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  • File : 1324434414.jpg-(135 KB, 783x733, Notappearinginthisquest.jpg)
    135 KB TG Quest 40: 'Kay. MetaQuest OP 12/20/11(Tue)21:26 No.17284731  


    Last thread: http://suptg.thisisnotatrueending.com/archive/17273710/

    The holo-device is set up as the Engineer begins to set up the teleporter as you ordered.

    The Delta Greens and Sandmen, led by Tosh, are beginning to set up sniper positions on the rooftops. They swiftly find that visibility is hampered severely by the heavy mist, but begin setting up anyway.
    >> Anonymous 12/20/11(Tue)21:30 No.17284776

    I beg to differ.
    >> Anonymous 12/20/11(Tue)21:32 No.17284790
    rolled 42, 67, 80, 1, 78, 90, 78, 29, 96, 23, 90, 14, 98, 77, 5, 64, 4, 9, 9, 38 = 992

    We have a plan, stick to the plan.

    Have our team in Antarctica clear out some Shoggothim and find possible elder things. We know there are passages they don't go into, so they should be safe to splat some blobs.

    Also, let's initialise the random number generator so we don't get a shitstorm like in Raccoon city.
    >> Anonymous 12/20/11(Tue)21:33 No.17284804
    >> Anonymous 12/20/11(Tue)21:34 No.17284808
    Alright, if things go well, this part will be fairly boring outside of coming across protagonists.
    Then we tea-bag Griffith with the force of an exploding sun.
    >> Anonymous 12/20/11(Tue)21:34 No.17284813
         File1324434887.jpg-(32 KB, 469x428, coolface.jpg)
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    rolled 37, 51, 43, 42, 8, 12, 63, 56, 11, 42, 38, 97, 2, 100, 62, 17, 80, 52, 82, 53, 74, 18, 96, 98, 90 = 1324

    >> Anonymous 12/20/11(Tue)21:35 No.17284816
    Random dice seems to be weighted around normal.Bit more 90-100s and 1-10s than I'd like, though.
    >> Anonymous 12/20/11(Tue)21:35 No.17284824
         File1324434953.jpg-(922 KB, 1211x1186, mejicrop1.jpg)
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    This is the map with all the markers I've set down. I can handle micromanaging the three flights of planes.
    >> Anonymous 12/20/11(Tue)21:37 No.17284835
    If anyone objects to where the sniping points are, mark down your suggested points yourself on the map instead.
    >> Anonymous 12/20/11(Tue)21:37 No.17284836
    Leave the Shoggoths alone, they don't know we're there and I don't intend to alert them.
    I do support the idea from last night of rigging together some force-field emitters to seal the passages leading to the Pillar room, scavenging some of the Inde's security screens if necessary.
    >> Anonymous 12/20/11(Tue)21:38 No.17284839
    All of my hate.
    >> Anonymous 12/20/11(Tue)21:39 No.17284850
    I have no major objections, but we should get more sniper posts in overlapping fields of fire so they have no blind spots where apostles can gank them.
    >> Anonymous 12/20/11(Tue)21:39 No.17284851

    >that image
    Um, before we execute, can we check with the seer council for any last minute insights? Because this situation is somewhat complex, seeing as we have a darklord who hasn't yet died in his canon, a couple of teens from persona who have seemingly hopping into the wrong darkworld from their canon at will. What is the best way to resolve this dark domain?

    (Besides, it will either use up a bad roll, or give us some useful intel.)
    >> Anonymous 12/20/11(Tue)21:41 No.17284866
    The seers report that the skeins are too tangled.
    Which is kind of upsetting.
    >> Anonymous 12/20/11(Tue)21:42 No.17284876
    Bah. Any sniper worth his salt can hit a target if he knows where it is, even if it's out of visual range.
    I mean, that's 33% of how X-com operates. The other 67% is high explosives and dead rookies.
    >> Anonymous 12/20/11(Tue)21:43 No.17284889
    The snipers can hide inside the buildings too. We can send half of the third flight to the south area though.
    >> Anonymous 12/20/11(Tue)21:43 No.17284891
    Only one issue, we have 6 Tomahawks, not four, and three of them are on the Leopard so that they have a bit of mech support on that side of the pincher attack.
    And I'd put the north-most of the 2nd Flight right by the Al'kesh team, they are a little light until they link up.
    >> Anonymous 12/20/11(Tue)21:45 No.17284901
    I guess we're going in blind, then. Dang.

    Wait, did OP say that anywhere? I must have missed it.

    And we really should have talked to the Persona kids before they got back to the TV, we could use the help for this fight. Also Guts, but he might show up anyway, although sadly it might wind up be going through our guys to do it.
    >> Anonymous 12/20/11(Tue)21:46 No.17284911
    Most of the snipers are going to be elsewhere in the city doing their job disrupting the army we are actually going to be surrounded by.
    Having two at the edge of the park is a good move though, I approve of that change in the program.
    >> Anonymous 12/20/11(Tue)21:49 No.17284944
    Well, we setup a tv at base camp, so they may yet come to us.
    >> Anonymous 12/20/11(Tue)21:51 No.17284956
    Any specific buildings or areas for the other snipers? How many total snipers?
    >> Anonymous 12/20/11(Tue)21:51 No.17284960
    Good point. I hope we get a TV large enough for mechs to go through.
    >> Anonymous 12/20/11(Tue)21:53 No.17284975
    Probably can't go through, VP-98 failed to follow them into the television previously.
    >> Anonymous 12/20/11(Tue)21:53 No.17284976
    The TV's don't work like that. they will only ever go in and out of one t, the one at the department store we saw them go through.
    >> Anonymous 12/20/11(Tue)21:54 No.17284991
    Let's hope not, that one got smashed.
    >> Anonymous 12/20/11(Tue)21:56 No.17285009
         File1324436193.jpg-(333 KB, 1243x1258, meijishrine4.jpg)
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    The southernmost sniper currently is in the Yoyogi Stadium.

    The other sniper on the north end is hiding in the National Olympic Youth Center.

    If anything, if they risk getting discovered, they can hide inside the building and buy time and lose their pursuers.

    If we place another sniper inside the NHK Broadcast center, it will be a bitch to run after him.

    How many other snipers do we have? Where do place them specifically?
    >> Anonymous 12/20/11(Tue)21:58 No.17285022
    From the sheer amount of different protags reported to be in the area, I'd swear Tokyo itself was fighting back against what is happening to it.
    >> Anonymous 12/20/11(Tue)22:01 No.17285057
    Delta Green is pulling sniper, spotter, and rigged explosions duty for the Infiltration team to help keep the bulk of the Acolytes busy while the real fight goes down.
    Pulling two to locations that can observe the park as well is probably a good move though.
    >> Anonymous 12/20/11(Tue)22:04 No.17285085
    What are we equipping these two DG's to take care of themselves with?
    >> Anonymous 12/20/11(Tue)22:07 No.17285098
    This is the Yoyogi Stadium and it's neighboring building.

    >> Anonymous 12/20/11(Tue)22:07 No.17285103
    Cmon op, post more.
    >> MetaQuest OP 12/20/11(Tue)22:08 No.17285110
    rolled 14 = 14

    The sniping positions begin monitoring traffic through the streets. There aren't a lot of people this close to the Perch, it's mainly Apostles or conscripts on patrol. Occasionally Apostles escort large trains of prisoners into the tower, or what may be slaves hauling large carts filled with boxes.
    >> Anonymous 12/20/11(Tue)22:09 No.17285115
    Can we get a scan of the boxes? What streets is the Perch closest to?
    >> MetaQuest OP 12/20/11(Tue)22:12 No.17285123
    rolled 89 = 89

    Sorry about that. I saw a shiny object.

    What what sensors?
    >> Anonymous 12/20/11(Tue)22:13 No.17285131
    Stealth armor, Mass rifles.
    Also A280 Blaster Rifles or convential rifles if any have micro-porters.
    For explosives rigging, I'm guessing they're getting grenades from the dispenser and rigging them up. There's also a small amount of better explosives sent down in the drop-pod.
    >> Anonymous 12/20/11(Tue)22:14 No.17285140
    I'm thinking that, if we need to draw Griffith (and everything else in the city) into the park, we'll need a good First Age challenge.

    Also, it might be a good idea to "interrupt" the flow of prisoners/slaves into the Perch... Femto might be pulling the same trick that the Kushan Emperor was.
    >> Anonymous 12/20/11(Tue)22:15 No.17285149
    Try to get info of the boxes from the sniping teams' equipment. From where they are, they should be able to read the street names or make out specific buildings.
    >> Anonymous 12/20/11(Tue)22:15 No.17285154
    Hmm. I'd still like to have the Infiltration team - Sandmen, BLUs, etc - mingle with the local populace, obtain voice, and attempt to locate protagonists.
    As for how to lure Griffith out into the park: We have KIs and some spare WHMs on the Al'kesh. We could always have them simply broadcast a boast to them from the center of the park, or from the shrine. Not sure if our enemy is stupid enough to fall for a boast for a 1 on 1 combat, but he might be.
    >> Anonymous 12/20/11(Tue)22:16 No.17285157
    Yeah, ground-side scanning is a weak area right now.

    Handle it the old fashioned was, tail and backtrack.
    Maybe have Spy get in close for a peek once we find an opportunity.
    >> Anonymous 12/20/11(Tue)22:18 No.17285177
    We have a plan for that. Once we start disrupting things and luring his troops out to deal with it, we arrange Guts sightings in the park where we want Griffith in our sights.
    Sans Guts, the part of Guts shall be played by BLU Spy and a few illusions scattered around.
    >> Anonymous 12/20/11(Tue)22:20 No.17285189
    Right, that is part of the plan.

    Indeed, the one thing he'd respond to personally.
    >> Anonymous 12/20/11(Tue)22:20 No.17285191
    Read out the street names? Take pictures of the street names or something and then send back the info?
    >> Anonymous 12/20/11(Tue)22:21 No.17285198
    Er, what is that supposed to accomplish?
    >> Anonymous 12/20/11(Tue)22:23 No.17285216
    >the part of Guts shall be played by BLU Spy and a few illusions scattered around.
    Mainly because the next part of the plan calls for turning that area into a smoking crater shortly afterward.
    >> MetaQuest OP 12/20/11(Tue)22:25 No.17285230
    The boxes are not labelled. If you mean street names where they're setting up... they can't read Japanese. It's totally not because the OP draws the line at researching each street and building of a section of Tokyo city/learning Japanese for a quest.

    The Perch is right next to the Tokaidaitokyo hospital. The shipments of cargo and prisoners are coming in from all over.

    So you want to send Spy out to track the boxes and see what's in them?

    The southernmost sniping point, near Shibuya, has sighted the teenagers. They appear to be sneaking towards a patrol of Apostles escorting prisoners.
    >> Anonymous 12/20/11(Tue)22:26 No.17285239
    What the hell are you smoking man? If we find out where the Hawk's Perch is closest to, it either confirms our plans or if the Hawk's Perch is in a different place, we'll have to scrap our unit placement and fix it.

    For example, what if Griffith is coming down from the north or east instead of the south or west?
    >> Anonymous 12/20/11(Tue)22:29 No.17285264
    Deploy BLU Team! I mean the 'UN Special Operations Unit'.
    Have them arrive and help out, grab one of those radios we sent down to hand them afterward.

    Delta Green is to observe and advise on enemy positions, but not to snipe, we don't want to alter the enemy to that possibility just yet.
    >> Anonymous 12/20/11(Tue)22:30 No.17285272
    We were talking about the boxes you twit.
    >> MetaQuest OP 12/20/11(Tue)22:31 No.17285282
    Via streets or are you using the Al'Kesh?
    >> Anonymous 12/20/11(Tue)22:32 No.17285286
    >walk in
    >Sees unholy hell going on in the middle of japan
    >not knowing what in the flying fuck is going on
    >see alot of apostles running around everywhere.
    god damn getting into a coma is bad.

    how in the hel-
    >> Anonymous 12/20/11(Tue)22:33 No.17285299
    Have the Spy check on some boxes once the fighting breaks out over there.
    >> Anonymous 12/20/11(Tue)22:35 No.17285313
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    Good. We now know what we're in for. There's a lot of buildings to slow them down though.

    This area is basically what I'm guessing where Griffith and co will come from.

    Guys, should we assign one more sniper to the NHK building or somewhere else in this area?
    >> Anonymous 12/20/11(Tue)22:37 No.17285332
    Al'kesh to get them from base camp to nearby, then they hoof it the rest of the way.
    >> Anonymous 12/20/11(Tue)22:41 No.17285359
    Where he comes from isn't as important as getting him where he needs to be.
    Though you are wrong about the area, he's base near the hospital, at the North end of the park.
    One more reason to have the Overlord on the shrine. Puts the heaviest guns between Griffith and his 'castle'.
    >> Anonymous 12/20/11(Tue)22:41 No.17285362
    >The southernmost sniping point, near Shibuya, has sighted the teenagers. They appear to be sneaking towards a patrol of Apostles escorting prisoners.
    Have anyone nearby help the teenagers kill the Apostles, then tell them where to meet us. Hopefully they won't spaz out and fuck off like last time, but actually WILL meet up with us at our base.
    >> Anonymous 12/20/11(Tue)22:43 No.17285376
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    I see the hospital now,
    >> Anonymous 12/20/11(Tue)22:47 No.17285398
    guys can you help? I'm stuck in downtown tokyo held down by alot of these apostles. I thought they were simply myth until they started coming, theres a guy outside fighting hundreds of these guys but he looks like he is having serious problems. I'm going to go see what i can make out of the chemicals in the janitors closet and see if i can get some mustard gas going to help out.
    >> Anonymous 12/20/11(Tue)22:49 No.17285413
    rolling for my chemical making check.
    >> MetaQuest OP 12/20/11(Tue)22:49 No.17285414
    rolled 80 = 80

    One moment.
    >> Anonymous 12/20/11(Tue)22:50 No.17285419
    Wait, I'm flipping over the destroid and valk positions.
    >> Anonymous 12/20/11(Tue)22:53 No.17285439

    Otherwise, the positions look good.
    >> MetaQuest OP 12/20/11(Tue)22:53 No.17285443
    On their way to the Al'Kesh, the BLU Heavy takes the teleporter you ordered set up outside, as it was quicker. When he reappears on the outside of the building, he is a slobbing mass of melting flesh, exposed bone and muscle, and jagged spines. Gurgling incomprehensible words he lifts one huge arm, now merged with Sasha, and begins to open fire on his former comrades.

    "We've got a team-killer!" Scout yells as he leaps out of the way of a stream of lead.
    >> Anonymous 12/20/11(Tue)22:54 No.17285449
    >> Anonymous 12/20/11(Tue)22:55 No.17285455
    >Roll 80
    >Do something stupid we didn't suggest doing?
    >> Anonymous 12/20/11(Tue)22:55 No.17285456
    how the fuck did that happen with an 80?
    >> Anonymous 12/20/11(Tue)22:56 No.17285465
    Oh. Kill the Heavy.
    Looks like even THOSE teleports don't work. Okay, No more teleports. Guess we just have to walk out of base the old fashioned way and hope nobody spots us.
    Now have those teenagers decided to talk to us yet?
    >> Anonymous 12/20/11(Tue)22:57 No.17285469
    Oh cunt.

    Well, he teleported.
    >> Anonymous 12/20/11(Tue)22:57 No.17285481
    Outside? We just built the damn things next to each other inside the base in case we took them with us.
    Which, after the other tests, we probably weren't going to use.
    >> MetaQuest OP 12/20/11(Tue)22:58 No.17285482
    Because only Heavy took the 'porter, and he took it BEFORE the major assault coming up.
    >> Anonymous 12/20/11(Tue)22:58 No.17285483
    Alright, light him on fire.
    There's probably an achievement for this.
    >> Anonymous 12/20/11(Tue)22:59 No.17285493
    Right. Kill heavy, fuck teleports, deploy BLU, sell bike, eat pizza, and tell those teenagers to get their shit together.
    >> Anonymous 12/20/11(Tue)23:00 No.17285501
    >BLU Engineer sets up dispenser, sentry, and teleporters at base. Then we can take the entrance pad with us for quick exits. At least those still seemed to work in Raccoon City.
    Even if we did follow the only suggestion of BLU teleporters, the Exit would be the end at the base, not the Entrance.
    >> Anonymous 12/20/11(Tue)23:01 No.17285509
    OP, post more.
    Players are waiting.
    Go OP go.
    >> Anonymous 12/20/11(Tue)23:02 No.17285514
    No, players are arguing.
    >> Anonymous 12/20/11(Tue)23:03 No.17285519
    No, we're not arguing, we're waiting for Op.
    Go OP go!
    >> MetaQuest OP 12/20/11(Tue)23:03 No.17285520
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    >BLU should have the Engineer set up a teleport exit in some area at least 100 metres away, ideally 250 meters away or more. That will let our forces move out of our base, without leading any hostiles back to us.

    I thought you were doing this.

    Heavy-Thing is immediately struck by a rocket barrage, its inhuman face squealing in pain just before Pyro sets him on fire. The monster falls down, twitching wildly before its body dissolves to nothing.

    Achievement Gained! "You've Got to be Fucking Kidding Me..."

    Heavy respawns a moment later with a haunted look on his face.

    "I don't want to talk about eet," he mumbles.
    >> Anonymous 12/20/11(Tue)23:04 No.17285528
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    Flights 1 and 2 are basically air-tillery, but when Flight 1 spends all its missiles, they start kiting the enemy in.

    Flight 3 will cover more ground due to added speed and being fast-moving air cover.

    >> Anonymous 12/20/11(Tue)23:05 No.17285533
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    Bah, I'm going to eat dinner.
    >> Anonymous 12/20/11(Tue)23:06 No.17285545
    Right. Talk to the kids, ask them how we can lure the Griffith into the park, get ready to Leopards and Overlord, and that should be Japan done.
    Get on it, OP.
    And if the kids can't tell us how to lure the Griffith, we'll just have to figure out our own way, possibly by Darius boasting loudly.

    Also, OP: Before you send down the troops, remember that we are actually using all of the infantry, all of the mechs, and the VF-25s. I don't want to fnd out we only sent 2 mad cats and char this time, k?
    >> Anonymous 12/20/11(Tue)23:07 No.17285551
    >>slobbing mass of melting flesh, exposed bone and muscle, and jagged spines

    Rule 34 on telepormutated Lyla plox.
    >> Anonymous 12/20/11(Tue)23:07 No.17285552
    >>BLU should have the Engineer set up a teleport exit in some area at least 100 metres away, ideally 250 meters away or more. That will let our forces move out of our base, without leading any hostiles back to us.
    Huh, I never even saw that post.
    Whichever member of the Command Crew said that, you go to the corner and think about what you've done.
    >> Anonymous 12/20/11(Tue)23:08 No.17285559
    Sorry guys, I haven't figured out where we should place Char and the battlemechs.


    If we don't, the Brasta gets first dibs on any large monsters.
    >> Anonymous 12/20/11(Tue)23:12 No.17285584
    I do not know. Someone who is better than me at the tactics can position all the mechs on a map. Regardless of where all the mechs are planned do be deployed, don't deploy any until we have some kind of a "get Griffith to kill zone" plan.
    And we might not even get such a plan. We might in fact have to kick down his front door and blow up his castle, as annoying as that is. If it comes down to that, we'll have a seriously tough time indoors vs. apostles, and we might as well just plant explosives around the base of his tower and collapse it.

    But all of this is thinking too far ahead. Talk to teenagers gogogoo
    >> Anonymous 12/20/11(Tue)23:13 No.17285589
    rolled 63 = 63

    I didn't see a roll for a while and I got restless.
    This roll does not cause anything to happen.
    >> Anonymous 12/20/11(Tue)23:16 No.17285614
    >Achievement unlocked

    So, what we get? New gun for the guys? A hat? Special protodrake?
    >> MetaQuest OP 12/20/11(Tue)23:17 No.17285616
    rolled 70 = 70

    The rest of BLU scrambles for the Al' Kesh as the command crew enjoys cheesy pizza. The flying stealthship swiftly picks up the team, waiting two minutes for Heavy to respawn before heading out. They intercept the Apostles just as the kids summon their Personas and set them to fighting, the minions of Griffith transforming into lumbering fanged hulks with animalistic features. The agility and superhuman powers of the Personas are pitted against the brute strength and numbers of the Apostle patrol. While the monsters fight each other, the teenagers run to the prisoners and begin guiding them away from the fighting.

    BLU team wastes no time in hitting the ground, deploying in a nearby alley so the Al'Kesh remains out of sight. Then they charge forward, Demoman bellowing a warcry as he charges towards an Apostle with the Eyelander...
    >> Anonymous 12/20/11(Tue)23:18 No.17285623
    That's just about right. Blow a hole in the castle and lure the apostles outside where we can mow them down.
    >> Anonymous 12/20/11(Tue)23:18 No.17285624
    We get a nifty colored icon on our steam page.
    Perhaps if we get enough achievements, the GMan will teleport in, spam off some lines about benefactors, and give us something neat.
    >> Anonymous 12/20/11(Tue)23:18 No.17285630
    Do we have the extra gunpods for the VF-25s as planned?
    >> Anonymous 12/20/11(Tue)23:19 No.17285639
    rolled 80, 74, 34, 66 = 254

    Bad dice rolls being absorbed.
    >> Anonymous 12/20/11(Tue)23:20 No.17285647
    You mean the good ones.
    >> Anonymous 12/20/11(Tue)23:21 No.17285659
    rolled 1 = 1

    No, the next roll's really good.
    Don't worry, one after it's just as good.
    >> Anonymous 12/20/11(Tue)23:22 No.17285666
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    Holy fuck. Nevermind.
    >> MetaQuest OP 12/20/11(Tue)23:24 No.17285688
    rolled 23 = 23

    You get ten Achievement Points and the satisfaction of having the achievement. The best part about TG Quest isn't beating the Quest. It's showing everyone online that you did.

    >Oh right, that whole fighting thing...

    The Eyelander lops off the first Apostle's head with only a little difficulty, Demoman laughing with glee as the sword feeds off the demon's power. Another Apostle nearby suddenly stumbles back from a headshot, its skull pierced yet somehow still alive.

    "Aw, come on! Again?!" Sniper swears. "This is 'ow we got wasted the first time..."

    "That's because you need more gun!" Soldier proclaims, firing rockets as fast as his launcher allows. The explosives detonate to great effect among the beasts. "If the Transpace Guard had wanted you to live, they wouldn't have hired ME!!!"


    The teenagers look at the newcomers with mixed emotions.

    "I don't know which ones are scarier..." Chie mutters.

    One of the Apostles grabs Demoman in one hand and promptly stuffs him down an immense fanged maw. The screams of the cyclopean Scot echo through the mists as he is devoured. Chie winces.

    "Oh yeah, the monsters. Definitely the monsters."
    >> Anonymous 12/20/11(Tue)23:26 No.17285702
    Well, Chie's dead. Tell any survivors where our base is, ask them if they know where Guts is, and get hatchin' plans to W+M1 our way to victory.
    >> Anonymous 12/20/11(Tue)23:28 No.17285710
    Where did you get that Chie died? The Blu team might take heavy damage, but that's about it, most likely.
    >> Anonymous 12/20/11(Tue)23:29 No.17285725
    >> MetaQuest OP 12/20/11(Tue)23:30 No.17285730
    rolled 83 = 83

    Though only three Apostles now remain after the vicious pincer assault by the Personas and BLU, they swiftly rally when they learn how fragile BLU is when compared to the Personas. With sudden swiftness they are upon Sniper, lifting him up into the air with malformed claws.

    "Aw, not aga-HURK!"

    The marksman's head is torn from his body and hurled at Scout, who reflexively bats it away with his... bat. The moment of distraction is all another Apostle needs to flank the fast-mover and belch a hail of bony flechettes at him that tear off his flesh and cause him to collapse. His body soon vanishes, reclaimed by the respawn system.

    The third Apostle smacks Heavy into a building hard enough to leave a large Russian-shaped indent on it. Then the cry comes.

    "I am charged!"
    >> Anonymous 12/20/11(Tue)23:32 No.17285743
    >> Anonymous 12/20/11(Tue)23:32 No.17285745
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    >> Indonesian Gentleman 12/20/11(Tue)23:34 No.17285755
    say if we get a 100 while ubering Heavy, due to the horror of the place, it'll turn Heavy into some kind of monster. But one that keeps his mind. maybe combined with gatling gun-fisted arms.
    But since we get 83 it's still good. CRITS FOR EVERYONE!
    >> MetaQuest OP 12/20/11(Tue)23:34 No.17285756

    "RUUUUUN, COWARDS! IT IS KILLING TIME!!!!" Heavy roars as he and Medic turn metallic blue. The Apostles charge them, claws and monstrous fangs actually breaking when they slam into the Ubercharge field. Confusion turns to pain as Sasha rips them apart, Heavy's glee at getting 'revenge' quite apparent. Distracted by the glowing gunmen, the Apostles are then flanked by the Personas, who plunged their blades into demonic backs.

    When all is said and done, there are a pile of corpses on the ground, and only half of BLU is respawning back at base.

    "That was awesome..." Yosuke breathes. "...I don't suppose you can teach me to glow blue like that?"
    >> Anonymous 12/20/11(Tue)23:36 No.17285767
    Messiah packs can't be used in-atmosphere. The Super pack covers most of the airfoils and the Armor pack removes all aerodynamics entirely in favor of a flying munitions brick.

    The only VFs with FAST packs that work in atmosphere are the Thunderbolt, Excalibur, and the Supernova prototypes.
    >> Anonymous 12/20/11(Tue)23:36 No.17285777
    We could Yosuke, but we'd have to cut open your chest and replace your heart with a mega-baboon's?
    >> Anonymous 12/20/11(Tue)23:38 No.17285793
    try and direct them over to our little camp so we could talk to them.
    >> Anonymous 12/20/11(Tue)23:39 No.17285796
    Medic: Say nothing.

    OK, we need to bring these guys on board. Ask them if and when the TV started leading through to here. If Mouse still has wikipedia, see if persona is also fictional (I'm think ing yes, but you never know)

    I'm sure they'll be on board with kicking the crap out of Griffith and the monsters, at the very least. Spy is probably the best speaking among BLU-he should try to talk them around.
    >> Anonymous 12/20/11(Tue)23:39 No.17285799
    Go to our base at (location).
    Collecting forces for killing Griffith.
    Can teach you to glow BLU. Requires surgery.
    Seen a man with a large sword fighting these apostles? He'd be handy to have in the fight.
    Also, haven't you people already dealt with misty days in the past by going into a TV and fighting stuff? Does that not work now or something?
    >> Anonymous 12/20/11(Tue)23:39 No.17285802
    Well, all the mechs except 3 tomahawks and the VF-25s are coming down on the Overlord, so they'll be arching in from the north.
    That's why the VFs will probably see more action helping out the south end than the north.
    >> Anonymous 12/20/11(Tue)23:39 No.17285806
    That kind of contradicts the footage of the Armored Pack in use in atmosphere (in the Frontier city).

    Assuming that they can get Earthlike gravity in there.

    Remember when I posted the thrust-to-weight ratios? They can fly from the sheer amount of thrust being exerted.

    The Tornado Pack is also in-atmosphere, btw.
    >> Anonymous 12/20/11(Tue)23:42 No.17285832
    Not really. The VF-25's can cover the "short" distance of the entire park very quickly. They can cover a much greater range than what you might assume on the map.
    >> Anonymous 12/20/11(Tue)23:43 No.17285839
    Airplanes: They actually go kind of fast.
    >> MetaQuest OP 12/20/11(Tue)23:45 No.17285853
    "How do you know about the TV thing?" Yosuke asks, suspiciously.

    "Huh? Base? Wha- Surgery? Oh! The big guy with the huge sword, right? We caught sight of him one night, scared the crap out of us! We were fighting the monsters, and he comes out of nowhere, cutting everything up! When all of Griffith's goons were dead, he started to come after us! He stopped after we recalled our Personas, but wouldn't stay to talk, or even to hear us out!"
    >> Anonymous 12/20/11(Tue)23:45 No.17285859
    OP: There's a slight wait.
    >> Anonymous 12/20/11(Tue)23:47 No.17285885
    >"How do you know about the TV thing?" Yosuke asks, suspiciously.
    We're with the UN. We looked up your files. Yes, you have files. Wanna work with us to rescue Tokyo and Japan? Your ability to summon personas will help us a great deal.
    >> Anonymous 12/20/11(Tue)23:48 No.17285887
    "We can explain about the TV thing later, but you have to trust us. We want only to defeat the forces of Griffith and bring everything back to normal."
    >> Anonymous 12/20/11(Tue)23:48 No.17285888
    >how do we know
    "Because we aren't stupid enough to miss a worldwide phenomenon. The only thing unique about you kids is that you've been lucky enough to survive longer than most."
    >> Anonymous 12/20/11(Tue)23:48 No.17285889
    What do you mean how do we know about the TV thing?
    That was our robot you met earlier, Mr. Hanamura.
    >> Anonymous 12/20/11(Tue)23:49 No.17285895
    That little robot dude you met earlier is one of our buddies. We'd like you to come back to base with us and help us with killing these monster things.
    >> Anonymous 12/20/11(Tue)23:50 No.17285906
    >He stopped after we recalled our Personas, but wouldn't stay to talk, or even to hear us out!"

    I'm not familiar with the Guts.
    Is the Guts likely to attack our mechs or soldiers?
    >> Anonymous 12/20/11(Tue)23:51 No.17285909
    >"How do you know about the TV thing?"
    "Our drone watched you go into the TV. It matched up with some other things we've heard about."

    >He stopped after we recalled our Personas, but wouldn't stay to talk, or even to hear us out!"
    "Yeah that sounds like him, he does that. When and where was the last time you saw him?

    Look the main UN force is going to be arriving soon-ish but we could use some help with a distraction. Will you help us out?"
    >> Anonymous 12/20/11(Tue)23:52 No.17285917
    I think we should avoid telling the Player character that he is to be the distraction.
    Player characters HATE not being the star.
    >> MetaQuest OP 12/20/11(Tue)23:53 No.17285926
    "That was YOUR robot? Awesome!"

    "If you intend to defeat the monsters, we can certainly help," the gray-haired youth says. "Do you have a plan?"
    >> Anonymous 12/20/11(Tue)23:53 No.17285927
    Uriah Gambit's gonna gambit.
    >> Anonymous 12/20/11(Tue)23:54 No.17285937
    >>And it came to pass in the morning, that David wrote a letter to Joab, and sent it by the hand of Uriah. And he wrote in the letter, saying: Set ye Uriah in the forefront of the hottest battle, and retire ye from him, that he may be smitten, and die.
    >> Anonymous 12/20/11(Tue)23:54 No.17285939
    Hell yeah we got a plan. We've got a small army waiting in the park to ambush these damn things.
    >> Anonymous 12/20/11(Tue)23:55 No.17285944
    We've got it mostly figured out.
    Firstly, are there any more than just the three of you around?
    >> Anonymous 12/20/11(Tue)23:55 No.17285949
    Soup was good, I am pleased.

    Ah, that explains, I didn't think we listened to that post at all. I was suggesting Al'kesh first for the very reason of getting clear from base unseen.
    >> Anonymous 12/20/11(Tue)23:59 No.17285975
    Plan A: Lure him to near the Meiji shrine, where we can use our tanks, aircraft and machine guns in the open area to destroy him and his army.
    Plan B: use the Shrine as a staging area as we push forward to his tower, and demolish it. Plan A is preferred, of course.

    Plan for dealing with the Persona kids:
    First, see if they're willing to work with us.
    Second, if they're not, see if they're willing to go back to their own canon.
    Third, murdering them in their sleep once they trust us.

    There are times when a Gambit is full retard, since you can get what you want (and more!), in an easier and less risky manner.
    >> Anonymous 12/21/11(Wed)00:00 No.17285990
    Oh HELL no.

    We don't know the situation here. A side-effect of Ebon Night's takeover could mean that the canon Persona characters have gained the ability to cross over. We don't know what would happen if they die. I'm not saying don't let them fight-but don't use them like cheap dolls to be thrown away. That's what the SUEs do.
    >> MetaQuest OP 12/21/11(Wed)00:05 No.17286042
    "We can handle that," the 'protagonist' nods. "Depending on how big you need it."

    "More of us? Oh, you mean the resistance?" Chie asks. She winces. "Eh... kind of? They're more of a secret safehouse network... So far we're the only fighters since the people from the Self-Defense Force got killed..."
    >> Anonymous 12/21/11(Wed)00:05 No.17286048
    >Third, murdering them in their sleep once they trust us.

    Wait, what? First 2 points I get, but this one is a bit of a sticking point for me.
    >> Anonymous 12/21/11(Wed)00:06 No.17286051
    We are gathering intel for a larger strike.
    Looking to work with the various freedom fighters we've heard of in the area.
    Can we discuss this further somewhere more private?
    >> Anonymous 12/21/11(Wed)00:07 No.17286059
    The idea is this.
    If they won't work with us or go home, we're going to have to remove them so the canon can go back to normal.

    Unless ANON says they're fine to leave. Then we can ignore them.
    >> Anonymous 12/21/11(Wed)00:07 No.17286062
    Plus, there's mist. We may well need to find a way to walk into a television, read tarot cards, and shoot ourselves in the head, in order to stop the mist.

    OP: Did you, at any point, make a dice roll to see which canon protagonist(s) we could've met here?
    Ah. We were trying to get in contact with them. Can they provide us with any intel on Griffith and his Apostles?
    >> Anonymous 12/21/11(Wed)00:08 No.17286065
    We head rumors of others summoning monsters such as yours, one by using a gun and another by using balls.
    >> Anonymous 12/21/11(Wed)00:11 No.17286086
    Well, here's the word you need to spread:
    When the explosions start, start doing anything you can to keep the regular monster grunts distracted and tied up.
    Don't need to fight to the death, just frustrate them.
    And if anyone sees the big guy with the sword, them him to head toward [park name] if he wants a shot at Griffith.
    >> Anonymous 12/21/11(Wed)00:11 No.17286093
    They're the ones using guns. I think you meant "one by using cards".
    >> Anonymous 12/21/11(Wed)00:12 No.17286101
    No, the P3 protags use the guns, the P4 ones use cards.
    >> Anonymous 12/21/11(Wed)00:12 No.17286103
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    >>We head rumors of others summoning monsters such as yours, one by using a gun


    >> Anonymous 12/21/11(Wed)00:12 No.17286106
    rolled 42 = 42

    Now all that's left to do is wait for the FarOP to see through the tangled skein of posts and divine our next course of action.

    Here's a 1d100 for good luck. It doesn't do anything, but I hope it's a high roll nonetheless.
    >> Anonymous 12/21/11(Wed)00:13 No.17286112
    that might be persona 3 characters, mightened it?

    And for the record, I don't think should through *any* canon characters under the bus. We have no idea what effects it might have. If they're trying to kill us, then yes, we should defend ourselves, but we can't decide what canon characters live or die, or else the Twilight universe would have been destroyed several times over.
    >> Anonymous 12/21/11(Wed)00:14 No.17286119
    Ok, the deal is this, if they don't disappear with the mists, then we pick them up and hold them until they can be returned to where they go. Or recruited or turned in to TG if it turns out they are doubles created by the crossover event.
    >> MetaQuest OP 12/21/11(Wed)00:15 No.17286120
    "Maybe. We can show you one of the cells, they'd have more information."


    Yosuke chuckles. "No, we haven't seen anyone using balls... or anything, really. We're the only Persona-users around as far as we know."

    "We can do that."
    >> Failed Steel Rain !!cAsGzl185mF 12/21/11(Wed)00:17 No.17286132
    And also that we have spare weapons and ammo for anyone that wants to help out.
    We tried to make a supply drop but as you can see it didnt land quite where we wanted.
    >> Anonymous 12/21/11(Wed)00:17 No.17286139
    That reminds me, we need to give the coodinates of that universe to Chaos somehow.
    >> Anonymous 12/21/11(Wed)00:19 No.17286154
    ... Even Slaanesh doesn't deserve that.
    >> Anonymous 12/21/11(Wed)00:20 No.17286158
    I think it might be a stalemate.
    Chaos needs to eat souls.
    Twilight has none.
    >> Anonymous 12/21/11(Wed)00:20 No.17286159
    Why are you trying to get the SMT characters killed?
    >> Anonymous 12/21/11(Wed)00:21 No.17286167
    Twilight Universe, not SMT.
    >> Anonymous 12/21/11(Wed)00:21 No.17286168
    We'd appreciate all the help you can offer.
    We also have a safehouse setup, with medical help.
    Perhaps we can trade locations once we get somewhere secure.

    And who are these prisoners we just rescued, by the way?
    >> Anonymous 12/21/11(Wed)00:21 No.17286172
    well, after the bad guy is done, I don't see why they would have any desire to stay, especially if we make it clear they'd be dicking things over for other people

    Make sure you don't get overwhelmed, and we may have heavy fire coming in, so avoid that.

    And you know what, if the guy with the sword shows up, if he won't listen, get the hell out of his way.

    Make sure our guys know that they're friendlies, and if they have any particular thoughts on where they would like to be deployed (maybe giving them the gist of the plan as it stands). If we're using them, we should play to their strengths.
    >> Anonymous 12/21/11(Wed)00:22 No.17286183
    Ah, sorry about that. should have read the post all the way through.
    >> Failed Steel Rain !!cAsGzl185mF 12/21/11(Wed)00:23 No.17286191
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    >That reminds me, we need to give the coodinates of that universe to Chaos somehow.
    >making our job harder
    >Our superior's faces when
    >> Anonymous 12/21/11(Wed)00:24 No.17286196
    He means to connect Twilight saga with Chaos.
    >> Anonymous 12/21/11(Wed)00:25 No.17286201
    NO! No canon can be sacrificed! The line has been drawn, and we of the Transpace Guard will hold it! Regardless of our personal opinions on our charges, we possess a Duty; a Duty we will carry out no matter what, a duty to guard against the darkness, even to our dying breath! NOT ONE STEP BACK! NOT ONE SACRIFICIAL LAMB! WE WILL HOLD THE LINE!
    >> Anonymous 12/21/11(Wed)00:26 No.17286212
    What's our probability that Kamen Rider DiEnd is running around summoning monsters?
    >> MetaQuest OP 12/21/11(Wed)00:26 No.17286214
    "Thanks, but I think we could've figured out, 'stay out of crazed sword psychopath's way' by ourselves," Chie says with a wink.

    "The prisoners are those who broke Griffith's or his subordinates' laws. We don't know what he does with them, but no one sees them again once they are taken to the tower," the Protagonist says as he walks over to the prisoners and looks at their manacles. "Come on, we need to break these chains. The cell has a lockpicker. Let's move."

    "Really? Can we pick them up on the way? Imagine the look on everyone's face when we show up with an armload of guns..." Yosuke says with a grin.

    "...and not swords, huh?" Chie asks, innocently. Yosuke's face falls.

    >> Anonymous 12/21/11(Wed)00:26 No.17286216
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    >> Anonymous 12/21/11(Wed)00:26 No.17286217
    Yeah, that seems acceptable. Seconding this.
    >> Anonymous 12/21/11(Wed)00:33 No.17286273
    Hey, we could lend him an Eyelander, should be one right over there. Demoman will spawn with another one.
    >> Anonymous 12/21/11(Wed)00:35 No.17286292
    why has the Demo gone back to the Eyelander, anyway?
    >> Anonymous 12/21/11(Wed)00:42 No.17286353
    Guess we'll have to drop some weapons and ammo in then. We dropped flak armor that should help against all the slashing and stabbing before.
    Good idea now that we've made contact though.
    Prep a weapon pod for drop. 21st century fare, heavy pistols with armor-piercing and .50 rifles with Raufoss ammo.
    >> Anonymous 12/21/11(Wed)00:42 No.17286356

    Probably just drunk on the battlefield, again, and thought it would be funny. Same reason he does most things.
    >> MetaQuest OP 12/21/11(Wed)00:43 No.17286360
    rolled 53 = 53

    You prepare a pod for drop...
    >> Anonymous 12/21/11(Wed)00:43 No.17286366
    Because he drops his sword when he dies.
    Did we give the Nameless Blade to Star-Lord or a Marine, I forget.
    >> MetaQuest OP 12/21/11(Wed)00:44 No.17286373
    rolled 67 = 67

    The drop pod, as before, goes slightly off course. However, it lands relatively near by if you want to retrieve it.
    >> Anonymous 12/21/11(Wed)00:44 No.17286374
    And he's a terrible swordsman.
    >> Anonymous 12/21/11(Wed)00:48 No.17286390
    Make Heavy carry the pod when we find it.

    Well, we already told them it landed off course for some reason- invite the kids with us to recover the pod and we can bring it to their safe house.
    >> Anonymous 12/21/11(Wed)00:49 No.17286400

    Grab it if we can, but this is tentative on not being seen/increasing aggro. Priority is to get to the cell's safe house. We can retrieve it later, or get a new one dropped closer to base. Nothing inside the pod is worth drawing unnecessary attention to ourselves.
    >> Anonymous 12/21/11(Wed)00:50 No.17286406
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    Give the Demoman this
    >> MetaQuest OP 12/21/11(Wed)00:52 No.17286415
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    You manage to recover the pod along the way as the teenagers lead you to a deserted office building. Entering through a side-door, they lead you through a maze of rooms and hallways before finally arriving in a basement level. A wide room with many cots, tables, and scattered supplies greets your eyes. Dirty men and women who look like they haven't bathed in a few days walk around, speaking quietly while they draw on maps and pack food and medicine into small cases. Some practice with long knives while others appear to be busy crafting makeshift weapons.

    "Hey guys," Yosuke says. "We brought friends."

    It isn't long before all eyes are on the BLU team.
    >> Anonymous 12/21/11(Wed)00:54 No.17286431
    We've got presents!

    Everyone line up and collect your gift.
    >> Anonymous 12/21/11(Wed)00:57 No.17286452

    Australian Christmas already???? But I haven't even put the boxing gloved on the kangaroo yet! Plus, where are we even going to find a dingo to play "Steal the baby" with at this hour? Man...
    >> MetaQuest OP 12/21/11(Wed)00:58 No.17286462
    Heavy slams the pod down. It automatically opens to reveal its bulletful bounty. Everyone's eyes widen as they scramble to receive the weapons. Some seem elated. Others seem angry.

    "We can finally fight back with these!"

    "Only to die! Remember what happened to the SDF!"

    "We're only here to save people, we're not monster killers!"

    "We CAN'T kill them!"

    "Of course we can! You're all cowards!"

    "With weapons like these, we can fight back AS WELL as save people! We just have to be smart about it!"

    "All of you be quiet! Before we take this... gift, we should know whom is giving it to us. Strangers. Who are you?"
    >> Anonymous 12/21/11(Wed)01:01 No.17286481
    We're part of a special ops group sponsored by the United Nations. We've been traveling across the globe dealing with these disturbances as they happen. Unfortunately, some took longer than we had hoped.

    We're here to help you guys take back your city.
    >> MetaQuest OP 12/21/11(Wed)01:04 No.17286502
    "Finally!" someone breathes. "Well let's not waste any time! What's the plan?"
    >> Anonymous 12/21/11(Wed)01:05 No.17286518
    Special UN team, working with SDF remnants and.. others.
    We've been trying to make contact while we've been gathering intel.
    And we have a plan, if you're willing to help.
    >> Anonymous 12/21/11(Wed)01:07 No.17286533

    "We are with the UN and we are here to stage a counter offensive against this Griffith character. We already have a plan in motion, but the more local assistance, the better. We can help supply you and have medical facilities for any wounded you might currently have. We won't say you have to help us, but, given the current situation, it would be in both our best interests. If this sounds like something you would be willing to do, we can start filling you in with more details. I know you have been through hell already. I hate to ask you to continue down this path, but desperate times call for unorthodox solutions."
    >> Anonymous 12/21/11(Wed)01:10 No.17286551
    I'm out. Nite. I hope having to micromanage the VFs will be tomorrow and not tonight.
    >> MetaQuest OP 12/21/11(Wed)01:10 No.17286554
    "Currently we have no wounded. Or at least, no one with serious wounds. We may help if your plan is sound. But that is for us to judge."
    >> Anonymous 12/21/11(Wed)01:11 No.17286556
    Obviously we can't reveal everything, security concerns, you understand.
    The part where we can use help is this: Once the shooting starts, we need to do everything we can to keep Griffith's monsters busy and distracted.
    We'll be bringing in someone the beast has been looking for.. It gets more classified from there.
    >> Anonymous 12/21/11(Wed)01:14 No.17286570

    "Right now we need to organize the local resistance. Are there any other major resistance cells we can contact?"

    "Once we have everyone in communication again, we can start going over the details. We won't be asking you to be the main offensive, but we will need you to help distract Griffith forces while we bring in the big guns. We don't want you to incur massive casualties, so it will need to be a "run and gun" style of attacks. Hit hard and be prepared to run when there is too much heat. We just need there to be several things going on at once to prevent his forces from gathering an effective counter attack in one particular area."

    Sound good?
    >> Anonymous 12/21/11(Wed)01:16 No.17286585
    It is believed that this 'Griffith' character is connected with the unusual events in this area. We have plans in place to deal with him, but the less of his army getting in the way the better our chances. Also we need to get anybody living directly around his castle and shrine out of there, or at least to cover. We'll be using an experimental UV device and it could blind anyone unprotected looking that way during the fighting.
    >> Anonymous 12/21/11(Wed)01:18 No.17286593
    If you want to work on your own, that could still help, but if you want to trust us, we have encrypted radios and someone ready to coordinate the operations.
    >> MetaQuest OP 12/21/11(Wed)01:21 No.17286603
    "I will ask for volunteers. If we have enough, that may work. There are several other cells. I will send out runners with the word, but we will need more weapons."
    >> Anonymous 12/21/11(Wed)01:23 No.17286616
    Mark a Flight supporting the Al'kesh group, they'll need more support than the mech-heavy Overlord group.
    >> Anonymous 12/21/11(Wed)01:27 No.17286642
    Distribute radios for future coordination.

    Use this bit about blindness and evacuation. Encourage people not to be looking that way when the fighting is going down.
    >> Anonymous 12/21/11(Wed)01:27 No.17286648

    "That shouldn't be a problem. We can have supplies dropped and give you the coordinates for you to pick up at your convenience. Anything in particular you need?"

    Give these guys radios so they can get in contact with us at the main base. If we have extra with us, let them have it to give to the other cells.
    >> MetaQuest OP 12/21/11(Wed)01:41 No.17286707

    Another drop pod with supplies, weapons, and radios begins to be prepped for launch.

    "Anything that'll get through the hide of those monsters," an older man grunts. "Explosives are nice. Helps catch the agile ones. Some of them can DODGE bullets."
    >> Anonymous 12/21/11(Wed)01:44 No.17286717
    "Also, does anyone know what is in those boxes that are being dragged to the 'Perch'?"

    Before we leave, pull the Persona 4 folk to one side and ask them something.
    Look around to make sure no one is listening first.
    "This may or may not sound like an odd question, but other than the fog and knights, has anything else seemed odd or different to you?"
    Basically fishing for whether they think they are in the right world or not, or anything else noteworthy they in particular may have noticed.
    >> MetaQuest OP 12/21/11(Wed)01:46 No.17286730
    "Whatever Griffith asks for. The bulk of it is supplies for his remodeling of the tower. Some of it is food..." the man blanches. "Most of the food comes in the form of the prisoners, though..."

    "Other than the obvious?" Chie asks. "Not sure what you mean."

    And I've got to call it here. Picking up tomorrow.
    >> Anonymous 12/21/11(Wed)01:47 No.17286733
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    Grenades for everyone!
    Command detonators and C4 would be nice too.
    >> Anonymous 12/21/11(Wed)01:48 No.17286742
    Alright man, have a good night.
    Thanks for the game!
    >> Anonymous 12/21/11(Wed)01:49 No.17286752

    Add some high explosives to the mix and some grenades. And some flash bangs for times when it is better to run than fight. Ask if they are knowledgeable in the use of said explosives, and then offer to train up the ones who like to blow shit up. Also, add some grenade/rocket launchers into the mix. Nothing beyond current tech levels, but more "boom" might be good. Also, give same offer about training. I am guessing we are getting x-com rookie level competence at the moment. The more effective these guys are, the better off we will be. Especially if we have them acting as distractions AND clearing out civies from the battle zone.
    >> Anonymous 12/21/11(Wed)01:51 No.17286762
    We should radios from the first drop pod we sent down.
    We need to remember to distribute those flak jackets too.
    Actually, send down more of that body armor with the guns, looks like Tokyo has a healthy resistance movement, lets keep them that way.
    >> Anonymous 12/21/11(Wed)01:55 No.17286791
    More like spreading the word that people shouldn't live next to the Big Bad. Probably won't take much encouragement.

    I think we should still make use of the idea to have the meteorological agency issue a weather warning to get most people indoors on the day of the actual fight.
    >> Anonymous 12/21/11(Wed)03:46 No.17287408
    Do we have any kind of plan to luring Griffith to the center of the shrine grounds besides having Spy disguised as Guts and using the holo-emitter to create holograms of Guts walking towards that area?
    >> Anonymous 12/21/11(Wed)10:20 No.17289055
    Given the strength and cutting/crushing power of the Apostles, I doubt that anything less than Space Marine ceramite or reinforced Alien Alloy Flying Suit armor will be of any use.
    The replicators will be better used replicating LAW's, .50 caliber rifles, and any claymore mines we can replicate.
    >> Anonymous 12/21/11(Wed)11:19 No.17289360
    True it wouldn't help as much with direct hits or grabs from these monsters. Might save their lives from glancing blows and flying debris while avoiding contact with the enemy though.
    Make sure they have no illusions about getting too close being absolutely deadly.
    If we can send down C4 and claymores that would be grand. If we have to choose one it should be the C4, we make claymore-style charges with it, along with shaped blasts and demolitions.
    Might need to make due with grenades, unless someone knows of an easy to use LAW. Grenade launchers perhaps, give them a bit more range.
    >> Anonymous 12/21/11(Wed)11:44 No.17289500
    We need to concentrate on making these insurgents enough of a threat that they can slow down Apostle reinforcements while we stage the major fight on the shrine grounds.
    Their survivability is a secondary concern in comparison to the success of the mission and the lives of TG personnel.

    As for an easy-to-use LAW, the M72 is a venerable yet still highly effective LAW, is light and easy to use.
    >> Anonymous 12/21/11(Wed)12:10 No.17289661
    >Their survivability is a secondary concern in comparison to the success of the mission and the lives of TG personnel.

    OK, I'm becoming increasingly concerned by the willingness to sacrifice others on the course of the mission. We're supposed to protect them, not the other way around. That thinking leads to seeing them as expendable toys. We'll be no better than the Sues, or new Chaos, if we continue down this road. Working in cooperation with the natives is one thing, throwing them into the grinder is another.
    >> Anonymous 12/21/11(Wed)12:21 No.17289725
    You are a naive and soft-headed fool who cannot bear the rigors of what the TG has to do. You're no better than a Fixer, and you allow your emotions to get in the way of mission objectives.

    Even after Tokyo has been cleared, we still have Antarctica and whatever else Ebon Night can come up with. We cannot afford to waste valuable resources.

    Finally, the mission statement of the TG and our mission goals are not to protect the inhabitants of Canons. It is to maintain the stability of reality and of Canons, through whatever means necessary. The same is true of the TSAB, Hyper-Athens, and other Meta-capable organizations who aren't bent on conquest and domination.
    >> Anonymous 12/21/11(Wed)12:47 No.17289887

    I don't think honestly we COULD toss the locals into the grinder. They're not idiots. What we have been doing is giving them hope and a chance while maximizing our odds of success.

    Without their help, we might well end up being forced to more drastic measures- measures that would endanger more people than the ones with balls enough to volunteer and help us.

    Canons have a tendency of providing their own heroes if given the opportunity. That's natural and should be encouraged, it makes things go more smoothly.
    >> Anonymous 12/21/11(Wed)12:58 No.17289957
    Hey, unless the canon calls for people to die, it is _against_ canon to get them killed. We don't cause more disruption than is absolutely needed.
    Besides, we aren't wasting resources, we're extending the usefulness of a resource (freedom fighters) at no particular cost to ourselves.

    Meh, is probably the same homicidal nutjob that keeps suggesting we murder everyone or fire turbolasers on the antarctic iceshelf.
    >> Anonymous 12/21/11(Wed)13:17 No.17290054

    >We don't cause more disruption than is absolutely needed.
    We're kinda like time-travelers in that respect.
    >> Anonymous 12/21/11(Wed)13:22 No.17290073
    Canons only care about either large amounts of background inhabitants or specific named characters.
    While civilian casualties and collateral damage should be minimized by TG regulation, it is a suggestion and not a mandate.

    This is something that we've followed since the first session and our first Crossover, when we sent in several runner teams to their deaths in order to probe the Drow defenses without endangering our own assets.
    >> Anonymous 12/21/11(Wed)13:37 No.17290153
    I'm not saying that we should kill everyone.
    What I'm saying is that >>17289661's line of thought is the same of Fixer's, and that when push comes to shove, they will compromise mission objectives and far more valuable TG-employed assets in order to save some locals.
    Down that road lies Fixers and a TG black ops unit coming to terminate us as rogue elements.
    >> Anonymous 12/21/11(Wed)13:51 No.17290258
    We aren't even close to 'Fixer' territory here.
    We're talking about making smart use of the local forces at budget prices. We're using them intelligently.
    If we were really being soft-hearted we'd be telling them to hide in their homes, not to help our infiltration team tie-up demonic forces.
    >> Anonymous 12/21/11(Wed)13:57 No.17290293
    >we'd be telling them to hide in their homes
    This has already been suggested by several posters.

    As for using the local forces intelligently, they will be more effective in their role of tying up Apostle patrols if they're given more explosives and weapons, rather than armor which will not defend them against an Apostle's attacks. If one of these people gets into melee range with an Apostle, then they're pretty much dead already.
    >> Anonymous 12/21/11(Wed)14:11 No.17290364
    While we're not going to kill everyone and everything like many posters keep screaming (probably one guy) we're also not going to tell these people to go hide, we'll take care of it.

    The canon here is already highly disrupted and the easiest way to fix it, is by using "NPCs" that don't disrupt canon if they die. It's far safer for us if we arm the locals and have them distract the apostles.

    Remember, if we die, the multiverse is fucked. If they die, well, they're families will be unhappy.
    >> Anonymous 12/21/11(Wed)14:26 No.17290458
    No, they haven't. There's been suggestions to get the non-fighting civilians off the streets and away from the park. Both to avoid casualties and to avoid contamination.
    Hell, we made up a whole story about even looking in the park could blind them to keep prying eyes away.

    As for armor, we already sent that down in the first drop pod, so there's no point in arguing about it now.
    >> Anonymous 12/21/11(Wed)14:27 No.17290467
    My gripe is with people who are prioritizing the survival of the insurgents over their ability to kill Apostles. This stance is argued for, in effect, by >>17289360
    It takes the same amount of time for the replicators to replicate an M72 as it does a flak jacket. But one can kill or seriously hurt an Apostle, while the other only provides very questionable protection against the types of attacks used by the Apostles.

    In short, more LAW's, not armor.
    >> Anonymous 12/21/11(Wed)14:33 No.17290513
    >As for armor, we already sent that down in the first drop pod, so there's no point in arguing about it now.
    But people are arguing on sending more armor, so it's still a valid point of contention.
    >> Anonymous 12/21/11(Wed)14:55 No.17290685
    Well, the original idea when I suggested flak armor in the first pod was to distribute them to the protagonists seen fighting against Griffith's forces, because every example we heard was for kids and teenagers in clothing summoning monsters a few different ways.
    Armor them up a little since they're pretty exposed, we could use their help, and their survival could be important to their home canons.

    With the discovery of a strong civilian resistance, the suggestion is merely to throw a few more jackets in as packing peanuts for the future weapon crates. Builds good will and gives some of their people more protection, which extends their usefulness.

    We're pragmatic, we just prefer to put a friendly face on things. "Let's give them armor to protect them" sounds nicer than "Equip them with protection to make them useful longer".
    >> Anonymous 12/21/11(Wed)15:07 No.17290763
    But the replication time, energy, and matter would be better spent on M72's and .50 caliber ammunition than armor which will be little more effective than tissue paper against the Apostles.

    The insurgents don't need to be made to feel better, they need to be better armed to be effective in their use.
    >> Anonymous 12/21/11(Wed)15:17 No.17290833
    >>TG black ops unit

    Prepare for the worst. These dudes probably have several Assassin-class Servants (including True Assassin and probably Jack the Ripper), MGS4 Raiden, Grey Fox, as well as all four flavors the Officio Assasinotorum has to offer.
    >> Anonymous 12/21/11(Wed)15:20 No.17290857
    What's gonna be the real kicker is if they have have 2 full squadrons of VF-27's and tons of Ghost V-9's.
    >> Anonymous 12/21/11(Wed)15:24 No.17290883

    The real question is "How do we loot/recruit them?"
    >> Anonymous 12/21/11(Wed)15:32 No.17290942
    They would also have the command codes and kill-codes for ANON, all of the Oncoming Storm's computers, and there's probably hidden subroutines in the computers of the Relentless and the Indefatigable that will lock us out if TG Main believes that we're skirting too close to becoming Fixers.

    Given the technology at their disposal, I wouldn't be surprised if all command staff were implanted with remote kill-switches and cortex bombs. The knowledge in our heads is too valuable to be allowed to get captured, or for us to go rogue.
    >> Anonymous 12/21/11(Wed)15:33 No.17290949
    >>TG Quest: Black Ops

    I'd want to play this quest, if only just for the VF-27 loli pilot and Jack the Ripper.
    >> Anonymous 12/21/11(Wed)15:36 No.17290983
    What are Fixers? And what is all this tg lingo?
    >> Anonymous 12/21/11(Wed)15:37 No.17290993
    You now realize that why we cannot get Culexus Assassins is because they're for the black ops divisions.
    >> Anonymous 12/21/11(Wed)15:53 No.17291103
    It would consist of hunting down and terminating rogue TG staff, mostly. Maybe also killing TSAB or Hyper-Athens agents. Regular TG forces are used in the termination of S.U.E.'s, after all.

    What, you don't know Fixers?
    They're Editors who've gone rogue, who want to make the Meta a better place by improving Canons, by fixing problems.
    The Meta doesn't work that way. Things need to stay on the course that was written for them, regardless of the horrors and pain inflicted on Canon inhabitants.
    >> Anonymous 12/21/11(Wed)15:54 No.17291112
    What is Hyper-Athens?
    >> Anonymous 12/21/11(Wed)16:09 No.17291236
    Hyper-Athens is a multi-timeline organization from the series The Timeline Wars by John Barnes. They are from a world where Greece never fell into ruin and accelerated their scientific and technological progress. They are locked in a war with the Closers, a rival group descended from Carthaginians.
    Their weapons using homing hypersonic ammunition that targets the head; once the onboard computer of their guns target you, it has 100% lethality.
    >> Anonymous 12/21/11(Wed)16:15 No.17291295
    They are aggressively expansionist, going back in time and forcing changes great enough for a world to branch off into a new timeline, manipulating the world to have a government and culture which is friendly to their goals, and which will have a military and industrial infrastructure that will aid them in their war.
    Examples from the books are:
    1. in a world where the Closers helped Hitler win WW2, Hyper-Athens sends agents to assist renegade US general Patton and his forces launch a nuclear attack against Germany, wiping out Berlin and other major cities.
    2. Advising King George so that the American Revolution is averted, and making sure that the American Founding Fathers are neutralized as threats, while introducing zeppelin and Sterling engine technologies so that the British Empire can begin fielding an air fleet to conquer the world.
    3. Introducing bicycle technology to Caesar, then assassinating him with their own agent, whose death they fake so that Cassius and Brutus can take over Rome and prevent its fall.
    >> Anonymous 12/21/11(Wed)16:20 No.17291342
    Man, you make me really want to play a TG Black Ops Quest now.
    >> Anonymous 12/21/11(Wed)16:28 No.17291415
    Look, we need to focus.

    Are we going to replicate additional armor for the insurgents, or devote that replicator time and energy to making more LAW's?
    Which is it: more LAW's or more flak jackets?
    >> Anonymous 12/21/11(Wed)17:03 No.17291759
    LAWs. Remember that we're having the local resistance conduct hit and run missions and that they're probably not as fit as military personnel. Flak jackets could hurt more than they help.
    No more than a token number of flak jackets should be produced.
    >> Anonymous 12/21/11(Wed)17:08 No.17291788
    >No more than a token number of flak jackets should be produced.
    We already produced and sent down a token number of flak jackets. So can we take it that you are voting 'NO' to further production of flak jackets, and devoting the replicator time, energy, and matter to more M72 LAW's and .50 caliber ammunition and rifles?
    >> Anonymous 12/21/11(Wed)17:50 No.17292109
    Voting NO!
    >> Anonymous 12/21/11(Wed)18:01 No.17292199
    Basically I'm voting for flak jackets in place of styrofoam or whatever padding were packing these crates with.
    >> Anonymous 12/21/11(Wed)18:04 No.17292224
    Correct, voting no.
    As stated in >>17291759,
    these are civilians. They'll just end up tired if they're running around in flak jackets, and as mentioned by >>17289360,
    a direct hit from an Apostle will tear through a flak jacket like tissue paper.
    >> Anonymous 12/21/11(Wed)18:05 No.17292236
    Drop-pods don't come with extra padding. Making the flak jackets requires power and matter, and we don't have a ready resupply of anti-matter for the Inde's warp core.
    It's not meant as a long-range explorer or a flagship that can fulfill whatever frivolous desire that the crew has.
    It's a warship that requires regular resupply of anti-matter, and we've been replicating equipment at a very fast pace.
    >> Anonymous 12/21/11(Wed)19:03 No.17292861
    >> Anonymous 12/21/11(Wed)19:06 No.17292901
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    Son, we are talking about a Class 7 drive system with advanced injection technology.
    It has over 4% higher top-end performance than a Galaxy-class starship, and 16.(6)% higher standard throughput. For further comparison, it has more power than the Intrepid-class, though not by as high a margin.

    It was designed as a high performance force of power to go to war with for extended periods. We are not running it out of power any time this year, particularly considering we never really use it in combat.
    >> Anonymous 12/21/11(Wed)19:08 No.17292938
    When they say that the Defiant is monstrously over-powered for the size, they mean it.
    >> MetaQuest OP 12/21/11(Wed)19:13 No.17292995
    rolled 33 = 33

    You send out the order to replicate more weapons. The engineers warn you that after another drop pod's worth of weapons, the replicators NEED to be shut down and maintained for a while. You've been running them ragged, and the Indefatigable's replicators were never meant for such widescale use. Despite this, another drop pod's worth of heavy weapons is manufactured and sent planetside...
    >> Anonymous 12/21/11(Wed)19:13 No.17293002
    Alright, granted that we have the power output needed.
    But what about the time? How many replicators does a Defiant-class have that can replicate the explosives and weapons we need?
    Getting weapons that can kill Apostles to the insurgents still is more important than getting them armor that will only tire them out faster and won't protect them from an Apostle's attack.
    >> MetaQuest OP 12/21/11(Wed)19:14 No.17293016
    The drop pod is thrown severely off course by the mists, dropping into a highly populated area. A few 'looters' run off with some of the weapons before Griffith's patrols arrive to confiscate the gear and promptly execute anyone caught trying to take the stuff.
    >> Anonymous 12/21/11(Wed)19:16 No.17293029
    Alright, gather a team to recover the pod.
    If there is a Delta Green near by, have him or her keep an eye out for Apostle snoopers.
    >> Anonymous 12/21/11(Wed)19:18 No.17293054
    Fucking /tg/ dice!

    Have the engineers take the replicators offline and do whatever maintenance is required.

    Also, is this still Day 10? We were told that the World Pillar inscriptions would be translated by Day 9.
    >> Anonymous 12/21/11(Wed)19:19 No.17293061
    Well, shit.

    5 gets you 10 they'll use that shit against us. They'll also be aware that something is going on. I'm deeply concerned that Ebon Night is going to give Griffith a hand, seeing as he is presumably the last Darklord.
    >> Anonymous 12/21/11(Wed)19:19 No.17293062
    Aye, time, now there's something I don't have a cure for.
    Looks like OP is adding wear and tear to the list as well.
    >> Anonymous 12/21/11(Wed)19:20 No.17293076
    Next time let's include an armed explosive with a remote detonator. That way, if the pod goes off-course again and get's picked up by Griffith's men, we can detonate it remotely.
    >> Anonymous 12/21/11(Wed)19:21 No.17293085
    BLU Team, roll out.
    Delta Green, track those Acolytes.

    A) We don't want the Acolytes taking our toys.
    B) We have a limited number of toys to hand out.

    Meanwhile prep that last pod, heavy on the LAW and C4.
    We'll get the guns back.
    >> Anonymous 12/21/11(Wed)19:22 No.17293100
    >> Anonymous 12/21/11(Wed)19:24 No.17293116
    If we move fast, can we still recover the pod by killing the patrol?

    We have the Al'Kesh, it could pick up and redistribute the Delta Greens to new sniping positions, and we can have the BLU Team have another go at it (with Sniper staying on a rooftop this time).
    >> Anonymous 12/21/11(Wed)19:24 No.17293127
    Sounds good. Stirring up some fights and signs of weapons will just encourage Griffith to send more troops out into the city to look for them, and away from his base.
    >> Anonymous 12/21/11(Wed)19:26 No.17293141
    Probably use the Al'kesh to deliver BLU team again.
    This time just ahead of them.
    >> Anonymous 12/21/11(Wed)19:30 No.17293185
    That's what I said.
    But this time put Sniper on a rooftop. Sniping's his job, and it's best done from a position overlooking the battlefield.
    >> MetaQuest OP 12/21/11(Wed)19:30 No.17293190
    Possibly. You're deploying BLU to retrieve it then?
    >> Anonymous 12/21/11(Wed)19:32 No.17293211
    Yes, we are deploying BLU Team using the Al'Kesh.
    I am voting that we have Sniper actually snipe this time from a rooftop.

    Collecting the DG's will probably take too much time.
    >> MetaQuest OP 12/21/11(Wed)19:33 No.17293224
    rolled 78 = 78

    Oh, and it's Day 10 still.


    The BLU team swiftly excuse themselves, saying they just got word of a supply drop under attack. Leaving a rather confused mass of rebels behind, they bolt from the complex and load up in the Al'Kesh, which stops by HQ to pick up the respawned BLU before heading to intercept the shipment.
    >> MetaQuest OP 12/21/11(Wed)19:40 No.17293294
    Only a pair of Apostles, great ape-like men are hauling the pod this time. They are accompanied by a small retinue of conscripts, however. Dropping Sniper off on a rooftop low enough to not be impeded by mists, the marksman is immediately able to begin picking off the mortal soldiers of the group. Frightened looking men with chain and halberds begin dropping to the ground as holes begin to be blown into their heads. The Apostles immediately drop their cargo and begin to change, but one of them dies mid-transformation from a combination of Heavy firepower, pistol sniping from Scout, and a few Demoman grenades. The other Apostle completes his morph to a massive ape-man, but immediately catches on fire from a flare-gun shot. This enrages the monster, but also distracts him long enough for Soldier to line up a few critical rockets. The combined explosives of the assault luckily do not breach the drop pod's casing and hit the munitions within.

    That being said, it won't be long before more enemies show up. Heavy, Soldier, Pyro and Demoman struggle to get the heavy pod onto the dropship in time.
    >> Anonymous 12/21/11(Wed)19:42 No.17293317
    Well, they got the radios, so at least we can contact the resistance and vice-versa now.

    Meanwhile, go BLU go! Kick some ugly monster butt.
    >> Anonymous 12/21/11(Wed)19:43 No.17293330
    >> Anonymous 12/21/11(Wed)19:45 No.17293345
    Ah, Heavy quotes. Useful in all situations!
    >> Anonymous 12/21/11(Wed)19:48 No.17293372
    Once we're gathered up, radio the rebels and ask if they want the next pod brought to them, do they want help distributing the presents?
    >> MetaQuest OP 12/21/11(Wed)19:50 No.17293386
    "That would be useful, thank you."

    The rebels give you a list of drop-off points where they leave supplies for the other cells.
    >> Anonymous 12/21/11(Wed)19:52 No.17293403

    Also, for clarification: Was that one more pod after this one, or was that one more this last pod? Before performing maintenance on the replicators.
    >> Anonymous 12/21/11(Wed)19:52 No.17293414
    Alright, let's make the supply drops. With our cloaked Al'Kesh flying the BLU Team around, it shouldn't be a problem. It can fly around a drop point a bit, make sure there are no patrols around, and then make the drop. And if there are patrols, we just fly to another supply drop instead.
    >> Anonymous 12/21/11(Wed)19:54 No.17293428
    Good ol' Australian Christmas, brought to you by MANN Co.
    >> MetaQuest OP 12/21/11(Wed)19:58 No.17293464
    rolled 27 = 27

    That was the last pod.

    With the Al'Kesh you are able to make the drops no problem. However, you are only able to furnish arms to about a quarter of the rebels, including the ones at the first base. This provides an armed force of about a hundred people.
    >> Anonymous 12/21/11(Wed)20:02 No.17293493
    Not much else we can do unless we try to raid the the armories of America, Israel, and NATO by locking on to their weapons with the Indefatigable and beaming them out.

    How long does Engineering think the maintenance on the replicators will take?
    >> Anonymous 12/21/11(Wed)20:02 No.17293509
    Alright, put Tosh to work coordinating those willing to listen to us, fed by intel from DGs, Al'kesh, Spy, and aerial surveillance.
    He knows more about sabotage and subterfuge of this sort, and I don't think we or OP want to map out goings on throughout the city.
    >> Anonymous 12/21/11(Wed)20:04 No.17293527
    Probably not long, but long enough that we won't get much more to the ground before we want to act.
    >> Anonymous 12/21/11(Wed)20:07 No.17293556
    Link ANON in with Tosh too.
    We got ANON that Tactical Upgrade package for the last linchpin and haven't gotten nearly enough use out of it.

    Between ANON, Tosh, and intel, I think we've got a good thing going for our combined resistance movement.

    Plant charges, lay plans, prep for operation..
    >> Anonymous 12/21/11(Wed)20:11 No.17293594
         File1324516265.jpg-(1.69 MB, 1621x1513, Hannibal Smith.jpg)
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    Every time I think about the combined Infiltration team and resistance efforts, the A-Team theme gets stuck in my head.

    I take this as a good sign.
    >> MetaQuest OP 12/21/11(Wed)20:16 No.17293655
    Tosh and ANON begin coordinating plans for the newly armed rebels. They request a timeframe so they know how long and what scale operations to plan for.

    The maitenance on the replicators should take a day, but the engineers need raw materials to restock the storage banks with. It shouldn't be a problem, but it will require the use of a dropship to get the stuff in orbit, or barring that, will require the Inde to cloak and land planetside to load it on. Alternatively you could use a ground team to find and mark the materials for beam-up. This will require a 'free' ground unit, though.
    >> Anonymous 12/21/11(Wed)20:21 No.17293701
    1-2 days. We want to hit Griffith when he's still investigating rumors, and we need if we're going to be using Spy and the holo-emitter to fake Guts sightings on the Meiji Shrine grounds.

    >resupply of the Indefatigable
    I think America is safe enough to land while cloaked, and load up on matter. Especially the Midwest and states like Montana, North Dakota, and of course the Canadian Yukon.
    The Inde's cloaking device will easily get them past NORAD's radar arrays.
    >> Anonymous 12/21/11(Wed)20:27 No.17293764
    Have the Inde scan the mist-free areas and see if it can locate a weapons depo that hasn't been reoccupied yet.

    Suggested locations:
    Arms manufacters in the US.
    Drug Cartel compounds in Central and South America.
    We freed part of Europe and Asia after Transylvania right? Try checking Russia and former Soviet states as well.

    If we find something easy, I vote we grab some. If we cannot, then we should consider moving forward as we are.
    >> Anonymous 12/21/11(Wed)20:33 No.17293823
    If the Indefatigable's transporters are fixed, we could just beam weapons out of armories without anyone realizing what's going on until they go in the next day and find every single weapon missing.
    No need to send anyone down, since the Inde's sensors can scan the armories, and the transporters can get a lock on the weapons.

    If we're feeling extra trollish, we can leave behind IOU notes from Japan, the SDF, and the United Nations Special Operations Command.
    >> Anonymous 12/21/11(Wed)20:34 No.17293838
    I'd rather act faster. More like the one day range.
    Which makes collecting weapon stores from elsewhere a good idea for acting quickly, while equipping people as well.
    >> Anonymous 12/21/11(Wed)20:37 No.17293873
    We may still have to attach a beacon for proper lock on.
    >> Anonymous 12/21/11(Wed)20:49 No.17293981
    Speaking of the Indefatigable.
    Something I didn't realize myself until I was digging up the power ratings on the drive system earlier:
    We should have at least four Type-18 shuttlecraft aboard. Also 2 Work Bees, basically just space worker pods that we shouldn't use for anything other than cargo handling and exterior maintenance. If we have a current model, it would also have a bay for a single Type-10 shuttlecraft, though that also means 1 less forward torpedo launcher.
    Transporters: 2 personnel, 1 cargo.
    >> MetaQuest OP 12/21/11(Wed)20:51 No.17294003
    rolled 77 = 77

    The Inde begins scanning for good areas to gather raw materials as well as weapons depots...

    Tosh frowns at the news.

    "Not a whole lot gonna be done in one day, mon. Least, nothing that ain't suicide. At least a day to gather intelligence, then a day after to do somethin' iffin ya want it done right. If you're sure that be what you want, I can try to pull somethin' together, though."
    >> MetaQuest OP 12/21/11(Wed)20:53 No.17294024
    rolled 17 = 17

    The Indefatigable locates an abandoned mining complex in North Dakota that is perfect for restocking the replicators. It lands and proceeds unhindered. It also managed to locate an armory in the same state that was apparently ravaged during the mist 'occupation'. Pickings aren't as good, but they are risk-free.
    >> Anonymous 12/21/11(Wed)20:54 No.17294029
    Alright then, we'll differ to you on this, we want it done right.
    2 days till we dance with the devils in the pale misty light.
    >> Anonymous 12/21/11(Wed)21:01 No.17294106
    Alright folks, what do we want to do for two days?
    In one day we'll have the results of the translations and the Inde's replicators back online.
    Skip through that one day and see what the translations look like?
    >> Anonymous 12/21/11(Wed)21:02 No.17294114
    What happened to our Antarctica plans?
    >> Anonymous 12/21/11(Wed)21:03 No.17294122
    Maybe give the rebels some basic training? just enough so that they can hit what it is they're aiming for.
    >> Anonymous 12/21/11(Wed)21:04 No.17294133
    Translation on the Pillar room comes back in one day.
    >> Anonymous 12/21/11(Wed)21:07 No.17294163
    That might be tied in with Tosh's idea of 'having it done right'. If so, he has the Delta Green troops on hand to offer pointers to them (I don't think BLU is a good teacher).
    >> MetaQuest OP 12/21/11(Wed)21:19 No.17294257
    In the past Soldier has tried to teach some of the TG recruits farm philosophy.

    It did not go over very well.
    >> Anonymous 12/21/11(Wed)21:22 No.17294285
    What's farm philosophy?
    >> Anonymous 12/21/11(Wed)21:24 No.17294295

    Educate yourself.
    >> Anonymous 12/21/11(Wed)21:34 No.17294388
    Hey, as a North Dakotan, I want to chip in one small piece of info.

    North Dakota has a very large supply of Nuclear weapons. Lets scan for and loot some of them. We can trade them to the bosses for extra loot.
    >> Anonymous 12/21/11(Wed)21:36 No.17294406

    DO we really want to be using something that causes as much collateral damage as a nuke though? I mean, the stuff we have to play around with already outclasses modern-day nuclear weapons I think, and can be wielded in more precise manners.
    >> Anonymous 12/21/11(Wed)21:37 No.17294420
    Not use, trade. When we looted some of the nuclear weapons from Fallout world, we traded some of them for extra loot. Evidently, the Transpace Guard higher ups love nukes.
    >> MetaQuest OP 12/21/11(Wed)21:51 No.17294535
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    Holtz never said just who he was trading with to get you that extra gear, but you're pretty sure it wasn't his superiors.

    That being said, looting nukes that are just sitting around the wasteland is a lot different than stealing them from active silos.

    Day 10 ends with many plans being laid out. Day 9 begins with many discoveries being laid bare.

    Egon contacts you.

    "First of all, our biochemists are very close to finding a way to synthesize a weaker version of the Aglaophotis compound. We cannot produce a full strength version with our current replication facilities because apparently a complicated magical ritual is required to turn the base components into the traditional 'Aglaophotis' elixer. That being said, we are working out the kinks in producing Aglaophotis without its imbued enchantment. This compound, which we have dubbed 'Aglaophotis-A' does not possess the full strength of its predecessor, able to harm beings of demi-god power, but is still able to inflict moderate damage on demons, spirits, and undead of lesser to middling power. We are working out the kinks in its replication now. One of the X-COM scientists has proposed loading it into a 'Toxigun', a weapon he apparently developed for a different war. We should have more results in a day, maybe two."
    >> MetaQuest OP 12/21/11(Wed)22:04 No.17294636
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    "Secondly, regarding the translations for the Pillar chamber, we still have not completed a literal translation, but have managed to get a rough understanding of what it says as a whole. The Elder Things did not build this pillar. Rather, they unearthed it while constructing new chambers for their city here. Unnerved at the prospect of something older than themselves, they set to studying it, hoping to learn more. We believe the odd equipment found in the chamber near the pillar room to be laboratory equipment of some kind, though we'd need to devote dedicated time to understanding their functions. The carvings in the wall apparently served a dual purpose. Not only to record their findings, but apparently the very act of recording those findings, along with a few quasi-mystical engravings... This part we are still not sure on. Either they helped to harness or helped to contain the energies of the pillar. In any case, they did find that the pillar's existence was somehow tied into the existence of this world itself. Their research progressed at a snail's pace as they were afraid tampering overmuch may have led to their destruction. The pillar is comprised of an unknown type of crystal that is highly resonant with magical and psionic energies. Scanning it has revealed an interior latticework that is easily the most complex I've ever seen. From my own observations as well as what is written here, the pillar works by channeling, redirecting, conducting, and subtle manipulations of all sorts of energies. In addition to the apparent manipulations of such esoteric things as astral, etheric, and temporal energies, the pillar also seems to be interacting with matter and energy on all spectra our sensors can read. These readings seem to spike when someone nears the pillar, suggesting it reacts... or even interacts with living minds."
    >> Anonymous 12/21/11(Wed)22:10 No.17294679
    In that case,

    We should test how Char gets a newtype reaction to the pillar, then a Psion, then Cheryl.
    >> MetaQuest OP 12/21/11(Wed)22:10 No.17294685
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    "The translations also point to a tertiary complex within the city that was involved with the Elder Thing research. It may hold more answers, but is outside the Shoggoth free tunnels."

    "Thirdly, regarding Cheryl, the X-COM psi-techs have finished their initial evaluation. She is the most powerful psychic they have ever seen, surpassing even the Ethereals, save in one regard. Her skills at compulsion are dramatically weaker than the various kinesises, psycho-illusion, and matter manipulation they tested her for. Still, they estimate they will manage to teach her the basics of psionic warfare by the end of the week... which is two days from now."
    >> Anonymous 12/21/11(Wed)22:13 No.17294709
    Pull out Char from the Tokyo operation. Test him with the pillar in Antarctica instead.
    >> Anonymous 12/21/11(Wed)22:14 No.17294723
    How do the X-Com Psi-Techs rate Char?
    >> Anonymous 12/21/11(Wed)22:22 No.17294773
    I totally read that in his voice. Nice work OP.
    "Nice work, Egon."

    Let's not, and say we didn't.
    >> Anonymous 12/21/11(Wed)22:27 No.17294802
    I don't see why we shouldn't test Char's newtype powers on the pillar.
    >> Anonymous 12/21/11(Wed)22:30 No.17294824
    Because we don't know what the hell will happen?

    Good news. It did something. Bad news, We have no fucking clue how to reverse it.
    >> Anonymous 12/21/11(Wed)22:33 No.17294844

    Let's have the Psi-techs figure out Char and then see if we can send him to the Pillar to see what happens.
    >> MetaQuest OP 12/21/11(Wed)22:34 No.17294854
    Testing Char would take time, but might yield interesting insights given how X-COM psi-tech might work on a newtype. Egon recommends you revisit this idea later, when the team is not in so critical an operation.
    >> MetaQuest OP 12/21/11(Wed)22:35 No.17294866
    What dropship will you use to get him there? The Hyaku Shiki is not capable of independent re-entry without specialized gear IIRC.
    >> Anonymous 12/21/11(Wed)22:39 No.17294897
    Make Char ride on foot inside another vehicle, or strap him to some passenger seat.

    If we had a spare VF-25 I would have said, "pull rear seat into position"
    >> Anonymous 12/21/11(Wed)22:51 No.17295009
    Noted. We should test Char again during downtime.
    >> MetaQuest OP 12/21/11(Wed)22:52 No.17295012
    Come to think of it, you aren't using the Gunstar for anything, and it can carry a passenger. Want to use that?
    >> Anonymous 12/21/11(Wed)22:55 No.17295045
    The Gunstar is space-only, right?
    >> MetaQuest OP 12/21/11(Wed)23:03 No.17295125
    The Gunstar cannot manuever in an atmosphere, but it can vertically take off into space from planetside as well as land on a planet.
    >> Anonymous 12/21/11(Wed)23:03 No.17295131
    Who's left at the Antarctic site? Do we still have a guaranteed route to the pillar?
    >> Anonymous 12/21/11(Wed)23:05 No.17295156

    Great work, Egon.

    How are Dr. Han and our newest undead-killing recruits settling in?

    Also, if it is safe to do so, contact Tosh and get a status report on what the intel-gathering has yielded so far.
    >> MetaQuest OP 12/21/11(Wed)23:15 No.17295273
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    "Some of the recruits are still adjusting, but you have to be the highly adaptable sort to survive that sort of situation anyway, so most are settling in nicely," Egon states.

    "Hey mon. We've managed to pick out some juicy targets. Several of da higher rankin' Apostles have their own... residences within de city. Lightly defended an' fairly vulnerable. If we attack those 'estates', Griffith will surely send troops to restore orda. A couple of bombs on the roads will make sure those reinforcements don't get dere in time, heh. Just gonna need another day to get the bombs ready. Den we can show those demon-things you don't be needin' a pact with dark spirits to be deadly, ya?" Tosh grins. "...it just helps."
    >> Anonymous 12/21/11(Wed)23:18 No.17295301
    Speaking of Dr. Han,

    We're terribly understaffed in our medical department.

    We have like, only 1-3 people servicing too many people at oncce.
    >> Anonymous 12/21/11(Wed)23:19 No.17295307
    Good plan Tosh. Is there anything else you need for your plans?
    >> Anonymous 12/21/11(Wed)23:26 No.17295401
    Can we guarantee the Gunstar doing a clean landing in Antarctica at this rate?

    If we cannot, then we lump in Char to the next scheduled Antarctic transport.
    >> MetaQuest OP 12/21/11(Wed)23:28 No.17295431
    "Just time, bruddah. Just time."

    >> Anonymous 12/21/11(Wed)23:34 No.17295494
    Do we have any troops left at the Antarctica site?
    >> Anonymous 12/21/11(Wed)23:35 No.17295503
    So what gear do we outfit Char with for this little... test?
    >> MetaQuest OP 12/21/11(Wed)23:38 No.17295549
    You have teh Prawns, SCP, MI, and UNIT there as I recall.
    >> Anonymous 12/21/11(Wed)23:40 No.17295565

    Good to hear it, Tosh. Keep up the good work.

    Have we heard any news on any possible Guts sightings? How are the resistance members holding up?

    Also, OP, how are our heroes and their away teams from Transylvania and the USA doing?
    >> Anonymous 12/21/11(Wed)23:45 No.17295602
    Can anyone suggest a set of gear to put on Char?
    >> MetaQuest OP 12/21/11(Wed)23:52 No.17295678
    rolled 83 = 83

    They are fully healed and rested at this point.
    >> MetaQuest OP 12/21/11(Wed)23:54 No.17295699
    Early evening, a sighting comes in from one of your Delta-Green teams. They believe they've caught sight of the Black Swordsman.

    I'll open the next thread on that. Any other orders for the day?
    >> Anonymous 12/21/11(Wed)23:56 No.17295728
    Let's outfit Char with a mishmash of X-COM and Mass Effect gear ? Something similar to what we outfitted on Cheryl....
    >> Anonymous 12/21/11(Wed)23:57 No.17295734
    Tell them to attempt to talk to him when he's walking around. If he's fighting, stay as far away from him as possible.

    Tell him that we're willing to help get rid of Griffith. If he agrees to help us, meet us in the park in "x" days
    >> MetaQuest OP 12/22/11(Thu)00:06 No.17295825
    I'll put up a new thread in about 30-40 minutes. Have to run an errand.
    >> Anonymous 12/22/11(Thu)00:07 No.17295831
    I'd like to send the Al'kesh's compliment of KI and White mages down, if we're launching an assault on higher-ranking apostles' homes.
    It's probably worth attacking them - we'll have to fight them anyway, and murdering them now is easier than killing them later.

    I assume the Leopard and Overlord are still in orbit, and they should remain there.

    So, the pillar at Antarctica reads minds? I'd like to send Cheryl, Char, and some of the Seer Council there. If the Skeins are too tangled to make out Japan (and we have a decent idea of what we're doing in Japan anyway), then perhaps having them in Antarctica will help.

    What are our Aurors doing at the current point in time?
    >> Anonymous 12/22/11(Thu)00:12 No.17295903
    What's a good set of gear to put onto Char? Just do the same as with Cheryl?
    >> Anonymous 12/22/11(Thu)00:16 No.17295942
    Have the Aurors felt anything else about the pillar? Maybe we should have them as escorts?
    >> Anonymous 12/22/11(Thu)00:30 No.17296077
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    So it begins.
    >> Anonymous 12/22/11(Thu)00:55 No.17296312
    I leave you guys to take care of Char. Good night.
    >> Anonymous 12/22/11(Thu)01:03 No.17296406
    And I'm back from Christmas shopping..

    Tosh is rockin' it. Awesome.

    Are you people sure you want to send Char down on foot into what could become a very dangerous situation? At least wait until after the mech assault at Tokyo.

    Ah, the Black Swordsman sighted. We'll have to approach him carefully.

    As for orders, the next thing we should have the Inde working on is getting force-field emitters ready for use in the Antarctic tunnels.
    >> Anonymous 12/22/11(Thu)01:09 No.17296477
    Can I just say that sending Char to interact with the World Pillar is a fucking stupid idea.
    He's not the one that's supposed to interact with the Pillar, Cheryl is. We have no idea what it will do, we have no way to reverse what happens, not even the Elder Things in their arrogance messed around with it, and given Char's disdain for planets and those bound to them you want to have him interact with a device that controls the energies holding a planet together?

    Have all of you gone full retard?
    >> Codeki 12/22/11(Thu)01:14 No.17296531
    I have no issue with having the Xcom guys take a look at Char. I think it's a horrible idea to bring him anywhere near the pillar as I mentioned here.
    >> Anonymous 12/22/11(Thu)01:14 No.17296535
    We need to attempt to parlay with Guts, but given his propensity for violence, it should probably be Spy that makes contact with him.

    As for Tosh's plan, he has a green light to setting up the ambushes and attacking the Apostles. He is to use whoever he has at his disposal to assist in the attacks; the more Apostles he kills now means less we have to fight later.
    >> Anonymous 12/22/11(Thu)01:18 No.17296577
    The idea is to stir up and disrupt Griffith's army.
    Killing the commanders and ambushing the response teams if a great start.
    >> Anonymous 12/22/11(Thu)01:19 No.17296587
    Having the X-COM psi-techs put Char through the X-COM Psionic Training Regimen is fine; but people are still saying to send him down to the World Pillar and have him interact with it to see what happens.
    And sending the Farseers is not a plan I will endorse, because, again, the unknown side-effects of having exceptional examples of a highly psionic race next to a psi-reactive device could be catastrophic.
    >> Anonymous 12/22/11(Thu)01:21 No.17296610
    I hearby officially say 'No' to Char interacting with it.
    Sorry Char.
    >> Anonymous 12/22/11(Thu)01:33 No.17296723
    Think OP will be back tonight?
    >> MetaQuest OP 12/22/11(Thu)01:35 No.17296746
    Oh hi, old thread. I was just talking about the new thread.


    She says I posted her.

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