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  • File : 1313706433.jpg-(274 KB, 875x1157, 1295903478823.jpg)
    274 KB Anonymous 08/18/11(Thu)18:27 No.15983050  
    Riddle of Steel thread?
    Trying to convince my players to try it, how do I convince them?
    >> Anonymous 08/18/11(Thu)18:29 No.15983065
    How would we know? We don't know them. We don't know what they like, how they play, or why.
    >> Anonymous 08/18/11(Thu)18:30 No.15983071
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    I'll just...post pictures...while waiting
    >> Anonymous 08/18/11(Thu)18:31 No.15983083
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    well theyre very into RP...
    and I hear combat in RoS is quicker than in D&D. they find that it drags on a bit in D&D
    >> Anonymous 08/18/11(Thu)18:33 No.15983105
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    >> Anonymous 08/18/11(Thu)18:34 No.15983114
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    >> Anonymous 08/18/11(Thu)18:36 No.15983138
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    >> Anonymous 08/18/11(Thu)18:38 No.15983155
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    >> Anonymous 08/18/11(Thu)18:46 No.15983208
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    will be using rose of battle for delicious guns
    >> Anonymous 08/18/11(Thu)18:48 No.15983220
    Riddle of Steel has mechanics that directly encourage roleplaying while not forcing it. It's a pretty good system, I think.

    And Combat is faster IF you know the system. If you don't, it can be pretty slow, because there's so much going on.
    >> Anonymous 08/18/11(Thu)18:55 No.15983291
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    really need to figure out combat then... Like... thruoughtly
    >> Anonymous 08/18/11(Thu)18:58 No.15983324
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    >> Anonymous 08/18/11(Thu)19:00 No.15983339
    is the thread with the combat demo that was done on /tg/ long ago in the archives? that'd help.
    >> Anonymous 08/18/11(Thu)19:01 No.15983345
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    >> Anonymous 08/18/11(Thu)19:02 No.15983352
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    ooh yes that would be awesome!
    >> Anonymous 08/18/11(Thu)19:03 No.15983371

    I suggest repeated called shots to the groin and face. Riddle of Steel has taught me that this is the best way to solve any dispute!
    >> Anonymous 08/18/11(Thu)19:07 No.15983404
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    they'd prolly overpower me and karate my balls tho
    >> Anonymous 08/18/11(Thu)19:18 No.15983505
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    >> Anonymous 08/18/11(Thu)19:21 No.15983538
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    anyone got this?
    >> Anonymous 08/18/11(Thu)19:21 No.15983539
    Almost certainly, though it doesn't cover the full scale of the system. If I recall, Galt ran a very short battle between two very direct high level combatants last lasted literally two seconds. In the real game, with two different minds behind the fighters, stuff gets a lot more technical and probing.
    >> Anonymous 08/18/11(Thu)19:23 No.15983552
    I take it neither combatant had full plate?
    >> Anonymous 08/18/11(Thu)19:30 No.15983610
    (somewhere in here.)

    One had plate, but the other was a Terry Pratchett character, and had ludicrously high strength. Pretty sure plate-guy would've lived though, level 3 to the abdomen isn't that bad. Still bad, but not that bad.
    The runner also admitted that he hadn't done any of the clever maneuvers that'd make for a more interesting match, like overrun or the masterstrokes.
    >> John Galt 08/18/11(Thu)19:37 No.15983666
    Eegh. Not my best thread. This was before our attempt to transcribe the sum total of the riddle of steel books into a more readable format and edit them.
    You find out a lot while you're picking apart someone else's work. As it stands, that's like babby's first battle report right there, I could do a far better one nowadays.
    >> Anonymous 08/18/11(Thu)19:38 No.15983671
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    eagerly awaiting it
    >> John Galt 08/18/11(Thu)19:40 No.15983688
    Sure, give me a minute. I need to dig out some characters.
    >> Anonymous 08/18/11(Thu)19:52 No.15983782
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    >> John Galt 08/18/11(Thu)19:53 No.15983796
    Alright, here's what I'm going to do. I've got two fellows here who I've just made. They're much lower level than the other examples I gave, because that'd be too easy. These aren't terribly experienced men, in fact I think it's totally possible that you could make either of them, or better characters, at Character Creation.
    I've ignored Gifts for the purposes of this, because Accuracy and Careful are broken as hell.

    I'm going to have them fight to the death for you lot's amusement. And I'm going to see if I can't post cuts from the book for the salient parts of their equipment, to make it easier to follow. So without further ado: Our gladiators!

    Eisenhund (Norse Sword & Shield)
    ST 6 WP 5 Reflex: 6
    AG 6 Wit 6 Knockout: 5
    TO 5 MA 3 Knockdown: 6
    EN 6 Soc 2 Aim 5
    HT 4 Per 4 Move: 9
    Proficiencies: Sword & Shield 6
    Equipment: Norse Sword, Target Shield, Pot Helm, Padded armor (AV 6 head sans-face, AV 1 torso, legs and arms)
    CP: 12

    Blackpoole (Pike)
    ST 5 WP 3 Reflex 7
    AG 7 Wit 7 Knockout 3
    TO 4 MA 4 Knockdown 6
    EN 6 Soc 4 Aim 5
    HT 3 Per 4 Move 9
    Proficiencies: Polearm 8
    Equipment: Pike, Leather Jack, Kettle Helmet (AV 6 upper head, AV 2 torso)
    CP: 15
    >> Anonymous 08/18/11(Thu)19:53 No.15983799
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    would you say its hard to homebrew races?
    I want to make some more fey races + vampires and werewolves and boogeymen availible
    >> John Galt 08/18/11(Thu)19:54 No.15983809
    That can be done all day every day. What's hard is then placing them in a category for character creation.
    >> Anonymous 08/18/11(Thu)19:58 No.15983858
    Huh, the character creation example in the book seems to suggest that it's a lot harder to get attributes above 5 even for maxed priority.
    >> John Galt 08/18/11(Thu)20:02 No.15983899
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    Now, first for the spotlight on Eisenhund. The man's packing one of the most iconic pieces of equipment in the world of fechten', the sword and the shield.
    Now, Norse Sword's pretty sweet. You can see its ATN of 6 on the cut there, and its Str+1 damage. It's a bit weak on the thrust, but it's not like this guy was going to be beating the pikeman on the thrust to begin with.

    The target shield isn't actually better at defending than the sword is, as both the sword and the shield have a DTN of 6, but the real point of it is that he can use it to parry missiles, and to defend while he attacks without using really high level skills.

    Mr. IronDog here is going to be heavily outreached, and his enemy is faster, but he's got a strong defensive game and he's a tough sumbitch. Will that be enough to pull him through? Let's take a look at his foe, and find out.
    >> John Galt 08/18/11(Thu)20:03 No.15983925
    It's hard to do it without leaving a crippling deficiency behind. Technically, one is supposed to have a "high stat" and a "low stat" that cannot be equal to any of that character's other stats at creation, but this rule makes it very difficult to build serviceable sample characters.
    >> John Galt 08/18/11(Thu)20:09 No.15983973
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    Now over here, we've got Mr. Blackpool. The outlined weapon is the pike. It's a less pretty sight, if you catch my meaning.

    Defensive TN of 10. Yowza. Attack ATN of 8 on the thrust isn't too great either, but it's about par for the course regarding polearms.
    The Pike's real advantage though, is that it's got EL range. This isn't as tremendous of an equalizer as some say it should be, so for that, we've also given Blackpoole the advantage of being a bit quicker and more experienced.

    In short: Eisenhund is stronger and tougher, and has a more versatile weapon, Blackpoole is faster and more skilled, and has a much longer weapon.
    >> Anonymous 08/18/11(Thu)20:14 No.15984029
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    noob question: what does TN stand for again?
    >> Anonymous 08/18/11(Thu)20:14 No.15984031
    oh god Blackpoole better do damn good on the first exchange or he is FUCKED.
    >> John Galt 08/18/11(Thu)20:14 No.15984036
    So, let's put them in a situation. Blackpoole done got himself lost when his army was crushed by another, while Eisenhund is just wandering bout looting the dead and robbing stragglers.

    Conflict is inevitable. The two square off at long range, but aren't sure of how experienced the other is. Certainly, neither of them look like much, but banking on that has gotten men killed before.

    So now, the time comes for the players controlling the two characters to throw down their offense/defense dice. They do this simultaneously. Both throw blue, because neither of them is sure they want to be the first to attack.
    >> Anonymous 08/18/11(Thu)20:15 No.15984042
    Target Number. It's what you must roll over to get a success.
    >> John Galt 08/18/11(Thu)20:17 No.15984065
    Now for those who might not know, the way those dice work is that the combatants throw them simultaneously at the beginning of the exchange.
    -If one rolls red and the other rolls blue, then red attacks, and blue defense.
    -If both roll red, then both attack at once, which can be disastrous.
    -If both roll blue, as here... They circle for a minute, someone coughs, and they roll again.
    >> Anonymous 08/18/11(Thu)20:18 No.15984071
    NAMEfagging not tripfagging. He has no trip, therefore he can't be a tripfag.
    >> Anonymous 08/18/11(Thu)20:18 No.15984078
    >Both throw blue, because neither of them is sure they want to be the first to attack.


    >> Anonymous 08/18/11(Thu)20:19 No.15984081
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    Technically he's namefagging, not tripfagging.
    >> Anonymous 08/18/11(Thu)20:19 No.15984085
    I wonder how you'd simulate that init die thing for an IRC game.
    >> John Galt 08/18/11(Thu)20:21 No.15984097
    Running a very complex demonstration, sir.

    So, the two circle for a moment. Then, they roll again. This time, Blackpoole rolls red, while his opponent rolls blue! This means that he's on the offensive.

    Now, Poolesy has a choice to make here. What's he going to do? He has the range advantage, and he's got the initiative, but his opponent has a shield, and might be very skillful. What is the wise choice?

    He could just go all out and hope that he stabs the guy in the brain, but if it doesn't work, he's totally out of luck.
    He could launch a probing strike, but risk it being blocked and his enemy rushing in
    He could try try something clever, like stopping short, to scare his opponent a bit and lower his combat pool. This has no chance of killing the guy, but little chance of getting Blackpoole killed in return.

    What do y'all think?
    >> Anonymous 08/18/11(Thu)20:22 No.15984105
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    Tell your players that when they die, Krom will ask them to play Riddle of Steel. If they refuse, he will throw them out of Valhalla and laugh at them.
    >> Anonymous 08/18/11(Thu)20:23 No.15984111
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    Awful lotta slack-jawed faggots in heah, no?
    >> Anonymous 08/18/11(Thu)20:23 No.15984113



    In all seriousness, I'd go for the third option, ideally.
    >> Anonymous 08/18/11(Thu)20:25 No.15984131
    Is it weird that I feel that red/red would've actually been better for BlackPool? That shield is going to be a killer.
    >> Anonymous 08/18/11(Thu)20:25 No.15984134
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    blackpool sounds like a clever guy. clever option!
    (also, keep reading it as deadpool)
    >> Anonymous 08/18/11(Thu)20:27 No.15984150
    Sword & Board proficiencies have a "Simultaneous Block & Strike" maneuver that's pretty killer in a red/red situation.
    >> Anonymous 08/18/11(Thu)20:28 No.15984161
    Yep, and some other profs like Longsword/Greatsword and Kenjutsu have Evasive Attack, which does mostly the same thing.
    >> Anonymous 08/18/11(Thu)20:33 No.15984211
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    Alright. Blackpoole, being fairly determined not to fall prey to the rookie mistake of having his weapon caught on a shield and then being stabbed in the balls, Stops Short with 3 dice.

    Now this is a bastard of a complicated maneuver here to read, but it's actually rather simple.

    Blackpoole rolls his WP (which is 3. Uh oh.) against Eisenhund's Perception (which is... 4.)
    So he's rolling 3 dice at a difficulty of 4.

    Eisenhund, meanwhile, must roll his Reflex (which is 6) against a difficulty of 10 (7+the number of dice Blackpoole spent from his combat pool, which was 3.)

    Yikes. That's not simple at all!

    So, Blackpool has 3 dice at difficulty 4.
    Eisenhund has 6 dice at difficulty 10.
    All of these are D10s, of course.

    Who wants to roll, or shall I?
    >> Anonymous 08/18/11(Thu)20:34 No.15984231
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    you rollan
    >> John Galt 08/18/11(Thu)20:34 No.15984234
    Whoops, forgot my name there. That was me, not some specter of stopping short. (I wanted to post in the samurai vs knight thread. But the name would've been inappropriate, no?)
    >> John Galt 08/18/11(Thu)20:35 No.15984242
    rolled 7, 7, 9 = 23

    So! For Blackpoole, 3 dice at difficulty 4.
    >> John Galt 08/18/11(Thu)20:36 No.15984249
    rolled 10, 9, 3, 9, 4, 5 = 40

    For Eisenhund, 6 dice at difficulty 10!
    >> Anonymous 08/18/11(Thu)20:36 No.15984251
    rolled 4, 6, 10, 4, 5, 7 = 36

    Consider this Eisenhund's roll
    >> John Galt 08/18/11(Thu)20:40 No.15984291
    I'll wait a bit longer before I do it myself next time. As it stands, these results are conveniently the same! One success, to Blackpoole's two.

    This means that Blackpoole succeeded, but with 2 successes instead of 3, as one is canceled out by Eisenhund. With a Margin of Success of 1, this means that he's "won" the engagement, and cost Eisenhund one die from his Combat Pool on this coming round.

    Now to some of you, this might seem like it was a pretty awful deal. Blackpoole spent three dice, and only cost Eisenhund one, but as it stands he's made a successful attack, and denied the swordsman the chance to try anything funny in response to an honest thrust. Now, Eisenhund's turn on the offensive rolls up, after which a new round will start, and the Combat Pools of both sides will refresh.
    >> Anonymous 08/18/11(Thu)20:42 No.15984310
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    so he stabbed and missed?
    >> Anonymous 08/18/11(Thu)20:43 No.15984319

    So the dice Blackpool rolls for a Stop Short maneuver are (a) equal to his WP and (b) come from his combat pool?

    Doesn't that mean the maneuver is harder to perform the better you are at doing it?
    >> Anonymous 08/18/11(Thu)20:43 No.15984323

    I think he got sword & board to flinch and has him slightly wrongfooted.
    >> Anonymous 08/18/11(Thu)20:45 No.15984364
    Wait wait wait, isn't that 3 sux for Blackpoole? All three of his dice were over 4.
    >> Anonymous 08/18/11(Thu)20:45 No.15984368
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    >> John Galt 08/18/11(Thu)20:47 No.15984380
    Er, one to Blackpoole's three. Derp.

    Anyway, it's Eisenhund's turn. Now let's review from his point of view.

    This guy with a 15 foot long spear just sort of circled around him for a minute, and then feinted an attack, obviously out of fear to engage him.
    Sounds like a pussy to me, and my name doesn't mean Iron Dog.

    Eisenhund knows that that guy just spent more dice than him, but he's still down to 11. He could put 3 dice on a cut, and 6 on a guard, if he had to. The reach difference (Medium, Long, Very Long, Extremely Long) would cost him his remaining 3 dice, but he'd have a good defense, and a pretty solid attack to back it up.

    Or he could try some sort of crazy jailhouse rush and throw caution to the wind. I'm betting on the former, whatsay you?
    >> John Galt 08/18/11(Thu)20:50 No.15984417
    Ah, looking back I didn't make that clear enough.

    The dice Blackpool spent didn't do anything for him, they made the other guy's roll harder. Moving it from a difficulty of 7, to a difficulty of 10.
    His own roll was his WP against Eisenhund's pitiful Perception.

    That's the salient point of it. He wanted to irk the man and goad him into attacking, but he didn't want to get close enough to risk it turning into an exchange of blows. Stop Short is special because it can't be attacked-through. I'm sure it all makes sense to dem HEMA nerds.
    >> Anonymous 08/18/11(Thu)20:52 No.15984434
    Does Swordieboardie know what Tepid's combat pool is? If so, he should know that the weasel still has one die on him. If not, this is the perfect time to attack.
    >> Anonymous 08/18/11(Thu)20:53 No.15984448
    Simultaneous block/strike, I say. Plan on the pikeman attacking through you, the cost of neglecting defense is higher than the cost of missing an attack.
    >> Anonymous 08/18/11(Thu)20:54 No.15984460
    Dude's still packing a pike. Eisenhund can hide behind that shield all day until he makes a mistake. No point getting stabbed doing something stupid when we've got the ace protection. Let's go with the 3/6 split.
    >> John Galt 08/18/11(Thu)20:54 No.15984468
    A good question, and a major negatory on that one. Neither party is actually aware of what the enemy's combat pool is, unless they somehow infer it from experience and observation.
    All Eisenhund knows is how many dice Blackpoole has expended thusfar, and vice versa.
    >> Anonymous 08/18/11(Thu)21:01 No.15984517
    Doesn't Blackpool keep initiative after winning the previous exchange? Are we on a whole new round now, does Stop Short not keep initiative, or did I miss something?
    >> Anonymous 08/18/11(Thu)21:02 No.15984522
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    >> John Galt 08/18/11(Thu)21:02 No.15984526
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    The masses have spoken! Now, seeing this, BlackPoole knows that he's in a pickle, but that he also has an opportunity. He could try to buy the initiative (he knows Eisenhund's Perception is terrible) attack through, but that probably wouldn't work, shields have awesome DTNs.

    He could just try parrying, but that's a death sentence.

    But what he can do, and with no cost to himself, is try to evade! It has no cost, since he's not wearing heavy armor, and it works better than trying to parry with that big goofy pike.

    -Partial Evasion, at TN 7, will allow him to simply avoid the attack and continue as normal.

    -Duck and Weave, at TN 9 (!!!) will allow him to dodge out of the way as well... But there are some scary bonus points to be had! If he succeeds at a Duck and Weave and defeats his enemy's attack dice, Eisenhund cannot use his shield during the next exchange. In addition, Eisenhund would suffer 1 shock damage (half of his pool, rounded down) because he counts as fumbling the attack.

    So, there are the three options:
    -Buy initiative and attack, which is balls-out insane
    -Partial Evade for an easy escape, 11 dice at 7
    -Daring Duck and Weave, with 11 dice at 9 against Eisenhund's 3 dice at 6!

    I'm leaning towards the latter. Sounds ballsy, but pikemen don't always stay alive by being ballsy.
    >> John Galt 08/18/11(Thu)21:04 No.15984552
    Oh oh, this is important:

    Blackpool has won initiative, but not for this immediately coming turn-rather, for the next exchange.

    An exchange is sort of like a see-saw. Pool Refreshes, attack/defend, defend/attack. Whoever "won initiative" for that last exchange, by landing or blocking an attack in certain manners, is the Attacker during the next one.

    This means that Blackpoole just launched his offensive maneuver, and Eisenhund... Didnt' really get to defend, but sort of did anyway.

    Now, Eisenhund is up to the bat, and Blackpoole is defending, both with the remaining dice from their pools. This is why it's so important to preserve your combat pool on the offensive, because the other guy gets a chance to hit back before you can recover.
    >> Anonymous 08/18/11(Thu)21:05 No.15984556

    Duck and Weave. If we can get that shield out of the way, Eisenhund is in a world of shit. 11 dice is a lot to throw at a problem, and if swordsman rolls shitty, it's probably going to be the end of the line for him. Fail, and it doesn't look like the wound would be too nasty.
    >> John Galt 08/18/11(Thu)21:07 No.15984584
    rolled 3, 9, 1 = 13

    I like it! Alright, Eisenhund's defensive dice are wasted, since the Pikeman isn't actually attacking, so all we need to roll are his attack, and Blackpoole's defense.

    I'll roll the easy one: Eisenhund's 3 dice at 6. One of your brave lads, roll Blackpoole's courageous defense!
    >> John Galt 08/18/11(Thu)21:08 No.15984592
    Oh Jesus. I am so sorry Eisenhund.
    >> Anonymous 08/18/11(Thu)21:08 No.15984598
    rolled 2, 1, 3, 8, 6, 5, 3, 8, 9, 10, 5 = 60

    Ooh, shitty roll Blackpoole. That's going to cost you.
    >> Anonymous 08/18/11(Thu)21:09 No.15984603
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    What an unholy terror this guy is.
    >> John Galt 08/18/11(Thu)21:12 No.15984635
    Well well well. What has happened here, who can tell me?
    >> Anonymous 08/18/11(Thu)21:13 No.15984647
    Offhand, looks like Blackpoole succeeded on his maneuver by the skin of his teeth. Am I correct?
    >> Anonymous 08/18/11(Thu)21:13 No.15984653
    >> Anonymous 08/18/11(Thu)21:14 No.15984659

    I'm guessing Eisenhund stepped forward to take a slice out of pikeboy, who took a hop forward and towards the sword arm, standing next to the swordsman, with his shield and protection on the far side of him, utterly useless for the time being.
    >> John Galt 08/18/11(Thu)21:17 No.15984682
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    You are sir. And you know what that means.

    Blackpoole has the initiative, after successfully shortstopping the swordsman, and miraculously evading his attack! He's back up to 15 dice.

    Eisenhund cannot block with his shield during the first turn of this exchange, and is at 11 dice because he counted as fumbling on his attack thanks to Duck & Weave's bullshit.

    Blackpoole is up. It's Trollin' time, ladies and gentlemen.

    -Punch him in the dick
    -Punch him in the... Face
    -Punch him in the... Chest?
    (Punch here means stab brutally.)

    What're you thinkin' boys? Devoting the full pool might be foolhardy, but there's definitely room to mess this sucker up with the dice advantage. And remember, if Eisenhund chooses to try and bum rush Blackpoole, he's suffering range penalties out the wazoo, making that unlikely.
    >> Anonymous 08/18/11(Thu)21:19 No.15984703
    ALWAYS stab them in the dick
    >> Anonymous 08/18/11(Thu)21:20 No.15984704
    Wait a minute. According to that picture, Eisenhund's sword blocks at 6. He can't simultaneously block and strike, but he can sure as hell parry. The man isn't totally defenseless, we need to be careful.
    >> Anonymous 08/18/11(Thu)21:21 No.15984719
    Dickstabbing's for when you're losing a fight. This one seems to be going pretty well, so let's go for the face, and see if we can't gouge out an eye or something. hit him hard, but leave a little something for dessert, just in case Blackpoole manages to fuck up this golden opportunity.
    >> Anonymous 08/18/11(Thu)21:21 No.15984722
    Exactly what I was thinking. Viking swords defend like fucking bastard swords and only slightly worse than a rapier vs. a civilian blade.
    >> John Galt 08/18/11(Thu)21:24 No.15984738
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    SO IT SHALL BE. Blackpool will put 10 dice into a thrust at zone X.

    Eisenhund sees which way the wind's blowing and, for alacrity's sake, parries with 6 dice. He wants to have enough left to try and avoid BlackPoole's inevitable counterattack, but he needs to get back on the offensive, and he's trusting in his good defense number here. Thank god for norse swords eh?

    So, Blackpoole with 10 (at ATN of 8, ouch) against Eisenhund with 6 at 6. I'll get the Dog, one of you gents get the Puddle, fair?
    >> Anonymous 08/18/11(Thu)21:24 No.15984739
    B-but, dickstabs! They are practically required in ROS
    >> dice+10d10 Anonymous 08/18/11(Thu)21:25 No.15984746
    Lets try then
    >> Anonymous 08/18/11(Thu)21:25 No.15984749
    Wait, really?

    My understanding of it was that a combat round went: Refresh, Exchange, Exchange. And each Exchange consisted of a single action, either aggressive or defensive, by each party in the combat. Then between both rounds and exchanges, initiative goes to the winner of the previous exchange (which is why the loser of the first exchange needs to buy initiative if they want to attack in the second, and the rules note that the aggressor and defender "may" have changed between exchanges).
    >> John Galt 08/18/11(Thu)21:26 No.15984753
    rolled 1, 5, 5, 2, 10, 4 = 27

    Aww nuts. I screwed up the roll, and there was dissent!

    We could split the middle ground, go for the stomach. Eisenhund's shield won't cover there, and there's no risk of hitting his helmet, but we save the groin thrust for when shit is mega-dire.

    >> Anonymous 08/18/11(Thu)21:26 No.15984756
    rolled 8, 6, 2, 1, 6, 4, 10, 10, 2, 6 = 55

    and again...
    >> Anonymous 08/18/11(Thu)21:26 No.15984758
    rolled 10, 1, 3, 2, 6, 3, 1, 8, 9, 2 = 45

    Well, gentlemen vegetable shishkebab incoming.
    >> John Galt 08/18/11(Thu)21:28 No.15984770
    ...You might actually be right. And if you are, then the egg is REALLY on my face, because I've been playing this way for like two years now. We'll continue with my potentially incorrect method for now, and I'll do some research later.

    Good lord. An ominous task for tonight.
    >> Anonymous 08/18/11(Thu)21:28 No.15984773
    Stick with the dick stabs?
    >> Anonymous 08/18/11(Thu)21:31 No.15984795

    May as well. Poole's just fucking with the man now.
    >> Anonymous 08/18/11(Thu)21:31 No.15984801
    Oh wow. Sorry about your dick Eisenhund.
    >> John Galt 08/18/11(Thu)21:33 No.15984813
    Tummy business redacted, ignore my roll. Dick it is! Who wants to roll the D6 for hit location? And so help me God if both of you roll and get the same thing again, I'm going to find me an exorcist.
    >> Anonymous 08/18/11(Thu)21:34 No.15984826
    rolled 3 = 3

    Head, shaft, or testicles, go!
    >> Anonymous 08/18/11(Thu)21:34 No.15984829
    rolled 5 = 5

    That won't help. I know what you did last summer, Johnny.
    >> Anonymous 08/18/11(Thu)21:36 No.15984838
         File1313717767.jpg-(128 KB, 640x480, zing.jpg)
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    I think his singing voice just improved
    >> Anonymous 08/18/11(Thu)21:38 No.15984862
    And this is why you should always roll female TRoS characters
    >> Anonymous 08/18/11(Thu)21:38 No.15984863
    Poole the piker poked a piece of pooch's pecker
    >> John Galt 08/18/11(Thu)21:40 No.15984887
         File1313718032.jpg-(40 KB, 610x439, BALLIN.jpg)
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    We'll give it to shishkabob MacGee on this one. 3 is Groin.

    Now, with his Margin of Success of 2, Blackpoole does:
    His strength (5)+weapon damage (2)+Margin(2) damage, for 9 total damage.
    Eisenhund's groin at Toughness (6)+Armor(1), total of 7.

    That right there? That's a level 2 wound.

    BL: 8
    S: 8
    P: 10-WP (5)
    "Worse, much more blood."

    Now, the BL is blood loss, which is awful, but we'll cover that in a minute. Might not even have to.

    Shock is immediately subtracted from Eisenhund's combat pool. His remaining 5 dice for this round are gone, and 3 are subtracted from the NEXT round.

    His Pain is simply subtracted from his maximum combat pool, so long as the wound remains.

    The man has 0 dice left. Next turn, he'll be at 8 fewer than his usual total. He'll be at 4. And there's still one more exchange left. Blackpoole has 5 dice remaining, to Eisenhund's 0.
    >> Anonymous 08/18/11(Thu)21:42 No.15984912
    Another five in the dick, ladies and former gentlemen?
    >> Anonymous 08/18/11(Thu)21:44 No.15984927
         File1313718254.jpg-(450 KB, 1600x1200, tv_spartacus_blood_and_sand01.jpg)
    450 KB
    In the words of my favorite TV series:

    >> Anonymous 08/18/11(Thu)21:44 No.15984934

    Come on, let's just off the guy. Keep in mind, we gotta clean the dickblood off off the pike later. That's gross man.

    We can just wash it off in his face. Might need to stab it a few times to get it all off, though.
    >> John Galt 08/18/11(Thu)21:45 No.15984938
    rolled 10, 8, 6, 2, 2 = 28

    The crowd has spoken.
    >> John Galt 08/18/11(Thu)21:47 No.15984961
    rolled 4 = 4

    A level 1 wound to somewhere. Not much, but considering it's two in the same round, it's mostly serving to reduce his pool even more.
    Rolling for location, so that we can get you to the fun part. (The 15 die thrust to the throat part.)
    >> Anonymous 08/18/11(Thu)21:47 No.15984964
    why is blackpoole such a pimp
    >> Anonymous 08/18/11(Thu)21:47 No.15984968
    But of course.
    >> Anonymous 08/18/11(Thu)21:47 No.15984970
    Jesus Christ, just kill the man already, my testicles are retracting into my abdomen!
    >> John Galt 08/18/11(Thu)21:49 No.15984985

    Yikes. Ok, Eisenhund doesn't have a pool left.


    Blackpoole's at 15 dice. Eisenhund's at 0. The thumb has been pressed. The conclusion is foregone.

    The only question is how much it hurts. Go.
    >> Anonymous 08/18/11(Thu)21:50 No.15984992
    Because his name is fucking Blackpoole.
    >> Anonymous 08/18/11(Thu)21:50 No.15985001
    rolled 7, 7, 8, 5, 6, 2, 7, 2, 9, 7, 4, 3, 9, 4, 8 = 88

    Lots and to the throat yeah?
    >> John Galt 08/18/11(Thu)21:51 No.15985009
    Clarifying: The wound's statistics are

    BL: 6
    S: 7
    P: 9-WP (4)
    "Yup... Sorry."
    >> Anonymous 08/18/11(Thu)21:51 No.15985011
    rolled 5, 9, 3, 10, 7, 10, 6, 3, 1, 6, 8, 2, 8, 1, 7 = 86

    I guess this is it. Hope you have a nice shiny ring Blackpoole can pawn for a ride back home.
    >> Anonymous 08/18/11(Thu)21:51 No.15985013
    Damn I meant to get more 8's and less 7's

    Also this is why I love dice pools
    >> John Galt 08/18/11(Thu)21:53 No.15985030
         File1313718791.png-(109 KB, 585x195, Face_Thrust.png)
    109 KB
    rolled 4 = 4

    15 to XIII? I'm all for it. That's 4 successes I believe. D6 for location:
    >> Anonymous 08/18/11(Thu)21:55 No.15985049
    Dammit, this game seems fun as hell. Now I'm going to have to dig up people who are willing to give it a shot. Plus learn yet another new system. One where someone whose run it for two years isn't even certain now he was doing it right.
    >> John Galt 08/18/11(Thu)21:56 No.15985054
    Oh Christ. It's either ST 11 or ST 12. To Eisenhund's unarmored face, both are level 5 wounds...

    "Pierced brain. Death is nearly instantaneous, coming from massive brain damage and hemorrhaging."

    They didn't even bother giving us bloodloss/shock. How nice of them.
    >> Anonymous 08/18/11(Thu)21:58 No.15985077
         File1313719114.jpg-(48 KB, 438x431, Troll_Flawless_Victory.jpg)
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    Pikes and groinshots are for bastards and trolls...
    Being a bastard WORKS.
    >> John Galt 08/18/11(Thu)21:59 No.15985094
    Well damn. I've actually found this educational. I had always disparaged the pike (because it isn't a Partisan, you know) but it's not bad at all, with a bit of luck and some brains.
    >> Anonymous 08/18/11(Thu)22:00 No.15985098
    so he piked him in the nads then brained him?
    >> Anonymous 08/18/11(Thu)22:01 No.15985108

    Glad to be of assistance. Nothing like a pack of vicious assholes to remind you anything is deadly in the wrong hands.
    >> Anonymous 08/18/11(Thu)22:03 No.15985132
    Hear, hear.
    >> Anonymous 08/18/11(Thu)22:04 No.15985140
    You bet your ass he piked him in his nads and then brained him. Put his brain on a skewer, no less.
    >> John Galt 08/18/11(Thu)22:04 No.15985143
    He piked him in the nads... And then did it again on his turn just to be double-sure, and then brained him while he was in a nutshot-induced fugue.

    The best part is that this whole fight probably took less than 8 seconds. Quick, hideous, and nobody left happy.

    Well no, now I'm just lying, Blackpoole left happy as a bastard.

    Aye. It was closer than it looked. If Eisenhund hadn't dropped the dice ball once or twice, he might've actually won. But to the victor go the spoils, and to the loser goes... Uh... Not his nuts, that's for sure.
    >> Anonymous 08/18/11(Thu)22:05 No.15985151
    Willing to run another John? That was fun.
    >> Anonymous 08/18/11(Thu)22:06 No.15985165
    How about another round, say of a dapper ruffian and a scruffy gentleman going at each other with rapiers or smallswords?
    >> John Galt 08/18/11(Thu)22:08 No.15985185
    Hell yeah, I don't have anything going on tonight. Well, maybe in like 3 hours, but I expect there's much fun to be had 'twixt then and now.

    Would you like me to bring some fencers? I can actually give you guys a choice of combatants this time, as cut & thrust and rapier fighters are a personal favorite of mine, and I have many prepared already.
    >> Anonymous 08/18/11(Thu)22:08 No.15985189

    Well, Eisenhund had low pools, and low TNs. That's gambling territory. Blackpoole's high pools and high TNs are a bit more statistically stable, making him the perfect guy to take chances. One bad roll would, and did, completely screw Eisenhund. Eleven dice with nothing above nine is pretty rare, compared to the amount of times playing, say risk, where three dice tend to snake-eye at the worst time.
    >> John Galt 08/18/11(Thu)22:09 No.15985199
    This man understands the fundaments of dice better than I do. All I know is that I just saw a man get stabbed in the rocks twice in as many seconds.
    >> Anonymous 08/18/11(Thu)22:10 No.15985204
    Lay 'em on us, namebro.
    >> Anonymous 08/18/11(Thu)22:10 No.15985206
    Do you have any Escrima or Case of Rapiers characters prepared?
    >> Anonymous 08/18/11(Thu)22:10 No.15985209

    Can you put in someone with a warmaul or a mace? I'd like to see the effect of shit getting crushed, or do blunt weapons really pooch the ability to attack?
    >> Anonymous 08/18/11(Thu)22:10 No.15985212
    And it was glorious!
    >> Anonymous 08/18/11(Thu)22:11 No.15985221
         File1313719889.jpg-(124 KB, 797x599, 1302739948956.jpg)
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    will there be guns?
    >> Anonymous 08/18/11(Thu)22:12 No.15985232
    Would a rapier wielder stand a chance against the mountain that rapes?
    >> Anonymous 08/18/11(Thu)22:13 No.15985239
    No. Plate armor is about as much of a trump card in RoS as it is IRL.
    >> Anonymous 08/18/11(Thu)22:14 No.15985248
    Good to know, did we ever figure out what aside from a company of men could take him down?
    >> Anonymous 08/18/11(Thu)22:15 No.15985279
    The same kinds of things that killed plate-wearing dudes historically.
    >> Anonymous 08/18/11(Thu)22:16 No.15985282

    If someone's going to be wearing plate, the other guy should get a falx to even the odds a little.
    >> Anonymous 08/18/11(Thu)22:16 No.15985286
    A couple of dudes several tens of yards back with double-charged muskets and missile pools as high as humanly possible?
    >> John Galt 08/18/11(Thu)22:17 No.15985302
    Sorry for the delay, fencers coming right up!
    >> Anonymous 08/18/11(Thu)22:18 No.15985311
    Who *is* John Galt?
    >> John Galt 08/18/11(Thu)22:19 No.15985314
    Oh yikes, I keep forgetting that people don't just freeze in time when I look away. Let me recheck your lots' words and then pose the question of who's fighting whom.
    >> John Galt 08/18/11(Thu)22:26 No.15985387
    Alright guys, now, we could do this a few ways.

    I do have four pretty awesome swordsmen prepared to die for you, but I could also slap together an Escrima fighter, a huge dane with an axe-anything you'd like. They just might not be as well made.


    I could do the Scruffian versus Ruffleman fight now, and come back tomorrow with a well tailored list of bludgeoning and axe-wielding fighters.

    What say you? Shall we make it a regular thing?
    >> Anonymous 08/18/11(Thu)22:29 No.15985418

    Let's stick with some of the pre-mades. Don't worry about making a regular thing out of this. Threads'll come and go, and there'll be time for other things. Just keep one seemingly useless clot of a fighter handy and see if we can't find a way to make him work.
    >> Anonymous 08/18/11(Thu)22:30 No.15985424
    The Scruffian vs please and oh yes these are great fun.
    >> John Galt 08/18/11(Thu)22:33 No.15985457
    Alright then! On to the procession! Here are two of the four.

    Sarah Gizka
    (Archibald Cunningham with tits. The only fighter here who's part of an actual School, she makes up for being made of dry leaves and sawdust with cunning maneuvers. It won't factor in much, but as a result of her statistics, she's probably about 4 foot 8.)
    ST 3 WP 6 Reflex 9
    AG 9 Wit 9 Knockout 4
    TO 3 MA 3 Knockdown 6
    EN 8 Soc 3 Aim 8
    HT 3 Per 6 Move 10
    Proficiencies: Progressive School (Rapier) (Smallsword +1) 10
    Equipment: Smallsword
    CP: 20

    Byron MacTavish
    (A Scottsman in Egyp-er, I dunno where. He's built like a brick shithouse, and he's probably the most experienced man here, if not the most polished. Strong, tough, has a cool sword, can dish it out and take it better than the rest.)
    ST 7 WP 8 Reflex 7
    AG 7 Wit 7 Knockout
    TO 6 MA 3 Knockdown
    EN 4 Soc 3 Aim 12
    HT 5 Per 5 Move 9
    Proficiencies: Cut & Thrust 10
    Equipment: Basket Hilted Claymore (Backsword)
    CP: 17
    >> John Galt 08/18/11(Thu)22:35 No.15985467
    And the other two.

    Armond Oro
    (A spanish sword & buckler man, bringing a breastplate to a stuffed-shirt fight. Has the advantage of being tough and strong, but also having a quick thrusting weapon, and torso armor.)
    ST 5 WP 5 Reflex 8
    AG 8 Wit 8 Knockout 6
    TO 4 MA 3 Knockdown 7
    EN 6 Soc 3 Aim 8
    HT 4 Per 6 Move 10
    Proficiencies: Rapier 10
    Equipment: Sidesword, Buckler, Breastplate
    CP: 18

    Dusan Timotic
    (A terribly confused Serb. There's not much to say about him except that he's got good defensive tools, and good reach, but a lower combat pool than the quickies, and less strength than the Scottsman.)
    ST 6 WP 4 Reflex 7
    AG 7 Wit 7 Knockout
    TO 5 MA 3 Knockdown
    EN 4 Soc 3 Aim
    HT 5 Per 8 Move
    Proficiencies: Cut & Thrust 10
    Equipment: Schiavona, Small Shield
    CP: 17
    >> John Galt 08/18/11(Thu)22:36 No.15985486
    Let the voting begin! I promise, these folks are trained professionals, and will give a good performance whoever fights whom.

    I once fought The Mountain with (a more upgraded version of) Gizka. It took seven minutes. In game. Out of game it took two days.
    >> Anonymous 08/18/11(Thu)22:38 No.15985495
    I vote for Schiavona vs. either the Scotsman or the Spaniard. Preferably the Scotsman, for a battle of the sexy basket hilts.
    >> John Galt 08/18/11(Thu)22:39 No.15985511
         File1313721566.jpg-(47 KB, 250x207, Gizka.jpg)
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    Srbske 1
    Spaniard 1/2
    Scottsman 1/2
    Pic Related 0
    >> Anonymous 08/18/11(Thu)22:40 No.15985521
    Gizaka vs Oro
    >> Anonymous 08/18/11(Thu)22:40 No.15985522
    Seconding Scottsman and Slav.
    >> Anonymous 08/18/11(Thu)22:41 No.15985530
    Oh fuck that, put the critter against all three of them. Fuck those little cheeping squatters.
    >> Anonymous 08/18/11(Thu)22:41 No.15985534
    or battle of the basket hilts works as well
    >> Anonymous 08/18/11(Thu)22:42 No.15985544
    Run Scotch and Dus, then Gizka and Oro.
    Have the victors fight. FINAL DESTINATION.
    >> John Galt 08/18/11(Thu)22:44 No.15985554
    Clearly the only way to do this is through process of elimination.

    So, let's do it the easy way.
    First, a contest of the Cut & Thrusts.
    Then, a contest of the Rapiers.
    Then, a contest between the victors of each. All opposed? I've just cleared my schedule.
    >> Anonymous 08/18/11(Thu)22:46 No.15985570
         File1313721974.gif-(1.99 MB, 311x237, Woman_spills_beer.gif)
    1.99 MB
    Oh hells yeah, it's on like Donkey Kong.
    >> Anonymous 08/18/11(Thu)22:47 No.15985582
    This. Let's find out WHO IS DEADLIEST.
    >> Anonymous 08/18/11(Thu)22:50 No.15985599
         File1313722227.png-(229 KB, 458x276, Radovan_Neeson.png)
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    >> Anonymous 08/18/11(Thu)22:51 No.15985604
    sarah versus timotick
    >> John Galt 08/18/11(Thu)22:51 No.15985606
    Ok, now acquiring my cutouts of the weapons. Just a second, and we'll be right in the thick of it!
    >> Anonymous 08/18/11(Thu)22:55 No.15985629
    >>Once fought the Mountain

    Need stats for the Mountain ASAP
    >> John Galt 08/18/11(Thu)22:56 No.15985644
         File1313722619.png-(57 KB, 510x228, Schiavona.png)
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    Alright folks, let's get this show on the road.

    This here is a Schiavona, it's the toy Dusan is going to be using to carve up some Celt today. (Or so he hopes.)

    It stands out from the other Cut & Thrust derivatives by having a pretty impressive defensive number, while retaining its Long range, and doing balanced damage. Dusan's shield is the same one Eisenhund had above. Let's hope it serves him better.
    >> Anonymous 08/18/11(Thu)23:00 No.15985677
    I assume we will be treating it as a double-edged weapon as it clearly is in both its picture and its description?
    >> John Galt 08/18/11(Thu)23:00 No.15985679
         File1313722851.png-(58 KB, 509x284, Backsword Claymore.png)
    58 KB
    And here is the Backsword. Almost identical to the Slavic Saber, except shorter, and with a bit less room to thrust. Thrusting is for girls anyway.

    It's got a good DTN, and is one of the few C&T derivatives that actually retained Medium range. A lot of people get worried about that when they see that, but there's a lot of room for stuff to get sticky when it comes to swords, so I wouldn't sweat too much for the Scottsman.
    >> John Galt 08/18/11(Thu)23:01 No.15985687
    Aye. Same for the Backsword. I don't know what the hell they're thinking denoting both of these as single-edged, I've never seen a single edged version of either.
    >> Anonymous 08/18/11(Thu)23:02 No.15985697
    Some backswords are single-edged, but the Scots basket hilt claymore most assuredly is not.
    >> Anonymous 08/18/11(Thu)23:06 No.15985722
    start the fightan allready
    >> John Galt 08/18/11(Thu)23:07 No.15985730
    Ahh, that would explain it.

    Now, for a review:

    Byron MacTavish
    ST 7 WP 8 Reflex 7
    AG 7 Wit 7 Knockout
    TO 6 MA 3 Knockdown
    EN 4 Soc 3 Aim 12
    HT 5 Per 5 Move 9
    Proficiencies: Cut & Thrust 10
    Equipment: Basket Hilted Claymore (Backsword)
    CP: 17

    Dusan Timotic
    ST 6 WP 4 Reflex 7
    AG 7 Wit 7 Knockout
    TO 5 MA 3 Knockdown
    EN 4 Soc 3 Aim
    HT 5 Per 8 Move
    Proficiencies: Cut & Thrust 10
    Equipment: Schiavona, Small Shield
    CP: 17

    Byron is stronger, and about as fast. Dusan has slightly better reach, a shield, and an awesome Perception score. It's going to be rough, and I honestly don't know how this one's gonna be. Let's begin, shall we?

    A dimensional rift opens. From the hideous depths of Bosnia, Timotic is flung into the middle of a Scottish cow pasture. MacTavish, glancing over, sees a shifty looking man with hsi sword drawn amongst his cows. Obviously, a cattle thief. He draws his sword, and moves in! The man starts gibbering in incomprehensible tongues, and the conclusion is reached simultaneously between them: One of us is going to have to die here.
    >> John Galt 08/18/11(Thu)23:08 No.15985744
    Dusan has a shield, and he's got reach, and that guy's wearing a dress. Screw it, he's going Red.

    MacGregor still isn't quite sure if this guy is human, or some sort of monster in human garb! Should he go red, or blue?
    >> Anonymous 08/18/11(Thu)23:09 No.15985751
    The correct answer is and has always been RED RED.
    >> Anonymous 08/18/11(Thu)23:10 No.15985757
    Blue he could be a devil in human form what with his speaking in tongues
    >> Anonymous 08/18/11(Thu)23:10 No.15985761
    Did I miss a rundown of the different stats? I didn't see one up above, but maybe I missed it.

    And I say go red. We've got to protect those cows, after all.
    >> Anonymous 08/18/11(Thu)23:10 No.15985767
    Kill him quickly, or the devil within him will give him more strength. Full attack!
    >> Anonymous 08/18/11(Thu)23:10 No.15985768
    Recinding that RED RED clearly
    >> Anonymous 08/18/11(Thu)23:13 No.15985788
    >A dimensional rift opens. From the hideous depths of Bosnia, Timotic is flung into the middle of a Scottish cow pasture. MacTavish, glancing over, sees a shifty looking man with hsi sword drawn amongst his cows. Obviously, a cattle thief. He draws his sword, and moves in! The man starts gibbering in incomprehensible tongues, and the conclusion is reached simultaneously between them: One of us is going to have to die here.

    i like this story already
    >> Anonymous 08/18/11(Thu)23:16 No.15985812
    Normally I'd say blue (to protect the dick)...

    But the best defense is a good offense. Red! For the cows!
    >> John Galt 08/18/11(Thu)23:17 No.15985824
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    The Reds have it. Gentlemen, it's party time! Red/Red is the most fun you're going to have all week!

    Here's how a Red/Red works. Both sides must declare their attacks. A man with a shield can defend, yes, though he must still obey all of the rules of defending. Then, a Reflex test is rolled at the attack number of the weapon being used. The winner hits first.

    In event of a tie... Well.

    So, what should Timotic do? He's got a shield, so the obvious answer is to try and defend himself and cut at the same time, but he has to split it 2/1, so he can't just put 10 on defense and 10 on attack.

    I'd say, 5 on a cut to the legs (he left his knees all exposed! How nice of him!) and 10 on a block. This leaves 2 dice left in case stuff goes pear-shaped.

    MacTavish is in a rougher spot. He's got 17 dice, and an activation cost of 1 to attack, thanks to reach. He's also really, really got to avoid getting hit here. His best bet: Hit first! A thrust to the face with 10 dice should be enough.

    So, both have Reflex 7. Both cut at 7. Dusan has 1 step of reach, so he gets 1 extra die, MacTavish thrusts for 1 as well

    Gentlemen: It's 8 at 7 for both. Who wants to roll?
    >> Anonymous 08/18/11(Thu)23:20 No.15985851
    rolled 8, 6, 1, 3, 2, 6, 3, 5 = 34

    So wait. Mactavish gets a bonus die for thrusting for terms of seeing who hits first?
    If it's 8d10 at a difficulty of 7, I've got the scotchman down.
    >> Anonymous 08/18/11(Thu)23:21 No.15985865
    rolled 8, 10, 1, 6, 10, 5, 7, 5 = 52

    Rollin for other guy
    >> Anonymous 08/18/11(Thu)23:21 No.15985866
    Good sir, a thrust to the face with 10 dice will certainly not be enough if the other guy is defending with 10. Or does the Scott know that?
    >> Anonymous 08/18/11(Thu)23:22 No.15985874
    rolled 8, 5, 4, 5, 7, 10, 7, 9 = 55


    Timotic had better watch himself. He's on someone else's turf, and that gets people deaded if they don't play it safe.
    >> John Galt 08/18/11(Thu)23:24 No.15985899
    MacTavish for... 1. Both times. Uh oh.

    ...Lots for the Serb. 5 and 4 I think. Maybe God actually heard the anthem for once?

    Gentlemen, I don't know how to say this, but it's looking like Dusan might go first!

    BUT WAIT! There is still hope for the scottsman!
    >> John Galt 08/18/11(Thu)23:28 No.15985929
    rolled 6, 2, 4, 5, 3 = 20

    MacGregor only spent 10 of his 17 dice, right? It was clever of him to conserve, because that means that he can try to buy the initiative, which means he needs to spend dice equal to Timotic's Perception score, to roll. What is that guy's perc-

    Dusan goes first. 5 dice at 7 for the cut. I'll roll this time, to save us the trouble.
    >> Anonymous 08/18/11(Thu)23:28 No.15985937
    But how will Liam Neeson kill Tim Roth without legs!?
    >> Anonymous 08/18/11(Thu)23:29 No.15985946
         File1313724595.gif-(1.1 MB, 255x255, Worf Laugh.gif)
    1.1 MB
    >> John Galt 08/18/11(Thu)23:31 No.15985960
    You're shitting me. Not one success. The Scottsman is UNHARMED, and can now roll his attack of 10 dice at 7, against Timotic's 10 dice at 6.

    I'm not allowed to touch the roller anymore. Good lord I'm a disgrace. First two rollers will be the canonical ones, to avoid 50 roller pileup.
    >> Anonymous 08/18/11(Thu)23:31 No.15985961
    I don't think he has to worry
    >> Anonymous 08/18/11(Thu)23:32 No.15985968
    >Implying that anything can take Liam's legs
    >> Anonymous 08/18/11(Thu)23:33 No.15985972
    rolled 10, 1, 7, 8, 7, 4, 1, 10, 9, 8 = 65

    Timocs now
    >> Anonymous 08/18/11(Thu)23:33 No.15985975
    >> Anonymous 08/18/11(Thu)23:33 No.15985981
    That should do it don't ya think?
    >> Anonymous 08/18/11(Thu)23:34 No.15985988
    rolled 3, 4, 3, 4, 9, 3, 5, 2, 10, 6 = 49

    >> Anonymous 08/18/11(Thu)23:35 No.15985997
    Hm, was this with the Serb's shield or his sword? If the latter, do we have enough dice left over to activate Winding and Binding?
    >> Anonymous 08/18/11(Thu)23:36 No.15986007

    I think Timotic read the scotsman like a book on this exchange.
    >> John Galt 08/18/11(Thu)23:37 No.15986013

    Timotic, though unable to land a swordblow to save his life, compensates by blocking the hell out of the Scotsman's attack.

    But now we're in a pickle. MacTavish is at 6 dice (10 for the attack, 1 for range), while Timotic is... At 2.

    MacTavish won the initiative, so it counted as his attack, which means now...
    Now it's on Dusan, with his 2 dice.

    What should our unfortunate Slav do?
    >> Anonymous 08/18/11(Thu)23:38 No.15986031
    Stab for the balls, hope for luck.
    >> Anonymous 08/18/11(Thu)23:39 No.15986042
    Sheildbash! Hit him with the shield! 2 dice be damned!
    >> Anonymous 08/18/11(Thu)23:40 No.15986053

    Play dirty. Throw mud in the eyes, trip him, feint, or just back off and catch his breath.
    >> Anonymous 08/18/11(Thu)23:40 No.15986059
    Kick directly to dick.
    >> Anonymous 08/18/11(Thu)23:41 No.15986066
    Dick stab its the only way
    >> John Galt 08/18/11(Thu)23:41 No.15986074
    ...This works actually. Dusan is at short range with his shield, which means he'd get 1 die at ATN 6 to land a thump with the shield. It does ST+1 bludgeoning damage I believe.

    If he hits, then he forces the Scottsman into short range, where he gets penalties for his weapon's length. Even more severe ones than he'd get for being outranged. And to split the difference: How about a shield to the groin? WHO'S WITH ME?
    >> Anonymous 08/18/11(Thu)23:43 No.15986085
    Oh! Duhh, we could just do what the pikeman did, Blackpoole did the shortstop thing where he fucked with the dog, we can just do that!
    >> Anonymous 08/18/11(Thu)23:43 No.15986092
    >shield to the groin
    that's a yes
    >> Anonymous 08/18/11(Thu)23:44 No.15986099
    >Encounter guy with sword
    >Miss with own sword
    >Fuck swords, KILL HIM WITH MY SHIELD
    >> Anonymous 08/18/11(Thu)23:45 No.15986106
    Doo iiit.
    >> John Galt 08/18/11(Thu)23:45 No.15986115
    rolled 2, 3, 10, 5, 7, 8 = 35

    I love it. Someone roll me a D10!
    >> John Galt 08/18/11(Thu)23:46 No.15986127
    Why the hell did I roll D10s? Those do nothing, because you can't parry a shield bash. Says so right in the shield bash section.
    >> Anonymous 08/18/11(Thu)23:47 No.15986139
    rolled 6 = 6

    >> John Galt 08/18/11(Thu)23:50 No.15986168
    ...Well. I believe that's exactly the ATN. St+1 is 7, MacTavish's toughness is 6... That's a level 1 wound.

    Refer back to >>15984738 for the table.

    Who wants to roll a D6?
    >> John Galt 08/18/11(Thu)23:51 No.15986181
         File1313725901.png-(145 KB, 539x284, Bludgeoning_Nutshot.png)
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    Wait wait, my mistake! The bludgeoning table is different.
    Fly my pretties! Fly!
    >> Anonymous 08/18/11(Thu)23:52 No.15986183
    rolled 4 = 4

    >> Anonymous 08/18/11(Thu)23:53 No.15986196
         File1313726006.jpg-(19 KB, 460x276, Buckley_Mirthful.jpg)
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    BOINK. Someone just got punched in the dick!
    >> John Galt 08/18/11(Thu)23:56 No.15986225
    Ouch. Well ok.

    BL: 0
    S: 7 (Thank God, MacTavish was going to put 6 on a cut to the neck if this didn't work.)
    P 9-WP (1)

    So, a quick analysis of turn 1: The two charged at each other. Timotic swung poorly at the Scotsman's legs. Presumably, the Scott leaped over them to thrust, Sparta style, straight into the Serb's shield. The Serb then did a baseball slide or something, moving that shield STRAIGHT into MacTavish's babymaker.

    ROUND 2
    Round two begins, MacTavish is at Short Range and down 2 points (1 from pain, 1 from excess shock.)
    Timotic is at full, and at his range with that lovely shield. And he has the initiative.

    What should our intrepid Serb do with his initiative?
    >> Anonymous 08/18/11(Thu)23:58 No.15986236
    >level 3
    >"Surface organs destroyed. May lose consciousness"
    >May lose consciousness
    >> Anonymous 08/18/11(Thu)23:59 No.15986256
    The Schiavona is useless! Hit him with the shield again, go for the stomach, work your way up!
    >> Anonymous 08/19/11(Fri)00:00 No.15986261
    Timotic, take a swing at the big guy's arm. See if you can't take a little sting out of the scotsman's future attacks.
    >> John Galt 08/19/11(Fri)00:02 No.15986271
    rolled 1, 3, 2, 1, 4, 3, 10, 7, 10, 6, 1, 3 = 51

    In the spirit of alacrity, let's do it! Timotic puts 12 dice on a bash to the lower abdomen. MacTavish puts 10 on a partial evasion, which is at DTN 7, to try and escape!

    12 at 6.
    10 at 7.
    I'll break my promise to speed things up, and roll for Serbia Jack here. Who wants to get Scotty?
    >> John Galt 08/19/11(Fri)00:03 No.15986282
    No wait, I like yours better! A wollop to the arm, see if we can't get that sword away from him. Same roll applies.
    >> Anonymous 08/19/11(Fri)00:03 No.15986287
    rolled 10, 4, 10, 5, 8, 2, 8, 8, 5, 3 = 63

    Scotty is go
    >> Anonymous 08/19/11(Fri)00:03 No.15986288
    rolled 7, 8, 8, 2, 9, 3, 3, 4, 4, 4 = 52

    Here's for the True Scotsman. Come on Byron!
    >> John Galt 08/19/11(Fri)00:06 No.15986305
    MacTavish evades with 5 to 4! What a damn hero!

    Alright, that means it's Mac's turn, and he's got 5 dice left, but a range penalty of 1. The Serb has 5 dice left as well, though MacTavish probably doesn't know that.

    When you've just been baseball-slid in the rocks, what the hell do you do?
    >> Anonymous 08/19/11(Fri)00:08 No.15986315
    Good thing I went first hey?
    >> Anonymous 08/19/11(Fri)00:08 No.15986317

    I believe it's time for our scottish friend to puncture this bastard's liver.
    >> Anonymous 08/19/11(Fri)00:08 No.15986318
    Any way we can open the range back to Medium and be in position to rain down claymore blows on that wanker?
    >> Anonymous 08/19/11(Fri)00:08 No.15986322
    Goddamn this is going fast. Liam's only choice is to try and cut straight down, given how he must be positioned. I say a cut to the neck, to try and kill the lunatic before he can smash me lucky charms!
    No wait that's Ireland. Eh. Full chop anyway!
    >> Anonymous 08/19/11(Fri)00:09 No.15986330
    Damn right. By the skin of our teeth dude.
    >> John Galt 08/19/11(Fri)00:11 No.15986344
    Full Evasion will do it, though he'd get to attack, your DTN would be 4, and no range penalties because evasion is awesome.

    Alternatively, landing any sort of attack will put the bastard back at your range.
    >> Anonymous 08/19/11(Fri)00:12 No.15986352
    Yeah, let's back off for now.
    >> Anonymous 08/19/11(Fri)00:12 No.15986356
    Cut of the Feckers head?
    >> Anonymous 08/19/11(Fri)00:13 No.15986360
    Kill the son of a bitch! Scotsmen don't run from Serbs! That's against the laws of nature!
    >> John Galt 08/19/11(Fri)00:15 No.15986378
    rolled 5 = 5

    Oof. Such division. On one hand, the cooler mind calling for retreat, on the other hand, the blood of the old Celts calling out for decapitation.

    How do we decide? I know. A game of chance! 1-5, we'll run away, 6-10, we'll cleave his pate! Either way, little danger to the Scottsman's person.
    >> John Galt 08/19/11(Fri)00:16 No.15986390
    And so it is. MacTavish has 5 dice at difficulty 4 to escape, while Timotic has 5 dice at... Let's say 7, a thrust with the sword, because the range doesn't matter and that sword's damage could be decisive.

    Roll my pretties!
    >> Anonymous 08/19/11(Fri)00:18 No.15986410
    rolled 5, 7, 9, 1, 10 = 32

    >> Anonymous 08/19/11(Fri)00:18 No.15986411
    rolled 4, 7, 8, 4, 4 = 27

    Wait wait! If we do full evasion, we end up back at Long range, in the Schiavona's advantage!
    Aww balls, well I'll roll for the Scotchman.
    >> Anonymous 08/19/11(Fri)00:19 No.15986419
    rolled 9, 8, 6, 5, 8 = 36

    >> John Galt 08/19/11(Fri)00:21 No.15986436
    Oh snap. Looks like the Scott got away.

    Now they've got to roll red/blue again. Essentially, the combat begins anew, except that MacTavish is a bit hurt.

    The question is, who will dare to go first?

    Timotic and the Scottsman prepare for the final showdown. Is that a deer scare I hear? Japanese flutes?
    >> Rapierfag 08/19/11(Fri)00:23 No.15986456
         File1313727802.png-(510 KB, 735x682, VIVE LE ROI.png)
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    Time to add my own trollish brand of wisdom, Galt. Timotic is a smart lad, and he's got the reach advantage. Going red doesn't advantage him at all, he gets no bonus dice for it. Going blue does advantage him, however.

    Toss aside the shield. Go blue. Counter.
    >> Anonymous 08/19/11(Fri)00:27 No.15986495
    Micky T's just gots to go red here. Needs revenge for the ball blow.
    >> John Galt 08/19/11(Fri)00:28 No.15986499
         File1313728105.png-(135 KB, 377x386, Counter_Chart.png)
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    If that isn't decisive, I don't know what is. I love it.

    Byron throws red. His plan is to throw a cut at 15 at a cut to zone IV: Upward slash to the groin! if even one connects, it's lights out for the demon.

    Dusan spends 2 dice to activate the Counter maneuver with 15 dice! You haven't seen this one yet kids! It's like a regular parry, except that if you succeed, you get to use your enemy's dice against him in an immediate attack! If you don't match his successes with the parry, though, ALL of his successes connect, and yours vanish into thin air.

    It's a hail mary. But if it works, it'll be sweet.

    MacTavish has 15 at 7

    Timotic has 15 at 6.

    This is it people, there's no turning back! Both men think they have a good shot, and now's their time to prove it!
    >> Rapierfag 08/19/11(Fri)00:30 No.15986514
    The audacity!
    >> Anonymous 08/19/11(Fri)00:32 No.15986531
    rolled 3, 5, 2, 8, 7, 10, 6, 5, 7, 5, 8, 2, 1, 1, 6 = 76

    Let's do this.
    For Scotland, we go balls to the wall, and it's not gonna be our balls!
    >> Anonymous 08/19/11(Fri)00:32 No.15986532
    As this thread is getting close to autosage I suggest that, after the conclusion of this bout we start a new thread to begin Round 2 of our contests.
    >> John Galt 08/19/11(Fri)00:34 No.15986548
    5 successes. A full third of the pool, with only an ATN of 7. Impressive. But can an old fashioned Subotica Boy do better?
    >> Anonymous 08/19/11(Fri)00:35 No.15986562
    rolled 7, 8, 10, 6, 1, 2, 8, 2, 5, 7, 5, 10, 4, 3, 10 = 88


    From the sepulcher of ages,
    Springs the resurrection morn,
    From the drought of direst slavery,
    Serbia a new is born!
    >> Anonymous 08/19/11(Fri)00:36 No.15986572
    >> John Galt 08/19/11(Fri)00:38 No.15986597
    rolled 5 = 5

    I will forgive your laxness with the lyrics of that sacred song, because you rolled 8.
    That is sufficient success.

    So, the counter is successful: Timotic now rolls Byron's 5 successes as dice against him, at the location indicated by my roll on the Counter chart.
    >> John Galt 08/19/11(Fri)00:40 No.15986605
    A slash at Zone V: Vertical, straight down on the head.

    Will someone do the honors? I regret that my time is more limited than I thought... I might not be able to complete the tournament today, but I can definitely see this one through.
    >> Anonymous 08/19/11(Fri)00:40 No.15986611
    What the hell just happened?
    >> John Galt 08/19/11(Fri)00:44 No.15986628
    MacTavish swung upwards at Timotic, who somehow parried it, and performed a countermove that resulted in a downwards strike of his own at the Scot.
    How well that's going, we cannae yet know.
    >> Anonymous 08/19/11(Fri)00:44 No.15986631
    rolled 2, 4, 1, 8, 4 = 19

    Has this thread been put up for archival yet?
    >> Anonymous 08/19/11(Fri)00:44 No.15986632
         File1313729092.jpg-(28 KB, 348x480, 1307031919109.jpg)
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    >> Anonymous 08/19/11(Fri)00:45 No.15986635
    rolled 3, 4, 8, 1, 10 = 26

    It's 5 dice right? What does MacTavish get to defend?
    >> Anonymous 08/19/11(Fri)00:45 No.15986640
    Nothing, if Counters work like I think they do.
    >> John Galt 08/19/11(Fri)00:47 No.15986648
    rolled 4 = 4

    Aye... You're correct mister. Master MacTavish just took 9 damage, which means a level 3 wound to... Somewhere. This isn't looking good for our old chum.
    A D6 for hit location, and I'll find the table.
    >> John Galt 08/19/11(Fri)00:49 No.15986671
         File1313729358.png-(137 KB, 545x276, Headshot.png)
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    rolled 3 = 3

    Thaaaat's DA FACE. The man loses an eye, and ear, or his nose. One way or another,
    BL: 5
    S: 8
    P: 7-WP (0)
    >> Anonymous 08/19/11(Fri)00:50 No.15986677
    Byron MacTavish, the noseless Scotsman.
    >> Anonymous 08/19/11(Fri)00:50 No.15986679
    Now he ha unleashed the true Scot Within
    >> Anonymous 08/19/11(Fri)00:51 No.15986683
    Pike to the Dick is archived,

    >> John Galt 08/19/11(Fri)00:51 No.15986686
    Well folks, Timotic just turned MacTavish's awesome attack into a slit nose. The second half of the exchange, nobody has any dice.

    Timotic has got the initiative, Byron is down to 8 dice (17-1 pain, -8 shock) and he's back up to his full 17.

    ...There isn't a whole lot of choice in the matter folks. What do we do when we know we can't lose?
    >> Anonymous 08/19/11(Fri)00:52 No.15986693
    Talk out our differences peacefully from a position of strength?
    >> Anonymous 08/19/11(Fri)00:52 No.15986696
    We could step in and shield bash the manky Scots git square in the noggin, knock him out and leave 'em with a cleft nose and a bruised ego instead of stone dead.
    >> Anonymous 08/19/11(Fri)00:53 No.15986700
    >> Anonymous 08/19/11(Fri)00:54 No.15986715
    We go for the dick.
    We always go for the dick.
    >> John Galt 08/19/11(Fri)00:54 No.15986720
    You know, I think I like this option better. Bludgeoning damage to the head is just so fun!

    We've already made enough shishkabobs for one day. -1 die for range, that's still 16 to MacTavish's 8, at the same number

    16 at 6
    8 at 6.

    >> Anonymous 08/19/11(Fri)00:56 No.15986733
    ST 7
    AG 5
    TO 6
    EN 3
    HT 3

    WP 3
    Wit 5
    MA 2
    Soc 2
    Per 2

    Reflex 5
    Aim 3
    Knockdown 6
    Knockout 7
    Move 7


    Skills: Swordsmen 9/Soldier 9

    Grappling 8
    Pugilism 2
    Sword and Shield 2
    Longsword 2

    Combat Pool:
    Grappling 13
    Pugilism 7
    Sword and Shield 7
    Longsword 7

    Fine Full Plate Suit: 6 Armor everywhere but head, -2CP, -2Move. 50lbs

    Fine Full Helm: 6 Armor head, -2CP(-1 additional instead when wearing armor), -1 Per

    Long Sword, Medium Heater Shield

    My old character, starting stats. Allow me to introduce...The Bear.

    Grappling is even more fun in RoS.
    >> Anonymous 08/19/11(Fri)00:56 No.15986736
    >enough shishkabobs for one day
    SIR. There is NO SUCH THING. You are abandoning us before the end of the tournament, I beg of you, let me have my final emasculating finisher!
    >> Anonymous 08/19/11(Fri)00:56 No.15986743
    rolled 3, 9, 4, 2, 8, 3, 1, 7, 5, 9, 10, 1, 4, 10, 5, 1 = 82

    >> Anonymous 08/19/11(Fri)00:57 No.15986748
    rolled 10, 7, 5, 7, 6, 9, 6, 5 = 55

    for the scot
    >> Anonymous 08/19/11(Fri)00:57 No.15986762
    rolled 3, 2, 7, 9, 3, 5, 6, 7, 8, 7, 7, 4, 2, 5, 3, 9 = 87

    Rollan shield bash!
    >> Anonymous 08/19/11(Fri)00:58 No.15986765
    No, I like the bashing!
    >> Anonymous 08/19/11(Fri)01:00 No.15986790
    It seems the Scotsman lived.
    >> John Galt 08/19/11(Fri)01:00 No.15986798
    (Forgive me dickpunch, but I cannae cut off already rolled rolls! 'Tis against my code!)
    Damn. I got mixed. Because you cannot parry a shield bash, only evade, the DTN is 7 for a Partial Evasion. That's still 4 successes. Better than I would've expected.

    However... It's looking like 8 successes for the Shield Bash.

    So. Str (6)+1+Margin of 7.
    That, sir, is a Strength 14 hit. After toughness, MacTavish takes a... A... Level 8 wound to the head.

    Dear God. They don't even go up that high.
    >> Anonymous 08/19/11(Fri)01:01 No.15986802
    Schroedinger's Scotsman?
    >> Anonymous 08/19/11(Fri)01:02 No.15986817
    Well we TRIED to save the twit's life, it's not our fault Scotsmen have heads made of particle board.
    >> John Galt 08/19/11(Fri)01:02 No.15986819
    No wait. I missed the first set of rolls up there.
    Sorry, it's 6 vs 4.
    So only a margin of 2. Thank God. That's 5 less than I thought, that's only Strength 9.

    Which is a level 3 bludgeoning wound to the face. That ain't so bad. Probably just unconscious.
    >> Anonymous 08/19/11(Fri)01:02 No.15986822
    My bad, I thought it was 16 at 6.

    Oh well. "That's a nice head you had on your shoulders".
    >> John Galt 08/19/11(Fri)01:04 No.15986833
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    rolled 4 = 4

    >Actually reads table
    I think I'm going to be sick.
    >> Anonymous 08/19/11(Fri)01:04 No.15986840
    It's not unreasonable to assume that at a table, with people more familiar with the system, the pace is far, FAR faster.
    >> Anonymous 08/19/11(Fri)01:04 No.15986841
    It can move faster if everyone knows what they're doing, and, more importantly, when you aren't waiting a few minutes every roll for other people to decide what to do and then roll for you.
    >> John Galt 08/19/11(Fri)01:06 No.15986853
    BL: 3
    S: 10
    P: 7-WP
    "bones near eye are smashed. Eye is considered lost. Lose 1/2 of current pool."
    >Unconscious at -1

    I'm going to go out on a limb here and say that with one eye, half of his already diminished pool, and BL probably floating around 10, Mister MacTavish couldn't fight anyone even if he wanted to.
    >> John Galt 08/19/11(Fri)01:07 No.15986861
    Good lord sir. Good lord.
    >> Anonymous 08/19/11(Fri)01:07 No.15986866


    The Doge will be pleased, at least.
    >> Anonymous 08/19/11(Fri)01:08 No.15986876
    He's at bloodloss 8, his halved pool is 7, with pain that's 6. With his 10 shock, he's going to have no pool for basically two full rounds.

    The man is dead unless he plays dead. I think we can call that a victory.
    >> John Galt 08/19/11(Fri)01:10 No.15986887
         File1313730626.jpg-(35 KB, 400x328, Mako.jpg)
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    Ha! Once he figures out how to get back to the Mediterranean!

    This story, my friends, will /also/ be told.
    >> Anonymous 08/19/11(Fri)01:10 No.15986890
    His solution to most every problem was simply to grab it and slowly choke the life out of it. Or throw it at another problem.

    The initial encounter, where he basically tore a bandit limb from limb, is still a treasured memory.
    >> Anonymous 08/19/11(Fri)01:11 No.15986894
    And for the rest of his life he was known as Byron the Bloody Hideous. The common story of how he was wounded involved him being attacked by a maddened circus bear and putting it down with his mighty blade, but only his closest loved ones know the shameful, SHAMEFUL truth.
    >> John Galt 08/19/11(Fri)01:15 No.15986940
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    Gentlemen, I leave you now, to go and help my brother handle our parents. I was hoping to shirk that one off to hang out here, but it's been eating at me, so I'm going to drive over there before they start eating him.

    But, inspired by the spirit of Mako, I leave you with these words. An epilogue to our intrepid Timotic.





    Schiavona Jack. I'd watch it.
    >> Anonymous 08/19/11(Fri)01:16 No.15986952
    So are you looking to finish up the other fights, and if so, when?
    >> Anonymous 08/19/11(Fri)01:17 No.15986956
    Seeya next time, Johnny boy.
    >> John Galt 08/19/11(Fri)01:18 No.15986968
    If there is a thread tomorrow, whatever the time, whatever the place, I will be there. Sure promise.

    ...No that'd be to corny.
    Fuck it.

    >> Anonymous 08/19/11(Fri)09:05 No.15989837
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    >> S.T.A.L.K.E.R. 08/19/11(Fri)09:08 No.15989857
    >> Anonymous 08/19/11(Fri)10:01 No.15990163
    good thread

    by the way, how large of a CP do you need to cut through plate armor with a katana
    >> Anonymous 08/19/11(Fri)10:48 No.15990431
         File1313765325.jpg-(35 KB, 524x617, 1313262276934.jpg)
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