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  • File : 1322542136.png-(1.32 MB, 1439x1413, MIKECORREIRO_tribute_creature_by_IRIRIV.png)
    1.32 MB Bestiary in /tg/. Anonymous 11/28/11(Mon)23:48 No.17051756  
    So elegan/tg/entlman, permit me to propose a game. The making of a bestiary in that image board with the next procedure.
    1)Anon upload a Pic.
    2) Another anon make the fluff of the pic.

    Let's go.
    >> Anonymous 11/28/11(Mon)23:55 No.17051815

    The Narfelch are in reality a symbiotic pairing of two organisms, the Narfelch itself, and a plant similar to the Venus flytrap that roots itself in the cracks of the Narfelch's hard, carapace-like armor. While the Narfelch is primarily an omnivorous scavenger, the murky swamps where it lives is often deprived of carcasses or other smaller prey for it to consume, so the flytrap-like extensions on its back instead provide a way for it to collect and extract nutrients from the dense population of insects that swarm around the area.

    The plant part of the symbiotic pairing in turn gets a form of transportation to have access to a wider area and a greater number quantity of insects to feed on.
    >> Anonymous 11/29/11(Tue)00:00 No.17051868
         File1322542837.jpg-(186 KB, 786x1017, Magic___Mycoid_Sheperd_by_reau.jpg)
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    Cool, can take the turn and post an image.

    Or if you prefer I can keep posting monsters.
    >> Anonymous 11/29/11(Tue)00:02 No.17051883
         File1322542959.jpg-(360 KB, 1280x720, 1301450173595.jpg)
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    only thing I could find on my drive at the moment.
    >> Anonymous 11/29/11(Tue)00:05 No.17051899
    Your drive is fucking cool.
    >> Anonymous 11/29/11(Tue)00:06 No.17051906
         File1322543166.jpg-(37 KB, 215x210, 1313211723418.jpg)
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    Goddamn I am trying to figure out how that anatomy could be feasibly explained. Not even as naturally occuring, but just how on earth you could engineer a SHARK that is capable of walking on land. I don't think a cartilaginous skeleton would be strong enough to support that weight.
    >> Anonymous 11/29/11(Tue)00:07 No.17051915
         File1322543240.jpg-(142 KB, 620x491, daggerwrist_06.jpg)
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    All my good creatures already have a bestiary entry.
    >> Anonymous 11/29/11(Tue)00:07 No.17051916

    They thought it would be a good idea to make sharks that could walk on land. They were right.

    They also thought that the containment procedures for these creatures were adequate. They were wrong.

    After all that, they finally came to the realization that building a research facility out in the middle of the ocean, surrounded by high-powered sulfur vents, was a flag of death that they were all too hasty to raise.

    Fear stalks the halls.
    >> Anonymous 11/29/11(Tue)00:09 No.17051935
    An experimental form of war monster, who pretends to unite the blood frenzy of a shark with Amphibian capabilities . With nefarious and arcane arts, the bio-sages of a certain order who unite arcane arts and technological implementations, the creation of that creature was surprisingly easy. Now the petty warlords near the facilities release these beast to make mayhem around village and towns to forces the villagers to hire them for protection.
    >> Anonymous 11/29/11(Tue)00:13 No.17051971
    How to deal with more off an entry per creature?

    Or let the dice decide (meh).
    Or to mix all the entrys (better)
    >> Anonymous 11/29/11(Tue)00:14 No.17051983
    Well, the same monster can get very different views.
    >> Anonymous 11/29/11(Tue)00:15 No.17051995
    One would assume that a colony of algae wouldn't pose much threat to anybody, but one would be underestimating the College of Biomagi.
    It made sense if you thought about it- a photosynthetic army could live on its proverbial stomach forever, or until the next nuclear winter, at least. They rustled up a few billion of these guys in short order, and thousands more are getting pumped out everyday. They've been modified to be surprisingly tough and ropy, and, although not the most intelligent, at all, they can still be trained to use weapons.
    How? You'd have to ask the biomagi. But I wouldn't recommend it.
    >> Anonymous 11/29/11(Tue)00:20 No.17052027

    The Solid Photonic is a creature composed of super-dense light. Due to the difficulty of capturing a creature that can move at such high speeds, scientists have only been able to gather limited data on them. Most stars have one residing within their core, though the largest stars (i.e. VY Canis Majoris) may have up to a dozen. So long as the star they reside in exists, a Solid Photonic cannot be killed by anything short of a supernova. Once their star is extinguished, however, they vulnerable to much lesser forces, such as small arms fire. Once killed, their corpse disseminates into the light it was composed of.

    Solid Photonics can attack by releasing beams of gamma rays at a target, or by bodily passing through a target. Objects that a Photonic has contacted will be burned as if they had been within a few hundred miles of a star.
    >> Anonymous 11/29/11(Tue)00:20 No.17052029
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    >> Anonymous 11/29/11(Tue)00:22 No.17052041
    Fluff can be add to any existent pic, alas any anon can post any number of pics without make fluff, and the writefags can post only fluff without posting pics.

    Alas asking if the anon wants some type of setting (Multiverse, ringworld) or prefer post any type of fluff.
    >> Anonymous 11/29/11(Tue)00:24 No.17052056
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    >> Anonymous 11/29/11(Tue)00:24 No.17052060
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    >> Anonymous 11/29/11(Tue)00:25 No.17052063
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    >> Anonymous 11/29/11(Tue)00:28 No.17052076

    The Uralaya Forests are as ancient as the bones of the world. Within it's blackened depths of twig and leaf some claim you can find the formless spirits of Creation, others say you'll find nothing but terrors better left locked away in it's fathomless depths.

    The near mythical wealth of the forest's depths, however, have earned it a reputation amongst those more inclined to adventure; trees with bark as tough as adamantine, misformed giants with eyes as bright as stars jealously guarding treasures fit for a Wyrm.
    >> Anonymous 11/29/11(Tue)00:28 No.17052077
         File1322544514.jpg-(56 KB, 640x480, antlerman.jpg)
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    This thing always kinda creeped me out. Let's see what /tg/ can make of it.
    >> Anonymous 11/29/11(Tue)00:28 No.17052081

    Ok, after one two many fights with owlbears and direbears, my players keep making bear jokes.
    I need as many bears/part-bears/bearlike creatures you can throw at me.

    Got beartopus already.
    >> Anonymous 11/29/11(Tue)00:32 No.17052095
    The Ancient Bushwalker it's a strange creature-spirit who roams through the forest and jungle of the world. It's attracted for any type of kind and good creature, kidnapping it to his own pocket world, and the few times any of these being escape that pocket world, they return with twisted minds and bodys, with crazy shapes and grim features.
    >> Inquisitorial Librarian 11/29/11(Tue)00:37 No.17052134
    The Knuackman is an aquatic creature of old folklore... pale as a corpse and giving off an eerie glow, he is only seen in the dead of winter under the frozen lakes and rivers' ice. The most recogonizable feature is the pair of antlers that crown his head, framing the dead eyes and pallid skin.

    The Knuackman is unnaturally thin, boney and possesed of red palms, which the stories say are stained with the blood of victimes he dragged under the water for his meals.

    They say that if you are near the water, and hear an otherwordly wail, like that of a pained deer but not, that the Knuackman is near, and hunting for his prey... and all wise travelers would best find shelter for that night, lest they never return to their own homes.
    >> Anonymous 11/29/11(Tue)00:38 No.17052139
    Your Anus will be Violated before you finish reading this Entry.
    >> Anonymous 11/29/11(Tue)00:40 No.17052149
         File1322545228.jpg-(40 KB, 592x373, cute_bear_fight.jpg)
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    How about bears... that have been given MONK POWERS.
    >> Anonymous 11/29/11(Tue)00:40 No.17052151
         File1322545237.png-(788 KB, 750x605, Creature acrajnt.png)
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    >inb4 legendary thread
    >> Anonymous 11/29/11(Tue)00:41 No.17052154
    >> Anonymous 11/29/11(Tue)00:43 No.17052172
         File1322545419.jpg-(129 KB, 1000x519, eldritchflyer.jpg)
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    A bit fantastical but fuck it, whats a little eldritch/magic except a way to bend/discard the inconvenient rules of Darwinian evolution anyway?
    >> Anonymous 11/29/11(Tue)00:43 No.17052174
         File1322545428.jpg-(31 KB, 468x455, bear-dick-punch.jpg)
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    As long as they're not Pandas.
    >> Anonymous 11/29/11(Tue)00:44 No.17052176
    Fuck pandas. They're bearly bears.
    >> Anonymous 11/29/11(Tue)00:44 No.17052177
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    >> Anonymous 11/29/11(Tue)00:45 No.17052184
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    goddamit /tg/ i need to sleep!

    This thread better have reached DEEP ROT levels of replies when im back tomorrow.
    >> Anonymous 11/29/11(Tue)00:46 No.17052189
         File1322545569.jpg-(849 KB, 1069x1137, bearrape.jpg)
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    FUCK NO. Do you have any idea what that would do? NOBODY WOULD BE SAFE EVER.
    >> Anonymous 11/29/11(Tue)00:46 No.17052190
         File1322545574.jpg-(265 KB, 864x633, Rapacious_One_by_JasonEngle.jpg)
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    >> Anonymous 11/29/11(Tue)00:47 No.17052200
    >> Anonymous 11/29/11(Tue)00:50 No.17052225
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    I drew this a while ago.

    I always imagined it as some sort of omnipotent, extra-planar god.
    >> Anonymous 11/29/11(Tue)00:51 No.17052229
         File1322545894.jpg-(34 KB, 800x529, Nudibranch_dragon_by_Ramul.jpg)
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    Elaborate the fluff. Can be great.
    >> Anonymous 11/29/11(Tue)00:54 No.17052240
         File1322546048.jpg-(52 KB, 600x456, neckbear.jpg)
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    >> Anonymous 11/29/11(Tue)00:55 No.17052246

    It is said by some that they ride the winds of storms across the face of the world, while others say that they cause the storms themselves.

    No one knows where the tales began, for surely any sailor to have seen these monstrosities could never survive. Even if he somehow escaped from the monstrous mouth that consumed whole his ship and mates, he would surely be lost in the wretched violence of the enormous storm.

    But tales still propogate. In every port you can find an old salt with a ready tale about the Flying Leviathans, the Storm Dwellers, the Ship Eaters.
    >> Anonymous 11/29/11(Tue)00:57 No.17052254

    Dwelling in the deepest pits the ocean, they surface only when summoned by the thunder god to bring storms to the mortals. As they break from the surface the heavens crash into the ocean below in a spectacle of lightning and thunder as gargantuan waves roll across the oceans with the Stormrays in the middle of it all carrying the storm further as it plunges into the into the ocean only to surface and pierce the heavens once one.
    >> Anonymous 11/29/11(Tue)01:01 No.17052267

    This is a Skull Man. Skull Men are bundles of twigs, grass, bones, and other forest implements that are bound together and given life. Unlike scarecrows, Skull Men actually take upon some of the genetic structures of the bound materials, and therefore are technically alive.

    Skull Men are created to guard certain areas of forest. Skull Men are very weak to the elements, but are quite clever. Some will play a never-ending psychic song to ward off unwelcome guests, others will simply attack them.
    >> Anonymous 11/29/11(Tue)01:01 No.17052269

    The Bear-Cloister of Ursa is a cult composed entirely of humanoids who have transferred their minds into an ursine creature. A few initiates remain in their humanoid forms, though they rarely retain them for more than a few months. The process is painful and risky, though survivors find themselves endowed with a body suited to extremely punishing styles of unarmed combat.

    The members of this order can stand upright and speak as well as they could before their procedure. Most elect to remain unclothed, in order to honor the bear that gave its life for their new one.
    >> Anonymous 11/29/11(Tue)01:06 No.17052285
         File1322546767.jpg-(110 KB, 1154x868, cow_014_shadowproducer_winner.jpg)
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    I have tons of these, but you've probably seen them already.
    >> Anonymous 11/29/11(Tue)01:06 No.17052286
    The Giant Green Whistle it's a elegant and solitary hunter. Likes to roam in the exuberant jungles, running through the top of giants trees with his hooked limbs and using a heavy modulate whistle to daze petty creature or deaf great ones. Next the hunter will jump an inject a powerful paralytic toxin in the prey with the false tusks, or if the enemy dash, use his tail to harras and run to a safe site. The Giant green whistle loves the music, and it's know some bards, perfoming a master piece when one of these creatres can hear, where followed for one of these creatures in love for the bard.
    >> Anonymous 11/29/11(Tue)01:06 No.17052287

    "Aye, I saw a Storm Screamer once in me life."

    The bar went silent. The young adventurer looked around, ready for the patrons to laugh and ridicule the grim old man for telling yet another tall tale of the sea.

    But most of the faces in the bar that weren't planted on a table were grim--and all the others looked as if they might be ill. Out of the corner of his eye, the young man saw at least one person get up and leave.

    "Ye remember the storm of tharty years ago, friend?" The man rumbled, swilling some grog.

    "I wasn't born then, sir."

    The old man peered at the adventurer with his good eye, then snorted.
    "Aye, so ye warn't. Well, lad, it were a terrible one. Some say it changed the sealine of the land itself. It certain saw the end of a good many coast towns.

    I was a fishin' man then, out on a small vessel. We were caught in the thing, and I tell ye, every man-jack knew we were as good as dead.

    At one moment, hangin' on for dear life, I looked out to sea and saw myself a tiny black shape flying up near the clouds. I asked meself what self-respecting bird would be oot flyin' in such weather, when it dove into the sea. And then I realized how big it was--it must've landed a league out, but I could still see the thing. I froze in fear, I tell ye!

    Soon enough, we were struck by a monst'rous swell. It took us into shore and beached us in a sandy cove, and we were able to take shelter for the next week. The lads didn't know what had caused such an enormous wave--bigger than the storm waves themselves. But I knew.

    And I thanked my lucky stars, lad, it didn't see us."

    >>therytu library
    Good name for an archive
    >> Anonymous 11/29/11(Tue)01:08 No.17052296

    This is a Thrusk. Thrusks are forest-dwelling reptilian creatures that have chloroplasts, like plants. They are predatory, and have been known to hunt moles and other burrowing woodland creatures using their unusual jaws to shovel through the dirt and snap them into their mouths.
    >> Anonymous 11/29/11(Tue)01:08 No.17052298
         File1322546932.jpg-(24 KB, 386x296, 02GigadeathHades.jpg)
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    nope, but they look great, keep posting!
    >> Anonymous 11/29/11(Tue)01:09 No.17052302
         File1322546952.jpg-(552 KB, 850x1110, 149 just chillin.jpg)
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    here's a couple more for good measure
    they're pretty awesome
    >> VKO !qw2cdBTZAc 11/29/11(Tue)01:10 No.17052307

    A colossal floating creature, the nudibranch dragon is a nudibranch who has ingested a lung dragon and copied their ability to fly and breathe air, as well as some others. Nudibranchs are small invertebrates who live in coral reefs and a few other places. But the nudibranch can also copy the DNA of its devoured prey. This had led some nudibranchs to develop photosynthetic organs much like a plant. It drew sustenance from this, and did not need to eat. Some nudibranchs are cannibalistic, and will copy the DNA of other nudibranchs. Because of this practice, and odd inbreeding, sometimes a nudbranch can become very large, up to 10 feet long. This sort of nudibranch would have to ambush an oceanic lung near a reef, and then swallow it whole. It then develops the dragon's control over water, its intellect, immunities and resistances, breath weapon, flight capabilities, and even its age. Most nudibranchs captured in this way are oceanic lung-eaters, so their breath attack, if any, will likely be lightning or cold. Nudibranchs do not grow more limbs, though. The nudibranch dragon is much less dangerous than a real dragon for this reason. However, the nudibranch can still swallow a man whole, then breathe.
    >> Anonymous 11/29/11(Tue)01:10 No.17052310
         File1322547059.jpg-(18 KB, 400x300, 903 years.jpg)
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    >that article
    Bear puns are only fun until a point. And, bear or no, that guy DID just get raped and murdered.
    >> Anonymous 11/29/11(Tue)01:11 No.17052315
         File1322547110.jpg-(372 KB, 1091x852, Aldiur__s_animal_1_by_Cristian(...).jpg)
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    For the love of the gods, keep posting.
    >> Anonymous 11/29/11(Tue)01:13 No.17052322
         File1322547184.png-(2.18 MB, 1024x1024, beam serpent.png)
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    We were looking onto the face of a god. We were ready for anything. A being of such radiance and wonder that it would blind our scientists, of such humble appearance as to look likewise to our own species.

    What we saw was so simple as to spark an immediate uproar. This jumble of shapes, we proclaimed, could not be a god. And we let it's likeness circulate, assured that we were right, and such a being could not be the definition of our universe.

    Realization is a harsh mistress at the best of times. We slowly discovered that there was more than meets the eye. Take it's geometry or structure. What we took for simple magnetism was something far different, particles we'd been searching for for ages birthed and dying in instants. Even images of the being seemed to take on unreal qualities, those that viewed them drew conclusions that no other could verify, and data varied wildy

    All this, wrapped in a sudden religious fervor spelled our downfall. This creature, whatever it was, existed beyond the known laws of space and time. True horror is knowing that only those of us who could truly understand it would be affected. Those hanging from the ceilings of their laboratories saw something the rest of us could not. Now we are left to wonder. When will the rest of us see it? How far is too far for the human brain to advance?

    With this, we resign ourselves. Our choice: A life as ignorant children, or a push towards greater knowledge, knowing full well what awaits understanding.
    >> Anonymous 11/29/11(Tue)01:13 No.17052325
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    >> Anonymous 11/29/11(Tue)01:15 No.17052330
    I was about to think that, then realized it must be a joke. In all honesty, any paper that seriously printed that would fold under the societal pressure like a...well, like a newspaper.

    I think it might be from The Onion. It does look kinda familiar
    >> Anonymous 11/29/11(Tue)01:15 No.17052333
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    >> Anonymous 11/29/11(Tue)01:16 No.17052338
    About Stormies? I suppose I could come up with some other stories.
    >> Anonymous 11/29/11(Tue)01:16 No.17052345
    >missed The Onion's symbol at the end of it

    sage because not contributing.
    >> Anonymous 11/29/11(Tue)01:17 No.17052348
         File1322547439.jpg-(14 KB, 380x196, amp_suit_shooting.jpg)
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    >> Anonymous 11/29/11(Tue)01:20 No.17052360
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    Have Fun
    >> Anonymous 11/29/11(Tue)01:20 No.17052362
    In general, my english it's so full of flaws than im afraid to post any storie. So keep posting histories about the creatures, please.
    >> Anonymous 11/29/11(Tue)01:21 No.17052365
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    >now reading all of these in David Attenborough's voice
    These creatures are called Squallbats. Despite their somewhat menacing appearance and tendency to approach human ships, they are actually mostly harmless. Somewhat like a whale, they eat by swallowing large amounts of water, filtering out the plankton and other small animals, and spitting the water back out. Their magical talent allows them to attract simple life forms to certain areas, which helps them feed.
    Surprisingly intelligent, these creatures approach vessels out of an intense curiosity. Although they sometimes kick up waves or accidentally smash into ships, they bear no genuine ill will, and some sailors have come to look on them as a sign of good luck.
    >> MonkeyToho 11/29/11(Tue)01:22 No.17052371
    rolled 18 = 18


    The Rot Thief is a six-limbed terror only vaguely related to the vampire. Like its undead cousin it cannot stand light, and takes refuge underground. It feeds off the brain-fluids of living creatures.

    The body of the Rot Thief is mutable, able to split its main limbs into smaller, more flexible extensions, usually by splitting at the elbow or knee. This gives the creature greater mobility in confined spaces, as well as making it a fearsome grappler, able to pin two or more man-sized beings at once.

    Rot Thieves take up residence below old houses, often haunting the basements or root cellars, emerging when the occupants are at their weakest. During the dark hours it injects them with a paralyzing poison that leaves them awake and cognizant, before spinning them in a cocoon from the ceiling; the Rot Thief then waits for the blood to rush to the victim's head before feasting. The target is left alive long enough to feel the pain as their skull is cracked open and their precious grey matter is sucked out from their skulls. With careful feedings a victim can live for days like this before their death.
    >> Anonymous 11/29/11(Tue)01:23 No.17052377

    Ice Hags are a constant threat to those living in the colder reaches of the world. Their mere presence causes the air around them for several yards to drop to -70 degrees Celsius. All liquids in the human body will freeze solid after a few moments of exposure to this temperature. In addition, these creatures can congregate and magnify the effect; it's been measured as far out as thirty miles from their largest known gathering.

    Ice Hags are attracted to heat and motion. Travelers can minimize their chances of encountering these horrors by dressing in camouflage patterns and by using insulative clothing. Should one attack you, do NOT attempt to flee; they move far faster than any human. It must be killed as quickly as possible, or its cold-aura effect will quickly incapacitate you.
    >> Anonymous 11/29/11(Tue)01:24 No.17052386
    >now reading all of these in David Attenborough's voice

    Can't unhear, which is a good thing.
    >> Anonymous 11/29/11(Tue)01:26 No.17052388

    Okay. I like this one. I'm deleting my old post.
    >> Anonymous 11/29/11(Tue)01:26 No.17052389
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    The Gan-Shi "Little Brother" Bear is easily recognizable by its small size, stubbed teeth, and remarkable ability to stand, run, and jump using only its hind legs. This small bear makes easy prey to the wildlife of the forest. They are small, slow, and have weak lower jaws from their herbivorous/scavenger diet. This unusual bear inspires great reverence in the inhabitants of the Taibeir Tree. The natives believe them to be the spirits of their stillborn children, living out a few brief years as a small kindness from Brother Bear. A mother who delivers a stillborn must leave it as bait at the edge of the forest. The first Gan-Shi Bear to approach is taken to the home of the mother, and treated as their dead child for 18 months. The bear is given the name of the child, taught rudimentary manners, medicinal and poisonous plants, the value of honorable conduct, and most importantly the secret Family Martial Art, unique to every clan. These small bears use their surprising arm strength to fend off predators much larger than themselves, and a successful bear reflects well upon the family that raised it. If a bear lives long enough, he will eventually challenge Brother Bear and be consumed by him to live eternally in the warriors heaven contained within his stomach.

    >>human child gets lost in forest, learns every martial art from the wandering bears, weeaboo tarzan
    >>small bear beats god-like Brother Bear, becomes Big Brother Bear.
    >> Inquisitorial Librarian 11/29/11(Tue)01:26 No.17052395
         File1322548005.jpg-(208 KB, 942x766, Fantastical Horror.jpg)
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    >> Anonymous 11/29/11(Tue)01:30 No.17052416
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    >> Anonymous 11/29/11(Tue)01:30 No.17052418
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    >> Anonymous 11/29/11(Tue)01:35 No.17052440

    Snapowls are small owls, having earned their name by virtue of the odd fashion in which they're normally seen; flying between a camera and the intended target of a photo.

    These avians move fast enough to avoid detection by most visual means. They may steal a morsel of food off your plate, and all you'd see is the bite you were about to take disappear.
    >> Anonymous 11/29/11(Tue)01:35 No.17052441
    Lightning flickered high above, but the roll of thunder was inaudible over the incredible shuddering din as rain pounded the deck.

    The sails had long since been drawn in. Every man on the crew pulling triple his weight couldn't have made a difference on the sweeps. The only thing to do was cling to a mast, or your safety line, or a railing belowdecks, and pray.

    Five men held the wheel as steady as they could with all their strength--the Captain, the First Mate, and three volunteers.

    The captain, bowed against the driving wind and rain, cracked open one eye. A blue light hung, seemingly suspened in midair, immobile in the wind.

    The other men, glancing at their surroundings when they could, began to notice it too. Each stared, openmouthed and wide-eyed.

    The light began to grow brighter, until it blotted out the lightning flashes high above. The captain closed his eyes and sketched the sign of his god in the freezing air before him.

    Two vast black sheets shot vertically from the sea, stretching out like a colossal wall in front of the ship. A shattering scream instantly destroyed every eardrum on board, killing some men instantly.

    A mouth that could contain a large whale emerged from the sea and enveloped the vessel, taking her and her unfortunate crew with it as the blue light vanished back into the depths.
    >> Anonymous 11/29/11(Tue)01:35 No.17052446
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    Extra points for explaining the Chinese flag.
    >> Anonymous 11/29/11(Tue)01:36 No.17052461
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    >> Anonymous 11/29/11(Tue)01:37 No.17052466
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    >> Anonymous 11/29/11(Tue)01:45 No.17052528
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    We need more Write-faggotry, so don't be ashamed if your english is bad or the fluf you post seems marie-sue, at least you can give some ideas to the others.
    >> Thatassholewritefag !!BWiOoj5xMLt 11/29/11(Tue)01:47 No.17052541
    Eh, why not. I'm feeling benevolent. Gimme a moment.
    >> Thatassholewritefag !!BWiOoj5xMLt 11/29/11(Tue)01:57 No.17052585
    Cemetary drakes are considered among many necromantic circles to be the pinnacle of the corpse raising art.

    Starting with the bones of an ancient dragon killed by violence the necromancer stretches the flesh of no less then fifty occultists over the frame utilizing there sharpened bones as needles to stitch the sinew together and to pin the flesh into place.

    Once this gruesome task is down the necromancer must then take the creation toa place of potent necromantic energies typically a large unblessed cemetary, a haunted house, an ancient battlefield or someplace else where the energies of death are particularly potent.

    What follows is a ghastly ritual wherein the necromancer sacrifices a living child and annoints the corpse in its hearts blood creating a conduit between the energies of the place and the corpse that floods the body and animates it into a fearsome creature known as the cemetary drake. Cemetary drakes can sometimes be identified by the kind of terrain pulled into themselves by the animation process (such as tombstones, rusted weaponry, or old furniture).

    The resulting creature is as powerful as many old dragons having the strength of the bones behind it and the magical potency of the many spellcasters used in its construction. The unfortunate fact is that this despicable and horrific creature also has a dark will of its own and an unwary creator might easily find his flesh ripped from his bones and added to the creatures own if not properly controlled.
    >> Anonymous 11/29/11(Tue)01:57 No.17052586
    The swallower of grief it's an enigmatic and semi-divine creature who, if it's summoned be an ancient ritual, has the hability to "take" any insult or sorrow caused by another person, erasing the memory of the grief and attacking the offender with terrible nightmares,in some cases with a mortal an arcane sadness.

    If the offender die, all the feelings and acknowledgements of the victim pass to the Swallower, making it more powerful.
    >> Anonymous 11/29/11(Tue)02:04 No.17052623
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    See? isn't that bad, and that creature has give to me a good idea for a campaing.
    >> Thatassholewritefag !!BWiOoj5xMLt 11/29/11(Tue)02:11 No.17052656
    Cinder Shades are the results of a burn victim dying in sorrow and agony without being given a proper memorial or burial.

    Normally cinder shades haunt the places they were burned giving an added element of danger to charred ruins. However sometimes they will leave their haunts and seek victims elsewhere subjecting them to the same pain and torment they suffered in the last moments of their life. Normally they appear to be little more tahn humans of blackened flesh and ash until they spot a victim wherein they flare up into a dazzling light and flame display that reveals the truth of their nature. Cases of spontaneous combustion have been linked to these creatures and survivors of their attacks often describe being hypnotized by the wondrous play of light surrounding the creatures before being awoken by the smell of their own flesh cooking off their bones.

    Usually the only way to deal with these creatures is to bless the area in which they were killed with holy water and incense. Failing that holy weapons can touch their usually intangible flesh but this method is extremely difficult as the heat they can produce is strong enough to melt steel into slag.
    >> Anonymous 11/29/11(Tue)02:14 No.17052672
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    The Firecrawler is a strange amalgam creature formed under a very specific, and thankfully rare, set of circumstances.
    First, a cave goblin needs to die. Specifically, from a wound that shatters its skull. Then, if it died in an appropriate biome, a Firespore mushroom must take root in its head, feeding on the brain matter. The effects of Firespores on necrotic brain tissue is well documented, as it causes the corpses to spasm uncontrollably and sporadically breathe small jets of flame. The movement and heat from a seemingly prone target attracts the attention of a Corpse Crawler, which feeds on a corpse from the leg within while using it to travel further under an admittedly poor disguise.
    However, if both of these seemingly unrelated scavengers of minor magical power ever infest the same body, something remarkable happens. The body wakes up, completely conscious, intelligent enough to use simple tactics and weapons, capable of breathing fire with some degree of control, and possessed only of the desire to create more bodies for infestation. There are several hypotheses as to why this occurs, but the most commonly accepted one is that the magical energy both creatures project into the body is enhanced when they intersect.
    >> Anonymous 11/29/11(Tue)02:17 No.17052684
    >>I make an identically themed thread a few months ago
    >>It goes nowhere.
    >>OP makes one
    >>Really picks up, some people call the idea legendary.

    >> Red/co/a/tg/uy !qxN4dreMOs 11/29/11(Tue)02:20 No.17052692
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    >> Anonymous 11/29/11(Tue)02:21 No.17052700
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    Well, Post somes ideas too. And images. And fluff. I'm posting it in Anon form, so the importance of this thread it's the fluff that it's created. So contribute, enjoy and save al you can.
    >> Anonymous 11/29/11(Tue)02:27 No.17052725
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    Simply put, the Dead Hands are the things that shouldn't be.
    When the living beings were made, everything from men to giants to dragons to whales to octopi, there were bits left over. Things that didn't make any sense.
    Apparently, they were all just dunked in the same corner of time and space until....whatever the hell made us decided to come back for them.
    Well, it never did. But someone else did. Musta been a Deathworker, because he didn't see a pile of rejects, Mother no. He saw parts.
    >> Thatassholewritefag !!BWiOoj5xMLt 11/29/11(Tue)02:27 No.17052727
    Spoken of only in whispers and written about only by madmen in dark tomes the forgotten race of genies known by mortals as the Death Djinn is more real than any sane man would want to admit.

    Long ago when the world was young the race of genies had its own malvontents and miscreants who took to consorting with dark powers and demonic forces. While many of the djinn were happy to represent the aspects of the desert that represented the wildness of the wind and its people, the hospitality and relif of an oasis, or the fierceness of its predators, the Death Djinn embraced the parts of the desert that existed only to oppress and destroy. From the venom of the scorpion to the desiccating rays of the ever hating sun the death djinn embraced all that was evil of the desert and drank the power unleashed in the taking of lives. Their fellow djinn were happy to ignore them until they called upon the dark god Set to give them pwoer over darkness as well as light and conquer all deserts and thus have pwoer over all Djinn.
    >> Thatassholewritefag !!BWiOoj5xMLt 11/29/11(Tue)02:28 No.17052731
    Finally realizing the danger they posed the Djinn went to war with their own kind and imprisoned many of the Death Djinn in deep caskets buried under the desert sands where they remain today. While in those days the genies could easily afford to place guards or wards over these caskets to ward off all but the most powerful and determined of prison breakers time has caused the race to dwindle and now the djinn rely almsot entirely upon the secrecy of the caskets and the ignorance of mortals to keep them safe. However some hapless mortals have accidentally opened the caskets hoping to be granted wishes or gain the treasure from lost tomb. All they find within is the bleakness of death and the skin flaying wind of the sandstorm. The lucky ones die quickly. The unlucky ones are poisoned or maimed and left to crawl through the desert as the now free Death Djinn makes up for lost time by torturing there would be rescuer for days even weeks until boredom makes the Djinn slowly twist all the water out of the poor victim and spilling it on the sand to be lost forever.
    >> Thatassholewritefag !!BWiOoj5xMLt 11/29/11(Tue)02:42 No.17052803
    Right, done for now, Tired have 1,200 more words to write and be done with by wendesday.
    >> Anonymous 11/29/11(Tue)02:53 No.17052840
    The Brown Mud Strider are solitary scavenger from the mud lakes. With his long legs and slow pace, roam searching any dead creature in 20 miles around, thanks to his powerful sense of smell.

    If any predator try to attack one, the mud strider will try to scare it with a great degree of noise, releasing an horrendous sting or spite a digestive acid to the attacker and try to blind it, because doesn't have any other natural defence.

    With patience and lot's of carrion it's possible to train one of these creatures to detect the appreciated tubercles and roots from the mud pool.
    >> Anonymous 11/29/11(Tue)02:59 No.17052864
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    No more writfaggotry? All of your work it's more than alrigth, I don't will try to convince you to make some more, but all your job it's apreciated and saved. With some luck the thread will be alive until the wendesday.
    >> Inquisitorial Librarian 11/29/11(Tue)03:07 No.17052895
    The Bloodwarg, also known as the Vampire Warg for it's oddly shaped nose, is an alpine predator, distinguishing itself from other, similiar creatures via two things. It's amazing sense of smell, and it's reclusive nature. Unlike other species of Warg, the Bloodwarg is not a pack creature, preferring to hunt alone, and meeting others of its kind once a year to breed.

    The Bloodwarg tends to hunt smaller animals such as goats and sheep in the foothills it lives in, and occasionally attacks lone travelers. However, most Bloodwargs shy away from large groups and caravans, which makes most major routes through the mountains safe enough.
    >> Anonymous 11/29/11(Tue)03:10 No.17052911
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    >> Anonymous 11/29/11(Tue)03:23 No.17052974
    The Stigian Deer it's a creature with a lot of weird legends about them. Dream eaters, killers of luck, bearers of blasphemies and pestilences, nigthmare producers, ghost shepherds, death eaters and so on.

    The truth it's than this scavenger has some potent forms of psiquic powers, like the ability to make dizzy any creature around 10 m or to blind with a eye to eye look. Alas, for some reason, the spirits like to eat the aura of these creatures, who has a very dark colour. Perhaps some legends are true.
    >> Anonymous 11/29/11(Tue)03:31 No.17053015
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    I love that type of descriptions, like an animal reportage. So if you doesn't have any inconvenient, I will ask if you can continue to post more.
    >> Inquisitorial Librarian 11/29/11(Tue)03:38 No.17053047
    Alright then.

    The Tropical Cliff Wyvern, or Paradise Drake, is a brightly coloured member of the Draconic family. While not intelligent like Greater Dragons, the Paradise Drake is not to be trifled with.

    An alpha predator, the Drake relies on it's beak and teeth to kill it's prey, which it then eats as much of on the spot before flying off to it's nest.

    Paradise Drakes do form small colonies, which they defend viciously against any intruders.
    As they can be extremely dangerous, and very damaging to anyone with livestock, military expeditions against Drake colonies are occasionally mounted, with varying rates of success.
    >> Anonymous 11/29/11(Tue)03:45 No.17053068
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    Well guys, I need to sleep a bit, so try to keep it alive. And if somebody know how to save all of this, save it please.
    >> Anonymous 11/29/11(Tue)03:59 No.17053143
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    A hardy and tenacious creature, the Durzh(a corruption of its native Alkhani name- the Dirj) lives in swamps and marshes. Amphibious and agile, the Durzh can move across land and water with remarkable ease and speed to avoid predators, and uses its long tongue to snare insects and small animals like frogs or rodents.
    They are clever and loyal, and make a fairly common pet among the Alkhani.
    >> Anonymous 11/29/11(Tue)04:00 No.17053145
    An amphibious creature simply known as Marsh Walkers, given their tendency to move about above water than swim about within it. (I'm pretty bad with names, well with this critter anyway. Wouldn't mind some help :P

    This creature stands around five feet tall, and weighs in around 200 pounds. A generally solitary creature, roaming about swamps and marshlands in search of plants and insects to eat. Though on occasion groups of three or four are seen traveling together to better ward off predators. The main defense of these amphibians is spitting a highly toxic and corrosive venom from it's mouth, capable of eating through flesh and steel alike.
    >> Anonymous 11/29/11(Tue)04:02 No.17053150
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    aww beat me to it. Very nice description by the way.
    >> Anonymous 11/29/11(Tue)04:05 No.17053159
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    >> Anonymous 11/29/11(Tue)04:08 No.17053172
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    Scary. I wanna shoot it.

    In the process of thinking.
    >> Anonymous 11/29/11(Tue)04:09 No.17053175
    ... its a self portrait.
    >> Anonymous 11/29/11(Tue)04:19 No.17053203
    The origin of the ancient myths regarding gargantuan turtles carrying large masses of land on their backs originated with these creatures, which have been named as many times as they have variations.

    Commonly referred to as 'Walking Continents', or other more specific terms such as 'Walking Forests', they come in many different breeds. These creatures exist by finding a large parcel of land that is relatively isolated, whereupon they settle down and enter an extremely long hibernative state. During this period, they influence the ecosystem surrounding them, changing a barren desert to a thriving forest, or a large mountain to a massive series of caves.

    Likened to certain insects who emerge only during a certain time of the year to briefly mate and then die, these creatures sleep for decades, changing and warping the landscape until they waken, whereupon they give birth to a new creature. Oddly their specific 'breed' is not passed genetically, as a Forest variant may give birth to a Cave-Dweller, or a Sporeback to an Abyssal.
    >> Anonymous 11/29/11(Tue)04:22 No.17053218

    All I know is, if I can get decent backgrounds set up for those things, I have some sweet art to use for custom cards.
    >> Anonymous 11/29/11(Tue)04:25 No.17053231
    The source of many ill-themed myths, such as the doppleganger, these creatures are the origin of an ambient field that causes varying psychological effects to those unfortunate enough to experience them. They seem capable of influencing the specific effects, to the point that one can easily fool a person into thinking they are talking with their mother, who has been dead for a decade.

    Despite this obvious flaw in their preference for picking an assumed form, the field they project also causes the victim to lose the ability the recollect more specific events surrounding that person. As an example, a man might encounter a creature posing as his father who died in a tragic accident fifteen years prior, but not remember the event. As a result, he converses with the creature as if his father had never died.

    Interestingly, the creature is objectively unable to communicate, yet victims recall that they were definitely able to engage the hallucinogenic phantom of their loved one in conversation. Whether the Doppleganger is capable of communicating via this method, or if it is simply a side-effect of the field, remains unknown.

    The most sinister aspect of these creatures, however, is their ultimate purpose behind these deceptive encounters. After settling into the life of the victim, moving into their house and freely using it as a new hideaway, they will slowly drain the victim of their will to live, gradually wearing them down until they finally commit suicide, whether of concious choice or not. One person might hurl themselves from a bridge, another might 'stumble' into the path of an oncoming vehicle. Once dead, the Doppleganger resides in the home until the stroke of midnight on that day, before departing to find a new victim.
    >> Anonymous 11/29/11(Tue)04:31 No.17053257
    ...I like it.
    >> Anonymous 11/29/11(Tue)04:43 No.17053324
    ...next time I'm going to do a self portrait, I'm going to put it here before than anywhere else.
    >> Anonymous 11/29/11(Tue)04:51 No.17053361
    Called the Linen-Bound by most, superstitious people believe they are individuals who were sentenced to death by hanging for a crime they were wrongly accused. The linen wrappings that bind their head and the tattered strings criss-crossing their body in angry streaks represent the masks put over the head of those who encounter the noose.

    These creatures manifest at exactly one minute to midnight on the day their previous bodies are killed, appearing suddenly in the graveyard their body is interred at. Once manifest, they wander the nearby lands aimlessly, unable to see where they are going. Their movements are sporadic and jerky, as if their muscles have trouble operating, which indeed might be the case.

    The townsfolk who bear witness to these creatures have tried countless methods to dispatch them, as the Linen-Bound become a severe issue if more than one exists in the same town, or if they happen to wander too close to another person. If a Linen-Bound ever approaches closer than a meter to another living human, that person will also become Linen-Bound after their death. Strangely these unfortunate people die within hours of their meeting, from completely indeterminate means.
    >> Anonymous 11/29/11(Tue)04:52 No.17053363

    If two or more Linen-Bound exist in the same township, originating from the same graveyard, they will inevitably be drawn to one-another. Upon meeting their counterpart, they will begin writhing against one-another, causing the threads criss-crossing their bodies to tangle. As this happens, their very flesh also seems to meld, until they become a creature that can only be described as hideously terrifying. After the merge has completed, the creature becomes infinitely aware of all it's surroundings, as well as murderously vengeful. It seems to know where all people are, at all times, and will seek any living person nearby with the intent of strangling them to death.

    The most unfortunate of these victims are forcefully integrated into the creature, adding yet another set of limbs to the beast, making it far harder to kill. The oldest of these on record is the Ten-Thousand Limbs, which roams a wasteland consisting of some twenty previous towns.

    To date, none have succeeded in dissuading it from seeking out other towns. The only way it can be slowed seems to be sacrificing people to allow others to escape.

    >implying that 4chan can stop me with flood detection or field too long errors
    >> Anonymous 11/29/11(Tue)05:05 No.17053430
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    >> Anonymous 11/29/11(Tue)05:12 No.17053469
    Called the Golemkin, these lonely creatures are the result of failed attempts to create 'living' constructs that are effectively immortal, in order to solve the issues of normal Golems having issues with power sources running down and eventually becoming inert. The unfortunate truth behind the Golemkin is that, while they retain a certain amount of mindless animalism based on their 'stock' animal, they are also brought to a higher level of conciousness, resulting in a tortured existance that alternates between bestial instinct and mournful contemplation.

    Almost universally shunned as failures, the Golemkin vary widely in their appearance. This one in particular was the result of altering a Rabbit. It has since been spotted in a nearby cave, wherein it has made it's home. During the daytime hours, the cave is inaccessible due to a large series of boulders, however at night the Golemkin will emerge and attempt to find children to play with. It has the ability to use it's tentacled appendages to bring life to normally inert clumps of dirt and clay, to create friendlier looking avatars, which it uses to play with any child whom it happens to encounter, though playtime is inevitably ended when the child spots the creature controlling these animated clay children, ending in tears and screams as the child runs away, leaving the Golemkin to drag itself back to it's lonely existance.
    >> Anonymous 11/29/11(Tue)05:30 No.17053541
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    >> Anonymous 11/29/11(Tue)06:40 No.17053855

    Crashstains are astral creatures formed of the residue of horrific car crashes. They are not the ghosts of the dead, or astral scavengers arrived to feed on lingering terror, but a gestalt creature of the locus.

    Like other loci-based spirits, they are tied to the location and may or may not attain self-awareness. Since they are powered by the residue of at least one severe crash (usually, many multiple car pile ups at noted accident blackspots) there are few willing to have psychic contact with them. Some self aware crashstains have believed themselves to in fact be the ghost of a particular person who died at the site.

    It has been theorised that they can act to create further wrecks at their locus, including by psychically assaulting drivers with nightmare visions or inducing sleepiness, or by more subtle distortions such as shifting road markings.

    They can be exorcised, but it's difficult
    >> Anonymous 11/29/11(Tue)06:55 No.17053932
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    >> ForgeworldGuard 11/29/11(Tue)08:10 No.17054301
    It was my third day in the desert when I collapsed under an old tree. Old and dead, stained the color of dried blood and with branches that held only the barest brush of what could be called a leaf, I lay, ready to die, when something lifted its head from the branches, to watch me.

    Something, its face was a skull, muscle connecting the upper jaw and lower. It had no eyes that I could see, but it gazed upon me, thoughtful in its ow way. I did not feel the liquid fear of death, as its forelimbs crossed and the sharp points clicked together. I did not feel fear, as it howled a long voice.

    No, I felt a strange comfort, under the wrinkled-flesh monstrosity. Comfort, because I couldn't feel anything but a numb distance, as my body lay dying and my thoughts grew hazy. A sandstorm was coming, ready to flay my skin, and the sun beat down mercilessly, sending my vision grey.

    But the creature leaned down over me, and its mouth opened to reveal a dark void where its throat should have opened to esophagus, and it spat upon me with a splash of phlegm, which trickled and felt colder than the desert nights.

    I awoke several hours later, weak, but alive, my throat wet. Bones lay at my feet, I thought I saw a camels skull. It looked familiar.
    >> ForgeworldGuard 11/29/11(Tue)08:20 No.17054347
    The concept of god is a mathematical point of begining. It is not the simple point of 1, it is the point that 1 becomes needed, it is the point that 0 transcends from nothing to something in a finite point.

    God is an expression, but is not expressed in our simple dimensions. It is the point that reality begins and ends, yet is fundamentally outside of reality.

    To witness this, cannot be understood. I see it as three pointed coes circling a ball of light about three meters wide, written with a mathematical principle that I cannot quite grasp, for I can see no point that it begins or ends on itself. I've seen God, the beginning and end of learning, but I cannot grasp it.

    I see the points as they spin in faster and slower circles, both at once, but then I realize it is not they who spin, but everything in orbit around them. I see mankind is but a portion of the divine code, that expresses all of reality, and I know if I can grasp it, I can write it out, even if it would stretch farther than the width of the universe. I must find the begining, or ending, and start from there, I must find a meaning, I must...
    >> ForgeworldGuard 11/29/11(Tue)08:30 No.17054395

    I wandered deeper into the long desert, yet I carried the skull of the camel in my pack, for I knew it had saved me. Though parched, I could think more clearly, my body cold but the sun not as bitterly sharp as it had been before.

    The clouds had come in and blocked the sun, though the heat continued to lay impressive, smothering me, and making me stumble as I crawled across an endless sea of dunes and sand and salt.

    It was my fifth day I heard the wind, and it shook the sand beneath me, though it was not the wind heralding a sand storm. The wind came magnificent upon me as I stood in my sun stained robes, and I looked up, upon the six eyes of a beast that flew past me, though it held no wings I could make out. A leviathan of the sand, an ophidian beast drew past me, and shadowed the earth with its might - for its mouth was the sun, and body the heavens trailing beyond me. I gazed upon it, and for a moment, it gazed upon me, as its rider rose her head and stared past the gold and brass mask that was her face.

    For a moment, my mind was filled with images of Lord Garuda and Lord Vishnu, and both were interposed, laying in relaxation as they travailed the desert with purpose that I could not fathom. Both watched me and spoke in words that interposed upon the sky in flashes of sanskrit, only to blaze away like strikes of lightning.

    They circled me three times, and pointed to the west, where I continued my journey into the desert...
    >> Anonymous 11/29/11(Tue)08:56 No.17054523
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    >> Anonymous 11/29/11(Tue)11:20 No.17055326
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    >> Anonymous 11/29/11(Tue)11:23 No.17055349
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    Cool write-faggotry, thanks to all the participants. I will post some monsters and a few fluff.
    >> Anonymous 11/29/11(Tue)11:39 No.17055469
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    >> Anonymous 11/29/11(Tue)11:59 No.17055600
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    The Ghost Warg are rare creatures with high intelligence, solitary and lot's of legends about them. Some say than these creatures can eat ghost, guide the good spirits of the dead to the hell or eat the luck.

    The truth it's hard to describe, because this smart hunter has some incredible capacity's, thanks to his "parasite", a class of fungi who can mimic some of the wish of the creatures, being able to make it hide with a fungi cloack, make "wings"(with only the capacity to plane, not fly), tentacles and protection, . The counter part is than the fungi need to eat auras/mana, without it the fungi start to eat the host.

    Some mages are able to train some of these monsters with feeding both need of the creature, gifts (the warg loves live prey) and in extrem cases punishes.
    When well trained (the warg don't eat the mage mana) the mage can release the creature in an enemy domain and expect to debilitate the magic of the contrary wizard, being more able to capture the enemy.
    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)12:04 No.17055618
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    Sometimes, looks can be deceiving when an adventurer encounters something he or she has never seen before. Such is the case with what the great explorer Ezel Carbane cataloged as the "Gravebeast". Per its namesake, its natural habitat seems to be large graveyards, seemingly feeding upon the souls of the dead for sustenance. Unsurprisingly, it is a creature of immense supernatural capability, though otherwise docile in nature. It will pass through a living person without incident, leaving the person intact, but approach it while it's feeding, and the person will be in for a dire fate.

    Later scholars, such as the famed philosopher and scientist Loalle Merlonza, discovered ancestral records which put the Gravebeast in an entirely new light. According to the older documents, it seems that it is actually a shepherd for dead souls, its body a gateway into an Afterlife. This explains its usual ability to phase through living beings without affecting them, as well as its aggression when its "meal" is interrupted.

    Dangit, you got to >>17054523 before I did. Still had to put mine up though.
    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)12:19 No.17055699
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    "Did you see THAT!? How could something so huge come out of nowhere, that fast!?"

    The tourists always have that reaction when they see the spotted behemoth in action. I suppose that after watching them for so long, they're more of a demonstration of grace than anything else. Sure, they're ugly as all sin, with their blocky faces and their seemingly perpetual snarl, but they manage to move their immense bodies like a sharp wind, all until it cuts through its prey. And fortunately for today's astounded visitor and myself, the behemoth prefers meals of the large variety.

    Today, it's a hapless elephant who strayed from his herd. Its gurgled death-trumpet echoed through the grasslands and into the nearby rain forest. I'm sure the behemoth wasn't hoping for that - there is incredible competition in these lands, and with the death knell scavengers will surely follow to sneak away the behemoth's kill until there is no more left for the victorious hunter. So the savoring of the meal will have to wait and the behemoth starts the laborious task of dragging its prey away beyond the treeline to fend off the majority of those who would otherwise share her meal.

    By this time, the poor tourist is regaining his senses and we're driving away. No need to stick around for the majestic mountain hawks, or even the packs of smaller rumble hounds that prowl around for a free meal. Unlike the spotted behemoth, THOSE critters don't mind taking what they can get - which includes folks like us.
    >> Anonymous 11/29/11(Tue)12:25 No.17055737
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    Ever it's possible mix the two parts of fluff and make a most awesome creature.
    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)12:27 No.17055749
    Well that's true... perhaps there's a cousin to the Gravebeast who expanded its diet to include more nebulous mana instead of the particularly specific souls. OR, it could be the other way around, with the Gravebeast as a descendant of the main Ghost Warg line, specializing in the consumption/ferrying of souls rather than a consumer/shifter of mana.
    >> Anonymous 11/29/11(Tue)12:31 No.17055773
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    Yep, every idea retro-feed another. So please, keep posting, I liked very much the Behemoth fluff. Alas anyone know how to save the entire thread with images and all that?
    >> Anonymous 11/29/11(Tue)12:31 No.17055774
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    >> Anonymous 11/29/11(Tue)12:32 No.17055784
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    >> Anonymous 11/29/11(Tue)12:33 No.17055793
    Sluglights are strange old things- seemingly completely docile, barely moving 10 feet a day, they seem to be at a severe disadvantage, to say nothing of the fact that they light up at night.
    Of course, anything that thinks they would make a good meal- and they probably wouldn't, I mean look at them- ends up in immobilised agony thanks to the poison the Sluglight coats itself in, and then ends up a desiccated husk as it sucks all its lifeforce out.
    >> Anonymous 11/29/11(Tue)12:36 No.17055805
    Dang, that's a good idea.

    Chaerim witches are a gruesome aberrations formed via a lifelong bond between a witch and a familiar from beyond the outer planes. A number of witches are not aware of the origins of the power their familiar grants them and may not realize as they slowly begin to change to suit the form and ideals not understood by mortals.

    Chaerim witches eventually wander far deep into the underground, as though following a call to the beings deep within the earth.
    >> Inquisitorial Librarian 11/29/11(Tue)12:36 No.17055809
    Go to bed 8 hours ago. Wake up, browse /tg/ later in the day, thread's still up.
    Now we just need to archive this at some point...

    The Glowbach as it is known to For'Chanin explorers of the /Traveler's Guild/, or Gloreba'chhi in the native tongue of the region, is a semi-subterranean creature, favoring areas around the mouths of large cave systems.

    A large creature with thick legs, and a body encased in a chitnious shell, what immediately attracts attention are the large glow orbs that sprout in profusion from it's back.

    The Glowbach has the ability to extinguish these orbs at any time, should they feel threatened, thus going from a bright source of light to pitch darkness in less than a second.

    Shy creatures, they form herds of varying sizes, and graze around the entrances to lowland caves, which they form dens in.

    The sight of a large, fully lit up Glowbach herd on clear nights has been compared to that of the stars themselves.

    While Glowbach's cannot provide meat, due to the toxic nature of the orbs, they are quite loyal when tamed and are kept as pets or minor beasts of burden, as well as light sources. The wide utility of the creatures is quite amazing.
    I myself have seen Glowbachs used as watch animals due to their tendency to black out if startled, the village in question using the black out to quietly ready themselves for trouble in the dark.
    >> Anonymous 11/29/11(Tue)12:39 No.17055825

    The Death Colossus is seen as the worst form of collective wartime sorcery imaginable. Taking traits of an outer body comprised of reformed undead flesh and musculature and a skeletal form made of metal, it's physically imposing even to a dragon. The mind driving it is a cacophony of screaming souls of soldiers were the broken survivors of some of the ancient wars' worst battles.

    The creature's temperament is like that of a mad dog with an edge of unmatched cruelty, an irrational beast that feeds on flesh that can and will toy with it's victims. It is attracted to active battlefields, undead outbreaks, and iron mines.

    The greatest blunder of their creators is the beast's unchecked level of growth and raw physical power. The older they get and more they eat, the bigger and more dangerous these amalgamated monstrosities become. And when they become large enough, a tumor forms of the flesh, metal, and a few of the more irrational minds within the whole will split off to form a new colossus, eagerly looking for trouble in a world wholly unprepared for the carnage it will bring.
    >> Anonymous 11/29/11(Tue)12:40 No.17055832
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    >> Anonymous 11/29/11(Tue)12:41 No.17055836
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    >> Anonymous 11/29/11(Tue)12:41 No.17055850
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    >> Anonymous 11/29/11(Tue)12:44 No.17055875
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    I was having a bad time trying to imagine that creature. But I failed, so Good job.
    >> Anonymous 11/29/11(Tue)12:51 No.17055926
    In recent years, Wizards have come to expect more and more from their familiars and servants. Whereas the old guard would be more than happy with a gray-whiskered cat that spoke in cryptic riddles, the mages of today have no time for such archaic practices, and find themselves in need of more practical uses.
    Well, THE most practical thing for a mage. Power.
    Conductor Mites, nicknamed Battery Bugs, have come to be a common sight in the halls of more upscale universities, shuttling a little extra juice hither and thither at the command of their masters, who are frequently found wanting.
    Being nothing more than a shaped homunculus with an energy crystal slapped on their back, they have little in the way of personal needs or maintenance, and have been heralded as a significant boon to the magical community.
    >> Anonymous 11/29/11(Tue)12:51 No.17055932

    There are quite a few villages in the world that fear their nearby forests and woodlands. Few of them thankfully have to deal with a massive treant population. When one is cut down or their trees are bothered, they send the Ingwey to cut down just as many humans.

    Being large insects grown to the size of a man, each one of them has been outfitted with armor of living wood that changes to match their surroundings. They ambush woodsmen and are trained cut them into chunks in the same way as men cut firewood and lumber. The treefolk's pets are legion in some areas, often destroying whole unaware settlements and towns. They've been described by survivors as cutting the people into pieces and using them as fertilizer. Harvesting them in a manner that most have been harvesting trees for years.
    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)12:55 No.17055960
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    Now class, this slide illustrates something you will likely never want to see in your lifetime, much less be the cause of. Yes folks, the existence of the obsidian leviathan is very real.

    This image, taken a mere thirty summers past, is the result of a difficult summoning ritual gone wrong. Now class, any volunteers to suggest what sort of error would make this poor sod summon the obsidian leviathan rather than.. oh... the gold-gilded aquawurm (>>17052322).

    You, Randall, in the back. Now that I have your undivded attention, what is the major component in summoning the gold-gilded aquawurm into our plane?

    Gold shavings from the mines of Alinstrad? Sadly, you would have just summoned the obsidian leviathan yourself!

    You see class, this is a wonderful example of why you need to research your components, research your methodologies, and ESPECIALLY pay attention when you're taking all this in. Randall, I will be seeing you after class.

    Now, with that aside, what exactly IS the obsidian leviathan? Think of it as the physical manifestation of a wizard's doubt, his fear, his uncertainty. It is mostly thought of as a result of a wizard's weakness. It is the only creature that a wizard can summon that is not of any of the other known planes. Some believe that it is a construct of a wizard's mind real enough to come into existence. Others take a more divine angle, the beast something that culls the weak wizards, keeping our kind in check. I personally believe that it's a more sinister being, something of more incomprehensible power that is the result of a wizard who thinks too highly of himself, another weakness we can have, especially into our later years.

    So I implore you... especially Randall back there... never forget that there are more fearsome things out there than you will ever be, no matter how much power you gain. There will be a slip up when your mind is fogged as such, and the obsidian leviathan lies in wait for such a moment.
    >> Anonymous 11/29/11(Tue)13:00 No.17055988
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    >> Anonymous 11/29/11(Tue)13:01 No.17056001
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    >> Anonymous 11/29/11(Tue)13:02 No.17056006
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    >> Inquisitorial Librarian 11/29/11(Tue)13:04 No.17056022
    The mythical Jörmungandr is a creature of titanic proportions, and the terror of all sailors of the north sea.

    While it is possible to encounter Jörmungandr without upset, most often sailors only see him as the gapinng maw opens beneath their vessel, before thundering shut on them.

    Few survive an attack by this creature and of those that do, far less survive the fridgid waters of the cold north sea.

    No one is quite sure if Jörmungandr is a lone creature, if there are more than one, or how many there are, for after it sates itself, it retreats back to the inky depths from which it came.

    The /Traveler's Guild/ recommends that the North Sea be traveled carefully, and that a couple of spells of flight and resist chill be kep on hand.
    >> Anonymous 11/29/11(Tue)13:08 No.17056046
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    >> Anonymous 11/29/11(Tue)13:10 No.17056053

    The Creeperclaw. Often categorized as an undead thanks to it's rotting smell and moaning yells, is actually much more sinister. It's a fungal lifeform that has entirely infected a humanoid host. A lone specimen often never kills someone, preferring instead to rush a victim and slash them repeatedly with its claws. Thus it ends up spreading its fungal spores in the creature's bloodstream and skin. Within hours, they are incapacitated and then the creeping spread of fungal tendrils begins to creep over the skin and throughout the body. The victim is overcome within days and becomes another Creeperclaw. Bones reset within the hands and the jaw protrude outward as a white layer of flesh overgrows on the original creature's body.

    Once there are at least a dozen of them, a lair is established and then the real hunting begins. Soon, forms further up on their life cycle begin to grow from this base form. And an infestation of even worse Creep creatures will be seen.
    >> Anonymous 11/29/11(Tue)13:16 No.17056085
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    >> Anonymous 11/29/11(Tue)13:18 No.17056100
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    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)13:29 No.17056193
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    So enamored by the unearthed histories of the Gravebeast (described here: >>17055618) and the stories about it being a gateway into the Afterlife, the ever-curious Loalle Merlonza put into motion his last experiment in the inky black depths of the Ponbanair Catacombs. I was his assistant at the time, and though I heavily advised against it. You see, he killed himself that night, in hopes that the Catacombs' resident Gravebeast would shepherd him into the Afterlife. He had protocols in place for when his soul were to come back (exactly how, I was unsure), in order to record what the Afterlife was like.

    However, things went terribly wrong.

    Apparently, Gravebeasts are able to sense the cause and reasons behind the souls in which it shepherds, much like how a trained variation of its cousin, the Ghost Warg, can differentiate the different sources of mana it ingests. And it saw Loalle's ambition from the moment the last life wafted from my master's lips. The usually gentle beast became utterly enraged with Loalle's attempts to document the secretive Afterlife, and condemned it to a fate worse that death.

    The Gravebeast bound Loalle's soul to itself, forcing it to exist in a state between life and death, the state in which the Gravebeast naturally exists. Such a concept is beyond our capabilities of reason, even that of the ever-knowledgeable Loalle. As I hurried my way through the halls of the Catacombs, trying to get my way out of there, I could hear a cacophony of laughter from the souls the Gravebeast shepherded into the Afterlife, all behind the shrill scream of Loalle's soul.

    I've never been back there since, but there's stories that Loalle got the best of the Gravebeast in the end. He managed to twist and rend the Gravebeast into something more humanoid, slowly corrupting the Gravebeast's mind with his own ambition.It's only stories as far as I know, but someone gave me this sketch.

    Does Loalle still roam these lands?... Like this?
    >> Anonymous 11/29/11(Tue)13:31 No.17056220
    And on to them did god bless his followers with great might. For to them he sent a beast that stood amongst the clouds and blotted out the sun.

    And its name was behemoth and all who face the faithful shall fall in its path.
    >> Anonymous 11/29/11(Tue)13:35 No.17056240
    The Vashial were a talented people in the ways of magic, but their hubris and reckless spellcasting led to the destruction of their civilization. While other peoples came and went, the Vashial cities were left buried under the sands of the wasteland created by the cataclysm of their own making.

    However, they were not gone. When archaeologists of the Imperial University came to investigate the strange spires jutting from the wastes, they accidentally released the war machines the ancient Vashial used to conquer great swathes of land. These primeval constructs, known now as Vashial Dreadnaughts, are nearly unstoppable engines of destruction, still following directives given by long-dead masters.
    >> Anonymous 11/29/11(Tue)13:42 No.17056291

    The center of worship on the Garvenus Steppe is that of the stormlord religion. They revere a god known only as the Sky Devourer. A super colossal beast of legend often seen in the wizardly scholar community as the product of an "animate object" spell gone horribly out of proportion. The Devourer is the stormlords' benevolent protector and provider.

    In times of war or when something beyond their ken is about to attack the region, the Devourer takes to the sky to protect its people, wracking the enemy army or offender with storms of ice and lightning.

    The famous conqueror and elder wurm, Parseconuthix, once tried to oust the creature and was summarily consumed for his trouble, right along with the armies he had at his back. So far, the Stormlords have been content to live upon their mountain home and keep the peace with their god.
    >> Anonymous 11/29/11(Tue)13:46 No.17056327
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    >> Anonymous 11/29/11(Tue)13:48 No.17056341
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    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)13:53 No.17056392
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    Aye, I remember being on the Expedition Crew in my youth, back when we were trying to deal with those damned Dreadnoughts the University unleashed from the Vashial ruins. (>>17056240) It so happened that one of them managed to eke its way all the way to the wastes of Weylos, in the south of the world. You know what thrives down there? Death Colossi. (>>17055825)

    Being in the Crew, I've already seen a Dreadnought in action. It decimated most of my regiment before the University's Arcane Corps came in and used some sort of crazy magic they dug up from their archives to subdue the machine long enough for us to seal it. Well, think about the sheer, raw power of a Dreadnought, and think of a pack of Death Colossi bringing it down. Sure, it didn't 'die', per se, but they did something I thought wasn't possible. They assimilated it along with themselves into an even MORE freakish thing. We ended up calling it the Winged Death.

    Fortunately for us, the result was imperfect in that the mechanical bits of the Dreadnought fastened it to the ground, but I'm sure that it's only a matter of time when the transformation will be complete and it will leave the wastes of Weylos. I wouldn't doubt that it can also go through Garvenus, even able to ascend higher than the Sky Devourer. (>>17056291)

    And that's why we need to figure out a way to defend ourselves now, instead of pursuing the little fries. See what happened to Loalle Merlonza? Damned guy was given free rein in his studies and ended up wasting his valuable mind in an experiment that killed him! Don't you go that way either!

    Here's my journal from my days on the Crew. I think you'll find it handy... I managed to get some notes down on both the Dreadnoughts and the Death Colossus. Maybe it's just a matter of figuring out which parts of each made it into the Winged Death...
    >> Anonymous 11/29/11(Tue)14:01 No.17056450
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    >> Anonymous 11/29/11(Tue)14:02 No.17056456
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    >> Anonymous 11/29/11(Tue)14:06 No.17056482

    An insect like creature filled with volatile and poisonous gasses, stored in a large flexible gland which takes up a majority of it's body. An odd form of parasite, it often latches itself onto much larger beings and pumps them full said gases which usually results in an explosion. These creatures around the size of an average human head.
    >> Inquisitorial Librarian 11/29/11(Tue)14:06 No.17056483
    The Phrennoack Stag is a pyschopomp. A guide to the dead, of the Eltyain region. No one is sure how the creature first arrived, or when, but they are very, very respectful of it.
    A passive, peaceful creature, it shows up at the end of funerary rituals, and allows the deceased's shade one last goodbye before it takes them to the afterlife.
    It can also be seen tending to old graveyards, ruined cemeteries and the like. If spotted by lone travelers it will incline its head and then fade into the nearest mist or shadows.
    This is actually seen as a good omen, a sign of luck on their journeys ahead.
    >> Anonymous 11/29/11(Tue)14:10 No.17056527
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    >> Anonymous 11/29/11(Tue)14:25 No.17056638

    The Darevus packrat is often seen less as a monster or vermin and more of a small-sized lesser race. Being only half the size of a gnome, each of them is usually equipped with enough supplies to make it just about anywhere a rat can. They have an innate ability to find and appraise magical items, writing and artifacts. An ability passed down from their progenitor, a very powerful familiar.

    They usually work with other creatures who collect things meticulously. A sorcerer or wizard with a clan of them normally will have a very large and very well stocked library or collection of casting materials.

    In the field, they often employ themselves as trapsmiths, dungeoneers, and sometimes archaeologists. With their intense curiosity and ability to squeeze through collapsed ruins to get to hard, nay impossible to reach places, packrats are often seen as a boon to many adventurers.

    Just don't shirk them on their pay or share of the spoils from the dig... a swarm of them using their tools can tear a man in full armor apart within moments.
    >> Anonymous 11/29/11(Tue)14:30 No.17056668
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    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)14:41 No.17056749
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    Though many outside of Eltyain society know about the existence and lore of the Phrennoack Stags (>>17056483), almost none know of exactly where they come from. According to a rare interview with a former Eltyain elder, the Stags are borne from the melted wax of their god's antlers. Their god, Eltya of Life's Eternal Flame, brings balance to the world around it, and as such forms the basic tenets of its followers' society. Taking a human face and capable of human speech, Eltya is known to commune with the high elders of the religion, those the god deems able to understand his message and then impart it unto their charges.

    It is said that Eltya will make his presence known upon the birth of those who will become high elders through its head breaching the perpetually dense fog of the Phrennoack region, gazing upon those with his blessing.
    >> Anonymous 11/29/11(Tue)14:49 No.17056804
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    oh god what is that thing.
    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)14:50 No.17056809
    Hell if I know. Got it from a recent monster image dump. Also, feel free to tell us what it is.
    >> Anonymous 11/29/11(Tue)14:55 No.17056842
    From the journal of Arrin Vola, Master of Antiquities at the Imperial University.

    My efforts to explore and study the Vashial ruins have hit a snag. Beyond the disastrous release of the ancient Dreadnaughts, I have discovered that the ruins are not nearly as empty as first believed. Assistants and scouts have returned, raving of horrific monstrosities lurking in the depths, creatures of worm-like form but jutting with dozens of humanlike faces.

    I gathered a squad of battlemages and proceeded inside, where after several hours of searching we managed to encounter one of these creatures. It babbled at us in a hundred voices, vomiting corrosive fluid as it wove chaotic, warped spells. I lost several colleagues before we are able to kill it.

    I believe these creatures may be the remnants of ancient Vashian magi, perhaps joined together in death by the strange radiation that permeates the Wastelands.

    I must stop writing. My stomach feels strange and my hands are shaking. Some of the others claim they're suffering hallucinations, and one of the assistants has begun to suffer.. mutations..
    >> Anonymous 11/29/11(Tue)14:59 No.17056859
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    >> Inquisitorial Librarian 11/29/11(Tue)15:05 No.17056910
    The dread Hellion Worm or the Worm of Many Faces, Olakhaigur is a death diety of the southern wastes. It is thankfully, mostly obscure, held onto by a few wild tribes, but no longer mainstream.

    One can still find the ruins of temples devoted to Olakhaigur, and they are places best avoided, for the corruption and taint still linger, and fel beasts are attracted to those places.

    The worship of the Hellion Worm is particulary grotesque, featuring blood sacrifice of the victims, by the skinning of their faces and scalp, which are then placed onto the altar as an offering. The captive sacrifice is then ritually dismembered, still alive.
    Thankfully, the last major worship of the hellion worm was over five centuries ago, when the Cult of Olakhaigur was routed and wiped out by the Imperial Army of For'Chan.

    However, certain fell beasts, in the form of the Worm of Many Faces still inhabit the southern wastes, haunting the old temples and wandering the sand dunes. No one is quite sure how they are produced, or how many their are, but all agree that they are uniquely grotesque horrors.
    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)15:09 No.17056949
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    Wow, I friggin' LOVE it! And I noticed that some of us are weaving some of these stories together into a unified setting...

    In his annals, the great explorer Ezel Carbane mentions his travels into the mysterious eastern lands of Benalor. In his time, it has been rumored that it once housed a great empire of steel and smoke, an empire whose ruins would inspire the devious minds of Vashial magi to construct their Dreadnoughts centuries later.

    The Benaloran engineers however sought a more peaceful purpose with their creations. The finest of these machinations was what Carbane called the "Ambulatory Mana Refinery," or the AMaR for short. These hulking beings were very much like the golems we are acquainted with, but without a soul. Their movements and processes were entirely automatic and controlled by the engineers without fail.

    But Carbane and his crew came across a peculiar AMaR ruin which apparently took in too much mana for its specifications to manage. However, it wasn't destroyed, but rather gained a degree of sentience and was very much alive. His daughter Prifa, who traveled with her father and would become the Chancellor of the Imperial University upon his death, fearlessly approached the AMaR, who insisted on being called "Rusty" for some reason. They struck a friendship which allowed Carbane and company to have it accompany them on the voyage back to the University, a truly wonderful asset to have in our stock!
    >> Anonymous 11/29/11(Tue)15:09 No.17056954

    While the plains of Darvyr host a multitude of hostile creatures, the scattered farmers choose to take their chances with the molewolves. Though the forests offer safety and natural resources, few even brave the scrubby fringes for firewood necessary to last the harsh winters.

    Though caution is born of habit and example, these men need neither to know why to avoid the forests. Some things are simply known by a single glance - the primal fear of knowing something so alien it cannot have existed in this world is staring at you. Those lumberjacks that brave the forest's edge call them the Ventailvyr - "The Weeping Lights". Though a common sight at night, with their blazing antlers able to be seen flickering among the trees, men rarely try to catch glimpses of them. Some men tell tales of seeing silhouetted deer that lack the elongated head of their species, others, floating antlers alight like a church cathedral. Many call them guardians of the forest, simply natures response to the forces of mankind. Some fanatics demand that they are hellspawn to be crushed, but when challenged few wish to embark on such a crusade. The lumberjacks for their part agree with neither.
    >> That Guy !CrwtTbFNxQ 11/29/11(Tue)15:14 No.17056995
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    The Brass Golem, colloquially known as the "Factory Man" is considered by some to be a "sign of the times" and a herald of the death of a nature-centric worldview in these changing times.
    The truth, in fact, is much more complex. According to what fragmented reports there are, it came to being sometime around 4E year 562 coinciding with the death of renowned Alchemist, Mikhail "Madman" Miranus. Scattered newsrolls leading up to the event mention of Miranus' promise of of an invention to, and I quote, "Revolutionize our burgeoning industry while, at the same time, allowing the common folk to still maintain their touch with nature." His death by a chemical explosion which obliterated his laboratory, along with any remains of the good doctor, his country manor and several wooded acres around his property, was the end of the situation. From then on the scattered reports of "Factory man" began to surface. The creature, despite its reported size, has not yet been verified nor witnessed in any official account, but there is much evidence to its existence: massive footprints, brass casings and bits found near eyewitness locations, and uprooted trees that have been seemingly devoured are well known. As stated before, no official accounts exist and the beast, if that is what it is, is considered a cryptid.
    Of note is one eyewitness account by a Miranda Rivernell who said she met the being up close and described it as looking "cute" and "huge and really nice, but a bit sad-looking." It should be noted that the girl was 5 years old at the time, so her descriptions could be written off as a child's fanciful imagination.
    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)15:18 No.17057023
    Thread has been archived: http://suptg.thisisnotatrueending.com/archive/17051756/
    >> Anonymous 11/29/11(Tue)15:20 No.17057036
    From the journal of Arrin Vola, Master of Antiquities
    In all my travels, I have yet to encounter a creature as bizarre as what I've come to call the "Sculptor." Dwelling in a cavern lit by luminous lichen in the far southern continent, this being--apparently formed from grey clay--lives a solitary existence sculpting clay into crude humanlike forms.

    It seemed friendly, despite its bizarre and monstrous appearance, and I spoke with it for a time. It told me that it once was a mighty ruler over an entire civilization, and the dozens of clay figures lying limply about its cavern or skewered upon its back were echoes of its subjects. It seemed mournful as it told me its story, and asked that I not record the details.

    As I left the cavern, I noticed the form it was sculpting bore a distinct resemblance to myself. I dared not ask why, nor why he was pressing fragments of glass through the effigy's head, but as I write now I find my thoughts filled with greater clarity.

    I shall endeavor to encounter and commune with the being again one day.
    >> Anonymous 11/29/11(Tue)15:23 No.17057054
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    >> Anonymous 11/29/11(Tue)15:24 No.17057057
    The Hungerers are great terror that originated from the great swamp, and while their slow movement and lack of eyes make them seem easy to avoid, few account for their ghastly shrieks, known to force beings to their very knees in horror. It is said they are merely attempting to communicate, however their language as well as customs turn what would otherwise be a peaceful conversation into a bloody feast.
    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)15:26 No.17057074
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    So, why are the forests of Phrennoack in need of the benevolence of its god Eltya and his Stags? Unsurprisingly, there are many malicious beings which reside in the forests along with the peaceful Eltyain people and the wild creatures within.

    One such creature is the pale maw. While the Stags appear with the death of human inhabitants and travelers in the forests, the pale maws seem to have adapted to the presence of those who do not respect the ways of the forest. You see, with the encroachment of civilized humans upon the forests, flora and fauna has been slain and, quite frankly, wasted in many occasions. The pale maw is able to take on the disguise of a decaying creature, its slightly foul stench somehow able to attract curious prey.

    Suffice it to say, it strikes when you come close to it. However, pale maws balk in the presence of the Stags, which perhaps lend to the belief that their presence is indeed a good omen for travelers through the forests of Phrennoack.
    >> Inquisitorial Librarian 11/29/11(Tue)15:32 No.17057109
    Lamprey Wraiths, commonly known as Pond Wraiths or Drowned Mouths are a type of restless undead spawned by those who died by drowning. Mindless, violent and angry, they attack whatever is near, thrashing with their long, tendril like arms, before attempting to engulf their prey.

    Pallid of skin, they lack eyes, nose, or any visible means of detecting prey. Their body is odd, the skin stretched and warped, while the arms dangle uselessly unless being thrashed about. They have great mouths featuring a number of sharp teeth, through which they issue a ghastly, wet, gurlging moaning or wailing as they wander about.

    Lamprey Wraiths are most commonly found on the seashore near treacherous currents, where ships are often wrecked on rocks, reefs or other obstacles hidden in the water.

    While the Lamprey Wraith is physically strong, they are unintelligent and easily dispatched from range, making them only a minor threat to most towns and ports, but of some danger to the lone traveler.

    -From the Libraries of the /Traveler's Guild/ of Imperial For'Chan.
    >> Anonymous 11/29/11(Tue)15:32 No.17057112
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    Sad that nobody did this one. I'll give it a stab.

    Journal Entry Number 83 - Aqus Dominii

    I've seen some damn strange things in this land, and a few I'd like to forget, but this takes unreal to new heights. I think now I understand what happened at Nazca. Some have speculated before that it could've only been done by aliens. I'll give the crazies that at least - this thing can't have been made by human hand. Whatever's holding open that portal is likely powering this... what to even call it. I've named it Aqus Dominii... because pseudo-Latin always sounds more interesting for the press releases. It's like someone took the biggest steam engine factory you can imagine, bolted a orbital laser to it and gave it a body that funnels water into it. It's slowly draining what appears to be a large lake to power itself, though it's body stems from the portal. that must be it's primary method of locomotion, considering Nazca's now a desert. Where -that- comes from is anybody's guess. Even from this distance it's easily the size of a small city.
    >> Anonymous 11/29/11(Tue)15:33 No.17057118


    I'm sure some jack booted general type's going to want to try and put this thing to use, and the money I'll make off guiding officials down here alone assuages my conscience somewhat about that. Still, it nags at me (nevermind what in the hell it'll do if someone interferes with it) - what's it drawing? Perhaps it's simply some automaton, some alien engineers project turned loose on an resource rich world to see what happens. Maybe it's some kind of cosmic arts project, etching far flung worlds with the equivalent of alien graffiti. A sort of galactic Banksy, if you will. Who knows. For now, I'm going to stay here a few days and enjoy the raw beauty of watching this thing do it's work. Something majestic about the thrumming sound of water and the crash of laser, out here in all this solitude, churning away.

    captcha: Which dndaysu
    >> Anonymous 11/29/11(Tue)15:33 No.17057123
    The Vashial Wastelands are a dangerous place. Nevermind the occasional roving Dreadnaught, the unchecked energies coursing throughout this blighted desert have led to countless aberrant creatures appearing. One of the most common is a creature known as a Mauler. Roughly human-sized, but gangly and with a gaping maw and two long claws, these misshapen creatures are pack hunters, working together in groups of up to ten individuals to take down large creatures. Since the Empire has taken an interest in Vashial ruins, Maulers have become a considerable danger to researchers in the field, though they can be fended off by well-trained soldiers.
    >> Anonymous 11/29/11(Tue)15:35 No.17057134
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    >> Anonymous 11/29/11(Tue)15:39 No.17057167
    From the journals of Arrin Vola, Master of Antiquities
    Another of the monstrosities dwelling in the Vashial wastes, Pale Mothers are all the more disturbing for their humanlike forms. The modern descendants of the Vashial people, still dwelling in the borderlands around the wastes, refer to them only in whispers. They claim Pale Mothers are cursed women who are drawn to the wastes where they are mutated by the loose energies into the horrors seen today.

    Solitary creatures, they are dangerous but rarely aggressive, instead calling with wailing cries from their distended maws that echo throughout the rocky canyons of their home. The presence of Pale Mothers have been a severe detriment to morale, especially amongst our Shialar guides, and the guides have blamed a few recent disappearances and the deaths of horses on the creatures.
    >> Anonymous 11/29/11(Tue)15:41 No.17057182
    also, first time writefagging. criticism would be appreciated (besides the fact that I tend to be tl;dr, I'm working on that)
    >> Inquisitorial Librarian 11/29/11(Tue)15:41 No.17057186
    Looks like I need to refresh more often... Didn't know someone had already covered
    Oh well.
    The dread Ash Mountain Titan is a strange creature. What at first appears as a distant mountain range, soon turns into an awe inspiring spectacle.

    Towering above the land on six legs, a walking mountain chain, with a flaming maw and smoking eyes, it strides far and wide.

    While easily avoided by most travelers, it is considered a disaster by towns, which must promptly evacuate or be roasted by the great heat that emanates from it's mouth, and then buried in the trail of ashes it leaves behind.

    Many a town in the mountains has been lost to the Ash Mountain Titan, and while it is not a malicious entity, it is oft cursed for the loss of life it brings with it.

    -From the Libraries of the /Traveler's Guild/ of Imperial For'Chan.
    >> sadprincess14 11/29/11(Tue)15:43 No.17057204
    (feel free to vote it up)
    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)15:44 No.17057211
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    Ever since a pack of Death Colossi merged with the Vashial Dreadnought found in the southern wastes of Weylos (>>17056392), there has been great concern among the nobles in the Imperial Capital that it would only be a matter of time before the resulting Winged Death would make its way through the Stormlords' realm of the Garvenus Steppe into For'Chan's lands. Another affirmation of such is the arrival of little tick-like critters floating through the trade winds near the Capital.

    These Glitterbugs seem to be a pest at first. They bite, they sting, they can kill smaller livestock in enough numbers, but they're fairly easy to dispatch. But then comes larger versions of them - the small ones seem to merely be reconnaissance, their deaths herald the arrival of the larger ones, who seem far more intelligent and able to take care of most of our novice and intermediate guards in the outlying towns.

    Could they in turn be heralding the coming of the Winged Death?

    Loving the Arrin Vola journals. Keep them up!

    Enjoying your perspective.

    And definitely love working off of your descriptions too.

    Already archived it here: >>17057023.
    >> Anonymous 11/29/11(Tue)15:47 No.17057237
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    time to just dump some images for material. might as well not let this die.
    >> That Guy !CrwtTbFNxQ 11/29/11(Tue)15:48 No.17057247
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    While thanks to modern technomagical advances, most of those beings that are considered actively harmful to humanoids have been relocated or wiped out and those enclaves of peoples who wish to do harm to society are more easily removed, some scars of the past still remain.
    One such example is the monolithic sentient known as the World Engine, or Mountain Walker. What was once known as the Bjalfi peaks had, in 3E 296, become the fortress of the rogue Sorcerer and Alchemist, Nytherio Siev. Siev, an ex-scholar from the Kleitos College of Magic (Now known as the World Union Mages University) From there the rogue mage created all manner of automatons for the purposes of waging war on all of sapient-kind. It was in 3E 304 that Siev's reach outweighed his grasp and he, through still-unknown magics activated several runes across the mountain range, causing it to rise from its cradle and inexorably set off towards Imperios City (now the Belanor capitol). It took 15 concerted attacks from all sapients and one almost-suicidal strike by the now famed human hero Scyld, to breach the 'Bridge' of the World Engine and slay Siev. Unfortunately, Scyld and his strike force were unable to completely deactivate the World Engine, although one Engineseer by the barely remembered name of Rickol, found the Engine's 'navigation system' and was able to wire it to walk in a looping path from the outskirts of Imperios to the Tiberian wastes. As the reader certainly knows, the Engine still runs over a thousand years later and its own arcane core is still guarded by freshly manufactured Automata. It is now a relic of a bygone age, the deep furrows it has carved over the centuries is now known as the Rickol Valley and is the site of many cult activities, necromantic and otherwise.
    >> Anonymous 11/29/11(Tue)15:48 No.17057252
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    >> Anonymous 11/29/11(Tue)15:49 No.17057254
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    You know you can't resist it.
    >> Anonymous 11/29/11(Tue)15:50 No.17057268
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    >> Anonymous 11/29/11(Tue)15:51 No.17057276
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    >> Anonymous 11/29/11(Tue)15:51 No.17057279
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    >> Anonymous 11/29/11(Tue)15:52 No.17057282
    I feel like this thread would really compliment the idea we came up with in another thread:

    >> Anonymous 11/29/11(Tue)15:53 No.17057292

    Dear A. Non Teegee
    Saw the photo you sent me on my front desk. Interesting beastie you picked up. That's what we call a "Watcher".
    Tricky bastards too, the Watchers. See, the Watcher's not the tree. It's that bloody eyeball. Watchers are sort of parasite, draining the tree of live while they sort of lurk there.
    Don't ever let a Watcher get a good look at. It might decide that your a better host. You don't want to be a Watcher host. It's walking nightmare, and you will be too.
    Best thing to do is burn it. Fire is always the best solution for any beastie I've found.

    Flyn Tremain
    >> Anonymous 11/29/11(Tue)15:53 No.17057293
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    >> Anonymous 11/29/11(Tue)15:54 No.17057296
    From the journals of Arrin Vola, Master of Antiquities

    I have no idea what possessed me to make this thing. It might have been remnant radiation from my expedition to the Wastes combined with far too much wine. Nonetheless, the novices find it hilarious, and it has become a fixture in many hazing rituals.

    Unfortunately, we've also had to hire a man whose entire duties revolve around picking up after the beast.

    I really should kill it.
    >> Anonymous 11/29/11(Tue)15:56 No.17057307
    Would seem like it. I'm sure this would all be pretty decent fluff for any number of campaigns
    You sir are a scholar and a gentlemen.
    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)15:59 No.17057329
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    Of course, pale maws (>>17057074) aren't the only threat in the forests of Phrennoack. As the forests near Alboniset Lake, the trees slowly sink into the wet ground surrounding the lake. While the lake itself is pristine, these bordering swamps house what the locals call "Echoes". Naturally, they are skilled fishers, able to use the power of their voices like bullets through the water to stun their prey. Some of them even managed a way to project their bombastic voices through the water's surface and attack land-based or aerial prey that wander too close to their waters, including wayward adventurers.

    Though the quickest way through Phrennoack's forests go through Alboniset Lake, please exercise caution and vigilance when passing through the area.
    >> That Guy !CrwtTbFNxQ 11/29/11(Tue)15:59 No.17057333
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    The Cloacamera, colloquially known as the "Butt Beast" was, since 4E 023 a joke by the Alchemogeneticist, Stephan Brool on Jest's Day.
    It was considered a jolly laugh by him and his colleagues. Not so much by the villagers of Rivenvale where he released the beast.
    Unfortunately, while Brool and his colleagues were reveling and enjoying a giggle at the expense of the villagers, the beast ran off into the Mirken woods.
    Since then, due to unexplainable reasons, the beast was capable of reproduction and the "Butt Beasts of Mirken" are a well-known nuisance to the travelers of Mirken's lichen-covered roads. Unfortunately, the secret of their reproduction is still unknown since the beast does not reproduce in captivity and, if Brool knew anything about it, the secret died with him. His grave is now a tourist location in Rivenvale where it is desecrated by a tamed Cloacamera every Jest's Day.
    On the bright side, the villagers have realized that the Cloacamera has, I quote, "Robust shanks and rump." with a flavor to the meat akin to "Pork with a beef after-taste."
    >> Anonymous 11/29/11(Tue)16:01 No.17057345
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    >> Anonymous 11/29/11(Tue)16:02 No.17057354
    Unfortunately I have to run, so no more Arrin Vola journals for a bit. I love this thread, though, so I'm keeping it bookmarked for when I get back. Ta!
    >> That Guy !CrwtTbFNxQ 11/29/11(Tue)16:03 No.17057362
    For purposes of clarity, let it be edited that you, Arrin Vola, made this beast. Enjoy your future burial accommodations.
    >> Anonymous 11/29/11(Tue)16:05 No.17057367
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    We will try to maintain this trhead alive, or make another if we reach the maximum image limit. That fluff is great!
    >> Anonymous 11/29/11(Tue)16:05 No.17057370
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    >> Anonymous 11/29/11(Tue)16:06 No.17057376

    The Drakonoids are a proud but dwindling species. Though split among several warring tribes, soldiers have learned to fear their shamanistic fire magic. Watching your squad-mate get reduced to a withering crisp by a Drakonoid guerrilla strike tends to inspire a healthy amount of caution in most men. They are constant bane of caravans headed across the plains the Drakonoids call home, as their tactical prowess is only augmented by their ability to fly. Though the march of human progress steadily has pushed them farther back into their homelands, they have made the economic costs of settling their lands brutally high. Whether lighting livestock on fire, or igniting munition caches, they are a force to be reckoned with.
    >> Anonymous 11/29/11(Tue)16:10 No.17057394
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    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)16:10 No.17057396
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    So advanced was the technology of the Benaloran Empire there were tales of sending some of their own beyond the reaches of the Sky Devourer (>>17056291), the World Engine (>>17057247), and even the heavens into realms unknown. However, what awaited the Benaloran explorers was something far worse than anything they've ever seen back on their world. There is no record of the encounter, as we know it. However, there is record of a man in the Benaloran Heavenrider's dress crashing back to the world. Attached to it was a ghastly pale figure which couldn't be composed of any material, physical or spiritual, that we had ever encountered.

    We came to call it the Wight, after our own stories of malevolent spirits who roam the land. From the accounts we gathered, the Wight was a skittish thing at first, confused as to our realm. However, it seemed to be capable of projecting speech through the deceased Heavenrider upon which it was perched. It told us of our transgressions into the most divine of realms and foretold Benalor's demise as punishment. From there, a great war erupted between the technological regime and the very heavens above. Though Benalor survived the ascension of AMaR's into sentience and the running amok of the World Engine, they were nothing in comparison with the shimmering bolt of light which eradicated Benalor's Capital and the majority of its memory with it.
    >> Anonymous 11/29/11(Tue)16:20 No.17057441
    The Shialar, descendants of long-fallen Vashial, have dwelled at the blighted borders of the Wastes for centuries. While mutated monsters and threats from outside nations have always been a problem for them, these resilient people have managed to tame some of the bizarre creatures that have appeared, such as the harrukh.

    Harrukhs are lumbering omnivores with an unusual symbiotic relationship with a plant known simply as a 'harrukh-tree', often seen growing from the creature's back. As the harrukh walks, it dribbles forth a stream of the plant's hard, nutty seeds, helping propagate the plant. Shialar often use the seeds for food as well as the beasts themselves for mounts and beasts of burden. When one of the creatures dies, its body is used for meat, its hide for armour and tent fabric, and the wood from the harrukh-tree for tools and tent frames.

    It would not be incorrect to call the harrukh the lifeline of the modern Shialar.
    >> Anonymous 11/29/11(Tue)16:34 No.17057512
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    The seafaring nation of Iotold was one of great magical and engineering prowess. Legendary were there immense city-ships, which bore their nomadic nation around the world in pursuit of trade and fishing, pulled by giant whales bound to the will of their mages. When the apocalypse dried the oceans of the world, leaving only small lakes and watercourses, the magi were forced to make some modifications.
    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)16:35 No.17057521
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    Though the remnants of the fallen Vashial are usually of a bizarre and dangerous nature, the "solar floats" are one of the more agreeable creatures left over from their glory days. Initially developed as a means to carry Vashialian ships through the air, these creatures were one of the magical regime's only creations not entirely dependent on the flow of mana. Instead, it had to be more reliable, especially if it went into lands in which the mana was being consumed by ghost wargs (>>17055600). So instead, these floats were outfitted with organic solar panels which gave it the energy it needed to make longer flights than their mana-based machines.

    Upon the fall of the Vashial, the floats were much like abandoned dogs in temperament, scared and increasingly feral. Though they didn't have aggressive tendencies due to the way they were created and raised, they were still capable of thrashing about when spooked, which could cause considerable damage when it ran into something hard enough to rupture. Given all the flammable gases welled up in their ballasts, the floats would explode enough to light up the area even in the darkest of nights.

    Nowadays, the floats have been regarded to as guardian creatures by the descendant Shialar people, serving as navigational guides as well as mounts in those lucky enough to ensnare one without accidentally rupturing its ballasts. Though not as important as the hardy and symbiotic harrukhs, the floats have made a place for themselves in the post-Vashial world.
    >> Anonymous 11/29/11(Tue)16:46 No.17057583

    The Philosopher is a construct of incredible power, comparable to actual godhood. Mysterious in age and origin, the Philosopher fosters scientific cults around the world, devoted to understanding the secrets of the natural world. These cultists serve as the inventors, engineers, physicians, and natural philosophers of many kingdoms. The ultimate goal of the religion is to attain complete understanding of the natural order, cracking all the mysteries of their "god."

    Some suspect that the Philosopher encourages these worshippers as a form of reproduction. Eventually, its mortal scientists will become learned enough to build another Philosopher.
    >> Anonymous 11/29/11(Tue)16:47 No.17057590
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    Forgot my pic.
    >> Anonymous 11/29/11(Tue)16:49 No.17057602

    The Heart of Darkness floats in the Storm of Dust and Ash as it makes its way across the celestial skies. Those who are enveloped by the storm find themselves dragged by buffeting winds to the center, where the Heart awaits with tentacles that burn flesh and staring eyes that burn minds. Those who fall in battle to the Heart are said to meet a fate worse than damnation.
    >> Anonymous 11/29/11(Tue)16:50 No.17057606
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    >> Anonymous 11/29/11(Tue)16:51 No.17057609
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    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)16:52 No.17057624
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    Hmmm, my writing ability is starting to die off. Gonna be putting a few more pics here to keep the train going.
    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)16:53 No.17057630
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    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)16:54 No.17057634
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    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)16:55 No.17057638
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    >> Anonymous 11/29/11(Tue)16:55 No.17057640
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    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)16:56 No.17057645
    That should be enough for now.
    >> Anonymous 11/29/11(Tue)17:02 No.17057698
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    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)17:13 No.17057768
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    And break time for me. I'll be back later.
    >> Anonymous 11/29/11(Tue)17:45 No.17058013
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    >> Anonymous 11/29/11(Tue)17:51 No.17058057
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    >> absurd !!0swx5mltBxM 11/29/11(Tue)17:53 No.17058075
    ok, wtf.
    >> Anonymous 11/29/11(Tue)18:00 No.17058141

    well shit, this is now the final boss for my campaign
    >> Anonymous 11/29/11(Tue)18:18 No.17058302
    The Pig-head-dick it's a dubious being with an unknown past. Love to roam in nigth, trough cities and town, raping the heads of any dead thing. When the thing "loose himself" in any of these head, and if the head isn't burned, in 4-5 weeks a new rapist of death head arise.
    >> Anonymous 11/29/11(Tue)18:32 No.17058416
    The pureblood republican is a disturbing creature to behold, it burries it's head inside its lower innards, consuming its own feces much like a ourboros wyrm consumes its tail, however the pureblood republican cannot be reasoned or communicated with as it simply doesn't percieve itself to exist in the same reality as the observer
    >> Anonymous 11/29/11(Tue)18:50 No.17058553
    Okay that is adorable.
    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)19:35 No.17058940
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    While most of the Shialar have either renounced the ways off their ancestors or simply are too far along to remember such ways, some of the Vashial's ways have managed to continue among some of the more unscrupulous clans, even today. Flesh Magic is among one of the more horrific of their traditions still in practice. What began as the manipulation of life forces for healing purposes became an obsession with some pursuing transformation, extended longevity, among other, more sinister ends.

    The basic principle of life-force manipulation remains the same, but in Flesh Magic, said life-force is used to graft foreign body parts unto the magic's target. What many would consider merely an organ transplant can quickly turn into a tale of horror once the flesh mage turns the magical scalpel upon himself. More often than not, those who try this sort of magic upon themselves usually die in varying degrees of painful and horrible ways, but for those who are successful in their craft resemble eldritch evils with a hodgepodge of body parts stitched and grafted unto themselves, making an entirely new creature. Despite the patchwork of organs and the way they look unusable, they all end up serving a purpose, making the mage stronger, faster, more sensitive, more efficient, and so on. Maybe some even have other functions borrowed from other creatures to make them even deadlier than before. Contact with a flesh mage is strictly forbidden under University protocol, the sight of which is to be reported to the College of Battlemages immediately for extermination.

    Some odd and humorous examples of botched flesh magic exist though, mainly as children stories. One is of a man who wished to know himself inside and out intimately, who ended up with his head lodged up his bottom (>>17057590). Another is of a man who wished to become a pig, but ended up performing the magic wrong and ended up with a pig's head on his groin (>>17058057).
    >> Anonymous 11/29/11(Tue)19:37 No.17058969
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    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)20:26 No.17059398
    Aaaaand I think I killed the thread with that...
    >> Anonymous 11/29/11(Tue)20:56 No.17059678
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    Nah men, the thread it's quite dead... Why not use some necromancy?
    >> Anonymous 11/29/11(Tue)21:11 No.17059802
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    The Aerian Stingers are a rare, playful beast. Through his aspect it's scary, this creature feed only carrion, cereals and fruits. Has a long live (some of the reported have been in existence for some centuries),a carapace more strong than steel and the ability to expel his "stings" from the back to the air, hooking and trapping any thing most big than a swallow in 50 meters up. But the most intriguing and renowned features it's the kindness who display to the humans kids, protecting them from any predator and peril, and playing with an incredible patience with them. So if any of these beast it's in sigth, the people try to catch and adopt one. Some people say, though, than when these beast are protecting the children some girls disappear, never seen again, but how the rest of kids can grew healthy, the matter it's forgotten and buried.
    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)21:13 No.17059824
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    Dangit, I won't let the thread die! CLEAR!


    At the furthest western edge of the forests of Phrennoack, bordering the vile wastes of Vashial, lies an interesting creature. Docile in nature but voracious in hunger, the forest harvester is both the biggest threat to the forest's survival, but also its greatest hope in maintaining the growth bordering the encroachment of the toxic wastes. The harvester is a colossal slug-like creature which can consume up to 250-300 acres of the vast forest every month. However, the waste material it produces proves to be an excellent fertilizer which helps regrow the forest it ate at a surprisingly quick pace. As long as the harvester maintains this precarious balance between consumption and fertilizer production, the forest should maintain its growth levels in the western reaches indefinitely.

    There is a problem though.

    The Shialar also see the value in the harvester's fertilizer, combining it with the hardy seeds of the harrukhs (>>17057441) to start regrowing what was once plentiful forests in the old Vashial lands. Now it's a battle against time to restore the precarious balance between the harvester's feeding and regeneration of the western Phrennoack forests, or to start losing the forest over time while the Shialar regrow their own lands, and perhaps rise again to a renewed glory.
    >> Anonymous 11/29/11(Tue)21:30 No.17059933
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    So no more write fags? Go tg, stop bitching about chim, the emperah or the difference about female and male DM, post you fluff!
    >> Anonymous 11/29/11(Tue)21:38 No.17059997
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    You love to create worlds? Angry about the same weapon fags who argue about katanas and arming sword again and again? Read about creatures! Make ones! Pic campaign ideas, post the coolest monsters of you /tg/ folder, don't let it die!
    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)21:39 No.17060012
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    I'm trying to compile all the stuff we made so far into a diagram. Please be patient anon!
    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)22:16 No.17060295
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    And this is what I got so far. I know I missed some in there, but I wanted to get this up here before the thread got buried too far.
    >> Anonymous 11/29/11(Tue)22:17 No.17060299

    The Monch-S'rrtep are a race of simple, swamp-dwelling creatures that use a form of echolocation and radio signals to communicate. They are very docile and quite playful at times.

    They are androgynous, and they do not have a caste system. They always work as a group, as they do not have a sense of individuality. Monch-S'rrtep that have been separated from their pack will sometimes follow humans around and bond with them, however, they often will misinterpret commands.

    Monch-S'rrtep heirarchies are simple. Whoever has red coloration is the leader. Red Monch-S'rrtep are no different from the standard blue, but the rest of the group seems to believe that they are trustworthy.
    >> Anonymous 11/29/11(Tue)22:29 No.17060424

    I'm the person who drew >>17052225 , the extraplanar god thing. I'll call it the Cornerstone of Creation.

    In addition, I just thought of some fluff.
    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)22:31 No.17060441
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    In the Garvenus Steppe, it's about the laws of nature, the laws of predation, and the laws of survival. For the most part, almost everything fits in a cycle - everything has a food source, and everything can be eaten by something else. All except for one creature, the steppe giant. An insectoid creature evolved to take on tree- and plant-like characteristics, the steppe giant combines the hardiness of a tree, the regeneration of a plant, and the resilience of an insect, all in one package. Even the mighty spotted behemoth won't go near a steppe giant for fear of being trampled. Save for those gifted enough in fighting and magical ability, and the Sky Devourer itself (>>17056291), the steppe giant is nigh invincible in the wild.

    In its path to becoming an apex specimen, the steppe giant had lost the need to reproduce given its survivability and exceptionally long lifespan. Should something come along and kill a steppe giant, it would drastically alter the Garvenus ecosystem, for better or for worse. Fortunately for it, the Stormlord peoples have launched major efforts to preserve this wonder of their world, an oddity among a people who would rather let nature's devices manage the world.
    >> Anonymous 11/29/11(Tue)22:31 No.17060442
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    Treelunks are an incredibly social, yet simple species. Small in stature and quite fragile, they make up for this by banding together in packs ranging from dozens to hundreds. Their usual method of habitation is hollowing out a tree, which functions as a sort of hive for them. They separate the tree from its roots, furthering the hive's usefulness for them. The tree even changes shape overtime to become more functional for the treelunk clan that resides in it.

    Treelunks are likely to be found in old forests, especially around the drier areas near swamps. They mainly function as scavengers, leading to a very nomadic lifestyle for individuals and their clan. This, yet again, builds upon the usefulness of their portable fortress they call a home.
    >> Anonymous 11/29/11(Tue)22:37 No.17060499

    As I proceeded deeper into the cave, the wet, murky stalactites and pools of fetid cave water were slowly being replaced with porcelain sculptures and marble pools. The farther I went, the more the porcelain seemed to shine. Eventually, I didn't even need my lantern, as the walls seemed to emanate their own light.

    It was odd, really. I could see clear down to the end of the cave. It was brighter than day, but the moment I shut my eyes, all of the light disappeared, and reappeared again. Maybe the light was merely a figment of my imagination. Maybe it was being placed in my head telepathically. There isn't any light, but I can see everything just fine. Maybe...
    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)22:44 No.17060547
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    Added to the list, as well as people mentioned thus far.
    >> Anonymous 11/29/11(Tue)22:50 No.17060593

    As I was distracting myself with these thoughts, I bumped into what appeared to be a sculpture. It wasn't a sculpture in the ordinary sense, It was floating in midair. It was a metallic ball with a clearly visible humanoid head inside it, with three conical implements surrounding the outside. One pointed upward, and the other two rotated underneath it. Three marble spheres orbiting between the cones, marked with lines separating them by four, five, and six respectively.

    Multiple thoughts buzzed through my head. "Who built this? What does it do? Is it an artifact capable of changing the world as we know it? How is it floating? What does it mean?"

    "WHO ARE YOU?"

    I nearly jumped out of my skin from that. Not only do I not know anything about this thing, but now it's asking me questions.

    "WHO ARE YOU?", it repeated.
    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)22:58 No.17060651
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    The Lord of the Tempest watches over the rapidly dwindling Northern Sea. He was responsible for driving out the Iotold peoples and their cetacean brethren (>>17057512) when they started to magically augment them. He is also responsible for the various leviathans which roam the waters now, including the fearsome Stormrays (>>17052246, >>17052254). He is however not the cause of the dreaded Obsidian Leviathan (>>17055960), as some scholars suggest, but rather a force trying to keep it at bay. Though the occasional wizard with lofty aspirations of otherworldly power momentarily breaks those bonds before the Lord can reseal the beast in the cold deep of the Sea.

    Even worse is that the weakening Lord is trying to encroach upon the northern reaches of the Imperial lands, trying to reestablish his watery territory. Only its finest warriors and its greatest battlemages are recruited to keep the Lord at bay. Though the difficulty seems insurmountable at times, and though there are grave losses upon the battles with the Lord, the Empire somehow manages to eke out a victory each time. Perhaps the prolonged fighting and continued efforts to manage his shrinking domain are beginning to wear him down more and more. Though the Lord's aggression needs to be tamed, perhaps too much of this will bring the Sea, and the rest of the world, into a catastrophic decline...
    >> Anonymous 11/29/11(Tue)23:01 No.17060678
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    In the very darkest places, where nobody has ever lived, where nobody has ever traveled, where nobody would dare journey, there lies the ruin of a city, which nobody will ever see,carved from the living rock itself. Many of the cavelike buildings have collapsed, and nearly every one of them is marked with scorch marks from blasts of an entirely undiscernible origin. If one were to inspect the city, which of course nobody ever will, they would discover the remains of the buildings are arranged in several hundred concentric circles, and at the center lies half of a massive, blackened obelisk, the faces of which are marked with millions of seemingly random slash marks. If one were to climb to the now flattened top, the likes of which is astronomically unlikely, they might see, sitting in the center, the Shuthum, a creature unique in its construction, and, just before they were rendered unable to return, though the likelihood of them having reached the spot even once are unknowably slim, they might wonder if the writhing, ooze soaked tentacles had marked the obelisk. They might notice a certain heat emanating from the creature's mas, which, if they have any sense, they might imagine would create scorch marks on stone buildings. And then they, the one who was exploring a place they never should, nor could, have uncovered, will have their mistake erased in a manner that nobody will ever again witness.
    >> Anonymous 11/29/11(Tue)23:02 No.17060685
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    ok writefags, my body is ready
    >> Anonymous 11/29/11(Tue)23:02 No.17060688
    Oops, this...


    was in reference to this...

    >> Anonymous 11/29/11(Tue)23:04 No.17060703

    Any writefags wanna jump on this?
    >> Anonymous 11/29/11(Tue)23:04 No.17060706
    Anyone know how to save all the thread? Wit pics and all.
    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)23:05 No.17060716
    Already archived: http://suptg.thisisnotatrueending.com/archive/17051756/

    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)23:13 No.17060771
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    Though the Lord of the Tempest had created terrible creatures to protect what is left of his domain, his penultimate creation was actually borne of the tumultuous skies above rather than the frigid waters below. The aquabane dragons serve as the Lord's personal guard, their terror known the world over. Though they seem to be incapable of breath weaponry, a factor common to most other draconic beings, their amphibious nature as well as their unnatural speed and agility makes them fearsome all the more, making them into an apex predator even in the domain they inhabit.

    Lately, they have begun to serve as the Lord's advance force into the Imperial lands, as the Lord is starting to weaken more and more rapidly. Though the Imperial forces find it more difficult to deal with the dragons, they still manage to keep them relatively at bay. But as the Lord grows weaker, the dragons seem to get stronger with each battle. Is the Lord of the Tempest merely transferring his power to his dragons?...
    >> Anonymous 11/29/11(Tue)23:15 No.17060785

    "I don't know", I replied. "I just got here, and I don't know why or how. Who are you?"


    "You don't really look like a god"


    "Well, sorry", I replied, "I always imagined God as being pleasant and looking kind of human."


    "If you're not that god, than where is the one I'm talking about?"

    >> Anonymous 11/29/11(Tue)23:15 No.17060795

    Already taken care of.
    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)23:17 No.17060803
    I chuckled.
    >> JSCervini !!L+hOixyXrvo 11/29/11(Tue)23:32 No.17060910
    And I'm running on an errand. Night bump!
    >> Anonymous 11/29/11(Tue)23:36 No.17060953

    "He's gone?"


    "How do you stop it?", I asked.


    "What is it?", I inquired.



    >> Anonymous 11/29/11(Tue)23:38 No.17060971

    Nice, dude.
    >> Anonymous 11/29/11(Tue)23:54 No.17061106





    I sat up out of a puddle of tepid cave water. As it turned out, I had been sitting in that puddle unconscious for almost an hour. Strangely, I found a shard of porcelain in my jacket, with the words 'DON'T FORGET OUR AGREEMENT' scrawled on it. If I hold it up to my ear and tap it with a piece of metal, it starts humming and begins to whisper those words.
    >> Anonymous 11/30/11(Wed)00:21 No.17061365
    I propose a name for the realm in which this takes.

    Tabella Gloria, or TG for short.
    >> Anonymous 11/30/11(Wed)00:24 No.17061388

    I'll be posting the refined version of my story on my DA account.
    >> JSCervini !!L+hOixyXrvo 11/30/11(Wed)00:26 No.17061431
    Aaand back.

    A rude being, this Cornerstone, but it seems to work well!

    Tabula Gloria - the glorious slate? Makes sense to me!
    >> JSCervini !!L+hOixyXrvo 11/30/11(Wed)00:45 No.17061655
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    And guess I'm up for some more writing.

    Many of the Empire's laymen see the magically-gifted ranks in the Imperial University as living in the lap of luxury. Money practically being thrown at them, able to conjure up anything at a whim, doused with the adoration of the masses. But a lot of people don't know the work that goes into being a mage, one such task being the collection of spell components.

    A common ingredient in many summoning spells is the Infernal Myconoid. It is said that the myconoid is one of the only natural plants that can consume and filter through the many types of mana in its environs. However, it has also been documented that the myconoids are more than just mushrooms. Rather than just that, the myconoids appear to be physical manifestations of lesser demons from the Depths Below. There are many theories about just how these demons were trapped up on the surface in such a humble form, but even inferior demons have considerable power in comparison to mortal men. Even the infernal myconoid can raze the spiritual fortitude of the most accomplished mage if he or she is not careful in protecting against its power.
    >> Anonymous 11/30/11(Wed)01:19 No.17061918

    By the way, here's the beginning of that story.
    >> Anonymous 11/30/11(Wed)01:19 No.17061923

    Hello. My name is Panthreig. I'm an explorer from the For'chann Expedition and Documentation Institute. I go to various parts of the Tabella Gloria, exploring the vast reaches of our world. I collect artifacts and bring them to my laboratory for my colleagues to study them.

    I recently embarked on an expedition to the caverns of a region simply referred to as The Depths Below. It's a series of tunnels that wind their way underground. There are many theories as to why they are so extensive, some believe that they were the breeding grounds of an unknown extinct species, others believe that they were created artificially to hide something. No one knows for sure.

    About a month ago, an earthquake cracked open a cliffside near the Dark Depths, and I'd been sent there to investigate. The quake opened up a series of new tunnels, and one of them had a trail of strange porcelain shards coming from it, so I went there first. As I went in, another quake happened, and I slipped and banged my head on a cave wall. I suffered from temporary amnesia, but was bidden by instinct to explore the rest of the cave.

    The cave was very strange. I'd come to various caves in the Dark Depths in the past, but this one was by far the most peculiar. Some of the stalactites have spiral structures, and I don't need a degree in geology to tell you that's not how they work. Some were perfect pyramids, others were curved inwards, in fact, I thought I saw a stalagmite drip water upwards.
    >> JSCervini !!L+hOixyXrvo 11/30/11(Wed)01:25 No.17061966
    Ooooh, dungeon ideas! I like. Also, sketches underway for some of these characters.
    >> Inquisitorial Librarian 11/30/11(Wed)01:55 No.17062137
    Welcome to the glory of Tabula Gloria, the Imperial City of For'Channar, here you can find the wonders of the world...

    Read the accounts of the wandering adventurer's of the Traveler's Guild, and all of the strange creatures, odd and terrible that they have encountered...

    Or visit the great Bazaar and meet the teeming masses of the Imperial City, although you may wish to visit a more relaxed and refined repast.
    Perhaps, if you wish to see a display of might, visit Fort Kay, near the port district.
    Or if the mysteries of the east appeal to you, visit the Animar Embassy.

    See all that the Imperial City has to offer, and be welcome!

    -Phamphlet from the Merchants and Trader's Guild, advertising the attractions of the Imperial City.

    -From the Library of the Traveler's Guild
    >> Anonymous 11/30/11(Wed)01:58 No.17062162
    Plus it doesn't have a neck so it can't turn its head towards its prey. To bite/chew it has to turn its whole body.
    >> JSCervini !!L+hOixyXrvo 11/30/11(Wed)02:00 No.17062174
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    Sketches here.

    Okay, I think I can accept For'Channar as the name rather well that way.
    >> Inquisitorial Librarian 11/30/11(Wed)02:03 No.17062204
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    Well, I realized that For'Chan... well... uninspired. I used it mostly because I was busy with the Creature descriptions...

    For'Channar... is at least slightly less harsh on the tongue and eyes.

    And with that said, I'm headed for bed, as it's 1 in the morning and I need to rest.

    Here is a picture of some aquatic life for you guys to mess around with.
    >> Anonymous 11/30/11(Wed)02:04 No.17062207

    I like what you did with Panthreig. Refined, honest, and down-to-earth.
    >> JSCervini !!L+hOixyXrvo 11/30/11(Wed)02:12 No.17062273
    Thanks man.
    >> Anonymous 11/30/11(Wed)02:22 No.17062334
    That's pretty awesome work.

    Now, time for me to head to bed again. I almost want to make a coherent setting out of this...
    >> JSCervini !!L+hOixyXrvo 11/30/11(Wed)02:23 No.17062343
    Working on a map to help visualize things.
    >> Anonymous 11/30/11(Wed)02:49 No.17062490
    From the journals of Arrin Vola.

    The Shialar are a divided people. As descendants of the Vashial, one of the most magically-inclined civilizations in the world, and the inheritors of the nation's ruin, the Shialar are in the unique position of having depleted numbers, an incredibly hostile landscape, and yet powerful magics. Some of the most magically-inclined clans, far from the beast-tamers of the east, look toward their predecessors and yearn to reclaim the empires of old. Others simply struggle to survive.

    Whatever the beliefs, all of those Shialar I've spoken to share concerns. They claim that deep within the wastes, one last clan remains, marked by the mutation and madness endemic to any dwelling within the wasteland. This clan, monstrous and hateful, has rallied around a monstrously powerful sorcerer known simply as the "Avatar of Vengeance," a colorful title I am sure is an exaggeration.

    However, given the fear many Shialar show when mentioning the title, I suspect I may have to requisition an additional regiment, if just to help reassure our allied clans. And, if nothing else, warn us if some sort of massive mutant army comes tromping out of the wasteland.
    >> Anonymous 11/30/11(Wed)02:56 No.17062533
    The East Ocean, off the coast of what was once Benalor, is a warm tropical sea that has been poorly charted. Very little is known of its depths but for the large and often brightly-coloured creatures that are sometimes encountered by sailors and salvagers plying the coast.

    These bizarre and wonderful creatures seem to blend traits of fish, mammals, and crustaceans, and despite their strange appearance quite friendly and docile. A seaman, one Marakus Harandry, created these sketches based on his observations. The largest of the creatures was several times the size of a man, but most (such as figure 3) were man-sized or smaller.

    To think that our world is so vast and rich, yet we know so little about it..
    >> JSCervini !!L+hOixyXrvo 11/30/11(Wed)03:24 No.17062685
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    Alright. Seems like Arrin Vola is back. Awesome. Also, here is map!
    >> Anonymous 11/30/11(Wed)03:27 No.17062706
    Unfortunately, Vola needs his eyes checked and so has to bail (funny that the sketch also included glasses). Figured I'd throw up one last one before I ran.

    I like the map!
    >> JSCervini !!L+hOixyXrvo 11/30/11(Wed)03:31 No.17062722
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    Thanks. And hope you don't actually need glasses man.
    >> Anonymous 11/30/11(Wed)03:31 No.17062723
    Just like Holy Roman not an empire at all.
    >> JSCervini !!L+hOixyXrvo 11/30/11(Wed)03:33 No.17062734
    Given all the 'Imperial' terminology when For'Channar (or its previous incarnations) is mentioned, I'm gonna stick with an Empire for it.
    >> Anonymous 11/30/11(Wed)03:38 No.17062747
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    A child having an imaginary friend is nothing unusual. Even perfectly social children still have their fantastic companions that only they can see. But as time passes, the companions fade away, not even a figment remaining.

    The children of Duraraga, however, are different. The Island of a Thousand Flowers is home to a proud tradition of psions. To their children, imaginary friends are practice. From a young age, budding psions are trained to focus on a mental construct, and manifest it into reality. A child's skill is reflected in the complexity of their character; younger children produce little more than blobs with faces and limbs. Prodigies can emulate joints, skin textures, and skeletal structures. It is not unusual to see these imaginary friends follow their masters through the rest of their lives, reappearing as astral constructs, summoned monsters, or bound eidolons.
    >> JSCervini !!L+hOixyXrvo 11/30/11(Wed)03:45 No.17062768
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    Meanwhile, more location fluff...

    >The Old Realms
    While For'Channar is the region's premiere power in the modern age, it is wise to recall the histories of empires past. The Magical Empire of Vashiel. The Machine Empire of Benalor. The Martial Empire of Weylos. In their time, all three fought for the lands For'Channar lies on this very day. But when their fighting produced a stalemate for the central lands, the fighting became internal for each of these old empires.

    Vashiel erupted into a civil war when seeking new leadership, leading to a buildup of magical energy which consumed the majority of the civilization whole.

    Benalor sought to expand their holdings into the heavens since they couldn't overcome their earthly foes, leading to the Wight assault which decimated their lands in a bolt of light.

    Weylos perhaps suffered the worst fate with troves of its warriors killing themselves under a traditional suicide pact due to their inability to win over the central lands. Their deaths, all at the same time, made it especially difficult for the shepherds to bring them to the afterlife, leaving many of the dead warriors' souls in this plane long enough to become corrupted by the mana. These pained souls would come to merge with the very engines of war they operated in life to turn into the Death Colossi that the populace fears to this day.

    Let us not suffer the tragic fate of these nations from such petty consequences. Let us learn from these grim lessons and make the Empire of For'Channar the greatest in the history of man!
    >> JSCervini !!L+hOixyXrvo 11/30/11(Wed)03:52 No.17062791
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    And with that, I am finally going to bed. Enjoy the evening and I hope somehow this thread will survive when I wake.
    >> Anonymous 11/30/11(Wed)06:02 No.17063184
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    This thread will not die...
    >> Anonymous 11/30/11(Wed)06:32 No.17063285
         File1322652720.jpg-(895 KB, 1187x864, b3e5f9bf79f519cc98db6be9fe9cdb(...).jpg)
    895 KB
    >> JSCervini !!L+hOixyXrvo 11/30/11(Wed)11:25 No.17064673
         File1322670344.jpg-(252 KB, 750x1000, Guardian Machine.jpg)
    252 KB
    Bumping the thread.
    >> Anonymous 11/30/11(Wed)11:34 No.17064719
    Another left over from the wastes, these constructs are seen often guarding the entrance to some of the newer catacombs and seem to represent a steady advancement of technology amongst the once might vishila.

    Seemingly frail they move with a spider like grace along walls and find adequate positions from which to fire what would seem to be a mortar like weapon that drops out clouds of incredibly fine shards of a glass like material produced from the natulis shaped 'organs' on its back. These shards penetrate most soft tissue and make it hard to breath, see, and even talk as they cause intense pain in the process.
    >> Anonymous 11/30/11(Wed)15:12 No.17065931
    bumping back to page 0
    >> Anonymous 11/30/11(Wed)15:22 No.17065979
    Found rarely under the desert sands, Guardian Machines are highly prized by those who can reactivate them. Doing so requires either advanced (and mostly lost) engineering knowledge, or enough magical power to bypass most of its systems and golem the whole thing.

    If reactivated properly, the machine attunes itself to the first sentient which touches it, protecting it whenever possible with powerful field generators and rear-mounted energy projectors.

    The system is relatively semi-intelligent and occasionally even shows a modicum of initiative and tactics, but reactivating it as a golem limits its capabilities to direct orders recieved from its master, and it must even be ordered in order to recharge its field and weapon charge.
    >> JSCervini !!L+hOixyXrvo 11/30/11(Wed)15:32 No.17066026
    I like this one. Sadly though, the image limit has been reached, so I'm gonna start a new thread.
    >> JSCervini !!L+hOixyXrvo 11/30/11(Wed)15:44 No.17066125
    NEW THREAD HERE: >>17066065
    >> Anonymous 11/30/11(Wed)15:44 No.17066129
    >i love this thread so much.jpg
    This will help to make the most incredible Dark Continent campaign ever. Thank you so much /tg/.

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