things to make an Ork go "Dat's too much zoggin' dakka!"
    >> Anonymous 01/02/12(Mon)13:14 No.17402307
    If we go up against an Arms Fort, then we'll have to hit it with strikes from high orbit. We have enough combined firepower that we should be able to punch through an AF's defenses.
    >> Anonymous 01/02/12(Mon)13:28 No.17402380
    That looks like the Spirit of Motherwill, and it is stupidly well armored. Well, except for the weapons systems.
    >> Anonymous 01/02/12(Mon)13:57 No.17402569
    Trying to get back on track with Engineering/Magic Engineering, which kind of Enchanters should we go for?
    More Forgotten Realms recruits, or some other Canon?
    I'd prefer Enchanters that don't regularly have to go into combat in order to get XP to power their magic item creation.
    >> Scrotum Guy 01/02/12(Mon)14:01 No.17402603
    Ars Magica has some pretty potent enchanters that don't require trips into combat. Mythic Europe setting, technically, I guess.
    >> Anonymous 01/02/12(Mon)14:14 No.17402674
    Is the Schlock mercenary crew from the doomed universe recruitable? Evrybody but Sgt. Schlock, Tagon, And the scientist is alive in that one, and were 'written off' in canon
    >> Anonymous 01/02/12(Mon)14:33 No.17402826
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    Hey, has anyone considered obtaining a hero to serve as CAG? I mean, our fighter wings are only going to expand, and it would be a good idea to have somebody to coordinate them on the fly, allowing our ship commanders to focus on bigger issues.

    On a somewhat unrelated note:
    >MFW we can potentially recruit Kirk from the Prime Trek universe.
    >> Potential Writefag 01/02/12(Mon)14:37 No.17402873
    Well, has it been confirmed that we have to send them into combat to get XP for building/casting purposes? Being pulled into service the way they would be, would XP systems even apply to them?

    I know we're sending the White Mages out and about, but that's because they have to practice skills and shit on enemies. Target practice doesn't cut it for their job training.

    I had an amusing thought just now, though. Vorpal bullets. Impractical as all get-out, but it still amuses me.

    As far as regular Engineering goes, we just need some people to build proof-of-concept models to verify that it works, then we can feed the specs to Antaeus and pump out as many as we have materials for. Magical Engineering and Research we should look into.

    Also, I had a thought about some additional stuff to do with our TG Recruits and a few members of our other units. Once we get the Antaeus back, we should get it to make some proton packs and train some of our dudes in their use. There's been a few points we could have used them at and haven't been able to due to lack of numbers and training. I'm sure we're bound to get some more supernatural shit to deal with in the future, and I for one would like to have our own squad of Ghostbusters on hand to deal with it. They'll probably be glorious for daemon-wrangling!
    >> Anonymous 01/02/12(Mon)14:44 No.17402928
    Besides the meta-temporal problems of trying to pluck someone out of a collapsed timeline from within a Canon, who would we be getting and for what purpose?

    Though I suppose that if we can do it, it might be then possible to steal a complete Tausennigan Ob'enn Thunderhead-class warship, complete with fabber facilities, if TG Requisitions is able to bio-engineer an Ob'enn body for an operative who can then be sneaked into the AI control center to suborn the ship's AI and kill the crew.

    Also, I've found strips that explain some of the weapons and defensive technology found in the Schlockverse. We really should get some of the powered fullerene armor for our mages, and upgrade the armor on all of our troops for that matter.

    >> Anonymous 01/02/12(Mon)14:54 No.17403010
    A couple of suggestions for increased SCIENCE! people who might be worth recruiting.

    Rodney Mckay (Stargate, Stargate Atlantis) With his home cannon generally finished, he'd be an easy recruit. A master of technobabble and re-purposing alien technologies, often with limited resources and time.
    Bonus: We could also recruit his girlfriend, a doctor with experience in sci-fi medicine.

    Nikola Tesla (Atomic Robo). Basically the ultimate version of Tesla. Builds lightning guns, dimensional gateways, deathrays that kill things from outside the universe, weather cannons, and sentient robots. Would be an excellent choice if we're looking to upgrade our robotics and weapons systems. Was killed off-panel in his home cannon, so recruitment would be easy.
    Bonus: It's Nikola fucking Tesla.
    >> Anonymous 01/02/12(Mon)15:06 No.17403119
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    Rodney? Ugh...He's great with tech, Ancient, Wraith, and otherwise, but he can be such a pain to deal with. Though I suppose the other Heroes could keep him in line with the threat of citrus fruits.

    As for Tesla, I suppose he's a possibility. Of course, don't forget that THIS version of Carl Sagan is also available from the same Canon.

    But that's beside the point: We're currently hurting where it comes to Magical Research and Engineering, and that's what we need to focus on during the next requisition cycle.
    >> Potential Writefag 01/02/12(Mon)15:11 No.17403171
    Trick is.. Who has Hero-level CAG experience? ...Durr. Gentlemen, we need to go see if we can get a hold of some of the crew of the SDF-1 Macross. Either Misa Ichijyo, or Shammy Millome. Both have experience serving as air group tactical officers (basically telling squadrons what to do, etc.), and both come with potential bonuses.

    For Misa, we may be able to score Hikaru for our fighter squadron ace/Hero; while Shammy opens up the Bridge Bunny route to us. Shammy and Vanessa are immediately useful, as stated before Shammy gives us CAG skills while Vanessa will help with our data analysis; especially in the area of speed and dissemination to relevant forces. Kim wouldn't be as immediately useful, but perhaps task her with keeping track of stores and resources and such to make sure everyone's got a running total of what we've got left in a given engagement?

    The Bridge Bunnies may end up being the easier option, as there's a version of the Macross/Robotech canon that has them dying when the SDF-1 gets slagged defending Earth. It'd be ease itself to swoop in last second, rescue them just before shit hits the fan, and BAM. Free Hero-ish grade help right there without the risk of disrupting canon.

    >> Anonymous 01/02/12(Mon)16:31 No.17403886
    No. Think about this: If we throw in more hero characters, then our troops will be unable to earn hero status because of exp mooching.

    Also, the bridge bunnies from the Macross continuity survive until the Frontier era, and are able to have more productive careers as a result (Kim Kabirov)
    >> Anonymous 01/02/12(Mon)17:38 No.17404551
    Nah, I think Requisitions already claimed that one
    for themselves.

    Let's try to keep our recruitment to the deceased or those that are not key figures in the canon. Some of those are good suggestions, HOWEVER..

    We don't need them yet, or a CAG. We need to decide on more craft before we need much more help ordering them around. Right now we have two large craft (Oncoming Storm, Relentless), a handful of smaller craft (Indefatigable, dropships), and two fighter squadrons (VF-25s, TIE/Defenders).

    When we return, we'll be adding another large craft and a superhuge craft. At the moment we've be discussing adding more VF-25s and some VB-6s, along with a Neo Gotengo, Macross Quarter, and more Al'kesh.

    With those numbers, Admiral Pelleon and ANON's tactical upgrade can easily coordinate our space forces. We need to talk about more units before we can talk about needing additional heroes to coordinate them.

    Well, not counting the SSD itself. We killed the bridge crew on that one and the ISD, we may want to consider the suggestion of grabbing the bridge crew from the SDF-1 of the Robotech canon before it's destruction. Considering the sheer size and firepower of the craft, giving it a heroic bridge crew might be the best idea, considering that it didn't come with it's own.
    Then Henry Gloval and the Bridge Bunnies can run the ship, while Pelleon runs the fleet. Eventually, when we have enough fighters to warrant it, we can bring in Roy Fokker (Robotech version served as CAG as well as Skull Squadron leader). Has the fate of the Megaroad-01 ever been determined? If not, I lean heavily against trying to grab the Ichijyos, as the effects on their canon are unknown. The Hunters are also out, as they've been playing an ongoing command role in their own continuity.
    >> Anonymous 01/02/12(Mon)18:09 No.17404892
    I for one hope that another linchpin has another Executor we can loot.
    As much as I enjoyed having Grand Admiral Pellaeon providing us with his expertise at the First Battle of Tokyo, I think he would be far more useful with his own battlegroup and attendant task forces working to contain Chaos and keeping an eye on the TSAB. Or even being bumped up to TG Main HQ and helping to coordinate all of our sector battlegroups.
    >> Anonymous 01/02/12(Mon)18:35 No.17405215
    >all of our sector battlegroups
    We are all of our sector's battlegroup.

    >Though I suppose that if we can do it, it might be then possible to steal a complete Tausennigan Ob'enn Thunderhead-class warship, complete with fabber facilities, if TG Requisitions is able to bio-engineer an Ob'enn body for an operative who can then be sneaked into the AI control center to suborn the ship's AI and kill the crew.
    Actually, with Petey's ongoing war of containment against them, we wouldn't need to target that collapsed time-bubble to have an opportunity to borrow one without disrupting things. And Federation medical tech is absurdly adept at transmogrifying people into other species.
    Bring in a cloaked ship, swing by a craft outside of combat, beam aboard the operative, suborn the AI, then open the rest of the ship to space and transit out of the canon.
    >> Anonymous 01/02/12(Mon)18:38 No.17405241
    Actually, what we want to do is _upgrade_ the Executor-class that we have. Quality over quantity my friend.
    >> Anonymous 01/02/12(Mon)18:51 No.17405409
    We are the battlegroup for our sector, but there are other sectors, and they will more than likely have their own battlegroups, especially ones bordering the TSAB, Hyper-Athens, and the Combine. We're not the only sector battlegroup, just this sector's only battlegroup.

    I never said to not to upgrade OUR Executor. I'm saying to loot ANOTHER Executor, and turn it over to TG Main for more resources or to Pellaeon as the core of a taskforce to keep the Chaos and Void Engineers contained while we stabilize the rest of the sector.
    We need to give those two factions something else to worry about, and to draw their resources away from their search for more S.T.O.B.'s.
    >> Anonymous 01/02/12(Mon)18:54 No.17405462
    >Bridge Crew discussion
    please see:
    The bridge drop could actually work to our favour, here.

    I also have an..unusual suggestion for a possible recruit- PROXY, from the Force Unleashed games. While obviously not as killy as many other choices, he might prove useful for infiltration. And he may also provide a useful training dummy for the grunts, with so many different profiles in his database. Of course, this would also be useful in combat, especially if he can add new combat data from the Meta. We can even recruit him easily, from the alternate Jabba's palace in the Force Unleashed Tatooine DLC.
    >> Anonymous 01/02/12(Mon)19:47 No.17406235
    >> we need much more help ordering them around

    We're doing fine with that one TG officer micromanaging the entire squadron.
    >> Anonymous 01/02/12(Mon)19:49 No.17406267

    Why not recruit Frenzy or the Microcons/Reedman from the Bayformers movies?
    >> Anonymous 01/02/12(Mon)19:52 No.17406313
    What did you guys think of my Bard + Sound Energy valk combo?

    What other RPG systems have bard classes aside from D&D and FFT?
    >> Anonymous 01/02/12(Mon)20:16 No.17406589
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    That's what I said.

    Hm. Reading about PROXY at http://starwars.wikia.com/wiki/PROXY does make it sound like a good recruitment option though the Ultimate Sith version you speak of is a salvaged and hobbled version. I would suggest gathering spare parts and perhaps some design specs from Kamino, and building our own version, taking the time to copy PROXY's modules and combat data while he is laying around inactive on Corellia. Considering the amount of corrosion, we should have time to study him and his design for some time, before returning him and faking the corrosion.

    I think you mislinked on the other part though. Unless you meant to re-suggest Kirk, which was noted previously as a terrible idea for us.

    Other sectors are their own concerns, ours is royally fucked up and could destabilize neighboring sectors and we are only allowed our own resources. If we want to send a fleet to patrol our TSAB border or help against New Chaos or the Void Engineers, that would be our own call. Not that another exector-class dreadnaught is required for that task, though I'll admit they do cut an imposing figure in any battle group.
    >> Anonymous 01/02/12(Mon)20:28 No.17406699
    >Not that another exector-class dreadnaught is required for that task
    Not required, but it would help, especially if it becomes Sector HQ's job to upgrade it, or TG Main decides that the Chaos and Void Engineer problem is bad enough to step in.
    >> Anonymous 01/02/12(Mon)20:51 No.17406951
    >SDF-1 of the Robotech canon

    Why bother, if getting Quater is on the table just getting a full SMS crew complete with Captain Wilder and the Frontier bridge bunnies would be fairly easy.

    After all SMS is a private company, they'll take a job that involves saving the day, for a price. And they can be recruited from finished timelines as PMC's can always use more work.

    This also potentialy giving discounts on more VF-25s/VB6s and if the movie timeline is followedgiving the frontier Skull squadron minus princess alto as possible options especially delicous RVF-25 or YF-29 prototype/designs for future fabing.

    I like Gloval as much as the next guy but can he surf?
    >> αlpharius !yJOmegoN4Y 01/02/12(Mon)20:55 No.17407000
    Why not get a shipyard from homeworld 2? With one of those we can build ourselves a fleet if needs be.
    >> Anonymous 01/02/12(Mon)21:17 No.17407238
    Tausennigan Ob'enn Thunderhead-class military fabber modules are shipyards in their own right, and can repair or even fabricate new capital ships. In addition, they would give us access to the gravitic systems needed to manufacture neutronium and micro-annie power plants needed for powered fullerene armor.

    Because getting a Ship Requisition is much harder than Hero Requisitions or Ship Upgrade Requisitions.

    But all in all, I don't think that a CAG is currently needed, and that we should promote someone into that role rather than recruiting for it.

    The Relentless, considering that it normally would have a complement of two fighter squadrons, should have a CAG that we can foist more duties onto, so that they can get a name.
    >> Anonymous 01/02/12(Mon)21:26 No.17407343
    Yes we should be promoting people into hero status and roles.
    >> Anonymous 01/02/12(Mon)21:36 No.17407445
    We were talking about the bridge crew to help run our huge ship that could use some hero-grade staff out of the gates, considering it didn't come with a command staff.

    As for the Macross Quarter, we've be talking about 'a' Marcoss Quarter, not the SMS one, nor that crew. Grabbing plot-important people is expensive and in some cases forbidden on the grounds that they are characters that are important to the continuation of the canon. That's why we try to stay largely with people that have died, or ones that we feel could slip away and not be noticed from a canon that is unlikely to see continuation.
    >> Anonymous 01/02/12(Mon)22:20 No.17407833
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    >We were talking about the bridge crew to help run our huge ship that could use some hero-grade staff out of the gates, considering it didn't come with a command staff.
    TG Main and Sector HQ are supposed to be providing staffing for the Executor and the two Imperial's as part of the upgrades they were doing.
    Though I suppose if they haven't gotten a command staff for the ships yet, I suggest we have the Captain of the Relentless promoted to captain the Executor, his XO captains one of the Imperial's, and one of the other command staff from the Relentless takes the other ISD. Everyone gets promotions.
    >> Anonymous 01/02/12(Mon)22:33 No.17407942
    Need to find a way to get ship captains up to Hero status so we can give some of them the leadership aura bonus.

    Also in the GBA/DS SRWs, there's this friendship/love bonus when two certain units are together.
    >> Anonymous 01/02/12(Mon)22:37 No.17407973
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    Not going to happen much unless we either bring the ships down into atmosphere for shows of force and close support (not recommended due to massive Meta-contamination, unless we're setting off another Rewriter Bomb) or we get into ship battles, which we hope to be rare.
    >> Anonymous 01/02/12(Mon)22:43 No.17408028

    In fairness, the ultimate Sith Version *is* the same droid as the one the Rebels retrieved from Corellia, other than obviously who found him...granted, he would obviously need the replacement parts, but that aside there's no real difference, far as I can gather. It would be much simpler to just grab his body and fix that up.

    And I seem to have missed the debate on Kirk. Somebody care to recap?
    >> Anonymous 01/02/12(Mon)22:46 No.17408050
    >Not going to happen much unless we either bring the ships down into atmosphere for shows of force and close support (not recommended due to massive Meta-contamination, unless we're setting off another Rewriter Bomb)

    Agreed. The last thing we need is some ballsy SUE pulling a Starkiller and yanking the damn thing into the planet!
    >> Anonymous 01/02/12(Mon)22:52 No.17408091
    No debate on Kirk.
    One poster just mentioned that it would be possible to recruit Kirk, but quickly pointed out that the Kirk's Frontier Captain ways would be a liability to us, considering how we need to follow regulations, especially with the threat of cortex bombs going off if TG Main thinks we're getting too uppity.
    >> Anonymous 01/02/12(Mon)23:20 No.17408340
    To be fair, he never actually did that. The star destroyer in question was already crashing, he just got it to nose down a little sooner to keep it from landing on him.

    Though you could see an SSD in orbit from the ground without trying too hard. Which further reinforces the need to steal the cloak meant for it's class.

    I really don't want to run the risk of having the Ultimate Sith's Lord Starkiller poking into the Meta wondering who stole his childhood friend. He's a sue as it is, I don't want to cause ripples that could result in a SUE version.

    As for Kirk, he's a total rogue. The man is the most rebellious and rule ignoring man to ever command a starship, only reason he gets anything positive done is that he has a sense of duty a mile wide. But he would break Meta containment the moment he felt the need to. Or worse yet, turn on us the instant we needed to let something bad happen.
    >> Anonymous 01/02/12(Mon)23:25 No.17408402
    Yep, Kirk is a bad idea and whoever suggested him should feel bad.

    While he's a great guy, and is willing to sacrifice himself to save his friends and family, he's just not the type to follow orders.

    Although on the other side of things, he would give us a bonus to recruiting alien women.
    >> Anonymous 01/02/12(Mon)23:46 No.17408568
    >Although on the other side of things, he would give us a bonus to recruiting alien women.
    I lol'd because it is true.

    Maybe we could break the other Riker out of jail. While he made that attempt to help the marquis, it was technically a good cause, and he really wanted to make a break from the 'original' Riker. Makings of a solid officer, while retaining almost Kirk levels of Ladies' Man.
    Maybe if have the USS Incursion stolen from mothballing we can recruit him for it, it wouldn't have a default crew at that point.
    >> Anonymous 01/03/12(Tue)00:06 No.17408747
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    So.. we want someone that follows some regs so hard that they seem more like a stone cold bitch?

    Well, except for temporal regs. She could give less of a fuck about them, but not much less.
    >> Anonymous 01/03/12(Tue)00:21 No.17408877
    It wasn't her following the rules that made her a bitch. It was the "I'm a Captain of the Starship Voyager. Fuck you, Give us your stuff."
    >> Anonymous 01/03/12(Tue)02:02 No.17409659
    >"I'm a Captain of the Starship Voyager. Fuck you,
    Well that sound about right..
    >Give us your stuff."
    That, not so much. Looting and pillaging for her own needs could have made their trip so much easier. On the other hand, every time someone someone stole 'her' stuff she was on them like white on rice in the middle of a snow storm.
    >> MetaQuest OP 01/03/12(Tue)02:48 No.17410001
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    Someone stated in a different thread that the best quests were those with drawings.

    I gave it a try. Poor Holtz. I thought being drunk would help me channel your spirit.
    >> Anonymous 01/03/12(Tue)04:02 No.17410569
    I = amused.

    And now we're bring him Raveloft Booze as well!
    >> Anonymous 01/03/12(Tue)05:05 No.17410862
    That reminds me. If we stop by the Warcraft universe to pick up a few paladins, we need to get some Thundermar ale and Sulfuron Slammers for the boss.

    Thundermar ale is 220 proof which means it's 110% alcohol. I think he'd find it quite intriguing.
    >> Anonymous 01/03/12(Tue)05:23 No.17410915
    We should also find him a Potion of Cure Poison and a Potion of Cure Moderate Wounds to repair the damage to his poor liver.
    >> Anonymous 01/03/12(Tue)05:56 No.17411010
    >To be fair, he never actually did that. The star destroyer in question was already crashing, he just got it to nose down a little sooner to keep it from landing on him.

    I know that, and you know that, but SUEs would probably do it to a fully functional ship to make themselves look good.

    >I really don't want to run the risk of having the Ultimate Sith's Lord Starkiller poking into the Meta wondering who stole his childhood friend. He's a sue as it is, I don't want to cause ripples that could result in a SUE version.

    Well, as of the battle of Hoth, we heard nothing of PROXY. Besides, if he was that concerned for his friend, he wouldn't have just left his body there. besides, he'd probably just blame Jabba, the guy whose shit he just wrecked . After all, that's the most logical conclusion-PROXY was in a droid scrapping area, and if Jabba is the spiteful type. He's not going to look at PROXY disappearing from Jabba's as 'Sliders stole my Robot Buddy', but more likely 'Jabba scrapped him or traded him'. The idea of someone outside the universe stealing PROXY will probably never even occur to him.
    >> Anonymous 01/03/12(Tue)09:40 No.17411989
    >Maybe if have the USS Incursion stolen from mothballing
    While the USS Incursion is a very good infiltration ship, I think that we could get the same levels of infiltration capability with even better weaponry and auxiliary systems by either upgrading the Indefatigable or getting another Defiant-class and upgrading it with the appropriate systems.
    >> Anonymous 01/03/12(Tue)10:08 No.17412183
    Something we have to keep in mind is that we don't have TG Recruits anymore.
    The 12 survivors of the 36-strong TG Recruit squad are now TG Soldiers.
    If we're going to get more Recruits, then we'll need to get another class of 36. Maybe they'll live longer this time.
    >> Anonymous 01/03/12(Tue)10:16 No.17412250
    Hey. Has there been any discussion into grabbing some Heavy Gears? Small, cheap, easily maintained, and excellent in any environment. Give them some air cover from the Veritechs and...
    >> Anonymous 01/03/12(Tue)10:33 No.17412394
    And they are still no better than Mobile Infantry in Marauder suits with Panther Assault Cannons, or even Prawn Combat Suits upgraded with shield generators and ECS active camo systems.

    What about Heavy Gears makes them worth buying, rather than spending those Resource Points on upgrading our current mechs, both large- and small-scale.
    >> Anonymous 01/03/12(Tue)11:21 No.17412697
    >What about Heavy Gears makes them worth buying

    Rollerskates obviously.

    In all seriousness though no they don't add much atleast not compared to other idea's you like jumping on with Marauders.

    The previous FMP idea had more merit as that would be adding pilots and mechs very used to working with infrantry and air cover on small scales all super-secret-black-ops style. Which iirc makes the marauders an odd comparison as they are more use in pitched battles than say urban combat with other groud groups and close air support.

    >Grabbing plot-important people is expensive and in some cases forbidden on the grounds that they are characters that are important to the continuation of the canon

    I can see the merit of just grabing an unrelated quater if metaOP does confirm it would be dramatically cheaper, however grabing "the" Quater from post Frontier (it survives in both continuities) is unlikly to be dramatically expencive with them being mercs anyway so holding off on any sortof decision on that term needs to wait till what metaOP tells us can afford.
    >> Anonymous 01/03/12(Tue)11:36 No.17412782
    The Mobile Infantry is capable of handling both spec-ops and pitched battle roles, given the small size of their squad.
    Also, they've been working with ground troops for 5 missions now, and no problems have been detected with their integration.
    Finally, the size of their suits allows for more flexibility in deployment than an M9 Arm Slave.

    Also, getting a Macross Quarter rather than the Macross Quarter used by the main characters gives us more control over the ship and crew, and we don't have to deal with the personalities of the their command crew.
    >> Anonymous 01/03/12(Tue)13:36 No.17413398
    I'm looking at installing that technology on a few things once we have the fabbing/engineering facilities. We already have access to the technology, Mr Data was the consulant for those systems.
    >> Anonymous 01/03/12(Tue)14:13 No.17413664
    The Incursion Technology is interesting, but why would we use it when we already have access to cloaking devices?
    In comparison to the trans-phasic cloaking device we have and the cloaking devices used by the Al'Kesh, and the cloaking devices we can either acquire or fabricate, I'm not sure if the Incursion technology and its holo-emitters would be as useful.
    >> Anonymous 01/03/12(Tue)14:43 No.17413826
    It's a contamination issue. When something does have to be seen, it can look like something local. Also use it to act out canon events if something has prevented them from happening naturally.
    >> Anonymous 01/03/12(Tue)15:03 No.17413962
    Well, having a ship that can disguise itself as another ship has its own utility, especially when it comes to diversionary attacks. Combining it with a conventional cloaking device will give us an extra advantage: disguise the incursion as a native ship, use that to distract the enemy, while the rest of fleet bypasses them cloaked.
    >> Anonymous 01/03/12(Tue)15:04 No.17413976
    I admit that it may be useful, however, it'll have to stay lower on the priority list.
    Enchanters, Magic Heroes, ethers and elixirs, personal body armor and force fields are still higher on the list.
    >> Anonymous 01/03/12(Tue)15:26 No.17414119
    >When something does have to be seen, it can look like something local. Also use it to act out canon events if something has prevented them from happening naturally.

    This. The recommendation of PROXY might also serve this purpose on the ground, as well, especially with his ability to mimic combat styles.

    Of course, Data did help develop the Incursion's holographic cloak (at least, he did in the Trek expanded universe-it might be a separate canon, it might not), so it may well be possible for him to develop the technology for *all* our ships.
    >> Anonymous 01/03/12(Tue)15:32 No.17414151
    In our employ at present:
    >VP-98 and -99

    We are discussing recruiting:
    >Nikolai Tesla (Atomic Robo)

    Are we going to wind up with a majority-robotic force?
    >> Anonymous 01/03/12(Tue)15:39 No.17414202
    HK-50's memory core was recovered, but that's all that was recovered. We'll need to fabricate a completely new chassis for him. But at least that way, his XP will be intact.

    We also need another EMH with mobile emitter; we got lucky with the one, I hope that we can get another.
    >> Anonymous 01/03/12(Tue)16:05 No.17414414
    What if we get a SIR unit from Invader Zim for our infiltration purposes?

    We could also try transplanting the VP bots' "minds" to SIR units whenever needed, too.
    >> Anonymous 01/03/12(Tue)16:07 No.17414426
    >> Anonymous 01/03/12(Tue)16:17 No.17414507
    A holo-projector can be used by 98 and 98. I don't see any need for such units, especially considering their requisition cost.
    >> Anonymous 01/03/12(Tue)16:41 No.17414736
    What's the requisition cost? SIR units are heavily armed and are only up to 2-3 feet tall only.
    >> Anonymous 01/03/12(Tue)16:50 No.17414834
    1 Equipment Requisition.

    That Requisition could go towards rebuilding our Drone unit, getting the materials needed for our Magic Laboratory, setting up an Alchemical Workshop and Greenhouse to put the Chemist training of our White Mages to use, requisitioning powered fullerene armor for all of our mages, getting Mk. III Reality Emitters for all of our teams, additional Mobile Emitters, more nanny-bags and reconstruction tanks, an Economizer or two for Lyla and Elaine, or a small military fabber enough to fabricate small amounts of neutronium and micro-annie plants for hand-grenade sized shield breachers with enough fullerene-contained anti-matter to equal a sub-tactical nuke.
    >> Anonymous 01/03/12(Tue)17:36 No.17415301
    Exactly, on all counts.

    As for SMS, suggestions of 'hiring' them are flawed, given that we can't return them to their home canon after they take the job. Generally this applies to anyone still living in a canon. Grabbing people from their certain death helps with breaking ties, but it's a bit harder to go "Congratulations, you're hired. Now you can never go home again." and have it stick.
    >> Anonymous 01/03/12(Tue)17:53 No.17415462
    Well, to be technically correct, we can return someone as long as their return doesn't interfere with the Canon or the Plot. But such a return requires a mind wipe and edit, as well as the problems that might occur if someone dies and editing the memory of their death.

    All in all, way more trouble than it's worth.
    >> Anonymous 01/03/12(Tue)17:56 No.17415499

    _Neil_ Dylandy and then get _Cherudim_ Gundam.
    >> Anonymous 01/03/12(Tue)21:03 No.17417148
    >but SUEs would probably do it to a fully functional ship to make themselves look good.
    Actually, since we had the Relentless equipped with a capital ship-grade Reality Emitter, would that even work?
    We saw how the Emitter can stop an attack that originated outside of its sphere of influence if the attack is stupid enough.
    Would the Mk. I emitter on the Relentless be enough to keep the SUE's powers from working? Because I think that would be...satisfying.
    >> Anonymous 01/04/12(Wed)00:05 No.17418589
    Imagine this.

    An R-Type ship (higher-end version) mounted with a Reality Beam Cannon.

    The fighter in question already would have more than enough to power a beam as strong or stronger than the Inde, I'm guessing.
    >> Anonymous 01/04/12(Wed)00:22 No.17418731
    Nah, what we really need for a Reality Beam Cannon is some type of ship that firmly grounded in reality. We'd be better off mounting it on tanks with a large power source inside of them. On that idea, we still need to advance our research on Offensive Reality Emitters
    >> Anonymous 01/04/12(Wed)00:33 No.17418814
    Why a tank? We almost had it down with the Inde and it was a rush job.
    >> Anonymous 01/04/12(Wed)00:47 No.17418936
    Mostly due to a "Disposable tank" vs "indisposable ship"

    What would you rather get smashed, a cheapo tank that we built specifically for this job, or one of our very important ships?
    >> MetaQuest OP 01/04/12(Wed)01:36 No.17419242
    Drat. Why is it 1 AM already? I was going to make the thread, but it's a bit late now... Oh well. I guess I can use this thread for tonight, get a bit of a head start on things tomorrow.

    The Defiant requires substantial work to get airborne again. Your onsite technicians believe it'll take at least a few days. Everything else is recovered easily enough, loaded into your remaining dropships and shipped into space within the course of a day.
    >> Anonymous 01/04/12(Wed)01:42 No.17419278
    Didn't we send down the Relentless during the last boss fight to lend its regular emitter to the field and so we could pick up the Inde and Leopard?
    >> Anonymous 01/04/12(Wed)01:42 No.17419280
    Can ANON translate the black book we found?
    >> Anonymous 01/04/12(Wed)01:46 No.17419302
    Nope, we sent down the Indefatigable and it took severe damage when the reality emitter overloaded due to our technobabble failure.
    >> MetaQuest OP 01/04/12(Wed)01:47 No.17419312
    There was talk of that until someone pointed out the Victory-II can't operate in atmosphere like the V-I can.

    Not alone, it would require some help from the science team.
    >> Anonymous 01/04/12(Wed)01:49 No.17419319
    We should have them get on translating the book then. About how long would it take as a guess, and would that interfere with our other research?
    >> Anonymous 01/04/12(Wed)01:51 No.17419334
    Then it was noted that the Victory-II is atmosphere capable according to the books.
    >> MetaQuest OP 01/04/12(Wed)02:09 No.17419425
    Approximately a day if everyone that can help drops what they're doing and does so.

    Ah right, I remember now. In any case, it didn't make it to the battle in time.
    >> Anonymous 01/04/12(Wed)02:16 No.17419466
         File1325661383.jpg-(62 KB, 600x586, Picard2379.jpg)
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    Make it so.
    >> MetaQuest OP 01/04/12(Wed)02:19 No.17419482
    Your teams start working on the book.
    >> Anonymous 01/04/12(Wed)02:26 No.17419519
    Starships of the Galaxy (2001), pages 103-104.
    SotG (2007) makes no comment either way.
    The wiki entry for the Victory-II is clean, it is the Victory-I entry that claims the II isn't. Yet all entries you can find for the Victory-II, wiki or book, state that it has upgraded engines and more maneuverability, and either no comment either way regarding a lack of atmospheric capability, or note an air speed.
    Somewhere out there, there is an entry for the Victory-I that says the Victory-II is a sub-class that isn't atmospheric, while all the Victory-II entries call it a successor class to the Victory-I with better engines, less ammo-based weapons, and heavier tractor beams.
    In other words, your standard conflicting canon. Whee.

    Well, if our V-II is from a canon where it is atmosphere capable, I'd suggest scooping up the Inde and beating feet. A few days is a while to leave something like that laying around, even with Aurors putting an anti-muggle charm around it.
    -Unless we can get the Inde's cloak working while they work on the rest of it, then it should be fine where it is with a little charm help keeping people from walking into it.

    Well, our chief research goal is Information at the moment, so they might as well focus on that book until we can bring up some more Elder data to set them to translating.
    >> Anonymous 01/04/12(Wed)02:33 No.17419556
         File1325662399.png-(1.09 MB, 1298x1057, Pellaeon-class Star Destroyer.png)
    1.09 MB
    On an unrelated note, perusing the 2007 edition, I came across this gem.
    We have got to get one of these for Admiral Pellaeon's fleet.
    >> MetaQuest OP 01/04/12(Wed)02:36 No.17419567
    rolled 68 = 68

    High roll and it's the atmo-capable version.
    >> Anonymous 01/04/12(Wed)02:38 No.17419580
    Two main problems
    1. Too expensive, we'd have to loot it ourselves.
    2. Only ones we know of that are owned by a Sith.
    >> MetaQuest OP 01/04/12(Wed)02:38 No.17419581
    It IS possible to rescue the Defiant with the Victory-II, but there is no way you'll be able to hide the descent of such a huge vessel through the atmosphere. Then again if you do it quick enough perhaps it will not matter, even if it ever did.
    >> Anonymous 01/04/12(Wed)02:41 No.17419597
    Re'ing a some planning from the previous thread.

    >Well, in theory we are getting the force field emitters we had the Inde making on Day 8 to the antarctic team to provide barriers in the tunnels as they make their way for the Elder Lab. If they need more, I suppose we can strip them from the Indefatigable and replace them later. It's going to be sitting around in a hanger undergoing repairs for a bit anyway.

    >So, using the screens to block connecting tunnels, they make their way along the path charted by the Observer. Set transmitters on them so we know if a field is breached too.

    >Tricky part will be dealing with the Great Shoggoth near the lab without causing damage. I'd like to kite it into the tunnels and have traps laid out for it. But I'm not sure what traps we have the resources to set that can hurt them. Might need to settle for a running fight through the tunnels where it can't avoid the fire, electrical, and phaser attacks.
    >Any other suggestions?


    >It was pretty clear that nearing the intact portion caused it to stir. These things have been sitting down here for millions of years, I don't think waiting on it to move somewhere else is an option, particularly with a time limit on our heads. And we'll still need to spend a day or two translating what we find there before we do anything else after that.
    >We need to send the antarctic team after that lab while here on Day 7 while the other teams are still pulling out of Japan. Then we may have something workable by Day 5, and get the preparations in place by Day 4 and pray it doesn't take more than 4 Days to try and battle a Dark Power of unbelievably obscene power with a handful of psychics and a World Pillar.

    Guess the researchers will be busy with the book day 7, let us hope it doesn't eat into too much time. Perhaps split time with the Elder research on day 6.
    >> Anonymous 01/04/12(Wed)02:44 No.17419610

    It'd be better than keeping the thing on the ground for several days. Do our Technicians think it'd be safe?
    >> Anonymous 01/04/12(Wed)02:45 No.17419620
    Guess it comes down to whether the Inde's crew thinks they can get the cloak working in relatively short order.
    If they can, they can work on it while grounded.
    If they can't, then we'll have to risk a quick grab. Don't suppose it is overcast? Could the Aurors manage a spell for a bit of overcast skies?
    >> MetaQuest OP 01/04/12(Wed)02:51 No.17419654
    It would be safe.

    Atmospheric re-entry is going to light up the skies. Overcast won't help much.
    >> Anonymous 01/04/12(Wed)03:00 No.17419699
    What does the Indefatigable crew think about trying to get the cloak on-line? Perhaps running power from some of the shuttlecraft straight to the cloaking system while they work on everything else.
    >> Anonymous 01/04/12(Wed)03:00 No.17419703
    Shields would be able to handle anything the people of this era can throw at our ships, right?

    If so, do it. The people in this area have seen really freaky stuff lately. Aliens are the least of their worries. Remember, the Silent Hill universe does have aliens.
    >> Anonymous 01/04/12(Wed)03:06 No.17419741
    With the Relentless still in orbit, I am hesitant to use it that way. Let's see if the Inde can get the cloak going, between that and the anti-muggle they should be good.
    >> MetaQuest OP 01/04/12(Wed)03:08 No.17419756
    It... might be possible to reactivate it with some rerouting, but you risk further damage if it doesn't work. Do you want to risk it?
    >> Anonymous 01/04/12(Wed)03:13 No.17419790
    I'd say no. Just bring it up while damaged. The worst thing that could happen is that the people on the planet would believe in aliens more.


    Aliens do exist in Silent Hill universe, we don't need to be as careful as in a universe without proof of aliens.
    >> Anonymous 01/04/12(Wed)03:24 No.17419854
    Bah, just station the 'UN squad', BLU team, around it and throw a giant blue tarp over it. Throw up a muggle charm to keep people from actually looking under the tarp.

    I wouldn't say 'proof' as far as the people of the world are concerned. The styling of that ship is fairly distinctive, I'd rather avoid that much disruption, and a kilometer long space craft barreling around over one of the most populated cities in the world is not what we would call a 'low key' operation.
    >> Anonymous 01/04/12(Wed)03:28 No.17419870
         File1325665739.jpg-(46 KB, 500x500, blue tarp.jpg)
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    Behold the Power of Tarp.
    >> Anonymous 01/04/12(Wed)03:40 No.17419934
    Sometimes the simplest solutions are best.
    >> Anonymous 01/04/12(Wed)03:42 No.17419946
    We still have a week. Just wait for repairs and do what this guy says.
    >> MetaQuest OP 01/04/12(Wed)03:55 No.17420019
    Your techs do as ordered, though just how they managed to lay hands on a tarp that big is anyone's guess.
    >> Potential Writefag 01/04/12(Wed)03:57 No.17420027
    So what are we doing with Guts and the Persona kids? Telling (asking in the case of Guts, POLITELY) them to hang out around the Inde for now? If so, what exactly are we telling them, are we restraining them by force (LOL), drugging them up (double LOL), what?

    They're a loose end here. We should make sure they stay close by since we're gonna have to solve that once we get Antarctica dealt with.

    We should have relevant research go full bore, troops rest up and arm, Cheryl get ready.. With only one anchor point left, Ebon Night's gonna be a bastard and show up personally, probably. We should also be prepared for him to try possession shenanigans on Cheryl.

    Wait! Idea! Would having some of our magic people casting Dimensional Anchor on EN do any good? If so, we get it on him, then maybe have Darius, Voiceless Spear-guy, and Guts all stab him to death.

    >Richard ieignsen
    Captcha offers Voiceless Spear-guy a name!
    >> Anonymous 01/04/12(Wed)03:59 No.17420038
    Judging from the last thread, it looks like we settled on:
    >> Anonymous 01/04/12(Wed)04:00 No.17420043
    Pretty much the "Multiple Worlds" story. Offer them a ride home, but they may have to stick around with us for a few days.
    >> Anonymous 01/04/12(Wed)04:01 No.17420046
         File1325667667.jpg-(57 KB, 598x449, tarp.jpg)
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    They steal it from the US, they love the damn things.
    >> Anonymous 01/04/12(Wed)04:04 No.17420067
    We had it in the cargo area. There are thousands of things you can use a ship sized tarp for.

    One of which is putting it under the ship when you're working on it to prevent oil stains.
    >> Anonymous 01/04/12(Wed)04:09 No.17420092
    >Captcha offers Voiceless Spear-guy a name!
    Which reminds me, we need a name for the Captain of the Indefatigable. The man and his crew are awesome. Willing to go down with the ship for the mission, that's pretty hardcore. Even if they didn't quite 'hero up'.

    The VF-25s on the other hand had some many epic rolls and moments it was unreal. Personally, those guys are looking pretty heroic to me. My vote is still for Itano Squadron. Sadly, it looks like that last part of the previous thread where we were talking about the fighters didn't save to the archive.
    >> Anonymous 01/04/12(Wed)04:13 No.17420107
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    Well folks, good luck and don't get our minds torn out.
    I gotta crash.
    >> MetaQuest OP 01/04/12(Wed)04:17 No.17420122
    Tomorrow new thread. All will be answered.
    >> Anonymous 01/04/12(Wed)04:21 No.17420141
    See ya then MetaQuest OP.
    >> Anonymous 01/04/12(Wed)08:54 No.17421344
    This idea of sending down field emitters to the Antarctica team isn't really feasible anymore.

    With the Indefatigable down and all of its replicators needed to replicate repair parts, it doesn't have the replicator bandwidth to provide force field emitters.

    We also need to see if the Asgard transporter can get through the mists at the Mountains, now that they've been presumably weakened by the loss of the Tokyo mists. If they work, then we can beam up the recovered Old One artifacts for analysis, and we can attempt a site-to-site transport to get the Observer into the main building of the tertiary research complex and bypass the Greater Shoggoth entirely.
    >> Anonymous 01/04/12(Wed)10:10 No.17421641

    Knife-thrower guy should get a name soon.
    >> Anonymous 01/04/12(Wed)10:19 No.17421676
    I'm still voting for Hydra Squadron.
    It'll be easier to come up with their squadron patches.

    Which reminds me; we should get a dedicated transporter ship, something that can beam pilots out when their fighter is about to break apart. We should work to minimize our casualties as much as possible.
    >> Anonymous 01/04/12(Wed)10:30 No.17421731
    You haven't read into the VF-25's far enough about the EX-Gear equipment, have you?
    >> Anonymous 01/04/12(Wed)10:49 No.17421802
    EX-Gear equipment is nothing more than a self-contained flight-suit and some low-grade powered armor.
    It will not provide sufficient protection when in an air battle using weapons powerful enough to shoot down a VF-25.
    If it can damage a VF-25, it's more than enough to kill someone wearing EX-Gear.

    Besides that, I don't want to use up resources on a CSR unit when we can a transporter-heavy ship can be used for multiple purposes.
    >> Anonymous 01/04/12(Wed)11:41 No.17422036

    Also, confirm if they are the actual canon characters, or simply duplicates. If they're dupes, offer them a job. The Persona kids might prove quite handy against magical enemies, not to mention Yu Maraki/Souji Seta/whichever is his cnon name being a dman good amateur therapist, which will help with unit cohesion. Not to mention, Silent Hill showed us that our personnel do have issues that may need addressing-preferably before they cause problems during missions. Guts, of course, will simply make things die. A lot. Of course, we'll need to take care deploying him, but do it right and he'll carve clear through our enemies.
    >> Anonymous 01/04/12(Wed)14:33 No.17423314
    We made force field emitters yesterday, Day 8.
    If we need more, we can strip some of the security screens from the Inde, not like it is going to be using them with it down for the count at the moment.
    >> Anonymous 01/04/12(Wed)14:53 No.17423470
    We intend to, we just have to wait to get back to HQ and have someone check out whether they are still in their home canon or not.
    Given the way things have gone, we suspect they are duplicates, but we also expected them to disappear with the mists, so we really don't know for certain.

    The real trick is, if we have a recruitable Guts on our hands, what can we do to make him safe to work with? Also.. If Guts and the Persona folk are still here, then Guts' spirit friend from Ravenloft should still be hanging around as well. If Guts needs to be returned home, we'll need to separate them; if Guts can stay, then a paladin in the face of serious darkness is just the sort of spirit guide Guts needs to help him be a better addition to our team.
    >> Anonymous 01/04/12(Wed)15:18 No.17423679
    Day 8 we were still replicating more weapons and drop pods, and distributing them.

    We need confirmation on how many, if any, force field emitters were replicated before the attack began.

    Also, how do we power the field emitters? There's no usable power lines down in the Old One city, and we didn't replicate any portable power generators.
    >> Anonymous 01/04/12(Wed)15:22 No.17423720
    Yank the capacitors off the VF-25 Armored Packs and hook em up to the emitters.
    >> Anonymous 01/04/12(Wed)15:30 No.17423798
    No, we made weapons on Day 9 and worked on distributing them through Day 8. Only thing we made on Day 8 was the screens.
    >> Anonymous 01/04/12(Wed)15:31 No.17423806
    I don't think that will give us much operational time, as the force field emitters, especially the security field emitters if we're taking them out of the Indefatigable, stay constantly on when activated.

    We also completely forgot to get use the Al'Kesh to recover the four Hellstar battlemechs and see if their pilots are still alive.
    >> Anonymous 01/04/12(Wed)15:52 No.17423982
    We were only able to use part of Day 9 for weapons manufacture, because the replicators had to be taken offline partway through Day 10 for maintenance, and the repairs took an entire day, which would mean that the replicator maintenance went into Day 9.
    So weapons manufacture and distribution would have been part of Day 9 and part of Day 8.

    We have no confirmation from OP on the amount of field emitters that were replicated, or how many of the tunnels were effectively blocked off. And if we're taking the capacitors from the VF-25's today, then there's no way that the force field emitters are ready right now.
    >> Anonymous 01/04/12(Wed)16:40 No.17424351
    No, Day 11 was the partial followed by shut down, Day 10 was maintenence and stocking up on materials, Day 9 was manufacturing more weapons, and distributing those weapons took through 9 to 8. Day 8 we made screens, we didn't make weapons because we were already back-logged with the weapons delivery from Day 9, which had pushed the attack to Day 7, instead of the original Day 8.
    >> Anonymous 01/04/12(Wed)16:49 No.17424428
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    What? These are stand alone units, we aren't scrapping anything for power.
    You forget how compact Federaton tech is.
    >> Anonymous 01/04/12(Wed)17:16 No.17424698
    No, Day 10 was when we shut down the replicators and began to do maintenance.

    Day 10 the last thing that happened regarding the Indefatigable was that it loaded up on raw materials from an abandoned mine in North Dakota.
    Day 9 was partially spent doing maintenance on the replicators.
    We continued to make weapons through Day 8 while distributing them.
    >> Anonymous 01/04/12(Wed)17:49 No.17425089

    Good point with his Ravenloft buddy. It kind of raises the question-where did Strahd and company go? Back to their destroyed Canon?

    Also, a good starting point when determining the canon status of the Persona characters: ask them about how they came to be in Tokyo. Did they come from the mist world? Did the travel through on this side? If so, why? Ask if they have any friends with the same abilities (it'll help us lock down when they came from). Ask where they were hiding on the other side of the screen. There has to be *something* we can do.

    Farseers, get to farseeing! what are we paying them for, otherwise?
    >> Anonymous 01/04/12(Wed)18:04 No.17425230
         File1325718249.jpg-(23 KB, 701x487, Internal_tractor_beam_emitter.jpg)
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    Partially correct.

    Partially wrong.

    We reloaded the Inde on day 10.
    The next thread is where we talk about weapons and screens.

    http://suptg.thisisnotatrueending.com/archive/17296729/#17304725 had the wrong day, we were on 9 not 8 per OP, but everyone agreed to that giving Tosh more time and weapons was good.

    Consider that the screens have been brought up in every thread since then, I'd like to think Meta OP would have shot it down if it hadn't occurred.

    Personally, I think a repulsor field would be more effective.
    >> Anonymous 01/04/12(Wed)18:06 No.17425256
    The Persona kids thought they were on the right world, but local sources confirm them as fictional here.
    >> Anonymous 01/04/12(Wed)18:33 No.17425417
    Right world as in the Midnight Channel, or right world as in the 'real' world?
    >> Anonymous 01/04/12(Wed)18:35 No.17425446
    Any odds of popping over to Nethack to grab some Holy water and a spellbook of Identify?
    Holy water can bless infinite amounts of items (assuming you have enough regular water), and Spellbook of Identify works on both mundane and magical items. Both are common in the setting.

    If we're grabbing the Warcraft III Paladins (presumably after the fall of Stratholme when they're out of a job), grab some of the Aura items from their canon.
    One gives +10% damage to all nearby units, one gives +10% damage to all nearby ranged units (they stack).
    Could also grab the Staff of Negation for AoE dispel spam.

    One thing of note: I just realised how utterly fucking terrifying it would be if the Dwarves from Dwarf Fort got anywhere near Nethack. Automated farming of everything in the game for infinite everything, followed by a colony of dwarves - each as powerful as Asmodeus - taking over the Abyss and building a trade depot there.
    >> Anonymous 01/04/12(Wed)18:41 No.17425515
    Quest should be up soon.
    >> Anonymous 01/04/12(Wed)18:51 No.17425644

    We should hammer out our plans, accordingly.

    I'm guessing we're going all in, yes?

    Have Egon and company take up defensive positions. Get ANON to assist with the translation, we need to get that done ASAP.

    Good luck, everyone.
    >> MetaQuest OP 01/04/12(Wed)18:53 No.17425670
    Quest thread soon, fellow stalkers.
    >> Anonymous 01/04/12(Wed)18:54 No.17425682
    Oh really? When?
    >> Anonymous 01/04/12(Wed)19:01 No.17425755
    awww yeah. The final battle shall soon commence!

    cry havoc, and let slip the dogs of war!

    Shoo be doo, shoo shoo be doo!


    Ride to the ruin and the world's ending!


    Ok, I'm tapped out of inspirational warcries.

    >> Anonymous 01/04/12(Wed)19:03 No.17425777
    Egon is still aboard the Storm so that he has access to the labs. Why would he take defensive positions?

    We need to recover the Hellstars to see if the pilots are alive and if the machines can be repaired. Then we need to do transporter tests at Antarctica to see if we ca simply beam the Observer past the shoggoth.
    >> Anonymous 01/04/12(Wed)19:04 No.17425794
    How do you think we are meant to fightan the Finalr Boss?
    Apparently disintegraters tickled him, so perhaps we need University of planet singularity cannons?
    >> Anonymous 01/04/12(Wed)19:05 No.17425819
    Oh, i thought he was on the ground.

    NVM, then.

    Prep Cheryl for transport, she's needed there-don't launch yet, however.. She'll need bodyguarding, however. Who should we send?
    >> Anonymous 01/04/12(Wed)19:07 No.17425833
    Darius, the surviving KI, the Abjurers, the Star-Lord, BLU team, Tosh and the X-commies are all good bets.
    >> Anonymous 01/04/12(Wed)19:08 No.17425856
    No, we have Cheryl go down to Antarctica and interface with the World Pillar. But before we do that we wait for the translation of the book to finish and see about getting the Observer into the Old One primary research building.
    >> Anonymous 01/04/12(Wed)19:09 No.17425862
    With the power of rock?


    This is why I suggested a VF-11D with a Bard-class doing the singing. It would probably hurt the likes of Azalin like hell.

    IIRC, Fire Bomber disbanded some time in the Macross timeline, so we could theoretically snatch Basara down the line.
    >> MetaQuest OP 01/04/12(Wed)19:10 No.17425879


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