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  • File : 1323482357.png-(203 KB, 878x1071, sputnik-lost.png)
    203 KB Anonymous 12/09/11(Fri)20:59 No.17160518  
    Good games that don't get enough press thread. Indie games are cool too.

    Sputnik Lost is the first game I'll bring up. The players are Cosmonauts in a fictional Russian space mission to the moon, destined never to return to Earth for mysterious, unknown reasons. The entire game is one page long (pic related), has a very simple, and very Russian system. Check it out, see if you like it.
    >> Anonymous 12/09/11(Fri)21:08 No.17160590
    The next game is Engine Heart, a game made by /tg/ resident Viral.

    It's a cross between Wall-E, Brave Little Toaster, and 9 - humans are gone, and you're a robot made exclusively to serve humans. Find your place in a world now unwittingly owned by the machines.

    >> Anonymous 12/09/11(Fri)21:08 No.17160594
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    Polite sage for Captcha eating my image.
    >> Anonymous 12/09/11(Fri)21:13 No.17160646
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    Best Friends, famously made in a single day, is a horrible game about horrible people.

    You and your friends play teenage girls who want to make each others' lives miserable, so that they can be the most popular girl at school. Naturally, you're all Best Friends.

    It has the unique mechanic of your stats being pre-determined by how much everyone else hates you. If everyone hates you, you're a god among teenage girls, but they all want to take you down a notch. If nobody hates you, you're free and can scheme and plot against others to your blackened pubescent heart's content, but you're also effectively made of glass.

    Worth a look:
    >> Anonymous 12/09/11(Fri)21:21 No.17160747
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    44 - A Game of Automatic Fear has an amazing setting. It's the 1950s, during the height of the cold war, and people are being replaced by robots. No one knows why, but someone you love was taken. And that's where you come in.

    While they system tries some admirable things, I'm not entirely sure I agree with all of them, specifically putting much of the story's control in the hands of the players in a horror setting. Nevertheless, these parts may be disregarded (or taken up by bolder DMs than I), and a glorious game of cybernetic paranoia set against a backdrop of potential atomic war sounds too delicious to pass up.

    >> Anonymous 12/09/11(Fri)21:24 No.17160766
    monsters and other childish things
    do you want to be a kid with your own digimon/monster partner that grows stronger by beating the shit out of other monsters and biting out chunks of their very essence? fuck yea you do
    >> Titanium Man 12/09/11(Fri)21:25 No.17160776

    This. This game does not get enough love. I once played a first-grader with a mechanical spider called Gran Turismo that had wheels on its knees, and by folding up it became a dragster. And then the campaign DIED AFTER THE FIRST GAME FUCK.
    >> Anonymous 12/09/11(Fri)21:36 No.17160877
    OP here. Downloading from /rs/ right now, sounds fun.
    >> Anonymous 12/09/11(Fri)22:35 No.17161474
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    Shit, son, if these here robawts are stealing our precious bodily fluids, someone's gotta stop 'em!

    Recommending the Penguin Game.

    Also, Lacuna, or The Creation of the Mystery and the Girl from the Blue City, by memento mori. You play an agent tasked with infiltrating the subconscious of humanity, and finding out why agents are disappearing.

    >> Anonymous 12/09/11(Fri)22:42 No.17161555
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    dl-ing now.

    Sounds like Philip K. Dick: The RPG.
    >pic related.
    >> Anonymous 12/09/11(Fri)22:43 No.17161560
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    Talislanta never gets any love. It's one of the best fantasy worlds ever created; rich, alien and brimming with tales of dark magics.
    >> LaBambaMan 12/09/11(Fri)22:49 No.17161620
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    Wargods of Aegyptus.

    Epic army battles set against Egyptian mythology instead of more medieval Europe?
    >> Anonymous 12/09/11(Fri)23:12 No.17161822

    Legend. An awesome new rpg based on d&d 3.5, but rebalanced and with more of an emphasis on speed and fun. Uses a 'track' system to advance character abilities, basically three different sets of 7 abilities gained at different levels, which you can swap out with others as multiclassing.

    Just released, so spread the word.
    >> Anonymous 12/09/11(Fri)23:39 No.17162000
    I fucking love PKD.
    >> Anonymous 12/09/11(Fri)23:44 No.17162035
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    The Laundry

    A game based around a similar premise to delta green, except with a british sense of humor.

    Put simply - This is the first game where your party can be brief'd in the back of a fiat panda while hauling a deep ones young stored in the trunk through a Mcdonalds drive through.

    While its 5am and i have a staggering headache i am very happy to talk more about this game on request.
    >> Anonymous 12/09/11(Fri)23:47 No.17162060

    SNATCHERS! Someone call Random Hajile!
    >> Anonymous 12/09/11(Fri)23:48 No.17162068
    I got one for you too find, i saw it once at a game convention once about 13 years ago and i have never been able to find the character sheet again.

    the sheet is for a game called "Kung-Fu CB Mamas on Wheels vs. the Aztec Motorcycle Wrestling Nuns" the game was never made and you could make up ANYTHING for this character sheet to mean but it was bat shit insane and helarious. if you can find a copy of that sheet you would have fun with it
    >> Anonymous 12/09/11(Fri)23:51 No.17162087
    Do you think Dick would be the best GM? Or the worst GM?

    Because clearly he couldn't be anything between.
    >> Anonymous 12/09/11(Fri)23:51 No.17162090
    Serenity RPG. pretty fun, and i know i've never seen a thread about it here.
    >> Anonymous 12/09/11(Fri)23:51 No.17162092
    bloody fantastic game. (though I might be biased given I know Charlie and Feorag.)

    its also the only game where your characters may end up on a mission to prevent the awakening of a cthonic entity that's been hibernating on the ocean floor for the last millennia, and yet the real danger is in fact that fact the floor manager for your department is after your blood because of a mistake in your expenses form (not that you have to fill out expenses forms in the game...)
    >> Anonymous 12/09/11(Fri)23:54 No.17162105
    You would think he was the worst GM but then it would actually be a drug-induced hallucination that is actually the gate to a form of mental time travel and then when you saw the robot satellite god you would realise he was the best GM all along.
    >> Anonymous 12/09/11(Fri)23:58 No.17162133
    Little fears you play as children trying to keep their innocence intact as various demons and monsters do thir best to utterly mindrape you.
    pic related
    >> Anonymous 12/10/11(Sat)00:06 No.17162190
    Can anyone see the picture I can't see it on my moniter and each time I try to upload it it says error duplicate file
    >> Anonymous 12/10/11(Sat)00:14 No.17162277
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    > I can't even see a place for an image.
    >> Anonymous 12/10/11(Sat)00:18 No.17162335
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    After reading the 26-page PDF for this system, I'm not sure that I'll ever be able to go back to Pathfinder or any edition of D&D. Old School Hack is technically only in beta, and yet it still gets so much RIGHT. The rules are dirt-simple enough that the character sheets and a couple of other printed pages are all that new players need to learn the game. The combat system hits that sweet spot: crunchy enough to encourage tactical thinking, yet abstract enough that DMs don't have to map every fucking 5-foot square. The Awesome Point mechanic rewards players for pulling out all the stops in or out of combat, gives the GM a great tool to control the pacing and difficulty of a session, and lets everybody at the table have a say in setting the tone of the game.

    Did I mention the rules are free to download?

    tl;dr Old School Hack is the new D&D Throwback Lite -- great blend of retro and more modern fantasy gaming flavor, without the rules bloat you get from regular D&D. And it pretty much runs on the Rule of Cool. Where's all the love, /tg/?
    >> Anonymous 12/10/11(Sat)00:22 No.17162375
    Nevermind found the problem I got this from a drawfriend earlier today and the thread is still up which is why it wont let me upload it .
    >>17157727 here it is
    >> Anonymous 12/10/11(Sat)00:24 No.17162392
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    Idk, hard to decide.

    On the one hand, you know that things wouldn't end on a high note, although it wouldn't be a low note either. It would certainly be about the journey, rather than the destination. And you'd know that everyone and everything, the universe at large included, would be out to get you because you put on the wrong socks that morning. So, railroads ahoy, i suppose.
    But, on the other hand, he was pretty good at bullshitting. He scored most of his advances by pretty much just spinning his agent/publisher (can't remember which) something off the top of his head. He'd then get his cash, load himself up on LSD and amphetamines, and begin writing.

    I think the main thing that he'd accomplish as a GM would be to use the layers of reality between the story and 'real' life to create doubt in your mind about whether or not you were really playing an RPG, or being played in one. Or if 'real' life was in fact real, but just not as you had known it to be.

    Meanwhile, you'd notice your co-players slowly turning into aphids beside you, whilst a cosmic entity was rapid-firing information information about the 'truth' of reality, via pink lasers.
    >> Anonymous 12/10/11(Sat)00:33 No.17162478
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    actually, further to the thoughts I've posted here:>>17162392,

    I would posit that Philip K Dick is the greatest GM ever, for once you have read enough of his work, you realise that he is indeed right, that the Black Iron Prison is real, and that we are all Player Characters within its' world.
    >> Anonymous 12/10/11(Sat)00:58 No.17162682
    Castles & Crusades, my favorite D&D retro-clone. It's like 2.75ed with an ultra simple resolution system called the Seige Engine. Plus, there's lots of support for other areas of the game, like castle construction and playing within full-on battlefield scenarios.

    >> Anonymous 12/10/11(Sat)09:10 No.17165423
    I'm going to throw down the Game of Thrones game, for one specific reason: It uses levels as a power-level gauge instead of a means of feeling like you accomplished something. Your starting level is rooted not only in age, but social class, and profession. Bears are like, level 6 for example. Children level 1 or 2. I think that's 10x cooler than standard rpg 'your stronger now, just skip the reasons why.'
    >> Anonymous 12/10/11(Sat)09:57 No.17165688
    Old School Hack is great. I got burned out on D&D a long time ago, but if I was to run it again I'd use OSH for it.

    And it's a million times simpler to explain to novices.
    >> Anonymous 12/10/11(Sat)10:14 No.17165757
    Is it necessary to only allow for 1 of each class? Not that I want a party of only one class, but would two fighters really mess up game balance?
    >> Anonymous 12/10/11(Sat)10:15 No.17165762
    Hell yeah boyo! Old School Hack is MADE from awesome, literally. Also, it's a really cool system.
    >> Anonymous 12/10/11(Sat)10:27 No.17165809
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    > The Goblin starts with gear stolen from other player's starter sets
    >> Anonymous 12/10/11(Sat)10:29 No.17165822
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    As long as we're talking about Philip K. Dick, check out his magnum opus, the Exegesis. I'm pretty sure that it's a divine revelation of sorts. Like, for real.
    >> Anonymous 12/10/11(Sat)10:32 No.17165840
    Can someone give me a good reason to NOT convert my current game of Pathfinder to OSH? I mean, Pathfinder is grand, but this is just so simple and hilarious. Would be a lot easier for this party with 4 new players. Perhaps, it could be over-simplified, but still.
    >> Anonymous 12/10/11(Sat)10:48 No.17165927
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    CLASSIFIED MOST SECRET, Imperial War Ministry, September 11th, 1914
    RECLASSIFIED TOP SECRET GAME ANDES, Ministry of War, July 2nd, 1940
    RECLASSIFIED TOP SECRET REDSHIFT, Ministry of Defense, August 13th, 1988
    CLASSIFIED TOP SECRET GAME ANDES REDSHIFT, Ministry of Defense, June 6th, 1989
    CLASSIFIED TOP SECRET MAGINOT BLUE STARS, Ministry of Defense, December 10th, 2001

    ABSTRACT: Recent research in neuroanatomy has characterised the nature of the stellate ganglial networks responsible for gorgonism in patients with advanced astrocytoma affecting the cingulate gyrus. Tests combining the "map of medusa" layout with appropriate video preprocessing inputs have demonstrated the feasibility of mechanical induction of the medusa effect.

    Progress in the emulation of dynamically reconfigurable hidden-layer neural networks using FPGA (fully programmable gate array) technology, combined with real-time digital video signal processing from binocular high-resolution video cameras, is likely within the next five years to allow us to download a "medusa mode" into suitably prepared surveillance CCTV cameras, allowing real-time digital video monitoring networks to achieve a true line-of-sight look-to-kill capability. Extensive safety protocols are discussed which must be implemented before this technology can be deployed nationally, in order to minimize the risk of misactivation.
    >> Anonymous 12/10/11(Sat)10:48 No.17165935
    CLASSIFIED MOST SECRET, Imperial War Ministry, September 11th, 1914
    RECLASSIFIED TOP SECRET GAME ANDES, Ministry of War, July 2nd, 1940
    RECLASSIFIED TOP SECRET REDSHIFT, Ministry of Defense, August 13th, 1988
    CLASSIFIED TOP SECRET GAME ANDES REDSHIFT, Ministry of Defense, June 6th, 1989
    CLASSIFIED TOP SECRET MAGINOT BLUE STARS, Ministry of Defense, December 10th, 2001

    Projected deployment of CCTV monitoring in public places is estimated to result in over one million cameras in situ in British mainland cities by 1999. Coverage will be complete by 2004-06. Anticipated developments in internetworking and improvements in online computing bandwidth suggest for the first time the capacity of achieving a total coverage defense-in-depth against any conceivable insurgency. The implications of this project are discussed, along with its possible efficacy in mitigating the consequences of CASE NIGHTMARE GREEN in September 2007.

    EYES ONLY ULTRA MEGA Full text AUTHORIZED ACCESS ONLY http://www.goldengryphon.com/Stross-Concrete.html
    >> Anonymous 12/10/11(Sat)10:53 No.17165964
    Engine Heart isn't all. This Madman does all kinds of crazy shit.

    >> Anonymous 12/10/11(Sat)10:54 No.17165966

    >> Anonymous 12/10/11(Sat)10:55 No.17165968
    Somebody in the USAF must really love Charles Stross.

    >> Anonymous 12/10/11(Sat)11:06 No.17166051
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    They start with, "1d4+1 adventuring gear culled from the other class's equipment lists."

    But, can someone explain rounds in OSH to me? What I'm getting is: Everybody throws down a card, that determines the order of things, and what they're going to do that turn, then if some have the same card they roll initiative to see which of those happens first.
    What I don't understand is when turn 7 comes along. Like, do all the turns happen in sequence and just get skipped if nobody threw that card down, and thus turn 7 only happens if someone threw down a 3, or do they throw down a 3 and then a 7 in the next round? And what's this about arenas. Are they just a described area, or are they a grid that you move within, or what? Do the counters just keep track of which 'arena' the party is in? If it is something you move around in, how do you determine facing and such? Am I just allowed to move as I would in any other game when my turn comes around before or after my action?
    >> Anonymous 12/10/11(Sat)11:11 No.17166080

    This page gave me a boner. I want to run it.
    >> Anonymous 12/10/11(Sat)11:16 No.17166111
    That page is all there is.

    Go ahead.
    >> Anonymous 12/10/11(Sat)11:35 No.17166253
    "Survival horror action." Dungeon crawling towards the abonominations for riches and glory.

    Mafia: the rpg

    Hong kong action cyberpunk!

    RIP system
    Syndicate is based on this one.
    >> Anonymous 12/10/11(Sat)12:30 No.17166524
    Holy fuck, I'm not the only one here who likes OSH after all. Now if only I can find people to play it with IRL. Eastern Oregon, holla at your boy.

    I think the "no duplicate classes" rule was put in there because the author was concerned about having two players playing the same thing and cramping each other's style. I could see how it might be tough for Fighter B to earn Awesome Points from the other players by pulling stunts reminiscent of Fighter A's exploits. But then
    I'm planning to drop this rule myself for a West Marches Hack I want to run.

    I think you've grasped the combat order, but here's making sure: there is no 'initiative order' that lasts the whole fight, a la D&D 3.x or 4e. Instead, the order in which actions are resolved each round is primarily determined by the action chosen by each PC or NPC -- the Shoot phase happens before the Attack phase, for instance -- and then if you have multiple actors trying to get something done during the same phase, the order is determined by die roll.

    Many questions you have, so continuing below...
    >> Anonymous 12/10/11(Sat)12:32 No.17166536
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    Is there something that expands on magic use in OHS? I'm not looking fore fireballs and 'staves of fuck shit,' but perhaps and expanded tallent/'spells' list for magic users, or rules for rituals.
    >> Anonymous 12/10/11(Sat)12:38 No.17166565
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    Generic Destinies is a pretty fun system. This is from a game I tried to run, but fizzled out because I suck as GM. But we had some pretty epic campaigns in Naruto, Underdark, and other settings.

    >> Anonymous 12/10/11(Sat)12:39 No.17166566
    mfw I have two rulebooks of which I've been meaning to rip apart and scan the other one but have yet to do so because lacking a good scanner
    >> Anonymous 12/10/11(Sat)12:42 No.17166593
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    of course the image doesn't want to be posted. Because the file's too large. mfw mfw is too large
    >> Anonymous 12/10/11(Sat)12:50 No.17166661
    cont. from >>17166524

    Still answering OSH questions for >>17166051

    An arena is "just a described area," as you said. There was a great discussion not too long ago about how to run a tavern brawl in OSH -- posters identified several potential arenas within the tavern like "by the bar", "in the middle of the room", "in the corner booth," "the kitchen in back," etc. Each arena is classified by a type (Dense, Hazardous, Open, Tight, or Neutral) that confers attack bonuses to certain weapon categories. When a fight is about to break out, the GM makes a rough sketch of the area, labels all the arenas, and indicates which arenas are within one ranged attack, Move, Push, or Throw action of each other. There is no 'facing' or 'positioning' to keep track of within a single arena; it's assumed that all characters within that Arena are automatically executing all the footwork they need to interact with other characters that they share the Arena with. The Move action only represents voluntary movement BETWEEN arenas. Unless you're a Fighter with the Charger talent (or you burn 3 Awesome Points to make use of that talent before you've mastered it), you can Move between arenas or take some other action within your own arena, but not both.

    Also, nice pic bro. Totally captures the feel of a typical OSH session.
    >> Anonymous 12/10/11(Sat)13:16 No.17166847
    ... why is there a chart to roll for headdress?
    >> ‫‬‭‮‪‫‬‭‮‫‬‭‮‪‫‬‭‮‫‬‭‮‪‫‬‭‮Praetor Lillifag‬‬‬‬‬‬‬‬‬‬‬‬ 12/10/11(Sat)13:17 No.17166859
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    Big Mutherfuckin' Crab Truckers.

    I fuckin' love BMFCT.
    >> Anonymous 12/10/11(Sat)13:33 No.17166986

    Please tell me there is an english translation of Valley of Eternity.
    >> OSHfag 12/10/11(Sat)13:39 No.17167039
    OSH answer-guy here again, assuming temporary trip for this thread.


    There's actually a great deal of discussion about this very topic in the OSH site forums right now. Lots of posters coming up with their own spells and such. Kirin Robinson himself (the author) has expressed an interest in incorporating some sort of lightly-structured ritual system a la 4e into an upcoming expansion for higher level play -- OPwillsurelydeliver.jpg. Right now, the field is wide open for smar/tg/uys to innovate.

    Of course, you can always refluff any of the existing Magic User talents and even mundane actions as different sorts of magic without even bending the core rules. The old Magic Missile can be described by your player as anything from a lightning bolt to a Kamehameha Wave to a swarm of attack bees. A Magic User who uses the multiclass rules to learn Distraction from the Thief's talent list can use describe himself using illusion magic to trick his foes into moving where he wants them.

    On the more 'mundane' side, somebody who wants to play a blasty sorcerer can pick a magic wand as their Ranged weapon during character creation. Mechanically it will function just the same as any other Ranged weapon: 1 shot per combat round, 1 point of damage on a successful attack roll. Where a swashbuckling Fighter might swing across a chasm with a successful roll of his Daring attribute, the Magic User might use that same Daring check result to clear the gap with a Jump spell.
    >> Anonymous 12/10/11(Sat)13:47 No.17167096
    >But then
    I'm planning to drop this rule myself for a West Marches Hack I want to run.
    Funny you should mention that. I'm currently playing in a West Marches OSH game. It's a damn good idea.

    Playing a Scholar from this (http://fictivefantasies.files.wordpress.com/2011/08/fictives-talents-and-templates-1-1.pdf) which is a pretty neat expansion to OSH.

    I'm also running a Pokemon Mystery Dungeon game myself with a homebrew heavily influenced by the OSH rules.

    (OSH is great)
    >> OSHfag 12/10/11(Sat)13:47 No.17167103

    Are you me, anon? My pending West Marches Hack actually has the Pathfinder Society as a faction; I'm not even gonna bother to file off the serial numbers.

    But seriously, the only major obstacle I can think of for an PF-to-OSH conversion mid-campaign is figuring out how to deal with your PCs' existing race/class combos. You can recreate a great many class concepts (paladin, druid, etc) using the multiclassing rules, but the OSH class system incorporates the "demi-humans are separate classes" trope from the paleo-D&D that inspired it. But then, the multiclassing rules also describe a way that one might recreate a Gnome by "reskinning" the Goblin and taking some Magic-User talents, so this may not be such a big deal after all.
    >> Anonymous 12/10/11(Sat)13:53 No.17167158
    Just decide which factor defines the character more, the race or class. Then have them use that sheet's stuff primarily, with a suiting talent or three from the other.
    >> Anonymous 12/10/11(Sat)14:09 No.17167324
    Example: Elf Fighter = Fighter Class Sheet + The Elf's Inherent & limitation + It's Tallents as choices for the 4 levels.
    By level 4 it should be a nice balance there in.
    >> OSHfag 12/10/11(Sat)14:21 No.17167456
    Problem solved for Pathfinder Guy! Yay. And with the appearance of other anons who clearly know their OSHit, I will hereby abolish my tripcode.
    >> Anonymous 12/10/11(Sat)15:12 No.17167877
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    I'm considering making a character sheet for OSH, since they're looking for one.
    As far as the layout goes, what do you think of this?
    >> Anonymous 12/10/11(Sat)15:47 No.17168191
    Unfortunately there is not, and I haven't seen it translated either....
    >> Anonymous 12/10/11(Sat)18:19 No.17169840
    You spelled 'brawn' and 'talents' wrong. The brawn score sets the PC's encumbrance limit, so the encumbrance heading is a little redundant. And I don't see anywhere to list weapons, or are you lumping those under 'other equipment'?

    What really makes me sad, though, is the loss of the formatting from the original sheets. They did a really good job of doubling as how-to sheets for new players, laying out what each Attribute did and so forth.
    >> Anonymous 12/10/11(Sat)18:50 No.17170207
    Typos abound, but the encumbered is as in the sheet in the book, to mark the 2 or 4 from armor. I actually thought of the weapon thing post post. However, i inteded this to be something for people who have figured out the game enough to not need the guides there in, for though they are a great tool, without them it's possible to fit all of that information onto a single page.
    >> Anonymous 12/10/11(Sat)22:15 No.17171937
    Bump for the night

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