Posting mode: Reply
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??

  • File : 1318197043.png-(715 KB, 541x461, 1317713757856.png)
    715 KB Song of Fire and Ice P6 Lone Maester !WEQrEleOpo 10/09/11(Sun)17:50 No.16572797  
    Last time on Song of Fire and Ice

    Durian gets his slow dornish ass to our castle marries edyth. We find out that Calum could potentially be insane, we introduce Dina to Bran and were deciding on what to do about that

    Bertrand has went to White Harbour to outfit his men due to a worrying predicament that the bandits hes been fighting are now turning into mercenaries and he brought back a survey team.

    We were invited to Lady Criin's wedding to a Frey and all it wasa a thinly vieled hatemonger against us, we did meet Lord Werth and he seems like a friendly fellow with possibility of trade.

    We haven't heard anything rom Ian, at all. who knows what hes up to.

    Our forces are extremely meager for the land we control (around 600 miles worth) and bandits are still a problem, our population still is very wary of us, and doesnt trust us completely and we barely have enough people to have everything work.

    We are in a lucrative deal with White Harbour to use their ports to ship down to Durian for a 17% fee
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)17:52 No.16572811
    our force roster

    20 Elite Marksmen Rangers
    50 Veteran Archers
    57 Trained Ironmen Garrison
    80 Trained Sword Garrison

    no Castles
    One Keep
    no Towers

    we may be able to use durian's forces if the need is dire enough but it would take several weeks before his forces could reach us
    his forces are

    150 Trained Archer
    50 Heavy Calvary
    100 Trained Swordsmen
    250 Trained Spearmen

    and his merchant fleet is:

    Trading fleet of 4 frieghters and two Ballista Ship Escorts
    >> Anonymous 10/09/11(Sun)17:56 No.16572837
    rolled 9 = 9

    so um. lets get trading? with durians harbour? what do we have to trade with them anyway? lumber?
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)17:57 No.16572848
         File1318197445.png-(525 KB, 1874x2021, The_North.png)
    525 KB
    Our relationships with other lords are as follows

    Criin: Hated with a passion for putting her father on the wall
    Werth: Liked
    Stark: Amiable
    Greyjoy: Loved
    House Manderly: Neutral
    Weynwood: Neutral (squiring our boy)
    Freys: Dislike (we honestly dont know why)
    Martells: neutral
    >> Anonymous 10/09/11(Sun)17:59 No.16572863
    rolled 39 = 39

    How's the survey going?
    >> Anonymous 10/09/11(Sun)18:00 No.16572867
    rolled 33 = 33

    >Freys: Dislike (we honestly dont know why)
    do we have any spies or rumour gatherers in frey lands or something. we ought to know the source of this frey dislike.
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)18:03 No.16572887
    Our Estate and the resources we control

    Eldest Son: Ian
    Middle Son: Calum
    Youngest Son: Zachary
    Eldest Daughter: Edyth
    Youngest Daughter: Dina
    Watch Commander Kelor
    Maester Herla
    Ranger Bertrand

    we have two old growth forests an iron mine and possibly a large amount of other resources undiscovered according to Maester Herla,

    we have trade going to Greyjoy, White Harbour and Durian,

    Our people are wellfed as it is, and any surplus we get are being stored for the Winter
    >> Anonymous 10/09/11(Sun)18:04 No.16572895
    Walder Frey probably doesn't like anyone.
    He's not the kind to do anything charitable or friendly for other people or houses.
    >> Anonymous 10/09/11(Sun)18:05 No.16572906
    rolled 26 = 26

    It's a pride thing. Perhaps we could wed one of our sons to a minor daughter or something
    >> Anonymous 10/09/11(Sun)18:06 No.16572917
    could we get an estimate of the monthly income each trade route gives us?
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)18:07 No.16572919
    There is a rumor going around that the freys were behind your Late son-in-laws death (to Edyth) but its insubstantial and just hearsay but Edyth believes it
    >> Anonymous 10/09/11(Sun)18:09 No.16572930
    rolled 63 = 63

    Go to Lord Stark to follow it up
    >> Anonymous 10/09/11(Sun)18:13 No.16572965
    don't think this is such a good idea. if he knew anything worth mentioning due to his honourable nature i reckon he would have told us. letting him know of the possibility denies us a chance to do some settling of our own without raisingsuspicion.
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)18:13 No.16572967

    all trades are done by month

    The Trade routes between you and greyjoy will give (depending on lumber cut) 100-200 Golden Dragons

    While for Durian it is suspected to bring about 120 Dragons a month

    White Harbour will be around 120 as well
    >> Anonymous 10/09/11(Sun)18:17 No.16572992
    What structures does the Roost currently harbor?
    >> Anonymous 10/09/11(Sun)18:19 No.16573004
    rolled 75 = 75

    how much does taxation bring in? wasnt it around 300 as well? so that's a minimum of 600 dragons a month.
    i reckon we won't be staying a poor shithole for long.

    we'll be getting spices and stuff from down south in return trade no? i suggest we set up a small dock of some sort with a few boats due east of the roost at the fork in the river so we can move goods faster towards winterfell and the dredfort. later on it'll allow us to move troops faster as well.
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)18:24 No.16573044
    It is mid-morning and you are patrolling the walls with Kelor talking about recent cercumstances when you spot Maester Herla running towards you.

    "Sir!" he gasps when he reaches you "Ian's Returned! He's waiting for you in the Hall."

    You reach the hall and you see groups of men women and children all clustered around it, they seem to be a mix assortment of Dornish and Southern men but you also see some northerners in there as well. you make your way into the hall and you see Ian standing there with a tall lithe Dornish Woman, and your wife, who seem to be arguing

    "-MARRIED HER?" your wife screams as you get within earshot "HOW COULD YOU MARRY HER WITHOUT CONSULTING US?!"

    "Mother calm down, its not as bad as it seems, yes she may be a Sand but she claims to be straight from the loins of Doran Martell." he replies and then seeing you turns to you "Father! i have came back from my voyage with much needed men and supplies!" he starts, "but...most of them seem to be fishermen, and wharfmen"

    you rub your forehead, "how many are there exactly?"

    "about.."he looks over to his wife who replies for him "

    There are 950 able bodied men and women most of them refugees from the coastal settlements" she says in a voice that sound slike jingling of bells
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)18:24 No.16573050

    it was 300 before the tax change now its barely 100 on a good day
    >> Anonymous 10/09/11(Sun)18:29 No.16573080
    rolled 95 = 95

    >most of them seem to be fishermen, and wharfmen
    i know i keep on banging on about it but
    >village/dock on the river east of the roost
    all the more reason now.
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)18:31 No.16573094
         File1318199473.png-(25 KB, 1169x603, map.png)
    25 KB


    his wife replies coolly "madam, my name is Carla i mean no disrespect to your family, but i love Ian and if i have to fight you to stay with him so be it but i have trained in the braavosi style of fighting" she replies coolly

    your wife harumphs at that "Very well' she replies we'll fight, but first we must figure out what to do with all these refugees, we can't turn them away" she looks at you "where would be the best place to have them settle my liege?"
    >> Friedrich 10/09/11(Sun)18:40 No.16573157
    rolled 59 = 59

    Ian! Beloved son! You come late!
    A little earlier and you could have witnessed your sister's wedding.
    But what does your beatiful wife know about planting fruits? I take it there will be some farmers among the refugees?
    We should set them up near the river, what do you say? We call for miller's hill for lumber this instant and have us a fine new settlement down there.
    And you will oversee this efforts and make it a success or I swear, I will skin you alive.
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)18:41 No.16573167

    you chew on your lip for a bit, before finally going over to your map table and shuffle around a bit before pulling out a large map and bringing it over

    unrolling it you say "Well, we could always use a port town on the river, but that would increase our realm by about 200 miles, and i hear theres rampant river bandit problems.'

    "Oh thats easy" Carla replies "most of these mens have trained with the spear and bow since birth to protect their seaside communities, a few bandits will be easy for them."

    "well then" you reply "Ian i hope you are fine with taking control of this town, seeing as how you've brought them here, you might as well be my magistrate there."

    he pales "but sir, what about Lord Stark, won't he find it unbecoming of you?"

    "The land we will be taking is unoccupied by any lord, and Ned will be fine with it he hasn't stated anything against it or anything." you reply

    >> Anonymous 10/09/11(Sun)18:45 No.16573197
    While I in no way intend to derail this thread, I'd just like to plant the seed of the idea that you, Lone Maester, should take the mantle of that widespread SOIAF game Guybrarian said he'd run in August. The guys who took it over seem to have stalled, and you seem like you'd be great at it. Email game with people dictating their events and whatnot. Just saying.

    Doing a great job with this, by the way. Keep up the good work.
    >> Friedrich 10/09/11(Sun)18:48 No.16573227
    rolled 95 = 95

    Ian's Fault.
    >> Anonymous 10/09/11(Sun)18:50 No.16573241
    rolled 17 = 17

    Cock's landing?
    >> Anonymous 10/09/11(Sun)19:03 No.16573374
    rolled 99 = 99

    Fowl Wharf
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)19:04 No.16573386

    id be really interested in it, this is probably one of my favorite settings


    and so shall it be called Ian's Fault

    you look up from the paper "Ian, you will oversee this settlement, grow orange groves and make this town and us prosperous or so help me i will flay you alive."

    he pales even further "Okay father i will not disappoint you"
    >> Anonymous 10/09/11(Sun)19:09 No.16573446
    rolled 67 = 67

    do we know if winterfell or the dreadfort have any sort of fishing villages or docks on the same river as us?
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)19:11 No.16573464

    "WAIT" your wife yells "we're settling this now Carla!" she walks over to you and grabs your sword out of its scabbard and holds it two handed "Whenever your ready, it will be to first blood."

    Carla looks back over her shoulder "very well" she replies and turns around pulling out a long thin blade "and grasping it in one hand starts to walk very smoothly over to your wife."

    without warning your wife strikes but is nimbly parried by Carla who returns with her own attack, which your wife barely dogdges.

    Swinging her foot around she hits carla's legs and causes her to tumble away, standing up Karyn charges at Carla, and swings, carla back steps away and lashes out at your wife nicking her on the arm.

    "Enough" she says "blood has been drawn i wish no ill harm has come between us"

    Your wife laughs "no but you have my permission to marry him, only women that can beat me can marry my sons" and she embraces her new daughter.

    looking around you can tell everyone in attendance (you your son and several guards) look very very confused about what just happened
    >> Anonymous 10/09/11(Sun)19:12 No.16573470

    Awesome. You should start a thread about it sometime. We got like 15 people almost instantly last go. I'd love to see it come through. Had my house all planned out since fucking August.

    Anyways, carry on here.
    >> Friedrich 10/09/11(Sun)19:21 No.16573572
    rolled 81 = 81

    Now that we have this out of the way, be our guests!
    Darling, would you show Carla around in the kitchen so we can have a word with Ian?
    But don't duel over the sausages, ok?
    *stern look at the guard*
    Oh, and this will be a private conversation.
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)19:21 No.16573575
    population is now 1543, but you will only recieve taxes from the first 600 until the rest get settled in
    >> !AsIXbo0UO6 10/09/11(Sun)19:21 No.16573577
    Our daughter-in-law is a sand snake, and she's as crazy as our squidwife to boot. Love it.

    LM, can we see a map of our lands with Ian's Fault added?
    >> Friedrich 10/09/11(Sun)19:22 No.16573584
    rolled 55 = 55

    *I can have a word
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)19:29 No.16573652
         File1318202976.png-(526 KB, 1874x2021, The_North+ians fault.png)
    526 KB

    there you be

    also pentagrams are mills stars as keeps circles as castles octagons are mines diamonds are towns
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)19:32 No.16573672

    "very well i will show carla, but i cannot promise about the duel" she flashes you a wicked smile

    and with a wave of your hand your guards leave,leaving just you and Ian alone
    >> !AsIXbo0UO6 10/09/11(Sun)19:33 No.16573675
    rolled 30 = 30

    Get those dornishmen working on their new home, starting with a proper keep for Ian. (Plenty of stone in the area.)

    They have one year to be fully established and paying taxes, or Vague Consequences will happen.

    Also, we should send out some ravens and make sure our neighbors are okay with our little expansion, specifically Lord Stark.
    >> Anonymous 10/09/11(Sun)19:39 No.16573737
    rolled 49 = 49

    Rolling to support
    >> Anonymous 10/09/11(Sun)19:41 No.16573756
    rolled 75 = 75

    More support
    >> Friedrich 10/09/11(Sun)19:42 No.16573766
    rolled 30 = 30

    Finally alone. Now Ian, you got yourself the right kinda girl there, and a good looking one, too.
    Don't you relax on me now, we're talking business.
    I can give you wood and maybe a few men to help, but your new friends will have to build themselves a home here fast.
    We don't have food for them all so they better catch themselves some fish.
    I will inform the lords of our plans. You better hope they don't complain.
    You will rule over those 1000 people by next year, you heard me?
    >> Sonir !FAIwcQVJw2 10/09/11(Sun)19:44 No.16573779
         File1318203840.jpg-(84 KB, 359x359, 1318121699050.jpg)
    84 KB
    rolled 29 = 29


    You have my vote.


    I do not see the Boltons on this list...why?
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)19:44 No.16573784

    you bid Ian and his men farewell, laden with supplies of lumber and food, as the last man crests from your view you spin on your hill and walk to the rookery.

    Upon reaching there you grab a pin ink and paper and start scrabbling down letters to all the nearby lords, first to stark, then to crin (their borders extend to almost the border, you'd be just extending it) and finally to Werth, telling them of you recent aquistions and that it is no way intended to be a hostile action, as you have need of the new men and avenue of trade
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)19:45 No.16573797
    woops i must've not copy pasted their part

    they are neutral to us as well
    >> Sonir !FAIwcQVJw2 10/09/11(Sun)19:47 No.16573813
         File1318204054.jpg-(199 KB, 778x595, 1304798090368.jpg)
    199 KB
    rolled 32 = 32



    What else do we know about Ian's new wife?
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)19:52 No.16573851

    shes a Bastard (or would it be bitch?) of what she claims to be Daron Martell, she is 5'8" tall, has golden brown hair, tanned skin of a dorne, and she has green eyes (which would lead us to believe she was born of someone from the north
    >> Sonir !FAIwcQVJw2 10/09/11(Sun)19:58 No.16573896
    rolled 87 = 87


    Right, send someone to find out if/what she's running from and who else knows she is here.
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)20:00 No.16573920
    a month passes and the surveying is complete, and taxes come in

    it was a moderate month of lumber and you gain 150 dragons from them
    though sadly trade was not so fine with White Harbour due to banditry you only gather 75 from them and 75 from Durian

    and you gain 110 from your taxes so in total it comes to 410 dragons coupled with the 189 from last game

    comes to 499 dragons total

    The survey is done and this is what they found:

    Medium deposit of Pitch,
    small deposit of Silver
    large deposit of Granite
    very small deposit of Gold
    Medium deposit of Iron (the current mine you have is a Large deposit)

    and your market is finished! tradesmen from your neighbors bring their wares to your market to sell goods
    >> Anonymous 10/09/11(Sun)20:03 No.16573946
    rolled 43 = 43

    Get to work on the cockpit I rolled in the last thread
    >> Sonir !FAIwcQVJw2 10/09/11(Sun)20:05 No.16573960
         File1318205106.png-(702 KB, 673x648, 1.png)
    702 KB
    rolled 7 = 7


    We really need to take care of the bandits, what sort of army can we raise fresh to supplement what we already have?
    >> Anonymous 10/09/11(Sun)20:07 No.16573988
    rolled 100 = 100

    rolling for support (again)
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)20:07 No.16573991

    you could prolly get 10 dornish spearmen from the new refugees
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)20:09 No.16574008

    maybe if you ask nicely you could get about 60-70 dornish spearmen and maybe 20 archers

    it'd have to be really nicely though as they are focusing on building their new homes
    >> Sonir !FAIwcQVJw2 10/09/11(Sun)20:11 No.16574027
         File1318205509.jpg-(80 KB, 640x560, 55.jpg)
    80 KB
    rolled 72 = 72


    Get to it, we're going to clear them out within 2 months.
    >> Anonymous 10/09/11(Sun)20:11 No.16574029
    rolled 90 = 90

    Recruit them. Find the most skilled and put him in charge of them. Then command they train more of the refugees.
    >> Sonir !FAIwcQVJw2 10/09/11(Sun)20:13 No.16574048
         File1318205590.png-(7 KB, 210x230, 1297993809970.png)
    7 KB
    rolled 95 = 95

    >> Anonymous 10/09/11(Sun)20:13 No.16574055
    >need to ask nicely
    >> Anonymous 10/09/11(Sun)20:14 No.16574057
    rolled 62 = 62

    Offer an incentive to those who are willing to join up. Send some of our own men to build them a barracks so that they have adequate shelter sooner.
    >> Anonymous 10/09/11(Sun)20:14 No.16574060
    rolled 93 = 93

    we were planning on building some watch-towers as well to help control the banditry. if i remember right importing stone was going to be really expensive.

    i say we start developing the large granite deposit so we use our own stone for the towers.
    >> Friedrich 10/09/11(Sun)20:15 No.16574069
    rolled 10 = 10

    Very well.
    We may look around see whether we can find ourselves a merchant willing to mine on our lands for the usual tax rate. To be payed in the ores mined.
    Otherwise, we should get mining on that granite, bitches love granite. And we will need it to fortify against whatever may come this winter.

    Oh, maybe not that nicely when we make them a standing force to defend the Fault.
    They could see to their own ends while off duty and when push comes to shove, we draw them nonetheless.
    They would get training on the side as part of the duty.
    And it would not hurt if they built themselves what defenses they see appropriate around their homes.
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)20:21 No.16574120

    you send a raven out to Ian's Fault with a letter of summons for the most skilled spearmen and archers to meet at the roost within the week

    several days pass and a group of thirty stand in your hall, looking over them 10 seem to be archers and the rest seem to be spearmen.

    Kelor standing by your side leans in and whispers "The one on the far right seems to be able to command respect from everyone, test him out and see if he is command material."

    you beckon him forward, and he walks forward with a gusto head held high and you start quizzing him

    "You are surrounded by Calvary, what is it you do."

    "Lock shields, and create a spear block" he repleis instantly looking forward

    "Archers are hitting your battalion, what is it you do?" you ask him?

    "spread out my troops into smaller groups and instruct them to cover each other with their shields." he replies instantly

    visibly impressed you lean forward "What is your name?"

    instantly he replies "Slio Calfox"

    "okay Silo, you are now sergeant of your own force, choose who you want and then inform Kelor so he can divy the rest up.

    "sir i would like to take them all, we have been fighting together since Ian found us, and we know our strengths and weaknesses as a fighting unit." he replies curtly

    "very well then Slio... also you will be appointed militia commander of Ian's Fault,
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)20:23 No.16574139

    You sit back and motion them away, then look down at the piece of paper in front of you, plans for a large granite quarry, that could field your towns with good granite to defend themselves with, but the cost alone is 500 dragons, for everything, Oxen, Service and a new road to carry it
    >> Anonymous 10/09/11(Sun)20:24 No.16574142
    rolled 40 = 40

    What is Silo's appearance, history and experience?
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)20:30 No.16574196

    he is a bear of a man, 6'3 face and arms are scarred with what looks to be eiter sword cuts or whip marks, his head is shaved bald, but there is stubble on it that hints at a brown hair his muscles are large and corded either hinting at a life as a sellsword, or as a man who lived in the military, his voice is very deep and sounds loud even when not yelling and it commands respect even at a whisper
    >> Friedrich 10/09/11(Sun)20:31 No.16574204
         File1318206673.jpg-(65 KB, 590x758, winter-is-coming.jpg)
    65 KB
    rolled 89 = 89

    What money could we expect from the mine?
    Now that we have access to the river, we could ship that stones where ever.
    >> Servant of the Emperor 10/09/11(Sun)20:35 No.16574234
    We could set aside funds, but banditry is still bleeding us dry.

    Ontop of the word that River pirates are abounds at Ian's Fault as well (though a single guy on horseback can kill dozens of those rock throwing dagger holding louts)

    We need to find their camps, surround them, and move in to eliminate them.
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)20:35 No.16574235

    when its up and running at the current moment would probably not garner much trade, but you could still make a modest sum of 75 dragons off of it during peace time

    war time is another matter...
    >> Anonymous 10/09/11(Sun)20:35 No.16574240
    rolled 83 = 83


    1 dragon short, ONE.

    would be nice to get going right away but i suggest we wait for another months income so we don't leave our coffers completely empty.
    >> Friedrich 10/09/11(Sun)20:38 No.16574266
         File1318207128.png-(513 KB, 553x615, winter-is-coming-better-drink-(...).png)
    513 KB
    rolled 50 = 50

    Aye, let's start a coordinate sweep throught the land and purge them all.
    We have the men for it now.
    >> Anonymous 10/09/11(Sun)20:42 No.16574297
    rolled 66 = 66

    Backing up
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)20:44 No.16574311
    you summon kelor Slio and Bertrand to figure out the best way to dismantle this bandit threat

    "Well, i know theres three bandit camps between here and Ian's Fault" Slio replies, we could take those out and secure the way there. plus the river bandits will make it hard enough as it is, to conduct trade."

    "aye, there is" replies Bertand "but the mercenaries around Miller's Hill are stepping up, we can probably push them out if we focus on them in one brutal wave"

    "But, theres also the Bandit Fortress" replies Kelor "to the south along our current trade route to White Harbor, from what ive gathered from the caravans from that way, its a simple wooden bailey but it houses around 200 bandits, but clearing it out would make it so that the bandits have no place to gather their forces."
    >> Anonymous 10/09/11(Sun)20:45 No.16574319
    rolled 19 = 19

    get the rangers in on this as well, their expertise would help greatly me thinks. as guides through forests if nothing else.
    >> Anonymous 10/09/11(Sun)20:46 No.16574323
    rolled 26 = 26

    Once you clear it out, use it for resettlement
    >> Anonymous 10/09/11(Sun)20:48 No.16574342
    Just asking but what would be the cost of setting up a mine on that silver or gold deposit and could we mint the silver or gold ourselves? If need be just for internal use.
    >> Servant of the Emperor 10/09/11(Sun)20:50 No.16574352
    rolled 94 = 94

    we surround it with men, which prevents then from planning a counter attack, prevents resupply, and prepare to besiege it. The men have but two options. Take the Black, or Die.

    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)20:51 No.16574355

    mines on the silver and gold would be 300 for silver 400 for gold, but they can return those fairly quickly

    iron would only be 200

    the pitch gathering would be 600, but would make an invaluable asset during war and it can also be used to water proof objects
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)20:52 No.16574366

    should also note, doing one of these actions requires your full troop deployment
    >> Servant of the Emperor 10/09/11(Sun)20:55 No.16574378
    rolled 41 = 41


    That is the Strongcock way.
    >> Anonymous 10/09/11(Sun)20:56 No.16574383
    rolled 78 = 78

    >> Lawfull 10/09/11(Sun)21:03 No.16574421
    Maybe we could set up a gold and silver mine with the craftsmen needed for luxury metal ware. It would cost us but give us access to good cash compared to the people needed to run it. The jewels and such could also be used as diplomatic gifts to befriend or bribe covertly as "gifts". Once the bandits are under control.
    >> Anonymous 10/09/11(Sun)21:04 No.16574428
    We should forget about the mining and focus on the fisherfolk, considering we have more of them than miners.
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)21:05 No.16574431
    so i take it you all vote for storming the castle

    "Very well, after listening to everyone, i feel the most important thing to do, is to take this bandit keep,it is infringing upon our trade and needs to be razed, i will lead this expedition personally." you reply "go gather the men we march in the morning
    >> Servant of the Emperor 10/09/11(Sun)21:08 No.16574441
    rolled 94 = 94

    Woh, did i say Storm?
    No, i said encirclement and besiege it while offering rank and file bandits the chance to give up. you regular men only trying to get by or make a little money? Your time has come, you either take the Wall and live with honor, or die now, your soul shamed forever for your crimes.
    >> Anonymous 10/09/11(Sun)21:13 No.16574475
    rolled 20 = 20

    right right and once we're done being ned we'll get down to bussiness.
    >> Servant of the Emperor 10/09/11(Sun)21:14 No.16574482
    >2 94s in a row about this castle
    Fucking Wow. There should be men pouring from the castle begging for mercy. Sure they thought they had the good life with stolen ale and good beef stolen from the herders, that no one would actually catch them, much less find their bandit 'kings' fortress. Then they find themselves utterly surrounded, their outside patrols either dead or captured, with an array as glittering swords, and fierce looking Ironmen who look like they've had rape for breakfast, who knows how many archers trained on them. Then one man, in heavy armor, claims his authoruty of this land, gives them the chance to run out and give in now, before the bandit kings trusted men can force bows in their hands, before that walls inevitably come down and their heads met local iron blades.

    Take the Black.
    At least it's slimming.
    >> Anonymous 10/09/11(Sun)21:14 No.16574487
    rolled 76 = 76

    might even get us some rep with the crows but i doubt it
    >> !AsIXbo0UO6 10/09/11(Sun)21:17 No.16574506
    rolled 16 = 16

    Rep With Crows = Rep With Stark

    Supporting the plan to encircle and demand surrender.
    >> Anonymous 10/09/11(Sun)21:19 No.16574519
    rolled 17 = 17

    rolling to incrase support
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)21:20 No.16574521
         File1318209611.png-(33 KB, 1694x891, bandit fort.png)
    33 KB

    20 Elite Marksmen Rangers
    50 Veteran Archers
    57 Trained Ironmen Garrison
    80 Trained Sword Garrison
    +Slio's 40

    237 troops

    you approach the fort from the north, with your bandits fully unravelled , as you approach a man appears on the wall before you, "WHAT DO YE WANT" he yells at you

    you reply "I am lord Skylar Strongcock, Lord of the lands that you terrorize, i come with my army to offer you one chance, and one chance only, give up your arms, and take the black, or die by my men and my blade!"

    the person disappears, and several minutes pass, then suddenly your deal is met

    with a bloodied arrow
    >> Sonir !FAIwcQVJw2 10/09/11(Sun)21:22 No.16574531
         File1318209733.jpg-(55 KB, 639x414, 7f793d9b.jpg)
    55 KB
    >> !AsIXbo0UO6 10/09/11(Sun)21:22 No.16574532
    rolled 26 = 26

    Fucking ungrateful bandits.
    Fortunately, we had the good sense to wear our heavy plate, the kind arrows barely dint, right?
    Of course we did.

    Let's set the wooden fortress on fire and see how rebellious they are.
    >> Anonymous 10/09/11(Sun)21:23 No.16574538
    >bloodied arrow
    What does that even mean?
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)21:24 No.16574548

    yes you are wearing heavy plate but your horse is unbarded, and your men are equipped with padded leather and wooden shields


    its basically one giant FUUUUUUUUUCK YOOOOOOU
    >> Servant of the Emperor 10/09/11(Sun)21:24 No.16574553
    highrolls do nothing to be benefit you it seems...
    Unfortunately we'd rather take it intact. Also unfortunately, For Them, we would have the siege ladders from the bandits own attack on Our Fort.

    >> Sonir !FAIwcQVJw2 10/09/11(Sun)21:26 No.16574576
         File1318209989.jpg-(90 KB, 800x800, the_fall_of_man.jpg)
    90 KB
    rolled 47 = 47


    I say we begin constructing Mantlets past the tree line, to cover our men as they advance and cut down on Pic related.
    >> Anonymous 10/09/11(Sun)21:26 No.16574580
    rolled 6 = 6

    200 vs 230 are not great odds, we should cut them off and sit down and have lunch
    >> Anonymous 10/09/11(Sun)21:27 No.16574583
    Do the Westeros have an equivalent of the French oriflamme?
    >> Anonymous 10/09/11(Sun)21:28 No.16574594
    rolled 85 = 85

    i say we try to burn the place down with fire arrows and save our man-power for when we really need it.

    its a shitty wooden fort thing but that will still make it a bloody process for us. bloody victory and all that sure, but not here.

    tldr - set fire to fort, roast everyone inside
    >> Anonymous 10/09/11(Sun)21:31 No.16574613
    Agreed, burn those fuckers. They had their chance.
    >> Servant of the Emperor 10/09/11(Sun)21:31 No.16574615
    Where a long siege has its benefits,
    >and ignoring the fact i said Surround rather than ride right up to the front door.
    We must still account for the hundreds of other bandits in this land, where it is to the point that there was more bandits in our land than actual peasants.
    They could find the siege, which could take weeks, and gather up a force large enough to counter attack, which would draw out the men inside the fort as well, and we're fighting a 2 sided battle.

    I like the Manlets though, and perhaps, if the trees are close enough, archers in the trees to fire at the fort.
    >> Anonymous 10/09/11(Sun)21:32 No.16574623
    rolled 58 = 58

    Derp, forgot supporting roll.
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)21:32 No.16574626

    yeah they do, you came into view from the north with banners unfurled.


    you turn to your archers raise two fingers and lower them instantly

    your archers pull off their bows string them and then grab their arrows tieing some oil soaked cloth around them.

    shortly afterwards they nock their arrows, as a guy runs by with a torch lighting them on fire.

    you can see more and more people looking over the edge of the wall, seeing what happening, a few of them start edging away at the sign of fire and the realization that wood is underneath them

    "FIRE!" you yell and as one 70 flaming arrows fly out most fall short most over extend but a few strike the wall, small flames start to eat away at the wood
    >> Sonir !FAIwcQVJw2 10/09/11(Sun)21:34 No.16574644
         File1318210479.jpg-(29 KB, 500x232, archers.jpg)
    29 KB
    rolled 47 = 47


    Watch the weenie roast, apply more burning arrows as needed.
    >> !AsIXbo0UO6 10/09/11(Sun)21:35 No.16574650
    rolled 52 = 52

    >most fall short most over extend but a few strike the wall

    Damn, our archers SUCK.
    They LITERALLY cannot hit the broad side of a FUCKING FORTRESS

    Anyway, repeat the offer:

    "Your home is burning, and any man who runs out with a weapon in hand will be cut down. Yield and you shall live out your lives on the Wall."
    >> Anonymous 10/09/11(Sun)21:37 No.16574657
    rolled 63 = 63

    I'm not talking about just our battle standards.
    I mean a flag that tells every last goatfucking, shiteating, rapist bandit fucktard in there that they will all fucking die.
    >> Anonymous 10/09/11(Sun)21:37 No.16574658
    rolled 32 = 32

    support roll
    >> !AsIXbo0UO6 10/09/11(Sun)21:38 No.16574668
         File1318210722.png-(74 KB, 356x531, House Strongcock.png)
    74 KB
    It's all about the message of your banner.
    If you see three hounds on a yellow field, for example, you know you're fucked six ways to next Thursday, even though nothing on the standard explicitly STATES that.

    Our sigil is tarnished by abuse, but we're trying to restore it as a symbol of justice.
    >> Lawfull 10/09/11(Sun)21:40 No.16574685
    Wouldn't it be better to get some men around the fort in case some decide to take the back door. It's far harder to track them all down if they where to get away. Not to many of course but a few spotters and archers to discourage flight.
    >> Anonymous 10/09/11(Sun)21:41 No.16574694
    rolled 100 = 100

    we should make one.

    i vote for a screaming flaming cockrel with its tail feathers extending out in different shades of red/orange imitating flames. make the cockerels face manic as well so it looks like its really on fire.
    >> !AsIXbo0UO6 10/09/11(Sun)21:42 No.16574716
         File1318210973.jpg-(134 KB, 618x729, Doctor And Amy Have Differing (...).jpg)
    134 KB
    THIS is what we roll 100 for?

    >> Anonymous 10/09/11(Sun)21:43 No.16574724
    rolled 88 = 88

    if it helps, it will be the most glorious standard ever
    >> Lawfull 10/09/11(Sun)21:44 No.16574729
    Make a cock standing on a dead lion on a bridge piss of the Lanisters and Freys they have it coming you know it.
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)21:47 No.16574749
    you turn to your archers, "Fire at will" you mutter and turn back to the fort


    you see several dozen jump off the side of fort and limp towards you as the castle takes more flaming arrows

    "ANYONE WHO IS LEFT IN THERE WILL DIE!" you yell as the hungering flames start to build."

    suddenly the gates open and seeral dozen men charge out screaming bloody murder
    >> Anonymous 10/09/11(Sun)21:48 No.16574761
         File1318211311.jpg-(18 KB, 300x216, flaming chicken.jpg)
    18 KB
    >> !AsIXbo0UO6 10/09/11(Sun)21:49 No.16574772
    rolled 7 = 7

    Lightly armored bandits versus emplaced Dornish spearmen?

    This is equivalent to Lemmings jumping into a pit of spikes.
    >> Anonymous 10/09/11(Sun)21:49 No.16574773
    rolled 30 = 30

    Tell the archers to take their shit down, move spearmen up to intercept before they hit the archers.
    Then have the axemen flank them and carve their shit up like a turkey.
    >> !AsIXbo0UO6 10/09/11(Sun)21:49 No.16574778
    rolled 91 = 91

    Rerolling that shit.
    >> Sonir !FAIwcQVJw2 10/09/11(Sun)21:50 No.16574789
         File1318211450.jpg-(366 KB, 1024x768, med2_2.jpg)
    366 KB
    rolled 64 = 64


    Have the Archers put a few volleys into them, and then sound the charge.
    >> Servant of the Emperor 10/09/11(Sun)21:51 No.16574791
    rolled 92 = 92

    Notch flaming arrows.
    Next up, THROWING AXES
    and them we fight the remainder with sword and axe and spear.

    After those men are dead, dying, or tied up for the wall, continue the first.
    there would still be at least 100 men inside.
    >> Lawfull 10/09/11(Sun)21:52 No.16574799
         File1318211528.jpg-(129 KB, 750x600, 1305398169272[1].jpg)
    129 KB
    Sick em lads!
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)22:04 No.16574880
    "Slio, would you run down these curs for me?" you ask

    "With pleasure." he says with a feral grin "MEN! TO ME, ARCHERS MAKE THEM STAND TO FACE THEIR JUDGEMENT" and with a flourish of his spear his men charge forward under a hail of arrows. which take out several men.

    with a steady gait, Slio and his men march forward towards the enemy in total silence, the forward bandits start to loose their momentum as the advancing wall of spears keeps getting closer. you soon hear cries of dismay and to run but they are soon cut short as Slio's Men move into a run, and charge straight into the mass of enemies.

    The sound of the charge resonated across the battlefied, turning you yell "MEN TO ME! ARCHERS HALT FIRE!" and you lead the rest of your men in a charge to help Slio hold.

    as you near closer, you can hear the sound of death and carnage. as you get closer you can see Slio's men have cut a swath through the charging enemy dead bandits lay everywhere and scattered here and there is a dead dornishman. reaching the thickest of the brawl, you see Slio and his remaining men clustered up in the middle of the group in a formation that looks a lot like a hedgehog defending itself. Slio sees you waves and you can tell he is laughing. With unnerving efficiency his men form an anvil block for your charge, caught between the two the rest of the bandits die without much of a fight
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)22:07 No.16574906

    the clash and din slowly reside, as you slice down the last bandit that charged out, all that you can hear is the burning timbers and the sobbing of the wounded, looking around you see that out of the original 200 in the fortress only 70 decided to take the black, disappointing, looking back at the fortress you see a large man walk out of the smoldering gate, he sees you and points a large battle axe at you and then rushing at you screaming a challenge
    >> Anonymous 10/09/11(Sun)22:09 No.16574924
    rolled 46 = 46

    loot the bodies, loot the fort once the flames die down
    >> Servant of the Emperor 10/09/11(Sun)22:10 No.16574928
    rolled 15 = 15

    >> Anonymous 10/09/11(Sun)22:11 No.16574933
    rolled 62 = 62

    Honor is for the Starks and people who can afford Valyrian steel.
    Let's have a few dudes stab him in the back with spears as he comes after us.
    >> !AsIXbo0UO6 10/09/11(Sun)22:11 No.16574934
    rolled 46 = 46


    We didn't agree to single combat, nor is this an honorable man. There's no shame in our archers felling him before he reaches us. Still, Ironbeak and shield are ready if he should somehow get here.


    Have the wounded and those who yielded rounded up. Those who are able of body should be put to work digging graves, so we can give proper burials to their allies.
    They were outlaws, but they were northmen, and they still belong to the gods of the North.

    After that, tie their wrists and use rope to turn their necks into a long chain, and prepare them for the long march to Winterfell. Have Bertrand lead them.

    Check with Slio to make sure we get the Dornish funeral customs right for his fallen, and set aside some stags for any family our dead left behind.


    Oh, and have some of our men look through the rubble and ashes, see if there are any surviving valuables. Coin and gems, for example, are unlikely to have been ruined, and the same goes for armor and blades (though hilts might need replacing, that's the cheap/easy part).

    Overall, an unmitigated success. Let's return to the Roost and feast.
    >> Anonymous 10/09/11(Sun)22:12 No.16574941
    rolled 75 = 75


    we using a shield? fling it in the guys face hard and run him through
    >> Anonymous 10/09/11(Sun)22:12 No.16574949
    rolled 8 = 8

    Supporting roll
    PLUS any wood ample enough to be recycled, take. Take a half-dozen or so surviving wounded bandits captive and take them back to the maester to heal and send to The Wall (to gain favour with the Nights Watch and the Starks).
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)22:20 No.16575019
    you calmly take a bow from one of your archers grab one of his arrows and knock it and watch him charge towards you centering him, you fire

    the arrow flies somewhat true and strikes him in the knee causing him to tumble and his axe goes wide, as you calmly stroll up to him you hear cursing of a magnitude never heard before,


    "heh, a bandit talking of honor,' you laugh at him "you have no honor and you shall die now for making an enemy of strongcock, and with one swift swing, Ironbeak decapitates him.

    Turning around you face your army, "Gather up the wounded, those that were bandits will be healed up and then sent north to the wall, and have any able bodied bandit dig graves for their dead, they may be bandits but they are still Men of the North and they still need a honorable burial. also loot them of any gold, gems, any of value you can find

    several hours pass, and the final kill count comes in

    you lost 4 dornish spearmen, 12 trained swordsmen and 6 ironmen in the combat,

    they in total killed 130 bandits wounded 20, and 50 decided to take the black before that.

    you also find treasure equal to 300 dragons and several well crafted steel blades
    >> Anonymous 10/09/11(Sun)22:24 No.16575063
    rolled 100 = 100

    like the ones the rangers found?

    time to question our prisoners me thinks, see where they got them
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)22:31 No.16575125

    you take one of the blades and walk towards one of the better off bandits, who seeing you with a blade starts to plead "DONT KILL ME SIR!" he wails "I's GOING TO THE WALL PEACEFULLY I'S PROMISE!"

    ignoring his wails you brandish the blade at him "Where did you get this?" you snarl at him

    "CRIIN! His son has been supplying us!" he starts to blubber "please sir i meant no ill disrespect!"

    throwing him a sign of disgust you turn to his guards, "make sure he stays alive" you intone "Stark will want to hear about this"
    >> !AsIXbo0UO6 10/09/11(Sun)22:35 No.16575172
    rolled 69 = 69

    We... actually need to proceed very carefully.

    If we get Criin's son sent to the wall, his daughter becomes Lady Criin... along with her husband the Frey.
    Suddenly, Frey is one step closer to encircling us.

    I say we speak to the current Lord Criin privately, tell him we have evidence and witnesses we could show Stark, and that we'd rather have him as an ally than a victim.

    Maybe he'll finally realize we spared his father's life?
    >> Sonir !FAIwcQVJw2 10/09/11(Sun)22:37 No.16575191
         File1318214221.jpg-(44 KB, 480x320, french_knights.jpg)
    44 KB

    Make this public, shoot down what little reputation Crin has and watch him fry.
    >> Retired Dice Roller 10/09/11(Sun)22:38 No.16575210
    rolled 85 = 85


    I'd say that we don't do this. Public humiliation is fine, but the chance to make our biggest problem into an ally? I'd say we go with that.


    Rolling for support.
    >> Anonymous 10/09/11(Sun)22:38 No.16575212
    rolled 60 = 60

    a frey is married to a criin now to boot, mebe we'll see some frey fry now...
    >> Anonymous 10/09/11(Sun)22:39 No.16575220
    rolled 88 = 88

    I agree, they all hate us and maybe the rest of them can join their family on the wall
    >> Anonymous 10/09/11(Sun)22:40 No.16575232
    rolled 42 = 42

    Interrogate him further. If he remains humble, offer him a place in Kelor's troupe. They're all ex-bandits. It would be double standards to refuse.
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)22:41 No.16575237
    You send a Raven to the Roost with a note telling your wife to prepare a victory feast for you and your men.

    You then grab a second raven to send to Lord Criin, telling him you know of his treachery he has sown, and to meet us privately
    >> Sonir !FAIwcQVJw2 10/09/11(Sun)22:43 No.16575267
         File1318214620.jpg-(2 KB, 150x150, 1314080334202.jpg)
    2 KB
    rolled 92 = 92

    >> Anonymous 10/09/11(Sun)22:44 No.16575274
    rolled 3 = 3

    i was going to say we could try black-mailing the criin into breaking up with the freys but the bottom line is we have a bandits word versus a lords. unless the sword itself has some mark on it that traces it to the criins...we're still left with little.
    >> Sonir !FAIwcQVJw2 10/09/11(Sun)22:46 No.16575304
         File1318214795.jpg-(134 KB, 413x395, 1310865362043.jpg)
    134 KB
    rolled 61 = 61


    We have 50 men who will incriminate him, shouldn't be hard to prove either if others decide to look. Which is why this should be made public.
    >> Servant of the Emperor 10/09/11(Sun)22:48 No.16575320
    rolled 4 = 4

    at least Fifty to Seventy Men to the wall.
    Thats almost... too much.
    Then again, i havent read the books so dont know much much could actually be going to the wall on average.
    >> !AsIXbo0UO6 10/09/11(Sun)22:50 No.16575347
    There are something like 300ish men there in total.
    With this batch, we've increased their headcount by over 30% this year.
    >> Retired Dice Roller 10/09/11(Sun)22:50 No.16575348

    LM, I want you to know how incredibly happy I am that Ian got married to a Sand Snake.

    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)22:52 No.16575374

    Upon reaching the Roost your wife storms out with a letter that bears the insignia of Lord Criin "You might need to read this" she says and holds it out

    "Skylar, you hold no such sway over the Criins, i shall take this to Stark himself and see what he has to say about this."

    "oh, i just found more steel blades like bertrand found, and some people" you say as you wave at the prisoners "who would testify against Criin, also tell Herla, to send out ravens to send out ravens to all nearby lords about this, they'll need to hear about this...is the feast ready?" you say

    "Ugh men always thinking with their stomachs. yes its finished now go and eat she herds you and your men inside."
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)22:54 No.16575384

    really the reason why the wall has been so understaffed is because its been ranked at LOLNOTHINGCOMINGDOWNGUIZ

    so people have stopped sending people up to watch
    >> Servant of the Emperor 10/09/11(Sun)23:01 No.16575447
    rolled 4 = 4

    Then maybe we should send half to the black, imprison 20 of them (for a period of time till they are released as indentured workers to a village, where they work to a full harvest and are fully released), and give the remainder to Bertrand to use as Forgiven Wardens. (which would be 5-15 men abouts)
    >> s Lone Maester !WEQrEleOpo 10/09/11(Sun)23:01 No.16575448

    the feast lasts well into the night as men boast of the fight, many claim to have seen you grab a spear and throw it straight through 30 bandits it spear a mans apple out of his hand just fucking cause.

    listening to the bolstering and everything has given you an idea, you summon herla and tell him to find the best clothier he can find and have him commission a battle standard of sorts, to tell the enemy that no quarter shall be given.

    it is to have a rooster, with iron claws and wings unfurled with flames coming out from behind its wings standing on top of a pile of bodies
    >> Anonymous 10/09/11(Sun)23:03 No.16575462
    rolled 18 = 18

    so, we're waiting for stuff to happen in regards to stark and criin and the other lords now yes?

    how about while we wait we invest those 300 dragons we looted plus our whats in our coffers?
    i say 500 for developing the granite site and 100 for ian fault to help them speed up development (hire/buy whatever they lack). that'll leave us with 99 crowns for the month.
    >> Anonymous 10/09/11(Sun)23:04 No.16575480
         File1318215896.jpg-(67 KB, 455x342, 1270103433692.jpg)
    67 KB
    >> Servant of the Emperor 10/09/11(Sun)23:05 No.16575487
    rolled 25 = 25

    Also talk with Kelor, Herla, and Bertrand to discuss the location of this Motte and Baily, and the use it would be as a repaired and repurposed fort. Training grounds, a safe waypoint for caravans once the remaining bandits are handled, or another lumber camp.
    >> Anonymous 10/09/11(Sun)23:08 No.16575515
         File1318216105.jpg-(50 KB, 546x366, bueno.jpg)
    50 KB

    >many claim to have seen you grab a spear and throw it straight through 30 bandits it spear a mans apple out of his hand just fucking cause.
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)23:09 No.16575519
    you wake up bleary eyed next to your wife, as you stumble out of bed, you rouse her and she lets out a series of curses.

    "CANT YOU LET A PREGNANT WO-" she stops suddenly "You weren't supposed to know yet...just ignore me" she says as she falls back down

    you walk down the stairs and intercept Herla

    "invest in the granite take what you need from the treasury and also send 100 dragons to Ian's Fault to help speed up construction there."

    "But...sir we'd only have a handful of dragons left" he replies

    "Don't worry it'll pay off in the long run, also why didn't you tell me Karyn was pregnant?"

    he blushes "She wanted to tell you herself..."
    >> Retired Dice Roller 10/09/11(Sun)23:09 No.16575524
    rolled 100 = 100


    Re-rollin' for ya.
    >> Anonymous 10/09/11(Sun)23:12 No.16575549
         File1318216322.jpg-(70 KB, 402x333, 10_0036 - Copy.jpg)
    70 KB
    you sir.....you sir better have retired for a damn good reason
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)23:16 No.16575572

    "Ser it would probably be best to be used as a logging camp, if Ian's Fault turns prosperous it will be more feasible to use its ports rather then overland travel."

    "but what about Winter? wont it freeze over" Bertrand asks

    "No, its deep and just fast enough that ice can't form and if it does we can just create some ice breaker ships to clear it out."

    it seems like logging camp would be best
    >> Retired Dice Roller 10/09/11(Sun)23:17 No.16575580

    I'm the reason Edyth married a Dornish lord.

    I figured I should have stop there.
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)23:17 No.16575587

    The Granite Quarry is set up in three weeks and word is that Ian's Fault has its first Dock Operational.
    >> Anonymous 10/09/11(Sun)23:18 No.16575597
    see if any messenger birds arrived? breakfast i guess, then we better check on the prisoners and make sure each of them is willing to confess..confess the right story.
    >> Retired Dice Roller 10/09/11(Sun)23:21 No.16575610

    It's good to be Lord.

    Summon Maester Herla! We should have a sit with him and discuss where he believes we should focus our attention next.

    Also, what the devil's been happening with Calum? Is he still insane?
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)23:22 No.16575617
    99 dragons

    110 from taxes
    150 from Greyjoy for woodz
    125 from White Harbour
    125 from Durian

    609 dragons in treasury
    >> Anonymous 10/09/11(Sun)23:24 No.16575634
    good stuff.

    hum, i doubt we have the money to build our own boats right now, so maybe send a couple men to white harbour to hire a couple boats to start ferrying goods up and down the river?

    we've yet to find out as well if winterfell or the dreadfort have any docks on the river we're on.
    >> Servant of the Emperor 10/09/11(Sun)23:27 No.16575650
    rolled 83 = 83

    Raise a silver mine, more soldiers, and if theres a little more than enough money left over a Tower.
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)23:27 No.16575652

    you go to Calum's room you can hear him rambling away inside, as you enter you can see that his entire wall is posted with ...scribbles, and numbers everywhere, and "blonde people bad, ruin all" scrawled everywhere. when you hear a horn blast from a horn, you rush to the window and you see Ned Stark and what looks like a smaller lord Criin next to him,

    you rush down to meet him, and as you do you can tell he is very displeased
    >> Sonir !FAIwcQVJw2 10/09/11(Sun)23:28 No.16575658
         File1318217337.jpg-(73 KB, 640x480, 1297289527790.jpg)
    73 KB
    rolled 89 = 89


    What do they want?
    >> Anonymous 10/09/11(Sun)23:29 No.16575672
    >and as you do you can tell he is very displeased
    oh dear
    >> Servant of the Emperor 10/09/11(Sun)23:30 No.16575685
    rolled 22 = 22

    Beautiful, Smiles everyone!
    Also, draw up plans to either attack the Hill Mercenaries (which would give us further evidence against the smug brat), or the three bandit camps to Ian's Fault.
    >> Retired Dice Roller 10/09/11(Sun)23:31 No.16575697
    rolled 73 = 73


    Send servants to fetch the proof of Lord Criin's treachery. BUT do not bring them into view yet, hold it all back until it is absolutely needed.

    Also, prepare a room for the three of us to have privacy, tell the kitchen to prepare a plate of moose sausages, cheeses, bread, and wine.
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)23:32 No.16575704

    Ned sees you and immediately starts "It has come to my attention that you have started slandering another one of my lords, i have come to see what evidence you have for this , remember Lord Strongcock, this is a very grievous thing to do, and if your evidence isn't strong enough, there will be trouble." he intones
    >> Anonymous 10/09/11(Sun)23:33 No.16575710
    rolled 81 = 81

    Isn't our maester blonde?
    >> Anonymous 10/09/11(Sun)23:37 No.16575746
    rolled 1 = 1

    and so starts the mummers show, or puppets show.

    a show anyway. lets do our bestest best.
    >> Retired Dice Roller 10/09/11(Sun)23:38 No.16575760
    rolled 4 = 4


    >> Anonymous 10/09/11(Sun)23:38 No.16575762
         File1318217907.png-(25 KB, 494x400, 1270102665451.png)
    25 KB
    >> Sonir !FAIwcQVJw2 10/09/11(Sun)23:38 No.16575767
         File1318217926.jpg-(20 KB, 278x268, bas.jpg)
    20 KB
    rolled 37 = 37


    Give him all the proof, go :Smug-modo:
    >> Anonymous 10/09/11(Sun)23:39 No.16575777
    rolled 17 = 17

    lets not start with a one
    >> Retired Dice Roller 10/09/11(Sun)23:39 No.16575778
         File1318217980.png-(235 KB, 604x596, gary.png)
    235 KB

    I'm staying retired.
    >> Anonymous 10/09/11(Sun)23:39 No.16575782
    rolled 74 = 74

    >> !AsIXbo0UO6 10/09/11(Sun)23:39 No.16575786
    rolled 4 = 4

    Let's try this again?
    >> Retired Dice Roller 10/09/11(Sun)23:41 No.16575805
         File1318218118.jpg-(7 KB, 240x180, choosen poorly.jpg)
    7 KB

    The Dice Gods, they have forsaken us.
    >> Servant of the Emperor 10/09/11(Sun)23:43 No.16575821
    rolled 43 = 43

    First of all, very well armed bandits have been showing up in the area around Lord Criin's former territory of Miller's Hill.
    >Present evidence of such
    We have a basis of such mercenary attacks, from the bad blood between my family and Lord Criin's, I would've thought you would've noticed the hateful stares i got at his sister's wedding, which i went as a gesture of good faith to you Lord Criin.

    And most recently, my men and I had to mount a full on assault on a bandit fortification placed on my road to White Harbor. The prisoners taken from that, the better off ones had well forged swords as well. They were very quick to call blame on Ser Criin to keep them from the gallows.

    They will be brought to you to question, and most will be sent to the Wall.
    >> Anonymous 10/09/11(Sun)23:44 No.16575832
    rolled 56, 88, 44 = 188

    heres hoping all it means is we walk into a door by accident while escorting our guests. can pass it off as a hang-over
    >> Anonymous 10/09/11(Sun)23:45 No.16575839
    rolled 80 = 80

    ill 2nd that
    >> Anonymous 10/09/11(Sun)23:45 No.16575848
    rolled 1 = 1

    rolling for support
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)23:45 No.16575849
    you usher them inside giving them watered wine and sausage to ease their travels, and instantly start

    "M'lord, as you know, i have been trying to regain my houses honor since my father ruined it. I do not take this lightly, and i would not say these things without having evidence to back them up. recently during several bandit raids me and my men have found evidence linking House Criin with the Bandits."

    "NONSENSE" the younger Criin yells "just because you are having problems with bandits does not mean we are the ones causing it."

    "he does have a point" ned says "where is this evidence." he looks you over scrupulously
    >> !AsIXbo0UO6 10/09/11(Sun)23:47 No.16575864
    rolled 18 = 18

    This Criin is just as much of a ham as his father.

    Present the blades to Ned for inspection (he knows his swords, he should be able to identify castle-forged steel).
    Only bring out the bandits to testify if that doesn't pay off.
    >> Sonir !FAIwcQVJw2 10/09/11(Sun)23:48 No.16575873
         File1318218484.jpg-(29 KB, 384x369, Spider1.jpg)
    29 KB
    rolled 37 = 37


    Tell the little bitch to shut his mouth, and then give the proof we have to Ned.
    >> Retired Dice Roller 10/09/11(Sun)23:48 No.16575876
    rolled 59 = 59


    Bring in the prisoners, whom we have already spoken with to make sure all their stories are straight, and allow Ned to question them himself.

    Also, bring in the weapons the bandits carried along with our blacksmith, who can identify them as being well-made and use that as further evidence to point to Lord Criin.

    Dice Gods, we will plant a tree of Weirwood for you if this goes well!
    >> Lone Maester !WEQrEleOpo 10/09/11(Sun)23:54 No.16575950
    you bring in the blade and show it to ned "This is one of many that we have found over the course of several months more and more bandits being equipped with items of this quality." you hand it to him

    "this is indeed castle steel." he casts a questioning glare at criin

    "ah he couldve gotten it from his own blacksmith, to incriminate me!" he retorts
    >> !AsIXbo0UO6 10/09/11(Sun)23:57 No.16575987
    rolled 39 = 39

    Tell him to point to evidence to support his accusation.

    Then catch him in the trap by pointing out that we don't, in fact, HAVE our own blacksmith/forge.
    (Maybe mention that our money has been spent repairing damage from his father's assault)
    >> Retired Dice Roller 10/09/11(Sun)23:58 No.16576007
    rolled 57 = 57


    Like I said, bring in our blacksmith to point out the marks on the blade and show that it couldn't have been forged in our own lands.

    Also, we could bring in Herla to show Ned our books. We'd have to spend quite a good sum of money to produce the swords of that quality and supply the bandits with them.

    It's a completely rediculous and outrageous accusation from Lord Criin to suggest we have bought iron to forge the swords from OTHER LANDS because we don't have our own source of iron at the moment.
    >> Anonymous 10/09/11(Sun)23:58 No.16576009
    so, shall we just badger every single prisoner out in one go?

    'Every one of these bandits testifies to Criins complicity'
    >> Anonymous 10/10/11(Mon)00:04 No.16576094
    rolled 57 = 57

    Not all of them may and some of them may still be loyal to Criin. Best to bring in the ones we've already interrogated as well as a blacksmith (to point out the marks), and the maester (with the books). Also point out that there is no forge in our town.
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)00:04 No.16576097
    (you do have iron but no coal yet)

    "but it is impossible for us to craft steel, for we have not a single piece of coal or a blacksmith to do it"

    "Well they could've bought it from another blacksmith!' he starts to plead

    "Herla!" you yell "bring out our books! Lord Stark wants to see them!"

    herla rushes out spilling books on the table and ned grabs the nearest one and starts reading it

    several hours later, he points at one, it says here that a Ranger Bertrand bought several steel weapons?" he looks up from the book "What was this for?"
    >> Retired Dice Roller 10/10/11(Mon)00:07 No.16576125
    rolled 19 = 19


    We supplied Ranger Bertrand with steel so that his men could be properly armed to deal with these bandits! He is one of my most loyal men, ser. There have been a number of times when I have considered him for knighthood, so all know that he is a good and honest man.

    If you wish, I will recall him and his men and we will take inventory of their weapons.
    >> Anonymous 10/10/11(Mon)00:08 No.16576136
    good question.
    i haven't the foggiest..can't remember.
    >> Sonir !FAIwcQVJw2 10/10/11(Mon)00:08 No.16576141

    This has my vote.
    >> Anonymous 10/10/11(Mon)00:08 No.16576148
    We can show him those swords right?
    >> Retired Dice Roller 10/10/11(Mon)00:09 No.16576154

    Then roll support! Please!
    >> !AsIXbo0UO6 10/10/11(Mon)00:09 No.16576155
    rolled 68 = 68

    Does Herla's ledger entry mention any details of the swords we bought?

    Specifically, details that differ from the bandit swords?
    >> Anonymous 10/10/11(Mon)00:10 No.16576163
    rolled 68 = 68

    Re rollan for you.
    >> Servant of the Emperor 10/10/11(Mon)00:10 No.16576167
    rolled 100 = 100

    "From the equipment of the bandits around Miller's Hill there was more than a couple stags worth, I gave him and his men permission to use those weapons as they see fit, including selling them to purchase other ones. Ranger Bertrand has been using his men to drastically cut down the bandit population, and without his help i likely wouldn't have uncovered this plot."
    >> Anonymous 10/10/11(Mon)00:10 No.16576174
    rolled 63 = 63

    rollin in support. wheres a dwarf when you need one
    >> Anonymous 10/10/11(Mon)00:13 No.16576203
    so do we win the argument?
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)00:13 No.16576207
    "M'lord if you wish i can recall Betrand from his duties and we can take stock of his gear, which we have supplied him with to fight the bandits" you say casting a glare at Criin

    "SEE he is casting blame on me again!" he squeals like his father "his family has always detested our lineage for as long as i can remember."

    "Well it won't be necessary, i believe Skylar did not buy this weapon with the intent of falsifying it, but it still leaves from where it came."
    >> Anonymous 10/10/11(Mon)00:16 No.16576242
    rolled 82 = 82

    for his own troops
    >> Anonymous 10/10/11(Mon)00:18 No.16576264
    rolled 82 = 82

    Demand Criin's own men to enter the room and display their sword to Lord Stark
    >> !AsIXbo0UO6 10/10/11(Mon)00:20 No.16576279
    rolled 47 = 47

    I like this idea.

    Or, for a more ballsy move, demand to see the blade of Lord Criin himself.
    >> Sonir !FAIwcQVJw2 10/10/11(Mon)00:24 No.16576336
    rolled 37 = 37


    >> Anonymous 10/10/11(Mon)00:24 No.16576340
    rolled 95 = 95

    rolling in support
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)00:25 No.16576355
    you walk over to the door fling it ope and ask for the guards sword which he gives you.

    "Sir this is one of my blades" which you hand him, now compare it to this, the difference are too great now lets compare it to one of criin's" and you give him a questioning look "well?"

    he gulps Stands up and takes one of his guards swords and hand it to stark who looks at it with a scrutinizing eye.

    "these two swords are very familiar" Ned says, "They look to be made by the same creator" ned looks up at Criin "I believe something is amiss here Jeremiah..." and stares him down

    "a b-b-b-blade is nothing to go on! he has no proof from any of these bandits themselves!" he starts stammering
    >> Sonir !FAIwcQVJw2 10/10/11(Mon)00:28 No.16576380
    rolled 29 = 29


    Guards! Bring forth the prisoners.
    >> Anonymous 10/10/11(Mon)00:28 No.16576382
    rolled 57 = 57

    ahaa! so now its time to show the prisoners ya?
    >> Retired Dice Roller 10/10/11(Mon)00:28 No.16576383
    rolled 84 = 84


    The mouse has walked right into the trap!

    Bring in the bandits to testify where they received their blades!

    Also, if it is up to us, I say we allow Criin to take up the Black. Allow him to serve in shame with his father!
    >> !AsIXbo0UO6 10/10/11(Mon)00:31 No.16576413
    rolled 52 = 52

    Seriously, we need to THANK that man.

    It's not often you meet prey willing to close a trap on themselves voluntarily.

    Bring in the bandits and have them identify Jerry Criin. Once that's settled and Ned is considering punishments...

    "As far as I know, it is no crime to distribute swords to those desiring them. Therefore, Lord Criin does not deserve the same fate as his father. However, he is clearly a danger to the King's Peace, and must be dealt with accordingly.
    Lord Stark, I humbly request that I be named liege lord of Criin's lands, with claim to 25% of his incomes, and 10% of his crops each harvest.
    I swear that I shall endeavor to bring him to heel, holding no grudges, and if I fail, I shall deliver the fate which he and his father both courted. Unlike his father, however, I shall not be so merciful as to insist upon the Black."
    >> Retired Dice Roller 10/10/11(Mon)00:33 No.16576436

    I put my 84 towards this idea. Far better than my thought of putting Criin to the Wall.
    >> Anonymous 10/10/11(Mon)00:33 No.16576440
    That's going to end with us being way too over extended
    >> Sonir !FAIwcQVJw2 10/10/11(Mon)00:35 No.16576460
    rolled 4 = 4


    All of my yes.
    >> !AsIXbo0UO6 10/10/11(Mon)00:36 No.16576468
    rolled 22 = 22

    The same people will continue to operate his lands.
    It's just a change of upper management.
    >> Anonymous 10/10/11(Mon)00:36 No.16576471
    rolled 61 = 61

    I'm rolling in favour of >>16576413
    The next in line to Criin's lands is a Frey, and I'd rather be overextended than have a Frey at hand. If Jerry Criin has any sons take them as wards.
    >> Anonymous 10/10/11(Mon)00:37 No.16576484
    rolled 8 = 8

    i....am not entirely comfortable with this. better this then letting the freys get a grip though so....hrrm. blasted criin, i'd be more comfortable with him on the wall frankly...still, he seems spineless. maybe we can make use of him if he stays.

    support roll anyway
    >> Retired Dice Roller 10/10/11(Mon)00:37 No.16576485
    rolled 20 = 20


    >> !AsIXbo0UO6 10/10/11(Mon)00:39 No.16576496
         File1318221552.jpg-(155 KB, 624x704, What Wait HELL YEAH.jpg)
    155 KB
    >that feel when everyone rolls to support your writefaggy post
    >> command 10/10/11(Mon)00:39 No.16576502
    rolled 92 = 92

    >> Anonymous 10/10/11(Mon)00:40 No.16576508
    rolled 21 = 21

    holy shit, re-roll. come on lady luck
    >> Retired Dice Roller 10/10/11(Mon)00:42 No.16576532
         File1318221765.png-(31 KB, 500x461, i know that feel.png)
    31 KB

    I know that feeling bro, I was rather proud of my speech to Calum when he was on death's bed!

    Shame the poor boy is still touched in the head... We should look into curing that, maybe send a raven to the maesters in The Citadel?
    >> command 10/10/11(Mon)00:42 No.16576534
    Even if we're over extended the only thing we risk right now is land, which after some growth would be less trouble to reclaim
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)00:44 No.16576546

    you motion for the guards to bring the bandits forward

    and the ones that testified (in front of a wierwood no less) start confessing

    one in particular strikes home "M'lord, i ave done great misdeed upon this realm, i have stolen bread to feed my family, stolen money to clothe them, i hearby confess this to you, for i have always regretted my decisions, that is why i gave myself to the mercy of lord strongcock here and have confessed my sins to him in front of the old gods, and now i do so to you, we were given steel to usurp lord strongcock by him' he points to Jeremiah" so that he may denounce him as an uncouth sovereign and take his land for himself, he has plotted with many other to kill every one of his family, of which he covets the most the mis man is not honorable noir is he trust worthy, he brings shame upon any man he has associated with."

    and with that the guards help him up and lead him out

    Ned looks at Jeremiah who looks like he just shitted himself, as he statts edging towards the door, motioning for his guards to follow him, of which they do not. as Ned stands fully he looks at you. And then locks eyes with Jeremiah
    >> Retired Dice Roller 10/10/11(Mon)00:46 No.16576572

    Wait...maybe that bandit can verify our suspicion that the Criin's had Edyth's first husband murdered!
    >> Anonymous 10/10/11(Mon)00:47 No.16576583
         File1318222074.jpg-(33 KB, 300x508, roy-harper.jpg)
    33 KB
    Oh, I do hope it's time for a good old fashioned beatdown dished out by our homeboy Ned.
    Looks like winter is about to come in your ass, Jerry boy.
    >> Anonymous 10/10/11(Mon)00:47 No.16576584
    rolled 80 = 80

    rolling for this
    >> Servant of the Emperor 10/10/11(Mon)00:48 No.16576589
    No no, it was the FREYS, not the Criins!
    >> !AsIXbo0UO6 10/10/11(Mon)00:49 No.16576600
    rolled 43 = 43

    One bossmove at a time.

    Once we're established as his liege, we can start with the psychological torment.
    Subtle at first, letters by raven where seemingly random letters are written with bolder ink than others... letters which spell the name of Edyth's first husband.

    But again, one at a time.

    >Stark, why don't you fight in tourneys?
    >Because when I come up against you on the battlefield, I don't want you to know what I'm capable of.

    Popcorn: Ready.
    >> Retired Dice Roller 10/10/11(Mon)00:50 No.16576614
         File1318222237.jpg-(17 KB, 390x296, Awwwww yeah Spock.jpg)
    17 KB
    >Subtle at first, letters by raven where seemingly random letters are written with bolder ink than others... letters which spell the name of Edyth's first husband.

    You magnificent bastard.
    >> Anonymous 10/10/11(Mon)00:50 No.16576617
         File1318222243.jpg-(35 KB, 496x638, christian-bale-pulls-an-americ(...).jpg)
    35 KB
    >looks like winter is about to come in your ass
    >> Anonymous 10/10/11(Mon)00:51 No.16576624
    rolled 80 = 80

    For his loyalty you should allow this bandit to serve for Kalor
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)00:52 No.16576633

    I, Ned Stark Warden of the North, under the rightful rule of Robert Baratheon sentence you to death Jeremiah Criin, all your lands and people will be divied up amongst your peers. I hearby sentence you to death. What are you last words" he says as he walks forward. all he replies with just a ear shattering squeal he grabs Jeremiah, and drags him outside

    you follow him outside, and you see Ned drag him across the grounds to the chopping block, and pulling out Ice, decapitates Jeremiah.
    >> !AsIXbo0UO6 10/10/11(Mon)00:54 No.16576659
    rolled 54 = 54


    What just happened?
    >> command 10/10/11(Mon)00:54 No.16576661
    Well shit.
    >> Anonymous 10/10/11(Mon)00:55 No.16576667
    Ned Stark: lover, fighter, Warden of the North, rebel general, AND MOTHERFUCKING BOSS.
    >> Anonymous 10/10/11(Mon)00:56 No.16576676
    rolled 22 = 22

    GM, the overwhelming support for sending him to the wall did not constitute a beheading. It's like you've just ignored all of our rolls.
    >> Anonymous 10/10/11(Mon)01:00 No.16576710
    After a certain point, I don't think Ned Stark was going to be convinced by us.
    Ned is a very stubborn individual, and totally committed to justice. Once he has a criminal in his grasp who deserves to be executed, he's not going to fuck around.
    >> Anonymous 10/10/11(Mon)01:01 No.16576721
    Nope, Ned ignored our suggestions... which is good because it wasn't our place to suggest what punishment he handed out. The GM just decided we didn't end up giving any advice, since we knew it wasn't our place.
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)01:01 No.16576732

    you run up to Ned

    "What was that for?" you question and he glares at you

    "Removing a problem" he just says

    "I wouldve let him live! There is no crime against selling to bandits!" you exclaim

    "I am warden of the north, he was disrupting the King's peace, and that is only permissable by death and the wall, there is already one criin serving the wall i do not want another up there
    >> Anonymous 10/10/11(Mon)01:02 No.16576740
    rolled 24 = 24

    oh i dont know. im rather fine with him being offed. that just leaves his sister and her husband to worry about.
    >> !AsIXbo0UO6 10/10/11(Mon)01:02 No.16576744
    rolled 98 = 98

    I'm giving OP the benefit of the doubt and assuming neither of you is him.

    Even IF Ned was going to ignore us, it would have been nice to hear that!
    OP didn't say /anything/ about how Ned reacted to our suggestions. It's as if all those posts/rolls were just completely ignored.
    >> Retired Dice Roller 10/10/11(Mon)01:03 No.16576763

    Should we bring up the fact that the allied Criins and Freys might want to kill us now?
    >> Servant of the Emperor 10/10/11(Mon)01:06 No.16576780
    "Ugh, Well, dead lords aside, I picked up a very nice group of immigrants, and we've set up a port town, as the letter i sent you described. Would you like to visit my Son's town?

    It would be nice for the foreign immigrants to meet their lords!"
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)01:07 No.16576792

    he looks at you "remember your place Lord Strongcock, i only let you choose the first time, as i wanted to see if you were like your father, you proved me wrong. Do not make me regret that decision."
    >> Anonymous 10/10/11(Mon)01:08 No.16576808
    rolled 79 = 79

    this is a good idea, it will let ned leave on a high note, which is good.
    >> Anonymous 10/10/11(Mon)01:10 No.16576828
    rolled 57 = 57

    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)01:12 No.16576849

    "i am sorry m'lord i do not like unnecessary death, to make amends, how bout we go visit them, they need to meet their new lord."

    he ponders it a moment, "that is acceptable he says i do wwant to get this business behind us"
    >> command 10/10/11(Mon)01:15 No.16576878
    The Freys aren't Neds bannermen so I doubt he has any interest in their opinion of our house. The Criins also would have to commit another crime before he would act against them, never had a taste for proactively solving problems especially ones that arent his.
    >> Anonymous 10/10/11(Mon)01:21 No.16576937
    rolled 52 = 52

    The solution is to somehow marry into another Riverlord family to get the Tullys to take a concern. But I think we should pursue the betrothal of Dina to Bran from the last thread. Ask Lord Stark about it on the journey to Ian's Fault.
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)01:25 No.16576966
    You show Ned around Ian's Fault, and then introduce him to Ian and Carla

    the day passes and Ned's moods lifts as he listens to Carla's and Ians adventures in Dorne and how they saved these people from becoming destitute. As night turns to day you and Ned part ways and make it back to the Roost where, Herla catches you.

    "Sir, bandits have been striking with less intensity then before. Bertrand reports that a lot of the enclaves they frequent are getting frequented less. And the bandits that he does find are of the common variety with pig iron weapons and everything." herla says enthusiastically

    maybe now you can get back to lording over your realm in realtive safety
    >> !AsIXbo0UO6 10/10/11(Mon)01:27 No.16576988
    rolled 79 = 79

    Our greatest rival is eliminated, though not in the manner that would have been our first choice.
    Our greatest obstacle, bandits, are reduced significantly.
    And Our lands and fortunes expand daily as Ian's Fault grows prosperous, and Criin's fiefdom now feeds our own.

    Rolling for End Of Month status report and financial statement.
    >> Anonymous 10/10/11(Mon)01:30 No.16577012
    rolled 85 = 85

    and a map of our lordship
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)01:32 No.16577037

    you gain 200 dragons as Ian's Fault is starting to produce goods.

    you gain 200 dragons from trading to Greyjoy
    you gain 175 from white harbor
    you gain 160 from Durian

    in total 735 dragons have been deposited

    +609, well 409 diue to building a silver mine

    equals 1144 dragons
    >> !AsIXbo0UO6 10/10/11(Mon)01:35 No.16577064
    rolled 26 = 26

    Sounds great, except that for context, the champion's purse at the Hand's Tournament in Game of Thrones was 10,000 dragons.
    We're still a pauper compared to even moderately powerful houses and landed knights.

    Nevertheless, a good start.
    >> Retired Dice Roller 10/10/11(Mon)01:37 No.16577087

    Alright, we're stabilizing more and have good trade routes set up with Betrand clearing out the rest of the bandits. I say we look in on Calum, since we were interrupted when Ned arrived.
    >> Anonymous 10/10/11(Mon)01:38 No.16577090
    rolled 7 = 7

    How much would a road from Criin's castle cost? Also, contact Ser Helman Tallhart, Master of Torrhen's Square regarding the potential for a trade route.
    >> Anonymous 10/10/11(Mon)01:39 No.16577097
    rolled 54 = 54

    >> command 10/10/11(Mon)01:42 No.16577127

    If you want to include that context Robert Baratheon was 6 million in debt, so ostensibly we're better off than the entire kingdom.
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)01:44 No.16577150
         File1318225492.png-(63 KB, 1820x1098, Lordship.png)
    63 KB
    after many long minutes in Paint
    >> Anonymous 10/10/11(Mon)01:49 No.16577186
    rolled 20 = 20

    Where are the Criin lands? Thought we had vassalised them?
    >> !AsIXbo0UO6 10/10/11(Mon)01:50 No.16577194
    rolled 47 = 47

    We could use a larger map, outlining the borders of our new lands.
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)01:58 No.16577250
         File1318226304.png-(84 KB, 1914x1257, Lordshipv2.png)
    84 KB
    I really need to get photoshop

    how close are we to autosage?
    >> !AsIXbo0UO6 10/10/11(Mon)02:01 No.16577274
    rolled 39 = 39

    Currently autosaging.

    But we won't be 404'ing for hours.
    >> Anonymous 10/10/11(Mon)02:01 No.16577278
    rolled 75 = 75

    Use Paint.NET, it's almost as good and it's FREE.
    >> command 10/10/11(Mon)02:04 No.16577309
    I think the encounter with Criin and Stark proved a good point to us. We should try to settle a mining town around the coal deposits we'll get more gold out of expoting iron products instead of iron ore.
    >> Anonymous 10/10/11(Mon)02:08 No.16577352

    Hey LM, guy from earlier talking about the old Guybrarian game here. If you're interested, drop me a line at the email here and we can discuss it.
    >> Anonymous 10/10/11(Mon)02:09 No.16577355

    Oops. What a bad impression.
    >> Anonymous 10/10/11(Mon)02:09 No.16577360

    Here's this for a start, add more detail if necessary.
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)02:12 No.16577378
    You go to Calum's Room to find it oddly quiet, as you slip in you see that he has fallen asleep you start looking around the walls and the new pictures are slowly making more and more sense, gone are the scribblings of before they are slowly being replaced with blobs of what look to be shapes, most disturibingly of all is what seems to be a three eye crow that appears in all of the pictures, all of them seem to be staring at you no matter where you go.

    shivering you leave Calum to his sleep and go write a letter to Ned asking about a possible Dina/Bran partnering
    >> Anonymous 10/10/11(Mon)02:12 No.16577381
         File1318227157.jpg-(911 KB, 1537x1309, westeros_north.jpg)
    911 KB
    >> Anonymous 10/10/11(Mon)02:15 No.16577400

    What map is that from? It looks like google earth but for Westeros.
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)02:15 No.16577405

    this pleases me, i shall use this
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)02:18 No.16577427
    You recieve a letter several days later from Catelyn Stark

    "Lord Strongcock

    we would love to have Dina come and visit us for a while, Bran really likes her, sorry that my husband can't respond he's off to King's Landing for some Joust or something Robert invited him to.

    Lady Catelyn of House Stark"
    >> Retired Dice Roller 10/10/11(Mon)02:21 No.16577455
    rolled 82 = 82


    Let's go speak with Dina and see if she would like to stay with the Starks for a while. Tell her that most likely she'll be spending a lot of time with Bran.
    >> !AsIXbo0UO6 10/10/11(Mon)02:22 No.16577461
         File1318227748.jpg-(28 KB, 310x320, Doc Brown.jpg)
    28 KB
    In GoT, it's explicitly stated that Robert and Ned haven't seen each other since Balon's Rebellion.
    In other words...

    We're officially off the rails of canon, people.
    >> Retired Dice Roller 10/10/11(Mon)02:25 No.16577484
         File1318227905.jpg-(71 KB, 450x200, bran_rickon.jpg)
    71 KB

    I wonder what will happen when Bran eventually seems some of the three-eyed crow drawings that Calum writes.

    I mean, we know they'll get along well...soon they'll have so much in common.

    Also, I find the lack of Rickon amusing.
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)02:26 No.16577495
         File1318227986.jpg-(19 KB, 259x320, dastardly.jpg)
    19 KB

    Rickon was like 6? or 7? around GoT

    and maybe Catelyn did it without Neds consent

    (she did find it all adorable about how they were all shy over meeting)
    >> !AsIXbo0UO6 10/10/11(Mon)02:26 No.16577500
    Well, the kids got aged up by two years for the show, but we appear to be using ages consistent with three years before the events of the first novel, rather than the first episode, so to speak.

    Rickon, therefore, is a newborn as this is taking place. Less than a year old.
    >> !AsIXbo0UO6 10/10/11(Mon)02:29 No.16577518
    >Meera: Bran, where should we go?
    >Bran: Let's go to the Roost, there was a boy there who seemed to know about this crow.
    >"Hodor," said Hodor.

    I like where this is going.
    >> Retired Dice Roller 10/10/11(Mon)02:29 No.16577521

    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)02:29 No.16577522
    you go to Dinas room and knock politely before entering and see her practicing her knitting.

    you sit down next to her "Honey i want to know, would you like to go visit the Starks for a while, you get to be around Bran, and they have a daughter around your age you can play with?"

    she looks up to you "Can I really?" hope filling her voice

    "Yes, its alright with me and your mother, just remember to write as often as possible." you kiss her on the forehead as she hugs you ands squeals with joy
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)02:30 No.16577529


    >> Retired Dice Roller 10/10/11(Mon)02:31 No.16577531

    God dammit, we're an amazing father.

    NOW! ...What the hell do we need to do next?
    >> !AsIXbo0UO6 10/10/11(Mon)02:33 No.16577552

    Let's talk to Herla, see what it would cost to establish new mining operations in the granite vein.
    Ian's gonna need a proper stone keep in his new town.
    And we can teach our boy the value of a Dragon by selling him stone at a "discount."

    Ian's Fault indeed.
    >> Retired Dice Roller 10/10/11(Mon)02:34 No.16577558

    Tell Dina to never reveal the family secret of Moose Sausage recipe.

    Even if Lady Stark threatens her with a sword, she must never tell.
    >> command 10/10/11(Mon)02:34 No.16577561
    rolled 44 = 44

    Have we done any legwork into finding out the Frey's beef with us, and if so have we seen any results?
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)02:35 No.16577567
    You see your wife sitting glumly next to the fire a hand on her growing belly, you walk up to her and place your hands on her shoulders

    "This house used to be so full of scampering feet" she cries "now...its just so quiet" she looks up to you "I don't like it" she says with eyes brimming with tears.

    you kiss her on the forehead "its okay honey Dina is only going to be gone for a couple of weeks, Zachary is busy with squiring, but he promised to visit as soon as he can" And Ian is going to start his own family soon, same with Edyth before you know it we'll be grandparents." you pat her on the shoulder reassuringly

    "thats another thing i don't like....getting old" she sighs and looks back into the fire
    >> !AsIXbo0UO6 10/10/11(Mon)02:37 No.16577576
    rolled 43 = 43

    We need to cheer up our wife!

    I suggest that after the baby is born, (and we do need to discuss names, BTW), we take her on a pleasure cruise on the White Fork, and let her captain the ship.
    >> Retired Dice Roller 10/10/11(Mon)02:39 No.16577588
    rolled 1 = 1


    Supporting for cheering up our wife...how, I have no idea.

    She's pregnant, so I don't think she'd be up for a shag...
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)02:40 No.16577593

    nothing as of yet, but another Criin has been knocked out of the way


    "you see M'lord" he starts "currently the Quarry is producing about 20 blocks a month, to increase productivity we'd need to sink at least another 600 into it and that should double our productivity" he looks over the paper "we should also find a nice place in the Roost and Ian's Fault to store the blocks until we can use them, that should cost about 300 each." sighing he puts the paper down "but i hate to admit this we can levy the price a bit by selling to Ian, he may not like it but it could cut the cost of the warehouse by half and the increase in production by a third
    >> Retired Dice Roller 10/10/11(Mon)02:42 No.16577610
         File1318228924.jpg-(2 KB, 126x84, 1308302074198.jpg)
    2 KB

    Oh crap...I don't know what an angry Ironborn woman looks like...I'm afraid we might soon find out.
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)02:43 No.16577617

    you dodge a flying vase

    "YOU THINK IM FAT NOW DONT YOU!?" she screams as she picks up the sweets you brought her "WELL HERES WHAT I SAY TO THAT" and she starts throwing the pastries at you, as you run out of your room
    >> command 10/10/11(Mon)02:44 No.16577621
    rolled 81 = 81


    Pregnant women enjoy a good shag just as much as any other. Invite her to sample our "moose sausage"
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)02:44 No.16577624
    i always love writing for Karyn it makes me smile
    >> Retired Dice Roller 10/10/11(Mon)02:47 No.16577652
    rolled 97 = 97


    We should leave our wife to cool off a little, return later with...something Greyjoy's like, I don't know.

    I've been thinking about Calum a lot. Our maester's medicines don't seem to be helping him, maybe we should look to other cures?

    Let's send a raven to Archmaester Marwyn, known as Marwyn the Mage. His esoteric knowledge may help! He also might be able to help us decode Calum's weird writings.
    >> Anonymous 10/10/11(Mon)02:48 No.16577656
         File1318229304.jpg-(36 KB, 500x375, do_it_Building.jpg)
    36 KB
    Fail at cheering her up.
    OK-ish success to have make up sex.

    >pic related
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)02:48 No.16577657
    as you quickly run outside to escape your wifes wrath you run into Slio

    "sir!" he exclaims "i've been lookin-" he stops mid sentence "you seem to...have a pastry on your forehead" he smirks as you wipe it away. "anyways like i've been saying, i've been looking for you, i was wondering if we could start up an officer program to train the promising recruits up into something more, when i served in the Free Cities, there was something akin to that over there. here i have some papers for you to look over." he hands you a stack of paper

    looking over it it would cost 300 Dragons to build a suitable place to start training the men, and 30 dragons a month for the trainers there (originally only Kelor and Slio)
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)02:51 No.16577679

    You instruct Herla to send a missive to the Chapel asking about this plight and if there is any cure, it will take three weeks
    >> Retired Dice Roller 10/10/11(Mon)02:54 No.16577701
         File1318229641.jpg-(6 KB, 266x314, tim curry.jpg)
    6 KB

    Seems like a good idea, I say we go for it.


    And my plans to make Calum into a Wizard move one step forward.

    >> Retired Dice Roller 10/10/11(Mon)02:59 No.16577749
    rolled 76 = 76


    Fuck, forgot to roll.

    Also, I think the thread's auto-saging.
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)03:01 No.16577765
    its been autosaging for a while i dont want to create another one, seeing how late it is so we'll just use this one till were done for the night
    >> Anonymous 10/10/11(Mon)03:06 No.16577794
    Also. It may be a good idea to put this on the suptg archive now.

    Also everyone upvote this thread and all the previous ones.
    >> command 10/10/11(Mon)03:07 No.16577799
    rolled 35 = 35


    Roll to support
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)03:07 No.16577804
    You look over the papers, seeing nothing wrong with it, "very well ill see what we can do, this looks very itneresting to say the least."

    and with that we shall have to wait till tommorow at 5PM MST to figure out what happens
    >> Lone Maester !WEQrEleOpo 10/10/11(Mon)03:12 No.16577831
    Archive is now up


    Delete Post [File Only]
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]