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  • File : 1319940799.jpg-(409 KB, 1489x885, fwqtitle.jpg)
    409 KB Anonymous 10/29/11(Sat)22:13 No.16779753  
    You are a fairy named Trixie Buttercup. Like other fairies, you are made of magical sparkles, and immune to harm from all sources aside from magnetized iron* and magic. Fairies are magic. Fairies disintegrate into their component sparkles when killed. Fairies grow in power by absorbing sparkles.

    Fairies rarely manage to form a stable society.

    When they do, it is always based around mutual benefit. Fairy society works because the fairies within it know that without it, they would be alone in a universe where everyone they know wants to break them open for their magical power.

    The largest fairy society is ruled by the fairy Queen, and controls the main hatching grounds from which fairies are born, as well as a great deal of land in the fairy forest.

    But many smaller groups, such as the one you rule, live outside of the royal territory, trading some security for some freedom. Until a few days ago, yours was small, and mostly avoided trouble. But since then, after discovering a fairy hatching ground controlled by a fairy named Arcanella, you have expanded. While you were not strong enough to fight them directly, you whittled away at their numbers and stole their hatchlings. The conflict has increased both your group's numbers and power.

    You are in the hollowed out log you call home, having just returned victorious from an ambush on Arcanella's forces. Your forces are chasing each other around the campsite and laughing, the quickly changing whims of the group deciding which fairy plays the role of the hunted.

    *A human mistranslation involving confusion between the word "polar" as a synonym for "magnetized" and as a synonym for "cold" has caused other stories, which fairies never correct, to spread.
    >> Fairy Warband Quest 3 Narrator !!0z97bVlxXCQ 10/29/11(Sat)22:14 No.16779765
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    Mechanics post: Ignore this if you're new to the quest/don't care. It's all totally skippable information and doesn't really effect anything you'll have to vote on, but I'm posting it to see how mad it makes everyone so the reaction can inform my decisions in the future to minimize overall long term mad levels.

    Update the first: I reduced the number of movement points you get per upgrade from two to one, bringing it in line with the other stats. I thought movement would suck in comparison to attack/HP, so I bumped it down Anyway, for emphasis, every single fairy in the universe is now slower and Trixie retains her ridiculously high comparative move speed.

    Update the second: I made minor changes to the upgrade path, which involved taking out a thing Trixie had already purchased, spell boost. I rerolled that level.

    I am going to make periodic balance adjustments. I promise not to take away anyone's flavor/signature specialties, though. Trixie will have backstabbing and teleporting and being invisible forever. I may have to boost or nerf effectiveness if I see a serious problem, though.

    I'm also considering making a 1d4chan page with a summary and mechanics for discussion, but it seems like the only quests that have their own pages are old super iconic ones. Is there an appropriate place to keep continually updated reference material for this?
    >> Anonymous 10/29/11(Sat)22:16 No.16779793
    so if i kill another fairy and feed on their remains i gain more power?
    there is only one option
    i must become the fairy highlander
    there can be only one
    >> Anonymous 10/29/11(Sat)22:19 No.16779822
    no no, we run a warband and keep the biggest cut. far larger harvest that way.

    Anyway, the OP's new image threw me off. I'm going to read the briefing here.
    >> Narrator !!0z97bVlxXCQ 10/29/11(Sat)22:19 No.16779827
    Yes. People have been describing fairies as Orks because their magic usually works because it should work, but I've been meaning to make the Highlander comparison since it occurred to me.
    >> Anonymous 10/29/11(Sat)22:22 No.16779856

    I thought that was just understood. Remember the whole "fairies rarely manage to form a stable society" bit?

    It's cause of all the cannibalism.
    >> Anonymous 10/29/11(Sat)22:22 No.16779859
    Okay, reading's done.

    I don't quite know a good archival place other than sup/tg/ archives, the place we've BEEN archiving them.

    Also, what happened to those 23 sparkles? are they distributed in an 8/5/4/2/2/2 split?

    Also, is it morning or night, are we getting DONE with the ambush just now, or playing after a night of rest?
    >> Anonymous 10/29/11(Sat)22:25 No.16779884
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    upon looking for a comparison shot of our last stats, I conclude we HAVE leveled.

    and we have FOUR FUCKING DR. jesus christ. We are invincible to everything until someone gets through it, and then we crumple like wet bags. what does backstab do? how do you stab with your hands?
    >> Anonymous 10/29/11(Sat)22:26 No.16779890
    >You are in the hollowed out log you call home, having just returned victorious from an ambush on Arcanella's forces. Your forces are chasing each other around the campsite and laughing, the quickly changing whims of the group deciding which fairy plays the role of the hunted.
    All right, it's great that we're partying- but this is serious business! We need to expect that we'll be tracked here eventually, even if all Arcanella's fastest people have been taken out. Surrounding the log with a gigantic trap field is in order, to buy time when they finally do attack in force. We're whittling them down, but I don't think they're weak enough that we could take them head-on just yet.

    In particular, I bet that Arcanella has crazy DR. If she's got five or more, it would be literally impossible for even our best fairy to damage her, which leaves us stuck on the defensive here.
    >> Narrator !!0z97bVlxXCQ 10/29/11(Sat)22:28 No.16779895
    >Also, what happened to those 23 sparkles? are they distributed in an 8/5/4/2/2/2 split?

    You notice Wibble wink out of existence just as Twinkle is about to tackle her. She reappears a few inches away, and does a brief double take before diving for further cover.

    When the group loses interest in Wibble, they go after Thing 2. Whoever is closest to catching her seems to have trouble lifting her feet off of the ground, but eventually she gets surrounded and disappears under a pile of bodies.

    >Also, is it morning or night, are we getting DONE with the ambush just now,
    It's late afternoon, and it will be dark soon. You've just gotten back.
    >> Anonymous 10/29/11(Sat)22:29 No.16779898
    we should do the traps, but not as work. no.

    the trapping is a GAME. whoever can trap the most wins. what do they win? who cares. they win.

    Also, we need to keep SOMEone on rotating watch, both here and at their site. do we have the manpower for this? 8 hour watches with 1 guardsman at each site would work, but it cuts drastically into frolicking time.

    We need to secure those breeding grounds. our warband spends way too much time-per-person on watch.
    >> Narrator !!0z97bVlxXCQ 10/29/11(Sat)22:30 No.16779906
    Oh, good question. If you're flanking with someone, you get an additional attack point. If you knock somebody down to their HPx-1, you have the option to kill them immediately without any second finishing attack.
    >> Anonymous 10/29/11(Sat)22:31 No.16779916
    okay, if we have JUST GOTTEN BACK then belay that watch on THEIR place. double up the watch on our log. we want to leave them alone for at least a night before sending more infiltrators- an attack might work, but I really think we should rest up. we've had a big day.

    So, how do you all feel about some light frolicking, trying out the "trapping game", and then setting watches and napping?
    >> Anonymous 10/29/11(Sat)22:34 No.16779944
    Sounds fine to me. It would be prudent for us to establish a regrouping point for if we're forced to flee our log at some point, I think, but we probably won't need it right away.
    >> Narrator !!0z97bVlxXCQ 10/29/11(Sat)22:43 No.16780014
    You congratulate Bloomstar on the role her traps played in the group's successful attack, implying that nobody else in the group has what it takes to make a good trap. She beams and confirms your implication as openly as possible, to the annoyance of the others.

    From that point on, the game continues, but with more hidden nets and nooses. Only one or two fairies are ever working on traps at any given moment, and the placement is haphazard, but the traps get lots of testing, and the failures are dismantled quickly.

    You plug the gaps in the line as best you can until the supply of spider silk runs out.

    Some of the fairies take naps without any encouragement, and you occasionally direct the ones who are the least worn out to sentry duty when you aren't asleep yourself.

    The sun rises. An entire night has gone by without so much as a false alarm.
    >> Anonymous 10/29/11(Sat)22:48 No.16780075
    >An entire night has gone by without so much as a false alarm.

    Uh-oh. See if everybody is accounted for.
    >> Anonymous 10/29/11(Sat)22:49 No.16780082
    Well, we can probably afford to spend the morning relaxing. As much as we ever do, at any rate. Come this afternoon it'll be time to scout out the hatching ground again.

    How well can fairies climb? Could we get up the trees and move across branches and leaves to look down on the hatching ground from a relatively safe position above?
    >> Narrator !!0z97bVlxXCQ 10/29/11(Sat)22:51 No.16780098
    You find five members of your group, and after an extremely short red alert, you hoist Thing 2 out of the hole that a trap threw her into. All present and accounted for.
    >> Anonymous 10/29/11(Sat)22:52 No.16780110
    High-fives all around. They actually managed to do something right without us breathing down their necks.
    >> Narrator !!0z97bVlxXCQ 10/29/11(Sat)22:53 No.16780120
    >How well can fairies climb? Could we get up the trees and move across branches and leaves to look down on the hatching ground from a relatively safe position above?
    Fairies can climb very well. The tree that the pods grow on doesn't have any taller trees at a decent distance for spying, but it could help you get a more complete view of the surroundings.
    >> Anonymous 10/29/11(Sat)22:58 No.16780172
    hmm. We should get a look, but really, that tree is fucking ideal. why do we not own it yet.

    I think we should be sending spies back out on rotation- see if they hatched that new pod for extra guards, or feasted upon it. It might change things.

    Send two scouts for the first trip. I suggest trixie and wibble, because they can confuse anyone with their powers.

    The rest of them should have one person on watch while the rest frolick, play fight, and construct more traps.
    >> Anonymous 10/29/11(Sat)23:01 No.16780188
    I'm in favor of harassing the tree until they don't have enough troops to guard every entrance 24/7, at which point we can invisibly sneak in and start sappin' their casters.

    By which i mean, we beat them to death.

    Anyway, do faeries have writing? We might offer safety to those willing to surrender, dividing and conquering.
    >> Anonymous 10/29/11(Sat)23:04 No.16780208
    yeah, we're wittling them down. A bit more observation, and we should start thinking about how we proclaim the SURRENDER OR DIE announcement.

    First priority is the cape. Second priority is the tree. I think killing and eating their leader is three, and that means converting their troops is trailing in at objective four. but still, it's an objective!
    >> Anonymous 10/29/11(Sat)23:06 No.16780222
    I can get down with having Trixie and Wibble move out for spying while the others kick back here and do trap games. Climb up a tree somewhere we'll be able to get a decent view of the hatching grounds and see what we can see.
    >> Narrator !!0z97bVlxXCQ 10/29/11(Sat)23:06 No.16780226
    You leave behind some simple standing orders concerning whether the other fairies should wander off by themselves and be killed (they shouldn't), pick a rotation schedule for the group's sentry, and then take Wibble to the hatching tree.

    The trip is quick and uneventful. The novelty of teleportation hasn't worn off for Wibble, and she spends most of the journey appearing and disappearing.

    You pick the most convenient tree and climb it. When you get in position, a few things are obvious. First, there are no guards visible, which has never been the case. Second, there are no pods visible. You can barely make out something that looks like a discarded pod shell on the forest floor.

    >Anyway, do faeries have writing?
    >> Anonymous 10/29/11(Sat)23:10 No.16780248
    fuck. did they move out? are we really that lucky?

    they DID use the pods though. This is either a trap, in which case they're hiding and waiting for us, they're looking for us, in which case they'll be back soon, or they legitimately left. in that case, all we have to worry about is them salting the ground before they went, killing the fairy plant.

    So, I'm going to assume the worst here and say it's a trap. Can you teleport while invisible? If so, I think trixie should get teleporting while invisible, to avoid any traps they might have set, and investigate to see whether or not they are still here. Wibble will, of course, hide in the bushes with instructions to run distraction if there's a trouble.
    >> Anonymous 10/29/11(Sat)23:10 No.16780251
    Hmm. Are there tracks visible? There were quite a few pods there; if they dragged them all off I'd expect some kind of evidence of their passing.

    Alternately, they might have pulled them all into the tree and be forting up. Would the pods continue to develop properly if they did that?
    >> Narrator !!0z97bVlxXCQ 10/29/11(Sat)23:14 No.16780287
    >Can you teleport while invisible?
    You can turn invisible, teleport (breaking invisibility at your starting and ending locations) and then turn invisible again. So, nearly.

    >Are there tracks visible?
    Fairies are too little to make tracks unless they really try. There aren't any signs of pods being dragged along the ground, and you think that, if they had moved pods, such tracks would be visible.

    >Would the pods continue to develop properly if they did that?
    Questionable. The one you stole started to shrivel up, but you managed to stave off the effect by watering it. Of course, it was nearly complete. It's less likely that a barely developed pod could develop properly without the tree (but possible, you haven't tried).
    >> Anonymous 10/29/11(Sat)23:17 No.16780308
    Okay, teleport out of the woods and then go invisible and creep the rest of the way. Leave wibble as support. If things get hot, don't be afraid to port out. Just creeep up by the tree, listen in, and then maybe head in and look around.
    >> Anonymous 10/29/11(Sat)23:22 No.16780358
    And watch for traps. It would be damned embarrassing to get caught in some of theirs.

    Personally, my preferred approach would be to climb through tree branches/leaves onto the tree by the hatching ground, then move down its trunk.
    >> Anonymous 10/29/11(Sat)23:24 No.16780375
    well, either way, teleport past probably trap fields.

    If we could teleport quickly enough, we could blink right on up the tree. but let's not do that, because if we're too slow gravity will kick in and whenever we STOP teleporting, we'll be gibbed. or not. depending on how the fae deal with terminal velocity.
    >> Anonymous 10/29/11(Sat)23:25 No.16780380
    The ground is not made of magic. We should be able to get right up from any fall.
    >> Narrator !!0z97bVlxXCQ 10/29/11(Sat)23:28 No.16780401
    You fade away, telling Wibble to escape if she isn't sure what to do. Escaping is something that Wibble can handle, judging by her reaction.

    The entrance to the tree is deserted, and you don't hear any sounds of activity no matter where you listen. Ready to teleport out of an ambush at a moment's notice, you step inside of the tree roots to the entrance. Then you teleport in as far as you can without exposing yourself to ambush from places you can't currently see.

    Nothing happens. There's a short, claustrophobic tunnel, which opens up into a series of interconnected rooms. The floors are dirt, and the ceilings are made of roots, but the rooms do seem to have been dug out, or at least expanded on. There are bits of unidentifiable plant matter wedged into some corners, and a few bits litter the ground. The tree is silent. It's not only free of activity, but it blocks out the ambient noise of the forest.

    A bit of exploration leads you to a tunnel, which contains a ladder. It goes up for quite a long distance.

    is right.
    >> Anonymous 10/29/11(Sat)23:30 No.16780415
    do a thorough sweep of the tree.

    Things to check for: is the fairy plant thing still alive? the one that makes pods? also, check all the way up the tree and up the ladder.

    If they're all out, we could move in and ambush them when they come back.
    >> Anonymous 10/29/11(Sat)23:31 No.16780423
    Well, if we've searched the rest of the place, the ladder is the next obvious choice. Be invisible while using it, though.

    If everything goes truly, horribly wrong, as long as we're less than what, a good from the outside of the tree trunk we can probably teleport directly outside the tree to escape.
    >> Narrator !!0z97bVlxXCQ 10/29/11(Sat)23:32 No.16780429
    >is the fairy plant thing still alive?
    The pods grow from the tree, which is fine.

    This actually raises some questions. Most of the nearby trees are the same type as this one. Why don't THEY produce fairies?
    >> Anonymous 10/29/11(Sat)23:35 No.16780450
    this one is obviously rooted into something special. we will, once we own it, look into identifying the source and consuming it all ourselves.

    unless it works on a constantly regenerating system that would stop if we completely drained it, at which point we only drain it a bit. It depends!
    >> Anonymous 10/29/11(Sat)23:36 No.16780460

    Up up up the ladder!

    Do we have anything in our inventory?
    >> Narrator !!0z97bVlxXCQ 10/29/11(Sat)23:37 No.16780464
    You climb the ladder invisibly.

    At the top, there is an intersection. One end leads to a door, which you recognize as the one leading to the upper branches. The other leads to a small room, only about one and a half times your height. You could fit ten fairies in it before it got uncomfortable.

    Aside from three pretty rocks and a few scraps of debris, it is empty.
    >> Anonymous 10/29/11(Sat)23:38 No.16780472
    Okay, looks like I'm late for the thread I've been waiting for all week. Good to see you back, OP.

    1) Can you provide specifics on "Leaden Feet" and "Backstab"? Just curious for now, seeing as how our enemies seem to be gone.

    2) A thousand fuck you's if you took the cape away. Seriously guys, we need to find the cape. Priority one.
    >> Narrator !!0z97bVlxXCQ 10/29/11(Sat)23:38 No.16780473
    >Do we have anything in our inventory?
    Aside from your clothes, no, but this is normal.
    >> Anonymous 10/29/11(Sat)23:39 No.16780482
    gubbinz, eh? We'll have to show that to our mechgirl. I believe bloomstar was turning out to be one of those.

    Anyway, check the tree branches. If THAT is clear, and you can't see any on the ground around you or on your way down, I think we should move in. We could get all our girls here pretty quick. Maybe leave wibble behind to warn us if they return.
    >> Narrator !!0z97bVlxXCQ 10/29/11(Sat)23:40 No.16780492
    >Leaden Feet
    Slow spell. Reduces another character's movement by three (down to a minimum of one), lasts until the caster gets incapacitated or voluntarily ends it, can only be active on one character at a time.

    +1 attack die when flanking, with option to instakill if you knock the victim to HPx-1.
    >> Anonymous 10/29/11(Sat)23:41 No.16780498
    I'm so glad this has taken off. I was the one who suggested the name Trixie Buttercup in the first thread, but got dragged away after I posted and couldn't keep playing.
    >> Anonymous 10/29/11(Sat)23:42 No.16780508
    That is fucking awesome.

    I do not believe moving in here is a good idea. There's only six of us, and if the tree is no longer producing pods, then we'll just have a base too large and noticable for us to defend.
    >> Narrator !!0z97bVlxXCQ 10/29/11(Sat)23:44 No.16780525
    You look outside, hope anybody watching manages to miss the door opening by itself, and then exit. Nothing. From here you have a clear view of the tree's upper branches, and barring some extremely good camouflage, you're alone.

    It's a bit of a puzzle how you ought to handle this. You sit and kick your feet over the edge of the branch to think.
    >> Anonymous 10/29/11(Sat)23:44 No.16780528
    the tree is fine, I think it has pods.

    and this house is SWEET. maybe we can move in after observing it for a day or two?

    I really don't want some newborn fairies claiming our turf is the thing.
    >> Anonymous 10/29/11(Sat)23:46 No.16780542
    We think about the shiny cape that appears to have slipped from our reach. The desire is all-consuming.
    >> Anonymous 10/29/11(Sat)23:47 No.16780552
    I find it somewhat puzzling that while there was no evidence that the pods were dragged off, there is also no evidence that they were broken open and consumed. Where did they go? Surely they didn't just... up and vanish. Is that a thing fairy magic could have done?

    I am also increasingly suspecting that the reason fairy pods were growing here was some kind of item or enchantment on the tree, which Arcanella and her bunch will have now relocated- making the tree worth no more than any other tree as a base of operations.
    >> Anonymous 10/29/11(Sat)23:47 No.16780562
    oh god that cape.

    we need to move in if only for the cape- it might come BACK. we need to keep a watch on this tree at least, and living elsewhere while watching it is stretching us thin.

    but I already voted this once, don't double count me.
    >> Anonymous 10/29/11(Sat)23:50 No.16780593
    >tree worth no more than any other tree as a base of operations

    I maintain that it is worth LESS, due to the fact that there's a group out there led by a powerful sorceror who knows it inside out and who should be SEVERELY pissed at us by now. We do NOT want to stay here, but we DO want to secure and watch it.
    >> Anonymous 10/29/11(Sat)23:51 No.16780613
    perhaps there are humans nearby, and this is the reason they vacated the tree with such haste? or another hostile group of fae creatures?
    >> Anonymous 10/29/11(Sat)23:51 No.16780618
    That would be my guess too, can we look for any signs of some sort of ritual/artifact area?
    >> Anonymous 10/29/11(Sat)23:52 No.16780631
    >three stones

    the three stones, man. that was magical gubbinz, obviously.

    either we or one of our experts should take a look. Preferably we get wibble to do it, so that if it's a trap we don't die, and instead gain delicious sparkles.
    >> Anonymous 10/29/11(Sat)23:52 No.16780632
    >another hostile group of fae creatures
    That's us.
    >> Narrator !!0z97bVlxXCQ 10/29/11(Sat)23:55 No.16780657
    >perhaps there are humans nearby, and this is the reason they vacated the tree with such haste?
    In human distances, your log is practically in spitting distance of the tree. If humans threatened one, they'd threaten the other.
    >> Narrator !!0z97bVlxXCQ 10/29/11(Sat)23:56 No.16780669
    Rocks aside, the place has either been cleaned out, or was mostly empty to begin with. The rocks, as far as you can tell, aren't actually magic, just pretty.
    >> Anonymous 10/29/11(Sat)23:57 No.16780674
    hmm, makes sense....
    >> Anonymous 10/29/11(Sat)23:58 No.16780688
    then we might as well take them for our log, all we have is dandelion fluff for sleeping...
    >> Anonymous 10/29/11(Sat)23:59 No.16780695
    well, darn. Take the rocks if we want them, but they're hardly a consolation for the cape.

    I think we can all agree that the tree needs an observation watch for a day or two. If it grows pods, great, we can make a fort. otherwise, we need to get tracking our foes. how do we do that?
    >> Anonymous 10/29/11(Sat)23:59 No.16780697
    >just pretty

    We're keeping the rocks, OP, and there's nothing you can do to stop us.
    >> Anonymous 10/29/11(Sat)23:59 No.16780698
    All right, well. Given that this place is cleaned out, I see little reason to stay here. Maybe we should be using our crazy speed- and the associated scouting abilities- to scout out a relatively wide area for signs of Arcanella's group. With all their fastest members dead, they probably haven't gone too far in less than a day.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)00:01 No.16780720
    >rotating team of underlings continually observe tree
    >Trixie searches surrounding area for enemies
    >loot rocks

    Is this what people want?
    >> Anonymous 10/30/11(Sun)00:02 No.16780725
    seems so
    >> Anonymous 10/30/11(Sun)00:02 No.16780729
    works for me
    >> Anonymous 10/30/11(Sun)00:02 No.16780730
    >> Anonymous 10/30/11(Sun)00:03 No.16780732
    that seems about right. we need to track down our foes in addition to securing the tree.

    If pods start growing back, so help me, we ARE moving in. or at least closer.
    >> Anonymous 10/30/11(Sun)00:04 No.16780744
    >people agreeing on stuff

    Is this the same quest we played a week ago?
    >> Anonymous 10/30/11(Sun)00:05 No.16780760
    /tg/ enjoys being a fairy, what else can we say?
    >> Anonymous 10/30/11(Sun)00:08 No.16780782
    Well, I seem to recall us spending ridiculous amounts of time arguing over tiny details. There's still time for that, I suppose.
    >> Anonymous 10/30/11(Sun)00:09 No.16780798
    we will argue when something important comes up. This is watch-and-spy time.

    When it's time to snatch that cape? the arguing will start.
    >> Anonymous 10/30/11(Sun)00:10 No.16780807
    I suppose. Hope OP will still be willing to put up with our shit. I don't want to scare this one away.
    >> Anonymous 10/30/11(Sun)00:12 No.16780829
    me neither, this is a fun quest.

    it's why I didn't make a thread mid-week with a boombox playing romantic songs yelling about FAIRY QUEEEST COME BACK TO MEEEEE
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)00:14 No.16780844
    The rocks are heavy. After examining them for a bit, you roll them to the ladder, where they fall to the bottom. Problem solved. You can pick them up later.

    The news goes over well. The general opinion at your camp is that your group won and is the best ever. They also want to see the pretty rocks. Naturally, it's easy to get volunteers to roll them back, even in exchange for being assigned to rotating tree-watch-sentry-duty.

    You leave, confident that something will probably get accomplished while you're away. The rest of the day, and much of the night, are spent on moving in gradually growing circles around the tree, looking for fairies and signs of fairies. No luck.

    You return to find Thing 2 on guard duty, and the remaining fairies asleep, curled up around the rocks, which they have placed in the center of the log.

    >will OP hate us
    This is basically dumb bullshit+4x+tactical fights the quest. If I didn't like dumb bullshit, 4x, and tactical fights, I wouldn't have made it.
    >> Anonymous 10/30/11(Sun)00:17 No.16780866
    ah, those rocks are SUCH a trap. probably magical tracers.

    doesn't matter though, they're so pretty we're keeping them.

    Anyway, it's been a long day of looking for our loser ass enemies who ran away from our amazing amazingness. We should get another rest.

    though I am kind of grumpy we didn't find our foes, they're probably lurking just outside of the range of our keenest trackers.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)00:17 No.16780870
    Actually, you know what, I'm going to continue the update, because the only thing you can really say right now is "keep doing the thing we voted to do." Give me a minute.
    >> Anonymous 10/30/11(Sun)00:19 No.16780881
    Good thing this location is trapped to all hell, unlike that useless big tree.
    >> Anonymous 10/30/11(Sun)00:19 No.16780885
    keep time going for a while then.

    If a pod grows, I want to know. Also, we should change modus operandi if nothing happens for like three or four days.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)00:23 No.16780920
    You perform further sweeps of the area, but at this point you doubt it will be any use. The further you get from the tree, the more time you need to spend searching, and the easier it will be for your enemies to stay out of your way.

    Twinkle reports seeing a few tiny, budding pods growing from the tree.

    Bloomstar spends some of her time off fiddling with the wall of traps. She adds parts to some, and takes parts away from others. The difference isn't really obvious to you, but she seems to know what she's doing.

    The rocks are still pretty.
    >> Anonymous 10/30/11(Sun)00:25 No.16780937
    >tree is budding

    I TOLDJA GUYS. now we need to secure the tree. I suggest we have bloomstar start trapping the tree area, and we either move INTO it or near it. it seems to be a natural fairyfort, especially if we put our own traps around it.

    All we have to worry about is sorcerors, and I bet dropping fairies out of the tree branches directly onto them will be more than lethal. let's use hatchlings though, in case it works both ways.
    >> Anonymous 10/30/11(Sun)00:25 No.16780940
    Well, let's end the sweeps but keep subtle eyes on the tree as the pods grow. Eventually either they'll ripen or someone else will come for them, at which point we'll be able to get sparkles one way or another.
    >> Anonymous 10/30/11(Sun)00:28 No.16780961
    >Pods on tree

    Yesssss, we're some sort of terrible faerie parent / warlord now.

    Anyway, we now have the advantage of reinforcements, but the disadvantage that there's an existing enemy out there that might know more about how the tree works than us.

    I guess we should try to find more targets while we wait for the tree to spawn us some zerglings
    >> Anonymous 10/30/11(Sun)00:30 No.16780977
    I'm in favor of guarding the tree, but NOT moving in there. Should an enemy come in full force, we probably won't be able to defend it. We are however, quite skilled at harassing them the fuck off of our turf.
    >> Anonymous 10/30/11(Sun)00:31 No.16780990
    Agreed. If no one comes, we eat the baby fairies and get sparkles. If someone comes, we kill them and get sparkles. Either way, we win without making ourselves a target.
    >> Anonymous 10/30/11(Sun)00:34 No.16781018
    Well, remember that the younglings are only worth 1 each. It's probably a more efficient use of sparkles to keep them alive and working for us as expendable minions.

    Speaking of, if the Things do well in another battle (or just live until we have replacement Things), maybe we should reward them with actual names.
    >> Anonymous 10/30/11(Sun)00:39 No.16781067
    They're only worth 1 each, but that's why they come in large numbers. I think it'd be better to invest in a small, elite force rather than a large one with plenty of expendable types. In particular, getting our whole team up to the point at which they have at least some DR seems essential to me as it would make us basically immune to low-tier opponents.
    >> Anonymous 10/30/11(Sun)00:42 No.16781096
    That's actually in interesting discussion. Just what kind of warband are we building?
    So far we've been all about sneaky sneakies, but if that tree will be providing us with recruits steadily, we could be sitting on an army. Which we have to assume the Capebearer might also have access to.
    >> Anonymous 10/30/11(Sun)00:43 No.16781099
    that didn't really help the Fairy we killed for a whopping 26 sparkles...

    quantity has a quality all of it's own
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)00:43 No.16781102
    The pods grow on schedule. After four days, there are two approaching completion, with another ten or so representing the full range of growth stages. You expect the ripest pods to be finished within a few more days.

    Your underlings are a little bit restless. You need at least two of them on guard duty at all times, and every once in a while something else comes up that requires some help.

    To make matters worse, on the afternoon of the third day, Wibble comes running into the campsite, looking shaken. While on tree guard duty, she was struck by a blinding flash of light that nearly knocked her out. She counted at least two fairies (that she didn't recognize) closing in on her from different directions, and only just managed to teleport and sprint to safety.
    >> Anonymous 10/30/11(Sun)00:44 No.16781110

    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)00:45 No.16781119
    Continuity fix: Wibble got ambushed on the afternoon of the FOURTH day, which is now.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)00:46 No.16781133
    Wibble didn't see a cape. She also didn't see the source of whatever hit her, though.
    >> Anonymous 10/30/11(Sun)00:46 No.16781140
    That was from a whole bunch of fairies, not just one.

    Well, shit. Glad she made it out at least. I think we need to lurk around the tree area personally- and invisibly. Those fairies who attacked Wibble will likely show themselves again, and at some point they'll return to their base. We can track them back- we're more mobile than they are, we should be able to stage at least one decent ambush.
    >> Anonymous 10/30/11(Sun)00:48 No.16781161
    She just got back, yes?
    That means our enemy may still be there, stealing our pods right now. Move fast and we may be able to intercept.
    >> Anonymous 10/30/11(Sun)00:49 No.16781171

    okay. okay. where are we living now, still the log? but we're WATCHING the tree?

    we're too fucking spread out. Trap the tree, at least. trap the fuck out of it.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)00:49 No.16781175
    >still the log? but we're WATCHING the tree?
    >> Anonymous 10/30/11(Sun)00:50 No.16781180
    did I say "trap the tree"?

    >> Anonymous 10/30/11(Sun)00:56 No.16781228
    we should personalty go to the tree now.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)00:56 No.16781241
    Among your underlings, the general opinion of Arcanella and her group is that they insult you unforgivably by existing. It doesn't take much of a speech to get everyone moving.

    When you get to the tree, the five most developed pods have been smashed apart as if something tore them to bits from the inside. The stems and a few shreds of plant matter dangle from the tree branch, and a few chunks of husks lie on the ground.
    >> Anonymous 10/30/11(Sun)01:00 No.16781280
    No sign of our enemy?
    >> Anonymous 10/30/11(Sun)01:00 No.16781285

    How many could have fit in those pods?
    >> Anonymous 10/30/11(Sun)01:01 No.16781295


    the newborns GET AWAY if we aren't living here to intercept them! they're probably long gone!

    shit, they probably found their OWN log and are working to overthrow us as we speak! we need to either secure the tree or find the escapees.
    >> Anonymous 10/30/11(Sun)01:02 No.16781302
    From the inside??? What do we do guys that sounds bad what dose it look like when normal fairies hatch.

    Also i was thinking the pod we got the things out of was a little premature and each of those as worth one sparkle but the gals with wibble were each 2 and she said they hatched normally and wan away just food for thought.
    >> Anonymous 10/30/11(Sun)01:02 No.16781305
    Those bitches.

    If we can get any indication of the direction they went in, we can pursue... our move speed of 22 hexes/round is virtually unbeatable, although I wouldn't want to enter combat alone. Otherwise, we might be stuck setting traps- like I thought we were doing originally- and trying for a better prepared ambush next time.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)01:03 No.16781309
    >the newborns GET AWAY
    Pods split along their seams politely when they hatch, and these pods were several days from hatching. They were destroyed.
    >> Anonymous 10/30/11(Sun)01:03 No.16781311
    yeah, these are full grown fairies who have broken free and escaped. I TOLD YOU GUYS.
    >> Anonymous 10/30/11(Sun)01:04 No.16781323
    wait wait, they were destroyed, but like from the inside?

    great, I retract

    they didn't get out on their own. what we have is some enemies infesting our pods with some kind of parasite. think "horrible wasp that lays eggs in your torso while you are developing".

    at least, that's my working theory. Either way, we need a closer guard.
    >> Anonymous 10/30/11(Sun)01:05 No.16781329
    I think Arcanella just blew them up with some kind of "point and it goes boom" spell. Seems her style.
    >> Anonymous 10/30/11(Sun)01:05 No.16781330
    Oh, then i guess we were raided. That's even worse.
    >> Anonymous 10/30/11(Sun)01:06 No.16781343
    Yea, our enemy is clearly copying our own tactics. That's a good sign, it means they're as desperate as we were.
    >> Anonymous 10/30/11(Sun)01:09 No.16781364
    It's bad, because the tactics are WINNING. we need a continuous guard, and we need those guards not to stray into traps. I suggest we move as a group when setting traps around the tree, and then we all hunker in the tree until we can get a few more eyes and ears under our sway, and in our thrall with sparkle addiction.
    >> Anonymous 10/30/11(Sun)01:13 No.16781405
    That's just trading position with Arcanella's original setup, though. There's no real reason that they won't be able to do exactly what we did- hit and runs, luring our sentries off and murdering them, generally putting us under siege. And we still don't even know if we'd be able to take them on in a straight-up fight.
    >> Anonymous 10/30/11(Sun)01:15 No.16781423
    Well, it's either that or keep at least three or four fairies of relatively strong combat ability on watch for intruders, and that leaves us undermanned guarding our home. in fact, it would be basically relocating our home since the majority of us are over there, next to the tree but not in it.
    >> Anonymous 10/30/11(Sun)01:15 No.16781427
    Of course the tactics are WINNING, they're ours. The thing is, they're trying to beat us at our game, but we're BETTER at our game.
    The fact that they're hitting the tree, not our log, indicates they STILL don't know our position, just as we don't know theirs. That means, we need to be even stealthier and track them down, moving the battle back to wherever their base is.
    >> Anonymous 10/30/11(Sun)01:16 No.16781432
    I think we need to set up a network of traps around the tree. and be closer to it i dont think we should move in though.
    Maybe we could dig out a hole under another tree at the edge of the clearing. That way we are all right there the enemy dose not know our location and we can still fall back to the log if things go south.
    >> Anonymous 10/30/11(Sun)01:17 No.16781446
    I think it'd work better to wait until they come to the tree again, and then follow them back to their base of operations, leaving only us and whoever it was that could teleport at the tree.

    That way, we can stick to the hit-and-run that's worked for our little band, because the other group still probably outguns us.
    >> Anonymous 10/30/11(Sun)01:20 No.16781463
    but I -really- want to get a few hatchlings before we tangle with them

    because I thought of this thing where we drop a hatchling from the top of a tree on an enemy as a projectile, and I am just dying to see how that works
    >> Anonymous 10/30/11(Sun)01:21 No.16781476
    i like this Idea, sound reasoning behind it.
    >> Anonymous 10/30/11(Sun)01:22 No.16781489
    .. I suppose I can accept this compromise. We need to decide on SOMETHING, after all.
    >> Anonymous 10/30/11(Sun)01:23 No.16781499
    oh fine, we'll track them down after they next raid.

    but we're taking any of the moderately juicy pods before they can get them, okay? I guess that means no new hatchlings until this is over, unless they happen to be alive on hatching. which is a fortunate coincidence.
    >> Anonymous 10/30/11(Sun)01:24 No.16781508

    It works like this: they kill the hatchling and eat it, robbing us of a potential team member or stat upgrade.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)01:25 No.16781519
    I'm going to go with "Continue living at the log, rotate through the underlings as tree guards, and hang out at the tree personally, invisible, until they attempt an ambush again" unless someone gives a more detailed or complex plan before I get back in a few minutes.
    >> Anonymous 10/30/11(Sun)01:27 No.16781534
    I think we have settled on this plan
    so yeah, basically what you said but also following them back.

    and harvesting any mid-grown pods. you said we saw most of their life cycle, so just in the middle der.
    >> Anonymous 10/30/11(Sun)01:27 No.16781535
    We should expect that their next attempted ambush on our guards will be more effective. Our guards should therefore act in pairs.

    And if any of the pods ripen to somewhere near they did before, don't hesitate to break them open, even only partially ripe.
    >> Anonymous 10/30/11(Sun)01:27 No.16781538
    sounds good to me then we plan to personally follow them invisibly.
    >> Anonymous 10/30/11(Sun)01:29 No.16781559
    I like this. We now have a conflict between two groups employing scorched earth tactics against each other.
    >> Anonymous 10/30/11(Sun)01:32 No.16781573
    Fairy warfare is serious business.
    >> Anonymous 10/30/11(Sun)01:32 No.16781577
    All we need is a larger third party to step in and suddenly tribal dynamics happen
    >> Anonymous 10/30/11(Sun)01:34 No.16781592
    ... The fairy queen attempting to expand her reign?
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)01:37 No.16781614
    You promote Wibble to Dedicated Tree Guard (open) and yourself to Dedicated Tree Guard (secret).

    The next attack comes two days later.

    Wibble has failed at the (Open) section of her job title. As the first fairies exit from the undergrowth, they ignore her. Moments later, Arcanella, clad in the cape, enters the clearing as well. Her ten underlings watch the boundaries of the clearing carefully and move with her towards the tree. When they arrive, she and several of them start to scale it.

    You can get pretty close. By your judgement, seven of the underlings are more or less irrelevant. The two carrying short swords seem worth worrying about, though. The cape is still fluttery.

    You can see Wibble yourself, but only because you know where she is.
    >> Anonymous 10/30/11(Sun)01:37 No.16781615
    who knows. but I bet you an alliance would be formed, however shaky, if that happened.

    and then it would backstab each other immediately, but still.

    Until then, we're going to murder them the old fationed way and then grow ourselves some guards and scouts. and those scouts will find more trees, which grow more pods.
    >> Anonymous 10/30/11(Sun)01:39 No.16781623
    well, I suppose we must follow them back now.

    Once we know where they live, we can reduce their numbers and get access to the fluttery cape of obvious mind control. also, fucking short swords, I want some.
    >> Anonymous 10/30/11(Sun)01:40 No.16781629
    All right, well, it's only been two days. We'd have cracked open any pods with decent odds of having sparkles in them, so presumably she's just here to smash more for spite and will gain no power from it. Remain hidden and observe. If they don't notice Wibble, so much the better.

    We personally can track them back to their lair after they leave here. After that, we can strike them on our own terms.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)01:41 No.16781633
    The fairy queen can single handedly kill both groups while simultaneously enjoying breakfast, fluttering one hand over her open mouth to indicate boredom, and producing an entertaining light show.
    >> Anonymous 10/30/11(Sun)01:41 No.16781634
    Stay stealthy. Intel is the most valuable resource right now. Objective: Track them to their base. Stay at a moderate distance, the Capebearer may have magic trickery that counters our invisibility.
    >> Anonymous 10/30/11(Sun)01:43 No.16781649
    Nuh-uh. We're Trixie!
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)01:52 No.16781717
    Once at the top of the tree, Arcanella points at a pod, causing it and the two adjacent ones to explode. She does this several times, going for the biggest pods each time. Her guards are highly alert, but have no way of detecting you.

    Wibble, probably wisely, has made herself as flat as possible and has otherwise not moved.

    Once the largest pods are blown to bits, the fairies at the top of the tree quickly slide down the side, and the group exits. You follow them at a safe distance.

    From what you can hear, the other fairies are considering this a win against the hated "rock stealers."

    The group moves at a moderate, steady pace for about an hour before stopping. There isn't really any sign that they live at the current location. Arcanella assigns a few of the least important fairies to stand guard, and the rest of them sit down and relax, obviously a little bit out of breath.
    >> Anonymous 10/30/11(Sun)01:55 No.16781729
    Where did they put their swords?
    >> Anonymous 10/30/11(Sun)01:56 No.16781738
    >rock stealers
    I chortled for like 30 seconds.

    they have to think twice if they think they'll get the rocks back any time soon. though we may use them as a trick.

    I bet if we brought bloomstar and trixie with us, we could ace the guards they deploy next time they do this.

    Do we want to try backstabbing a guard? we could, you know. backstab and teleport away from invisibility. maybe get some sparkles too, and repeat the process a few times. nobody would know about the sparkles but us, so no loyalty loss.
    >> Anonymous 10/30/11(Sun)01:58 No.16781762
    Me again. I just want to say:

    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)01:58 No.16781765
    The two with swords are both sitting down and resting. They've put the swords into their belts.

    Now that you've got a good look at them, the swords don't seem to be made out of any material you recognize. They shimmer and change appearance, sometimes clear, sometimes opaque. They're shiny.
    >> Anonymous 10/30/11(Sun)01:59 No.16781771
    Keep spying and lying low. Either they'll keep moving or we'll be able to determine that they've adopted a nomadic lifestyle.

    Eavesdrop if we can. Could be useful to hear their chatter, maybe. Do not attack anyone since that would alert them to our presence.
    >> Anonymous 10/30/11(Sun)02:00 No.16781779
    Belts? Well that's just going to make stealing them needlessly hard. They really should be more considerate.
    >> Anonymous 10/30/11(Sun)02:02 No.16781799
    We need more info on there base or if they are nomads in the mean time we need to stalk them we WILL get shiny Shiny loot later.

    >Finders ductsri
    your right captcha we found the rocks their ours now
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)02:04 No.16781812
    The swords aren't glued to the belts, so you can steal one, but someone will notice.

    Invisibility review: you become detectable at about three to four inches. You can backstab from invisible, but it's difficult to pull off without someone seeing you in practice.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)02:05 No.16781822
    >more info on there base
    This isn't one. Either they're nomading it up or this isn't it.
    >> Anonymous 10/30/11(Sun)02:06 No.16781827
    Swordsguy here. I'll go with the others on just watching for now. May get a better opportunity later. INTEL!
    >> Anonymous 10/30/11(Sun)02:07 No.16781832
    we can teleport with something we hold in our hands, right?

    why not grab the belt, sword, pants, and all right off of them and then port away like a madman? maybe just the sword and belt?

    this sounds like this is the best option, we could carry all that in one hand easy, if we use the big meaty hands technique.
    >> Anonymous 10/30/11(Sun)02:07 No.16781836
    Hey guys, we know their exact tactics to get into the tree now right? Most of them, including her, had to climb up the tree right?

    We could trap the hell out of it! Spiky, falling death to the ingrates who wanna roll onto our turf!
    >> Anonymous 10/30/11(Sun)02:08 No.16781841
    i say we aim for miss cape, and focus on miss cape. she is the biggest threat out of all of them.

    wait for them to start moving again, as this is obviously just a pit stop. just keep following them until we find their hideout.
    >> Anonymous 10/30/11(Sun)02:08 No.16781843
    >I want to steal their pants
    >> Anonymous 10/30/11(Sun)02:08 No.16781847

    We should probably continue to observe them for a little while to determine if they're going to move further after a break. We may also be able to learn something through extended observation or eavesdropping.
    >> Anonymous 10/30/11(Sun)02:14 No.16781899
    okay, we observe them a bit for now to make sure they aren't going to relocate further.

    And then we trap the approach they are going to be taking, station ambushers, and have our teleporters rush in, grab their swords, and port out simultaneously.

    After that, we shank the high queen bitch to death, and finally attain cape.

    sound functional?
    >> Anonymous 10/30/11(Sun)02:16 No.16781910
    We definitely observe further. Let's just see what happens then and act on it.
    >> Anonymous 10/30/11(Sun)02:16 No.16781911
    the only other teleporter is wibble
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)02:18 No.16781929
    You eavesdrop.

    You learn that the group has been wandering the surrounding area, trying to keep you from getting any resources out of the tree, and with any luck taking out a guard or two. They, like you, seem to be unsure of their ability to take your group on directly.

    Also, the rocks are just decorative. They're almost as unhappy about having to abandon them as they are about the tree, though.
    >> Anonymous 10/30/11(Sun)02:18 No.16781930
    wibble can grab a sword and port out, can't she?

    can't she?

    >> Anonymous 10/30/11(Sun)02:18 No.16781933
    I thought that we'd gotten a spell power upgrade that let us get within like an inch of someone before our invisibility drops?
    >> Anonymous 10/30/11(Sun)02:18 No.16781935
    I like.

    We should get some molasses or something super sticky, and put it all over the path they've gotta climb up. Some of them should get stuck in that. And then drop something on them all from above!

    And make them land on something spiky below!

    Then ambush anyone left, and COLLECT CAPE! Oh, and COLLECT SPARKLES!
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)02:19 No.16781948
    Wibble isn't here. Getting her out of her hiding place would have attracted attention, so you left her. She also can't turn invisible.
    >> Anonymous 10/30/11(Sun)02:19 No.16781952
    OP rerolled that level. It's in the 2nd post.
    >> Anonymous 10/30/11(Sun)02:20 No.16781962
    we can't kill them with spikes, we need magical weapons to hurt fairies.

    like, I don't know, shapeshifting crystal swords.

    anyway, finding something sticky is a neat idea. do the trees around here make good sap?
    >> Anonymous 10/30/11(Sun)02:20 No.16781964

    I think we might be able to use those rocks as bait. Or, at least, a good distraction.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)02:21 No.16781973
    Yeah, that was the thing I ended up taking out of the progression and rerolling. Even with that, you'd still be noticeable as a sort of shimmery Predator outline once you got in hitting range.
    >> Anonymous 10/30/11(Sun)02:21 No.16781974
    this is later, when we have the luxury of jumping out at them as they attack. we can position wibble nearby for the ambush.

    we're not quite up to it yet. at most we could backstab one guy or steal one sword.
    >> Anonymous 10/30/11(Sun)02:21 No.16781978
    We'd have to be subtle. Capebearer has proven to QUITE cunning in the past.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)02:22 No.16781986
    >do the trees around here make good sap?
    This is possible. You're not going to be able to put enough to trap a fairy on a surface without it being extremely obvious, though.
    >> Player 9.5 10/30/11(Sun)02:23 No.16781996
    If we try something now though, they'll know that we're onto them. We might collect one shiny sword, but it'd make collecting the cape that much more difficult later.

    If we set up a good enough ambush, we can collect all 3 shinies, plus lots of sparkles, all at once!

    My vote is that, once they stop saying anything useful, we head back and start planning/preparing.
    >> Anonymous 10/30/11(Sun)02:24 No.16782005
    The question right now is, do we steal/backstab NOW, letting them know that we're onto them, or leave them alone for now and set up ambushes at the tree.
    >> Anonymous 10/30/11(Sun)02:25 No.16782020
    okay, yeah. maybe a bit more observation, then we head back and start the ambush.

    we could station a few ambushers in the tree above, with some leaves coated in thick, thick gobs of sap. We then drop the leaves onto our foes to incapacitate them bodily, both with weight and stickiness.

    think this plan would work help? If we gum up the leaves enough, wind resistance won't knock them off course.

    we will of course combine this with snares and nets. maybe sticky nets. sticky nets with rocks on them.
    >> Anonymous 10/30/11(Sun)02:25 No.16782024
    Let's keep following them. If we get a clean shot at Arcanella or either swordsfaerie, we take it, else, we see if they've got a more permanent base we can raid with the whole gang
    >> Anonymous 10/30/11(Sun)02:27 No.16782039
    One shiny sword could be very valuable in particularly sneaky hands. Just imagine how hard we can backstab if we have an actual pointy object.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)02:27 No.16782043
    >we see if they've got a more permanent base
    You're invisible and they have said they don't have one.
    >> Anonymous 10/30/11(Sun)02:28 No.16782047
    I say weight also we need to be sure that this is all there is o there group or if there are still others.
    >> Anonymous 10/30/11(Sun)02:29 No.16782053
    well then, time to rally the troops and set an ambush. hopefully, no more will they kill our pods
    >> Anonymous 10/30/11(Sun)02:30 No.16782064
    Oh. Well then, let's just give it a couple hours and see if we get a chance to thin the herd.

    They've got 3 visible 'Aces', for lack of a better word, to our just us, so let's stick to ambushes and sneaking.
    >> Anonymous 10/30/11(Sun)02:31 No.16782076
    My vote, as always:
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)02:34 No.16782095
    Does an ambush involve going back and getting your group to bring them here, or going back and waiting for them to attack again, and then going after them with nets?
    >> Anonymous 10/30/11(Sun)02:35 No.16782104
    we go back and wait for them, and go after them with nets AND tripwires.

    and then, while the nets and tripwires are going off, we have trixie and maybe wibble run in, grab the swords, and port out. or at least have trixie grab a sword, wibble might not be up to it. maybe we'll ask her.
    >> Player 9.5 10/30/11(Sun)02:36 No.16782111
    Hey, a question.

    We know that, in general, only magic & other fairies can hurt fairies...

    But what about traumatic amounts of damage? Things like being crushed by a rock that weighs 10 times as much as they do? Or getting hit with something extremely hard? (Like the snapping of a large branch as it is released from a bent state)
    >> Anonymous 10/30/11(Sun)02:36 No.16782114
    waiting for them seems the more prudent course of action, as it gives us more time to prepare.
    >> Anonymous 10/30/11(Sun)02:37 No.16782124
    I think those either A. trap the fairy until it can dig out or B. launch the fairy straight out of the fight.

    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)02:39 No.16782136
    >Things like being crushed by a rock that weighs 10 times as much as they do?
    Trapped until she can squirm out.

    >Or getting hit with something extremely hard? (Like the snapping of a large branch as it is released from a bent state)
    Launched a great distance.

    Anyway, several votes for waiting for them to come back. Who are you assigning to do what? Who are you stationing where? How is this compatible with sleeping and guarding and such?
    >> Anonymous 10/30/11(Sun)02:41 No.16782150

    Those aren't magic!

    But a big rock could keep them pinned.
    >> Anonymous 10/30/11(Sun)02:41 No.16782152
    okay, so, first off we need to get an outer guard set up. At least one fast fairy on the outside of the tree patrolling about, probably twinkle, bloomstar, and ourselves on 8 hour rotations. We have the others on similar rotations, but in the top of the tree keeping a lookout.

    During their non-sleeping off time, they will be producing traps, tripwires, nooses, and nets. does this sound like a good layout to everyone?
    >> Anonymous 10/30/11(Sun)02:42 No.16782163
    >> Anonymous 10/30/11(Sun)02:43 No.16782169
    Just going to put this out here, everybody, but we could do something rather entertaining right now.

    How about we steal the sword and then stick Ms. Cape? Magic's deadly to fairies, right? We might be able to cow the rest of them if we do it spectacularly enough.
    >> Anonymous 10/30/11(Sun)02:44 No.16782175

    I vote we set up a bunch of traps at the tree with the pretty rocks as bait. Snares, cages, whatever else is good. Over the rocks, up in the tree, there should be a net that will drop down on them and tangle them up.

    We backstab a high-value target, or whoever wasn't snared, and then everyone attacks.
    >> Player 9.5 10/30/11(Sun)02:45 No.16782182
    Sounds like a plan. We could also set up a bunch of very obvious traps around the door to the place, as a kind of misdirection. They see that we've trapped the wrong place, laugh at us, only to get trapped in even nastier devices when they go the way they usually do.
    >> Anonymous 10/30/11(Sun)02:45 No.16782187
    oh, I realized I didn't give the guards specific instructions. CONTINUED:

    the guards would rally the others upon seeing an opponent, and as stealthily as possible have the others assume their ambush positions. The ambush positions are in the brainches, waiting to jump down, and in the tree, waiting to pour out. I suggest trixie, wibble, and bloomstar wait above, with bloomstar running the traps and trixie and wibble waiting for a chance to jump down and nick some shit. The others will wait downstairs, with think 1 and 2 providing magic screening for twinkle. They will only spring the ambush after they've hit a few traps.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)02:54 No.16782233
    I'm doing this since part one has everyone's approval and part two has no objections. Give me a minute to juggle some stats.
    >> Anonymous 10/30/11(Sun)03:04 No.16782310
    I hope everyone realizes my plan basically entails using thing 1 and thing 2 to catch the first wave of magic blasts, so trixie can get stukk in along with twinkle and wibble.

    Of course, shit might not go wrong that way, but that's the way I plan it to happen. there's a reason I put an officer there to throw thing 1 and 2 into battle, after all.
    >> Player 9.5 10/30/11(Sun)03:06 No.16782328
    Well, if we can avoid using them as shields immediately into the battle, the longer they last the better. Right now we have decent numbers, but if we get cut down by 2 right away, could be trouble later on in the fight. Especially if things get hairy with capeywoman.
    >> Anonymous 10/30/11(Sun)03:07 No.16782335
    well HOPEFULLY the sparkly one doesn't open up with magic blasts while still in the middle of her troops.

    but thing 1 and 2 are there to make sure those blasts that she might open up with don't hurt anyone, you know, important.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)03:09 No.16782350
    Bloomstar approves of the plan, particularly sticky, weighted nets. She vetoes sticky leaves as impractical. Everyone goes to work, hoping to avoid interruption.

    Everything goes as planned. Several days later, during your shift on treetop guard duty, you hear a scream from the perimeter. It's Twinkle, who was on guard duty at ground level. You can't make out her exact words, but they probably relate to the two sword wielding fairies rushing into the clearing. They have almost caught up to her.

    Drawan a map.
    >> Anonymous 10/30/11(Sun)03:12 No.16782372
    they're moving faster than her?

    wait, they sent the sword wielders ALONE? this is... this is marvelous.

    WIBBLE! TRIXIE! take a running leap down, gain some speed, assume DRAGON KICK stance, and teleport so your foot is directly in the face/side of the head of your foes. depending on momentum. hopefully you won't die on their swords during the commotion, as there is a chance of that happening no matter what you do.

    Everyone else lay low, I doubt you could move fast enough to help anyway.
    >> Anonymous 10/30/11(Sun)03:13 No.16782384
    Well, I think maybe if we can manage to do something to stun the bitch who's still got our cape, perhaps when she's vulnerable (like climbing), maybe we can stomp her into sparkles before she gets any blasts off. We could give the Things the duty of killing her while we take on the opponents that can't harm us (everyone that doesn't have a sword). If she blasts the Things, Trixie is still fine, and some of the others should be dead by then. If the Things kill her, all the better.

    But I think incapacitating Cape and Swords as fast as possible should be priority.
    >> Anonymous 10/30/11(Sun)03:14 No.16782394
    they sent the swords out first, ALONE. this is our best chance to take them out, as per the plan I posted. read it yet?
    >> Anonymous 10/30/11(Sun)03:15 No.16782399
    Yeah. The swords thing happened when I was typing that.

    This might be a lucky break. I agree with your plan.
    >> Anonymous 10/30/11(Sun)03:15 No.16782404
    Nobody gets to kill Arcanella but us. That would severely hurt our credibility.
    >> Anonymous 10/30/11(Sun)03:16 No.16782414
    send the things after the swordsmen
    >> Anonymous 10/30/11(Sun)03:17 No.16782417
    obviously, after we steal the pointies and kill the sworders, trixie will use her new sword to take out her foe. from behind. with a teleport-charge-backstab.
    >> Anonymous 10/30/11(Sun)03:17 No.16782420
    we should send the things WHILE we send trixie and wibble.

    they are too slow to do anything on their own, but they can reinforce well.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)03:23 No.16782469
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    Here's the situation you are in. You can drop down onto or next to the X, if you want.

    You have yelled for everyone to show up, and once they arrive you can start telling them what to do.
    >> Anonymous 10/30/11(Sun)03:23 No.16782474
    oh, also. in addition to

    if one gets too close to twinkle? have thing 1 cast leaden feet. that will help.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)03:24 No.16782485
    Oh, you also have ten sticky, weighted nets. You can throw them damn near anywhere on the map, but they'll probably take a turn to hit the ground. Or you can take one with you, but they're a little bit awkward to wield up close.
    >> Anonymous 10/30/11(Sun)03:25 No.16782492
    Remind me of our teleportation range, please? I remember 12 squares, but that was before things were retconned... I think.
    >> Anonymous 10/30/11(Sun)03:25 No.16782493
    how many tiles up are we?

    how fast do we fall per turn?

    can we cover enough tiles with a running jump before hitting the ground that we can then use that falling-run-jump momentum to kick them right in the face?
    >> Anonymous 10/30/11(Sun)03:25 No.16782499

    Use his plan. Get swords, kill sworders, fall back.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)03:25 No.16782501
    Five. Plus nine movement (teleporting costs the tenth).
    >> Anonymous 10/30/11(Sun)03:26 No.16782506

    Yell at Twinkle to leg it east as fast as possible. Don't yet move from your current position, the second swordsfairy will end you without support.
    >> Anonymous 10/30/11(Sun)03:28 No.16782519
    let us give twinkle one more round of running towards us. have thing 1 ready that leaden feet curse, and use it if one happens to get within stabbing range. Once they're within 10 tiles of us, have the teleporters take the running leap. Given their movespeeds, they should be able to make it far enough to be able to teleport into their foes faces handily.
    >> Anonymous 10/30/11(Sun)03:29 No.16782530
    no yelling. the best we can do is teleport a whisper.
    >> Anonymous 10/30/11(Sun)03:29 No.16782533
    Damn, that's short.

    Still enough for us to immediately move and teleport into a flanking position with Trixie this turn, though, if we want to try and take out one of the sword fairies.

    We're pretty sure that there aren't any other fairies in immediate range, right? Because we can presumably see several feet past the edge of this map.
    >> Anonymous 10/30/11(Sun)03:30 No.16782546
    It's not really short, we're just ridiculously fast.
    >> Anonymous 10/30/11(Sun)03:30 No.16782548
    not in IMMEDIATE range, but I'm certain they're coming. they wouldn't send out two heavies unsupported.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)03:31 No.16782554
    >We're pretty sure that there aren't any other fairies in immediate range, right?

    Also everyone but Twinkle and Trixie is currently on their way, and unavailable right this instant, which is the instant we are voting on.
    >> Anonymous 10/30/11(Sun)03:31 No.16782559
    Not ridiculously fast enough! I will be discontent until we can move at least one meter per turn by both movement and magic alone! None shall match the speed of Trixie Buttercup.
    >> Anonymous 10/30/11(Sun)03:32 No.16782566

    son of a cock. well, take that running leap NOW. if it works anything like net rules, we have until next turn to decide where to teleport to.
    >> Anonymous 10/30/11(Sun)03:35 No.16782588
    Trixie should move full speed east by northeast. That is, she should end up 4.5 hexes east and 3 hexes north.

    We should be moving invisibly, preparing to end up flanking the first enemy to get into melee range with her and immediately stab them.
    >> Anonymous 10/30/11(Sun)03:36 No.16782596
    ... you mean Twinkle, right?
    >> Anonymous 10/30/11(Sun)03:37 No.16782602
    we can fly invisibly.

    it takes us a turn to get down either way. I think.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)03:37 No.16782607
    Ok, two votes for wait, one for attacking, and one for sneaking. Waiting it is!

    Someone roll a d6 for Twinkle. No, she isn't attacking anything.
    >> Anonymous 10/30/11(Sun)03:37 No.16782608
    Yes. Yes I do. Fucking fairy names.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)03:39 No.16782617
    rolled 6, 4 = 10

    Just rolling something!
    >> Anonymous 10/30/11(Sun)03:39 No.16782626
    rolled 5 = 5

    >> Anonymous 10/30/11(Sun)03:40 No.16782631
    uh oh?
    >> Anonymous 10/30/11(Sun)03:42 No.16782644
    we really need to distract them. next turn, we launch attack. technically, right NOW we launch attack, but turn systems don't work that way
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)03:44 No.16782670
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    The pursuing fairies slowly close the gap, and the closer of the two takes a flying leap at Twinkle, knocking her to the ground.

    Wibble and Bloomstar rush out of the door and stand next to you. You can see the others making their way around the tree (meaning they will show up at some point).

    Nine other fairies emerge from the edge of the clearing.
    >> Anonymous 10/30/11(Sun)03:46 No.16782689
    Execute those teleport-kicks now. Gotta get them swords before the other fairies get too close.
    >> Anonymous 10/30/11(Sun)03:46 No.16782691
    wibble and trixxie, jump down, port selves onto sworders. do it FAST, now, before twinkle dies.

    Twinkle, do that thing where you grab their sword and try to take it away/not get stabbed. Bloomstar, grab an armfull of nets and make ready with the throwing. Don't throw them yet, since due to teleportation physics they will arrive AFTER the stabbing, and not be of any help. probably a hinderance.
    >> Anonymous 10/30/11(Sun)03:47 No.16782704
    Trixie and Wibble need to jump&teleport in ASAP to take out those sword users and save Twinkle.

    Everyone else hang back.
    >> Anonymous 10/30/11(Sun)03:50 No.16782724
    Seconding this.
    >> Anonymous 10/30/11(Sun)03:50 No.16782732
    oh, and to suggest a targeting scheme

    trixie gets the one on twinkle, wibble gets the other
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)03:54 No.16782769
    7d6 for Trixie and 2d6 for Wibble, please.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)03:55 No.16782772
    Oh, and one for Twinkle, too.
    >> Anonymous 10/30/11(Sun)03:56 No.16782777
    rolled 5, 6 = 11

    2d6 for Wibble
    >> Anonymous 10/30/11(Sun)03:56 No.16782780
    rolled 5, 6, 6, 5, 5, 2, 4, 2, 6 = 41

    so... 9d6?

    Also, stupid wibble being terribly inaccurate. I hope she still manages to hit, it's going to hit HARD if she does.
    >> Anonymous 10/30/11(Sun)03:57 No.16782793
    rolled 5, 2, 4, 5, 6, 4, 2 = 28

    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)04:00 No.16782815
    rolled 3, 3 = 6


    Making a roll, then updating.
    >> Anonymous 10/30/11(Sun)04:00 No.16782819
    rolled 1 = 1

    Just one? Ok
    >> Anonymous 10/30/11(Sun)04:01 No.16782828
    Disregard roll, clearly just a test
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)04:07 No.16782886
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    Wibble punches her target in the face to minimal effect, causing her to cock her head and grin. Her counter attack sends Wibble to the ground.

    You kick your target in the head when she isn't looking, knocking her out. Twinkle slides out from under her and stands up.

    The rest of your crew is on their way, though now that you're on the ground you have no idea how close they are. Arcanella is getting very close, while the others are straggling.
    >> Anonymous 10/30/11(Sun)04:10 No.16782911
    Grab Trixies targets sword. Stab Wibbles target, then Trixies. Grab sparkles, then all 3 of them hoof it.
    >> Anonymous 10/30/11(Sun)04:10 No.16782917
    Are you saying she is separate from her crew? Pick up sword and charge-teleport the bitch before she can use her vile magics.
    >> Anonymous 10/30/11(Sun)04:11 No.16782920
    Trixie, grab the sword, port behind the remaining sworder, and BACKSTAB.

    Twinkle, coup de grace the sworder and then charge the remaining one.

    Wibble I am dissapointed in you, try not to die.
    >> Anonymous 10/30/11(Sun)04:11 No.16782931
    are we allowed to attack AND coup de grace?

    that makes things easier
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)04:12 No.16782940
    >> Anonymous 10/30/11(Sun)04:12 No.16782942
    Twinkle can finish off her target and grab the sword. We move up to stop Wibble from dying, and punch out the other sword-user.
    >> Anonymous 10/30/11(Sun)04:13 No.16782949
    okay, so I re-affirm my original vote, which was >>16782920

    let's kill both the sworders first and dual-wield-backstab her.
    >> Anonymous 10/30/11(Sun)04:15 No.16782965
    >> Anonymous 10/30/11(Sun)04:15 No.16782977
    can trixie grab the sword and attack in the same round? If she can, I say trixie gets the sword to backstab with. if she can't, then, I change my vote from my previous plan to this one.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)04:18 No.16783005
    rolled 3, 2, 6, 1 = 12

    11d6 for Trixie, someone. Rolling some dice that probably aren't happening.
    >> Anonymous 10/30/11(Sun)04:19 No.16783008
    rolled 4, 5, 3, 5, 6, 4, 2, 3, 4, 2, 4 = 42


    fucking trixie, why do you have so many points

    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)04:27 No.16783072
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    Twinkle jumps up and down on the fairy that tackled her.

    You take the remaining fairy by surprise. As you run her through, her body vanishes and her sparkles drift gently to the ground.
    >> Anonymous 10/30/11(Sun)04:28 No.16783088
    I say we scoop up dem sparkles and run!
    Maybe we can get us a little of a power up, then get that cape.
    >> Anonymous 10/30/11(Sun)04:29 No.16783090
    We eat one fairy's sparkles. Twinkle and Wibble split the other fairy's sparkles. Then we take both swords and GTFO before Arcanella gets here, because that bitch can blow things up by pointing at them and I don't know that we're deadly enough to take her on without traps and nets and such.
    >> Anonymous 10/30/11(Sun)04:29 No.16783091
    this is the greatest day ever. Would eating sparkles RIGHT NOW be too much strain on your narrative abilities? I bet it would. we just snatch them up for now. and before that, we give twinkle the other sword, and shake wibble up. then we grab the sparkles and run inside, behind the traaaps.
    >> Anonymous 10/30/11(Sun)04:33 No.16783122
    Tell the others to stay mildly spread out, go invisible ourselves to discourage the enemy from approaching, knowing there could be a knife in their back any moment.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)04:33 No.16783125
    You try to wake Wibble up, but she isn't in any condition to walk, so you carry her, expecting to blow up at any moment.

    Halfway up the tree, you bring yourself to look back, just in time to see the slowest of the underling fairies hurdle a twig and jump into the undergrowth.

    Your sword melts.
    >> Anonymous 10/30/11(Sun)04:35 No.16783139

    did BOTH swords melt?

    also I don't like the look of that twig. retreat FASTER, you two!
    >> Anonymous 10/30/11(Sun)04:35 No.16783140
    >Your sword melts.

    Did it melt into anything, or just disappear? If it was a magical construct then it should have been made out of sparkles, right?

    Also, we did eat those sparkles, yes?
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)04:37 No.16783151
    >Did it melt into anything
    There's some glitter smudged onto your hand. You wipe it off. It's gone.

    You glance over at Twinkle. The same thing seems to have happened to her.
    >> Anonymous 10/30/11(Sun)04:39 No.16783168
    yeah, okay. retreat FASTER, behind whatever traps we have. we at least took out their heavies, so they only have one superheavy and a group of disposable minions. Minions who were much weaker than our minions, based on sparkleharvest.
    >> Anonymous 10/30/11(Sun)04:39 No.16783172
    Well damn.

    We managed to cull the herd a little more, but it's not the all-out VICTOLY we deserve.

    How many sparkles we get?
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)04:41 No.16783187

    >Also, we did eat those sparkles, yes?
    Sorry, missed this. I just assumed you'd pick them up and distribute them when you felt like it.
    >> Anonymous 10/30/11(Sun)04:41 No.16783188
    This is an affront to the glory of Trixie Buttercup. I don't know how, but somehow Arcanella's impending death just got a lot more painful.
    >> Anonymous 10/30/11(Sun)04:41 No.16783189
    based on the drawings, I assume 8.

    I also assume the stick they threw dispelled our swords. that, or they were a spell cast by the fairies we just... resolved.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)04:42 No.16783197
    >stick they threw
    No, the twig was a twig. It was just chilling out near the cover line between a fairy who wanted to escape and the place said fairy was escaping to.
    >> Anonymous 10/30/11(Sun)04:43 No.16783200
    >Sorry, missed this. I just assumed you'd pick them up and distribute them when you felt like it.
    I feel like power should be absorbed as quickly as possible. If we haven't already absorbed them, I propose a 7/2/4/3/1/1 distribution of these sparkles, reflecting the greater usefulness and danger Twinkle and Wibble put up with in this engagement.
    >> Anonymous 10/30/11(Sun)04:43 No.16783204
    18 huh...
    6 for Trixie
    3 each for Wibble & Twinkle
    2 each for Bloomstar and the Things

    sound good?
    >> Anonymous 10/30/11(Sun)04:45 No.16783217
    6 for us, 3 for Twinkle, 3 for Wibble and 2 for every one else.

    This is my vote on how to split up the magics.
    >> Anonymous 10/30/11(Sun)04:45 No.16783220
    I would rather go with
    It centralizes our power around the assets that CAN fight. the things won't be fighting well this time whether we give them one or two sparkles, they are a long term low risk investment for after we get pods growing.
    >> Anonymous 10/30/11(Sun)04:46 No.16783224
    Good plan.
    >> Anonymous 10/30/11(Sun)04:46 No.16783226
    goddamn these split decisions
    >> Anonymous 10/30/11(Sun)04:47 No.16783236
    This fight is over for the moment though.

    But honestly, I'm kinda thinkin we bust open all the pods, eat all the sparkles, and go after that cape.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)04:49 No.16783249
    6 3 3 2 takes it. I'm going to roll some dice, you can discuss your next move, short or long term.
    >> Anonymous 10/30/11(Sun)04:50 No.16783258
    I prefer the 6/2/3/3/2/2 as that maintains the custom of us getting 1/3, giving more for whats due, and keeps the distribution relatively even to prevent decent.
    >> Anonymous 10/30/11(Sun)04:50 No.16783261
    I think they're still approaching us. we need to hide behind the traps and prepare to jump them. if they don't come after us, well, shit. our plan was a semi-failure.

    though, we HAVE shown we can defend this tree from attack.
    >> Anonymous 10/30/11(Sun)04:51 No.16783267
    rolled 21 = 21

    >> Anonymous 10/30/11(Sun)04:54 No.16783279

    They've escaped. We hit them hard and fast, and they weren't prepared for it.

    Here's my thoughts; if we bust open the pods, power up with more sparkles, and take everyone after them, we can probably catch up.

    Instead of engaging them, we make bunches of noise, but act like we've been thrown off their trail. Maybe drop some kind of info that we're all out there freely.

    Trixie stays in hiding; if they try to ambush us, Trixie backstabs dat cape. If not, she observes their movement.

    Hopefully, though, they head back to the tree to try to get to the pods, thinking we're all gone. We follow them back, let them hit the traps, and then boom, ambush.
    >> Anonymous 10/30/11(Sun)04:55 No.16783285
    yeah, okay, I can go with this.

    make sure our people are spread out though. I don't want a magic blast hitting more than one of them until they can get stuck in. they can clump up once stuck in.
    >> Anonymous 10/30/11(Sun)04:58 No.16783304
    I'm pretty sure that basically all the pods are unripe at the moment, so there's no point in busting them open.

    Also, I really don't know if we can pull that kind of deception off. It would probably be worth at least pursuing, though. We're likely significantly faster they are, so we can basically harry them with impunity if we feel like it.
    >> Anonymous 10/30/11(Sun)04:58 No.16783308
    I approve. Arcanella humiliated us with that sword thing. Our vengeance shall be swift and decisive.
    >> Anonymous 10/30/11(Sun)04:59 No.16783316
    also, taunt them with mention of pretty rocks
    >> Anonymous 10/30/11(Sun)05:01 No.16783326
    Yeah. Even if the full plan doesn't go off, I think we need to press the advantage. Keep up the pressure, you know. The only thing I'm worried about is Arcanella. But I think if we can get her, the rest of them will just fall apart.
    >> Anonymous 10/30/11(Sun)05:09 No.16783381
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    >cannibalistic fairies
    Anyone else think of this?
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)05:11 No.16783390
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    You can smell them.

    The magic users. Wibble exists in ten locations. You can smell all of them. Time bends around Thing 2. You can smell it. The time. All of it.

    You rally everyone and run for the spot that you last saw an enemy fairy. It's not long before you see all of the minions. They're moving as fast as they can and not looking back.

    You shout "Where are your rocks now, little ones!" and get approving laughter from your underlings.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)05:12 No.16783401
    This quest wouldn't exist if I hadn't read this and thought "It would be way funnier if you replaced all of the intestines with glitter and cuteness."
    >> Anonymous 10/30/11(Sun)05:14 No.16783409
    crap, they're panicking. we won't be able to easily get them to switch sides. also, the leader is missing. that means this is an ambush.

    Trixie, go invisible and print at max speed around and ahead the runners. sniff out that mage. the rest of you, keep chasing, make it look like you're going full bore. maybe attack, if anyone else has a good plan on how to do that
    >> Anonymous 10/30/11(Sun)05:14 No.16783412
    what is backstabber 2
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)05:16 No.16783415
    +2 extra dice when flanking/sneak attacking, and option to instakill when knocking someone down to HPx-0.5.
    >> Anonymous 10/30/11(Sun)05:17 No.16783427
    We finally have a second health point! Yay!

    Please describe: Backstab II, Regeneration, why we can smell time bending around Thing 2 when she has no magics.
    >> Anonymous 10/30/11(Sun)05:17 No.16783433
    Damn glad you came up with it. This has been highly entertaining so far, so thanks!

    I don't think we should keep any of them around anyways. We've killed their comrades, and are definitely going to kill their leader. They'll be a liability to keep around; they'd never be truly loyal.

    Besides, we got the pod tree. We can get plenty of minions.

    I agree though, Trixie should go invisible and stalk their leader. We could hang back, wait until they think they've lost us, and the attack.
    >> Anonymous 10/30/11(Sun)05:19 No.16783441
    That is a good point. Keep an eye on Thing 2.... she may be somehow magically 'bugged.'
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)05:20 No.16783454
    You turn invisible and run ahead. You catch up with Arcanella without any difficulty, but you have to leave the others behind to do it.

    Regeneration is 1HP healed per round, including rounds spent incapacitated. Not dead though, obviously. And that's a typo, I meant Thing 1.
    >> Anonymous 10/30/11(Sun)05:21 No.16783461
    >> Anonymous 10/30/11(Sun)05:22 No.16783464
    okay, have your minions start harrying the runners. we outspeed them, so we should be able to take them down, crunch them, grab the sparkles, and catch up again.

    If arcanella stops, wait until she turns around, get behind her, and punch through her spine.
    >> Anonymous 10/30/11(Sun)05:22 No.16783465
    I am concerned that Thing 1 has only three Movement and will slow us down. hopefully Arcanella's minions aren't any faster than that.

    If they're not, Thing 1 can systematically slow them down one at a time so that our fairies can catch and slaughter them, then absorb their sparkles and continue the pursuit until they're all dead. While they do that, we sniff out that bitch Arcanella.
    >> Anonymous 10/30/11(Sun)05:24 No.16783479
    How we wanna do this? Teleport-Backstab?
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)05:25 No.16783480
    Now that you're away from Thing 1 and Wibble, you can't detect them. You can smell the explosions on Arcanella, though.

    You can detect magical talents on nearby fairies. You do not have an always on radar system.
    >> Anonymous 10/30/11(Sun)05:25 No.16783484
    I think that we should try to take a few alive to press into our service. We should be able to spend a few days mining the tree for sparkles before the inevitability of Plot puts a wrench in the works, so we shouldn't be losing power over the long run.

    (no offence narratorbro, but quests tend to be boring when the GM lets /tg/ hang onto the fire hydrant 'o' unlimited power with no repercussions :3 )
    >> Anonymous 10/30/11(Sun)05:26 No.16783485
    OH! And if we can kill Arcanella and get her cape before the others catch up, we can don the Cape and fool/surprise/intimidate/demoralize the minions!
    >> Anonymous 10/30/11(Sun)05:26 No.16783489
    I like this plan
    >> Anonymous 10/30/11(Sun)05:27 No.16783493
    I still believe we should kill them all so they don't try to sneakily kill us later. Then we can take the entire first batch of Fairies from the pods, and make them our unwaveringly loyal minions... maybe make them fight each other, and keep the strongest ones, who devour their kills.
    >> Anonymous 10/30/11(Sun)05:28 No.16783494
    It is severely limited by TIME, so I don't really see how it can become a problem.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)05:28 No.16783496
    Someone needs to roll 9 d6s.
    >> Anonymous 10/30/11(Sun)05:29 No.16783500
    I'd rather kill all Arcanella's followers. We don't need morale cases and they're more valuable as power-ups than independent operators.
    >> dice+9d6 10/30/11(Sun)05:29 No.16783501
    >> dice+9d6 Anonymous 10/30/11(Sun)05:30 No.16783503
    fail. First time rolling. woops
    >> Anonymous 10/30/11(Sun)05:30 No.16783504
    okay sure, I've been rolling a lot and the roller's hot
    >> Anonymous 10/30/11(Sun)05:30 No.16783505
    We don't need her fairies as servants. BUT if possible we should interrogate them.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)05:30 No.16783506
    Ok, so you're dead.
    >> Anonymous 10/30/11(Sun)05:30 No.16783508
    Someone else get this. I'm derping hard.
    >> Anonymous 10/30/11(Sun)05:31 No.16783511
    rolled 4, 3, 2, 6, 4, 5, 6, 1, 4 = 35

    hmm, trying that again. why are rolling not work
    >> Anonymous 10/30/11(Sun)05:31 No.16783513
    rolled 3, 6, 1, 5, 2, 1, 4, 6, 5 = 33

    dice goes in email
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)05:31 No.16783514
    (note: not true)
    >> Anonymous 10/30/11(Sun)05:32 No.16783518
    "You derp so hard that your entire party instantaneously explodes into sparkles. You are dead."
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)05:33 No.16783524
    You pop out of hiding and kick Arcanella in the side of the head. She wobbles, unconscious in midair, and bounces limply several times when she hits the ground, skidding to a halt several inches later.

    There's some commotion behind you. You're not worried.
    >> Anonymous 10/30/11(Sun)05:35 No.16783530
    oh man that was easy.

    Crush her and then put on the cape and then eat some of the sparkles while nobody is looking.
    >> Anonymous 10/30/11(Sun)05:35 No.16783532
    Don't give the witch a chance to work her magics. End it now!
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)05:35 No.16783534
    >but quests tend to be boring when the GM lets /tg/ hang onto the fire hydrant 'o' unlimited power with no repercussions :3

    I'm playing an extremely non-rubberband-mario-kart-AI metagame. My mistake has been setting the enemy's resources too low. Don't worry.
    >> Anonymous 10/30/11(Sun)05:37 No.16783539
    >Don't worry.
    Somehow, this simply makes me worry in a very different way.
    >> Anonymous 10/30/11(Sun)05:39 No.16783548
    Really, if you're not worried the very moment your GM starts talking, I truly envy your innocence.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)05:39 No.16783549
    You hold off on the urge to loot Arcanella's cape until you have stomped her, which takes all of your willpower.

    The minions catch up to you, pursued by your followers.

    Wait. Shapes. All of the shapes. They smell like possibilities and magic and angles and math. Lots of shapes. That one. There.

    You clothesline an unrelated fairy as she runs past you, for shits. Your followers aren't really doing much of anything other than shouting and herding the other fairies further into the woods.
    >> Anonymous 10/30/11(Sun)05:42 No.16783560
    This intrigues me... kill Arcanella, if she isn't already dead... then we should keep this fairy that smells of possibilities captive.

    And that cape! We have that glorious cape! Even if the others escape, I think victory is now ours.
    >> Anonymous 10/30/11(Sun)05:43 No.16783562
    capture the one that smells weird. kill the rest, unless some of them look particularly interesting.

    >> Anonymous 10/30/11(Sun)05:44 No.16783570
    Order our minions to kill them instead of playing with them. This is serious business!

    Then kill Arcanella, take all of her sparkles for ourself, and don her cape.
    >> Anonymous 10/30/11(Sun)05:45 No.16783571
    Well, looks like we've just made a new friend. Let's chat with her.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)05:48 No.16783583
    You are already wearing the cape.

    The other fairies are easy to round up and squish. They're hardly more than hatchlings, but they aren't worth very much to you, and your underlings seem to enjoy the process, at least.

    You find the shape-smelling fairy and ask her to explain her shape smell.

    "...because... I can make things? Here..." She hands you a cube. It's shiny, and you recognize it as the sword material. She wasn't holding it a moment ago.
    >> Anonymous 10/30/11(Sun)05:49 No.16783588

    >> Anonymous 10/30/11(Sun)05:50 No.16783593

    OH MY GOODNESS THIS ONE CAN LIVE. be sure to get her a cut.

    Also, we should eat as much of the leader's sparkles as we can before anyone notices. or more aptly, we should HAVE done that, how did we make out? how many sparkles are there remaining?
    >> Anonymous 10/30/11(Sun)05:50 No.16783594
    Explain to her in no uncertain terms just how lucky she is to have such an ability, and offer her life.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)05:51 No.16783601
    >we should eat as much of the leader's sparkles as we can before anyone notices

    People will notice if you, upon being asked how many sparkles the leader contained, respond "Um, none." She contained fifteen. You can lie about this.
    >> Anonymous 10/30/11(Sun)05:51 No.16783602
    Hmmm. We need to convert her....
    Gather everyone up. Turn to her and say something like...
    "You're not like the others. You interest me. You shouldn't have been with a weak, troublesome group like that, no. I think you belong here with us. Look at us; we have all the strength those others lacked. I think you could be strong too. Do you think you can be?"

    Let the others show off a bit if they want. If we're keeping her, we need to let her know we're the boss.

    This is my suggestion.
    >> Anonymous 10/30/11(Sun)05:52 No.16783607

    This o god this
    >> Anonymous 10/30/11(Sun)05:53 No.16783614
    Don't try to cheat. Not now, in plain sight.
    >> Anonymous 10/30/11(Sun)05:53 No.16783615
    We should keep the lions share. Either let the others divvy out the sparkles from the ones they killed evenly, or let them eat all from the ones they specifically killed (Minus one for the boss). I'm of the opinion all of Arcanellas should be Trixies.
    >> Anonymous 10/30/11(Sun)05:54 No.16783619
    yeah, let's eat about five of those sparkles and then put the rest in the pool for the 1/3 2/3 cut. nobody will notice five little sparkles missing.

    also, go with whatever seduction speech the others are going with.
    >> Anonymous 10/30/11(Sun)05:54 No.16783620
    Pff, who needs to lie? We're the leader here, and we killed the enemy leader. If we want to take all her sparkles for our own, no one will stop us.
    >> Anonymous 10/30/11(Sun)05:54 No.16783621
    secretly we should nom 3-5 sparkles and then hand out shares.
    I think 3 i think more than 5 and people WILL suspect.
    >> Anonymous 10/30/11(Sun)05:55 No.16783626
    Pretty much this. We don't hide from our subjects.
    >> Anonymous 10/30/11(Sun)05:55 No.16783628
    you're right, we ARE in plain sight aren't we. I cancel out my previous vote of this
    We don't need to cheat and we shouldn't if anyone can see us. If we really need those extra sparkles, we can simply say we're going to eat ALL of their boss, because we want her boomy power.
    >> Anonymous 10/30/11(Sun)05:56 No.16783629
    Edit: Maybe we could give one or two of Arcanellas to the newbie as a 'rite of passage' into our group. "You're ours... now eat a part of your leader who failed to protect you."
    >> Anonymous 10/30/11(Sun)05:56 No.16783630
    I second playing honest for now. We're riding the power curve pretty nicely at the moment with our monstrous Damage Resistance.
    >> Anonymous 10/30/11(Sun)05:56 No.16783634
    this i me i change my mind i say we openly take 5 and then divvy the remainder on the 1/3 2/3 plan.
    >> Anonymous 10/30/11(Sun)05:57 No.16783639
    How many sparkles total, Narrator? 15 from the leader, and then how many did each of our minions bring back?
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)05:59 No.16783651
    "You're special. You can live if you join us." She nods.

    You keep the cube.

    >How many sparkles total

    Everybody restate your final votes on how you want things divided up. There are too many different things happening right now and I'm confused.
    >> Anonymous 10/30/11(Sun)06:01 No.16783666
    Oh boo. The others didn't drop worthwhile amounts... guess the two with swords were their only ones that weren't newborns.

    I would say 8 for Trixie, 3 each for Twinkle, Wibble, and Bloomstar, 2 for each of the Things, and 1 for the newbie.
    >> Anonymous 10/30/11(Sun)06:02 No.16783667
    -Crafty doesn't get any yet
    -Besides that, standard split. 7/4/4/3/2/2
    >> Anonymous 10/30/11(Sun)06:02 No.16783668
    Narrator, you should switch you trip name to sparkles, because you are awesome and i wish to acquire your quest idea forming powers...
    >> Anonymous 10/30/11(Sun)06:02 No.16783670
    I was just typing this out. I vote for this.
    >> Anonymous 10/30/11(Sun)06:03 No.16783673
    >22 total

    is this INCLUDING the leader?

    if so, just go with the standard 1/3 2/3 scheme, and keep all the change for yourself.

    How about 8 for us, 3 for twinkle, 3 for bloomstar, and 2 each for all the rest?

    Also, two liutenants and four subcommanders so far. Our goons will find themselves in good leadership.
    >> Anonymous 10/30/11(Sun)06:04 No.16783680
    One more Vote for this.
    >> Anonymous 10/30/11(Sun)06:04 No.16783682
    our schemes are only off by 1 point of each other. I officially don't care whether he picks my plan or yours.
    >> Anonymous 10/30/11(Sun)06:04 No.16783685
    I'll go with this, I think. We can start moving Wibble up to getting as many or almost as many sparks as Twinkle and Bloomstar now, I think.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)06:06 No.16783700
    Ok, leveling up.

    While I do that, how do you want to proceed? You've killed everyone hostile that you've had contact with.
    >> Anonymous 10/30/11(Sun)06:06 No.16783702
    After this, Narrator, do you mind telling us what everyones attitudes towards Trixie are currently? Things haven't said anything at all so far, and they're starting to acquire power... we should watch them, make sure they seem totally loyal.
    >> Anonymous 10/30/11(Sun)06:07 No.16783713
    Oh, thanks for the reminder. The things are starting to deserve a name, aren't they?
    >> Anonymous 10/30/11(Sun)06:07 No.16783714
    Well, let's keep a watch in the trees, but we don't need our perimiter guard any more. Maybe we could send out pairs to go scounting once a day, and have the rest of our work time be spent trappin' the place up and tending the pods.

    Also, frolicking. we just won a battle, we need to have a hardcore frolick.
    >> Anonymous 10/30/11(Sun)06:08 No.16783718
    Yeah, i think Wibble's proven herself to be a proper of of the... boyz? Ork metaphor breaking down. Anyway, her old gang is all dead, several by her hand, so i think we might as well grant her the tiny shred of trust extended to Loyal Goon Platinum level henchfae.
    >> Anonymous 10/30/11(Sun)06:10 No.16783742
    how about onesy and twosy? and the name for the newest member is obviously Crafty
    >> Anonymous 10/30/11(Sun)06:10 No.16783744
    Rather than orks, I've been starting to see this almost as a sort of Fairy Mafia thing. We just offed our rivals after taking over their turf. Wibble is just about ready to become a capo. That kinda thing.
    >> Anonymous 10/30/11(Sun)06:11 No.16783747
    Her old gang? Didn't we get her from that first group that ran away or is my memory fuzzy?
    >> Anonymous 10/30/11(Sun)06:11 No.16783750
    I like.
    >> Anonymous 10/30/11(Sun)06:11 No.16783753
    Wibble's only old gang were her hatchmates, who all died in their original assault on us. She's basically been with us since shortly after her hatching.

    Agreed, the Things can change their names to something else if they want now.

    Back to the log, spend a couple days partying. There shouldn't be anyone planning to blow up the pods anymore, so we can let them ripen and then periodically crack them open for sweet, sweet sparkles.
    >> Anonymous 10/30/11(Sun)06:12 No.16783758
    with the introduction of crafty, we'll have to create some sort of non-military-leadership supporter role. for all the accountants and breadmakers and craftsmen.
    >> Anonymous 10/30/11(Sun)06:13 No.16783766
    >back to the log

    can't we party in our sweet new digs?

    Actually, you're right, the log has more traps. we party there tonight, and tomorrow we trap the tree and move in there. because it's just nicer, and it can hold a LOT more fairies.
    >> Anonymous 10/30/11(Sun)06:16 No.16783784
    Also we should keep the log a secret from any new fay we hatch so only the old guard know the location of the fall back in case things go south.
    >> Anonymous 10/30/11(Sun)06:17 No.16783795
    I propose Chilli for 1, because time magic is pretty chill, and Milli for 2 because shit rhymes.
    >> Taffer 10/30/11(Sun)06:17 No.16783796
    We should keep the log as a secondary base and post a LT to take care of it with a few goons
    >> Anonymous 10/30/11(Sun)06:18 No.16783803
    but those names aren't nearly as demeaning....
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)06:20 No.16783809
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    226 KB
    >After this, Narrator, do you mind telling us what everyones attitudes towards Trixie are currently?

    Without actually trying, you've set up the standard Fairy Mexican Standoff that leads to maximum stability. There isn't a clear second in command, which means that when you're in charge, life is nice, and if you die, everyone potentially fights each other to the death.

    Also, you keep loot flowing, are polite, and allow fucking around, time permitting. Complaints are minimal.
    >> Anonymous 10/30/11(Sun)06:20 No.16783810
    That's the point. We are celebrating our victory by promoting them from demeaning names to less demeaning names, so that we can abuse the next set of hatchlings instead.
    >> Anonymous 10/30/11(Sun)06:20 No.16783813
    ... Exactly?
    >> Anonymous 10/30/11(Sun)06:22 No.16783823
    >Twinkle has backstab

    That's interesting.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)06:22 No.16783825
    I'm not contradicting this with codex_update.jpg, I just didn't refresh.
    >> Anonymous 10/30/11(Sun)06:24 No.16783832
    our fae are rapidly gaining their own powersets and abilities.

    I think they might each be able to individually terrify their own pod of soldiers. Well, our three earliest ones at least. thing 1 and thing 2 are being promoted to boyz from grotz, and moonbubble is now a mechboy like bloomstar.

    too bad about never using those nets though.
    >> Anonymous 10/30/11(Sun)06:24 No.16783833
    Man, Trixie has an utterly crazy assassin build. Huge attack and movement, backstabbing bonuses, even more movement and concealment from magic, and magic sniffing to locate the most important targets... she's deadly as hell.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)06:25 No.16783838
         File1319970348.jpg-(226 KB, 360x942, codex.jpg)
    226 KB
    Wait I forgot your hard earned loots.

    So, the plan is to party at the log tonight, move in to the new place tomorrow?
    >> Anonymous 10/30/11(Sun)06:25 No.16783839
    given these stats...

    we could literally punch a hole straight through thing 1 or thing two at the drop of a hat. FUCK YES, WE ARE A REAL WARBOSS NOW
    >> Anonymous 10/30/11(Sun)06:26 No.16783842
    yeah, that's the gist of it.

    >> Anonymous 10/30/11(Sun)06:26 No.16783845
    14 move points / 5 teleport? Jesus, we're the fucking Nightcrawler of minute, adorable fae.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)06:26 No.16783847
    >Man, Trixie has an utterly crazy assassin build.
    Rolled totally randomly with no cheating. Every levelup, some variation on: "Man, wouldn't it be funny if Trixie got ba... oh, she did, fuck."
    >> Anonymous 10/30/11(Sun)06:26 No.16783849
    I accept this loot, and agree it is the flutteryest and best.
    >> Anonymous 10/30/11(Sun)06:27 No.16783854

    All my dreams have come true. I love you, OP.
    >> Anonymous 10/30/11(Sun)06:28 No.16783860
    be sure to celibrate the cape during your partying

    and chat up that moonbubble bitch. find out the skinny on what the previous group was like. history, their objectives, all that.
    >> Anonymous 10/30/11(Sun)06:30 No.16783870

    Also, I forget, how many posts on a thread before it starts auto-saging? We're at 381 currently.
    >> Anonymous 10/30/11(Sun)06:32 No.16783876
    its already started
    >> Anonymous 10/30/11(Sun)06:33 No.16783882
    Someone should probably archive this before it falls off the board.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)06:33 No.16783883
    You go home.

    You try to keep your usual sentry system going, but that falls apart after about two minutes. Your fairies just annihilated all who oppose them. They don't want to be serious and nothing bad will happen.

    Uncharacteristically, the fairies barely haze Moonbubble at all. She keeps to herself for the dancing, frolicking, chasing, and inevitable brief, quickly forgotten scuffles, only interacting with the others for a few rounds of What Will The Bug Do (where she does well, winning two rounds in a row with a risky prediction of "nothing").

    Everything is great. Being tiny is great. Being magic is great. Murder is great. Naps. A berry. Everything is great.
    >> Anonymous 10/30/11(Sun)06:36 No.16783893
    I think we are doing awesomely as leaders.

    Now let's have a good nights sleep, and march confidently to the tree, and act like we're not PANICKING BECAUSE OH GOD WHY WERE THEIR NUMBERS SO FEW WHEN THEY HAD THIS TREE WHO WERE THEY FIGHTING BEFORE US

    therefore, we need to grill moonbubble. Also, get her loyalified and indoctrinated as one of da boyz, who is going to be clearly superior to our new generation of podling scum maggots.
    >> Anonymous 10/30/11(Sun)06:39 No.16783910
    Vote it up
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)06:40 No.16783911
    >find out the skinny on what the previous group was like.

    Moonbubble is all by herself, and obviously relieved to get anything remotely resembling positive attention.

    Arcanella Glittertoes' (for this was her name) group was much like yours when they accidentally stumbled on the pod tree. It exploded in size and power shortly after.

    Then you ruined them continually. After the ambush with the traps, Arcanella decided to switch places and strategies with you. Her open justification was to "show them what it felt like," but the unstated, obvious reason for abandoning the tree was her inability to outfight your group directly with her numbers reduced.

    Nothing too surprising.
    >> Anonymous 10/30/11(Sun)06:41 No.16783921
    So she was with them from the start? How old is she?
    >> Anonymous 10/30/11(Sun)06:42 No.16783925
    so, there's no obvious outside threat? nothing to threaten us other than established powers too far away to do anything about it?

    GOODY! we get to be the invading horde! Let's have some scouts go out tomorrow, maybe a pair. together like.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)06:44 No.16783942
    She only knows about their history from listening. Moonbubble was one of the first ones they hatched. They gave her minimal attention, good or bad, until she developed magical talents. Then they started being nicer and sharing a bit.

    A day later you showed up and absolutely wrecked the loot flow, of course.
    >> Anonymous 10/30/11(Sun)06:44 No.16783943
    Hm. That actually makes me feel a little bad.
    But ah well, it's a fairy-eat-fairy world out there. The strong survive, the weak don't.

    We should chill with Moonbubble for a while. Show her just a little sympathy, yet still keep it clear we're the leader.

    While we're waiting on profit from the tree, we should consider our next moves.
    >> Anonymous 10/30/11(Sun)06:46 No.16783947
    All right, well. Knowing of no outside threats, it looks like we're clear to move into the tree. We'll want to spend a great deal of time trapping all the surrounding environs, in the tree, in the surrounding areas so that our sentries will be better able to detect approaching people, in the trees around where people would be likely to climb up and try to spy on us... let's do a better job of forting up than Arcanella did. That should also help with preventing any hatchlings from escaping us.

    Once we've adequately set that up, we can settle into harvesting hatchlings and maintaining solid scouting on the surrounding area.
    >> Anonymous 10/30/11(Sun)06:48 No.16783955
    Well, she's lucky we showed up then. Her previous leader obviously didn't care about the wellbeing of her followers, unlike us.
    >> Anonymous 10/30/11(Sun)06:49 No.16783959
    yeah, this. defenses, scouts, loyalty building.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)06:51 No.16783964
    I'm going to more or less stop making useful posts, but I'll start tomorrow between 23:00 and 24:00 board time, as usual.

    I'll start off at "You move into the tree and proceed to bunker the fuck up," plus anything else anyone posts that makes it to the archive.

    Still technically here, but I want to make sure the schedule makes it to suptg, so, post.
    >> Anonymous 10/30/11(Sun)06:51 No.16783965
    should we stick to our "kill half the podlings for sparkles and give a cut to the other half to ensure nobody's hands are out of the pie" strategy?

    Think it would make them more or less loyal if we had them fight their podmates to the death?
    >> Anonymous 10/30/11(Sun)06:53 No.16783970
    We should be killing way more than half the podlings. I'm thinking that we should let no more than one from every other pod live, if not one from every third pod. Individually powerful fairies are worth more than masses of mooks.
    >> Anonymous 10/30/11(Sun)06:53 No.16783971
    Alright, thanks for another session.
    >> Anonymous 10/30/11(Sun)06:54 No.16783976
    well, I want at LEAST a dozen underlings in a pretty short amount of time. Allow us to properly deligate shit work to someone.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)06:56 No.16783989
    Oh, just wanted to mention something. From now on, hatchlings are going into a pool. As in, unless you specifically promote one, you have yourself, your six underlings, and hatchlings x11.

    Codex.jpg is ungainly enough as it is.
    >> Anonymous 10/30/11(Sun)06:57 No.16783995
    >hatchlings X 11

    you mean

    >> Anonymous 10/30/11(Sun)06:57 No.16783997
    I think we should keep the entirety of the first batch. Then feast on 100% of the future batches until we decide we need more goons, whether to expand or to replace.

    As another point towards that, we don't exactly know how long we'll be able to keep this tree, some other group could come along and run us off (though not without a fight). If we can manage to get our own stats up much higher, get our three LTs almost as high as we are now, and then get a ton of mooks up to about where the LTs are now, we'd be set for a good while, I think, even if we had to tactically retreat at some point.
    >> Anonymous 10/30/11(Sun)06:58 No.16783999
    They're clearly girlz, dimwit
    >> Anonymous 10/30/11(Sun)07:02 No.16784020
    goylz? girlz?

    wait, we have ELEVEN OF THEM? already?

    shit, what do we do with them. better get to traindingding.
    >> Anonymous 10/30/11(Sun)07:02 No.16784022
    All right, that works. We keep the first pod or two, depending on how many hatchlings pop out of it, and all subsequent production goes to sparkles for existing minions.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)07:04 No.16784029
    >wait, we have ELEVEN OF THEM? already?
    No, I mean once you have some, they'll go into a big pile that you can draw from unless you specifically promote one, rather than getting their own individual listing. You have zero.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)07:06 No.16784037
    Or rather, as an example:

    "Bloomstar, twinkle, and Girlz x5 are going on an away mission. Wibble and Girlz x3 are on guard duty. Girlz x3 and the Things are to relieve them when their shift is over. I am taking a nap."
    >> Anonymous 10/30/11(Sun)07:08 No.16784045
    >and the things

    I demand that the things each get a KNOIF to scare people with. how does that magicmaker work?
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)07:12 No.16784063
    Oh, glad someone reminded me about this.

    Moonbubble can manifest a certain percentage of her sparkles as physical objects. Shapecraft I lets her summon a fist sized object for two sparkles, and Shapecraft II lets her summon a forearm sized object for three. She has six.
    >> Anonymous 10/30/11(Sun)07:13 No.16784075
    ... Does this drain her, or just limit the number of objects she can summon?
    >> Anonymous 10/30/11(Sun)07:15 No.16784084

    wait wait. so you are telling me. that for all of her points. we could get ourselves something between a longsword and a bastard sword?

    I want that.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)07:16 No.16784088
    It's just a limit. Each sparkle manifested represents a small fraction of a real sparkle, and I'm only rolling them together for convenience. She can't drain herself even if she tries.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)07:16 No.16784090
    She can't keep anything bigger than forearm sized stable (yet).
    >> Anonymous 10/30/11(Sun)07:21 No.16784110
    You have crushed my dreams of a bastard-sword wielding teleporting faerie assassin. Why.
    >> Anonymous 10/30/11(Sun)07:22 No.16784116
    well, darn.

    If a FIST sized object is two sparkles, then that means we could probably make three, four pretty heavy knuckles out of this, or maybe like five to six shivs. If my reckoning is right.

    I prefer the knuckles though, much less likely to be dropped
    >> Anonymous 10/30/11(Sun)07:29 No.16784138
    How effective are conjured fairy weapons as opposed to the usual punching that we do?
    >> Anonymous 10/30/11(Sun)07:30 No.16784142
    well, for one, I bet wibble wouldn't have fucked up entirely when she tried to porttackle that sword user

    for two, they actually have a DEFLECTION SURFACE so that if someone comes at them with a weapon, they're not doomed.
    >> Narrator !!0z97bVlxXCQ 10/30/11(Sun)07:32 No.16784147
    Better. Just as much magic, increased weight/sharpness.
    >> Anonymous 10/30/11(Sun)07:40 No.16784179
    well, you've given us many things to think about.

    I'll see you tomorrow, I hope.

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