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  • File : 1311949888.jpg-(735 KB, 900x1200, 1208122137113.jpg)
    735 KB Anonymous 07/29/11(Fri)10:31 No.15744538  
    Hey /tg/, do you think the major pirate lords (Kaptin Bluddflagg, Kaptin Badrukk, Huron Blackheart, Prince Yriel, Duke Siliscus, etc...) of the 41st millennium know of each other?

    Do you think they have a pirate code, or at least informal agreement between to divide up their turf?
    >> Anonymous 07/29/11(Fri)10:35 No.15744579
    They probably gather up for drunken debauchery once every X years to drink themselves into a stupor and lie about their achievments. When they are all piss drunk they probably go on a raid to rape, pillage and burn.
    >> Anonymous 07/29/11(Fri)10:40 No.15744617
    I would like to see a 40k brethren court.

    Shit would be hilarious.
    >> Anonymous 07/29/11(Fri)10:46 No.15744671
    It's either Bluddflagg or the Duke who's the Jack Sparrow of that bunch.

    The rest of them tend to be more "piracy is srs business"
    >> Anonymous 07/29/11(Fri)10:48 No.15744697
    Are there any notable Necron pirate lords?
    That'd be awesome.
    Raiding ships for scrap and souls, dragging folks into the bowels of his floating crypt to make more defleshed. Hunting endlessly for those precious nulls.

    It'd be the one necron lord who bothered full waking up, desperately gripping some eldritch coffee in his icy metallic claw.
    >> Anonymous 07/29/11(Fri)10:52 No.15744735
    Necron pirate lord would be a bit broken. What with their physics bending ships and immortal crew.

    In fact, a Necron pirate lord with a world engine is pretty much 40k Davy Jones and Flying Dutchman.
    >> Deathleaper's Fangirl !!YD/t8+iuFvd 07/29/11(Fri)10:53 No.15744746
    That's gotta be the Duke. Bluddflag'd be like a slightly more amiable version of Blackbeard.
    >> Anonymous 07/29/11(Fri)10:54 No.15744760
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    I like where this thread is going
    >> Anonymous 07/29/11(Fri)10:57 No.15744782
    But if the Duke is Jack, that makes Yriel Barbossa, and Yriel is no where near as awesome as Barbossa.
    >> Anonymous 07/29/11(Fri)10:57 No.15744788
    Oh look, the cart-king shows up.
    >> Anonymous 07/29/11(Fri)10:58 No.15744799
    The goal being stealing souls and converting crewmen into monsters.... I think that works out ok.
    >> Anonymous 07/29/11(Fri)11:02 No.15744835
    No self respecting DE would share, Sliscus probably jsut doesn't have a big enough fleet to trolololol across the galaxy one sector at a time.

    Man that'd probably be the 2nd biggest pub crawl the galaxy has ever seen.
    >> Ragnasal !!69YZM9mjEHH 07/29/11(Fri)11:05 No.15744856
    ... I'm tempted to do some write-faggotry for this idea.
    >> Anonymous 07/29/11(Fri)11:15 No.15744914
    Next 40k campaign should be pirate themed. All the great pirate captains band together to cut a swathe across the galaxy. Last one to the Golden Throne is a loser.
    >> Anonymous 07/29/11(Fri)11:18 No.15744939
    We need a name for this Necron Pirate Lord. Suggestions?
    >> Anonymous 07/29/11(Fri)11:22 No.15744966
    Adibaal of the Bloody Bones.
    >> Anonymous 07/29/11(Fri)11:24 No.15744978
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    It needs to be a lord who has lost most of his empire and needs to start back from scratch. A lord with only a few ships, not many warriors and no world of his own, who still enough theoretical authority and personal resources to be in charge, but not enough self-dignity to fight like a proper warlord.

    <= Yes, you, Xeno.
    >> Anonymous 07/29/11(Fri)11:26 No.15744995
    Are there any notable Tau/Kroot pirates?
    >> Anonymous 07/29/11(Fri)11:28 No.15745008
    no canon example, but I'm pretty sure that most kroots are pirates when they're unemployed.

    As for nids, well, they are ALL pirates in a way.
    >> Anonymous 07/29/11(Fri)11:28 No.15745010
    Nono, you see, Xeno is Calypso. The Necron lord is one of her subordinate who's fallen in love with her. Xeno tasked him to rebuild her empire by traveling the stars collecting souls.

    Instead of little crabs, Xeno's minion would be scarab swarms of course.
    >> Anonymous 07/29/11(Fri)11:29 No.15745024
    So, Drone is the pirate lord?
    >> Anonymous 07/29/11(Fri)11:30 No.15745034
    Holy shit it all fits
    >> Anonymous 07/29/11(Fri)11:31 No.15745035
    >40k Davy Jones and Flying Dutchman

    Fund it! I would totally play a 40k version of Pirates of the Caribbean. Rogue Trader would be the system of choice I assume?
    >> Anonymous 07/29/11(Fri)11:31 No.15745042
    Can we have some new 40k fluff please?

    Any time Necrons or Tau are brought up, bloody Xeno is sure to follow. It swiftly retards any creativity new people might bring.
    >> Anonymous 07/29/11(Fri)11:32 No.15745046
    So that's how he ended up in Drone Quest...
    >> Anonymous 07/29/11(Fri)11:32 No.15745054

    Most certainly.

    Rogue Trader as a class is MADE for 'Suave Rogue' or 'Great Captain.'
    >> Anonymous 07/29/11(Fri)11:33 No.15745064
    T'was just a joke, of course we won't put Drone at the head of a pirate crew.

    let me think a bit. A while ago, I had a cool idea about a pirate lord that would have a decent cultural basis and make sense in 40k... can't bloody remember...
    >> Anonymous 07/29/11(Fri)11:33 No.15745065
    seriously, and necron on tau fluff is too delicious of a concept to restrict to one plotline.
    >> S.T.A.L.K.E.R. 07/29/11(Fri)11:34 No.15745071
         File1311953686.jpg-(42 KB, 316x430, Beckett_Portrait.jpg)
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    Imperium Navy Admiral - In control of all trading in the Sector
    >> Anonymous 07/29/11(Fri)11:35 No.15745073
    Phonecian would be cool.
    >> Anonymous 07/29/11(Fri)11:35 No.15745075
    cultural? Honestly, during the age of massive western empires and pirates a north african/egyptian ship captain running a massive pirate troupe makes so much sense it hurts.

    We'd just need a necron to be more of the Ottoman Era coptic egyptians than ancient tomb sort.
    >> Anonymous 07/29/11(Fri)11:36 No.15745084
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    Huron Blackheart is this guy.
    Biggest fortress and probably biggest fleet.
    >> Anonymous 07/29/11(Fri)11:36 No.15745088
    >> Anonymous 07/29/11(Fri)11:38 No.15745103
    A less "YARRR" option would be to have a guy who is basically Dracula in the Demeter. Potentially a lot more sinister.
    >> Anonymous 07/29/11(Fri)11:42 No.15745122
    Phonecia had a strong sea faring asthetic, and had a reputation as both traders and pirates. It also has the middle-east/north africa vibe.
    >> Anonymous 07/29/11(Fri)11:43 No.15745132
    So, we have:

    Kaptin Bluddflagg
    - Flagship: Judgement of Carrion
    - Crew: Bluddflagg’s Boyz
    Kaptin Badrukk
    - Flagship: Da Blacktoof
    - Crew: Badrukk’s Flash Gitz
    Huron Blackheart
    - Flagship: Wolf of Fenris
    - Crew: The Red Corsairs
    Prince Yriel
    - Flagship: Flame of Asuryan
    - Crew: The Eldritch Raiders
    Duke Traevelliath Sliscus
    - Flagship: The Duke’s Triumph
    - Crew: The Sky Serpents
    Adibaal Bloodbones
    - Flagship: Death of Hope
    - Crew: The Flensed

    Anything amiss?
    >> Anonymous 07/29/11(Fri)11:43 No.15745135
    Dunno, I was expecting something more... Metal.
    >> Anonymous 07/29/11(Fri)11:44 No.15745142
    Adibaal hasn't been approved yet.
    >> Anonymous 07/29/11(Fri)11:44 No.15745146

    And then you have all the Imperial Rogue Traders, who are more or less Privateers as it is.
    >> Anonymous 07/29/11(Fri)11:45 No.15745157
    Stay gold, bro!!
    So Duke=Jack
    Yriel, even if he's not as awesome as Barbosa, makes sense. It's cursed, and works for the goverment (craftworld).
    >> Anonymous 07/29/11(Fri)11:46 No.15745163
    Just wondering. Thinking out loud even:
    Loyalist Marine pirates: are there any?
    Notable Inquisitor Pirates?
    Notable Imperial Pirates?
    Ecclesiarchal Pirates?
    SISTERSPIRATES? (obviously not)
    >> Anonymous 07/29/11(Fri)11:46 No.15745165

    Well, no one's said anything one way or another about him. I figure his crew is made up primarily of Flayed Ones, with any nulls they capture being converted into members of his elite guard of Pariahs.
    >> Anonymous 07/29/11(Fri)11:47 No.15745172
    Yriel is Harlock. Just put him a 80s hairdo and he is Harlock.
    >> Anonymous 07/29/11(Fri)11:48 No.15745187
    I can dig it.

    Do we need Human renegades involved?
    >> Anonymous 07/29/11(Fri)11:49 No.15745195

    Well, we've got two Orks, two Eldar of one stripe or another, one Necron, and one Space Marine. Humanity could use a regular human, I suppose.
    >> Anonymous 07/29/11(Fri)11:50 No.15745202
    What about a mixed tau/kroot crew from the Farsight Enclave?
    >> Anonymous 07/29/11(Fri)11:51 No.15745208

    Actually, if the Sisters wanted to win a space battle it would have to be "Prepare to board!" Due to the lack of good guns allowed on their ships. Though the sheer speed might mean they could run down any other ship short of the Necrons.
    >> Anonymous 07/29/11(Fri)11:53 No.15745230
    >Humanity could use a regular human, I suppose.

    Jan van Yastobaal?
    >> Anonymous 07/29/11(Fri)11:53 No.15745231
    Oh god... would that make them like standard policing vessels that stick close to civilized ports?
    They'd be the po.
    >> Anonymous 07/29/11(Fri)11:53 No.15745236
    - Flagship: Blade of the Enclave
    - Crew: Farsight’s Finest

    Seems kinda... Meh to me.
    >> Anonymous 07/29/11(Fri)11:54 No.15745243
    Mostly Flayed Ones, you say, and human minions?

    Okay, here's what I propose; it's mostly an attempt at using an OCDONOTSTEAL whom I couldn't exploit properly.

    see >>15745103. A Flayed One lord, except classy; not like The Enfleshed.
    >> Anonymous 07/29/11(Fri)11:54 No.15745244

    I would love to see Seraphim in a fight against some of these pirates. So very much swashbuckling.
    >> Anonymous 07/29/11(Fri)11:57 No.15745262

    You could throw in Chaos as some kind of cursed ship. A ghost ship, crewed by the lingering souls of its former occupants, forever bound to the ship by the Chaos Gods... Hey it's a Thousand Sons ship!
    >> Anonymous 07/29/11(Fri)11:57 No.15745265
    Calligos Winterscale.

    I'd call Solomon Haarlock or something but he's long dead.
    >> Anonymous 07/29/11(Fri)11:58 No.15745269
    > Ecclesiarchal Pirates?

    No, doesn't really make sense.

    > Inquisition Pirates?

    I can see them employing pirates.

    > Imperial Pirates?

    They prefer the term Rogue Trader.
    >> Anonymous 07/29/11(Fri)11:58 No.15745275
    Are there canon mentioning of these pirates?

    If so, where do I read about them?

    Basically, books containing 40k pirates I can read.
    >> Anonymous 07/29/11(Fri)11:59 No.15745278
    Much as I realize they wouldn't be on pirate ships, I keep thinking
    >two sunken ships.
    >> Anonymous 07/29/11(Fri)11:59 No.15745282

    All but Adibaal are canon, although Bluddflagg is a DoW character, so there is some level of potential debate over whether or not he's canon.
    >> Anonymous 07/29/11(Fri)12:01 No.15745295

    Being 40k it would be

    >Melta, Melta everywhere.
    >Ooh, space.
    >> Deathleaper's Fangirl !!YD/t8+iuFvd 07/29/11(Fri)12:01 No.15745297
    Bluddflag is from the Ork campaign in DoW2: Retribution. Baddruk is from the Ork Codex, Huron from the Chaos Codex, and Prince Yriel and Duke Sliscus are from the Eldar and Dark Eldar codexes, respectively.
    >> Anonymous 07/29/11(Fri)12:01 No.15745302
    Thank you, could you point me in the direction of books, pages from codices, etc?
    >> Anonymous 07/29/11(Fri)12:02 No.15745311


    Nevermind. Thank you all.
    >> Anonymous 07/29/11(Fri)12:04 No.15745320
    point taken.
    And I totally can't remember if Sister's power armor is vacuum safe.
    >> Anonymous 07/29/11(Fri)12:05 No.15745329

    >No, doesn't really make sense.

    Actually, I could see the Ecclessiarchy trying to get around the Decree passive by using privateers. Or ships that have SOB as a very large part of the crew but have a non-ecclessiarchy member as 'Totally the Captain'
    >> Anonymous 07/29/11(Fri)12:06 No.15745331
    Yes, it is.
    Not as good as astartes armor but still able to operate during short terms in space.
    >> Anonymous 07/29/11(Fri)12:06 No.15745333

    As long as it's got a helmet it is. And I think that they would give every Sister serving in a boarding action a helmet.
    >> Anonymous 07/29/11(Fri)12:07 No.15745344

    Wonder if Seraphim packs could be modified to work in space. Or if they already work there.
    >> Anonymous 07/29/11(Fri)12:10 No.15745368
    Kor'el Vior'la Kais Can'tyr, alias Can'tyr Hotspur.
    - Second-in-Command: Shaper Kriikit
    - Flagship: Vash'ya Ax, the Battle Ax.
    - Crew: The Born Free, a mix of Tau and Kroot
    >> Anonymous 07/29/11(Fri)12:12 No.15745385

    Perhaps they receive some funds and a safe port with the Farsight Enclave in exchange for messing with Tau shipping?
    >> Anonymous 07/29/11(Fri)12:13 No.15745394

    for the human representative.
    >> Anonymous 07/29/11(Fri)12:14 No.15745400
    Sounds good.
    >> Anonymous 07/29/11(Fri)12:15 No.15745411
    >Age of Apostasy
    He's hardly contemporary.
    >> Anonymous 07/29/11(Fri)12:17 No.15745423

    For a sci-fi universe that feeds on this kind of stuff, human pirates are pretty thin on the ground.
    >> Anonymous 07/29/11(Fri)12:19 No.15745439
    Jan van Yastobaal the Tenth.
    >> Anonymous 07/29/11(Fri)12:21 No.15745454
    >4 millennia
    >9 generations
    >> Anonymous 07/29/11(Fri)12:24 No.15745475
    I like how he appeared in Inquisitor, next to characters like Eisenhorn.
    And the Tau
    >> Anonymous 07/29/11(Fri)12:25 No.15745483
    Yriel is canonically more or less the most successful pirate in 40k history, though recent fluff has shown Huron to have amassed a very large fleet. The dude's kind of badass, even if he is basically Elric in 40k.
    >> Anonymous 07/29/11(Fri)12:38 No.15745613
    They weren't all named Jan. Just nine of them. Heirs to Yastobaal fortune.
    >> Anonymous 07/29/11(Fri)12:46 No.15745699
    Yriel's ships are all Eldar ships though. They're fast and nimble and good for piracy but bad for a stand up fight. If there was a "Battle of Maelstrom" type situation like in Pirate 3 Huron would be the one providing the pirate fleet with most of the tonnage.
    >> Anonymous 07/29/11(Fri)12:47 No.15745708

    Yrial's ships would be great for picking off Navy Ships that hold back like the Exorcist.
    >> Anonymous 07/29/11(Fri)12:48 No.15745713
    Uh-huh, but going by BFG they are Eldar ships enough to equal a Craftworld fleet. All Eldar fight differently, it doesn't really mean they're disadvantaged.
    >> Anonymous 07/29/11(Fri)12:48 No.15745716
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    Needs a female pirate. Maybe a Fallen Sister dedicated to Slaneesh or Chaos Undivided.

    Plots heists for Tzeentch. Slaughters armed opponents for Khorne. Takes slaves for Slaanesh, and warmly treats her crew as family for Nurgle.
    >> Anonymous 07/29/11(Fri)12:53 No.15745765
    Kaptin Bluddflagg may only have one ship, but Judgement of Carrion is by far the biggest ship of the pirate fleet. All the other flagships are souped up cruisers where as Judgement is much bigger than even an Imperial battleship.

    If Mista Nailbrain can fix up the ship good (will only take a year, according to him) then Judgement can match any Imperial battleship.
    >> Anonymous 07/29/11(Fri)12:54 No.15745772

    Miriael Sabathiel? She's never turned up in a ground based battle but is apparently on of Slannesh's greatest followers.
    >> Anonymous 07/29/11(Fri)12:55 No.15745783
    The Wolf of Fenris used to be a Space Wolves flagship.
    >> Anonymous 07/29/11(Fri)12:56 No.15745795

    And Battle barges are not as big as Imperial battleships. Marines have small ships.
    >> Anonymous 07/29/11(Fri)12:56 No.15745798
    >"The Wolf of Fenris was a Space Marine Strike Cruiser of the Space Wolves Chapter that was captured by the Red Corsairs at the Battle of Parenxes, sometime after the Badab War."
    >> Anonymous 07/29/11(Fri)12:58 No.15745817
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    Fine by me. She needs a ship and crew.

    The Rose of Slaneesh?
    >> Anonymous 07/29/11(Fri)12:59 No.15745828
    My mistake, could have sworn it was something larger considering how big a deal its capture was.
    >> Anonymous 07/29/11(Fri)13:01 No.15745843

    Sounds nice. Something that, save from the inclusion of Slannesh, doesn't actually sound that dangerous or unpleasant.
    >> Anonymous 07/29/11(Fri)13:03 No.15745865
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    Strike ye kolours, my fella kaptins
    >> Anonymous 07/29/11(Fri)13:04 No.15745870
    Kaptin Bluddflagg
    - Flagship: Judgement of Carrion
    - Crew: Bluddflagg’s Boyz

    Kaptin Badrukk
    - Flagship: Da Blacktoof
    - Crew: Badrukk’s Flash Gitz

    Huron Blackheart
    - Flagship: Wolf of Fenris
    - Crew: The Red Corsairs

    Prince Yriel
    - Flagship: Flame of Asuryan
    - Crew: The Eldritch Raiders

    Duke Traevelliath Sliscus
    - Flagship: The Duke’s Triumph
    - Crew: The Sky Serpents

    Adibaal Bloodbones
    - Flagship: Death of Hope
    - Crew: The Flensed

    Kor'el Vior'la Kais Can'tyr, alias Can'tyr Hotspur.
    - Second-in-Command: Shaper Kriikit
    - Flagship: Vash'ya Ax, the Battle Ax.
    - Crew: The Born Free, a mix of Tau and Kroot

    Miriael Sabathiel
    - Flagship: The Rose of Slaanesh
    - Crew: ?
    >> Anonymous 07/29/11(Fri)13:06 No.15745888

    Perhaps have her stuff be less 'Sex and drugs and rock and roll' and more 'Everything must be perfect.' The engraving in the walls of her ship are wonderful looking, with details that go further than any mortal can see, her crew is fearless, fighting perfectly in step with each other.

    Not that such things don't exist on the ship. It's just not quite so over. Cultured and pretty evil, not a female sound marine.
    >> Anonymous 07/29/11(Fri)13:06 No.15745891

    The Rose's Thorns?
    >> Anonymous 07/29/11(Fri)13:13 No.15745936
    Yeah, people over do the decadence aspect of Slaanesh. A female Sigvaldi would be more interesting than a daemonette wearing power armour.

    Better than any I could think of.
    >> Anonymous 07/29/11(Fri)13:16 No.15745972

    I like it. Fits most aspects of slannesh well. Appeals to the senses while also being dangerous.
    >> Anonymous 07/29/11(Fri)13:19 No.15745995
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    Technically inaccurate since he's air caste, but a good starting basis for Can'tyr Hotspur
    >> Anonymous 07/29/11(Fri)13:19 No.15746002

    Perhaps her ship simply goes by 'The Rose' in imperial space. After all, you can't really suspect someone for being a Heretic because they are seemingly perfect. And then she makes off with skilled duelists and the teenage children of noble families who she thinks have potential, whisked away by stories of adventure.
    >> Anonymous 07/29/11(Fri)13:24 No.15746046
    Sister Miriael is one of the most infamous traitors in the 41st Millenium. I doubt she could travel safely through Imperial space. More likely she takes converts from the crews of captured vessels.
    >> Anonymous 07/29/11(Fri)13:26 No.15746062

    Maybe. I just sort of wonder how you would identify her. She's got black hair and is stabbing Sisters of Battle in the back won't get you far.
    >> Anonymous 07/29/11(Fri)13:35 No.15746131
    Still need a humie, or do we? They don't bring all that much to the table.
    >> Anonymous 07/29/11(Fri)13:51 No.15746239

    Miriael would cover humans. I don't see her using that many marines, as there would be constant fighting over "she's just a human, I'm bettter in charge...OH GOD MY FACE"
    >> Anonymous 07/29/11(Fri)14:03 No.15746343
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    For a pure human cpatain that is not chaos corrupted I must get you to cast you're minds back to 1st edition where a perfect example is found.

    Abdul Goldberg. Pic related.

    As for a loyalist Space Marine pirate fleet might I recommend the Space Sharks?
    >> Anonymous 07/29/11(Fri)14:06 No.15746380
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    This thread.

    This whole thread.

    God, I love you /tg/.
    >> Anonymous 07/29/11(Fri)14:16 No.15746482

    >Abdul Goldberg

    So many racist charicatures spring to mind.


    Yriel is clearly the Will Turner to Siliscus' Jack Sparrow...
    >> Anonymous 07/29/11(Fri)14:16 No.15746491
    Captain Marv the Mutilated.

    He was part of the Imperial Merchant Navy back in the day. Took a melta-weapon blast. Just far enough away to not be vaporized but close enough to be royally fucked up.

    He was placed in a sterile nutri-goop tank with a mind impulse unit plugged into what was left of his spine and brain. He enslaved the Machine Spirits of the ship to his mind and then bound the minds of the serivtor members of the crew to the ship. Over the next 300 years as the human members of the ship retired they were replaced by servitors bound to his ship.

    The only non-servitor members of the crew are the tech-adepts in exile from the Mechanicus. Outcast Mechanicus.

    The servitors are notably brighter than their more mundane counterparts and can even survive on their own to an extent, but they will crave the company of the ship. As they are fond of saying 'Part of the Crew, part of the Ship'.

    Not sure of the name for the ship.
    >> Anonymous 07/29/11(Fri)14:27 No.15746578
    The Rose of Slaanesh isn't just a ship, though it appears so to human eyes. The Rose is in fact a daemon ship, bound to her Captain's will, forced into a shape she finds most pleasing, one reminiscent of the monasteries of her youth, though with imagery dedicated to the False Emperor changed into that of her new lord Slaneesh.

    Miriael has a crew made up of freed slaves and fellow converts to the Gods of Chaos. Though she has the Prince of Slaanesh as a patron her crew contains devotees to all the major powers, and some aligned to none, simple vagabonds who have given up Imperial law to pursue individual freedom.

    Discipline is maintained aboard her ship by a handsome young man named Kaleel, a square jawed former farm boy and champion of Chaos Undivided. Her personal number two and frequent lover, Kaleel was once an Emperor fearing farm boy destined for a preacher's life until his transport was captured by the raven haired pirate queen. Though he claims to worship all the Ruinous Powers, in truth he worships one being, Miriael. His devotion is rewarded with monsterous strength and a skin all but impenetrable to standard firearms.

    Bodyguard, enforcer, rare confidante, he executes her will with a Khornite ruthlessness.
    >> Anonymous 07/29/11(Fri)14:29 No.15746588
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    "How did Abdul get off the asteroid?"
    "Well, I'll tell ye. His mind waded out into the shallows of the warp, and he waited there three rotations, till all manner of other worldly creatures came acclimatin' to his presence. Then on the fourth rotation, he ensnared himself a couple of deamons, lashed 'em together and made a rift!"
    "He roped a couple of warp deamons?"
    "Aye, warp deamons!"
    >> Anonymous 07/29/11(Fri)14:30 No.15746606

    Very Nice. I like it.
    >> Anonymous 07/29/11(Fri)14:31 No.15746617
    damn you /tg/ I need to continue to strip my marine army, an now you've got me wanting to continue to convert necrons into pirates...
    >> Anonymous 07/29/11(Fri)14:32 No.15746625

    "But where did he get the rope?"
    >> Anonymous 07/29/11(Fri)14:38 No.15746686

    I like that a lot. A lot less one note than you tend to see for chaos forces.
    >> Anonymous 07/29/11(Fri)14:40 No.15746707
    There once was a man named Jan van Yastobaal, who was King of the Pirates. He had fame, power and wealth beyond your wildest dreams. Before they hung him from the gallows these were the final words he said:

    "My fortune is yours for the taking, but you'll have to find it first.I left everything I own in one piece!"

    Ever since pirates from all over the galaxy have set sail for the Eastern Fringe searching for One Piece. The treasure that would make their dreams come true.

    >> Anonymous 07/29/11(Fri)14:42 No.15746724
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    Convert the Marines into Pirates

    Bionic leg instead of peg-leg. False eyes instead of eye patches. Tricorn hat made of green stuff. Power cutlass instead of chainswords. Skull and cross-bolters for heraldry. Bttlecry: YAAAAAARRRR!!. Drink rum like Space Wolves drink ale. Adeptus Sororitas (fallen or just deviant) travel with them and get referred to as Wenches Of Our Martyred Lady. Fleet-based. Good relations with the Navigators as the navigators get a direct share of the loot. Cyber-parrots instead of cyber-skulls.
    >> Anonymous 07/29/11(Fri)14:53 No.15746858
    please stop tempting me...

    if this carries on I'll have to strip the Iron Hands I actually have finished.

    But surely 1 pirate army in the making is enough?

    also as far as ships/monoliths are concerned, do you think I'd be able to buy a cheap monolith on ebay, cut it in half and use that as the hull?

    with hatches for gauss cannons etc. cut into/modelled onto it?
    >> Anonymous 07/29/11(Fri)14:57 No.15746943
    The Caro Infirma. Weak Flesh in psuedo-Latin.
    >> Anonymous 07/29/11(Fri)14:58 No.15746951
    Should be able to do that no problem.
    >> Anonymous 07/29/11(Fri)15:00 No.15746981
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    This is the nearest I can picture Deep Warp Pirates. Way past the point where they can ever return to reality. They drag ships down to their level and feed off of the crew.

    Of course by this point reality is just a distant memory or an obscure dream.
    >> Anonymous 07/29/11(Fri)15:11 No.15747137
    Kaptin Bluddflagg
    - Second-in-Command: Mister Nailbrain
    - Flagship: Judgement of Carrion
    - Crew: Bluddflagg’s Boyz

    Kaptin Badrukk
    - Flagship: Da Blacktoof
    - Crew: Badrukk’s Flash Gitz

    Huron Blackheart
    - Flagship: Wolf of Fenris
    - Crew: The Red Corsairs

    Prince Yriel
    - Flagship: Flame of Asuryan
    - Crew: The Eldritch Raiders

    Duke Traevelliath Sliscus
    - Flagship: The Duke’s Triumph
    - Crew: The Sky Serpents

    Adibaal Bloodbones
    - Flagship: Death of Hope
    - Crew: The Flensed

    Kor'el Vior'la Kais Can'tyr, alias Can'tyr Hotspur
    - Second-in-Command: Shaper Kriikit
    - Flagship: Vash'ya Ax, the Battle Ax.
    - Crew: The Born Free, a mix of Tau and Kroot

    Miriael Sabathiel
    - Second-in-Command: Kaleel
    - Flagship: The Rose of Slaanesh
    - Crew: The Rose's Thorns
    >> Anonymous 07/29/11(Fri)15:13 No.15747173

    Looks like a pretty cool set. And it's pretty good that you can look at them all, even the two orks and two chaos and actually see a theme for each of them.
    >> Anonymous 07/29/11(Fri)15:13 No.15747186
    Captain Marv the Mutilated
    - Ship: The Caro Infirma
    - Crew: Servitors Inservitude
    >> Anonymous 07/29/11(Fri)15:20 No.15747264
    >> Anonymous 07/29/11(Fri)15:29 No.15747329
    Captain Miller and the Prophet William Weir.

    They dwell upon the hideously twisted Event Horizon.

    They turn up on worlds and entice treasure hunters trying to obtain pre-Dark Age tech. Then they are never heard from again.

    The ship is a relic from the days just after the invention of the Warp Drive but sometime before the Gellar Field.

    Only thing they seem to be interested in is new victims.
    >> Anonymous 07/29/11(Fri)15:29 No.15747331
    >CTRL-F: Kaptin Katyklyzum
    No mention, huh?

    >> Anonymous 07/29/11(Fri)15:29 No.15747339
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    So what could rope this band of vagabonds into a proper fleet? A mysterious summons to a secret location, where they are each informed of a great horde of treasure, gathered before the Long Night by the greatest pirate to ever live, the Pirate King Longinus Argentum. Its deep in Imperial territory, surrounded by forces including Space Marine chapters, Imperial Guard divisions and of course the Imperial Navy.

    But that's not all! A hive fleet is inbound to that system!

    They better move fast if they want the plunder, and they better work together if they want to reach it. Who knows what the cache may hold? STCs beyond dreaming, galaxies in glass orbs, the very souls of a million worlds, weapons that would delight even the gods! Wealth beyond dreaming, power beyond measure, and a name forever carved into the heart of the galaxy.
    >> Anonymous 07/29/11(Fri)15:33 No.15747371
    The is already a dude from Dark Heresy named Haarlock
    >> Anonymous 07/29/11(Fri)15:39 No.15747466
    We use tweaked battlefleet gothic stuff to represent combat and either modified Necromunda rules or small 40k skirmish type armies to represent boarding actions!
    I'd play it.
    >> Anonymous 07/29/11(Fri)15:43 No.15747500

    So would I.
    >> Anonymous 07/29/11(Fri)15:46 No.15747542
    Who wouldn't? Pirates are awesome.
    >> Anonymous 07/29/11(Fri)15:47 No.15747567
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    >> Anonymous 07/29/11(Fri)15:48 No.15747572
    We need an imperial force to serve as a kinda counter pirate pirate force, like the british guys in the later pirates of the carribean. Making deals with the dutchman to catch sparrow type thing. And maybe some powerful rogue traders.
    >> Anonymous 07/29/11(Fri)15:49 No.15747582
    I would totally play in a Rogue Trader campaign where the goal is to join this elite pirate fraternity.
    >> Anonymous 07/29/11(Fri)15:50 No.15747588

    Perhaps an imperial fleet? Powerful enough to more than match any of the others but not powerful enough to face a group of them?
    >> Anonymous 07/29/11(Fri)15:50 No.15747591
    Ok so, necromunda rules or small, non-vehicle 40k rules?
    I think 40k just because about everything we would need is already in the system. We'd just need to tweak it a bit
    >> Anonymous 07/29/11(Fri)15:52 No.15747600
    yes, maybe make them extremely powerful but horribly slow.
    >> Anonymous 07/29/11(Fri)15:54 No.15747613
    if we use 40k we should definitely remove unit cohesion rules. Pirates don't really care to stay with their squads and would break off to do many things at once.
    >> Anonymous 07/29/11(Fri)15:58 No.15747646
    >This ain't the guard, boys! TO EACH HIS OWN!
    >They just blew up the rum!
    >> Anonymous 07/29/11(Fri)16:01 No.15747670
    lol. We would still need morale and stuff but we could probably remove the need to regroup and just have individuals return to the fight.
    >> Anonymous 07/29/11(Fri)16:05 No.15747705
    did this thread die or something?
    >> Anonymous 07/29/11(Fri)16:07 No.15747713

    With the last post 4 mins ago? I'd say not.
    >> Anonymous 07/29/11(Fri)16:07 No.15747717
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    never shall we die.
    >> Anonymous 07/29/11(Fri)16:07 No.15747721
    Morae would be stronger the closer they are to more powerful allies, the more of their crew mates are around them, or based on special rules such as the amount of alcohol plied before the battle.
    >> Anonymous 07/29/11(Fri)16:08 No.15747725


    Missing one of the best pirate songs around.
    >> Anonymous 07/29/11(Fri)16:10 No.15747732
    rum and the like be an upgrade you can purchase.
    Maybe have captains and morale officers prevent retreating as long as they don't die.
    >> Anonymous 07/29/11(Fri)16:10 No.15747734
    re-skin the Necron Resurrection Orb with The Keg of Life.

    A keg of rum so good that men will come back from the grave itself for just one more swig of it's beautiful intoxication.
    >> Anonymous 07/29/11(Fri)16:13 No.15747765
    I don't think necrons would drink.
    Maybe call it the obsidian pearl and have it reanimate their skeletons.
    >> Anonymous 07/29/11(Fri)16:16 No.15747797
    Yeah, while it is pirate themed you don't want to let the theme get out of hand. Its still 40k after all.

    Now the Keg of Mork (or maybe Gork) is a bit of grog that even the most battered, cowardly boy would gladly get back up and fight for.
    >> Anonymous 07/29/11(Fri)16:18 No.15747824
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    I was thinking of it as something for the more mortal crews.
    >> Anonymous 07/29/11(Fri)16:20 No.15747856
    Ok so, what armies do we have in this pirates game?
    Chaos space marines (current CSM codex)
    Chaos renegades still mostly human (old lost and damned codex maybe?)
    Eldar pirates (no clue for codex)
    Orks (ork codex)
    Necrons (necron codex)
    That good enough for a start? we can always add more later.
    >> Anonymous 07/29/11(Fri)16:21 No.15747875
    oh like just take the rules and give it to other races.
    Yeah i can see that.
    >> Anonymous 07/29/11(Fri)16:23 No.15747889
    Maybe remove chaos renegades/lost and damned for now and replace with tau for more variety.
    >> Anonymous 07/29/11(Fri)16:23 No.15747898
    >Christian Rock.

    >> Anonymous 07/29/11(Fri)16:27 No.15747949
    I was thinking more like Mordheim than Necromunda.
    >> Anonymous 07/29/11(Fri)16:29 No.15747977
    good idea
    and Tau
    All of them also have BFG rules so thats good.
    For Eldar should we use dark eldar or craftworld eldar rules?
    >> Anonymous 07/29/11(Fri)16:30 No.15747999
    For Dark Eldar, Dark Eldar rules. For Eldar, Eldar rules.
    >> Anonymous 07/29/11(Fri)16:32 No.15748023
    But eldar pirates wouldn't have aspect temples.
    I guess we could just re-fluff them or something?
    >> Anonymous 07/29/11(Fri)16:33 No.15748034
    That's a fair point. I'd rather refluff them though.
    >> Anonymous 07/29/11(Fri)16:35 No.15748055
    No vehicles I trust.
    >> Anonymous 07/29/11(Fri)16:36 No.15748066
    Seconding that.
    >> Anonymous 07/29/11(Fri)16:36 No.15748075
    How about, you know, the actual Corsair rules from IA 11?
    >> Anonymous 07/29/11(Fri)16:37 No.15748087
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    Corrupted aspect temples?
    >> Anonymous 07/29/11(Fri)16:38 No.15748094
    yeah no vehicles or things like greater demons or avatars.
    >> Anonymous 07/29/11(Fri)16:38 No.15748097
    Post 'em, lets give them a look over.
    >> Anonymous 07/29/11(Fri)16:39 No.15748113
    not so much that as like pirates who found some warp packs and jump around or like heavy weapons like reapers etc.
    >> Anonymous 07/29/11(Fri)16:40 No.15748136
    Eldar fed up with living such a regimated life style. They're threatening to slide into Dark Eldar territory, and holding out against Slaanesh through sheer grit.

    I'm not great with Eldar fluff.
    >> Anonymous 07/29/11(Fri)16:41 No.15748146
    Havn't been keeping up with the thread, but:
    You guys better make a 40K Monkey Island-esque thing once this is all said and done.

    Also do You think Chaos would have pirates? Like, the low-tier chaos heretics would steal a ship (or even get it legitamatley, depending on the situation) for whichever chaos god they worship and go around spreading terror and heresy across the galaxy, trying to find daemon artifacts to please their gods and all that jazz?
    >> Anonymous 07/29/11(Fri)16:43 No.15748175
    Maybe for chaos but I think we should make a base system with the armies already proposed and add them later.
    Whats monkey island again?
    >> Anonymous 07/29/11(Fri)16:46 No.15748220
    You don't know about the Secret of Monkey Island game and it's sequels?
    >> Anonymous 07/29/11(Fri)16:46 No.15748223
    A classic computer game that Pirates of the Carribean pretty much ripped off.
    >> Anonymous 07/29/11(Fri)16:47 No.15748239
    anyone want to make a 1d4chan page for this or something?
    >> Anonymous 07/29/11(Fri)16:48 No.15748252
    After its been archived.

    I have no idea how to archive.
    >> Anonymous 07/29/11(Fri)16:52 No.15748289
    anyone with firefox (best for archiving) go to http://suptg.thisisnotatrueending.com/requestinterface.html? and follow the directions
    >> Anonymous 07/29/11(Fri)16:52 No.15748298
    >a song about slothful pirates
    >sounds like Dropkick Murphies
    >Christian Rock
    >> Anonymous 07/29/11(Fri)16:55 No.15748330
    >Corrupted aspect temples?
    Corrupted or not, aspects require Path. Corsairs by definition do not follow a Path.
    >Post 'em, lets give them a look over.
    IA 11 isn't out yet. But reportedly it has a mix of DE and CWE vehicles, and very mobile infantry.
    >> Anonymous 07/29/11(Fri)16:55 No.15748332
    Archived. Vote it up, brethren!

    >> Anonymous 07/29/11(Fri)16:55 No.15748334
    so these are the 5 armies we are going to start Pirates Code (lame name for this game, subject to change)
    Do we have any volunteers willing to go through a codex and find all the units that would be usable in our game?
    I can do eldar or csm.
    >> Anonymous 07/29/11(Fri)16:55 No.15748336

    Its been archived gentlemen, vote that shit up!
    >> Anonymous 07/29/11(Fri)16:58 No.15748365
    i'm just going to start going through eldar
    >> Anonymous 07/29/11(Fri)17:05 No.15748434
    For the skirmish game:
    Seems to me like the rules for creating a kill team in 4th edition would be perfect for creating a group of scurvy dogs. Gimme a bit An I'll see if I can find them
    >> Anonymous 07/29/11(Fri)17:06 No.15748443
    Of course all of these would be fluffed differently (guardians are corsairs etc.)
    Prince Yriel
    Striking scorpions
    Fire Dragons
    Howling Banshees
    Dire Avengers
    Warp Spiders
    Swooping Hawks
    Dark Reapers

    I left out vehicles and wraithlords/guard
    >> Anonymous 07/29/11(Fri)17:07 No.15748451
    I have the book a few feet away from me.
    Maybe same principles but the team would have to be way bigger and several teams.
    >> Anonymous 07/29/11(Fri)17:08 No.15748461
    or we could use kill team for raids and regular 40k rules for boarding actions between pirate factions
    >> Anonymous 07/29/11(Fri)17:11 No.15748496
    Kill team is the away team that digs up the gold, regular is the actual crews?

    I like it
    >> Anonymous 07/29/11(Fri)17:13 No.15748512
    Kill teams are loaded up with the actual fighters. The crew are stuff like the sailors and general deckhands/cabin boys.
    >> Anonymous 07/29/11(Fri)17:15 No.15748529
    How about: Kill team rules to create your captain and his officers, then 250-500pts to get the rest of yer scurvy crew?
    >> Anonymous 07/29/11(Fri)17:16 No.15748535
    Sounds workable.
    >> Anonymous 07/29/11(Fri)17:18 No.15748551
    Are multi-species crews a possibility?
    >> Anonymous 07/29/11(Fri)17:19 No.15748557
    no vehicles
    no monstrous creatures
    no/limited elite units, (no more than 1-2 maybe?)
    Kill team is your HQ, all are independent characters

    I'd be willing to do a few playtests of this, but they'd have to be online, possibly via Vassal
    >> Anonymous 07/29/11(Fri)17:19 No.15748563
    I'm inclined to say no, but there could be rules for temporary mercenaries.
    >> Anonymous 07/29/11(Fri)17:20 No.15748574
    rolled 7, 12 = 19

    Seconding the Thousand Son's ship.

    The Ray of Deceit.

    Captained by Arch-magus Mehdi Farzan who also acts an a astropath, has a throne in the bridge which he uses to fuse his mind with the ship.
    Crewed by Rubric marines and slaves.
    Great arcane furnace fueled with pyskers used to power the ship.

    Standard procedure is to find ships via their astropath's position in the warp, cripple, board, steal arcane goods plus the astropath for the furnace. Has unintended side effect of stranding ship with no way of communicating long distance. Inevitably causes desperate crew to turn to chaos. Just as planned.
    >> Anonymous 07/29/11(Fri)17:21 No.15748579
    Maybe you can take an elite choice from other codecies as part of your kill team? possibly include a single unit from another codex that fits all the other rules?
    >> Anonymous 07/29/11(Fri)17:21 No.15748585
    no all independent characters HQ.
    You should be able to have like terminator body guards for chaos.
    Maybe later. Lets just get a basic system first
    >> Anonymous 07/29/11(Fri)17:22 No.15748591
    For now lets keep it single species just for ease.
    >> Anonymous 07/29/11(Fri)17:24 No.15748613
    I was thinking that you could use the Kill team (henceforth known as the bridge) as either a squad, or you could split up the bridge and have them leading other sections of the crew
    >> Anonymous 07/29/11(Fri)17:25 No.15748631
    oh like each member of the kill team acts like an independent character but could be from any acceptable unit? im okay with that.
    >> Anonymous 07/29/11(Fri)17:28 No.15748653
    Sounds fine to me.
    >> Anonymous 07/29/11(Fri)17:29 No.15748661
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    This makes sense as many crews are going to be mercenary in nature and a captain will need someone whom he can trust leading the troops.

    Loyalty will have the virtue of being more important to the Brass than logistical ability, at least to an extent.
    >> Anonymous 07/29/11(Fri)17:33 No.15748708
    So, anyone want to test these rules out? I would be willing if someone knew a way to play online. I only have the Dark Eldar, Tau, and marine codecies though.
    >> Anonymous 07/29/11(Fri)17:34 No.15748722
    so, how about this for general games.
    1 battleship to serve as a flagship.
    2 cruisers
    3-5 smaller ships.

    Boarding actions only happen on the battleships and cruisers.
    On each cruiser a 160 pt kill team is the command crew and there are 500 points to spend on the rest of the fighting crew.
    On the flagship its a 200 pts kill team and 750 points of crew.
    Other races will use similar class ships for cruisers and battleships. (I need to look at BFG)
    >> Anonymous 07/29/11(Fri)17:35 No.15748735
    this sound good to everyone?
    >> Anonymous 07/29/11(Fri)17:37 No.15748756
    It isn't bad.
    >> Anonymous 07/29/11(Fri)17:38 No.15748766
    how should it be improved/what are the flaws?
    >> Anonymous 07/29/11(Fri)17:41 No.15748797
    some things we may want to change about kill team laws,
    No HQ units are allowed on kill teams where we would want at least one.
    It also says no psychic powers and moer than one wound models which I think we should changes
    >> Anonymous 07/29/11(Fri)17:42 No.15748800
    well there is the fact that some factions battleships are cheaper/less effective than others.

    I'd personally go with 250pts worth of ships on per side, the flagship has a 500pt crew + 250 pt bridge, other vessels have 250pt crew and 100pt bridge
    >> Anonymous 07/29/11(Fri)17:43 No.15748812
    I can't help but think of Shas'o's game, especially the times he talked of underworld codes and crime lord rivalries. My mind is poisoned.
    >> Anonymous 07/29/11(Fri)17:44 No.15748825
    how many ships would you get on average for 250pts?
    >> Anonymous 07/29/11(Fri)17:45 No.15748831
    Never heard of it.

    There should be roleplaying elements ala Mordheim.
    >> Anonymous 07/29/11(Fri)17:47 No.15748852
    Yeah, that sounds good
    Here are the rules as they stand thus far:
    Kill team = bridge
    250pts worth of ships on per side, the flagship has a 500pt crew + 250 pt bridge, other vessels have 300pt crew and 100pt bridge
    Crew limitations:
    no vehicles
    no monstrous creatures
    no/limited elite units, (no more than 1-2 maybe?)
    Kill team is your HQ, all are independent characters

    Kill team is built as per the KT rules (I think they are in the 4th ed. rulebook) with restrictions on psykers, HQs, and multi-wound models lifted

    now who do we get to test the rules?
    >> Anonymous 07/29/11(Fri)17:48 No.15748857
    how does the RP work? Never played it.
    >> Anonymous 07/29/11(Fri)17:50 No.15748882
    Sounds great
    im going to get one of my friends to proxy this stuff with me if i can figure out BFG rules.
    And I think 1 unit of elites or heavy support should be fair.
    >> Anonymous 07/29/11(Fri)17:50 No.15748883
    Now I have no real interest in 40k beyond the background and fluff, lacking the aptitude with number.

    But it seems that there are two styles of game afoot here. A BFG one of ship combat and epic void born confrontation and a smaller scale (from the point of view of the back ground) game of boarding actions and planet-side raiding parties.

    If you feel this is not the case tell me to STFU, as I say I know little about the actual maths of the the game.
    >> Anonymous 07/29/11(Fri)17:51 No.15748892
    thats exactly it with the boarding actions taking place during the BFG combat
    >> Anonymous 07/29/11(Fri)17:54 No.15748914
    Looking through the core book, it puts the higher end imperial ships (including battleships) out of the price range, but most classes of cruiser are available, chaos has a bit more to choose from, including a battleship that would take all their points. Eldar could field a cruiser or a swarm of frigates. Orks aren't too limited, no options restricted for them.

    again, this is going by the core book
    >> Anonymous 07/29/11(Fri)17:56 No.15748935
    Right, anyone want to try out the boarding action/planetside rules? I'm available throughout the weekend and this evening via vassal
    >> Anonymous 07/29/11(Fri)17:56 No.15748936
    For boarding system:
    We have 2 types of boarding, Locked boarding and Unlocked boarding.
    During Locked boarding the ships involved are frozen in place until the boarding is completed.
    The defense has to try and push the boarders pack. If they do they can choose to counter board.

    In unlocked a ship flys by and launches assault craft. The boarders are tying to take an objective which will either hijack the ship, destroy it, or just render it useless. As long as the defenders hold the objective the ship operates as normal.
    >> Anonymous 07/29/11(Fri)17:57 No.15748939

    If everyone uses the base books, you can really get attached to your characters. It's when somebody uses skaven that it all goes to hell.


    He called it Pimps in Space, and a few sessions detailed interactions with other crime lords, including alliances and turf wars.
    >> Anonymous 07/29/11(Fri)17:58 No.15748950
    maybe we raise it a bit then?
    Whats the average cost of a like a mid-tier battleship?
    >> Anonymous 07/29/11(Fri)18:04 No.15749015
    Imperium's cheapest is 345, the retribution class, which is little more than a ship of the line IN SPACE.

    Chaos's cheapest is the Desolator at 300 points.

    however, both sides need at least 3 cruisers before they can even field a battleship, so its more like 1000 points per side before one can be fielded.

    I honestly think we should just stick it a 500 points and disallow battleships. Pirates did prefer smaller, speedier ships after all and those battleships are REALLY slow
    >> Anonymous 07/29/11(Fri)18:05 No.15749023
    ok so we will just use a designated cruiser as a flagship?
    >> Anonymous 07/29/11(Fri)18:09 No.15749062
    maybe you could give bonuses to the ship the captain is on, (different bonuses per race?)
    >> Anonymous 07/29/11(Fri)18:10 No.15749070
    No LazyTown pirate song? For shame!


    Do whatcha want, 'coz a Freeboota'z free,
    You'z a Freeboota!

    Waagh-haagh, squiggle-dee-dee,
    Bein' a Freeboota'z arright ta be!
    Do whatcha want, 'coz a Freeboota'z free,
    You'z a Freeboota!
    >> Anonymous 07/29/11(Fri)18:10 No.15749071
    I have to leave briefly.
    Over the course of the weekend I am going to proxy a boarding action between a chaos flagship and an eldar flagship. I'll post how it turns out. If we could have a name, even just a temporary one, decided by the end of this thread that would help.
    >> Anonymous 07/29/11(Fri)18:10 No.15749072

    I like it.
    >> Anonymous 07/29/11(Fri)18:11 No.15749088
    Pirates of the Warp?.
    >> Shiver your timbers 07/29/11(Fri)18:12 No.15749095
    Aye, sounds good to me. anyone wants to play a test game use my email
    >> Anonymous 07/29/11(Fri)18:13 No.15749100
    sounds good also if we could decide if crew is in squads or are individuals before 404 that would be extra awesome
    >> Shiver your timbers 07/29/11(Fri)18:16 No.15749125
    I'm guessing these would be two differen scenarios then? like:

    Locked: attackers deploy everyone in a 1' by 1' area, defenders deploy along opposite table edge

    free: attacker's force starts in reserve, roll a d6 for each unit in deployment, on a 6 you deploy them along one table edge. all the attackers forces must come from that edge, defender's deploy along opposite edge
    >> Anonymous 07/29/11(Fri)18:19 No.15749143
    I'm conflicted about whether or not they should be squads or individuals. I can see the merit of both types.
    >> Shiver your timbers 07/29/11(Fri)18:26 No.15749191

    I was thinking: mooks/crew: squads as usual (well....mobs, but still) and bridge can operate as a crew or split up to add +1ld to squads they are attached to
    >> Anonymous 07/29/11(Fri)18:28 No.15749202
    Solid enough to warrant testing at least.
    >> Anonymous 07/29/11(Fri)18:43 No.15749333
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    Pirate bump!
    >> Anonymous 07/29/11(Fri)18:48 No.15749373
    Should we take a look at the boarding rules in Rogue Trader? I think having RT classes like the Arch-Militant etc be represented on the tabletop would also be cool, if you wanted to play an Imperial Rogue Trader. Also, stats for murder-servitors. I love murder-servitors.
    >> Anonymous 07/29/11(Fri)18:50 No.15749395
    i iz back!
    Sounds good, maybe have the defenders deploy anywhere because it is their ship.
    And maybe have different terrain than normal games since its all in a ship. Like a 4ft by 2ft board with corridors and rooms and few large areas so crew can be deployed in rooms and ambush into corridors type things.
    >> Anonymous 07/29/11(Fri)18:51 No.15749405
    one of the factions i want to add after we get the rules down
    >> Shiver your timbers 07/29/11(Fri)18:52 No.15749413
    anyone wanna try testing the game over Vassal tomorrow? or at least the warband rules via Vassal 40k I'm available
    >> Anonymous 07/29/11(Fri)18:54 No.15749428
    i dont have vassal.
    we definitely need different terrain to represent inside ships.
    >> Anonymous 07/29/11(Fri)18:57 No.15749454
    Deploying any where might be a tad much, since they're reacting to a raid they'd have to deploy around corridor entrances and doorways, while boarding parties have to deploy in a small field around their 'entrance'.
    >> Anonymous 07/29/11(Fri)18:59 No.15749479
    >> Anonymous 07/29/11(Fri)19:00 No.15749486

    How about using Space Hulk terrain? It's a good representation of boarding action. The corridors may be too narrow for larger engagements so they could be connected to a bigger room deeper into the ship.
    >> Shiver your timbers 07/29/11(Fri)19:01 No.15749490
    Easy enough to install, and you can find vassal 40k with a quick google search.

    Hmmm...I like it. I'd say the average board should have a few large rooms, and wide corridors. mostly for ease of setup, but as clogged or as open as the defenders want sounds good.

    The wall sections shouldn't be too hard to make, but what kind of machinery would be included on ships?
    >> Anonymous 07/29/11(Fri)19:03 No.15749514
    Engines, anti-grav circuits, gun batteries. All potential objectives for a boarding party.
    >> Anonymous 07/29/11(Fri)19:06 No.15749532
    like 3 extra objectives and 1 main objective.
    Main is bridge/control room
    3 could be engines, guns, etc. to cripple the ship even if they fail at taking the important part.
    >> Shiver your timbers 07/29/11(Fri)19:09 No.15749552
    Actually... how about this:
    During setup, the defender rolls a d6, the number indicated is the number of vital systems on the board. the attacker can then choose to either try to take the whole ship, or just sabotage some systems and run. If they sabotage some systems AND take the ship, the systems are still bork'd. players agree to the appropriate consequences for each system
    >> Anonymous 07/29/11(Fri)19:10 No.15749564
    sounds fair
    >> Anonymous 07/29/11(Fri)19:12 No.15749577

    You know how large a normal 40k spaceship is? A standard table with terrain wouldn't be enough to represent both the bridge and engine room of a ship. I'd rather suggest that the table would represent 1 part of the ship (like engineering or a certain gun battery) and there'd be sub-objectives in each part. Like, engineering would have gravity control, engines and life support. An unlucky boarding party could arrive in the Black Holds, having to fight monsters and feral mutants even before the real defenders arrive.

    Also, remember 40k has teleporting troops. It would be a nice feature if the defending player deployed all his troops around the airlock only to be met with a bunch of decoy servitors and the main boarding party teleporting behind them.
    >> Shiver your timbers 07/29/11(Fri)19:15 No.15749604
    Capturing the ship takes 2 boarding actions that result in the defenders routing or being killed. Obviously, any bridge members killed in the last engagement were merely wounded/played dead/said screw this and fell back to a more defensible position/you know what I mean.

    Also: some terrain/objective ideas
    Weapon/Lance gun: reduces the strangth of one of the ships weapons/lance batteries by 1 if destroyed
    Engines: ship loses 2d6 cm of movement
    Communications: count-as critical damage, ship may not move in any direction other than straight ahead until a 6 is rolled when repairing
    Pub: Leadership of the crew/bridge is reduced by 1 until the end of the game. Ship's leadership reduced by 1
    >> Anonymous 07/29/11(Fri)19:16 No.15749613
    I suppose deepstiking could still apply for units that have it regularly.
    I think for sake of simpleness we should assume they land where they want. Its more of a representation of the fight for the ship. There would normally be hundreds of people in a boarding action, not only 700 pts worth. So it has all the ship and fewer forces
    >> Anonymous 07/29/11(Fri)19:18 No.15749623

    It could just represent the "main" boarding action, or the one where the heaviest-hitting troops are. It can be assumed that there are other teams boarding other areas of the ship in the meantime.
    >> Shiver your timbers 07/29/11(Fri)19:18 No.15749629
    They might not necessarily be the actual parts themselves though. after all, taking out the power cables that lead to a weapon could disable just as well as destroying the weapon itself.

    Also, its more fun to have them closer together, leads to more chaos
    >> Anonymous 07/29/11(Fri)19:25 No.15749702
    >Pub: Leadership of the crew/bridge is reduced by 1 until the end of the game. Ship's leadership reduced by 1
    >pub: Leadership

    >> Anonymous 07/29/11(Fri)19:25 No.15749705
    Anyone have the Rogue Trader supplement with the Ork ship upgrades? There's a lot of stuff there that can serve as objectives for a boarding party.

    Also, the introductory adventure to Black Crusade has the characters fight inside an Inquisition prison ship. It has stuff that's relevant to include, like sentry turrets.
    >> Anonymous 07/29/11(Fri)19:26 No.15749717
    im making my list for play testing.
    Should chaos kill teams be able to choose a mark for all the units from same type of squad?
    >> Anonymous 07/29/11(Fri)19:28 No.15749735
    The ones who stole all the grog and took it back to their ship.
    >> Shiver your timbers 07/29/11(Fri)19:29 No.15749740
    Makes sense to me. then again I do not have the codex. Allow it for now, and see if it feels OP. If yes: trash it, not allowed. if no: 's all right then
    >> Anonymous 07/29/11(Fri)19:29 No.15749741
    how about they loot the pub, not destroy it.
    Still demoralizing to lose the booze.
    >> Anonymous 07/29/11(Fri)19:30 No.15749745
    >> Anonymous 07/29/11(Fri)19:30 No.15749751
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    >> Anonymous 07/29/11(Fri)19:32 No.15749775
    Brikkfist is a sneaky git boss.
    >> Anonymous 07/29/11(Fri)19:37 No.15749830
    >> Anonymous 07/29/11(Fri)20:00 No.15750057
    also, instead of assaulting through cover, grenades should work assaulting through doorways
    >> Anonymous 07/29/11(Fri)20:17 No.15750193
    Here's a go at a Space marine flagship crew. Comments/criticism?

    Bridge (250 pts):
    Captain (100pts)
    powersword (15 Pts)
    Sterngaurd (25pts going by the points for additional members)
    Plasma Pistol+ chainsword (15 pts)
    Space Marine sergeant (26pts (additional members + 10))
    plasma gun (10 pts)
    Scout Seargent (23 pts (additional members + 10))
    Heavy bolter (10 pts)
    Space Marine Sergent (26 pts)

    Crew (490Pts):
    Space marine squad (90 pts)
    5 additional members (80 pts)
    1 plasma gun (10 pts)
    1 missile launcher (free)
    Space marine squad (90 pts)
    5 additional members (80 pts)
    1 flamer (free)
    1 heavy bolter (free)
    Assault squad (100 pts)
    1 Lightning claws (30 pts)
    1 Flamer (10 pts)

    I managed to work out the price of individual guys for the bridge by taking the base cost of the squad and subtracting the price of additional members for however many "normal" ones there were, and Sargents were always and additional 10 points. this may vary from codex to codex, but its usually constant
    >> Anonymous 07/29/11(Fri)20:29 No.15750275

    what is this? I want this
    >> Anonymous 07/29/11(Fri)21:13 No.15750646
    anyone put this up on 1d4chan yet?
    >> Anonymous 07/30/11(Sat)00:13 No.15752505
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    Bumping for 40k Pirates
    >> Anonymous 07/30/11(Sat)00:31 No.15752645
    Nope, someone should get on that.

    And drawfags, writefags and game creatingfags should be assembled post haste.
    >> Anonymous 07/30/11(Sat)00:38 No.15752699
    It seems solid, but I really hope this /tg/ game doesn't start emphasising Space Marines too heavily.
    >> Anonymous 07/30/11(Sat)00:58 No.15752897
    Quick Question?

    Any reason we can't use the Kroot Army List choices for a pirate crew? Maybe even mixed in with the Tau Pirate group here?
    >> Anonymous 07/30/11(Sat)01:02 No.15752943
    Combat rules are still being worked on, including force selection, points cost and the like.

    If it would help with these issues I'd say post it and let the gentlemen of the board debate its merit.
    >> Anonymous 07/30/11(Sat)01:05 No.15752972
    Well, by Kroot Army List, I am referring to the expanded options allowing the taking of a Master Shaper as an HQ choice ?
    >> Anonymous 07/30/11(Sat)01:07 No.15752999
    What about Squat pirates?
    >> Anonymous 07/30/11(Sat)01:07 No.15753011
    All Independent members of the kill team count as HQ, I think. A Kroot Shaper would certainly make a sensible leader of the assaul team. Especially in regards to the Tau pirate force posted up thread. I don't see an air caste captain leading a raid. He'd leave it to his Shaper second-in-command.
    >> Anonymous 07/30/11(Sat)01:08 No.15753016
    Squats are all dead. Demiurg would fall under the Tau heading.
    >> Anonymous 07/30/11(Sat)01:09 No.15753025
    Awesome, test army list incoming.
    >> Anonymous 07/30/11(Sat)01:16 No.15753103
    How is this for Miriael Sabathiel's crew?

    Renegades and Heretics (Imperial Armour)

    Bridge 250 points

    Miriael Sabathiel-Counts as Arkos the Faithless-150pts
    Kaleel-Counts As Alpha Legion-60pts
    Aspiring Champion
    Combi Flamer
    Power Fist

    Points of the Thorn-Disciples of Xaphan-40pts
    3 Disciples
    -2 Sniper, 1 Flamer+Krack


    Militia Platoon -155
    -Militia Command Squad

    Militia Platoon -155
    -Militia Command Squad

    Militia Heavy Weapons Platoon
    -Militia Command Squad
    -Heavy Weapon Squad
    -3 Autocannons
    -Heavy Weapon Squad
    -3 Heavy Bolters

    There we go. Basic Game Plan would to to attach Miriael and Kaleel to Militia Squads, getting them some bodies between them and the enemy, while making the squads brave. One of the Points will join one Kaleel with his flamer, while the other two will join the heavy weapons teams (Combining the Autocannon ones together with the command squad)

    A couple of good assaulters, a lot of bodies to protect them and army wide leadership 9 or 10, making them a very brave group of heretics.
    >> Anonymous 07/30/11(Sat)01:19 No.15753131
    I like it!
    >> Anonymous 07/30/11(Sat)01:21 No.15753155

    That is 65 bodies to work through. Mother of God. You get those guys in some cover and you've got a fuckton of guys to get rid of.

    Will Kaleel give his squad infiltrate because he has it? Or will he lose it?
    >> Anonymous 07/30/11(Sat)01:22 No.15753170
    I hope I'm not presuming too much by having there be a battlesuit alongside this pirate army.

    Kill-Team (219 pts)

    Master Shaper Ar'Kath'Kal'Loe 107 pts
    Mark of the Favored Child 25 pts
    Eviscerator 25 pts
    Frag Grenades 1 pt
    Auspex 2pts

    Shas'el Re'ne'ga'de 97 pts
    Missile Pod 12 pts
    Plasma Rifle 20 pts
    Hard-Wired Multi-Tracker 5 pts
    Vectored Retro Thrusters 10 pts

    Crew (500 pts)

    Kroot Riot Squad 250 pts
    1 Shaper w/upgrade 57 pts
    19 Kroot Carnivores 133 pts
    10 Kroot Hounds 60 pts

    Tau Fire-team Epsilon-Alpha
    5 Fire Warriors 50 pts

    Tau Fire-team Epsilon-Beta
    5 Fire Warriors 50 pts

    Tau Fire-team Epsilon-Gamma
    5 Fire Warriors 50 pts

    Tau Fire-team Epsilon-Delta
    5 Fire Warriors 50 pts

    Tau Fire-team Epsilon-Epsilon
    5 Fire Warriors 50 pts

    I think I got this right, and yes, I'm terrible at names.
    >> Anonymous 07/30/11(Sat)01:24 No.15753187
    How do you know they're all dead

    If they're pirates then they wouldn't have been in the squatworlds at the time of Nidnarok.
    >> Anonymous 07/30/11(Sat)01:24 No.15753188
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    Someone once described Mordrak as Davy Jones of Psykers.

    "Mordrak's Ghost Terminators, but drawn as warp-tortured souls, unable to pass on to the afterlife they were meant to.

    I view Mordrak like Davy Jones from Pirates of the Carribean. He should totally be seen as the ferryman of the dead. And fluffwise it would be fun to make a successor chapter based upon that. If you choose to draw Mordrak, give him a lantern and maybe fluff the hammer as a scythe, so that it fits the concept of him leading the dead away. If a face is visible it should be very solemn looking, if not, perhaps a helmet similar to those of the Death Masks worn by the Sanguinary guard. A rather featureless face, with a single tear running down the cheek. Perhaps maybe some strandlike wires that frame it to emulate hair (think like the helmet on Predator from the Predator series, where their are all those wires).

    Hell, maybe you could do a Stormraven as the Flying Dutchman. Re-fluffed to look similar to a flagship of old, but tattered and beaten. Worn by its vast ages at the cold and unforgiving sea of space. Definitely with a grim/menacing appeal."

    I believe the concept was that Mordrak ferries the Psychic power of dead GK back to the Emperor for sacrifice.
    >> Anonymous 07/30/11(Sat)01:26 No.15753208

    >Shas'el Re'ne'ga'de
    I like it!

    Looks like a mean team. Would be fun to pitch against Miriael Sabathiel's team. So very many expendable people. If Miriael can get the flamers off the Tau will fall, while if the Tau get a few good shooting turns off the traitors won't last long.
    >> Anonymous 07/30/11(Sat)01:28 No.15753218
    Forgot to mention , the Kroot Master Shaper has wings.
    >> Anonymous 07/30/11(Sat)01:29 No.15753227
    Let's not forget about that mountain of a Kroot Riot that takes up a third of all my points lol.
    >> Anonymous 07/30/11(Sat)01:30 No.15753237

    Hence the mention of the flamers. Because those minion militia are NOT going to hold up. Even with the 150pt Special Character with them.
    >> Anonymous 07/30/11(Sat)01:33 No.15753260
    > I hope I'm not presuming too much by having there be a battlesuit alongside this pirate army.

    I think one would be acceptable. The same way a small number of terminators would be acceptable in a Renegade Marine list, a summoned minor daemon (i.e Bloodletters and the like) would be acceptable in some Chaos lists.
    >> Anonymous 07/30/11(Sat)01:36 No.15753291
    True, I think I'm ready to put out version two of the list though.

    Bridge (248 pts)

    Master Shaper Ar'Kath'Kal'Loe 107 pts
    Mark of the Favored Child 25 pts
    Eviscerator 25 pts
    Frag Grenades 1 pt
    Auspex 2pts

    Shas'el Re'ne'ga'de 92 pts
    Missile Pod 12 pts
    Plasma Rifle 20 pts
    Hard-Wired Target Lock 5 pts
    Multi-Tracker 5 pts

    Shas'el Re'ne'ga'de's bodyguard Shas'el Ke'vi' 64 pts
    Missile Pod 12 pts
    Fusion Blaster 8 pts
    Multi-Tracker 5 pts

    Crew (500 pts)

    Kroot Riot Squad 250 pts
    1 Shaper w/upgrade 57 pts
    19 Kroot Carnivores 133 pts
    10 Kroot Hounds 60 pts

    Tau Fire-team Epsilon-Alpha
    5 Fire Warriors 50 pts

    Tau Fire-team Epsilon-Beta
    5 Fire Warriors 50 pts

    Tau Fire-team Epsilon-Gamma
    5 Fire Warriors 50 pts

    Tau Fire-team Epsilon-Delta
    5 Fire Warriors 50 pts

    Tau Fire-team Epsilon-Epsilon
    5 Fire Warriors 50 pts

    I think that's much better.
    >> Anonymous 07/30/11(Sat)01:37 No.15753299
    Yeah, I just didn't want to push it, now I'm using two, I want to keep it inside of that binary set , either 1 or 2, lest this army become typical Tau battlesuit army # five thousand.
    >> Anonymous 07/30/11(Sat)01:40 No.15753325

    Makes Sence. Same reason I went with 2 Alpha Legion people (Both refluffed but yeah) for the Miriael Sabathiel list. Didn't make sence to have too much in the way of marines.
    >> Anonymous 07/30/11(Sat)01:41 No.15753335

    Well, that and those Fire Warrior teams are likely going to be really mean if you can get them position right. Not much chance to get cover in corridors.
    >> Anonymous 07/30/11(Sat)01:43 No.15753352
    Perhaps a variant of the Mordhiem experience rules would be nice? For the command crew if nothing else. Would allow for some nice special guys as the campaign went on.
    >> Anonymous 07/30/11(Sat)01:49 No.15753406
    That would be neat.

    Also loot. Successful planetary raids yeild a certain amount of loot that can be spent on upgrades to units, ships and characters through dealings with black market traders and smugglers.
    >> Anonymous 07/30/11(Sat)01:52 No.15753435
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    >> Anonymous 07/30/11(Sat)01:55 No.15753453
    That's a fair point actually. Maybe include a special Squat character as one of the hirable mercenaries. A crazy, lone survivor, last of his kind warrior ala a Dwarf Slayer from Fantasy.
    >> Anonymous 07/30/11(Sat)02:02 No.15753511
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    Red Corsairs have access to a pair of Space Wolf characters, the Blood Claws that turned the Wolf of Fenris over to Huron's boarding party.

    Alric False-Friend and Unter Turn-Coat. They have a special rule where if the fighting starts going badly for their side they take a morale test. A failure and they take another. If they pass the second test they retreat. If they fail they turn-coat again and join the winning side, fighting with reduced stats so as not to be too game breaking.
    >> Anonymous 07/30/11(Sat)02:05 No.15753534
    Another idea. After capturing a ship and scuttling it, it goes into the winning player's 'reserve'. With a certain amount of loot spent (that is to say, quite a bit of loot spent) they can repair it and add it to their armada.
    >> Anonymous 07/30/11(Sat)02:06 No.15753542
    Or sell it for extra loot.

    Paying for repairs to damaged ships would take up a fair amount of loot.
    >> Anonymous 07/30/11(Sat)02:06 No.15753543

    always knew the wolves were bordering on heresy
    >> Anonymous 07/30/11(Sat)02:08 No.15753558
    Its from the Red Corsair fluff.

    Personally I found it to be incredibly out of character.
    >> Anonymous 07/30/11(Sat)02:10 No.15753580

    Probably set them at the standard marine 8 leadership, no higher. They are bloodclaws, and traitors at that. I don't see them as the most inspiring people. Also makes them more likely to actually make the test.

    Though I would love to see them end up in a battle between two guard players that are both messing around with the morale damaging psy power. Every turn they turncoat.
    >> Anonymous 07/30/11(Sat)02:12 No.15753595

    yeah who would have thought a bunch of mutant werewolves that defy the inquisition and with very lax standards of discipline would ever turn traitor
    >> Anonymous 07/30/11(Sat)02:12 No.15753599
    Should they be freely available to all Renegade forces, or just Red Corsairs?
    >> Anonymous 07/30/11(Sat)02:12 No.15753605

    Dammit Starscream!
    >> Anonymous 07/30/11(Sat)02:14 No.15753621
    Its the reason they turned traitor that bugs me. They did it out of fear. Blood Claws are so damned crazy they have to be forcably restrained before battle. I don't see them becoming renegades over a desperate boarding action.

    Jealousy, frustration, thirst for glory. I can buy those.
    >> Anonymous 07/30/11(Sat)02:15 No.15753633
    Pro-tip: just about every major Space Marine chapter has lost men to the temptations of Chaos.
    >> Anonymous 07/30/11(Sat)02:15 No.15753636

    I'd actually let them join any non-imperial team. Make them blades for hire. Like the ones in Mordhiem.

    Quite good for their points cost...until they stab your leader in the back.
    >> Anonymous 07/30/11(Sat)02:27 No.15753718
    I can dig it.
    >> Anonymous 07/30/11(Sat)02:29 No.15753732
    Imperial Navy Pirate Hunters would make an interesting faction. Personally I'd like the emphasis to stay on the pirates and Renegades.
    >> Anonymous 07/30/11(Sat)02:44 No.15753855
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    >> Anonymous 07/30/11(Sat)02:55 No.15753935
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    What's Traevelliath Sliscus like in the fluff? 1d4chan makes him seem like quite the boastful guy with impossibly massive harem, but do we have any canon on this guy? Would he fit the Jack Sparrow role?
    >> Anonymous 07/30/11(Sat)03:00 No.15753957
    Evil Jack Sparrow with more David Bowie than Keith Richards.

    He fought Lukas the Trickster once. Instead of killing the Wolf he cut one of his hearts out and sent him on his way. So he has that small dash of 'honourable enemy' mixed in there.
    >> Anonymous 07/30/11(Sat)03:39 No.15754291
    >> Anonymous 07/30/11(Sat)05:18 No.15755014
    Wouldn't it make sense to limit pirates to cruisers/grand cruisers? So that the EITC/Government/Imperium can actually have big-scary- ships of the line show up?
    >> Anonymous 07/30/11(Sat)05:29 No.15755115

    Makes sense. You don't want the pirates having those huge as fuck ships.
    >> Anonymous 07/30/11(Sat)05:59 No.15755309
    What about Judgement of Carrion? It's canon XBAWKS HUEG
    >> Anonymous 07/30/11(Sat)10:57 No.15756887
    they actually ARE limited to those ships by the Battlefleet Gothic rules themselves. since we're rolling with 500 pt fleets, and your average battleship is in the 300s+ 3 other cruisers

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