Posting mode: Reply
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??

  • File : 1317929264.gif-(105 KB, 450x350, Cruiserimagenottoscale.gif)
    105 KB TG Quest 2: Multiversal Boogaloo OP 10/06/11(Thu)15:27 No.16540773  

    When we last left our intrepid band of time-space guardians, they had assembled a team and ship and set out to investigate the massive time-space distortion that more or less made an absolute shambles of this section of the multiverse.

    Following up on their first lead, they arrived at a Transpace Guard space station, Sky-Eye Thirteen, only to find it abandoned, but completely functional. Investigating the area, they discovered that the planet below the station, an Earth with light traces of Tiberium, was also completely abandoned.

    Delving deeper into the ominous mystery, the ship discovered and opened communications with a trio of ships belonging to the mysterious Orz.
    >> OP 10/06/11(Thu)15:30 No.16540791
    You are still in communications with the Orz over the abandoned Earth.

    Your ship is the TGS Cruiser, "The Oncoming Storm."

    You have selected Spike Spiegal and Ibram Gaunt as your starting heroes.

    You have selected 1 squad each of SCP Foundation Troopers, U.N.I.T. troopers, and Mobile Infantry in Marauders.

    You have not found any artifacts or key items yet.
    >> Anonymous 10/06/11(Thu)15:45 No.16540877
    Let's back away from the Orz.
    We'll have to consider the entire population of the planet below and the crew of the SE-13 to be lost.
    But we still need the observation data that might still be on the station.

    Prep UNIT for search and recovery of the station.
    >> OP 10/06/11(Thu)16:11 No.16541106
    You maneuver the ship away from the Orz. They follow for a while, keeping you in scanning range, but do not move closer than that as you approach the abandoned Sky-Eye 13.

    The UNIT troops are loaded aboard one of your Lander-class shuttles and are dispatched with orders to search the station for clues, and survivors if by some miracle there are any.

    The shuttle docks with the station no problem, using one of the external airlocks. The UNIT troops disembark and immediately begin sweeping the station. Shortly afterward, you receive a report from the squad leader.

    "Sgt. Wallace here. Sir, we're starting our sweep. The station still has air, and our sensors are not picking up any toxins or harmful microbes. Still no sign of the original crew... but we're finding weapons scattered all over the place. Just lying around, or in the middle of the floor. Some of the station walls are damaged from small arms fire, but it looks strange for a fire fight. Like they were shooting in all directions. Additional orders or shall we carry on?"
    >> Anonymous 10/06/11(Thu)16:14 No.16541139
    Are the weapons superior to the troops current equipment? If so, commence looting.
    Also find a computer and see if it has some form of internet. If there is, see the last news items.
    >> Anonymous 10/06/11(Thu)16:16 No.16541163
    Look for the station's main computer, and attempt to access most recent sensor logs. It may hold clues as to how this whole crisis started.
    >> Anonymous 10/06/11(Thu)16:32 No.16541305
    Loot loot loot.
    Also, can we scan the orz ships?
    >> OP 10/06/11(Thu)16:43 No.16541422
    Though not all of the gear is superior, the UNIT members loot it all anyway, just to have some backups in storage. You manage to acquire 12 assault rifles, 12 10mm pulse rifles, and 12 Marsec MA-11 laser rifles.

    One of the UNIT teams finally locates the main computer and begins looking through it for clues. Accessing the sensor logs, the last item registered is a massive disruptive wave erupting from the center of the TG patrol zone. Shortly after that, a small distortion field appears for two seconds on the planet before before vanishing. That field was centered in what was once Sarajevo. Shortly after that, the station's sensors go offline for a period of seven hours.

    The station logs and security cameras then paint a grisly picture of men being lifted up and torn apart before vanishing into thin air. The crew grabs weapons and fires randomly, hoping to strike their invisible foes, but despite several valiant attempts and clever traps, the station's crew is slain and taken one by one until none remain. Several increasing panicked searches for "ghosts" "poltergeists" and other such phenomena are logged in the station computer.

    Just before the disruptive wave, a transpace transmission was received from a dimensional probe near the center of the distortion wave. It is heavily encrypted with the standard TG codes, and unfortunately looks partially corrupted.
    >> Anonymous 10/06/11(Thu)16:46 No.16541441
    If we can, transmit the probe data back to HQ for decryption and attempt to repair the corruption.
    Pull the UNIT team back, and it might be time to check out Sarajevo.
    >> OP 10/06/11(Thu)16:59 No.16541553
    The Oncoming Storm lacks transpace transmission equipment at this point in time. However, A.N.O.N. can attempt to repair the data if you wish.

    The UNIT team returns with no mishap.

    If you are planning to deploy to Sarajevo, who will you send, with what orders?
    >> OP 10/06/11(Thu)16:59 No.16541556
    You may attempt to. Do you want to?
    >> Anonymous 10/06/11(Thu)17:12 No.16541680
    First, have Spike do an atmospheric fly-by over Sarajevo to take a look around while the Oncoming Storm takes an orbital overwatch position.

    SCP Troopers with Gaunt to go down and investigate the area where the distortion field was located. They are to take readings of the background reality and how stable it is. They are to be cautious, and the cap troopers are to be on standby for emergency orbital insertion in case of heavy resistance.
    >> Fireman Prime 10/06/11(Thu)17:26 No.16541805
    A.N.O.N. should get to work trying to repair the data without using any false data. That is, don't make assumptions about anything when patching it up for readability or the like. We want the straight facts without any ghost stories.
    These orders are to be followed as well.
    >> Anonymous 10/06/11(Thu)18:05 No.16542094
    Warn the to not make any physical contact with the Tiberium crystals.

    Can A.N.O.N. give us a log of our conversations with the Orz so far?
    >> OP 10/06/11(Thu)18:12 No.16542147
         File1317939150.gif-(293 KB, 176x144, CommScantriestounderstandOrz.gif)
    293 KB
    Loading logs... Please wait.


    >They are dimensional travelers though, hail them and ask if they have any insight as to what exactly is causing the universes to collide with each other.

    "*Pretty Space* grows after the *spicy dance*! Orz can *slide* to all sorts of *new towns* now. Orz were *sliding* by when Orz saw *campers* from *above* and *below* dancing! Orz wanted to *dance* too, but both ships were *lumpy* and *jumped in front* of Orz. The two *campers* *squeezed the juice* from each other, then one *squeezed* too hard? It is silly. And now *slippery places* are everywhere. Orz found a *slide* near the orbiting *playground*. *Campers* watching *campers*? What a joke!"

    >Ask them what happened to the campers. get ready to run if they freak out and attack us.

    "Which campers? There are so many. It is silly. Many campers, like bubbles. Not like Orz."

    >That campers that were on this planet and the station orbiting it.

    "Nyyyyygh. It is *frumple* question. Orz tell the story, but only once. Orz *slide* here after *spicy dance*. Orz found out that *becoming* easier after the *spicy dance*. *Other* came here, tried to *jump in front*, so Orz *pull* the campers away. They did not think it was *smooth.*"
    >> Anonymous 10/06/11(Thu)18:16 No.16542177
    Ask them where the Orz put them after they pulled the campers away.
    >> Anonymous 10/06/11(Thu)18:16 No.16542182

    Ask the Orz about the Androsynth
    >> Anonymous 10/06/11(Thu)18:17 No.16542185

    >> Anonymous 10/06/11(Thu)18:18 No.16542191

    Please ignore this man, OP. He has been charged with the gross crime of Metatextuality and has been remanded into cutstody for judicial execution by Commissar Gaunt when next available.
    >> OP 10/06/11(Thu)18:23 No.16542231
         File1317939831.jpg-(86 KB, 500x375, Swordfish.jpg)
    86 KB
    ANON: Mission log so far: http://suptg.thisisnotatrueending.com/archive/16534941/

    You begin to pilot the Storm closer to the planet, towards a geosynchronous orbit over Sarajevo.
    Gaunt and the SCP and UNIT troopers begin to prepare for reality recon while they wait. The Marauders are already on standby in case of trouble.

    Spike is already in his Swordfish, at your command he takes off, exiting the Storm's hangar bay and zooming down towards the planet's surface. Transferring the coordinates of the distortion to him, he descends on Sarajevo.

    A.N.O.N. has begun analyzing the recovered data and will you give you what can be salvaged when it is ready.

    Initial fly-by from Spike shows that Sarajevo is a heavily fortified fortress-city here, with numerous weapons emplacements, fortifications, barracks, factories and... automated defenses.

    A series of surface to air missile batteries, completely automated, have emerged from hidden ports in the ground, firing a salvo of long range anti-air missiles at Spike's Swordfish!
    >> Anonymous 10/06/11(Thu)18:25 No.16542247
    Can our ship target the defenses without damaging the surroundings too badly?
    >> OP 10/06/11(Thu)18:34 No.16542329
         File1317940457.jpg-(168 KB, 592x700, CNCT_Sam_Site.jpg)
    168 KB
    rolled 48 = 48

    Yes, but precision targeting will slow down the rate of fire.

    "Those *campers* *became.* They are not slow-time walkers anymore."

    Meanwhile, Spike is attempting evasive maneuvers...
    >> Anonymous 10/06/11(Thu)18:38 No.16542353

    Can we feed Spike telemetry of incoming projectiles to help him evade them, or fire mines to detonate in space and clear in-flight missiles that aren't yet in close proximity to him?
    >> Anonymous 10/06/11(Thu)18:39 No.16542368

    Don't fire on the station directly, we may need its cannons intact if the Orz want to have a *party* with *dancing* in *heavy space*.
    >> OP 10/06/11(Thu)18:40 No.16542371
    Spike fires the Swordfish's plasma cannon, managing to blow up one of the salvos streaking towards him. He pulls his interceptor up and into the atmosphere before attempting to shake off the remaining missiles. Thanks to some fancy flying, he successfully evades most of them, but one explodes too close to his left wing and the Swordfish takes damage.

    "I just want you to know that I'm tacking this onto your bill," Spike grumbles as he manages to keep the fighter flying, even as smoke trails from the damaged sections.
    >> Anonymous 10/06/11(Thu)18:42 No.16542386
    We this either means they were assimilated or are dead. We can't help them now.

    Get him back to the ship and start repairs. Cross reference the locations of the known SAM sites with an energy reading of the area to see if we can find the rest of them. Once we have them all found we can destroy them at our leisure. We should also check for automated ground to ground defences as well as the SAM sties.
    >> OP 10/06/11(Thu)18:43 No.16542397
    You can feed Spike telemetry now that he's out of close range. Another salvo of missiles is firing. Spike is attempting to return to the safety of space and outrange the missiles. Exploding the missiles before they get to him would be a good idea... unfortunately the Storm is not yet equipped with any sort of explosives. Just the laser batteries for now.
    >> Fireman Prime 10/06/11(Thu)18:44 No.16542403
    Then use as many laser-batteries as we can bring on line to fire on the missiles. Can't exactly be 'wrong' with a computer-guided laser beam, so the risk of collateral damage is low.
    >> Anonymous 10/06/11(Thu)18:47 No.16542418
    Trying to translate the Orz. It is *frumple*.

    >>"*Pretty Space* grows after the *spicy dance*! Orz can *slide* to all sorts of *new towns* now.

    Hyperspace portals began opening up after a big war/cosmic event - Orz can either travel much further than they could, or traverse dimensions.

    >>Orz were *sliding* by when Orz saw *campers* from *above* and *below* dancing! Orz wanted to *dance* too, but both ships were *lumpy* and *jumped in front* of Orz.

    The Orz were travelling between dimensions when two different extra-dimensional factions met over Earth and began fighting a battle. The Orz tried to muck in and also fight, but their ships were too powerful and drove the Orz off.

    >>The two *campers* *squeezed the juice* from each other, then one *squeezed* too hard? It is silly. And now *slippery places* are everywhere. Orz found a *slide* near the orbiting *playground*. *Campers* watching *campers*? What a joke!"

    Both XD ships were heavily damaged, one exploded, and the cosmic rupture it created was responsible for the mess we see on earth. There are XD artefacts in or floating in space near the space station. The other XD ship is still hanging about somewhere, and the Orz think we might be with them?
    >> Anonymous 10/06/11(Thu)18:48 No.16542425

    And OP, in the future you might want to start your quests a few hours from now. That's when most of the people seem to be on /tg/.
    >> OP 10/06/11(Thu)18:49 No.16542433

    Between support fire from the Storm and Spike's own skills, he manages to reboard safely.

    Scans of Sarajevo are being performed now. Already several SAM sites, Obelisks of Light, and automated sentry turrets have been identified. Long range gunners are attempting to blow them up with surgical laser fire, but this may take a while.

    A.N.O.N. reports that the decrypted transmission is ready for viewing at your leisure.
    >> Fireman Prime 10/06/11(Thu)18:49 No.16542437
    Decent enough. Unofficial, but it helps.
    A.N.O.N., send a transmission to the Orz (no hail needed if it's a data-package) that explains we aren't campers and don't want to dance, but would request location information on the slide. Also send our thanks for their cooperation.
    >> OP 10/06/11(Thu)18:51 No.16542444
    So noted. Guess I jumped the gun today. Ah well, live and learn.
    >> Agent 57 10/06/11(Thu)18:53 No.16542453
    Let's read the report while we wait for the defenses to be shut down.
    >> Anonymous 10/06/11(Thu)18:55 No.16542475
    These, but first ask A.N.O.N. if the report is safe to view, we can't take too many chances.
    >> OP 10/06/11(Thu)19:03 No.16542554
         File1317942221.gif-(73 KB, 485x213, orz.gif)
    73 KB
    "You are *silly* of course you are *campers*. You don't want to *dance*? That is fine. The *slide* is gone now, but it was at..."

    A burst of coordinate data is transmitted. It seems to be near Mars.

    "You seem like *happy campers*. Can we come over to your *house* and be *relatives?*"
    >> Agent 57 10/06/11(Thu)19:07 No.16542600
    I'm not too great at these translations, but it sounds like they want to be allies. I'd like to have that translator guy from >>16542418 take a shot at it before we respond.

    If that is their intention, I say yes and that we speed on over to those coordinates. Those ruins will still be there for a good while, hopefully.
    >> Anonymous 10/06/11(Thu)19:14 No.16542664
    If they are proposing an alliance, then sure. Just make sure to let them know to not try and *pull* us.

    Should we check Mars first, or finished getting rid of the defenses in Sarajevo.
    >> Fireman Prime 10/06/11(Thu)19:21 No.16542733
    A.N.O.N, send a message and say that we can be *relatives*. Friends help
    I say we clean up Sarajevo with the help of the Orz first. Might as well secure the area and scrounge for useful stuff before we leave, maybe get some footage we can show to TG Command so we can get more funding.
    >> Anonymous 10/06/11(Thu)19:25 No.16542761
    We should probably let them know that our translators are not perfectly translating everything they are saying and we would like to apologize ahead of time for any future misunderstandings.
    >> OP 10/06/11(Thu)19:28 No.16542782
         File1317943739.png-(5 KB, 200x200, Mysteriousshipone.png)
    5 KB
    A.N.O.N. reports that the file should be safe to view. It then relays the video transmission to the main screen.

    The recovered portion of data shows a pair of ships locked in a fierce battle, while garbled, incomprehensible speech streams in the background, liberally intermingled with static. One ship looks almost more like a nightmarish gothic cathedral than a ship, every inch of its five mile frame covered with statues of figures in torment, or carvings of screaming faces, or demons committing terrible acts on each other. From its broadside belches fiery meteors of some form of gauss cannon shot, while other turrets fire ethereal and impure energy at the other vessel.

    The other vessel is a world apart from the other, an angular, high tech vessel slightly smaller than its foe. It bears no visible cannon ports, but thin lines of energy erupt from portions of its hull to carve deeply into the mosaic-inlaid armor of its opponent, while other beams intercept and annihilate incoming projectiles with impossible speed.

    Both ships appear heavily damaged, but the high tech one appears slightly worse off. Part of the speech resolves itself near the end.

    "...impossible. Continue to fight...*static* ...last resort. We found it...*static*... activation. Begin seq- *static*... Stob."

    Just a few seconds after the last word, a brilliant corona of light erupts from the high tech ship and the transmission ends.

    A.N.O.N. resets the transmission and pauses it at the beginning in case you wish to view it again. As the still image of the two ships locked in combat hangs onscreen, you notice a large icon painted on the side of the high tech vessel...
    >> Anonymous 10/06/11(Thu)19:33 No.16542809
    Well I'm willing to bet that the large ship was a Chaos ship from one of the 40K universes, but I don't know about the high tech one.
    >> Fireman Prime 10/06/11(Thu)19:35 No.16542829
         File1317944130.png-(156 KB, 540x360, 1317523700212.png)
    156 KB
    Oh God. I just ran this through a reverse-engineered image-marker and a few historical servers and found at least one of our combatants...
    That mark belongs to The Void Engineers. Boys, this just took a turn south. M:tA is going to be a big pain if we get them angry. If XD's this big are hitting each-other already, we've got to work fast. Let's finish our business at Sarajevo and get to Mars ASAP.
    >> OP 10/06/11(Thu)19:39 No.16542863
         File1317944382.png-(14 KB, 612x278, Notext_VR_nemesis.png)
    14 KB
    “Yes. Word problems are difficult. Jumping peppers! This is *smiley time*! I knew you were campers! We will start alliance *parties* for *better enjoyment!* We will *slide* with you. We can enjoy the *sauce* together!"

    The three Orz ships begin moving towards the Storm.
    >> Anonymous 10/06/11(Thu)19:42 No.16542885
    Can you explain what's going on with them? I think most people here (that would be you, me, and the OP) know about Chaos but I don't know much about The Void Engineers or the Technocracy.

    I'm googling as fast as I can and it's not helping much.
    >> Fireman Prime 10/06/11(Thu)19:42 No.16542886
    A.N.O.N, send the Orz news that we've identified one of the *campers*. Send them the relevant stills tagged as 'The Void Engineers' and ask if they recovered any wreckage. If not, that's fine. Also, ask if they can help us with orbit-clearing Sarajevo's defenses w/o much collateral (i.e. orbital beams or the like).
    Also, if it's at all possible, send a copy of this vid-file to Command. The sooner they realize there's a problem down here, the better.
    >> Fireman Prime 10/06/11(Thu)19:46 No.16542913
    I TinEyed the pic, followed a few links, and found the WhiteWolf wiki. Not much info, honestly. However, they are a science-focused faction, so whatever they're bringing has more advanced than any possible 40K vessel. That doesn't say anything about raw power, though, which explains their self-destruct. Anything related to Mage: The Ascension is pretty bad news for us, as what I've heard about it is sufficient to make staying on their good side imperative.
    >> OP 10/06/11(Thu)20:03 No.16543050
    The information cannot be delivered to command until you return there physically. Acquiring a transpace comm. array might be a good priority the next time you get funding.

    The Orz report that they couldn't recover anything because the *below campers* *jumped in front*. Nor can they aid with orbital clearing because their ships are armed with rail-cannons. Great for bunker busting, but not so much if you want precision work that doesn't level the surrounding area.

    They can send some Orz Marines down with your team, though, if you want.
    >> Fireman Prime 10/06/11(Thu)20:06 No.16543078
    Well, tell them they should prepare some Orz Marines to head down. I think we should get UNIT and the SCP boys ready to head down to Sarajevo. A.N.O.N, what's the status on clearing terrestrial defenses?
    >> Anonymous 10/06/11(Thu)20:10 No.16543106
    Sarejvo.... Tiberium.... why does that sound famil.......
    >> OP 10/06/11(Thu)20:11 No.16543113
    A.N.O.N. reports that the clearing is almost done. It should take just ten or twenty more minutes, which coincidentally, is how much time I'll be away because the pizza is here and I hunger.

    A.N.O.N. has the cap troopers on standby as ordered and Gaunt is getting the SCP and UNIT forces ready to go. Current orders are simply to recon the area and bring back anything of note.

    Gaunt has been informed of the Orz support and is most displeased, but is putting up with it.

    Spike wants to know if you want him to do anything.

    If you have other orders, you may wish to issue them now, the teams will be leaving as soon as the pizza is ea- er, the defenses are cleared.
    >> Fireman Prime 10/06/11(Thu)20:15 No.16543147
         File1317946551.jpg-(28 KB, 400x400, god_approves.jpg)
    28 KB
    OH BOY. We're going to Temple Prime, aren't we?
    Fucking delightful.
    Gaunt should be told that he can simply make sure to have them go first into the trap-laden Temple Complex.
    Spike can stay aboard and make sure the repairs to the Swordfish are to his standards. He can also peruse through our records if he thinks his investigative skills could be applied.
    Looking through available records about the Temple Prime facility, I have a few questions regarding any scanning we've done.
    1) Are the Ion Disruption Generators from the old GDI attack intact, if not online? Those might be useful to commandeer as a ship defense if we can capture them.
    2) Is the Science Ministry Building intact? Any intelligence they would have would be useful in ship upgrades and the like.
    The Liquid Tiberium facility is too dangerous to handle without specialized equipment which we don't have, but we should be careful not to, you know, blow it up.
    >> Anonymous 10/06/11(Thu)20:17 No.16543162
    >A wild oWoD-fag appears!
    Void Engineers? Fuck me. They're.. nicer than some of the other technocrats, but that is NOT saying much. I mean, Iteration X have terrifying augmented fighters, New World Order wants to be the Men in Black but Worse, the Syndicate are money-grabbing and remorseless cunts and the Progenitors cook up some horrifying biological monsters.

    The Void Engineers? Mostly, they want to learn. They're explorers, finding out the unknown and finding out how to control whatever they find. Imagine them as the R in the R&D, Iteration X being the D.

    However, they still look at everything with the methodical eye of a technocrat, making sure that everything falls under their paradigm of patterns. If they see something that they believe will contradict that paradigm, or can surpass that paradigm, they have space lasers to align to your face.

    I'm not kidding about the space lasers. They're called the void engineers because they create things in the void, in space, setting up what they believe to be barriers and defensive structures to make sure that whatever they find don't fuck up their world.

    be. fucking. careful.
    >> Anonymous 10/06/11(Thu)20:20 No.16543181
    Pretty sure this is in the Tiberium Dawn part of the timeline based on the fact that there are "light traces of Tiberium"

    The stuff you are talking about is from T3 which is at least 50 years ahead of now.
    >> Fireman Prime 10/06/11(Thu)20:21 No.16543193
    I'm no C&C scholar, so I wouldn't know. Besides, with the temporal shenanigans, we might see some Venn Overlap in a little bit. Regardless, your point is valid.

    A.N.O.N, once the crews the ground, have them report anything interesting or notable they find as usual.
    >> Anonymous 10/06/11(Thu)20:24 No.16543211
    And make sure we give them a description of all known types of Tiberium and let them know to stay away from it.
    >> Anonymous 10/06/11(Thu)20:27 No.16543230
    Going by this post, >>16542191 , can we try not to factor too much metafictive knowledge into our decision-making? It seems to defeat the purpose of the game, and besides it weakens the space-time continuum and risks an event horizon.
    >> Anonymous 10/06/11(Thu)20:30 No.16543257
    No, we know all of this stuff already; I think. Have you been paying attention to the Editors threads?

    This is set during the Crossover Wars that almost destroyed the Meta.
    >> Anonymous 10/06/11(Thu)20:33 No.16543279
    Yup. This first generation of The Editors goes by the name of the Transpace Agency, and we know pretty much anything meta. We have to in order to be able to police and combat the things out there that would screw everything over for laughs.
    >> Anonymous 10/06/11(Thu)20:34 No.16543297
    Did the Transpace Agency fight Sues, or did the Sue fighting start with the Crossover Wars?
    >> Anonymous 10/06/11(Thu)20:36 No.16543318
    A bit of both. The Sues have always been around, but it's only after the Crossover Wars that their numbers have grown to dangerous proportions, not to mention to comparative fragility of the Canon Metaverse post-Crossover.
    >> Fireman Prime 10/06/11(Thu)20:54 No.16543484
    Indeed. Well, back to the mission at hand.
    A.N.O.N., are the teams ready to deploy? We've got a cult compound to purge/scour.
    >> Agent 57 10/06/11(Thu)21:03 No.16543564
    Seconded, let's get to work!
    >> Fireman Prime 10/06/11(Thu)21:15 No.16543649
    And before we go, have Hangar put this on for our teams as they leave: http://www.youtube.com/watch?v=V8rZWw9HE7o
    >> OP 10/06/11(Thu)21:18 No.16543676
    A.N.O.N. reports the bombardments are complete.

    Unfortunately, it seems that the Ion Disruption Generators, or even their forebears, have not been designed yet. There is what looks to be a small lab complex within the city though.

    Looming above it all is the ominous form of Temple Prime, now surrounded by smoking craters as the orbital bombardment clears the surface of automated defenses.

    A squad of six Orz Marines makes an orbital insertion within the complex as your Landers slowly descend, disgorging their soldiers into the smoking ruins.

    Which do you want to investigate? The lab complex you noted, or Temple Prime? Prime is where the distortion occurred.
    >> Fireman Prime 10/06/11(Thu)21:20 No.16543699
    >IDG not built yet
    >I picked the wrong time
    Well, there's $20 I owe Anonymous.
    Let's head into the lab complex first. If they picked up any sort of signals or readings, this would be where the Brotherhood would store the results. Make sure the Orz Marines are just as 'on point' as the UNIT guys when we head in.
    >> Anonymous 10/06/11(Thu)21:21 No.16543702
    The Temple Prime is our first objective. If there is time afterwards we can explore the lab.
    >> Agent 57 10/06/11(Thu)21:21 No.16543708
    I vote we go to the lab and see if we can't loot some equipment. We might even find a bit more info on the distortions themselves.
    >> Indonesian Gentleman 10/06/11(Thu)21:36 No.16543834
    Why don't we split our forces? No, wait, bad idea.
    I think the other ship is from Battleship Gothic? Ask Gaunt if he recognizes the design of the cathedral-like ship.
    >> Anonymous 10/06/11(Thu)21:41 No.16543865
    >One ship looks almost more like a nightmarish gothic cathedral than a ship, every inch of its five mile frame covered with statues of figures in torment, or carvings of screaming faces, or demons committing terrible acts on each other. From its broadside belches fiery meteors of some form of gauss cannon shot, while other turrets fire ethereal and impure energy at the other vessel.

    I'd bet dollars to dildos that's a Chaos ship.
    >> OP 10/06/11(Thu)21:55 No.16543968
    Gaunt has a look at the footage and grimaces.

    "Chaos. That much is clear, but I don't know what model of ship that is."
    >> Anonymous 10/06/11(Thu)21:59 No.16543998
    We need to brief our UNIT and SCP troops on Chaos once they make it back aboard the ship.

    We should probably give Spike the lowdown as well, but I don't know how much spin we would need to put on it for him to not call us crazy.
    >> OP 10/06/11(Thu)22:07 No.16544052
    After some debate, more of the command staff wants to deploy the team to the labs first than the Temple, so that is what is decided.

    The Orz take point as the squads enter the labs, which still have power despite the complete lack of personnel inhabiting it. The first few layers of security are easily broken through by virtue of the Orz simply MELTING through the thick security doors and barriers with their exoskeleton's fusion blasters.

    It's only when the team descends to subbasement three that things begin to get hairy. When the security door to the third level is forcibly breached, a pair of high-power tiberium-enhanced lasers slide out of the walls and slice neatly through the Orz on point. The parrotfish-squid like alien flops sickly on the ground, its environmental suit breached and broken.

    Gaunt immediately takes cover, as do all other troops.
    >> Heartless !dhFRaTSwSA 10/06/11(Thu)22:15 No.16544115
    If you can get through the walls, deo it, otherwise shoot the lasers as best you can.
    >> OP 10/06/11(Thu)22:23 No.16544173
    rolled 8 = 8

    Gaunt relays your orders and the Orz marines begin burning through the walls, making almost a small tunnel to get at the shielded mechanisms powering the lasers. It takes some time, but eventually the Orz find something vital to melt and the lasers power down.
    >> Anonymous 10/06/11(Thu)22:27 No.16544199
    Advance cautiously.

    Look for any archive rooms, but make sure to be careful when trying to access any computers though. NOD probably has systems in place to make sure prying eyes don't see their secrets.
    >> Heartless !dhFRaTSwSA 10/06/11(Thu)22:28 No.16544207
    Throw a rock down the hall, if it doesnt get fried, send one guy in, if he doesnt get fried, then get everyone in and begin searching that shit for new tech we can use, and anything that clues us in to the choas
    >> Agent 57 10/06/11(Thu)22:29 No.16544218
    Couldn't have put it better myself. Also for Gaunt's sake, make sure the first guy is an Orz. I don't think he would like the idea of risking one of his men for the sake of some Xenos.
    >> OP 10/06/11(Thu)22:30 No.16544227
         File1317954657.jpg-(27 KB, 335x256, SAMex.jpg)
    27 KB
    Unfortunately, it seems that they burned through something else too, as power shuts off throughout the complex for a brief few minutes before being restored by an automatic power reroute.

    The SCP troops report that they've found what looks to be an access node for the lab's main computers. They are requesting orders .

    The UNIT squads are quietly collecting materials from labs they deem 'safe'. Mainly these have to do with weapons research with either low or zero amounts of tiberium involved. They are trying to stear clear of the testing areas for things like Tiberium sprayers.

    There are still another two levels to proceed into though, and the Orz seem antsy waiting around.
    >> Heartless !dhFRaTSwSA 10/06/11(Thu)22:31 No.16544230
    Yep. specially them dumb xeno's.

    Instead of cutting the tech out of the wall so we can use it later, they fry it...

    Dumb xeno's
    >> Heartless !dhFRaTSwSA 10/06/11(Thu)22:34 No.16544257
         File1317954886.jpg-(27 KB, 214x187, Fmtin.jpg)
    27 KB
    Download any and all tech files we can come across, check to see if we tripped any defenses beyond the ones dealt with already (power goes out, I set up defenses to go on when aux power is running)

    Get as much loot as possible, and send the xeno's further in, with orders to go through walls instead of doors.
    >> Fireman Prime 10/06/11(Thu)22:35 No.16544266
    >> Anonymous 10/06/11(Thu)22:38 No.16544291
    Be careful though, if there is anyone in the UNIT squad that has more experience working with unfamiliar computing systems let them access the computer.
    >> OP 10/06/11(Thu)22:44 No.16544344
    rolled 78 = 78

    UNIT's electronic warfare specialist steps up and begins to do his best to pull what he can from the mainframe.

    The Orz are on standby while the SCP squad guards the hacker, and the rest of UNIT is still recovering what they can.
    >> Fireman Prime 10/06/11(Thu)22:45 No.16544355
         File1317955549.jpg-(7 KB, 198x212, aaaaaah.jpg)
    7 KB
    Yes, yes, excellent, excellent!
    If we can, radio the guys some encouragement and thanks in a professional manner.
    >> Anonymous 10/06/11(Thu)22:49 No.16544383
    We should take some care not to offend the Orz too much, seeing as they are fragments of some vast cosmic horror and could conceivably fuck all our shit.
    It seems that some of us have been losing objectivity.
    ...Of course, it's entirely possible that the Orz aren't concerned with the loss of individual entities, in which case never mind.
    >> Agent 57 10/06/11(Thu)22:54 No.16544434
    The wiki I read said they are likely all the same being. So they either don't care, or are going to get VERY angry VERY fast.

    Either way, keeping good relations with both Gaunt and the Orz isn't gonna be easy.
    >> OP 10/06/11(Thu)22:57 No.16544461
         File1317956252.gif-(2 MB, 314x291, headonfire.gif)
    2 MB
    "Whooooo, yeah guys! We're kicking ass and taking names! We've even got a cake ready for yo- OH GOD."

    Well, OK, that didn't happen. You congratulate the team on a job well done. WITHOUT anyone's heads being set on fire.

    The UNIT specialist manages to break the NOD ICE and is dumping files from their mainframe to the unit's portable computers and datadrives. He takes a moment to report that the power outage does not seem to have activated anything here. Just that every single system in the lab was without power for a period of two minutes. Do you want him to investigate further?
    >> Fireman Prime 10/06/11(Thu)22:58 No.16544478
    Oh God yes. We might be able to get some (funding-worthy) data surrounding The Event if that's the cause of the outage.
    >> OP 10/06/11(Thu)23:02 No.16544508
    I was talking about the lab's power outage caused by the Orz. It seems not to have triggered any hidden defenses. Do you want the specialist to look into the outage deeper anyway?
    >> Fireman Prime 10/06/11(Thu)23:05 No.16544534
         File1317956720.jpg-(29 KB, 291x400, alrighty_then.jpg)
    29 KB
    My bad. Moving on, I'd suggest they root through the files as to what happened here during the times we associate with The Event occurring. I want to see what they were reading ground-side from this particular station.
    >> Anonymous 10/06/11(Thu)23:07 No.16544554
    Keep digging, see if their research was diverging from Canon.
    >> Agent 57 10/06/11(Thu)23:08 No.16544564
    Dig greedily, dig deep.
    >> Anonymous 10/06/11(Thu)23:09 No.16544566
    >research was diverging from Canon.
    THIS my god i wish I had thought of this.
    >> OP 10/06/11(Thu)23:14 No.16544621
         File1317957273.jpg-(32 KB, 600x375, mainframe.jpg)
    32 KB
    The UNIT specialist keeps an eye out for files that might be what you described as he continues to dump files.

    Keep in mind, the specialist is not examining the files, he's just grabbing what he can find and copying it for later analysis by either A.N.O.N, the ship crew, or the home base. Most of the files are encrypted and may take time to fully analyze.

    That being said, one of the SCP troops sets up a laptop and begins to go through the unencrypted stuff in response to your queries. He manages to find sensor reports from the base's topside arrays during the Event. Though most of the sensors do not register anything odd, he does notice something. A temporal sensor is part of the array, and detected a massive distortion wave originated from an unknown point. A few minutes later, the entire globe was covered in small distortions.

    The UNIT troops report they have recovered what they can with minimal risk. Do you want them to risk the Tiberium richer test areas?

    The Orz want to know if they can keep playing yet.
    >> Fireman Prime 10/06/11(Thu)23:16 No.16544637
    I wouldn't risk it yet. Let's head back up-top and head to Temple Prime like we planned. The Orz can come with too!

    OOC: I would recommend OP or someone else who isn't going to bed get this on the sup/tg/ archive soon before we forget.
    >> Anonymous 10/06/11(Thu)23:16 No.16544640
    No, keep away from the Tib. If that is everything here then we should get over to the Temple.
    >> Anonymous 10/06/11(Thu)23:26 No.16544724
    We need to get some kind of mechanical drone type thing so we can deal with biohazard situations like this. Just future thought.
    >> Agent 57 10/06/11(Thu)23:28 No.16544742
    No Tiberium for us, we got what we came for. Let's get to the temple proper, the Orz will probably have plenty to *PLAY* with.
    >> OP 10/06/11(Thu)23:44 No.16544900
         File1317959064.jpg-(60 KB, 640x400, Temple_of_nod.jpg)
    60 KB
    You withdraw all forces from the labs and redeploy them towards Temple Prime. The structure that was once the heart of NOD looms overhead.

    Your forces are ready. How do you wish to go about infiltrating the Temple?
    >> Agent 57 10/06/11(Thu)23:48 No.16544936
    See if we can't scan for automated defenses, like what we ran into on the lower levels. Barring that, perhaps we could ask the Orz commanders for their input?

    Right now the only way I can think of would be our previous method of melting down anything that got in our way.
    >> Anonymous 10/06/11(Thu)23:48 No.16544940
    The Front Door, of course!
    Make sure to scan for hidden weapon placements around the perimeter before we go in.
    >> Fireman Prime 10/06/11(Thu)23:49 No.16544942
    Have the Orz cut open the main door for the SCP personnel and scan for internal weapons installations, then create another entrance on the side for the UNIT men and repeat the scan. Half of the Orz go with one squad, half with the other. I doubt there'll be a problem that would honestly require both of the squads at once. If we have time to get the Mobile Infantry down here, I'd like to have some power-armor to help clear the way.
    >> Anonymous 10/06/11(Thu)23:49 No.16544944
    >> OP 10/06/11(Thu)23:56 No.16545007
    The Marauders begin orbital insertion at your command and should be planetside shortly.

    The Orz and your troops lack the sensors to merely run a scan for interior defenses, but the sensors they do have will greatly aid standard detection of traps.

    The Orz blast open the main door with their usual enthusiasm as SCP and UNIT forces spread out behind them...
    >> OP 10/06/11(Thu)23:57 No.16545016
    rolled 11 = 11

    Forgot my roll.
    >> Anonymous 10/07/11(Fri)00:02 No.16545044
    Please tell me this is a Roll under system...
    >> Anonymous 10/07/11(Fri)00:04 No.16545052
    It could be a Vedibere style, where it's a collection of possible scenarios rather than a simple measure of how good/bad things go.
    >> OP 10/07/11(Fri)00:19 No.16545171
    Unfortunately, despite the aid of their sensors and the caution of their commanders, several traps are triggered as your men move to sweep through the NOD compound. Fragmentation mines under the floor panels claim the lives of three of the SCP troopers, electrified door handles kill an unlucky UNIT trooper, and two Orz marines are sliced apart by a grid of lasers that spring into being as they trigger a motion sensor on level two.

    Other than that, there are no casualties, although there are more than a few close calls.

    SCP troops: 9/12
    UNIT troops: 11/12
    Orz Marines: 4/6

    Your troops have cleared the upper levels, but the doorway further down is a large secured blast door. They await your order to move further in. The UNIT squad reports they found a security console and have managed to use it to deactivate the remaining traps in the upper levels.
    >> Anonymous 10/07/11(Fri)00:28 No.16545244
    See if we can use the security console to disable the traps in the lower levels and open the door. If they can't get the door open them just melt trough it.
    >> Anonymous 10/07/11(Fri)00:30 No.16545262
    See if they can hack into anywhere else int he mainframe. It would be handy to know what's down there, if we can see throught the cameras, as well as figure out where it's safe to melt through the walls and floor.

    Also, we totally need to have a Plasma team with us on every mission. Fuck you door, I'mma go through the wall!
    >> OP 10/07/11(Fri)00:33 No.16545280
    An SCP trooper has found an elevator shaft that seems to run from the main hall, all the way down to the heart of the complex. However, it is under lockdown.

    ((I don't know how this got skipped, my bad.))
    >> Anonymous 10/07/11(Fri)00:42 No.16545369

    Wait for the Marauders, then get the Orz to melt the door open. Let the Marauders descend on ropes, running constant scans below. If anything moves, or any power spikes, halt immediately and find a way of progressing further without triggering traps. It's unlikely, seeing as it's an elevator shaft, but you can't be too careful.
    >> Anonymous 10/07/11(Fri)00:44 No.16545377
    Ask A.N.O.N. if his knowledge of the Canon of this universe is enough to give us access codes for this temple at this point in time.
    >> Anonymous 10/07/11(Fri)00:45 No.16545387
    I'm not sure the Marauders would be able to fit in the elevator shaft.
    >> Anonymous 10/07/11(Fri)00:46 No.16545398


    OP, is it a staff access? Or larger, to fit equipment and the like?
    >> OP 10/07/11(Fri)00:51 No.16545436
    rolled 49 = 49

    ANON reports that things like codes tend to vary far too much from world to world, and thus, he does not have a log of them.

    It is a larger lift, but would ropes be enough to support a Marauder suit?

    The UNIT specialist begins attempting to hack further into the mainframe.
    >> Anonymous 10/07/11(Fri)00:57 No.16545493

    I'm fairly sure the Marauder suits have in-built lifting hooks / cables for traversing cliffs and things. Or was that the Ape variant? I think it's used in Roughnecks once or twice.
    >> Indonesian Gentleman 10/07/11(Fri)00:58 No.16545501
    tell the hacker to look for the remnants of CABAL. Hope that the biological bodies that it's using didn't get whisked into nonexistence.
    >> Anonymous 10/07/11(Fri)00:59 No.16545505


    I was right, but only the smaller Ape variants. I assume those are the ones we have.
    >> Anonymous 10/07/11(Fri)00:59 No.16545512
    Too early for CABAL.
    >> OP 10/07/11(Fri)01:06 No.16545561
    rolled 40 = 40

    You assume correctly. Then I guess that works.

    The hacker manages to find references to a CABAL prototype, but its biological components are now missing, rendering the system inoperative. He also manages to bring up a rough map of the temple, showing the nuclear launch facilities, underground labs, and a heavily, heavily shielded chamber about half a mile underground. Other than that, the NOD ICE stops him cold.
    >> Anonymous 10/07/11(Fri)01:14 No.16545615

    It might be worth asking the Orz if we could borrow a plasma torch from one of their suits to attach to the Marauder we plan on sending down there (the plan's a bit buggered if the lower doors are closed too). Best to ask them now to give us time to remove it. Tell them it'll make a better 'party'.
    >> OP 10/07/11(Fri)01:35 No.16545825
    rolled 76 = 76

    The Orz have the better idea of simply accompanying the Marauders down when asked. Do you want to take them up on their offer?

    A.N.O.N. has completed preliminary analysis of the recovered data from the labs. Most of it deals with Tiberium weapons, organisms, and so forth, but there is a disturbing amount of research on temporal manipulation, and at least one reference to something called a Chronosphere.
    >> Anonymous 10/07/11(Fri)01:38 No.16545854

    Might be worth sending them down first, actually. What's down there might have something to do with the rifts but could just as easily be Tiberium-based. Better them than us, right? Just tell them there's probably something to 'dance' with down there.
    >> Indonesian Gentleman 10/07/11(Fri)01:48 No.16545947
    ...the fuck? It seems like the crossovers have been active for a long time in this reality... Chronosphere should be from another timeline, one where Tib didn't exist!
    >> OP 10/07/11(Fri)01:49 No.16545958

    "Jumping peppers!"

    The Orz melt through the floor of the elevator and fly down the elevator shaft. At the bottom, they melt through the shaft doors, exposing a security antechamber with several automated sentry guns that fire a hail of hilariously useless bullets at the armored aliens. The Orz simply blow up the guns and melt down the several blast doors behind them, merrily tromping a trail of destruction through what remains of NOD security before arriving in a large room filled with monitors, computers, and electronics.

    NOD Command and Control.

    The UNIT specialist relays that there is a hidden passage behind one of the supercomputers, leading to the elevator going down.


    "Uh, sir?" one of the crewmen speaks up on the bridge of the Oncoming Storm. "We're getting some... weird energy readings from the lab you left a few hours ago. I'm not sure what to make of it."
    >> Indonesian Gentleman 10/07/11(Fri)01:53 No.16545990
    Analyze the readings, while sending an order for everybody down there to quickly retrieve any data from the mainframe ASAP and then scramble to their dropship. Something tells me shit's gonna hit the fan.
    >> Anonymous 10/07/11(Fri)01:57 No.16546022
    Actually Red Alert 1 is within C&C canon, and the Chronosphere appears there.

    [spoiler]Kane is revealed to have been manipulating the Soviets and the GDI forms at the end of the game.[/spoiler]

    It's every game BUT Red Alert 1 that are separate timelines.
    >> Anonymous 10/07/11(Fri)02:00 No.16546050
    Tell Spike to prep his ship in case we need to pull them out fast, I think another temporal anomaly is about to happen.

    If they aren't already in the heavily shielded section, tell them to get there and get in as fast as they can.
    >> Anonymous 10/07/11(Fri)02:01 No.16546059
    Really? I didn't know that.
    >> Anonymous 10/07/11(Fri)02:07 No.16546107

    The SCP and UNIT troopers, being unable to reach the shielded chamber, immediately begin scrambling for the Landers to retreat to the ship. Gaunt ensures the process is orderly.

    The Marauders and Orz begin to move towards the heavily shielded underground chamber as ordered. The UNIT specialists copies the map he downloaded and sends it to their suit computers before bugging out. The Orz begin to simply ignore exploration of the rooms and just melt through walls, equipment, and doors in order to create a straight line to the elevator shaft, which they promptly breach before descending.

    The Landers are in the process of recovering their troops.

    "Sir, the readings are... it's some form of radiation, I think. It's not temporal or spatial, whatever it is..." the crewman on the bridge reports. An eerie glow begins to filter through the windows of the lab's ground floor.
    >> Anonymous 10/07/11(Fri)02:10 No.16546127
    Well that's bad.
    Do the Orz have some kind of dimensional phasing technology or whatever with them?
    >> Anonymous 10/07/11(Fri)02:13 No.16546148
    Yes, but if they use it on the Marauders then the Marauders will either be killed or turned into Ortz.

    If it's too late for the Marauders to turn and head for the lifters then have to continue to the shielded area and try to gain entry. We can hopefully pick them up afterwards.
    >> Anonymous 10/07/11(Fri)02:18 No.16546193
    Well if the Orz haven't gotten the picture yet, try explaining that it might be a good idea for them to head *above* or whatever.
    I mean, they can stay if they feel like, no judgment here, but there's decent chance that they will die if they do so.
    >> OP 10/07/11(Fri)02:39 No.16546319
         File1317969579.png-(1.02 MB, 1000x1000, Tiberian_Eclipse__Visceroid_by(...).png)
    1.02 MB
    The Orz bob up and down in their suits, apparently their version of nodding.

    "Yes! We will head *above*. It *smells* like there will be much *dancing* soon!"

    With that, they start backtracking, their suits rocketing along with their jump packs.

    The Marauders complete the work the Orz started and breach the shielded chamber. Within is a chamber about the size of a small house, with much strange equipment around it. At its center is a strange, bulky machine, with a glass door on it.

    The Landers are preparing for takeoff when the front of the labs explodes outward, letting a host of disgusting blobs of flesh studded with green crystals roll out of it like some demented skin tide. The crystals glow gently, even in the daylight.
    >> Anonymous 10/07/11(Fri)02:49 No.16546364
    Get those landers in the air. Tell the MI to hunker down there in that shielded room and wait for the surface to be clear, we've got biochemical toxins that need to be cleared.

    Once the landers are out of the way, begin orbital bombardment with our laser arrays and sterilize the surface of those visceroids. Set the lasers to low enough power that they don't penetrate the surface.
    >> Indonesian Gentleman 10/07/11(Fri)02:50 No.16546371
    SHOOT. AT. IT. Do not approach it. Do not let it get close. Get the fuck out of there while blasting them.

    They WILL fuck you up bad.
    >> Anonymous 10/07/11(Fri)02:52 No.16546384


    >> OP 10/07/11(Fri)03:23 No.16546632
         File1317972192.jpg-(128 KB, 577x459, Squadbroken.jpg)
    128 KB
    The few remaining troops not in the Landers fire a few parting shots, then clamber aboard.

    The pilots of the Landers need no encouragement to lift off at the sight of the monstrous mutants rolling towards them. The shuttles roar skyward, just as the Orz happily burst through the front of the Temple, firing fusion blasts at the Visceroids with delight.

    The Marauders brace themselves in the shielded room.

    The Storm begins bombarding, but its lack of specialization in that area is beginning to show. Though the lasers streaking down from the sky incinerate monster after monster, a horde of them still exists to roll against the Orz marines at the front of the temple. The Orz, who almost suicidally refuse to fall back, stand their ground and unleash fusion blast after blast at the creatures, burning more than a few to a crisp.
    >> Anonymous 10/07/11(Fri)03:28 No.16546678
    Continue orbital bombardment.

    Do we have biochem warfare or sealed environmental suits onboard? We're going to need good decontamination with all the Tiberium that's going up into the air.
    >> OP 10/07/11(Fri)03:38 No.16546759
    The Storm is equipped with basic decontamination in the airlock, and the Marauder suits left on site are sealed for space.

    The bombardment continues, but the visceroids reach the Orz, lashing out with crushing pseudopods and expelling jets of Tiberium gas that act like acid, melting through the Orz's suits. As the first Orz melts, the remaining three attempt to jump out of reach. One Orz is unlucky, however, and lightning quick pseudopods grab him in the middle of lift off. The suit and occupant is lost to a storm of mutated flesh.

    There two Orz left land on the Temple roof, but the host of Visceroids begins oozing up the walls.
    >> Anonymous 10/07/11(Fri)03:45 No.16546809
    Are the Orz marines asking for final defensive fire? In other words, are they asking for an artillery strike on their own position as it's about to be overrun?

    Also, just how much of the visceroids are there?
    The cap troopers in marauder armor might be able to stage a breakout if the horde is small enough.
    >> Anonymous 10/07/11(Fri)03:46 No.16546815

    Bad idea. Tiberium will begin to consume all but very certain alloys if it touches it. Is there any way of running a mass-spectrometer scan on the metals the Temple is made out of? It'll probably be built to be Tiberium-resistant. It'll take a little while, but an anti-Tib coating would be the only way to do anything safely down there with all the Tib vapour in the air now. Might be worth scanning the landers when they get back too.
    >> Anonymous 10/07/11(Fri)03:47 No.16546821
    Would it be possible for one of the drop ships to fly low enough for them to jump up to it?
    >> Indonesian Gentleman 10/07/11(Fri)03:47 No.16546826
    Get the landers to open a hatch and let the soldiers inside snipe the Vis. Take care not to shoot the Orz. Make the landers circle the Vis hordes, and once a sufficient amount of them has been destroyed, begin planning for Marauder and Orz survivors' extraction. May want to go with the 'swoop low to the roof, get everybody to jump in, take off' tactic.
    >> Anonymous 10/07/11(Fri)03:49 No.16546839
    Is there still energy building up in the lab?

    If there is the ships need to get out fast.
    >> OP 10/07/11(Fri)04:01 No.16546944

    The Landers confirm your orders and open their bay doors, allowing the soldiers within to open fire as they fly in circles around the Visceroids. The slugthrowers seem to have minimal effect, but the troops wielding the looted Marsec rifles have better luck, their lasers burning through the Tiberium-infected flesh far easier.

    The Visceroids' numbers have taken a severe hit by this time, mostly due to the bombardment, which now must cease unless you want to strike the Temple. There are about twelve 'baby' visceroids left, and two 'adults'. As you take note of their numbers, an alert crewman spots four of the 'babies' splitting off from the main group and rolling inside the Temple through a hole in the wall.

    The Orz are not requesting extraction OR a strike on their position, but rather seem content to blast away again and again, either oblivious or apathetic to their impending doom.

    The Marauders in the Temple are requesting orders.
    >> OP 10/07/11(Fri)04:02 No.16546955
    The energy seemed to be radiating from the adult Visceroids. That being said, some of the readings are still coming from within the labs, indicating there may be some more within.
    >> Anonymous 10/07/11(Fri)04:03 No.16546958
    No danger of an explosion though?
    >> Anonymous 10/07/11(Fri)04:09 No.16547002
    Tell the maruaders that they have incoming. 4 targets with extreme biochemical warfare abilities, and able to produce an acid that can eat through their suits. Flamers and ranged weaponry preferred.

    They are to terminate those 4 targets with extreme prejudice.

    Other troops to continue wittling down the visceroids outside.
    >> OP 10/07/11(Fri)04:16 No.16547063
    rolled 83 = 83

    No, there is no danger of an explosion.

    The Marauders confirm their orders and prepare to hold their ground.

    The Orz jump-jet from their perch on the roof back down to the ground when the visceroids are almost upon them. The amoeba monsters immediately allow themselves to fall off the wall to the ground in order to close the distance more rapidly, their bodies not taking any harm from the plummet.
    >> Indonesian Gentleman 10/07/11(Fri)04:20 No.16547113
    Tell the troops on the ground to use flame against the Vis, they're really effective. And if any of the squads up above have any kind of incendiaries, bombs away on the cluster of Vis!
    >> Anonymous 10/07/11(Fri)04:21 No.16547120
    Continue to have our troops provide support from their dropships. Once all the Visceroids are dead go ahead and drop them back off so they can go help the Marauders investigate that thing they found.
    >> OP 10/07/11(Fri)04:39 No.16547232
    It takes some time, but eventually the Visceroids fall by virtue of TG's superior range and mobility. Unable to reach the Landers in flight or the now jump-jetting Orz, the last one is eventually fried to a crisp with no casualties. Flying over the partially destroyed labs, more visceroids are seen within, but they seem content to roll around the building... for now.

    Within the Temple Prime, the Marauders wait and wait... and no attack comes. They contact the ship and want to know if you want them to go on the hunt or stay put.
    >> Anonymous 10/07/11(Fri)04:46 No.16547284
    Turn our ship's scanners on the Temple, see if we can't find the Visceroids for them. If we can't then I guess have them hunt.
    >> OP 10/07/11(Fri)04:50 No.16547315
    rolled 88 = 88

    Unfortunately your sensors are not powerful to scan the complex to that degree from orbit. The Marauders prepare to hunt...
    >> Indonesian Gentleman 10/07/11(Fri)04:52 No.16547337
    Just get to the extraction point, Marauders! If there's any Vis in your way, flame on! They should fry quick. But most importantly, get the applefuck outta there!

    And oh, I vote we zap the lab. There's nothing else in there but Vis now, isn't it?
    >> OP 10/07/11(Fri)04:56 No.16547370
    ...and manage to locate and destroy the four baby visceroids without incident thanks to a lot of luck, and a lot of hand-flamer abuse. The Marauders emerge from Temple Prime unscathed, proud... and very disappointed they missed all the chaos topside.

    Gaunt and his men are back on the surface now, ready to help load up the shuttles with whatever you can find. The Orz are returning to their ships for the time being.

    With most of the area cleared, now may be a good time to figure out what to recover, what to search, and where to go once everything is aboard.

    Assuming you don't wake up the rest of the visceroids in that lab complex, anyway.

    ((And that's all for tonight, folks. I'll be back here tomorrow. How is this quest going so far?))
    >> OP 10/07/11(Fri)04:58 No.16547388
    If there was anything in the lab you didn't already take, it's almost certainly destroyed now. The structure is infested with visceroids.
    >> Anonymous 10/07/11(Fri)05:00 No.16547407
    I like it.
    >> Anonymous 10/07/11(Fri)09:21 No.16548909
    I like where this is going. Every once in a while, it's nice to be able to use (and abuse) all of our meta-knowledge.
    >> Anonymous 10/07/11(Fri)09:34 No.16548977
    Hey, where are the labs in relation to Temple Prime?
    >> OP 10/07/11(Fri)15:20 No.16551348
    The labs are about four hundred feet south of Temple Prime.
    >> Fireman Prime 10/07/11(Fri)17:21 No.16552315
         File1318022488.jpg-(33 KB, 300x300, tactical_genius.jpg)
    33 KB
    Alright. If there's anything left in Temple Prime to gather, let's do so. If not, let's gather up our guys and head to Mars while we crunch the numbers and decrypt the data we recovered.
    >> Ross 10/07/11(Fri)17:25 No.16552344
    ...holy shit, a QUEST. You guys rock.

    It occurs to me that the team just blew through the command area. Anything left to recover there? Otherwise, get the teams back and head to Mars, yeah.
    >> OP 10/07/11(Fri)18:00 No.16552558
    rolled 28 = 28

    Searching the command area yields tons of valuable intelligence on NOD spies, activities, short and long term plans, and overall operations.

    ...or at least it WOULD be valuable intelligence if the entire human population of this Earth hadn't been wiped out.

    With no other specific orders, your troops conduct a general search.
    >> OP 10/07/11(Fri)18:02 No.16552566
    Your troops don't manage to find much else other than what you've already recovered, but they DO recover one of NOD's operational thermonuclear warheads from the missile silo if you want to take it?

    Do you want to take it? Also, do you wish to leave for Mars now or do you have more to do?
    >> Ross 10/07/11(Fri)18:07 No.16552597
    I don't know C&C, although my first thought is that carrying a nuke from this place might be a bit of a bad idea, especially since any rouge AI we encounter may be able to core our ship with it. Which just makes me think about A.N.O.N. and HAL going toe-to-toe. Heh. Any other opinions?

    (also, this is a... bit divergent from what I was imagining, but whatever.)
    >> Anonymous 10/07/11(Fri)18:07 No.16552601
    Is there any way of firing it from our ship?

    if there is then it might be worth the risk of taking, if not then we should leave it behind.

    We need to investigate the chronosphere more closely, check for logs of it being activated, where the idea for it came from, who built it, and things like that.
    >> Anonymous 10/07/11(Fri)18:09 No.16552609
    Take the fusion warhead.
    Nuclear and thermonuclear weapons are ALWAYS in demand.

    Actually, considering that everyone is gone, maybe we should scavenge more nuclear weapons from GDI and the USA? Can we do that?
    >> Ross 10/07/11(Fri)18:11 No.16552618
    ...let's not go overboard on looting here. We've only got a crew complement of about fifty troops or less, and raiding other superpower HQs, regardless of how easy killing these beasts were, is just asking for trouble. We got lucky.
    >> Anonymous 10/07/11(Fri)18:16 No.16552638
    I'm not sure we have time to go on a shopping spree what with the multiverse being in danger of collapsing.
    >> Fireman Prime 10/07/11(Fri)18:17 No.16552646
         File1318025860.png-(360 KB, 381x600, extractors_gonna_extract.png)
    360 KB
    Just take the NOD warhead as a last-resort weapon, and let's roll out to Mars already. We can leave the ones for the USA and GDI here in case we need to 'scrounge' up some more.
    >> OP 10/07/11(Fri)18:20 No.16552659
         File1318026056.jpg-(26 KB, 602x452, AI1.jpg)
    26 KB
    Searching for more nuclear weapons would take some time, but it would certainly be doable. Your team can gather the rest of the ICBM components from this site easily enough to assemble it within the ship and make it launch able. It might give your grunts something to do while your technical specialists go over the research data.

    A.N.O.N. has finished analyzing the temporal research of the labs. Apparently they were conducting tests based on partially recovered data from a research base in the Black Forest that was destroyed some time ago. Research on this subject was considered low-priority in favor of more Tiberium research until about two years ago. It's not clear what happened, but something made NOD's high command issue orders to focus more on the temporal research. They had just managed to complete the groundwork for creating either a teleportation or temporal-transit device a few months ago. Research was then moved to Temple Prime's more secure laboratories. A.N.O.N. is working on those files now.

    UNIT reports they have sorted through the devices they recovered from the labs. A number of Tiberium-enhanced laser guns are present. If you add in the Marsec rifles from SE13, you have enough to fully upgrade either the SCP or UNIT's weapons from slugthrowers to lasers. They have also recovered some experimental body armor that will allow you to give superior protection to one of these squads.
    >> Fireman Prime 10/07/11(Fri)18:24 No.16552685
         File1318026296.jpg-(130 KB, 1024x766, unfeazant.jpg)
    130 KB
    1) Set the crew to building the ICBM while we go over the numbers.
    2) Is there any more information on that attempted Chronosphere research? I want to see if that had anything to do with The Event.
    3) Let's give the Tib-Las rifles to the SCP guys (they're used to handling such weapons) and give the armor to the UNIT guys (bulletproof mooks are best mooks)
    >> Anonymous 10/07/11(Fri)18:50 No.16552852
    I agree with his distribution of the weapons and armor. If we have gotten all the data we can from this site let's go to Mars. Scan ahead to make sure that Chaos ship isn't still there and that they didn't leave us any surprises.
    >> Anonymous 10/07/11(Fri)18:58 No.16552912

    Well... we DID just pick up that nuke....
    >> Anonymous 10/07/11(Fri)19:01 No.16552938
    A single tac nuke isn't going to do much against a Deamon infused ship from WH40K.

    If we encounter it our best bet is to just turn around and run.
    >> Anonymous 10/07/11(Fri)19:24 No.16553110

    Not a tac nuke, it's an ICBM-grade weapon. a five-mile blast radius would be nothing to something of that power (which would totally consume the daemon-ship).
    >> OP 10/07/11(Fri)19:27 No.16553131
         File1318030072.gif-(292 KB, 205x154, Imscrewinguptimeandnoonecansto(...).gif)
    292 KB
    It takes some time, but the ICBM is assembled and mounted on one of the Storm's empty external hardpoints.

    A.N.O.N. has completed analysis of the NOD Chronosphere data. It appears that the NOD scientists were not exactly positive what they were doing. Running off of old research data, it looks like they produced what they believed to be a time-machine, but A.N.O.N. is unsure that is what the device actually did. It is possible that the device they produced was in fact a one-man dimensional teleporter. The machine-chamber the Marauders found appears to be their prototype.

    Furthermore, recovered security camera footage from Temple Prime's final hours show a bald man with a mustache enter the safe-room, converse with panicking scientists for a short time, then shoot both scientists in the head before entering the chamber-device and vanishing.
    >> Ross 10/07/11(Fri)19:43 No.16553269
    First thought? G-Man. Then- mustache? Dammit.

    Alright, time to go. Carefully withdraw from the city and invite the Orz along to "look for a dancer."
    >> Anonymous 10/07/11(Fri)19:47 No.16553307

    It's Kane. The guy got out before everyone else got caught by the Event. He's a dangerous, dangerous man, and a total genius, and if he can find a way of making the dimensional tech work for him - he will.
    >> Ross 10/07/11(Fri)19:54 No.16553372
    Like there aren't several hundred other mad geniuses that have ended up with the tech already. Oh well. Onwards!
    >> OP 10/07/11(Fri)19:59 No.16553411
    The Orz seem delighted at the prospect of *sliding* with you, and of finding more *campers* to *dance* with. They remind you to *enjoy* the *special sauce.*

    You manage to withdraw all of your troops to the ship. Is your destination Mars now?
    >> Anonymous 10/07/11(Fri)20:07 No.16553497

    Hells yeah. TO MARS!
    >> OP 10/07/11(Fri)20:17 No.16553580
         File1318033043.jpg-(12 KB, 220x247, 220px-Mars_atmosphere.jpg)
    12 KB
    A short jaunt through hyperspace later, you pop out near the Red Planet.

    A.N.O.N. immediately begins scanning the surrounding area.

    The Orz Nemesis...es... escort the Storm in a triangle formation.

    There is no immediate sign of anything in the area, Mars is as desolate as it usually is without terraforming.

    "Kinda weird to see Mars like this," Spike comments, leaning against a wall and staring at the screen. "Guess it means your story holds up, though."
    >> Anonymous 10/07/11(Fri)20:21 No.16553616
         File1318033266.jpg-(32 KB, 400x346, 1312218925251.jpg)
    32 KB

    Scan for power signatures, manmade structures, temporal distortions, anything unusual.
    >> OP 10/07/11(Fri)20:32 No.16553713
    It takes a while to find, but you manage to locate a small debris field on the other side of the planet. Amidst the wreckage is a damaged TG probe, which appears non functional.
    >> Anonymous 10/07/11(Fri)21:26 No.16554101
    Begin moving towards the debris field and prepare to take in the probe to extract its sensor data.

    Confer with Gaunt on how we can be reasonably sure that the probe is free of Chaos taint before we bring it aboard.
    >> OP 10/07/11(Fri)21:57 No.16554383
    Gaunt is somewhat surprised you don't already know how to make sure the Chaos taint has not infected the probe. Other than having a sanctioned psyker or inquisitor examine it, check it for obvious signs of taint such as the various Marks, screaming faces, or sibilant whispers that seem to come from no where. If the device displays abnormalities in function that your tech-priests cannot explain, it may be tainted. If your ship's sensors display strange readings it may be tainted. As you are not under the protection of the Immortal God-Emperor yet, Gaunt realizes your machines do not carry the blessings that would aid such investigations.
    >> Anonymous 10/07/11(Fri)22:02 No.16554405
    Just checking.
    Do we have any robot probes we can use to examine the probe before bringing it aboard?
    Otherwise get some SCP techs in EVA suits to take a dropship out to the probe to make sure it's safe before bringing it back to the Storm.

    Also, has ANON been able to analyze the debris to see what it came from?
    >> OP 10/07/11(Fri)22:14 No.16554488
    rolled 32 = 32

    A.N.O.N. reports that the debris appears to be dense armor plates carved with screaming faces and the like. All the debris is emanating strange energy readings.

    The SCP teams suit up and prepare to examine the probe.
    >> Anonymous 10/07/11(Fri)22:17 No.16554508
    Belay that. We've got to figure this out first. How is a Chaos ship likely to react when we decide to poke it, guys?
    >> OP 10/07/11(Fri)22:18 No.16554517
    The SCP teams do not find anything wrong with the probe while examining it EVA. The probe appears to have suffered a direct hit with an energy weapon of some kind, slagging its power systems and most of its frame. However, as they move through the debris field they report hearing whispers they are quite sure are not really there.
    >> Agent 57 10/07/11(Fri)22:20 No.16554535
         File1318040459.png-(663 KB, 1200x1043, 1310576667672.png)
    663 KB
    I'm conflicted. The taint of Chaos could really screw us over...

    Meh I'm willing to risk it. Bring it on board and lets examine the contents.
    >> Anonymous 10/07/11(Fri)22:25 No.16554570
    As I said- BELAY THAT. Pull the team out until the reported whispers fade away. Ask our resident Canon crewmember what Chaos ship units do in close-quarters. Consult ANON- scan the probe. Can we tell if it is giving off signals?
    >> OP 10/07/11(Fri)22:34 No.16554646
    The SCP teams pull out of the debris field, reporting the whispers stop once they are clear of it.

    Gaunt states that he is not a naval commander and does not know what capabilities debris from a Chaos ship would retain. He assumes the worst, of course.

    A.N.O.N.: "The probe is giving off an energy signature similar to, but different from the pieces of debris. It is rather weak."
    >> Agent 57 10/07/11(Fri)22:35 No.16554666
    I honestly think the chances of corruption are low and we are wasting time being skittish about it. Bring the probe on board and lets see what we can figure out.
    >> Anonymous 10/07/11(Fri)22:40 No.16554713
    This, but leave it in it's own hangar, preferably with the atmoshpere removed from the hangar. Let ANON and only ANON (unless UNIT or the SCP has remote investigation devices) examine it.
    >> OP 10/07/11(Fri)22:52 No.16554824

    This can be done, but someone will need to actually retrieve the probe and haul it to the containment hangar.
    >> Anonymous 10/07/11(Fri)23:01 No.16554889
    It's a shame that a ship as cool as the Exelion is wasted on a giant mecha anime.
    >> Anonymous 10/07/11(Fri)23:05 No.16554914
    Wait, Orz are nightmarish Cthulu-esque creatures from beyond their home dimention's home dimention! Warp-related anything might have as much effect on them as a fart in the wind.
    Can we ask them to retrieve the probe's logs, perhaps in return for more opportuinities to *slide* and *dance* with other *campers*?

    If they agree, make sure they know that if they start to *taste* *giggleing*, that it's best they vacate the premesis imeediately.
    >> Anonymous 10/08/11(Sat)00:03 No.16555356
    This is probably for the best.
    >> Fireman Prime 10/08/11(Sat)00:13 No.16555445
         File1318047191.jpg-(804 KB, 1920x1080, moar_overlords.jpg)
    804 KB
    I second this motion. Have the Orz recover the probe and stow it in a separate containment bay or ISO unit AFTER doubling down on the decontamination procedures.
    >pic is what happens if protocol is not followed
    >> Anonymous 10/08/11(Sat)00:19 No.16555509
    There are not anywhere near enough pylons.
    >> OP 10/08/11(Sat)00:20 No.16555514
    "Yes! That sounds *smooth*."

    The Orz haul the probe aboard, placing it in an isolated hangar bay.

    "The *toy* you wanted is in your ship. Are we going to be here long? There is *juice* outside if we have time for *tasting*."
    >> Fireman Prime 10/08/11(Sat)00:24 No.16555535
         File1318047843.gif-(20 KB, 300x152, mission_to_mars-dick_0.gif)
    20 KB
    This is Mars. For all we know, we could have ended up with a deadly man-eating version of Mars, but with a healthy-sized Necrontyr Catacomb underneath.
    >pic is the punishment for carelessness
    Tell the Orz that they can taste the juice if they are willing to bring some scientific equipment to get some results. Knowledge is power.
    On a related note, can we start general and sub-surface scans on this chunk of the planet? I want to see if the Taint of Chaos or any other nasties are in the area, and if this Mars' canon is different due to The Event.
    >> OP 10/08/11(Sat)00:47 No.16555814
    "Knowledge can be very *smooth*. It can lead to *becoming.* What knowledge do you want from Orz?"

    One of the Orz Nemesis ships begins to launch Marines to gather up the debris in the field.

    It will take a long time to fully scan the planet's surface, especially with the cruiser's somewhat limited capability. It can be done, however. A quick scan for major alterations will only take an hour if you do the whole planet.

    A.N.O.N. lacks the robotics to analyze the probe once inside the ship. Assuming it is contained, A.N.O.N. suggests we simply return it to HQ and let the containment teams deal with it. A.N.O.N. notes that upgrading the ship's containment facilities might also be on the agenda upon return.
    >> Fireman Prime 10/08/11(Sat)00:57 No.16555925
    1) Request the Orz to do some magnetic and radio scans, which'll help see if there is anything constructed on Mars.
    2) Let's do the hour-long scan, as we only need to tell if something major has occurred here. After we're done here, we should head back to HQ and report our findings / turn in data and the probe / upgrade.
    >> OP 10/08/11(Sat)01:10 No.16556063
    After an hour, the scans come up clean. There's nothing on Mars but red dust and mineral deposits.

    "Set course for home, sir?" the helmsman asks. "Or are we sticking around?"
    >> Fireman Prime 10/08/11(Sat)01:12 No.16556081
         File1318050746.jpg-(41 KB, 200x200, ACHIEVE.jpg)
    41 KB
    That's good. Could be worse.
    Yes, let's head back to HQ to give them the news and the probe so we can get to bettering ourselves for the coming crisis.
    >> OP 10/08/11(Sat)01:19 No.16556139
         File1318051148.png-(20 KB, 640x480, ESPECIALLYnohostagesrescued.png)
    20 KB
    Your ship powers up for the transpace jump and a minute later you make the gut-wrenching journey back to TG HQ in the span of second. The three Orz ships pop out around you, falling into formation as you move towards the miles in diameter triple-disc of the Sector HQ.

    The Orz Nemesis ships continue to buzz around the Storm almost like flies as the larger ship docks.Umbilicals and transport tubes connect to your faithful vessel with a series of hydraulic whines.

    "Welcome back, team," a warm female voice says over the comm. "Sector Manager Holtz is awaiting your report. Do you want me to get him on comms or will you be going to his office?"
    >> Fireman Prime 10/08/11(Sat)01:24 No.16556180
    Put Holtz on comms, please. We have a high-security bio-hazardous package of interest that needs delivery and special handling once we dock. We'd like to transmit some data to him as well. We can meet in person once we get our Chaos Probe unloaded and our results into TG HQ's systems.
    >> OP 10/08/11(Sat)01:30 No.16556234
         File1318051802.png-(217 KB, 480x360, commandcenter.png)
    217 KB

    The ship's main screen lights up with a picture of the HQ's command center, a harried looking Holtz looking at you with a faint glimmer of hope.

    "Please... PLEASE tell me you have good news," he says, hoarsely.
    >> Anonymous 10/08/11(Sat)01:35 No.16556278
    reality eating abominations were not found. yet.
    >> Anonymous 10/08/11(Sat)01:40 No.16556326
    We have found some allies from the Star Control Canon. The Orz. Considering their nature I think we can consider ourselves lucky.

    Also, it looks like so far any sentient disruptive forces are too busy killing each other to bother with us.

    So, Yay?
    >> Anonymous 10/08/11(Sat)01:41 No.16556331
    Now that we're back at base, how much hassle would it be to get a hold or a crateful of Small Soldiers (from the movie of the same name)?Becausenot only will their 1/16th scale size be invaluable for recon and espionage, but imagine the look on Kane's face when his next fortress is laid to waste not by the elite of the elite, but by a bunch of lumps of soulless plastic!
    >> Anonymous 10/08/11(Sat)01:42 No.16556343
    >implying we good news
    >> Fireman Prime 10/08/11(Sat)01:45 No.16556371
         File1318052732.jpg-(6 KB, 206x245, woody_awesomeface.jpg)
    6 KB
    We've encountered the forces of Chaos and the Void Engineers through video data, met and allied with the Orz, and investigated Temple Prime, having gathered valuable data (which proves that Kane has used temporal technology) and losing a few men to traps and Visceroids. We also recovered a TG probe that was tainted by Chaos down on Mars.
    >> Anonymous 10/08/11(Sat)01:47 No.16556391
         File1318052834.jpg-(32 KB, 490x440, phone throw.jpg)
    32 KB
    Surprisingly, the picture expressing my feelings about my picture not posting is the same one I tried to use in my previous post.
    >> Anonymous 10/08/11(Sat)01:50 No.16556427
    Hay, OP. Does that image apply to the quest?
    >> OP 10/08/11(Sat)02:06 No.16556550
         File1318054006.jpg-(31 KB, 499x268, Spaceballsthereactionimage.jpg)
    31 KB
    >Implying I can sprite that well.
    >Or at all.

    No, it's just an image I had on file. I might try to MS Paint some stuff up later if you want to laugh really hard.

    Cheer up, you guys got way more than a lousy 18%... even if the amount of rescues you got were about the same.

    "A malfunctioning Chronosphere did all that?" Holtz asks with a disbelieving stare. "The station should've been shielded against things like that. You sure that's what happened?"

    That is an awesome idea, keep it in mind when resupply time comes (it will be soon.)

    "Good work," Holtz nods. "If you have evidence the Void Engineers and Chaos are causing trouble, we'll get a response from the highers ups for sure. I'll get a containment team down to the probe and we'll see what we can see. We- wait a minute. Did you say Orz?"
    >> Anonymous 10/08/11(Sat)02:11 No.16556589
    >"A malfunctioning Chronosphere did all that?" Holtz asks with a disbelieving stare. "The station should've been shielded against things like that. You sure that's what happened?"

    "It may have been the Orz trying to rescue them from some other threat, I can't make out what they are saying half the time. Although if it was the Orz, I'm pretty sure they didn't mean for all that to happen."

    >"Good work," Holtz nods. "If you have evidence the Void Engineers and Chaos are causing trouble, we'll get a response from the highers ups for sure. I'll get a containment team down to the probe and we'll see what we can see. We- wait a minute. Did you say Orz?"
    "Yessir, how big a problem is this going to be exactly?"
    >> Anonymous 10/08/11(Sat)02:11 No.16556592
    >We- wait a minute. Did you say Orz?
    "Holtz, do you even LOOK at the sensor screens anymore?"
    >> Anonymous 10/08/11(Sat)02:12 No.16556599
    Wait, there were people there we could have saved? They got turned into/eaten by the Visceroids didn't they...
    >> Anonymous 10/08/11(Sat)02:13 No.16556609
    Doubtful. Even the meat bits of CABAL were whisked away into "Above".
    >> OP 10/08/11(Sat)02:24 No.16556685
    "That makes more sense, I think."

    "I pay people to look at sensor screens for me!" Holtz says, waving his arms around. "They're called comm-scan officers, and they're looking at a short trip to unemployment line for not bringing this little fact to my attention sooner!" Holtz pauses to look at a readout. "Ah... that's why. You've got them marked as allies...."

    Holtz pauses, tenting his fingers in front of his face. "Agents... Now. I don't mean to sound too upset. I can understand why, out there in the chaos and terror of an uncertain multiverse you might feel the need to strike up an alliance with a race of projections of otherworldly horrors. Now... what I do have to question, is the wisdom of LEADING THEM BACK TO OUR HOME BASE."

    Holtz throws his arms up in the air. "Well what's done is done. Keep a leash on your new friends and I'll inform security to keep an eye on things."

    Holtz sighs. "Other than that, that's pretty damn good for a maiden voyage in an under-equipped understaffed ship. A few more questions, though. Did you find anything related to the Event?"
    >> Anonymous 10/08/11(Sat)02:27 No.16556711
    I was assuming that we had the firepower and shield technology to handle most things that weren't pure Sue-tech, should it come to that.
    Besides, it's the ORZ. We knew they were both able and willing to follow us anyways, and decided it was sensible to have them follow us in terms of assisting us, rather than *dancing* with us.
    >> Anonymous 10/08/11(Sat)02:31 No.16556731
    >Did you find anything related to the Event?
    "Not exactly.We have some data from the local groundside Canon sensors, as well as the data from our monitoring station. We also recovered a probe that came in direct contact with Chaos forces immediately after the Event occured, and as soon as we get that scrubbed down we'll have one more piece tot he puzzle."

    "As far as we can tell, as soon as The Event happened, it caught pretty much everyone in this sector by surprise, shifting forces from one universe to another without warning. The fact that we're still here and dimensionally unmolested is a miracle of luck and technology."
    >> Anonymous 10/08/11(Sat)02:32 No.16556735
    Wow I meshed those two sentences together pretty well. Let's start over.

    "Aside from a bunch of data we were hoping the techs could look through for variations from Canon and some races not being where they should, not really."
    >> OP 10/08/11(Sat)02:32 No.16556738
    Holtz rubs his eyes. "Not that bad of an analysis when you put it like that. There's a lot that even we don't know about the Orz, though. Uncertainties make me nervous. Just keep an eye on them, OK? I don't want you guys ending up like the Androsynth."
    >> Anonymous 10/08/11(Sat)02:38 No.16556769
         File1318055905.jpg-(35 KB, 800x300, Doomsday_Machine.jpg)
    35 KB
    > I don't want you guys ending up like the Androsynth
    "We'll be fine! We may not know much about the Orz, but I'm certain we still have them beat in terms of Meta-technologistics and jump-travel. If it comes down to it we'll just have to give them the old runaround into the maw of The Doomsday Machine or something, and that'll be that."
    >> OP 10/08/11(Sat)02:38 No.16556770
    "All right. We'll have our analysts go over the data. Is there anything to indicate why the Chaos and Void Engineers ships were fighting, or why the Orz were there? Or do you think all of them were just shifted by the Event? The Engineers and Orz can both travel dimensions, after all."
    >> Anonymous 10/08/11(Sat)02:43 No.16556793
    "Sir, we're the goddamn Transpace Agency, and even we got scrambled to hell and back."
    "Granted, they may have been dimension traveling at the time, but more likely than not got knocked off course, if not outright kicked out of the Meta into Canon-space as an emergency contingency."

    "If there is someone else out there who could not only see this coming, but weathered it without a scratch, then we have bigger problems to worry about. I'd hate to see a malicious entity capable of this much damage."
    >> Anonymous 10/08/11(Sat)02:46 No.16556806
    And as for why they were fighting: Chaos does that sort of thing.
    >> Anonymous 10/08/11(Sat)02:46 No.16556807
    > Is there anything to indicate why the Chaos and Void Engineers ships were fighting, or why the Orz were there?
    "As far as we could tell, Chaos and the VE were fighting because that's what Chaos does. We'll know more once the probe gets cleared for parsing."
    "The Orz, to paraphrase their own words, felt The Event occur, and were taking advantage of it by exploring when they detected the combat over Tiberium Earth, only to find themselves outmatched."
    >> OP 10/08/11(Sat)02:55 No.16556859
         File1318056935.jpg-(4 KB, 199x254, moneymoneymoney.jpg)
    4 KB
    "Transpace Guard," Holtz corrects. "But yeah. I get it."

    He sighs and leans back. "All right. You got some major finds for our research boys. That's some funding. You got some information on what's going on, including some big names. That's some funding. You kept losses to a minimum and generally sound like you've made good use of what we've given you. That's also some funding."

    Holtz enters some figures on his keyboard.

    "You've got another hero, troop choice, and some space for ship upgrades. You can get one or two smaller escort vessels too, if you feel you need them. Figure out what you want, we'll scrape it up while the tech boys do their tech thing. Still want the Delta Greens?"
    >> Anonymous 10/08/11(Sat)02:58 No.16556874
    >Still want the Delta Greens?"
    Iffy, let's think on that.
    The Delta Greens are pretty badly geared, but definitely have the mindset we need. WE could put more towards funding them, but I don't know how well we can do that.

    Where is everyone else?
    >> Anonymous 10/08/11(Sat)03:00 No.16556886
    Yeah, let's get the Delta Greens. Not too sure who we should get as a hero though. We should upgrade our ship's weapons so they can target things more accurately in case we have to support ground troops again. We should upgrade our sensors too. Can we reinforce our current squads?
    >> OP 10/08/11(Sat)03:02 No.16556901
    Squad reinforcement can be done, and does not count against your funding at this time since the losses were minor.
    >> Anonymous 10/08/11(Sat)03:07 No.16556919
    Can we get Maya Terrasdottir from Frost Giantess Quest as an additional hero?
    >> Anonymous 10/08/11(Sat)03:07 No.16556923
    I'm trying to think of a hero we could get that would be useful, but the only ones I can think of work best in pairs or are out of our league.

    Can we get a run down of our available destinations? Maybe that would give us some Hero ideas.
    >> Anonymous 10/08/11(Sat)03:08 No.16556929
    If we can, get Maya! She's a one woman artillery platform with the right resources
    >> Anonymous 10/08/11(Sat)03:10 No.16556940
    Do we have ROOM for her?
    Remember she was originally a wikiphile fa/tg/uy.
    >> Anonymous 10/08/11(Sat)03:10 No.16556941
    Who is Maya?
    >> Anonymous 10/08/11(Sat)03:12 No.16556951
    Frost giantess Alchemist, total bro and a dynamo of magitek industrial revolution.
    >> Anonymous 10/08/11(Sat)03:16 No.16556975
    The one from Giantess Quest? If you think we can get her, then alright. Just remember that we have Gaunt on our crew.
    >> Anonymous 10/08/11(Sat)03:17 No.16556982
         File1318058269.png-(292 KB, 373x666, maya terrasdottir.png)
    292 KB
    She begins as a mentally-transfuesed Wikiphile fa/tg/uy in a female Frost Giantess's body.
    She ends as the ruler of a planetary magi-technocracy after recovering the ancient technologies of her people by defeating a Devil that had trapped all the gods as a power source, and peacefully coexisting with the other independant nations while creating magitech astrovehicles to place a megalith on the moon and establish a solar empire.

    >pic related, it's her
    >> Anonymous 10/08/11(Sat)03:18 No.16556988
    Well he worked with Xenos before.
    Worst comes to worst we keep them segregated from each other, or employ illusions
    >> Anonymous 10/08/11(Sat)03:19 No.16556992
    >She begins as a mentally-transfuesed Wikiphile fa/tg/uy in a female Frost Giantess's body.

    I can't begin to describe how creepy this is, but alright. Maybe we can get a Jedi next time.
    >> Anonymous 10/08/11(Sat)03:21 No.16557006
    Let's get a sith. Jedi are kinda annoying and are worse then paladins about their codes of honor. It isn't so much that they're strict is just that they're so damn vague.
    >> Anonymous 10/08/11(Sat)03:22 No.16557007
    I know. Amazingly we only ended one session with shlicking, right before we got our village-managin', crop-rotatin', and underdark "demon" slayin' on.
    I tell you, the politics to keep our village in one piece once the local Lords and King noticed us was a nightmare.
    >> Anonymous 10/08/11(Sat)03:22 No.16557011
    Another possible idea, Hannah from HANA quest to pilot the ship.
    >> Anonymous 10/08/11(Sat)03:22 No.16557012
    >vs. Chaos
    Uh, NO.
    >> Anonymous 10/08/11(Sat)03:24 No.16557023
    I'm the guy that suggested a Jedi and I am going to have to agree with him. There are several places where WH40K has started bleeding into other Canons and we will have to fix all of them. Chaos and Sith are a bad mixture.
    >> Anonymous 10/08/11(Sat)03:25 No.16557031
    Yeah looking back you guys are right.
    >> Anonymous 10/08/11(Sat)03:26 No.16557036
    Crate full of Small Soldiers for our troop selection. That was mentioned earlier, and its still a brilliant idea.

    Our hero should be someone with telepathy, so they can get readings from the weird stuff we find. Any suggestions? The only one I can think of at the moment is Deanna Troi, and she's fucking insufferable.
    >> OP 10/08/11(Sat)03:28 No.16557053
         File1318058924.jpg-(17 KB, 224x224, Whathehell.jpg)
    17 KB
    Depending on what clues the technicians derive from the probe and data you may have additional options when the time comes, but here's the map again.

    >"Only a part of it! Anyway, the worst hit appear to be a small cluster of WH40K-class universes, some of which appear to have been SMEARED over neighboring realities and merged to a degree. Those would be the big black tumor looking blobs on the grid... The big red blob used to be a... quarantine zone? That's not good. Might want to save that one for later. "

    >"The ones least hit are the ones on the border of our patrol space, with the exception of this system, which unfortunately for us, is located a little more coreward... and dangerously close to that quarantine zone. Was that always so close? I don't remember..."

    >"Er, anyway, let's see. The realities on the edge of our patrol zone seem to be unharmed, but they'll be dealing with aftershocks and fallout for a bit. Well as you can see on the grid, the further in you go, the more twisted it gets, but... huh. Looks like there's a safe zone in the middle there, like the eye of the storm or something."

    >Holtz points to a big blue dot near the patrol zone border.

    >"This blue area used to be a cluster of realities based on movies as far as I can tell, but... shit, with THOSE readings, I dunno what it is now."

    >Holtz points to a small red dot near the 'eye' and the leftmost black blob.

    >"Here's where SE13 is set up. Surrounded by distortion-storms, but it looks... relatively untouched."

    >Holtz leans back in his chair. "Everything else is either unknown at this time, or just as equally messed up as everything else."
    >> Anonymous 10/08/11(Sat)03:29 No.16557056
    >Deanna Troi
    And not that good a psychic either, from the few episodes I have seen. We can find a better one if we think hard enough.
    >> Anonymous 10/08/11(Sat)03:30 No.16557063
    >We can find a better one if we think hard enough.
    I see what you did there, and I like it.
    How about a Mutant? Their powers are intrinsic, and safe from the warp, mostly.
    >> Anonymous 10/08/11(Sat)03:32 No.16557071
    What? No, they'll fall to lol chaos. If you need someone sensitive to the aetheric disturbances o the immaterial, get a Jedi or maybe the protag from Harlem quest.
    Ooh or Ruby!
    Ruby would do well with her third eye wide.
    >> Anonymous 10/08/11(Sat)03:32 No.16557078

    Yes, but telepaths from that universe are really, really powerful. I doubt we can afford the likes of them yet.

    Ooh! How about Mindfuck, from Empowered?
    >> Anonymous 10/08/11(Sat)03:33 No.16557082
    >her third eye wide.
    You seem to have forgotten that she was on the way to falling to madness, and that was just from the third time she used it!
    >> Anonymous 10/08/11(Sat)03:35 No.16557092
         File1318059355.png-(373 KB, 647x980, Bullet With Butterfly STINGS.png)
    373 KB
    Could we request Wonderella?
    Looks completely human and might be obscure enough that she isn't already requisitioned.
    Her powers are useful, but not as much as her ability to give no fucks.
    >> Anonymous 10/08/11(Sat)03:37 No.16557099
    But she's lazy and ends up screwing up the situation ten times worse then if she had never been involved at all!
    >> Anonymous 10/08/11(Sat)03:37 No.16557102

    Is she a telepath? Because we could really, really use a telepath.

    Can protoss read the thoughts of people who aren't part of the Khala? if so, we should get Tassadar (since Zeratul is probably too powerful). Keep him away from Gaunt, though.
    >> Anonymous 10/08/11(Sat)03:37 No.16557104
    Interesting choice. I never thought of recruiting Hipster heroes. But nah, she would ignore the recruiters. She just doesn't give a fuck.
    >> Anonymous 10/08/11(Sat)03:40 No.16557121
    My vote still goes to Maya. She's used to weird chaos shenanigans.
    >> Anonymous 10/08/11(Sat)03:41 No.16557131
    Can our ship even accommodate her?

    She is a giant, after all.
    >> Anonymous 10/08/11(Sat)03:42 No.16557137
         File1318059721.png-(113 KB, 830x653, Psicorp_wiki-1.png)
    113 KB
    Wait, why don't we recruit a Telepathic troop!
    The Corps is mother, the Corps is Father.
    >> Anonymous 10/08/11(Sat)03:44 No.16557149
    >new hero

    Gene Starwind and his hilariously massive debt anyone?
    >> Anonymous 10/08/11(Sat)03:44 No.16557151
         File1318059898.jpg-(8 KB, 75x75, ghost1-icon.jpg)
    8 KB
    Or a ghost from StarCraft, a ghost might be nice.
    >> Anonymous 10/08/11(Sat)03:45 No.16557160
    No. No one from the Mangaverse. They don't transition well, with only a few exceptions.
    Also the Mangaverse is full of Sues. I'ts hell over there.
    >> Anonymous 10/08/11(Sat)03:48 No.16557179

    I just want to put arms on our Cruiser.
    >> Anonymous 10/08/11(Sat)03:49 No.16557180
         File1318060145.jpg-(9 KB, 300x246, tosh.jpg)
    9 KB

    Gabriel Tosh. It must be Gabriel Tosh.
    >> Anonymous 10/08/11(Sat)03:49 No.16557191
    Maybe we could get a powerful psychic pokemon?
    Like not even a Legendary, just like a powerful Alakazam would come in handy.
    >> Anonymous 10/08/11(Sat)03:51 No.16557203
    Oh side note- if we do end up using obvious non humans with Imperial characters, just say they're sanctioned mutants/xenos. I'm sure we can produce the proper paperwork
    >> Anonymous 10/08/11(Sat)03:51 No.16557204
    I GUESS pokemon might work, if we have a way to communicate with them.

    Maybe we could grab a Hero from the Pokemon Special?
    >> OP 10/08/11(Sat)03:51 No.16557207
    Yes, Protoss can read the thoughts of non-Protoss. Tassadar and Zeratul WERE out of your league, but with the last mission's increase in funding, you can get one of them.
    >> Anonymous 10/08/11(Sat)03:51 No.16557208
    But what about the Time-Space Administration Bureau?
    They already have a vaguely similar job, and are the only organization that can more or less grasp our true nature.
    >> Anonymous 10/08/11(Sat)03:53 No.16557217
         File1318060404.jpg-(201 KB, 800x443, this thread is crazy.jpg)
    201 KB
    Point. We could hire some of their troops for magical support and containment.
    Like I said, they MOSTLY don't cross over well.

    Also, Dante, Devil May Cry.
    >> Anonymous 10/08/11(Sat)03:53 No.16557218
    Well then, let's get Zeratul.
    >> Anonymous 10/08/11(Sat)03:54 No.16557224
         File1318060455.jpg-(19 KB, 320x270, t-squad.jpg)
    19 KB
    We need to get these three on our team eventually.
    >> Anonymous 10/08/11(Sat)03:54 No.16557226
    If we're on a budget, just snag Matt Parkman from heroes and call it a day.
    >> Anonymous 10/08/11(Sat)03:56 No.16557243

    I think Tosh is a better choice than the Protoss. No worries about Gaunt trying to exterminate him, and more relatable.

    Tosh for our hero, Small Soldiers for our troops. That's my vote.

    >ingpat o'clock

    That is the hour when Inglip shall arrive.
    >> Anonymous 10/08/11(Sat)03:59 No.16557259
    Mentok (the mind-taker) for our hero
    and for the troops I'd say the TSAB.
    >> Anonymous 10/08/11(Sat)04:03 No.16557283
    So the TSAB are a good troop choice.
    I don't see why we couldn't grab one of their minor Heroes while we're at it.
    Yuuno Scrya is a low tier character, but he would jump at the chance to explore and figure out what the hell is wrong, provided they can spare him. He'd be a good leader for the TSAB troops too.
    He also fixes our telepath issue, as he can analyze the shit we need analyzed safely, though he isn't a literal telepath.
    >> OP 10/08/11(Sat)04:04 No.16557286
    Holtz visibly shudders at the mention of the TSAB.

    "Ah... our friendly... friends at the Bureau. We can't recruit them, no, but we can normally nicely ask for them to help... if we feel like putting up with their smug attitude..." Holtz sighs. "Something else that came up. We've lost communications with our contacts at the TSAB. We're assuming they're doing what we're doing, but if you want to check in on them, their area of operations around here is that small patch of still normal space down in the lower right."

    Captcha: eonrat o-fields.

    "And watch out, we found some eon-rats chewing on the O-field generators."
    >> Anonymous 10/08/11(Sat)04:05 No.16557293
    Any chance we have enough clearance to request any incarnation of the Martian Manhunter?
    >> Anonymous 10/08/11(Sat)04:08 No.16557312
    Who is Tosh?
    >> Anonymous 10/08/11(Sat)04:08 No.16557315
    Even if we don't strictly need them now, it might be a good idea to check in anyway, so we won't have an unpleasant surprise if we want to ally with them later.
    >> OP 10/08/11(Sat)04:09 No.16557316
    "Pfffft-hahahahaha... I like you! You're funny!"

    "Er, also note that the Small Soldiers count towards your equipment requisition, not a unit choice."
    >> Anonymous 10/08/11(Sat)04:10 No.16557326
    TSAB? I'm not familiar with this acronym.
    >> Anonymous 10/08/11(Sat)04:11 No.16557332
    Are we crazy enough to request Psycho Mantis?
    I mean to Gaunt he'd just be a relatively ordinary Psyker.
    >> Anonymous 10/08/11(Sat)04:11 No.16557334
    "Great. Eon-Rats. Like we don't have enough troubles already?"
    "Still, I'd hate for the O-Field to fall apart because of these things."
    >Duczynska fidentai
    "I'll get Duczynska on the job. For all that his Meta-Chemical Engineering degree may be worth, he can at least put it to use putting out a poison that'll kill the damn things, or at least make the cables distasteful. Fucking eon-rats and their damn meta-temporal existence..."
    >> Anonymous 10/08/11(Sat)04:12 No.16557344
    Let's get Sookie Stackhouse. In addition to her telepathy, she already shows some Sue-like characteristics which might give her an edge in sniffing them out?
    >> Anonymous 10/08/11(Sat)04:13 No.16557348
    I like the idea of getting ourselves some Starcraft support. Ghosts have stealth and psychic powers, so maybe one of the lesser Ghost heroes. ALso, I' all for getting more Marauders.
    >> Anonymous 10/08/11(Sat)04:14 No.16557353
    This is the only solid reference for an Ofield I found.
    Could someone parse this into telling us what the OField does?
    >> Anonymous 10/08/11(Sat)04:14 No.16557355

    Time-Space Administration Bureau. From the Nanoha series.
    >> Anonymous 10/08/11(Sat)04:15 No.16557360
    > she already shows some Sue-like characteristics which might give her an edge in sniffing them out?
    Fuck no. No sues, and we can only afford lesser characters anyway.
    >> OP 10/08/11(Sat)04:20 No.16557384

    O-fields are generated by C.A.P.T.C.H.A.-class defense arrays. They are vital to the stabilization of local timespace.

    Or, possibly, a joke.

    Captcha: The Nityui

    Apparently there were made by the Nityui.
    >> Anonymous 10/08/11(Sat)04:20 No.16557385
    >recruit someone with Sue-like characteristics

    Would you like to step out the airlock or should we send you to see Mr. Gaunt?
    >> Anonymous 10/08/11(Sat)04:29 No.16557430
    I'm going to take a wild guess and say that Prime Sentinels and OMACs are also way, way, above our pay grade.
    Maybe Fire Nation soldiers?
    >> Anonymous 10/08/11(Sat)04:29 No.16557431
    Then I'm gonna say that an OField generator defines the contained space according the to stored data.
    Could be useful then, if we needed to pull of some emergency maneuvers.
    >> OP 10/08/11(Sat)04:30 No.16557441
    Taking off for the night, leaving the question open for people to discuss.

    Remember, you get 1 troop choice, 1 hero, and you can requisition one or two escort vessels that must be smaller than the 5km long Cruiser you have. You must get an upgrade to your ship and must decide that.

    Finally, you can request equipment. A crate of Small Soldiers is acceptable.
    >> Indonesian Gentleman 10/08/11(Sat)04:35 No.16557461
    Psychic hero choices:
    -a Ghost from Starcraft
    -/tg/'s own Boone
    -Psycho Mantis
    -Tassadar or Zeratul
    Can we ask Akira... um... nevermind. Too uncontrolled.
    >> Anonymous 10/08/11(Sat)04:36 No.16557468
    >> Anonymous 10/08/11(Sat)04:38 No.16557475

    A ghost hero from Starcraft 2. Manliest character Blizzard has ever produced, and possibly the only good thing about the writing for SC2's single player.
    >> Anonymous 10/08/11(Sat)04:41 No.16557491

    Troop: Colonial Marines

    Hero: Gabriel Tosh

    Equipment: missile battery for the ship, some improved medical supplies, and the Commando Elite set from Small Soldiers.
    >> Anonymous 10/08/11(Sat)04:50 No.16557528
    We either need to get better scanners or more accurate weapons.

    Let's get Zeratul for our Hero and some Delta Green troops for our Troops. We have some weapons that we scavenged so we can give them some better kit.
    >> Anonymous 10/08/11(Sat)04:53 No.16557544
    > You must get an upgrade to your ship and must decide that.
    I'm expecting heavy resistance. Our cruiser is fast, but has low firepower and not that great shielding.
    Which is better: being able to blast them to bits before they can blast us to bits, or being able to survive long enough to figure something else out that might end up more profitable/useful?
    >> Anonymous 10/08/11(Sat)04:55 No.16557556
    Get better scanners so we can see them before they see us, let our Orz friends do the fighting.
    >> Anonymous 10/08/11(Sat)04:56 No.16557563
    >let our Orz friends do the fighting.
    You forget that they were outclassed by Chaos and the VE.
    >> Anonymous 10/08/11(Sat)04:58 No.16557573
    Then we just see our enemies coming and get out of the way.
    >> Anonymous 10/08/11(Sat)05:11 No.16557649
    point. Supporting Scanners
    >> Anonymous 10/08/11(Sat)08:09 No.16558513
    Troops: Delta Green
    We have SCP for investigation and containment, UNIT for regular combat, and the Mobile Infantry for heavy hitters. But Delta Green is for when we need something ruthlessly and mercilessly expunged. They have the mental fortitude to stand up to stuff better than the other troops, and the willingness to kill everything in their path.

    Hero: If we can get him from the Laundry, I'd like to get Bob Howard. Late 20th/early 21st-century English sensibilities, an extensive knowledge of computing and network protocols, has access to files pertaining to BLOODY BARON, WHITE BARON, CODICIL BLACK SKULL, and CASE NIGHTMARE GREEN. Finally, he has e-Necronomicon on his iPhone. Real handy in a pinch, I think.

    Upgrades: Better sensors and scanning arrays, so we can see things coming and run away before they see us.

    Equipment: Better containment equipment rated to be able to handle WH40k Chaos, Commando Set from Small Soldiers, and a couple proton packs (including PKE meters, ghost traps, and other accessories, and enough to equip the SCP troops).
    >> Anonymous 10/08/11(Sat)09:26 No.16558924
    <escort vessels

    Can we afford Lance, Grig and their gunstar from The Last Starfighter? Or is that too many heroes in too contained a space?

    If we can get them, that's just one vessel, and
    I don't wanna be the one asks to see if we can a 2nd gunsstar from some random Rule 63. Sub-universe.

    As for ship upgrades, perhaps a mechanicus temple so we can un-taint things we recover in case we find more chaos stuff?
    >> Anonymous 10/08/11(Sat)09:49 No.16558997
    By escorts, maybe he means capital ships?
    Like Nebulon-B frigates from a Star Wars universe, or maybe a Gladiator-class Star Destroyer. Maybe Defiant-class escorts from Star Trek, if we can swing it.
    >> Anonymous 10/08/11(Sat)11:26 No.16559490
    Let's see if we can't fill both our 'hero' and 'escort ship' requests with Mothra.
    >> Spawn_more_Synaps 10/08/11(Sat)12:05 No.16559746
    I vote Tosh for our next hero, for those not in the know, Tosh is from the starcraft universe, he is a Spector, an experimental Upgrade of the Psykic Ghost troopers.
    >> Fireman Prime 10/08/11(Sat)12:23 No.16559903
         File1318091026.jpg-(187 KB, 500x375, 1316907117367.jpg)
    187 KB
    Troop: Delta Green Investigation Squad
    Hero: Tosh. Stealth is something that would actually serve us very well.
    Escort: A Venator-Class Star Destroyer (1.1km) to cover us if we get attacked by a ship
    Upgrade: Advanced Scanners
    Equipment: Chaos Containment, A crate of Small Soldiers, and a squads-worth of Bolt Pistols and Covenant Needlers for the Delta Green Squad (so they can actually hold their ground against abominations, not just stay sane).
    >> Anonymous 10/08/11(Sat)13:06 No.16560275
    The Human Defense Corps from the DC Universe
    They're pretty obscure, but they were able to invade and occupy a circle of hell.
    >> Anonymous 10/08/11(Sat)13:09 No.16560312
    Do we have clearance for the Golems from Making Money?
    As long as one of us wears a golden suit and know the right language, we should be able to command them.

    Delete Post [File Only]
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]