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09/28/11(Wed)22:35 No.16459747Recalling Twitch's lost gun, you turn to him - and Vlad, who also lacks a close quarters weapon, "Do you guys want to pick up something for close encounters while we're here? Maybe some sawn-off shotguns?"
"I'd rather avoid those," Vlad says, "They tend to blow up in people's hands. Personally, I'm more comfortable with my rifle," fair enough. That is, after all, what he's trained on.
"I'd rather find something to replace my MP-5, myself," Twitch opines, "Particularly since I've got all this 9mm ammunition to work with, anyway. I'd say save the roubles for a rainy day."
That settles that, then. You turn back to Skinflint, "All right, the guns are yours. As for purchases on our part, well..."
Ultimately, you purchase five grenades, five basic aid kits, and twenty rounds for your m1911. A quick poll of the others finds them satisfied with the ammunition, and you conclude your business with Skinflint - you're 490 roubles down, but that's not too bad.
Skinflint gives his prefunctory thanks for your business, and you bid him an equally prefunctory farewell before heading back out into the camp proper. It's early evening as you make your way towards the bar - a good place to eat, drink, and maybe pick up some rumors or work - and you can see the evening's winding up. Freedomers and loners alike stream in and out of the large, noisy structure as you approach - the sober going in, the drunks stumbling out. Here or there knots of stalkers are discussing their private business, wary of unwelcome ears, while some trade crass jokes and tall tales.
Entering the bar with the others, you're assaulted by a wave of heat - the place is packed - as well as a thick smell of pot, the clatter of glasses, and the laughter of increasingly drunk patrons. Strangely, reggae music filters in through some old speakers in the roof - probably salvaged. |