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  • File : 1318907713.jpg-(60 KB, 500x398, IntotheWasteland.jpg)
    60 KB TG Quest 5: Mutants and Meta OP 10/17/11(Mon)23:15 No.16660618  

    The team managed to contact the base in Shadowrun canon, and learn that a SUE with a charm ability had taken lead of the drow, commanding them to invade the UCAS and shielding them from the retaliation with her plot armor. Using Shadowrunners to gather more information, the team managed to learn more about the SUE, one Princess-Priestess Raevyntear Painchilde, and began planning her demise. While the space forces attacked the drow in orbit, the ground teams would infiltrate the primary drow temple for an attack. However, not everything went as planned.

    While preparing for the assault, the Terran Spectre Tosh and the Small Soldier infiltrators encountered the SUE before the operation could take place. The tiny commandos proved their bravery was far larger than their actual size as they proceeded to attack the SUE with tiny knives, catching her off guard and allowing Tosh to escape while reinforcements rushed to the site. Even though the Small Soldiers were destroyed, Tosh managed to engage and keep the SUE occupied long enough for the rest of the team to beam down. With the Reality Emitters locking down her ability to charm people, the SUE eventually fell after a fierce battle with Spike, Gaunt, Tosh, the Mobile Infantry, and the SCP/UNIT forces.

    Meanwhile the Orz and the Relentless devastated the space fleet, allowing the megacorps to begin their offensive against the drow. The team left with only one mystery unsolved, whatever happened to the insect spirits of Chicago.
    >> Anonymous 10/17/11(Mon)23:20 No.16660686
    >whatever happened to the insect spirits of Chicago.
    Dammit, I knew we forgot something.

    We should have stayed around to make sure there's not another crossover portal or some other similar shenanigans afoot.

    Should we go back, or continue on to the West Base?
    >> OP 10/17/11(Mon)23:24 No.16660735
    After rearming and resupplying, the team decided to travel to the western branch office of the Transpace Guard to check in on them. They have just arrive in high orbit over a Fallout world...

    The base is supposed to be a space station in orbit.

    1 TG Cruiser, with Sensor and Weapons upgrades, the Oncoming Storm.
    1 Victory-II Star Destroyer, the Relentless.
    1 Defiant-class ship, the Indefatigable.
    1 squadron of TIE Defenders aboard the Relentless.
    1 squadron of VF-25 Messiahs aboard the Oncoming Storm.
    1 Gunstar aboard the Relentless.
    1 team of four Tomahawk Destroids aboard the Relentless.

    You have Spike Spiegal, Ibram Gaunt, Gabriel Tosh, Carl "Mouse" Sampson, and Egon Spengler as heroes.

    You have the following troops.
    12 SCP troopers with kinetic barriers and Tiberium-enhanced lasers.
    12 UNIT troopers with prototype NOD armor and kinetic barriers.
    3 Mobile Infantry in Marauders, with Panther Assault Cannons.
    12 Delta Green with kinetic barriers.
    1 Emergency Medical Hologram with Starfleet medikit and mobile emitter.
    1 team of Auror wizards.

    All troops and heroes currently have Reality Emitters.
    >> Anonymous 10/17/11(Mon)23:25 No.16660744
    OP, have you sort of pinned down what'll happen during the orientation and 'check out the fucking new guys' vignettes before we head out?

    Also, now that you mention it, it does sound like we should go back to the Vault and check on those bug spirits before we move on to the West Base.
    >> OP 10/17/11(Mon)23:30 No.16660805
    If you want to backtrack to the Vault, that can be done.

    The orientation knocks quite a bit of the wind from the sails of the Auror team, but they remain combat ready, if a bit uneasy. Gaunt wonders aloud just what sort of psykers these are, and Spike just throws up his hands, accepts it, and pours himself a drink from the ship's bar. This seems to be his way of dealing with most of the things he's seen so far. The second way has been totaling up his fee.
    >> Anonymous 10/17/11(Mon)23:34 No.16660846
    Yeah, let's just say we went back to the Vault first, to check for the bug spirits now that we have a scientist versed in magic, spirits, and how to capture them with an unlicensed nuclear accelerator and shove them into a little box, and a team of wizards, even if they use a different type of magic.
    >> OP 10/17/11(Mon)23:43 No.16660910
    Returning to Chicago, Egon pulls out a PKE meter and begins searching while the Auror teams conduct a magical scan. The city is in chaos with the slave revolts, so their presence is easily overlooked. Their findings confirm what you learned from the shaman. There is no longer a trace of the insect spirits in the city. Orders?
    >> Anonymous 10/17/11(Mon)23:46 No.16660923
    "Ah, Commissar. If only they were Imperial-sanctioned psykers up to your standards. But, they have their uses. Though weaker than what you may be used to, they are far safer in terms of possible backlash from their powers. I suppose you might say they are a combat knife to your psyker's melta-gun. Little chance of exploding in your hands, but consequently can't melt through walls. But used properly at the right time, and still able to make a xeno witch squeal, eh?"

    Also, we should really try to restock the bar. Get some variety in here. Though I think Spike and Tosh will kill us if we try to get synthehol put in the bar.
    >> Anonymous 10/17/11(Mon)23:51 No.16660958
    Make sure that they have their communicators so we can beam them out if need be.
    I think we should send down Delta Green and SCP to provide some extra firepower.
    Have them being exploring the temple complex. Our runner teams indicated that the SUE was experimenting with compressed spirit energy or something; that might have something to do with the bug spirits.

    "ANON, cross-reference the location of the SUE's temple with the locations of the main bug hive from various Shadowrun timelines and see if there's a correlation.
    "Anything showing up on the Storm's sensors when scanning the temple complex?"

    Also, any reports of bug spirits come in from any runner teams on Shadowlands?
    >> Anonymous 10/17/11(Mon)23:53 No.16660982
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    You. I like the cut of your jib.

    As for these insect spirits, I'm not sure what we should be doing as I'm not familiar with Shadowrun unfortunately. How are these spirits important?

    >1754, askimpos

    Who is Impos Captcha? He sounds like a wise shaman.
    >> Anonymous 10/17/11(Mon)23:58 No.16661018
    Insect spirits are a kind of spirit that enter the Shadowrun world from an astral realm not normally accessible by regular magic users. Bug spirits and shedim are like the settings version of eldritch horrors from beyond mortal understanding.

    In the Canon timeline, Chicago was the site of the largest hive of these things ever encountered. The fact that they're all gone, is a little unsettling, because the question is what happened to them, when normally not even a tac-nuke was enough to get rid of them.

    Normally this wouldn't be any of our problem; but there might be SUE shenanigans afoot, and we need to see if the disappearance of the bug spirits has anything to do with The Event.
    >> Anonymous 10/18/11(Tue)00:01 No.16661039
    From what I can recall, Aurors are the closest thing that Wizards have to Black Ops/SWAT teams. They are generally well versed in all of their universes schools of magic, meaning they have access to an astounding variety of spells, such as transmuting themselves, others, or even objects into animals, a type of cloaking spell that works somewhat like a Predators cloak, but takes a moment for the spell to completely cover the user, to altering someones memories, to calling forth an object in a certain variable AoE to fly to the users hand, to, well, almost anything one could think. They are also well aware of the need for secrecy, so they should be considered proficient at hiding their powers from any locals.

    The one big thing that comes to mind for Aurors is, they should all be considered very proficient at Apparation, which is a lot like DnD's Greater Teleport. It doesn't need and incantation or gesture or even a wand to do, just proper concentration, and they can even "Pull along" one or two people with it if they need to, though anyone pulled along will likely suffer a large amount of disorientation and nausea if not used to the act.
    >> OP 10/18/11(Tue)00:04 No.16661070
    rolled 56 = 56

    ANON: "The temple site corresponds to the main Ant hive, which was the largest and most populous of the hives in Chicago."

    Reinforced by Delta Green and SCP, Egon and the Aurors begin to explore the temple.

    Reports from Shadowlands indicate there hasn't been any trace of bug spirits in the Occupation Zone.
    >> Anonymous 10/18/11(Tue)00:04 No.16661072
    We have REPLICATORS on the Defiant Indefatigable. No need to worry about the bar.
    Also, we should tell the EMH to refer to itself as a machine spirit if around Gaunt.

    I wonder if the insects were the "others" that the SUE sacrificed to the "giant spider." If not, then we have a missing planet's population and missing bug spirits. See if Vault or any of the megacorps have learned anything else since then about this. Search the Matrix. Have the Vault contact us if anything else shows up if there's nothing and continue on our way if there's nothing.
    >> Anonymous 10/18/11(Tue)00:08 No.16661108
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    Out of ALL of the magic users we have to choose from, we chose Potterverse Aurors?

    What the fuck.

    Let's pick up some more Small Soldiers while we're at it.
    >> Anonymous 10/18/11(Tue)00:09 No.16661124
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    >The temple site corresponds to the main Ant hive
    >largest and most populous of the hives in Chicago
    Oh, that's not an indication of good.
    Inform the ground teams to be on high alert. There may be some Drow stragglers, which would be bad enough, but that there might still be a hive there. Proceed with extreme caution, and don't be afraid to pull out if there's a sign of trouble.
    >> OP 10/18/11(Tue)00:10 No.16661133
    rolled 61 = 61

    The Vault reports that in the few days since you've been gone, the megacorps have been focusing on retaking territory, which they've been doing at an astonishing rate. The UCAS government in exile has returned and the nation is getting back on its feet. It should only be a week or two before the drow are reduced to pockets of resistance and enclaves.

    As the team explores the temple, they come across scattered drow remnants. Without the SUE's plot armor and demoralized, they easily fall before the SCP and Delta Green. Egon notes several archaic writings and glyphs on the walls as they move. Not only 'elven' and 'drow' carvings, but also Native American carvings of spiders coat the walls. Several of them show spiders devouring insects caught in webs.
    >> Anonymous 10/18/11(Tue)00:13 No.16661153
    Hey, we're on a budget here.
    Of course I would have preferred maybe someone more powerful, like a nonman sorceror from The Prince of Nothing Canon (though their whole 'going insane from centuries of experience' is a bit of a problem), or maybe some casters from some of the anime Canons, or even a sanctioned psyker from a WH40k Canon, but we just didn't have the budget.
    >> Zeta Zaku 10/18/11(Tue)00:17 No.16661196
    Before we swapped to a new thread, I was about to suggest White Council Wardens as an alternative. They're less ignorant about modern society and better-armed than Aurors, and are probably more experienced against things we might run up against. There is that tech-hexing to get around though.
    >> Anonymous 10/18/11(Tue)00:18 No.16661206
    Let Egon and the Aurors check the glyphs, make sure they know what they're getting into, before proceeding. This has a very good chance of blowing up in our faces if we're not careful.

    Is anything showing up on the Storm's sensors? And since they're TG technology and designed to work from a Meta viewpoint, can they detect mana and magic? Do they detect any large concentrations of mana in the temple complex?
    >> OP 10/18/11(Tue)00:20 No.16661214
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    rolled 10 = 10

    As the team begins to delve deeper into the temple, Egon's PKE meter begins to go crazy.

    "Hm. The walls are virtually crawling with ectoplasmic and other such residue," Egon says, deadpan. "Oh. There's also six signals barreling towards us."

    Two of the terrible half-drow half-spider creatures known as driders drop from the ceiling, scuttling towards the group. Immediately the Delta Greens blow one apart with assault rifle fire as the SCPs burn straight through the other with their lasers. Right behind them however, is a second wave of four half-man half-spiders... but these aren't driders. Multiple eyes and chitinous arms jut from their upper bodies which have torn clothing on them. They hiss and move towards the team as well, but fare little better. The Deltas and SCPs have seen far wierder things and have far too much discipline for the monsters to unnerve them, and chitin is no match for tiberium lasers. Aside from a few scratches, the team is unharmed. Egon runs his PKE meter over the dead bodies.

    "Fascinating," he comments, completely unfazed. "The manspiders here appear to exist as part spirit. Well, moreso than normal mortals exist also as ghosts."
    >> Anonymous 10/18/11(Tue)00:25 No.16661252
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    Surely we had the funds to at least pick up some proficient magic users from the Eragon universe or something along those lines. Hell we would be better off with Radagast the Brown.

    Maybe it's just me but it seems like the goal of every magical battle in the Potterverse is to make the bad guys sit down and talk about their feelings. There's only one known killing spell for fucks sake. ONE. AND IT TEARS YOUR FUCKING SOUL APART IF YOU USE IT.


    I'm not mad at you. Just disappointed in general.
    >> Anonymous 10/18/11(Tue)00:26 No.16661260
    Or even some Pervects from the Myth Adventures series. Combined high level magic and tech. Hell, if we succeed in a few more missions, we might be able to afford one. That being said, next time we get some equipment see if we can get some of that joke powder that was used on Aahz to cause him to lose all his magic for a century. Along with more small soldiers.

    Those carvings are interesting. Take pics for later analysis for the shaman.
    >> Anonymous 10/18/11(Tue)00:27 No.16661265
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    Fleshforms. Fucking fleshforms.
    Look, I think we should pull out for now. Our resources are limited and precious. Ares Macrotechnology, on the other hand, has lots and lots of nuyen to throw around, and the willingness to lob sub-tactical nukes at insect hives.

    I don't like dirtying our hands by working with locals, but in this case, I'll make an exception.

    Let's contact Ares, tell them we found a major bug hive, possibly where all the bugs from the Arachnid Occupation Zone were collected. We'll provide them safe transport to the site, as long as they provide enough manpower to secure the temple complex. We'll split the magic formula and any other goodies we find 50/50.
    >> OP 10/18/11(Tue)00:30 No.16661288
    rolled 5 = 5

    Something is baffling the Storm's sensors from penetrating too deeply into the temple. Which is odd considering the power of its arrays.

    "The glyphs mostly appear to be prayers," Egon notes, running a finger along one carving. "Alternately praising and beseeching the 'Great Spider' for protection. The glyphs over here appear to be a history of sorts, detailing his long hunt for his prey, the ant, termite, wasp, fly, firefly, roach, cicada, mantis, beetle, and mosquito, and the many times he has devoured them." Egon pauses. "The repeated references to the Great Spider are sometimes rather reminiscent of the Lakota's Iktomi, or the Navajo's Spider Grandmother in places. It's... somewhat inconsistent."
    >> Anonymous 10/18/11(Tue)00:32 No.16661299
    So the SUE was attempting to man-spiders (driders) by bonding the insect spirits with the souls of her subordinates? Odd.

    I'm not entirely familiar with Shadowrun cannon, do these insect spirits have a physical form? If not, is there an expressed desire to obtain one?

    >> OP 10/18/11(Tue)00:36 No.16661324
    rolled 19 = 19

    The man spiders are not half drow, but half human.

    Damn you, I was going to use that image.

    The Delta Greens stop for a moment to make sure their cameras pick up the glyphs.
    >> Anonymous 10/18/11(Tue)00:38 No.16661330
    Why do we need more small soldiers? Sorry mate but they lasted all of five seconds in that battle. Sure they were up against a powerful enemy but we could have gotten something much more useful in their place.

    The Auror's are our new meatshields anyways.
    >> Anonymous 10/18/11(Tue)00:40 No.16661337

    Insect spirits can either be True Forms, which are astral, or fleshforms.
    They can possess a person, but they are usually more interested in taking hosts to become new fleshforms.
    Think of them as magical xenomorphs(Aliens), and that pretty much describes them.

    From the description, no, the SUE was most likely sucking the mana out from the bug spirits for her experiments, not creating driders or fleshforms.
    >> Anonymous 10/18/11(Tue)00:42 No.16661365
    The thing is to consider Small Soldiers not as a troop choice that is meant to survive, but as an expendable force that can get our more valuable heroes and soldiers out of a jam.

    Yes, they only lasted a few seconds against the SUE, but those few seconds are what bought Tosh a second chance.

    Small Soldiers aren't troops, they're a 1-up. That's why they're Equipment, not Troops.
    >> Anonymous 10/18/11(Tue)00:46 No.16661391
    Sorry, but it aptly described my current feelings right now, and I just had to use it since we now have Egon.

    I again reiterate my call for action from >>16661265
    Ares likes to hunt bugs, why not let them help us do so.
    No sub-tac-nukes, though. Tell that to them plain out.
    "Look, I know you guys are going to send a sub-tactical nuke along with your Firewatch Teams, and so I'll you this right now: No. Stop. It won't work. I already have the complex targeted with a 64 megaton anti-matter warhead. You can leave your nukes at home; we've got this covered."
    >> OP 10/18/11(Tue)00:47 No.16661403
    Ares won't agree to those terms, but they offer to buy the information from you if you simply leave everything to them.
    >> Anonymous 10/18/11(Tue)00:47 No.16661404
    Toss them on the defiant and have their forms stored later for replicator use. Infinite small soldiers if needed. That said, they're good for infiltration. Give them cameras and mics and we can now see inside most buildings.

    From what I've gathered, it looks like there might be a spider, if not THE Spider totem near the insects. If they're working together.... I'm pretty sure that's not canon and will come back to bite the Vault at least in the ass. If the SUE managed any contact at all with it and gave it knowledge of traveling dimensions it defiantly will.
    >> Anonymous 10/18/11(Tue)00:47 No.16661405
    I just found this. It looks awesome, but can someone give me a summary of what's going on? There is only a recap of the last quest.
    >> Anonymous 10/18/11(Tue)00:50 No.16661420
    I agree. It sounds like we found an enigma that's going to be significantly more of an issue than the SUE. Based on what we currently know about this spider entity we don't have the resources on hand to deal with it in a timely manner.

    I like the idea of working out a partnership with one of the corporations.
    >> Anonymous 10/18/11(Tue)00:55 No.16661453
    "Oh no. I know how THAT turns out. Soon you'll be in over your heads, bugs swarming out of the temple, and you'll be detonating a sub-tactical thermonuclear warhead at the Cermak Power Plant, before you finally get your act together to develop FAB III and spray it all over the place.
    "By then all of the readings we need to get will have completely dissipated. Look, you don't want in on this, then I'm sure that Dunkelzahn, Lofwyr, Aztechnology, or the Japanacorps will be interested."

    Uggh. If we let those Firewatch yahoo's handle this, they'll destroy all of the dimensional energy readings we need to figure out what's going on.
    >> Anonymous 10/18/11(Tue)00:59 No.16661477
    last part isn't archived yet as far as I know, but is still on /tg/
    >> Anonymous 10/18/11(Tue)00:59 No.16661485
    I suppose having Ares do all the heavy lifting is too much to ask for.
    Lower our price to them providing the ground troops needed to secure levels as we go further into the temple and providing safe fallback positions and support squads for our strike team.
    >> Anonymous 10/18/11(Tue)01:00 No.16661496
    No, it's been archived.

    >> OP 10/18/11(Tue)01:05 No.16661526
    "Um... What?"

    "That is far more reasonable. Under these terms we will supply you with up to THREE Firewatch teams."

    It's here:http://suptg.thisisnotatrueending.com/archive/16618858/

    Egon is requesting orders. Bug out, wait for reinforcements, or proceed deeper?
    >> Indonesian Gentleman 10/18/11(Tue)01:08 No.16661549
    wait for reinforcements. It's possible that the Spider Totem's having a feast downstairs.
    >> Anonymous 10/18/11(Tue)01:15 No.16661592
    "And don't forget what I said: No sub-tactical nukes!
    "Three teams...great. Bah, you're more miserly than Lofwyr with his hoard."

    Have Egon and the rest pull back to a defensible position and wait for the Ares reinforcements.
    We've got better things to do than bicker about who's going to provide what with a damn local.
    Have Gaunt and the Mobile Infantry beam down to provide some heavy firepower. I suspect that there's going to be more fleshforms, and the True Forms are going to be a right pain. Make sure that the Aurors watch out for the True Form bug spirits; they can possess people and they need to be ready to terminate any such spirits immediately.
    >> Anonymous 10/18/11(Tue)01:17 No.16661617
    Wait if it's not going to take the Firewatches too long to get there, otherwise get out.
    Can our sensors now detect manalines and power sites? If so, see if there's anything out of the ordinary. If not, get our pottards on the ground a rundown of such things from ANON and how to detect them. This is one of these NOPE feelings I'm getting, and I hope my suspicions prove to be unfounded.
    >> OP 10/18/11(Tue)01:22 No.16661659
    The Storm can scan for such things, but something is blocking its sensors when it tries to scan deeply into the temple.

    The Firewatch teams are prepared in only a few minutes' time, though they are extremely surprised to have been teleported by the Indefatigable as their means of transport.
    Your current force on the ground is Egon, the Aurors, the SCP and UNIT teams, and the 3 Firewatch teams.

    >> Indonesian Gentleman 10/18/11(Tue)01:26 No.16661702
    >> Anonymous 10/18/11(Tue)01:27 No.16661712
    Various spells seen in Harry Potter, but by no means all of them. A good reference for our Aurors basic abilities. http://en.wikipedia.org/wiki/List_of_spells_in_Harry_Potter
    >> Anonymous 10/18/11(Tue)01:28 No.16661727
    That should be Delta Green, by the way.

    We don't want too many people down there because of the tunnels, and we can't split them up because of the dangers posed by the True Form insects.

    Alright, have them continue from where our team had left off. Firewatch teams to bring up the rear.
    Have the Indefatigable keep a transporter lock on everyone, and if the lock gets disrupted, the team is to immediately stop and move back to a safe zone and await further orders.
    >> OP 10/18/11(Tue)01:33 No.16661782
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    With the Firewatch teams as backup, the ground force penetrates deeper into the temple, battling back large but scattered groups of manspiders and driders. The Firewatch teams take a few casualties, but the TG forces are unscathed. Finally they come to a huge chamber, the very heart of the temple. Suspended in a crystalline web upon which skitter a few glass-like spiders like a huge mirror, the rims carved with intricate symbols. Egon flips open his PKE meter.

    "Well you should probably know we're surrounded by dormant spirits or spirit-like entities," Egon says in his monotone voice. "Also, there's an immense PKE signature coming from the mirror."
    >> Anonymous 10/18/11(Tue)01:37 No.16661832
    Make an Auror look in the mirror.
    >> Anonymous 10/18/11(Tue)01:41 No.16661855
    Confirm with the Inde that we still have a clean transporter lock on everyone. Since she's not cloaked, she should have the power to beam everyone out if need be.
    Just in case, have the Firewatch teams make sure that a clear exit path is secure.

    Egon and the Aurors, as well as any shamans or mages amongst the Firewatch teams are to examine the glyphs to try to determine what the mirror is, preferably from a distance (one of the teams should have a pair of binoculars).

    While the scientist and mages examine the room, have the Deltas and the SCP put down transporter lock beacons to amplify their signal. Hopefully, if an interference field comes up, they can still beam out.
    >> Anonymous 10/18/11(Tue)01:44 No.16661873
    Make sure the Aurors have their defensive spells active, then have them carefully examine the mirror. First normally, then with their magic if they need to.
    >> OP 10/18/11(Tue)01:46 No.16661897
    The spellcasters believe the mirror might be some sort of scrying device of exceeding power, but cannot tell more than that. Egon is a little more helpful.

    "It looks like it's constructed of some form of silver with extraordinarily smoothed crystal," Egon reports. "Some of the carvings don't appear to be mystic, but rather are more prayers like before."

    There's a little bit of interference, but not enough to affect a transporter beam.
    >> Anonymous 10/18/11(Tue)01:46 No.16661898
    I would hope that the wizarding equivalent of a Spec Ops/SWAT team knows basic protection protocols, but then, I remember these are Potter-verse wizards.
    Egon...wait, does Egon have a standard Ghostbuster loadout in addition to his PKE meter? Proton Pack, ghost trap?
    >> OP 10/18/11(Tue)01:47 No.16661903
    Define "examine".
    >> OP 10/18/11(Tue)01:48 No.16661911
    Egon has his proton pack, ghost trap, PKE meter, and even a slime sprayer, though the sprayer is back on the ship as he can only carry either it or the proton pack.
    >> Anonymous 10/18/11(Tue)01:50 No.16661934
    Have Egon try switching to a Federation tricorder, and seeing if he picks up anything strange with that, like chronoton emissions.
    And if we have one, a handheld TG scanner; I want to know if that mirror has any Meta properties.

    Also, have any of the mages been able to trace the astral energy of the dormant insect spirits, see where their energy is going?
    >> OP 10/18/11(Tue)01:55 No.16661984
    One of the Firewatch mages goes Astral for a second, then immediately returns to his body.

    "BIG spider!" he says, pointing to the mirror. "BIG! Big... spider..." he shakes his head as he calms down. "Also, the spirits around us... are not insect spirits. They look like captured ghosts."

    Egon does not have a tricorder and you have not requisitioned TG personal scale scanners.
    >> OP 10/18/11(Tue)01:57 No.16661996
    "The ghosts were cocooned in ethereal webs," the mage continues after taking a drink of water from a canteen. "And there was a big spider just sort of hanging on the mirror... Bigger than an APC!"
    >> Anonymous 10/18/11(Tue)02:09 No.16662084
    Can we transport a tricorder down from the Inde to Egon, then?

    Also, call up Tosh. Ask him if he feels another presence on the planet like what he felt with the SUE.

    Also, can the mages track the mana energy from the spirits, see if it's all feeding in to the spider?

    I think the SUE might have been trying to create her own twisted version of a spider god by siphoning away mana from other spirits.
    Run this idea by the mages, the Aurors, and Egon.
    >> OP 10/18/11(Tue)02:12 No.16662121
    "If there be another presence like dat, it be hidin' from me, mon."

    You can send down the EMH if you need to use his tricorder that badly.

    One of the Aurors casts a sensing spell and reports that nothing seems to be feeding towards anything at the moment... though residue left behind suggests at one point there were other spirits here that were drained.
    >> OP 10/18/11(Tue)02:13 No.16662126
    Egon and the mages confer and agree that that is a possibility, though not the only one.
    >> Anonymous 10/18/11(Tue)02:19 No.16662174
    Yes, send down the EMH. He'll probably get nothing, but it pays to be thorough.

    Also, the EMH should be able to take a closer look at the mirror itself; it's a hologram and technology, it should be unaffected by spirits.

    Alright, as for the spider itself, did it appear active at all, or dormant, or just waiting?
    >> OP 10/18/11(Tue)02:36 No.16662275
    The EMH detects anomalous energy from the mirror, but when he steps to examine it, he only sees the reflection of himself and the surrounding area.
    >> Indonesian Gentleman 10/18/11(Tue)02:38 No.16662285
    Ready the mirror to be 'sealed' and do the SCP procedure on it. Get it contained, and ship it to base for more testing.
    >> OP 10/18/11(Tue)02:47 No.16662356
    As the SCP team moves towards the mirror, it suddenly begins to shine brightly until the ghostly visage of a giant spider is visible on its surface.

    "Why are you here?" it whispers.
    >> Anonymous 10/18/11(Tue)03:25 No.16662637
    A lot of you don't seem to understand why we got the aurors.

    They aren't as good in a typical firefight as Delta Green or the like, but that's not their primary purpose. Aurors can modify memories, turn themselves and other things invisible, transmute objects, teleport at will, exorcise demons (with the patronus spell), and heal the wounded. They're infantry support, combat medics, and general troubleshooters.

    That said, they can also be situationally useful in direct combat. Avada Kedavra is useless against heavily armored opponents, but it tears through almost any magical protection. Ignore the faggot who thinks that AK damages your soul; in the Potterverse, killing someone through any means does that.
    >> Anonymous 10/18/11(Tue)03:27 No.16662656

    "We could ask you the same question."

    What is Tosh reading from the mirror?
    >> OP 10/18/11(Tue)03:33 No.16662703
    "This lair was given to me. Are you guests, invaders, or food?"

    Tosh cannot read minds all the way up in space and he is not part of the ground team.
    >> Anonymous 10/18/11(Tue)03:44 No.16662795
    We are certainly not food. I do not believe ourselves to invaders. So perhaps we are guests?
    >> Anonymous 10/18/11(Tue)03:52 No.16662846
    The problem with Aveda Kedavra is that it's a forbidden curse, so I'm sure that no self-respecting Auror will use it unless it's absolutely necessary.
    >> OP 10/18/11(Tue)03:54 No.16662864
    "Then, uninvited guests, why are you here?"
    >> Anonymous 10/18/11(Tue)03:57 No.16662882

    War makes it necessary.
    >> Anonymous 10/18/11(Tue)03:58 No.16662891

    "We're here looking for the insect spirits. Did you eat them all, or are they still around someplace?"

    "Also, if you don't mind the question, who are you?"
    >> OP 10/18/11(Tue)04:07 No.16662947
    "I am Spider. My ancient prey infested this land, yes, but when the great trembling occurred I called out for fellow hunters and was answered. Now my prey here is gone, and I am sated for a time. What will you do when you find more insects?"
    >> Anonymous 10/18/11(Tue)04:53 No.16663126
    ...Honestly I don't see any reason not to just send them your way, they are certainly no friends of ours.
    Although I have to ask what your intentions are now that you have fed? Have the insects sated your hunger, or do you now wish to feed on the spirits of men?
    >> Anonymous 10/18/11(Tue)04:57 No.16663148
    "Men have been friend and foe to me over the long centuries, but never my prey. I suck my sustenance from the insects that are entrapped in my web. I hunt them. I will devour them all in the fullness of time."
    >> OP 10/18/11(Tue)04:58 No.16663152
    This was me. Oops.
    >> Anonymous 10/18/11(Tue)05:02 No.16663172
    Well I don't see anything wrong with that. Although if you don't mind me asking, why have you ensnared these not-insect spirits in your web if not to feed on them later?
    And could perhaps you give more information on the Great Trembling? That was what brought the dark-skinned pointy-eared foreigners here right? Were they your 'fellow hunters'?
    >> OP 10/18/11(Tue)05:17 No.16663216
    "The strange elves arrived at my call, led by a powerful being. They supplicated themselves to me and I used them to ensnare and devour the insects. They wrought this mirror for easily communication. They were hungry for my blessing, bidding me to imbue tiny sparks of myself into some of them. They also wished for myself to imbue sparks of myself into the human vessels. They were seeking to find ways to emulate me I believe. The spirits in my web were brought as sacrifices and experiments. I did not quite know what to do with them so I cocooned them for later. I tasted a few, but it wasn't to my liking."
    >> Anonymous 10/18/11(Tue)05:23 No.16663245
    Seeing as the strange elves and their leader had to... depart, and it is very unlikely that they will return, would it be alright if you simply let the spirits go, since they seem to serve no purpose for you?

    (am I the only one here? The last two responses were from me and I have no idea what I'm supposed to accomplish. I mean as far as inhuman totemic spirits go, the Spider doesn't seem that bad, and I can't think of anything to ask him/it. Maybe we could table this for now and resume in the afternoon?)
    >> OP 10/18/11(Tue)05:26 No.16663261
    "If you want to free them, that is fine."

    Sounds good to me. I'm falling asleep.
    >> Anonymous 10/18/11(Tue)05:27 No.16663269
    Alright, both of those sound good.
    >> Anonymous 10/18/11(Tue)05:32 No.16663291

    agreed we need to archive this
    >> Anonymous 10/18/11(Tue)09:53 No.16664431
    So why did whoever archive this, put it down as 4.5, when it's clearly labeled as 5 up at the top?

    Ask the spider if, when it sent out its call, if others besides the Drow answered its call. And did it hear others such as it, calling out, when the 'great trembling' occurred.

    Most likely it acted as a mana beacon when The Event occurred, and that's what the Drow locked on to and got drawn here. We'll need confirmation from the logs of the Drow science vessel that HQ is currently analyzing.

    As for the ghosts, we don't really have a use for them.

    Finally, Ares. The Spider totem is interested in hunting down other insect spirits, much like the mantis spirits. It's up to them if they want to enter a mutual non-interference understanding with it. Though supposedly one of the immortal elves, Walter Urdli, in Tir Taingire had spend millenia keeping Spider imprisoned in Australia and from entering the world like the other insect spirits, so they'll to need to look into that themselves; this is a part of Canon, and so has nothing to do with our mission.
    >> Anonymous 10/18/11(Tue)10:37 No.16664676
    Hm... Perhaps Ares would be interesting in entering in a partnership with the Great Spider, since they hate bug spirits that much. Honestly, the Spider is not that great a danger without the SUE to use its power recklessly. Not our problem, really. We've confirmed that the situation here is stable, we can move on to the Western Branch of TGS.

    Additionally, perhaps the next time we go back to base for resupply we should consider requisitioning (3rd Ed fluff) Grey Knights. You never know when we'll need nigh incorruptible psyker super soldiers specialized in destroying reality warping abominations.

    Although, honestly, I'm surprised no one suggested Grey Knights or any other Astartes before. They'd be an extremely valuable asset, and Gaunt would likely be honoured to fight alongside them.
    >> Anonymous 10/18/11(Tue)10:49 No.16664755
    Because we didn't have the budget for them.
    There's also the problem that they can't get it through their fucking skulls that they're nothing more than Canon characters and that they need to check their fucking Emprah baggage at the door if they're going to be rolling with anyone from the Meta.
    This is the biggest problem of dealing with locals who've been recruited: getting them to understand the greater situation of the Metaverse, and that their normal conceptions of right and wrong are fucking useless out here in the Meta. Some characters can handle it better than others; religious zealots usually fare poorly at this.
    >> Anonymous 10/18/11(Tue)14:44 No.16666214
    In addition, we should have Egon and the Aurors complete their analysis of the mirror's function, and also try to see what's impairing our sensors.
    Is it a specific spell, or simply the result of such a concentration of spiritual energy.
    >> OP 10/18/11(Tue)15:51 No.16666852
    Egon and the Aurors begin a careful and more detailed examination of the mirror now that Spider is present and watched and (apparently) non-hostile. They confirm it appears to be mainly a device used to breach the barrier between spirit and physical realms for communication... but Egon quietly notes it seems to be built to act as a gateway if charged with enough energy.

    "It is possible that others heard the call, but only the elves answered. I myself heard a great murmuring from the thousand voices that suddenly began to whisper from rents in the air, but these faded with time. They said nothing of insects, so I did not listen."
    >> Anonymous 10/18/11(Tue)15:56 No.16666884
    "If we could beg your indulgence further, what did these other voices whisper of?"

    Also, ask Egon where this gateway would lead to: this world's astral space, or someplace farther out? It may be in our interests to have this mirror put in quarantine under TG supervision.
    >> OP 10/18/11(Tue)16:02 No.16666931
    Egon believes it's linked to Astral space, specifically the Spider's lair.

    "I did not listen to them. I do not know. I only remember a fragment. "Stob."
    >> Anonymous 10/18/11(Tue)16:07 No.16666969
    ANON, given the readings that Egon and the Aurors team have gotten off of the mirror, could it be used to transit between Canons? Could it access the Meta if given enough power?

    Also forward our findings to Base Commander Ferecelli, and ask for a recommendation on what to do with the mirror. It doesn't appear to be capable of creating reality distortions, and while the Spider totem had been able to send out an astral call during The Event, it appears that it was only temporary and possible because of the weakening of the fabric of reality. As such, it no longer appears to present a threat to Canon or reality, and we should leave this situation to be handled by the locals.
    Does Ferecelli concur?
    >> Anonymous 10/18/11(Tue)16:19 No.16667078
    Also, have they been able to determine what's interfering with the Storm's sensors?
    I don't want to get blind-sided by something using this trick to hide from us later on, and it'll help us know the limitations of our own equipment.
    >> OP 10/18/11(Tue)16:38 No.16667249
    It is unlikely the mirror can breach a Canon wall. Ferecelli concurs.

    The interference with the sensors appears to be caused by the extreme amount of magic in the chamber coupled with the makeup of the temple and the depth at which the team is currently at.
    >> Anonymous 10/18/11(Tue)16:49 No.16667348
    >Ferecelli concurs
    Very well.
    Unless other players respond in the negative, and unless Egon and the Aurors team believe that there's something useful to our investigation here, just have the SCP team take pictures and video of the chamber and the mirror and the glyphs.

    Inform Ares that we're now pulling out, and that we recommend that they think about an insect spirit that only wants to eat other insect spirits and what it could mean for their world-wide efforts to eradicate the bug threat. They're welcome to the mirror and the temple complex; we got the readings we need, but reserve the right to take supplementary readings at a later time.
    >> OP 10/18/11(Tue)17:46 No.16667910
    After recording the chamber with pictures, you pull out without mishap.
    >> Anonymous 10/18/11(Tue)18:37 No.16668374
    Inform Ferecelli that we're now going to try to rescue another of our bases, and that he should keep an eye on Ares and that Spider.
    Ares is kind of stupid, and they might try to nuke the site even after we told them it won't work.

    If nothing else demands our attention, congratulate everyone who took part in the operation on a good sweep, no casualties, and we got some intel concerning The Event.
    Then I think we should transit to the West Base over the Fallout world. We got us some power armor to salvage.
    >> OP 10/18/11(Tue)19:13 No.16668740
    "Will do, Storm. I think we can handle the rest in our little sector. You just be careful out there!"

    A half hour later, you are back in orbit around the Fallout world.
    >> Anonymous 10/18/11(Tue)19:16 No.16668772
    Have Indefatigable immediately activate its cloak, and have all ships begin scanning the local space.
    I want to know if there's even a miniature giant space hamster within an AU of here.

    Also, have all of the troops and heroes go over an informational docket and briefing on Fallout worlds, and the kinds of dangers they should expect ground-side.
    >> Anonymous 10/18/11(Tue)19:23 No.16668835
    What year is it?
    >> Anonymous 10/18/11(Tue)19:34 No.16668966
    Also, in addition to power armor, maybe we should try to get some gauss rifle for our UNIT and Delta Green troops while we're here.
    >> OP 10/18/11(Tue)19:56 No.16669194
    You detect the local TG base, a space station. It appears to be powered down, but undamaged.

    From the files at HQ, it should be 2282
    >> Anonymous 10/18/11(Tue)20:23 No.16669521
    Have the Oncoming Storm concentrate its sensors on the TG station.

    The Relentless and the Indefatigable are to continue scanning the local area in case there are hostiles.

    All troops and heroes, prepare for boarding and recovery actions.
    >> Anonymous 10/18/11(Tue)20:41 No.16669699

    2282, okay, that means The second fight for Hoover Dam has or is about to occur soon.

    Scan the region around Vegas.
    >> OP 10/18/11(Tue)20:51 No.16669791
    The station does not appear to have suffered damage, but it is powered down and all of its escape pods have been jettisoned.

    The Storm detects four large armies fighting at the Dam.
    >> Anonymous 10/18/11(Tue)21:03 No.16669871
    Our first priority is to make sure that TG personnel are safe and to secure TG equipment and facilities.

    Those escape pods should have tracking beacons. Check for the escape pods.
    Also see if there's gravity and breathable atmosphere on the station. If the Relentless and the Indefatigable detect no hostiles, send a recovery team to the station via shuttle.
    The team should consist of Mouse, UNIT, and Mobile Infantry just in case they meet with unexpected trouble. Have the Indefatigable in transporter range to get them out if that happens.
    >> Anonymous 10/18/11(Tue)21:23 No.16669988
    Identify. There should only be two. One bearing a flag with a bull, the other bearing a two headed bear.
    >> Anonymous 10/18/11(Tue)21:26 No.16670011
    Also, scan Interstate 15 and the area along the southern Colorado river in Arizona.

    We need to know what the Courier's choice was in the Divide.
    >> Anonymous 10/18/11(Tue)21:41 No.16670151
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    4 armies.... has Kane been accouted for yet, cause it would be just like him to show the fuck up out of fucking nowhere, create a dedicated cult/army and completly fuck with everyone. just saying.
    >> OP 10/18/11(Tue)21:46 No.16670188
    The armies of the NCR and Caesar's Legion are easy enough to identify. The third army is a large force of robots, and the fourth appears to be an armed force of mutated anthropomorphic animals.

    The escape pods' beacons are all planetside. From what little you can tell at this range, they are undamaged and scattered. They seem to have landed near a small ruined city in Colorado.
    >> Anonymous 10/18/11(Tue)21:46 No.16670189
    I would find that quite interesting, considering that he only had a time machine, and likely didn't have the time or resources to modify it into a cross-Canon transporter before the Orz got to him, just like they got to everyone on that one Command and Conquer planet.
    >> Anonymous 10/18/11(Tue)21:49 No.16670225
    Have the Storm scan that army of mutants for any sign of SUE reality distortions.

    The Indefatigable is to maintain it's position near the station.
    And why hasn't the recovery team left for the station yet?

    Have the Relentless move into orbit above that Colorado city.
    Have Spike and the VF-25's launch and do a fly-over of the city, and try to get a visual on the escape pods.
    >> Anonymous 10/18/11(Tue)22:10 No.16670272
    beam a team in to scout
    >> Anonymous 10/18/11(Tue)22:10 No.16670276
    remember, its Kane where talking about. Kane, the guy who had a just as planned plan work that he had going for 4000 fucking years. him showing up anywhere would not suprise me at all. and when i say anywhere, i mean anywhere.
    >> Anonymous 10/18/11(Tue)22:14 No.16670321
    >Mutated Anthros.

    The fact that it used the term "Mutated" worries me. Think they might somehow be related to The Master?
    >> Anonymous 10/18/11(Tue)22:28 No.16670429
    No! Why are you sending in people to scout an area without even doing a cursory fly-by?
    Besides, who amongst our troops and heroes were you sending? Did you even think about our need to secure the station and see why the crew decided to head to the escape pods when there's apparently no hostile space force, or even damage to the station?
    >> OP 10/18/11(Tue)22:37 No.16670501
    rolled 40 = 40

    Spike and the VF-25s fly over the city. It appears abandoned at first glance, but there are subtle signs of habitation, and occasionally they catch movement under cover. The escape pods look fine from here.

    The Storm scans the planet for distortions and indeed finds one very near the mutant animal army.

    The away team begins to investigate the station.
    >> Anonymous 10/18/11(Tue)22:54 No.16670508
    Large force of robots?

    Securitrons? Or something non-native?

    Also, Mutated furries? BURN IN HOLY FIRE!
    >> Anonymous 10/18/11(Tue)22:54 No.16670513
    The NCR and Caesar's Legions are normal.
    The presence of robots suggests the Courier has retrieved the chip, killed house, and now has an army of robots. It might be worth sending Tosh into Casino 17 to confirm House's death.

    The mutant furries pose a problem and are likely the source of reality distortions. I'd like to watch them from space and see their combat capabilities, and also where their supply base is located.

    The space station being abandoned is not a good sign. I'm not sure who to send into it to check the computer's logs for what happened. Perhaps half of our UNITs, SCPs, Delta greens, Aurors, and with Egon and Spike as backup.

    The crash-landed pods at Colorado get the other half of our UNITs, SCPs, Delta greens, and Aurors; the three Mobile infantry, and Gaunt. Sensor scan the fuck out of the drop pod's location, and if there's a heavy amount of radiation, anyone not shielded should GTFO immediately.
    >> Anonymous 10/18/11(Tue)22:55 No.16670548
    We shouldn't engage the SUE until we have more information.
    Since the Relentless and the Indefatigable haven't found any hostiles, have the Inde deactivate it's cloak so that more energy is available for its transporters.

    Have Spike identify a safe-looking area outside of the city where we can drop troops.
    Have the Relentless prep the Tomahawks to be disembarked, but prepare them only.
    We have yet to identify any crossovers, and so standard TG regulations about hiding our existence from the locals still applies.

    Troops to be readied to land at the LZ: Tosh, Delta Green, Aurors team, EMH.
    The EMH is to keep its mobile emitter turned off, and be carried by Tosh. The Aurors are to cast Disillusionment charms on themselves and the Delta Green team to become invisible, and Tosh is to use his cloak, as they head towards the crashed escape pods.
    All are to be on alert, because a lot of the Fallout critters also use vibrations and scent, not just vision, to identify prey.
    >> Anonymous 10/18/11(Tue)23:00 No.16670566
    We've already got a recovery team to send to the station from >>16669871
    The Indefatigable is already in position to transport them out if they run into trouble.
    >> Anonymous 10/18/11(Tue)23:00 No.16670576
    Should we send Mouse again? It's the best choice.
    >> Anonymous 10/18/11(Tue)23:01 No.16670591
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    >The Storm scans the planet for distortions and indeed finds one very near the mutant animal army.
    Pinpoint it.
    Hit it from orbit.
    This is Fallout, where use of Nuclear weapons is not just canon, but the setting's entire basis.
    >> Anonymous 10/18/11(Tue)23:06 No.16670618
    Considering we don't know what it is yet, that could be bad. It might use the radiation to make even more fucking furries. I say we watch for now while trying to get a better scan of the distortion.
    >> OP 10/18/11(Tue)23:09 No.16670640
    Their profiles match a Securitron, yes.

    The teams board the space station and begin searching. They don't find any sign of chaos or violence... The station appears to have been evacuated in an orderly manner. It's impossible to access station logs when the station is without power. A team is being sent to the reactor level now.

    Your second away team descends on the escape pods. The pods are all bereft of any equipment and one of the Deltas finds scattered tracks leading towards the ruined city. This area appears relatively free of radiation, though the background level is slightly higher than normal.
    >> Anonymous 10/18/11(Tue)23:13 No.16670657
    That's a bad idea right now, and should not be implemented.
    The armies are currently fighting right now. The SUE likely has whatever bullshit defenses it has turned on, and without reality emitters to wear it down, may not be affected by an orbital strike.
    It needs to be hit unawares, or have so many reality emitters concentrated on it that its SUE properties are dampened.
    >> Anonymous 10/18/11(Tue)23:17 No.16670702
    Can we use ship sensors to pinpoint where the radiation is coming from, or is it just overall? Overall indicates either a meltdown somewhere that happened from the event or a nuke going off around that time and fallout due to the jetstream. Either way, at least we find out something.
    >> Anonymous 10/18/11(Tue)23:18 No.16670709
    Reorganize the team deployment to follow this >>16670548
    The other deployment is haphazard and foolish.

    Have the Inde scan the city and report high concentrations of radiation to the groundside recon team so that they can avoid those areas.

    Have the Storm continue keeping its scanners on the SUE.
    >> OP 10/18/11(Tue)23:19 No.16670720
    The overall background radiation is slightly higher across most of the surface for obvious reasons.
    >> Anonymous 10/18/11(Tue)23:21 No.16670732
    You know this is a Fallout world, right? And that heightened radiation is not uncommon for the Wasteland. Especially near major old cities.
    >> Anonymous 10/18/11(Tue)23:22 No.16670748
    From the way you made it sound from the last post was that it was higher than normal for a Fallout setting. Anyway, that's enough metaing the meta.
    >> Anonymous 10/18/11(Tue)23:24 No.16670764
    agreed, the SUE probably has some sort of bullshit immunity to nuclear weapons... wait a minute i wonder if we could pick up some DMSO the next time we pass by the Shadowrun universe
    >> Anonymous 10/18/11(Tue)23:24 No.16670766
    We need to locate our colleagues. Have the ground team follow the tracks and attempt to contact them.

    As for the furry army... Our duty is the preservation of canon, is it not? Prepare for surgical orbital strikes. Deploying the MI troopers is also a possibility, as their Power Armour is less likely to draw attention here, while allowing the greatest combat efficiency.
    >> Anonymous 10/18/11(Tue)23:26 No.16670781
    Again, have the ground-side away team be consisted of: Tosh, Delta Green, Aurors team, EMH, with Spike and the VF-25's providing overwatch and close air support.
    The EMH is to keep its mobile emitter turned off, and be carried by Tosh. The Aurors are to cast Disillusionment charms on themselves and the Delta Green team to become invisible, and Tosh is to use his cloak, as they head into the city following the tracks.
    All are to be on alert, because a lot of the Fallout critters also use vibrations and scent, not just vision, to identify prey.
    >> Anonymous 10/18/11(Tue)23:26 No.16670783
    Some troops or heroes with the following powers would be useful:
    Mind-reading (especially getting a 'general idea' from reading many people at once)
    Or some other information-gathering power.

    The only precog in our pay grade that I can think of at the moment is Nell Dyland from Zeonquest. Anyone have any other ideas?
    >> Anonymous 10/18/11(Tue)23:28 No.16670805
         File1318994895.gif-(56 KB, 513x533, 1283755901372.gif)
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    You wish to give away our presence over a couple of furballs? For all we know this could be some Vault experiment that was released by the Event. Need I remind you of the Vault full of Garys?
    >> Anonymous 10/18/11(Tue)23:30 No.16670820
    We already have a telepath in the form of Tosh.
    The Aurors can also read memories and thoughts.

    Also, Nell is not a precog. She is specifically stated as not seeing the future via some psionic power, but rather taking in all available information and running simulations of what may happen given certain pre-existing conditions. She won't be of any use to us with all of the Canon-hopping we do.
    >> Anonymous 10/18/11(Tue)23:35 No.16670869
    My bad.
    >> Anonymous 10/18/11(Tue)23:36 No.16670872
    >> OP 10/19/11(Wed)00:02 No.16671025
    rolled 51 = 51

    The Storm readies its precision long range lasers and awaits targeting commands.

    The away team begins to approach the ruined city.

    The station team reports back that the reactors for the base seem to have had a serious malfunction, several key components having been fried. It can't be repaired with what we have on hand.
    >> Anonymous 10/19/11(Wed)00:05 No.16671043
    Goddammit, most of us know that an orbital strike right now is a stupid idea. Why are you encouraging him, OP?

    Do this for the ground team >>16670781
    Does the Storm have portable generators that can be used to power the station's computer systems, so that we can get access to the sensor and station logs?
    >> Anonymous 10/19/11(Wed)00:13 No.16671087
    >The station team reports back that the reactors for the base seem to have had a serious malfunction, several key components having been fried. It can't be repaired with what we have on hand.
    Can we jury-rig a power source from either the Indefatigable or the Relentless?
    If the station is fed by electrical cables, then all we need is a potential difference and a current. Presumably, the engineers aboard the Indefatigable and the Relentless know how potential differences and currents work.
    If that doesn't work, we rip the computer's hard drives or other storage media out, and look at them on the Oncoming Storm. That'd be a job for Mouse to oversee.
    >> OP 10/19/11(Wed)00:23 No.16671157
    rolled 6 = 6

    Call it a whim.

    Yes, but they're not up to the task of powering the immense station, or even a portion of it. However, it may be possible for the Relentless' reactor to give sections of the station minimal power for a time. It will take some time to set up, though.

    As the away team enters the ruins of the city, they feel as if they are being watched. Indeed, they know it, as the Aurors use a spell to detect sentient life nearby and find no less than one hundred people in the surrounding area, hiding.
    >> Anonymous 10/19/11(Wed)00:33 No.16671218

    i think maybe these are the "droids" we were looking for
    >> Anonymous 10/19/11(Wed)00:41 No.16671258
    What species are the anthros? Are they from the fallout-verse, or regular furries?
    >> Anonymous 10/19/11(Wed)00:42 No.16671271
    Let the people know we members of the Transpace Guard. Have the Aurors ready to apparate themselves and the team out of their if we can't use a ship-based teleporter.

    Let's see if we can use the Relentless to power the station's computers so we can figure out what happened.
    >> Anonymous 10/19/11(Wed)00:43 No.16671278

    Yeah, let's see if A.N.O.N. can figure out the deal with the Anthros.
    >> Anonymous 10/19/11(Wed)00:48 No.16671307

    I don't recall seeing any type of anthromorphic mutations in the fallout universe.

    Although if there are genetic experiments abound, it's not *too* much of a stretch to imagine that there would be a handful of mutants that were created by artificially splicing predatory animal characteristics with human genes. An army of them might be a bit too much of a stretch, though.
    >> Anonymous 10/19/11(Wed)00:50 No.16671331
    There's an anthro tree in a quest in Fallout 3. He's called Harold.
    I suppose that isn't animals though.
    >> OP 10/19/11(Wed)00:51 No.16671335
    The Relentless begins to connect itself to the station.

    "'Ey mon. We be part of the Transpace Guard. We ain't hear to be hurting ya, so come on out. We know you're in dere," Tosh calls out.

    A few moments pass before a motley crew of people in uniforms and jumpsuits emerge from the ruins, looking haggard and the worse for wear.

    "You're from the Transpace Guard?" one, a balding human male asks. "Finally! We've been waiting for days for a rescue! Did you bring the parts?"

    ANON: "Unable to discern nature of anthromorphs without a test subject. However, the Fallout verse does not normally have humanoid mutated animals."
    >> Anonymous 10/19/11(Wed)00:52 No.16671354
    No, we're investigating reality disturbances and S.U.E.s. In fact, we didn't even receive your distress message.
    But, what are the parts you need? Please tell me it isn't a Water Chip. *laugh*
    >> Anonymous 10/19/11(Wed)00:53 No.16671360
    There were sentient Deathclaws, though
    >> Anonymous 10/19/11(Wed)00:54 No.16671365

    then it's simple, we steal a corpse and then a live test subject from those antho mutants. all steathy like of course
    >> Anonymous 10/19/11(Wed)00:59 No.16671391
    ALSO, check for mothership Zeta in orbit
    >> Anonymous 10/19/11(Wed)01:00 No.16671399
    I really wonder how the space station was attacked. We should ask the survivors about it, and why they evacuated the space station.
    >> OP 10/19/11(Wed)01:06 No.16671440
    "We're not sure what happened, but there was a major disturbance wave and it caused time-space to go all bendy for a minute. Some of our reactor's components got jarred out of place because of it, which caused a few other components to fry. We had to shut the reactors down and take the pods down here. Wait... so you're NOT our rescue?"
    >> Anonymous 10/19/11(Wed)01:09 No.16671451

    no but you guys should consider yourselves very lucky that we found you
    >> OP 10/19/11(Wed)01:13 No.16671493
    The man sighs. "I guess so. Well if you're not our rescue I'm guessing you don't have the parts for the station. Mind giving us a lift to the nearest operational base? There's a lot more of us deeper in the city. We were starting to run low on supplies..."
    >> Anonymous 10/19/11(Wed)01:16 No.16671510
    That major disturbance warped the majority of our space. This is our next spot to search for the cause. Consider this your rescue. We managed to take down a SUE on a ShadowRun world, and it was either here or Dark Matter next. Our ships indicate that there are mutated furries on world, do you know anything about them? Also, what supplies do you need to bring the station back online?
    >> OP 10/19/11(Wed)01:21 No.16671547
    "We need a series of standard Haygris-Bellerum containment modules, some type 385 core shields and- Tell you what, I'll just have someone write up a list."

    "Mutated what? Well, just before we jumped ship, we DID notice a pretty severe planetside distortion. We sent Jenkins off in one of our Land Rovers to check it out after we touched down. We haven't heard from him since, but it was a long way between us and it... Maybe that could be linked to your mutants?"
    >> Anonymous 10/19/11(Wed)01:30 No.16671610
    Maybe. We encountered viceroids on a C&C planet with a population that went missing which may or may not be related at this point.
    ANON, does the signature of the disturbance match, or is similar to the one from the NOD science lab that we encountered?
    >> Anonymous 10/19/11(Wed)01:35 No.16671640
         File1319002519.jpg-(328 KB, 1200x1553, furry exterminatus.jpg)
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    >> Anonymous 10/19/11(Wed)01:41 No.16671691
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    Eventually. We need to know about what caused them first. Then you can hop into a destroid and use the flamers yourself.
    >> OP 10/19/11(Wed)01:45 No.16671712
    ANON: "The disturbances do not seem to be similar."
    >> Anonymous 10/19/11(Wed)01:45 No.16671717
    Recall our team from the space station; there's no reason to think we'll find anything wrong there, aside from radiation that they really shouldn't be exposed to.

    Instruct our planetside forces to seperate into teams, each with a single auror to detect sapient life, and have them search the ruined city for more TG refugees.

    Meanwhile, scan for what looks like the furry camp and send a cloaked Tosh to do some peripheral scouting.
    >> Anonymous 10/19/11(Wed)01:50 No.16671738
    A.N.O.N. , Scan for any other objects in orbit, particularly Mothership Zeta and the debris from the other alien ship.
    >> OP 10/19/11(Wed)01:54 No.16671760
    rolled 56 = 56

    The Aurors begin rounding up the TG survivors as the Storm identifies the mutant animal encampment, an extremely large fortified tent complex to the southeast of the Dam. Tosh beams down relatively close and cloaks, heading towards it...
    >> OP 10/19/11(Wed)02:00 No.16671801
    There is no sign of the alien vessels in orbit.

    Tosh creeps towards the tents. Most of it is abandoned at this time, its occupants fighting at Hoover Dam. The remaining sentries are easy to sneak past. Tosh reports that they seem to be very poorly armed, most bearing only spears, swords, or bows and crossbows. Guns are rare, though there appears to be a large ammunition stockpile for what look to be cannons of various sorts. A flag flies at the center of camp, a tricolor of blue, white, and red, on which is superimposed a gammadion. Do you have any specific orders for him?
    >> Anonymous 10/19/11(Wed)02:06 No.16671836

    >>Tosh reports that they seem to be very poorly armed, most bearing only spears, swords, or bows and crossbows. Guns are rare, though there appears to be a large ammunition stockpile for what look to be cannons of various sorts. A flag flies at the center of camp, a tricolor of blue, white, and red, on which is superimposed a gammadion. Do you have any specific orders for him?

    Anyone identify this? Is it Redwall or somethin?
    >> Anonymous 10/19/11(Wed)02:13 No.16671892
    A quick google search brings up this

    >The Ranks of the Fit (Bonapartists)

    >This is a military-religious order, bent on controlling the world. Any means to this end is acceptable. It was founded by an enormous mutated bear, who wrote the organization's guidelines after reading certain history books, and possibly Mein Kampf, Animal Farm, and several biographies of Napoleon Bonaparte. All forms of life may join, but only mutated intelligent animals may hold positions of power. Seeking to establish a form of Code Napoleon throughout the world, The Ranks of the Fit have brought large groups of people and several cities under their well organized military fist. Although their armies are equipped mostly with crossbows and spears, no independent corps is allowed to operate without some very heavy weapons of the past, and the members will fight to obtain more. Their banner is the French Tricolor (blue, white and red) with a gammadion (swastika with shorter outer bars) superimposed.

    >http://mutant-future.wikia.com/ wiki/Religions

    ...this could be bad
    >> Anonymous 10/19/11(Wed)02:15 No.16671912
    I don't know the flag. A french flag with a swastika? Doesn't ring a bell at all.

    Anyway, those crew need a temporary place to stay. Send them to the Oncoming Storm, we can get them their parts when we're done with these mutants.
    Tosh, Egon, the Aurors, and the Storm's sensors should get to work on finding reality disturbances, or anything else amiss in this region.
    We need to know HOW MANY Supernatural Unbalanced Entities are present here. If it's only one, we kill it and go home.
    >> Anonymous 10/19/11(Wed)02:20 No.16671964
    It's also a cross over event. Gamma World. Reading about it now. I have no desire to allow furry nazis to live. There might be another SUE amongst them, but still unknown at this point.
    >> OP 10/19/11(Wed)02:24 No.16672008
    "Anudder presence, mon. Like de little girl from the odder place. It's... different though. Hard to describe."

    The Storm locks onto the Dam as the current location of the disturbance. The Aurors confirm with with a basic scrying.
    >> Anonymous 10/19/11(Wed)02:25 No.16672013

    French Nazi anthro mutants. Gamma World must be an interesting place...

    Well, we can't allow these creatures to make the Fallout verse even worse than canon dictates. Tosh, you sense anything that feels like a SUE?
    >> Anonymous 10/19/11(Wed)02:32 No.16672064
    They *might* have power armor. Have Tosh get out for now. At least the SUE isn't the major problem this time. The disturbance is. Can we confirm if the disturbance is a person or an object?
    >> Anonymous 10/19/11(Wed)02:49 No.16672087
    They *might* have power armor. Have Tosh get out for now. At least the SUE isn't the major problem this time. The disturbance is. Can we confirm if the disturbance is a person or an object?
    >> OP 10/19/11(Wed)02:54 No.16672126
    Not with long range scanners, no.
    >> Anonymous 10/19/11(Wed)03:01 No.16672163
    teleport Tosh near the Dam to try and confirm what exactly the disturbance is.

    Also, as anyone else having trouble posting?
    >> Anonymous 10/19/11(Wed)03:02 No.16672166
    damn it, "sigh" alright i believe we have two

    option A: we order tosh to get closer to the

    option B: we order tosh to GTFO and report back
    to the landing team
    >> OP 10/19/11(Wed)03:08 No.16672220
    Off for the night. Hopefully 12 hours is enough time for you guys to pull a general plan together.
    >> Anonymous 10/19/11(Wed)04:27 No.16672674
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    i still say that Kane is going to pop the fuck out of nowhere due to the fact he was traveling through time as the event that caused all of this shit to happened occured. i'm pretty sure that traveling through the space time continuum while a cosmic fuck you event goes on will probably cause you to wind up somewhere unexpected. and knowing Kane, it will be just as planned and he'll go and fuck over everybody around where he is at. because thats just how his semi-immortal ass roles.
    >> Anonymous 10/19/11(Wed)05:34 No.16673156
    Tosh is to try to get a visual on the reality distortion, confirming whether it's a SUE or a still-open portal.

    Also, begin transporting up the TG survivors to quarters on the Relentless. Victory II-class can carry up to 1,600 passengers and 4 years worth of supplies, so we should be okay with housing all of the West Base survivors.

    Have the Relentless move close to the TG station and have the engineers begin running a power relay from the star destroyer to the station; we need to get access to the computers and pulls the logs.

    Finally, have Spike in his Swordfish follow the projected path that Jenkins supposedly took to try to find him and his Land Rover.
    >> Anonymous 10/19/11(Wed)06:51 No.16673374
         File1319021516.gif-(31 KB, 235x166, Fo1_Tardis.gif)
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    No arguement here.

    Also, what of the crossovers/cameos that are allready in place? I mean, the tardis shows up in fallout- We don't want to be dealing with the Doctor.
    >> Anonymous 10/19/11(Wed)10:26 No.16674334
    Ugh. The Doctor is a problem, because I doubt he would agree with the lengths and measures that TG has to take in order to maintain the stability of the Metaverse; he's not really a Delta Green-sort of person.

    But aside from the Doctor, my big worry is Chaos. They're able to bypass a lot of technological defenses, and we're severely lacking the levels of magical power needed to fight them. Especially if we have to take on any Chaos Gods, which may become an issue.

    TG needs weapons to kill Canon gods, and I think we should make it our job to find them.
    >> Taffer 10/19/11(Wed)12:30 No.16675297
    Actually, I have a theory that Egon should be super effective against Chaos daemons. Yes, really. You see, proton beams are real good at immobilizing and weakening ghosts, right. And what are ghosts made of? PKE. Psycho-kinetic energy. Which is a more science-y term of saying emotions given life and form. Which is almost exactly to what Chaos Daemons are. So one could argue that ghosts are a form of weak proto-daemon and therefore Chaos daemons should be just as weak against them as normal ghosts.
    >> Anonymous 10/19/11(Wed)12:50 No.16675452
    >> Anonymous 10/19/11(Wed)13:00 No.16675546
    That's an interesting idea.
    I think we should discuss the idea with Egon, and when we're next back at HQ, see if the Transpace Guard have done any experiments into this.
    If you turn out to be right, I think it would be help us if we get more Ghostbusters equipment.

    Also, I've been going over our current inventory and what we were able to pick up last time.
    If we can get a ship over 1km long, I still think we should get a Mercury-class Battlestar.
    But the size restrictions still give us a lot of options.
    2 Prometheus-class (Star Trek)
    4 Defiant-class or K'Vort-class (Star Trek)
    1 Victory II-class
    4? Porter-class Salvage Corvettes

    Other people are welcome to suggest other ship choices as long as they follow our budget: one ship under 1 km OR 2 ships under 500m OR 4 under 250m
    >> Anonymous 10/19/11(Wed)13:10 No.16675627
    you both sound like you know what you're talking about.

    well for now we have some sort of a logistics plan
    >> Anonymous 10/19/11(Wed)13:36 No.16675819
    >> Anonymous 10/19/11(Wed)15:44 No.16676594
    I have sort of a strange question regarding Hero Units: does the rank or hierarchy of the Hero in-universe affect who we can recruit? That is, can our choice of Hero be denied because they outrank us in-universe, like trying to pick up a 4-star general or king or such?
    >> Anonymous 10/19/11(Wed)15:51 No.16676670
    If we ever get the level of funding where we could afford it, perhaps we should get a freed Borg Tactical Cube.
    It's big, it's redundant (can take up to 78% damage and still maintain combat effectiveness) and its weapon systems are some of the best in the Star Trek Canon.

    Though perhaps we're taking too much from Star Trek; are there other Canons we could recruit ships from that would have equivalent levels of firepower or greater?
    And remember that we don't have the advantage of any plot armor.
    >> OP 10/19/11(Wed)16:20 No.16676754
    rolled 90 = 90

    ANON: "This should be possible, but of course the more powerful the daemon, the more likely it is to break free from a proton pack's snaring beam."

    ANON: "The in-universe rank does effect recruitment of a Hero, because they are less likely to accept recruitment if they already have an army to command. However, it really depends on the specifics."

    The Relentless continues setting up the power relay as the Indefatigable shuttles passengers to the larger ship using its transporter arrays.

    Tosh begins heading towards the location of the distortion.

    Spike flies off in the Swordfish.
    >> Anonymous 10/19/11(Wed)18:04 No.16676929
    A project for Egon might be to develop a more powerful proton pack, possibly using Star Trek tech.

    Alright; while the Relentless and the Indefatigable are occupied, let's watch what's happening at the Dam with the Storm's sensors. Keep track of Tosh's movements, and give him updates on the army's movements if the situation changes.
    >> Anonymous 10/19/11(Wed)19:09 No.16677200
    See if we can find the courier, and if we can use them to are adventage.
    >> Anonymous 10/19/11(Wed)20:05 No.16677359
    While we're here, why don't we help ourselves to some nukes? I mean, The're all over the place: Fort Constantine, Ulysses' temple, there is even one just lying out in the middle of the desert (The One). Also, pick up mini-nukes for future Anti-S.U.E. operations
    >> Anonymous 10/19/11(Wed)20:06 No.16677362
    Are other boards fixed yet?
    >> Anonymous 10/19/11(Wed)20:11 No.16677393
    True, but only if we can teleport the detonator out of them first. Remember, they've been sitting unmaitenanced for a while and I don't like the idea of them exploding at random on our ship.

    Also, testing to see if board is fixed.
    >> Anonymous 10/19/11(Wed)20:36 No.16677650
    First, interacting with Canon characters like is a serious breach of TG regulations, even in a major crossover event like this one.

    Second, why are you getting nukes, when we have perfectly serviceable photon torpedoes that go up to 64 megatons, quantum torpedoes that go even higher, and heavy turbolaser batteries that have energy outputs in the 15-20 kiloton range per volley?

    Quite frankly, we have several weapons that outclass nukes by several orders of magnitude.
    You are suggesting we pick up some black-powder muskets when we have perfectly serviceable M1911's, with crates of .45 ammo and spare parts.
    >> Anonymous 10/19/11(Wed)20:45 No.16677770
    The ones at FT. Constantine and the ones in the temple are fully functional. The one in the desert is a dud, but we could probablly sell it to the boomers, or something.
    >> Anonymous 10/19/11(Wed)21:40 No.16678376
    "Well, THIS is disconcerning. A.N.O.N., Search for the following: Archimedes II, Bradley-Hercules, Ballistic Orbital Missile Base 001, Highwater-Trousers, USS Quetzel; all of which should still be in orbit."
    >> OP 10/19/11(Wed)21:48 No.16678519
    Tosh continues to make his way towards the disturbance, located just at the edge of the fighting.

    The battle appears to be currently slightly in the favor of the Ranks of the Fit, whose bestial strength and endurance make them a difficult foe to take down. However, this is balanced by the sheer imbalance of their medieval weapons to the well equipped NCR and Securitrons. The Legion is not faring as well, their soldiers' melee skills not availing them against troops with the literal strength of bears or ferocity of wolves.

    The Storm detects two aircraft closing on the dam, a patchwork bomber and an advanced helicopter design of some sort.
    >> Indonesian Gentleman 10/19/11(Wed)21:49 No.16678526
    Eh, pick up some Davy Crocketts, just because. They could be used by our infantry, or sold/traded for another kind of handheld superweapon in the future.
    >> Anonymous 10/19/11(Wed)22:21 No.16678923
    Check the status of the AA howitzer mounted on the dam, be prepared to neturalize it if it starts shooting at the b-29 or bear force one.
    >> OP 10/19/11(Wed)22:26 No.16678983
    Artillery strikes begin bombarding Legion positions from the Boomer settlement as Tosh nears the battle.

    The bomber begins bombing the Fit and Legion positions as the helicopter strafes the same, then unloads a handful of troops with advanced technology. It then goes back to circling the battlefield and strafing.

    Suddenly a series of deafening booms shakes the Dam as MORE artillery strikes begin to go off, these striking the NCR and Securitrons and causing confusion, chaos, and damage. The Storm easily locates the source: a Fit artillery position that has just now cast off its camouflage coverings and begun shelling.

    You receive a transmission from Tosh.

    "Da presence be gettin' stronger mon. It's... inhuman. Bestial. Twisted. Somethin' that shouldn't be, and it oozes with thoughts of conquest and... tings I don' wanna mention. It don' feel psychic though. Be glad of that."
    >> Anonymous 10/19/11(Wed)22:43 No.16679148
         File1319078590.jpg-(316 KB, 712x2500, IMPATIENTMARINES.jpg)
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    1. For trade
    2. For study ( fallout-verse nuclear materials are more SCIENCE! than baseline)
    3. For personal use- mininukes to the face could take out minor sues
    4. To ride into combat, AngryMarine style
    >> Taffer 10/19/11(Wed)23:05 No.16679419
    Well, the one faction we don't want winning is the Fit anthros. So I think Tosh should deviate to take out the Fit artillery position if said dark presence is not there. Or we can drop/teleport troops to take down the artillery instead of Tosh, so he can locate the source of the distortion.

    Also, since the Fit base is pretty unguarded, I think we should send our UNIT troops with one MI to burn and blow up the Fit base.
    >> Anonymous 10/19/11(Wed)23:13 No.16679483
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    >> Zeta Zaku 10/19/11(Wed)23:19 No.16679549
    Agreed. I suggest we also recall the VF-25s to ready them for close air support and make ready to deploy the Tomahawks. You can never be too prepared.

    Have ANON run a comparison of the two vehicles against any records we have. The bomber is obviously salvaged and rebuild, but the gunship might be a Vertibird variant, which implies Enclave involvement.
    >> Anonymous 10/19/11(Wed)23:31 No.16679677
    >> OP 10/19/11(Wed)23:48 No.16679873
    The bomber is identified as the B-29 the Boomers repaired, and the helicopter registers as an Enclave Vertibird.

    The VF-25s begin to return to the ship as the Tomahawk crews make preparations for deployment.

    Tosh arrives at the rear end of the battle and sneaks around, finding what seems to be a command camp. From his live camera feed, you see a fortified series of trenches with sandbags piled above, and camo-netting. Tosh slips down into the trench and inches closer, allowing you to observe a flattened area with several map-tables and radios on them. A number of sealed barrels and canisters are stockpiled in a shielded corner, guarded by two musket-wielding badgers. Rabbit-men with headphones man the radios while a mutated bear standing upright talks with a foxman and a wolfman. All wear greatcoats and tri-corner hats. The wolfman is holding a glass and steel canister of glowing green ooze.
    >> Anonymous 10/19/11(Wed)23:52 No.16679927
    Oh fuck, it's FEV!
    >> Taffer 10/20/11(Thu)00:02 No.16680037
    I'd really like Tosh to go in, psyshield up and mindblast/shoot/combination of the two all the anthros dead, then plant charges everywhere and and exfiltrate with the canister.

    But I think the mutated bear is the presence Tosh felt. Get him to check again if the presence is there. If it is, find a place to hole up. If not, then....above paragraph.
    >> Anonymous 10/20/11(Thu)00:24 No.16680252
    FEV? Is that like the ooze from the ninja turtles?

    Any objection to letting the Oorz dance with our furry campers? They must be getting bored by now.
    >> Anonymous 10/20/11(Thu)00:31 No.16680330
    >> OP 10/20/11(Thu)00:49 No.16680502
    "Yeah mon. It's da wolf dere," Tosh whispers.

    "Wait," the wolfman says, suddenly perking up. "What was that? Did you hear something?" The wolfman begins sniffing at the air.

    "Perhaps it would be better if we fielded the F.E.M. now..." the bear rumbles. "If this forward post isn't secure, and with the way the battle is going... Call up the specialists."
    >> Indonesian Gentleman 10/20/11(Thu)01:10 No.16680703
    Have Tosh get on high alert, and track the wolf. When he's alone, or vulnerable, knife to carotid artery. Anyone else agree? Or should we wait for the reinforcements to arrive?
    >> Anonymous 10/20/11(Thu)01:34 No.16680854
    We should at least wait until the Destroids and VF's have landed to distract them.
    >> Anonymous 10/20/11(Thu)01:45 No.16680939
    we need to wait. Remember what happend the LAST time we send Tosh alone after a SUE?
    He doesn't even have the Small Soldiers with him this time.
    >> OP 10/20/11(Thu)01:55 No.16681012
    rolled 35 = 35

    The Destroids and VFs are still being prepared. Confirm you're going to deploy them to the Dam?

    The wolfman begins to sniff the air closer and closer to Tosh.
    >> Anonymous 10/20/11(Thu)02:03 No.16681080
    Beam him the fuck out of there.

    Also, while I don't know about Nukes, I do think that while we're here we should stock up on energy weapons and perhaps Fallout-3 style pulse grenades, since we're unlikely to find an easier source than here, and we might be able to repair them to full capacity.
    >> Indonesian Gentleman 10/20/11(Thu)02:04 No.16681087
    TOSH BUG OUT NOW continue recon at a distance.
    >> OP 10/20/11(Thu)02:05 No.16681093
    The wolfman snorts and stops, turning back to the others.

    "For the F.E.M. to be distributed properly, it needs to be introduced very CAREFULLY into the water pipes hooked into the Dam. Just firing it at the humans will waste much of its potential. Last resort only," he states, moving back to the others.
    >> OP 10/20/11(Thu)02:06 No.16681103
    Tosh is beamed up, then beamed back down fifty meters away in sight range of the command trench, still cloaked.
    >> Anonymous 10/20/11(Thu)02:10 No.16681131
    ...So is that wolf really our S.U.E.? I mean he doesn't seem to be quite as awful as the Royal Pain, so far he just seems like an evil scientist with an evil army that happens to be a wolfman.
    I mean he's most certainly a villain, but I'm not really hearing any alarm bells.
    >> Anonymous 10/20/11(Thu)02:11 No.16681137
    I'm thinking he is a Canon Sue, but in the wrong Canon.
    >> Anonymous 10/20/11(Thu)02:13 No.16681153
    He might be a Fixer-class SUE. Designed to be more intelligent and fit in with it's canon, they are usually less lol-powerful.
    >> Anonymous 10/20/11(Thu)02:15 No.16681163
    I don't know, even though I am unfamiliar with the setting, I'm pretty sure the Brotherhood of the Fit is meant as an antagonist faction within Gamma World.
    Like they have a disagreeable philosophy because you're meant to disagree with them because they're the bad guys.
    So from what I've seen so far, I haven't seen anything that makes the wolf seem like something other than a BBEG from that world given a new one to conquer.

    I mean I have no moral objections towards destroying him and his army but it seems... Too easy almost?
    >> Anonymous 10/20/11(Thu)02:25 No.16681253
    I'd say the obvious tactic would be trying to find the 'Dam' the wolf speaks of and laying an ambush for him there.
    So... have the aurors do some dowsing I guess?
    >> Anonymous 10/20/11(Thu)02:36 No.16681321
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    >trying to find the 'Dam' the wolf speaks of and laying an ambush for him there
    >find the 'Dam' the wolf speaks of
    >find the 'Dam'
    >> Anonymous 10/20/11(Thu)02:40 No.16681351
    Oh right we know where it is don't we?
    >> Zeta Zaku 10/20/11(Thu)02:45 No.16681376
    The dam is the Hoover Dam currently being fought over by all factions. We might want to reinforce Tosh with Gaunt and either the Delta Greens or SCPs and have them move to guard likely infiltration points.

    Hold the Messiahs, Marauders and Tomahawks on high standby for now. They'll be able to easily break the back of any Fit advance if they start making any meaningful gains towards the Dam proper. For now it looks like we can let the NCR, Legion, and Securitrons stall them. We might want to consider either a TIE/Swordfish airstrike or low orbital precision fire support of their artillery though.
    >> Anonymous 10/20/11(Thu)02:48 No.16681389
    Our current AO is the Hoover Dam on the Fallout version of Earth. At the moment Caesar's Legion, the NCR, the Courier's Securitron army and some furfags are fighting for control of the Hoover Dam.
    >> Anonymous 10/20/11(Thu)02:49 No.16681394
    I say we take out that artillery these things have managed to get a hold of, but then otherwise hold back. I'd rather not let them have an advantage like that over the NCR/Securitrons.

    Question, who are the Securitrons fighting exactly? I'm guessing Legion and Anthros, but are they attacking NCR as well?
    >> OP 10/20/11(Thu)02:52 No.16681417
    You wait a while and the battle seems to begin to swing in favor of the Fit. The B-29 has run out of bombs and it swinging around to return to base, the Remnant forces are falling back to cover, defending someone else in Advanced Power Armor Mk 2. The NCR and Securitrons are attempting to pull back to make use of their greater range over the melee of the Fit, and the Legion's forces are being depleted through ardous hand to claw fighting.

    A communication from Spike comes in that he's managed to find a TG Land Rover, but it's been shot up a bit. Orders?

    The Relentless is almost done attaching itself to the base.
    >> OP 10/20/11(Thu)02:53 No.16681434
    The Securitrons appear to be fighting alongside the NCR... for the time being.
    >> Anonymous 10/20/11(Thu)03:05 No.16681514

    Right, the Anthros are winning, time to bust out the air strike. Uh, have them skirmish the largest groupings of Anthos while trying to avoid Remnant/NCR/Securitron casualties. Legion too I guess, but they've pretty much lost already.

    Someone else command the air, I'm more of an infantry person. What's the figure in power armor the Remnants are protecting doing? Is he/she in danger?

    As for Spike, give us more data man! Is it abandoned? How badly shot up? Anyone around?
    >> OP 10/20/11(Thu)03:11 No.16681550
    "I can't tell from up here, the Swordfish doesn't have the fancy gadgets your boat does! You want me to touch down and look about, or am I done here?"

    The protected figure at the Dam appears to be taking cover and healing up with stim-packs. There's a floating probe and a figure in T-51B armor with him you didn't notice before in the confusion. This bunch and the Remnants don't appear to be in serious danger yet, they chose a good position to fall back to.

    The VF-25s launch towards the Dam.
    >> Anonymous 10/20/11(Thu)03:14 No.16681566
    Oh shit it's back on.
    >> Anonymous 10/20/11(Thu)03:21 No.16681593

    Yay, I'm not the only one giving orders anymore.

    As for Spike, yes, touch down. Take a small compliment of troops with you, SCP I think, for protection. Unless you prefer to work alone. Scope out the area and be prepared to bug out if things get too hot.

    Keep an eye on that figure, as well as the Ed-e and what I assume is Veronica. We don't want any of them dying.
    >> OP 10/20/11(Thu)03:26 No.16681621
    "Pffft. I'll be fine. Trust me."

    Spike circles the Swordfish and brings it in for a landing, jumping out of the jet and jogging towards the Land Rover, gun already in hand.

    Captcha: Imperative clue.

    Captcha, stop looking behind my goddamn screen!
    >> Anonymous 10/20/11(Thu)03:40 No.16681696
    Here are my thoughts on the matter:
    The figure taking cover is most likely the Courier. We need to talk to him after the battle is over (presuming he or she survives), but that's not important for now.
    Spike and the SCPs should start looking for Jenkins or Jenkins' corpse. It might be nearby, it might not. Focus the Storm's scanners on that area, look for anything warm and moving.
    In the meantime, Gaunt and the Apes should be ready to teleport down and engage the forces of the Fit.
    All space forces should be ready to provide orbital or aerial support to our forces when the battle begins.

    I know we have more troops than that, but FEV is some nasty shit. I don't know if the UNITs, Aurors, or Delta Greens have any protection against biological agents.
    >> Anonymous 10/20/11(Thu)03:44 No.16681719
    Tosh should continue tracking the Wolf that's supposedly leading the enemy forces.
    I've got a bad feeling about this - I suspect that this particular form of F.E.V. can turn things into furries. For that, we need shit-tons of protection against biological agents and I don't know where to get them.
    Being in Orbit, of course, is a good protection.

    My stance on the matter? The Wolf that's apparently leading the Fit needs to die, but I'm not sure in what manner.
    >> Anonymous 10/20/11(Thu)03:49 No.16681743
    I'm pretty sure the Aurors should have at least some protective spells against gases, I mean I doubt they've never heard of toxic fog, so this would be a similar principle.
    Like the same spell that would let our troops breath underwater or in space should let them not be affected by the (presumably) airborne FEM should shit really hit the fan.
    Recall that the reason we hired them is for their sheer utility.
    >> Anonymous 10/20/11(Thu)03:50 No.16681752
    Actually that reminds me, why not simply accio the FEM container?
    I mean I know it'd make things too easy, but we should still at least try.
    >> Anonymous 10/20/11(Thu)03:51 No.16681757
    Good point. Ask the Aurors if they can protect against incredibly poisonous gas.
    and I'll say this now: Warn our troops, all of them, not to drink the water on the Fallout world. It's A. Radioactive, and B. Might mutate them.
    >> OP 10/20/11(Thu)03:53 No.16681769
    Gaunt does not have any protection, though. The MI begin preparations for beam-insertion.

    Spike finds a disheveled, wounded man in the Land Rover wreck. One hand closes over a nasty wound in his chest, while several empty Stim-Pack syringes scattered around him lay testament to how he is still alive.

    "The furries..." he wheezes. "The furries found the Ranks of the Fit!!!"

    "I've got 'im in ma sights. But I can't hear anytin' from dis distance. Ya want me ta get a little closer?"
    >> Anonymous 10/20/11(Thu)03:54 No.16681777
    No way are we having our ground troops directly engage the Fit ground forces.
    That's stupid when we have airpower and they don't.

    Everyone seems to be forgetting that the Relentless is in no position to provide orbital support because it's currently being connected to our space station.

    We can have the VF-25's and the TIE Defenders destroy the Fit artillery position, and then have the Aurors team beam down with Gaunt, UNIT, SCP, Delta Green, and the MI, cast an invisibility spell.
    They meet up with Tosh, and then kill the command staff and the Wolf.
    >> Anonymous 10/20/11(Thu)03:57 No.16681791
    ...It was only a matter of time I guess.
    Beam him the fuck out of there and hope we have the technology to make sure he doesn't die.
    Beam the Land Rover up as well if that's possible, seeing as we don't want it falling into the wrong hands.
    >> Anonymous 10/20/11(Thu)03:58 No.16681794
    Beam Jenkins up and get him medical help.
    The Furries found the ranks of the Fit. Right.
    Tosh, don't get any closer. In fact, get further away, and pinpoint his location for our orbital forces.

    What orbit-to-ground or atmosphere-to-ground weaponry do we have that can lance a S.U.E. from orbit with the least collateral damage?
    For example, do we have any Ion cannons, or orbit-to-surface missiles, or microwave lasers?
    >> Anonymous 10/20/11(Thu)03:59 No.16681802
    We got the Storm upgraded with weapons back at base. I figure that if it has an orbit-to-surface cannon we can just use that instead of risking our ground forces.
    >> Anonymous 10/20/11(Thu)03:59 No.16681803
    Alright Spike, put a communicator on Jenkins so that the Inde can beam him out. Then form up with the VF-25's and the TIE Defenders to strike the Fit artillery position.

    Have the MI, Delta Green, SCP and the Aurors team beam down a little way from Tosh. Cast invisibility, then meet up with him.
    Then Tosh and the MI move up to get closer to the Wolf while the other teams set up their snipers.
    >> Anonymous 10/20/11(Thu)04:01 No.16681817
    Is there anything preventing us from doing both of these plans at the same time?
    >> OP 10/20/11(Thu)04:05 No.16681841
    rolled 40 = 40

    ANON: "The Storm is equipped with a battery of long range precision lasers. Combined with our advanced sensors, they provide the least collateral damage. However, as with all artillery, there is the possibly of SOME collateral damage."

    "Right, mon." Tosh says as he begins to fall back.

    The VFs are enroute. Do you wish to deploy the T-Ds as well?

    "The damn SUE..." Jenkins moans. "It's some bullshit better than humans in every way thing! It somehow... It took FEV and mutagen... and..."

    Jenkins passes out just as he is beamed up to the Indefatigable for treatment.
    >> OP 10/20/11(Thu)04:10 No.16681867
         File1319098249.jpg-(7 KB, 220x122, 220px-VF_25_Superpacks.jpg)
    7 KB
    rolled 50 = 50

    The TIE-Defenders begin launching as the VFs reach the target and begin strafing and dropping bombs on the artillery pieces. Explosions erupt among the anthromorph ranks as missiles strike the ground and gunpod bursts tear through flesh and bone with ease.

    Your ground force assembles and meets up with Tosh no problem.
    >> Indonesian Gentleman 10/20/11(Thu)04:14 No.16681883
    Niiice. Our aerial forces will serve as a distraction to their forces while the infiltrating team takes care of the furry command staff. The wolf is our #1 target, off him first, preferably using snipers, with the others closing in to confirm the kill. After the wolf is confirmed dead, fill the rest of the command staff with lead.
    >> Anonymous 10/20/11(Thu)04:15 No.16681886
    >The VFs are enroute. Do you wish to deploy the T-Ds as well?
    Yes, this seems wise.
    >It took FEV and mutagen... and...
    And now it can turn people into furries.
    If we deploy the MI to combat at long range, while hitting the Wolf with the orbital laser, are the MI likely to be damaged/killed by the laser?

    As I see it, we have three options.
    Full infantry deployment with some aerospace support from the T-Ds and VF-25s
    Some orbital support, with long-range infantry and aerospace support.
    Get the infantry and the close aerospace forces out, and turn the furry into a crater from orbit.

    We'd need to know whether we have any anti-FEV thingies, or exactly what the Danger Close range on our space artillery is.
    >> Anonymous 10/20/11(Thu)04:19 No.16681897
    Can Tosh sort of... mentally implant his vision of what the wolf was holding into the mind of an Auror, thus allowing the Auror to summon it?
    I mean sure the wolf will probably have a backup supply, but it's better than nothing.
    >> Anonymous 10/20/11(Thu)04:19 No.16681903
    The Wolf is the primary target.
    Only troops with NBC gear should get anywhere near that command post.
    Have the SCP, UNIT, and Delta Green set up snipers, while the MI and Tosh get into range.
    The Aurors are to sneak around and get ready to hit the FEV with the Obliteration charm.
    >> Anonymous 10/20/11(Thu)04:24 No.16681929
    Good plan. Watch out for F.E.V. though!
    >> Anonymous 10/20/11(Thu)04:29 No.16681956
    And don't forget we have motherfucking wizards.
    Like any spell that gives us an advantage, no matter how small, we should go for it.
    Because what else are they here for?
    >> OP 10/20/11(Thu)04:38 No.16682000
    The last of the artillery pieces go up in a shower of dirt, shrapnel, and body parts as the VFs finish their bombing run and begin to climb back into the atmosphere, leaving behind only smoldering corpses, large craters, debris, and the occasional screaming survivor.

    It is possible for Tosh to implant the image in an Auror's mind. Do you wish to try that plan?

    It is possible for the MIs to engage at long range while the Storm fires its precision lasers. Be warned that though the risk is minimal, there IS risk of them miscalculating and getting caught in the blast radius.

    Tosh sees the wolf pick up one of the radios and listen to something over it. He growls angrily and gives some orders to the others. A group of large humanoids concealed in biosuits appear and begin to haul away the barrels.
    >> Anonymous 10/20/11(Thu)04:43 No.16682022
    I can't see any downsides to Tosh attempting to implant the image to an auror, so long as the auror was already warned.

    Also have the remaining aurors stealthily subdue the enemies wearing biosuits, because to me, that means that we really don't want whatever is in those barrels to spill (which means that orbital bombardment seems like a bad idea).
    >> Anonymous 10/20/11(Thu)04:45 No.16682037
    No, it's too risky attempting both an orbital strike and a ground assault at once.

    Have the SCP, UNIT, and Delta Green set up snipers, while the MI and Tosh get into range.
    The Aurors are to sneak around and get ready to hit the FEV with the Obliteration charm, and any targets of opportunity with Petrificus Totalis spells.
    Everyone is to be careful of the FEV.
    >> OP 10/20/11(Thu)04:50 No.16682068
    rolled 1 = 1

    Tosh implants the image, and the canister pops up in the Auror's hands. Imprinted on the side are the letters "T.G.R.I."

    Tosh immediately sees the Wolf look up as the canister disappears from his hands. He sniffs the air and says something. Immediately the Fit soldiers begin dropping what they are doing and arming themselves.
    >> Anonymous 10/20/11(Thu)04:50 No.16682069
    >A group of large humanoids concealed in biosuits appear and begin to haul away the barrels.
    We need to make sure those barrels NEVER get anywhere even REMOTELY close to the dam.

    How many enemy forces are there around the Wolf and the Barrels?
    How close are the Barrels to the Wolf?

    Have the VFs and T-Ds do a flyby of the Fit camp - mostly as a distraction, to start off our attack.
    Lance the Wolf from orbit - S.U.E.s are very vulnerable to surprise attacks at high power.
    The Mobile Infantry should focus on stopping those Barrels. The VFs and T-Ds should provide air support once they're done on their attack run.
    The rest of our infantry should be able to engage any nearby Fit forces, especially elements of Command, Communications and Control.

    Plan subject to change if the Wolf is close enough to the Barrels that the Barrels are likely to be hit by the orbital strike.
    Also, get the Aurors to ward against mutation AND ward against deadly gas. Both should work.
    >> Anonymous 10/20/11(Thu)04:51 No.16682079
    The cannister is going to explode in our hands and turn everyone into furries now, isn't it?
    >> Anonymous 10/20/11(Thu)04:55 No.16682097
    Mutates humanoids halfway into whatever animal they last touched. Was the source of the Teenage Mutant Ninja Turtles.
    Not Airborne. Requires physical contact.
    Possible defense: Have all humans touch another human. This will make them mutate from Full human, into Half-human and Half-human.
    >> Anonymous 10/20/11(Thu)04:56 No.16682107
    Well, magicing away the damn thing was pretty stupid now, wasn't it, since they're now ready for an attack.

    Are the others in position? Launch the attack if they are.
    >> OP 10/20/11(Thu)04:59 No.16682122
    rolled 87 = 87

    Clever girl.

    There are about 20 barrels and about 30 Fit soldiers in the command trench. The Wolf is only a few feet from the barrels.

    The VFs veer back around and begin to descend again for a fly-by. The T-Ds are almost to the zone.

    A few seconds after the Auror grabs the canister, he begins to sway on his feet. Bending at the knees, he starts throwing up before collapsing on the ground, his form beginning to shift and mutate.

    Fit soldiers begin moving towards the ground forces' general position, prompting the snipers to start firing, taking shots of opportunity to confuse and demoralize the Fit soldiers. As physically tough as they are, high caliber rounds to the head still drop them.

    The main infantry force and the MI await orders to advance.

    The Wolf and the biosuit teams begin wheeling about 4 barrels away, towards the Dam.
    >> Anonymous 10/20/11(Thu)05:02 No.16682141
    The MIs should intercept the barrels at the closest range. Everyone else, move in to attack, but so long as you're still in range to attack, stay the fuck away from those barrels.

    How many kilometers/meters is it from this location to the dam? Is there any possibility of using Orbital Fire to dig a trench or otherwise stall the Fit Advance?

    If the mutating virus gets in the Dam water, this entire canon is fucked.
    >> Anonymous 10/20/11(Thu)05:03 No.16682147
    They've got the Ooze? How deep does this go?
    Also... the fuck are they planning? Pretty much every animal that lives in Fallout is horrible.

    Where are the Aurors in relation to the area?
    Like can they conjure up some smoke/mist or something?
    Actually... never mind? Given the tech level the Fit have shown thus far, just shoot the fuck out of them.
    Should kill everyone but the SUE due to their complete lack of body armor and modern weapons.
    >> Indonesian Gentleman 10/20/11(Thu)05:04 No.16682159
    It's clear what we should do. Brain the wolf with sniper fire, then get something flammable to combust in that tent. Hopefully the mutagens get burnt to a docile crisp.
    Probably meant that we're gonna do:
    1. Brain the wolf
    2. Brain the other furries
    2.a While the wizards throw magic missiles and fireballs
    3. continue with some fiery spells to conflagrate the tent (and barrels) from a distance until place is sterilized
    We should get the VFs and TIEs running some distractions while we do this to buy time for the team to teleport out of that firestorm. Also keep that canister we get SECURED, to SCP Euclid/Keter standards.
    >> OP 10/20/11(Thu)05:04 No.16682160
    rolled 12 = 12

    The Mobile Infantry launch into the air, firing missiles at the biosuited team while the main infantry force moves up to open fire on the Fit soldiers. Caught by surprise and outgunned, the Ranks of the Fit fall like flies.

    The Fit forces on the Dam begin to pull back from their advance and retreat towards their base... and you. The VFs and T-Ds reach the combat area and request orders.
    >> Anonymous 10/20/11(Thu)05:06 No.16682167
    If they've got ooze but don't have turtle furries, then I suspect that Shredder (or Krang) has won. I wouldn't be surprised if the fucking Technodrome shows up.
    >> Anonymous 10/20/11(Thu)05:07 No.16682176
    We need to quarantine that Auror, and fast.
    >> Anonymous 10/20/11(Thu)05:07 No.16682183
    While I don't doubt that there are ways that can be undone, they probably require potions to be brewed or whatever.
    Given he is currently mutating, beaming him up could have dangerous consequences.
    Still, have another auror standing by to subdue him if it looks like being mutated places the victim under the wolf's control.

    I mean, you'd think the wolf would have something like that in mind, else all the people he mutated would still hate him.
    >> Indonesian Gentleman 10/20/11(Thu)05:08 No.16682186
    and then get all the snipers to get a bead on the wolf.
    Aurors, get some fire spell going, sterilize the area surrounding the barrels. Hopefully it haven't reached the dam yet.
    >> OP 10/20/11(Thu)05:09 No.16682190
    rolled 79 = 79

    It's only about a mile.

    The missiles from the MI miss their mark as they receive the orders to engage at close range. The power armored units bound up and towards the retreating barrel team, closing the distance fast.

    The Auror on the group begins to sprout fur as his limbs contort.
    >> Anonymous 10/20/11(Thu)05:09 No.16682191
    What about the barrels?
    If the Auror mutated just from touching the canister, I suspect that damaging the barrels would cause the mutagen to spread.
    >> Anonymous 10/20/11(Thu)05:09 No.16682192
    VFs and T-Ds should split themselves evenly between stopping reinforcements coming in from the bridge, and providing support to ground forces.

    If our orbit-to-surface lasers fire on the Fit soldiers coming back from the Dam, are we likely to burst the Dam?
    If the Dam will remain intact, fire and destroy them.
    If the Dam has risk of breaking, don't fire.
    In any case, we need the Medical Hologram here right fucking now to see to that fallen Auror.
    >> Anonymous 10/20/11(Thu)05:10 No.16682198
    VF's and T-D squadrons to rake those retreating Fit forces and keep them from becoming a problem for our ground troops.

    Orbitally insert the Destroids now to provide support for the ground forces.

    Have the Aurors pull back to a safe distance with their stricken comrade and have them try some healing spells and dispels to try to stop and reverse the mutation, while the EMH goes to them and analyzes the mutagen for a counter in case magic is insufficient.

    Throughout all of this, Tosh is to look for the SUE and keep an eye on him, take a shot if possible, otherwise wait for everyone to be available for an all-out attack on the SUE.
    >> Anonymous 10/20/11(Thu)05:10 No.16682201
    ...Maybe have one of the other auror's take this one's wand (without touching it) just in case?
    >> Anonymous 10/20/11(Thu)05:11 No.16682207
    Do this >>16682198
    >> Anonymous 10/20/11(Thu)05:12 No.16682212
    Could bursting the dam work as a last resort measure?
    Like in theory once the SUE is dead, canon will snap back to normal or something?
    I'm not sure if destroying it would help or hinder the SUE's effort to infect the general populace.
    >> Anonymous 10/20/11(Thu)05:12 No.16682213
    A mile? We have orbital weapons that can hit within that radius. Use them to stop the reinforcements.
    Have Gaunt execute the mutating Auror. Never can take any chances.
    Heck, if Gaunt isn't -already- blamming the Auror then he's forgotten his training.

    our UNITs, SCPs, Delta greens, Spike, Tosh, Gaunt, Aurors, and Hologram are all down there in the middle of the battle, aren't they?
    >> Anonymous 10/20/11(Thu)05:13 No.16682222
    What? No. Shut up.
    Stop going native, we are not part of the Imperium of Man.
    >> Anonymous 10/20/11(Thu)05:14 No.16682223
    No! You're the same one who suggested grabbing the canister with the Ooze, aren't you.

    The Aurors pull back and magically drag their comrade to a safe distance then attempt to dispel the mutations while the EMH makes its way to them and tries to find a technological solution.
    >> OP 10/20/11(Thu)05:15 No.16682230
    rolled 49 = 49

    One of the other Aurors uses the poor-wizard's equivalent of emergency cryo-statis. He turns the mutating Auror to stone, temporarily. Another Auror takes the stoned mutant and apparates the both of them back to the quarantine room in the Indefatigable's sickbay.

    "It's da wolf, man! We'll be openin' fire now!"

    The other Aurors begin flaming the area around the barrels in case there were leaks.

    The Fit forces in the command trench are mainly dead now. The VFs break off and begin strafing the main Fit army while the T-Ds arrive at the trench area. Do you want them to strafe the trench?
    >> Anonymous 10/20/11(Thu)05:15 No.16682232
    ...That's besides the point.
    And I don't see how magically moving the auror is different in principle than moving his wand.
    >> Anonymous 10/20/11(Thu)05:16 No.16682242
    >Turning a guy into stone mid-transformation.
    ...That probably will add some complications.
    >> Anonymous 10/20/11(Thu)05:16 No.16682248
    Hopefully only two Aurors are needed to rescue the downed one.
    We need the Aurors to support our Infantry to maintain the Magical Breathing spells, don't we?
    >> Anonymous 10/20/11(Thu)05:18 No.16682257
    They can Apparate into orbit?
    ...That has potential.
    >> Anonymous 10/20/11(Thu)05:19 No.16682268
    Transport the EMH up to the Indefatigable to assist in trying to cure the mutated Auror.

    Have the T-D's do a single strafing run of the trench, then go help the VF's with the main Fit army.
    >> OP 10/20/11(Thu)05:19 No.16682274
    rolled 71 = 71

    Currently the SCP, UNIT, MI, Tosh, and the Aurors are planetside. Spike is a few hundred miles away, getting back into his jet.

    Tosh and the snipers open fire, the wolf spinning around as many bullets strike him, and falling to the ground. The biosuit team redoubles their efforts to reach the Dam, but the MI land in front of them and open up with heavy flamers. The biosuited anthromorphs scream in agony as first their suits cook, and then they cook.
    >> Anonymous 10/20/11(Thu)05:19 No.16682276
    >Do you want them to strafe the trench?
    That'd be a good idea.
    Focus fire on the Wolf, then beam the fuck out, then sterilise the barrels from orbit.
    Or, if that doesn't work, sterilise the Wolf from orbit
    >> Anonymous 10/20/11(Thu)05:21 No.16682287
    ...Can an auror petrify the wolf as well, in case he's not dead?
    >> Anonymous 10/20/11(Thu)05:24 No.16682303
    Continue firing on the Wolf until the Storm's reality sensors confirm that the distortion has been neutralized.

    TIE Defenders to strafe the trench then assist the VF's in holding off the Fit army.
    >> Anonymous 10/20/11(Thu)05:24 No.16682304
    Keep shooting the wolf even if he's down. I'd say: Psionic lash him WHILE filling him full of bullets.
    The MI have the barrel situation under control for now, so:
    The VFs should ensure NOTHING gets from here to the dam, and also ensure nothing gets from the dam to here.
    The T-Ds should do one or two strafing runs, then assist the VFs.
    Our infantry should fill the Wolf so full of holes that he CAN'T get up. Watch your asses for any Fit forces charging in, of course.

    End goal? Teleport the Barrels and the Canister and any other NBC contaminants aboard an INCREDIBLY SECURE compartment on one of our orbital vessels. Once it's there, the SCPs can assist in transporting it back to base.
    >> Anonymous 10/20/11(Thu)05:25 No.16682309
         File1319102716.gif-(34 KB, 320x216, 1316716082548.gif)
    34 KB
    yyeeeeeesssssss burrrrnnn you fuckin worthless pieces of shit BURN!
    >> OP 10/20/11(Thu)05:29 No.16682337
    Tosh grins. "Ya, mon. He be only playin' dead. But not for long." The telepath then unleashes a lash of psionic energy that causes the wolf's head to bleed as a salvo of yet more bullets tears it apart. The Storm's sensors confirm the SUE distortion is gone... but a lesser one seems to remain.

    The VFs report that the Fit ranks have been decimated and scattered now. Continue engagement or break off?

    The Tie-Defenders swoop down and strafe the trench, tearing apart the remnants of the Fit soldiers... and breaching the remaining barrels that were not carted off by the biosuit team.
    >> Anonymous 10/20/11(Thu)05:29 No.16682338
    ...We've been lucky so far, going up against things /tg/ hates, like Drowtales and furries. I wonder how long until we actually have to fight something we like, like Space Marines?
    >> Anonymous 10/20/11(Thu)05:30 No.16682349
    A lesser distortion?
    You utter bastard. If the distortion is coming from the petrified auror I will strangle you through the internet.
    >> Anonymous 10/20/11(Thu)05:32 No.16682352
    I suppose they can't all be Boss Battles like the Royal Pain.
    Have the aurors cast as many containment spells as they can?
    >> Anonymous 10/20/11(Thu)05:32 No.16682355
    Pull back all ground troops now!
    Have the T-D's and the VF's continue killing the Fit forces.

    We'll do cleanup on the mutagen once resistance has been neutralized.
    >> Anonymous 10/20/11(Thu)05:32 No.16682356

    now that's a very good question
    >> Anonymous 10/20/11(Thu)05:34 No.16682361
    Then we kill them mercilessly. Fuck the space marines. It doesn't matter if what they are; they're still a danger to reality and they must be dealt with.
    >> Anonymous 10/20/11(Thu)05:35 No.16682368

    i like your style
    >> OP 10/20/11(Thu)05:37 No.16682384
    It is... and from the barrels too. Everywhere the F.E.M. is. The SUE's distortion was overshadowing them.

    The ground troops begin to teleport up group by group as the VFs and T-Ds continue to pound the Fit into submission.
    >> Anonymous 10/20/11(Thu)05:37 No.16682390
    We are Meta, not Canon. We defend Canon, we might even enjoy some Canons, but we are NOT Canon. Don't forget our place, and theirs.
    >> Anonymous 10/20/11(Thu)05:41 No.16682410
    The chemical itself?
    I suppose it is a compound merging the FEV with TGRI and who knows what else.
    Before anyone gets all BLAM happy, we should see if the condition is reversible first, because I suspect that with those barrels being breached, it has spread at least a little bit.
    >> Anonymous 10/20/11(Thu)05:41 No.16682417
    Pull the infantry back to orbit immediately.
    Sterilise the site from orbit to burn out the remaining F.E.M.
    the VFs and T-Ds should return to safety.

    Get the Auror into a NBC-sealed room, un-stone him, and see what results. We may very well need to kill him.
    >> Anonymous 10/20/11(Thu)05:41 No.16682419
    ANON, does any of the FEM display vulnerabilities to intense heat or any other effect?
    Prepare Egon and the SCP team in full NBC gear to go down and get a sample of the FEM.
    >> Anonymous 10/20/11(Thu)05:44 No.16682433
    No, your plan is one of the worst we've ever had.

    We don't know if we could get all of the FMV or if it could get up into a jetstream in the upper atmosphere.

    We need to analyze it first, see if there's a way to reverse its effects, THEN we bring the mutated Auror out of stasis.
    >> Anonymous 10/20/11(Thu)05:44 No.16682437
    Should we talk to the Courier once reality's stabilised?
    On one side: Obviously not canon.
    On other side: -is- there a canon for what the Courier does?
    >> OP 10/20/11(Thu)05:46 No.16682456
    rolled 46 = 46

    Egon and some of the SCP suit up in space-suits and descend to gather up some samples of the F.E.M. as the VFs and T-Ds return to the Relentless.
    >> Anonymous 10/20/11(Thu)05:49 No.16682471
    How many of the Fit are left?
    Actually, keep the TIE Defenders on-station to provide air cover for Egon and the SCP.
    >> OP 10/20/11(Thu)05:50 No.16682478
    Egon and the others manage to secure a barrel of the stuff and beam it back up to the Indefatigable under heavy quarantine-watch. The barrel makes it to the secure lab without any breaches or contamination, though a close call is had when some stray Fit troops almost make to the bunch while beaming back up.

    Egon begins running tests. He warns it may be a while before he can give results.

    Meanwhile, the NCR and Securitrons resume pushing across the Dam towards the Legion base now that the interlopers are gone.
    >> Anonymous 10/20/11(Thu)05:52 No.16682488
    Not even a ceasefire, just going back to killing each other?
    Well in theory it's not our problem, unless there's a more subtle force at work here, like Kane.

    It's probably nothing, but I don't want to look back at this moment later and go 'man we should have seen this coming'
    >> Anonymous 10/20/11(Thu)05:56 No.16682501
         File1319104582.jpg-(18 KB, 259x274, uther.jpg)
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    Throwing this guy out as a possible next hero choice.
    Mostly for his ulti- Can resurrect 6 nearby allied corpses once every 8 hours. Twice, if we can get him equipped with a Refresher Orb (Resets cooldowns).
    >> Anonymous 10/20/11(Thu)05:56 No.16682502
    Internal Canon conflicts are none of our business. Just have the TIE Defenders keep an air patrol above the FEM spill to enforce a quarantine.

    Have ANON and the Storm's scanners look for caches of T-51b and Enclave Advanced Power Armor that we can loot.
    >> Anonymous 10/20/11(Thu)05:58 No.16682509
    Also Laser, Plasma, and Pulse weaponry.
    Pulse grenades in case we have to fight a robot army.
    >> Anonymous 10/20/11(Thu)05:58 No.16682511
    We need to guard those barrels to make sure said barrels never get anywhere near the Dam.
    are the MIs, Destroids, VFs and T-Ds up for some guard duty?
    Also, keep tabs on the Courier. If I know the Courier, he'll see heavily guarded barrels and his first instinct will be "Kill the guards and loot it".
    >> OP 10/20/11(Thu)05:59 No.16682515
    Eeeargh, I have got to stop running these things until 6 AM. OK, falling unconscious now. Figure out what all of you wanna do and I'll resolve it tomorrow.
    >> Anonymous 10/20/11(Thu)06:00 No.16682518
    True. Leaving those barrels just lying around would be grossly irresponsible, and even using magic to destroy them might be too risky.
    >> Anonymous 10/20/11(Thu)06:01 No.16682522
    You really really do.
    It's no cup of tea for your readers also.
    Like 3AM is a good cut-off point.
    >> Anonymous 10/20/11(Thu)06:06 No.16682543
    Guard the F.E.V. and ooze.
    Find a containment or disposal procedure for it using Egon and the SCPs.
    When one is found, contain and/or dispose of it.
    See if there's a way to save the Auror, or if he needs to be destroyed.
    Try to loot some Power armor, Pulse grenades, or Plasma weapons. Best not to outright attack any Canon forces to get them, though.
    Also, have someone (Tosh? Spike?) ask the Courier if the Courier has any interest in kicking ass IN SPACE. Probably not, but you never know.
    >> Indonesian Gentleman 10/20/11(Thu)06:09 No.16682555
    It's clear what we must do now, and that is quarantine the barrels and sterilize the area from FEM. Make sure nobody gets infected, and if there are infected people, get the Aurors to stone them temporarily/stasis them. And when quarantine/sterilize is done, we get the heck out. Unless one of you want to talk to Courier. Wash your hands first.
    >> Anonymous 10/20/11(Thu)06:39 No.16682682

    of course sir
    >> Anonymous 10/20/11(Thu)06:46 No.16682706

    sound's like a fairly good plan
    >> Anonymous 10/20/11(Thu)07:09 No.16682819
         File1319108984.jpg-(216 KB, 632x418, lightsabersrevwar.jpg)
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    Savages, the bloody lot of them. The Canons cannot be trusted. Admittedly, a few may rise above their birth, but as a race they are irredeemably primitive and require the hidden guidance of we Meta to ensure the stability of reality.
    >> Anonymous 10/20/11(Thu)08:37 No.16683273
    He's a bit way, way beyond our paygrade, not to mention his already existing high rank makes it even less likely to recruit him.

    >that pic
    A fine example of why we work to Preserve the Canon.
    >> Anonymous 10/20/11(Thu)10:55 No.16684179
    Alright, so we're all agreed to have a quarantine made around the area of the FEM spill. Have the Destroids do the guarding on the ground, and have the TIE Defenders and VF-25's run air patrols to make sure no one tries to sneak in.

    Let's have the EMH help Egon with the analysis of the FEM. It's a hologram, so it can't be affected by the mutagen. The Aurors won't be of much use in this instance, since the FEM is a technological problem.

    Have the Storm's sensors begin searching known caches of T-51b power armor and advanced power armor, as well as gauss rifles and other advanced weapons, using our Meta knowledge.
    >> Anonymous 10/20/11(Thu)10:59 No.16684211
    Ah, also, just in case this survives until you see it OP: this thread has hit the bump-limit. Please create a new thread.
    >> Anonymous 10/20/11(Thu)11:23 No.16684390
    Just caught up on this whole thing. You guys made my day.

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