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Turn 2
!f8kusDdJdU 11/11/11(Fri)20:10 No.16921017>>16920405 You have managed to greatly improve your infrastructure, bringing it to a level rarely seen in these times. You construct a few marketplaces in your capital, and a bathhouse or two are erected, but your roads are only just finished, and thus not many people yet travel to your marketplaces. Perhaps in a month or a year it will change.
Your bathhouses, however, reek of a fetid odor of disease and some inexplicable type of rank cheese.
>>16920453 With the king's fury backing the hands of the militia, the merchants eagerly fund the construction of the new port, lest his fury be directed inward. This motivation proves more than enough to make your port one of the grandest this world has yet seen! Your hired contractors are so satisfied with the result, they decide to stay in Estene, for future construction. In fact, they engineer a wondrous academy, fit for any scholar to teach in, and to learn. There is little lacking from your academy, structurally, and it might indeed be the greatest center of learning there will ever be! That is, until you realized you have almost no scholars at all to actually teach anything at the academy. That can be rectified, but for now, the academy stands empty.
>>16920543 Metalworking proves to be just as fruitless as last time you tried, but at least no one died. Although it was very, very close to being the case with quite a few men trying to mix alcohol and smithing, without the expertise to not dip your hand in the molten metal. You recruit a small unit of miltiamen. Par for the course, really. (Size: 1) >>16920410 You send all your armed men and women northward to stave off the furry menace! Only too late do you realize, that you have no armed soldiers. The peasants you sent to fight off the veritable army of bears is safe, however, due to the bears having left the village. Thankfully, you won't lose the taxes from your faithful servants. |