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  • File : 1322956779.gif-(8 KB, 500x359, mirakul-anim.gif)
    8 KB Miraclequest FATE 12/03/11(Sat)18:59 No.17096840  
    You are a god. Once, you existed as nothing more than a shapeless intelligence in the shifting, churning, morass known as the Well of Souls, but now you have been given form and power by the songs and prayers of your chosen people - the young race of forest-dwelling deer-fae known as the Hinds. You have answered them as a god of joy, with additional purview over wine, traps, and common sense. Helili, an ebullient (albeit not particularly intelligent) hind in her third spring serves as your liaison and high priestess, though as a god you are free to do as you please to contact whoever you so desire.

    It is SUMMER, YEAR 1 - the second season since you first heard Helili's prayers. Your people depend on you for their continued survival as you depend on their prayers and worship to fuel your divinity. One, without the other, could hardly hope to exist.

    Rulebook is here to clear up any questions about mechanics and the like, so don't hesitate to ask.
    Previous Thread: http://suptg.thisisnotatrueending.com/archive/17030999/
    >> Anonymous 12/03/11(Sat)19:02 No.17096868
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    -----[DIVINE INVENTORY]-----
    You currently have . . .
    50 BELEIF (2 spent this year)
    0 TERROR


    -----[TURN SUMMARY]-----
    Last turn . . .
    You ordered 1 BLACK TOKEN to DO NOTHING, allowing the hinds to celebrate your arrival.
    You spent 2 BELEIF to create a MIRACLE OF TRANSFORMATION, changing a spring into wine for 1 week
    1 BLACK TOKEN tasked with DO NOTHING spawned 1 WHITE TOKEN
    You gained 2 BELEIF from 1 BLACK TOKEN

    -----[AVAILABLE ACTIONS]-----
    +Perform MIRACLE/Interact with followers (as desired, BELIEF cost varies dependent on MIRACLE impact/effect/type)

    Army Service (convert to RED TOKEN)
    Construction (create structure, providing particular benefit)
    Do Nothing (Hinds frolic and celebrate, chance to generate WHITE TOKEN)
    Worship (generate BELIEF at increased rate)

    Do nothing (chance to become BL

    Attack adjacent square
    Build earthworks (build crude defenses)
    Rejoin populace (convert to BLACK TOKEN)
    Train (increase die size for conflict - must continue to train to maintain)
    Worship (generate BELIEF)
    >> Anonymous 12/03/11(Sat)19:07 No.17096925
    +Red, Build earthworks. A defended city is a happy city.
    >> Anonymous 12/03/11(Sat)19:14 No.17096982
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    You make to charge your tribe's warriors with building earthworks when you realize that there are no such people available. As of now, your followers consist solely of 100 normal followers (1 BLACK TOKEN) and 10 newly-established families of 10 hinds each (1 WHITE TOKEN).

    Your BLACK TOKEN is capable of building fortifications around the small glade where the majority of the hinds tend to gathered, but unaided, this task will take at least 2 seasons.
    >> Anonymous 12/03/11(Sat)19:16 No.17096993
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    >> FATE 12/03/11(Sat)19:17 No.17097007

    Hmm. Lost my name.
    >> Anonymous 12/03/11(Sat)19:23 No.17097050
    Where's the rulebook again?
    >> Anonymous 12/03/11(Sat)19:24 No.17097052
    >50 BELEIF (2 spent this year)

    This may need accounting.

    What are exactly our warriors?
    >> Anonymous 12/03/11(Sat)19:30 No.17097095
    >We don't have warriors


    WHITE: Do nothing. Rear your fawnbutts or something.
    BLACK: It's either earthworks or a shrine. If earthworks, we should use our Transformation over some wilds to aid them.

    Question: Does teaching them to grow hedges, make traps or weapons count as a Miracle?
    >> FATE 12/03/11(Sat)19:37 No.17097151
    //Where are my posts disappearing to? I submit them and they never show up.//

    Rulebook is a person, and now he's being very derp and needs to get his ass moving.

    >This may need accounting.
    Last season you spent 2 BELIEF to create a MIRACLE to turn a natural spring into wine to celebrate your arrival.

    >What are exactly our warriors?
    At the moment, you have none. You began play with 1 BLACK TOKEN, representing a herd of 100 normal hinds. You may task these normal followers with raising an army, but their battle-readiness is suspect. Hinds are not particularly inclined towards warring.

    >Does teaching them to grow hedges, make traps or weapons count as a Miracle?
    Hinds have limited magic that allows them to shape flora, if you wish them to grow hedges or tend gardens, you need only command it be so. Instructing them on doing other activities they do not currently understand through influencing their technology may or may not be a miracle, dependent upon how you seek to achieve it.
    >> FATE 12/03/11(Sat)19:38 No.17097166
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    >> Anonymous 12/03/11(Sat)19:52 No.17097304
    >We need a shape
    I say we go the mountain goat route. Big, warm wooly goat. The kind that goes all spiderman on cliffs.
    >hind technology
    They must be at least neolithic, so they should have bows and small blades, right?
    >> Anonymous 12/03/11(Sat)19:54 No.17097317
    I like the mountain goat idea. We might narrowly avoid taking on Totoro shape.
    >> Anonymous 12/03/11(Sat)19:58 No.17097362
    You disguise yourself as a mountain goat and manifest in a nearby clearing on the margin of the hind village, frightening a few residents who had gathered here to pick berries. They bound off into the deep woods, tails trailing behind them like pennants.

    For the time being, you seem to be alone.

    >They must be at least neolithic, so they should have bows and small blades, right?
    Thus far, hinds have little use for bows, though they seem to have taken well to the trap aspect of your divinity, and have been seen capturing small animals, decorating them with feathers and colorful berries, and releasing them.

    They have some use of simple bone, wood, and stone tools otherwise.
    >> Anonymous 12/03/11(Sat)20:03 No.17097400
    How much Belief would it take to increase the intelligence of the Hind species as a whole? Can we even do that?
    >> Anonymous 12/03/11(Sat)20:04 No.17097417
    Yayifications! This is back!
    >> Anonymous 12/03/11(Sat)20:05 No.17097429
    >WHITE: Do nothing. Rear your fawnbutts or something.
    >BLACK: It's either earthworks or a shrine. If earthworks, we should use our Transformation over some wilds to aid them.

    You order your WHITE TOKEN to DO NOTHING. These hinds spend this season rearing their young and teaching them the songs that will help them memorize your commandments.

    You can spend 16 BELIEF to transform the living wilds into tools better suited for shrine construction, allowing the task to be completed in 1 season instead of 2. After the initial season, these tools will disappear unless powered by an additional expenditure of BELIEF.
    >> Anonymous 12/03/11(Sat)20:08 No.17097445
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    >young race of forest-dwelling deer-fae known as the Hinds.

    I dunno... some of them...
    >> Anonymous 12/03/11(Sat)20:09 No.17097457
    I think they are simple minded. That can't be all, no animal with antlers in both sexes can't be that pacifist.

    So, Miracle and earthworks or shrine?
    >> FATE 12/03/11(Sat)20:16 No.17097499
    //fucking A, my posts keep disappearing//

    >How much Belief would it take to increase the intelligence of the Hind species as a whole? Can we even do that?

    Although you are at present a mountain goat, you are still a god and can do anything you desire if you have the BELIEF to fuel it, save for the generation of new souls/followers.

    Directly increasing the intelligence of 100-1000 hinds would be a significant miracle of alteration that would cost 60 BELIEF the first year and 32 BELIEF each additional year. There may be other ways to go about such a task.
    >> Anonymous 12/03/11(Sat)20:16 No.17097506
    I guess a shrine
    >> Anonymous 12/03/11(Sat)20:17 No.17097523
    Let's do the shrine. Can't properly be worshiped with a shrine!
    >> Anonymous 12/03/11(Sat)20:21 No.17097551
    Tell Helili we've taken Ibex form. Get them to carve a big pair of antlers in it.

    >no face for when we're The Goat With A Thousand (Eventually) Fawns
    >> Anonymous 12/03/11(Sat)20:22 No.17097562
    >> FATE 12/03/11(Sat)20:34 No.17097673
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    "You're an ibex?" Helili's eyes widen. She wrinkles her nose as she grins. "That's a funny name! I like your horns! We can make ones like that for the good shrine if it makes you happy!"

    You channel your divine power to turn the flora of the forest into tools which help the hinds construct their shrine faster than they otherwise might unassisted. When the task is finished, you are left with large, stately trellis arch some 50' tall covered in all manner of wooden bells, windchimes, and multicolored flowering vines. A set of carved wooden horns hangs from the center of the arch, just above a rough-hewn stone pedestal with a large basin atop it - presently overflowing with cheerful-looking berries.

    The hinds spend some days dancing and singing about this new structure, attempting to draw your attention to it.
    >> FATE 12/03/11(Sat)20:38 No.17097706
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    Autumn, Year 1

    -----[DIVINE INVENTORY]-----
    You currently have . . .
    42 BELIEF (8 spent this year)
    0 TERROR


    1 SHRINE

    -----[TURN SUMMARY]-----
    Last turn . . .
    You ordered 1 BLACK TOKEN to BUILD a shrine.
    You spent 16 BELIEF to perform a MIRACLE of Transformation hasten the building of the shrine.
    You gained 5 BELIEF from 1 WHITE TOKEN
    You gained 2 BELIEF from 1 BLACK TOKEN
    >> Anonymous 12/03/11(Sat)20:38 No.17097707
    Sweet! This probably call for another party. We need libations!
    >> Anonymous 12/03/11(Sat)20:39 No.17097721
    seriously, count me in. I always wanted to be a god
    >> Anonymous 12/03/11(Sat)20:40 No.17097723
    Guys, by the way..
    why we are helping the most faggy race?
    >> Anonymous 12/03/11(Sat)20:41 No.17097726
    I hope they built that shrine near the good times wine spring. In any case, let's get this party going. Unnamed Ibex god needs to show his people how to prance and dance.
    >> Anonymous 12/03/11(Sat)20:42 No.17097744
    Because deerbutt.
    >> Anonymous 12/03/11(Sat)20:42 No.17097746
    Because playing as dorfs for the 100th time gets pretty stale. Have a drink relax have fun.
    >> FATE 12/03/11(Sat)20:43 No.17097749
    Helili claps excitedly. "I like dancing!"

    You deem it necessary to make party, and so it is done. There is much cavorting and merriment amongst the herd, and it pleases you greatly.
    >> Anonymous 12/03/11(Sat)20:44 No.17097759

    i'm sure they are lesbians anyway
    oh can we punish lesbians?
    I want a lot of sexy *reads again* Hinds living just for our godly pleasure
    >> Anonymous 12/03/11(Sat)20:44 No.17097772
    Everyone else is some sort of dick or self-centered. Second, the PTerry effect of violent sheep is too alluring. Third, we get to be Dionisius Ibex.
    >> Anonymous 12/03/11(Sat)20:45 No.17097775

    Maybe this is a question people made before, but i just need to know
    There's any other city, town or whatever near our people?

    Also: What are you using to make the map?
    >> Anonymous 12/03/11(Sat)20:46 No.17097783
    We need a name.
    How much Belief would we need in order to
    >draw hunt-able animals closer to Hind lands
    >Make more trees sprout in Hind lands
    >Increase the concentration of useful ores in the nearby mountains
    Could we please not go in this direction?
    >> Anonymous 12/03/11(Sat)20:46 No.17097784
    rolled 18 = 18

    > God of traps
    Hu ho...
    >> Anonymous 12/03/11(Sat)20:47 No.17097793

    Wait, wait
    so there's just a few males around a bunch of females and their principal duty is to breed and stuff?
    Cause that sounds pretty awesome
    >> FATE 12/03/11(Sat)20:47 No.17097796
    >There's any other city, town or whatever near our people?

    >Also: What are you using to make the map?
    Campaign Cartographer 3 and Photoshop.
    >> Anonymous 12/03/11(Sat)20:48 No.17097806
    How about we check out that river? Civilizations are likely to rise there.
    >> Anonymous 12/03/11(Sat)20:48 No.17097810

    Why we can't punish lesbians? There are a lot of girls and we need to keep them breeding to get more followers, which would make us more powerful.
    I don't see anything wrong with that.
    >> Anonymous 12/03/11(Sat)20:50 No.17097821

    Can we seend some explorers to check the area around our people? Mainly searching settlements of other intelligent creatures.
    >> FATE 12/03/11(Sat)20:52 No.17097838
    >draw hunt-able animals closer to Hind lands
    >Make more trees sprout in Hind lands
    >Increase the concentration of useful ores in the nearby mountains

    Miracle cost is dependent on how long the effects last, how many people it effects, what methods you use to do them, and what level of change you effect.

    As a god of transformation, miracles that go about their task using transformation or any of your domain attributes will be cheaper than those of your opposed type (control).

    Ergo, you could CREATE more ore in the mountains, or you could TRANSFORM an existing type of rock into useful ore. One would be cheaper than the other.
    >> Anonymous 12/03/11(Sat)20:53 No.17097843
    That's just wierd. We are a god of joyous traps, not punishment.

    Agreed. let some of of Hinds get explore.
    >> Anonymous 12/03/11(Sat)20:54 No.17097849
    We're the god of parties, fun, and traps, forcing an authoritarian breeding regime is not our thing.
    >> Anonymous 12/03/11(Sat)20:57 No.17097874

    Where's the fun of being powerful if you can't use your powers for something actually useful?
    >> Anonymous 12/03/11(Sat)20:58 No.17097881

    Ok, better idea. What about making males some sort of priests and having some kind of breeding celebration where said priest just fuck around for the whole day?
    That would be okay with our goddish style, would help us to grow and it'd be the biggest orgy in the history
    >> Anonymous 12/03/11(Sat)20:59 No.17097892
    We can totally be a god of Tyranny another time. Now it's time to explore, get drunk and prance around.
    >> Anonymous 12/03/11(Sat)21:00 No.17097896
    Our priests have to be respectable.
    >> Anonymous 12/03/11(Sat)21:00 No.17097900
    Hinds don't even have bows, let's tech up the stone age until we get working on metals.

    Also, at some point there will be wild animals and possibly soldiers. What are the weapons of choice we use?

    I say we start with nets and hooks. Possibly acid wine.
    >> Anonymous 12/03/11(Sat)21:01 No.17097904
    Let us try teaching our followers the majesty of the trap.
    >> FATE 12/03/11(Sat)21:01 No.17097908
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    Autumn has heralded the return of the harts from their itinerant wanderings. Although they do not formally belong to the herd, they seem more than eager to do anything in their power to impress the hinds. After a good deal of posturing and near-fights, ten volunteers are chosen explore the forest and along the river in search of any other civilizations.

    What would you like to do with the remainder of your followers?
    >> Anonymous 12/03/11(Sat)21:02 No.17097919

    Why that wouldn't be respectable? Besides we are the motherfucking god of joy and parties and shit, so it would be perfect for our priests.
    Also, think i don't have to teach you about how "good and bad" is a social construction... so fucking around could be seeing as a good thing, even sacred considering the circumstances.
    >> Anonymous 12/03/11(Sat)21:03 No.17097928
    Yes. We introduced them to the wonder of alchool, and they seem to have the whole joy thing down. let us show them the ways of the really deep pit covered with branches and leaves.
    >> Anonymous 12/03/11(Sat)21:04 No.17097941

    i love you
    >> Anonymous 12/03/11(Sat)21:05 No.17097949
    It wouldn't be respectable because whores aren't respectable.
    >> Anonymous 12/03/11(Sat)21:05 No.17097951

    Can we teach them to build stuff? You know, buildings and so
    Partying all the time will kill them all
    >> Anonymous 12/03/11(Sat)21:06 No.17097953
    White: Do nothing.
    Black: Do nothing? We may generate more fawns

    We really should get down to our followers and start using that Common Sense Aspect. At least teach them to make their own wine.
    >> Anonymous 12/03/11(Sat)21:06 No.17097958

    Please tell me you are not talking about traps that involve a guys dressed as a girl
    cause that would derail the game completely
    >> FATE 12/03/11(Sat)21:06 No.17097960
    >What are the weapons of choice we use?
    >At present, hinds seem to prefer running away. They have been known to throw stones or kick, or strike with whatever tool happens to be on hand. Life in the herd is relatively peaceful. They are deathly frightened of wolves.

    How would you like to go about achieving this?

    >We introduced them to the wonder of alchool
    You are reminded that while the hinds seemed to enjoy drinking very well for the time that the spring ran as wine, they still have yet to be taught how to ferment it on their own.
    >> Anonymous 12/03/11(Sat)21:07 No.17097970

    for you
    orgies were okay around Rome for example

    Man, i think you are just negated to this. Do you think i want to fap over that idea or something? It's just for fun
    >> Anonymous 12/03/11(Sat)21:08 No.17097977
    Can we change our form to something more Hind like?

    Our wish is to come to know our chosen people, and find their desires and their persons of note.
    >> Anonymous 12/03/11(Sat)21:09 No.17097984
    Create a trap and tell them to examine it, tell your high priest how they work, or just shapeshift into a Hind and build one.
    >orgies were okay around Rome for example
    Citation needed.
    >> Anonymous 12/03/11(Sat)21:09 No.17097985

    Peace? Running?

    We are the god of the gayest race
    >> Anonymous 12/03/11(Sat)21:09 No.17097986
    We should do something about those wolves.

    And it doesn't take much to ferment grape into wine, right? Just leave it in a pouch long enough
    >> Anonymous 12/03/11(Sat)21:10 No.17097989
    Hey if you don't like it you can leave.

    Now stop calling our hinds gay and demanding we institute orgies and ban lesbians.
    >> Anonymous 12/03/11(Sat)21:10 No.17097990

    If you suggest to turn us into a deer-girl i'll punch you in the face
    >> Anonymous 12/03/11(Sat)21:10 No.17097995
    Appear as Dionysus Ibex and start teaching deerbutts about our secondary aspects?
    >> Anonymous 12/03/11(Sat)21:11 No.17098005
    ...through the internet?

    Originally I was just going to suggest an androgynous form, perhaps something like the forest King.

    But you know what buddy? I think we SHOULD be a deer girl. So far our clergy consists entirely of Females. It makes sense.
    >> Anonymous 12/03/11(Sat)21:12 No.17098017

    stop trying to turn this into a relief to your own fetishes
    >> Anonymous 12/03/11(Sat)21:13 No.17098025
    What are these Harts like?

    Do they always wander? Could we convince them to join the herd?
    >> Anonymous 12/03/11(Sat)21:14 No.17098033

    Are you trying to make me mad?
    I'm not angry about it, it's just the same shit all over /tg/
    >> Deerpun 12/03/11(Sat)21:14 No.17098035
    I'm going to ignore you from this point forward.


    Do we want to be heavy handed about this? We don't want our herd to rely solely on us to survive
    >> Anonymous 12/03/11(Sat)21:15 No.17098040
    Gentlemen, let's keep this civil. Our godly aspects are:

    Primary: Joy
    Secondary: Common sense, wine and traps.

    How we handle challenges to our tribe should be based on our aspects. Hence, let's keep things running smoothly and happily.

    I suggest we start by showing them how to gather up berries and ferment them. Probably start small, like keeping them in gourds. We can probably miracle up some gourds if they can't make any yet.

    Second, start with the traps. They probably can't get out of any deep pits they dig so let's show them how to do that one trap where you step on it and you're hanging upside down from a tree.

    Lastly, do all this while prancing.
    >> Anonymous 12/03/11(Sat)21:16 No.17098054

    Good luck with this, thanks to anonymity you are already following some of my ideas
    >> Dionysus Ibex 12/03/11(Sat)21:16 No.17098057
    Well, probably. teach a man how to fish and all. Transformation miracles are even more heavy handed, anyway.

    Start with traps and tools. Wine we can still make ourselves as a yearly deal.
    >> FATE 12/03/11(Sat)21:19 No.17098085
    >Can we change our form to something more Hind like?
    Would you like to be a hind or a hart?

    >What are these Harts like?
    The harts are much like the hinds in configuration, the lower portions of a deer and the torso of a human, save they are male. Their antlers are considerably larger, and many are quite scarred from fighting - both of which are points of great vanity and pride for them. Although they travel in loose bands, they are highly competitive and do not seem to get along with one another very well.

    Despite their vanity, harts are noble to a fault, and brave.

    >Could we convince them to join the herd?

    >We don't want our herd to rely solely on us to survive
    Expending BELIEF in quantities greater than 6 per 10 followers per year could cause your followers to become dependent upon you for a period of a year.
    >> Deerpun 12/03/11(Sat)21:19 No.17098091
    Wine is easier for them. All they need is something high in sugar and a container and they should be good to go. Why waste miracles on something they can accomplish themselves?

    Actually that should be a lesson we should teach them. Don't expect god to intervene all the time.
    >> Anonymous 12/03/11(Sat)21:20 No.17098097
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    >secondary domains are wine, common sense, and traps



    >> FATE 12/03/11(Sat)21:22 No.17098111
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    Winter, Year 1

    -----[DIVINE INVENTORY]-----
    You currently have . . .
    46 BELIEF (8 spent this year)
    0 TERROR


    1 SHRINE

    -----[TURN SUMMARY]-----
    Last turn . . .
    You ordered 10 HARTS to follow the river out in search of civilization
    You gained 1 BELIEF from 1 WHITE TOKEN
    You gained 2 (+1 from SHRINE) BELIEF from 1 BLACK TOKEN

    BELIEF gained: 1d6=1, 1d6+1=3
    Gain additional WHITE from BLACK: 1d4=4 (no)
    Change WHITE to BLACK: 1d4=3 (no)
    >> Deerpun 12/03/11(Sat)21:22 No.17098115
    Alright, we should see if these harts have a leader, or if they're just individuals. See if we could convince them to aid our chosen.

    They're noble, right? Talk to them in the form they'd find attractive, and stress how much we would appreciate if they would join the herd.
    >> Anonymous 12/03/11(Sat)21:23 No.17098117
    Not that kind of trap.
    Let's go with a Hart.
    >> Anonymous 12/03/11(Sat)21:25 No.17098129
    As far as form goes, let's be androgynous and fey. We are the god of traps, after all.
    >> Dionysus Ibex 12/03/11(Sat)21:25 No.17098130
    >Harts like their antlers and scars
    If we keep the Ibex form, we shall look fabulous. Or we could go all Hart too.

    Let's teach the black token stuff. I would prefer tools, so our Hinds can go all Kor Hookmaster on their predators.
    >> Anonymous 12/03/11(Sat)21:25 No.17098131

    Let's convince the Harts to join. Maybe performing a few nice miracles?
    >> Deerpun 12/03/11(Sat)21:26 No.17098139
    We should try talking to them first. They're noble to a tee. I'm sure pressing the right buttons of chivalry and honor would be more then enough.

    How cold is it during winter? Do our followers have shelters or clothing?
    >> Anonymous 12/03/11(Sat)21:27 No.17098141

    I'm okay with Hart form
    >> Deerpun 12/03/11(Sat)21:27 No.17098147
    Oh, come on, it fits with the trickster archetype. I said it in the last thread. Just think bugs bunny, or Loki.
    >> Anonymous 12/03/11(Sat)21:29 No.17098155

    that's why i suggested to teach them to build stuff
    they are almost animals now
    >> Anonymous 12/03/11(Sat)21:29 No.17098159

    >> Anonymous 12/03/11(Sat)21:31 No.17098172
    Trapping things fits with the trickster archetype too.
    >> FATE 12/03/11(Sat)21:32 No.17098175
    Once an Ibex, you now take the form of a great hart. Your coat is gleaming shade of pale gold, and a great, braided beard rests upon your chest as long hair falls down your shoulders. Naturally, your silver antlers are massive - as befitting your godly stature. A train of swooning hinds seems to follow you wherever you go. They do not seem quite so reverant as they are deeply enamored. Helili is amongst the retinue, but to her credit maintains her dignity.

    >How cold is it during winter?
    At present, you are on the cusp of winter. Flakes of snow occasionally fall from the sky, but melt when they touch the soft earth beneath your cloven hooves. Winter, you hear, can be quite harsh.

    >Do our followers have shelters or clothing?
    As far as you can see, hinds seem to sleep in large piles for comfort and warmth, preferring to take their rest in tall grasses when in meadows, and beneath ancient trees when in forests.

    You have yet to see a hind or a heart wearing anything more smiles, scars, or wood and bone bells.
    >> Deerpun 12/03/11(Sat)21:33 No.17098180
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    Look man, I know you have trouble with badwrongfun and are probably going to accuse me of trying to turn this into fetish quest, but I'm not.

    We're a god. We have no prefixed form. Technically speaking we're neither male nor female, they're just skins we take to suit our purpose and to convey our message.
    >> Anonymous 12/03/11(Sat)21:35 No.17098195
    ...we might need to tone down the attractiveness of this form.

    Just a smidge, so that we aren't distracting people.

    How has the herd survived through winter thus far?
    >> Dionysus Ibex 12/03/11(Sat)21:35 No.17098202
    >Teach about trap and hunt
    >The harts will try to emulate us
    Granted, it may be hard to tech herbivores about hunting down something, even with ropes or nets. Tell them it will help with the wolves.
    >> Anonymous 12/03/11(Sat)21:36 No.17098203

    Most people wanted to be a Hart, now we are one
    Let's move ahead
    >> Anonymous 12/03/11(Sat)21:36 No.17098208

    like deers do?
    >> Anonymous 12/03/11(Sat)21:38 No.17098215

    Now that we are down there can we teach them to make-build tents?
    >> FATE 12/03/11(Sat)21:38 No.17098217
    Your expeditionary party returns to the herd with much adulation from the hinds who receive them. The leader of the group, a massive, dark-complexioned buck, eyes you warily for a moment as if sizing you up before speaking.

    "We haven't found anything along the near side of the river except wolves." He states curtly. After a bit of tense consideration, he gives something of a bow by extending his forelegs and inclining his head slightly, though the bulge in his temples makes the clench in his jaw obvious.

    The mention of wolves causes a number of your enamored followers to gasp and murmur quietly. They seem to shuffle closer towards one another instinctively.
    >> Anonymous 12/03/11(Sat)21:38 No.17098223
    Well, during the winter most deer herds have a die off of older/sickly members. They move continuously, as no one spot can sustain them for long.

    I don't think that's going to be a sustainable model.
    >> Anonymous 12/03/11(Sat)21:39 No.17098230
    >and are probably going to accuse me of trying to turn this into fetish quest, but I'm not.
    But you are. There's no reason to insert traps into this when snares work just as well, if not better.
    Teach them to build shelters or use our godly power to search for caves nearby.
    >> Anonymous 12/03/11(Sat)21:39 No.17098231
    Ah fuck, the male deers see us as a potential rival, don't they?
    >> Anonymous 12/03/11(Sat)21:41 No.17098244
    We should probably have expected that they might not take too kindly to us coming down and acting like top shit dog on campus.
    >> Anonymous 12/03/11(Sat)21:41 No.17098254

    They'll learn to love us as well. And there are plenty of deer-butt for everyone!

    Also, let's transform some wood into a bow and an arrow just to show the followers a first example, letting them try to make more like it after.
    >> Anonymous 12/03/11(Sat)21:41 No.17098256
    >butthurt and uncomfortable
    >> Dionysus Ibex 12/03/11(Sat)21:42 No.17098261
    We found wolves. Time for earthworks and trap training.

    Ask the hart how do they organize and fight, we may be able to fix something up.
    >> Deerpun 12/03/11(Sat)21:42 No.17098262
    Ah, I know most of you guys aren't exactly hot on the idea, but....

    Androgynous form?
    >> FATE 12/03/11(Sat)21:42 No.17098268
    >Well, during the winter most deer herds have a die off of older/sickly members. They move continuously, as no one spot can sustain them for long.

    This is essentially what the hinds have been doing before your arrival.

    You are a god and may do as you please.

    The hart's eyes constantly wander from you, to your impressive harem and back.
    >> Anonymous 12/03/11(Sat)21:43 No.17098273

    why you keep wanting this? It's starting to get disturbing
    >> Deerpun 12/03/11(Sat)21:43 No.17098278
    They don't see us as a god, they see us as the leader of the herd. It's their natural inclination to challenge for authority and mates.

    At least, in normal deers anyway.
    >> Anonymous 12/03/11(Sat)21:44 No.17098283

    Ok then let's teach them about tents first

    and then we should do the arrow-bow thing but with basic tools, i forgot they don't even have those
    >> Anonymous 12/03/11(Sat)21:45 No.17098289

    When we decided to look like pure sex in hart form, we should have seen this coming.

    We should have gone female, as due to nurturing things being associated, or a more neutral appearance.
    >> Dionysus Ibex 12/03/11(Sat)21:45 No.17098290
    Get back to goat shape. Remind them who we are and our purviews. They MAY like some of those.
    >> Deerpun 12/03/11(Sat)21:45 No.17098295
    Jezum crow, it's being spelled out to you in black and white.

    Being giant manly mchuge is just going to make other harts challenge us for dominance. There's no way we can ensure a cohesive herd if we're on half of the populations shit list.
    >> Anonymous 12/03/11(Sat)21:46 No.17098303

    Let's tone our almighty aura down to look like any other Hart
    Since we are not going to show them how powerful we are, we should be a kind god and gain their respect.
    >> FATE 12/03/11(Sat)21:47 No.17098314
    "Knives, spears and grappling." The hart stiffens slightly, his chest puffing out. Some of the hinds flanking you begin to chatter amongst themselves.

    "This, this one was from a dire wolf. And this, from Laum-Pouk, the previous season's champion. I bested him. Now he wanders alone." It seems this hart has a story for all of his scars. He misses entirely your inquiry into "organization" and provides you with no answers on that point.
    >> Deerpun 12/03/11(Sat)21:47 No.17098318
    What does it take to make a bow?

    Do these people have knives or axes?

    Also, what materials do they have to construct things with? I'm guessing anything besides earth or wood is impossible at this point.
    >> Anonymous 12/03/11(Sat)21:47 No.17098319
    >Can't defend your argument
    >Lol u butthurt
    I, for one, have no problem with Androgynous. Trapping, on the other hand...
    >> Anonymous 12/03/11(Sat)21:47 No.17098321

    Okay, what about a majestic golden deer form?
    >> Deerpun 12/03/11(Sat)21:48 No.17098324
    What about a female form? It's obvious that these Harts have rutting on the mind. It'd be easier to persuade them that way.
    >> LeonTrollski !B916AXFNB2 12/03/11(Sat)21:49 No.17098325
    what is it hinds eat? i see people mentioning hunting with bows, but do they even eat meat?

    i say we teach them farming.
    >> Anonymous 12/03/11(Sat)21:49 No.17098332

    a knife at least
    >> Anonymous 12/03/11(Sat)21:50 No.17098334
    maybe we could TRAP the wolves.
    Then domesticate them.
    >> Deerpun 12/03/11(Sat)21:51 No.17098341
    "How many wolves will there be at the herds side come winter? A single pack? Two? A dozen? A hundred?"
    >> Anonymous 12/03/11(Sat)21:51 No.17098343

    Fuck it
    let's be a fucking white light and that's it
    >> Anonymous 12/03/11(Sat)21:51 No.17098345
    Let's figure out what we want to do here.

    1. Sends the harts out to explore again. We want to keep them on our good side, so let's go back to being goat god or go full totoro.

    2. Teach the hinds how to do stuff related to our domain. Since the hinds have nature magic, they don't actually need tools to build anything. They just need us to show them how it's done. I assume they can magically dig pits, bend branches and do all of that once we show them. So let's show them how to make wine skins and build some rudimentary traps.

    3. Frolic. This goes without saying.

    Harts explore, white tokens do nothing (frolic) black tokens build some awesome traps to defend our shrine (Since people will be there to worship).
    >> FATE 12/03/11(Sat)21:51 No.17098348
    It becomes apparent to you that perhaps another form may be in order. Transforming before the hart may also serve to cement your status as a divine being, and not just another itinerant hart.

    What form would you like to take?

    //There's a lot of argument here, I'll leave it to you guys to come up with some kind of consensus.//

    >what is it hinds eat?
    Hinds have a great love for all manner of forage. Their diet is seasonal, and ranges from tough, winter-roots to fat summer berries. They seem to be especially fond of mushrooms, which they apparently find to be very adorable.
    >> Deerpun 12/03/11(Sat)21:52 No.17098355
    After winter. Right now we should concentrate on raising a structure so that way they can wait out the worst of it without fear of starvation, freezing to death or being mauled by wolves.

    Maybe some sort of mound structure or a wig wam?

    It'd be easy to just have some trees grow to form a rough fort and shelter.
    >> Anonymous 12/03/11(Sat)21:53 No.17098357
    >obviously he is butthurt
    >> Anonymous 12/03/11(Sat)21:53 No.17098358
    We shouldn't teach them farming during winter.
    This whole "Form thing was a stupid idea, lets go back to goat form and have Helili speak for us.

    Also, can we start explaining shelters yet?
    >> Deerpun 12/03/11(Sat)21:54 No.17098362
    Female or Androgynous
    >> FATE 12/03/11(Sat)21:54 No.17098363
    "At the side of the herd?" The hart smiles mockingly and appears as though he might laugh.

    "None." He strikes his broad chest with a fist. "We protect our harems - with our lives if need be. There will be no wolves." He smiles gallantly. By now a small crowd has gathered to witness this summit of god and mortal.
    >> Anonymous 12/03/11(Sat)21:55 No.17098368

    But an awesome one
    >> Anonymous 12/03/11(Sat)21:55 No.17098369
    Why bother looking like hart or hind? We are a god we are not one of them, we are above them. We should be more mystical. We should tower above our worshipers. Maybe have a vague form made of roots and plants with bells attached so we produce a song with each step. Have cloak of flowing wine and a great set of antlers made of shifting colored light. Actually start looking like a god should.
    >> Deerpun 12/03/11(Sat)21:55 No.17098375
    "How many can you stop then?"
    >> LeonTrollski !B916AXFNB2 12/03/11(Sat)21:56 No.17098381
    agreed, after winter.

    as to shelter, their custom is sleeping in piles so some sort of large communal structure seems the way to go.

    a long hall made of woven branches and caked with mud?

    also, yeah we should be a goat.
    >> Anonymous 12/03/11(Sat)21:57 No.17098390
    Guys guys, stop for a second. We should avoid a fight with the deer-macho but we can't just move aside to let his pride grow bigger.
    Maybe we should just show/tell him that we are something beyond their mortal existences and we don't need to fight over his insignificant females
    Not in a menacing way, of course. He just needs to realize he's trying to compete over girls with a god, which is pretty stupid...
    >> Dionysus Ibex 12/03/11(Sat)21:57 No.17098391
    Seconding Goat form

    Tell them to make hedges agianst wolves. Maybe teach them turfs/mounds, those are pretty much a hedge roof with foliage on top.

    We may want to accompany the harts on the run.
    >> Anonymous 12/03/11(Sat)21:57 No.17098392
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    >> Anonymous 12/03/11(Sat)21:58 No.17098401
    Going full fae would probably just serve to startle rather then convince
    >> Anonymous 12/03/11(Sat)21:58 No.17098402

    We could look like motherfucking Multani
    >> Anonymous 12/03/11(Sat)21:59 No.17098411
    Why a goat? What does a goat have to do with pleasure?
    A language spoken in india?
    >> FATE 12/03/11(Sat)22:00 No.17098412
    "Those of us who are actually worth accounting for are hundred strong. In breeding condition, one is even mach for a wolf. I have once taken on three." He gestures to some scars on his arms. The hinds seem to be frightened of all this talk of wolves, you can feel them clamoring beside you.
    >> Anonymous 12/03/11(Sat)22:00 No.17098419
    I'm good with an awesome goat.
    And building proper living structures and getting some farming going should be our next priority.
    >> Anonymous 12/03/11(Sat)22:01 No.17098422

    Learn something about Magic The Gathering

    oh, well, i won't expect people to know everything. Just google it
    >> Deerpun 12/03/11(Sat)22:03 No.17098431
    "You are ten strong. So let us say fifty wolves, if you fight to the very last. How many wolves will there be?"
    The intention should not be to humiliate, but there is a subtle insinuation behind the words.
    >> Anonymous 12/03/11(Sat)22:03 No.17098433
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    I propose this form
    >> Anonymous 12/03/11(Sat)22:04 No.17098445
    Yeah that's what I was sort of thinking for the goat form.
    >> Anonymous 12/03/11(Sat)22:04 No.17098446
    Offer them wine in exchange for their guaranteed protection. The protection applies to all of our followers.
    Where are you getting ten strong from?
    >> Anonymous 12/03/11(Sat)22:04 No.17098449
    I googled and all I'm getting is indian stuff. What's a Multani look like in MTG?
    This would be acceptable. It's a hell of a lot more majestic then a goat. More logical too
    >> Anonymous 12/03/11(Sat)22:07 No.17098468
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    Okay then the problem with the form is solved

    Let's be the deer god
    >> Dionysus Ibex 12/03/11(Sat)22:07 No.17098470
    >Why a goat? What does a goat have to do with pleasure?

    As much as with wine, maybe. It just seemed close enough for Hinds, and taking on animal forms is a mainstay of gods.

    Otherwise: Lick salt, climb cliffs, EAT EVERYTHING, be awesome.
    >> FATE 12/03/11(Sat)22:07 No.17098471
    The hart crosses his arms over his chest, eying you yet. "There are ten here now, the others travel along the edge of the harem, as it has always been. In total, there are a hundred - again, not accounting for the ill, the weak, and the dying." He frowns.

    "There has yet to be a winter where more than thirty wolves have been spotted, this one will be no different." The hart seems certain of this. The nine remaining harts, all of which appear to be of nearly equal strength to this one, gather near him.

    >clownish, nteenF
    He is not a clown, shut up captcha.
    >> Deerpun 12/03/11(Sat)22:07 No.17098475
    Ten volunteers went out. I'm assuming that's who we're talking to right now
    >> Deerpun 12/03/11(Sat)22:08 No.17098484
    "How many then, are lost each winter to the wolves?"
    >> FATE 12/03/11(Sat)22:09 No.17098496
    Would you like to affect this transformation now as you are speaking, or does it better please you to dismiss this heart first?
    >> Anonymous 12/03/11(Sat)22:09 No.17098500
    I dunno, I mean I know Dionysus is linked with goats through the satyr, but those don't exist in this setting.
    I don't think any of these deertaur even know what a goat is.
    And at least wine provides inebriation.
    >> FATE 12/03/11(Sat)22:11 No.17098507
    "What does it matter - the numbers of the unworthy who fall?" The hart feigns bemusement. His cohort laughs along with him.

    "I don't know." He finally answers, cavalier.
    >> Dionysus Ibex 12/03/11(Sat)22:11 No.17098508
    That's it, I vote let's go trap/hunt wolves with the OTHER harts. Gain some rep as their summoned god, leave the leader to his mating season.

    Leave the Hinds to make hedges for protection, and promise wine and dancing.
    >> Anonymous 12/03/11(Sat)22:11 No.17098509
    While speaking. We're rounding on a point where we're no longer trying to out macho the harts and moving more onto the safety of the herd as a whole.
    >> Anonymous 12/03/11(Sat)22:11 No.17098512

    "I'm sorry, i think this form is disturbing you, let me fix it"

    Then let's change in front of him
    >> Anonymous 12/03/11(Sat)22:13 No.17098531
    Change in front of him
    >> Deerpun 12/03/11(Sat)22:13 No.17098533
    "It matters to me." The god says as it slips into another shape.

    "You are all my children. You are all my herd. Each young roe that does not survive to see the dew of spring is like a spear in my heart. For ages uncounted I have watched you, my people, die to the cold and the sharp claws of beasts. No more."
    >> Anonymous 12/03/11(Sat)22:14 No.17098542
    Domesticating wolves would be fun, but Im' not sure if we can leave the harts alone.
    >> Dionysus Ibex 12/03/11(Sat)22:17 No.17098559
    Why not, it has been this way for centuries, and they need to rut...

    Domesticating wolves takes generations, unless we can transform a good enough number into hunting dogs as breeding stock.
    >> FATE 12/03/11(Sat)22:19 No.17098581
    "It matters to me."

    You inhale slowly after you speak and fill your four lungs with the chill air of the material plane on this crisp, near-winter morning. As you do so, your form grows hazy, expands. Your fur becomes shaggy, your horns, a great crown of sprouted, velveted antlers. Your human body is absorbed into your growing deerlike form. When you are finished, you are massive and eerie, with a wise, serene face like a mask and a voice that sounds like thunder rolling over water.

    "You are all my children. You are all my herd. Each young roe that does not survive to see the dew of spring is like a spear in my heart. For ages uncounted I have watched you, my people, die to the cold and the sharp claws of beasts. No more."

    The harts puzzle for a moment, first looking angry, then awed. They stand lax, some with jaws gaping as they watch you for a long moment.

    "Helili! Helili! He's angry! We've made him sad!" the hinds cry, rushing towards the priestess. They swarm her, embracing her and trembling.

    "Don't worry!" She reassures them. "He is not angry, he just wants to help. He is a good god, see? He likes us!"
    >> Anonymous 12/03/11(Sat)22:20 No.17098586
    Rather than just domesticate wolves, we should just create a new breed of canines for our followers: The corgi.
    >> FATE 12/03/11(Sat)22:21 No.17098590
    One of the harts eventually steps forward. This one is nearly all white, and has strange, pinkish eyes.

    "Ah- we, uh. We don't know. It's not . . . we don't usually count them. The dead, I mean. It's never been important."
    >> Deerpun 12/03/11(Sat)22:25 No.17098625
    Oooh, a white hart!

    "Hopefully there will be no need to count them in the future. Every one of you is precious, every hart and hind like the most beautiful and fragile of blossoms. That is why I urge you to love each other as I do each and every one of you. To work together and protect each other. To defend even those sickly and old."
    >> Deerpun 12/03/11(Sat)22:26 No.17098639
    "What is your name? It is not often that I am addressed so freely in this form."
    >> Dionysus Ibex 12/03/11(Sat)22:27 No.17098645
    Jolly, but wrong breed, they are herding dogs. I say we go with one the sight or mixed hounds. They can keep up with deer.
    BUT, that is for later.

    Teaching lessons time.
    >> Anonymous 12/03/11(Sat)22:28 No.17098653

    "Anger has no place in my heart. I will make three promises here."

    "The first promise is to teach you the secret of fermentation, to make the wine and beer which bring joy in moderation."

    "The second promise is to teach you the secret of domestication, that you may tame the wolf and make it help you instead of hunt you."

    "The third promise is to teach you the secret of written words, that you may enjoy the fruits of literacy, and share the joy of learning."
    >> FATE 12/03/11(Sat)22:30 No.17098667
    The hinds seem puzzled by this suggestion, looking to one another for some sort of answer - which naturally, none of them has. This idea is entirely foreign.

    "Anannclo." The white hart says, perhaps too taken aback and confused by your command to have much shyness left in him.

    Your promises are met with great wonder and a chorus of "oohs" and "aahs," though the mention of wolves frightens them, and "writing" is all but meaningless. Nevertheless, they are thoroughly impressed and soon take to dancing about with one another.

    "Wine and beer! Wine and beer!" They sing.
    >> FATE 12/03/11(Sat)22:32 No.17098676
    That is, the harts are confused and the hinds are dancing.
    >> FATE 12/03/11(Sat)22:35 No.17098706
    It is Winter, Year 1.

    If you are done interacting with your followers, you may task your tokens, perform miracles, and continue to the next turn.

    Spring is your holy season and will thus begin your second year.
    >> Dionysus Ibex 12/03/11(Sat)22:36 No.17098710
    What now? Let's summarize

    We want turfs and hedges (Consctructions)
    We want to teach them about everything. we need one to start with.
    We want to get rid of wolves, possibly give them hounds.
    >> Anonymous 12/03/11(Sat)22:36 No.17098712
    Get in here
    >> Anonymous 12/03/11(Sat)22:38 No.17098728
    >> Deerpun 12/03/11(Sat)22:38 No.17098729
    "Anannclo. You are different from the others. I see this, in more ways then one. Let me share with you a secret, that you may retell this to your brothers and thus bring them contentment. "

    "Pleasure does not come from having many mates, nor driving your rivals from the herd, nor even in abundant and good food and drink. These lead to contentment, yes, but true happiness can not be gathered from the flesh alone."
    >> Anonymous 12/03/11(Sat)22:39 No.17098740
    This is for the swedish armed forces, its the team test, we need 1 more team mate, GET YOUR ASSES IN HERE
    >> Deerpun 12/03/11(Sat)22:41 No.17098763
    Hedge walls and trees forming natural shelters?
    >> FATE 12/03/11(Sat)22:42 No.17098771
    Anannclo's ears twitch and he watches you with his strange-colored eyes for a long while. It is unclear if he understands your words, though his rumination erupts in deep furrows across his brows.

    He looks from you to his friends, and only ends up the more confused for it.

    "I . . . I see." With that, he gives a slight bow and slowly walks backwards to the group once more.
    >> Anonymous 12/03/11(Sat)22:43 No.17098778
    Teach them how to build shelters, then move on to wolf traps.
    >> Dionysus Ibex 12/03/11(Sat)22:43 No.17098781
    If we prioritize
    Black token goes to fortifications, it is faster than lifestyle.
    White token does nothing so we can get another black.
    Next month: Partying with magic wine. If we get our Black token, we can go Lifestyle construction faster, probably.

    Totally needs and earflap.gif
    >> Rulebook 12/03/11(Sat)22:44 No.17098785
    Wrong thread bro.

    On topic, if you guys want to end up domesticating some hounds, they can probably be used to supplement an army token and increase their dice size. Have a black token run a kennel or something once you've started. That's for later though, I think.
    >> Deerpun 12/03/11(Sat)22:44 No.17098787
    "You've come a long way. It must not have been easy. And you won't ask me what will bring true pleasure?" The god asks, tilting it's head upwards.
    >> Deerpun 12/03/11(Sat)22:47 No.17098803
    Hold off on the parties for now. They should be storing what edible food they can
    >> FATE 12/03/11(Sat)22:52 No.17098834
    "Life is . . . not easy." He shifts slightly. The expeditionary party laughs at him upon hearing your question, they shove him jocundly. Anannaclo stares at you expectantly once the jostling is done.
    >> Anonymous 12/03/11(Sat)22:52 No.17098836
    How many miracles can we use until the tribe becomes dependent on us?

    Also, why is it that the males and females are separate?
    >> FATE 12/03/11(Sat)22:55 No.17098857
    They're hinds, which are like deertaur. So their social organization, priorities, worldview, etc. are different than humans. Male and female tend to live apart except for when it's time to breed - though the males are usually relatively close.

    In truth, they're a lot more like a combination of deer and weird faeries than anything else.
    >> Anonymous 12/03/11(Sat)22:57 No.17098869
    "No, it is not. Which is why what I tell you know is so important. As I have said, their is the sensual pleasure of the flesh, but the highest form is found through one thing: freedom. Freedom from fear. Freedom from persecution. Freedom from suffering, the turmoil of the soul. Though the forms of satisfaction are without number, true pleasure without restraint or boundaries can come only through freedom. Do you understand?"
    >> Dionysus Ibex 12/03/11(Sat)22:57 No.17098872
    Partying is for the coming spring.

    Since it is safer, maybe we can teach our white hart about hooks and bows, so that even the smaller harts can contribute.
    >> Deerpun 12/03/11(Sat)22:58 No.17098882
    If he does, beckon that he come forward, so that way we can give him our mark.
    >> FATE 12/03/11(Sat)22:59 No.17098889
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    You task your BLACK TOKEN with construction, and the hinds set about building fortifications for their territory, which will be complete the following summer.

    Spring, Year 2

    -----[DIVINE INVENTORY]-----
    You currently have . . .
    53 BELIEF (0 spent this year)
    0 TERROR


    1 SHRINE

    -----[TURN SUMMARY]-----
    Last turn . . .
    You gained 1 BELIEF from 1 WHITE TOKEN
    You gained 5 (+1 from SHRINE) BELIEF from 1 BLACK TOKEN

    BELIEF gained: 1d6=1, 1d5+1=6
    Change WHITE to BLACK: 1d4=4 (no)

    No luck with these rolls tonight, huh?
    >> Deerpun 12/03/11(Sat)23:02 No.17098915
    Eh, s'alright. We're doing fine so far. No major crises.

    How'd the hinds do during the winter?
    >> FATE 12/03/11(Sat)23:02 No.17098917
    //This is happening in the previous winter. Continuation.//

    Anannclo stares for a moment longer as you speak, considering your words with a slightly gaped jaw. Eventually he nods slowly.

    "I- yes. I think so . . . Yes."

    You beckon him to come forward, and he does so with little hesitation, the crowd gathered around pulling in tighter to watch.
    >> Anonymous 12/03/11(Sat)23:06 No.17098945
    I love how those harts seem to be some sort of bro knight errants. It's kind of how I see some fraternity of knights acting.
    >> Deerpun 12/03/11(Sat)23:07 No.17098950
    "Good, Anannaclo. Think on what I have said here today." The god says as it presses it's forehoof against his right breast with a small amount of pressure.

    "And when you return to your herd, tell them of what I have said and done here today." The god removes its hoof, revealing a black impression of the cloven sole on his snow white skin. Turning to the other stags, the pleasure god inclines its head. "And let all who see the mark, know that this one and all like them are under my protection."
    >> BacchuZ 12/03/11(Sat)23:09 No.17098967
    hey what if we change our (humanoid) form with the seasons during the rut we are a grand buck. during calving we take the shape of an older hing who looks near peek fertility at other times we are androgynous or about or awesome dear king form
    >> Dionysus Ibex 12/03/11(Sat)23:10 No.17098986
    >No new token
    Ok, so we better wait for those fortifications to be done.

    Can we teach them stuff in the meantime? Either the harts for bows and traps, or the hinds for wine and traps.
    >> FATE 12/03/11(Sat)23:11 No.17098995
    Anannclo watches wordlessly as you press a hoof into his bicep, stiffening and setting his jaw as if he anticipates pain. He marvels at the mark for a while, then returns to his cohort. The ten of them watch you, then nod - all save for the surly leader.

    >How'd the hinds do during the winter?

    "We usually go away during the winter to find other tasty food, but I think staying here is good too. There was Eul-Nai and Anannclo and Pai-E'k . . ." Helili goes on to list the entire expeditionary party who lingered behind this winter. The unusual happening seems to have created quite the stir.

    Though some hinds were lost to old age, you find your numbers are essentially stable, and food has held out through the cold months.
    >> Deerpun 12/03/11(Sat)23:12 No.17099003
    That sounds fine with me. No need to limit ourselves to a single body when there are so many sensations to be experienced.
    >> BacchuZ 12/03/11(Sat)23:13 No.17099006
    derp *hind

    Also we could also teach them how to domesticate boars to help look for mushrooms and ward off wolves (boars are tough sobs) and training friendly pigs is do able humans just have more use for them as food then companions not being carnivores means pet pigs can eat the same things as our followers to.
    >> FATE 12/03/11(Sat)23:15 No.17099027
    As you are a god, it is well within you ability to take whatever form that please you.

    >Can we teach them stuff in the meantime?
    The harts are not yet a formal part of your tribe, and at present worship no gods. You may perform any miracles or do as you please as your hinds finish building the fortifications.
    >> Deerpun 12/03/11(Sat)23:18 No.17099049
    Let's miracle up some more tools, and then use them as an example to show the hinds how to build better ones.
    >> FATE 12/03/11(Sat)23:19 No.17099060
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    A prayer rises to you from below. Akee-Ee, a hind born in the season of your arrival, requests your aid.
    >> Dionysus Ibex 12/03/11(Sat)23:20 No.17099067
    >The harts are not yet a formal part of your tribe, and at present worship no gods.

    My idea to go hunting wolves with them stands. Ask for a hunting trip.

    Use hooks and ropes on our antlers to trap and drag them. When we come back we can have the yayifications as an inauguration party.
    >> Deerpun 12/03/11(Sat)23:20 No.17099072
    This is gonna be fun!

    First thing first, where does she want to explore? What preparations and sacrifices is she willing to make for this journey?
    >> BacchuZ 12/03/11(Sat)23:23 No.17099094
    Dito also how mature is she is she just on the cusp of maturity or an older child young?
    >> Dionysus Ibex 12/03/11(Sat)23:23 No.17099095
    Guys, we have an issue. We let her go, wolves get her. we don't, then chances are lost.

    Take her under our teachings? She can get some tales while we secure the land.
    >> Deerpun 12/03/11(Sat)23:24 No.17099106
    Her first visit should be the hart tribe, to pick up a body guard.
    >> FATE 12/03/11(Sat)23:25 No.17099112
    >miracle up some more tools
    In the same manner as before?

    >Ask for a hunting trip.
    Who would you like to contact?

    Akee-Ee is a small, young adult hind, with long purple hair and uncharacteristically bold features. She has a mobile, expressive face and a restless demeanor. Her legs are svelte and as you have seen by her dancing, she is very fast.

    "I don't want to stay in the herd behind the plant-walls. I want to see the world. I think there's so much more to do . . . there's got to be other people out there! Can't you . . . will you make me strong so that I can help my sisters know about the far-away lands?"
    >> Anonymous 12/03/11(Sat)23:28 No.17099133

    Sounds like a candidate for a quest.

    If she succeeds we should turn her into a Pegasus-Hind.
    >> Deerpun 12/03/11(Sat)23:29 No.17099142
    Ooh, better idea. Let's see if that one hart that was exiled is still around. He'd make the perfect traveling companion.
    >> Anonymous 12/03/11(Sat)23:30 No.17099152
    ...well, can we? And what would it cost?
    >> Dionysus Ibex 12/03/11(Sat)23:30 No.17099153
    If we can do both, then I'm all for it. After all, we have a whole season.

    First the tools and teachings, then

    Fusion choice: Call a young hart group so we can go hook hunting. We can take Akee-Ee and protect her ourselves.
    >> Rulebook 12/03/11(Sat)23:31 No.17099168
    Let me mention now, for no particular reason, that gods can empower mortals to act as champions. You can pretty much give mortals any ability that you can think of, so long as you have the belief for it.
    >> Anonymous 12/03/11(Sat)23:34 No.17099190

    I don't want to give a mortal any special ability without her succeeding in a quest for it first.

    If we just give her her gift without a struggle, we'll be inundated by requests and lose followers. If we refuse, we lose followers. If we accept and give her a challenging quest in return for the gift, then we will retain followers, our mythology gains an extra chapter, but we won't be as full-up on prayers since people will know that it takes hard work to gain our blessing.
    >> Anonymous 12/03/11(Sat)23:35 No.17099201
    Well then give her the quest to locate the exiled hart and the male herd.
    >> Anonymous 12/03/11(Sat)23:37 No.17099217
    To clarify, the one mentioned in:
    Laum-Pok. The former champion.
    >> FATE 12/03/11(Sat)23:37 No.17099220
    You are a god and can do as you wish. Creating more miraculous tools through transforming the living wilds will cost 16 BELIEF, though this will not provide a model that the hinds can learn from - as they do not have the capacity to shape daffodils into hammers.

    Using INNOVATION to create replicable tools from nothing for an entire season will cost 32 belief. Doing the same for one week will cost 16.
    >> Anonymous 12/03/11(Sat)23:40 No.17099246
    Hell why not. We've got fifty miracle points. We might as well use them.

    Replicable tools.
    >> Dionysus Ibex 12/03/11(Sat)23:41 No.17099247
    Innovation sounds aces. Exactly what we gain from replicable tools?
    >> FATE 12/03/11(Sat)23:41 No.17099254
    You tell Akee-Ee that in order to fulfill her prayer, she must undertake a quest to find the exiled hart Laum-Pok. Her eyes widen to hear this, but she gives a resolute nod in response.

    "Then that's what I'll do!" With that, she bounds off. Being a hind of no possessions, she sets off on her quest immediately.

    //Roll a d12, please. Taking results of the first roll.//
    >> Anonymous 12/03/11(Sat)23:42 No.17099265
    rolled 1 = 1


    >> FATE 12/03/11(Sat)23:43 No.17099268
    I mean to say that these will be tools that have the form that the hinds will be able to replicate themselves, by working. Using transformation to make tools out of plants (as you did previously) created tools that looked like plants (eg, grass-blade saws, etc).
    >> Dionysus Ibex 12/03/11(Sat)23:43 No.17099272
    rolled 4 = 4

    >> Anonymous 12/03/11(Sat)23:44 No.17099274

    Did we just sentence the poor hind to death?
    >> BacchuZ 12/03/11(Sat)23:44 No.17099275
    also if we make the tools for one week is that long enough for our followers to make good copies of all the different tools we make if so i say we do that.
    >> Dionysus Ibex 12/03/11(Sat)23:45 No.17099291
    She probably fails to find anything, at the least. Or rescinds her dream?
    >> BacchuZ 12/03/11(Sat)23:46 No.17099297
    I hope we did some kind of blessing like i said and it helped maby if hat is the case she fails and comes back
    >> Anonymous 12/03/11(Sat)23:46 No.17099302
    Maybe low rolls are good?
    >> FATE 12/03/11(Sat)23:47 No.17099308
    >is that long enough for our followers to make good copies of all the different tools we make
    Yes. It should be sufficient to teach them the basics.


    >> FATE 12/03/11(Sat)23:50 No.17099340
    //Its getting on midnight, so after you decide your tasks for this season, I'm going to have to call it.//
    >> Anonymous 12/03/11(Sat)23:51 No.17099352

    We're going to teach them how to make clay vessels and fire them, so that they can make fermented alcohol.
    >> Dionysus Ibex 12/03/11(Sat)23:51 No.17099354
    To make it short, teachings and the yayifications, as it is our season.
    >> Anonymous 12/03/11(Sat)23:52 No.17099362
    Okay magic up replicable tools for the hinds to work with.

    Thought for later: is it possible for them to learn the ability to shape the woods naturally?
    >> BacchuZ 12/03/11(Sat)23:53 No.17099380
    also make jars and shape the temporary tools for copying.
    >> Anonymous 12/03/11(Sat)23:55 No.17099399
    I hope that Doe comes out of her adventure alright
    >> Anonymous 12/03/11(Sat)23:56 No.17099410
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    Well we simply must commence to the yayifications
    >> FATE 12/04/11(Sun)00:02 No.17099462
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    Summer, Year 2

    -----[DIVINE INVENTORY]-----
    You currently have . . .
    53 BELIEF (0 spent this year)
    0 TERROR


    1 SHRINE

    -----[TURN SUMMARY]-----
    Last turn . . .
    You tasked 1 BLACK TOKEN with building FORTIFICATIONS
    You gained 5 BELIEF from 1 WHITE TOKEN
    You gained 4 (+1 from SHRINE) BELIEF from 1 BLACK TOKEN
    You spent 12 BELIEF to perform a MIRACLE to teach the hinds to create clay fired pottery.

    BELIEF gained: 1d6=5, 1d6+1=5
    Change WHITE to BLACK: 1d4=4 (no)
    >> Anonymous 12/04/11(Sun)00:05 No.17099492

    >> BacchuZ 12/04/11(Sun)00:06 No.17099505
    This to
    >> Dionysus Ibex 12/04/11(Sun)00:06 No.17099507
    Dammit, we need to task some do nothings to get some more Whites. We can go show the harts our worth in the meantime, they don't count as part of our tribe.

    Anyone else finds their first post attempt produces an error, but the second goes through?
    >> BacchuZ 12/04/11(Sun)00:09 No.17099527
    one time yes but then it cleared up on its own.
    >> FATE 12/04/11(Sun)00:12 No.17099558

    I thought that the tools you wanted to teach was pottery/potterymaking?
    >> FATE 12/04/11(Sun)00:14 No.17099567
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    >> Anonymous 12/04/11(Sun)00:14 No.17099568
    No, general purpose tools. Saws, hammers, things like that! So they can begin constructing their own shelters.
    >> Anonymous 12/04/11(Sun)00:14 No.17099574
    Night! Sleep well. Thank you. See you next saturday?
    >> Rulebook 12/04/11(Sun)00:15 No.17099578
    In the interest of helping you guys figure out what you can do with miracles (You are a god, you can do anything) here's some rules. The game doesn't have a list to pick from, you think of something you want then build it from scratch.

    Step 1: Determine what you want to happen. The first step is to identify the problem, then determine how you want to solve it. You might find it easiest to begin with the words “I want.” This step is basic; it’s not “I want the scouts to become mighty warriors,” it’s “I want the scouts to be able to kill these trolls.

    Some examples of things you might think to yourself during this step are:
    • I want more people in my tribe.
    • I want those barbarians to start worshiping me.
    • I want the mountain lions to stop eating my people’s sheep.
    • I want the opposing army to no longer be a threat.
    • I want to eliminate my rival’s followers.

    Step 2: Determine how to accomplish it. You then figure out how you’re going to accomplish whatever it is you want to happen. You have infinite possibilities. Some example taken from the list above

    • Make your people supernaturally more fertile.
    • Send priests with the power to perform magic to preach to the barbarians.
    • Cause landslides that kill the mountain lions.
    • The day turns to night, the skies thunder, and a mighty voice tells the opposing army to “turn back, or face the wrath of the gods!”
    • Permanently turn all of your rival’s followers into goats.

    Exactly how you accomplish your ends is largely a matter of personal style, inclination, and domain. Gods are more likely to use methods that they, by nature, favor. A god of death is likely to simply kill his rival’s followers rather than drive them away, while a god of the sun might cause a heat wave that makes them migrate to cooler climes. How gods solve their problems and achieve their goals distinguishes and characterizes them.
    >> Anonymous 12/04/11(Sun)00:16 No.17099582
    Night FATE.
    someone archive this.
    >> FATE 12/04/11(Sun)00:16 No.17099586
    You can teach them both this season since I am derp.

    Yes. Again around 7PM EST. If something come up, I'll make a post. I may have unexpected work stuff happen to me in the very near future.
    >> Rulebook 12/04/11(Sun)00:19 No.17099615
    Step 3: Describe the miracle. Steps 1 and 2 are about brainstorming; step 3 is when you tell the GM what happens. “All of the people in that town turn into goats,” for example, or “Iinflict the town prostitute with a horrible disease that makes your hair fall out, then your eyes gum up, then kills you through pneumatic paralysis. Then I sit back and cackle.” Evocative and clever descriptions can help you if something untoward happens that might foil your Miracle. How the Miracle resolves is based on this description as well, so when you tell the GM what happens, that’s the “official” version of your Miracle.

    Step 4: Determine the miracle's cost. The next step is to determine how much Belief the Miracle costs. Because Miracles can do pretty much anything, the system for determining their costs is elaborate and has its own series of steps. To determine how much a Miracle costs, do the following.

    1) Determine the Miracle’s base cost.
    2) Determine the Miracle’s cost factor.
    3) Determine the Miracle’s total cost.
    >> Rulebook 12/04/11(Sun)00:22 No.17099637
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    Miracle cost Step 1: Base cost. The first step is to determine the Miracle’s base cost. The Miracle’s base cost depends on two elements: its effect (alteration or innovation), and its power (trivial, minor, significant, major, or legendary). Once you know the Miracle’s effect and power, consult Table 5-4: Miracle Base Cost to determine its base cost.

    Effect: All Miracles are either alterations or innovations. An Alteration is any Miracle that enhances or degrades an existing resource (befuddling the mind of a group of hunters, golden armor magically appearing on a band of warriors), while an Innovation is any Miracle that creates or destroys a resource (a castle rises from the ground, a lightning bolt striking the enemy king). The distinction is easy to make during conflict resolution—Alterations increase or decrease dice sizes, while Innovations grant dice or destroy/cancel dice. Outside conflict resolution the same metrics are used to determine which is which, the final decision being up to the GM.
    >> Rulebook 12/04/11(Sun)00:23 No.17099645
    Power: A Miracle’s power defines how impressive and effective it is. A trivial alteration is equivalent to turning an unskilled individual into a skilled one at some task, while a major alteration could give those same unskilled individual abilities on par with the greatest performers of that task to have ever lives. See the “ Miracles and Conflicts” sidebar for a definition of how this translates into dice types.

    In cases where the Miracle is not as simple as affecting a concrete resource, a significant Miracle represents an average effect, while less powerful ones represent flaws or awkwardness, and more powerful ones enhance the eff ect. Hence giving a human the power of flight on par with that of the birds would be a signifi cant innovation (an innovation because humans cannot fly naturally, so this is a new effect). Casting it at a trivial level would mean the recipient would require a significant run-up to get off the ground, and would be able to fly only slowly and awkwardly. A legendary level of the Miracle would enable to recipient to fly at incredible speeds and altitudes, grant impressive maneuverability, and allow flight even under conditions of terrible storms.
    >> Anonymous 12/04/11(Sun)00:24 No.17099651
    Yay. Thank you!
    >> Dionysus Ibex 12/04/11(Sun)00:25 No.17099663
    It's up on suptg now, any other?
    >> Rulebook 12/04/11(Sun)00:26 No.17099674
    Miracle cost Step 2: Cost factor.After you determine the Miracle’s base cost, determine its cost factor. The Miracle’s cost factor is unrelated to its base cost, but you’ll use it to determine its total cost. The Miracle’s cost factor depends on its duration, your domain, your inclinations, the location in which it occurs, and its scale. Table 5-5: Miracle Cost Factor summarizes these costs; an explanation of each element appears below.

    Duration: Duration represents how long the miraculous effects persist. In the case of +1, the Miracle lasts for the duration of a conflict if used during conflict resolution, or one week outside it. A permanent Miracle requires Belief expenditure every year. Each year after you cast the Miracle, you must spend Belief to maintain it. The Belief you spend in this way is the same amount you would spend to cast the Miracle again, except the cost factor is 1 less.
    >> FATE 12/04/11(Sun)00:27 No.17099678
    >53 BELIEF (0 spent this year)
    No. This should read "51 BELIEF (12 spent this year).
    >> Rulebook 12/04/11(Sun)00:27 No.17099679
    Domain: Domain represents the increased ease of casting Miracles that fall within the domain of a god—this is the very aspect of the world that they were brought into being to exert control over, and as such it resonates through their very being, and responds to their touch. Th is reduction in cost factor is applicable to both Miracles that fall under the primary and secondary domains (though it can only be applied once per Miracle, even if the Miracle should happen to fall within two overlapping areas of domain).

    Location: Location represents the fact that a god finds it easier to cast Miracles in regions he controls—the faith of his followers saturates the land, making it respond more readily to his touch. In contrast, when casting Miracles in lands controlled by a rival god, the caster must overcome this same aura of belief, making it more challenging to use such powers.

    Scale: Scale represents the size of the target you want to aff ect, given in terms of the size of population such a Miracle would aff ect (though Miracles can also target lands or any other appropriate subject of a commensurate scale). For instance, during a conflict, affecting 100 soldiers would be a Miracle with a scale factor of +2. Affecting more than one such resource would require a factor of +3.
    >> Rulebook 12/04/11(Sun)00:28 No.17099686
    Inclinations: Inclination gives a reduced or increased cost depending on the style of Miracle and your inclinations— whether you are in harmony with the Miracle’s style, in balance with it, or in opposition to it. The different styles are: Creation, Destruction, Transformation and Control. In most cases, through creative description and Miracle use, you can use a Miracle of any style to solve a problem. Such ingenuity is important for gods. When deciding what style a Miracle is, think about the way it accomplishes its tasks, rather than the end result. For example, if a house is on fire, a god might use any one of the four styles to extinguish it.

    With a sharp crack the ground splits asunder as a natural well opens not five meters from the blaze, not only allowing villagers to douse the blaze, but providing a handy source of pure water in perpetuity.

    Thunder rumbles and the heavens open as rain begins to fall in torrents, rapidly extinguishing the fire with no need for any inhabitant to lift a finger.

    Subtle zephyrs shift and change, slowly at first, but soon a powerful wind is howling down the valley, blowing out the fire.

    An eerie piping is heard, and forest animals race from every corner of the clearing, creatures from hares to deer mindlessly charging through the village and flinging their bodies onto the fi re until it is smothered. Not only is the fire out, but the inhabitants eat well that night!
    >> Anonymous 12/04/11(Sun)00:29 No.17099694
    OP, since we've outlined what forms will be acceptable.

    Stag, fertile doe, forest king, androgynous, trap, etc. pick our form for us unless we demand otherwise, or else we'll spend forty posts over what we should prance about as.
    >> FATE 12/04/11(Sun)00:32 No.17099726
    Your default form can be Forest King unless otherwise specified.
    >> Rulebook 12/04/11(Sun)00:32 No.17099728
    Miracle Cost Step 3: Total Cost. Once you determine the Miracle’s base cost and cost factor, determining its total cost is easy. Consult Table 5-6 Cost Factor Multiplier: The table provides a number; multiply the base cost by this number. The result is the Miracle’s total cost in Belief. For example, Barok casts a Miracle with a base cost of 5 (it is a minor innovation) and a cost factor of 3 (it aff ects another god’s territory for one week; the other cost factor elements do not apply). Consulting Table 5–6, Barok’s player sees that if a Miracle has a cost factor of 3, we should multiply the base cost of 5 by 4. He does the math: 5 x 4 = 20, so the Miracle costs Barok 20 Belief.

    Step 4: Pay the cost, etc, etc. This is the basics of miracle crafting, using the image above, it gives you an idea of the mechanics and what's possible (anything). Keep in mind that FATE will be deciding the exact mechanics and cost, you all just decide on what you want to happen.
    >> Anonymous 12/04/11(Sun)00:34 No.17099756
    Feel free to add variety, perhaps based on season/person viewing us
    >> BriarGlitter 12/04/11(Sun)00:54 No.17099906
    How dose being part of a Pantheon affect our territory like if this wee the classical period and we were Poseidon in Athens we aren't disbelieved (heck we would be worshiped) we just aren't dominant. Dose that count as our territory, or neutral ground for us calmed for Athena and foreign for say Qetsoquatol, or is it Athena's alone? I assume another gods temple is foreign no mater what unless we also share the temple itself.
    >> FATE 12/04/11(Sun)01:01 No.17099956
    The original game is set up to run in parties, which are called pantheons. Everyone in a pantheon would share territory. However, some of the rules are a little different since we're running this on /tg/, and obviously there's only one god right now.

    tldr; you share territory with your pantheon - it's assumed everyone who follows that faith worships/acknowledges the entire pantheon - but at the moment, you don't belong to a pantheon.
    >> Common Sense 12/04/11(Sun)01:15 No.17100088
    >Hinds have limited magic that allows them to shape flora, if you wish them to grow hedges or tend gardens, you need only command it be so.
    Since our major miracle is Transformation, can we teach them on how to improve their innate magic? Or at least use the Common Sense aspect to make them notice that they could have better lodgings than just tall grass or beside trees. Transform rough grasses into soft, comfortable, beddings. Shape trees into shelters from rain or snow. Keep mushrooms growing all year round with enough knowledge, and grow berries and all manners of tasty forage where you want! Push on the Joy aspect.

    Do the harts have this innate magic too? If not, with the Common Sense that cunning has its own reward, and teach them how to utilize traps. They could patrol much more calmly, and perhaps stay closer to the hinds. Share some wine with them. Didn't we chose Alcohol though?

    Common Sense the whole herd about utilizing pikes. A charging hind/hart with a pike is dangerous, and a wall of pikes can keep most wolves at bay, or better, a circle of pikes would corral a pack of wolves.

    There is no shame in being weak, but we want them to survive too. Praise those who are strong and capable of defending themselves and others, while equipping the weak with slings and bows and bolas.

    Traps. Traps. Traps the whole perimeter. I now let you return to Joy.
    >> BacchuZ 12/04/11(Sun)01:34 No.17100257
    I like this plan
    >> Anonymous 12/04/11(Sun)01:39 No.17100290
    So why are we trying to turn the hinds into something they are not? They frollic.

    >> Anonymous 12/04/11(Sun)01:48 No.17100393
    exactly what i was thinking. i don't think Hinds would do very well building cities... if we want to improve them, we should work with what comes to them naturally, instead of making them into what is basically humans with Antlers. plus, Humans are so boring to us, its depressing, which is Anathema to a God of Joy...
    >> BacchuZ 12/04/11(Sun)01:54 No.17100436
    well i think they could learn to use tools and how to defend themselves with weapons though i get your point on building building and agriculture. I like the idea of having a nomadic people who have a strong fortress to fall back on.
    >> Common Sense 12/04/11(Sun)01:57 No.17100452
    How much would it cost in Faith if I want a Miracle of, say, fertility in the whole area we have control on?

    'This spring, the wind blows more gaily, bring exuberant scents of dew and rain, the very air blossoming from the vibrant flowers and sweltering passions, as all living things grow abundant in body and in heart, filled with the very spirit of spring and joy!'

    We need more followers, and the bonus of food and good feelings aren't bad either. And can we institute dancing and singing as a type of worship for us too?

    Cause of one of standing edicts: "You can't dance when you are not standing."
    (Paraphrased, I can't remember the exact wording.)
    Of course, Common Sense say you can dance lying down (Introduce breakdancing!), but paraphrased more heavily, you can't frolic when you're dead.
    At least let's improve their defensive capabilities a few notches up, alright?
    >> Common Sense 12/04/11(Sun)02:14 No.17100570
    See, I am asking to improve their innate flora control magic so that they can remain nomadic yet have the comfort of homes, so long as they stay in flora infested areas. I didn't tell ask for chopping trees and making permanent houses or build fields to grow grapes. Let them plant mushrooms and berries and all manners of tasty forages wherever they please!

    At best, I want them to build minor shrines all over the woods and make containers to carry fermented berry juice.

    Idea of form, so as not to incite lust or rivalry, or too much awe (also non-productive), why not a form of androgynous (not hermaphrodite) fawnbutt that dances everywhere (Joy), carries a everfull jar/gourd of berry wine that we share to everyone (Alcohol), with a shrewd look in its eyes, a pike in its other hand, a belt with various items and tools in it (Common Sense) and loose greatcoat of wolf pelt (Traps, and Common Sense too, damnit).
    >> Anonymous 12/04/11(Sun)02:18 No.17100596
    Makes sense to me. Make sure to repost
    >> Anonymous 12/04/11(Sun)02:21 No.17100617
    Suddenly the centaur ability to have a 1/4th chance to create a black token instead of a white one doesn't seem so bad.
    >> Common Sense 12/04/11(Sun)02:24 No.17100634
    More suggestions to think about:
    - Contact, trade, and conflict are inevitable, why not prepare?
    - You need to stand to dance, and you need live participants to join in the joy and revelry. Just food for thought.
    - Hinds aren't warlike, but are Harts? If Harts are more warlike, or at least of protective and aggressive nature, give them the weapons and let the Hinds do magic and set up traps.

    See you.
    >> Common Sense 12/04/11(Sun)02:47 No.17100739
    Can't always come on time. +8 GMT, and my ONLY connection to the net is through my BB, so I often found out that there is a quest from suptg...
    Hope someone would be willing to remember these suggestions.

    Hinds' benefit is able to cram in more population in a hex, right? So there is no need for sudden, and expensive, expansion. Let's capitalize on that: Make miracles that promote population growth. This will help our belief replenishment rate too.

    I am not sure about instituting the orgy revelry one Anon mentioned though. Maybe just a spring love festival? Where joys of being male and female is celebrated.

    Pairs, and harems, can first join in the public festivities, take revelry in the dancing, singing, eating, and drinking, before pulling off for personal festivals, which IS the main event.

    Mention that everyone have a good time, little deerbutts are made, and no need to go into hedonism and all Slaaneshi with details of the personal festivities.
    >> Rulebook 12/04/11(Sun)03:10 No.17100845
    >How much would it cost in Faith if I want a Miracle of, say, fertility in the whole area we have control on?

    This would be a significant miracle of Alteration. (Base cost 4). Cost factors would be as follow:

    Duration: Permanent. (+3)
    Domains: None (+0)
    Inclination: Harmony (-1)
    Scale: Territory (+3)

    Total cost factor +5 (Multiply base cost by 15)

    This would end up with the miracle costing 60 belief imediatly, and 32 every year to keep it active. It would only affect one hex though.
    >> Common Sense 12/04/11(Sun)03:34 No.17101022
    Hm. Joy is a bit vague for a domain. Fertility is Nature or Love or something else, is it?

    Let's scale down some parts. Other ideas:
    - Twins, they will be: Improve number of eggs ready to be fertilized on Hinds (mature female pop. only) during Spring Love festival (1 week), adds a second dice roll to create White Token
    - Antlers for Virility: Harts (mature male pop. only) have more staying power and volume to fertilize more Hinds, also only Spring Love festival (1 week), benefit is either bigger die size or bonus to creating a White Token
    - They Grow Up so Fast: Accelerate growth of fawns and bucks (this one has to be a season long, I guess), adds bonus to roll to change a White Token to Black

    Someone with more ingenuity, please think up combos of Joy and Transformation Miracles!
    >> Anonymous 12/04/11(Sun)03:45 No.17101120
    Beauty in all things: The blessing of nimble fingers and creative minds, ensuring that even mundane tasks will be closer to perfection

    One for sorrow, two for joy: Any negative or bad luck is met by twice as much good luck.

    Pain is fleeting: The bite of pain is transformed into ecstasy
    >> Anonymous 12/04/11(Sun)04:08 No.17101272
    The reason Fate didn't let the rules be known beforehand was so people didn't just pick the choices that would allow for cheapest miracles. With the current domain choices, it's a good opportunity for people to be creative.

    On another note, as a people, the hinds have their own way of life. They're willing to heed the deity's wishes up to a point, but trying to turn them into sedentary scholars would probably have similar results as turning dwarves into carefree nature lovers. There are other gods out there.

    Tailor your approach to their interests is what I'm saying. Though that should be easy for a god of joy. Getting more babbies is pretty joyful to them I'd wager.
    >> Rulebook 12/04/11(Sun)04:12 No.17101286
    Forgot ma name. I should add that having all these rules up front would be pretty damn overwhelming.
    >> Anonymous 12/04/11(Sun)04:13 No.17101296
    Are you like the CO GM or something?
    >> Rulebook 12/04/11(Sun)04:17 No.17101324
    Yeah, I take care of the dice rolling and all of the counting for the game. FATE does the story.
    >> FATE 12/04/11(Sun)04:22 No.17101361
    And the visuals.

    There's nothing wrong with optimizing your miracles, by all means - get creative and do whatever you can think of. Trying to be economical will only encourage doing more fun, outlandish-type things.
    >> Throw Away Your Common Sense 12/04/11(Sun)06:57 No.17102085
    My problem is I am a bit pragmatic, or is that literal-minded?
    Joy, of all things, is rather a vague abstract concept. Do I follow the endorphin side or the romantic notion of the emotion of contentment and happiness?

    Then, combined with transformative magic...

    Like the They Grow Up so Fast, it's a body-growth miracle based on biology, but if I change it into Our Joy and Pride, where the care and love of their parents foster the fawns and bucks to maturity, will it become a Joy domain miracle?

    >Field too long
    >> Throw Away Your Common Sense 12/04/11(Sun)07:00 No.17102099
    For the heck of it:
    - Not Just a Fleeting Moment: the love and passion that a pair (or harem, damn deerbutt polygamy) feels would not just be for that moment, they will turn eternal, becoming children for the pair, bringing joy to their parents a hundredfold in return (Casts during a Black Token frolic, improve chance for White Token/always result in White Token)
    - All the Joys of Motherhood: those little pains, those little hurts, none can compare to the joy a mother feels bringing their children up, all their tiredness fly away at the look of their children (White Token can frolic and act as if it is a Black Token at the same time or increase chance to turn White Token to Black, not decided)
    - Fey Mood: by amplifying the gentle and protective nature of the Hinds/Harts into a joy for battle, it is possible to turn them into fey berserkers that would gladly throw away their lives with a laugh in their throats and a smile on their lips, but since it is based on the kind and caring nature of the creatures, this only works for a worthy cause that the Hinds/Harts believe in(voluntary only, turn any Token into a Red Token that can immediately act, said Token suffers no penalty for damage, but at the end of the season takes one half more damage)
    - Libations of the Fey: by drinking the blessed wine and partaking in the revelry of the ritual, one could feel all the joy turning into a comforting and soothing balm for body and mind that would heal all manner of wounds and hurts (a Token that frolic would heal damage/disease for the participants, the more Tokens partaking in the frolic or the lesser the hurt, the easier to heal the damages)
    >> FATE 12/04/11(Sun)15:10 No.17104939
    >Do I follow the endorphin side or the romantic notion of the emotion of contentment and happiness?

    You could very well argue for either, which also means that either can be acceptable. I'm generally not here to play gotcha or split hairs - that's just not my style.

    >if I change it into Our Joy and Pride, where the care and love of their parents foster the fawns and bucks to maturity, will it become a Joy domain miracle?
    I think it depends somewhat on how you describe how the miracle functions, but yes - I would think so.

    >deerbutt polygamy
    It's more like, they don't believe in/understand/have need for relationships at all. That sort of commitment is meaningless to them. Everyone should be able to have fun with everyone.

    >Fey Mood
    This is workable, but the combat resolution system doesn't operate on HP. It's a success/fail thing. So in battle, generally, a token is either completely alive or completely dead. The same for Libations - although the cure disease part would still work.
    >> Dionysus Ibex 12/04/11(Sun)15:25 No.17105087
    I go for the side of Joy that comes from mantic trance and flashes of revelation. An in eureka or "experience, then learn".

    The enlightenment that doesn't make you feel bad is the right knowledge, buddhist monk style. They are quite happy people beyond that "leave this existence" objective.
    >> Anonymous 12/04/11(Sun)16:45 No.17105770
    It can be both, with the older hinds getting progressively more serene and philosophical as they gain experience while the younger are just out to play and make merry.

    I'm concerned about us turning our hinds into humans with antlers, too. It's like we're trying to climb up the tech tree in Civ with teaching them lit, pottery, tools, etc - when they might not even need those things. Go figure, next they'll be making the Great Pyramid so that all the hexes have free granaries.

    i do like the domesticating wolves thing, though.
    >> Anonymous 12/04/11(Sun)18:20 No.17106890
    Well, helping them not die from elements/animal attacks is a pretty good reason to learn how to craft shelters
    As is storing foods/brewing alcohol to create containers
    >> Throw Away Your Common Sense 12/04/11(Sun)20:21 No.17108229
    The problem of domesticating wolves lie in their feeding. Hinds don't eat meat, apparently.
    > Thus far, hinds have little use for bows, though they seem to have taken well to the trap aspect of your divinity, and have been seen capturing small animals, decorating them with feathers and colorful berries, and releasing them.
    Though that would end up with the small animals becoming easy preys for most predators... Would that count as feeding?

    I can agree with letting deerbutt remain deerbutt, but that isn't the focus of the quest. They summoned us to help them survive, and we can't just... Actually, we can just let them survive on miracles. We just need to pump Belief production, and we can let them remain a somewhat primitive frolicking herd.
    Just one train of thought.

    Yet, I would like to ask how we can influence deerbutts through non-miracles. Would teaching/arguing/discussing things to them that have connection with one of our aspect would make it easier for the deerbutts to grasp?

    Ideas for an ideal deerbutt civilization if we succeed, feel free to add or refute:
    - remain frolicsome and innocent whatever may happen
    - forest expanders through druidic magic (Hinds)
    - exceptional rangers, hunters, trackers, and trappers (Harts)
    - where they settle, they fashion temporary yet majestic shelters from the flora and let them turn back when they leave
    - the only permanent structures are shrines, yet they are also integrated with the forest

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