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!SjkHabNIL2 08/01/11(Mon)20:39 No.15784732>>15784506
Very Well, Captain, we will make the necessary arrangements to widen your dossier. With more manpower behind you , the punches we make against the Voss will be felt and harder to quell.
> Platoon Squads Units can now have platoon strength troops comprising of up to 3 combined units and no more than 2 types. Example; a Platoon with Vanguards and Assaut will be [VAV1] , [AAV2] [VAA3] or [AVV4]. Upgrades will be communicable across all members of your unit.
Platoons cannot break unit cohesion and cannot be spaced more than 1 hex apart. Unless given the order to " Post " in which the unit will remain stationary until called. In which case they will make it to your Platoon at their best possible speed and only that.
At the end of each action Platoons must take special care in how they are formationed. Box, Circle, Arrow, Line, and Wall formations are among the most basic formations. With sub variations in scatter. 2scatter means no more than 2 members occupy a space. 1scatter means the unit is fanned out as best as possible. Also take into account which units will favor the front, and which will bring up the rear, this is important in determining attack patterns as the front will typically attack first with rear on clean up.
Attack Pattern: Designate attack patterns in chunks of Front, Rear, Leftern or Rightern in combination with unit type to make processing easier. With 3 squads under your unit, micro ordering by single units will not get processed.
Movement: The platoon will move only as fast as its slowest Unit. However, faster Units can extend to the front of elongated formations.
! Beware Explosions ! And other AOE capable units like Enemy Armor, Ms Casters, and easily identifiable traps.
As a final caveat to having strengthened infantry, we've allowed a few more unit types to join the roster. Any preference in roles, Captain ? |