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09/30/11(Fri)12:17 No.16475406>How to make your own Pen & Paper RPG? Be imaginitive and creative, similair to that of a fiction writer, or screen play writer, but not quite. You need to be able to craft a world, that is expansive, interesting, with the different parts in the world somehow making sense. And more often than not, you want your players to be able to get a somewhat good grasp of the world, and how it can be shaped/react/be played/lived. Even if you write the corner stones of the world, your players are still part of it. I believe it is important to not choke your players with your corner stones.
>Including the RPG system? This is important. Many have already mentioned that it is good to be familiar with a wide arrange of other games/systems, more preferably, systems that are notably differebt from eachother.
But here, let me put this down to you, because people seem to miss this, and this is THE MOST IMPORTANT, thing. If you want to make good game mechanics, you need to know your way around mathematics, as well as have insight into the field of probability. As well as being familiar with the concept of game design.
I can't stress this enough. You need to have an idea of what kind of game it is supposed to be (in regards to events, drama, action, realism, surrealism, etc.) which falls into the field of game design. THE LEAST you can do is do some research to see if there might be some apparent flaw with the balance/type of game you had in mind, that you hadn't thought of.
But now, and this is IMPORTANT. Your game mechanics actually have to complement your game design, and make it plausible. If you want a game set in realism with a touch of drama, you can't have people scoring unrealistic critical sucesses all the times on the probability checks. Likewise, if you want a game that is just a little more unpredictable, and not as realistic, you might want the players to occasionally succeed with things that could be seen as slightly over the top. |