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  • File : 1320467743.jpg-(39 KB, 288x320, atlas.jpg)
    39 KB TG Quest 12: Atlas Fugged OP 11/05/11(Sat)00:35 No.16843819  
    rolled 66 = 66

    The Antaneus' attack choppers circle the area, strafing formation after formation of soldiers as more teleport in. Explosion after explosion rocks the area as the Siege Tanks and MLRS keep doing what they do best. Only a handful of soldiers make it past their defensive fire every few seconds.


    A huge beam of plasma suddenly cuts into one of the Atlases as the Shining Gundam emerges from behind a skyscraper. The Assault Mech is not destroyed by the attack, but its left arm is severed and it suffers heavy damage. The Shining Gundam suddenly is blown off its feet as the other Atlas Alpha Strikes the machine. The Gundam begins to stand again as the damaged Atlas is taken down by a gigantic green explosion.

    The southern bunker goes up in flames as a flurry of rockets from a team of power armored troops blasts it apart. Its occupants escape unscathed, however.

    Last thread: http://suptg.thisisnotatrueending.com/archive/16832805/
    COUNTDOWN: 3:00
    >> Anonymous 11/05/11(Sat)00:38 No.16843851

    Shining Gundam? Oh fuck off.

    Hold the line boys, can MG reach the bomb site in time to deal with him?
    Also keep monitoring channels for the Orz response to our message, this could go very well or very bad for us.
    >> Lord Kobald !1jPEJ87kV. 11/05/11(Sat)00:39 No.16843858
    3 minutes...
    We need something big, bad, and thats going to scare the everloving shit out of the SUE's...
    >> Anonymous 11/05/11(Sat)00:40 No.16843870
    What's MechaGodzilla's ETA?
    >> Anonymous 11/05/11(Sat)00:40 No.16843872
    That team that got their bunker busted needs to hold the line for just 3 more minutes.

    Have an X-COM soldier put a Blaster Bomb right in the middle of the enemy power armored force.

    Antaeus 01! Change of plans!
    Alternate between Hornet production and production of Scarabs with repair modules.
    Concentrate repairs on the battlemechs and surviving bunkers!
    >> Anonymous 11/05/11(Sat)00:40 No.16843873

    Voltron our fleet with mecha-godzilla?
    That's big and will scare the ever loving shit out of everything.
    >> OP 11/05/11(Sat)00:41 No.16843880
    rolled 65 = 65

    You order the planetside Reality Emitter to overcharge, electricity crackling around the advanced device.

    Sephiroth, already weakened by fighting within a Reality Field, is slowly worn down by the Space Marine Tactical Squad. Though a full half of their number lies slain around them, the Reasonable Marines finally managed to catch the son of a bish offguard, and severe his head with a chainsword swipe. Sephiroth's body jerks like a chicken as it falls, riddled with horrible wounds.

    You fire your fleet's weapons on the planet, supporting your ground forces even as advance elements of the enemy fleet that haven't succumbed to the Orz enter weapons range and begin raking your shields with laser and missile file.
    >> Anonymous 11/05/11(Sat)00:43 No.16843891
    So for final clarification OP, any of our forces who stay within the 400 meter radius of the Reality Bomb will not be destroyed by its detonation?
    >> Anonymous 11/05/11(Sat)00:45 No.16843907
    Ground forces do this: >>16843872

    Space forces:
    Relentless to continue orbital bombardment using firing solutions from ANON to keep their accuracy high.
    Oncoming storm to tear apart the enemy with singularity lasers and all other weapons.
    Indefatigable to use its telebomb tactics but to stay within the Storm's transit envelope.
    >> Anonymous 11/05/11(Sat)00:50 No.16843958
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    How confused and enraged is a ghost upon beign released from a proton trap?
    Because i have this idea about what to do with Alucard...
    >> Anonymous 11/05/11(Sat)00:50 No.16843959
    >any of our forces who stay within the 400 meter radius of the Reality Bomb will not be destroyed by its detonation?
    HOwever, we can't allow anyone else to be within its radius though, or else shit will hit the metafan.
    >> OP 11/05/11(Sat)00:51 No.16843972
    rolled 25 = 25

    The SCVs, already working on keeping the Siege Tanks and bunkers functional, begin to be joined by the Scarabs.

    A missile turret explodes as a humanoid with transparent energy wings flies over it. More missiles launch at it, and the figure vanishes into the distance, trailed by the projectiles.

    The Battlemechs begin focus firing on the Shining Gundam as it attempts to rush the remaining Mad Cat. A stream of high explosives, energy beams, and heavy cannon rounds begins to strip off the legendary machine's armor.

    The enemy power armored unit vanishes into a cloud of gore and debris as the X-COM squad unleashes a trio of Blaster Bombs at it.

    MechaGodzilla ETA: 1 minute, 30 seconds.

    >> Anonymous 11/05/11(Sat)00:51 No.16843975
    Inform the Indefatigable to Telebomb all the surrounding areas outside of the 400 meter range.
    We MUST create a buffer zone before the last minute strikes!
    >> Anonymous 11/05/11(Sat)00:52 No.16843979
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    >> Anonymous 11/05/11(Sat)00:52 No.16843984
    The bomb doesn't detonate, it plays a great *time joke* on this reality. We need to keep the locals away the exclusion zone it so that their presence doesn't throw off the calibrations and contaminate the rewrite
    >> Anonymous 11/05/11(Sat)00:53 No.16843987

    This incarnation of Alucard is a SUE. He will not help us or rampage in our favor if released.

    He stays in the trap.
    >> Anonymous 11/05/11(Sat)00:54 No.16843992


    >> Anonymous 11/05/11(Sat)00:57 No.16844021

    What if we coupled the ship storing him with a reality field?
    >> Anonymous 11/05/11(Sat)00:58 No.16844030
    You misunderstand.
    The captured entity is NOT Alucard: it is a S.U.E. MASQUERADING as Alucard!
    >> Anonymous 11/05/11(Sat)00:59 No.16844037

    That only works if there's an extra-dimensional portal to aim the crossed streams at.

    Otherwise the person(s) crossing the streams get instagibbed. Or badly injured, at the least.

    Belay the crossing streams!

    Unless Egon says that it's OK to do so.
    >> Anonymous 11/05/11(Sat)00:59 No.16844039
    Dammit, we're about out of time!

    All ships begin orbital bombardment of enemy reinforcements outside of the 400m safety zone; we MUST stem the tide of reinforcements.

    We'll just need to hope that our shields will hold the 1 minute we need before we transit out.

    Mechagodzilla is to come in with its eye lasers firing on any and all targets. It is to get within the safety zone as quickly as possible and use all surviving weapon systems to clear the zone of locals.

    Make sure that the Omega Trap and Tosh are within the transit envelope.

    We will transit out in ONE MINUTE!
    >> Anonymous 11/05/11(Sat)00:59 No.16844045

    Okay i get you, he stays in the fucking trap, forever.
    >> Anonymous 11/05/11(Sat)00:59 No.16844047
    Leave the bits of enemy fleet that reach us to the fighters, gundams, and point defense.
    All other resources to clearing that area and keeping some of the heat off our troops.
    Telebombs, orbital strikes, the works.
    Recommend beginning and overload of our ship-based emitters as well, not enough to destroy them, leave them able to be repaired once we transit back in after the Rewrite. Between the Orz and the SUEs, I'm feeling exposed.
    >> Anonymous 11/05/11(Sat)01:00 No.16844061
    >Recommend beginning and overload of our ship-based emitters as well, not enough to destroy them, leave them able to be repaired once we transit back in after the Rewrite. Between the Orz and the SUEs, I'm feeling exposed.
    >> Anonymous 11/05/11(Sat)01:00 No.16844066
    That is a stupid idea, and you should feel bad for even posting it.

    The crossing of the streams only worked because they were crossing the streams beyond the threshold of a dimensional portal and the universe they were in would be safe from the chain reaction.

    We are not in a similar situation and it would be stupid to attempt it.
    >> Anonymous 11/05/11(Sat)01:01 No.16844072

    I'd like to think that all the reality warping emanating from the planet would distort the impact enough to not destroy our ships in orbit but simply localise the reality ripping.
    >> Anonymous 11/05/11(Sat)01:02 No.16844081
    I don't know, the same trick should in theory work on Daemons, shouldn't it?
    Can we release Alucard, kill him, and then release all the souls he's eaten?
    >> Anonymous 11/05/11(Sat)01:04 No.16844095
    LATER, when we process him back at base!
    Alternatively we can just use him as a throwaway wepon on the next big S.U.E. we encounter.
    >How much you wanna bet that the eye of the Event has an O.S.C.A.R. unit in it?
    >> Anonymous 11/05/11(Sat)01:04 No.16844101
    >all the reality warping emanating from the planet would distort the impact enough to not destroy our ships
    None of the reality distortions or reality stress suffered by the local fabric of reality has been shown to deflect, mitigate, or otherwise affected weapons or special weapon effects.
    >> Research Fag 11/05/11(Sat)01:05 No.16844103
         File1320469516.jpg-(58 KB, 800x600, Heavy riding a bomb.jpg)
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    ... This would scare me, or at least draw my attention
    >> Anonymous 11/05/11(Sat)01:06 No.16844110

    Okay this is good, After this fiasco we can use releasing Alucard as a WMD
    >> Anonymous 11/05/11(Sat)01:07 No.16844122

    Alrighty disregard then
    >> Anonymous 11/05/11(Sat)01:10 No.16844143
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    >> Anonymous 11/05/11(Sat)01:13 No.16844165
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    >We need something big, bad, and thats going to scare the everloving shit out of the SUE's...
    It's time to unleash...
    >> Research Fag 11/05/11(Sat)01:16 No.16844186
         File1320470166.jpg-(9 KB, 284x177, Demoman Riding a bomb.jpg)
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    I endorse this, but only if the demoman is riding it, cussing in glaswegan all the way down, from orbit
    >> Anonymous 11/05/11(Sat)01:17 No.16844201
    Yeah, those are too slow. We discussed this in the previous threads.
    Let's not do anything stupid now. Let's just stick to the plan, and everything will be fine.
    >> Anonymous 11/05/11(Sat)01:18 No.16844207

    It might work.

    One thing that always got me, is that no matter what time period an anime takes place in, a nuke is "A Deadly Serious Weapon That Must Be Stopped At All Costs (or That Must Be Feared)". Even in time periods where there are trillions of flesh-eating nanites that can convert an entire mobile-suit army into sand, and mega particle cannons that can level cities. Or where you can simply grab a nearby meteor using magic powers / gravity wells and smash it into a planet.

    Unleashing that bomb in the right way may trigger an instinctual fear in these types of SUE.
    >> Anonymous 11/05/11(Sat)01:19 No.16844219

    But as mentioned before, we should stick to the plan unless we need a drastic measure.

    Are there any ground troops on our ships that are currently idle? Perhaps we could beam reinforcements down onto the bomb site.
    >> Research Fag 11/05/11(Sat)01:20 No.16844225
    What makes it perfect is that said "The big one" is a dud, and cannot be detonated at all. The SUEs dont know this, and we can just drop it where ever we want with no adverse effects!
    >> Anonymous 11/05/11(Sat)01:22 No.16844239
    The problem with that, is we need a way for them to actually know that a nuke is on the way.
    Yes, if they knew about it, we could probably get them to pull away from the Bomb site to stop the 'nuke', but we have no way of getting them to know where it is so that they can try to stop it.

    It has to be an imminent, preventable occurrence in order for a SUE to be baited.

    I don't see how it can be done within the current time limitations.

    If you can come up with a plan that's feasible in the 2 minutes we have, I'll support it, but you've got your work cut out for you.
    >> Anonymous 11/05/11(Sat)01:22 No.16844241
    The entire purpose of the Transpace Guard (us) is to exterminate SUEs and prevent any one group from taking over the Meta. This is dumb, against everything we stand for, and will immediately backfire if we do this.
    >> Anonymous 11/05/11(Sat)01:24 No.16844256
    I've got it:

    Mobile Infantry, site-to-site transport from the bridge of the Executor to the Bomb site.
    They have mini-nukes on their Y-racks, and we've made all weapons free.
    >> Anonymous 11/05/11(Sat)01:24 No.16844258
         File1320470677.jpg-(15 KB, 200x138, ShitJustGotReal_alt color.jpg)
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    Found us some music:
    Truth or Death gentlemen.
    >> Anonymous 11/05/11(Sat)01:27 No.16844273
    How though are Space Marines? Could a group of them hurl 4 kilotons of weight more than 400 meters?
    If not, maybe Mechagodzilla could do it. It would be cutting it real fuckin' close, though
    >> Anonymous 11/05/11(Sat)01:30 No.16844287
    Let's just focus on some good ol' practical killing, eh?

    See, that is a good idea for killing our enemies with mini-nukes, and bringing more firepower to bear from the ground-side.
    >> Anonymous 11/05/11(Sat)01:35 No.16844316
    Alright, here are the practical plans we've got for the last minute before the fleet needs to transit out and the ground team have to fend for themselves:

    All ships begin orbital bombardment of enemy reinforcements outside of the 400m safety zone; we MUST stem the tide of reinforcements.

    Leave the enemy fleet to point-defense guns, the Gundams, and the Getter who can all fire their weapons while staying within the transit envelope.

    Mechagodzilla is to come in with its eye lasers firing on any and all targets. It is to get within the safety zone as quickly as possible and use all surviving weapon systems to clear the zone of locals.

    Make sure that the Omega Trap and Tosh are within the transit envelope.

    Mobile Infantry, site-to-site transport from the bridge of the Executor to the Bomb site.
    They have mini-nukes on their Y-racks, so they use them to clear enemy reinforcements.
    >> Research Fag 11/05/11(Sat)01:35 No.16844318
    High pitched whistle that is slowly getting louder and a small shadow that is slowly getting larger. Since Anime is a major theme here, they will all notice this, even if they logically couldnt. Also, play the Call of Duty Tac. Nuke inbound soundclip over a megaphone, or something.
    >> Anonymous 11/05/11(Sat)01:37 No.16844328

    Well.... Here's what I've thought of so far:

    First, we rig the nuke up so that it's practically glowing with radiation (or that it will emit some sort of other ominous energy). We beam the nuke to a location that's significantly far away from the bomb site. Preferably in a city in Japan where we know it will hurt the SUE's Japanophilia.

    We then open up a transmission to the SUEs / SUE governments gloating about how they've thrown all of their forces at the wrong place, and now the world will be plunged into nuclear winter or something. We ham up our transmission enough to trigger an instinctual hero reflex in our SUEs (muhahahahahaha! and all that such noise). To lend credibility to our threat, we may have to have MG intercept any SUEs on their way to the nuke.

    If it works, the SUEs should all blast off in search of the nuke, leaving the regular enemy troops unsupported at the bombsite. Hopefully, our forces will be able to wipe them out before the re-writer bomb goes off.

    We will recall MG using our Arbiter onto one of our ships, if it works. If the SUEs don't rise to the bait, we can continue with the previous plan.
    >> Anonymous 11/05/11(Sat)01:38 No.16844333
    We have 90 SECONDS left. we don't have the TIME for this!
    Blast everything, then get the hell out of here!
    >> Anonymous 11/05/11(Sat)01:38 No.16844340

    Well, if it isn't feasible, then we just go on as planned.

    Fight on!
    >> OP 11/05/11(Sat)01:38 No.16844341
         File1320471526.gif-(25 KB, 200x150, Doyoulikeyourdrowextracrispy.gif)
    25 KB
    rolled 25 = 25

    The Indefatigable lingers a moment to transport the Mobile Infantry from the Executor to the ground, then it joins the fleet in orbit.

    Your fleet concentrates on the area outside of the bomb area, slagging whole swathes of the city. But more troops keep teleporting in.

    A chain of nuclear explosions rocks the area as the Mobile Infantry begin leaping high into the air to fire their mini-nukes.

    The Shining Gundam grabs the Mad Cat's cockpit and melts through it with its Shining Finger, but just before the pilot dies, he Alpha Strikes his remaining weapons point blank. The resulting explosion destroys the Cat and sends the Shining Gundam hurtling back. When it tries to stand, the combined fire of the Tomahawk Destroids blasts it apart.

    The Asgardians caught by the Chrono Legionnaires finally vanish to nothing as the ground begins to rumble.

    A union that should never be; a column of Apocalypse tanks backed by Prism tanks is advancing on the defenses even as the number of enemy infantry begins to dwindle significantly.

    Mecha-Godzilla is 30 seconds away.

    Countdown: ONE MINUTE!
    >> Research Fag 11/05/11(Sat)01:39 No.16844346
    Hiroshima? Nagasaki? Some other No-No fauxpas area that will insult them?
    >> Anonymous 11/05/11(Sat)01:41 No.16844368
    >Countdown: ONE MINUTE!

    Oh, and NEXT time we deal with a shitbag like this, we WILL hire a Special Circumstances agent.
    We just don't tell him about the rewrite bomb, or give him a reality generator and tell him it'll warp him out to safety when it goes off.
    Then we let him get rewritten out of Canon, and poof! No backups are getting out of that one, that's for certain!
    >> Anonymous 11/05/11(Sat)01:43 No.16844373
    Damnit, I didn't expect the fools who made this world to know about Command and Conquer.
    How far can MechaGodzilla's eyebeams go without dispersing?
    >> Anonymous 11/05/11(Sat)01:43 No.16844379
    Screw the beams TELEBOMB AWAY!
    >> Research Fag 11/05/11(Sat)01:46 No.16844401
    Screw it. The Fallout-verse nukes are about effective as a real life Fuel Air Explosive. Use some of the warheads that we picked up. The blast and fallout should be small enough as to not effect the bomb.
    >> Anonymous 11/05/11(Sat)01:48 No.16844418
    >A union that should never be; a column of Apocalypse tanks backed by Prism tanks
    I'm just glad they don't have Mastermind tanks from Yuri's Revenge with them too.
    >> Anonymous 11/05/11(Sat)01:49 No.16844426
    We're out of time.

    Last orders: X-COM and MI to spam Blaster Bombs and mini-nukes on that tank column; Overlord dropship to concentrate PPC fire on them as well.
    Mechagodzilla to fire all weapons at the inbound tanks as it enters the safety zone.

    Then we spin up the transit drive.
    >> OP 11/05/11(Sat)01:51 No.16844437
    Your fleet glows with power as you make the transpace jump on time.

    Cut off from your forces on the ground, all you can do is wait for the minute to tick down, and pray you return to a world reborn.
    >> Anonymous 11/05/11(Sat)01:53 No.16844452
    >Oh, and NEXT time we deal with a shitbag like this, we WILL hire a Special Circumstances agent.
    Copy that, and also, we need to bring a constructor that can build fucking force-fields so we don't have all these people barging into the chargen area! We'll just have all our defenses on the outsides and the power generators on the inside!
    >> Research Fag 11/05/11(Sat)01:55 No.16844464
    May god have mercy on their souls.

    ...Did we remember to warn the Orz?
    >> Anonymous 11/05/11(Sat)01:55 No.16844465
    I agree.
    "Men of the Transpace Guard, we are now withdrawing to Meta space; we, unfortunately, as you are no doubt aware, do not have time to preform a pickup. I have no doubts in your abilities, as you have proven yourself a thousand fold in your actions. No matter what happens in the next 60 seconds, know this; you are the finest men I have ever worked with.

    >"Now who were those guys again?"
    >> Anonymous 11/05/11(Sat)01:56 No.16844480
    We last used the Firestorm Generator 5 minutes ago!
    It should be recharge by now!

    Fire up that barrier! That'll show those tanks until MG shows up.
    >> Anonymous 11/05/11(Sat)01:58 No.16844493
    It's too late for that.
    Now we wait.
    >> Anonymous 11/05/11(Sat)01:58 No.16844496
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    >We last used the Firestorm Generator 5 minutes ago!
    >It should be recharge by now!
    >> Anonymous 11/05/11(Sat)01:59 No.16844509
    No. Still a bad idea to bring someone from the Culture into this.

    You think they wouldn't be able to see through our lies? That he wouldn't be able to slice through ANON's firewalls and see the specifications of a Rewriter Bomb?

    How do you propose to keep someone of that high of technological capability and prowess from simply suborning us because he can do things better?
    >> Anonymous 11/05/11(Sat)02:00 No.16844514
    Not exactly too late, the fleet is gone, but the ground forces are still there.
    Personally, I would have cut it closer with transiting the fleet out. Like 'last second' close.
    >> Anonymous 11/05/11(Sat)02:01 No.16844519
    >How do you propose to keep someone of that high of technological capability and prowess from simply suborning us because he can do things better?
    Point, which brings me to my second option:
    Offer them a chance to make a difference outside of their own canon, with the full understanding that this will be a suicide mission.
    >> Anonymous 11/05/11(Sat)02:02 No.16844526
    This will always and forever be a bad idea.

    >Imagine the desperate conflict going on around the Bomb site right now, as the seconds crawl by...
    >> Anonymous 11/05/11(Sat)02:02 No.16844528
    The Culture is nigh omnipotent and can render all our gear dead in a snap.
    >> Anonymous 11/05/11(Sat)02:03 No.16844537
    At which point they will inform the Minds of the Culture that it's possible to breech the borders of Canon and that there's an entire Metaverse that needs to be enlightened and uplifted by the Culture.
    >> Anonymous 11/05/11(Sat)02:04 No.16844543
    Star-Lord would have been informed of the capabilities of the Firestorm Field Generator.
    He will likely use it in the last 60 seconds left.
    >> Anonymous 11/05/11(Sat)02:05 No.16844545
    that's why i thought of this:

    >The Culture is nigh omnipotent and can render all our gear dead in a snap.
    Their Minds can, yes, but not a single agent. I KNOW we have procedures to contain such things, otherwise we'd be a terrible Transpace Guard.

    Yes. there is that, except they do not have transpace technology.
    >> Anonymous 11/05/11(Sat)02:06 No.16844555
    >BLU Team. Knights Inductor. U.N.I.T. Delta Green. Did it matter anymore? At the moment, there was no consideration of worlds of origin, or their own personal history.

    >They were Transpace Guard, and the would hold the line.
    >> Anonymous 11/05/11(Sat)02:07 No.16844562
    Oh and remember, the whole idea of the Culture is that they are their own Culture, with pretty strong non-interactive tendencies.

    In fact, I have to wonder if we don't have a Containment Grid around their Canon? It would explain the power of Gridfire.
    >> Anonymous 11/05/11(Sat)02:07 No.16844567
    ...So judging by the previous threads and this one, this entire quest is basically "I hate Japan: Let's beat up all their characters: The Quest"? It seems like all the Western-origin people we come across are the good guys, while all the Eastern ones are "STUPID FUCKING WEEABOOS AND SUES WITH NOT ENOUGH GRIMDARK GRIMNESS".
    >> Anonymous 11/05/11(Sat)02:08 No.16844571
    >they do not have transpace technology
    They don't have it, because they don't realize it's possible.
    Are you telling me that as soon as the Culture's Minds find out that the Meta exists, that they won't bend their considerable resources to exploring this facet of reality and developing their own transpace drives?
    >> Anonymous 11/05/11(Sat)02:09 No.16844576
    Not exactly, but there is a tendency for one to inspire the other.
    Admit it, even your own Mary Sue creations as a kid were all about controlling everything and making it 'right'.
    >> Anonymous 11/05/11(Sat)02:09 No.16844578
    Between the Firestorm and Mechagodzilla arriving, it looks like we left them some solid last minute help.
    Let us pray it is enough.
    >> Anonymous 11/05/11(Sat)02:10 No.16844590
    That's why I'm thinking that the so-called power of Gridfire is, in fact, the power of the containment grid around their reality being activated when they open a rift.

    We all know how dangerous the Culture is, on par with DBZ, really, so they ought to be contained.
    >> OP 11/05/11(Sat)02:11 No.16844593
    I see you missed the confrontation with the United States and Vader, along with the fact that we have things like Shin Getter Robo on our side. But I digress.

    The time is up and you make the jump back to the beleaguered world. The first thing that you notice is there is no fleet or death space station in orbit. The second is that there are no reality distortions.
    >> Anonymous 11/05/11(Sat)02:11 No.16844594

    Unfortunately, most eastern-animated or eastern-inspired characters seem to be corrupted frequently by our worst enemies. Such is the nature of bad fanfiction given terrible reign over reality.
    >> Anonymous 11/05/11(Sat)02:12 No.16844598
    Wow. Way to completely misinterpret what's going on.
    First off, we didn't hire many people from the anime Canons because either they weren't a good fit for our mission profile, or because the cost of their recruitment was above our requisition level.
    Second, S.U.E.'s tend to be weeaboo. It's not because we're targeting Japan or Japanese culture specifically; it's just that our targets tend to be unrepentant Japanophiles.
    Three, many of the anime Canons simply fall out of our jurisdiction, and are under TSAB protection, an agency with whom we have very tense relationship with.
    >> Anonymous 11/05/11(Sat)02:13 No.16844607
    True, we should be more open to recruiting from anime and manga. True, western stuff can be just as or even more retarded than anything eastern. But, since most people on this site are "RAHG FUCKIN WEBAWOOS", it's highly unlikely we will ever recruit an Eastern hero or group, or fight Western SUEs.
    >> Anonymous 11/05/11(Sat)02:14 No.16844614
    No, it is about defending the Meta from anomalies, and such.
    Go back to thread 8, it has the last good recap.

    The last few threads have been focused on clearing out a world in which the canon has gone terribly and horribly wrong. Likely connect to the Event.
    So bad that the canon could destabilize and damage the whole sector even more.
    >> Anonymous 11/05/11(Sat)02:14 No.16844616
    Open communications with our ground team as the Storm scans the area for any anomalies.

    "Star-Lord, this the 'Oncoming Storm'. Are you alright? Our preliminary readings show that the timeline is clean."
    >> Anonymous 11/05/11(Sat)02:15 No.16844619
    Did you miss the part where Char and Amuro teamed up to defeat the United States controlled fleet of Star Destroyers?

    Plus those who impose Grimdark upon a world will meet their doom as well, in due time.
    >> Anonymous 11/05/11(Sat)02:15 No.16844623

    We did temporarily recruit Amuro, Char, Kamille Bidan, and Ryoma & Co. in their respective mechas for our fleet battle. They wrecked shit up.

    We're probably too low on the pay grade to keep them though.
    >> Anonymous 11/05/11(Sat)02:16 No.16844630

    Also, have Tosh get a preliminary psionic feel on the world in general.
    >> Anonymous 11/05/11(Sat)02:16 No.16844633
    >and are under TSAB protection, an agency with whom we have very tense relationship with.
    To explain, while the Transpace Guard believes that the Canon is Sacred and should be maintained with as little interruption as possible and that any raeality distortions should be snuffed out wihtout mercy, The other guys...

    The TSAB actively RECRUITS S.U.E.s and indoctrinated them into their ranks, and actively incorporates more worlds into their administration, even though 9/10 of those worlds will never actually be aware of it.

    Even worse, whereas we prefer quick, crushing brutality and absolute lethality and victory through undeniable Scientific domination, the TSAB prefers non-lethal intervention and sees magical tools and endeavors as superior to crude sciences.

    It's a conflict of personalities
    >> Anonymous 11/05/11(Sat)02:16 No.16844634
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    >> Anonymous 11/05/11(Sat)02:16 No.16844635
    Oh good we won.
    But at what cost?
    >> Anonymous 11/05/11(Sat)02:17 No.16844641
    What, no they don't recruit SUEs.
    When we talked to them a couple threads ago, they recognized SUEs as threats and things that should be fought.
    >> Anonymous 11/05/11(Sat)02:18 No.16844642
    SCAN FOR LIFE, I want to know if there is anything left down there, or if the Orz ruined things.
    >> Anonymous 11/05/11(Sat)02:18 No.16844643
    Supposedly we get to keep Crowe and the Brasta for this since he's within our paygrade.

    Dunno about the R-Types though. We might have to downgrade to less intense models after this; probably Peace Maker/Escort Time/Tears Shower/War-Head/Cerebus is what we're looking at that's affordable from the R-Type ships.

    Downgrade from Grace Note, is the Shooting Star; is also the starter ship for the sniper-types.
    >> Anonymous 11/05/11(Sat)02:18 No.16844645
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    >it's highly unlikely we will ever recruit an Eastern hero or group, or fight Western SUEs.
    So, you missed entirely how we have the R-Type squadron (Japanese videogame), Shin Getter Robo (anime), three Gundams with Hero-class pilots (anime), Mechagodzilla (Japanese movie), and Spike Spiegel (anime)?
    Or that we fought and killed the Royal Pain (Drowtales SUE), the Wolf (Western furry SUE), and Darth Vader (no intro necessary)?
    >> Anonymous 11/05/11(Sat)02:18 No.16844649
    Reestablish communications, recover our teams, survey this canon.

    I would like to restate that this place would be GREAT for a base now that Orz can't get into it either.
    >> Anonymous 11/05/11(Sat)02:19 No.16844651
    Hell, Spike's been here from the very beginning, hasn't he?
    >> Anonymous 11/05/11(Sat)02:19 No.16844654
    >When we talked to them a couple threads ago, they recognized SUEs as threats and things that should be fought.
    Yes, but they have a much more lenient definition of a S.U.E.
    We identify any canon-distorter as a S.U.E. level target, while they only consider the big ones to be more trouble than they are worth.
    >> Anonymous 11/05/11(Sat)02:19 No.16844655
    Huh, I don't see anything wrong with magic, or using non-lethal force I can't see why we could possibly have a beef with them WHAT THE HELL THEY RECRUIT SUES? I didn't know that.
    >> OP 11/05/11(Sat)02:19 No.16844659
    After a moment of static, you hear a response.

    "Star-Lord here... We... won."

    "Sir! We've located the bomb site! Large number of survivors and the dropships are all accounted for! Shall we give the order to pack it up?"
    >> Anonymous 11/05/11(Sat)02:20 No.16844664
    What? I thought we consider a SUE to be any being whose presence actively distorts reality in a harmful fashion?
    >> Research Fag 11/05/11(Sat)02:20 No.16844667
    Welp, I'm out. See you guys tommorow
    >> Anonymous 11/05/11(Sat)02:21 No.16844669
    It's not just that they use magic more than science, it's that they consider technology to be inferior, and deserving of being repressed in favor of magic and magic-derived technologies.
    >> Anonymous 11/05/11(Sat)02:21 No.16844671

    We're recruiting magic-users into our force when we can, and when it's practical. The Aurors, for example, are from the Potterverse. They've been an asset to our team by providing magical stealth, wards, and scrying spells.
    >> Anonymous 11/05/11(Sat)02:22 No.16844677
    "Give me the bad news first, Star-Lord. Who did we lose?"

    Swing around for pickup.
    >> Anonymous 11/05/11(Sat)02:22 No.16844678
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    Well done men... well done
    >> Anonymous 11/05/11(Sat)02:22 No.16844679
    Also, is MechaGodzilla, or even -most- of MechaGodzilla there?
    But first do the thing where we hack communications satellites and access their internet.
    I want to see what the history of this new world is.
    >> Anonymous 11/05/11(Sat)02:23 No.16844693
    >WHAT THE HELL THEY RECRUIT SUES? I didn't know that
    Nanoha Takamitchi
    Fate Testarossa
    Hayate FUCKING Yagami
    ADmittadely, those are technically Canon Sues, but the nature of the TSAB shows that they might as well not be.

    Anyone they recruit gets heavily indoctrinated.

    >What? I thought we consider a SUE to be any being whose presence actively distorts reality in a harmful fashion?
    Nope. ANY distortion counts as a S.U.E.
    we just generally don't have the resources to hunt down the small ones all the time, and let the Canon or local bases clean it up.
    >> Anonymous 11/05/11(Sat)02:23 No.16844694
    "Wait a moment. We don't know what happened in that last minute as everything was going to Hell in a handbasket.
    "ANON, I want an intensive and comprehensive scan done of the Bomb site. Report any and all anomalies and reality distortions.
    "Also patch into the computers on the dropships and see how the last minute went; we need to remain careful of possible Orz contamination."
    >> Anonymous 11/05/11(Sat)02:24 No.16844697
    The World is Saved.
    >> Anonymous 11/05/11(Sat)02:25 No.16844700
    There is no such fucking thing as a Canon Sue. And such a concept is most definitely not recognized by the Transpace Guard.
    >> Anonymous 11/05/11(Sat)02:26 No.16844708
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    Fuck yeah.

    But just to be safe, we should probably do some more thorough scanning of the bombsite and listen to comm. chatter from the world. We don't want to leave any wounded/unconscious SUEs alive who might have made it to the exclusion zone.
    >> OP 11/05/11(Sat)02:26 No.16844709
    "I'll work up a tally in a bit... You might want to hurry up and get us out of here before the locals freak out too much," Star Lord reports.

    ANON accesses their communication grid. This world has been restored to a normal, baseline 20th century world, as it apparently once was.
    >> Anonymous 11/05/11(Sat)02:27 No.16844710

    But what form does this saved world have?
    Besides wiping up the reality distortions and S.U.Es, and Orz proofing this reality, what sort of world has our Rewrite wrought?
    >> Anonymous 11/05/11(Sat)02:28 No.16844718
    Well let's get them out of there.
    >> Anonymous 11/05/11(Sat)02:28 No.16844720
    If any of them made it into the exclusion zone then we failed and the world would be totally fucked up, so, for the moment, I think we're good.
    >> Anonymous 11/05/11(Sat)02:30 No.16844732
    Judging from how bad the clusterfuck was this time, I think we need to acquire some RVR-01 Gauntlets for some COIN operations/close-ranged multi-target-wide area attacking.

    They should be affordable enough(until we can upgrade back again to R-Types). For situations a while ago their Hunter and Wave weapons should do the trick.
    >> Anonymous 11/05/11(Sat)02:30 No.16844734
    "Alright Star-Lord. Pack it up. The Indefatigable will be coming down to help with site-to-site transports and medbays."

    Alright, send the Inde and the Al'Kesh transports except for the Omega Trap down to the surface, cloaked, to aid in evacuating our people.

    But ANON, get me those sensor readings!
    >> Anonymous 11/05/11(Sat)02:32 No.16844748
    Groovy, let's get those people out of there.
    Collect all dead, clean up any debris, fortifications, and gear, and let the local freak out in peace.

    Have the Aurors put the Muggle charms back up until we finish.
    >> Anonymous 11/05/11(Sat)02:34 No.16844764

    Let's get our boys home, then.

    And any salvage. Can't leave behind any incriminating technology or such.
    >> Anonymous 11/05/11(Sat)02:36 No.16844779
    The only salvage should be in the exclusion zone.
    The rest of the universe should be clean.
    When we hit back to base, tell em to send a probe to keep an eye on this place in case something comes back.
    Starscream is still out there... sortof.
    >> OP 11/05/11(Sat)02:39 No.16844802
    After careful scanning, the entire planet appears to be clean of any contaminants. You send your cloaked ships down to the planet to pick up the equipment that won't fit into the Overlord and Leopards. You cause quite a stir when the uncloaked ships rocket off into space, but there is no pursuit. Only puzzlement.

    Your fleet regroups in orbit with no problems.

    Survivor list to be typed up tomorrow. I'm off for the night, but I have to say this mission went a LOT smoother than I thought it would. Great job!
    >> Anonymous 11/05/11(Sat)02:40 No.16844811
    We should scout for a place to set up a base or outpost.
    Stash a station out in the Ort Cloud when we can, if not moving a whole base.

    Orz freak me out man. Me likely place Orz are locked out of.
    >> Anonymous 11/05/11(Sat)02:41 No.16844813
    I'm more concerned how the Orz are feeling after this punch to the gut.
    >> Anonymous 11/05/11(Sat)02:41 No.16844818
    Thanks man, keep up the great work!
    >> Anonymous 11/05/11(Sat)02:43 No.16844831
    >this mission went a LOT smoother than I thought it would
    We learned the lessons of the Mulder Building.

    Planning, logistics, preparation, stacking the deck in our favor. These are what brings us victory, and our men home.

    Also, don't forget that the EMH and the BLU Medic were down there, and should have been able to mitigate casualties, especially because the EMH had 5 nanny-bags with him.
    As long as their brain survived inside a nanny-bag, it might take them a week or two, but they'll be alive and with a new body.
    >> Anonymous 11/05/11(Sat)02:45 No.16844842
    We could set up a base at Alpha Centuari, instead, you know. You have to remember that it's not just this Earth, we have the whole galaxy in which to set up another base and mine for minerals.
    >> Anonymous 11/05/11(Sat)02:45 No.16844843
    Think we went through all our Red too.
    >> Anonymous 11/05/11(Sat)02:45 No.16844848
    True dat.
    >> Anonymous 11/05/11(Sat)02:46 No.16844853
    >we have the whole galaxy in which to set up another base and mine for minerals.
    And next to no funding for it.
    Why would we, anyways? Even we, the Transpace Guard, are anomalies in the Canon. We just managed to subdue our own distortions with the creation of the Reality Field Generator.
    >> Anonymous 11/05/11(Sat)02:47 No.16844856

    If we think of the Orz as "fingers" of a single trans-dimensional entity and that point of view...

    You have a friend who can't quite communicate fluently with you, but brings you along for some crazy, fun shit. You sometimes break nice things that makes your friend cringe, and do weird shit. For this event, I imagine it would be very much like that friend warning you to stay away from a delicate project or experiment that he/she is working on, and then suddenly your fingers get burned and/or slammed on as the experiment reaches its endpoint.

    The question here is: will the Orz be willing overlook our slamming the door on its fingers on this one occasion, since us *happy campers* been the source of many epic *dances* with *silly cows*?
    >> Anonymous 11/05/11(Sat)02:47 No.16844860
    Yeah, we did.
    We gave injections to:
    Spike, Tosh, Star-Lord, and the 3 Aurors.
    As long as their skin isn't all burnt off, or their bodies disintegrated, they all essentially have a single extra life.
    >> Anonymous 11/05/11(Sat)02:52 No.16844884
    Next time we get some requisition can we get some tlexiau regrowth tanks from Dune-verse? It would be nice to bring back our top commanders as gholas every time they went down.
    >> Crix !!nLvSV/0cRma 11/05/11(Sat)02:53 No.16844893
    I think SG-1 would make a good addition to the team eventually
    >> Anonymous 11/05/11(Sat)02:56 No.16844914
    Plus, we're gonna be in quite a bit of debt, once we have to return that equipment and crew we borrowed but didn't pay for.
    Sad but true.
    >> Anonymous 11/05/11(Sat)02:57 No.16844925

    Wait, better, can we afford Duncan Idaho? Think about it guys. I'd suggest Leto in the living stillsuit but there is no way we can afford something that broken.
    >> Anonymous 11/05/11(Sat)02:57 No.16844927
    Yeah, but having a nice, generic, freshly mopped, and also Orz proof reality to set up a base/station/outpost/bolthole in is a mighty tempting. Some place to hide our toys, or ourselves.
    >> Anonymous 11/05/11(Sat)02:57 No.16844931
    You mean the Axlotl Tanks?
    Do you KNOW what an Axlotl Tank is?
    Not to mention, having a Tank isn't enough, we would need a Bene Tleilaxu Master for the necessary encoding and preparations.

    Their religion and stratagems would make recruitment or acquisition very unlikely, as well as dangerous.
    >> Anonymous 11/05/11(Sat)02:58 No.16844935
    Ehhhh, i dunno guys.
    Cloning a Main Character isn't usually feasible.
    and we get replacement soldiers every time so...
    >> Anonymous 11/05/11(Sat)02:58 No.16844936

    But they were clearly gifts, they could not insult our honour by demanding we return their fine gifts.
    >> Anonymous 11/05/11(Sat)02:59 No.16844950
    Well, we DID just capture two Imperial II-class Star Destroyers, used, only need new command bridges.

    I don't want to give up the Executor, though. I planned too long and hard on that project to just give it up without a fight!
    >> Anonymous 11/05/11(Sat)02:59 No.16844952
    Be better to get some of those Starwars tanks, maybe.
    Or get some folks from Eclipse phase!

    We are not the fucking Bloodie Magpies!
    WE will not hire them.
    There is a containment grid around their sector because THEY WOULD'NT STOP NICKING OUR BLOODY STUFF.
    >> Anonymous 11/05/11(Sat)03:00 No.16844961
    There's not a ghost of a chance in hell of recruiting him. Right now we have almost nothing in the bank. We may even be in debt, due to us having to pay back the loan.
    >> Anonymous 11/05/11(Sat)03:00 No.16844965
    I don't believe it was that sort of loan, it was more of a 'Oh shit, that is serious, OK we'll lend you more troops for just this fight. We might even let you keep some if you do well enough.'

    Judging from OP, we did much better than expected.
    >> Anonymous 11/05/11(Sat)03:01 No.16844973
    Bacta tanks?

    We already got Schlock Mercenary Canon medical nanite reconstruction tanks that can regrow an entire body as long as the brain is intact.
    That's something that Star Wars bacta tanks can't do.
    >> Anonymous 11/05/11(Sat)03:02 No.16844976

    Duncan the mentat sword master, the one trained in bene gesserit muscle control, the master politically and battle tactician that can all but calculate the future?
    Yeah your right, he wouldn't be nice to have.
    Plus technically since we could get a ghola version of him, so not a main character per se, it just requires stealing a few of his cells.
    >> Anonymous 11/05/11(Sat)03:03 No.16844989
    Mah, i meant those Spaita or something cloning tanks, the ones that were used for the clone troopers.
    Better bet are the ones Thrawn used, but only for normals.
    >> Anonymous 11/05/11(Sat)03:04 No.16844994
    And we owe a sizable portion of that to MechaGodzilla.
    I'm grateful enough that, if it wouldn't negatively impact dimensional stability, I'd give the crazy space apes who made him a home planet that wasn't inexorably siding into a black hole.
    >> Anonymous 11/05/11(Sat)03:05 No.16845007
    So let's talk things from that loan we would like to push to keep.
    My main vote is for the Antaneus. SoulChips, Creation Engine, and trained combat vehicles on demand. Good times.
    My second vote would be for MechaGodzilla, just because he worked out so bloody awesomely.

    >> Anonymous 11/05/11(Sat)03:07 No.16845014
    No mechazilla, way beyond our paygrade or storage capaciy.
    Antaneus yes, though I don't know what he is from.
    >> Anonymous 11/05/11(Sat)03:10 No.16845029
    Given that the Executor is goddamn enormous, it pretty much IS a second base, and we should outfit it as such.
    Maybe trade in the pair of Star Destroyers as credit toward upgrades and retrofits for the Executor.

    Maybe we should rename it when we're done..
    >> Anonymous 11/05/11(Sat)03:13 No.16845052

    What's wrong with "The Executor"?
    >> Anonymous 11/05/11(Sat)03:14 No.16845061
    I agree with the Antaeus 01 as a keeper. Digitized crew downloaded onto Soulchips to pilot vehicles means never feeling bad about losing an entire tank battalion, because we can just make some more.

    As for Mechagodzilla, I love the guy, and the whole operation wouldn't have worked without him, but except in cases of extreme crossovers like this one was, we can't deploy him. If we can keep him, great, but I think there are others that we should consider first.

    Reasonable Marines: definite keep, considering that we're likely going to be fighting Chaos in the future. Given that there's a lot of W40K in our sector of space, it's only a matter of time.

    RED or BLU Team: Also a keeper. They can respawn, so we can send them into dangerous situations with less qualms. Operations are only going to get more dangerous from here on out.

    Executor. I personally want to keep this one. Simply getting another ship of this size and firepower will be near-impossible, so we should keep it while we can.

    Gilad Pellaeon. I want to keep him, but like I said, keeping him is like asking Simo Hayha, Vasily Zaitsev, or Lyudmila Pavlichenko to help you at a carnival shooting gallery.
    >> Anonymous 11/05/11(Sat)03:14 No.16845063
    Plus even if we could keep it, what would we do with it?
    Like I'm pretty sure usually we want to keep a lowish profile, and while MechaGodzilla is many things, subtle isn't one of them.
    Still... reading about MechaGodzilla vs the world was one of my favorite parts of this mission.
    So as a tribute, MechaGodzilla's theme song: http://www.youtube.com/watch?v=HpgzOfbVhao
    >> Anonymous 11/05/11(Sat)03:15 No.16845072
    It's too Empire-y.
    We've got the Oncoming Storm, let's name it...
    Kamikaze, after it's literal definition.
    >> Anonymous 11/05/11(Sat)03:17 No.16845090
    MG can fly, just put him in with the fleet, not in storage.

    As for Antaeus, think of it as a super-carrier/cruiser with a full-on cornucopia machine, run by the recorded minds of trained and brave soldiers on SoulChips that are copied into the combat units it produces.
    Hostile Waters: Antaeus Rising. So awesome.
    >> Anonymous 11/05/11(Sat)03:17 No.16845094
    Actually I was wondering, what modifications can we make to ships we own that aren't the Oncoming Storm?
    Like are we expected to give them back later, or can we install Star Trek teleporters onto a Star Destroyer if we wanted to?
    >> Anonymous 11/05/11(Sat)03:19 No.16845115
    Well, maybe, but the Storm was built to be modular, and able to accept Meta-tech easily.
    Though you are rigt, we need more transporter abilities aside from the Indefatigable.
    OH! Maybe we could get some of the Terran Empire vessels from Star Trek with us!
    >> Anonymous 11/05/11(Sat)03:20 No.16845121
    Antaeus 01 is from the video game Hostile Waters: Antaeus Rising.

    Antaeus 00 is the main character's ship in the game; Antaeus 01 is an actual production version, rather than a prototype like 00. It was said that the activation signal was sent to 01, but it couldn't respond due to 'cerebral damage'.

    GameFAQs link to a strategy guide that has weapons and equipment that the Antaeus can manufacture:

    This is what the last few moments of a crew member's life was like, when the Soulcatcher Chip did its thing:

    And this is the Antaeus 00:

    Take note that it does have naval guns we can use if needed.
    >> Anonymous 11/05/11(Sat)03:22 No.16845139
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    Oh my god.

    You do not know how long I've been searchinig for that song.

    Thank you.
    >> Anonymous 11/05/11(Sat)03:23 No.16845143
    >Atlas alpha-strikes into Shining Gundam

    Well, I'm going to go back and read this quest now.
    >> Anonymous 11/05/11(Sat)03:24 No.16845158
    It won't be easy. We've had some problems with tagging.
    Use the Orz tag to search for the threads though; oddly enough, that's the one consistent tag for all of the threads.
    >> Anonymous 11/05/11(Sat)03:24 No.16845159
    Well, the Executor was a capture, so we're under no compulsion to turn that in.

    Reasonable Marines had a lot a fatalities, we'll see who we can save. Maybe we can keep the survivors at a discount.

    Gilad was mighty useful. If we could keep him, that would be nice. Put him in charge of the Executor.

    At least we can all agree Antaeus is a keeper.
    If we can make it space-worthy and see bring in some spacecraft specs and a willing and suitable pilot to soulchip for the job, that would be fucking awesome.
    >> Anonymous 11/05/11(Sat)03:28 No.16845175
    I'm honestly surprised that that never happened.
    >> Anonymous 11/05/11(Sat)03:31 No.16845198
    We should be able to. Hell, I'm heavily in favor of tricking out the Super-Star-Destroyer. Get it some proper automation and computer control, transporters, and it has a lot of space to work in more toys once we cut down on crew.

    Also, we still need to establish which Al'kesh we have, SG ones with the Asgard teleporters, or Gould ones with the teleportation rings.
    >> Anonymous 11/05/11(Sat)03:32 No.16845207
    I prefer keeping it as the Executor, though.
    I don't see any problem with keeping an Imperial name for an Imperial ship.
    >> Anonymous 11/05/11(Sat)03:36 No.16845235
    I believe we have the Go'auld versions with the Ring Teleporters, simply because they're cheaper.
    After the fall of the System Lords, these things were all over the place, like Soviet tanks and APC's on discount right after the collapse of the USSR.
    We should be able to upgrade them with Federation transporters though, so I don't consider it a problem.

    But what we do need to get, is a pair of Stargates, so that we can put the Sun-through-Gate-in-middle-of-fleet plan into action when we face off against the Chaos battlefleet.
    >> Anonymous 11/05/11(Sat)03:38 No.16845242
    Ah, but upgrade it and change it up enough, and it deserves a new name.

    Like how they are looking for a new name for the Very Large Array now after a major modernization overhaul. Outside is much the same, but all the guts have changed.

    "If you replace the working parts, you get a different machine."
    >> Anonymous 11/05/11(Sat)03:50 No.16845305
    Since not too many know about Antaeus Rising, here are some in-game cut-scenes from the game to learn about the capabilities of the Antaeus Adaptive Cruiser, Soulcatcher, and the Creation Engines.

    >> Anonymous 11/05/11(Sat)04:17 No.16845434
    While we have Antaeus and Gilad Pellaeon, we should see if we can't swing a SoulChip copy of his mind before returning the real McCoy.
    Install him as the heart of our upgraded Executor.
    >> Anonymous 11/05/11(Sat)06:00 No.16845914
    I am in full alignment with tricking out the Super Star Destroyer and using it as a mobile base/command center. We did capture it, and as another poster said we're under no obligation to fork it over. We've had at least two space fights so far and once it gets upgraded with additional weapons and gear it will serve mightily.

    The Transpace Guard to our knowledge doesn't have a mobile base. That alone will be an attractive point to bring up with Command if they get uppity about it. We've done good so far; having dealt with saving several Canons and calling in/defending the fuck out of a timely Rewriter Bomb deployment. A Super Star Destroyer; in addition to our three current ships; gives us the room to field a small army if we need to, it gives us room for a gigantic research division to help study these anomalies and come up with inventive stuff to kick more ass with, and it gives us room to have our own containment system for S.U.E.-related things without having to immediately break off our work and fly back to base every time we do something.

    On a semi-related note, I would like to see some investigation and background into what causes the development of a S.U.E.. If we can figure out the source (and what a glorious field experiment we've got going on in the phenomenon in this area!), perhaps we can come up with even more effective means of neutralizing S.U.E.s and even reverse their effects without having to be quite so gung-ho about it. Once we get more data, we should see about getting Egon and the X-Com researchers to develop an upgrade to the Reality Emitters. Stronger neutralization, larger field for same/lesser power expenditure, and perhaps even a way of cone-type projection to catch a S.U.E. off guard at range. Oh! And perhaps they can even work it into the bullets of our guns! A sabot/grenade-style weapon that emits a micro-Reality Emitter field to take out those pesky tech-savvy or ranged S.U.E.s!
    >> Anonymous 11/05/11(Sat)07:21 No.16846375
    The Executor is officially a spoil of war, it is ours to do with as we please.

    The Knights Inductor are also a definite keeper. They took down Sephiroth in CQC. A weakened Sephiroth, but they took him down and kept him fully occupied for entire minutes.

    The Antaeus Cruiser is also a keeper, if we can managed to update its Creation Engine with new models and higher technologies.While its tech is good against what we've been up against, it won't do against universes like 40k.

    Can we get a status report on everyone we've lost and who survived?
    >> Anonymous 11/05/11(Sat)08:30 No.16846678
    I'd like to keep:
    Gilad Pellaeon we apparently had ripped from his canon as he was about to die, and sent a clone to die in his place - so he has nowhere to go, really.
    Crowe and his Brasta because they're apparently incredibly cheap.
    The Knights Inductor because you always need reasonable marines.
    R.E.D. team or B.L.U. team because respawning is nice, and the team has a bit of utility.
    the Executor since we looted it rather than having it on loan.
    Antaeus 01 because god damn that shit was useful.

    I'd like to obtain:
    More Schlock Mercenary anti-die equipment
    The Mirror from Snow White, since we always spend a thread and a half saying "Mirror, Mirror, Gazed upon, Show me what the fuck's going on".
    Psi or mindfuck prevention. Possibly some anti-psi artefacts from S.T.A.L.K.E.R., since we already have radiation protection for most of our troops.
    Any scientific genius. Preferably Aino Virta for timehax, but Reed Richards and Bruce Wayne are both made of Science!.
    >> Anonymous 11/05/11(Sat)09:23 No.16846921
    I'd preferably want to acquire a couple weapons/vehicles that can do serious crowd control, so we can free up our battleship assets.
    >> Anonymous 11/05/11(Sat)10:21 No.16847214

    People have mentioned that Pellaeon, while awesome at providing advice on how to deploy our fleet effectively and use a variety of ships to a great degree, would probably be utterly bored out of his mind while we do our special-ops work. He'd probably be of better use at TG headquarters where he can coordinate the large fleets that are keeping canons in check.

    That, and he may be out of our paygrade.
    >> Anonymous 11/05/11(Sat)11:55 No.16847963

    We'll have to see how many marines survived the fight, we know a few went down in the fight. We might be left with just a couple to add to our other teams.
    >> Anonymous 11/05/11(Sat)12:07 No.16848092
    Well, we'll see if we have any resources coming out of this intact.
    Hopefully stopping this shitstorm's stabilised reality somewhat.
    >> Anonymous 11/05/11(Sat)12:28 No.16848249

    Let's hope that we were able to get enough of our wounded into the Schlock Nanite tanks.

    Later on, we might want to consider getting some field healers. Like white mages or getting some of the TF2 medics deployed with our ground forces when we can.
    >> Anonymous 11/05/11(Sat)12:36 No.16848299
    The fanny-bags (that's what they're called, right?) might have preserved those who fell. OP said it was something along the lines of half the Tac squad that engaged him that fell. Might be from 5 to 12 Marines down (Knights Inductor have "squads" of 24 Marines to have more tactical options when splitting up). Mind they might have been casualties instead of fatalities, Marines are tough bastards after all.

    Mind, it was definitively a sign of how desperate things were. The Knights Inductors, who dislike close combat most of the time, charging Sephiroth of all things with knives and chainswords, probably because it was the only reasonable way to stop and defeat him before he took out a chunk of our troops.

    Wonder what happened to the three other squads of Knights Inductor. We know their Devastators lost a Marine.

    The X-Com Veteran Squad would also be a keeper. They proved their worth as well in the fighting. But we'll have to make choices, and between X-Com and Astartes I'm picking Space Marines of the Knights Inductor chapter.
    >> Anonymous 11/05/11(Sat)13:07 No.16848505
         File1320512826.jpg-(1.54 MB, 1600x1143, The antifur.jpg)
    1.54 MB
    bump for glory
    >> Anonymous 11/05/11(Sat)13:14 No.16848546
    >swing a SoulChip copy of his mind before returning the real McCoy
    No, I don't think Pellaeon would want to return, since we pulled him out as he lay dying of a blaster bolt, and returning him alive, fit, and rejuvenated would do massive damage to the Canon. So even if we can't keep him with us, he'll probably be either working at Sector HQ to coordinate TG agent teams, or he'll go on to TG Central HQ and coordinate TG's battle groups from there.
    And the amount of time required to upgrade the Executor to be Soulchip compatible would lay it up in space dock for a year, time that we don't have.

    >The fanny-bags (that's what they're called, right?)
    They're called nanny-bags.
    Here's a wiki article on their technology, both weapons and medical.
    >> Anonymous 11/05/11(Sat)13:27 No.16848623
    >A sabot/grenade-style weapon that emits a micro-Reality Emitter field to take out those pesky tech-savvy or ranged S.U.E.s!
    Actually, I was thinking about this last night.

    Micro-reality field emitters placed inside of man-portable rockets. They only last for a few minutes but the reality field they create makes SUE's taking cover vulnerable to our artillery.

    Which segues into an MLRS used to saturate a 500m radius target area with reality field emitters.

    And finally, ship-to-ship Reality Torpedoes that can either be fired at an area to generate a large field of reality, catching multiple ships in its field of effect, or stick to the side of a ship (maybe bypass shields using Federation trans-phase technology) and trapping the target inside of a reality field and making them vulnerable to our weapons even if they're outside of our own ship's reality field.
    >> Anonymous 11/05/11(Sat)14:12 No.16848958
    >managed to update its Creation Engine with new models and higher technologies
    Actually, I was thinking that it would be good if we could also get the Antaeus upgraded with an Asgard beam transporter or a large bulk Federation transporter, so that we could beam our vehicles to where they need to be.

    Also starship and atmospheric flight upgrades; we were okay in this mission because it didn't have to move, but we might need it mobile later.
    >> Anonymous 11/05/11(Sat)14:17 No.16848999
    Let's see if we can work out an order of importance if we have to pare down our list of keepers from the loan:

    #1: The Antaeus Adaptive Cruiser. Seems a lot of folks agree on this one, as do I.

    #2: Mecha-Godzilla. That bad boy did the job and then some. I think a lot of us want to keep it just because how much of a help it turned out to be. There are concerns about storage and fielding, but it is flight-capable and heavily armed, failing all else it could chill with the fleet.

    #3: Reasonable Marines/Knights Inductor. They're marines, they're reasonable, they did well containing Sephiroth, and the TG folks just plain like them.

    #1-3 I've seen a lot of agreement on so far. After this it gets a bit fuzzier.

    #4: Gilad Pellaeon. We like him, he performed awesomely, and he's be a great choice for commanding the captured SSD. We worry that he might be above or pay grade, or that he might get bored.

    #5: RED/BLU teams. I've seen a lot of talk about wanting to keep these guys around, and a respawning squad is mighty useful.

    I haven't seen much after this that we have strong feelings about.
    I would like to suggest a few odds and ends to try and hold onto:
    The Al'kesh bomber/transports. Decent size, cloaking, and were a tactical asset in this battle. Probably comparatively cheap if they are the basic Gould model. We should try to hold onto at least 2, all four if we can swing it.

    The upgrades to our ship. I'm hope this doesn't even come up as something they want back. I love our loadout so much right now.

    The emitters and shield we deployed to with the ground forces. Hopefully the cloak can be repaired as well. Mainly so we can install them on the SSD, though we'll probably need more than those for the whole thing.

    The SCVs. Hell, just a couple of them would be great for setting up SC gear alongside our C&C assets.
    >> Anonymous 11/05/11(Sat)14:17 No.16849006

    Also hoping for some good salvage. We grabbed an SSD and two ISDs, which were described as having a mixed load of fighter craft, including Starfuries. Hoping some of that was captured along with them. Also there is the battlefield clean up from the ground, probably turn it all over to the X-COM scientists and see what they can come up with.
    >> Anonymous 11/05/11(Sat)14:20 No.16849025

    Hell, if people can get the Yamato to fly, we can get the Antaeus to fly.
    >> Research Fag 11/05/11(Sat)14:27 No.16849071
    You can fit like 5 or 6 heads in any given nanny-bag, right?
    >> Anonymous 11/05/11(Sat)14:32 No.16849099
    Agreed on #1-5.
    My main worry with Pellaeon is that he will be bored with our spec-ops mission profile, and he might be requested to come to Central HQ to help coordinate TG's greater strategies and battlefleets. If we can keep him, great, but it's not a priority.

    As for the Al'Kesh, yes, I agree with trying to keep them. They're great as dropships, since they can cloak and they have Ring Transporters, and they can provide close air support.
    The Indefatigable was performing those duties earlier, but I think we can agree that it's better to have the Inde telebombing/sending over away teams to capture enemy capital ships.

    Keep in mind that one of the Al'Kesh is currently functioning as an Omega Trap and keeping a S.U.E. Alucard in stasis.
    If we package up the design plans of the modifications that were done to the Al'Kesh and the Indefatigable's phaser array, we should be able to get some concessions from HQ. I mean, we just found a way of neutralizing extreme supernatural S.U.E.'s somewhat easily and without danger to TG agents. Not to mention, since this would be carried out by two cloaked star ships, all the locals would see is the Great Beast being sucked up into heaven, and they can praise their gods for deliverance, repairing the Canon quite handily.

    I think the SCV's proved their usefulness in setting up a defense, and their ability to repair vehicles and machines alongside the Antaeus 01's repair Scarabs, should make keeping our force in fighting shape much easier.
    I don't think we need to keep all 12 of them, but maybe 2 or 3 would be nice.

    Also, let's try to keep the Blaster Bomb launchers and a supply of Blaster Bombs from the X-COM squad if we can't keep them.
    Guided mini-nukes are ALWAYS welcome. And if we have access to an X-COM Apocalypse or Interceptor Canon, we can purchase synthetic Elerium-115 for making more blaster bombs.
    >> Anonymous 11/05/11(Sat)14:34 No.16849112
    Yeah. It's not something that people like to do, since it means a soldier staying inside a reconstruction tank for a week to rebuild a new body, but when nanny-bags are in short supply, a week in the tanks is better than being dead.
    >> Anonymous 11/05/11(Sat)14:34 No.16849116

    #6 in >>16848999 is definitely Crowe + Brasta. The OP basically said he's within our paygrade, so he can do close air support for ground troops and fight giant stuff.

    As for the Starfuries, they're total crap compared to our VF-25's. If you REALLY want to keep the Starfuries then you should use them as fodder. But if not we could try bartering the Starfuries for the lower-end/starter R-Type ships or the Vasteel ships from Thunder Force.
    >> Anonymous 11/05/11(Sat)14:38 No.16849134
    >>mixed load of fighter craft

    Hey OP can we get specifics, please?
    >> Anonymous 11/05/11(Sat)14:41 No.16849154
    Using whatever we salvaged, I suggest we ask the X-COM scientists to figure out some add-on equipment for our VF-25s that should take them BEYOND the performance levels of the Armored/Tornado packs.
    >> Anonymous 11/05/11(Sat)14:46 No.16849183
    Yes, but I'd rather have them work on reality-emitter derived weaponry first.
    Micro-reality emitters in 20mm XM-25 magazine-fed grenade launchers to fire directly at a S.U.E.'s face, for instance.
    Or anti-capital-ship Reality Torpedoes.
    >> Anonymous 11/05/11(Sat)14:48 No.16849198
    Ah, also suitcase-sized portable high-energy Reality Field Emitters, more powerful than the personal ones. Maybe a limited operational time due to high energy draw, but consequently able to generate a much denser and larger reality field.
    >> Anonymous 11/05/11(Sat)15:03 No.16849311
    Also, we should probably look into getting another gun for Spike.

    While he's a crackshot with his handgun, I think it's been mentioned several times in the OP's descriptions that Spike has been forced to scrounge for more potent weaponry against armored foes.
    >> Anonymous 11/05/11(Sat)15:32 No.16849549
    Speaking of scrounging:
    Those beam sabers and such, while we could loot them, according to Wookiepedia (http://starwars.wikia.com/wiki/Lightsaber ) they are notoriously difficult to use. It might be better to pawn them off.
    Though this does bring up a point that we might need to get our soldiers better CQC training, and appropriate weapons. I'm thinking cortosis-weave combat knives and sword bayonets. Our mass effect kinetic barriers provide good protection against projectile weapons, but just like Dune-Canon Holtzman shields, melee weapons can still pass through them.

    As for new guns to give to Spike: perhaps a Fallout-Canon gauss pistol, with a Federation phaser as backup?
    He's best with pistols, and the phaser gives him a lot of versatility.
    >> Anonymous 11/05/11(Sat)15:42 No.16849620
    I think Mecha-godzilla will be far too expensive to keep, and he's absolute overkill in most situations.
    In my opinion:
    #1. Ask Pellaeon if he wants to stay with us or work with someone else.
    #2. Get that Antaeus.
    #3. Either of the Team Fortress teams would be useful.
    #4. Knights Inductor squad will be useful.
    #5. Crowe would be cheaper than a person of his power normally is, since in his canon, he's in debt and looking for mercenary work.

    Our crew will still be weak to Mindfucks and Magic after that, we need more SCIENCE! and Investigation, and more "makes you not die" stuff will be useful, too.
    Getting some Null Psionics Field and Anti Magic Field artifacts would be handy, especially since the Schlock Mercenary "makes you not die" stuff still works in them.
    >> Anonymous 11/05/11(Sat)15:46 No.16849644
    With all the work our X-com scientists are doing, we should get more of them, and perhaps get a hero scientist to lead them.
    >> Anonymous 11/05/11(Sat)15:51 No.16849684
    For a Hero scientist, we already have Egon Spengler, and much of the potential of our SCIENCE! team is crippled by us not having a full lab module.

    Do you have any other Science Heroes in mind that are within our budget?
    >> Anonymous 11/05/11(Sat)15:56 No.16849715
    I'd keep Mechagodzilla on the list for "emergency support" only, as a frickin kaiju-class mecha is overkill on anything else.

    The Omega Trap needs to be delivered to headquarters and explained in detail. This is revolutionary in so many ways.

    I'm definitely for more RTS-type units. The flexible unit generators, especially producing repair types are a gawdsend to our other groups in keeping stuff fighting fit in the field.
    >> Anonymous 11/05/11(Sat)15:58 No.16849737
    Well, in terms of helping against mind-fuckery, there are the Stabilizer Masks from Knights of the Old Republic videogame, which confer immunity to mind-effecting powers. I'm sure that other video games have similar items that we could barter for.
    >> Anonymous 11/05/11(Sat)16:00 No.16849749
    If we wanted to go full on SCIENCE! we could always hire some Space Pirate scientists.

    just be prepared for tubes randomly popping up in the ship.
    >> Anonymous 11/05/11(Sat)16:01 No.16849764
    >gawdsend to our other groups in keeping stuff fighting fit in the field.
    Antaeus 01's repairs Scarabs and SCV's to repair vehicles and even starships.

    The EMH and RED/BLU Medic, with Schlock Mercenary medical nanites to keep our agents alive and in fighting form.
    >> Anonymous 11/05/11(Sat)17:26 No.16850396
    >I'd keep Mechagodzilla on the list for "emergency support" only, as a frickin kaiju-class mecha is overkill on anything else.
    Don't think of him as an oversized mech, think of him as an autonomous ground/space battleship.
    Hell, we could just strap the Antaeus to his back until we get it fully converted for space-use.
    >> Anonymous 11/05/11(Sat)17:46 No.16850506
    Hell, let's get some space rope and tie the whole bundle to the Executioner. They can take it.
    >> Anonymous 11/05/11(Sat)17:53 No.16850549
    We aren't going to get the Medic without Heavy. You know why.

    I agree with this wholeheartedly. There's just the minor problem of us being poor as shit to deal with, and, like I said earlier in this thread, a loan's a loan. We'll probably have to sell the Executioner, at least; that means finding a buyer for a Super Star Destroyer. What's the value of our forces/equipment anyway? It'd be nice if we knew how much money we had left.
    >> Anonymous 11/05/11(Sat)17:54 No.16850562
    It fucking sucks that this shitty quest thread is up while EVOquest won't be up until next friday.
    >> Anonymous 11/05/11(Sat)18:02 No.16850615
    I still never got the impression that it was a 'pay back with interest' sort of loan, more allocating extra units to us for the mission. There was no talk of money or pay, just 'Crap that is serious, take a more with you for that'. We didn't ask for this (we just appreciated it). Though I am leaning toward selling off the two ISDs, or maybe repairing one and trading in the Victory class and one of the Imperial class.

    Hell, the Executor is so big that MG could go for a stroll on it and the Antaeus would fit with room to spare in a hanger meant for Imperial Star Destroyers.
    Here, tool around this site, it's been great for keeping a sense of scale when dealing with stuff from various settings. http://www.merzo.net/index.html
    >> Anonymous 11/05/11(Sat)18:03 No.16850620

    Why does it suck? What's the reason for it sucking?
    >> Anonymous 11/05/11(Sat)18:07 No.16850640
    Ignore, he's popped in here a couple times over the course of the quest, angry that is isn't EVO quest for some reason. This quest isn't in the way of EVO, I've been in both myself, so hell if I get what he's going for.
    >> OP 11/05/11(Sat)18:26 No.16850800
    I've seen him trolling Zerg Quest too, assuming it's the same dude. Anyway, going back to describe the scene and the list...

    Descending towards the city, the Indefatigable under cloak first notes that there isn't a sign of conflict over the vast majority of Japan. Kyoto is spotless, no sign of MechaGodzilla or his forebear's rampage. Tokyo is vibrant and full of life as ever, crowds packing the streets and going about their business.

    Only the unchanged 400m safezone looks like some version of Dante's Inferno, blast craters, corpses, shells of machines and fire everywhere. Grouped around the hemispherical crater where the Bomb used to be are the assembled troops, who cheer as the Indefatigable decloaks and begins to load on survivors.

    The Overlord and Leopard dropships stand safely in the field, smoke still curling from char marks on their armor. Onto these the surviving mecha load themselves as cheering troops board the Indefatigable and Al'Keshes.

    The more somber Space Marines collect their fallen and begin hauling them aboard too, as the SCVs assist with picking up the heavier pieces of salvage. The Aurors have no time for revelry, hastily keeping up the wards that let such a massive operation wrap up in the heart of a metroplex.
    >> Anonymous 11/05/11(Sat)18:31 No.16850830
    Welcome back OP!
    We've been keeping the thread warm for ya.
    >> Anonymous 11/05/11(Sat)18:33 No.16850844
    Damm. Some crazy shit must have went down...
    So, OP, who did we lose?
    >> Anonymous 11/05/11(Sat)18:35 No.16850860
    Neat! Let's tally the casualties, return to base, and see if we are over budget or under budget.
    We were discussing things to buy/get while you were away. While nothing's fully decided, it seems EVERYONE wants the Antaeus.
    >> Anonymous 11/05/11(Sat)18:36 No.16850862
    While Star-Lord oversees the evacuation, have A.N.O.N. compile a report on space force losses.
    I actually don't expect our space losses to be too bad, beyond the sinking of the Mercury.

    Medic and the EMH will be hard-pressed healing everyone and keeping the casualties in the nanny-bags viable for their turns in the reconstruction tanks.
    >> Anonymous 11/05/11(Sat)18:37 No.16850869
    Hopefully not too many people. I'd like to know who attacked them in the last minute.
    My guess is Goku showed up, and spent a whole 30 seconds shouting "Ka", then the final 30 seconds shouting "Me".
    >> Anonymous 11/05/11(Sat)18:37 No.16850871
    Main thing at this point is getting the wounded to medical attention, the dead on ice, cleaning up the field of battle, and counting our losses.
    >> Anonymous 11/05/11(Sat)18:38 No.16850879
    You know, if the battlemechs and Tomahawks are still in salvageable condition, as long as their reactors didn't blow the repair modules of the Antaeus' Scarabs can fix them up to be as good as new.
    >> Anonymous 11/05/11(Sat)18:40 No.16850886
    Either that, or he went down like a little bitch, just like Piccolo when Mechagodzilla caught him in a reality field.
    >> OP 11/05/11(Sat)18:43 No.16850910
    Shield Generator.
    3 Arclite Siege Tanks. (9 surviving)
    12 T-280 SCVs.
    1 Reasonable Marine Tactical Squad. (2 surviving)
    3 Reasonable Marine Devastator Squad members, but saved by nannybags.
    1 Atlas Battlemech. (1 surviving)
    2 Mad Cat Battlemechs.
    NOD M.C.V.
    X-COM Veteran Squad (2 fallen, 2 saved by nannybags)
    1 Hellstar Battlemech. (1 surviving)
    1 Rifleman Battlemechs. (2 surviving)
    2 M270 MLRS (2 surviving)
    3 SCP troopers (9 surviving, 3 of which saved by Nbags)
    2 Tomahawk Destroids (4 surviving)
    Mercury-class Battlestar
    1 R-9DH Grace Note with Defensive Force modules.
    4 VF-25s (8 surviving),
    8 TIE-Defenders (4 surviving)
    All UNIT casualties saved by nannybags.

    Trophies: 2 Imperial-II Star Destroyers. Super Star Destroyer Executor.
    >> Anonymous 11/05/11(Sat)18:44 No.16850915
    One more reason to gather ALL the salvage and scrap. (and bodies)

    Leave nothing to further disturb the locals.
    Gathering recoverable, or study worthy, units.
    Raw materials.
    >> OP 11/05/11(Sat)18:44 No.16850923
    Sorry that should be 4 SCVs destroyed 8 surviving
    >> Anonymous 11/05/11(Sat)18:45 No.16850930
    So MechaGodzilla made it to the safe zone in time?
    Good for it.
    >> Anonymous 11/05/11(Sat)18:48 No.16850950
    Sheesh, ground forces took a real beating in that last minute. Who showed up?
    >> Anonymous 11/05/11(Sat)18:48 No.16850951
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    That's.. actually not so bad, considering the unholy hell we were besieged by.
    Commend everyone on a job _very_ finely done, and a moment of silence for the fallen.
    >> Anonymous 11/05/11(Sat)18:50 No.16850968
    Hope we're able to get the Magic Mirror from Snow White before we head out. I know I've been saying that a lot, but I honestly think a clairvoyant item will be useful.
    >> Rynex !uIMCSZz2nY 11/05/11(Sat)18:52 No.16850979
    Heya guys. I'm the guy running the Kyouko of the Rebellion thread, and I've been posting in this quest secretly too.

    Among the stuff we borrowed, OP, which can we still keep?

    Since we have only eight VF-25's left, we should at least build some mounted equipment on them to boost their abilities in space or in the atmosphere.

    I guess this means the R-Types have to be returned to Holtz, huh.
    >> Anonymous 11/05/11(Sat)18:53 No.16850986
    The fuck? That doesn't make any fucking sense-
    Oh wait, a troll. Carry on.
    >> Anonymous 11/05/11(Sat)18:53 No.16850987
    What we get to keep/buy depends on OP and OP alone.
    I assume all the loan equipment that survived goes back to Holtz. We may get to keep some troops or we may have to spend the next few missions paying for what we lost.
    >> Rynex !uIMCSZz2nY 11/05/11(Sat)18:53 No.16850988
    >>Our crew will still be weak to Mindfucks and Magic after that, we need more SCIENCE! and Investigation, and more "makes you not die" stuff will be useful, too.
    Getting some Null Psionics Field and Anti Magic Field artifacts would be handy, especially since the Schlock Mercenary "makes you not die" stuff still works in them.

    That's fine, but most of our losses could be mitigated in the future by having more gear for crowd control, like against mechanized armor/vehicles.
    >> Anonymous 11/05/11(Sat)18:53 No.16850991
    Music as dropships leave atmo and form up with the fleet.

    Alright, collect up any vehicles that the Antaeus can repair to working condition later, and have it break down anything that can't be fixed or salvaged for resources.

    Though some of these people might be out of the fight for a week due to being in nanny-bags, at least they're alive.
    I think this proves that nanny-bags are a good investment and that we should buy more.
    >> Anonymous 11/05/11(Sat)18:53 No.16850992

    We should probably debrief Star-Lord and the other commanding people after they've been check up in sickbay.
    >> Anonymous 11/05/11(Sat)18:55 No.16850998
    Good point. X-com squad?

    It makes perfect sense. You are the troll!
    >> Anonymous 11/05/11(Sat)18:57 No.16851016
    As have been argued, clairvoyance can be a three-edged sword. What if we get into a Canon and the Mirror causes the quantum wave function to collapse with an unfavorable result?

    Besides, for scrying purposes we have the Aurors.

    Also, guys, what about taking a quick look around the edge of the Chaos battlefleet where the TSAB is supposed to be holding their border.
    It'll give us a chance to scope out the situation, get some recon data that Holtz will be happy to have, and maybe pick up some TSAB magic equipment for the Aurors while no one's looking.
    >> OP 11/05/11(Sat)18:57 No.16851017
    Star-Lord transmits the mission recorder from that last desperate minute of the defense. The enemy Prism and Apocalypse tanks fire, a devastating barrage of explosive shells and focused light that tears apart a Tomahawk Destroid. The return fire from the Siege Tanks and MLRS scraps a good half of the fragile Prism Tanks. The Apocalypse tanks trudge forward, firing again, this time at

    Another flash of light and more are teleported to the field, this time a mixed force of battle droids and various monsters pressed into service as warbeasts. This grim wave begins to advance as the earth suddenly shakes from a large impact.

    Mecha-Godzilla lands and sweeps the perimeter with his eye beams, incinerating the front half of the oncoming horde. The distant thunder of artillery booms and suddenly explosions erupt over the Siege Tank and MCV positions.

    "Thirty seconds!" someone yells.

    "NOW!" Starlord roars.

    The crackling Firestorm Barrier flares to life once more, an impenetrable barrier protecting the bomb site as the last few seconds tick down. The barrier begins to fail and StarLord makes a signal. The BLU Engineer pulls a few switches and the barrier surges with life again, supercharging and burning its components out to get a few precious extra seconds in. Then even that fails, and the barrier dies. The horde surges forward again, accompanied by a final squadron of infected 'heroes'.

    A group of armored angels soar towards the safe zone, armed with medieval weapons that glow and spark. A muscled man with huge shining golden hair is floating in the air screaming for a good thirty seconds before the bomb goes off and whatever he was doing no longer matters when the final second ticks off.

    "NOW!" someone shouts as the Rewriter Bomb suddenly bursts in a shower of blue sparks, a wave of prismatic light erupting forward to sweep over everything.
    >> Anonymous 11/05/11(Sat)18:57 No.16851019
    More nanite bags and resuscitation tanks are good.

    Now, we have some unfinished business before we get back:
    #1. Finish clearing the ships we looted of their drones/hostiles
    #2. Do something with the captured Alucard S.U.E.

    Biggest problem with #1?
    >Crew: 279,144
    300,000 people is, uh, a lot. How do we deal with it?
    >> Anonymous 11/05/11(Sat)18:58 No.16851023

    We should take stock of what mechanical units we think could be fully restored, and which ones may have reasonable salvage we could apply elsewhere.

    I don't remember off hand, did we manage to get the remains of the battlestar out with us? We were throwing a pretty wide transit net.
    >> Anonymous 11/05/11(Sat)19:01 No.16851047
    Aurors can Scry? Neat. We'll need to use that more often.
    Also, the Mirror's clairvoyance cannot see the future. Heck, it's basically a plot point that it doesn't. I know the hazards of "locking in" a bad future, but this has none of them.
    >> Anonymous 11/05/11(Sat)19:03 No.16851063
    For #1, remember that only half of the crew are actually hostile. The other half look to be SUE created drones.
    For this, and since all of the shields are down, is what we got the Indefatigable for. We pop a quantum matrix into the cargo transporters and they'll be able to transport living people, and with the weapon filters on, we can beam out the people and leave the weapons behind.
    We beam them up, stun them, and then re-program them to be TG agents.

    #2, we're sending off to Central HQ with instructions and plans on how to turn an Al'Kesh into an Omega Trap and a Federation phaser array into a giant proton pack. That should buy us a good bit of requisition funding.
    >> Anonymous 11/05/11(Sat)19:04 No.16851070
    1; Yeah, once we clear the ground and get away from the planet, our main concern for a bit is going to be dealing with that and the two ISDs while the fleet does repairs and the troops heal up.

    2; Dunno. Wish we could find a way to cleanse him of the SUE taint. Best I can think of otherwise is a dangerous mission to dump him in the sun.
    >> OP 11/05/11(Sat)19:08 No.16851100
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    You return to base and for a moment, no one hails you, which is somewhat strange. Finally Holtz's face appears on the screen, looking a little puzzled.

    "Storm... I'm almost afraid to ask. How is it that you are returning with MORE ships than we lent you?" he finally asks.
    >> Anonymous 11/05/11(Sat)19:09 No.16851107
    Yeah, reprogramming people against their will is what SUEs do, so doing it makes us no better than the SUEs we fight. Seriously. I'm not against recruiting them, but not through mind-control.
    >> Anonymous 11/05/11(Sat)19:09 No.16851112
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    >A muscled man with huge shining golden hair is floating in the air screaming for a good thirty seconds before the bomb goes off and whatever he was doing no longer matters
    I knew it! Goku went out like a little bitch, his worthless saiyan ass waste those 30 seconds like an idiot!
    >> Anonymous 11/05/11(Sat)19:10 No.16851124


    We lost some of our forces in the assault. We're returning the ones we could save, tell us how much we're out of pocket for all of this.
    We found a way to effectively make giant Proton Packs. They were effective at capturing a man who used a lot of Soul energy, and might be an effective weapon against Chaos. We'll send you the research data we've collected on the issue.
    Finally, that S.U.E. we captured? We've still got him. Do we dump him into the sun, or is there a better plan?
    >> Anonymous 11/05/11(Sat)19:12 No.16851134
    "Through the use of superior planning and the application of concentrated force, we captured an Executor-class Super Star Destroyer and these two Imperial Star Destroyers.
    "But, uh, Holtz? There something wrong with the bridge crew?"

    I'm almost afraid to ask why the regular comm officer didn't hail us.
    >> Anonymous 11/05/11(Sat)19:12 No.16851136
    Canon characters who Mind Control = Good.
    Fanfiction writers who Mind Control = Bad.
    Meta characters who Mind Control = Neither.
    Got it?
    >> Anonymous 11/05/11(Sat)19:12 No.16851139
    Among other things, we need to determine more about these drones. Do they eat/sleep/breathe? Are they actually organic? How well do they actually DO their supposed jobs? How trustworthy or reliable are they?

    As for the non-drones, I'd say let Pellaeon try and talk 'em down again. Failing that, yeah, teleport play and brainwashing. Not a big fan of brainwashing though, so if we have any alternatives, I'd love to hear it.

    Also, wonder how much a gaggle of crew and drones with no home canon anymore would be worth to HQ? I mean, we'd like to set up proper automation anyway, so we aren't going to need near as many crew just to operate it.
    >> Anonymous 11/05/11(Sat)19:15 No.16851155
    He probably had to sell his Bridge Crew to pay for all the shit we loaned.
    So right now there's just a booze-and-painkillers exoskeleton called Holtz doing absolutely everything in the base.
    >> Anonymous 11/05/11(Sat)19:18 No.16851171
    Not really that surprising.
    Imagine you are manning the sensors and suddenly a starship three or more times the size of your station appears.
    You run and call the commander.
    >> OP 11/05/11(Sat)19:19 No.16851179
    "We weren't quite sure what to make of you when you dropped into truespace there. Of the many things we expected, this wasn't one of them."

    "Send me the details and I'll see what we can do."

    I was horribly tempted to use this when I saw it.
    >> Anonymous 11/05/11(Sat)19:24 No.16851233
    Quick scale reminder:
    Goto http://www.merzo.net/index.html
    Jump to the -10X zoom.
    Compare the SSD to the Federation Starbase, Babylon 5, and every ship we have.

    We rock.
    >> Anonymous 11/05/11(Sat)19:25 No.16851249
    Shit, we lost an entire squad of Space Marines? Knowing the Knights Inductors, they probably soaked up a lot of fire to preserve the un-augmented troops and they tanked Sephiroth. We should honour their sacrifice (and get some more diplomatic cred. with them). If we can get one or two Nullifiers/Silencers (the Knights Inductors' Nulls and Blanks) amongst what ever number we can recruit/keep, then we'll have a lot more protection against Chaos (more than nothing, that is). Maybe a Chaplain and a Librarian would also be good for moral and mental health purposes (and extra caution against Chaos).

    As for the rest... repair everything that can be repaired, salvage what can be salvaged, reclaim everything else with the nanites. We're gonna need more nanny-bags. A lot more. So many fatalities cannot be tolerated in the long term, especially since our troops, no matter their provenance, are soon experimented in our line of work. Each loss is a setback that can hardly be afforded.

    For the Executor, reprogram the drones, mind-wipe those that aren't drones (unless they're Imperial servicemen, at which point they'll have to obey Pellaeon's orders). Make robots/droids/drones to complete a skeleton crew until we get back to HQ. We'll complete our effectives with sane and trained crew there.

    Should we make a speech to our victorious troops? I would suggest that the tone be both victorious, but somber.
    >> Anonymous 11/05/11(Sat)19:25 No.16851251
    Send the full report over, with commendations for Gilad Pellaeon and Star-Lord in particular.
    >> Anonymous 11/05/11(Sat)19:27 No.16851265
    "Alright Holtz, I'm sending over the mission data now. We lost the Mercury, and some of the ground forces, but we saved a few in nanny-bags for later resuscitation.
    "There's still the slight problem of all of the crew onboard the ships we captured, but I'm sure there's precedent somewhere for what to do with them.
    "Oh, and Holtz, I think Central is going to want to take a look at what we had Egon and the Federation engineers cook up with a Federation starship and an Al'Kesh transport.
    "Meet the Proton Phaser Cannon, and the Omega Trap! We captured a S.U.E. version of Alucard."
    >> Anonymous 11/05/11(Sat)19:27 No.16851266

    Oh yeah, and also the reality er, RE-WRITER bomb went off successfully. Why do we keep calling it the reality bomb?

    However, the Orz showed up at the last 5 minutes of the bomb countdown. They seemed intent *pulling* people around the globe, but they did mangle most of the enemy fleet when it appeared and left the sector with the re-writer bomb alone.

    We do not know if they were trying to help us or if they knew what the re-writer bomb was going to do if it detonated. Since we didn't want to piss them off (but still have the bomb detonate), we attempted to warn them that they should evacuate the galaxy within five minutes. We don't know if they got our message or if they even cared.
    >> Anonymous 11/05/11(Sat)19:30 No.16851284
    Yeah, best case senario, we're skint broke and will have to sell some equipment to keep from going in the red. Worst case, we're already in the red, and will have to sell off massive portions of our fleet. Also, we lost quite a few valuable people and ships, so that's going to make things more difficult.
    >Thanks OP, for not making this a cakewalk and having reality hit us in the ass.
    >> Anonymous 11/05/11(Sat)19:34 No.16851322
    Can we have a refresher on just what constitutes our HQ base here?

    We might want to consider moving Holtz to the Executor along with Pellaeon, make that our new mobile (and all around better) HQ, selling the old one back to TG.
    >> Anonymous 11/05/11(Sat)19:36 No.16851343
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    Wasn't a cake walk, we just planned shit out obsessively this time. We really didn't want to get burned on this one and put the effort in to prove it.

    "I love it when a plan comes together."
    >> Anonymous 11/05/11(Sat)19:37 No.16851345
    We don't have that kind of authority.
    We're just field agents, granted more military and black ops than the subtle kind, but we still report to Holtz, our boss.
    >> Anonymous 11/05/11(Sat)19:39 No.16851358
    Well, we might discuss it with him. he stuck his neck out for us to get that bomb and the extra resources for the job.
    >> Anonymous 11/05/11(Sat)19:41 No.16851386
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    >"I love it when a plan comes together."
    Couldn't have said it any better myself.

    Highlights: Coming up with the natural gas leak cover story to clear out the bomb site fast and with no fuss, sending Mechagodzilla to Kyoto to be a S.U.E. magnet, taking the entire Executor by surprise and looting it, Egon turning an entire spaceship into a ghost trap and stuffing Alucard into it, and remembering that, 'fuck you assholes we got nanobot repair systems for our machines' with the Antaeus.
    >> Anonymous 11/05/11(Sat)19:45 No.16851405
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    Also: making Vader go "NOOOOOOOOOOOOOOOOOooooooooooo".

    Yes, it's kind of macabre if you think about the circumstances. But it was worth it!
    >> Anonymous 11/05/11(Sat)19:48 No.16851431
    We also took out the Death Star early. We basically covered all our bases and went in fighting - only problem was Sephiroth getting in close before we could hit him from orbit, and also the last minute when SHTF.
    >> Anonymous 11/05/11(Sat)19:49 No.16851437
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    And then there were the two headshot!

    Haha, those guys deserve a pat on the back for such great timing.

    So, which would be better for our snipers?
    Exitus Rifle, or TR-116 with micro-transporter and exographic sensor?
    >> Anonymous 11/05/11(Sat)19:50 No.16851450
    Everyone was credit to team!
    In character and out, hats off again to you all, that plan was solid.
    >> Anonymous 11/05/11(Sat)19:53 No.16851476
    Now let's get back to fighting Drow patrols to see if our weapons work, and sending Spike alone to hostile enemy with artillery.
    >> Anonymous 11/05/11(Sat)19:54 No.16851484
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    Why not a Exitus Rifle with micro-transporter and exographic sensor?
    >> Anonymous 11/05/11(Sat)19:57 No.16851510
    No reason not to increase the standing of our boss as well. He's good people.
    >> Anonymous 11/05/11(Sat)19:58 No.16851522
    That's why he needs booze and has a headache so often - being in that many places at once will fry your brainmeats.
    >> Anonymous 11/05/11(Sat)20:01 No.16851547
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    I LOL'd heartily. Thanks anon.
    >> Anonymous 11/05/11(Sat)20:12 No.16851644
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    So you're saying that the space station is manned by several thousand copies of this guy?
    >> Anonymous 11/05/11(Sat)20:17 No.16851687
    I'm willing to wager that $10 I won previously that OP is writing up an epic recap now that we've completed that arc.

    So, while we wait, anyone else want to chime in on what items we'd want to push to keep?
    We were talking about it up here earlier: >>16848999

    I'd probably add trying to swing the remainder on the tactical and X-COM squads on a discount.
    >> OP 11/05/11(Sat)20:18 No.16851690
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    Holtz finishes looking over the report.

    "I... don't know what to say. This is... This is fantastic. The only possible complaint I have is that I wasn't there in person to see it all go down. Well done! Well done, Storm! All right. Here's what I'm going to do. Your Omega Trap I'm going to have shipped over to Main Base. They're going to want to look at it, and we'd need their facilities to see if anything can be done about Alucard or if we should just space him."

    "The Executor should remain here for a while. We can definitely turn it into a MAJOR asset for us, but it'll take some effort. We'll integrate better automation to reduce crew numbers, have Pellaeon oversee crew retraining and recruitment and maybe have some surprises for you later. You'll be getting it back, don't worry. Same goes for the Antaneus. We're going to modify her so she's spaceworthy. Maybe muck around with new blueprints for her factories."

    "You have the choice of leaving those ISDs here for the same treatment or sending them to Main Base for salvage credit. Either option is pretty good, though personally I'd keep them. I admit I was always a sucker for the ImpStarDeuce though. Love the design."

    "Your funding is going to increase by leaps and bounds thanks to this fantastic performance. Still can't keep everything, but here's what I can get you right now."

    Before any additional choices or bonuses still being calculated, you can choose...
    2 Reasonable Marine Tactical Squads OR 1 Reasonable Marine Devastator Squad.

    2 Atlas Battlemechs OR 4 Hellstar Battlemechs

    4 Rifleman Battlemechs OR 2 Mad Cats

    9 Arclite Siege Tanks OR Char in Hyaku Shiki

    4 M270 MLRS OR Amuro in Hi Nu Gundam OR Kamille in Zeta Gundam

    Automatic Gains:
    1 Overlord-class Dropship
    2 Leopard-class Dropships.
    X-COM Veteran Squad.
    All casualties replaced.
    Crowe in Brasta.
    "Let me know what your call is on those ISDs. We'll need Pellaeon to stay here for crew picking, but you'll get him back."
    >> Anonymous 11/05/11(Sat)20:18 No.16851692
    HOLTZ! I want those generators up and running!
    You got it Holtz. HOLTZ! Get me some goddamn wiring.
    Yes sir. HOLTZ! Station's low on wiring, order some more.
    Aye, Holtz. HOLTZ, stop dicking around and approve the wiring form.
    For fuck's sake Holtz, I'd need to run it by Holtz in accounting to see if we can afford the expenses. HOLTZ! Check the funding for more wire!
    Holtz, I fucking CAN'T, my computer's not working. HOLTZ, fix my damn computer.
    Holtz, I'll fix your damn computer as soon as the fucking power's back on. HOLTZ, Get engineering on the line.
    Hey Holtz, it's Holtz. Mind telling me why the power's down to accounting's computers?
    For the third time, Holtz, it's because the generator's broken.
    HOLTZ! Fix that fucking generator!

    You can see why he drinks.
    >> Crix !!nLvSV/0cRma 11/05/11(Sat)20:20 No.16851711
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    His newtype autism is maximum.
    >> Anonymous 11/05/11(Sat)20:21 No.16851720
    Devastator squad

    Keep one ISD, sell one ISD.
    >> OP 11/05/11(Sat)20:22 No.16851727
    And finally, RED team or BLU team.

    "By the way. Did any of you happen to record Vader going 'Nooooooo'? I need a new ringtone," Holtz asks, hopefully. "Brilliant idea with the gas leak. And holy shit, the ship captures! You guys have cajones that probably give off their own gravitational field. And Mecha-Godzilla as bait? Hahahaha, classic! Pity we can't keep the big lug. They'll need to give him an overhaul after this beating and he's way up on the req scale anyway." Holtz grins. "But I doubt you've seen the last of him."
    >> Anonymous 11/05/11(Sat)20:24 No.16851745
    Neat. Now all we need is Psi protection for the fleets, Magic and Psi protection for the ground troops, and we're all set for smashy shooty power.

    Still need more SCIENCE!, more Investigation, and possibly more magical information gathering. Anyone know any good Divinations spellcasters or Psychics that sense shit?
    >> Anonymous 11/05/11(Sat)20:26 No.16851758
    RED team has more experience at defense, and BLU has more experience at offense. Since most of the time we're bashing down the front door and kicking S.U.E.s in the pants, I'm going with BLU team.
    >> Anonymous 11/05/11(Sat)20:27 No.16851764

    ALRIGHT! We get the X-Com Veteran Squad free of charge!

    2 Knights Inductor Tactical Squads has my recommendation. The Devastators would be too cumbersome and we can get more "devastating" punch in weapons suited to Tactical Squads. Plus, More SPACE MARINES! They've more than proved their worth.

    For the rest... the 2 Atlas battlemechs sound good (glorious Atlas). But I'm kinda clueless on the rest. Char and Amuro sound like good choices, but I wouldn't bet my life on it. Artillery could be very useful, but we'd need a lot of care and planning to use them well, and our ops (bar this one) have been more Black Ops than Open War.
    >> Anonymous 11/05/11(Sat)20:28 No.16851771
    >2 Reasonable Marine Tactical Squads OR 1 Reasonable Marine Devastator Squad.
    I think we should go with the 2 Tactical Squads. It gives us more tactical flexibility and we have vehicles which can put out as firepower as that Devastator Squad.

    >2 Atlas Battlemechs OR 4 Hellstar Battlemechs
    Difficult choice; the Atlas have flexibility with their mix of weapons, but the Hellstar's have 4 Clan PPC's that they can fire without worry of overheating. Tentative choice, Hellstar's.

    >4 Rifleman Battlemechs OR 2 Mad Cats
    I'm going with the 2 Mad Cats for flexibility and their LRM-20's.

    >9 Arclite Siege Tanks OR Char in Hyaku Shiki
    I'm going to go with the Hyaku Shiki and Char, for space interdiction.

    >4 M270 MLRS OR Amuro in Hi Nu Gundam OR Kamille in Zeta Gundam
    I'm actually going to go with the MLRS on this one. Simply because of some of the new Reality Emitter Weapon Systems that the X-COM lab boys are going to come up with will need a delivery system.
    >> Crix !!nLvSV/0cRma 11/05/11(Sat)20:30 No.16851789
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    But the hyaku shiki is awful :<
    >> Rynex !uIMCSZz2nY 11/05/11(Sat)20:31 No.16851795
    Hmm, hmm... let' s see.

    I have a shopping list of stuff to replace your losses.

    I'm thinking...

    1. We should replace the lost battlemechs with Thanatos or with Nova Cats.

    Personally I'd suggest we go ahead and just grab Blood Asps instead. Losing 1 Atlas hurts but having more numerous battle mechs that can pool together to have near equivalent firepower won't hurt us as much.

    2. As for meatgrinders, Destroids eat damage a lot, so how about if if we introduce the Cheyenne II's ?

    3. I'd also ask to get a double supply's worth of nannybags to save more troops.

    4. Isn't it that Magneto's helmet protects againt psi-attacks?

    5. Can we get Baneblades/Shadowswords/Dreadnoughts for the Reasonable Marines?

    aaand that's it.
    >> Anonymous 11/05/11(Sat)20:31 No.16851798
    I agree with this man and place my vote for the RED team because I like the color red.
    >> Anonymous 11/05/11(Sat)20:32 No.16851807
    On the one hand, BLU Sniper got that glorious headshot in on Darth Dubya, and it was BLU Engineer and the BLU Team that defended the Bomb site.
    But on the other hand, RED Sniper headshotted Darth Vader, and the RED team was the one that helped take the Executor.

    Difficult choice.
    >> Anonymous 11/05/11(Sat)20:33 No.16851812
    I'm leaning toward turning the ISDs in for credit, but they would go well with the SSD.

    Also pulling for the 2 tactial squads.
    I'm a little drawn on the rest.
    Though if Holtz can swing us a couple SCVs, I would definitely say Char over the tanks. Eventually we could build more tanks with resources.
    >> Rynex !KCQoFj8ntM 11/05/11(Sat)20:33 No.16851821
    Crowd control huh?

    My picks:

    1 Reasonable Marine Devastator Squad.

    4 Hellstar Battlemechs

    2 Mad Cats

    9 Arclite Siege Tanks

    4 M270 MLRS

    We don't have protection yet for Amuro or Kamille for psi attacks. If we do it might just fuck up the Hi-Nu Gundam or Zeta.
    >> Anonymous 11/05/11(Sat)20:38 No.16851856
    Aye, but once we have Char we can get different Mobile Suits or special upgrades later for him to make use of.
    >> Anonymous 11/05/11(Sat)20:38 No.16851860
    There's some shit from KOTOR that apparently completely blocks Psi.
    Plus, this is Transpace Guard's /tg/ sector. We can probably find some Anti-magic zone or Null psionics zone wondrous items easily enough.

    True about the Black Ops. That's why information-gathering will be paramount. If it's within our paygrade I'd like to ask for the motherfucking Batman. Detective skills, science and engineering, and being able to take a hit are all very useful skills to us.
    Biggest downside is Batman, being Batman, has other shit to do in other locations most of the time - and likely will never come anywhere near us.
    >> Anonymous 11/05/11(Sat)20:41 No.16851888
    Anyone else agree that our priorities for new shit should (in no particular order) be:
    More of that wonderful "Your dudes don't die" shit from Schlock Mercenary
    Protection from Magic and Psionics
    Crowd control
    Information-gathering stuff
    >> Anonymous 11/05/11(Sat)20:42 No.16851892
    Have Mouse send Holtz the recording of Vader's NOOO!.
    Come on, Mouse, we know you, you probably recorded it all in HD so you could upload it to MetaTube later.

    Also, I'd like to keep the two Star Destroyers.
    They'll look good on either side of the Executor, and we're already sending the Omega Trap and the Proton Phaser designs to Main HQ.

    We should requisition more nanny-bags and maybe some more reconstruction tanks to restore our troops faster.

    Also, we need to requisition an Al'Kesh and two Stargates; I'm not about to let that plan of using two linked Stargates to introduce an enemy battle fleet to the corona of a star go to waste.
    >> Anonymous 11/05/11(Sat)20:43 No.16851899
    >2 Reasonable Marine Tactical Squads OR 1 Reasonable Marine Devastator Squad.
    2 Tactical. They held the line and died for their fellows.

    >2 Atlas Battlemechs OR 4 Hellstar Battlemechs
    Atlas. Alpha Strike baby.

    >4 Rifleman Battlemechs OR 2 Mad Cats
    I like Rifleman, but Mad Cat would probably serve us better.

    >9 Arclite Siege Tanks OR Char in Hyaku Shiki
    Go for the Ace pilot, we can build more tanks later. I do love those tanks though.

    >4 M270 MLRS OR Amuro in Hi Nu Gundam OR Kamille in Zeta Gundam
    Can't decide.

    >RED or BLU?
    I gotta say BLU on this one. They held the line down there.
    >> Anonymous 11/05/11(Sat)20:43 No.16851905
    You're overrating Char compared to Amuro and Kamille, remember?
    >> Anonymous 11/05/11(Sat)20:44 No.16851914

    What are your low-budget alternatives to Batman?
    >> Anonymous 11/05/11(Sat)20:45 No.16851925
    Adam West.
    >> Anonymous 11/05/11(Sat)20:46 No.16851936
    I don't think we need the siege tanks as much, though.
    With the Antaeus, we can build as many tanks equipped with Warhammer artillery modules as we have spare Soulchips, and can keep making them if they get blown up.
    >> Anonymous 11/05/11(Sat)20:48 No.16851950
    Thinking on that. We should go for the maximum number of Heroes we can get. After all, once we get back the Antaeus cruiser, we can produce as much artillery as we want for every mission. I therefore Vote for Char and Amuro as selections.

    For the ISDs... I'm torn. Really, I am. But... I would suggest keeping them for the firepower. While they could provide a bigger credit/mission funding, they can provide firepower that we wouldn't be able to get with the money we'd get for them. We'll need that firepower to deal with Chaos fleets (as much as I would like to use Retribution class BBs, ISDs offer far more bang for our buck).

    I would once again urge my colleagues to take the 2 Tactical Squads of Knights Inductors. That's 48 Space Marines, guys. The Knights Inductors have 24 Marines per Tactical Squad (and 3000 Marines overall).
    >> Anonymous 11/05/11(Sat)20:49 No.16851965
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    Just reminding you guys, we've recruited Ruby.
    Go go nostalgia!
    >> Anonymous 11/05/11(Sat)20:49 No.16851969
    Other things to see if we can keep:

    SCVs. Good counterpart to our C&C gear. Build whole bases, do repairs, good all around support units.

    Al'kesh transports. Those babies were a great tactical asset, we really need to hold on to a couple of those.

    Are we being asked for the ship upgrades back, or are we settled on that front?
    >> Anonymous 11/05/11(Sat)20:50 No.16851970
    It would be nice to mount R-Type wave cannons on our ISDs, you know. And a pair of bow-mounted photon belt wave cannons too (those are the sniper-types that have the 384,000 km range).
    >> Anonymous 11/05/11(Sat)20:53 No.16852002
    I agree that with the Antaeus, we can make ground-side artillery support on an as-needed basis, and we should pick up Gundams for space interdiction while we can.

    I also agree with your assessment concerning the two Star Destroyers.
    We got real lucky on this mission's salvage; we likely won't be so lucky next time, and getting ships of this size is very difficult.
    >> Anonymous 11/05/11(Sat)20:54 No.16852020
    We guys, if we're torn on the ISDs, maybe we should split the difference. Keep one to be refitted along with the SSD, sell the other for credit to put toward more SCIENCE.
    Though I suppose we should see what are funding increase looks like, we might be able to keep both.
    >> Anonymous 11/05/11(Sat)20:57 No.16852053
    *Well guys

    Also, we may be sinking into auto sage.
    >> Anonymous 11/05/11(Sat)20:58 No.16852059
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    "Holtz, I'd like some quick info: Is The Culture within our sector? Are they contained? Are they on the recruiting blacklist?"
    >> Anonymous 11/05/11(Sat)21:01 No.16852088
    There really isn't a low-cost alternative to someone that intelligent.
    >> Crix !!nLvSV/0cRma 11/05/11(Sat)21:01 No.16852092
    Why not just trade in star destroyers for http://rtype.wikia.com/wiki/UFBS-010_Heimdall
    >> OP 11/05/11(Sat)21:02 No.16852105
    "The Culture is in Taylor's sector. I pity that poor man. We SHOULDN'T have to deal with them. Hopefully. And yes, recruiting them is generally a bad idea. The option is only on the table if it looks like the threat is big enough to completely disregard half our protocols."
    >> Anonymous 11/05/11(Sat)21:02 No.16852108
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    "Holtz, I'd like some quick info: Is The Flood within our sector? Are they contained? Are they on the recruiting blacklist?"
    >> Anonymous 11/05/11(Sat)21:03 No.16852114
    We've hit Autosage. Shall we pack up and move to a new thread before Page 15 overwhelms us?
    >> Anonymous 11/05/11(Sat)21:03 No.16852119

    I seem to remember there being much discussion about this earlier.

    With that said, are the Atlases stock Atlases, or can we customize them a bit?

    It'd be pretty sweet to have one of those with TSM and dual hatchet action.
    >> Anonymous 11/05/11(Sat)21:05 No.16852140
    >I seem to remember there being much discussion about this earlier.
    I know, but I just wanted to check in with Holtz before I let the Culture idea go down for good.

    I suppose I'll need to find another overpowered yet moderately reasonable group to grab agents from for the next Reality Bomb Sequence.
    >> Anonymous 11/05/11(Sat)21:07 No.16852161
    >we've recruited Ruby.
    I can't even begin what she'd be good for...
    Maybe we could use her Third Eye like a Navigator's Third Eye?
    >> Anonymous 11/05/11(Sat)21:09 No.16852183
    If we meet the Culture, we wipe them out. All of them.
    They are a threat to the Metaverse and must be kept contained within their own Canon.
    Any traces of them outside of their Canon timelines MUST be expunged with extreme prejudice.
    >> Anonymous 11/05/11(Sat)21:10 No.16852201
    The Flood may be dangerous but they're killable.
    >> Anonymous 11/05/11(Sat)21:11 No.16852206
    >Any traces of them outside of their Canon timelines MUST be expunged with extreme prejudice.
    Oh I wholeheartedly agree.
    I just can't seem to let go of the idea of a super-SCIENCE-hunter-killer agent on our side the next time we encounter something as horrible as the last mission.

    >toonTech language
    Even Captcha is concerned!
    >> Anonymous 11/05/11(Sat)21:11 No.16852211
    >I suppose I'll need to find another overpowered yet moderately reasonable group to grab agents from for the next Reality Bomb Sequence.
    So that, what? We can list in length the reasons why they are an even greater danger to the Meta than the threat we're currently fighting and why they must never be contacted, let alone recruited?
    So that we can tell you, time and time again, that it is a bad idea and you should have never brought it up?
    >> OP 11/05/11(Sat)21:12 No.16852218

    New thread.
    >> Anonymous 11/05/11(Sat)21:12 No.16852224
    I'll find a good one, eventually.
    You'll see.

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