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  • File : 1321154169.jpg-(409 KB, 1489x885, fwqtitle.jpg)
    409 KB Fairy Warband Quest 7 - Entire Quest Recap Narrator !!0z97bVlxXCQ 11/12/11(Sat)22:16 No.16931683  
    You are Trixie Buttercup, fairy warband leader. Fairies are made of magic and immune to harm from all sources but magic and magnets. Upon their deaths, fairies burst into sparkles that other fairies can use to increase their own power.

    Your warband has evicted an opposing group from their tree, which generates fairies. After moving in, you researched putting fairy sparkles into beetles, a queen bee, and a drone (rendering them magical and obedient, and causing minor physical changes). You also began to dig straight down, after suspecting that the source of the tree's magic was underground. Aside from certain setbacks (a giant, murderous worm being the primary one) the magic hole has led to some important resources (a medium sized magic mushroom farm and a great deal of magic giant worm leather). The actual source of the magic, if there is one other than the water, is still a mystery.

    Recently, on a patrol, you and Wibble stumbled upon a group of fairies that was weak enough for you to fight singlehandedly. However, in the confusion, one of the defeated fairies killed one of her fallen allies, absorbed half of the group's sparkles, and escaped. Her current location is unknown.
    >> News Narrator !!0z97bVlxXCQ 11/12/11(Sat)22:17 No.16931690
         File1321154226.jpg-(289 KB, 360x1164, codex.jpg)
    289 KB
    You are back at the tree and everything is currently fine.
    >> Meta Updates Narrator !!0z97bVlxXCQ 11/12/11(Sat)22:17 No.16931707
    Picking up and absorbing a sparkle now costs one movement point. Picking up and storing a sparkle costs two, and requires a container.

    Also, I fucked up some upgrades. You'll not that in codex.jpg Twitter and Wibble now have slightly lower stats and more spells.

    As usual, chat is #fairyquest in irc.thisisnotatrueending.com. Wiki page is http://1d4chan.org/wiki/Fairy_Warband_Quest.

    I am restarting, so don't expect any posts from me for a while.
    >> Anonymous 11/12/11(Sat)22:30 No.16931837
    So, how big are sparkles relative to fairies?
    Like marble size, large rocks, whatever?

    I only ask because I want to know if we're going to wind up with literal mountains of sparkles that we'll need teams of wheelbarrow pushing slaves to cart back home.
    >> Narrator !!0z97bVlxXCQ 11/12/11(Sat)22:31 No.16931851
    Baseball sized, approximately.
    >> Anonymous 11/12/11(Sat)22:34 No.16931871
    man I keep thinking I missed this quest and then go to do other things and then it pops up. time to read all of this shit.

    >> Anonymous 11/12/11(Sat)22:41 No.16931958
    Okay, so, first order of business: Someone from an unknown location spotted our living area and got away. we have to double or triple the traps, and start running all of our people through them at least once a day so they can maneuver through our trapfields without being fucked.

    After that, increase our watches from the top of the tree, and move beetle guards up top of the mining site instead of down below. Ensure the bees have enough honey and whatever to survive, and forge more of those sticky nets, hopefully using the bee glue we stole to make 'em extra sticky.

    Am I forgetting any of our irons in the fire here?
    >> Narrator !!0z97bVlxXCQ 11/12/11(Sat)23:00 No.16932147
    Bloomstar takes over trying to standardize the traps a bit and running everyone through them.

    You have some sticky nets already. You prepare some more.

    You withdraw the third beetle from the magic hole, getting a nervous reaction from the diggers.

    The bees are doing fine on their own. They gather nectar, and have about half a hexagon of honey stored up. Their hive is fully enclosed except for the entrance, now.

    After a couple of days, you feel a lot more secure. It might be overkill, since the missing fairy hasn't shown her face.

    >Am I forgetting any of our irons in the fire here?
    I don't think so. The only other resources I can think of are drug mushrooms, glowy mushrooms, and large bland edible mushrooms.
    >> Narrator !!0z97bVlxXCQ 11/12/11(Sat)23:12 No.16932278
    >increase our watches from the top of the tree
    Missed this. Problem: you're at maximum on duty hours per fairy already, unless you want to take a hit on complaints/morale/sleep/effectiveness.
    >> Anonymous 11/12/11(Sat)23:15 No.16932320
    Alright, well, that's pretty much all we can do. We could try arranging for scouting parties, but wibble and trixie are our only real candidates for that. And sending them out alone or in a pair is a bit risky.

    Also, I don't want trixie to be away form the main band of fairies to go scouting, something important might happen.

    What about sending wibble and the things, along with say three girlz, to scout? the gurlz are of course to use as distractions for the rest to get away.

    we should send the scouts in the general direction the intruders came from, and tell them to return within two days, or if they see anything, whichever comes first.
    >> Anonymous 11/12/11(Sat)23:16 No.16932339
    we are? goddarn. I guess we might need to slow down plans a bit. I guess the scouting mission might be scrubbed.
    >> Anonymous 11/12/11(Sat)23:18 No.16932359
    Sounds good. We would do well to slaughter some more outlyers.
    But I'm kind of afraid of letting scouting parties go out alone without us.
    >> Anonymous 11/12/11(Sat)23:24 No.16932417
    No scouting missions. The other fairies that may be out there may have no idea where our base is. Hopefully they'll move on and forget.
    >> Anonymous 11/12/11(Sat)23:25 No.16932434
    Well, it looks like this plan can't happen yet.

    So, instead of my scouting idea, let's take one of the newly sprouted girlzpods and transplant it down into the waters below, where the miners are. see what happens.
    >> Narrator !!0z97bVlxXCQ 11/12/11(Sat)23:32 No.16932492
    Due to low girlzpower, you decide to sit tight. The escaped fairy might think of the encounter with you as the lucky break of her life, and may not want anything further to do with you. If she isn't with a bigger group, the issue is resolved. Probably.

    You move the biggest pod to the swimming pool. A couple of days later, it hatches. Five fairies, confused, but healthy looking. If you had to guess, they don't seem any better off than the hatchlings you're used to. The pod and the fairies look healthier than Twitter and Flitter and their pod upon hatching, though.
    >> Anonymous 11/12/11(Sat)23:33 No.16932505
    We can use more manpower, so they all can all stay.
    >> Anonymous 11/12/11(Sat)23:37 No.16932556
    I think we should settle on 20 or 25 girlz.

    I personally am leaning towards 20, it's enough to increase watch a bit AND send out scouts, which is all we need at the moment. we can work on a second generation after the first get a few good raid-meals.
    >> Anonymous 11/12/11(Sat)23:40 No.16932589
    this batch of 5 seems a good number.
    Too bad we have to have them choose one to kill.
    >> Anonymous 11/12/11(Sat)23:40 No.16932596
    Welcome them to the group, inform them they are lucky we aren't taking one of them for tribute this time around, and get them on a work'n'play cycle.

    Try putting the least-ripe of the girl pods into the water below. One that's not developed at all. I want to see what happens.

    Also, I want to see what happens if we put a tick or aphids on a girl pod, but that can wait for another day.
    >> Anonymous 11/12/11(Sat)23:41 No.16932611
    oh shit I forgot.

    Change my "let them all live" vote to "have them select a member to die". because it's TRADITION by now.
    >> Questor the Magnificent 11/12/11(Sat)23:46 No.16932662
    I vote to keep tradition alive. You choose one out of your group to die, it builds character dammit!
    >> Anonymous 11/12/11(Sat)23:46 No.16932667
    A thought. We know that we can enchant objects with sparkles- can we enchant MAGICAL objects with sparkles? That is, shapecrafted things? Would it make them stable and able to last even after their creator stops maintaining them?

    If so, this could be a path to seeing all our minions armed and potentially even armored.
    >> Narrator !!0z97bVlxXCQ 11/12/11(Sat)23:46 No.16932669
    rolled 1 = 1

    >> Narrator !!0z97bVlxXCQ 11/12/11(Sat)23:50 No.16932701
    (tiebreaker cancelled on account of votes)

    You give the new girlz the standard speech. One immediately attacks another, and they grapple to a standstill. The one who is technically on the losing end points out that either of them might end up winning. The winner grudgingly agrees, and they pick a random victim to collectively squish.

    The extra workers mean fewer shifts for everyone (except for your original group, which is more or less only obligated to guard the entrance). Slightly more gets done, and everyone is nice and relaxed.

    The only difficulty is minor. The bottom of the magic hole is knee deep in water, and difficult to dig in.

    You have one sparkle.

    >If so, this could be a path to seeing all our minions armed and potentially even armored.

    That reminds me, you have 50 daggers/brass knuckles/trench spikes/tools/arrowheads/spearheads/comparably sized items to hand out.
    >> Narrator !!0z97bVlxXCQ 11/12/11(Sat)23:52 No.16932744
    Let's call it a large but unspecified number between 39 and 50 for now. Also, girlzcount is 18.
    >> Anonymous 11/12/11(Sat)23:53 No.16932756
    Give EVERYONE a dagger.
    Starting with us and going down the list in power give out a second dagger.
    Anything remaining goes into arrowheads.
    >> Anonymous 11/12/11(Sat)23:53 No.16932758
    I really, really, REALLY think every fairy should have a cutting blade 1 first big. as a tool, more than anything else, but really it's very useful.

    which leaves us with like 25 fists worth of stuff for actual non-knives. I say we make three or four halbreds with a dozen sparkles, and keep the rest fluid between trixie and moonbubble in case either of them needs to make something on the fly.
    >> Anonymous 11/13/11(Sun)00:01 No.16932857
    where did we get all this extra choppa-stuff from?
    >> Anonymous 11/13/11(Sun)00:04 No.16932888
    we got magical crafting powers last time.
    Trixie is now a walking munitions factory
    >> Anonymous 11/13/11(Sun)00:04 No.16932890
    we have the ability to make shapes ourself, and moonbubble has the ability too. I imagine we are able to shit out a LOT of small items ourselves, since we have so many total sparkles but only one rank in crafting.

    but that is theory.
    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)00:14 No.16932991
    Everyone now has a knife. Everyone ranking above girlz has two, unless on beetle cavalry duty. Twitter has 12 arrows (11 from you, 1 from Moonbubble).

    Progress on the magic hole is more or less stalled, and you still have a sparkle to do something with.

    This. Moonbubble can keep bigger shapes stable, but you have a bigger pool of raw materials to work with.
    >> Anonymous 11/13/11(Sun)00:19 No.16933041
    could we get a rundown on they fairies new abilities?

    Like blinding flash, mirror image and counterspell?
    >> Anonymous 11/13/11(Sun)00:19 No.16933044
    oooh! oooh!

    whatEVER we do with sparkles, reserve like five for trixie. then have us go and practice tossing fistfulls of multiple knives at targets, and knives in quick succession, and see what works best and most accurately. Basically, training ranged backstab and attacks with throwing knives here for trixie, if such things work.
    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)00:25 No.16933093
    Blinding flash is a flash of light that makes a fairy blind (and therefore unable to do things like attack, move to specific locations, etc).

    Counter spell causes the target's next offensive spell to self-target. It does not inform the target of this.

    Mirror image makes an illusory copy of the fairy that can't make sounds or interact with objects. The illusion becomes very obvious if it attempts to do so.

    With a little bit of practice, you manage to throw two knives at different targets. You can do it pretty accurately. Summoning new knives still takes a moment, though.
    >> Anonymous 11/13/11(Sun)00:35 No.16933192
    well, that's sorted. now all that's left to do is A. start that whole "transplant the youngest pod we can find to the water to see the fairy mutants it makes" plan

    and B. we should have new girlz make some small boats, buckets, and rope for our miners, so they can treadge up dirt from the bottom.
    >> Anonymous 11/13/11(Sun)00:37 No.16933215
    also, why not use some of those ropes and buckets to haul the excess dirt up to the surface, and start making the first few feet of our tree a smooth, unclimbable clay surface.
    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)00:47 No.16933298
    With some work by Bloomstar and a lot of hauling, a system goes into place that moves water out of the hole very slightly faster than it fills up. Work progresses, at a reduced pace.

    Then there's another cave in.

    It doesn't trap anyone, or leave anyone in a deeper hole, or really do anything that negatively impacts anyone. The wall of the deepest section of the magic hole simply drops down six inches and disintegrates into a pile of dirt.

    This isn't how dirt works.

    The excess is piling up around the entrance as naturally as possible.
    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)00:47 No.16933306
    Also, you move the smallest recognizable pod to the swimming pool. This has no immediate, noticeable effect.
    >> Anonymous 11/13/11(Sun)00:49 No.16933326
    Okay, we might have to take the miners off of mining rotation until we can figure out a way through the aquifer. either dig around it, or figure out some kind of... tube that we could push through it. Actually, just put the miners on a tunnel outwards until we can reach the edge of the groundwater. or we get bored. whenever we need manpower, we'll take it from the tunnelers, since they are now a not-so-important duty.
    >> Anonymous 11/13/11(Sun)00:52 No.16933350
    Is the smell of magic still getting stronger as we dig deeper, or have we basically stopped making progress here?
    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)00:54 No.16933364
    You've pretty much identified the smell as coming from the water, and it's stronger when there is more water, and the lowest section floods if left on its own. So, yes, there is progress.
    >> Anonymous 11/13/11(Sun)01:03 No.16933424
    Try planting seeds of some wildflowers in the magic water, in the most lit parts near glowing mushrooms.
    >> Anonymous 11/13/11(Sun)01:08 No.16933463
    try guiding MORE of our trees roots into the magic water. Maybe flay off an inch or half an inch, and move it over so the tip is in the water? coat the flayed parts in sap from other, healthier parts of the tree so that they don't rot.
    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)01:13 No.16933508
    A tunnel results in a second cave-in, requiring a second digging crew to dig out the first. Bloomstar proposes wooden supports, which slow things down considerably, but allow a horizontal tunnel to be built.

    The third cave-in is by far the least impressive. About a foot into the tunnel, the floor begins to slowly sink. It is now completely underwater, and doesn't respond to buckets.

    Some careful tunneling around the collapse leads to something unexpected. The diggers strike a hard surface. It's smooth and cold, and none of the fairies recognize it. It's also very big. The digging crews try to go around it in two directions with no success.

    A little bit more exploratory digging leads to a crack.
    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)01:14 No.16933513

    Do you mean chopping off a root sample and trying to grow a secondary tree, or moving roots around?
    >> Anonymous 11/13/11(Sun)01:15 No.16933520
    >The diggers strike a hard surface. It's smooth and cold, and none of the fairies recognize it. It's also very big.
    The most important question: What does it smell like?
    >> Anonymous 11/13/11(Sun)01:15 No.16933522
    investigat ebig thing and crack
    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)01:18 No.16933545

    >> Anonymous 11/13/11(Sun)01:21 No.16933566
    Details, man, details! How magicy? More or less than the water? Is this the next step in our quest for ultimate power?
    >> Anonymous 11/13/11(Sun)01:21 No.16933569
    What's in the crack, besides nothing?
    How big is it?

    is the big thing shiny?
    >> Anonymous 11/13/11(Sun)01:22 No.16933581
    Does it smell more concentrated than in the water? Does it reflect or look shiny under mushroom light? What are we digging with? Do we need to get a shaper to put a pointy head on a stick so we can try breaking mining this?
    >> Anonymous 11/13/11(Sun)01:23 No.16933589
    Shore up the area around the object with some more supports, do a little more digging around the object to get more of an idea of what it looks like. Maybe bring in some of the beetles to help clear away dirt.

    Also, is it below us or are we level with it? Just out of curiousity.
    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)01:23 No.16933591
    More. Very slightly. It's also kind of tingly.

    >What's in the crack, besides nothing?

    >How big is it?
    Two thirds the height of a fairy, one third the width at its widest, tapering off to pointy ends. There's a trickle of water dripping from it.

    >is the big thing shiny?
    Yes. You can see a fuzzy reflection of yourself in it.
    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)01:25 No.16933602
    Level. It extends to the ceiling and the floor, and possibly far beyond in each direction.
    >> Anonymous 11/13/11(Sun)01:27 No.16933613
    Have a fairy check if it's magic by hedabutting it and seeing if it hurts.
    >> Anonymous 11/13/11(Sun)01:27 No.16933616
    moving roots around, so the original tree has more water.

    A second tree would be nice, but we can try that at some other location.

    also, we found a big, hard, SHINY magic thing?

    we found SHINY MAGIC THING?

    assign our non-knife non-trixie weapon points to picks to attempt to extract SHINY MAGIC THING.

    I want shiny magic thing shoes, shiny magic thing arrows, shiny magic thing sinks, you name it I want magic shiny versions of it.
    >> Anonymous 11/13/11(Sun)01:29 No.16933633
    >killing our magical tree
    That thing is probably connected to where this magic is coming from.
    I vote we start using supports and dig upwards around the thing.
    Build a scaffold and try to find the top.
    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)01:30 No.16933639
    The shiny magic thing is fairly brittle. You manage to knock off a chip the size of your finger with a couple of swings.

    You have a couple of the girlz punch the shiny magic thing. They do not enjoy the experience.
    >> Anonymous 11/13/11(Sun)01:31 No.16933643
    Whoa, can we not start trying to break this shiny just yet? What if it needs to be intact to make us more magic? Or... something? Point is, get information first and only if we don't come up with any better ideas should we try to exploit this resource destructively.

    Remember, what we're mucking about with here is the very source of what makes us more fairies, and accordingly more sparkles. We cannot afford major mistakes.
    >> Anonymous 11/13/11(Sun)01:31 No.16933649
    Whoa, whoa. Is the trickle of water just running along it, or is it emerging FROM it? If more earth needs to be moved to tell, do so.
    >> Anonymous 11/13/11(Sun)01:32 No.16933651
    Agreed. Try not to harm the object itself, only use the daggers and tools that are magical on the dirt around it. In addition to the scaffolding, have a team stay back from the dig site in case there is a cave in so they can come pull us out.
    >> Anonymous 11/13/11(Sun)01:36 No.16933678
    FINE you willy-nancies.

    we won't harm the object any more until we uncover it. then we mine away once we ascertain it is NOT where the water is coming from.

    >> Anonymous 11/13/11(Sun)01:37 No.16933688
    Let's see what that thingy we broke off can do. Hand it to our magic experts.
    >> Anonymous 11/13/11(Sun)01:39 No.16933698
    What if it is the metal enriching the water? We need to run more tests. Maybe try letting a small bit soak in a basin of water, then taking it out later to see if the water has the same magic smell as the groundwater.
    >> Anonymous 11/13/11(Sun)01:41 No.16933716
    do this with the piece we already broke off
    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)01:42 No.16933724
    You take the chip to Bloomstar. On the way, you give it a sniff. It doesn't actually smell that strongly of magic.

    Bloomstar determines that the chip is probably magic, very sharp, and will probably break or at least dull very quickly if stressed. She puts the thing in a droplet of water, unsure of anything else she can do with it.
    >> Anonymous 11/13/11(Sun)01:44 No.16933737
    what color is it?
    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)01:46 No.16933745
    Black. Ish. With the reflections of everything nearby, it looks sort of brown tinged.
    >> Anonymous 11/13/11(Sun)01:56 No.16933788
    well, I guess we're going to dig out the massive shiny thing and see just what it is.

    also, next pod that comes along, claim all the fairies until we have 20 gurlz, and then kill the rest. try to use the shard we broke off to kill one of them, see if it works for that.
    >> Anonymous 11/13/11(Sun)01:57 No.16933800
    Leave the rock intact. It probably powers the tree.
    We need to either build a compass to test if this stuff is magnetic or find some metal.
    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)02:03 No.16933828
    You order two tunnels to encircle the shiny thing.

    The shiny thing is smooth, but irregularly shaped. The tunnels slope upwards slightly to avoid the groundwater. The diggers trip over several shards that are separated already, ranging from finger sized to leg sized. One by one, they are hoisted out and deposited by the mushrooms and the swimming pool.

    The shiny thing isn't attracted to itself, and you know that is how magnets work. You'd identify it as a rock if you had to, but you've never seen one like this before, so you could be wrong.
    >> Anonymous 11/13/11(Sun)02:06 No.16933839
    So I guess breaking it doesn't have any affect
    >> Anonymous 11/13/11(Sun)02:07 No.16933843
    there goes that theory.
    Maybe the shards will still work as stabby thingys.
    >> Anonymous 11/13/11(Sun)02:09 No.16933849
    Pick up a hunk of water and put a tiny piece of thingy in it. Does it start smelling more magicallyish?
    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)02:10 No.16933856
    The original chip is still in the droplet of water where Bloomstar put it. You smell the water. You can pick up an extremely faint odor of magic.
    >> Anonymous 11/13/11(Sun)02:11 No.16933863


    I think we just hit stoneage fairies. let's see if we can stab any of the new budlings with a spear tipped with this stuff, next time some hatch.

    Can we get our fairies to practice fighting one another, having the more experienced ones show the less experienced ones tricks, or is that just what frolicking is?
    >> Anonymous 11/13/11(Sun)02:13 No.16933877
    We can shape magic into whatever we want if we get the right spells and skills. We don't have a huge need to muck around with stone crafting of things.
    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)02:13 No.16933878
    >or is that just what frolicking is
    >> Anonymous 11/13/11(Sun)02:27 No.16933941
    I honestly think, until we can figure out more about it, we should just leave the hole-digging be at the moment. We have no clear goal for what we want to do yet, and we seem to have the information we wanted (where the magic came from).

    I think what we need to do now is find out what we want as a more long-term goal. We've almost got the number of girlz we want. Once we do, what are we going to do with the sparkles we start getting? Just leveling our skills up, or are we going to try more experiments?

    Do we want to learn more about our immediate area? More than just close-to-the-tree scouting parties, but perhaps long-range scouting & information gathering.

    I also propose we start some competitive games amongst the girlz. We can start picking out any of them that have specific traits - i.e. the speediest, the most cunning, the one with the quickest wits.

    I'm also curious about what would happen with indirect/direct interaction between the magic shard and a sparkle.
    >> Anonymous 11/13/11(Sun)02:28 No.16933948
    But the girlz are useless as scouts.
    >> Anonymous 11/13/11(Sun)02:29 No.16933954
    I like that sparkle + magic rock test
    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)02:30 No.16933958
    >a sparkle.
    You still have the one you didn't use.
    >> Anonymous 11/13/11(Sun)02:30 No.16933963
    well, one of the reasons we GOT up to 20 gurlz is so we can send out longer term scouting parties. With wibble and a few gurlz and maybe the things, was my suggestion.

    And, after we upgrade our skills a bit, we should save sparkles for a caravan trip to freeport. we can sell our kick-ASS wormleather clothes and dewskins there, hopefully. or at least scope out the market for what is and is not available.

    I wonder if we need a sparkle to pay for a bag-beetle's week stay too.
    >> Anonymous 11/13/11(Sun)02:31 No.16933965
    Hence why I propose the games. If we can pick out 2-3 of the quickest and smartest, and sparkle them up a bit, they may develop movement at a similar rate to Trixie. If we can get a bunch of fast fairies, even if they're all a bit frail, we'd have a good party for quick, quiet scouting.
    >> Anonymous 11/13/11(Sun)02:32 No.16933971
    But I like being a big fish in a small pond.
    Chances are Freeport will have much more powerful fairies than us hanging around.
    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)02:41 No.16934014
    Bloomstar picks out a medium sized shard and jams the sparkle into it, after a few false starts. It doesn't seem to have any effect for a moment, but when you give up, there's a moment of silence, and you hear it. The shard is humming quietly. Looking at it again, it seems a little bit more solid. Sniffing it leads to a similar conclusion.
    >> Anonymous 11/13/11(Sun)02:41 No.16934015
    I propose using the sparkle to try and enchant one of the seeds we planted in the magic water.
    >> Anonymous 11/13/11(Sun)02:42 No.16934022
    Hmm. So it is magic....

    let's try exposing it to extreme heat/cold
    >> Anonymous 11/13/11(Sun)02:43 No.16934029
    So the thing is noticeably more magical? Is it still as brittle and likely to break?
    >> Anonymous 11/13/11(Sun)02:43 No.16934031
    >> Anonymous 11/13/11(Sun)02:45 No.16934040
    let us put it into some nonmagic water and see how magic that water gets.

    and then, after that, we can toss seeds in there and pull 'em out as they grow for plantable saplings.
    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)02:46 No.16934044
    >Is it still as brittle and likely to break?
    Increasingly bold tests point to no. By the end of the testing run you're knocking splinters out of the testing block of wood.

    >let's try exposing it to extreme heat/cold
    You have neither of these things.

    You put the shard into a bucket of water. It's too big for a droplet of water
    >> Anonymous 11/13/11(Sun)02:48 No.16934064
    >By the end of the testing run you're knocking splinters out of the testing block of wood.

    Gentlemen, we have potential permanent weapons/armor. It may cost a sparkle per piece of equipment, but this could be highly worthwhile.
    >> Anonymous 11/13/11(Sun)02:55 No.16934119
    A couple of things for Bloomstar to do (1) use the magic worm skin to make armor and shields ( tested the first ones make more if they are useful) and have the girls on guard duty use it. (2) make bags out of the magic worm skin (for our scouting party). (3) make some arrowheads/spearheads out of the magic rock pieces and test them. And a couple of thing for the girls if they want to(1) give the girls the idea to make chairs, tables, and bed on their off time. (2) also move some of the glowing mushroom to the rooms we use
    >> Anonymous 11/13/11(Sun)03:00 No.16934143

    can we put SPARKLES into BAGS without the BAGS absorbing the SPARKLES?
    >> Anonymous 11/13/11(Sun)03:01 No.16934157
    also make a strong door/lock for the tree fortress and a couple of rope/wood ladder the can be us from the tree branches to pull and/or have anyone climb up.
    >> Anonymous 11/13/11(Sun)03:04 No.16934172
    I think that's a pretty definite yes.
    >> Anonymous 11/13/11(Sun)03:06 No.16934182
    As for magic rock we need to see if the water going thought it is making the rock in to a magic rock, or if the water going thought it is make the water in to magic water. and then go from their.
    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)03:13 No.16934239
    With the magic hole digging project on hold, you have some extra girls for miscellaneous labor

    >(1) use the magic worm skin to make armor and shields
    Worm leather seems to be of questionable value for this. You make a few vests, but tests show they don't stop fairy punches.

    >(2) make bags out of the magic worm skin (for our scouting party).
    After a couple of days, you have more bags than fairies.

    >(3) make some arrowheads/spearheads out of the magic rock pieces and test them.
    This works, but the arrowheads and spearheads don't last very long when actually used. They're also more or less harmless, despite the smell. They're less magicy smelling than the water on their own, which didn't hurt fairies.

    >give the girls the idea to make chairs, tables, and bed on their off time.
    You have one room hollowed out of the tree that you can just barely squeeze all of your fairies into, and a ground floor that is dirty and muddy. Where do you plan to put everything?

    >also move some of the glowing mushroom to the rooms we use

    >also make a strong door/lock for the tree fortress
    Bloomstar heads a committee to chop a block of wood into roughly the right shape. It can be wedged into the doorway in reverse using silk rope. Tests show it to be impossible to pull out from the outside.

    >couple of rope/wood ladder the can be us from the tree branches to pull and/or have anyone climb up.
    Done already. It hasn't come up yet, though.

    >can we put SPARKLES into BAGS without the BAGS absorbing the SPARKLES?
    Every attempt to put sparkles into something other than a fairy has involved a lot of conscious effort. It won't happen by mistake.

    You have a nearly ripe pod and some wildflower sprouts.
    >> Anonymous 11/13/11(Sun)03:17 No.16934270
    >You have one room hollowed out of the tree
    I never thought to ask; are this room and the hallways in the tree something that was hollowed out by other fairies or an animal, or is it all a naturally occurring hole in the tree? Does the wood in here seem healthy? Do fairies known enough about plant life to know how much damage to the inner tree like this would actually potentially kill the tree?
    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)03:20 No.16934293
    The bottom level is just some natural crevices made by the roots that were hollowed out a bit. The upper level and ladder were definitely not natural.
    >> Anonymous 11/13/11(Sun)03:28 No.16934347
    can we make a... well... a treehouse? in the top of the tree? we can make a wooden frame and then use the remainder of the worm leather for a roof.
    >> Anonymous 11/13/11(Sun)03:29 No.16934354
    wormleather AND leaves I should say, since the treehouse is probably gonna be larger than the worm.

    and the treehouse will be much, much smaller than the tree's canopy. stupid scale.
    >> Blackheart !!d+z47tvchVl 11/13/11(Sun)03:30 No.16934363
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    I have found an accurate picture representation of this thread.
    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)03:33 No.16934387
    Outdoor expansion is doable. Any design you're going for, or is this a "other fairies, make this shit work" thing?
    >> Blackheart !!d+z47tvchVl 11/13/11(Sun)03:35 No.16934395
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    >> Anonymous 11/13/11(Sun)03:38 No.16934409
    how about something snug in the middle of the canopy, so it doesn't meddle with defensive postures?

    and as for a design, well, all I can imagine is a gazebo.
    >> Anonymous 11/13/11(Sun)03:39 No.16934413
    It's ferocius power will surely strike fear into the hearts of our enemies!
    >> Blackheart !!d+z47tvchVl 11/13/11(Sun)03:42 No.16934430
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    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)03:44 No.16934439
    Gazebo it is. How far from the upper level tree entrance/exit?
    >> Anonymous 11/13/11(Sun)03:44 No.16934440
    Maybe a platform within the crook of the branches, it's sides reinforced with wooden planks and a tarp draped over poles on top?
    >> Anonymous 11/13/11(Sun)03:46 No.16934452
    put the gazebo in the center of the canopy, nestled slightly behind the green. for a bit of cover.

    I don't know how far that is from the upper entrance as I don't know exactly where that is. if it's the middle of the tree, then not far at all. pretty close.
    >> Anonymous 11/13/11(Sun)03:47 No.16934454
    Somewhere just a bit above. Find a place that allows for a quite large platform. Something big enough for all our fairies (and perhaps even assume a few more when measuring) can sprawl out comfortably on warm summer nights. We can help camouflage it with drapes of leaves or something.
    >> Narrator !!0z97bVlxXCQ 11/13/11(Sun)03:56 No.16934511
    You start construction on your expansion.

    The floor is made of wood slats, arranged radially. Some twigs lashed together support the roof, made of more leaves, which can be swapped out easily, as well as a camouflage layer of leaves below the floor. The structure is a little bit suspicious, but from the forest floor, it just looks like a clump of leaves. Any fairies who got close enough to see it would be spotted by the sentries, regardless.

    For convenience, the pretty rocks stay inside, as well as the magic rock pieces.

    It's more difficult work than the usual, but spirits are high, mostly because everyone is looking forward to not being stuck in a tiny room to sleep. After the structure is functional, it quickly fills up with piles of fluff, piles of fluff attached to objects, a feather, wood blocks of various sizes and shapes, and fairies.

    You have a hatched pod to (retroactively) deal with, and another on the way soon.
    >> BriarGlitter 11/13/11(Sun)13:44 No.16935188
    link to the archive
    also if the narrator is listening
    I vote we kill the whole pod and give two to Flitter one to twitter one for our self and 1 to experiment if there is one left
    >> Weird Wizard 11/13/11(Sun)17:24 No.16936781
    Damned thunderstorm! Made me miss the opening.

    - Can the fun shroom be used when not fresh (dried, powdered, easily stored forms)?
    - Does light shroom remain shining when not fresh (same testing)?
    - How big does bland shroom grow? Can something be done to maintain its shape when dried?
    - Sparkles, need to stash some, for Freeport passes, or for emergencies if nothing else
    - Dyes! Order the girlz to have a competition to see who could store colors properly (easy storing, long shelf time, vibrant colors) with a sparkle as prize. Named faeries should not enter, and noone can ask Bloomstar. Faeries are colorful, why should their items and home be bland colored?
    - Get garotte (sp?) back from Twinkle (barbarian-minded as she is)
    - Give Twinkle a two-hander of her choice that does not exclude her from using her Backstab (does Reach hinder this?) from about six sparkles from Moonbubles. If any remained from the six, craft armor pieces for Twinkle (bracers/helmet/breastplate/greaves)
    - Tell Bloomstar to make a sparkle tower shield and give her a sparkle halberd with it

    No idea what else...
    >> Weird Wizard 11/13/11(Sun)17:34 No.16936856
    Wait, didn't we order Wibble to bring back part of the looted sparkles instead of eating them all by herself?

    Man, Twinkle and Bloomstar might be miffed.

    I can't type Braille, Captcha!
    >> Weird Wizard 11/13/11(Sun)20:27 No.16937333
    In the name of experiment:
    - get a batch of just-hatched girlz
    - name them Experiment 1, 2, etc.
    - separate them, give each a separate item, tell them to memorize it, squash all when they are concentrating, tag the sparkles
    - sparkle a freshly split pod, observe if more faeries result and if faeries do hatch, ask any if their name is Experiment X
    - sparkle a critter, observe if it reacts to its tagged Experiment number
    - give one to Bloomstar, ask if she can tell what the sparkle name was and the item
    - keep one in shelf
    >> Weird Wizard 11/13/11(Sun)20:43 No.16937335
    In the name of experiment:
    - get a batch of just-hatched girlz
    - name them Experiment 1, 2, etc.
    - separate them, give each a separate item, tell them to memorize it, squash all when they are concentrating, tag the sparkles
    - sparkle a freshly split pod, observe if more faeries result and if faeries do hatch, ask any if their name is Experiment X or they memorize item
    - sparkle a critter, observe if it reacts to its tagged Experiment number and item
    - give one to Bloomstar, ask if she can tell what the sparkle name was and the item
    - keep one in shelf
    >> Anonymous 11/15/11(Tue)21:21 No.16939053
    Oh good I missed a couple of these.

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