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  • File : 1320197695.jpg-(756 KB, 1024x1024, holycrapthereactuallywasanimageforthis.jpg)
    756 KB TG Quest 9: Dungeons and Death Stars OP 11/01/11(Tue)21:34 No.16811852  
    Last Thread: http://suptg.thisisnotatrueending.com/archive/16791722/

    "That was a bit more difficult than I thought. You will now hand over all information pertaining to this enemy."

    When last we left our heroes, they were attempting to determine what course of action they should take in a world where the Meta had gone mad. Confronted by a United States run by Darth Vader and under the protection of a Death Star, the crew hastily gathered information while sending their Orz allies to attack the ships in orbit as a decoy. But time is running out...
    >> Anonymous 11/01/11(Tue)21:39 No.16811900
    As I suggested in the last thread:
    Send them all of the data on the Orz, especially the dangerous stuff that might get them noticed by the Orz Entity itself, and have the entire planetary population *pulled*.
    That will neutralize all of the reality distortions, even if this Canon can never return to normal.

    Once we send the information, transit to Meta, then drop back into this setting but at least 100 light years away, in order to observe from a safe distance, and to analyze the information we recovered.
    >> Anonymous 11/01/11(Tue)21:43 No.16811958

    >United States ran by Darth Vader

    ...excuse me, I need to read the archives. Get off tg early ONE night and shit like this happens.
    >> Anonymous 11/01/11(Tue)21:46 No.16811984
    Send them all the data about the Orz, except the whole "Once worked with the Transpace Guard" bit.
    Stay in place and wait for the response.

    See how the fights against Star Trek forces happened in the past - I want to know if the idea of attacking the Death Star with an away team is even a viable idea.

    Regardless of if it's a good idea or not, get Tosh, the DGs, the Aurors, and oh my god JC a BOMB ready to attack the Death Star's reactor. No need to send them right away, but it's a good idea to keep them ready.
    >> Anonymous 11/01/11(Tue)21:47 No.16812003
    >not evoquest

    Fuck it.
    >> Anonymous 11/01/11(Tue)21:48 No.16812008
    I sure hope that getting space reinforcements in this world is harder than just opening up a book and Magicing them into existence.
    It'd suck if we take out one death star and suddenly we've got borg cubes, death stars, and the mothership from Independence Day popping in.

    How exactly did the Real and the Fictional get mixed in this world?
    >> OP 11/01/11(Tue)21:53 No.16812055
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    Summary and stat sheets ready if you guys want them, but they're more or less the same from last thread. Should I post them or would that be wasted space?

    You begin transmission of the data on the Orz.

    "Ah, excellent. We'll analyze this. In the meantime, you stay put."

    You feed Starscream an excuse about your base being under attack and warp out before he can respond, your Cruiser's advanced engines allowing the jump to be done in a matter of moments, before any action can be taken against you.

    Jumping back in a few light years away, you train your long range sensors on the Sol system while ANON analyzes the data.
    >> Anonymous 11/01/11(Tue)21:57 No.16812103
    Alright, get the Heroes together on the Oncoming Storm so we can plan this shit out.

    Tell everyone to stay on alert, since we don't know what the range is on the sensors used by this United States. A few light-years might not be enough.

    Have the ships remain in transit formation, with the transit drive spun up and ready to do an emergency transit into the Meta in case we're discovered.

    Have ANON complete the analysis of the local history and present it to us and the Heroes.

    Also, just a copy-paste of the last stat block, sans the Orz ships, of course.
    >> OP 11/01/11(Tue)22:02 No.16812154
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    An hour later, ANON completes his analysis and reports.

    ANON: "This world appears to have had a large number of local Canons merged into a baseline world, and then had its time compressed and altered during the Event to rewrite the past as well as the present. Its inhabitants are aware of the Meta to a limited degree, using the belief of 'real' people to generate 'Toons' and 'Animates' that can affect the physical world. Even without this however, several of the Canon characters seem to be acting completely contrary to their nature and are manifesting new powers. The analysis suggests that some force has made SUEs out of some of the Canon characters. I have managed to compile a few reports on the most recent history. I am also providing you with info-links to the un-summarized data and logs. Where would you like me to begin?"

    For the truly brave, here is the source material:


    >> OP 11/01/11(Tue)22:04 No.16812170

    1 TGS Cruiser with Sensor, Containment Bay, and Weapons upgrades, The Oncoming Storm.
    1 Victory-II Star Destroyer, the Relentless
    1 Defiant-class Starship, the Indefatigable.

    Aboard the Victory-II you have 1 squadron of VF-25s, and 1 squadon of TIE-Defenders, as well as 1 Gunstar and a team of six Tomahawk Destroids.

    You have enlisted the services of Spike Spiegal, Egon Spengler, Star-Lord, and Gabriel Tosh. All have been given Phaser Rifles for a non-lethal option.

    You have the following troops, all with kinetic barriers, Shadowrun gear, and reality emitters.
    1 squad (12/12) of UNIT troops with Power Armor, Fallout energy weapons, and A280 Blaster Rifles.
    1 squad (12/12) of SCP troopers with Tiberium enhanced lasers, Phaser Rifles, and Advanced Power Armor mk 2
    1 squad (12/12) of Delta Greens with Chinese Stealth Armor and A280 Blaster Rifles
    3 Mobile Infantry in Marauders equipped with Panther Assault Cannons and Phaser Rifles.
    1 Emergency Medical Hologram with mobile emitter.
    20 X-COM scientists.
    1 Auror team with prototype NOD armor and AK-47 backup weapons were infected with Sandman nanites.

    You have 1 NOD ICBM attached to a hardpoint on the Storm, 10 nannybags, 2 tanks, 6 shots of RED-2, 15 nuclear warheads, The Big One dud, 6 Fat Mans with 30 mininukes,12 assault rifles, 12 10mm pulse rifles, and 12 Marsec MA-11 laser rifles in reserve.
    >> Anonymous 11/01/11(Tue)22:09 No.16812229
    Pretty sure the aurors were already cured.
    >> Anonymous 11/01/11(Tue)22:10 No.16812243
    The Heroes are here in this briefing room, I hope?
    "Give us an overview of the current political climate and technological level, include both science and magic.
    "I want to know how they were able to defeat Federation offensive transporter use, and get past the cloaking fields of the Klingon ships."
    "Now, normally, we'd go down there and neutralize some S.U.E.'s. But given that some S.U.E.'s are considered a native part of this Canon, even if they're not actually, what do you think the reality effect will be if we DO neutralize them?
    "This Canon is a massive Crossover Event that doesn't look like it can be pulled apart; what's TG precedent for this kind of situation?"
    >> Anonymous 11/01/11(Tue)22:11 No.16812253
    ...Is anyone really going to care if this world is destroyed by its own reality distortions?
    >> Anonymous 11/01/11(Tue)22:13 No.16812274
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    I always knew, deep down, that stuff like this existed somewhere in the bowels of the internet; but I've never sought them out.

    This is going to be a doozy of a mission.
    >> OP 11/01/11(Tue)22:18 No.16812330
    They were, I forgot to edit that part out. My bad.

    "Simply put... the crews of the Trek ships acted very stupidly. They never tried to teleport a bomb onto the Death Star. Similarly, though there exist many entities with high technology and high magic, the baseline of the world remains at just above 20th century Earth. Part of what's causing the reality distortions are the sheer inconsistencies of this place. For an event of this magnitude, standard procedure would be to requisition special equipment from the Main Base. Use of a Chronosphere or even a Rewriter Bomb may be needed. Your use of the Orz may render this needless, however. If you are willing to write off the populace."

    ANON pauses. "The Klingon ships were detected with Force powers. Neutralizing the SUEs should help stabilize this place no matter what their origins."
    >> Anonymous 11/01/11(Tue)22:19 No.16812347
    >The Otaku Six were anime otaku (fans) who formed a sentai (combat team) for fun and, later, for money. They offered their services to whoever could pay the fee; today they were paid to hijack the Death Star, the mobile battle station that terrified the heroes of 'Star Wars'. They decided to use the heroes' plan: steal an Imperial shuttle, pilot it into one of the Death Star's hangars, sneak into the command center, and hack into the computer core.

    >They drove towards Travis Air Force Base (AFB) in stolen Hummers, watching Lambda class shuttles fly between the station and the AFB in Northern California. In 1984, the Defense Advanced Research Projects Agency (DARPA) set up an antiballistic missile (ABM) research laboratory on the Death Star; George Lucas, creator of 'Star Wars', used the lease money to pay for his children's college tuitions.

    >'The Boss better give us that bonus for putting up with this shit!' Otaku Mecha, the leader, thought as he handed a forged ID card to the rent-a-cop guarding the main gate. He wasn't happy that he must hide his heroic red costume under a United States Air Force (USAF) uniform, but the Otaku Six had no choice; security was too strong for them to storm the base, even with giant robots. "Thank you, Sir," he said as the rent-a-cop returned the card. The Hummers passed an Imperial stormtrooper squad and a Mark IV sentry droid as they approached the hangars. "There it is," Mecha said, pointing at a hangar guarded by stormtroopers.

    ...I feel as if my soul is dying. But if this passage is any indication, infiltrating the Death Star shouldn't be -that- hard.
    >> Anonymous 11/01/11(Tue)22:21 No.16812370
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    The problem is that if we don't do anything, the reality vortex created by this much stress will damage many neighboring Canons, and could create even more of its ilk.

    I don't know how Spike and Star-Lord are going to take being the Bad Guys this time around, since we need to assassinate many world leaders and local celebrities. Tosh and the Delta Greens will probably feel right at home, though.
    It'll just be another night at the Opera for them.
    >> Anonymous 11/01/11(Tue)22:24 No.16812405
    Can we show Spike and Star-Lord the source material?
    I'm pretty sure they'll understand why we must do this.
    >> Anonymous 11/01/11(Tue)22:26 No.16812440
    Alright, and what if we commandeer the Death Star and blow up the planet?
    Since manually killing every SUE we can find one by one seems like it would take a lot of time and effort and we have better things to do.
    >> Anonymous 11/01/11(Tue)22:31 No.16812488
    Actually on second thought, that's unfair of me.
    Most of these people didn't ask to be born in this retarded excuse for a world and it's cruel to punish them for being on the same planet as a bunch of people we must destroy.
    Maybe we can just slip past them and land on the planet?
    It doesn't matter how scary the Death Star is if there's a risk of them destroying their own world to get to us.
    >> OP 11/01/11(Tue)22:32 No.16812499
    ANON: "That is also an option if you are willing to write off the populace. However, the Orz may do that for you, though we do not know how long it will take them to appear."
    >> Anonymous 11/01/11(Tue)22:33 No.16812516
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    "A.N.O.N., please elaborate on the Rewriter Bomb for our specialists. The Chronosphere, as you can guess, is a time machine to send us into the past, in order to put right what once went wrong."

    I'm sure some of the other players need to know what a Rewriter Bomb does.
    Also, I think it's too dangerous leaving people alive after the shit we need to pull. Assassinations left and right, the intelligence community on the planet will eventually figure out that it's a Meta invasion, and then, if they ever develop transit drives, we'll have an enemy on our hands. It might be better to simply wipe them all out now, kill everyone on the planet.
    Or...we could do it under the cover of a Meta terrorist organization...perhaps...A World With No Boundaries.
    >> Research Fag 11/01/11(Tue)22:35 No.16812530
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    The big one was retrofitted/converted into a ridable vehicle, remember?
    >Pic related
    >> Anonymous 11/01/11(Tue)22:35 No.16812531
    Hm. If the Orz do show up and play, there's not really much we can do to stop them, I don't think.
    >> Anonymous 11/01/11(Tue)22:37 No.16812556
    Writing off the entire populace is admittedly a little unfair.

    Part of the problem will be Darth Vader and other Force users. They would be able to detect the Indefatigable, rendering its cloak useless...unless...

    Can the Aurors enchant the entire Indefatigable to be undetectable? It doesn't have to be permanent; they can refresh the spell as needed.
    We just need a way of being able to use our transporter technology while hiding the Inde.
    >> Anonymous 11/01/11(Tue)22:39 No.16812577
    Also I'm pretty sure most of these SUES won't be as easily dealt with as the wolf, probably more akin to the Royal Pain, if what I've read is any indication.
    Killing them all, one by one, might simply prove to be beyond are capabilities.
    >> Anonymous 11/01/11(Tue)22:42 No.16812600
    Actually, are there any TG regulations that we shouldn't expose our hired specialists to other Canons, or their own?
    Because I think we should show this stuff to everyone, if there isn't.
    It'll help familiarize everyone with what we're going to be dealing with, and let the squad leaders come up counter-measures for what they might have to face.

    I also find the idea of seeing Spike watching Cowboy Bebop in the Rec Lounge, while the Aurors read Harry Potter, Tosh plays through Star Craft II, and Star-Lord thumbs through some Marvel comics, to be deliciously Meta.
    >> OP 11/01/11(Tue)22:44 No.16812612
    "A Rewriter Bomb is an extremely advanced device that blurs the line between super technology and magic. It is classified information how they are gained by the Transpace Guard. It is not even known if they are produced or merely appropriated by us. What the device does, is effectively rewrite reality to an extent within the single world it is used, undoing distortions and repairing damage. This is the Transpace Guard's trump card, and is never used lightly. Use of a Rewriter Bomb requires careful on site placement and a warm up period in which the device is prepared for deployment. In addition to protecting the bomb itself, the onsite personnel must be careful to not allow any natives within the 400 meter safe zone around the bomb. Any contaminants will disrupt the detonation with catastrophic consequences."

    ANON pauses for a moment.
    "According to the historical records I have of the thirteen times a Rewriter Bomb has been called to field, this situation meets the criteria for deployment."

    "Properly programmed, the Bomb could also lock out the Orz, sparing the planet."
    >> Anonymous 11/01/11(Tue)22:44 No.16812616
    I mean, Darth Vader taught George W Bush how to use the Dark Side, and has special attacks that he shouts out like he's in an anime. Special attacks that seem to be disco themed.

    >Vader smirked as rainbow lights filled his left hand. The stormtroopers took cover behind him, fearing an art too terrifying to be seen or heard in a family movie. "Dark Disco Mirror Ball!" A disco remix of the 'Star Wars' theme filled the air as the Sith Lord threw the ball lightning at the Otakuzord, blasting it to pieces; broken pieces of metal rained on the ground, justifying the terror the Dark Disco caused.

    >Vader watched particle beams transform the TIE bombers into fireballs. 'The Executor needs a Strike Eagle squadron onboard,' he thought, remembering the F-15E fighter-bomber's performance in the real-life wars he fought. The Sith Lord held his arms sideways, standing still as the beams reached for him. "Dark Disco Deejay!" He spun like a vinyl record; disco music filled the air as his lightsabers deflected the beams back at the MS that fired them. One destroyed the beam shot rifle, which exploded in the MSN-04 Sazabi's hands; the rest bounced off its Gundarium armor, doing no harm besides scorching the paint.

    I mean... how do you deal with that? How can -anyone- deal with that?
    >> Anonymous 11/01/11(Tue)22:46 No.16812631
    Then perhaps we should use a Chronosphere, go back in time, and terminate the potential S.U.E.'s before they become entrenched and realize their powers?
    >> OP 11/01/11(Tue)22:46 No.16812636
    Only if they are to be returned to their own Canon later and don't seem to be the type to keep quiet.
    >> Anonymous 11/01/11(Tue)22:47 No.16812648
    Well alright.
    Although I'm pretty sure we'd still be killing everyone, just bringing them back in a hopefully less stupid form.
    Eh, I guess there still isn't a net loss of life, so that's better than our other plans.
    Let's get us a Reality Bomb.
    >> Anonymous 11/01/11(Tue)22:50 No.16812662
    At what point in time did we recruit Star-Lord and Spike from?
    Like did we swipe Star-Lord from the collapsing Cancerverse and Spike from right before he died (and then presumably gave him medical attention)?
    >> Anonymous 11/01/11(Tue)22:51 No.16812677
    Reality Emitters, Capital Ship-class.
    Or a Chronosphere.
    Or a Rewriter Bomb.

    The Rewriter Bomb might be the way to go, but...it's a Meta-Reality nuke. Are we sure that we want to go with something that powerful?
    >> Anonymous 11/01/11(Tue)22:53 No.16812693
    Part of me wants to save the poor bastards down there that have had to suffer through this...

    But most of me just wants to purge this anathema for the cosmic good.
    >> Anonymous 11/01/11(Tue)22:54 No.16812694
    You know, I always assumed so, but I guess we should check.
    I mean, for most Heroes, I assumed that we recruit them at the ends of their Canon stories, in order to preserve the Canon timeline.
    Like how redshirts are sometimes recruited when they're about to die.
    >> Anonymous 11/01/11(Tue)22:54 No.16812700
    I can't think of a better excuse to use one.
    >> OP 11/01/11(Tue)22:55 No.16812709
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    Well here's one way...

    I would assume so.
    >> OP 11/01/11(Tue)22:57 No.16812730
    The Rewriter Bomb should leave the vast majority of the populace unharmed save for some changed memories and the like.
    >> Anonymous 11/01/11(Tue)22:58 No.16812742
    I say we go in and try to end this without major loss of life, but if shit looks like it's going to go south, we bomb it and haul ass.
    >> Anonymous 11/01/11(Tue)22:59 No.16812746
    Well, this is fubar
    we need a rewriter bomb to fix this reality, but there is no way we could hold it in position long enough without a diversion
    assuming this is the death star 1 (not 2) we should launch a fighter attack against it, basically reenact star wars 4

    during this we should beam a crew of out best infantry and specialists down to the planet and set up a Rewriter Bomb
    >> Anonymous 11/01/11(Tue)23:01 No.16812762
    Okay, I think this is enough information.
    I think it's time we went back to Sector HQ and told Holtz all we learned from the TSAB, and the situation here at this planet.
    Then we request a Rewriter Bomb, and some extra support to make sure that it goes off properly. Do our ships need to stay at a safe distance?
    But really, it's going to get resolved, one way or the other.
    >> Anonymous 11/01/11(Tue)23:02 No.16812767
    Given that their sensors are too stupid to detect the Indefatigable, I'm pretty sure we can slip past them with the bomb and just land... somewhere in Russia, or the Sahara Desert. Or in the ocean. One of those.
    >> Anonymous 11/01/11(Tue)23:03 No.16812775
    but... but...
    I want to blow up the death star :-(
    >> Anonymous 11/01/11(Tue)23:05 No.16812787
    What the Hell are you talking about?
    Using a Rewrite Bomb requires that it be protected for it to work properly.
    And just doing the assassinations will be dangerous, since the SUE's are world leaders and will be protected as such. They're not as stupid as the Royal Pain was.

    We don't really need that kind of distraction, as long as we identify an area that's remote enough, uninhabited enough, and defensible enough.
    We have the cloaked Indefatigable warp in, beam down the teams and the Bomb, then warp out before Force users can lock onto its position.
    >> Anonymous 11/01/11(Tue)23:05 No.16812790

    We will have to make do with erasing it from existence.

    It's almost the same thing, only this time this horrible fanfiction will never see the light of day. Maybe we can even track down the author using Transspace Guard resources, erase it from his computer, his memory, and everything related to it in his life, and sock him in the face.
    >> OP 11/01/11(Tue)23:05 No.16812793
    About a minute before the bomb goes off the Storm can warp all the ships out, warping back in when it's done.
    >> Research Fag 11/01/11(Tue)23:06 No.16812799
    What were the circumstances surrounding the use of the bombs?
    >> Anonymous 11/01/11(Tue)23:06 No.16812800
    We -all- want to blow up the Death Star, but it's not worth sacrificing the lives of our troops.
    >> Anonymous 11/01/11(Tue)23:07 No.16812811
    Well, their sensors, yes, but keep in mind that hanging around too long in orbit is a bad idea, as shown by what happened to those Klingon Birds-of-Prey. The locals have Force-users who can sense the life-forms aboard cloaked ships.

    So cloak, warp in, and land on the planet real quick somewhere. That's the way to do this.
    >> OP 11/01/11(Tue)23:09 No.16812840
    More or less this. Realities where everything was so mish-mashed together it was beginning to rip a hole in space-time. Mind you, there have been extremely rare cases where mish mash worlds do not harm space-time (Rifts), but they are the minority. A few bombs have also been used with dealing with entities that the Transpace Guard simply could not handle in a straight fight, as last resorts.
    >> Anonymous 11/01/11(Tue)23:10 No.16812849
    But now let's reconvene with Holtz.
    I'd like to do the whole good news (the TSAB are pretty alright) and bad news (...pretty much everything else) routine, but we probably need to hurry if we want to get ahead of the Orz.
    >> Anonymous 11/01/11(Tue)23:13 No.16812871
    Yes, let's.
    Maybe there will be good news for us from Egon and the X-COM scientists.
    >> OP 11/01/11(Tue)23:13 No.16812872
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    The ship makes the jump back to base and you are greeted by the comm officer.

    "Welcome back, Storm. How'd your meeting with the TSAB go?"
    >> Anonymous 11/01/11(Tue)23:16 No.16812895
    Quite well actually.
    They must have been too stressed to remember to be obnoxious, since aside from a couple slightly passive-aggressive jabs of this Event arising under our jurisdiction, they were very helpful and gave us some valuable information, including an ominous mobile field of reality distortions that is headed straight for our section of space-time.

    Also, we're going to need a reality bomb.
    >> Anonymous 11/01/11(Tue)23:18 No.16812913
    "Oh, better than expected, actually. We both refrained from commenting on the foolishness and inadequacies of the other, and we actually managed to nab some usable intel from them in exchange for some of our own. Here are the data files they sent us.
    "Now could you route me to Holtz. I've got..well..news for him."
    >> Anonymous 11/01/11(Tue)23:19 No.16812919
    Now's not the time to worry about Fascist feddie wizards, we got the cluster fuck of all canon problems occuring right now.
    >> OP 11/01/11(Tue)23:27 No.16812987
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    "Oh my, I'll direct you to Holtz right away."

    After a moment, Holtz's ever bleary visage fills your screen. A row of shot glasses sit in front of him, with a large bottle by the side of his desk. He looks up.

    "I was about to reward myself for a job well done given the good news Egon and the scout team reported. What's... Ah, I see the Lieutenant has forwarded me a data file from you. Shall I open it first, or should I let you drop the bomb on me?"
    >> Anonymous 11/01/11(Tue)23:33 No.16813020
    To be fair, I would say that over 50% of the information we have to offer could be seen as 'good news'.
    The TSAB are perfectly fine and forgot to be difficult with us, and provided us information on what Canons Chaos and the Void Engineers are operating out of, as well as what region they appear to be fighting over. Also we've got a lead on the 'stob' though we still don't know what it is.
    In less good news, there's an unidentified field of reality distortions headed straight for us from outside our territory.
    In outright horrible news, on the way back to headquarters we found a world that I am honestly surprised to see hasn't self-destructed yet. ANON has concluded that a reality bomb is an appropriate response, and we had better hurry before the Orz 'snatch' them all up.
    >> Anonymous 11/01/11(Tue)23:34 No.16813029
    "First the somewhat good news.
    "I talked with the TSAB, and they gave us the locations of the Chaos fleet, the Void Engineer fleet, and where they're fighting. The TSAB have sent some of their own to keep Chaos contained on their side of the fence.
    "Also, a snippet of what sounds like a Void Engineer communique, and another reference to 'stob'. It's a thing, apparently, might be an acronym. I kind of doubt it's just a stake or post.
    "Semi-bad news: the TSAB detected some THINGS traveling through the Meta towards this sector. They have no idea what they are, so it'd be great if we could throw some automated deep space probes at it.
    "Bad news: I need a Rewriter Bomb. I found a Canon world more fucked up than...well, what your tox-screen is gonna look like after this. Here's the data that we recovered on it."
    Send over data on the world we recovered.
    >> OP 11/01/11(Tue)23:53 No.16813175

    "Eesh. Yeah I'll throw some probes at it. Maybe the scout team too if it gets closer... Huh. TSAB were helpful? I guess the world really IS coming to an end. OK, let's ju- A reality bomb?! Are you nuts? To get something like that you'd need a world where absolutely nothing made sense! A world where- hang on, let me read your report."

    A few minutes later, Holtz looks up again and takes one of the shots in his hand and drains it.

    "OK, that world makes absolutely no sense. I'll contact the Main Base as soon as we're done. Damn... to think I'd live long enough to see another one of those damn things deployed... Well... I guess it comes with the job. OK. Anything else to report?"
    >> Anonymous 11/01/11(Tue)23:57 No.16813202
    The only thing I can think of is requesting permission to expose Star-Lord and Spike to different canons, given that we Davy Jones'd them by recruiting them right before where the would have died, and Spike at least won't be coming back to life and we can always just obliviate Star-Lord if/when he eventually revives in Earth 616.

    Also I believe you actually had some good news for us?
    >> Anonymous 11/01/11(Tue)23:59 No.16813213
    "Yeah, one more thing. That world is on a timer. I asked the Orz for some back up, and then they went and picked a fight with the locals. The Orz are going to show up in force, and they're going to pull every single sapient there into some null-dimension. That shit is getting solved, one way or another.
    "Now, the TSAB also said that they've been getting rumors of planets coming up stripped of life. Don't know if the Orz are behind that, or the Borg, or what.
    "Last thing: the other Meta-verse factions seem to be acting odd. At least, the Combine is. Apparently they attacked a TSAB world, but didn't put up much of a fight before they retreated. Not typical Combine behavior. Of course, it could have just been the G-Man sending Freeman and Shepherd to stir things up."
    >> Anonymous 11/02/11(Wed)00:04 No.16813252
    The TSAB confirmed that the thing we saw collapsing in the vision the G-Man gave us was a Quarantine Wall, but didn't believe it was any of the walls they've observed in their territory.
    They also mentioned that they encountered the Combine on one of their worlds, only for the Combine to retreat unusually early, as if they gave up too easily.

    And they have received unconfirmed reports that other worlds have turned up with their population missing, and that other Trans-Dimensional factions are behaving strangely.
    >> OP 11/02/11(Wed)00:22 No.16813415
    "Sure, go ahead. Just make sure they can handle it. It'd suck for one of them to have a freakout." Holtz pauses. "Well... the rest of that isn't such good news. Hm. We'll have to keep an eye on... Quarantine Wall? Shit, I hope they don't mean the Quarantine Zone in our own turf. Uh, oh yeah. Egon and the X-COM boys have completed their work. Not only Mouse, but the base staff have been returned to normal... Kind of. They're still Sandmen, but the parts that mandate loyalty and stuff have been purged. So they've got their old minds back. The base staff has requested, and I approved, transfer to your group."

    You have received one Sandmen Squad (12/12)
    Mouse returns to active duty.

    "Also, the Commers had some spare time, so they analyzed those weapons you got. They're called Mass Rifles. Basically they shoot short-lived microscopic black holes at their targets. They more or less ignore most forms of armor and even some energy shields. Your Sandmen Squad has taken 12 of them for their own use, leaving another 12 in storage."
    >> Anonymous 11/02/11(Wed)00:25 No.16813438
    we should distribute the extra ones evenly between the other squads for use against heavily armored opponents
    >> Anonymous 11/02/11(Wed)00:27 No.16813456
    If I recall correctly, Marvel actually does have comic books like within Earth 616, that are reputable enough to serve as evidence in court. Like Captain America was actually the artist for his own comic for a period of time. So Star-Lord should probably be fine.
    >> Anonymous 11/02/11(Wed)00:30 No.16813487
    Have the extra Mass Rifles go to the Delta Greens. This way, they'll have the stun function of the A280's for non-lethal takedowns, and combined with their stealth, can wipe out even a heavily armored enemy before they even know they're there.

    Okay, can Egon give us a quick rundown of what the Sandmen and Mouse will now be capable of, with their nanite-enhanced bodies, as well as new weaknesses? I assume a weakness to conductive liquids and energy weapons like the original Sandmen.
    >> Anonymous 11/02/11(Wed)00:43 No.16813626
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    "Correct. In addition, they are more or less immune to other nanites, poison, gas, disease, and are resistant to physical damage. They can also use their nanites to reshape their bodies to a large degree, and also fuse with inorganic objects such as their armor and weapons to provide greater control over them. Sandmen can also incorporate low frequency radio waves into their voices to produce a hypnotic effect. They also have complete control over their bodily functions, allowing them to do things like generate adrenaline on command. Finally, they can supercharge their systems to act with blinding speed and accuracy, but using this ability, called a 'fugue state', can cause strain and even damage. Generally it is a last resort."
    >> Anonymous 11/02/11(Wed)00:44 No.16813639
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    You know what my one regret is, for using the Rewriter Bomb?
    It's that we won't be able to salvage the Executor and use if for ourselves.
    I want to be able to come out of transit above a Chaos world, and signal our battle group to begin a Base Delta Zero operation.
    >> Anonymous 11/02/11(Wed)00:49 No.16813693
    "This ability to merge with devices, would that allow Mouse to interface directly with computer systems and networks, essentially resulting in a direct Mind/Machine Interface?"

    Okay, after this little Q&A, I think the only things left are waiting for Holtz to get the authorization to deploy a Rewriter Bomb, waiting for it to get delivered, and then actually planting it and protecting it before it goes off.

    We should use this time to identify a safe place where we can plant the bomb, using the information on the planet we recovered and the strategic experience of Star-Lord.
    >> Anonymous 11/02/11(Wed)00:53 No.16813736
    The Executor is what, 5 kilometers long?
    A Battlebarge is more like 5 MILES long.
    I think, I lost that comparison chart a while back.
    Anyhow, there's still no comparison, i think.
    >> Anonymous 11/02/11(Wed)00:57 No.16813775
    "Say, Holtz, if we let the Orz eat the world, THEN dropped the bomb, would things still work out?"
    >> Anonymous 11/02/11(Wed)00:59 No.16813801
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    >The Executor is what, 5 kilometers long
    It's 17.484 kilometers long. That's about 10.8 miles.
    >> Anonymous 11/02/11(Wed)01:01 No.16813824
    Size isn't everything though.
    Although, it seems like OP is leveling out power levels for ships (eg, saying a phaser and turbolaser are about equal in power), which avoids a lot of star wars vs star trek arguments

    I feel like out ships would have better accuracy and range than Warhammer ships, but I wouldn't bet our lives on it
    >> Anonymous 11/02/11(Wed)01:01 No.16813828
    You know that a kilometer is 0.6 miles, right? A mile is shorter than a kilometer.
    And the Executor-class is listed as 17 to 19 kilometers long?
    >> Anonymous 11/02/11(Wed)01:02 No.16813832
    You know, Let's just tell our Heroes and troops that, after viewing their own Canon, if they think they can't keep it under control we can have the Aurors set up a ritualized Obliviate.
    When done right, Obliviate is as fine-tuned a tool as a laser in a physics lab.
    >> Anonymous 11/02/11(Wed)01:03 No.16813851
    >A mile is shorter than a kilometer.
    Uh, i think you said that wrong.
    From an American perspective, yard=meter, and 5124yds in a mile to 1000m in a kilometer...
    >> Anonymous 11/02/11(Wed)01:05 No.16813863
    Dude, flip that around
    a kilometer is shorter than a mile, you even said "kilometer is 0.6 miles"
    a kilometer is shorter

    the Executor is still bigger though
    >> Anonymous 11/02/11(Wed)01:07 No.16813888
    you're wrong too, 5124 feet in a mile, 1708 yards

    I can understand not knowing what a mile is exactly if you aren't from America (it seems confusing and stupid to a lot of us too), but you guys are making basic math mistakes too

    >> Indonesian Gentleman 11/02/11(Wed)01:07 No.16813892
    Hooold it. Couldn't we just use the Chronosphere, destroy the Otaku rangers in the past, and save the timeline?
    >> Anonymous 11/02/11(Wed)01:10 No.16813916
    May Doug Winger fuck me for eternity for that mistake; I am truly sorry.
    I haven't done math in a few months.

    In this universe?
    Time travel would be a cubic-function of fuckery.
    >> Anonymous 11/02/11(Wed)01:10 No.16813917
    I don't think we have a Chronosphere
    >> Anonymous 11/02/11(Wed)01:10 No.16813920
    Yeah, I wrote that wrong. Kilometer is shorter than a mile.

    But the point still stands that the initial figure given for the Executor-class is only a third of its true length.
    >> Anonymous 11/02/11(Wed)01:14 No.16813965
    Star Wars and Warhammer are both very hax settigns, but in an all out war between the two Empires I feel like Warhammer would win simply because their setting is more militarized.
    Overall though I feel like the ships are about on par.
    >> Anonymous 11/02/11(Wed)01:16 No.16813983
    We could, but that still means going and hunting down each and every S.U.E. that this fanfic creates. We simply don't have the time or the resources to do that, since the Chronosphere only allows travel within a given Canon's timeline, and we have events taking place in the Meta that we wouldn't be able to attend to.

    It might make a good TV show, hunting down all of these people before they have their powers or only they just begin to manifest, but not an effective use of resources for us.
    >> Indonesian Gentleman 11/02/11(Wed)01:17 No.16814001
    We can requisition access to a Chronosphere while we're in HQ. And according to the internet of fuckupia, the 'weird stuff' starts happening in the 70s of this canon, whatever it was before.
    So all we need is to go back in time to the 70s, prevent the fuckup from happening, and we have a relatively stable canon. That is, if we manage to do it properly and avoid the butterfly effect.
    >> Anonymous 11/02/11(Wed)01:22 No.16814036
    Again, we don't have the time to waste on that. Time in a given Canon setting operates differently from the Meta. Events in the Meta will continue to unfold at a given rate, since the Chronosphere only allows backward travel within a given Canon's timeline.
    >> Indonesian Gentleman 11/02/11(Wed)01:27 No.16814077
    >Chronosphere only allows backward travel within a given Canon's timeline.
    wait what
    In its own canon, it has been proven that it can go into the future (well, relatively anyways). Remember the first Soviet mission in RA2:YR? Where you commandeer the Chronosphere too far into the past, and then jumped forward to the correct point?
    But yeah, I agree on the events on Meta probably happening in realtime. I guess this world is too fucked up to reliably surgical-chrono-strike at the root of the problem...
    Where's that Rewriter Bomb?
    >> Anonymous 11/02/11(Wed)01:32 No.16814120
    I was referring to its only useful aspect to us in this context. I'm aware that it can move people both forward and backward in time. But again, it's still only useful within a given Canon timeline.
    If we had more time and access to more resources and resupply we could use a Chronosphere.
    Right now, though, we need the Rewriter Bomb.
    >> OP 11/02/11(Wed)01:46 No.16814224
    "That is correct."

    Holtz interrupts.

    "OK, I managed to get the bomb. It's on its way. But this had better work, I put my career on the line to get that thing for you. I also managed to secure a giant leap in funding since this operation is so far above our previous scale. You can requisition heroes, ships, troops, vehicles, anything that has a combined value equivalent to, say, Londo Bell directly at the height of the Alpha Gaiden incident. Depending on how you do, you might get to keep some of what you use for this mission."

    "That's the good news. The bad news is that HQ analysts are going to tell you where to put the bomb. We don't have the option of choosing where to put it, it needs to be in just the right spot to undo everything. I'll let you know when they figure out where to put it."

    Captcha: iHelped Oct.
    Only one day off, Captcha.
    >> Anonymous 11/02/11(Wed)01:58 No.16814325
    Ok, since we can't choose where to put the bomb it looks like we might still need that diversion.

    I would like to re-propose attacking the Deathstar, if we do it right it will prevent bombardment by the fleet and hopefully distract high command too much for them to pay attention to a small ground incursion,
    the last thing I want is for our ground troops to have to fight Darth Vader and Starscream at the same time.

    If we are doing that then we will need a lot of fighters, we already have a fair number, even a heroic one (Spike in the Swordfish), but we could always use more.

    From what I understand, Gundams do well in outer space, let's get some mobile suits.

    We should outfit as many fighters as we can with proton torpedoes from the Star Destroyer and photon torpedoes from the Defiant-class vessel.

    For requisitions, we should get another heroic pilot and probably an entire wing of high quality fighters.

    For the ground we can either go heavy or stealthy, if stealthy we should get some snipers and more infantry, if heavy then we want battlemechs and tanks.

    In terms of ships our capitol ships should try to get the Executor to pursue them without actually getting shot, drawing it out of the battle. We don't have an easy way to take it down like we do the Death Star.

    The key thing is preventing orbital bombardment of our ground forces.
    >> Anonymous 11/02/11(Wed)01:58 No.16814328
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    "Oh sonofabitch. I was hoping for a low-key insertion and detonating the bomb before any of the locals even realized it's there. Shit, this just became a lot more fucking complicated."

    Okay, we're going to need lots of expendable's, preferably guys that can respawn. Here's my suggestions:

    1. Capital Ship-class Reality Emitters, things that can generate a massively powerful and huge reality field in order to protect our people and the Bomb.

    2. Capital Ship-grade shield generators. We need to be able to withstand orbital bombardments.

    3. Expendable troops. People we can send out to fight, die, respawn, and fight again. I suggest the Adaptive Cruiser Antaeus 01 from the game Hostile Waters: Antaeus Rising, and the Engineer and possibly Medic, Heavy, and Soldier (and if we can afford it, Scout and Demo) from Team Fortress 2.
    The Adaptive Cruiser is able to create, with a sufficient supply of resources, tanks, helicopters, and VTOL fighters piloted by Soul Chips. The Creation Engine can build the vehicles in seconds, and the nanite scavengers can break down pretty much anything for raw materials.
    The TF2 crew need no introduction.
    >> Anonymous 11/02/11(Wed)02:04 No.16814372
    If we could get a second Defiant-class ship with trans-phase cloaking, it would make things easier since one ship could be beaming the sabotage team aboard the Death Star while the other is planting the Bomb.

    Also, we need to know if the Bomb, while warming up, gives off energy readings.
    If we're stealthy enough, we might be able to still get in and set up the Bomb without anyone noticing.

    If we're going to be getting pilot Heroes, we may as well go for Ace Combat aces. Though I suppose we could perhaps get some Jedi aces from during the Clone Wars; precognition and experience fighting in space.
    >> Anonymous 11/02/11(Wed)02:08 No.16814405
    If the Death Star has shields then we can't beam teams aboard.
    >> Anonymous 11/02/11(Wed)02:11 No.16814422
    Apparate. Teleportation spells can get past shields.

    Also, ANON, have you analyzed the released statistics of this world's Death Star with the Canon version, and then compared those results with what our scanners picked up?
    Does apparating into sensitive areas of the Death Star seem feasible?
    Is the world aware of teleportation magic?
    >> Anonymous 11/02/11(Wed)02:11 No.16814423
    The only reason I am proposing sending fighters against the Death Star is because it worked once before, but somebody should check the fanfic (ugh) and see if the Deathstar in this universe has the same weaknesses.

    If it doesn't then we will have to come up with a completely different idea.
    >> Anonymous 11/02/11(Wed)02:18 No.16814478
    that is a very good idea
    all we would need to do is appear in the area that cause the chain reaction in A New Hope

    although disabling it might be a better idea due to fallout from the explosion, we don't want meteors crushing the bomb

    Also, keep in mind, Darth Vader is in this universe, and I don't know how well Aurors can handle a Sith, they might do reasonably well though since they are trained in fighting other wizards.

    I wonder what Darth Vader's spell resistance is like.

    give these to the Auror team on the Death Star, they seem the most likely to run into Vader

    Aside from that, we still need to engage the space fleet to prevent bombardment of our ground forces.
    >> OP 11/02/11(Wed)02:23 No.16814513
    "The Death Star seems identical to the one in the first movie. Although this world definitely has teleportation, no one seems to have bothered with any defenses, or indeed, logical extensions of its use."

    It does give off readings, increasingly large ones as it nears activation.
    >> Anonymous 11/02/11(Wed)02:27 No.16814528
    I agree that getting some Ysalmir might be a good idea. Probably don't need a lot, but a few for a strike or Force user response team would be good.

    Perhaps also get a load of trans-phasic torpedoes from a future Star Trek timeline if we can access one? They'll go straight through most shields by phasing out, going through the shields, then phasing back in right before impact.
    >> Anonymous 11/02/11(Wed)02:30 No.16814559
    >It does give off readings, increasingly large ones as it nears activation.
    Alright then. Does anyone see anything wrong with getting the biggest reality emitter generator, interdiction field generators, and defense shield generators we can get in order to protect the Bomb? It's going to be very visible anyway, so apparently a stealth run isn't going to be feasible.
    >> Anonymous 11/02/11(Wed)02:43 No.16814659
    sounds like a good idea to me
    I think we'll need a very large dropship for all this stuff if the bomb will be noticeable.

    Let's get some Starcraft Siege Tanks for defense and some Battletech mechs, maybe Madcats, but I'm not too familiar with the universe (I've only ever played Mechwarrior 2), so there are probably better options.
    If we want something more agile, we should get some mobile suits as well, but they probably have less firepower than battletech mechs.

    Given what we have seen, I'd expect a mix of Imperial walkers (ATAT, ATST) and conventional tanks for armor and Stormtroopers/US Marines for infantry.

    We will also need some anti-air vehicles, but I don't know what to recommend for that.

    Either way, we will need dropships because no Federation vessel will be able to beam this much stuff down.
    I'd recommend beaming down any elite infantry to ensure they arrive safely though.
    >> OP 11/02/11(Wed)02:44 No.16814664
    "OK, I just got off the horn with the boys at Main Base and... oh man you're going to hate me for this... The bomb has to be placed in... Um... Tokyo. Sorry guys," Holtz says, wincing as he does so. "But hey, on the bright side, the Bomb team comes with three Chrono Legionnaires to help guard it."

    And with that, I'll pick this up again at 6PM.
    >> Anonymous 11/02/11(Wed)02:50 No.16814696
    We don't necessarily need a dropship specifically for this.
    All Federation starships are capable of entering atmo, and leaving a gravity well under their own power.
    Also, the cloak will stay operational even as the ship goes in for a landing.

    Now, I have to reiterate my call for an Antaeus-class Adaptive Cruiser and the Team Fortress 2 Engineer.
    The Soulcatcher and Creation Engine technology of the Antaeus will assure us of a supply of tanks, artillery, fighter/interceptors, helicopter gunships, and cloak-capable scout vehicles which are piloted by the undying souls of the crew who were Soul Chipped and can be replaced in seconds by the Cruiser's Creation Engines.

    Relevant link here:
    >> Anonymous 11/02/11(Wed)02:54 No.16814730
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    If were going to Fight the S.U.E.'s in space, we need EVE Online cannon Fighter Bombers. They are well known for operating flawlessly under any amount of reality distortion, and they are used for killing ships of ~1km and larger size.
    >> Anonymous 11/02/11(Wed)02:54 No.16814734
    >The bomb has to be placed in... Um... Tokyo
    "...Tokyo. S.U.E. Central. Consistently in the Top Ten of places where bullshit magic and physics-fuckery goes on. One of the single most densely populated areas on the planet. Surrounded by military bases and elite police units.
    "Words fail me, Holtz. Words fail me. I just hope I get to kill someone with my bare hands during this."
    >> Anonymous 11/02/11(Wed)03:00 No.16814769
    But the SUE's aren't in space, they're on the planet.

    Also, while the EVE Online fighter-bomber may be able to take on opponents of such size, that's when they're fielded by players against NPC's. Also there's the fact that they're deployed from supercarriers.
    If we had chosen a Carrier in the beginning, maybe we could field them. But we have a Cruiser, and the Relentless won't be able to house fighter-bombers of frigate-size (like in your pic) in its hangars.
    >> Anonymous 11/02/11(Wed)03:04 No.16814797
    I just don't know if any Federation ships large enough to land on a planet have enough storage space for us.
    We might be better off using the Victory class star destroyer, I think that model is atmosphere capable unlike most, and should have a large enough payload.

    Not to mention, it would be hella convenient to have THAT hovering above the battleground so long as we can keep it protected.

    Let me say, once again, we REALLY need to make sure that the spacefleet doesn't orbitally bombard us, and that means either destroying them, keeping them on the other side of the planet, or sever hours of hyperspace travel away.

    and all that is assuming that the Auror team destroys the Deathstar, if they fail we WILL have to attack it with fighters
    >> Indonesian Gentleman 11/02/11(Wed)03:25 No.16814913
    We need to orbital-glass Tokyo.
    Or maybe we need to teleport UNDER Tokyo, and plant the bomb from there?
    >> Anonymous 11/02/11(Wed)03:27 No.16814923
    Poor Tokyo, you always get destroyed in every reality.
    Ah well, it will get rebuilt in a few years, one of the few constants in the universe.
    >> Anonymous 11/02/11(Wed)03:28 No.16814927
    The Defiant-class have 4 cargo bays, which can be cleared of consumables since we're not expecting a trip of any more than a few days, and moving spare parts and such into one of the shuttle bays, removing the shuttle.
    Keep in mind where we're going to have to set this thing up, and have as much time as possible unnoticed will be key to getting everything readied.
    The Relentless doesn't have a cloaking device, and it will be immediately apparent where it's going when it hits the atmosphere.
    The Indefatigable, at least, can keep itself cloaked as it moves into position, and sets up the field generators and the Bomb while staying invisible.
    >> Anonymous 11/02/11(Wed)03:29 No.16814933
    why not use both?
    Send in the Relentless when stealth is lost and shit goes down.
    >> Anonymous 11/02/11(Wed)03:34 No.16814950
    Well, of course. If the Inde's cover get's blown, then we'll need to send the Relentless in to provide cover.
    But until that happens we should try to keep the enemy distracted with attacks on the Death Star and the Executor while the Inde sneaks in and plants the Bomb and sets up the three field generators.
    >> Anonymous 11/02/11(Wed)03:39 No.16814972
    We should see if we can cause an evacuation of Tokyo beforehand, not for humane reasons mind you.

    If we can cause an earthquake or tsunami by bombarding a faultline then there will be less citizens and police around to notice a cloaked ship setting up generators and a bomb.

    As for how possible that is, I don't know.

    It might buy us an hour or two before the military notices, but the government could just send a nuke with no worries, I assume the Inde can shoot any down with ease though.
    >> Anonymous 11/02/11(Wed)03:45 No.16814990
    >cause an earthquake
    Ah, Federation treknobabble, you save us again.
    Yes, given the proper use of transporters and energy pulses, it's possible to force a fault-line to create earthquakes.
    We could do this from a cloaked Federation vessel, like the Indefatigable, or another Federation ship equipped with a cloaking device.

    >> Anonymous 11/02/11(Wed)03:50 No.16815012
    I kind of wish we chose a less combat-oriented Federation vessel now, it's all the bells and whistles that have been helping us.
    I suppose that the cloak is only there on Defiant-class vessels though, that does limit our options.
    >> Anonymous 11/02/11(Wed)04:39 No.16815246
    Will any civilian casualties stay dead once the reality bomb goes off?

    If the answer is no, then I say we attack multiple points on the planet at once. It spreads us thin but it distracts from Tokyo. Drop a nuke in the middle of New York and all their forces will run there.
    >> OP 11/02/11(Wed)04:44 No.16815264
    They may or may not. Rewriter Bombs can be a bit unpredictable in some areas.
    >> Anonymous 11/02/11(Wed)04:50 No.16815284
    Too much risk then. We can't really justify massacring civilians as a distraction, unfortunately.
    >> Anonymous 11/02/11(Wed)04:54 No.16815306
    We need an earthquake large enough to cause a mass evacuation, but not kill too many people or trap people under rubble...
    I don't know if it's possible.

    The question is, how can we empty the civilians from an entire city quickly?
    >> Anonymous 11/02/11(Wed)05:01 No.16815327
    we don't actually need to nuke the city...
    What if we staged a fake terrorist attack.
    Leak to the government that there are suitcase nuclear weapons in several cities around the globe, and that we will detonate them unless they agree to our demands, triggering mass evacuations.
    During this time we set up the reality bomb, Tokyo should be empty aside from mary sues trying to find the "nuclear weapons"

    To back up this claim we detonate a nuclear weapon in an uninhabited area of the globe and have somebody talk to the UN wearing a mask and acting as super-villainey as possible.

    We could even beam a deactivated nuke into New York for them to find to lend credibility to the idea.

    Key thing: don't let Vader mind read our negotiator, keep him on the other side of a TV screen.

    If we win this, Tokyo should be empty, we'll gain a few hours to blow the death star and distract the space fleet before they notice our ground forces.
    >> Anonymous 11/02/11(Wed)05:23 No.16815410
    Well, if we name the cities with the bombs it might be easier. Say, London, New York, Moscow, Paris, Washigton, Madrid etc. Nowhere close to Japan. That leaves Tokyo free of SUES for our team

    >don't let Vader mind read our negotiator
    Didn't Tosh struggle to read the Sandmen? I say all our contact is done through them from now on.
    >> Indonesian Gentleman 11/02/11(Wed)05:36 No.16815461
    Wait, that'd be weird. Maybe instead of popular, high-profile targets, mix it up a bit. Pretoria, NYC, Acapulco, Edinburgh, St. Petersburg, Hokkaido, Lima, Berlin.
    Or maybe Johannesburg, Ankara, Chicago, Kinsasha, Islamabad, Edinburgh, Caracas, Helsinki, Astana, New York. Spell it out. Have them double-take.
    >> Anonymous 11/02/11(Wed)05:42 No.16815496
    the entire point is to evacuate Tokyo though so that civilians walking through the park don't stumble into the hull of out cloaked landed ship.
    >> Anonymous 11/02/11(Wed)05:44 No.16815506
    >> Anonymous 11/02/11(Wed)05:44 No.16815510
    I thought we were using an earthquake for that?
    >> Anonymous 11/02/11(Wed)05:46 No.16815520
    that would fill the city with rescue teams combing through the rubble, the citizens wouldn't have time to leave before it was over.

    Terrorist threats would work better.
    >> Research Fag 11/02/11(Wed)05:49 No.16815533
    OR, we can do both. Have the terrorist technobabble something about planting nukes at underground fault lines to create earthquakes.
    >> Indonesian Gentleman 11/02/11(Wed)05:51 No.16815541
    Eh, I dunno, what about saying that in addition to the city bombs, we may also have suicide bombers ready to detonate in airplanes? That'd give us some air-traffic-free time as we get the Inde close enough to tele the bomb and some squads into Tokyo's storm drains. Then we plant it there or somewhere near.
    >> Anonymous 11/02/11(Wed)06:05 No.16815631
    idk, it's guaranteed that we'll have to fight on the ground eventually, they're sues I mean... they'll stumble into it through dumb luck no matter the measures we take

    the way I see it, it's all about how much time we can by before it is discovered, and the fewer people in the city the less the chance of that happening

    I think the bigger problem right now is how are we going to handle the space fleet. The Auror team can take down the Death Star, but there are tons of smaller ships.
    >> Anonymous 11/02/11(Wed)06:10 No.16815662
    Yes, we need to requisition some shit-hot pilots and BFGs.
    >> Anonymous 11/02/11(Wed)06:16 No.16815704
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    Tentatively suggesting a brief loan of Ace Rimmer
    >> Anonymous 11/02/11(Wed)06:36 No.16815781
    Starbuck and some Vipers?
    >> Research Fag 11/02/11(Wed)07:15 No.16815964
    If we get any fighter pilots, we should get Eric Hartmann.
    >> Anonymous 11/02/11(Wed)07:17 No.16815975
    Can he fly a starship though?
    >> Anonymous 11/02/11(Wed)07:37 No.16816091
    Hey OP, I want to use this chance to recruit the Shin Getter Robo + pilots PLUS Crowe and his Brasta.

    I'd like to acquire five of R-9DH Grace Note and five R-9C War-Heads, 2 from each set to be used as spare parts.
    >> Anonymous 11/02/11(Wed)07:41 No.16816112
    If I recall correctly, R-Type Wave cannons are in the range of at least 19 teratons and max out around 500 teratons.
    >> Anonymous 11/02/11(Wed)07:43 No.16816115
    >>An R-9 wave cannon posseses a hundred millionth of the power required to blow up a planet, giving it a mimimum yield of 500 teratons. And that is the weakest wave cannon in the game, The Standard Wave Cannon III is 4 times as powerful (2 petatons), the Mega Wave Cannon is more powerful than the Standard Wave Cannon III (2petatons at least) The Giga Wave Cannon is 6 times as powerful as the Mega Wave cannon (12 Petatons at least)
    >> Anonymous 11/02/11(Wed)07:51 No.16816159
    >You can requisition heroes, ships, troops, vehicles

    So we're considering:

    A squad of high quality ships or mechas with the pilots to fly them (to be decided)

    Capital Ship-class Reality Emitters and Shield Generators

    Another hero pilot (personally, I think they should piloting our Gunstar)

    Some sort of ground troop to hold the perimeter around the bomb site (these guys really need to hold that line without breaking).

    >> Anonymous 11/02/11(Wed)07:53 No.16816167
    I think the nukes are a bad idea; all that'll happen is that the SUE will be combing the city for those 'terrorists' and they're the greater threat than the civilians.
    >> Anonymous 11/02/11(Wed)07:58 No.16816196
    Well, as far as I could tell, the plan was to set one nuke off as an example, then threaten nukes in cities worldwide that are as far away from Tokyo as we can. >>16815461 suggested:
    >Johannesburg, Ankara, Chicago, Kinsasha, Islamabad, Edinburgh, Caracas, Helsinki, Astana, New York

    That should draw the SUEs away from where we are and give us a bit of time if they need to travel back.
    >> Anonymous 11/02/11(Wed)08:47 No.16816467
    What about the Orz?

    While they may decide to not show up at all for whatever reason, what happens if they show up in force ready to *dance* with the locals before the bomb is ready? What should we do if they decide to compromise the bomb?
    >> Anonymous 11/02/11(Wed)09:04 No.16816553
    If we're looking for ships to tie up their fleet, we could look into temporarily allocating a capital ship fleet from the Polaris faction from the Escape Velocity: Nova faction.

    Their fighters are nimble as all holy hell, and 5 of them are capable of devastating any non-Polaris capital ship in less than twenty seconds. Their medium-class ships are kind of meh, but their capital ships are remarkably nimble and can mount weaponry that are nothing short of devastating. If we could requisition even one modded Raven capital ship, it would be a huge asset.
    >> Anonymous 11/02/11(Wed)09:09 No.16816579
    Are there any small ships that can be used equally well in space and within earths atmosphere? That way if the battle on the ground swings the wrong way we can always divert some air support.
    >> Anonymous 11/02/11(Wed)09:41 No.16816737
    There's obviously one recruitment we need to make.
    Requisition the MechaGodzilla MK. II, along with enough holo-emitters to make it look like the real thing.
    >> Anonymous 11/02/11(Wed)09:49 No.16816782
    That's true. I already asked what would happen if they 'pulled' everything before we planted the bomb, but got no answer.
    >> Anonymous 11/02/11(Wed)09:52 No.16816798
    I suppose for the bomb to work, we can't do anything like displace Tokyo in time and/or space?
    Like I recall the TSAB has that 'closed space' thing that can minimize collateral damage.
    >> Anonymous 11/02/11(Wed)09:53 No.16816808
    Is there any device that can be used to teleport everyone in the city somewhere else... and then just keep teleporting them every time they try and go back in?
    >> Anonymous 11/02/11(Wed)09:57 No.16816824
    If we can get some Wardstones, it shouldn't be a problem to teleport those in around the city with anti-muggle distraction charms or something.
    >> Anonymous 11/02/11(Wed)10:26 No.16816982
    Shit yeah, muggle repelling charms are basic stuff for these guys, so civilians shouldn't be a problem. Except we need the Aurors to bomb the Death Star.
    >> Anonymous 11/02/11(Wed)10:34 No.16817011
    Checking the HP wiki also indicates that 'Cave Inimicum' is some kind of early warning system spell which tells you when someone crosses the boundary.

    I'd say cast a muggle repeller and an alarm ward, set the shield generators and reality emitters up, but don't activate them until our magic alarm is tripped. Try and stay low as long as possible while the bomb warms up.
    >> Anonymous 11/02/11(Wed)10:36 No.16817028
    Not really. OP said that this universe is too retarded to be prepared for telebombs. We can just use our Star Trek ship.
    Also, isn't being on Earth enough of a defense from the Death Star, since they presumably don't want to blow up their home planet?
    >> Anonymous 11/02/11(Wed)10:37 No.16817034
    We are more concerned about the Death Start blasting our ships to bits.
    >> Anonymous 11/02/11(Wed)10:40 No.16817046
    They can still blow our ship to shit.
    >> Anonymous 11/02/11(Wed)10:44 No.16817072
    We have a squadron of VF-25's that are capable of both atmospheric and space operations.

    If the Orz show up, then we pull out. Their ability to *pull* sapient beings, being able to bypass any shielding because they're simply attacking from another dimension, and kill and/or pull them into a dimension from which there is no escape, is simply beyond our ability to respond to.
    It's possible that a Gellar field could protect against that kind of incursion, but I wouldn't want to be the one to test it.

    Not really. It would kind of defeat the whole aim of attempting to ground the timeline in reality.

    And what, call in every single SUE in that entire hemisphere, probably the planet when the news hits the Internet?
    You haven't really thought things through, have you?
    >> Anonymous 11/02/11(Wed)10:50 No.16817110
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    If we are unlucky THIS might happen.
    It's just retarded enough to work.
    >> Anonymous 11/02/11(Wed)10:51 No.16817117
    The Death Star is capable of greatly weakened shots from its Superlaser, such that they won't destroy the entire planet. Just the entire island of Japan, which Darth Vader was shown to be willing to do.

    Also, any other Star Destroyers the locals have will be easily able to do an orbital strike.
    >> Anonymous 11/02/11(Wed)10:53 No.16817124
    Okay, so we can use those VF-25s to support the ground op if necessary.

    We also need to have transporters functioning and ready at all times in case the Orz do show up. We don't want our ground crew being *pulled*.
    >> Anonymous 11/02/11(Wed)11:12 No.16817249
    You're missing the Capital Ship-class Interdiction Field Generator to prevent teleportation magic and transports from entering or leaving the area of the field.
    We need to be able to prevent SUE's from just teleporting in, and force them to go through the gauntlet of our ground forces.

    Also, I suggest getting some SCV's from the StarCraft Canon.
    Once they're on the ground, they can set up missile turrets and bunkers to surround the Bomb as it's being set up.
    The missile turrets will deter enemy air assets, and the bunkers will give our guys much needed cover and protection.

    For ground forces, I'm still reiterating the acquisition of the TF2 Engineer, who can set up Sentry Turrets and possibly access to his respawn technology, allowing us to not really lose a man when they die.

    Also the Antaeus 01 for its Soulcatcher technology and Creation Engine. Again, they are expendable vehicle ground troops, and considering that this will take place in Tokyo, there will be no shortage of raw materials for the nanorobots in the Creation Engine.
    The only hiccup would be the modifications the cruiser would need to be aerial-capable, and repairs to its captain.

    As for space forces, we can possibly swing some R-types, and maybe some Jedi fighter pilots (Clone Wars-era). The presence of Force-users in the space battle would also help in keeping Vader's attention focused there, rather than what's going on at Tokyo.

    Keep in mind the restrictions we have on what we can grab when you suggest things, and please include an analysis of why we should get them.
    >> Anonymous 11/02/11(Wed)11:15 No.16817263
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    Say, wouldn't this situation be serious enough to hire on some Specialists from Special Circumstances?
    I doubt the Minds would mind preserving space-time.
    >> Anonymous 11/02/11(Wed)11:18 No.16817280
    FUCK NO!

    We already discussed why we should NEVER contact the Culture.
    They are a fucking disease that should never be allowed out of their Canon. They are fucking worse than the Combine when it comes to infecting and taking over other cultures and civilizations.

    Jesus fuck, think about what you're suggesting a little before posting.
    >> Anonymous 11/02/11(Wed)11:21 No.16817296
    I did. Special Circumstances is a specific branch of the culture, and their agents are primed for exactly this sort of intervention.
    No cultural infection here, as long as we don't bring in a GSV, whch is fucking overkill in any universe anyways.

    Hell, one SC agent would be ll the backup we would need, and they understand how to deal with cthonic horrors and worse, and still keep their mouths shut.
    And if not? Obliviate.

    Although I must have missed that discussion. Which thread?
    >> Anonymous 11/02/11(Wed)11:35 No.16817401

    What makes you think that once this is done, that the SC agent won't return to the Culture with the knowledge of the Meta? Will an Obviate spell be enough to erase the memories? I mean, will the spell also work on memory backups and external memory devices that the agent will undoubtedly have?
    And how do you propose we acquire such an agent and its cooperation without the rest of the Culture getting wind of it?
    A Culture agent will never be under our control, only going along with us until it can return to the Culture with what it has learned of the outside.

    As soon as the Culture realizes that the Meta exists, they'll attempt to breach the walls of their Canon and spread the glory of their Culture to other timelines. That cannot be allowed to happen.
    >> Anonymous 11/02/11(Wed)11:36 No.16817408
    But surely their Minds would realize that doing that would be a BAD THING?
    >> Anonymous 11/02/11(Wed)11:42 No.16817457
    No. They wouldn't.
    Because as shown by the TSAB and the Combine, as well as by the actions of Hyper-Athens and the Closers, it's possible to hop to other worlds and turn them to your cause. There's a number of ways of doing it, but all can be done without causing reality stress, unlike the way that S.U.E.'s do it.
    As soon as they realize that, they'll be as bad as the Combine, except there won't be employers who can meet the G-Man's price to have Freeman and Shephard sabotage the Culture's expansion.
    >> Anonymous 11/02/11(Wed)11:45 No.16817488
    I guess if we REALLY had to, we could hire one, and have him 'die in the line of fire' or some shit.
    As in, say goodbye and launch a clustereater at his ship or give him a portable hole/bag of holding combo and tell him it's his emergency teleporter.
    >> Anonymous 11/02/11(Wed)11:50 No.16817524
    I love the Culture as much as the next man, but they are too advanced to contact. Their Minds could out-think and out-play us easily.

    I think the key here is going to be what ground troops we use to keep that perimeter up. I have a feeling the respawning troops will be beyond our means, but OP will have to confirm. If we can't, we go for the hardest defensive units we can get.

    The space battle is important, but it's pointless if we can't get the reality bomb to go off.
    >> Anonymous 11/02/11(Wed)11:53 No.16817548
    >The space battle is important,
    We could always let the Orz distract them. I doubt they are able to *pull* so readily as we think, and that would give us the cover we need to plant the bomb.
    And again, we still don't know if the bomb would undo any damage the Orz did.
    >> Anonymous 11/02/11(Wed)11:57 No.16817576
    As I said, StarCraft SCV's to create defensive bunkers and AA missile turrets would be a cheap and effective means of providing cover for our ground troops.
    Also they can help construct road blocks and other ways of improving the defensive advantages of the terrain we're going to be placing the Bomb on.

    Which reminds me, we need to ask the Bomb specialists from HQ where exactly in Tokyo we need to place the Bomb. Our defensive considerations will vary wildly depending on if we have to place the bomb in the center of Odaiba, which is itself in the center of Tokyo Bay, or if we're placing it in the Shinjuku area, or even worse, right on top of the Metropolitan Police Department HQ.
    >> Anonymous 11/02/11(Wed)11:59 No.16817585
    Or if it would go off before the Orz did.

    How long did OP say the bomb takes to warm up? I can't seem to find the post. We also need to know how far around the bomb we need to keep clear, and the land use around the target area. It's possible we'll need to empty some buildings before we even activate it.
    >> Anonymous 11/02/11(Wed)12:05 No.16817623
    See >>16812612

    OP still hasn't said how long it takes for the Bomb to reach readiness, only that it takes time and that the power readings become steadily more noticeable as it powers up.
    But as for clearing people out, ALL natives within 400 meters need to be cleared out, or the Bomb will fizzle out. Not an easy task in one of the most densely populated areas on the planet.
    We might need many more Federation transporters in order to depopulate the area in time.
    >> Anonymous 11/02/11(Wed)12:11 No.16817675
    So that gives us a 2.5km perimeter to cover in the middle of Tokyo? Is that right?

    >> Anonymous 11/02/11(Wed)12:29 No.16817819
    Like I said: we should get additional Federation transporters so we can beam away all of the locals that are in the area, and something with which we can construct defensive structures fast.
    >> Anonymous 11/02/11(Wed)12:32 No.16817845
    ...Well, this have gone to hell rather fast.

    I suggest getting Space Marines, preferably Reasonable Marines. We'll need their combat prowess and steadfastness on the ground to secure the perimeter. The Knights Inductors are probably the only Astartes that could work well with us (and our 95% Human/Human-originated crew), as well as help lower casualties/fatalities by providing some more Heavy Combat muscle. I just hope we can recruit Knights Inductor Marines.

    For everything else, I'll refer to my colleagues.

    Also, just before the Reality Bomb goes off, we need to have a Davros moment. Live. On all TV stations. "DETONATE! THE REALITY BOMB! *Maniacal laughter*"
    >> Anonymous 11/02/11(Wed)12:36 No.16817876
    Supporting both of these then.
    Starcraft SCVs and as many Astartes as we can get. Are there any other means of transport we can requisition without being ship-dependent? If our Federation ships go down, we'll be stuck planetside for the bomb.
    >> Anonymous 11/02/11(Wed)12:42 No.16817938
    >"DETONATE! THE REALITY BOMB! *Maniacal laughter*"
    As much as I'd love to, that would probably give the S.U.E.s the plot-boost they need to screw us over.
    Or we might accidentally summon The Doctor.
    >> Anonymous 11/02/11(Wed)12:43 No.16817948
    Hell yeah. Reasonable Marines are MADE for this shit. Fixing worlds while causing the least disturbances and casualties is their SOP. They'll probably take to fixing Canon pretty quick and be willing to work with our disparate crew.

    Plus, as /tg/ canon and/or minor chapter of the canon Imperium, we can probably recruit them without much trouble. I can't believe we didn't think about the Knights Inductor/Reasonable Marines.
    >> Anonymous 11/02/11(Wed)12:52 No.16818017
    I suppose either another Auror team, or maybe an Asgard teleportation system from a Stargate Canon fitted to either the Oncoming Storm or the Relentless.
    We could possibly pick up some Al'Kesh bomber/troop transports from the same Canon.
    They have Transportation rings (or we could get ones that were upgraded with Asgard transporters) with a large enough cargo hold to fit 50 soldiers, and they have a built-in cloaking device.
    Also it has staff cannons on a turret and can drop plasma charges to function as close air-support.

    It is capable of entering and leaving a planet's atmosphere while cloaked, and so a few could accompany the Indefatigable as escorts.

    Finally, considering their abundance, they could be considered a cheap purchase.
    >> Anonymous 11/02/11(Wed)12:59 No.16818053
    The main question concerning the Reasonable Marines is how much Meta knowledge they can be given, and will we be returning them to the Imperium once their tour is over?
    We have to concoct a story for Gaunt to come aboard; given the intellect and logical thinking of the Knights, I doubt such a thing will last long.
    Their loyalty will be, first and foremost, to the Imperium of Man and the God-Emperor. What happens when we need to neutralize Imperium forces in order to contain a reality breach?
    >> Anonymous 11/02/11(Wed)13:05 No.16818088
    A working Taardis disguised as a Japanese police box.
    Set up the bomb working in there since the Taardis shields all forms of energy emitted from inside of it until the door opens.

    If it's nonfatal to our guys, Just open the door before it's about to go off. If it's fatal, well guess we need some expendable troops.

    If this is possible, then "Anon, what is the possibility that the Taardis would be discovered if it warps in 30 seconds before the bomb goes off, and the door is opened & the bomb is deployed 10 seconds before it goes off?" I'd rather set it up automatically that nobody is inside the thing and it just drops the bomb out remotely

    Actually that gives me a better idea. The ships from the Heechee saga can essentially teleport anywhere. Take one of those babies someone who knows how to operate them. If we can get Robinette Broadhead in program form to do it, that would be better. We just need to be in communication with the ship before the bomb explodes so he won't complain about dying again. He'd also be another analyst for the technojunk we find.
    >> Anonymous 11/02/11(Wed)13:16 No.16818165
    If the Reasonable Marines are with us, we can negotiate with Imperial forces and have a good chance of succeeding. If combat must come, then the Knights Inductor can help us minimize casualties and achieve our objective in the minimum amount of trouble thanks to their familiarity with Imperial tactics and procedures.

    I figure we tell them the truth, like with the SCP, Delta Green and UNIT troops. They'd certainly be able to handle it and agree that ensuring the stability of the Meta is serving the Emperor and the Imperium by stopping SUEs and other distortions from fucking up their Milky Way even more. If we return them, I think they'd agree that knowledge of the Meta isn't for everyone and keep it away from most. An alliance with them could give TG a ready supply of Astartes (reasonable ones, even) and allies within the 40k universe. Rationally, lending Marines to serve with us is no different from lending Marines to the Deathwatch.

    Hell, I'm pretty sure that Gaunt didn't believe the story we fed him for very long, but after the first mission he realized that the things we fought were *bad* shit and had to be fought.
    >> Anonymous 11/02/11(Wed)13:26 No.16818237
    There's so many things wrong this.

    1. How do you propose we get a working Tardis without the Doctor, the Master, or the fucking entirety of Gallifrey from coming out of their Canon and taking issue with our acquisition of their technology?
    2. The Rewriter Bomb has be to precisely placed and it needs to stay anchored to the Canon timeline that it is rewriting, not sitting in the extra-dimensional space inside of a Tardis.
    3. A Heechee ship won't work either, for the same reasons stated above that the Bomb needs to be placed in a specific location and charged up before detonating.
    4. We need to be there in order to keep all locals away and prevent any contamination from occurring, which will have worse results than the Bomb just fizzling out.
    >> Anonymous 11/02/11(Wed)13:32 No.16818285

    If we have the R-Types then we basically don't need other kinds of combat aircraft/spaceships because: insane firepower.
    >> Anonymous 11/02/11(Wed)13:46 No.16818399
    Firepower is all well and good, but we also need them to be in many different places and capable of providing close air support while the Rewriter Bomb powers up.
    >> Anonymous 11/02/11(Wed)14:02 No.16818480
    Let's think about it this way. This horrible calamity of a mary-sue-mashup has a few things in common.

    It begs, no thrives on overblown things. We're talking Cobra Commander style plans with "fully operational battle stations" and such. Heck, the BELIEF in such a thing is enough to cause it to spawn into life.

    Manage to fool them into thinking some interstellar BBEG is coming (it attacked our baaase!) and it might actually happen. Like Unicron. Then we "help" by setting up some kind of anti-BBEG weapon in Tokyo...with the Rewriter Bomb in it's core.

    Bonus points if we can set up some shield generators to "protect Tokyo" while we do it. It'll help keep much of the Mary Sueness out while the Bomb is set, locked, and detonated to clean this place up. If it doesn't, they may very well imagine themselves something that'll at least obliterate the entire area, making it easier to stabilize by killing off a hail of SUEs in the process.

    Why not use their own reality-instability against them?
    >> Anonymous 11/02/11(Wed)14:05 No.16818497
    >Why not use their own reality-instability against them?
    Ehhhh.... They're unpredictable childish fantasies: alter egos in a freeform RP world. You don't trust them to do anything predictably, except to be stupid.
    Remember: there is no such thing as a foolproof plan.
    >> Anonymous 11/02/11(Wed)14:20 No.16818597
    Hey you guys, did we have a funeral for Gaunt yet? He was kinda important.
    >> Anonymous 11/02/11(Wed)14:21 No.16818606
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    Why haven't we called up the forces from Total Annihilation or Supreme Commander?
    The second has things like he Aegis Shield and such, and can keep churning you units until we warp out the commander at the last second!
    >> Anonymous 11/02/11(Wed)14:28 No.16818663
    Why are you going after Durandal, an AI that is known to be rampant and which we have no guarantee won't turn on us?
    The same question for Yuri.
    Also Cerebro requires extensive facilities to support and operate.
    >> Anonymous 11/02/11(Wed)14:35 No.16818714
    Actually, replace Yuri with Mewtwo from Pokemon.
    Mewtwo's a loner and not a general, thus cheaper
    Mewtwo's a more powerful psychic,
    and Mewtwo is less likely to want to fuck us all over.
    >> Anonymous 11/02/11(Wed)14:36 No.16818733
    Good point about Durandal. The only other shipbound AI with as much hax as him is Cortana.
    Also, presumably we get the support equipment along with Cerebro.
    Hang on, I'll just delete my posts and remake them so nobody panics.
    >> Anonymous 11/02/11(Wed)14:37 No.16818737
    Don't think we have the budget for a CORE or ARM Commander or a ACU.

    Really, having a good group of Reasonable Marines plan out the defence of the Zone around the Reality Bomb is probably the best option. Their SOP is exactly what we want for our group, and their Combat Doctrine is exactly what we need for this operation. Go look at the article on 1d4chan if you don't believe me. Get some Knights Inductors in here. They even have some Blanks/Nulls amongst them to protect our forces against psychics and Chaos! (You know we'll eventually have to fight Chaos, right?)

    For the Space Force.... I just don't know.
    >> Anonymous 11/02/11(Wed)14:37 No.16818745
    Because, besides the problems of even transporting something as large as a Supreme Commander, and that most beaming technology cannot transport something of that size, is the questionable loyalty of such characters.
    How are we to ensure their loyalty to our organization, and prevent them from stealing our technology and going rogue?

    Just because we can access a Canon doesn't mean that taking stuff from it is a good idea!
    >> Anonymous 11/02/11(Wed)14:46 No.16818807
    The Cerebro copy required an entire underground facility with an unknown power draw.
    The main chamber alone is larger than the cargo holds on a Defiant-class vessel.

    Cerebro has a feedback function which means that psychics that try to use and aren't well-disciplined or trained, will die, go insane, or go into a coma.
    Mewtwo, besides the difficulty of actually finding the little bugger and convincing it to join us, may not even be compatible with Cerebro.
    >> Anonymous 11/02/11(Wed)15:01 No.16818939
    My plan for this is:
    Produce bomb threats in many cities across the globe, in order to draw away S.U.E. forces
    Have an away team bomb the Death Star
    Have our orbital fleet clear the space around Earth
    Leave a crater in the middle of Tokyo (Confirm with Holtz that turning Tokyo into a crater would still let the bomb work)
    Get up a shield that stops incoming attacks from artillery, missiles, and teleporting forces.
    Drop the bomb, and the bomb defense team, into Ground Zero at Tokyo.
    Set up us the bomb.

    For clearing space:
    We need the most badarse space fighter squadron in existence, and having the capability to fight on the ground is also useful. Get the Nachtmaren. If they're not available, just grab anyone who's good at piloting a Gundam.
    We'll also need to clear a variety of other ships. For that, we need a shipboard AI that can dodge bullets, and any further ship cannons would be damn useful. Cortana from the Halo series would work for the AI, and another Defiant-class from Star Trek is just all-around useful.
    Some Ysalamirs for the away team on the Death Star will be incredibly useful.
    >> Anonymous 11/02/11(Wed)15:02 No.16818945
    >>16818939 continued
    For defense at ground Zero:
    The capital-grade reality stabilisers and shields are a given.
    Get a NOD Mobile Construction Vehicle and a GDI Mobile Construction Vehicle from Tiberium Sun. The NOD Vehicle should have a Cloaking generator ready to go the moment it lands, and the GDI vehicle should have a Firestorm generator ready to go the moment it lands. The natives are weak to Cloaks, and absolutely NOTHING holds the line better than a firestorm generator, whose description is "If anything tries to pass through this field, it fails".
    Earth of 2011 has Artillery and SAMs that outrange damn near anything. Artillery can hit 20 kilometers away, to within 10 meters, and SAMs can hit an airplane that's 90 kilometers out. Remember that Artillery is super-effective against S.U.E.s, so having some of each wouldn't hurt.

    I also note that this world has very little resistance to psychic disturbances. Not sure how to capitalise on that with psychic artillery or psi from orbit, anyone else have any ideas?
    Remaining resources should be split between extra Aurors, and more "Orbital cannon strapped to a cloaking device" weapons that can engage in both space attacks and ground support.
    >> Anonymous 11/02/11(Wed)15:09 No.16818989
    I think I've come up with the Worst Case Scenario:
    The Orz find Durandal and team up with him.
    >> OP 11/02/11(Wed)15:11 No.16819004
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    "If the Orz show up, it's a matter of time. If they show up late, you may be able to hold them off long enough for the bomb to go off. If they show up early it may be best to bug out," Holtz advises.

    It takes half an hour for the bomb to go from cold start to full activation.

    "OK, OK, OK! Man that's a lot of stuff. OK, listen, I managed to throw some stuff together. Based on what you said so far, I can grab the following. Keep in mind most of this is probably going to be just a loan."

    Holtz taps a few keys and brings up a list.

    "Crowe and his Brasta. Shin Getter Robo. Some people wanted Gundams, so Amuro Ray in the Hi-Nu Gundam, Kamille Bidan in Zeta, and Char Aznable in Hyaku Shiki. Enough Cap-grade Emitters to protect your team. Shield Generator. R.E.D. team and B.L.U. team. One Adaptive Antaeus Cruiser. Enough Ysalamir for two squads. 12 Arclite Siege Tanks. 12 T-280 SCVs. 3 R-9DH Grace Notes. 3 Reasonable Marine Tactical Squads. 1 Reasonable Marine Devastator Squad. 2 Atlas Battlemechs. 2 Mad Cat Battlemechs."

    Holtz looks up.

    "But you still have a nice amount of funding to throw around, so don't stop planning on my account. Might want some heavy dropships to get your gear on planet."
    >> Research Fag 11/02/11(Wed)15:12 No.16819009
    >Doctor Who in anime
    We might be screwed....

    If he can't, just put him in a holodeck and have him learn that way.
    >> Anonymous 11/02/11(Wed)15:15 No.16819037
    I disagree with several points of your plan.

    Putting a crater in Tokyo would immediately tip off the enemy of our target, and will result in SUE's and local forces converging on the area in rescue efforts, putting a lot of stress on defenses even as they're just coming up.

    How do you propose we separate Cortana from Master Chief?
    And being able to dodge enemy fire is not just a matter of processing power, it also depends on the capabilities of the ship.

    The natives are only weak to cloaks if they don't suspect that there is something there to detect.
    Read up on how the Klingon ships with their cloaks were detected and destroyed by a Force-user.

    Also, you forgot to include an Interdiction Field Generator; this world has magical teleportation and you didn't even put up a defense against.
    >> Crix !!nLvSV/0cRma 11/02/11(Wed)15:15 No.16819045
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    Grace notes need forces so they can tank like a motherfuker

    >shin getter robo

    why can't I hold all these getter rays.jpg
    >> Anonymous 11/02/11(Wed)15:16 No.16819051
    Any chance of NOD MCV and GDI MCV? If not, just the Firestorm generator and the Cloak generator.
    A shipboard AI to bolster our space forces (Cortana), another Defiant from Star Trek.
    A Squad of X-com Psionic troops will be damn good for any away team.
    >> Anonymous 11/02/11(Wed)15:17 No.16819059

    This might be a good initial plan. They're kind of dumb and always want to be the hero. If we can pull this off, it might work in our favor.

    But we should probably have an offensive plan in reserve in case they don't take the bait.
    >> Anonymous 11/02/11(Wed)15:18 No.16819062
    >Might want some heavy dropships to get your gear on planet.
    Nothing says Orbit to surface like Drop pods from Warhammer 40k, but can't the Star Trek ships transport our force to the surface?
    >> Anonymous 11/02/11(Wed)15:20 No.16819077
    >How do you propose we separate Cortana from Master Chief?
    She separates herself willingly at many points in the series.

    I admit the Crater is a bad idea, but how do we completely clear Tokyo of natives without, you know, destroying Tokyo?
    >> Anonymous 11/02/11(Wed)15:20 No.16819078
    Um, guys?

    Stargate has time dilation devices...
    Can we not just use one of those to shield the area, for all of the one second it takes to get the bomb set up (with respect to the time dilation)

    We just need to requisition the Daedalus from stargate, and teleport/transport it onto the surface, with the reality bomb, and initiate the time dilation....
    >> OP 11/02/11(Wed)15:21 No.16819085
    "OK, so add onto that a NOD and GDI MCV, an Interdiction Field Generator, 3 Defensive Forces for the R-Types, and a Veteran X-COM Squad."
    >> Anonymous 11/02/11(Wed)15:23 No.16819107
    Good plan.
    >"In addition to protecting the bomb itself, the onsite personnel must be careful to not allow any natives within the 400 meter safe zone around the bomb. Any contaminants will disrupt the detonation with catastrophic consequences."
    How do we do that, though?
    >> Anonymous 11/02/11(Wed)15:24 No.16819115
    "Alright Holtz. Can you get us some Al'Kesh troop transports from a Stargate Canon? Everyone uses those things, so they should be cheap. Their cloaks and ability to provide air support will also be a plus.
    "As for those mechs, and the Antaeus...can you swing a Leopard-class dropship to the mechs, and upgrades and modifications to the Antaeus to make it space-to-atmosphere capable? I know it's asking a lot on short notice, but we won't have a big window of opportunity to get everything in position.
    "As for space assets, can you swing some Jedi starfighters? I'm sure they'll be happy to fight against a Sith Lord, and they'll act as a distraction for this Vader.
    "Maybe a Mercury-class Battlestar, too, for some added firepower.
    "Oh, and two more Defiant-class ships with trans-phase cloaks, to help with telebombing dickery."
    >> Anonymous 11/02/11(Wed)15:25 No.16819123

    Perhaps we could request a handful (maybe 5 or so) Protoss Arbiters?

    While we undoubtedly want some Dropships to land all this crap on the ground, having them around could greatly increase the agility of our forces through strategic use of the recall ability. Their stasis field and group-cloaking field would be of great help as well.

    As for dropships... I'm not very familiar with those excluding some from Battletech. There are probably some from the WH40k universe that can do that much and more, but I know next to nothing about that.
    >> Anonymous 11/02/11(Wed)15:25 No.16819125
    Not a veteran squad, but a Psi squad. As in, nothing but Psi amps and power armor.
    >> Anonymous 11/02/11(Wed)15:25 No.16819127
    We need some heavy duty transports for all this gear...

    Acclamators are heavy duty troop transports. They are shielded, their firepower is decent and they can land on planets easily. One or two (at most) should be enough to carry all those troops and gear. Hell, if we can pack a Baneblade or 4 on an Acclamator, I wouldn't be surprised. ThunderHawks should be bought/borrowed in order to have rapid, heavily armoured transports for tactical insertions and redeployment. Maybe StormRavens if we need more mobile close air support.

    We should totally try to keep the Reasonable Marines after this. RED and BLU teams are kinda outclassed compared to them, and I'm pretty sure that the Gundam heroes won't stay.
    >> Anonymous 11/02/11(Wed)15:27 No.16819139
    >> Daemonwelsh 11/02/11(Wed)15:28 No.16819148
    Well, we could requisition a solid shell of some matierial, but the time Dilation would do best I believe...
    >> Anonymous 11/02/11(Wed)15:28 No.16819150
    This is critically important.
    R.E.D. and B.L.U. pre-hats, or post-hats?
    >> OP 11/02/11(Wed)15:29 No.16819163
    "Can't get you a Psi-squad, but the Veteran squad is half Psi-Ampers anyway. The other half is Heavy Plasma and Blaster Bombs."
    >> Anonymous 11/02/11(Wed)15:30 No.16819168

    If we're not hurting on funding, perhaps we could add 2 Hellstar-primes and 3 Rifleman IIC-primes to the mix. The Hellstars can shoot mechs to hell from arm's reach, while the Rifleman-IICs can shoot down aircraft and provide an additional withering hail of pulse laser fire for enemy ground forces.

    It's munchkiny as all holy hell, but I think we can afford to compromise fair play in this situation.
    >> Anonymous 11/02/11(Wed)15:30 No.16819176
    There are Sailor Senshi in this -verse, Pluto could interfere with the Time Dilatation, or even pierce through it.
    >> Anonymous 11/02/11(Wed)15:31 No.16819183
    We also need to clear a 400 meter section of Tokyo of natives before we even start the bomb.
    I mean, we could just drop a 2km meteor on Tokyo and work from inside the meteor, but how do you requisition a Meteor?
    >> Anonymous 11/02/11(Wed)15:31 No.16819186
    Time dilation, when we need the bomb properly anchored to the timeline?

    I don't think you've thought your plan through.
    >> Anonymous 11/02/11(Wed)15:32 No.16819192
    I think we're pretty much covering our armed forces. But unless we get a good field commander (and Gaunt is dead) it'll be for naught.

    Add in a Reasonable Marine Captain to lead the entire ensemble on the ground.
    >> Anonymous 11/02/11(Wed)15:32 No.16819198
    >> OP 11/02/11(Wed)15:33 No.16819202

    "I can get you 4 Al'Keshes, and 2 Leopards for this. I'll check into the Mercury and Jedi."

    "I can grab ONE Arbiter. Protoss are hard to deal with sometimes."
    >> Anonymous 11/02/11(Wed)15:34 No.16819211
    We already have Star-Lord for that.
    He's got more than enough experience for the task.
    >> Daemonwelsh 11/02/11(Wed)15:35 No.16819217
    I forget which episode, but when they go after the anti-ori device, they encounter a time-dilation filed set up like a maze....

    Do it like that, but without the maze...
    >> Anonymous 11/02/11(Wed)15:35 No.16819222
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    We've got a troop-commanding hero, but getting a second one wouldn't go amiss.
    Would the player character from Frozen Synapse be available? Nothing quite like Atemporality.
    >> Anonymous 11/02/11(Wed)15:38 No.16819251
    "Okay Holtz. Can you get us a high-throughput transporter? I'd prefer to just beam all the locals out of the bomb placement zone when we begin setting up."
    >> Anonymous 11/02/11(Wed)15:44 No.16819311
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    Op, any chance of some artillery and SAMs from the modern version of Earth? Being able to hit within 7 meters from a range of 20 kilometers is godly. Being able to hit an aircraft from 90 kilometers is also godly.

    Also, if you want a dropship, here's 2.5 kilometers per second of straight up and straight down. Takes 45 sidewinder missiles to dent one.
    Unfortunately it's only 10 meters high and only 60 meters in diameter, so it's not very suitable for transporting larger objects.
    >> Research Fag 11/02/11(Wed)15:47 No.16819333
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    Pic indeed realted
    >> Anonymous 11/02/11(Wed)15:47 No.16819341
    It also has no means of cloaking and belongs to a hostile alien empire that would sooner mind-control our representatives and steal our technology in order to stage an invasion of the Meta-verse rather than talk it out.

    So, how do you propose we get around that?
    >> Anonymous 11/02/11(Wed)15:55 No.16819400
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    This also gives me an idea of how to tie up the S.U.E. forces. Teleport just ONE of these fuckers into a populated area in any large city (I suggest a train station) and the rape train has no brakes.
    >> Daemonwelsh 11/02/11(Wed)15:59 No.16819420
    switching gears for a minute...
    Can we use our sandmen to get access to the deathstar and vent it of atmosphere?
    >> Anonymous 11/02/11(Wed)15:59 No.16819422
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    >The system can easily be used by humans

    Good point about the cloaks, though. We'll need cloaking devices for all of our dropships.
    >> Anonymous 11/02/11(Wed)16:00 No.16819428

    Heck, you may as well see if we can get a few Overlord-class Dropships in there. Those are designed to airdrop 'Mechs from high atmosphere if needed, and serve as fortresses in and of themselves for good measure. Each of those can pack 36 'Mech sized vehicles plus a half dozen aerospace assets.
    >> Anonymous 11/02/11(Wed)16:01 No.16819443
    And here I thought we still had a smidgeon of decency and morality.
    >> Daemonwelsh 11/02/11(Wed)16:02 No.16819451
    Decency? Morality?

    What is this madness you speak of....
    >> Anonymous 11/02/11(Wed)16:05 No.16819466
    So, we need:
    A Space Commander (may be AI)

    And ... that's it? Are we good to go after that?
    >> Anonymous 11/02/11(Wed)16:06 No.16819471
    It's not about whether we can pilot them or not.
    It's a question of how are we supposed to get them in the first place?

    We might have amicable relationships with certain Canon settings we've taken under our control and mine for technology and equipment, like the Combine, TSAB, and Hyper-Athens do for their own little empires, but how do we get these battleships from an expansionist alien empire that wouldn't hesitate to mind-control any representatives we sent to them?
    >> Anonymous 11/02/11(Wed)16:09 No.16819491

    You should know better by now. Although, if the city was infested and depopulated by Chryssalids, we could use that as an excuse to set up the Rewrite bomb in plain sight, claiming it can deal with the infestation.

    Course, we'd have to deal with a Chryssalid population directly feeding off Tokyo, so perhaps this isn't the best plan.
    >> Anonymous 11/02/11(Wed)16:10 No.16819505
    What if we find a way to combine Mind Worms with Chryssalids?
    >> Research Fag 11/02/11(Wed)16:13 No.16819519
    Guys, I think we all need to take good long hard look at the evil overlords list. I think I shall go take a look to.
    >> Anonymous 11/02/11(Wed)16:13 No.16819521
    No, the Chryssalids go to other places. Like London, Paris, New York, Los Angeles, Beijing, Tehran, Lagos, Sao Paulo. Places like that.
    >> Anonymous 11/02/11(Wed)16:18 No.16819563
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    >What if we find a way to combine Mind Worms with Chryssalids?
    >> Anonymous 11/02/11(Wed)16:19 No.16819567
    Are you serious about unleashing Chrysalids? OP has said that there is no guarantee civilian casualties will be repaired by the R-bomb. You kill these people, you kill them for real.
    >> Anonymous 11/02/11(Wed)16:20 No.16819581
    Can we get a Evangelion?
    It's got an AT-field.
    AT-field is pretty cool.
    Or a 99level sorc, they can summon meteors.
    >> Anonymous 11/02/11(Wed)16:34 No.16819699
    Alright, current plan, incorporating what we've been able to requisition so far:

    Time the attack to occurr at 2:30AM Tokyo Time.
    1. Battlefleet transits out of Meta 10 lightyears from Earth.
    2. A Defiant-class ship activates its cloak, and with Tosh and an Auror Team sabotage the Death Star, destroying the power relays from the reactor, shutting down the Death Star's weapons.
    3. Broadcast a message that the terrorist organization "A World With No Boundaries" takes responsibility, and that further nuclear attacks will target London, Washington D.C., New Delhi, Beijing, Moscow, Hamburg, Paris, Kyoto, Sao Paolo, Mexico City.
    4. The rest of the cloaked force arrives in-system and heads for the bomb-placement zone.
    Concurrently, the other forces arrive in-system begin attacking the US Space Navy.
    5. The cloaked ships get in position and begin beaming locals out of the zone.
    6. Ground troops disembark, set up cloaking, interdiction, reality, and shield generators. Prepare defenses and a perimeter.
    7. Once the orbital space has been secured, bring in the heavy defenses, like battlemechs and the Antaeus. Have this coincide with the Bomb powering up.
    8. Hold off the locals until the Rewriter Bomb goes off.
    >> Anonymous 11/02/11(Wed)16:49 No.16819832
    We've got Leopard dropships and Al'Kesh. They fulfill the dropship role for the number of battlemechs we have, as well as carrying the tanks.

    Possibly a Union dropship could be carried by the Relentless and carry the remainder of the heavy weaponry down to the surface.

    So we need 1 more Union Dropship, 2 more Defiant-class ships with cloaking devices, and Holtz is also working on getting us a battlestar and Jedi starfighters.
    As for a space force Hero, we'd want experience in command, rather than just an ace. You have to keep in mind that this is a distraction for the ground operation.
    I'd personally like Pellaeon at the end of his life, with his experience, but I don't know if we can get to Star Wars EU.
    >> Anonymous 11/02/11(Wed)16:52 No.16819848

    >we'd want experience in command,

    >> Anonymous 11/02/11(Wed)16:55 No.16819869
    Which one?
    And does he have experience fighting with a mixed force?

    I want Pellaeon because he has experience with large fleet engagements, he's fought alongside and against Force-users before, much of the enemy he will be fighting against uses technology native to his Canon and so he knows their limitations and weak points, and he's worked with mixed fleets before.
    >> Anonymous 11/02/11(Wed)16:59 No.16819897
    Get Mouse, Star-Lord, the Psi troops from X-com, and as many Sandmen as possible, stealth armor. The Sandmen should have black hole guns.
    Send them along with Tosh, the Aurors, the Knights Inductor, some Nanite bags, those anti-force lizards, and a large explosive on the death star attack team. The Knights Inductor may carry black hole guns if they feel it useful.
    The team's job is to locate the Death Star's reactor and sabotage it in such a way that it explodes.

    A Commander, Aurors, Psi troops, a Hacker, a Terran Spectre, some Sandmen, and a few Astartes should be enough to handle the task.
    >> Anonymous 11/02/11(Wed)17:01 No.16819917
    Seems like a solid choice. Fleet Commanders are always a welcome addition.

    OP, do we need to completely clear part of Tokyo of living humans before we start the bomb?
    >> Anonymous 11/02/11(Wed)17:07 No.16819957
    I disagree with your loadout for the Death Star sabotage team, and feel that it's too bloated.

    The Death Star sabotage team should consist of Tosh and the Aurors, with the ysalmir to prevent Force-detection. Tosh has his cloaking field, and the Aurors have their invisibility spells and mind-control magic.
    They should disable the power relays for the superlaser and the main power junctions from the reactor.

    Destroying the Death Star is not required as long as its weapons are disabled. Also, if it does blow up, then debris from it will pose a hazard to our operations.

    The Sandmen already have mass guns, and the X-COM troops have Power Armor.
    >> Anonymous 11/02/11(Wed)17:07 No.16819964
    If we do, try the aurors muggle-repelling charm before we start anything drastic. People should just leave of their own accord.
    >> Anonymous 11/02/11(Wed)17:08 No.16819965
    We seem to have different ideas!
    >> Anonymous 11/02/11(Wed)17:16 No.16820041
    DGs with Stealth Armor

    Take only as many as we can apparate out in a hurry.
    >> Anonymous 11/02/11(Wed)17:31 No.16820193
    There's 12 Delta Greens.
    With 3 Aurors, that's probably 2, considering that the wizards will need one arm free to wield their wand.
    It's probably safer just to go with a smaller infiltration team.
    >> Anonymous 11/02/11(Wed)17:45 No.16820325
    Also, we have 6 applications of RED-2.
    Have Tosh and the Aurors each take an application. That way, even if they die, they get one brain-reboot automatically without getting stuffed into a nanny-bag for later resuscitation.
    >> Anonymous 11/02/11(Wed)17:53 No.16820391
    You know, maybe we should just make our own AI instead of borrowing someone else's.

    Anyone ever read the Troy Rising series? If we can requisition a good sized block of atacirc and a fresh core to drop into it, we could custom brand a robust AI, which is running on tech that natively sees straight through lesser tech networks and read/access a whole world's worth of computer and communication networks at once.
    >> Research Fag 11/02/11(Wed)17:55 No.16820410
    Can't we just pick up an instant-AI from the Schlock Mercenary universe?
    >> Anonymous 11/02/11(Wed)17:56 No.16820413
    We could do the same thing with off-the-shelf computer components and AI programs from the Schlock Mercenary Canon. Even easier, since it all comes with manuals.

    But you're forgetting that we already have an AI in the form of A.N.O.N.

    If you want a battle A.I., again, Schlock Mercenary is just as good if not better than many other Canons, and the purchases from that Canon are easy to make.
    >> Anonymous 11/02/11(Wed)18:10 No.16820503
    Could'nt we just telebomb the Death Star's Core?
    If federation teleporters are no good, then couldn't an Auror apparate in with a photon torpedo, hit the button, and then apparate out?
    >> Anonymous 11/02/11(Wed)18:10 No.16820506
    About the same thing actually.
    It is written as semi-historical to and inspired by Schlock Mercenary, with Howard's blessing.
    >> OP 11/02/11(Wed)18:13 No.16820526
    “Eh... Sorry, no dice on the high output transporter. This is what you're looking at so far I addition to your standing forces. You're almost out, but you've got enough for a few more mechs, troops, or a squadron of fighters.”

    Final Loadout:
    Crowe and his Brasta.
    Shin Getter Robo.
    Amuro Ray in the Hi-Nu Gundam
    Kamille Bidan in Zeta
    Char Aznable in Hyaku Shiki.
    Enough Cap-grade Emitters to protect your team.
    Shield Generator.
    R.E.D. team
    B.L.U. team.
    One Adaptive Antaeus Cruiser.
    Enough Ysalamir for two squads.
    12 Arclite Siege Tanks.
    12 T-280 SCVs.
    3 R-9DH Grace Notes with Defensive Force modules.
    3 Reasonable Marine Tactical Squads.
    1 Reasonable Marine Devastator Squad.
    2 Atlas Battlemechs.
    2 Mad Cat Battlemechs.
    NOD M.C.V.
    GDI M.C.V.
    X-COM Veteran Squad
    2 Hellstar Battlemechs.
    3 Rifleman Battlemechs.
    4 Al'Kesh Goauld ships.
    1 Overlord Dropship.
    2 Leopard Dropships.
    Mercury-class Battlestar.
    1 Protoss Arbiter.
    4 M270 MLRS
    >> Research Fag 11/02/11(Wed)18:14 No.16820541
    Schlock Mercenary has dedicated anti-matter teleporting missles
    >> Anonymous 11/02/11(Wed)18:20 No.16820590
    Do we have enough requisition left to hire on Admiral Pelleaon at the end of his life?
    Normally we wouldn't be able to hire him because of his rank and position, but I specifically want him from when he's about to die, and have him replaced with a bio-clone so that the Canon can continue on with a corpse to bury.

    Things to specifically entice Pellaeon to join: the chance to see and test out new tactics and strategies. His biography noted that while he felt sorrow at the loss of life of war, he loved the mental stimulation that strategies and fleet actions gave him.
    His service to the Empire and the Navy are finally done at the time that he dies, so he should be a free agent.
    Finally, it's a second chance at life.
    >> OP 11/02/11(Wed)18:23 No.16820607
    "It's... tricky, but I might be able to, yeah."
    >> Anonymous 11/02/11(Wed)18:24 No.16820615
    We already discussed the problems of destroying the Death Star rather than disabling it at the end of the last thread and the beginning of this one.
    Destroying the Death Star presents far too many problems than it solves.
    For one, the debris field that it would create, and two, the debris that would be raining down onto the planet even as we're setting up the Rewriter Bomb.

    Finally, there's the hundreds of thousands, to millions of people that would die and who the Rewriter Bomb won't be able to bring back.
    >> Daemonwelsh 11/02/11(Wed)18:29 No.16820654
    again, may I ask why dont we stick a sandman in the damn thing and take it over, then vent the atmosphere?
    >> Anonymous 11/02/11(Wed)18:31 No.16820676
    Because a Sandman does not have the level of merging required in order to be able to suborn a computer system of that size and security.

    An Etoile might, but they're hostile to human life and our purpose.
    >> Anonymous 11/02/11(Wed)18:36 No.16820711
    Some Starcraft Ghosts would be good for the boarding actions and planting (fake?) nukes. Stealthy, good at assassination, somewhat psychic, and can lockdown technology or EMP things depending on which game they're from.

    I'd prefer spending the funding on a Space combat commander, but if we can't get one, then:
    Grab some ships from Tyrian (a 1995 game by Epic). It's your typical side-scrolling shoot 'em up, but the ships in Tyrian can take multiple hits before being destroyed. The ships from Tyrian are space and atmo capable.
    >> Daemonwelsh 11/02/11(Wed)18:36 No.16820712
    Wouldnt it still cause a distraction, and buy us valuable time to set up our bomb?
    >> Anonymous 11/02/11(Wed)18:37 No.16820728
    >Because a Sandman does not have the level of merging required in order to be able to suborn a computer system of that size and security
    What if we get a Sandman who's also a computer expert?
    I believe we have one on staff. Send Mouse with the boarding team after giving him some stealth armour.
    >> Anonymous 11/02/11(Wed)18:38 No.16820736
    >Send Mouse
    As the Demo has said before: BLOODY BRILLIANT!
    >> OP 11/02/11(Wed)18:41 No.16820756
    This. Sorry I missed your question, Daemon. Sandmen can do a lot of really nifty things, but asking them to suborn the Death Star might be a bit much.

    Granted if it were the EU star, with its IG-88 hacked center it might actually work. But given the fact it hasn't tried to initiate a robot revolution, I think we can rule that out.
    >> OP 11/02/11(Wed)18:43 No.16820768
    Mouse may be able to cause some havoc certainly, but total control is out of his league.

    I have to get up for about an hour. When I will return the chaos commences.
    >> Anonymous 11/02/11(Wed)18:44 No.16820772

    Just to confirm: those Rifleman 'mechs are the Rifleman-IICs, right?

    The regular Rifleman is adequate for AA, but is not as potent as the IIC.
    >> Crix !!nLvSV/0cRma 11/02/11(Wed)18:47 No.16820793
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    >people want a fleet leader
    >no yang wenli

    Also shin getter robo is mostly useless without a team of well trained hotblooded insane murderers. But that's probably the point since it's a fucking superweapon.
    >> Research Fag 11/02/11(Wed)18:47 No.16820796
    Oh Crap. I just realized something. You know "the big one"? Now there are two demo men in close proximity to it. What do you think the odds are that one of those idiots is going to use it as a mount during the attack?

    >TL;DR, keep the DEMOs away from my bomb.
    >> Anonymous 11/02/11(Wed)18:53 No.16820841
    Maybe we can just infiltrate the Death Star and cripple it?
    I mean no SUE activity was detected last time we checked, so it shouldn't be that hard.
    Also part of me would like to use the Sandmen to steal the Executor for later purposes, but that's probably too much to ask for.
    >> Anonymous 11/02/11(Wed)18:55 No.16820868
    So what's the goal with Tokyo?
    Are we just going to murder everyone in a 400 meter radius, even if they might not come back after the bomb goes off?
    >> Anonymous 11/02/11(Wed)18:57 No.16820884
    WE could just do a teleport/apparation of Mouse to each big ship and drop a few nanites, and do that repeatedly. Give it a few hours and presto! Everyone's getting raped!

    At this point? Pretty much. Besides, it's TOKYO. Nothing short of... well, ANYTHING will stop it from getting rebuilt and repopulated within a decade or so.
    >> Anonymous 11/02/11(Wed)18:58 No.16820898
    If you want a space fleet commander, why not requisition Ender Wiggin?
    >> Anonymous 11/02/11(Wed)18:59 No.16820904
    Too expensive, too important.
    >> Anonymous 11/02/11(Wed)19:00 No.16820912
    I guess I would have preferred to just get a shitload of psychics, magic-users, and force field technology to just force them out of Tokyo, and mindfuck them into thinking they want to stay out.
    >> Anonymous 11/02/11(Wed)19:00 No.16820914
    >What do you think the odds are that one of those idiots is going to use it as a mount during the attack?
    Close to 0 unless you put the bomb on a rail cart, at which point the odds of a Heavy standing on it and shouting "Put dispenser here" approach 100%.
    >> Anonymous 11/02/11(Wed)19:02 No.16820926
    Step 1: Bomb threat to convince them to evacuate.
    Step 2: Anti-muggle charms to increase the likelihood of them leaving.
    Step 3: Teleport them out using life sensors & star trek hax.
    Step 4: Eliminate them.

    Murdering lots of civilians isn't good, but is sometimes necessary.
    >> Anonymous 11/02/11(Wed)19:02 No.16820929
    That was the original plan, to destroy the energy relays and turn the Death Star into just a hunk of orbiting metal, and that's what was agreed to at the end of the last thread and the beginning of this one, until people started to ask why we don't just blow it up or take it over.

    We don't want to blow up the Death Star because of the debris field that it will create, making landing operations treacherous, making warping in to the system a hazard, requiring us to dedicate valuable aerospace assets to tracking and destroying debris that enters the atmosphere and could threaten our ground team, and the destruction of the Death Star will have an unknown effect on the local fabric of reality, weakened as it is.
    >> Anonymous 11/02/11(Wed)19:05 No.16820961
    Well then I'm all in favor of the old plan. Though what about the Executor?
    >> Anonymous 11/02/11(Wed)19:06 No.16820968
    Autosage in 15 posts. New thread soon, fellow questers!
    >> Anonymous 11/02/11(Wed)19:07 No.16820982
    >wait a few hours
    The FUCKING ORZ are coming and they can *pull* an entire planetary population in just a few hours.
    Once they start using their extra-dimensional hax attack to tear people into their dimension, not even TG shields will protect against that. Remember what happened at the C&C world, and the TG space station?

    We are on a very limited timer here!

    Besides, the Sandman nanites don't work like that, at least not for machines. If they did, then the Sandmen would have been able to lift the lockdown that the Mulder Building was in for a month.
    >> Anonymous 11/02/11(Wed)19:08 No.16820988
    True, but murdering lots of civilians is also the kind of thing that will attract every hero this world has to offer, isn't it?
    >> Research Fag 11/02/11(Wed)19:12 No.16821017
    You have to remember, I had it rigged up with repulsorlifts to make the thing maneurveable, and are you going to tell me not one of th TF2 crew are going to want to pull a Major Kong?
    >> Anonymous 11/02/11(Wed)19:14 No.16821037
    We're sending distractions in the forms of threatened strikes to major cities after we disable the death star and neutralise the orbital fleet.
    Hopefully that'll keep the S.U.E.s off our asses.
    >> Anonymous 11/02/11(Wed)19:16 No.16821065
    Nobody but you has a perverse, faggy attraction to bombs.
    I hereby dub you "Bomb faggot", and your job is to shit up threads with bombfaggotry.
    >> Anonymous 11/02/11(Wed)19:21 No.16821110
    >> Crix !!nLvSV/0cRma 11/02/11(Wed)19:29 No.16821196
         File1320276581.png-(80 KB, 741x592, shadowrun1.png)
    80 KB
    oh my god JC
    >> Anonymous 11/02/11(Wed)19:29 No.16821200
    Gentlemen, I believe we have overlooked a solution to our timing problems.

    What if we chronosphere back to the 70s when the problem was yet young and detonate the Rewrite there?
    >> Anonymous 11/02/11(Wed)19:30 No.16821209
    The Executor is a much easier target than the Death Star in terms of taking it out.
    As far as our sensors could determine, and as far as ANON's analysis of the local history shows, these Star Wars ships are not protected against Federation transporter technology, possibly because the locals are too dumb to activate the actual defensive shields. We should be able to beam out the command crew from the bridge of the Executor, and using ANON's technical readouts, Admiral Pellaeon's familiarity with the technology, some of the junior bridge officers from the Relentless, Mouse, UNIT, and the Sandmen, we should be able to take over the Executor by controlling its bridge and CIC.

    Now, the reason why we don't do that the Death Star, is that because of its size there are far more soldiers that could attempt to retake control, the computer system is much bigger and has more resources to resist attempts to suborn control, and actually represents a greater plot danger because as soon as the SUE's lose control of the Death Star they're all going to be trying to do a trench run, which would put all of our people aboard it at risk.

    Finally, when we need to transit out in order to escape the effects of the Rewriter Bomb, it's more likely that we can extend our transit field to take the Executor with us, than the Death Star.
    In other words, the Death Star is not lootable, but the Executor is.
    >> Anonymous 11/02/11(Wed)19:31 No.16821214
    Unless we're prepared to start legitimately destroying those places as well, I'm pretty sure they'll see through our ruse.
    >> Anonymous 11/02/11(Wed)19:33 No.16821242
    We already discussed this possible solution and rejected it.

    I can only hope that it's because you haven't familiarized yourself with the last thread where we discussed THIS EXACT SCENARIO AND WHY IT'S A BAD IDEA.

    This is a recurring problem. People who are just jumping in suggest plans and ideas that have already been discussed, their merits analyzed, and finally rejected for a myriad of problems with them.
    >> Daemonwelsh 11/02/11(Wed)19:34 No.16821257
    Personally? I am all for being prepped to carry out what we need to do.

    And what we need to do is threaten each ship in space.

    Deploy nukes and prep to blow them up.

    Simple method.
    >> Anonymous 11/02/11(Wed)19:36 No.16821275
    No, I'm pretty sure the Demoman would be just that crazy. Either need to keep him away.. or try to keep him off the booze.
    I wouldn't risk trying to separate him from the booze either.
    >> Anonymous 11/02/11(Wed)19:37 No.16821284
    Actually, no, wait, the discussion of why we shouldn't use the Chronosphere was actually all in this thread.
    >> Anonymous 11/02/11(Wed)19:45 No.16821348
    Even ignoring the problems of Meta time rate, and the Orz, you're detonating the Rewriter Bomb at a point in time when the reality distortions are light, rather than right now where they're at critical levels. You'd be wasting the Rewriter Bomb by doing this.
    >> Anonymous 11/02/11(Wed)19:45 No.16821352
    Aye, which is why I only suggest it in the context of using the Rewrite bomb, the whole mess is too fucked to solve just by going back.
    Merely suggesting that we can alter our choice of battlefield to set them up the bomb.

    Though the question occurs to me whether that would actually help against the Orz problem or not, since it travels within the canon, not our 'realtime' and the Orz are coming from outside as well.. Hopefully I'm over thinking this.
    >> Anonymous 11/02/11(Wed)19:46 No.16821360
    Also, I believe we are auto-saging.
    >> Anonymous 11/02/11(Wed)19:49 No.16821387
    We only need to set one nuke off, to prove we have them and are willing to use them. Do it in and unpopulated area via teleport. Easy.
    >> Anonymous 11/02/11(Wed)19:49 No.16821390
    No, the Rewriter would be wasted since you would only repair the damage at the time and the reality distortions at the time.

    Also, yes, the Orz are coming and the only way to stop them is to detonate the Rewriter Bomb. Even then they could still come later and kill everyone.
    >> Anonymous 11/02/11(Wed)19:49 No.16821393
    Yeah I suppose. Although I'm pretty sure if the Orz are already beginning their second attack, I might be able to successfully employ diplomacy.
    I mean, technically speaking we have a device to both repel the Orz and to stabilize this world's reality. We might be able to swindle them into evacuating Tokyo for us.
    >> Anonymous 11/02/11(Wed)19:54 No.16821431
    No, if the Orz have already begun their second attack, then we are pulling out and scrubbing this mission.
    Trying to fight the Orz when they're serious about winning is stupid.
    Even Holtz told us to bug out if the Orz are already there ahead of us.
    >> Anonymous 11/02/11(Wed)19:55 No.16821442
    You know, I've been following this for a few threads now, but I've missed the one that tells me what exactly the Orz are, other than a Japanese emoticon. I've gathered a lot of what they can do and what they are in a general sense, but I am unfamiliar with where exactly they come from.
    Everything else I recognize well enough.
    >> Anonymous 11/02/11(Wed)19:57 No.16821452
    I wasn't planning on fighting the Orz, just sort of preparing the bomb and then ignoring them.
    But then again, they probably could depopulate the planet in under thirty minutes, couldn't they?
    >> Anonymous 11/02/11(Wed)20:00 No.16821472
    The Orz are a race from Star Control 2. They are a manifestation of an extra-dimensional horror that likes to play around in 3-D space.

    Not just the planet, but every single thing in orbit, too. The Orz are not to be fucked with.
    >> Anonymous 11/02/11(Wed)20:00 No.16821473
    Star control II race of dimensional travellers. Odd patterns of speech, pretty powerful ships.

    Anyway, autosage is here.
    >> OP 11/02/11(Wed)20:00 No.16821475

    It took me 12 tries to get the damn thing posted.
    >> Anonymous 11/02/11(Wed)22:07 No.16822675
    Shin Getter Robo is useless without the right (psychopathic, bloodthirsty) pilots.

    Note: The R-9DH Grace Notes have a maximum firing range from Earth to the Moon, or 380 megameters iirc.

    Still consider that their wave cannons vastly overpower whatever turbolasers are mounted on our ISDs.

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