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10/04/11(Tue)15:40 No.16520273>>16520206
Well, I think a realistic design objective to aim for is to have battles be resolved with narrative results screens. Basically, you prepare the force before the battle, issue general tactics (like "defensive/offensive", "codex compliant/divergent", "chapter special") and then the commanding officer in charge issues orders. The opposing forces are compared, results are issued and presented to the player. Basically, look at how battles are handled in King of Dragon Pass, only we're aiming for more depth and strategic choice, more variables affecting the battle. |