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  • File : 1317823309.jpg-(921 KB, 1780x2000, 01 - Tu'Shan.jpg)
    921 KB CHAPTER MASTER: A CHAPTER MANAGEMENT SIMULATION GAME Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:01 No.16528293  
    New dev content dump, so new thread. ANYWAY.

    Ladies and gentlemen, your attention for a moment.

    A brief tl;dr before we take the plunge into DETAILS, ENDLESS DETAILS.

    Some of us (read: a few people who can code and do stuff) are taking on the task of making Chapter Master a reality to whatever degree is possible. Despite limitations presented, progress is being made, though there are some hurdles that will need crossing.

    There are four things (in no particular order) that are desperately needed from the /tg/ community:
    - Support in keeping interest going
    - Coders for codan
    - Artists for artan
    - Creatives for creatan

    Herein ends the tl;dr, folks. Ready to jump into the pool? No? Me neither. Here we go.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:03 No.16528308
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    Below is a whole heap of information about what we've managed to create so far and our plans for the future, and a functioning teaser pre-alpha for you to dick around with. No, it's not the full game.

    The Chapter Master threads have been pretty good stuff. Good enough, in fact, that the joke's becoming a reality. That's right, it's been a bit of a hoax up until now, and if you still have some misunderstanding about that we'll help you out: There is no Chapter Master game available at the moment, and we do agree that this is unacceptable - so we're looking to change that as soon as possible.

    Let's cut to the chase. To those of you that would like this to be more than a meme used to write stories: certain anons are doing just that, and have delivered a little bit of it today. We're looking for company.
    >> Anonymous 10/05/11(Wed)10:04 No.16528312
    >- Support in keeping interest going

    There will always be interest for this no matter how long it takes.

    Hell if I had the money I would fund it hugely.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:04 No.16528314
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    Some details:

    Over the past eight hours, some capable anons have come together and hashed out a vision statement, a feature list for the first release, a release schedule, and a few working pre-alpha testbeds for Chapter Master 1.0 - and this only a week after the idea first germinated in some threads on this board.

    All of these will be shared, and all of these are subject to change due to community input. YOUR input, that is, which we will want - along with your help in developing this further.

    Before we say any more, we'd like to underscore something: the greentext stories that we see in these threads have kept us motivated. Please keep posting them, they help shape our vision and help keep us going. Same goes for any assets we may or may not be able to use in making the game - if you want a place in which to share creative output, we want to provide that venue for you.

    Below will be included the latest versions of the above-promised vision statement, feature list, release schedule, and pre-alpha testbed, as well as contact information, relevant website addresses, instructions on how to get involved and make best use of your abilities, and an FAQ for the curious or confused.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:05 No.16528316
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    The information you will likely want to hear most is our release schedule, and so we will inform you that we're working to have a functional Version 1.0 release by the end of the year. This is by no means set in stone of course, but our programmers are motivated and focused and we're not turning additional help away by any means.


    Ambitious goals should be backed up with ready efforts. As such, here's a link to a testbed for the most basic of our features, a random Chapter creator that generates heraldry descriptions and features a few partially-functional mockups. As it was hacked together on short notice to serve as a proof of concept and to gauge response to the feature it seeks to test, we ask that you do not expect too much from it and report any bugs to us in this thread. It runs in Windows and requires the Microsoft .NET framework, version 4.0, and is available for download at the following URL:


    The testbed is largely self-explanatory, but some pointers will be provided in the FAQ below.


    Our current vision statement, which is nice and vague to try to be as broad as possible:

    Chapter Master aims to provide an engaging single-player management experience which includes cultivating key organizational assets, optimizing and linking together different planetary resource production chains through acquisition and diplomacy in order to affect combat simulations, interacting with iconic entities from the source material, and finding ways to come to grips with the unknowns of the setting in the form of dynamic and random events.
    >> Anonymous 10/05/11(Wed)10:05 No.16528319
    >Zybourne Clock: Super /tg/ Edtion!
    >Now with IP infringement!
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:06 No.16528325
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    A list of core features for the 1.0 release follows.

    Please bear in mind that these features ARE NOT PROHIBITIVE, BUT MERELY ORGANIZATIONAL. In other words, they're the result of the current dev team sitting around and coming up with the broadest possible categories to stick the bulk of feature ideas into and then divided a few of them up a little to reflect an area with a substantial focus all its own.

    The litmus test for these features was simple: we asked outselves if a given idea was worth implementing in some way in the 1.0 release. If it was, and most were, we asked outselves if it could be fit into any broad category in any way at all. If the answer was yes, no new feature category was created; if the answer was no, we created a new category.

    The plan for the immediate future is to go from the top of this structure down, creating heirarchy of feature subcategories that include every concievable feature people want to see in the game that we think can be represented in any way in Version 1.0. A portion of this process will require community input in the form of feature discussion (meaning that these feature categories may be subject to change).

    With that said, below are the feature categories with tentative descriptions appended.

    Version 1.0 Features:

    -Playable, renamable template chapter: the Vanilla Marines.
    This is to be a testbed chapter for our first version. The chapter is to be in no way remarkable, and as such a good starting point for the game. If we do things right, playing as the default chapter will be an experience which misses no aspect of chapter management that large portions of the community feel is major, and at least touches on as many minor aspects as is reasonable to include.

    Players will be able to rename the Vanilla Marines as per their preferences.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:07 No.16528331
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    -Playable First Founding loyalist chapters
    While we do not wish to restrict players to these chapters (see modding below), we also don't wish to ship with only one playable chapter and the First Founding loyalists are the default starting choice. The traitors would be in except we can't forsee how adding in chaos will affect core mechanics at this point, so for 1.0 they are likely to be non-playable but present.

    -Modding-friendly file structures
    While we'll be more focused on getting the core game together than on handing tools out to players, we will make an effort to keep things simple. It is our aim to make adding chapters to Chapter Master 1.0 a simple matter of working with text files, and at least as easy as it is to add chapters to TEARDOWN's Alien Assault.

    -Chapter-Level Management
    Does what it says on the tin. This feature concerns any decision the player will make as the Chapter Master that affects the player's chapter as a whole and cannot be more appropriately categorized elsewhere.

    -Company-Level Management
    While the project does not presently aim to deliver customization that extends all the way down to every single aspect of each individual marine's life (which might be comparable to what Dwarf Fortress offers players), we DO intend to offer as many degrees of this as can be fit into our first release. As such, players will be able to make decisions as the Chapter Master that relate to specific companies and take effect at the company level, including some decision-making capacities that affect smaller units and individuals in indirect but tangible ways; see below for details.
    >> Anonymous 10/05/11(Wed)10:07 No.16528332
    wouldn't it suck if GW got an email about this
    >> Anonymous 10/05/11(Wed)10:07 No.16528333

    I'm kinda hoping this game isn't utterly chock full of /tg/ memes, but actually somewhat serious. At the same time, I know its a fool's hope.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:08 No.16528336
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    -NPC Management
    Again, while we don't intend to deliver a release that allows for the micromanaging of every single individual on a chapter's roster (and while we may never intend that, though who knows), we feel that the number of mentions of exceptional individuals accomplishing significant things in the stories provided by the community gives us both an indicator of interest in such features being in the game and an ample stock of ideas to work from in determining how the specifics of such a featureset would play out.

    -Fleet Management
    Fleets are a large part of a chapter's existence, and the ships that make them up offer a good deal of opportunity to add dimension to the game. While we aren't looking to create another simulation closely based on the mechanics of either GW's Battlefleet Gothic or FFG's Rogue Trader product lines, we do recognize the potential interest carnered by these products and the stories they inspire, and the compatibility of all of this with our own vision.

    -Chapter Territory Management
    A Space Marine chapter does not exist in a vacuum within its fortress monastery. As such, features relating to the physical aspects of the setting and all that it entails will be included in the 1.0 release.

    -Combat Encounter System
    While we're not simply computerizing 40K itself or looking to provide a fully functional tactical wargame in the first release, there's really nothing else that ties all the above-mentioned management systems together quite as directly as this. Players are asked to bear in mind that the goal is to provide an experience that would roughly approximate to what a Chapter Master would be responsible for when it came to combat, and as such, perhaps not to expect a turn-based representation of every single-squad encounter, though anything of note would likely make its way up the chain of command.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:08 No.16528339
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    -Recruitment Management
    Keeping a group of warrior-monks to the Emperor alive through their constant stints of impossible missions is hard enough, but we felt that making more of them to refill the ranks should be given proper focus in the first release so as to allow the playerbase as full an experience as possible when it came to making superhuman angels of death out of potential aspirants.

    -Diplomacy System
    It just wouldn't be 40K if you didn't have to cut deals with fickle Imperial factions, manage inept allies and subordinates, prove yourself to your fellow Chapter Masters and their brothers in arms, and work to stay on the good side of the Inquisition and the Senate of Terra - to say nothing of choosing how to deal with the shaky loyalty of the embittered population of some supposedly loyal world, sorting out suspected traitors, heretics, and hidden enemies, misdirecting and reducing the Xeno and the pawns of the Ruinous Powers, and anything else the galaxy throws your way. Best of luck trying to thread that needle, Chapter Master!

    -Systems dealing with heresy, loyalty, and everything in between.
    Sometimes the path ahead is anything but clear, and sometimes the wrong road is taken willingly. We're certainly not going to take the muddled experience of sorting out what's right and making the best of a series of bad decisions from the player - and deviations from the Codex Astartes are really only the beginning.

    -=][= System
    Considering the frequency with which the Inquisition worms its way into the player fiction that has inspired this project, we feel we'd be quite in the wrong to even consider leaving it out.

    -Resource Management
    All of the above has costs that must be paid in one way or another, and as such features must be created to reflect these costs and how they're managed by the player. In the grim darkness of the far future, there are no free lunches even for the Emperor's favored sons and their progency.
    >> Anonymous 10/05/11(Wed)10:09 No.16528343
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    Are you a wizard OP?
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:09 No.16528344
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    The primary means of contacting our particular group of contributors is probably by joining IRC chat on the Freenode server and joining the #chaptermaster channel. For those unfamiliar with IRC, there is an easy-to-use web client accessible at http://webchat.freenode.net/# which is entirely self-explanatory. For more familiar users, the server address is irc.freenode.net and the port is 6667. There has been some mention of moving to sup/tg/ IRC, but at the moment there is little compelling reason to.

    There has also been mention of setting up voice chat, but this is mainly on an ad-hoc basis.

    Those wishing to send us correspondence can direct emails to CMDevEmail@gmail.com for the moment. A mailing list may be set up if there is call for it.


    There is a new developer blog online at http://chaptermasterdev.blogspot.com/ which is currently devoid of content. There is some intent to use it to announce project updates or perhaps set up an RSS feed if the amount of content gathered warrants it.

    There is a placeholder wiki page on 1d4chan, accessible at http://1d4chan.org/wiki/Chapter_Master_(game) - this will be updated regularly and be used to store all kinds of content relevant to the game as well as track releases and testbeds.

    There may be Google Document collections set up to coordinate key project files. Currently planned documents include a System Requirements Document, a Design Document, and various public announcements and projects coordination documents as needed.

    An SVN system is going to be used by our contributing programmers to track code commits and so forth.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:10 No.16528347
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    We're eager to get as much help as we can, though the development process so far has clarified some guidelines in terms of what will be most helpful.

    However, anything outside these guidelines is welcome and will be considered. We don't know if we're going to be stampeded by a hundred programming gurus tomorrow or what, so if you want to be a fluff guru, pull together music files, contribute a chat server, or run a bug tracker for us, we're not gonna show you the door. All help is accepted.

    Some specifics follow:

    Obviously the most important thing is sustaining community interest. Without a playerbase/fanbase/audience, the rest of the project loses its reason for existence. Therefore, participation in these threads and IRC discussions is very meaningful, provides motivation and direction, and generally keeps the wheels greased. See below for some specifics.

    If you have any programming skills, even minor ones, you're welcome to contact us through the means mentioned above and let us know what your skillset is. At the moment the primary language is C++ because that's the one that most of our programmers feel comfortable all working together on, but feature testbeds and one-off development is proceeding with programs written in other languages. As you may have noticed, the first pre-alpha testbed was written entirely in Visual Basic, and we expect others will follow in whatever languages our coders find themselves comfortable using.

    It should be noted that coders willing to leave contact information and get stuck into features discussion and document authorship have made the most substantive contributions so far.

    -Writing and creative output
    An enormous amount of work is available to anyone who can put a sentence together. Currently the primary focus is of course on English, but it is quite possible that translations might become desireable at a later date.
    >> Anonymous 10/05/11(Wed)10:10 No.16528348
    I imagine the people who own the IP you're using will be happy (as usual) not to fuck with this fan project.

    Haha, j/k. Enjoy your C&D.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:10 No.16528349
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    Specifically, writers can do any or all of the following:

    *Writing candidate entries for our long list of random events.
    The programmers have asked for our first batch of content, consisting of any event you can think of arising in gameplay within the scope of the above-mentioned features. Simply write as many events as come to mind and post them on Chapter Master threads for archiving and easy retrieval, email them to the above-mentioned address, add them to the wiki under the appropriate section when it comes into existance, put them on a pastebin file and give us a link, or (if for some reason you can't bring yourself to do any of the above) get on IRC and show them to us there.

    *Feature discussion
    The feature categories detailed above are meant as INCREDIBLY broad, catch-all delineations. To translate them into specific code, the programmers will be looking to flesh them out from the top down into as many subcategories as it takes for them to get down to nuts and bolts. This is a task that could use playerbase input, so if you have an idea for how something should be done and want to propose it to developers the dead-level best thing to do is post a detailed description of the feature to an archiveable thread or mail us at the email provided above.

    *Stories done in the style of emergent storytelling (greentext stories that might have occurred in the game)
    The stories put together by the community so far have been immensely helpful in defining the scope of feature design for the 1.0 release, maintaining enthusiasm, and providing comic relief. More of them would be great. Again, putting them where they'll be archived or ptherwise preserved is best, as we'll be going through them all eventually in an effort to determine where the bulk of player enthusiasm and feature demand resides.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:11 No.16528352
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    -Artists of every stripe
    Unfortunately, at this time we are rather firmly committed to the idea that the 1.0 release will be all ASCII graphics.

    However, neither the none-too-distant release date goal nor the level of additional programming work required to enable graphical release versions are insurmountable obstacles. Any sprites you'd be looking to contribute would be welcome additions and at least considered, along with UI mockups and whatever else you can think of.

    Aside from that, art to add to the wiki gallery and sketches people want to append to threads are quite welcome for their considerable assistance in maintaining good spirits and focus. Nothing reinforces project vision like art.



    You're a very confused person, which can happen on /tg/ sometimes. Or you're a troll, which always happens on /tg/. Whatever, let's deal with your question.

    The game we're talking about isn't available for download yet, because it doesn't exist. People started writing the stories BEFORE the impetus to create the game happened. The stories inspired anons to get together and start coding and writing and making art.

    We're planning a release for our first version in a couple of months, though, and in the meantime you can play our alphas and betas and proofs of concept and tell us how well they work.

    The latest download link for a PROOF OF CONCEPT PRE-ALPHA is located here: http://www.megaupload.com/?d=WEEQPZG5

    It tests ONE FEATURE, which is generating chapters with heraldry randomization. Anything else it manages without crashing is icing on the cake, but it does make up pretty amusing shit procedurally. Enjoy.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:12 No.16528360
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    2) I'm one of the anons that was developing this before! Who the fuck are you guys and what do you think you're doing with our project? Why aren't you considering our ideas?

    Whoa there, fella. We're not looking to hijack anything, we're just getting shit done. We've already talked to a few of you and we're very eager to work with you and close in on a shared vision if we can. You can reach us on the above-mentioned IRC or the email in the contact section and we'll gladly have a chat.

    Two heads are better than one and all that.

    3) I'm a Games Workshop employee/affiliate/fanboy/lawyer and I think you're doing something wrong! Why are you taking money from the company/infringing on copyrights/eating our delicious fetuses?

    Are you sure you're on the right forum? I mean, aside from the fact that almost no-one here cares about any of that in any way, you're going to get a dozen arguments shoved down your throat about how you're not even making any sense. Are you a troll? You're probably a troll.

    Seriously, though - if you're working for GW then go back to work, you filthy register biscuit, you're probably ignoring a customer or something' if you're an affiliate or whatever, this can only increase attention on and interest in GW products and boost your sales; if you're a fanboy we owe you nothing; if you're a lawyer, you probably aren't going to have anyone cover a lot of your fees if you come at us. We're not taking a penny from Games Workshop, thank you very much, and we can likely claim some fair use nonsense on the copyright question considering this isn't for profit.

    4) What happens when you clever fucks get your Cease & Desist letter?

    The last group who got a C&D order when they were making a game with GW material was TEARDOWN, and the project was called Space Hulk. They changed the name to Alien Assault and the project moved on to completion.

    The group before that made a film named Dominatus. You can get a copy of it free now.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:13 No.16528367
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    5) I have a tiny brain. Can you explain what's happening to me again, please?

    A week ago, some anons started writing stories about a fake game set in the 40K universe called Chapter Master, where you played the master of a chapter of Space Marines.

    The original thread is here: http://suptg.thisisnotatrueending.com/archive/16475925/
    You can learn more about space marines and the 40K setting here: http://wh40k.lexicanum.com/wiki/Space_Marines#.ToxWcP4k67s

    A few posters liked the game so much that they decided to make it a reality, got together, and started writing content and making code.

    The game will probably have ASCII graphics at best. Anything else you play up until that point with better graphics is either a proof of concept or someone else, unless we managed to get a lot more programming support.

    There, see? Nothing to it.

    6) Those design goals and feature categories are broad and vague. Can you at least tell me what kind of games the programmers are looking to for inspiration so we can know what kind of flavor to expect from your end of the project?

    The game most referenced by the current group of programmers as an inspiration or template is King of Dragon Pass, though concepts from all sorts of games including Alien Assault (with the space hulk modifications), the Master of Orion series, strategy and grand strategy titles like Risk and the Paradox line of games, and plenty of others have been mentioned at one point or another.

    Yes, we'll listen to your input based on game x.

    7) Will I be able to play my custom chapter/mod chapters in this game?

    The feature list for version 1.0 currently includes the capacity to alter the name of the default chapter and easily mod in additions to the available chapter list, which should be a simple matter of editing text files.

    In a word, yes.
    >> Anonymous 10/05/11(Wed)10:15 No.16528373
    >Seriously, though - if you're working for GW then go back to work, you filthy register biscuit, you're probably ignoring a customer or something' if you're an affiliate or whatever, this can only increase attention on and interest in GW products and boost your sales; if you're a fanboy we owe you nothing; if you're a lawyer, you probably aren't going to have anyone cover a lot of your fees if you come at us. We're not taking a penny from Games Workshop, thank you very much, and we can likely claim some fair use nonsense on the copyright question considering this isn't for profit.
    You should probably take a look at GW's legal history because none of these things have ever stopped them going apeshit on fan projects.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:15 No.16528377
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    8) Will I be able to fall to chaos/play fukken xenoooos/guard/Sororitas/=][=/etc?

    Not in version 1.0 unless you feel up to doing some heavy modding or total conversion work, which will be feasible. However, we plan to release follow-up versions where this becomes a possibility. It should be noted that anyone up to the task of modding the game that heavily is potentially a shoo-in for the dev team.

    9) In the grim darkness of the ASCII future, there is only war. Will I be able to control tactical battles? Does the combat auto-resolve?

    In terms of the ideas currently floating around: while it won't just be a computerized version of 40K, you will have some tactical input when you commit troops to battle. For those that have not played King of Dragon Pass, this can best be summarized by saying you'll issue a lot of general orders to your force before they get stuck into the fight and have opportunities to influence a combat encounter at a critical juncture, but you won't be telling each individual marine where to go.

    A Chapter Master has a bigger job than a ground commander does, so we'll be working to make the situation more appropriate.

    10) I like Dwarf Fortress/Space Hulk How much micromanagement am I going to be able to do here?

    For the initial release, probably not as much as could possibly be packed into a game like this but definitely some at least at the company level - perhaps down to the squad level as well. You'll definitely get to have a lot of input on a few handpicked individuals that your Chapter Master sees rise through the ranks, but the chapter doesn't have time for you to personally approve every new marine that gets initiated from the scout company and hand out every marksman's honor - there are much bigger fish to fry.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:16 No.16528385
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    11) When can I play it again?

    1.0 release has a target date at the end of the year, though this is subject to change depending on gain or loss of programmers, changes in features, unforseen circumstances, or whatever else.

    12) This isn't going to cost me anything, is it?

    It's free at the moment and, like all /tg/ projects, incredibly likely to stay that way. However, if we need funds to rent a talk server or something maybe we'll ask for donations.

    13) How can I support you guys?

    Read the section above entitled "HOW TO CONTRIBUTE" and do what it says, basically. Aside from that, tell your friends and be accused of being a viral marketer for GW. Well, if they're anything like our friends. Who are all on the internet because we have no friends.

    14) I have an idea I want to see in the game, how do I get you to put it in?

    In essence, the programmers respond to the comments the potential userbase makes when choosing features and how they're implemented. This doesn;t happen directly and not everything makes it in because some things are harder than others, but that's the way it works - so talking about features is one way to go. For more details, read the first couple paragraphs of the "FEATURE CATEGORY LIST" section above.

    15) You guys are some shadowy fucks. Who does your team consist of exactly/how do I get ahold of you?

    At the moment we have at least four programmers working in C++, one working in Visual Basic on side-projects and his own project, and an indeterminate number of artists and writers churning out content.

    Beyond that, well, you'll have to ask yourself. You know where to get the IRC information.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:17 No.16528392
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    That's it, bros. Thanks for reading and supporting the project.

    Feel free to ask questions, we'll try to answer them. Content and other contributions are also extremely welcome.

    We'll be glad to see you on IRC.


    >building your army
    >invading xeno scum
    >mashing their armies with your superior manpower
    >getting battle reports detailing how heroic your bros are
    >making fantasy a reality

    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:20 No.16528402
    I'd appreciate it if those of you that aren't trollin' because it's wednesday morning and you're bored or whatever would clean up the thread a bit by deleting your posts above if they interrupt the infodump, but it's not a backbreaking difficulty or anything.

    We've actually had conversations about limiting the memes to only a small spattering, and I'm one of the leading writefags. Only a few good ones will get put into the releases I help edit if I can help it, though people are welcome to mod them however they want.
    >> Mr. Writefag !!OLyAaBLiJwZ 10/05/11(Wed)10:20 No.16528403
    This is a project I hope comes to fruition.
    I'd love to help out if I can, but I'm no artist and my coding skills are terrible.

    What do you mean by "Creatives for creatan" though?
    >> Anonymous 10/05/11(Wed)10:20 No.16528404
    I'm not seeing it on the version 1.0 outline, but will there be random/semi-random encounter equivalents as clearly implied in the threads that spawned this?


    Just because it seems like grimdarkening your way across a fully pregenerated and unchanging sector would be a little boring and a bit of a waste of a game.
    >> Jareddm 10/05/11(Wed)10:22 No.16528413
    Random events are quite literally half the game.

    We need people to come up with lists of what those events can be and parse them into bite-sized descriptions so that when our event generator is coded, they can be pulled from a database.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:24 No.16528423
    You goddamn right I'm a wizard.


    More specifically, read these posts:

    >> Anonymous 10/05/11(Wed)10:24 No.16528425
    >QQ trolling
    If you wanted nothing but praise you should've registered at deviantart.
    >> Mr. Writefag !!OLyAaBLiJwZ 10/05/11(Wed)10:26 No.16528436

    I may duck into your IRC later then with a couple of proposed ideas for you.

    If there's any other way I can help then I'll do my best.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:29 No.16528447
    We'd be glad to have you.

    Yes, we're mining greentext stories for all kinds of ideas. Which is one of the reasons we want more greentext stories. Write us a story, Anon.
    >> Anonymous 10/05/11(Wed)10:32 No.16528456
    Just send GW an email about this. Enjoy your C&D fags
    >> Anonymous 10/05/11(Wed)10:34 No.16528465
    >playing blood ravens
    >being gifted artifacts everywhere
    >The relictors have moved into your sector!
    >Relictors prove to be a rich source of gifts
    >2 months later
    >> Anonymous 10/05/11(Wed)10:36 No.16528469
    Trolling is an art.

    Saying that this will happen so you guys best plan for the worst from day one.
    >> Anonymous 10/05/11(Wed)10:36 No.16528470
    >I can't conceive of, or do, anything creative and am bitter about it...

    Sure is assholes out here today
    >> Anonymous 10/05/11(Wed)10:36 No.16528471
    >Hi GW please C&D us!
    >> Anonymous 10/05/11(Wed)10:37 No.16528476

    So you're too lazy to send an email... so we need to send one for you... to C&D us.

    Holy shit Tzeentch
    >> Anonymous 10/05/11(Wed)10:39 No.16528481
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    >Relictors prove to be a rich source of gifts
    >> Anonymous 10/05/11(Wed)10:40 No.16528485
    I'm making an abridged, narrative Ciaphas Cain trology audiobook using local voice actors who enjoy 40K.

    You going to ask GW to C&D me too?
    >> Anonymous 10/05/11(Wed)10:40 No.16528490
    Trilogy. Sorry.
    O next to I.
    Not Trollogy...though thats a nice term.
    >> Anonymous 10/05/11(Wed)10:42 No.16528496
    You're going to troll GW...

    Well.. that sounds good
    >> Anonymous 10/05/11(Wed)10:42 No.16528501
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    > The captain's banner is brilliant lavender with bubble gum border. On it is a bolt pistol and a flaming medal representing a terrible loss.
    > Lamenters Part Deux? This should be fun.
    > Start as a fleet chapter, immediately receive request for aid against a Necron invasion.
    > For the Emperor! Send whole chapter to crush them.
    > Arrive on time to help the beleaguered IG stationed there.
    > Fight's going well. Wait, doesn't this planet look a little dead?
    > We're fighting in a tomb world.
    > Fuck! Either we run now or help the IG and civilians evacuate.
    > A Space Marine never runs. Stay to help.
    > Last Stand scenario. Chapter wiped out after buying enough time save the majority of the IG and civilians.
    > Planet under Exterminatus. Mission Accomplished.
    > "For those we cherish, we die in glory!"
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:42 No.16528502

    So I know there's no topic ownership on this board or anything, but I think we've given out a sufficiency of troll food now to be able to count ourselves as charitable protectors of the hungry or whatever.

    I've got some time right now so if you guys want, I'll gladly answer feature questions to the best of my ability.
    >> Anonymous 10/05/11(Wed)10:49 No.16528542
    I've got a random event!
    "While exploring this world, you have found an inactive Necron Tomb. Your men have destroyed it with no difficulty."
    Behind the scenes, this sharply decreases Necron-related events for a moderate time.
    >> Anonymous 10/05/11(Wed)10:50 No.16528546
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    OPs information now in convenient image format.
    >> Anonymous 10/05/11(Wed)10:50 No.16528547
    >playing Salamanders successor
    >all flames, all the time
    >get two companies stuck in on Shrine World against fukkin' XENOS
    >Too many of them, decide to evac relics and civvies from remote areas
    >focus defenses on the country-sized Arch-Basilica of st Thor
    >steadily losing marines because of civvies slowing us down, chapter reinforcements won't make it in time, orbital bombardments aren't an option because churches errywhere
    >Bolter bitches, thousands of them
    >Order of the Cleasing Flame
    >they like flamethrowers, too?
    >Thanks the 50 survivors for saving the relics
    >+50 Ecclesiarchy standing
    >+50 system standing
    >Surviving captain of 3rd company awarded with twinned mastercraft melta pistols
    >Seraphim Assault Squads unlocked
    >Ultramasmurfs jelly of our john woo marines
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:51 No.16528550

    More like this are welcome. Short and sweet's perfectly fine for events.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:52 No.16528557

    Anon is a bro.
    >> That Guy !CrwtTbFNxQ 10/05/11(Wed)10:53 No.16528566
    Here's some Random Events off the top of my head (Some are insignificant, and IMHO, insignificant random events might give a bit of flavor somewhat akin to the Wild Wasteland trait in FO: NV). Brackets [] indicate what it refers to (so you can decide on whether or not it's a quirky enough joke to be implemented)

    > Space Hulk spotted in sector. Survey shows it contains adamantium deposits
    > Ork Waagh in nearby sector. Guard casualties estimated at over 2,000,000 -1.5% of Guard forces in sector-
    > A 19 mile a second collision was detected upon planet's surface. Impact has leveled a small settlement. No cause discovered. [Truly Immovable rod]
    > A Space Hulk has been sighted in the vicinity of the sector. Auspex scans show its composition to be mostly (Randumb object: chairs/wood/stairs/cheese/etc.)
    > Eldar pirates have attacked your fleet. Losses minimal but voyage has been delayed by X days/weeks/months/years.
    > Void-Auspex scans have detected a small, rectangular object of blue coloring near sector. Threat status: Unknown [Dr. Who/TARDIS]
    > A Rogue Trader fleet has arrived in your system to trade.
    > Passing Black Templar crusade purges a nearby system upon suspicion of psychically-capable sauroids.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)10:56 No.16528580
    >> Anonymous 10/05/11(Wed)10:58 No.16528592
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    I'm the confused anon from the last thread. Will try to write greentext stories with my monkey-level writing skills

    >Playing as Raven Guard
    >Start with Stealth and improved Scout Sargents and >excellent Sniper weapons tech
    >Find that most of your chapter is using shitty Mark IV-VI >power armor
    >Withdraw all outdated companies to my mini-forgeworld
    >Put all resources to cranking out newer power armour and >weapons to upgrade all chapters
    >Fuck all requests for help, send remaining companies to >liberate some Xeno occupied planets to get some better >recruitment worlds.
    >Fuck all requests for help except from Adeptus Mechanicus
    >Lower Codex adherence
    >request large amounts of gene-seed from Adeptus >Mechanicus store to revitalize chapter.
    >Use new recruitment world and geneseed to break 10 >company codex astartes limit
    >> Anonymous 10/05/11(Wed)10:59 No.16528601
    Here's a few more:

    "While exploring the planet, you are saddened to find the remains of some Marines from (random chapter). Do you:
    A) Report the discovery to their chapter and send the equipment and bodies back. (+rep with that chapter)
    B) Loot their equipment, then send the bodies back (+small rep with that chapter, chance they realize what you did and gain massive -rep)
    C) Loot their equipment and dispose of the bodies (Moderate -codex, -loyalty, no chance of rep loss)
    D) Leave them be (Minor -loyalty)

    Feel free to cannibalize and warp any ideas I throw out.
    >> Anonymous 10/05/11(Wed)11:02 No.16528622
    > Inquisition requests a Marine for the Deathwatch
    > Send Veteran from 2nd Company.
    > +Inquisition Rep
    > +Renown
    > Vet returns. Shares knowledge with Company.
    > + Effectiveness against xenos

    Sometimes it pays to cooperate
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)11:03 No.16528628
    Much appreciated, fellas, keep it up!

    I'm off to find some pain medication for my hands for a bit, but will be around when I can as will other devs. Hammering out that 5000 word infodump was kind of a pain.
    >> Anonymous 10/05/11(Wed)11:03 No.16528629
    Event, after fighting off a xenos threat, higher chance with things like tyranids, necrons, or the weirder species
    "The alien hunters of the Deathwatch requests the xenos-fighting expertise of some of your battle brethren"
    Saying yes gets you rep with the ordo xenos and maybe a few deathwatch veterans a couple years down the line. Saying no earns you the wrath of the inquisition, the Ultramarines and the Deathwatch.

    Random event
    "A brother chapter has a taken grievous losses against the enemies of the imperium, and asks that you second some of your brethren to its (x)th company while they train new warriors"
    Accepting obviously gives good rep with that chapter, and your guys might get some valuable experience while they're off.
    >> Anonymous 10/05/11(Wed)11:06 No.16528649
    >>16528601 cont.

    Your Veteran in charge of training neophytes has been found a Heretic! He may have corrupted your latest batch of Marines! What do you do?
    A) Purge them all (lose random amount of marines, all lowest level)
    B) Keep an eye on them (moderate chance of Alpha Legion/Chaos/Heretical random event)
    C) Call in the Inquisition (Automatic Inquisition review, +codex)

    Hm, I seem to be tapped out at the moment. Still thinking.
    >> Anonymous 10/05/11(Wed)11:11 No.16528679
    While on patrol, some of your brothers come across a damaged ship containing a fair number of Novice Sororitas. They claim to be from a nearby Schola Progenium, and ask your chapter to help them to a certain shrine world not too far from here.

    On the way, however, some strange battle-brothers clad in grey armor intercept you and order you to hand the Sororitas over to them, after several hamfisted assurances that they will take them somewhere safe and definitely not harvest them for their sanctified blood and skin.

    The Sororitas vehemently disagree and plead to you

    >hand them over
    severe -rep with sororitas, -loyalty ++++++++++++++chaos

    +loyalty, +rep with sororitas, -rep with ordo malleus
    >> That Guy !CrwtTbFNxQ 10/05/11(Wed)11:13 No.16528686
    >Adeptus Mechanicus Explorator Fleet docks in system for resupply.
    >Mechanicus Magi mentions expedition to a nearby Dead World in which they find the dessicated bodies of two Inquisitors. A small, green, triangular-shaped object of unknown composition was discovered among their possessions.
    >An Adeptus Mechanicus fleet in system has come under mass daemonic possession.
    > Cargo Freighter crashes in nearby planet. Hold is found to contain entire regiment of Death Korps of Krieg in cryo-stasis. [allusion to /tg/'s old Boxes of Kriegers meme]
    >A Rouge Trader has arrived in system to trade rouge.
    >> Anonymous 10/05/11(Wed)11:17 No.16528697

    I approve of this event.
    >> That Guy !CrwtTbFNxQ 10/05/11(Wed)11:17 No.16528708
    >rep -severe Ordo Malleus
    I get it's a tip of the hat to Ward-Rage, but don't make it an obvious choice.
    >> Anonymous 10/05/11(Wed)11:18 No.16528711

    > A Rouge Trader has arrived to trade rouge

    >Convert current chapter to Pretty Marines y/n?
    >> Anonymous 10/05/11(Wed)11:19 No.16528717
    So are you guys planning to release the source code?
    >> Anonymous 10/05/11(Wed)11:21 No.16528736
    >hand them over
    >- loyalty, +chaos
    >don't hand them over
    >+ loyalty
    that's.. not really how it works. At the very least the loyalty should be reversed, and chances are (as you're seeing grey knights at all) it's a full scale daemonic invasion and the astartes will be asked to submit to mind-wiping procedures as well (which, if denied would increase chance of corruption)
    >> Anonymous 10/05/11(Wed)11:24 No.16528753
    what artists/art assets would you be needing? are you looking at static art, or animated? 2d? 3d? 4d?

    I would suggest that avoiding the GW assault lawyers with jetpacks is the wisest approach and doing it wholly as a fan-based game without a single penny spent on it or for it. They'll try to C&D you anyway, but it gives them less reasons to get away with it.

    I have plenty of experience as an artist in the games industry, and while I dont really have the time to offer much, I could throw you a few bits, and give advice on that end of the pipeline.
    >> Anonymous 10/05/11(Wed)11:25 No.16528758
    >The Mentors chapter has seconded a squad of their brothers, bearing experimental weapons, to your chapter.
    >Warp Storms engulf the X system.
    >Eldar Harlequins have been spotted on planet X. Their purposes are unknown.
    >A navigator on (ship) has been incapacitated by illness.
    >> Sharkbait 10/05/11(Wed)11:25 No.16528760
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    Some random events that I've come up with:

    >Ultramarines are assaulting a chaos fleet in a nearby sector and have sent for reinforcements from fellow Astartes. Will you rally to their aid?

    >No = Lower codex adherence, chaos influence rise, lower relations with Ultras

    >Yes= IF codex adherence is very low then ultramarines will reject your aid. If Codex adherence is enough, aid is accepted and your marines enter orbital battle. If victorious, Ultramarine relations increase as does codex adherence. Chaos activity in your sector lowers for several turns.

    >If defeated, you get the first two benefits but Chaos activity increases.


    (After several defeats alongside Imperial Guard)

    >Your marines are showing disdain for the average imperial soldier's fighting abilities and refuse to fight side by side or co-ordinate with them.

    >Reduced effectiveness of marines in support of IG units. Victories of IG units in nearby sectors (with or without marine support) will remove this penalty.
    >> Sharkbait 10/05/11(Wed)11:27 No.16528771
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    (Random event when assaulting planet and if IG relations high enough)

    The Imperial Guard troops have heard of your deeds in helping their brethren and come to your aid in this battle! Select one from the following regiments to aid you (Only two random regiment choices are given by the game from the following list):

    >Tallarn Desert Raiders
    Increased effectiveness of Guerilla actions. Increased effectiveness on desert worlds. Penalty in winter worlds.

    >Cadian Shock Troopers (or similar)
    Increased effectiveness of Defend actions. No penalty or benefit from terrain. (Highest chance of game spitting out this choice due to high spread of Cadian methods amongst IG)

    >Elysian Drop Troops
    Increased effectiveness of initial drop. Small bonus to all actions afterwards.

    >Catachan Jungle Fighters
    Increased effectiveness of Ambush actions. Increased effectiveness in Jungle worlds. Penalty in desert world.

    >Valhallan Ice Warriors
    Increased effectiveness of Defense actions. Increased effectiveness in Winter worlds. Penalty in desert worlds

    >Death Korp of Krieg
    Increased effectiveness of Siege actions. Increased effectiveness in Urban world. Penalty in Jungle world.

    >Vostroyan Firstborn
    Increased effectiveness of Assault actions. Increased effectiveness in Winter worlds. Penalty in desert worlds

    >Mordian Iron Guard
    Increased effectiveness against Chaos. Increased effectiveness of Delay action. No bonuses from terrain.

    >Armageddon Steel Legion
    Increased effectiveness against Orks. Bonus in Hive Worlds, penalty in Jungle Worlds.
    >> Anonymous 10/05/11(Wed)11:38 No.16528850
    (When exploring a Feral World)
    Your scouts have been discovered by a tribal civilization!
    (several things can happen)
    -They revere your scouts as avatars of their gods. These people may have potential as Marines. Minor recruitment bonus.
    -They see your scouts as demons and attack with primitive weapons.
    A) Strike back, destroying the tribe (Large chance of no ill effects, small chance your scouts are destoyed)
    B) Scare them off (chance of no ill effects, chance of being attacked again and getting this choice again)
    C) Ignore them; their weapons are useless against you anyways (small chance that they get a warparty together and destroy your scouts)
    These savages are in possession of a Relic!
    A) Kill them all and take the relic. (standard Relic event right after this, small chance a Marine or two dies)
    B) Trade for the Relic (chance of nothing happening, chance of: lose 2 points of resources, standard Relic event right after)
    C) Appeal to their religion, claiming their god has use for the Relic and you were sent to retrieve it. (Small chance of being attacked, small chance of failure, moderate chance of success, small chance of success AND recruitment bonus)
    D) Leave the Relic alone.
    >> Anonymous 10/05/11(Wed)11:39 No.16528856
    after a large battle alongside imperial guard
    >your brethren discover the crippled remains of a bane-blade super-heavy battle tank. The techmarine believes he may be able to coax its spirit back to life, given sufficient resources
    >repair it, keep it
    >repair it, return it
    >return it
    >repair it, reverse engineer it
    >leave it
    Trying to repair it costs a few turns and a lot of resources, and isn't even sure to work.
    Giving it back to the guard gives you a small reputation boost, moderate if you fix it first.
    Keeping it will not sit well with the guard, the codex fanatics or the inquisition, lowering your rep with them every time you deploy it alongside allied forces. On the other hand, you now have a bane blade.
    Reverse-engineering it will make the Adeptus Mechanicus never want to talk to you again if they learn of it, and you will have to find some way of producing them, perhaps a friendly forge world stuck making low-tier shit.
    >> Anonymous 10/05/11(Wed)11:40 No.16528860


    Shouldn't that be like an instant loss? I don't think they've ever won a single IA.
    >> Sharkbait 10/05/11(Wed)11:43 No.16528877
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    If Adeptus Mechanicus relations high enough and high codex adherence:

    >The Adeptus Mechanicus have selected your chapter to test an experimental weapon. Your Marines however are unwilling to adapt their tried and true battle tactics to make use of this weapon.

    >Force them to use the weapon

    Lower codex adherence. Lower battle effectiveness for one battle to simulate trialling a new weapon, afterwards add small effectiveness boost permanently.

    >Reject weapons

    Lower AdMech relations.

    >Store weapons

    Can be later equipped when codex adherence is lower (with same 1 battle penalty) or given to a fellow space marine chapter as a substitute for sending actual marine reinforcements.
    Slightly lower admech relations.

    If production of weapons/armour increases rapidly in short amount of time:

    >The Admech are unhappy of your abuse of the machine spirit. They demand an immediate lowering of production on [insert planet here]

    >Refuse to lower production

    Lower admech relations

    >Increase production (if possible)

    Large Admech relations penalty.

    >Lower production to normal levels

    Small admech boost

    >Lower production to below average levels

    Large admech relations boost.
    >> Anonymous 10/05/11(Wed)11:48 No.16528919
    PLEASE INCLUDE A "Chapter Council" or "Chaplain says" option that advises you on which option to take
    Many bonus points if it tells you that
    >> Anonymous 10/05/11(Wed)11:49 No.16528923
    If this is anything like KoPD, we need this.
    >> Anonymous 10/05/11(Wed)11:51 No.16528933
    If events are totally random then this is bound to happen sometime.
    >> Anonymous 10/05/11(Wed)11:51 No.16528935
    KoDP, sorry.
    >> Vercingetorix !1oouMBUPsc 10/05/11(Wed)11:51 No.16528938
    Do you have a list of the current random events? Because I am some kind of ideas guy.
    >> Anonymous 10/05/11(Wed)11:56 No.16528961
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    ITT: All of my money.
    >> Anonymous 10/05/11(Wed)11:58 No.16528973
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    > Ancient Eldar ruins found
    > I investigate. I have no fear. Emprah protects
    > Turns out to be the tomb of an ancient Eldar hero
    > Loot everything
    > Sell booty to Eldars (except for that beautiful sword that is now your primary weapon)
    > Eldars are now your friends
    > Friendship, Friendship
    > Oh, and you are declared heretic
    >> Anonymous 10/05/11(Wed)12:01 No.16528994
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    >> Anonymous 10/05/11(Wed)12:01 No.16528995
    User Interface:

    Design UI in pseudo-3d, the ability to go between assorted screens. Primary screen is a datafeed, which tickers each event in in chronological progression. Selection of event updates allows selection to manage, send commands, or to ignore. (Also option for auto-manage for parts in difficulty in frontend of game.).
    Second UI screen is deployment screen, allowing the selection of chapter assets in a pseudo-3d overlay onto a starmap, which can be zoomed into a system schematic, and a planetary schematic. Pseudo 3d allows the use of 2d tile/sprite assets to minimize technical overheads allowing a greater range of artists to produce assets, without requiring excessive 3d modelling ability. also slightly emphasises the tactical nature of the gameplay.

    Other tertiary UI interfaces for "chapter armoury" "recruitment" "Diplomacy" etc. ?
    >> Anonymous 10/05/11(Wed)12:03 No.16529006
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    >> Anonymous 10/05/11(Wed)12:06 No.16529030
    >Investigate Space Hulk
    >slight ork infestation, not a problem, that's what termies are for
    >"you have discovered a colony of Jokaero in the depths of the hulk"

    >defeat Chaos Fleet
    >capture flagship, begin reconsecration
    >Rename it "the fist of Holy Wrath"
    >Three turns in
    >Your chapter serfs aboard the "The Fist of Holy Wrath" have noticed strange inconsistencies in the cargo manifesto
    >Five turns later, possessed predator tanks have killed everyone
    Next time, I'm installing a new Gellar field as the first thing.
    >> Anonymous 10/05/11(Wed)12:07 No.16529036
    Easy there Mr. Fancy.
    They're doing this with no graphics to start with.
    >> Anonymous 10/05/11(Wed)12:08 No.16529046
    I can see this being finished.

    A huge amount of random 40k 2D art out there you can use for free for a fan made project.
    Most of the game will be text and flavor which as we have seen /tg/ has a talent for. Make it so people can edit/add shit easy and I can see allot of people here helping.
    >> Anonymous 10/05/11(Wed)12:08 No.16529049
    Include a "dreadnought" option if you want to save a valuable soldier
    >> Anonymous 10/05/11(Wed)12:10 No.16529062
    Add the "senile" trait to the Dreadnought from time to time, at random.
    >> Spawn_more_Synaps 10/05/11(Wed)12:11 No.16529068
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    >> Anonymous 10/05/11(Wed)12:12 No.16529081
    >Ordered to destroy another Chapter
    >Wipe them out
    >Turns out there was a bureaucratic mistake
    >Up high wants the event brushed under the rug
    >Says that we're secretly demons
    >Grey Knights out of fucking nowhere
    You can guess how it ends.
    >> Anonymous 10/05/11(Wed)12:12 No.16529082
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    "Jones is Acting Strangely"
    Reference to the Second Edition Tyranid squad events table, in which a result of Jones Is Acting Strangely meant one of the squad members had contracted a Tyranid parasite which had a chance of exploding in a Barbed Strangler blast each turn.
    >Pic related to that.
    Led to much hilarity with Battle Brother Jones, Eldar Guardian Jones, Jones da Ork, Battle Sister Jones, and so on.

    As an event, should simply be a generic alert meaning one of your marines (not necessarily actually named Jones, but could have a 1% chance of renaming the marine to that?) is acting strangely for some reason. Genestealers? Catachan Brainleaf? Mysteriously Acquired Crazy Syndrome (a Rogue Trader random table event of similar nature)? Chaos corruption? The Emperor's divine guidance?

    Investigate to find out, or leave it be, let him act strangely and probably mess up all of your shit!
    >> Anonymous 10/05/11(Wed)12:13 No.16529093
    I was in the first thread and participated (4 or so stories)

    I doubt that anything you make will ever be complex enough to actually emulate what many of us were imagining but good luck.
    >> Anonymous 10/05/11(Wed)12:16 No.16529113
    >tired of playing pregen chapters so i kick up a random chapter
    >get See But Remain Unseen, Terror Tactics and Hunting The Hunter traits
    >get Understrength and Unknown Origins flaws
    >chapter colors are dull green and bright yellow in halved colorscheme with black stripe down the helmet and blood red aquila wings with white skull on chest.
    >look at starting squads.
    >chapter master, some apothecaries, full force of assault squads, tac squads & scouts and a few devestators
    >assault and tac squads have mk6 corvus armor, devastators have mk7 aquila armor while captains and CM have mk8 errant armor
    >monastery is on jungle deathworld
    >two other recruiting worlds are jungle deathworlds
    >all my worlds are out in bumfuck nowhere.
    >too low renown to even hear from any other astartes chapter.
    >cleanse a third planet from exodite eldars
    >Chaos Marauders have been sighted on your recruiting world!
    >fuck yeah let's hunt some lost and damned
    >commit all my available forces i have on said planet
    >still vastly outnumbered
    >que vietcong guerilla tactics with my marines doing hit-and-run strikes on the marauders and them melting back into the jungle
    >after four turns the marauders up and leave after having taken over 75% casualties including a commandsquad of fallen astartes.
    >my casualties: two assault marines and one tactical marine
    >> Vercingetorix !1oouMBUPsc 10/05/11(Wed)12:17 No.16529120
    Okay, random events:

    An envoy of [faction] has asked for your assistance...
    ... against [race].
    ... in acquiring [relic]
    ... in liberating [planet]
    ... in conquering [planet]
    ... in rescuing [personality]

    [Personality] from [faction] has approached your stronghold...
    ... demanding a tithe of [resource]
    ... demanding a tithe of [soldiers]
    ... demanding a tithe of [funds]
    ... demanding a tithe of [relics]
    ... offering a tithe of [those things]
    ... offering an alliance against [faction or race]
    ... with a plea for peace
    ... with a declaration of war
    ... with an assassin
    ... with valuable information on [some thing]

    The warp fluctuates in your area.
    (Vastly increase chance of random events.)

    The warp is extremely calm in your area.
    (Vastly decrease chance of random events.)
    >> Anonymous 10/05/11(Wed)12:18 No.16529121
    I'm for this in every way possible. And as soon as I get the time I will try to contribute in some way.
    >> Anonymous 10/05/11(Wed)12:20 No.16529133
         File1317831639.jpg-(37 KB, 400x500, Order Of The Cleansing Flame.jpg)
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    >Order of the Cleasing Flame

    Fuck yeah. I use that name for my tabletop Sisters convetnt. And yeah they are flamers and meltas galore
    >> Anonymous 10/05/11(Wed)12:24 No.16529164
    Rates of Warp travel should be consistent in areas where the Warp is calm, but in Warp Storm regions your ships should effectively roll a d100 and then randomly add it or subtract it from the time to destination, down to 0.

    So most of the time traveling in warp storms will make you late to the battlefield, but every once and a while, you should show up instantaneously to kick ass.

    Also, here's another event.

    Powerful Warp Storms have surrounded your homeworld! Your forces on-planet are trapped for the time being. (+minor chance of forces going heretical, + minor chance of planetary PDF going heretical, + medium chance of latent psykers in populace going active)
    >> Anonymous 10/05/11(Wed)12:26 No.16529177
    >Down to 0
    Nahh man. No limits. You can show up before you left.
    >> Anonymous 10/05/11(Wed)12:29 No.16529203

    Well, in game terms, that would be super hard to deal with.

    I mean, your preparing your forces for travel, and then the same tattered Company drops out of Warp onto your homeplanet. What do you do?

    Actually, holy shit, that would be an awesome random event. You promise the Salamanders the support of your Fifth Company and then two turns later your Fifth Company returns...except you haven't sent them yet.
    >> Anonymous 10/05/11(Wed)12:29 No.16529204
    I used them as a lesser order in a DH game. They wore long orange cloaks and eviscerators that they doused in gasoline before going into combat.
    >> Anonymous 10/05/11(Wed)12:30 No.16529212
    That would require the player to be absolutely certain of selecting something, ie "depart to planet X" in 2 turns/weeks/units of time. which they may not.
    therefore no negatives, or you're into paradox actions, which just screw up the design.
    >> Anonymous 10/05/11(Wed)12:31 No.16529225
    That happened to an ork WAAAAAAAAAGH once.

    Warboss decided to kill his younger self to get a spare of his favorite gun.

    Rest of the orks spent so much time wondering what the fuck just happened that they got bored and wandered off so the WAAAAGH!! never happened.

    One of the 2nd most Doctor Who thing GW has ever done.
    >> Vercingetorix !1oouMBUPsc 10/05/11(Wed)12:32 No.16529226
    Astropaths have sensed a shadow in the warp. (nids)
    Astropaths have sensed a tainted presence in the warp. (lolchaos)
    Astropaths have sensed an increase in Warp turbulence. (Orks orks orks orks)
    Astropaths have detected faint ripples in the Warp. (Tau, skipping along the edge of the Warp like stones)
    Astropaths have detected bright pulses of energy in the Warp. (Eldar)
    Astropaths have detected incoming [Imperial faction] ships.

    [Planet] is being visited by a wandering...
    ... rogue trader (boosted trade, increased chance of random shenanigans).
    ... Ecclesiarchy missionary (boosted Faith, increased chance of =][= detecting shenanigans, even if no shenanigans are present).
    ... Adeptus Mechanicus Magos (Boosted Tech, increased chance of Tech-Heresy, chance of seized artifacts).
    ... Administratum agent (Increased Resources, chance of increased tithes).
    ... Inquisitor (HERESY! detector. If your planet is in deep shit, might bring assistance... or gift you with a cyclonic torpedo).
    ... Tau envoy (HERESY!)
    ... Eldar Farseer (HERESY!!!)
    >> Anonymous 10/05/11(Wed)12:32 No.16529227
    I can show you some music that I've composed, in .wav form that you might want for the soundtrack. E-mail me if your interested.
    >> Anonymous 10/05/11(Wed)12:33 No.16529235
         File1317832409.png-(9 KB, 139x202, Screen shot 2011-10-05 at 12.2(...).png)
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    >Captain of second co dies.
    >Promote new captain.
    >Request for aid from Inquisition: the Golgothan Reach needs its centennial purging.
    >Send 2co to deal with it. Don't want that request to become a threat, do we?
    >Your Second Company has engaged the enemy!
    >Your Second Company is taking casualties!
    >Your Second Company has destroyed enemy stronghold on Golgotha!
    >Message from Inquisition: Raze it to the ground, leave no trace! We can end their perfidious race once and for all!
    >Alert! Jones is acting strangely!
    >It's the captain. Shit.
    >Alert! Your captain has been lost!
    >Open his history.
    >"During conflict with the Golgothan rebels, Captain Marcus was noted to express some sympathy for the enemy.
    He later disappeared in the ruins of the Golgothan Stronghold. His name has been struck from the roster, and he is presumed dead."
    >Begin withdrawing from the planet.
    >Your drop site is under attack!
    >My drop site is surrounded by an army of primitive Golgothans, led by my former captain.
    >My marines are not armed or armored.
    >Captain Marcus goes all Avatar with the Golgothans and wipes out Second Company.
    >Message from Inquisition: In light of the nature of your recent mission, we deem it imperative that the record be erased. The secrecy of this war is vital to the endurance of the Imperium.
    >My Captain joined up with the Squats to defy the Imperium, but the world can never know and he's recorded as dying a heroic death in a top-secret battle.
    >> Anonymous 10/05/11(Wed)12:34 No.16529239
    >[Planet] is being visited by a wandering...
    >... Eldar Farseer.
    >Can't attack because of LOVE.
    >> Anonymous 10/05/11(Wed)12:34 No.16529240
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    dammit captcha! stop eating my pics!

    forgot to write that the chapter was called Hidden Hunters
    >> Vercingetorix !1oouMBUPsc 10/05/11(Wed)12:34 No.16529241
    Fuck no it wouldn't.

    "Your fifth company's strike cruiser emerges from the Warp. Every Marine on board has been butchered, their entrails arranged in blasphemous sigils."
    > But... but I'm a new Chapter. I don't even have a fif company yet...
    >> Anonymous 10/05/11(Wed)12:34 No.16529242
    >>Rogue Trader sighted in the system
    >>Random event chance +++
    >> Anonymous 10/05/11(Wed)12:35 No.16529250
    I'd suggest making it less clear what the Astropaths are picking up on until it's closer. So initially you get a message that just says "The Librarium navigation and communications department has reported a warp disturbance at location X," then some time later you get enough more detail that if you know the fluff you can figure it out.
    >> Anonymous 10/05/11(Wed)12:36 No.16529253
    >You won't need a fifth company where we're going.
    >> Vercingetorix !1oouMBUPsc 10/05/11(Wed)12:36 No.16529254
    Nah, too many memes spoil the stew. Besides, it's Vindicares that get LOVE.
    >> Iron Monkey anon 10/05/11(Wed)12:37 No.16529259
    >Still playing my random chapter - the Iron Monkeys.
    >Come across a random =][= event.
    >Inquisitor Hoothe Fukiziss is locked in mortal combat with Inquisitor Goober!
    >Whom do you aid?
    >Erm... fuck... um... Goober?
    >You have aided Inquisitor Goober and destroyed the forces of Inquisitor Hoothe Fukiziss. He has now been captured by your men.
    >Do you hand him over to Inquisitor Goober?
    >Inquisitor Goober has killed Inquisitor Hoothe Fukiziss!
    >Rep increased with the Inquisition.

    Jesus Christ, I thought I was boned. Even when you win the =][= is scary.
    >> Vercingetorix !1oouMBUPsc 10/05/11(Wed)12:41 No.16529284
    Good call. I like that.
    How about, at the start of each turn, you get a report on the status of the warp near each of your planets? So you go to Rynn's World status screen: "The Warp is calm."
    Then you go visit Badlanding. "The Librarium has detected a faint disturbance in the Warp."
    Then you go visit, I dunno, Asscrackistan. "There is a great shadow in the warp. Your Astropaths have all died."
    >> Anonymous 10/05/11(Wed)12:42 No.16529296
    > En route to Combat Zone your forces run afoul of ork snipers. Lose all apothecaries.

    > Eversor assassin is deployed near your forces. All friendly units killed or incapacitated. Withdraw from battle.
    >> Iron Monkey anon 10/05/11(Wed)12:47 No.16529335
    I really like the idea of being able to turn up before you left. On the flipside I also like the opportunity for a supposedly lost company to show up again after 100 turns or something because of the bumfuckery that the warp does.
    >> Vercingetorix !1oouMBUPsc 10/05/11(Wed)12:49 No.16529345
    Show up, but with a totally different Captain and different set of gear.
    >> Anonymous 10/05/11(Wed)12:50 No.16529352
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    >Set recruiting standards to the lowest, initiation trials to the lowest.
    >Caution! The Codex Astartes warns against the dangers of lax recruitment, but does not bar it in emergency circumstances! Proceed Y/N?
    >Toooons of scouts with awful training.
    >Set scout deployment to Drop Pods
    >Alert! The Codex Astartes does not support this action! Ignore/Comply
    >Use mass attacks of drop pod scouts to clear landing zones, then bring in my marines, all mounted in Land Raiders deployed by Thawk.
    >All the scouts who survive to Marine are the badassest despite my low standards of recruitment.
    >> Iron Monkey anon 10/05/11(Wed)12:50 No.16529361
    Make that a random side effect (amongst other possibilities) and that'd be awesome.
    >> Iron Monkey anon 10/05/11(Wed)12:52 No.16529381
    I like the image. Can you do one that replaces the banner with a chaplain head? Or even a Leandros head?
    >> Anonymous 10/05/11(Wed)12:54 No.16529394
    I only have a shitty chaplain pauldron image from my earlier work in these threads, but it's very small. I don't want to even start on helmets.
    Maybe later.
    It's lunchtime.
    >> Anonymous 10/05/11(Wed)12:57 No.16529426
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    Still pissed as hell that I forgot to save game.
    >> Anonymous 10/05/11(Wed)13:00 No.16529452
    Question: do you start the game with a full chapter or do you have a nominal amount of marines and work up from there?
    >> Cap'n Scythe !ul420BROMQ 10/05/11(Wed)13:03 No.16529467
    Are these images mock-ups?
    >> Vercingetorix !1oouMBUPsc 10/05/11(Wed)13:03 No.16529470
    My homebrew Chapter does something like that, but does all the "combat shock trooper" duty before inducting them as scouts. Field thousands of Supplicants (who are not technically members of the Chapter, and therefore are not counted against the 1k limit, suck it Codex!) and those who survive get to learn the secrets of the Chapter.
    >> Anonymous 10/05/11(Wed)13:07 No.16529496
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    >Cultists show up on my recruiting world
    >Fuck's sake
    >Try to kill them off
    >They're stupidly strong
    >Eventually they're wiped out
    >Find a relic
    >It's a recipe granted to a cultist by Slaanesh
    >"Strands of pasta, cooked in the brain fluids of an orphan"
    >Massively boosts combat ability
    >What can go wrong?
    >Make loads and feed it to my marines
    >> Anonymous 10/05/11(Wed)13:07 No.16529500
    Feature request. Plain text summary file.

    All major events should be dumped to a text file. I'm saying the game should write the greentext stories. User just has to cut out the relevant parts.
    >> Anonymous 10/05/11(Wed)13:10 No.16529517
    >[Unnamed Marine] lost to the warp.
    >[Unnamed Marine] came back from the warp with awesome stats. Emperor be praised! Morale boosted.
    >[Unnamed Marine] has defeated the Ork looters on planet Derpilion. +1 Morale and Requisition.
    >[Unnamed Marine] has shown his tactical genius against the Eldar on Hurristan. +1 Morale and new recruiting planet!
    >[Unnamed Marine] has raised to captain of the honor guard. The whole chapter admires [Unnamed Marine].
    >[Unnamed Marine] defeats effortlessly a hive fleet near Durristion Prime. BEST CHARACTER EVER.
    >[Unnamed Marine] is seen as the spiritual liege of all the chapter.
    >The honor guard is acting strangely.
    >Honor guard battle cry changes to "Death to the enemies of the false emperor!"
    >[Unnamed Marine] changes his name to Alpharius.
    >First company captain changes his name to Alpharius.
    >Second company captain changes his name to Alpharius.
    I should have seen that coming.
    >Inquisition has declared your chapter "Excommunicate Traitoris".
    I'm killing everybody that comes back from the warp with no reason at all.
    >> Anonymous 10/05/11(Wed)13:11 No.16529527
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    >It makes them almost as good as Ultramarines
    >Fighting off Nids-ing
    >Destroying xenos-ing
    >Murdering orks-ing
    >Random event:- Inquisitorial visit (Puritan)
    >Oh hell no
    >Need to hide the magic food
    >Nowhere reliable to put it
    >Hide it on myself
    >> Anonymous 10/05/11(Wed)13:13 No.16529548
    > How about, at the start of each turn, you get a report on the status of the warp near each of your planets? So you go to Rynn's World status screen: "The Warp is calm."
    > Then you go visit Badlanding. "The Librarium has detected a faint disturbance in the Warp."

    Personally, I'd like to see reports delayed by distance from the chapter master's HQ, making it harder to control a sprawling expanse of space.

    ie your fortress monastery is on Planet Blorp:
    Turn 45, M41.989.10. "Civil unrest on Blorp following a rogue trader's cargo of flannels contains Catachan Face-eaters {click send guard detachments}"

    Turn 46: M41.989.11. Imperial guard regiments on Blorp report eradication of Faceeaters. Rogue trader detained for lax quarrantine procedures.
    Report: Planet Splorg (50+ly away, takes 2 turns to travel to) report a hulk has entered system and is on a slow approach. Possible life-signs, requesting investigation. Message sent M41.989.09. "
    >> Anonymous 10/05/11(Wed)13:14 No.16529555

    Like I've advised others before; either purge more or use chaplains more. They're there for a reason, anon. It may be painful to use purge but it's your best hope of weeding out those bastard Alpha Legionnaires.
    >> Anonymous 10/05/11(Wed)13:17 No.16529591
    >Inquisitor talks to the men
    >They manage to bluff him
    >Talks to captains
    >Again, some great lying
    >And so on
    >Starts to leave
    >Looks like I'm going to be fine
    >He starts to talk to me
    >Damn it
    >Interrogation is going well
    >He says he's really pleased
    >+Inquisition Rep
    >Everything went better than expected
    >Armor malfunction
    >Trip down some stairs
    >All the spaghetti falls out of my pockets
    >Declared heretic
    >Chased out of Imperium
    >Tzeentch turns everyone into haddock
    >> Iron Monkey anon 10/05/11(Wed)13:19 No.16529614
    Depends on what option you pick at the start. For a slightly less hard time of it I think taking a full complement of marines at the start is a good idea. None of them have any special traits like some scouts come with but at least you have boots on the ground (so to speak).
    >> Anonymous 10/05/11(Wed)13:20 No.16529623
    That was the initial plan on Monday, back before, you know, programmers had shown up for the project. Now it's looking like initial release won't have a graphic interface, but I'm being kept in reserve for later, which is fine by me.
    >> Anonymous 10/05/11(Wed)13:22 No.16529640
    That is nooooot how the Imperial Calendar works.
    Other than that, cool story. Civilian cargoes contaminated with Face Eaters should be in the game.
    >> Anonymous 10/05/11(Wed)13:26 No.16529675
    >Personally, I'd like to see reports delayed by distance from the chapter master's HQ, making it harder to control a sprawling expanse of space.

    This is a very Chapter Master thing to have to deal with. If you're playing CM and you think you've got a clear picture of what's going on in your sector, either you control next to no space or you are very very deluded. When a request for aid comes in you should have a debate about whether or not you can get there before the everyone falls to chaos or is waaagh'ed by orks or eaten by nids or whatever, and this should factor in to how you respond to the threat. You'd like to be able to send just one company, but if the threat goes unanswered for too long you're going to need to send in your veterans to clean it up, and you'd really like to keep as many of your guys back at the monastery in case something else happens that you need to deal with.

    And that's not even factoring in the troubles you can get into just trying to use warp travel.
    >> Anonymous 10/05/11(Wed)13:28 No.16529693
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    >a bunch of Tzeentch-worshipping heretic scum attack an isolated contingent of Imperial Guard, kill them all and steal a relic that the Guard recovered and try to hide on a very loosely controlled feudal world
    >chase the fuckers down and wipe them out, reclaim the relic, but the fight was pretty brutal and my chapter's only librarian died
    >Inquisition appears upon hearing about the HERESY, I tell them everything's fine
    >they stick around to investigate things anyway, just to be sure
    >ok whatever, they're inquisitors what do you expect
    >go back to managing my chapter when daemons start appearing on my home planet and start fucking shit up
    >fight them off, figure I missed some heretics and start looking for them to cut off the flow of daemons
    >they keep on coming
    >ask the Inquisition for help, but they tell me I'm untrustworthy for some stupid reason (those useless assholes)
    >Tzeentchian daemons keep appearing and fucking shit up
    >my forces start becoming stressed
    >the Inquisition suddenly attacks me when I'm tied up with daemons, what the fucking immortal god emperor is wrong with them
    >they kill most of my marines, imprison the survivors and put them on trial for heresy, my home planet is overrun by chaos
    >turns out the relic I recovered was corrupted
    >I was unwittingly allowing daemons to be summoned
    >my chapter gets exterminated for being tricked into helping Tzeentch
    >> Vercingetorix !1oouMBUPsc 10/05/11(Wed)13:29 No.16529701
    Other hazards:
    Rampaging Machine Spirits
    Rampaging Senile Dreadnoughts
    Genestealer infestations (leads to Tyranid invasion if not purged)
    Cults (lead to Chaos Marine invasion if not purged)
    Too many Pariahs (possible cron tomb world)
    Ork infestation (can NEVER be totally rid of it)
    Eldar Maiden World (they keep trying to take it back)
    Imperial holy site (please Ecclesiarchy or suddenly Bolter Bitches everywhere)
    Buried cache of lost tech (treat the AdMech right, get bonuses. Treat them wrong, hello Titan Legions)
    >> Anonymous 10/05/11(Wed)13:31 No.16529714
    >Question: do you start the game with a full chapter or do you have a nominal amount of marines and work up from there?

    I'd say it should be based on a difficulty slider (Novice, Regular, Veteran, Feindish?).

    Novice, you start off being promoted to chapter-master of a well-garrisoned chapter.

    Regular, you are given the command of a chapter that's just come out of a long campaign and is quite under-manned.

    Veteran, you are the senior survivor of a chapter which has suffered near-total decimation (scythes of the emperor style)

    Feindish, you have been commanded by the high lords of Terra to rescind your command of the 1st Company of your chapter, and report to Earth, where you are to be given care of a single battle-barge with a crew of a chaplain, a librarian, a master of the forge, and 20 marines, plus a division of apothecaries, a store of geneseed, and the warrant for relocation to settle a planet or form diplomatic bonds with a planetary governor, and charged with the task of founding of a new chapter.
    >> Anonymous 10/05/11(Wed)13:31 No.16529718
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    Alright, here's my shot. I've made some custom events for games like Hearts of Iron and EUIII, so I'll work with what I know how to do. I'm going to assume for the time being that the paradox style multi-choice events will be used, so that's the format I'll write them in.I'll also be using [] brackets to indicate strings that would be filled in by specific in game information. Sorry if my ideas are crappy, but I'm simply so in awe of the speed at which this is taking shape I can't help by try to participate.

    Event # 1
    Chapter Veteran requested by Deathwatch.

    [Triggered if chapter master pledged to send troops to Deathwatch]

    "The Deathwatch is requesting the use of one of your veterans, [NAME] of [Number] Company. It is well understood by chapter masters who have sworn to send troops that compliance is expected. Therefore, refusal on your part could be seen as impiety and oath-breaking. It is unknown when, if ever, [NAME] will return. What are your orders?

    Option A: Accept the request - [NAME] is removed from the rolls, gain +5 piety.

    Option B: Perhaps equipment instead? - [ARTIFACT] is removed from the armory, lose -5 piety.

    Option C: I cannot spare any aid - Chapter Master gains trait "Oathbreaker", lose -15 piety.
    >> Anonymous 10/05/11(Wed)13:32 No.16529729
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    Event # 2
    Ork spores detected.

    [Triggered if there is a WAAAAAAAGH in a nearby sector]

    "Your sensors have deteced ork spores in the atmosphere of [Homeworld/Recruitment World]. It is believed that the planet is entering the first stages of an ork infestation. This will be your only chance to stop the infestation while it is controllable, though finding the source of the spores will likely take time, and have considerable risk. Your men await orders."

    Option A: Send recon team to weed out the infestation - [SQAUD] will be temporarily unavailable for missions, 20% chance of failure.

    Option B: We can't take any risk. Exterminate the planet. - [Planet] population reduced to 0, [Planet] industry reduced to 0, Chapter master gains trait "Purger".

    Option C: We can handle orks. Don't worry about it. - [Planet] gets level 1 Ork infestation, Chapter Master receives trait "Lazy".
    >> Anonymous 10/05/11(Wed)13:33 No.16529732
    >That is nooooot how the Imperial Calendar works.

    I know, but the last time I played 40K, and not Necromunda, we were all going on about how computers would go tits up due to the Millennium bug.... I'm too old to remember details.
    >> Anonymous 10/05/11(Wed)13:33 No.16529735
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    Event # 3
    The Crusade demands your presensce!

    [Triggered if there is an on-going Crusade in a nearby sector]

    "Your chapter has been called to join the [NAME] Crusade! It is your holy duty to commit your chapter entirely to the obliteration of [Target]. Refusing would be impiety at best, heresy at worst."

    Option A: I accept this duty. To war! - Chapter joins [NAME] Crusade, all missions suspended.

    Option B: My forces are too busy to commit - Lost -20 piety, 20% chance Chapter Master gains trait "Heretic".
    >> Anonymous 10/05/11(Wed)13:38 No.16529774
    >Option A: I accept this duty. To war! - Chapter joins [NAME] Crusade, all missions suspended.

    Option B: I grudgingly accept the order: Dispatch a token force - Chapter joins [NAME] Crusade. Lost -5 piety, 10% chance of inquisitorial investigation for heresy.

    Option C: My forces are too busy to commit - Lost -20 piety, 20% chance Chapter Master gains trait "Heretic".

    >> Anonymous 10/05/11(Wed)13:38 No.16529777
    There needs to be an intermediate option. Not every Chapter packs the whole kit and caboodle up on a crusade. A few Companies is an acceptable commitment. Sending the whole Chapter should boost piety, renown, rep with various organizations, and allow the Chapter Master to establish holdings on conquered worlds.
    >> Anonymous 10/05/11(Wed)13:40 No.16529793
    > Playing Salamanders
    > Black Crusade is unleashed from the bowels of the Eye
    > One of a number of chapters deployed to Cadia
    >Abbadon really got his shit together, planets falling one by one
    >Massive casualties
    > Looks like I'll be forced to make a final stand
    > Ancient- pattern ship arrives, here comes the end...
    > All of a sudden, Vulkan He'stan!
    > Chapter reunited with Primarch
    > Forces of chaos routed
    > Massive renown boost, chapter morale skyrockets, reputation with all faction ++
    > Salamanders rebound from brink of destruction and lead Imperium to a new golden age of conquest
    >> Anonymous 10/05/11(Wed)13:41 No.16529799
    Indeed. Fully committing to a Crusade should shock everyone, as most Chapters have multiple ops going on at once, right?
    >> Anonymous 10/05/11(Wed)13:41 No.16529800
    Writer of event here. Yeah, good addition. I sorta wrote these out fast.
    >> Anonymous 10/05/11(Wed)13:45 No.16529836
    Yeah, committing a whole Chapter is NOT something that happens every day, because it draws critical resources away from the dozens of other engagements that urgently need Space Marine attention. Besides, putting your whole Chapter on crusade would make for a really boring, monodimensional game, I think.
    >> Anonymous 10/05/11(Wed)13:47 No.16529851
    in many ways, I would suggest that a standard format for all events would be a sensible design format, so that coders can easier adapt.

    that would make one of two option systems.

    Event: Your X does Y and Z happens. select [YES] [NO]


    Event: Your A does B the C takes place. select: [1 STRONG NEGATIVE] [2 WEAK NEGATIVE] [3 NEUTRAL REACTION] [4 WEAK POSITIVE] [5 STRONG POSITIVE]

    make sense?
    >> Anonymous 10/05/11(Wed)13:49 No.16529869

    Some events should be out of your control.

    Simply "x" happens
    >> Anonymous 10/05/11(Wed)13:51 No.16529888
    >Alert!Jones is acting strangely in the Chapter Crypt
    >The Chapter Old Ones have been awakened.
    >The Chapter Old Ones have been infected with Dancing Plague.
    >Alert! Your monastery's foundation is taking damage!
    >Alert! Your Chapter Crypt has collapsed!
    >Your Dreadnought has been taken to the Emperor's Grace.
    >Your Dreadnought has been taken to the Emperor's Grace.
    >Your Dreadnought has been taken to the Emperor's Grace.
    >Your Dreadnought has been taken to the Emperor's Grace.
    >Alert! Dancing Plague in the rubble!
    >> Anonymous 10/05/11(Wed)13:53 No.16529898
    Right. That would be the "(Marine) has been showing exceptional improvement at the practice ranges lately! (Marine) is now a Veteran!"-type events.
    In my opinion, random 1-outcome events like this should be weak. Never bad enough to cripple you, never strong enough to launch your powerlevel through the roof. Just minor perks or obstacles.
    >> Anonymous 10/05/11(Wed)13:57 No.16529925
    in that case you have no option.

    but if there's a choice, where you as the player are taking an action, having the fairly standardised format of "ok", "yes/no" "reaction scale from strong negative to strong positive" gives you a pretty simple UI and interface system where the player knows how things are going to work whatever the incident, and dont have to worry about working out what he wants to do to respond each time.

    so, if it's "reports of a hulk in system X" that's a "ok".
    (they have the option of going to the deployments section and sending a company nearby to that system to deal with it that turn, by moving to that part of the command interface of course, or they could ignore it...)
    if its "the planetary governor has requested your attendance at a function welcoming Canoness Repentia Buttocks." its a yes/no option,
    and if its the "you are requested to go on crusade" you get those scaled options for response, and of course, then have to go set your deployments.
    >> Anonymous 10/05/11(Wed)14:10 No.16530023
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    Don't forget adding squats. They are awesome
    >> Anonymous 10/05/11(Wed)14:15 No.16530065
    > Playing as a Imperial Fists successor
    > Assisting Catachan Jungle Fighters against WAAAGH!!! Grashnoggin on a feudal world
    > Victory, though our allies have suffered heavy losses
    > The Orks retreat
    > Secure the Planet, make it a subordinate planet planet and prepare citizens for battle against feral orks
    > Message from "Blood Axe Brainboss Bolk's Blackhole Freebooter Boyz" - "You Beekeez fight good! We'll fight da Feral Gitz fer gunz!"
    > Not sure if want ...?
    >> Anonymous 10/05/11(Wed)14:19 No.16530101
    >>playing random chapter
    >>choose fleet-based
    >>starting sector is undergoing heavy unrest
    >>chaos cult sighted on [planet!]
    >>chaos cult sighted on [planet!]
    >>chaos cult sighted on [planet!]
    >>chaos cult sighted on [planet!]
    >>frantically respond, begin purging left and right
    >>[planet] is in state of anarchy! all output reduced 50%
    >>[planet] is in state of anarchy! all output reduced 50%
    >>[planet] is in state of anarchy! all output reduced 50%
    >>[planet] is in state of anarchy! all output reduced 50%
    >>bonuses, bonuses everywhere
    >>well, if the ultramarines can get away with it...
    >>[Subsector] is now the dominion of the [chapter!]

    best game opening I've ever had. Now I just need to keep my rep. high enough to avoid =][= attention and figure out how to maximize planetary production.
    >> Anonymous 10/05/11(Wed)14:19 No.16530103

    >make it a subordinate planet planet and pepare citizens for battle against feral orks.

    That is basically like two planets, what have you got to lose?
    >> Anonymous 10/05/11(Wed)14:20 No.16530108
    Don't do it.
    They'll kill the ferals and then fight you because there's nothing else to fight.
    You'll be trading one problem for another with bigger guns.
    >> Anonymous 10/05/11(Wed)14:39 No.16530269
    >distress signal from Terra
    >only have 4 companies available to help, send them all
    >only 3 arrive... and nothing is going on at Terra
    >fuck it, turn around and go back
    >space hulk appears at homeworld with missing 4th company
    >check their equipment, they're all veterans wearing beakies now

    What just happened? Something is not on the up and up.
    >> Anonymous 10/05/11(Wed)14:42 No.16530295

    I dunno, but they're probably corrupted. That's always the safest option when weird shit like that happens, assume Chaos corruption. Kill them off, or get the inquisition to do it if you can.
    >> Anonymous 10/05/11(Wed)14:45 No.16530336
    I must admit I did not read everything in this thread but I liked the previous ones and the general idea of such a game.
    It would be best to keep it graphically simply though. This would keep the developing time down.
    >> Jareddm 10/05/11(Wed)14:48 No.16530362
    It's going to be entirely text-based for the 1.0 release.
    >> Anonymous 10/05/11(Wed)14:50 No.16530375
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    But Orks reproduce indefinitely ... so, infinite enemies for Orks to krump ... ... ... right?
    >> Anonymous 10/05/11(Wed)14:53 No.16530398
    I know it's a little ambitious, but (VERY eventually) I'd love to see graphics like those from the DUNE game. Everything's 2D with only a little facial/character animation and rubbish 3D "through the warp" animation.
    I think the style would really add to the slight creepiness I'd want from 40K.
    Would be retrocool.
    >> Jareddm 10/05/11(Wed)14:54 No.16530404
    At best, we're looking at KoDP background images.
    >> Anonymous 10/05/11(Wed)14:56 No.16530426
    We can do better! 16-bit animated backgrounds running on a loop!
    >> Anonymous 10/05/11(Wed)14:57 No.16530435
    Like I said, it's ambitious ... I wouldn't expect anything of that quality for a long, long time, if at all.
    >> Anonymous 10/05/11(Wed)15:01 No.16530462
    Can you PLEASE recruit specific writers, and check they actually can WRITE before you do this. One thing I HATE about indy games development and pet game projects and amateur animation and a LOAD of these project type things, is when you go:-

    >Hurr durr, We don't need a writer, anyone can write, we just need artists cus not erry one can draw good, and coders cus not erry one can code,

    But fact is writing has the ability levels as art and coding; Some people are just plain bad at it, so make sure you get some GOOD writers and check their creds and read their stuff, like you'd check your artists and coders.

    And just like Art, sometimes writing can be good, but not in the right style. Do not feel bad about telling a writer his style doesn't match, or asking if he could change it. If he refuses to change or doesn't understand, find a new writer.

    Just my two cents. I'll go back to making pretend gameplay greentexts now...
    >> Anonymous 10/05/11(Wed)15:02 No.16530471

    And thus Dwarf Fortress in the Grimmdark future of the 41st millennium was born.
    >> Anonymous 10/05/11(Wed)15:03 No.16530479
    You're gonna get badabbed, Tyrant of [Planet]
    >> InquisitorKadsirin !!0zRgmmI/1kJ 10/05/11(Wed)15:04 No.16530486
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    Signing on as a supporter for supportan as well as a creative for creatan.

    I'm here if you need me.
    >> Anonymous 10/05/11(Wed)15:08 No.16530522
    So are greentext stories just made up then?
    >> Anonymous 10/05/11(Wed)15:14 No.16530576
    /tg/.... If you make this happen, I will sacrifice matt ward to the gods of chaos in your name.

    If this gets abandoned, I will give him your address and tell him you insulted the ultramarines
    >> Doctor Feelgood !T0/Mp/AdU6 10/05/11(Wed)15:17 No.16530611
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    rolled 33220 = 33220

    >Chapter Master of the Stalwart Shields, successor chapter of the Imperial Fists goes to war alongside Space Wolves
    > During battle Chapter Master begins bellowing Martial Songs
    >Space Wolves join in
    >Gifted at the end of the operation with a master crafted lightning claw
    >> Anonymous 10/05/11(Wed)15:34 No.16530778
    >Playing random chapter
    >Starting sector is Huge, and in butt-fuck nowhere
    >Acquired mission: Protect Sector against tyranids
    Allright, easy enough, plenty of inhabited planets to warn me-
    >planet in the middle of my territory dies
    What the-
    >three more planets nommed, seemingly at random
    >Start sending guys off randomly in the hopes of intercepting them
    >Realize the nids are coming from above and below the galactic plane
    Well this is gonna
    >A new Hive Fleet Has Appeared, code named Jormungdr
    Fuck fuck fuc-
    >An Ork WAAAGH has sprung up ON <random Planet>
    >Tyranids Sighted on <same planet
    >Chaos Demons have ripped through a portal on <guess which planet>
    > Contain the planet, nothing gets in or out due to me holding evry system they could travel to
    >spend 100+ turns building up, swiped a Capitol Imperialis from a doomed crusade to kill the planet, along with two baneblades, have a number of wrecked land raiders and a salvaged titan canon
    I wonder.....
    >Capitol Imperialis named Terra
    >Baneblades are named Ventus and Aqua
    >Titan the gun came from named Flamma
    >Chief Tech Marine is named Cassius Vita
    By your powers combined
    >Get tech pries to combine the shit out of all of them, goes the whole hog and transforms it into a mobile Fortress Monestary with barracks, teleporter,dozer blades (why I need those....) Teleporters, starship grade weaponry, some ungodly powerful propulsion system that makes it half as fast as a warhound
    >He names it Centurion Terram
    just as planned
    >> Anonymous 10/05/11(Wed)15:49 No.16530929
    Crafting system that allows techpriests to combine your ships into Voltron? Fund it!

    >oticite this;
    Yes, captcha, oticite the fuck out of it.
    >> Anonymous 10/05/11(Wed)15:51 No.16530957
    Alright will there at least be options to play as a Lord Commander General or lead a SOB convent?

    Because that's all I really want.
    >> Anonymous 10/05/11(Wed)15:54 No.16530989
    Not on the team, but I don't see that fitting into the scope at all.
    >> Anonymous 10/05/11(Wed)15:56 No.16531007
    Past threads there was always the stories about the "expansions" where you lead other 40k factions.

    I want to be a Lord General with a trophy room.
    >> Vis_Ignea 10/05/11(Wed)15:56 No.16531013
    Right recent dev decision, combat should be based off of a roll, with mods depending on orders, equipment, and special characters adding something. Thoughts?
    >> Anonymous 10/05/11(Wed)16:03 No.16531069
    That's a recent decision? I thought it was implied by the focus on higher level decisions. What else would it be based on?
    >> Anonymous 10/05/11(Wed)16:04 No.16531072

    Makes sense for the 1.0 version.

    Keep it simple and get Macro working first, work on more micro control later.

    Btw, not said yet, if you Bros get shit done...
    Thank you. You will be special snow flakes on the Emperors front steps for all eternity.
    >> Anonymous 10/05/11(Wed)16:09 No.16531125
    I was just thinking that certain Marines could specialize in certain things. Like, a marine who kills alot of Tau may become more proficient at killing Tau, when, against, say, Necrons, said marine won't be as good as a Marine who isn't particularly accustomed to fighting any one race.

    Also, I was thinking that there would be battles in which you could call in support from other Chapters, with the chapter in question depending on what actions your marines have taken and what they are skilled in, such as:
    Grey Knights
    >Flame/Melta Weaponry/[spoiler]Fried Chicken[/spoiler]
    >High Codex Score
    >Close Combat
    Black Templars
    And so on and so forth...
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)16:10 No.16531130
    OP made thread, OP was tired as fuck, said he'd answer game-related questions.

    OP fell asleep like a little bitch.

    Awake now, reading thread, we'll see what we can do.
    >> Anonymous 10/05/11(Wed)16:16 No.16531162
    One roll to decide combat outcome, individual rolls for whatever the lowest history level (company, squad, marine...) is to come up with battle deeds.

    The roll should be compared along the lines of WS vs WS checks in 40k, in that the enemy has their own modifiers based on tactics and such. More so that details of the enemy strategy, composition, and leaders can go into the history than for gameplay purposes.

    The story is all.

    >We are all special snowflakes on the Emperor's front steps.
    >> Smoke 10/05/11(Wed)16:24 No.16531207
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    Since I haven't really done anything thing to help.
    I decided to make some sprites for us. Here's the first one
    >> Anonymous 10/05/11(Wed)16:24 No.16531212
    Combat should aim for being the high level decisions, which naturally get resolved by a random number generator modded by factors.

    You send in the company or companies to a warzone. Then you get a turn-by-turn report of their progress. Are they winning, are they losing, is it a stalement, just how many troops are they losing. And then you can make a judgement of calling for their pullout or giving them reinforcements. Not just a single roll and battle be decided. Let there be opportunity for high level decisions that can effect the battle.

    Of course, this could be interesting with the idea proposed earlier of time lag for distance. If your troops are fighting at a distance that takes several turns for messages.
    >> Anonymous 10/05/11(Wed)16:30 No.16531263
    I like this idea.
    Perhaps, your companies can gain traits (Tau-bane, Necron-bane, Orc-Bane, Tyranid-bane, and the like) that give them a bonus against these types of enemies if they fight them repeatedly.
    Also, terrain. When a planet is fought on, select terrain.
    Tundra: Vehicle equipment and unit (dreadnoughts) bonuses are halved.
    Desert: Armored equipment and unit bonuses are halved.
    Jungle: Heavy Equipment and unit bonuses are halved.
    Urban: Infantry bonuses doubled.
    Plains/Barren: Vehicle bonuses doubled.
    Magma: Casualties multiplied by 1.5.

    This applies to both sides. If a unit gains (terrain) Tactics, they reduce their penalty by half/reduce all enemies bonus by half. If they gain (terrain) Mastery, they eliminate their penalty or their opponent's bonus. Certain factions gain these by default or on a random chance (i.e. Space Wolves have a 25% chance of gaining Tundra Tactics upon recruiting a new Company, Catachan Guard units will always have Jungle Mastery, etc.)
    I'm not perfect with 40k lore or tactics, so feel free to ridicule me for my examples if they are off.
    >> Anonymous 10/05/11(Wed)16:35 No.16531299
    "The captain's banner is cadet with bistre border. On it is a jump pack and a bone shield representing the slaying of their chapter master by the enemy."

    He jumped into the warboss' shield and then got smashed to a smear on the wall??
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)16:36 No.16531315
    Not every lead programmer was around to give a definite yes at this moment, but the overwhelming consensus is that yes, this project will be open source.


    >What sort of art do you guys need?

    Well, right now release version 1.0 is incredibly likely to be ASCII, but it's scheduled to be out in two months and after that we'll have some breathing room.

    I suspect that if we decide to make graphics a solid feature in 2.0 or if our programming power triples and we start working to enable graphics, we'll be starting with 2d sprites seeing as those are the overwhelming majority of responses and expectations so far and they're easier to manage than something massive and complex.

    However, why don't you come by IRC chat and lend us your thoughts on the whole thing? There's a good chance it'd be useful to talk to someone who has worked alongside a professional process as an artist.

    Aside from that, post art in the threads to support the momentum of the project and keep us all enthused.


    This is one of the few memes we've all mentioned as f>>16528995
    ing well into the game, actually.

    >List of current random events?
    I'm afraid they're all still being collected and put together. Just start putting them to paper and make sure they get archived in a thread, really.

    If you have ideas on more than random events, get on IRC and tell us your ideas.

    Thank you.

    We'll take this feature idea into consideration.
    >> Vis_Ignea 10/05/11(Wed)16:37 No.16531318
    Not going to happen. The arrays and such for marines are too much to handle if we give them detail. until they get a notable event, as far as I'm aware, they're generic Space Marine 01.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)16:38 No.16531328
    >We'll take this feature idea into consideration.

    Meant to link to >>16528995, derp.

    >This is one of the few memes we've all mentioned as f>>16528995
    >ing well into the game, actually.

    Obviously supposed to be "this is one of the few memes we've all mentioned as fitting well into the game, actually.'

    Dev coordinator has not fully awoken yet.
    >> Anonymous 10/05/11(Wed)16:39 No.16531334
    Right, not now, but eventually. Once we're past the Vanilla Marines bit.
    >> Anonymous 10/05/11(Wed)16:53 No.16531429
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    From Rogue Trader era fluff.

    You are now aware that Doctor Who is running around one of your recruitment worlds/homeworld.

    He will not do shit if not provoked but you best prey that he gets bored and leaves before the =][= turn up or peasant revolt/servitor uprising/civil war ensues.

    He is not an Agent of Chaos, but he is often the source of it.
    >> Anonymous 10/05/11(Wed)16:54 No.16531437
    Also, notice that I said Company. It could be a neat way to reflect what the company has gone through, without the randomness of "oh that daemonette got off a lucky shot and killed my best guy" because the knowledge of the company lives on. A company would have to be utterly decimated to lose that skill.
    >> Vostroyan Toughguy !!1tDIRRlgZfN 10/05/11(Wed)16:56 No.16531450
    that's how I imagine a game should look like:

    >Chapter Master, the Fleet Commander reports a Space Hulk performing warp translation at the outter rim of the system.

    >dispatch a Strike Cruiser to investigate

    >Captain Bram of the Strike Cruiser Orpheus reports the hulk showing Xenos life signs. Tech-marine on board reports that some of the hulks parts were identified as Dark Age of Technology era ships. Possibility of Archeotech artefacts on the hulk.

    >select retrival mission. board the space hulk!

    >Successful boarding action! Xenos exterminated. Brothers killed in action: 8. Archeotech found.

    >retrieve artefact for the Chapter. send envoy to Mars.

    >Brother-Captain Varius of the 5th Company reports contact with a lesser ork waaagh fleet on their patrol. Causalities are 5 Firestorm Frigates. Strike Cruiser damaged but operational. Ork feel scattered.
    >A. Recall patrol.
    >B. Reinforce patrol.
    >C. Resume patrol.

    >you chose C.

    >> Vostroyan Toughguy !!1tDIRRlgZfN 10/05/11(Wed)16:57 No.16531459
    >Fleet Commander reports Mechanicus Ark and several Mechanicus cruisers breaking warp at the edge of the system. Magos-Fabricator Mortimer hails the Fortress-Monastery and demands the artefact to be handed over.

    >A. Arrogant cogheads! Demand a show of respect. The Legiones Astartes won't be bowed.
    >B. Warn the Fabricator to cut back on the demands. In fact, it is your chapter that retrieved the artefact, and it's thanks to you that they know of it's existence.
    >C. Don't risk conflict with the Mechanicus. Send a transport ship with the artefact, and let them go.

    >you chose B
    >The Fabricator seems puzzled by your answer. He formally apologises and wishes to see the artefact, and hear you name your price.

    >A. Demand a full refit on equipment and new sets of armor.
    >B. Demand a dozen of Dreadnought chassises.
    >C. Demand a tithe on the ammunition produced of a nearby forgeworld.
    >D. Demand a new strike cruiser to be added to your fleet.
    >E. Reprimand the Fabricator for his arrogant attitue towards your chapter, but give up the artefact without naming a price.

    >you chose E.
    >The Magos-Fabricator accepts the artefact, and praises your wisdom. The Mechanicus fleet leaves soon without a trace of once being there.

    >> Vostroyan Toughguy !!1tDIRRlgZfN 10/05/11(Wed)16:58 No.16531469
    >The Planetary Governor of Thor Secundus reports a number of raids by Xenos pirate fleets in the sector and requests your aid in putting an end to the threat to the trading fleets.
    >Respond or Ignore

    >you chose to Respond
    >you may select from your captains available in system for the task
    >You selected brother-captain Marcus (3rd co) and brother-captain Tyreas (4th co) for the task. Their strike cruisers and escorts leave to search for the raiding fleet.

    >Master of the Forge reports that a local explorator adept found invaluable mineral reserves in a nearby asteroid.
    >Send a mining crew or Ignore
    >you chose to Send a mining crew

    >Brother-Captain Argus of the Tenth Company reports the inducement of 23 new recruits to the Scout Company.

    >Brother-Epistolary Samael of the Librarium reports a strange recurring vision of a malicious presence in the Tarsus Sector. Requests permission to investigate.
    >Grant permission or Refuse.

    >you chose to Grant permission.

    >The Planetary Governor of Thor Secundus reports a number of raids against the trading fleet. Your hunting force have not shown any results yet.
    >A. Recall your hunting force
    >B. Reinforce your hunting force
    >C. Leave them more time.

    >you chose C.

    >Fleet Commander reports a Mechanicum cruiser breaking warp at the system rim. The Light of the Omnissiah hails the Monostary. As a show of gratitude of Mars Magos-Fabricator Mortimer sent the Chapter the ship's cargo.
    >The cargo consists of 2 sets of artificer armor, 3 predator tanks, 20 plasmaguns, 5 master-crafted power swords.
    >> Anonymous 10/05/11(Wed)17:00 No.16531487
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    /tg/ gets shit done

    >> Anonymous 10/05/11(Wed)17:03 No.16531512
    You. Are. A. Special. Snoflake. On. The. Emperors. Front. Steps.
    >> Anonymous 10/05/11(Wed)17:07 No.16531530
    > Black ships appear near your planet
    > They request access beacause they are in search of psykers.
    > Accept
    > Some of the ships psykers escape. Shit occurs.
    > Demons. Demons everywhere

    Btw, the game needs dreadnoughts
    >> Anonymous 10/05/11(Wed)17:11 No.16531560
    I like all of that, but am hoping for campaign support in addition to skirmish.

    >Planetary governor of planet Timbuk 2 requests aid against an Ork incursion
    > Go to company management, select 2nd co.
    > Goto -> Timbuk 2.

    > Plantary campaign starts
    > Ork raid has dveloped into a full scale WAAGH.
    > 2nd Co. is suffering casualties
    > 2nd Co. requests reinforcements
    > Go to company screen, select 5th company
    > Goto -> Timbuk 2.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)17:23 No.16531672
    Thanks for the support.

    Well, yes. But more thoughts on dreads would be good.

    Been pushing for this a bit, or for something like it.

    We'll be glad to have you onboard.

    Yay, people doan feature discussion.


    This...may be doable.


    Hm. This may be too gamebreaking to put in, but too awesomely weird to leave out.

    This is an interesting springboard for ideas.

    We may allow both as valid starting options.

    Confirming that this is currently the case.

    Something like this is planned so far.

    Food for thought.

    How does the Imperial Calendar work, and can you give us a source to look at?

    What the fuck are face eaters, btw? I like the sound of this.

    More food for thought.

    To the best of my knowledge, there are such things as crusading chapters, Anon.

    Interesting, I'll take it up with what designers we get.

    Was thinking of adding in an homage to Transarctica a bit, myself.

    This writefag and editor appreciates your input, as writing is very much a devalued skill these days.

    I wouldn't say I'm the best thing since Shakespeare, but I like to think I know how to put a sentence together when not making massive infodumps. I'll be on the lookout for quality writefags, but one of the best qualities to have as a writefag for this project is the capacity to put pen to paper and produce well-edited content on demand.
    >> Anonymous 10/05/11(Wed)17:26 No.16531703
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    I always imagined this being like Kings of Dragon Pass, slaked with some Space Hulk, Space Marine/Epic, MoO2, and Specialist Games feel.

    Imagine your clan ring! Chapter Master, chief Librarian, Master of the Forge, the highest Chaplain, various Captains...
    >> Anonymous 10/05/11(Wed)17:31 No.16531755
    Needs more Dwarf Fortress.

    >Urist McSpaceMarine has been possessed by Chaos
    >Urist McSpaceMarine claims a Landraider
    >> Anonymous 10/05/11(Wed)17:39 No.16531844
    >Thoughts on Dreadnoughts
    Well, only really important heroes get put into them, right? So by virtue of that, the only marines who should be dreadable would be ones that the game spits up as named heroes (anyone who graduates beyond 'Battle Brother Genericus #49'). When one of your notables gets (almost) killed, then the option to stuff him into a dreadnought if you've got one vacant.

    >Captain Maximilian has been mortally wounded! Shall we consign him to the cold embrace of steel?
    >Y/N? (2 dreadnoughts currently vacant)

    Which raises the question: do chapters sometimes kick a marine out of a dreadnought to make room for a more accomplished guy who just got himself mortally wounded? I can see some chapter soberly waking an ancient hero to ask if he is will to give up his continued half-life to preserve the skills of a newer champion, but I can also see chapters who's dreads go to sleep hoping "I really hope brother Titicus don't get himself halfway killed while I'm sleeping, because I just KNOW the CM likes him more than me."
    >> Anonymous 10/05/11(Wed)17:41 No.16531853
    So a date looks like this
    The first X is the check number, which describes the certainty of the information. A check of 1 means the document was written on Terra or in the Sol system, meaning the time is certain. 2 means the source was in contact with Terra. 3 means the source was in contact with a class 2 source, and so on. Generally the date gets less accurate the farther away you are from Terra. This digit is usually ignored.

    The second 3 Xs are the Year Fraction. Instead of days or months, which are useless in governing multiple planets, the Imperium standard date just breaks the year up into thousandths of a year. One year fraction is about eight hours.
    The second three Xs are of course the year, and the final two show the millennium.

    Local calendars will have days, weeks and months instead of the year fraction, but government documents use this standard format.
    >> Anonymous 10/05/11(Wed)17:42 No.16531865
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    BroQuest and now Chapter Master.

    progression! yes!
    >> Anonymous 10/05/11(Wed)17:42 No.16531866
    And a Catachan Face eater is a silly alien from the Rogue Trader days, that looks a lot like a hand towel. Indeed, it often disguises itself as cloth to infiltrate human habitations. It is an ambush predator, it eats faces.
    >> Anonymous 10/05/11(Wed)17:49 No.16531923
    This one's for you, Vis, whenever you come back online.

    >Playing Angry Marines, doing pretty well.
    >Early on in the game, got demolished by World Eaters.
    >About to retreat, when some large BRIGHT FUCKING ORANGE ship shows up.
    >The ship proceeds to fuck up the Chaos Space Marine ships.
    >Servitors get sent down, with a couple of high ranked acolytes.
    >They're from Ordo Ignis, some flame obsessed Inquisitors or something.
    >They say I owe them a large favor.
    >I agree, knowing I probably wouldn't hear from them again.

    50 to 100 turns later.

    >Battle barge kickin' shit in the Calixis sector.
    >Capter Master's there, kickin' more shit.
    >New turn, get this comms message, this comes up.

    'A voice comes up from the comms screen. It is vaguely female. The screen clears, to reveal a tech-priest with a large back pack, with six or so mechandrites sprouting from it. Her face is shrouded by her robes and a rebreather. A male tech priest stands behind her, face covered in a mask that appears to be looted from a Kasrkin. To the left stands a guardswoman, her facial structure denoting nobility.

    >The dialogue I get from them is in all caps, and it seems like the two tech priests are trying to shout over one another.
    >They say they're from the Ordo Ignis, and they're calling in that favor.
    God fucking damn it.
    >They want me and the battle barge to go and fuck up some orks in the Koronus Expanse.
    >We'll be getting support from a bunch of guard and skitarii.
    >Stall for a bit, my reply options in all caps.
    >Finally agree, on the condition the 'spider-bitch' bends over and takes it.
    >She declines, but 'with a detectible smile under her respirator'

    I played a few more tunrs, and when the acolytes finally called for my help, I saved and quit for the night.
    >> Anonymous 10/05/11(Wed)17:49 No.16531927
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    >Well, only really important heroes get put into them, right? So by virtue of that, the only marines who should be dreadable would be ones that the game spits up as named heroes (anyone who graduates beyond 'Battle Brother Genericus #49'). When one of your notables gets (almost) killed, then the option to stuff him into a dreadnought if you've got one vacant.
    No, you should be able to Dreadnought anyone you want. Generic Marines can do great things, and if they die being excellent, you should get a message like "Brother Dietcokus, III Tactical Squad, VI Company, has fallen mortally wounded after leaving cover to charge into an attacking mob of ork boys. He threw a melta charge at the largest nob at close range, eradicating the mob and removing most of his limbs. Reinforcements were en route and his body has been secured."

    1. Grant him the Emperor's Mercy and recover his gene-seed.
    2. Remind the Chapter that needless risks are damaging to the Chapter; lives are the Emperor's currency, and Battle-Brothers must spend theirs well.
    3. Hail him as a hero who sacrificed himself to both save his squad-mates and kill the enemies of the Emperor.
    4. Inter Brother Dietcokus in a dreadnought, that his heroism may be rewarded with continued existence fighting in the Emperor's name.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)17:49 No.16531935
    Get on IRC, come say hello.

    Yes. We're looking to make them a reality.

    See answer to FAQ question 8 in this post: >>16528377

    Good food for thought on NPC management.

    Admittedly, we're not cooking up a Deathwatch-centric game right at this moment, but yeah. Keep it coming.

    Thanks, Smoke, you're a bro. Thought you collated a list of ships for us though, so that ain't nothin'

    Still, once they get turned into an NPC of note it's not a terribad idea.

    Also, companies could have different cumulative effectiveness ratings perhaps? But this is an idea for much later and will require quite a bit more thought.

    YES. You, get on IRC right fucking now. You've somehow managed to get close to the frame of mind of minimizing feature creep we want more of at the moment.

    Thanks for the writan, we'll chew on it a while.


    >game needs dreads
    Goddamn right it'll have dreads.

    Something like that seems to be the current vision, Anon.

    Again, probably going to have DF-style storytelling on a higher level rather than for every one of a codex chapter's thousand marines.

    Would be far more possible for the NPC marines the Chapter Master takes note of and assigns to accompany forces of significant size, or for updates from forces deployed on campaign (especially ones with astropathic support).

    Remember, we have limited programming power and not every single little thing is going to cross a Chapter Master's desk. However, we did want to capture as much of this aspect of the stories as we could.

    Sweet, thanks.
    >> Anonymous 10/05/11(Wed)17:50 No.16531943
    Hang on, this is in alpha? As an anon from the first thread who ignored all attempts at making this into a real game (I've been hurt with that before, you see.), I'm very impressed with you guys. Been quite some time before /tg/ as a group held together for getting shit done.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)17:51 No.16531950
    Paranoid dreads vying for a position in the chapter's limited number of Dreadnought sarcophagi? Yes.jpg.

    On a more serious note, - and I'll preface this by saying that if you don't agree with it we're happy to hear more ideas and justifications for why they're better, limiting the number of dreadnought sarcophagi is an idea, and asking your techmarines to make more is a thought, but on the face of it, assuming that you're going to manage every dreadnought may be too much.

    Consider: if we go with a 'KoDP nobles-inspired' NPC-pool, the following applies:
    -The number of nobles that live in the 'chief's hut' in KoDP is actually higher than the number you can control directly to join the Clan Ring; in the reorganization menu only thirty to fifty are shown, possibly because of a first-in, last-out system. Perhaps if you lose/kill off too many, the number living 'in the Chief's hut' will dip below 20 and you'll take a while to promote new ones.

    >> Anonymous 10/05/11(Wed)17:52 No.16531957
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    >eradicating the mob and removing most of his own** limbs.

    Issues with the 'choosing' system are that often you want to do a mix of two or more options, and in this way you're limited to taking just one. Pic highly unrelated.
    >> Anonymous 10/05/11(Wed)17:52 No.16531958
    Yes and no. The dreadnought chassis may occasionally have marines removed and replaced from them (you know, the Imperium is a big place, somebody does it somewhere.) however since the near-dead marines are actually being kept alive in life-sustaining sarcophagi they don't die when this happens, they just go into stasis.

    I do think it's rather taboo to boot a hero out of a dread though, they're generally just as accomplished as any modern-day hero.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)17:52 No.16531965

    -The number of NPCs you can potentially micromanage in a Chapter Master game is huge.
    -There are two to four dreadnoughts per company, so that's up to 40 dreadnoughts right there.
    -There are a hundred veterans in the first company and up to another hundred in many second companies.
    -There are veteran sergeants in plenty of squads, which is up to a hundred squad leaders in a codex chapter.
    -There are the captains and specialist staff, which is potentially fifty more people.
    -For non-codex chapters like the Black Templars, this number bloats even higher.

    Basically, the Chapter Master's going to have the time and energy to manage only x number of handpicked personnel. There's just no room on his desk to deal with every Sarge McFuck who won a few Marksman's Honors, he delegates for that just like he delegates initiating scouts into marines to others (that's probably what the Master of Recruits is heavily involved in doing, for example) instead of stamping 'APPROVED' on every application to graduate a scout into an initiative.

    Plus, you know, four programmers, two months. Always room to push for it in 2.0, always room to join the team and lend your effort.

    Anyway, this is all subject to the programming team's implementation decisions, but basically:

    Even out of the dreads, I wouldn't expect to be managing every single one.

    Maybe the CM would want to wait and see who was adjusting to his new existence as a Dreadnought well and who wasn't handling it that great.
    >> Anonymous 10/05/11(Wed)17:54 No.16531982
    When a chapter can have up to 1000 members while still following the Codex, dealing with individual deaths of everyone is a bit below the Chapter Master's position. And a burden for both users and overhead requirements.
    >> Anonymous 10/05/11(Wed)17:57 No.16532011
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    Not the deaths of everyone, but random events of heroism that allow you to make choices that guide and develop your Chapter.

    Surely the Chapter Master has a say in who becomes a Dreadnought or how you should view someone's actions.
    >> Anonymous 10/05/11(Wed)18:00 No.16532037
    >Again, probably going to have DF-style storytelling on a higher level rather than for every one of a codex chapter's thousand marines.

    Yeah, I got that. I was just trying to be amusing. I'd totally go for
    > Urist McTheEntire1stCompany has been possessed by Chaos
    >> Anonymous 10/05/11(Wed)18:03 No.16532051
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    Is there going to be a history screen? Like, a chart that lists the various histories of artifacts, officers, vehicles, etc. I'm a stickler for things like that.
    >> Anonymous 10/05/11(Wed)18:03 No.16532061
    With 1000 possible members, don't expect most of them to even really have actions to value. You won't have individual marines assault Ork positions because they won't calculate the battle in that detail.

    They can, perhaps, generate a random explanation for each death. But you're still talking about going through a lot of those in some battles. Just to find a random generation that's neater than the rest.
    >> Anonymous 10/05/11(Wed)18:06 No.16532092
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    >40k meets KODP
    >> The Flayed Lord. !IKAuqA1MnA 10/05/11(Wed)18:07 No.16532105
    You have me for crack coin- who- i mean "creativity"
    And coffee.
    >> Anonymous 10/05/11(Wed)18:08 No.16532112
    Again, not for each Battle-Brother. Just like KoDP, have a random event that comes up where a guy with a name generated either at random, or taken from a the Chapter Roster, is said to have done some act, and give you options to alter your Chapter. Make them more or less open to various Imperial factions, and so on.
    >> Anonymous 10/05/11(Wed)18:15 No.16532176
    There's a sketch of a system on the chapter blog for generating battle feats/deaths for each marine involved in a battle, so that each will end up with a long history. No effect on the course of battle, just a mark on their record.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)18:16 No.16532183
    As has been mentioned elsewhere (don't sweat it, big thread, big infodump, shit gets hard to spot), something like this is planned so far.
    >> Anonymous 10/05/11(Wed)18:18 No.16532198
    Of course. The system will generate stories. That's a huge part of the aim- to make something that will result in stories worthy of being posted as greentext.
    >> Anonymous 10/05/11(Wed)18:19 No.16532210
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    >You are all special snowflakes on the Emperor's front steps.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)18:22 No.16532237
    Right on, anon. Not to discourage you or nothin'.

    Going to be on break myself for real life shit for a while again, will catch up later.

    We have another teaser release on the blog, it's a testbed for combat. Haven't had time to crack it open myself yet, I'll leave that to you fine anons. Tell us what you think.
    >> Anonymous 10/05/11(Wed)18:25 No.16532256
    just where is the blog?
    >> Anonymous 10/05/11(Wed)18:27 No.16532271
    >scroll to top of page
    >ctrl+f "blog"
    >There is a new developer blog online at http://chaptermasterdev.blogspot.com/ which is currently devoid of content. There is some intent to use it to announce project updates or perhaps set up an RSS feed if the amount of content gathered warrants it.

    That took me less than 3 seconds, Anon.
    >> Anonymous 10/05/11(Wed)18:31 No.16532309
    excuse me for not thinking logically after 36 hours awake
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)18:34 No.16532339
    That's alright, Anon. Might want to get some sleep though.

    Thanks for linkan. The blog is indeed at http://chaptermasterdev.blogspot.com/
    >> Anonymous 10/05/11(Wed)18:41 No.16532406
    Huh. I downloaded the 1.0 and selected a Canon chapter (Ultra's) and now the screen is all white with some buttons on the bottom. What do Anon?
    >> Anonymous 10/05/11(Wed)18:43 No.16532423
    Is this going to like, how, in KODP that you have to put yourself in the mindset of Iron Age peasants?

    ... put yourself in the mindset of a group of xenophobic, heartless, fascistic warrior monks? SPACE warrior monks at that.
    >> Anonymous 10/05/11(Wed)18:48 No.16532463
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    So far, it seems to pit Army X against Army Y, and determines who wins. then it posts a number (casualties?)and repeats until one army is at less than 0. Nothing too flashy as of yet, but a good background calculator.

    Most of them seem to only be a few lines long, but I've occasionally gotten some long ones. Sample below:
    >> Anonymous 10/05/11(Wed)18:49 No.16532470
    welcome to pre alpha- that display will come alive over time, but for now it only generates random Heraldry at the beginning, use task manager to close it out
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)18:51 No.16532488
    >I downloaded the 1.0
    Ain't no 1.0 yet, anon.

    >What do Anon?
    Beats me, no time to play with it myself yet.

    However, in case this turns into a useful bug report later I'll thank you in advance.
    >> Chapter Master dev coordinator !!WT5kWiwTesn 10/05/11(Wed)18:53 No.16532503
    We actually made a whole different program so this is a different pre-alpha than the random chapter generator but yeah. That's the deal.
    >> Techpriest Ishmael 10/05/11(Wed)19:10 No.16532682
    I've read through the whole idea, and I must say: I FUCKING LOVE YOU GUYS.

    You have my full support and I hope I can help you in any way I can. I'm a moderately good writefag, so I'll start by posting some greentext:

    >Start off as Iron Bearers (BA successor)
    >Most of the veterans get sent off to fight a death guard warband attacking <insert planet name here>
    >Chillin' on homeworld feral forest world when suddenly Eldar craftworld claiming this is their maiden world, while attacking the planet.
    >Vastly outnumbered "fuckfuckfuck"
    >Librarian and Master of the forge suggest: "Crippling their main power source could force them to retreat"
    >Used relic teleportarium from Ad-mech to port what remaining forces I have to craft world.
    >They get scattered across decks.
    >Libra, manages to gather up some and proceed to <insert whatever powers the craftworlds> room.
    >Some marines start setting up explosives while others defend the position.
    >Suddenly, a council of warlocks appears.
    >Fuck Fuck Fuck
    >Librarian manages to hold them off long enough for the other marines to finish setting up dets.
    ><insert random % of marines that get ported back minus the librarian>
    >A new chapter legend is born.
    >> Techpriest Ishmael 10/05/11(Wed)19:12 No.16532699
    Forgot to add. You could implement a "chapter enemy" like in DW.
    If enemy, this faction has some minor bonuses to fighting this chapter for "knowing thy enemy"
    If Imperium, this faction would have lower rep standings and would cause problems to the chapter.
    >> Anonymous 10/05/11(Wed)19:17 No.16532742
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    All of us are but mere snowflakes on the Emperor's front steps; special, yet ultimately doomed to melt and evaporate, rejoining the greater cloud.

    >captcha: entsGL CHAPTER
    >> Anonymous 10/05/11(Wed)19:19 No.16532762
    >run Chaos expansion
    >choose Slaanesh as patron deity
    >have only one squad of marines but a assload of cultists
    >send out cultists to corrupt the three nearest systems
    >We have lost contact with our cultist insurgents!
    >aw hell..
    >forget about them for 100+ turns as i turn to build up a usable marine force
    >about to launch a small marine raid when...
    >A warpstorm has appeared in the Genoon System!
    >All Imperial Navy support has been cut off.
    >The Genoon System has been turned by chaos influence!
    >A warpstorm has appeared in the Svard System!
    >All Imperial Navy support has been cut off.
    >The Svard System has been turned by chaos influence!
    >A warpstorm has appeared in the Syberia System!
    >All Imperial Navy support has been cut off.
    >The Syberia System has been turned by chaos influence!
    >We have reestablished contact with our cultist insurgents!
    >all the cultists are Elite rank and have more traits than my marines
    >I delegate the leadership over the planets to the three cultist leaders.One system each.
    >The major planets in the three systems become deamonworlds of slaanesh within 15 turns.
    >my marines slack off and snort coke or something.

    seriously, cultists with high Infiltration and corruption stats are awesome-tier.
    >> Anonymous 10/05/11(Wed)19:21 No.16532776
    Some Ideas I had for traits and how you would acquire them:

    Ancestral Enemy (<species name>)-Chapter Trait
    >Acquired if an enemy strikes at most of, or your only recruiting world(s) or you lose a large portion of your chapter to said enemy. grants bonus against that enemy, only one may be active at any time

    Hates <enemy type>- personal trait
    >acquired through losing a large chunk of troops to a certain enemy type. Grant bonuses when using aggressive tactics against that foe

    knows <enemy type>- personal trait
    >Grant a bonus when using subtle tactics against that foe

    I was also thinking that when we have our "council" equivalent it be made up of the captains of each company, but you only get the advice of those captains present at the chapter's home world. So if you send Captain AlwaysRight to a crusade along with other members of your chapter, you run the risk of an event cropping up and you having to take the advice of Captains BadIdea, Shamefurdispray, & Dedcowardly.
    >> Anonymous 10/05/11(Wed)19:28 No.16532849
    The Master of the Forge, the Reclusiarch, and the Chief Librarian should also be represented, and if they're away, the next highest-ranking subordinate present should speak. This might be a normal techmarine, a normal chaplain, or the chief navigator.

    >DONT FORGET, even Marines need the Navigators. Keeping them friendly is something *everyone* must do. Having good ties with a Navigator House is ideal.
    >> Anonymous 10/05/11(Wed)19:31 No.16532872
    Writefag of unknown quality here. How can I help? Write greentext? If so, how would you go about generating those stories? Just off the top of your head or use a table?
    >> Anonymous 10/05/11(Wed)19:33 No.16532886
    think up a scenario.
    greentext it
    >> Anonymous 10/05/11(Wed)19:34 No.16532903
    >I was also thinking that when we have our "council" equivalent it be made up of the captains of each company, but you only get the advice of those captains present at the chapter's home world. So if you send Captain AlwaysRight to a crusade along with other members of your chapter, you run the risk of an event cropping up and you having to take the advice of Captains BadIdea, Shamefurdispray, & Dedcowardly.

    >Imagine your clan ring! Chapter Master, chief Librarian, Master of the Forge, the highest Chaplain, various Captains...
    >> Anonymous 10/05/11(Wed)19:34 No.16532904
    All the greentext stories are purely imagination. Write something. Best of all, write something that makes a point about the practicalities and necessities of chapter management that are often overlooked or not often mentioned. Make good points or come up with awesome ideas, and the devs are more likely to take the time to put them in the game.
    >> Anonymous 10/05/11(Wed)19:55 No.16533105
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    This is the best thread EVAR on /tg/
    >> Slaaneshi Whore Lord 10/05/11(Wed)20:25 No.16533331
    I would really like to see a nightmare or "the biggest neckbeard" mode where you get stuck on a deathworld or some equivalent, with hardly any resources and must play the game as though you are rebuilding the chapter from a handful of squads.
    >> Anonymous 10/05/11(Wed)20:26 No.16533347
    >Lose 6th Company.
    >Lose 8th Company.
    >2nd Company, 4th Company and 9th Company make a stand at a choke point as rest
    Why are you deploying three reserve companies and only two battle companies?
    The codex astartes does not support this ratio.

    Hell, why are you deploying half your chapter without knowing the stakes?
    >> Anonymous 10/05/11(Wed)20:28 No.16533362
    >Raptors Mode
    >> Anonymous 10/05/11(Wed)20:30 No.16533382
    >This is the best thread EVAR on /tg/

    There's a contradiction somewhere.
    >> Anonymous 10/05/11(Wed)20:31 No.16533397
    >Look how contrary I am to a clear majority of the board's opinion.
    >> Anonymous 10/05/11(Wed)20:33 No.16533409
    >Roll up random chapter
    >Placed near the eye of terror
    >everything's going okay, Heretic Purgan mostly
    ><Forge World That Supplies me with Ammo> has fallen to Chaos
    >Drop 5 companies on the planet to act as reinforcements till the guard arrives
    >Lose all contact shortly after
    >A warp storm has engulfed <forge World>
    >75 turns later The warp storm engulfing <forge world> has subsided
    >1 squad of marines survived, 5th company captain
    >no alphas, inquisition checked as well
    >5th company captain has gained Hates Chaos
    >Cruising along another few decades, 5th becomes bad ass demon hunters and heretic purgars
    >5th company captain HAS REBELLED
    Oh... Fucking.... Shit
    >message from 5th company saying how the chapter has fallen to chaos, he heads to the eye
    I'm panicking, don another massive screening for Alpha Legion, still no results
    >5th company works for abbaddon, take Cadia. THEY TAKE FUCKING CADIA
    >suddenly chaos force self-destructs
    >5th company captain, now in black and white armor shows up with the remains of 5th
    >get gunned down, no casualties, no injured

    Did my 5th company start working for Malal all of a sudden?
    >> Anonymous 10/05/11(Wed)20:45 No.16533502
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    Fifth company!
    >> Anonymous 10/05/11(Wed)21:09 No.16533700
    Would it be possible to do an Eldar event?

    Craftworld passes through the system, or a Harlequin reveals itself

    "Send your forces to Bumblefuck IV"

    "Surrender the ancient relic of Mcguffinitude to the Imperial fists."

    "Tyranids will show up here. Ensure that there is a squad of techmarines when you engage."

    "Change your battle standard to that of a frolicking rabbit on a field of blue."

    "Catch the boomerang."

    "Do not ask why Mon'keigh it is beyond your comprehension."

    Could help, but also carries with it the chance of your marines just standing around doing nothing of importance for five turns while they turn over every rock on Bumblefuckus IV along with a decrease in opinion with the =][= (ordo xeno)

    Possibly if things are down and out and the rep is high enough with the Eldar though, they may show up at a pivotal moment

    "The fates have use of yet, Mon'keigh."

    Also, would it be possible to sort individual members of the =][= in their dispositions?
    Puritans- first to support extermanitus, most likely to censor the chapter for non codex
    Moderates- likely to look the other way for smaller infractions, may be extremely fickle
    Radicals- always look the other way, but also increase likelyhood of chaos
    >> Iron Monkey anon 10/05/11(Wed)21:26 No.16533844
    >Alrighty, Crusadan time. Just going to click the button right here...
    >Apothercary Cavulan reports stocks of gene-seed are low!
    >Wait, what? They should be pretty good.
    >Apothecary Cavulan reports stocks of gene-seed are depleted!
    >That can't be right...
    >Send Cavulan to Chaplain Ovastus.
    >Chaplain Ovastus reports Apothecary Cavulan to be free of taint!
    >Gene-seed stock rose by 2 while Cavulan is being poked and prodded by Ovastus.
    >Apothecary Cavulan reports stocks of gene-seed are depleted!
    >Wtf?! Zero? Cavulan must be an Alpha!
    >Cavulan again goes to see Ovastus.
    >Chaplain Ovastus reports Apothecary Cavulan to be free of taint!
    >Purge the Apothecarion. y/n?
    >The apothecarion has been purged!
    >One apothecary left. Bloody Cavulan.
    >Apothecary Cavulan reports stocks of gene-seed are depleted!
    >Can't kill Cavulan... he's my last apothecary.
    >Can't keep Cavulan... he's almost assuredly an Alpha.

    Jesus H. Christ. I'm going to play this a little longer, in the vain hope Cavulan isn't an Alpha. Failing that, I have plenty of saves.
    >> Anonymous 10/05/11(Wed)21:30 No.16533896
    He might just be an inspector-clousseau style lucky idiot. Or he might be going insane- Chaplains sometimes miss that.
    You don't seem to have checked the gene-seed vault itself. Why not invite the Adeptus Mechanicus to inspect your gene-seed early this year? They'll know how to read your levels properly.
    >> Anonymous 10/05/11(Wed)21:31 No.16533911
    Your chaplain's an Alpha.

    Where is the link to download this game? Is it Mac compatible?
    >> Iron Monkey anon 10/05/11(Wed)21:37 No.16533957

    Both good points. Just checked Ovastus' stats. Not only is he borderline stupid but his piety is barely enough for him to be a Chaplain. The possibility that he's an Alpha is very scary and very likely.

    So besides calling in the AdMech I'm thinking a visit by the =][= might be in order. I've got twenty-something rep with them, I think that's reasonably good enough for them to not throw a shit-fit when they investigate my Chaplains. What do you guys think?
    >> Anonymous 10/05/11(Wed)21:39 No.16533973
    I think you only get negative points if they show up without being asked.

    If you're asking them to investigate your own chapter you actually get increased reputation- unless of course your entire chapter is Alpharius or something
    >> Iron Monkey anon 10/05/11(Wed)21:40 No.16533984

    Cool. I'll do that, then.
    >> Anonymous 10/05/11(Wed)21:47 No.16534056
    What sort of expansions are we thinking there should be? Or is this question a little premature?
    >> Anonymous 10/05/11(Wed)21:51 No.16534093
    Well Kayoss Obviously

    I would hope for eventually being able to play as Sisters Of Battle, Inquisitors, Orks, and even Eldar and Tau

    I don't think the Imperial guard would work for this format though
    >> Anonymous 10/05/11(Wed)21:59 No.16534173
    Is this going to have RTS battles or will battle just be decided by the computer?
    >> Iron Monkey anon 10/05/11(Wed)22:00 No.16534182
    Alrighty. That was... interesting. I'll greentext it.

    >=][= (finally) arrives. It took longer than I thought it would - about seven turns. At least I think I clicked the turn button seven times...
    >=][= investigate the chapter.
    >Chaplain Ovastus is declared a heretic!
    >Chaplain Ovastus has been purged!
    >Chaplain Severian is declared a heretic!
    >Chaplain Severian has been purged!
    >Captain Evescul is declared a heretic!
    >Captain Evescul has been purged!
    >34 Space Marines are declared heretics!
    >34 Space Marines have been purged!
    >Rep with the =][= has increased by 3.
    >The =][= leaves.
    >Righto. Cavulan? Here's a handshake. No hard feelings, eh?

    Phew. I'm keeping an eye on my chapter more closely now.
    >> Vostroyan Toughguy !!1tDIRRlgZfN 10/05/11(Wed)22:06 No.16534230
    well, the chaplain was stupid. he should have put the blame on the apothecary to avoid suspicion.
    >> Anonymous 10/05/11(Wed)22:07 No.16534237
    No one is beyond suspicion save the Grey Knights. Black Templars less keenly than most though.
    >> Anonymous 10/05/11(Wed)22:08 No.16534248
    How'd you think your marines got corrupted?

    Any contact with Kayoss lately?
    >> Anonymous 10/05/11(Wed)22:08 No.16534251
    Although, it's interesting...how did the Chaplain gain access to the gene-seed vault? Evidently at least one of the apothecaries that was eliminated in your purge was also an Alpha.
    >> Iron Monkey anon 10/05/11(Wed)22:11 No.16534272

    Well, I did destroy a few cults toward the core systems, near Terra. Didn't find any higher tier kayoss operatives though. It was all lowly cultists and mutants.


    That's what I'm thinking, anon. I think I did something at least a little bit right.
    >> Anonymous 10/05/11(Wed)22:13 No.16534291
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    >Chaplain Ovastus is declared a heretic!
    >Chaplain Ovastus has been purged!
    >Chaplain Severian is declared a heretic!
    >Chaplain Severian has been purged!
    >Captain Evescul is declared a heretic!
    >Captain Evescul has been purged!
    >> Anonymous 10/05/11(Wed)22:32 No.16534475
    Do you have any relics or artifacts with the
    "Unknown history," or "Mysterious origins" trait?
    >> Anonymous 10/05/11(Wed)22:32 No.16534480
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    We need more people in the IRC. Good ideas being thrown.

    >> Anonymous 10/05/11(Wed)22:36 No.16534514
    >Chapter Master for Blood Angels
    >Receive report of xenos activity on a remote planet
    >Send all my forces to the planet
    >hole in the earth appears
    >necrons, necrons everywhere
    >instant battle, neither side looks like it will win
    >suddenly nids, nids everywhere
    I recognize this, I like where this is going
    >Necrons phase out, nids almost completely wipe me out but I barely manage to pull through
    >Necrons phase back in, finish me off
    I really hate this game.
    >> Anonymous 10/05/11(Wed)22:39 No.16534540
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    >> Iron Monkey anon 10/05/11(Wed)22:41 No.16534567

    Lemme check... Um. I do have one. My reliquary currently houses it. It's the Unknown Relic I gave to my chapter master a while back (it was a nifty dark age sword). He died ages ago but his stuff got enshrined. By the sound of your post, this is a bad thing...
    >> Anonymous 10/05/11(Wed)22:44 No.16534595
    Uh, yeah. I have that jokaero-made jokaero-catching cage, I managed to graviton-gun it down while the jokaero was still inside and lock it in stasis for the hall of trophies.
    I like how the generator randomly gave it unknown origin, it's clearly a chicken and egg situation and that makes total sense.
    >> Anonymous 10/05/11(Wed)22:49 No.16534643
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    >> Anonymous 10/05/11(Wed)22:50 No.16534654
    In lieu of anything else, that must be it. It's understandable that the Chapter Master wouldn't be corrupted, but it may very well have something evil inside (DAoT after all) that's insinuating itself into your chapter.
    >> Anonymous 10/05/11(Wed)22:52 No.16534670
    Never trust anything you don't know that's like rule one when dealing with artifacts and what have you.
    Though sometimes you get it for somewhat nonsensical items like
    They still raise the probability of chaos influence on the chapter
    >> Anonymous 10/05/11(Wed)22:55 No.16534694
    My recommendation is that you have the Chapter archivists research it for a few turns. If they manage to give it a proper history, it could get a bonus. And if they find out that it's deamon or chaos fuckery, well there's your problem solved!
    >> Iron Monkey anon 10/05/11(Wed)22:58 No.16534719
    Alrighty then. I'll take a look at the Unknown Relic. The description isn't very descriptive, maybe properly studying it will expand that, like other stuff. I'll prime the archivists.
    >> Anonymous 10/05/11(Wed)23:03 No.16534764
    I've emailed Games Workshop regarding this and copyright infringement. Enjoy your cease and desist!
    >> Anonymous 10/05/11(Wed)23:04 No.16534770
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    >> Anonymous 10/05/11(Wed)23:08 No.16534801
    Be sure to call 9-1-1 and tell them about all the piracy going on at /rs/ while you're at it.
    >> Anonymous 10/05/11(Wed)23:09 No.16534810
    Who will they send that to, I wonder? What tangible entity is producing this? Do they have their own website?
    Oh, right, it's an ad-hoc volunteer committee with fluctuating contributors with no official affiliations.

    GW should go bother that guy making a 40k CGI short film, not Chapter Master. He's competing with Ultramarines, CM's competing with Dorf Fort.
    >> Anonymous 10/05/11(Wed)23:12 No.16534854
    Sage troll is sage troll is sage troll
    >> Iron Monkey anon 10/05/11(Wed)23:13 No.16534856
    Ok. The Relic is archeotech, it's got (relatively) good stats. And, get this, has an Unidentifiable Taint. What the deuce?

    On the plus side my archivists are happy. Literally. (It says "Your Archivists are enthused!") And the sword actually has a name - A Nano-blade. Cool.

    So... do I send it away somewhere? Do I gift it to another chapter or hand it over to the AdMech?
    >> Anonymous 10/05/11(Wed)23:14 No.16534868
    Equip it to your Chapter Master, he can pull rank to defend it if anyone comes asking.
    >> Anonymous 10/05/11(Wed)23:14 No.16534872
    Destroy it, as all things tainted by chaos should be obliterated.
    >> Anonymous 10/05/11(Wed)23:16 No.16534890
    OR you coyuld sell it to the mechanicum for a titan or something
    >> Anonymous 10/05/11(Wed)23:18 No.16534908
    Unidentifable taint. Nano blade?

    Hmm. Maybe it's a c'tan blade?
    At any rate if it's archeotech the Adeptus mechanicus will be happy to receive it. Don't know if it will be worth any reputation points though. At the very least it'll stop them from being pissed if they find out you were hiding potential tek heresy.
    >> Anonymous 10/05/11(Wed)23:18 No.16534910
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    >> Iron Monkey anon 10/05/11(Wed)23:22 No.16534946
    It seems that the prevailing opinion is to send it to the AdMech. Well... I have a recent save to work off of so why the hell not.
    >> Anonymous 10/05/11(Wed)23:24 No.16534961
    So, on Inquisitors

    Do you think it'll be possible to give the Inquisitorial events different characteristics
    Like for different ordos rooting around for different things (Xeno will notice any alien related tek heresy, Hereticus will blast you for mutations in the geneseed, Malleus looking for potential deamon weaponry, etc)
    Different Inquisitors having a hard on for different things (Inquisitor Kittyface hates Mutants, is accepting of non codex tactics, Inquisitor Purgicus Hates Eldar, Inquisitor Loofy hates Hereteks, etc.)
    And could vary their reaction based on whether they're radical, moderate or puritan
    (Radicals let things slip by, but also increase chances of TAINT, Moderates will reprimand you for obvious things but will give you reasonable time limits to correct or impose less heavy sanctions but have the potential to miss things, Puritans will PURGE EVERYTHING but help keep your chapter in line)
    >> Anonymous 10/05/11(Wed)23:26 No.16534974
    And if the local Magos starts talking about dreaming of unending voids, not your problem, right?
    >> Anonymous 10/05/11(Wed)23:40 No.16535115
    What kind of stat boost does enthused get you and how long does it last?
    >> Iron Monkey anon 10/05/11(Wed)23:49 No.16535205

    Not a clue. I didn't read the wiki. As far as I know it's speeding up their archiving. It's more or less doubled the regular stat. Also - no idea on the time it lasts. At the very least it's lasted five turns. I'd think it'll last a little longer yet.
    >> Anonymous 10/05/11(Wed)23:50 No.16535212
    Maybe later, but remember that the ordos are still only loose affiliations most of the time, and when it comes down to it, Inquisitors work on the problems they see.
    And the Chapter Master might not be privy to the allegiances of the Inquisitor in any case.
    >> Anonymous 10/05/11(Wed)23:53 No.16535254
    I think enthused only gets you a small bonus when the particular jobbers are performing their duty, and it reduces the chance of them throwing a tantrum if something unfortunate happens.
    >> Anonymous 10/05/11(Wed)23:56 No.16535289
    God I hate orc arch rivals. They're impossible to get ride of. At least with Chaos once you kill the leader they either frenzy or retreat, but Orks just get stuck in and keep waaghing away.

    They don't care if their boss is dead, there's a good fight to be had, and as long as there are spores they'll keep coming out of the damn ground.

    That and rok bombardment
    >> Anonymous 10/06/11(Thu)00:00 No.16535324

    Use more flamers. More flamers = less spores. You have half the ork recurrance if you fight them using flamers rather than other weaponry.
    >> Anonymous 10/06/11(Thu)00:04 No.16535365
    Possible idea for the game:

    +++Random event!+++
    You have been contacted by a Rogue Trader with a proposition. While it is usually frowned upon for one such as you to consort with these individuals who navigate the murky void between heresy and trade he comes bearing quite an interesting bargain.
    He claims that he is in possession of an ancient chapter artifact, and is willing to trade it to us for and exorbitant amount of thrones (X amount of thrones).
    Your orders Master?

    A) Buy this artifact and have our Librarian verify its power:
    i) The artifact is worthless! A mere common weapon which was cunningly disguised. To add to this fiasco the Rogue Trader in question has evaporated. -5 prestige among other marines, -5 order in the ranks, -X Thrones.
    ii) The artifact is worthless! A mere common weapon which was cunningly disguised. We have however detained the rogue Trader, stripped him of his possessions and revoked his trade charter. -5 prestige among other marines, -5 order in the ranks.
    iii) The artifact has some power, but is damaged. While we have gained a sacred relic it is only useful as a memento and show piece, it shall be revered by our chapter. +1 prestige among other marines, +5 order in the ranks, -X Thrones.
    iv) The artifact was indeed ours, but it has been afflicted by the foul corruption of the Ruinous Powers. -10 prestige among other marines, +5 corruption, (possibility of librarian being corrupted), (increased inquisitorial suspicion), (Possibility of keeping artifact), -X thrones.
    v) The artifact is indeed a powerful heirloom of our chapter. It was a wise decision to acquire it. +5 prestige among other marines, +10 order in the ranks, gain X artifact, -X Thrones.

    (Continued below)
    >> Anonymous 10/06/11(Thu)00:07 No.16535400
    B) How dare this filth come and demand payment for what is ours?! Seize the artifact and Trader at once:
    i) We have unfortunately been unable to capture the Trader, his ship has disappeared back into the void. (Possible later opposition by this Trader and his allies).
    ii) We could not board the Trader's vessel and have been beaten back by his defence, his ship has disappeared back into the void. 1 marine killed, 3 escorts destroyed, -5 prestige among other marines, (Possible later opposition by this Trader and his allies).
    iii) We manged to board the Trader's vessel, but we were beaten back by the filth, his ship has disappeared back into the void. 5 marines killed, 2 terminators killed, 2 escorts lost, -5 prestige among other marines, -5 order among the ranks, (Definite later opposition by this Trader and his allies).
    iv) We have destroyed the Trader's ship and with it any possibility of discovering the truth... -5 order among the ranks, (Trader allies will possibly oppose you).
    v) We managed to board the Trader's vessel, and have taken back what was rightfully ours, but the battle was bloody and cost us quite a few brothers. 10 marines killed, 4 terminators killed, gain X artifact (Possibility of it being worthless, broken, tainted by chaos or of power), (Let Trader go or not?).
    vi) We managed to board the Trader's vessel, and have taken back what was rightfully ours. Furthermore, the victory is doubled in that we bring home full numbers. Gain X artifact (Possibility of it being worthless, broken, tainted by chaos or of power), (Let Trader go or not?).

    C) We do not need trinkets from this scum, tell him to away! -5 order in the ranks, (possibility of schism between Chapter Master and Librarian).
    >> Anonymous 10/06/11(Thu)00:29 No.16535604
    Heres an idea.
    I think that new buildings and upgrades to the fortress monisstary should be placed automaticly. I say this because if we were to take a dorf fort style approach how would a fleet based chapter build anything?

    Also I think the chapter should be able to raise guard regiments and fleets to aid them in battle. If the Ultrasmurfs can do it why cant I?

    Also I want something. I want to be able to create a custom chapters background story. Even if its a bit of a pick an archatype with fill in the blanks.
    >> Anonymous 10/06/11(Thu)00:34 No.16535647
    A space monastery just builds outwards. You don't have to be confined by the original form of your ship, just keep growing.
    But that's probably irrelevant, it's not certain that kind of detail will be in the first version.
    >> Anonymous 10/06/11(Thu)00:38 No.16535696
    >A newly found chapter
    >Nearby system with full on Tyranid infestation
    >No other Imperial Force within 5 weeks of Warp travel
    >Dispatch all of my chapter powers, and adapted scorched earth strategies, location all population into two huge hive cities.
    >Lose communication between 2 cities due to Tyranid interference. Although my chapter suffered quite a bit of casualties, both cities held up as planned.
    >Re-enforcement, Space Wolves and Imperial Fists, arrived and resolved the situation.
    >realized the planet has been infiltrated with cultists and all of the population and my companies in the city where I wasn't fall under Chaos influence.
    >Inquisition declared me traitors and The Wolves and Imperial Fists are right there to take me out.
    >> Anonymous 10/06/11(Thu)00:39 No.16535705
    >Also I think the chapter should be able to raise guard regiments and fleets to aid them in battle. If the Ultrasmurfs can do it why cant I?

    Because you can never be Ultramarines, but will ever aspire to their teachings. Duh.

    >I want to make my own chapter background.
    Your chapter's story will write itself, that's pretty much the point of the game. You start a chapter, you watch it grow, shine, flicker, and someday burn down, snuff out, and up rises the thin smoke. I wouldn't expect to be able to directly port your homebrew chapter in, but just put in the name and heraldry, and play them as you think your space mans would.
    >> Anonymous 10/06/11(Thu)00:47 No.16535784
    This I understand what your saying. But I just think it would be better if you, as a chapter master would order, for example "Expand the Armoury!" It would go into a building que and it would expand the armoury along predetermined lines. Be it in physical size or the number of stocks.

    Also crafting great weapons and being able to gift them.
    >> Anonymous 10/06/11(Thu)00:52 No.16535835
    I wa shopeing to a degree I could. Perhaps generate a homeworld? My hombrew came from a low tech agri world that had a old and reveared warrior culture. then uses gladiatorial games to pick new recruits.
    >> Anonymous 10/06/11(Thu)01:00 No.16535902
    Well, go on the freenode channel and propose it to the devs, if they're still online. If not, try again tomorrow. I've been on and off that channel since before there were programmers on the project. It's fun to just sit and toss ideas around and test for plausibility. You'll have catching up to do, of course...
    >> Anonymous 10/06/11(Thu)01:05 No.16535955
    Still, as yet it's looking to be more about managing your forces, policing your area of space, and managing your political ties.

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