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!FUN.c/zE2U 10/18/11(Tue)10:36 No.16664669 File1318948615.png-(541 KB, 637x636, batman.png)
Now, let's get more technical: errata and house rules. A lot of stuff was errata'd in 2nd edition. Especially DB charms, which were terrible. If you use them, remember to check it up. All STs worth their salt will probably want to use houserules, and all the guys that ST Exalted that I know have their own sets of houserules. Of course, houserules are tailored to ST styles, campaigns, and players. These are the houserules I use. They're not perfect, but they work for me. Maybe they will work for you, maybe not. In any case, don't be afraid of houseruling stuff.
A very common, practically canon house rule is that no action can be brought to a speed lower than 3, and jade bracers and the jade weapon bonus don't stack their respective speed bonuses.
Another thing that I've seen a lot of people doing, but isn't really a "house rule", but more of a "peculiar STing style": don't punish your players for describing suboptimal actions in combat for the sake of fun and cool.
Example. Assume a guy is a super swordsman. He describes an attack as "slamming the tip of the blade in the ground as i charge him, pole-vaulting and delivering a flying kick to his face." Problem is that he has very high Melee, but no Martial Arts, and his sword is far better in all respects than a simple kick. My solution: I say him he does just that, but in this case his kick has the damage and all the stats of his sword, if he wants. Why? Because he could have just attacked with his sword, but he chose not to purely for the sake of having a more varied and interesting description than the usual sword-stabbing. So I'm not going to punish him for being creative by forcing him to use his kick attack.
A corollary to this is to let improvised weapons have really good stats, or just use the same stats as the weapon the character normally uses, if he could use it instead. |