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  • File : 1319870461.jpg-(49 KB, 400x500, 1319731135523.jpg)
    49 KB Chapter Master Quest The Awesome Emprah 10/29/11(Sat)02:41 No.16771558  
    We are Kaankas.... Or as in imperial records Crimson Spectres..... A Raven Guard successor chapter....

    Under our rule are

    Sub-sector Achais(compeletly)
    Tarren= Agriworld. Life Standards= Good.
    Farms Level 6, Fertile
    Herding Level 4
    Crimson Hearts Medicae Maximus(HQ)

    Pyrax= Forge World Life Standards= Standard
    Mining Normal
    Forges and Factoriums level 3

    Rhanda= Kaankas homeworld
    Unkown

    Tyrellios(only one planet)

    Raksha=Deathworld
    Life Standards=You realize this is a deathworld right?

    Forces under our command......

    322 marines

    9 honor guard terminator
    50 terminator
    80 assault
    40 veteran assault
    50 tactical
    30 veteran tactical
    19 devastator
    03 vet devastator
    38 battle brothers(can now specialise into tactical, assault or scouts)
    134 intiates

    Our Apothecarion
    Chief Apothecary Valerion
    2 Apothercary
    2 Apothecary in training

    Our Librarium
    Chief Librarian Lucius Fenix
    2 Lexicanums

    Our Reclusiam
    High Chaplain Azakniel
    Reclusiam Apperentice Reksath

    Our Forges
    Master of the Forge Techmarine Argath (also Master of the Fleet.)
    2 Techmarine adepts
    >> The Awesome Emprah 10/29/11(Sat)02:43 No.16771576
    List of all previous chapters

    http://suptg.thisisnotatrueending.com/archive.html?tags=Kaankas
    >> The Awesome Emprah 10/29/11(Sat)02:46 No.16771594
    İt has been a month since Azakniel returned with 150 candidates. 134 of them survived implanting. So now its time to form 4th and 5th companies. Also up to untill now you have been using mixed squads for companies. İts time you asigned squads permenantly to the companies. Also 38 of your marines still wait for you to decide specialization training. Also Argath tells you that his students are ready to compelete their training and should be sent to Mars to finish their training. Also Lexicanum Revan attained the rank of Codicier. Also Valerions students are going to finish their own training soon. Also Azakniel reports us that he finnaly found a young one to be his apprentice at reclusiam.

    On Pyrax thanks to joint effort of Argath and Mylthia lots of new factoriums are constructed and now we are able to create tanks, all speeder variants, advanced heavy weaponary ( multi-meltas, Heavy-flamers....) and of course a space forge is now can be constructed allowing us to build more ships and repair old ones more efficently. Also Mylthia improved life conditions to standards.

    Tarren is flourishing.... Tarren is getting richer from trades and also its population's growing rate increases.....

    Our allies Mantis Warriors finnaly rebuild their 2nd company and now working on rebuilding the 3rd.

    Our other allies Crimson Hearts militant branch has also increased its numbers to 300 battle-sisters.

    General Grovellius raplacing losses and training new troops has now 15000 soldier ready for duty. All of them are equipped with hot-shot lasguns, caraprace armour and lots of specialised weaponary...

    Also your comm officer relayed to you some reports of a waagh. The looter group we dealt with earlier seems to be part of this waagh which is directed at the neighboring sector. An emergency call for issued.
    >> Anonymous 10/29/11(Sat)02:50 No.16771608
    >>16771594

    Send the trainees to mars, as required.

    Have them specialize into scouts. We don't have many yet.

    Ask the SOB if they would wish to move with us to help deal with the Waargh. Don't order them about, just politely ask them.
    >> The Awesome Emprah 10/29/11(Sat)03:18 No.16771735
    Eliana ouright accepts and prepares her hospitallers under your request. Past 2 months you visited her 6 times as she seemed to enjoy your company. First one was to thanks her as you learned from Valerion she was the one who reached you the first after you got wounded. And thanks to her skills you were alive.

    Cannoness Selena of militant branch accepts your request and mobilizes 150 of her sisters.

    Since Argath prepared wargear loadouts for scouts you have 38 of your new battle brothers specialise in scouts.

    A side note:
    Our initiates= Power armoured, close to tacticals, bolter and combat knife are standard loadouts.

    Our scouts= Argath refusing to use standard codex equipment for them crafted new wargear sets. The new scout armours are something between power armour and carparace armour. Though it doesnt need a backpack its also not resilient as normal power armour but allows great mobility and provides greater protection than normal caraprace armour. Also they are suplied with camo cloaks, gas masks etc. All of scouts carry a combat knife and bolter. Some of them are given sniper rifles while others get shotguns. Also they can be supplied with explosive charged and specialised granades.

    You also tell to Argath send his techmarine adepts to mars to finish their training.
    >> Anonymous 10/29/11(Sat)03:20 No.16771745
    rolled 15 = 15

    Fuck this shit lets go raise some hell. Chart a course to the first imperial distress beacon.
    >> The Awesome Emprah 10/29/11(Sat)03:28 No.16771779
    >>16771745

    Well but which forces we should assign?
    >> Anonymous 10/29/11(Sat)03:29 No.16771785
         File1319873380.jpg-(44 KB, 695x496, 1292467984248.jpg)
    44 KB
    >>16771779
    ALL OF THEM!
    >> The Awesome Emprah 10/29/11(Sat)03:36 No.16771822
    >>16771785

    You realize you are in a mood for overkill and order your whole chapter to mobilize.... again. This will be a huge drain on your forces but oh boy..... Those orks will be so fucked up when you done with them......
    >> Anonymous 10/29/11(Sat)03:38 No.16771829
         File1319873916.jpg-(39 KB, 613x473, terminator.jpg)
    39 KB
    >>16771822
    It will be fucking worth it.
    >> The Awesome Emprah 10/29/11(Sat)03:44 No.16771859
    >>16771829

    Kaleth brofists you. Excited. He has his second deployment finnaly. Archaron goes with him to prepare their companies. Azakniel is suprised with your sudden fervour, he smiles at your dedications and goes to prepare recruits. Fenix knowing it will a great oppurtunity for his students to gain experience goes to prepare them. Only Adeon seems to be nervous. He approaches you and says...

    -İs that wise My lord. Codex Astartes does not support this action....
    >> Anonymous 10/29/11(Sat)03:45 No.16771863
    >>16771829
    What chapter is that Terminator from?
    >> The Awesome Emprah 10/29/11(Sat)03:46 No.16771866
    >>16771863

    Space wolves...
    >> Anonymous 10/29/11(Sat)03:52 No.16771895
    >>16771859

    Reconsider, leave enough forces to at least put up an amount of defense should we be assaulted while away. The SOB, while superb ground forces, lack armed ships.
    >> The Awesome Emprah 10/29/11(Sat)03:55 No.16771912
    >>16771895

    You reconsider your actions and decide to leave some of your forces behind to protect the sub-sector.

    Which forcess you will leave behind.
    >> Anonymous 10/29/11(Sat)03:56 No.16771915
    >>16771895

    Well, we shan't be asking the General to go with us. Hopefully the Forge World will have some ships too.
    >> Anonymous 10/29/11(Sat)04:01 No.16771934
    >>16771912

    Adeon. He suggested it, thus we shall leave the defense in his capable hands. The codex must say much about leading defensive operations.

    As well as a strike cruiser with a decent amount of initiates and tacticals. Devastators would be better but we lack the numbers there.
    >> mick824 10/29/11(Sat)04:11 No.16771987
    >>16771934
    let's do this
    >> The Awesome Emprah 10/29/11(Sat)14:30 No.16775521
    Back.
    >> The Awesome Emprah 10/29/11(Sat)14:39 No.16775587
    >>16771934
    >>16771987

    You decide on leaving Adeon and 1st beind to defend the planet. Also before starting this capmaign you remind yourself you better think about making 4th and 5th companies. Also chapter needs to be more organized.

    You need to decide on assigning squads permanently. Also deciding on squad numbers. ( 3-man, 5- man, 10-man ) But you can organize chapter in a compeletely new system if you wish. Though it would be dissapproved by codex adherent chapters it could bring you some great advantages.
    >> Anonymous 10/29/11(Sat)14:39 No.16775591
    >>16775521

    Cool. Now, get to work slave!

    I kid, I kid. Good for you to run this more than once in a single day.
    >> Anonymous 10/29/11(Sat)14:41 No.16775604
    >>16775587

    I think that it would be best to go with 5 man fire-teams. Ten is a little large for the stealth we favor.

    5 man for Tactical, Scout and Devastator, 10 man for Assault and Terminator?
    >> The Awesome Emprah 10/29/11(Sat)14:42 No.16775611
    >>16775591

    İ am happy to run this more than once too and also......

    İ am a servant of my players....... Wanting them to have fun while they forge the saga of Crimson Spectres....
    >> Judanas 10/29/11(Sat)14:43 No.16775617
    >>16775587

    I'd personally put us with mixed companies rather than the separate scout one. Attach some scouts to each other company.
    >> The Awesome Emprah 10/29/11(Sat)14:44 No.16775629
    >>16775604

    Our marines cant specialise into devastators thanks to us being Raven Guard decandents.

    Also feel free to make up a new organization system or heavly customize the current one. Get creative.
    >> Judanas 10/29/11(Sat)14:51 No.16775664
    >>16775629

    1st: Veterans-It Still Works, we will just have less terminators and an uncommon number of scouts later.
    2nd-5th: The standard codex pattern works here, with the standard Devastators subbed out for scouts. It will give them some more fire support and stealth capabilities.

    I am less sure about the other ones. I do know that having the 10th be all scouts will not work for us, as our scouts are vets, not raw recruits.

    I instead propose that we make one of our companies a heavy armour company, with the majority of our tanks. It will allow us to move the others in more stealth and leave us with a hammer of a company. Every company can keep the razorbacks and rhinos but Predators will be assigned to one heavy armour company.
    >> Anonymous 10/29/11(Sat)14:53 No.16775681
    >>16775664

    I like it. Tanks are less than stealthy and it would give us a really powerful punch with one company when we don't intend to be stealthy.
    >> Judanas 10/29/11(Sat)14:56 No.16775711
    >>16775664

    Anyway, within the companies, I suggest we use 5 man fireteams with non-assault marines, as they are more mobile and the Razorback will be able to provide a long range force that our chapter will lack without devastators.

    Assault Marines can stay at 10 because they will rely on numbers to an extent to hold in a melee.
    >> Judanas 10/29/11(Sat)15:01 No.16775753
    >>16775711

    So yeah, I'd say we will be very light on Rhinos, focusing a LOT more on camoflaged Razorbacks due to small unit teams and a reliance on them for long range support.
    >> Anonymous 10/29/11(Sat)15:04 No.16775781
    >>16775753

    Perhaps arm the scouts with more heavy weapons than is common? Have them be less 'Fire Support' and more 'Hunter-Killers'

    So there may be a team of them with Lascannons on tank-hunting duty, or a team of them with Autocannons set up for anti-infantry and anti-transport. Strike, ruin some targets, then fade away while the tacticals move in?
    >> The Awesome Emprah 10/29/11(Sat)15:06 No.16775795
    >>16775781
    >>16775753
    >>16775711

    You guys.... İ really want to bro you....

    My advice if you are going for 5-man teams make every squad 5-man.
    >> Judanas 10/29/11(Sat)15:08 No.16775815
    >>16775781

    Sounds good. I also like the Autocannon idea. It's a slower weapon than the heavy bolter but for scouts, it fits better, as they don't want Rate of Fire but damage before they pull back. Leave the heavy bolters to tacticals and Razorbacks, those that intend to actually stick about more and suppress groups.

    >>16775795

    Aye Aye
    >> The Awesome Emprah 10/29/11(Sat)15:21 No.16775946
    So you reach a consenseus?
    >> mick824 10/29/11(Sat)15:21 No.16775948
    why don't we make a list of pet projects for Argath?
    >> Judanas 10/29/11(Sat)15:26 No.16775994
    >>16775948

    Not a bad idea. The Autocannon was mentioned as an option but marines don't use it much. Perhaps ask him to modify the old Reaper design into something more like an Anti-materiel rifle?
    >> mick824 10/29/11(Sat)15:32 No.16776053
    >>16775994
    that's a start, what about bolter ammunition that can be used for killing tyranids on space hulks
    >> mick824 10/29/11(Sat)15:35 No.16776081
    >>16776053
    i mean an ammunition that acts link buckshot, but on steroids
    >> Judanas 10/29/11(Sat)15:35 No.16776092
    >>16776053

    Isn't that the Hellfire bolt? Poison and Needles, likely not going to put a hole in a ship.
    >> Judanas 10/29/11(Sat)15:37 No.16776108
    >>16776081

    Oh, Metal Storm Bolt. There are many bolt types, one for every occasion.

    It might be an idea to see if we can get most of the 1st company tacticals set up as Sternguard. Have some Terminators but those sans Terminator Armour get sternguard training? Some chapters have entire 1st companies of them, it shouldn't be impossible.
    >> mick824 10/29/11(Sat)15:42 No.16776158
    >>16776108
    i mean a shotgun ammunition that can be used against normally armored targets like chaos space marines
    >> Judanas 10/29/11(Sat)15:45 No.16776179
    >>16776158

    I think the issue there is if you try and get it the armour penetration, it loses the area, while getting the area loses you penetration.

    I don't think it's really possible to manage both at once. Hence why sternguard carry more than one ammo type.
    >> The Awesome Emprah 10/29/11(Sat)15:46 No.16776184
    So whats your decision? You know that waagh isnt going to stop itself.
    >> mick824 10/29/11(Sat)15:47 No.16776200
    >>16776179
    well it's just a theory i threw out here
    >> Judanas 10/29/11(Sat)15:48 No.16776214
    >>16776184

    Well, I for one support my own ideas. But that was pretty obvious. Not sure about others.
    >> mick824 10/29/11(Sat)16:01 No.16776361
    >>16776214
    i am agreeing with you
    >> The Awesome Emprah 10/29/11(Sat)16:07 No.16776423
    >>16776214
    >>16776361

    Good enough for me

    Forces under our command......

    456 marines

    9 honor guard terminator
    50 terminator
    80 assault
    40 veteran assault
    50 tactical
    30 veteran tactical
    19 devastator
    03 vet devastator
    38 battle brothers(can now specialise into tactical, assault or scouts)
    134 intiates

    Our Apothecarion
    Chief Apothecary Valerion
    2 Apothercary
    2 Apothecary in training

    Our Librarium
    Chief Librarian Lucius Fenix
    2 Lexicanums

    Our Reclusiam
    High Chaplain Azakniel
    Reclusiam Apperentice Reksath

    Our Forges
    Master of the Forge Techmarine Argath (also Master of the Fleet.)
    2 Techmarine adepts

    The sterngaurd training of our 30 veteran tacticals start.. Also we organise every squad into 5-man teams. Also we equip some scouts with heavy weapons.

    But now we sould permenantly assign squads to designated companies and at least organise a 4th company.
    >> The Awesome Emprah 10/29/11(Sat)16:08 No.16776429
    And of course you turn your 40 assault veterans into vanguard veterans.
    >> mick824 10/29/11(Sat)16:12 No.16776470
    >>16776429

    >And of course you turn your 40 assault veterans into vanguard veterans.


    cool
    >> Judanas 10/29/11(Sat)16:46 No.16776786
    1st: Chief Librarian Lucius Fenix, High Chaplain Azakniel, Chief Apothecary Valerion, Tech-Marine Adept, 40 Terminators, 20 Sternguard, 20 Vanguard, 20 Scouts. 5 man teams. Razorbacks and some Land Raiders.

    2nd: 1 Apothicary, 1 Lexicanum, Reclusiam Apperentice Reksath, 20 Terminators(Currently 10) 20 Tacticals (Currently 20), 20 (Currently10) Sternguard, 20 (Currently 20 ) Vanguard, 20 Scouts (Currently 10). 5 man teams. Razorbacks.

    3rd: 1 Apothicary, 1 Lexicanum, 40 Tacticals, 40 Assault, 20 Scouts. 5 man teams. Razorbacks. (Filled up as we can manage)

    4th: 1 Apothicary-In-Training, 40 Tacticals, 40 Assault, 20 Scouts. 5 man teams. Razorbacks. (Filled up as we can manage)

    5th: 1 Apothicary-In-Training, 40 Tacticals, 40 Assault, 20 Scouts. 5 man teams. Razorbacks. (Filled up as we can manage)

    10th: Master of the Forge Techmarine Argath, Techmarine Adept. All our heavy tanks besides those transporting the 1st company.

    Just a basic idea, if no one else has another plan.
    >> Judanas 10/29/11(Sat)16:50 No.16776833
    >>16776786

    Oh yeah, those Tactical positions in the later groups can be filled with Inititates until such time as we have enough tacticals.
    >> mick824 10/29/11(Sat)17:00 No.16776918
         File1319922025.jpg-(217 KB, 960x1033, 1319173524893.jpg)
    217 KB
    >>16776786
    looks good
    >> Anonymous 10/29/11(Sat)17:01 No.16776931
    >>16776786

    Would Argath prefer to be with the 1st company or with the tank company. Both are areas of glory for the head techmarine.
    >> mick824 10/29/11(Sat)17:04 No.16776956
    >>16776931
    10th company is the one with the most vehicles
    >> The Awesome Emprah 10/29/11(Sat)17:27 No.16777184
    1st Company Commander=Captain Adeon

    Terminators 40/40
    Sternguard Vet. 20/20
    Vanguard Vet 20/20
    Scouts 20/20

    Land Raider(Name it!) 1/1

    2nd Company Commander=Captain Kaleth

    Apothecary Leovain
    Codicier Revan
    Reclusiam Apperentice Reksath(when he finishes his training...)
    Terminators 20/10
    Tacticals 20/20
    Sternguard Vet. 20/10
    Vanguard Vet. 20/10
    Scouts 20/10

    3rd Company Commander=Captain Archaron

    Apothecary Garan
    Lexicanum Krin
    Vanguard Vet. 20/10
    Tacticals 30/20
    Assaults 30/30
    Scouts 20/0

    4th Company Commaner= No one assigned

    Apothecary No one assigned yet
    Sternguard Vet. 20/0
    Tacticals 30/10
    Assaults 30/25
    Scouts 20/0

    5th Company Commander= No one assigned yet

    Apothecary No one assigned yet
    Sternguard Vet. 10/0
    Vanguard Vet. 10/0
    Tacticals 30/0
    Assaults 30/25
    Scouts 20/0

    10th Company Commander=Master of the Forge Argath

    2 Predators
    1 Whirlwind
    >> mick824 10/29/11(Sat)18:03 No.16777493
    >>16777184
    we send 1st and 3rd company and the 333rd Tarran Infantry "which Judanas and i named the imperial guard regiment" to the neighboring sector to stop the waaggh
    >> mick824 10/29/11(Sat)18:06 No.16777523
    >>16777493
    no wait i forgot the imperial guard don't answer to us
    so let's ask the general if he would like to help us in stopping this waaggh
    >> The Awesome Emprah 10/29/11(Sat)18:16 No.16777621
    >>16777493
    >>16777523

    He isnt mperial guard. He is en ex-imperial guard who is now working for us trainning regiments of soldiers for us and equipping them. He believes in quality, not quantity so his recruiting rate is slow but boy..... soldiers he trained equal to imperial stormtroopers..
    >> The Awesome Emprah 10/29/11(Sat)18:48 No.16777959
    This it for today. İf this thread stays alive for 16 hours than i will continue it. Other than that........

    Thank you everyone. Playing this Quest.....
    >> The Awesome Emprah 10/30/11(Sun)00:55 No.16781227
    Good morning tg...........
    >> Anonymous 10/30/11(Sun)00:56 No.16781239
    >>16781227

    'Sup.
    >> The Awesome Emprah 10/30/11(Sun)01:10 No.16781376
    >>16781239

    How is it going mah playaaa?

    BTW a mini advancement is on the way....
    >> Anonymous 10/30/11(Sun)04:32 No.16783110
    >>16781376
    You written the advancement yet?
    >> The Awesome Emprah 10/30/11(Sun)09:15 No.16784609
    >>16783110

    Maths!!! Maths everywhere....

    Damn it was the worst fuckin 6 hours of my life. Now writing the advancement cause at morning i had a short net problem and simply i hadnt got enough time to repair it.
    >> Anonymous 10/30/11(Sun)09:17 No.16784621
    FEWER FUCKING PERIODS
    >> The Awesome Emprah 10/30/11(Sun)09:19 No.16784638
    >>16784621

    Hey chill out. Not everyone has lots of free time you know?

    Well at least i am here now for a nonstop 7 hours.
    >> The Awesome Emprah 10/30/11(Sun)09:30 No.16784693
    You finish the organizing the chapters but you know that only 1st up to full strength. 134 initiates are yet to be organized. Also Kaleth protests when you say you plan to leave him behind again.

    Other than that Fenix tells you that Eliana and her fellow hospitallers are ready and will join you in 3 hours.

    You still yet to give any mobilization order for General Karthos and his troops.
    >> The Awesome Emprah 10/30/11(Sun)09:53 No.16784837
    Also from now on at every warp travel you will roll 1d100.

    İf result is lower than 18....... Fuckin warp...
    >> The Awesome Emprah 10/30/11(Sun)10:00 No.16784876
    Anyway guys i am here.... lurking around....

    Game will start as soon as enough players gather.
    >> The Awesome Emprah 10/30/11(Sun)10:48 No.16785197
    Bump.......
    >> The Awesome Emprah 10/30/11(Sun)11:06 No.16785323
    Resurrection attempt 2...... Come on tg...
    >> 1 1 d 10/30/11(Sun)11:21 No.16785413
    Heaven or lets do this
    >> The Awesome Emprah 10/30/11(Sun)11:39 No.16785535
    >>16785413

    Two more players and we will start.
    >> The Awesome Emprah 10/30/11(Sun)11:54 No.16785649
    Last Resurrection attempt.
    >> Anonymous 10/30/11(Sun)12:16 No.16785823
    Still using way too many ellipses I see

    Seriously tone it down
    >> The Awesome Emprah 10/30/11(Sun)13:18 No.16786361
    >>16785823

    Your best critique about me is elipses?

    İ dont know that if i should be happy or sad.
    >> The Awesome Emprah 10/30/11(Sun)15:18 No.16787260
    Bump.
    >> Anonymous 10/30/11(Sun)15:31 No.16787342
    >>16784693
    Tell Karthos to bring his brightest and best, it'll be kind of like work placements at the tail end of university but with more Dakka.
    >> Anonymous 10/30/11(Sun)15:34 No.16787363
    >>16786361
    what is a "good" or "best" critique

    stop using fucking ellipses, to native english speakers it looks really weird and disjointed. you are using them excessively and incorrectly.
    >> Anonymous 10/30/11(Sun)15:38 No.16787398
    rolled 81 = 81

    I'm ready for this. And the best critic I can give you is to be more detailed, it's kind of hard to imaging whats happening with you being so brief.
    >> The Awesome Emprah 10/30/11(Sun)15:39 No.16787404
    >>16787342

    General Karthos starts preparing his best soldiers. A force consisting of 3000 elite soldiers. Each armed with hellguns. Though it will take some time (2 days) for them to be ready for action.

    What now chapter master?

    >>16787363

    First of all i appriciate comments and advices but i dont fuckin get how some dots or elipses create such a huge prob. You know it something like a joke right?
    >> Anonymous 10/30/11(Sun)15:45 No.16787451
    Im new to this quest,


    Why the fuck dont we have any scouts and scout seargeants?

    Who trains them recruits and sends them into battle before hedeems them worthy of power armour
    >> The Awesome Emprah 10/30/11(Sun)15:47 No.16787466
    >>16787398

    Thank you.

    You stride through the halls of Battle-Barge Silence of Death. You know that it will take two days compeleting preperations.

    What now chapter master? (skip forward or you have something in mind?)
    >> The Awesome Emprah 10/30/11(Sun)15:49 No.16787483
    >>16787451

    Players decided that instead using initiates as scouts they wanted to use scouts as elites and use initiates as normal tactical marines. We have scouts but not much while we have lots of initiates..
    >> Anonymous 10/30/11(Sun)15:51 No.16787501
    >>16787483

    Is that even fluff plausible?

    Stuffing a bunch of noobs into power armour seems like a waste
    Likewise, pulling a bunch of veterans OUT of power armour to go scout seems foolish
    >> The Awesome Emprah 10/30/11(Sun)15:54 No.16787522
    >>16787501

    Space wolves do it in fluff.

    And secondly since this is your chapter you are free to do as you wish as long as you are ready to face the consequences.
    >> Anonymous 10/30/11(Sun)15:56 No.16787543
    Alright one question though,

    Since Raven Guard have a very unstable genseed, does out chapter have those flaws too? trouble with adjusting recruits to the mutations, and high mortality rate
    >> The Awesome Emprah 10/30/11(Sun)15:59 No.16787567
    >>16787543

    We do have them and also a mutation roll (geneseed will mutate at some point) im holding onto right now.

    Due to our Chief Apothecary being a prodigy we minimized the casualities for the time being.
    >> mick824 10/30/11(Sun)15:59 No.16787571
    >>16787543
    now i'm wondering about how we don't have any mutations
    >> The Awesome Emprah 10/30/11(Sun)16:01 No.16787583
    >>16787571

    Actually you have. İts just not surfaced......
    >> Anonymous 10/30/11(Sun)16:05 No.16787615
    Where did we get our Ships from? Our Navigators?

    Navigators come from selected navigator families, do we have a personal family stationed at one of our planets, or do we need to wait for terra to station some of em to us


    Also do we the same "goth" look as the raven guard? white skin black hair
    >> The Awesome Emprah 10/30/11(Sun)16:08 No.16787650
    >>16787615

    Our navigators are actually has contracts for limited amount of time. 5 Years remaining. When their contracts expire they will leave us and that point we had to acquire some deal with some navigator families.

    Also we are mainly pale skin black hair guys. But that can change....
    >> Anonymous 10/30/11(Sun)16:15 No.16787710
    Can we set our Apothecaries up to do some research? Or is their workload full with new initiates?

    I feel we should do a little research into our genetic stablity, and we should do it before we submit our gene seed tithe.

    Do not Achais, Pyrax or Rhanda produce navigator worthy stock?
    >> Anonymous 10/30/11(Sun)16:23 No.16787762
    How good is our relationship with the Mantis Warriors? They are known for their Jungle Warfare aptitude and Sniping ability... I feel that If we could send a group of our powered armored initiates to accompany the Mantis Warrior fleet, it would have many advantages.

    If we send, say, 50 Initiates, armed with Stalker Pattern Bolters to Mantis Warriors, under the command of one of our Veteran Sergeants, and have them answer directly to the Mantis Warriors for a while as Auxillaries, it could strengthen bonds with them, and give our initiates a more varied training regime.
    >> The Awesome Emprah 10/30/11(Sun)16:23 No.16787765
    >>16787710

    Well Archais is the sıb-sector's name.

    Tarren showed some recruits with psy potential though there isnt any navigator worthy stock available to our service.

    Rakhsa being a deathworld showed unusual psy potential. But again there isnt any navigator families.

    Well Pyrax could have some navigator ffamilies available to our service.

    Also our apothecaries workload isnt full with initiates since initiates are already implanted with geneseed. You can give them order for it.
    >> Anonymous 10/30/11(Sun)16:24 No.16787778
    Do we accept Corax as our primarch and do some prayers to him or is the emperor the sole receiver of out prayers?

    How is our relationship to the inquisition? to the adeptus mechanicus?
    >> Anonymous 10/30/11(Sun)16:26 No.16787789
    >>16787765
    Then Order the Apothecaries to commit some time to researching our gene seed... I want to know what if any mutations we could be dealing with, and whether they are disruptive, or whether we can suppress them.

    I don't want us ending up like the Black Dragons or something...
    >> The Awesome Emprah 10/30/11(Sun)16:29 No.16787810
    >>16787762

    Our relations with Mantis Warriors are exceptional. They trust us and count us as their honour brothers. They would support us in most matters and holds us in high regards.

    We can send them our initiates and yes it could prove to be usefull. But first you should ask their Chapter Master.
    >> Anonymous 10/30/11(Sun)16:32 No.16787827
    Can we really trust the mantis warriors? they sided with the bad guys in the badab wars
    >> mick824 10/30/11(Sun)16:32 No.16787830
    >>16787778

    with the Inquisition: they haven't visited us yet

    with the Adeptus Mechanicus: i'm thinking average
    >> The Awesome Emprah 10/30/11(Sun)16:34 No.16787837
    >>16787778

    Corax is our primarch and we revere him as that but we arent a religous chapter and dont pray to our primarch or to emperor.

    Adeptus mechanicus is mostly neutral to us except the Magos Mylthia whom we helped to gain control of Pyrax. Because of this Magos Mylthia is actually loyal to us.

    And with inquisition. We dont know.

    >>16787789

    We order our Chief Apothecary Valerion to scan our gene-seed for flaws. He tells us that he can get acurate results in a week.
    >> mick824 10/30/11(Sun)16:36 No.16787849
    >>16787827
    we saved them from a tyranid splinter fleet and now they see us as brother in arms.
    >> Anonymous 10/30/11(Sun)16:38 No.16787862
    >>16787827
    History is written by the victors, and the Mantis Warriors not only fullfilled the penitent crusade for their crimes, gave up their homeworld and did not recruit for hundreds of years, but now they hunt down Chaos forces of the Tyrant Luft Huron and his Astral Claws. They are as trust worthy as any in the imperium I think.

    >>16787810
    Then we should contact Khoisan Neotera and submit this idea to him, as long as that's ok with everyone else?
    >> mick824 10/30/11(Sun)16:38 No.16787865
    >>16787849
    "brothers in arms"
    >> mick824 10/30/11(Sun)16:39 No.16787873
    >>16787862
    sounds good
    >> The Awesome Emprah 10/30/11(Sun)16:39 No.16787874
    >>16787862

    Khoisan is imprisoned you know. Forever. Mantis Warriors current chapter master is Aduin.
    >> mick824 10/30/11(Sun)16:41 No.16787880
    >>16787874
    still we should contact the chapter master of the mantis warriors
    >> The Awesome Emprah 10/30/11(Sun)16:52 No.16787969
    >>16787862

    You head for the ship's librarium to meet Fenix. You find him doing studies with Codicier Revan. You orer him to relay a message to Mantis Warriors asking about a potential initiate auxillary program. Then you leave for your personal chambers. You see you servitor doing the daily chores in you room. She is humming softly to herself. She greets you when she notices you then goes back to her work. Meanwhile you think about your plans.

    You already have decided on which forces to send against waaaagh. The question is that will you lead them personnaly or let one of your captains lead the campaign.
    >> mick824 10/30/11(Sun)16:57 No.16787999
    >>16787969

    if we have fully recovered from our wounds then we will personally lead the campaign
    >> The Awesome Emprah 10/30/11(Sun)16:59 No.16788011
    >>16787999

    We are fully combat ready thanks to the skills of sister Eliana.
    >> Anonymous 10/30/11(Sun)17:03 No.16788054
    >>16787969
    Hold it... that lobotomised service android was just humming...

    Is that not unusual? Or am I losing my mind... I did mistake the current master of the Mantis Warriors
    >> mick824 10/30/11(Sun)17:07 No.16788083
    >>16788054
    yeah that's unusual for servitors, so yeah we're gonna investigate our servitor
    >> The Awesome Emprah 10/30/11(Sun)17:07 No.16788089
    >>16788054

    Weeeeeeeeeeeeeeeeeel...............................

    Jokes aside i am sure you know good lore. İ wont say its normal for servitor or not. İts something you players need to decide for.
    >> Anonymous 10/30/11(Sun)17:12 No.16788135
    How is the chapter strenght of the mantis warriors?

    After a 100 year crusade I cant imagine them being at full 1000 marines
    >> The Awesome Emprah 10/30/11(Sun)17:15 No.16788165
    >>16788135

    When we rescued them they were 100 marine strong. They are now up 200 marines.
    >> Anonymous 10/30/11(Sun)17:16 No.16788179
    rolled 69 = 69

    >>16788135
    they had about 200 left and a ass lode of unused geneseed. I figured that the nids came in before they could get a proper number of initiations in
    >> mick824 10/30/11(Sun)17:16 No.16788182
    >>16788135
    well considering they almost got wiped out by the splinter fleet that we took out, they should be rebuilding 3rd company
    >> Anonymous 10/30/11(Sun)17:18 No.16788201
    Yeah they're pretty weak, That's why 50 marines would probably be a great gesture
    >> The Awesome Emprah 10/30/11(Sun)17:19 No.16788217
    Anons!!! Anons everywhere!!!

    Seriously guys not that i have anything against you but you it would be better if i could tell you apart from each other. Please get some nicks my dear players.
    >> Condensation 10/30/11(Sun)17:23 No.16788256
    Namefriending it up then
    >> The Awesome Emprah 10/30/11(Sun)17:37 No.16788367
    2 days later.

    Battle-Barge Silence of Death and Strike Cruiser Ravendare are now accompanied by Crimson Queen; flagship of the Crimson Hearts. İt seems Canoness Selena herself will assist you on your mission. Unshakable is still under repair so Karthos own men are aboard the Crimson Queen.

    Now your total forces you picked up for this mission

    1st Company Commander=Captain Adeon

    Terminators 40/40
    Sternguard Vet. 20/20
    Vanguard Vet 20/20
    Scouts 20/20

    Land Raider(Name it!) 1/1

    3rd Company Commander=Captain Archaron

    Apothecary Garan
    Lexicanum Krin
    Vanguard Vet. 20/10
    Tacticals 30/20
    Assaults 30/30
    Scouts 20/0

    Crimson Hearts Commander= Canonnes Selena

    Celestians 50/50
    Seraphims 40/40
    Battle Sisters 60/60

    Rhinos 2/2
    İmmolators 3/3
    >> The Awesome Emprah 10/30/11(Sun)17:39 No.16788387
    Okay now roll 1d100 for a warp travel. Plus find a suitable name for guard forces under your command since they arent imperial guard bu your own soldiers.
    >> Condensation 10/30/11(Sun)17:43 No.16788427
    rolled 9 = 9

    Warp Roll

    Would 'The Crimson Guard' sound too generic?
    >> Sausage 10/30/11(Sun)17:45 No.16788440
    rolled 88 = 88

    "The scarlet riflemen"
    >> Condensation 10/30/11(Sun)17:46 No.16788446
    >>16788427

    Well that's damn low
    >> The Awesome Emprah 10/30/11(Sun)17:46 No.16788447
    >>16788427

    You are so fucked...... İts not even funny.
    >> mick824 10/30/11(Sun)17:46 No.16788451
    rolled 25 = 25

    warp roll
    but i thought me and Judanas named them already?
    >> The Awesome Emprah 10/30/11(Sun)17:47 No.16788459
    >>16788440
    >>16788451

    Sausage saves you though mick doesnt help much....
    >> mick824 10/30/11(Sun)17:49 No.16788473
         File1320011367.png-(158 KB, 400x300, 1316377402367.png)
    158 KB
    >>16788459
    fuck my life
    >> Anonymous 10/30/11(Sun)18:09 No.16788633
    rolled 52 = 52

    >>16788459
    Trying my luck.
    >> Condensation 10/30/11(Sun)18:31 No.16788770
    We failed so bad that OP got sucked into the warp
    >> Conn 10/30/11(Sun)19:17 No.16789120
    This thing still alive?
    >> Sausage 10/30/11(Sun)19:26 No.16789193
    Its 1 am in turkey right now, I think OP went to bed



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