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  • File : 1317981806.jpg-(783 KB, 1780x2000, 01 - Tu'Shan.jpg)
    783 KB Anonymous 10/07/11(Fri)06:03 No.16547816  
    New dev content, so new thread. In a nutshell: new teaser release linked below, new requests to those seeking to support the project, some updates.

    Ladies and gentlemen, your attention for a moment.

    A brief tl;dr before we get down to the nuts and bolts:

    Cose to ten days ago, /tg/ saw the first of several imaginary game threads that mentioned CHAPTER MASTER, a game about leading a chapter of space marines in the Warhammer 40K universe and managing its affairs as the CM. Many people were amused, as the game contained many elements from a great variety of games that elegan/t g/entlemen seem to take to like ducks to water, among them the more fun aspects of things like KoDP, DF, and plenty of others. Many people were also disappointed when they found out this wasn't true.

    Some of those people decided that was unacceptable.

    These people (read: those of us who can code or otherwise contribute) are taking on the task of making a Chapter Master game a reality to whatever degree is possible. Despite limitations presented, progress is being made, though there are some hurdles that will need crossing.

    There are four things (in no particular order) that are desperately needed from the /tg/ community:

    - Support in keeping interest going
    - Coders for codan
    - Artists for artan
    - Creatives for creatan
    >> Anonymous 10/07/11(Fri)06:04 No.16547819
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    Those of you wishing to join in the discussion can get on IRC (we like to chat with people, it's awesome), but we would like to stress that discussion of individual features is best done in the thread or in some fashion that allows ideas to be archived for examination at a later date. This process seeks to be comprehensive, and as such is starting from very broad feature categories and working its way down to small ideas - if you want to tell us how one or two things about the game should work we'll do our best to listen if you do it on IRC - we can only split our attention to listen to so many people all talking at one time - but doing it here is the best way to get it into our collective memory.

    Those of you looking to participate in discussions about how the whole game functions or a large number of features work together, or looking to make substantive contributions like pulling together assets or content (we're stockpiling art, music, writefaggotry, and plenty besides), programming (While the biggest programmer group works in C++, we don't so much care what languages you know right now, as we do about how well you know them - though even newbie programmers can help in some cases), or other useful functions (more people good at maintaining blogs, wikis, large lists of emails or other data, and general administrative and coordination-related functions would be pretty darn okay) are cordially invited to leave us contact information (preferably on IRC, but here in the thread is fine) and get mired in discussion.

    IRC is on the Freenode server in the #chaptermaster channel. For those unfamiliar with IRC, there is an easy-to-use web client accessible at http://webchat.freenode.net/# which is entirely self-explanatory. For more familiar users, the server address is irc.freenode.net and the port is 6667.
    >> Anonymous 10/07/11(Fri)06:05 No.16547827
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    What we need from you more specifically:

    -Contact information for anons with skills useful to the project. If you know programming or you're a great artist or you can make music or coordinate a huge list of emails, we need you to stop saying 'hi, I'll do stuff' and running away. We don't mind if you have to quit on us for some reason, just let us know and we'll find someone to carry the project a little further forward.

    -Random events. Don't worry too much about scripting and programming tags and trigger conditions and all that, just write something up. Shoot for broad canon references and original content if you can, we've got plenty that already reference memes (we'll take a few more if they're clever and subtle).

    -Lists, see below for information on what kind. Unnumbered lists that can be transferred to a text file can be slotted right into the game.

    -Feature ideas. The more potential ideas we have thrown into an archive we can digest at leisure, the more pieces we have to try and fit together into a coherent whole. Plus, you know, we can't have the best ideas by ourselves. Two heads are better than one and all that.

    -Stories, art, and other awesome content - whether it's a music file you've had sitting around and feel like giving a copy of to us because it might fit or a funny picture you want to put in the thread for shits and giggles, we'll take it. Greentext story of your favorite chapter? Good for inspiration and motivation. 2d artwork for when we get our graphical shits together? We'll add it to a growing pile so we can hit the ground running when the time comes. Writefaggotry we can copy for an opening crawl or an important occurrence (chapter founding, game over screen, black crusade launched, whatever)? Give it here, 'cause we need all that shit like crazy.

    Herein ends the tl;dr, folks. Now to the rest.
    >> Anonymous 10/07/11(Fri)06:06 No.16547835
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    In order to prevent pruning of these threads before we're done sucking the ideas out of them, we ask that you do us a small favor when you're so inclined and upvote the archived CHAPTER MASTER threads on sup/tg/.

    In order to do so, go to the link provided below and turn your attention to the threads present in October 2011. Click the 'Vote' button next to the threads, click 'vote up' to confirm, and go back to the other threads to vote up the rest. Once a thread has become highlighted in gold from having 20+ up-votes, it should be safe from purges for a while.

    Chapter Master threads are convienently located here: http://suptg.thisisnotatrueending.com/archive.html?searchall=Chapter+Master


    This was put together by a lone coder working in Visual Basic. It's a quick and dirty attempt to represent the nuts and bolts of a navigation function, and happens to also include our random chapter generator. It will run on Windows (sorry, MacOSbros, dunno about you, Linuxbros) and requires .NET 4.0.

    Open the application, start a new game, generate your chapter, and select the option mentioning 'Astronomica' for a quick look. Use the exterminatus button to exit. It's bare bones, but it's also more than we could have done for day three.

    The download is available here: http://www.megaupload.com/?d=OZLTJYCD
    >> Anonymous 10/07/11(Fri)06:07 No.16547838
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    The next software release isn't quite ready yet, but I thought you guys might enjoy a bit of the current target output.

    >Urolzaneg Luk Merrang, "Closedfists the Insights of Purity", an Astartes storm bolt pistol.

    >This is an Astartes-pattern bolt pistol.
    >All craftsmanship is of the highest quality.
    >It is encrusted with Ruby and Citrine and decorated with heraldic marks of green quartered with red.
    >This object is adorned with ingots of silver and menaces with skulls of bone.
    >On the item is an image of a Salamander in bone.
    >On the item is an image of a battle in silver.
    >On the item is an image of Xavier the Chaplain and Tu'Shan the Chapter Master in burnished steel.
    >Xavier is speaking to Tu'Shan.
    >This artwork relates to the Salamander chaplain Xavier giving counsel to Tu'Shan on [world name here] in 192.m41

    >Value: 70800 Thousand Thrones

    We don't know that it'll be EXACTLY like this, but there's the idea.
    >> Anonymous 10/07/11(Fri)06:07 No.16547843
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    As mentioned above, lists are needed for the completion of this feature. Please make un-numbered lists with entries separated on different lines as follows:

    A list of things that can be chapter relics. Example list:

    Astartes-pattern bolt pistol
    third company crusade standard
    chapter hero's artificer armor
    broken artifact from the Great Crusade
    Modified M34 Dreadnought sarcophagus
    And so forth.

    A list of decorative materials. Examples include precious gems and metals (lapis, emerald, electrum, saint's bones, etc).

    A list of heraldic markings or patterns relating to space marine chapters, other 40K heraldry, or original or historical patterns (green quartered with red, Dark Angels green, Black Templars colors, Sabbat Worlds Crusade era heraldry, other such descriptors).

    A list of images. Examples:

    Imperial Fist
    Shadowsword Tank
    Rhino APC
    Krak Grenade
    Burning Heretic
    Imperial Citizen
    Golden Aquila

    A list of locations. These can be canonical or original worlds, space stations, ships, or anything else of note.

    A list of action descriptors for an image of one thing to be taking part in. For example, 'speaking to the [other image]' or 'is wounded.'
    >> Anonymous 10/07/11(Fri)06:08 No.16547848
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    The design team has identified broad feature categories and begun to frame general concepts relating to these features in a top-down fashion, breaking feature groups down to their basic structures, and understanding what they need to be capable of.

    Current topic of discussion for the design team is territory management.
    >> Anonymous 10/07/11(Fri)06:09 No.16547856
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    Please choose one of the following:

    [_] One raw resource: this game's 1.0 release should not contain mechanics that involve working with different raw resources outside the chapter, though when the one generic resource comes into the chapter's possession it should require careful management and balanced spending in a number of complex areas - not unlike how tabletop 40K only deals with points, even though these points buy a number of different unit types to use in conflicts. Later releases could expand this management tree's complexity outside of the chapter but for now don't worry that agri-worlds grow food and industrial worlds make bullets, just throw it all into something like 'production' or 'requisition.' We can worry about this to a greater extent in later release versions.


    [_] More than one raw resource: This game's 1.0 release would not be complete and functional without features that provide players the challenge of managing different resource production chains, and that has to start with different raw materials on some level. It's all well and good to use points or requisition to model the acquisition of war materiel in 40K or Dawn of War, but this game should be more concerned with providing something more like the choice structure seen in King of Dragon Pass with its multi-use raw resources. As such, 'requisition' and 'production' will not suffice, though a simple and elegant system relating to the production that comes from different worlds or groups of worlds will. In my conception of this game, a single, generic catch-all resource is not a satisfying starting point even when pouring it into a more complex system down the line yields multiple finished strategic items whose complexity increases as they move down the production chain.

    Responses can simply be indicated as [X] One raw resource or [X] More than one raw resource.
    >> Anonymous 10/07/11(Fri)06:10 No.16547861
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    For those who still feel like they want MORE, an infodump was provided in thread number five that I am frankly too distracted to put a new version out for more than once a week or so, so I’ve put it in the picture attached to this post and will link the thread it was first posted in here: http://suptg.thisisnotatrueending.com/archive/16528293/

    DISCLAIMER: Information provided there will slowly grow more and more out of date. Depending on it to be solid in a week or two is a very bad idea. For any contradictions between dev-provided information in this thread and that one, go with what the latest thread says.

    And yeah, this is why the supposed tl;dr was a few hundred words long.
    >> Anonymous 10/07/11(Fri)06:11 No.16547867
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    That's it for today, folks. Thanks for reading and supporting the project.

    Feel free to ask questions, we'll try to answer them. Content and other contributions are also extremely welcome.

    We'll be glad to see you on IRC.


    >building your army
    >invading xeno scum
    >mashing their armies with your superior manpower
    >getting battle reports detailing how heroic your bros are
    >making fantasy a reality

    >> Anonymous 10/07/11(Fri)06:11 No.16547868
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    Oh god yes, I saw one of these threads a few days ago and was incredibly disappointed when I found it was one of /tg/'s pretend make-belief games (as opposed to its real make-belief games).

    I'm a bit of a writefag myself, so let me try my hand at giving you some writefaggotry.
    >> Anonymous 10/07/11(Fri)06:12 No.16547878
    Limited publishers should NEVER have more than one resource at first.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/07/11(Fri)06:15 No.16547889
    Forgot my trip.


    was me, just in case anyone is confused. I'm VERY confused.
    >> Anonymous 10/07/11(Fri)06:17 No.16547903
    T-Theres already a thread on this...
    >> Anonymous 10/07/11(Fri)06:20 No.16547917
    Planet name: Kaus
    Planet population: 7
    Planet type: Dead World

    >Dead World with 7 guys living on it

    >> Anonymous 10/07/11(Fri)06:23 No.16547933

    Not a code fag, so I can't say how much extra work it might be, but I think having the different resources is important, from a game play perspective.
    Otherwise, the various planets will all seem very samey. Forge World produces requisition? So does a farming world. Doesn't matter if I have 10 Forgeworlds and 1 farm world, it won't effect my chapter in anyway.

    The lack of a particular resource is often the in game catalyst for dynamic player action, which is what spawns the crazy awesome stories.

    All the best dev team. Wish my talents were in a field that could assist you!
    >> Anonymous 10/07/11(Fri)06:25 No.16547947
    [X] One raw resource
    >simpler to code, will get the game into beta testing faster

    Here be Lists

    Chapter Hero's Chainsword
    Chapter Founder's Battlerobe
    Bloodsplattered Battle Standard
    Heresy Era Power Armor
    Dark Age of Technology Plasma Weapon
    Chapter Hero's Helmet
    Ancient Dreadnought


    Lightning Bolt
    Power Sword
    Crux Terminatus
    Bolter Shell
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/07/11(Fri)06:26 No.16547949
    Thank you, we'll be glad to have it.

    Well, we haven't really set anything in stone, but some of our thought processes revolve around the idea that once your chapter accrues a resource, or the resources if there's more than one kind, there will be a production chain that manages multiple different products or goods that this resource turns into.

    For example, one system suggests manpower being split into chapter serfs and scouts/initiates as stated in canon, with both being expendable and the scouts/initiates being transitional - not all of them will make it to full marine status, but those that do might be turned into different kinds of marines (specialists, officers, NPCs, et cetera).

    Another model features one general resource (production) eventually turning into everything from distinct types of weapons (heavy, light, etc) to different vehicles or a pool of psychic power for the Librarians to draw on, which will all be used for similar things but affect outcomes in different ways.

    Are you suggesting that this is too much for the structure to bear?
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/07/11(Fri)06:28 No.16547958
    >All the best dev team.
    Thanks, bro.
    >Wish my talents were in a field that could assist you!
    Actually, you just effectively boiled one side of the argument in a way that had not yet been reached, marking you as a decent critical thinker.

    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/07/11(Fri)06:31 No.16547977
    >boiled one side of the argument
    Boiled down.

    MY BRAIN IS FULL OF HERESY. Cannot into catalepsean node, /tg/.
    >> Lesser Quality Writefag 10/07/11(Fri)06:32 No.16547979
    Resources -
    Requisition (A general resource for purchasing items/planets/other resources you're running low on)
    Weaponry (The more of these points you spend, the better armed your chapter is. I guess it would go towards buying/upgrading certain units, like giving a marine terminator honours or what-have-you)
    Fuel (Costs fuel to power your vehicles/battle barges and to move your troops around the place)
    Land (Sort of a maximum number, defined by how large your territory is, for building manufactorums, recruiting grounds, etc.)
    Workers - how many non-militant units you have to do tasks of your choosing; put them into certain places so they produce more of that resource.

    Random Events
    - The workers of [manufactorum] have begun to riot, due to poor conditions. How will you respond?
    [Purge] - Lose the manufactorum, but their heresy will spread no further
    [Listen to demands] - Stops the rioting, but the manufactorum produces less/costs more to run.
    >> Anonymous 10/07/11(Fri)06:39 No.16548013
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    Well, I suppose I'll drop in then. Looking forward to speaking with you guys.

    >We are all special snowflakes on the Emperor's front steps.
    >> Anonymous 10/07/11(Fri)06:40 No.16548025

    Zoditall [Dead World]
    Augustus IV [Agri World]
    Svard Habilis [Frontier World]
    Sigma-Nu-Nu-Beta-23 [Void Station]
    Arcadius [Death World]
    Inthoise Marr [Pleasure World]


    Ever Wrathful
    Litany of Redemption
    [Primarch]'s Honor
    Wrath of [Primarch]
    >> Techpriest Ishmael 10/07/11(Fri)06:50 No.16548085
    Greetings noble chapter master dev coordinator. I come forth to help.

    First of all I agree with >>16547878
    Even if it might seem to be a bit of an easy way out, it's better you start off with one resource, then get tangled up in too many.

    And now moving on to lists.

    A list of chapter relics:

    >A purified power sword, (gifted by) taken from a chaos champion during the Aurelian crusade
    >A force staff found on an unmarked librarians corpse during the sweep of a space hulk
    >An archeotech diagnostor helmet, used by the parent chapter aphotecary during a joint operation
    >A pre heresy jump pack recovered from a lost shrine world
    >A pair of plasma guns used by the chapters figure of legend
    >An Iron Halo, said to have protected the last chapter master from no less then 9001 attacks.

    Decorations list:
    >This item is encrusted with gold, rubies and other precious gems. The decorations make up a determined mask of saint randomnamus
    >A benedictive aura sorrounds this item.
    >This is an ancient item of another age, the techmarine <brother randomname> has deemed it to be of pre-heresy pattern.
    >The imperial aquila on this item is made from pure platinum, the eagle eyes are made out of finely crafted sapphires, it's talons are beautifuly cut diamonds.

    Can't come up with any good heraldics on the spot

    Power Sword
    Power axe
    Thunder Hammer
    Bolt pistol
    Plasma Pistol
    Las cannon
    Love can bloom (just trollin' wit dis one)
    Imperial guard
    Leman Russ tank
    Chaos mark (all 4)

    <will post more in 2nd post> POSTS FOR THE POST GOD!
    >> Techpriest Ishmael 10/07/11(Fri)07:05 No.16548194

    List of locations:
    Septimus VIII (forest death world, think khaashyk lower lvls)
    Est. population: 67 000
    threat level: non astartes extremis

    Khalagan (Hive world)
    Est population: 900 000 000 000
    threat level: medicore

    Funagen (Paradise world)
    Est population: <restricted by administratum> (nobles like their privacy don't they?)
    threat level: minima
    Possible chaos cult incursion

    Victicus (Penal colony)
    est population: 11 345 456 788 (17 000 personel)
    Threat level: medicore
    Potential rebelious incurion

    Hyk III (Agri world)
    Est population: 1 000 000 (990 000 servitor population)
    Threat level: minima

    Action descriptions:

    Brother [insert name here] is holstering his bolt pistol
    is broken
    is overheating
    is burning
    is running from
    is pointing his [insert weapon here] at [insert other image here
    is showing off his [insert weapon here]
    is urging his [insert allies here] to [insert order here
    is suffering a catastrophic meltdown
    is exploding
    is removing geneseed from
    is crushing [insert enemy here] under it's boot

    I can do this a lot, so e mail me if you want me to make moar.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/07/11(Fri)07:12 No.16548241

    You're a bro, get on IRC if you want. I'll add your email to the pile and pass it on.
    >> Anonymous 10/07/11(Fri)07:19 No.16548288
    Count me as a vote for making it one or two resources at the moment. A smaller number is better right now. It is something that can always be changed later.

    The main failing of /tg/'s ideas is that the momentum seems to diminish. Getting something full of random factors, barebones but playable out there should be a priority.

    I think allowing custom/random chapters, at least a few random events, minor resource management, random enemies, and some territory control/development should be more than sufficient as a base and probably grab a whole lot more support. It is always easier for people to give ideas when they have an idea of how it is going to work.

    TL;DR - A barebones playable alpha version can have massive benefits to the game's production.
    >> Anonymous 10/07/11(Fri)07:22 No.16548307

    That way we all know in what direction it is growing.
    >> Anonymous 10/07/11(Fri)07:42 No.16548408
    I think geeneseed should be a resource - generation based on number of marines and chapter traits.

    Without implementation of geneseed wiping a chapter out would be a lot harder.
    >> Anonymous 10/07/11(Fri)07:49 No.16548447
    building certain things could increase the generation rate.

    Apothecarion gene-seed maturation lad for instance.

    Splicing lab could also do this but increase the rate of failure.

    The more you fuck with it the more the rate of failure increases, and it increases quicker then the generation so when you finally get Corax Clone Labs you have 300% generation of gene-seed 90% of those go mutant.
    >> Anonymous 10/07/11(Fri)07:54 No.16548478

    That sounds pretty awesome.

    It would would turn gene seed management into a careful balance of keeping up numbers and also keeping mutation % down.
    The risk of losing physical power vs losing political power (disfavor with powerful Codex chapters and the Inquisition).

    It would be a good paradigm to be always facing a chapter.
    >> Anonymous 10/07/11(Fri)07:56 No.16548489
    I also think youre going to have to introduce it one race/problem at a time.

    Sort out an enemy, first. Orks. Then add the Inquisition. Then Chaos. Then each race from that point. Then go back and start making interactions between them.

    There's a seriously massive amount of work to be done here.
    >> Anonymous 10/07/11(Fri)08:00 No.16548508
    It could be possible to implement 19 space marine organs, each modyfing SM characteristics.
    Each seed could produce new organs with slightly altered statistics -> that way geeneseed could evolve (only strong SM live to produce additional geeneseed)

    I would expect this feature to show up in Chaptermaster 3.0
    >> Anonymous 10/07/11(Fri)08:02 No.16548516
    So what will the actual, in-game ramifications be for not having certain organs in your geneseed? I think it might be too fiddly to have them as anything but a 'fluff' thing, unless you go under a certain level and can't really call yourself a Space Marine anymore.
    >> Techpriest Ishmael 10/07/11(Fri)08:11 No.16548575
    Deploying system description:

    This is a singular star system with V planets and an asteroid field running around the edges of the system. The systems sun is a young bright yellow star.

    Septimus I is a scorched rock with no atmosphere. The planets rotation and it's immidiate vincinity to the sun make its surface a molten ocean with little stable ground.
    There have been roumors that an unknown xeno ship crash landed on Septimus I, but given the nature of this planet, chances of finding any remainds are minimal.

    Septimus II shares many features with the first planet. It's a heat blasted brown ball. But unlike Septimus I, Septimus II has for unknown reasons maintained an atmosphere capable of warding off
    most of the suns radiation. For this reason the mechanicum has set up mining operations on the surface of the planet.
    >> Anonymous 10/07/11(Fri)08:12 No.16548578

    >>Marine Bob is unable to accept second heart
    >>His toughness is too low to be an asset to the chapter
    >>Geneseed of Marine Bob will not be reused, geneseed >>produced by Marine Bob will not be extracted

    >>Geneseed of Marine Jones, which progenoid glands >>were used for creation of Marine Bob, will be closely >>examined (enable purge of a bloodline: y/n ?)

    >>So ends my Fast Breeder chapter ;_;
    >> Techpriest Ishmael 10/07/11(Fri)08:13 No.16548583
    Septimus III is a desert world on the edge of the life bearing zone in the Septimus system. It's atmosphere mainly carbon dioxide, causes the planet to suffer from greenhouse effect.
    Magos Biologis Kython first scouting the system with his explorator fleet in M33 describes Septimus III as a lush jungle world with very high tectonic activity and an astounding number of volcanoes.
    At present time, the planet is on the edge of total eco system collapse, with only minor non-sentient xeno species living in the polar regions. Few ancient ruins have been found on Septimus III
    during the initial scan, but have been since picked clean of any potentially valuable archeotech.

    Septimus IV is a lush forest world with 3 continents and one pan-planetary ocean covering the rest of the planets surface. The continents are oval in shape and placed in unnaturally simmetrical positions
    in comparison with each other. Because of this the planet was initially named "Triclops" by members of the scouting explorator fleet. Septimus IV has a solid population estimated at about 67 000 people.
    The vast forests of Septimus IV are filled with many vicious predators like shadowcats and huge venomous tarantulas. Trees on Septimus IV grow very fast and their wood is rock hard, which makes it really hard
    for the local population to carve solid terrain for their own. For this reason the planet has been classified as a death world. The people of Septimus IV live in small clan like communities which maintain
    their faith in the Emperor. Because of bureaucratic complications, septimus has not yet been written up in Administratum charts as a rightfull imperial world. It's people are simple but strong and with
    right motivation would make good candidates for chapter initiates.
    >> Techpriest Ishmael 10/07/11(Fri)08:14 No.16548586

    Septimus V is a tundra planet, located on the edge of the life belt of the septimus system. The flora and fauna are rich for a planet in this position. It has been suggested by Magos Biologos Kython that
    the planet might have been closer to the sun at a diffrent time, but the reasons for it's position shift are pure speculation. The world offers little in terms of economic interest, and thus has not been
    set for settling by the Administratum, nor any other power in the Imperium. The planet has 4 major continents, 5 oceans dividing them and numerous small islands and seas. The world periodically goes
    through an ice age, lasting about 2 deacdes. At that time, the flora and fauna switch to a "winter sleep" to survive.
    >> Anonymous 10/07/11(Fri)08:28 No.16548650
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    Just thought I'd drop in with a couple ideas:

    Make sure that the relations/diplomacy system is as varied and intricate as you can make it without it being asinine. Different chapters, Imperial organizations, leaders within those organizations, planetary populations, etc should have different temperaments. For example: say that you and another chapter destroy a group of xenos. The other chapter pulled most of the weight, so basic fairness would dictate that they receive a relic that was recovered. However, you have actual, physical control over the relic and refuse to turn it over. Obviously, anyone would be pissed about that, but not all chapters would react the same way. Black Templars might refuse to be involved with you in anything ever again, but the Salamanders might forgive you over time.

    I don't expect battles to be detailed and hands-on like in DoW, but they should still be much more complicated than simple math equations where you take the rank and variety of your soldiers, plus the quality of their gear, their morale, etc and compare to your enemies' and whoever has the biggest number wins. You should be able to maneuver your troops throughout the battle - order certain troops to charge, fall back and perform some other tasks, retreat and then re-engage the foe at one of their flanks, pretty much any general maneuver you can think of. And instead of battles being just some blip on the map, they should be more like a temporary part of the terrain, and carry on over time like any normal event would instead of freezing time and space like battles do in other games, like say, Total War. For example: say your ships have engaged an Ork fleet, you're duking it out. Then some dumbass merchant tries to fly their ship through the middle of the battle. There should be a good chance that they'll be blown to pieces. And as the battle progresses, other forces should be able to join in.
    >> Anonymous 10/07/11(Fri)08:28 No.16548651

    Enjoy doing this for a million worlds.

    It would be better just to come up with small seven/eight word sentences that can be interchangable and applied to any planet in random ways but in set categories.
    >> Anonymous 10/07/11(Fri)08:31 No.16548673
    You know this is text-based right?
    >> Anonymous 10/07/11(Fri)08:32 No.16548674

    HAHAHAHA no that's way too much work, you're talking crazy.

    I saw a decent idea previously where you just gave a general order of 'Attack, defend, recon, fall back' and that'd give a general tactial bonus toward stuff, depending on the weapons and abilities of the troops you give them to. I thought it was good.
    >> Anonymous 10/07/11(Fri)09:06 No.16548844
    How about, you give general orders, and all marines affected by the order will attempt to comply, as soon as they can. Sort of like Dorf Fort, but you can actually tell specific people to do things.

    Each attempt to obey orders is a "turn" of combat. Depending on the size of the job, and relative value of the unit(s) doing it, it may take more than one "turn" to complete.
    >*Value of unit + relevant equipment) divided by (value of target + relevant equipment) = contribution of that unit to completing order? Like, a 16pt marine with a 10pt power fist and nothing else with orders to take out an Ork Warboss (~125 pts, innit?) would take about 5 "turns" to do that, on his own. (Assuming the Warboss doesn't slap his shit silly before then.)

    The Warboss has a rating of about 400% contribution, so you'd get more Power-fisted Marines on board to either increase the attacking unit's value, or simply split the Warboss' fire.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/07/11(Fri)09:07 No.16548846
    This might be more possible with KoDP event and tactics style scripting than it would discretely, and even in 1.0 at that.

    That said, it's a lot to think on and a Chapter Master is different than a company captain. I expect it'll be more detached than that, and if you want it to be minutely involved at every level I'd honestly tell you that there's already a series of games for that in terms of tactics.

    However, KoDP levels of engagement with battles will be the target.

    We actually asked him to model output for a text generator that described systems as opposed to planets, so we could think about how randomized or procedural generation might look to the user.

    It wouldn't hurt to have more such examples, to be quite honest.

    Thanks, Ishmael.
    >> Anonymous 10/07/11(Fri)10:21 No.16549227
    A list of things that can be chapter relics.
    A boltgun recovered from [homeworld of your *previous* chapter] (think it would be cool if it occasionally references your wiped out chapters.)
    The Book of the Winter and Fall
    A mundane sword made from starship wreckage after the battle of Kal-Karkador
    A powered sword made from starship wreckage after the battle of Kal-Karkador
    A suit of powered armor made from starship wreckage after the battle of Kal-Karkador
    An age-worn, finely illuminated copy of the Analects of Jaghatai Khan
    The battle-synth borne by Brother Chakgar in the battle of Sar*.
    A servo-skull made from the thick skull of a Golgothan native.
    A MkIV Godwyn-Deaz Boltgun
    A MkIII Godwyn Boltgun
    A MkI Naismith-Morrison Boltgun
    A modified Specter-pattern boltgun
    A wrist-mounted bolt pistol
    An unsanctioned man-portable multilaser
    A huge fingerbone said to have belonged to a Primarch
    A portion of brain said to have belonged to a Primarch
    A marksman's honor crafted from the shell casings ejected in the last stand of the Third Company
    A power field generator of ancient design
    A displacer field generator of ancient design
    A conversion field generator of Jokaero design
    A personal warp jump generator of dubious repute
    An auspex
    A jump pack with three turbines
    >> Pauldron Guy 10/07/11(Fri)10:21 No.16549231
    that was me
    A list of decorative materials. Examples include precious gems and metals (lapis, emerald, electrum, saint's bones, etc).
    scrimshawed space marine bone
    micrometeor-pocked steel
    Miral land-shark tooth
    Ambull carapace

    A list of heraldic markings or patterns relating to space marine chapters, other 40K heraldry, or original or historical patterns
    Vert a bend azure
    The blue background with vertical yellow stripe of the Ultramarines Second
    Dark gray with crossed boltguns
    A red hourglass

    A list of images.
    A burning world clutched in a mailed fist
    A peaceful world cradled by a mailed fist
    A sword dripping with orange alien blood
    The Five Trials of the Alrannic Recruits
    The Stations of the Primarchs Discovered
    A scene of space warfare
    A scene of jungle warfare
    The men of the Imperial Guard
    The Reaffirming of the Oaths at Gathalamor
    A solar system map
    A navigator
    An astropath
    A boltgun
    A captain
    An assassin
    A magos of the Adeptus Mechanicus
    A stunted abhuman
    A missile
    The Arrow of Fate
    A scene of one thousand space marines at attention.
    >> Pauldron Guy 10/07/11(Fri)10:22 No.16549235

    A list of locations. These can be canonical or original worlds, space stations, ships, or anything else of note.
    The Phalanx
    the battlefield of Martas Millad
    the forges of Mars
    the forges of Phobos
    the forges of Ryza
    the forges of Gryphonne
    the death world Catachan
    the death world Luther MacIntyre
    Trazior hive on Necromunda

    A list of action descriptors for an image of one thing to be taking part in. For example, 'speaking to the [other image]' or 'is wounded.'
    cursing [the other image]
    preparing to battle the Orks
    making way for [other image]
    holding an audience with [other image]
    crouching in a trench
    is on fire
    wandering in a fog
    is in repentance for former sins
    is mourning the loss of a brother

    *I think in Rogue Trader there was a marine musician with synthesizer. I know there was for squats...
    >> Anonymous 10/07/11(Fri)10:50 No.16549401
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    >(think it would be cool if it occasionally references your wiped out chapters.)

    That just gave me an awesome idea.

    Would it be feasible to make it so you can play in a sort of campaign mode, in that you start out in a regular game, then when you're done with that chapter you can start a new one in that same universe? And your old chapter(s), and accomplishments and failures still live on?

    Of course there would still be a regular mode where you can start off completely fresh when you're done with the old chapter.
    >> Vis_Ignea 10/07/11(Fri)11:05 No.16549486
    >> Anonymous 10/07/11(Fri)11:13 No.16549534
    [X] One raw resource

    I don't care much for ressource gathering, i'm more interested in politics, war and random events in the first version. and an earlier release would help to keep interest going.

    has a very good point though. don't make it more than 2 or 3 resources at first however if you do this.
    >> Pauldron Guy 10/07/11(Fri)11:17 No.16549560
    Resources must include at least two- influence and recruits. Selection and management of recruiting worlds should be a big part of a space marine management sim.
    >> Anonymous 10/07/11(Fri)11:21 No.16549598
    This thing needs a better gui.
    >> Anonymous 10/07/11(Fri)11:28 No.16549669
    [X] More than one raw resource

    Manpower, geneseed for making marines, munitions, food, minerals.

    Hive world: munitions + food -> manpower
    Forge world: manpower + food + minerals -> munitions
    Feral world: food + munitions -> minerals

    It's vital for SM to help secure basic worlds. Implementation of those resources will make even simplistic simulation of sector easier than relying on just one abstract one. How to represent relation between hive world and agri world with just money?
    >> Anonymous 10/07/11(Fri)11:33 No.16549704
    Hey do you guys need more descriptive adjectives for your chapter relics/more relic ideas? If so I'd be happy to help! Also do you think it could be possible to add something like a history/origin to these relics which would be potentially unknown until researched?

    Also, an idea for a random encounter

    "A Webway portal has been discovered on Bumblefuck IV!"
    "A Webway portal has been activated on Bumblefuck IV!"
    "Dark Eldar are attacking through an activated Webway portal on Bumblefuck IV!"
    "Craftworld Eldar have arrived in system."
    "craftworld Eldar demand that you allow them access to the webway gate/assist them in recapturing it/think you should die in a fire."
    >> bladebaka 10/07/11(Fri)12:01 No.16549870
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    sup /TG/.

    Loving where this is going so far. Really enjoy these types of games. Reminds me of a couple I used to play on my fucking old Palm IIIc, Konquest and Space Trader.

    Also, I'm an old-newfag (been active before, but not for several years) so I forget lots of shit, and shit.

    You guys remember Star Wars: Rebellion? Shit, if you don't go DL it and check it out for ideas.

    I'll be hanging around, I'm a decent writefag/grammarfag so I can help out on that front.
    >> Anonymous 10/07/11(Fri)12:18 No.16549947
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    The King of Dragon's Pass dev team are watching your progress Chapter Master dudes:

    >> Someone else. !!Qb2aRW+wCPO 10/07/11(Fri)12:20 No.16549963
    I don't see them mention it.
    >> Anonymous 10/07/11(Fri)12:22 No.16549976
    It's a conversation back from a guy called Burning_Pheonix talking about the game.
    >> Anonymous 10/07/11(Fri)12:22 No.16549983

    Check the tweet labelled "Have a link?"
    >> Anonymous 10/07/11(Fri)12:26 No.16550017
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    >Star Wars: Rebellion

    Son, I am intrigue. Tell me more.
    >> Anonymous 10/07/11(Fri)12:27 No.16550028
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    >all my fuckyeah.jpg
    >> Anonymous 10/07/11(Fri)12:29 No.16550048
    Although 'based on' is misrepresenting the aims a little. KoDP is a major influence, but Chapter Master wants to do its own thing with all the influences in mind.
    >> Anonymous 10/07/11(Fri)12:39 No.16550117
    [X] More than one.

    Ideally, not more than three, however. More than three just gets confusing and irritating. I'm thinking fuel/munitions, and influence. Influence would be a catchall resource, every world you get would generate it, no cap, with forge and hive worlds generating more. A tribute world, the ones devoted to praising the emprah, would generate nothing but influence. Oh, and the inquisition gets pissed if you lose or exterminatus them.

    Munitions/fuel would have a somewhat low cap and generation, and would obviously be expended in combat, so your chapter might be exhausted after a major campaign.

    I'm thinking recruits should be more an an individual thing, so you might get attached to them and have crazy awesome ones, rather than just a number or generic resource.
    >> Anonymous 10/07/11(Fri)12:46 No.16550180
    Also, it'd be great if you could keep this project easily modifiable, so you could have IG General/Sisters of Battle Inquisitor/Ork Warboss/Tyranid Hivemind.
    >> Iron 10/07/11(Fri)12:47 No.16550194
    Just took a look-see at the pre-alpha and I gotta say - Holy Shit. Less than a weeks work and we have this already? I'm not only impressed but extremely pleased. Good work so far, coderfags.

    Just to let you know, I'll be trying to squeeze out a Space Hulk name list this weekend, I'll send it, say, sunday/monday.
    >> bladebaka 10/07/11(Fri)12:48 No.16550201
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    Its a little hard to explain as I've npt touched the game since late 2003, but...

    You play as the supreme commander of either the Rebellion or the Empire. You have certain characters divided up between semi-controllable Major Characters (like Mon Mothma, Luke Jaywalker, Darth Vader, and the Emperor) that you use for diplomatic stuffs, and training force-sensitives (in the instance of Vader and Knight-Luke).

    Space battles that you have direct control over, governing mining and other resource gathering, this game pretty much had all of what the Chapter Master stories had.

    Being an old-newfag, I can't recall if posting game download links is frowned upon. Inform me otherwise and I'll procure linkz!
    >> Anonymous 10/07/11(Fri)12:48 No.16550204
    >Another old guy who played Rebellion

    >> Anonymous 10/07/11(Fri)12:49 No.16550217
    Remember Empire at War? Like that, except from '94, and far, far more 4X-ey. Also a lot better.
    >> Someone else. !!Qb2aRW+wCPO 10/07/11(Fri)12:49 No.16550218
    As I recall it's a shitty Orion knock-off with a star wars theme. Here.

    >> Someone else. !!Qb2aRW+wCPO 10/07/11(Fri)12:50 No.16550221
    Empire at war was fucking great, shut up :(
    >> Pauldron Guy 10/07/11(Fri)12:51 No.16550230
    Fear not, modifiability was on the list of design priorities we drew up on... what, Tuesday? Wednesday? Damn time flies.
    >> Techpriest Ishmael 10/07/11(Fri)12:54 No.16550266
    More then happy to contribute, CM. Just checkin' the net for a moment. If I get any time to write other system descriptions down, I'll mail them.
    >> Anonymous 10/07/11(Fri)12:56 No.16550272

    It was, yeah, no arguments. I just liked Rebellion better.
    >> Iron (Monkey, btw) 10/07/11(Fri)12:58 No.16550294
    How's the whole sprite thing coming on, Pauldron Guy?
    >> Anonymous 10/07/11(Fri)12:59 No.16550304
    >Download Star Wars Rebellion
    >Awright, let's give this a sho
    >Setup is not compatible with Windows 7's 64-bit!
    >Well, shit, let's try Compatibility Mode, then.
    >It's completely grayed out.

    Goddamnit, what do I do now?
    >> Anonymous 10/07/11(Fri)13:02 No.16550322

    Should've stayed with 98SE, you silly chucklefuck. No need to improve on perfection.
    >> Anonymous 10/07/11(Fri)13:03 No.16550328
    Um should I just be generating random adjectives for names?

    If so what do you need them for? Ships? Planets? Artifacts? Names?
    >> bladebaka 10/07/11(Fri)13:05 No.16550344


    Here, check that.
    >> Pauldron Guy 10/07/11(Fri)13:06 No.16550358
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    Again, we don't have immediate plans for a full GUI in the first version of the game.
    By thread 4 or so, however, I already had enough sprites that I could mockup an Ultramarines chapter disposition menu. See pic. This is far outdated, there's not currently any plan to be able to select individual marines (except maaaybe to see their history and feel proud).

    Now, consider that the final version shouldn't use just Ultramarines icons, or any specific chapter, but generic templates that are automatically colored for the player's chapter with heraldry and honors superimposed, and that the coloring should support halving, quartering, company trim or not company trim, squad markings, etc.
    Can't do that until the GUI has the programmers' focus, and they have far more important things to do right now.

    (I should up the contrast on these sprites anyways, they were quick work)

    In the meantime, my Imperial Tarot painting is almost done already, but I won't be able to finish and post it until Wednesday at the soonest.
    >> Iron 10/07/11(Fri)13:07 No.16550365

    Generating nouns/names/whatever comes under the umbrella of - think of something relevant, make a list, e-mail it to the devs.

    Tbh a list of anything will do atm but try to keep it within the scope of the game, as described in the opening posts of this thread. I'd advise picking out something, like marines names or something, and have a bash at that for a while before sending off what you're happy with.
    >> Iron 10/07/11(Fri)13:10 No.16550388

    Awesome, I'll, uh, stop asking now. :P
    >> Anonymous 10/07/11(Fri)13:11 No.16550396
    Oh wow, I didn't image people would ACTUALLY DO IT when I first said "hey guys let's make this shit real"

    Can I help with anything? mostly on the graphics department?
    >> Anonymous 10/07/11(Fri)13:12 No.16550408
    I loved rebellion, though late game trying to manage espionage teams everywhere made me really wish it had been turn based.
    >> Iron 10/07/11(Fri)13:16 No.16550450

    Pop by the IRC channel and say hello, any help is appreciated.
    >> Anonymous 10/07/11(Fri)13:21 No.16550487
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    Where are all the drawbros?

    This being 40k, you'd think you'd see a few related pics already.
    >> bladebaka 10/07/11(Fri)13:30 No.16550568
    Just found this ancient flatbed scanner, will see if it works and see if I can churn out anything halfway decent.

    >> Obvious Captcha is Obvious. Tunnellers Dwarfes
    >> Candidate for intro scrawl on new game start Pauldron Guy 10/07/11(Fri)13:38 No.16550667
    In this year of [start date minus 30+ 2D20 years] the Emperor's Tarot has prophesied a need for the foundation of a new Chapter of the Legiones Astartes. In accordance with this, the Emperor's Sign, the High Lords of Terra, in their Sacred Council and by their Unquestionable Authority, have decreed that such a Chapter be created. By their will, and through theirs His, the Priesthood of Mars shall commence the growth of the gene-zygotes. Having inquired prior to the Council, the Master of Mars, the Lord Fabricator-General, has been informed that the batch ought to be prepared from the ready stock of [Primarch (or mysterious gap in the transcript…)], as tithed from his descendants the [parent chapter*].
    >> Pauldron Guy 10/07/11(Fri)13:39 No.16550676

    They shall be known as the [Name], Warriors in His Service, the Angels of His Will and Destroyers of his Foes.
    Their colors should be [armor color] with trim of [trim color], and upon their fearsome suits the mark of the [chapter symbol] will be engraved. As was laid down in scripture in ages hence, their armaments shall be the finest that the Imperium can furnish, and already the Forges of Mars turn to that task. Lord Commander Militant shall select veterans of note to instruct the new recruits, and draw serfs from the proud families that labor in the service of other Chapters. The Paternoval Envoy of the Navigators has pledged the service of his kind, and the Adeptus Astra Telepathica have sworn their assistance as well. The Speaker for the Chartist Captains will draw routes of supply and the Lord General Militant will establish liaison.

    Now we set the deeds in motion, and the happenings of the Galaxy are brought in accord with the Emperor's demand.

    *Odds: 70% first founding of that Primarch, 20% canonical second founding, 10% randomly generated chapter. In any case, allegiance to this chapter can be brought up in random events! If Primarch unknown, will always be randomly generated
    >> Pauldron Guy 10/07/11(Fri)13:42 No.16550713
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    Oh we're here.
    We're here.

    I just don't have a way to make digital art other than pixel stuff at the moment, and no scanner/camera out of batteries.

    Here. Old stuff.
    >> bladebaka 10/07/11(Fri)13:50 No.16550773

    Win. This has my vote.
    >> Anonymous 10/07/11(Fri)14:00 No.16550847
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    I see.

    I'll just doodle some more then.
    Not very skilled, but I do have a tablet at hand.
    >> Anonymous 10/07/11(Fri)14:42 No.16551139
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    >> Anonymous 10/07/11(Fri)15:09 No.16551292
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    Beakie Assaults are best Assaults.
    >> On the Subject of DLC Anonymous 10/07/11(Fri)15:49 No.16551568


    >> Pauldron Guy 10/07/11(Fri)15:56 No.16551612
    What in the balls.
    >> Anonymous 10/07/11(Fri)16:21 No.16551815
    ha ha! I am really the one who started this shit! ha ha!
    >> Anonymous 10/07/11(Fri)16:34 No.16551938
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    >> Someone else. !!Qb2aRW+wCPO 10/07/11(Fri)16:37 No.16551971

    Superb. I love it.
    >> bladebaka 10/07/11(Fri)16:47 No.16552065

    Anons' lurking in the IRC and using my misspellings. For Shame.

    On topic: I really suck at drawing bells.
    >> Anonymous 10/07/11(Fri)16:53 No.16552114
    >Playing Ultra Marines
    >Forge world sends call for aid
    >only dudes near is my 2nd company command squad
    >land on planet
    >orks, orks everywhere
    >2nd company captain is kickin ass everywhere
    >Inquisitor calls for aid
    >yeah sure whatever
    >help out inquisitor
    >archaeotech that uses the warp to kill orks!
    >escort mission - oh joy
    >somehow game screws me and my captain gets exposed to the warp
    >now they think he's heresy
    >turns out inquisitor is a heretic and opens a gate to the warp
    >daemons, daemons everywhere
    >2nd company captain fights his way to the center of them and kills the daemon prince
    >save world
    >2nd company captain is abducted by the Inquisition!
    >> Anonymous 10/07/11(Fri)17:06 No.16552220
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    That's the plot to Space Marine. Except the inquisitor died, and then his corpse was possessed by a daemon. He wasn't a heretic.
    >> Anonymous 10/07/11(Fri)17:31 No.16552382
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    >> Anonymous 10/07/11(Fri)18:54 No.16552876
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    No, I joke has a punchline. That was just blunt deception. Or as we like to call it around here, a "troll."

    Just accept defeat already.
    >> bladebaka 10/07/11(Fri)19:04 No.16552966
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    Potential Game Over Screen in progress. C&C, Anon?
    >> Anonymous 10/07/11(Fri)19:22 No.16553098

    Looks good to me. Maybe there could also be some background images of a ruined chapter monastery, or a battlefield strewn with slain marines?
    >> bladebaka 10/07/11(Fri)19:27 No.16553128

    I was thinking (dunno really, your idea sounds good too) just have this faded in over whatever screen you were on when your chapter kicked it.

    I'll also be working on my sucky animal/people drawfaggotry to make some additional Game Over screens for dying to events and suchlike.

    Maybe have teh codefags make an achievement for seeing all the Game Over screens! ;P
    >> InquisitorKadsirin !!0zRgmmI/1kJ 10/07/11(Fri)19:29 No.16553143
    I am fairly well versed in WH40K lore, and particularly that of the Imperium. I'd like to offer to go over the fluff that has been amassed so far to check for clerical errors, minor universe inconsistencies... Whatever. Let me know.
    >> Anonymous 10/07/11(Fri)19:32 No.16553166
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    You guys are awesome.
    Really awesome.
    Just one thing. The one dude making the music, please don't use the Fruity Loops Sytrus presets. Besides that, good job.
    >> bladebaka 10/07/11(Fri)19:34 No.16553180

    Hop on the IRC man!
    >> Anonymous 10/07/11(Fri)19:35 No.16553194

    If there is a list of achievements, I don't think people should be rewarded for failure. I know that it's basically just for novelty and won't affect gameplay unless you let it, but... meh. It just doesn't feel right to me.
    >> Anonymous 10/07/11(Fri)19:46 No.16553291
    I am good with 40k/Imperial lore, but I am not quite sure how to use IRC. I'd love to help with the development of this, it's beautiful.
    >> Anonymous 10/07/11(Fri)19:59 No.16553416
    Planet: Alnitak
    Population: 1
    Type: Dead World

    Poor sod
    >> Anonymous 10/07/11(Fri)20:04 No.16553461

    He's probably a criminal of some kind, who's desperate to remain hidden. If you don't want to be found then a Dead World is a great place to hide.
    >> Anonymous 10/07/11(Fri)20:08 No.16553503

    go to http://webchat.freenode.net/

    then in the "channels" slot, type "#chaptermaster" without the quotation marks

    also give yourself a nickname

    then type in the captcha and hit the connect button
    >> Anonymous 10/07/11(Fri)20:14 No.16553556
    I really hope this materialises, because it is sounding awesome as all shit.
    >> Anonymous 10/07/11(Fri)20:20 No.16553607
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    Master, we have learned of a forsaken wargear cache on a nearby Shrine world.
    >> Anonymous 10/07/11(Fri)20:21 No.16553625
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    Master, our scouts have unearthed a cache of unidentified wargear of human origin.

    I assure you, however, that this wargear is safe to employ.
    >> Anonymous 10/07/11(Fri)20:23 No.16553641
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    Master, chapter faith is falling! We must take action!
    >> Anonymous 10/07/11(Fri)20:31 No.16553704
    Why are you so tiny, Chaplain?
    >> Anonymous 10/07/11(Fri)20:33 No.16553726
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    You take that back faggot.
    >> Anonymous 10/07/11(Fri)20:35 No.16553746
    Where's the Apothecary?
    >> Anonymous 10/07/11(Fri)20:37 No.16553757
         File1318034225.jpg-(112 KB, 590x515, he's compensating for somethin(...).jpg)
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    He was a heretic, I ate him.
    >> Anonymous 10/07/11(Fri)20:37 No.16553765
    b-b-b-but Chaplain-Kun
    >> Anonymous 10/07/11(Fri)20:37 No.16553768
    Jones, why you act so strange?
    >> Anonymous 10/07/11(Fri)20:39 No.16553778
    You are what you eat.
    >> Anonymous 10/07/11(Fri)20:40 No.16553789
    And then chaplain was a Wolf Priest.
    >> Anonymous 10/07/11(Fri)20:46 No.16553834
         File1318034778.jpg-(10 KB, 810x500, corvushelmet1.jpg)
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    Blood Ravens here, we found this lying around in some vault. Crazy, huh?
    >> Anonymous 10/07/11(Fri)20:53 No.16553872
    >Playing as custom chapter
    >The Ultramarine Aquila Lander His Divine Will wishes to dock y/n
    Oh hey, I haven't been visited by the Ultramarines before, I wonder what they want. Sure, let them land.
    >Chaos Space Marines have infiltrated the ship
    >Chaos Space Marines have taken the embarkation deck.
    >Brother Siris is taking damage
    >Brother Sgt. Rolo is taking damage
    >Brother Siris terminated
    >Brother Lexian is taking damage
    >Brother Lexian terminated
    >Brother Sgt. Rolo terminated
    >Thunderhawk Gunship is taking damage
    I'll admit it. I ragequit.
    >> Anonymous 10/07/11(Fri)20:58 No.16553907
    >Alpha Legion infiltrators.
    >Ork looters.
    >Hidden Eldar.
    Such is the life on the Imperium.
    >> Anonymous 10/07/11(Fri)20:59 No.16553915
         File1318035597.jpg-(59 KB, 590x515, Apothecary.jpg)
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    Due to Chief Apothecary's Rasputius sudden disappearance, and by virtue of being the only brother within the entire Chapter capable of properly pronouncing "He won't make it", brother Placebius is hereby promoted to the rank of Chief Apothecary of the Chapter.

    ...what's that, beakies can't be apothecaries?
    Well fuck you, I'm the Chapter Master here, I make the rules.
    >> Anonymous 10/07/11(Fri)21:20 No.16554058
    >High Inquisitor Kaloria demands an audience.
    >High Inquisitor Kaloria has declared <insert name here> excommunicae traitoris.
    >High Inquisitor Kaloria is taking damage
    >High Inquisitor Kaloria is taking damage
    >High Inquisitor Kaloria terminated
    >Inquisiton Destroyer Divine Wrath has opened fire
    ><insert name here> fortress monestary is taking damage
    ><insert name here> manufactorum is taking damage
    ><insert name here> manufactorum destroyed
    >Your battle brothers terminated (click for list)
    ><insert name here> fortress monestary is severly damaged
    >Your battle brothers terminated (click for list)
    >Your battle brothers terminated (click for list)
    >Your battle brothers terminated (click for list)
    >Chief Apothecary terminated
    >Chaplain terminated
    >Critical Hit on Armory
    >Weapons resources at 50%
    >Inquisiton Destroyer Divine Wrath taking damage

    bout fuckin' time.
    >> Anonymous 10/07/11(Fri)21:29 No.16554132
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    >> Anonymous 10/07/11(Fri)22:01 No.16554404
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    >Chief Apothecary terminated
    I wish, guv. I really do.
    >> Anonymous 10/07/11(Fri)22:02 No.16554410
    Sorry you can't have a beaky dread.
    >> Anonymous 10/07/11(Fri)22:06 No.16554436
    Yes you can.

    You'd just have to put down a hundred or so admech priests to get them to replace a Venerable Dread's Aquila helmet wtih a beakie one.
    >> bladebaka 10/07/11(Fri)22:55 No.16554844
         File1318042512.png-(16 KB, 800x600, Gameover1.png)
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    Digitized version.
    >> bladebaka 10/07/11(Fri)23:03 No.16554900
         File1318043024.png-(16 KB, 800x600, Gameover1.png)
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    FAIL. Fixed.
    >> !18rDrWhoRE 10/07/11(Fri)23:14 No.16554976
    EXAMPLE: Test against Stats

    Inquisition Visit = Security + Loyalty
    0 – 24 – The Inquisition without warning begin firing on your Chapter fortress. The Inquisitor approaches you, force sword in hand, and branding you heretic, cuts you down in the name of the emperor. GAME OVER.
    25 – 49 - The Inquisitor has uncovered some of the darkest and dirtiest secrets of your chapter, including blood rituals and localized spirit worship. You have been declared Excommunicate Traitoris.
    50 - 74 – The Inquisitor has looked over your knowledge banks and realized that there are a few files that relate to questionable friendly relations with xenos. You have been asked to go on a fifty year penitent crusade to atone for your actions.
    75 – 125 – The Inquisitor has looked at your geneseed, knowledge banks, and other assorted files, and seen a few minor discrepancies, which is enough to raise an eyebrow, but nothing major. He will return in a few years to retest again.
    126 – 150 – Your Geneseed is pure, according to the Inquisitor. You will not need testing for another couple hundred years.
    151 – 174 The Inquisitor admires your purity, and reports to the inquisition that your chapter does not need to be tested while such a chapter master as you leads the Chapter
    175 – 200 – The Inquisitor marvels at the purity of your chapter, and takes a sample back with him to Terra so as to create successor chapters.
    >> Anonymous 10/07/11(Fri)23:18 No.16555002
    I like the table, but the lowest result should result in combat, not just an auto lose.
    >> !18rDrWhoRE 10/07/11(Fri)23:22 No.16555028

    Actually I may just rewrite it so he leaves, giving the player a sigh of relief, and then completely fucks him with a FUCKHUEG fleet
    >> Anonymous 10/07/11(Fri)23:22 No.16555035
         File1318044153.png-(347 B, 18x16, Ultra.png)
    347 B
    If you want really tiny space marine avatar's you could do something like this.
    >> Anonymous 10/07/11(Fri)23:24 No.16555048
         File1318044261.png-(1 KB, 48x48, BT_Avatar.png)
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    If you want something larger, small headshots like this aren't that hard to put together and you could make them modular.
    >> Anonymous 10/07/11(Fri)23:27 No.16555070
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    >> Anonymous 10/08/11(Sat)00:09 No.16555408
    Can you do pre-heresy armors?
    >> Anonymous 10/08/11(Sat)00:12 No.16555432
    Yeah, easily enough.
    >> !18rDrWhoRE 10/08/11(Sat)01:23 No.16556164
    >> Anonymous 10/08/11(Sat)02:13 No.16556601
    While we're not really planning anything but text for our first release, if we do get around to graphics someday, modularity will probably be important.
    >> Lich Ted, Master of Nothing 10/08/11(Sat)02:17 No.16556639
    rolled 14 = 14

    >Eldar Have been detected.
    >Hidden Movement
    >Hidden Movement
    >Hidden Movement
    >The Chaplain has fallen
    >The Librarian has fallen
    >Hidden Movement
    >Hidden Movement
    >> Anonymous 10/08/11(Sat)02:34 No.16556743

    I like the 'general orders'.

    How about this? Each turn you select an 'attitude'- Offensive, Defensive, Berserker, for example- and it's matched up against the opponents. One 'turn' is one engagement, and random choice features.

    So, a heavily-stacked unit of Marines and so on are likely to chew through anything...But sometimes the dice go against you. Factors like special characters, chapter traits, terrain and so on are simply bonuses or negatives.

    If you want to be really elaborate, you could have a simple tactical map (abstract) of several 'points of control'. A small planet has 3-5. Once you hold all the control points, you win that planet.

    A massive one might have 10, at most.
    >> Anonymous 10/08/11(Sat)02:44 No.16556797
    quick question...what language are they programming in?
    >> Anonymous 10/08/11(Sat)02:44 No.16556799

    Ooooh, not bad. Maybe some Chapters can discover special Attitudes?

    The rounds should go: Artillery Fire/Firearms/Melee Combat. So if you're really focused on one, it'd chew through your enemy fast before they even close in.

    Maybe you can spend Command Points (From the stack's Leader) to have special effects, too. Like the Chaplain has Litanies of Hate, which greatly boosts Aggressive Tactics and the Melee damage round. Or No Retreat, No Surrender, which removes Defensive Tactics, but lets you last longer in combat and so on.
    >> Anonymous 10/08/11(Sat)02:47 No.16556813
    The guy doing those tests in the OP is just doing mock ups in VB.

    The actual game will probably be in C++.
    >> Dreadhead 10/08/11(Sat)02:51 No.16556831
    >random chapter
    >look at stats for average marine
    >scouts decent, assualt slightly better than average, Devastators slightly worse
    >double take at how the silly computer has made it so almost everyone is one of these
    >check Tac 'rines numbers and stats.
    >5 per company, other slots filled with mellee psychos and covercampers, 10th is full of scouts instead.
    >pound head on desk for a minute wtf why did i let the computer do this for me
    >check Tac guys stats
    >check them again. stare for a good five minutes.
    >holy shit the guys who are supposed to be well rounded are better at shooting, killing, surviving than the specialists, have a higher and faster restoring morale than everyone but the chaplains, and ... are the chapters best dancers?
    >check perks
    >Hatred: any enemy on a space hulk
    >preformance: may preform deadly and entertaining acts of comedy, drama, or other forms of theatre/art.
    >> Anonymous 10/08/11(Sat)02:58 No.16556873

    Each Combat Turn, you select an 'Attitude' for the Marines on that Control Point to use. All Chapters have 'Offensive, Defensive, Berserker' modes, which give a flat bonus to each stat. You also select a power to be activated, which burns Command Points- Command Points depend on the rank of the Officers leading the squads. These tip the edge in battle.

    Enemy races have specific Commands that can be issued. Eldar, in particular, have a lot, which is a pain. Orks mostly usually rely on Berserker tactics and the WAAAGGGHH! command.

    When the fight starts, three 'Phases' are triggered.

    Artillery Phase: Vehicles and supporting fire, as well as heavy weapons.

    Firearms Phase: This is Bolter, Slugga and Shuriken Catapult range.

    Melee Range: Pretty much that.

    Marines are versatile in all three areas, generally. Orks are heavy Melee, Eldar are heavy Artillery and Melee, with major Command Skills (Eldritch Storm counts as 'artillery') and Imperial Guard are Artillery/Firearms specialized, with a pitiful score in Melee.
    >> Anonymous 10/08/11(Sat)02:59 No.16556879

    Yes, but if you do this, arty and firearms will devastate squads. Maybe arty only fires at the start of battle?
    >> Dreadhead 10/08/11(Sat)03:08 No.16556930
    >Wtf am i supposed to do with this
    >shrug, opperate as a relatively unknown chapter for a while, get almost no rep.
    >decide to get everyone together on Chapter monestary ship (forgot to mention - fleet based chapter) and see what my chapter looks like all together
    >alert - Space hulk uglyfrakker detected nearby.
    >Inquistor shows up, demands my aid in scouring the hulk of xenos.
    >accept, reorganize so all the op tacs are first company.
    >termie the whole first company, Head Techmarine, and chapter master, and send them in.
    >all good for about 13 turns, just enough to get good and deep.
    >start losing people fast.
    >figure im going to lose, hit preform as a sort of fuck, why the hell not see what it does.
    >Chapter master Hanmar begins dancing!
    >First Company begins dancing!
    >Master of the Forge Billen Nyle begins recording the preformance!
    >start looking through the rest of the chapter, try to decide who the new boss is.
    >genestealer presence on the hulk 50%!
    >wait what
    continued again
    >> Jareddm 10/08/11(Sat)03:09 No.16556933
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    We've just finished setting the groundwork for our diplomacy system. For now, I'll say that the project is moving along very nicely. A proper dev entry should be arriving later today or tomorrow.

    In the mean time, what we need from you, /tg/ is to start a list of individuals to represent the various organizations that you speak to. This is so we can randomly generate a representative for a particular organization.

    All we need is a rank, name, and the organization they belong to.

    Organization can be any major faction, race, or Imperial Adeptus.
    >> Anonymous 10/08/11(Sat)03:18 No.16556991
    >Lowly whispers erupt from deep within the world. An alien uttering is spoken, hissed along the howling wind. Beware, the Chaos Cult ‘Burning Hands of Forgotten Terror’ has sprung up on your world!

    >> Anonymous 10/08/11(Sat)03:20 No.16556997
    Hopefully this isnt too long.

    >Black Templar Successor Chapter "Night Wardens"
    >Formed to launch Crusades beyond the Emperor's holy light
    >Focus on ranged combat specialty to support Black Templars
    >Start off mostly following codex
    >All chapter worlds are Feral, almost no mechanicus presence
    >All equipment supplied by Templars or self built
    >Templars start to consider us slackers because we're not fleet based
    >Feral Orks on chapter homeworld
    >Fuck that shit
    >1st Company Veterans mostly stay in home systems fighting Orks and helping 10th Company with recruits. Captain is also Chapter master.
    >2nd and 6th Company Rotate out taking turns on crusade with Templars
    >3rd and 7th Company Rotate helping IG as needed
    >4th & 5th rotate out with 8th & 9th Companies on crusades beyond the Emperor's Light

    >All companies not on active crusade assist home sector building efforts
    >Request help from Ecclesiarchy in building churches on home feral worlds
    >Request help from Mechanicus in building infrastructure
    >Get sent a handfull of Techpriests
    >Priests and TechMarines work hard and build minor shipyard
    >Increasingly become a jump off point for Explorator ships

    >Missionaries finally arrive, help them build churches and schools
    >Intervene in several wars between local population, help spread word of the Emperor
    >Conditions on worlds begins to improve, Developing towards Agri worlds with strong martial traditions
    >Increase my tithe by a huge amount as population expands, get good Rep with Segmentum command
    >Rep with Ecclisarchy, IG, and Mechanicus continues to clowly climb

    >> Anonymous 10/08/11(Sat)03:21 No.16557005

    Lord-General Markham, Sector Commander of Imperial Guard forces. The system we're in is one where active fighting is still going on; Technically, his forces are part of the (Insert System Name) Crusade to claim the area.

    He represents the Imperial Guard, and is FRIENDLY to the Marine chapter, at least at the beginning.

    Inquisitor Lord Abraham van Einzbern- He represents the Inquisitorial forces, and is NEUTRAL to the Chapter. He regularly sends envoys to inspect gene-seed. His 'forces' as a faction are the Grey Knights and Inquisitorial Storm Troopers, like upgraded Guardsmen.
    >> Anonymous 10/08/11(Sat)03:22 No.16557014
    You know what would be ultimate chapter master game? If it had such missions as were in WH40k: Chaos Gate and planetary battles as in WH40k: Final Liberation.
    >> Anonymous 10/08/11(Sat)03:24 No.16557028

    Fabricator-General Xiphus XIII, Grand Magos of the Segmentum Forgeworld. A rather grasping Magos, with an interest in tech of all kinds.

    The Imperial Guard leader regularly informs you of enemy activity, the Inquisitor of special events, and the Magos of chances to grab tech.
    >> Anonymous 10/08/11(Sat)03:25 No.16557029
    >Black Crusade! All available chapters send help!
    >2nd Company hasn't fully recoverd yet, send with extra scouts filling their ranks hoping they can finish training on route
    >2nd Company has broken a planetery siege rescuing the Lamenters from certain death!
    >2nd Company has defeated a Chaos Scorcer and recoverd relics of the Imperial Fists!
    >Better than planned!?
    >2nd Company has been lost in the warp returning from crusade

    >Rapidly try to rebuild 2nd Company using vets from 1st and members of others currently in reserve
    >6th Company returns home. Lose rep with Black Templars for not having forces join them on crusade

    >Suddenly heresy, heresy everywhere
    >Vets and scouts helping Sisters burn heretics all over the sub sector
    >Feral Orks try to start shit again, glass them from orbit
    >Start equipping PDF with flamers, burn everything
    >Get situation under control, standing with Ecclisarchy goes up, Black Templars ask for help with a crusade FFFF-
    >Send 2nd Company Beta to assist Templars

    (Fucking field too long bs)
    >> Anonymous 10/08/11(Sat)03:27 No.16557042
    >Start rebuilding, train larger PDF, keep building chruches, schools and cities
    >Decide to make more Chaplains to help keep watch for heresy both in the Chapter and out
    >1st Company down to half strength after rebuilding of 2nd and others becoming Chaplains
    >Constant bitching by admech that my shipyard cant support their explorators well enough
    >Politics, crusades, constant losses, worried I'll have to double the size of my scout company to keep up
    >Lost 2nd Company has returned from the warp!
    >Oh Fuck yes!
    >Give most of the Relics to Imperial Fists in return for favors, trade favors for Admech support
    >2nd Company Captain and Vets promoted to 1st Company, Chapter master can stop commanding 1st himself.
    >1st Company Captain takes recovered Relic Blade as primary weapon
    >Try to plan out how I'm going to distribute extra Marines once 2nd Company Beta returns
    >start getting worried about =][= calling me out for being overstrength by a company or more
    >1st Company Cpt Tiderius Roussos is acting strangely
    >1st Company Sgt is acting strangely
    >1st Company Sgt is acting strangely
    >2nd Company Librarian is acting strangely
    >Oh you fuckers better not be
    >1st & 2nd company have fallen to Chaos!
    >1st company loyalists have died
    >Chapter Master has died
    >Chapter Librarian has died
    >Chief Apothecary has died
    >Renegades have taken the Fortress Monastery!
    >Chaplains rally scouts, PDF, local sisterhood and reserve companies on the other chapter worlds
    >Lay siege to Monastery, orbital bombardment to buy time
    >2nd Company Beta returns home
    >5th,7th & 9th company reserves arrive all at 50%
    >Mass landing and vehicle assault covered by artillery
    >Purge entire Monastery with flamers from the inside out
    >> Anonymous 10/08/11(Sat)03:28 No.16557049
    >50% of Gene-seed stocks lost, have to replenish from shipboard supplies
    >reccovered Terminator armor is saved to be reconsecrated
    >all corrupted Imperial Fists relics are hurled into the system's star
    >Warn Imperial fists of corruption, Rep increase
    >Sector morale shaken, loss of rep with IG, PDF, and Black Templars, no change with Ecclisiarchy
    >Get the visit from =][= I'd been so worried about
    >Comment on how my chapter is understrength and that I should increase recruitment
    >Black Templars request support on Crusade
    >Never. Fucking. Ends.

    That all looked smaller in notepad.
    >> Anonymous 10/08/11(Sat)03:32 No.16557074

    An idea: Here's a tentative 'story' I had...

    The newly founded Chapter has about a century to establish itself, before the 'endgame' event, a Black Crusade, sweeps out of the Eye of Terror/Warp Rift. In fact, maybe the Chapter was established to guard it, like the Screaming Vortex.

    Everything is a buildup to ward off the Chaos incursion- If you succeed, that's the end of the first century/demo mode. It sounds like a good 'endpoint' for the first release.
    >> Anonymous 10/08/11(Sat)03:35 No.16557091

    Like an 'end of chapter' exam, if you pardon the pun? Or 'you must be this beefy to proceed'?
    >> Anonymous 10/08/11(Sat)03:41 No.16557130
    is there an official source where we can pull this from? some book like "the bureaucracy of the imperium" or something. i'd like to help with this but i fear i would just make up titles.
    >> Pauldron Guy 10/08/11(Sat)04:13 No.16557347
         File1318061606.jpg-(101 KB, 600x1841, Jones Is Acting Strangely.jpg)
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    >Jones, why you act so strange?
    >> Anonymous 10/08/11(Sat)04:15 No.16557362
    Repoasting from different thread. 11 bonus points to those who figure out what chapter I am playing.
    >Playing chapter with "Death Cult" trait
    >Inquisitor inspection
    >Okay, it'll be fine, not much heresy
    >Wait, heretical cults on homeworld. Shit, may mean corruption in our ranks.
    >Corruption 100%? Fuck!
    >Have to fend off Sisters of Battle
    >Retreat to Eye of Terror
    >Ally with Black Legion, we need help
    >Fight alongside them, but our troops keep attacking them as well as the enemy
    >Chapter trait: Hate the Heretic still around, despite it normally vanishing with corruption.
    >Fuck this bullshit
    >> Pauldron Guy 10/08/11(Sat)04:16 No.16557365
    but I'll be all over that assignment tomorrow.
    >> Anonymous 10/08/11(Sat)04:17 No.16557370
    Sounds pretty Sons of Malice to me.
    >> Anonymous 10/08/11(Sat)04:17 No.16557374
    >> Anonymous 10/08/11(Sat)04:19 No.16557379

    Didn't they turn an entire battleship into a hellground to pick the Doomed Ones? And then plunge right into villainy?
    >> Anonymous 10/08/11(Sat)04:35 No.16557458
    >Start playing, black templar successor, has 'Death Cultists' trait
    >Run about, slaughter heretics erry day
    >gain rep with local Administratum by responding to threats fast and dealing with them with a minimum of damage and then helping planets recover
    >SUDDENLY, CRUSADE, reclaiming sector from orks
    >Send Second and Third company off to wage war for the Emperor
    >Imperial Fists First Company has joined the Fray!
    >Suddenly, a Wild Ork Warboss appears!
    >The Fists First Company is in danger of being overrun!
    >Captain Lysander of the Fists has been cut off!
    >Captain Jones of Second Company has fallen into a battle-trance!
    >Captain Jones has killed the Warboss!
    >Captain Jones and Second company have Saved the Fists!
    >Captain Lysander swears and Oath of Brotherhood with Captain Jones!
    >Ork menace is slaughtered, crusade goes along quickly, one cunning ork boss keeps making hit and run attacks, causes more annoyance than pain
    >fast forward a few dozen turns
    >Sudden ork push, I send all companies to hold the line
    >Second Company stays home to recover from bad losses
    >Ork Roks smash through the Strike Cruiser, hit homeworld hard
    >local serf-PDF crumbles quickly under the WAAAUGHS massive numbers
    >Second Company is down to half numbers, chaptermaster dead
    >New fleet has exited the Warp!
    >"Hello my brothers, I have come to fight beside you!"
    >Orks smashed, Captain Jones promoted chaptermaster after killing warboss
    >Lysander gives CM Jones a full suit of artificer armor as a symbol of the brotherhood between our chapters
    >Way later Jones dies aboard the Phalanx, sacrificing himself to buy the Fists time to reactive defense systems, defending against Iron Warriors, personally killing the Warsmith
    >> vbcoder !!cJceEso5mKz 10/08/11(Sat)05:54 No.16557829
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    >> Anonymous 10/08/11(Sat)06:24 No.16557996
    >playing SoB expansion
    >start out on backwater shrineworld, Gloria Mundu
    >low on recruits
    >petition the nearest schola for recruits
    >they send me a buttload of recruits
    >every single one of them have abysmal faith score
    >fuck it. I need shocktroops
    >every single one of the new recruits ends up in Repentia squads or in Penitent engines
    >some turns in
    >Chaos forces have been sighted on Gloria Mundu!
    >mobilize forces, send out small seraphim force to scout
    >We have identified the enemy!
    >The enemy are Chaos Space Marines. They fly the banner of Khorne.
    >send out all my girls to meet the enemy before they can defile any shrines
    >We have engaged the enemy!
    >Repentias are dying left, right and center to bolterfire and chainaxes
    >taking severe losses allround
    >a single CSM dreadnought is accounting for the most losses as it charges into CC and rips an' tears my girls to shreds
    >Erina Verimy has charged her penitent engine into the Chaos Dreadnought!
    >aw hell there goes another one...
    >Erina Verimy is damaging the Dreadnought!
    >Erina Verimy has destroyed the Dreadnought!
    >Erina Verimy is attacking the Chaos Lord!
    >Erina Verimy has killed the Chaos Lord!
    >with the lord and dreadnought dead i managed to turn the battle into a phyrric victory.
    >Erina Verimy has shown great faith and combat prowess during the battle. Promote to battlesister rank? [Y/N]
    >check Faith score. It has gone trough the roof during the battle
    >Yes. she deserves a promotion
    >Erina Vermiy has declined the promotion to battlesister rank.
    >I now have a awesome penitent engine instead
    >She didn't feel like she had atoned for her sins enough...
    >Sometimes a high faith score can be a pain in the arse.
    >> Anonymous 10/08/11(Sat)06:43 No.16558090
    >Ranks for leaders:
    >Lord Marshal
    >Lord Castellan
    >Planetary Governor
    >Random Names for them:

    Also found this tool. Didn't use it since I don't know your stance on copyright dickery.


    >Captcha: " I am orevac

    Why thank you Captcha. I'll add that name to my list.
    >> Anonymous 10/08/11(Sat)07:28 No.16558298
    by the dark gods

    If you put in simplified Dark Heresy rules, I would shit all my bricks. I would pay MONEY for this game.
    >> vbcoder !!cJceEso5mKz 10/08/11(Sat)07:34 No.16558318
    Just stuff I'm cannibalizing from my other /tg/ based game, which is nowhere near playable, nevermind rules of any kind, sorry bro.
    >> Anonymous 10/08/11(Sat)07:39 No.16558337
    Could make stuff work off percentile. Like, a space marine could have a 40% chance of hitting, other guy has a 25% chance of dodging, that stuff.

    'swhat I meant.
    >> Anonymous 10/08/11(Sat)07:40 No.16558346
    If artillery is implemented, what you could do is this: before the battle starts, designate areas where you want artillery fire. Then during the battle, you can call in the pre-designated strikes if there are enemy units that would be affected.
    >> Anonymous 10/08/11(Sat)07:41 No.16558348
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/08/11(Sat)07:43 No.16558365
    Elegan/t g/entlemen,

    While I would not dare to rob you of enthusiasm, I should say here and now that VBcoder's posted screenshot is there because of a concept we're poking around and not because of anything definite.

    1.0 is still a planned ASCII release. Graphics are still beyond it, somewhere in the mystical and foggy land of Later Versions.

    If this changes, we will let you know - for now, we are putting together a few experiments to put on the shelf and observe.
    >> Anonymous 10/08/11(Sat)07:44 No.16558372
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    God damn it, this fucker.

    >Raven Guard Successor chapter.
    >Most companies follow similar tactics, aside from occasionally telling the CM to fuck off.
    >Second Company, Captain Tremer.
    >Dual wields Power fists. No seriously.
    >He and his men are better suited to be fucking Khorne Berserkers, he makes them do this close combat shit too.
    >These guys act like a real military, but that one Captain is a dick.
    >Sending him on suicide mission, his company of a hundred against Tomb World.
    >He survives this.
    >What the actual fuck.
    >Send him on more and more impossible fights.
    >It keeps happening.
    >As Chapter Master, my hate for this captain is the force of a thousand Angry Marines.
    >Bastard is good though.
    >Start trying to match Eldrad's dickery, almost a god damn trap for this invincible captain.
    >He lives.
    >Minor Tau raid.
    > ........Are you shitting me?
    >"Captain Tremer has fallen in battle against the Xenos!"
    >Well fucking finally.
    >"Captain Tremer has been interred into a Dreadnought by our Techmarines! He lives to serve again!"
    >> Anonymous 10/08/11(Sat)07:57 No.16558443
    >Hack game
    >Entire Chapter are veterans in Relic Mastercrafted Artificer Terminator Armor, wielding Relic Mastercrafted Multimeltas and Relic Mastercrafted Chainfists
    >Kicking ass and taking names
    >The Codex Astartes does not support this course of action
    >Despite having the greatest victory count of all chapters, get shunned for having 50 veteran companies, 35 Mechanized Companies and 15 Scout Companies
    >Ultramarines declare war
    >This'll be a cinch
    >Entire chapter dies
    >Next playthrough, mod game so every marine is Marneus Calgar
    >> The Flayed Lord. !IKAuqA1MnA 10/08/11(Sat)08:47 No.16558731
    >Random chapter
    >Meh normal chapter
    >Set matt ward extreme
    >let's rock.
    >Start on eye of terror
    >Inquisitors demands my help
    >Burn him.
    >GREY MOTHERFUCKING KNIGHTS demand my help to find draigo.
    >lol wut?
    >It's your boss fuck you bro.
    >Rep with greyfaggots and inquisition -54
    >Burnan' down heretics
    >Rep stand still
    >Khârn the betrayer
    >i raped the shit out of him.
    >Suddenly a grey knight calls me for halp.
    What should i do? I know that guys are incorruptible, and saving him will give me rep with inquisition and greys... but... you know, he inside the warp...
    >> Anonymous 10/08/11(Sat)09:12 No.16558858

    Halp him but keep at least three meltas on his ass incase he tries anything/ is tzeentch.
    >> Anonymous 10/08/11(Sat)09:15 No.16558875
    the game kind of sounds like a 40k version of 'real lives.' sounds like y'all have already started but it might be worth a look if y'all are still early in the design phase.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/08/11(Sat)09:21 No.16558904
    We are in the early stages.

    >the game kind of sounds like a 40k version of 'real lives.'

    Why is this bad/what is bad about this?
    >> Anonymous 10/08/11(Sat)09:24 No.16558918
    This is wait i did.
    But this is what happened
    >Go to the warp
    >WHAT WHAT?!
    >the grey knight was the changeling.
    >> Anonymous 10/08/11(Sat)09:28 No.16558933
    it's not bad at all, just making a suggestion. i think it might be a useful model to build from.

    i'd post some real lives pics but apparently the hdd they're stored on just sharted.
    >> vbcoder !!cJceEso5mKz 10/08/11(Sat)10:38 No.16559207
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    Background can be changed to the "map" image, then you simply click the vertices of each zone and the points are saved to memory, and subsequently to a file if you choose to, then you can select, using the listbox, which points are connected to the adjacent zone, then carry on mapping it out.
    >> Anonymous 10/08/11(Sat)13:27 No.16560449
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    Like this?
    >> Techpriest Ishmael 10/08/11(Sat)14:58 No.16561243
    Can anyone tell me how close can Imperial warships come to a star?
    >> Anonymous 10/08/11(Sat)15:11 No.16561330
    No, I don't think anyone can.
    Probably wouldn't go so close as to be visible from the surface by naked eye.
    >> Anonymous 10/08/11(Sat)16:02 No.16561713
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    >Codex my foot
    >> Anonymous 10/08/11(Sat)16:20 No.16561843
    >Playing Executioners
    >Some other chapter demands we repay an oath to them
    >Check what they're doing
    >Oh this is the Badab Campaign event! Hell yes!
    >Chapter master is acting strangely
    >Chapter master is overcome by grief
    >Chapter master has left the monastery
    >Your chapter master has killed himself.
    >The fuck? I thought I was supposed to accept?
    >High Chaplain takes command
    >Better stats in every way.
    >Oh, nice.
    >> Anonymous 10/08/11(Sat)17:40 No.16562443
    In Eisenhorn a Rogue trader's vessel actually hides just inside a star.

    I imagine a warship could do about the same, if not better.
    >> Anonymous 10/08/11(Sat)17:48 No.16562482
    What in the shit.jpg
    >> Anonymous 10/08/11(Sat)17:49 No.16562490
    It wasn't in a star, it was in the corona. Almost every sci-fi has done something like that.
    >> Anonymous 10/08/11(Sat)17:55 No.16562524

    He hid a ship in a shit beer? For shame.
    >> Anonymous 10/08/11(Sat)17:56 No.16562530

    Yep. also the corona isn't "that" hot compared to the rest of the star

    what kills is the FUCKHUEG RADIATION but that can be circumvented if you have good enough shielding
    >> Anonymous 10/08/11(Sat)17:57 No.16562534
    THE High Lords of Terra. Please add in the "the."
    >> Anonymous 10/08/11(Sat)18:00 No.16562547
    Do you guys have a basic plan for how long IRL time should one full round of Chapter Master last? Or is Dorf Fort all over again, can last two minutes, can last two years?
    >> Anonymous 10/08/11(Sat)18:02 No.16562562
    Not decided yet. Turns would be some amount of time in length between 1 month and several months.
    >> Anonymous 10/08/11(Sat)18:04 No.16562576
    I remember hearing that it could either a week or a few months.
    >> Anonymous 10/08/11(Sat)18:06 No.16562587
    Not sure what you're asking. You mean how much time the player is allowed during a turn?
    >> Anonymous 10/08/11(Sat)18:08 No.16562602
    >Tired of playing smurfs
    >Random Chapter: "Holy Shields"
    >Hide our dark secret and go crusadin' like all the normal space marines
    >Find civilized world that hasnt heard of the Imperium
    >Planet's authorities refuse to bow their heads of the Emperor
    >Gear up for war
    >Master of Sanctity converts said planet to Imperial Creed
    >Take over the planet without firing a shot
    >Better than planned
    >Keep crusadin'
    >Find shrine world besieged by CSM lead rebellion
    >CSM are word bearers
    >Throw everything I have at them!
    >Master of Sanctity re-converts rebels back to Imperial Creed
    >Battle that was going to be a long and brutal fight concludes with out victory in the span of a few months
    >Ecclesiarchy decides my homeworld (a dinky little backwater civilized world) was a forgotten shrine world
    >From then on I have a dedicated band of Adepta Sororitas following me around to help out

    Really Lorgar all you had to do was wait a couple millenia and everything would have been just peachy for you
    >> Anonymous 10/08/11(Sat)18:09 No.16562604
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    >> Anonymous 10/08/11(Sat)18:11 No.16562614
    1 month in-game, one month IRL?

    Basic game design guys, you have to know what you're aiming to do. Nobody would play Monopoly if you couldn't get into end-game within 20 minutes.
    >> Anonymous 10/08/11(Sat)18:13 No.16562628
    Nopes. We're still working on features and mechanics. Once we have a system we'll be able to find out, and then if it's unacceptable, streamline or add features.
    I would expect it to be pretty variable.
    >> Anonymous 10/08/11(Sat)18:13 No.16562629
    I'm asking how much time of gameplay would there be between New Game and The Winner Is You screens, expressed in Real Life Hours
    >> Anonymous 10/08/11(Sat)18:16 No.16562651
    We've spent the last week figuring out what level of detail we want in each system of the game. The general consensus is fairly low detail, especially for the first release. If there's turns, expect ten to fifteen minutes per would be my guess.
    >> Anonymous 10/08/11(Sat)18:19 No.16562675
    I thought you meant in game. Sorry my reading comprehension sucked there.
    >> Anonymous 10/08/11(Sat)18:19 No.16562677
    Thank you Sir.

    What about the player's goal? Is it just Survivor Man: X Edition or is there something more?
    Can one get more marines if a chapter(as far as I understand 40k lore, a thousand?) loses some troops?
    >> Anonymous 10/08/11(Sat)18:21 No.16562696
    Word Bearers were too religious. Night Lords were too zealous in punishing crime. They would fit right in with the Imperium.
    >> Anonymous 10/08/11(Sat)18:27 No.16562749
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    Oh shoot, IRL time like not in the game. I thought you meant 'time to make a turn vs how long in 40k that turn was'.

    That IRL time I have no idea of.

    Sweet, but uh, isn't it "gene-seed", not "geneseed"?
    >> Anonymous 10/08/11(Sat)18:33 No.16562807
    You can of course recruit new marines.
    The player's goal is to direct his chapter, protect the realm of the Emperor, and in the end, go down with his ship in defense of mankind.
    Yes, keep fighting till you can't fight anymore.

    Oh, you meant between start game and game end, not round start and round end?
    Probably one hour to indefinite in that case.
    >> Anonymous 10/08/11(Sat)18:43 No.16562890
    There is no Winner Is You screen. It's a game based on 40k. There is only Grimdark Is You, by which I mean yourchapterhascrumbled.jpg
    >> Anonymous 10/08/11(Sat)18:49 No.16562950
    Could we possibly have a request board for our brave coders and whatnot so whilst they are doing the heavy lifting we can take care of some of the more just random stuff like fluff-checking etc.?
    >> Anonymous 10/08/11(Sat)18:52 No.16562965
    Seriously, every fucking game

    >Raven Guard Successor chapter
    >crusin' round space all secret like
    >informed of minor chaos incursion
    >send kill squad to eliminate Cabal
    >Suddenly Alpha Legion

    I think it's bugged.
    >> Jareddm 10/08/11(Sat)18:53 No.16562973
    This has pretty much been assured.

    There is no win condition.
    >> Anonymous 10/08/11(Sat)19:00 No.16563033

    Will their be a scoring system of some kind? Number of enemies/power of said enemies killed, planets liberated, relics discovered, good relationship with other Imperial factions, etc add to your score while number of planets lost, troops lost, bad relations with other Imperial factions subtracts from it? That would be pretty neat.
    >> bladebaka 10/08/11(Sat)19:09 No.16563093

    we're going to have an automatically compiled chapter history, no? That's score enough for me.
    >> Anonymous 10/08/11(Sat)19:12 No.16563122
    Master of the Fleet
    Regent of the Fleet
    Commander at Sail
    Master of the Arsenal
    Master of the Recruits
    Master of the Watch
    >> Anonymous 10/08/11(Sat)19:13 No.16563131
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    Your attention to detail never ceases to impress, /tg/.
    >> Anonymous 10/08/11(Sat)19:15 No.16563143
    [16:12] <PauldronGuy> Suggestion for end screen

    >show yourchapterhascrumbled.jpg
    Scrolling text over it:
    In the year [current game year], the [Chapter] chapter suffered irrecoverable losses, and was declared lost.


    On Sacred Terra, atop a bleak, black tower, the Bell of Lost Souls tolled for each dead marine. In the Chapel of Fallen Heroes, a single black candle was lit.


    The Chapter banner, found in the ruins of the monastery by a Departmento Historiam expedition, was brought to the Imperial Palace and laid before the Eternity Gate.


    The personal banner of the Chapter Master was not deemed worthy of this honor, and was jettisoned in orbit of the chapter homeworld. [/ejected in deep space if fleet-based]


    A sample of the chapter's gene-seed is retained on Mars, and, if deemed free of fault, may be used in the founding of future chapters. All technology found on the


    If the tales are true, the Emperor sheds a single tear for each human warrior who perishes in His name. In times of great destruction such as these, he weeps freely.
    >> Anonymous 10/08/11(Sat)19:16 No.16563155
    Just wait till someone conquers the eye of terror.
    >> Anonymous 10/08/11(Sat)19:19 No.16563181
    You want me to make a .gif of that?
    >> Anonymous 10/08/11(Sat)19:25 No.16563248
    Wish I knew how.
    >> Pauldron Guy 10/08/11(Sat)19:27 No.16563262
    "All technology found in the monastery was confiscated for study."
    >> Anonymous 10/08/11(Sat)19:27 No.16563263
    Any chance we can have scrolling text-information for battles a bit like Championship Manager. I know it's an old game but the system of relaying events was pretty nifty and had thousands of different responses and activities.

    Just a thought.


    >Started game as Ultramarines Successor
    >Any non-codex action results in instant heresy accusations of newly promoted scouts with terminator honors.
    >All captains go missing,

    Please rectify this
    >> Anonymous 10/08/11(Sat)19:29 No.16563282
    You can in photoshop, but it's a rpia, you have to animate by frame.
    It works when you're sketching something, but for moving text it's too much labor.

    Flash is ezmode for any sort of animation, but I don't have it and that shit's expensive.
    >> !18rDrWhoRE 10/08/11(Sat)19:37 No.16563328
    BASIC EVENTS, Suggestions and C+C reccomended

    Inquisitor Bastardicus wishes to make planetfall at your fortress-monastery to begin observation and testing of your chapter

    Planetary Tithes have been at an all time low lately. You ask the Governor why this is, and he states that this is because the planets infrastructure is at an all time low. What do?

    There have been strange reports of a mysterious planet appearing and disappearing within the Derp system. Investigate?

    A young child on one of your recruiting worlds has shown remarkable psyker abilities in combat, which has made the Black Ships flag him. However, the Librarium thinks he shows incredible potential. What do?

    An Omega-Encrypted transmission has been received, and the sender is found out to be the Officio Assassinorum, in a personal message asking for your help on a mission. Will you Help?

    In an attempt at creating a new Ferrocrete plant on Planet Herp, construction workers have stumbled upon a sword of unknown origin. What do?
    >> Anonymous 10/08/11(Sat)19:48 No.16563423
    Not every random even needs to be something bad, you can occasionally have something good happen for the player.

    >A nearby Sisters of Battle convent is celebrating its 100 year anniversery.
    >Send Chaper Master to pay respects.
    >Increased rep with sisters.

    Or something of the like. Not every random event needs to be somthing the player fears.
    >> Anonymous 10/08/11(Sat)19:51 No.16563445
    >If playing space wolves, your chapter master flirts outrageously and you lose rep with the sisters
    >> Someone else. !!Qb2aRW+wCPO 10/08/11(Sat)19:52 No.16563457
    This. Random isn't bad.

    Think of it like Sins of a Solar Empire. You COULD find a Caustic Environment that reduces your population cap and makes buildings costlier...or you COULD find a series of Habitable Caves that increases population cap and makes L3 fortifications even tougher.
    >> Someone else. !!Qb2aRW+wCPO 10/08/11(Sat)19:53 No.16563467
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    Unless it's the Sisters of Cleaning. Then they gain rep.
    >> Airte 10/08/11(Sat)20:03 No.16563558
    Meny thanks. I'm glad the creater of the Tales of the Emperasque likes my idea.
    >> Anonymous 10/08/11(Sat)20:19 No.16563688
    >Jones is acting strangely theme
    >> Anonymous 10/08/11(Sat)20:20 No.16563696
    I think that the High Lords of Terra should be available diplomacy partners. They allow you special options that other factions cannot grant, like using your geneseed in a new founding or going on really big crusades. Their reputation would partially be based on your rep with Imperial Guard, Admech, the Ecclesiarchy and whatever Inquisition faction the representative currently is.
    >> Anonymous 10/08/11(Sat)20:22 No.16563710

    Lookin' good, except:

    >Planetary Tithes have been at an all time low lately.

    Adeptus Astartes homeworlds are exempt from tithes. They are considered to tithe population to the Chapter as serfs and aspirants, and that fulfills the Imperial tithe requirement.
    >> Anonymous 10/08/11(Sat)20:25 No.16563729
    However, if you bug them with matters not worthy of their attention, you will gain ALL the negative rep.
    >> Anonymous 10/08/11(Sat)20:27 No.16563746
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    >> Anonymous 10/08/11(Sat)20:31 No.16563766

    I don't think the High Lords of Terra should even be available as an option for communication unless your chapter:

    1. Is one of the first founding chapters


    2. Has participated in (and excelled in) a major military campaign, like a crusade


    3. Controls a respectably large section of space


    4. Noted for excellent standing with any one of the major Imperial factions.
    >> Anonymous 10/08/11(Sat)20:36 No.16563812
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    Chief Apothecary has successfully persuaded Bloody Magpies to return his Mk6 pauldrons.
    >> Anonymous 10/08/11(Sat)20:37 No.16563822

    Yeah, I guess that makes sense. Unless you're a really important chapter, the High Lords of Motherfucking Terra would have better things to do than pay attention to you.
    >> Anonymous 10/08/11(Sat)20:37 No.16563823
    Except the Minotaurs are from the Worst Founding, didn't do military actions for thousands of years, are fleet based, and everyone hates them, but they follow orders directly from the High Lords.
    >> Anonymous 10/08/11(Sat)20:39 No.16563849

    They have great standing with the Inquisition. Being the go-to chapter that the Inquisition uses to eliminate other chapters.

    I think an option like that should be viable in Chapter Master. If you're willing to be a total bastard and do the kind of missions no one else wants to do, you can rise to the top.
    >> Anonymous 10/08/11(Sat)20:51 No.16563938
    Okay. I'd imagine that you'd have to get a certain amount of rep and renown before you can talk to them, and otherwise they'll only appear occasionally and you can't instigate conversations with them.
    >> Anonymous 10/08/11(Sat)20:53 No.16563962
    cbf reading thread
    There should only be three resources: Civilian Population (which can't be traded, and is shortened to CP of course), Thrones, and Favour Points.
    FP would be generated as you'd expect, by being awesome. You'd 'sell' them to other factions, and once you've sent enough, you can ask that faction for a favour, or that faction will spontaneously help you out after a while.
    >> Anonymous 10/08/11(Sat)20:53 No.16563966

    There could be a few random events where THE LORDS OF TERRA DEMAND different shit, like your mandatory participation in a crusade, increasing production quotas in your sector, redirecting all your forces to guard a particular forbidden world, or provide escort for a High Lord doing a tour of the galaxy. Refusing the Lords of Terra would be an option, but inadvisable.
    >> Anonymous 10/08/11(Sat)21:14 No.16564164
    Thrones are not the universal imperial currency.
    Throne Gelt is a local term used for currency in the Calixis Sector.
    Even in the Calixis Sector, it is merely a fixed unit of exchange, rather than an actual currency. In the DH rulebook, it describes how some worlds use bits of scrap metal, others use seashells, and other have fully electronic currency.
    There is no unified Imperial currency, but outside of DH, the most commonly mentioned is Credits, as used on Necromunda and elsewhere.
    >> bladebaka 10/08/11(Sat)21:19 No.16564215

    Also in Dan Abnetts' work.
    >> Anonymous 10/08/11(Sat)21:34 No.16564349
    Thrones or credits? I haven't read his stuff.
    If it's thrones, that makes sense, because as far as I know a lot of it is in Scarus sector, which is adjacent to Calixis.
    >> bladebaka 10/08/11(Sat)21:37 No.16564383

    >> Also in Dan Abnetts' work.

    Both, actually. Eisenhorn references Credbars (think credit cards, but steampunk) and Ravenor references both.

    Captcha: House ghosit?
    It goes well, Captcha.
    >> Anonymous 10/08/11(Sat)22:00 No.16564589
    Programmer here. I am writing a name generator and need examples of last names of the following types.

    >> Anonymous 10/08/11(Sat)22:01 No.16564599
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    >boot up Chapter Master again after a ragequit of epic proportions
    >pick random chapter
    >Chapter Name: Burning Scales
    >Salamanders successor chapter
    >sure let's roll with that
    >broteam up with Salamanders like a good successor chapter
    >Salamanders praise my leadership after helping them driving out some Orks from a Agriworld
    >they promise to stock up my chapter's armory
    >some tuns later i have a armory full of flamers and heavy flamers. Like it's 75% flame based weapons
    >save game
    >let's do something silly
    >equip several tac squads with only flamers
    >call them Purgatio squads
    >have termi suits for two squads.
    >equip every termi suit with dual heavy flamers.
    >call them Purgatio Extremis squads
    >oh shut up girlyman...
    >get called in to repel a Tau incursion
    >oooh test subjects
    >send all my Purgatio and Purgatio Extremis squads along with some ordinary marine forces to the system
    >the tau have entrenched themselves at a highly defensible position.
    >will probably incur over 67% losses if i attempt a direct assault according to senior captain.
    >direct assault? i think not
    >Purgatio squads to droppods!
    >Purgatio Extremis squads to teleportarium station!
    >Begin orbit over tau forces.
    >"Chapter master to Purgatio forces. Drop Drop Drop. Emperor and Vulkan be with you."

    My face when my all flamer squads drop onto the tau defenders.
    >> Anonymous 10/08/11(Sat)22:13 No.16564714
    >> Anonymous 10/08/11(Sat)22:31 No.16564863
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    Master, it has come to my attention that our chapter has been infiltrated by an Alpha Legion agent.
    >> Anonymous 10/08/11(Sat)22:35 No.16564896
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    >> Anonymous 10/08/11(Sat)22:36 No.16564902
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    >> Anonymous 10/08/11(Sat)22:36 No.16564911
         File1318127800.jpg-(104 KB, 590x515, definitely alpharius.jpg)
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    >> Anonymous 10/08/11(Sat)22:37 No.16564921
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    >> Anonymous 10/08/11(Sat)22:38 No.16564928
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    He seems legit.
    >> Anonymous 10/08/11(Sat)22:40 No.16564951

    I like these.

    Then there are Global Events like:

    1.) Upswing of faith: Lowers the risk of heresy, peace across the system is boosted.

    2.) Roots of Heresy: A crazy cult is making it's move, and the cultists are crawling out of the woodwork.

    3.) Ork WAAGGHHH declared. Ork invasion! Batten down the hatches.

    I do think that the main event, after a few centuries or so, would be a Black Crusade. The Screaming Vortex or whatever spills open, and you- As well as other SM Chapters- must ward it off.

    If you win, after a gruelling fight, or even better, kill the Chaos Lord, you've saved the system. Your Chapter has been tested in the fire of battle, and not found wanting, which is a great victory for the Imperium.

    After that, Free Play!

    For *good* events:

    1.) Legendary artifact discovered.

    2.) Hero arises on your home world. If you leave him, the planet gets a boost; If you recruit him, you get a particularly exceptional marine.

    3.) The Feast of Blades; Chances to compete and win honor.

    4.) A small squad of Grey Knights/Deathwatch approach you, and agree to work with your Chapter. They're not saying why. Same for other Marines- If you keep them alive, you get a relation boost with their Chapter.
    >> Iron 10/08/11(Sat)22:46 No.16564995

    > 3.) The Feast of Blades; Chances to compete and win honor.

    As far as scripted/random events go, this one is a must in my book. It'd only be for the Imperial Fists and their successors, though.
    >> Anonymous 10/08/11(Sat)22:48 No.16565015

    I'd assume you get to send one of your best Marines; Even if he doesn't win, he still gets stat boosts and honors from even participating.

    I'm wondering if it's even possible to place all of the Chapter Traits in. How would you determine 'This Chapter is a successor'? That's twenty different successor-specific variables.
    >> Iron 10/08/11(Sat)22:52 No.16565037

    I don't think it'd be too hard for the coders to have some sort of qualifier for chapters to experience chapter specific events. Whether or not it'd be in V1.0 or not, however, is another matter entirely.
    >> Anonymous 10/08/11(Sat)22:52 No.16565039
    Similar things for other chapters:
    Ultramarines: Marneus Calgar visit
    Blood Angels: Astorath the Grim has come to bring the Emperor's Mercy to your Death Company!
    Dark Angels: A Fallen has been sighted! This is your chance to bring the Unforgiven closer to their redemption!
    Salamanders: Vulkan He'stan requests your assistance searching for one of the Artifacts of Vulkan!
    >> Anonymous 10/08/11(Sat)22:55 No.16565060
    I think you mean nine.Chaos will come later. Cursed Founding/Dark Founding/Index Astartes might have its own thing too.
    But nine for now.

    You'll pick your founder when you start, or have it generated. Your founder will not always be known. Sometimes you may know your predecessor chapter but not your primarch.

    How would this affect you?
    Obviously some chapters have very distinct organizational quirks. Space wolves are an obvious one. Salamanders also have unusual composition. White Scars would get a bike discount or something. Blood Angels have all sorts of special snowflake stuff.

    Codex chapters would be differentiated with events like Feast of Blades, Ultramarines calling a favor, Fallen appearing, etc.
    >> Pauldron Guy 10/08/11(Sat)23:04 No.16565136
    Another thing we've talked about in the dev IRC is that when you aren't present for a battle, your captains will pick reactions to the events that crop up based on a Deathwatch-style demeanor. Battles largely involve events popping up with a few choices. Each demeanor would be assigned a response to each event. You would have no control except what forces and what captains you send in response to your briefing, and get a report back from them.

    Most of these will probably be personal-type demeanors, like Steadfast or Aggressive, but I'm in favor of having something like 1 in 5 chance of it picking a Chapter Demeanor instead, which would be rolled on a smaller list of options (I'm thinking just one or two) that represent that chapter or chapter line's defining features.
    Fists, Stubborn and Masochistic.
    For Salamanders, Methodical and Pyromaniac.
    Dark Angels, Calculating and Obsessive.
    Ultramarines, Codex and Honorable.
    Wolves, Heroic and Barbaric
    Blood Angels, Angelic and Vampiric
    Raven Guard, Daring and Evasive
    Iron Hands, Uncaring and Efficient
    White Scars, Vicious and Speed Freak
    >> Pauldron Guy 10/08/11(Sat)23:11 No.16565211
    So, once you'd played a few games and were familiar with the common events, you would know not to send Lexandro D'Arquebus, the Masochistic Imperial Fists captain, into battle against an enemy where your leader is likely to battle theirs personally, like Chaos, because he might get himself killed, but if you got a warning that a world was going to be attacked soon and could deploy your forces before the enemy arrived, you might send Rhetoricus, your Stubborn Master of the Recruits, to lead the defense.
    You would send Sevan Tu'Sar, the Pyromaniac Salamanders Captain, against Orks on a Jungle World, but you wouldn't sent Hephaestus Er'Kan, your Methodical Captain, to fight Eldar- he wouldn't be able to adapt to their tactics.
    >> Pauldron Guy 10/08/11(Sat)23:18 No.16565279
    And as a Blood Angel, every time you responded to an enemy attack by deploying a Vampiric Captain, you might get a lower Influence bonus than usual due to a string of strange deaths coinciding with your presence, but if you sent your Angelic captain, you'd get a higher bonus.

    As Space Wolves, your Heroic captain should be sent up against enemies he can engage in single combat, or where you want to please the populace and gain more Influence. Your barbaric captain should be sent against enemies he can ruthlessly slaughter without having a negative effect on the locals- like putting down rebellions and setting an example.

    Boy, it's fun coming up with examples for these.

    As always, take it with salt, these may not end up in the game, we haven't nailed so much down yet.
    >> Anonymous 10/08/11(Sat)23:37 No.16565462
    Name generator is up. If there are any bugs or feedback, don't hesitate to email me at NickDMansfield@gmail.com

    >> Pauldron Guy 10/08/11(Sat)23:41 No.16565504
    Mad Chainsaw Johnson, your Vicious White Scars Captain, will not be able to keep up with Eldar. Your Speed Freak Captain will already have enough bikes.

    Your Uncaring Iron Hands captain cannot be trusted to preserve civilians, so sending him to rescue a besieged Hive world might cause huge civilian deaths, because I'd imagine a lot of Hive World battle events would be along the lines of 'civilian meatshields y/n?'. This would be bad for your reputation, needless to say.

    And so on
    And so forth.
    >> Anonymous 10/08/11(Sat)23:42 No.16565521
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    >Anonymous poster
    >> Iron 10/08/11(Sat)23:44 No.16565539
    >New Chapter - Tetramarines
    >Ultramarines successor
    >Attempt to amalgamate two understrength companies into one near full-strength one.
    >The codex does not support this action!
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/08/11(Sat)23:49 No.16565592
    It's legit.

    Thank you for your contribution.
    >> bladebaka 10/08/11(Sat)23:50 No.16565607

    He's in the IRC, its legit.
    >> Anonymous 10/08/11(Sat)23:59 No.16565699
    Yo, it needs to say "from the history of Man," not just "from histroy of Man."
    >> Bob from Accounting 10/09/11(Sun)00:05 No.16565778
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    this is starting to annoy me. codex adherence is supposed to be a STRENGTH!

    any deviation should be a short term gain but a long term loss. like crystal meth.

    this game annoys me sometimes
    >> Anonymous 10/09/11(Sun)00:06 No.16565787
    >Got ass rocked fighting a major nurglite chaos incursion in another system
    >pull back to recruitment worlds to lick wounds, restock fleet
    Warning: plague zombie outbreak in underhive on hiveworld dicksmcgee!
    >purity checks everywhere
    >ties to same nurgle warhost discovered
    >> Anonymous 10/09/11(Sun)00:11 No.16565834
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    Goddamn grammar nazi.
    >> Anonymous 10/09/11(Sun)00:19 No.16565919
    >and forever struck
    You mean "have forever struck" right?
    >> Mansfield 10/09/11(Sun)00:20 No.16565931
    Guy who made the name generator here. I'm working on a planet generator. While I do that, can I get a list of various traits a planet might have, as well as a brief description granted by each one? IE: Chaos-Controlled might read "The planet is controlled by the forces of Chaos."
    >> Anonymous 10/09/11(Sun)00:24 No.16565966
    Warning: A Spacehulk has appeared in the system of one of your recruiting worlds!
    >dont panic
    >send terminator squad with high faith to investigate
    Space Hulk has been identified as "X" of "Y" (random gen names?)
    >Order squad to fight defensively
    >Fall back to shuttle, shit isnt worth it
    Warning: Space Hulk X of Y has launched escape pods!
    >> Anonymous 10/09/11(Sun)00:24 No.16565967
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    >> Anonymous 10/09/11(Sun)00:30 No.16566032
    Actually, that one is based on reading comprehension. If you divide the sentence
    >The High Lords of Terra have found your gene-seed wanting, and forever struck your name from the history of Man"
    into the clauses
    >The High Lords of Terra have
    then you have the word "have" applying to
    > found your gene-seed wanting
    and to
    >forever struck your name from the history of Man"

    So, it works as is.
    >> Pauldron Guy 10/09/11(Sun)00:31 No.16566052
    These are supposed to be traits that might trigger battle events, no? Here's a few off top of head.

    Ion Storms
    Research Station
    Planetary Defense Lasers
    Surface-to-Space Missiles
    Astropathic Temple
    Navigator Residence
    Corrosive swamps
    Ash storms
    Corrosive air
    Toxic air
    No air
    Ancient ruins
    Skitarii Barracks
    Fortress World
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/09/11(Sun)00:32 No.16566053
    Don't worry about it, the writefags will take care of this sort of thing when it comes time for polishin'

    Would you like to join the project and become writemarines, incidentally?
    >> Anonymous 10/09/11(Sun)00:32 No.16566054
    But what's left to correct if He's got it right?
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/09/11(Sun)00:34 No.16566070

    You seem to know your grammar, Anon.

    If you'd like, get on IRC and tell us who you are. I'd like you onboard.
    >> Anonymous 10/09/11(Sun)00:40 No.16566138
    Faithful: This world has many shrines, and a long history of following the Imperial Cult

    Industrious: This world has many forges and manufactorums, and has a high production output

    Fertile: The soil of this world is well suited for growing crops

    Dead: The planet lacks an atmosphere and biosphere capable of supporting life on the surface

    Desert: This world lacks any open oceans, and vast swaths of land are arid and scorching.

    Frozen: This planet is well below freezing year round world wide, vast glaciers dot the world.

    Feral: This world only has the most rudimentary of civilizations.

    Poisonous: This world's air is hazardous and toxic, human's require face masks when outside.

    Waterlogged: The surface of the planet is covered in one massive ocean, only dotted with small islands, if any.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/09/11(Sun)00:41 No.16566150
    Have a look at this, Mansfield:


    I expect you'll just want to use the descriptions, making the generator use every stat would be overwhelming.
    >> Anonymous 10/09/11(Sun)00:43 No.16566172
    I'm Anon_Scribe.

    Scribe, writing, getting upset at fa/tg/uys and my phone when it says "it's" when it should say "its"...
    >> Iron 10/09/11(Sun)00:50 No.16566248

    Here's some examples, dude.

    Chaos controlled; A world under the thrall of the foul Chaos powers. Worlds such as this must be dealt with in any way but beware the many varied and strange dangers.

    Hive world; A world where mighty cities are vast conurbations of steel and stone, built in such a way over such a long time that they are known widely as "hives". Many such places teem with humanity.

    Feral world; The presence of humanity here is, to be honest, a matter of survival. The technology is basic and the people uneducated. It is common to find tribes on worlds such as these.

    Whatcha think?
    >> Anon_Scribe 10/09/11(Sun)00:57 No.16566314
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    >enter Eye of Terror in 13th Black Crusade counteroffensive
    >fight Slaaneshi and Tzeentchi daemons
    >come across Tzeentchi daemon planet
    >Planet Huehuehuehue: Daemon World, Stairs
    >Stairs: This planet's surface is covered in steps, stairs, and inclines
    >Press 'Recall Crusade' button
    >> Anonymous 10/09/11(Sun)01:01 No.16566351
    COULD THERE BE some sort of system a planet's inhabitants have genetic/cultural traits?
    For instance there could be a high gravity world that makes half ogryns that have a Strong trait or +5 strength or something.
    Or there could be a feral world where the natives have +Savagery or bloodlust or something.
    The idea would be that when you recruit these people it shapes the character of your chapter.
    And conversely there could be a mechanic where you increase the genetic screening of your geneseed or the indoctrination process and it reduces the influence the recruits would have on your chapter.
    I've said this badly.
    >> Anonymous 10/09/11(Sun)01:03 No.16566380
    Chapter Serfs could be an integral part of the labor system, there usally man the defenses when the space marines are gone. They also are the majority crew of battlebarges, and set up offworld bases for marines
    >> Anonymous 10/09/11(Sun)01:04 No.16566388
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    >> Anonymous 10/09/11(Sun)01:06 No.16566415
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    >> Anonymous 10/09/11(Sun)01:08 No.16566429
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    This sounds awesome, but...I used the megaupload link to grab the software, and for whatever reason I can't do shit with it.

    I hit "Next Step" after the first screen and it just brings me to the chapter managing menu. Only no button works except for the one that lets you view local systems.
    >> Pauldron Guy 10/09/11(Sun)01:09 No.16566443
    >Ignoring all the posts about how the programs are only testbeds for individual features, not anywhere near a complete and final game.
    >> Iron 10/09/11(Sun)01:11 No.16566464

    That's because it's a pre-alpha proof of concept. Not much CAN be done. Besides, that was made in the first week. Not alot was coded at that point.
    >> Pauldron Guy 10/09/11(Sun)01:20 No.16566556
    Man, we're still in week one. Feels like forever already, but one week anniversary since the IRC channel first formed is actually monday.
    >> Iron 10/09/11(Sun)01:31 No.16566659

    Wow. Still in week one. I think we're doing pretty damn good if week one ends on Monday. In that case the Pre-alpha was done in, what, a couple of days?
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/09/11(Sun)01:42 No.16566755
    Less, actually.

    >> bladebaka 10/09/11(Sun)01:55 No.16566862

    Can you post the link to the new thread in IRC?
    >> BoM 10/09/11(Sun)02:56 No.16567392

    It may just be me, but I think that if you are doing descriptions of planets and such, while it may seem like a good idea to use plain language such as those for the planets, it isn't.

    Just as an example you said

    >Chaos controlled; A world under the thrall of the foul Chaos powers. Worlds such as this must be dealt with in any way but beware the many varied and strange dangers.

    I would alter it to something more like this.

    Warning! Planet/System XXX was wrested from imperial control in M39.002 and has ever since been a threat to imperial worlds and shipping in the sector. Presence of Heretics confirmed.

    Remember, these are space marines and what they know. We can't just write this out in a way that players understand it, we have to put it into a fluffy format so that the immersion feels more full.
    >> Anonymous 10/09/11(Sun)03:03 No.16567441
    bump for epic justice. keep up the good work guys.
    >> Pauldron Guy 10/09/11(Sun)03:06 No.16567471
    We are autosaging. New thread will appear when AshMantle finishes his infodump.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/09/11(Sun)03:51 No.16567733
    Will do when it goes up, it'll be a while yet.
    >> Anonymous 10/09/11(Sun)05:24 No.16568292
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    You Never Asked For This #1
    >> Anonymous 10/09/11(Sun)07:23 No.16568937
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    Waaagh! What are we gonna do in the Rhino?
    >> Anonymous 10/09/11(Sun)09:29 No.16569583
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    new thread.

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