Now, while this might sound all wine-and-roses, it wasn’t quite as sweet a deal as it might seem – we lost a few missions here and there, and even had to pop for a resurrection out of our own group-funds when Adam got himself blown in half by a delayed fireball. Still, everything seemed to be going well. And then the other family decided to up the ante, by hiring mercenaries. Drow mercenaries.
(Yeah, yeah, I know, Drow Don’t Work That Way and all that. Screw you, it worked just fine.)
The fact that the other Family hired mercenaries in the first place is bad enough; the fact that they hired drow, well-known as efficient and sadistic killers, made it worse. The real icing on the cake, however, was when we found out that certain known groups amongst our own Family – including, well, us – had a bounty placed on our heads, depending on the level of notoriety and general UMAD the different groups were doing to our opposition. To this day, I still don’t know which had more of a reaction from us – discovering we were all named, identified targets, or discovering how low our bounty was (at the start). Much rage was had, over both issues.
Anyway, this new development was definitely an eye-opener for us, and a turning point for the game as a whole – now, it became something more than just trying to gain prestige and badassery. Now, our lives – and more importantly, our PRIDE – was on the line. And every time we stepped up our game, so too did the mercs and the opposing Family.