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  • File : 1311867625.jpg-(13 KB, 156x323, Knight.jpg)
    13 KB A Knight's Quest part 3 Gaius !!xTem6FcnJVT 07/28/11(Thu)11:40 No.15733358  
    Welcome to another rendition of Knight Quest.

    I'll be your gracious host..

    Yesterday's thread: http://suptg.thisisnotatrueending.com/archive/15721967/

    Now state of the realm:

    The current season is Summah Time Summah Time
    The Current state of the realm:
    Safety: Moderate (Some grumblings amongst your second class peasantry)
    Morale: Strong (The 1st class are happy 2nd aren't)
    Farming: Strong (More Farmers, more water= better crops)
    Housing: Good (Housing for everyone, also a new Inn for travelers to stay. No more littering!)
    Gold: Low (Laborers cost a lot of money to build the Inn, the Water-Wheel construction also cut into this. Luckily a bit of gold was scavenged from the battle with the outlaws)
    Wood-cutters: Good (Road has arrived at Marble!)
    Marble: None (Marble found, nothing set up yet)

    Important People:
    Leoric (Weapon-master, he is aging, 40-ish, but is still a brute on the battlefield and has been your tutor in weapon skills)
    Magda & her Maids (The caretakers of the castle, only five remain)
    Karl (Spokesman of the villagers)
    Jehenna (Karl's wife and Priestess of Gaia (earth mother))
    Farran (Your squire and Leoric's son)
    Kestin (Leader of the Wardens, short stocky fellah)
    Gor (Blacksmith)
    Kalistra (Smart woman from Village, daughter to Karl and Jehenna)
    Ulri (Priest of Gaia) (And beekeeper!)
    Leonius (Care-taker of Inn)

    Layout of the Land:
    The castle is situated atop a hill, to the east of your lands forests ride up to the mountains in the east, the forests are filled with game.

    There is a road leading through your territory, it crosses two rivers, both of them are bridged and are tolled, (low toll), trade is going strong, a small temple to the earth goddess Gaia is the main sight in the village. Along with the newly made Inn Gaius' Rest.

    To the west are farms, which are currently being tilled by the farmers, to the east the wood-mill is grinding along nicely with the same set-up as last year.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)11:42 No.15733367
    Quests this season:
    Dealing with Rebels (Solved-ish)
    Duke Hamish wants something (Mandatory)
    Lady Isandra calls you (Optional)
    - Secret Quest -

    Now decide how to rule your realm....
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)11:49 No.15733410
    bumping for being noticed.
    >> Anonymous 07/28/11(Thu)11:56 No.15733440
    I've got to hand in a paper tomorrow and that means no Knight Quest for me today. Sorry.
    >> Don Pedro 07/28/11(Thu)11:57 No.15733442
    So I take it that the matter with the rebels needs to be looked into further?
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)11:57 No.15733443
    Nobody interested tonight. Okay, will be back tomorrow.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)11:58 No.15733450
    >>15733440

    RL comes first.

    >>15733442

    You could, but I'd say that you couldn't do Isandra's quest then. For now it's 'okay'
    >> TUCAMP 07/28/11(Thu)12:01 No.15733470
    >>15733450
    Yes we need to chat with the nice lady from... the south?
    >> Don Pedro 07/28/11(Thu)12:01 No.15733473
    >>15733443
    Ah well, I'll stick around a bit in any case should a few others decide to join in.
    >> Don Pedro 07/28/11(Thu)12:04 No.15733490
    >>15733450
    Well, I suppose chatting up the nice warrior maiden lady couldn't hurt. Although, it would be a good idea to leave instructions with some of the men to keep an extra eye or two on our discontent villagers.
    >> Anonymous 07/28/11(Thu)12:04 No.15733492
    rolled 2 = 2

    Have a chat with the lady, beause why not?
    >> Anonymous 07/28/11(Thu)12:05 No.15733496
    >20 dudes die the last thread with little to no warning

    NOT COOL MAN
    TOTALLY NOT COOL.

    Having said that, I am totally game ...... if my horrible, slowinternet will allow me to (probably not).

    We need a better way to deal with the rebels (or fallout from overworking those guys). For one, we should make a proper burial for them instead of having dumped them into the forest.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)12:06 No.15733502
    Wait whoa, hold yur horses, I'm staying. Didn't figure you guys were showing up.

    >>15733470

    Yup south.

    Current relations:
    Count Jenniker, North of us, Good Relations, his son Excellent
    Count Urs, South of us, 'neutral' Relations, allows us to court his daughter Lady Isandra
    Duke Hamish, West of us, saved his daughter from a knight of the Empire.

    Known Civs:
    Kingdom of Pendra (We're a Count in it)
    Inner Empire (We rebelled from them)
    Empire City-States, (Conquered lands of the Empire given 'independent' rule, we have a truce with them)
    Nordlands (Norseman Raiders)
    >> Anonymous 07/28/11(Thu)12:09 No.15733521
    Also, I am not sure why everyone has such a hard-on for the warrior lady....
    What is it exactly that she can be useful for?
    There was hint that she will not like if we have a extra-martial affair (which is totally cool in this kind of time) and that she isn't a good leader or trainer in arts.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)12:09 No.15733523
    >>15733496

    I already explained myself. Issue is done okay.

    Also:

    Lady Isandra Calls:

    As you sit in the audience chamber a man bearing the livery of Count Urs enters the chambers, he's short and thin, wearing the markings of a warrior. "My Lord, I've been instructed by mylady to gather yourself for a rendezvous in the woods. She wishes to discuss plans for joining your house as your wife and suitable dowry riches to be given to her father. (Isandra's his only child)
    >> Anonymous 07/28/11(Thu)12:10 No.15733531
    >>15733502
    Alright, let's meet with Lady Isandra.

    >>15733496
    The deaths were completely preventable; people just didn't think things through or pay attention.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)12:11 No.15733536
    >>15733521

    Maybe because Count Urs has no son to take his line?

    Also options:
    A. Go with the man
    B. Gather a small detachment of loyal house-guards for an escort.
    C. Blow her off.
    >> Don Pedro 07/28/11(Thu)12:12 No.15733542
    >>15733521

    As a somewhat weak and poor noble house, cementing an alliance with one of our neighbors could be of great benefit. On top of that we need to start pumping out our heirs sooner than later.
    >> TUCAMP 07/28/11(Thu)12:12 No.15733546
         File1311869563.jpg-(190 KB, 650x919, girl abs.jpg)
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    >>15733523
    >>15733521
    And that's why, Count Urs only has one child who is nearing the end of the normal marraige age for women. Annexing the county to the south is good, also girl abs!
    >> TUCAMP 07/28/11(Thu)12:13 No.15733551
    >>15733536
    Make sure we bring our sword with us, but go with the man.
    >> Anonymous 07/28/11(Thu)12:15 No.15733564
    >>15733523
    quirk an eyebrow

    "In the ... woods? Why would we need to meet there? Have her come here, to me instead. We can accommodate her"

    Unless this is totally normal.

    Also, I suspect she will want to duel with us or something ridiculous like that.
    >> Don Pedro 07/28/11(Thu)12:15 No.15733565
    >>15733536
    B, I'd rather have them and not need them, than need them and not have them.
    >> Don Pedro 07/28/11(Thu)12:19 No.15733577
    While we're on the subject of romping about the countryside, would it be possible to send out a few scouts from the wardens to see if there is anything of interest going on in our borders that we're not currently privy to?
    >> TUCAMP 07/28/11(Thu)12:21 No.15733598
    >>15733577
    Like at that one homestead.
    >> Anonymous 07/28/11(Thu)12:21 No.15733601
    >>15733546
    >also girl abs!

    Alright. Can't argue with that logic.
    >> Anonymous 07/28/11(Thu)12:22 No.15733605
    >>15733536
    If we're supposed to marry, we need to trust her.

    A it is.
    >> Don Pedro 07/28/11(Thu)12:23 No.15733608
    >>15733598
    Especially that bandit beacon.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)12:23 No.15733609
    The man before you smiles softly at your question, "Normally dealings would be held with Count Urs, however he is a difficult man to read and he is greedy", the knight before you coughs slightly, "please accompany me", he says again.

    You decide to go, gathering a few of your yeomen and taking them with, Farran looks quizzically but says nothing as you enter the woods. The knight seems to be fine with the guards you brought.

    As you approach the clearing the knight whistles and you see the Lady Isandra come out from the woods, she is wearing steel mail covered by a thick leather cuirass. She smiles at you softly, "My lord", she has a sword on her hip, the pommel of it showing a bear, Urs' symbol.

    She points to a young boy, he's obviously a scribe, though a young one at twelve years of age. "A list of demands from my father", she hands the list over.

    Apparently the knight was not joking when he said the man was greedy, he wants much of your gold laying around, as well as annual proceeds from the sale of Mead and Honey.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)12:25 No.15733624
    Alright Wardens are sent out, they find the homestead has new people living there. Repairs are being made to the walls and your Wardens saw buildings also being built.

    The only one with that much coin would be a very rich merchant...
    >> TUCAMP 07/28/11(Thu)12:27 No.15733630
    >>15733609
    I assume the scrib boy has a quill and ink well, so increase the gold amount and lower the mead and honey tax. Then give it back for the Count to agree to. We do have a decent chance to get the Duke's daughter after all.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)12:28 No.15733635
    >>15733630

    So does Jihan count Jenniker's son.
    >> Don Pedro 07/28/11(Thu)12:28 No.15733639
    >>15733609
    Unless we can come to some other agreement, or at the least scale the terms back some, I think the wedding should wait until our fief is a little more economically stable so that we can afford the marriage without putting a strain on our people. Supposing the Count might have a quest that could be completed in place of the dowery?

    >>15733624
    Excellent. We should drop by and pay a visit, or at the least send an envoy, so as to better get to know our new neighbor.
    >> Anonymous 07/28/11(Thu)12:29 No.15733644
    >>15733609
    "Your father...he asks for much."

    It would not do to drive the county into poverty, even if it meant securing an alliance and getting some heirs.
    Perhaps we should make a counter-offer? Half of the gold he asked for, and a quarter of the annual proceeds from ale (but the honey stays ours).

    I mean, we don't want his daughter coming to a poor noble's House, after all.
    >> TUCAMP 07/28/11(Thu)12:30 No.15733655
    >>15733635
    Bah details! Still doesn't change the fact that our mead/honey production profits need to be ours as it grows. Actually is that annual proceeds a percentage or a fixed amount?
    >> Anonymous 07/28/11(Thu)12:30 No.15733656
    >>15733609
    His daughter is awesome by our standards, not her society's.

    Make it clear that we're thinking she's clearly worth that much but that her father has very little room to haggle.

    Dowry - yes, although lower than suggested. Proceeds - no. (2 years top, if she drives a hard bargain)
    >> Hadrian !FAIwcQVJw2 07/28/11(Thu)12:31 No.15733660
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    >>15733609

    Sorry i'm late...and did you say that Lady Isandra is Count Urs -only- child?

    If so, once we marry her and he dies we have claim to his lands and title.
    >> Anonymous 07/28/11(Thu)12:31 No.15733661
    >>15733609
    One time dowry is alright but having to pay continuously forever? No, just no. We are poor as we are, we can't just keep paying all the time.

    Agree to the gold (reluctantly)
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)12:33 No.15733671
    >>15733630
    >>15733639
    >>15733644

    As you address the obvious, he asks to much Lady Isandra chuckles and nods, "He does that, my father is a greedy man however this", she gives you another parchment, "Is my offer"

    It's much more balanced, it's Lady Isandra who gets a place as your wife, keeping all inheritance rights and giving them to her new husband, however the payment is lower then what it was before.

    Only half of your gold will be needed, however there will a formal deal splitting the proceeds of the Marble mine in half, between Count Urs' house and yours. (Keep in mind, Marble is ZOMFG expensive on the open market)

    -

    About the Merchant, that'll have to wait, seeing as you aren't home to give the orders just yet!
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)12:35 No.15733681
    >>15733660

    Nice to see you Hadrian

    As well as the rest of ya who showed up.
    >> Anonymous 07/28/11(Thu)12:36 No.15733685
    >>15733660
    >Sorry i'm late...and did you say that Lady Isandra is Count Urs -only- child?

    a very good argument.

    I suggest we offer a counter-offer.
    the dowry will be offered.
    a proportion of income from sale of mead and other goods will be paid only from when she bears a male heir, to the day the heir is old enough to strike a good lance-hit on the tilt.
    >> councilnon 07/28/11(Thu)12:36 No.15733688
    >>15733671
    can we perhaps offer the empire knight's sword to count Urs as a personal gift and part of the dowry, in exchange for splitting the marble profits 70/30 in our favor?
    >> TUCAMP 07/28/11(Thu)12:37 No.15733693
    >>15733671
    So her offer is split the marble and we become Count Urs heir. Counter by reducing the marble portion slightly and adding in some of the mead profits. The marble will take time to develop after all.
    >> Don Pedro 07/28/11(Thu)12:37 No.15733695
    >>15733671

    Well, can we safely assume that the house of Urs will be a close ally from this marriage? If so house Urs grows in power, and we inherit it all back anyways whenever he passes on.
    >> Hadrian !FAIwcQVJw2 07/28/11(Thu)12:38 No.15733698
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    >>15733671

    I say we play what Urs asked for, we have a -lot- to gain if everything goes according to plan.
    >> Anonymous 07/28/11(Thu)12:38 No.15733699
    >>15733671
    a much fairer offer.

    However, I would maintain that the bearing of an eligable heir should be a clause.

    she's not young, a first child at such age is said to be riskier.
    >> Don Pedro 07/28/11(Thu)12:39 No.15733706
    >>15733685

    Ah, good point, it'd simply be wrong of us to pay out the ass for a barren wife.
    >> Spartabot !!aIA22UEEECc 07/28/11(Thu)12:40 No.15733719
    Guys, you do realise the dowry is paid by the bride's family right? Not by the groom
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)12:41 No.15733722
    So what's the final counter-offer?

    Also he won't have need of the Empire sword, plus you might head for the city of Highhall (Duke Hamish' city) and show it to him and identify the Knight.

    So far I have:
    Lessen Marble to 70/30
    Give Mead Trade (Fixed amount btw)
    And a clause for First Heir. If not given we can divorce her. (Yes husbands can divorce wives)
    >> Anonymous 07/28/11(Thu)12:41 No.15733730
    >>15733693
    >>15733699
    Agree with these two.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)12:41 No.15733731
    >>15733719

    In this world it's paid by the groom.

    It's not complete Medieval times.

    It's Low-Fantasy Medieval Times.
    >> Anonymous 07/28/11(Thu)12:42 No.15733732
    >>15733671
    >Marble
    25% for 10 years and she's got herself a deal. Or 40% for 5 years.
    >> TUCAMP 07/28/11(Thu)12:43 No.15733737
    >>15733699
    She's 24 and in very good condition. If she keeps a similar training routine she should be good for another 10 years before anything bad starts to happen.
    >> Anonymous 07/28/11(Thu)12:43 No.15733739
    >>15733722
    >And a clause for First Heir. If not given we can divorce her.

    She seems like an awesome wife though. Maybe an option to procure a child elsewhere, if she doesn't deliver?
    >> councilnon 07/28/11(Thu)12:43 No.15733740
    >>15733722
    that seems fine to me

    I suggested the empire knight's sword as a sort of trophy to hang over his hearth or whatever, as good swords are symbolic and expensive. But it's not important.
    If the lady agrees to the terms you have in your post, I consider it a win.
    If not, I think we should refuse to budge on the First Heir clause no matter. That shit is really, REALLY important
    >> Hadrian !FAIwcQVJw2 07/28/11(Thu)12:43 No.15733744
         File1311871427.jpg-(78 KB, 667x1000, 1260441245127.jpg)
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    >>15733722

    Sounds good boss.
    >> Anonymous 07/28/11(Thu)12:43 No.15733747
    >>15733685
    if the eldest heir proves to be an imbecile or otherwise of improper form, we will of course have the right to postpone the second part of the dowry until a fit child is born.

    No paying a annual tithe to Urs, if his daughter sires us a simpleton.
    >> Anonymous 07/28/11(Thu)12:44 No.15733754
    >>15733722
    I like this counter-offer.
    Since it's a fixed amount rather than a percentage, as the mead trade grows, our profits will increase.
    >> Don Pedro 07/28/11(Thu)12:44 No.15733755
    >>15733722
    That sounds like a good counter offer, and showing the sword to our Uncle is certainly a good idea, and if/when we go about that it will give us a chance to visit the supposed merchant setting up shop.
    >> Spartabot !!aIA22UEEECc 07/28/11(Thu)12:45 No.15733762
    >>15733731

    So more like a bride price? I will give you X and in return i get your daughter.
    >> TUCAMP 07/28/11(Thu)12:45 No.15733767
    >>15733722
    Seems alright, but specify a male heir. Even though our daughter could inherit a male heir seems more standard of a request. Is our name Henry?
    >> Anonymous 07/28/11(Thu)12:46 No.15733771
    >>15733737
    24? she could've had 6 children by now, then.

    (for medieval society, 24 is getting pretty old for a first-time mother.)
    >> Anonymous 07/28/11(Thu)12:47 No.15733781
    >>15733671
    >however there will a formal deal splitting the proceeds of the Marble mine in half, between Count Urs' house and yours. (Keep in mind, Marble is ZOMFG expensive on the open market

    What? Man, that is even worse.

    We need that dosh... fuck, we lost 20 people (grrr) to just make a road to it.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)12:48 No.15733785
    >>15733737

    26 she is.

    We're 24.

    Also next part:

    As you lay down what you have in mind yourself Lady Isandra listens intently. "My father would agree to this I think", she has the scribe write a new contract.

    Lady Isandra will join your house as your wife, taking with her Inheritance rights and offering them to her spouse. Should an heir to your house be produced he will be given inheritance to both lands. Should one not be produced in five years time you will be given right to divorce Lady Isandra. Until that time however, you two are bound.

    As for money:
    The marble will be split 70/30 in your own favor, Mead will stop the deficient that was produced by giving more gold to yourself from marble sales.

    This will form a lasting alliance between house Tarkin (us) and House Urs.

    Do we send her on her way back to daddy with that offer.
    >> councilnon 07/28/11(Thu)12:49 No.15733792
    >>15733771
    not sure how it works in this setting but I agree with what you're hinting at:

    we need to get that girl married and knocked up before years end, stat!
    babyquest HOOOOOOO
    >> Anonymous 07/28/11(Thu)12:49 No.15733795
    >>15733781
    Roadkill. Good show.
    >> Hadrian !FAIwcQVJw2 07/28/11(Thu)12:50 No.15733808
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    >>15733785

    Zis is acceptable, ja.
    >> councilnon 07/28/11(Thu)12:50 No.15733816
    >>15733785
    Yes

    Should we offer to supplement her bodyguards with Farran and some yeoman for safety/show of good will?
    Not sure if it would impress her father or insult her . . . .
    >> Anonymous 07/28/11(Thu)12:50 No.15733818
    >>15733785
    Agree to the contract.
    Then let's see what Duke Hamish wants with us.
    >> TUCAMP 07/28/11(Thu)12:51 No.15733824
    >>15733785
    Well she can't agree for her father, so let her get her fathers approval.
    >> Don Pedro 07/28/11(Thu)12:51 No.15733829
    >>15733785
    Sounds superb
    >> Anonymous 07/28/11(Thu)12:52 No.15733836
    >>15733785
    that is acceptable, with one condition:

    the roads between Urs' territory and ours will be repaired and maintained to ensure that good and profitable trade ensures between all our lands.

    that will also make the marble trade easier and more profitable conveniently.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)12:53 No.15733839
    >>15733816

    Girl came with one of her father's Knights as well as Yeomen of their own house. She's fine as she is. Plus she can handle herself in combat.

    -

    You exchange goodbyes and she does profess to long to see you again soon for a more 'formal' meeting.

    -

    As you come back to the castle you are approached by one of the Wardens telling you of the new trader in the Homestead. Farran comes to see you as well, apparently your Uncle has sent for you again.
    >> TUCAMP 07/28/11(Thu)12:53 No.15733841
    >>15733816
    She has the guy who fetched us, and she was able to get herself her in the first place. She can handle herself... what with the combat experience and all.
    >> TUCAMP 07/28/11(Thu)12:54 No.15733854
    >>15733839
    Talk to Unkie Dukie.
    >> TUCAMP 07/28/11(Thu)12:55 No.15733858
    >>15733854
    And bring the Empire sword.
    >> Hadrian !FAIwcQVJw2 07/28/11(Thu)12:55 No.15733865
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    >>15733854

    Good idea~
    >> councilnon 07/28/11(Thu)12:56 No.15733870
    >>15733839
    tell farran to saddle up and get ready to ride
    If there isn't anything else, we should head out and see what our uncle wants
    we've kept him waiting long enough
    >> Don Pedro 07/28/11(Thu)12:56 No.15733874
    >>15733839
    I'm sure seeing to the Duke more of a pressing matter, the merchant we should either see if he is along the road to the Duke or send an envoy to him while we travel to the Duke.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)13:02 No.15733915
    Taking charge of the situation you leave your lands behind for now, in lack of a better place for a steward Leoric will handle the affairs that might arise now. (Rolling to see how good this goes) (And no you can't give him instructions. Should have thought about that before riding off)

    Mounting up, Farran besides you decked out in the livery of House Tarkin, as well as ten more Yeomen you ride off first north across the bridge then turning west, you cross some of Count Jenniker's troops as well as his other son Lord Keld, he raises one hand but he doesn't stop too talk. The boy is just like that.

    The road to Highhall takes a full day, but you arrive as the sun is getting ready to set. As you enter the city sleep does beckon you, there are a multitude of Inns in the city. The streets are filled with commoners and 'middle'-class men alike. Some are hawking wares whilst others are already shutting down their stores for the night.

    A. Go to an Inn to sleep before going to the castle in the morning.
    B. Travel to Duke Hamish's castle (he will want to see you ASAP)
    >> Anonymous 07/28/11(Thu)13:04 No.15733929
    >>15733915
    B
    >> Don Pedro 07/28/11(Thu)13:04 No.15733934
    >>15733915
    B, we've already delayed enough, we can catch our beauty sleep when we're done with business.
    >> Hadrian !FAIwcQVJw2 07/28/11(Thu)13:05 No.15733936
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    >>15733915

    A, we're nobility not some messenger boy. we'll see him in the morning after a good nights rest.
    >> TUCAMP 07/28/11(Thu)13:05 No.15733938
    >>15733915
    A, we just rode for a day, we're not presentable to a Duke.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)13:07 No.15733953
    Waiting for someone to break stalemate

    also Anon, I would appreciate if you took a name for this thread.
    >> Anonymous 07/28/11(Thu)13:08 No.15733966
    B
    >> TUCAMP 07/28/11(Thu)13:09 No.15733968
    >>15733953
    Would compromise work? We go to an Inn, and send a messenger to the castle to notify Dukie that we're here. If he wants us immediately we will be told.
    >> Standish 07/28/11(Thu)13:10 No.15733974
    >>15733953
    Sorry. Kept meaning to, and then never bothering.
    Anyway, this was me >>15733929
    >> Don Pedro 07/28/11(Thu)13:11 No.15733990
    >>15733968
    Yes, that sounds perfectly reasonable.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)13:14 No.15734006
    >>15733915

    B it is:

    As you enter the city you decide to side-pass the Inn, as you ride into the courtyard of the castle, the soldiers allowing you entry you see the young Maiden from last season in the courtyard.

    The bit of baby-fat that she had when you last seen her is gone, replaced by muscles now, she's training with one of Duke Hamish's knights, or at least, it first appears like that. Instead it's Jihan, Lord Jenniker's son, he raises a hand to you before laughing as the young Lady presses a blade against his neck.

    You allow them their fun, the Yeomen are directed to the Duke's barracks to be given quarter, as you walk into the audience chamber you are immediately impressed. Fine silk hangs from the ceiling in which four massive columns dominate the room. Seated on a throne of dark oak is Duke Hamish.

    He approaches you as you step up to him, besides him is one of his sons, he shakes Farran's hand and quickly explains that Farran defeated him in the tourney and he'd very much like to face him again.

    Leaving the two younger men Duke Hamish leads you away, he speaks reality now, "I have been told by the King that what happened to my daughter was not the only occurrence. Young nobles, male and female have been kidnapped by these Hedge Knights, many of them were killed but had no papers. However the King is adamant that someone is behind this", he smiles, "Did you see anything during the battle, or did the man say anything?"

    If the Duke finds your appearance unsatisfactory, it's not spoken outright. (Yes you brought the sword)
    >> TUCAMP 07/28/11(Thu)13:18 No.15734033
    >>15734006
    Well, (show sword), the leader of the group had this and said he only had one master and that it was the Empire.
    >> councilnon 07/28/11(Thu)13:19 No.15734038
    >>15734006
    well, present him the damn sword ASAP

    don't remember if the guy said anything specific before we obliged his suicidal tendancies.
    I guess the whole "we're gonna kill you all muahahahaha" bit might be relevant
    >> Don Pedro 07/28/11(Thu)13:20 No.15734047
    >>15734033
    Negatrons, he never said who his master was, though his former scribe(or was it steward?) mentioned that he was stripped of his lands and that this was a pennance.
    >> Anonymous 07/28/11(Thu)13:21 No.15734059
    >>15734006
    Uncle, my lord, I'm afraid these hedge knights may be more than they appear

    Present the sword

    The Empire seems like they were not pleased with the outcome of the war, or were unable to keep a leash on their lapdogs. But these knights didnt come alone, they brought along some experienced troops, and whatever rabble they could piece together as well from those desperate enough to take his offer. The fact that you say there are more than one of these knights abound, means that this is not just some fluke.
    >> Hadrian !FAIwcQVJw2 07/28/11(Thu)13:21 No.15734061
         File1311873684.jpg-(13 KB, 128x128, symbol128hre.jpg)
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    >>15734006

    Offer him the sword pommel first and tell him what you learned from the rogue knight.
    >> Anonymous 07/28/11(Thu)13:23 No.15734074
    >>15734006
    "I can say with certainty, they are driven men who do this. Driven enough that they would take their own life, rather than yeild.
    (tell them the story of the knight slitting his own throat)
    And while the dead tell few tales, this speaks volumes"
    (and show him the sword captured from them)

    if he asks for more, we can tell them what we learnt from the former steward who surrendered to us and who has been working the road.
    I bleive that he also had a book or paper of some sort, which presumably can be used to reference their place of origin, though we did'nt bring it with us.
    say it is in the library, stored safely.
    >> TUCAMP 07/28/11(Thu)13:23 No.15734080
    >>15734047
    >"Unfortunately for you dog.. I already have a master", he grips the blade at his side. "..The Empire does not forgive...",
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)13:23 No.15734083
    >>15734033
    >>15734038

    You detach the sword that you were carrying on your left hip, the blade was wrapped in blackened cloth as you unwrap it you see the Duke's eyes catch the mark on it's pommel. "The Empire", he growls slightly as he takes the blade, swinging it once. "A good blade this.. save for this", he taps that pommel.

    "And what he said might be enough for us to have a reason to break truce when we need to", he places a hand on your shoulder, "You've done well boy. (He's 46, you're 24)"

    "I will grant you a boon if you wish one..", he says softly, staring into your eyes. He seems proud of you.

    Well what do you ask for?
    Pressing Needs:
    New Steward for County
    Skilled Miners and Craftsmen for Marble trade
    Moar Gold!
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)13:25 No.15734096
    >>15734061

    Image saved for future use. Thanks Hadrian.
    >> Anonymous 07/28/11(Thu)13:26 No.15734107
    >>15734083

    Steward.
    >> TUCAMP 07/28/11(Thu)13:26 No.15734109
    >>15734083
    Miners and such. We're already here so we can find a steward ourselves, and getting mining up and running will bring in gold.
    >> Don Pedro 07/28/11(Thu)13:27 No.15734110
    >>15734080
    Ah, my apologies

    >>15734083
    Skilled miners and craftsmen, once we get the money flowing getting a new steward shouldn't be much of a bother at all.
    >> Anonymous 07/28/11(Thu)13:27 No.15734113
    >>15734083
    Perhaps keeping Farren to ourselves, mentioning him personally dealing with the knights veteran troops, as well as Knighthood, when he is ready.
    >> Hadrian !FAIwcQVJw2 07/28/11(Thu)13:29 No.15734129
         File1311874175.png-(83 KB, 600x400, Flag-Holy-Roman-Empire.png)
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    >>15734096

    Cheers, also skilled craftsmen and miners would be very helpful.
    >> Anonymous 07/28/11(Thu)13:29 No.15734131
    Hey let's see if we can find some new people for our village in the city. Need to increase the population.

    And remember guys that we have those wolf pups and that cloak from their huge ass mother

    And Knight's Quest why u so sexy?
    >> councilnon 07/28/11(Thu)13:30 No.15734144
    >>15734083
    get a steward, a good one

    we can canvas the merchant quarter on our way out for miners and craftsmen, we need someone who is experienced and educated in managing shit, someone who has worked with royalty before.
    we need a proper steward, the rest we can find elsewhere
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)13:33 No.15734158
    >>15734131

    Wut?

    As you talk with your uncle you reveal the Marble deposit, he grins saying that your people are at least noble enough to not have told the traders passing through yet. He will send his steward to find a competent Mining foremen and his men as well as craftsmen and send them to your lands.

    Okay we're ready to leave and your Uncle (once removed) did offer you a bed in the Castle.

    Do we:
    A. Accept the offer
    B. Decline and instead stay at the Inn.
    also after A or B
    do we go:
    C. Head straight home
    D. Go shoppan!
    >> Don Pedro 07/28/11(Thu)13:33 No.15734162
    >>15734144
    Searching about for a few veteran soldiers looking for work might not be a bad idea either while we're here.
    >> TUCAMP 07/28/11(Thu)13:34 No.15734168
    >>15734158
    A. It's the only polite and proper thing to do.
    >> Hadrian !FAIwcQVJw2 07/28/11(Thu)13:34 No.15734171
    >>15734158

    A. Accept the offer

    We are le'tired.
    >> councilnon 07/28/11(Thu)13:35 No.15734188
    >>15734158
    A

    the guy just kicked down free manpower for our most significant financial enterprise, it would be a total dick move to turn and walk out
    >> Anonymous 07/28/11(Thu)13:35 No.15734191
         File1311874555.jpg-(110 KB, 600x450, Type_XIV_Pommel.jpg)
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    >>15734083
    "Perhaps I should have that inlay replaced with my arms. But I am inclined to keep it as it is for now. We may yet find use for it."

    "If the empire sees to send raiding parties, I see no better way to repay the service done, than with ways to enable greater service. you can see I am worn from the dust of travel, and it has been a long and exhausting journey. There will come a time when we must respond swiflty to such a danger again. Help me do so, by having men restore the roadways from here to my feif, that they are clear of places for bandits, and that we may ride in haste safely should the day come.

    doing this would be the best reward you could give, my lord, and will benefit us all."

    dont mention the fact it'll make it far easier for our marble carts to haul our goods to the city where we can make the best profit...
    >> Anonymous 07/28/11(Thu)13:38 No.15734212
    A: acept the offer, make clear he has equal hospitality should he be in our feif.
    >> TUCAMP 07/28/11(Thu)13:38 No.15734218
    >>15734191
    Sadly our coat of arms is rather dull and not good for pommel purposes.
    >Black and Yellow with a sword pointed south-ward
    >> Don Pedro 07/28/11(Thu)13:40 No.15734231
    >>15734158
    A, and D
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)13:40 No.15734233
    Alright agreeing to stay the night at the Ducal Castle you are quickly ushered off, you can see Farran being undresses by a few young maids. The girls seem to be.. impressed by something.

    Meanwhile you are helped by a pair of maids as well, undoing the chain-mail and such. As you undress fully one of them blushes slightly as they wash you, cleaning your body you go to sleep in a nice bed. Not quite as nice as your own.

    When day-break comes Farran seems as exhausted, but happier, as yesterday, you share a knowing glance.

    Now:
    Shoppan or Go home?
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)13:41 No.15734238
    >>15734218

    Okay I will be giving you guys some creative control:

    Come back with fuck-awesome heraldry and I'll change it, was just something I threw together really.
    >> Anonymous 07/28/11(Thu)13:41 No.15734242
    >>15734191
    But we're also giving him full reign to move troops through our boarders. and, he is quite greedy.
    >>15734218
    But it make for the perfect instructional imagery! Pointy end goes that way!
    >> TUCAMP 07/28/11(Thu)13:41 No.15734247
    >>15734233
    We need a steward and pie!
    >> Anonymous 07/28/11(Thu)13:43 No.15734256
    >>15734233
    Shouldnt miss the chance to do some shopping.
    Might find a nice weapon for when our new bride returns, a good bunch of livestock or seeds, or even some new maidstaff to help Magda
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)13:45 No.15734279
    Seems shopping has the high-mark.

    What are we going shopping for I'll allow 3 things:

    Decide!
    >> Hadrian !FAIwcQVJw2 07/28/11(Thu)13:46 No.15734281
         File1311875172.jpg-(66 KB, 400x476, Heraldry idea 3.jpg)
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    >>15734238

    Yes/No?
    >> councilnon 07/28/11(Thu)13:46 No.15734282
    >>15734233
    shoppan

    the list:
    - steward
    - seeds for planting
    - 2-3 new maids, these will be our wife's personal maids when time comes

    and probably other stuff
    >> councilnon 07/28/11(Thu)13:47 No.15734292
    >>15734281
    I don't think we're christian bro

    replace the cross with a sword and that looks legit.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)13:48 No.15734300
         File1311875327.jpg-(23 KB, 281x211, millslane281x211.jpg)
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    >>15734281

    Lose the wings and I'll allow it.
    >> TUCAMP 07/28/11(Thu)13:48 No.15734304
    >>15734281
    I'm thinking no because of the cross. Also I was leaning more towards and animal, a wolf maybe.
    >>15734279
    Steward, seeds, ENGINEERS!
    >> Don Pedro 07/28/11(Thu)13:48 No.15734306
    >>15734279
    Steward
    Engineer
    Maids
    >> Standish 07/28/11(Thu)13:49 No.15734312
    >>15734282
    Won't our Lady bring her own attendants?
    Agree with the other two, though.

    Maybe better breeding stock instead of the maids?
    >> Anonymous 07/28/11(Thu)13:49 No.15734314
    >>15734281
    Needs more wolves.
    I suggest replacing the wings with pouncing wolves.

    Did we bring the pup that's been tagging along with us?
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)13:55 No.15734360
    As you thank your Uncle for the food, the drink and the night that you spend you leave the castle. Gathering your yeomen who seemed to have hit it off, even though a few are cursing them about cheating during dice, you leave the castle.

    A quick walk through the town has you finding a 'craftsman' house, it's where unemployed folk go that know a craft to look for potential employees. Inside you are definitely in luck, there are a few engineers there. Most of them are arguing about the trebuchet models they've all made. However as you ask around, the only steward present is a young boy of only seventeen years of age, he's currently helping the craftsman house run their accounts. Doing a good job too..

    also new seeds are brought for farmin'.
    >> Anonymous 07/28/11(Thu)13:56 No.15734369
    >>15734238
    >Come back with fuck-awesome heraldry and I'll change it, was just something I threw together really.

    Keep it as it is. I can make an Sword, Or, on Sable into something fuckawesome on a pommel.

    - Cutleranon.
    >> Hadrian !FAIwcQVJw2 07/28/11(Thu)13:57 No.15734383
         File1311875865.jpg-(62 KB, 750x722, Coat of arms.jpg)
    62 KB
    >>15734360
    >>15734314
    >>15734300

    I've actually taken a liking to this, without the gold leaf on the side if it's just for a shield.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)13:59 No.15734399
    >>15734360

    Obviously things here:
    A. Take Steward
    B. Take Engineer (number 1, numbero 2 or number tres) (hint only one of their models actually work)
    C. Take Engineer & Steward
    D. Leave 'em.
    >> Anonymous 07/28/11(Thu)13:59 No.15734400
    >>15734369
    How about for the heraldry, a wolf clutching a sword in it's jaws, on a sable background?
    >> TUCAMP 07/28/11(Thu)13:59 No.15734409
    >>15734360
    Determine what skill everyone there has, not quite sure what we need. We could start digging into the mountain as it might have ore deposits, but don't know for sure. Though the almost depleted vein we've been using implies there might be more in our land.
    >> Hadrian !FAIwcQVJw2 07/28/11(Thu)14:02 No.15734424
    >>15734399

    Lucky number three, in my opinion.
    >> councilnon 07/28/11(Thu)14:03 No.15734429
    >>15734399
    >>15734360
    take the young steward boy, pull him aside and ask him which of the engineer's models he has seen actually work, then pick that engineer

    simple, really
    >> Anonymous 07/28/11(Thu)14:05 No.15734442
    >>15734399
    take all three engineers. Tell them to come to your castle in 2 weeks time with a 2 foot high model of their design.

    (In the meantime, you'll have someone make a small scale wall of wood bricks.)

    Whichever one's design is successfull will be hired. the others will be given board and food for the 2-3 days they are there.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)14:10 No.15734468
    As you pull the boy apart and ask him about it, he seems happy to have been picked even if it is by a relatively unknown nobleman, he points at the first man who's strange device apparently did work.

    ps. eating icecream and running a quest not a good idea
    >> Don Pedro 07/28/11(Thu)14:10 No.15734470
    >>15734399

    Engineer number one... one is not like the otherssss
    >> TUCAMP 07/28/11(Thu)14:11 No.15734479
         File1311876669.jpg-(37 KB, 350x373, 1311875865328.jpg)
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    >>15734383
    I like it.
    >> Don Pedro 07/28/11(Thu)14:11 No.15734481
    >>15734468
    Try frito pie! hah
    >> Hadrian !FAIwcQVJw2 07/28/11(Thu)14:12 No.15734490
    >>15734479

    I love you for doing the work for me <3.

    Also, sounds like #1 is the way to go.
    >> TUCAMP 07/28/11(Thu)14:13 No.15734503
    >>15734490
    I needs work though, the image not the coat of arms, don't normally see snakes.
    >> Anonymous 07/28/11(Thu)14:13 No.15734505
    regarding heraldry, may I suggest that is set up in a seperate thread to avoid derailing the game. after all, everyone will strat throwing their ideas around and it'll never be resolved, really...
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)14:13 No.15734506
    Now with a full complement of men and materials, an oxen cart is bought to take the seeds back to the county. As well as to ferry the Steward boy: His name is Alvin and the Engineer: Zarkin, back to your lands.

    As you approach though you see something very very troubling.

    Smoke billows from what can only be your county, what could have happened?

    - Secret Quest unlocked -

    Traitorous Dogs!

    A. Ride out with the Yeomen and Farran leaving the caravan behind
    B. Take only Farran and ride ahead.
    C. Take your time getting home regardless of the smoke?
    >> Anonymous 07/28/11(Thu)14:14 No.15734512
    >>15734468

    Why not take all of them?


    But if we can't let's take the one the boy picked out and kid himself
    >> Anonymous 07/28/11(Thu)14:15 No.15734523
    >>15734506

    B
    >> councilnon 07/28/11(Thu)14:15 No.15734532
    >>15734506
    B
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)14:15 No.15734534
    >>15734505

    Feel free to go ahead.

    For now:

    >>15734281

    This:
    - Wings
    Cross has sword at bottom.
    Pair of Wolves (because everybody wanted those..) stretched towards the bottom of the sword.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)14:16 No.15734548
    >>15734512

    They need signing, which means money up front, we only have a limited amount, perhaps we can return next season.
    >> Anonymous 07/28/11(Thu)14:17 No.15734560
    >>15734506
    B. We don't want to endanger our new steward and engineer, plus I bet there are already some troops to keep order
    >> Don Pedro 07/28/11(Thu)14:18 No.15734565
    >>15734506
    Leave Farran in charge of the caravan and take 5 men with us to scout ahead.
    >> Standish 07/28/11(Thu)14:24 No.15734621
    >>15734506
    Option B.
    Don't want to leave the valuables unguarded.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)14:24 No.15734627
    Taking Farran with you the two of you ride hard for the County. Farran's steed races ahead of your own as he seeks to get home, he's obviously worried about his father. As you cross the bridge you are stopped by two of your Wardens.

    They obviously heard you coming, for a moment swords remain drawn but they lower them quickly after realizing it's you. They quickly fill you in, after you left the new people got a lot more men.

    They trickled into their small camp and none really realized it until too late. Taking the Inn as their base they very effectively cut off the village, Karl has managed to keep them from butchering the villagers.

    A Empire nobleman, his breast-plate has the twin-headed eagle stamped on it, he also has a weird wirring blade at his side (just kiddan. For those 40k you know what it is), has taken command of the siege.

    Leoric has obviously not surrendered yet and while there are no veteran troops amongst the empire troops they do have a solid 300 men. Though armed only with spears and axes, no shields and no armor. They would make easy prey.

    Most of the Wardens managed to clear out, hiding in the woods, the Militia are trapped in the village whilst the Yeomen are inside the castle.

    Leaving battle-plans open:
    How do you proceed?
    >> Anonymous 07/28/11(Thu)14:30 No.15734673
    >>15734627
    Send a warden to Karl to gather spare militia and volunteers, and then get the wardens to get as many arrows and spare bows if needed. Give the bows to the maybe lightly trained peasentry while you form up with spear and axe militia and any man at arms among the villagers.

    It looks as if the innkeeper chose option B, We Take His HEAD.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)14:30 No.15734674
    Guys?
    >> Anonymous 07/28/11(Thu)14:31 No.15734685
    >>15734674
    there'll be people writing up battleplans, just wait a bit.
    >> Anonymous 07/28/11(Thu)14:32 No.15734688
         File1311877927.jpg-(305 KB, 1024x680, 1301900419224.jpg)
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    >no shields and no armor

    BLOT OUT THE SUN
    >> Anonymous 07/28/11(Thu)14:32 No.15734689
    rolled 14 = 14

    >>15734627

    What's the feeling on sending to Jenni to ask for help?

    300 men is a lot to take, unless we can trap them and starve them out, what kind of provisions do they have access to?

    Also:
    >Get the engineer to build a catapult/terbuchet?
    >Shoot rocks and fire at them
    >???
    >Profit (and also lose half the village probably)
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)14:32 No.15734694
    >>15734685

    My vice:
    Impatience.
    >> Anonymous 07/28/11(Thu)14:33 No.15734700
    >>15734627
    Have the Wardens perform guerilla attacks on the enemy soldiers, keep them distracted
    If the archers can fire on the men from there, have them do so, if not have them reinforce the castle.
    have the militia retreat with anyone they can find from the village into the castle, then reinforce it. If they can bring food have them do so, this might turn into a siege.
    >> Neufrem 07/28/11(Thu)14:34 No.15734713
    Seems like its time to slaughter some people.. How about causing a fire ? Burning them alive seems to be a good tactic against so many people.. as long as its "controlled" and not threatening our own troops
    >> dice !du.DeWUA62 07/28/11(Thu)14:35 No.15734722
    rolled 20 = 20

    >>15734713

    I liked the idea of fire arrows + possibly siege weapons, but i'm not sure how much collateral to the rest of the village we'd be facing.
    >> Hadrian !FAIwcQVJw2 07/28/11(Thu)14:35 No.15734727
    >>15734694

    Charge them, kill them and hang their bodies from the trees near the border of our realm.

    ((Sorry for the afk, this quest made me re-download Eu3.))
    >> TUCAMP 07/28/11(Thu)14:37 No.15734735
    If we take out the commander the drafted peasants should flee. Could we walk up to the commander if we bear the Empire sword? Risky but it might get us close enough to kill him.
    >> Standish 07/28/11(Thu)14:38 No.15734743
    >>15734627
    If we try to do guerilla attacks, the Imperials will butcher the villagers.
    We don't have much time, since we don't know how long Karl can keep the Imperials from killing the villagers.

    How quickly could Jennis send aid if we sent a messenger now?
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)14:39 No.15734754
         File1311878364.jpg-(79 KB, 1404x540, Very Rough Sketch.jpg)
    79 KB
    Rough map:
    >> Anonymous 07/28/11(Thu)14:41 No.15734767
    action 1: send the fastest runner possible to the neighboring feif, ordering him to prepare for invasion.

    Request as many men as can be mustered swiftly.

    (Assume the worst, if we fall, the attackers move on.)

    Can we get to the castle via other routes? if so, we need to muster all the forces there and be ready to use the high point to our advantage.

    the engineer may have experience of war waggon building. in this sort of envirnment such engines would be a major advantage, outnumbered as we are.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)14:42 No.15734775
    >>15734735

    Brass fucking balls, if you agree on this, you might get away. Though there is the possibility of Leonius being there, he knows you. And you have nothing to hide your face or voice with, ya ain't batman.

    >>15734727

    25 vs 300 doesn't seem anywhere near fair.

    Also Jenniker could send his men, you'd have to send a rider to his lands.

    I'm thinking.. 6 hours, he needs to gather troops, arm them. Yeah 6 hours to get to you.
    >> Neufrem 07/28/11(Thu)14:42 No.15734777
    Might be to late to call for reinforcements... still ether fire / catapult attacks or confront the empire nobleman would be the best choice ... i dont really want to burn the building we worked so hard for but if it will prevent an massacre, do it.
    >> Don Pedro 07/28/11(Thu)14:42 No.15734785
    A messenger should be sent to both Jennikar and Urs requesting aid against an incursion by the Empire, surely they will send forces to aid us. In the mean time, we should use the wardens to distract the Empire troops, bait them as it were and try to draw as many as they can away from the village. Trying to get everyone out and away from the village should be a priority so as to avoid collateral deaths and injuries.
    >> TUCAMP 07/28/11(Thu)14:43 No.15734788
         File1311878600.jpg-(49 KB, 350x373, 1311875865328.jpg)
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    >>15734479
    Now it's fixed, and I'm done caring about our coat of arms.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)14:43 No.15734792
    >>15734767

    There's a road past the river and the village, the Wardens used it to scout out what was happening. Kestin (leader of Wardens), was apparently in the village when it was taken over.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)14:45 No.15734802
    >>15734785

    Sending riders to Urs will require them bypassing the Empire camp.. not the best idea. Though if you wait for cover of darkness that might work during a somewhat light-giving moon.
    >> Hadrian !FAIwcQVJw2 07/28/11(Thu)14:46 No.15734807
    >>15734775

    I say we walk up to him and take care of this like a real man. When Count Urs's daughter hears of this she will be ALL OVER US.

    Also, who would fuck with us then?
    >> dice !du.DeWUA62 07/28/11(Thu)14:46 No.15734808
    rolled 8 = 8

    Take the 15 best men, and fucking pour fire arrows onto the inn.

    Farran takes 9 men into the village, and leads an evacuation into the castle, pulling any and all civilians inside where they're safe, hopefully the covering fire will convince the enemy to stay hidden.

    The last man bolts to Jenni. Realisticly I don't see any way we can take them with the numbers we have, so reinforcements asap are needed. We can hold the castle indefinatly, given that they have no siege weapons, wait for reinforcements then rape them.

    Also, if we were holed up in the castle, would the inn be in range of arrows/siege weapons, so we could harass them while we hid? If so send a message to get any and all archers in the castle to pound the inn with covering fire while we evac.

    This would be much easier with helicopters.
    >> councilnon 07/28/11(Thu)14:47 No.15734815
    - send farran to the forest to gather the wardens and bring them back to us
    - have the engineer brought forward to look at the situation and offer suggestions
    - dispatch a rider to our uncle, the King needs to know the Empire is invading his lands
    - dispatch a rider to Jenniker asking for reinforcements
    >> Anonymous 07/28/11(Thu)14:47 No.15734817
    Note. Every one of those who were captured should be clapped in irons and worked to death now. Enemy action is one thing, treachery another.


    >>15734808
    useless unless we can secure the doors and windows so they cant escape the burning.
    >> Don Pedro 07/28/11(Thu)14:50 No.15734829
    Have our best man with a bow attempt to take out the Empire noble from afar?
    >> Hadrian !FAIwcQVJw2 07/28/11(Thu)14:50 No.15734838
    >>15734829

    I think we walk in there with the sword and take care of him. the "WTF" factor should take care of the rest of the pesants.
    >> Standish 07/28/11(Thu)14:51 No.15734841
    >>15734775
    Send a rider to Jenniker, asking him for aid.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)14:51 No.15734844
    So far battleplans:

    Send for aid to Jenniker
    Send for aid to Hamish
    Send Farran to Wardens and gather them all up.
    Use arrow-fire to whittle down on the enemy before your reinforcements show up.

    This or?
    >> dice !du.DeWUA62 07/28/11(Thu)14:52 No.15734847
    rolled 7 = 7

    >>15734817
    The idea I was going for wasn't to inflict any casualties. In fact I doubt the inn would be dry enough to catch alight from a couple of fire arrows, unless there was some seriously dry thatching, and i'm not sure what the inn's roof is made of.

    The idea is to keep the enemy hiding so we can evacuate all our troops, essentially time is on our side, we have allies, the only reason to press for a quick end is that they could overwhelm us and slaughter the villagers. They probably couldn't overwhelm us if we're in the castle, and the villagers would be protected, so we don't need to kill them if we can evacuate.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)14:53 No.15734852
    >>15734838

    Like I said bold plan, but who knows if he'll accept, he might decide to throw 300 men against you and then what?

    Empire nobles aren't exactly.. 'nice' people.
    >> Hadrian !FAIwcQVJw2 07/28/11(Thu)14:53 No.15734857
    Walk up to the commander with the Empire sword, kill said commander and stroll out.
    >> councilnon 07/28/11(Thu)14:53 No.15734858
    >>15734844
    sounds good, make it happen
    >> Don Pedro 07/28/11(Thu)14:54 No.15734869
    >>15734844
    Are we wearing the armor of that empire knight?
    >> Hadrian !FAIwcQVJw2 07/28/11(Thu)14:54 No.15734870
    >>15734852

    Doesn't matter how nice he is when he's bleeding out on the floor. That will leave the peasants with no leader, in the middle of a hostile situation and a professional army on the way to get rid of them.
    >> Standish 07/28/11(Thu)14:54 No.15734876
    >>15734847
    You know that all 300 of the enemy can't be inside the inn.
    Once you have 300 enemy soldiers running through the village, how are you going to evacuate the 200 villagers into the castle?
    >> dice !du.DeWUA62 07/28/11(Thu)14:58 No.15734904
    rolled 3 = 3

    >>15734876
    To be honest without a detailed, close up map of doors to the castle, relative positions and distances I really can't say. I was hoping that the villagers would be close enough that when they started running, they'd have enough of a headstart on the enemy, who would need to wait for commands (i.e. to chase the peasants or attack the enemy shooting them) and that the harrying and delaying of the men sent round to help them, plus whatever garrison was in the village and castle would buy enough time to evacuate.

    But yeah, without relative distances a lot of this planning is just guesswork.
    >> Anonymous 07/28/11(Thu)14:58 No.15734909
    >>15734876
    I would assume there's be Wardens, Militia, and Men at arms, maybe around 50-75 in total in the village area. If they ran distraction, including firing from rooftops and as the men chase them, a second volley of fire comes from a different direction.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)14:58 No.15734910
    The Empire Knight at the time wasn't wearing heraldry belonging to the Empire, thus, even if you were wearing it. You wouldn't be able to do shit.

    The Empire commander will sick the 300 men he has at you, these folks don't play by the rules of chivalric combat.

    There are 30 somewhat man guarding the village, you could potentially sneak a few people inside after killing 3 or so of them. They are spread fairly thin.

    The Commander is inside the Inn at the moment, so no Legolas bowmen action.
    >> Hadrian !FAIwcQVJw2 07/28/11(Thu)15:01 No.15734924
    >>15734910

    In that case, how about we just cut them off from food/water and see how long the 300 men run out?
    >> Standish 07/28/11(Thu)15:02 No.15734927
    >>15734910
    >There are 30 somewhat man guarding the village, you could potentially sneak a few people inside after killing 3 or so of them. They are spread fairly thin.
    Okay, that makes evacing the villagers somewhat possible.
    We'd have to sneak in with the Wardens, and get the villagers out. We can have our Yeomen join up with the militia and have them do a fighting withdrawal to the castle to wait for aid to arrive.
    >> Don Pedro 07/28/11(Thu)15:03 No.15734938
    >>15734910
    As it is, sitting back and watching from where we are until we recieve reinforcements seems to be one of the better options.
    >> Neufrem 07/28/11(Thu)15:04 No.15734943
    Oh man... dont tell me that all the booze is in the Inn?
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)15:04 No.15734948
         File1311879890.jpg-(40 KB, 1404x540, Rough map.jpg)
    40 KB
    >>15734904

    Another rough sketch
    >> Anonymous 07/28/11(Thu)15:05 No.15734951
    >>15734910
    Potential tactic to get those targets out of the way?
    Gang-Bait

    Warden/men at arms dressed (which i assume looks like peasentry at the moment?) as empire troops are dragging away a woman or two into a house, with them kicking and screaming at the impending false attack. The other empire troops want a piece of that, march over with their guard down, and on entering the house are ambushed and slaughtered
    >> dice !du.DeWUA62 07/28/11(Thu)15:06 No.15734955
    rolled 16 = 16

    >>15734927
    This, any other plan sounds like suicide.

    If we stay outside they'll either overwhelm us or slaughter the villagers in retaliation.
    >> Hadrian !FAIwcQVJw2 07/28/11(Thu)15:06 No.15734960
         File1311879983.jpg-(55 KB, 639x414, 7f793d9b.jpg)
    55 KB
    >>15734951

    I like this idea. +1
    >> dice !du.DeWUA62 07/28/11(Thu)15:07 No.15734971
    rolled 11 = 11

    >>15734948

    With that map, i'd say it's easily possible, as long as we get all the villagers briefed before breaking cover they should be able to make it.

    Is there a backdoor to the castle so we can send someone round to let them know:
    1) to open the gates
    2) to harass the enemy when they charge for the village
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)15:08 No.15734976
    Alright so infiltrate. Gather troops, ambush guard in village.

    Then wait it out until Jenniker comes, unleash arrows from village, Jenniker's men do the same from the bridge. Yeomen are flagged to come down from castle together with Leoric and you tear the enemy to shreds?
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)15:09 No.15734988
    >>15734971

    Leoric is a good leader of men and knows that if an attack is taking place a sortie out will be his best option.
    >> Hadrian !FAIwcQVJw2 07/28/11(Thu)15:12 No.15735020
         File1311880366.jpg-(85 KB, 330x440, dscn0856.jpg)
    85 KB
    >>15734976

    Sounds like a party.
    >> dice !du.DeWUA62 07/28/11(Thu)15:14 No.15735040
    rolled 10 = 10

    Sounds good.
    >> Don Pedro 07/28/11(Thu)15:15 No.15735050
    >>15734976

    As long as we take no prisoners, sounds good.
    >> dice !du.DeWUA62 07/28/11(Thu)15:16 No.15735060
    rolled 11 = 11

    >>15735050

    Slavery.

    What's wrong with slavery?
    >> Don Pedro 07/28/11(Thu)15:17 No.15735066
         File1311880621.jpg-(8 KB, 272x185, yourebelscum.jpg)
    8 KB
    You rebel scum
    >> Neufrem 07/28/11(Thu)15:17 No.15735069
    Slavery is not tolerated in our Kingdom i believe ... but making them serfs is fine
    >> dice !du.DeWUA62 07/28/11(Thu)15:17 No.15735071
         File1311880660.jpg-(133 KB, 900x703, 1306050269600.jpg)
    133 KB
    rolled 5 = 5

    >>15735066
    You robotic unicorn?
    >> TUCAMP 07/28/11(Thu)15:17 No.15735074
    >>15735060
    Illegal in our kingdom.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)15:18 No.15735082
    Men are sent out, riders to both Count Jenniker and Duke Hamish calling for aid. You send the rider to Hamish telling the caravan to head for Jenniker's lands so that they'll be safe and the Yeomen to join you later.

    Entering the village proved a little more difficult that first thought, you lost one warden to a member of the peasantry you thought was dead. (Threw his axe into the man's skull from behind), however you've set up a great position.

    The main force doesn't know what's about to hit them as Jenniker's men show up, raising your own banner above the village voices are shouted in the Inn, men are grabbing weapons. But the fire-pits around the inn make hitting targets easy.

    Some men turn into balls of fire as they burn to death, others light each-other on fire, meanwhile a horn is bellowed from the castle as Leoric comes down. More arrow fire is added and you spot the Empire noble amongst his troops.

    He's rallying them it would seem, however the sneak attack worked like a charm, the arrows on your side however are spent. Jenniker's men are still firing though you assume they'll run out soon enough.

    You have the numerical advantage now together with Jenniker's men, do you decide to wait until his archers stop firing, then link up. Or do you link up your force with Leoric and go straight in for the kill? (If you were to link up with Jenniker Leoric would obviously join your force as well)
    >> Don Pedro 07/28/11(Thu)15:22 No.15735118
    >>15735082

    Move straight in while they are still disoriented
    >> Anonymous 07/28/11(Thu)15:26 No.15735157
    >>15735082
    I say link up with Jenniker, for respect knuckles and then the both of us counts march on the nobleman. Take him alive.
    >> TUCAMP 07/28/11(Thu)15:26 No.15735166
    >>15735082
    Capture the Empire dag!
    >> Anonymous 07/28/11(Thu)15:27 No.15735178
    >>15735082
    Straight to the kill.
    >> Anonymous 07/28/11(Thu)15:30 No.15735210
    Move in to slice that empire dudes head off !
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)15:31 No.15735215
    You rally your own men, leading a group out of the village and motioning Jenniker over, as he rides towards you you're surprised to see that it's Keld, not Jenniker who's leading the troops. He's as cold and efficient as ever. His archers continuing to rain down death, apparently they took the same approach as your troops after your last engagement as they join your lines with melee weapons after their arrows are expended.

    As the two armies meet the shield-wall group armed with axes and swords make quick work of these rebels, meanwhile you catch the Empire noble directing the troops. But they are wavering, you see a potential gap in their lines.

    You could take Leoric and Farran along with two veteran Yeomen into the breach towards the Empire Nobleman. You've seen him glancing towards the only horse at the Inn a few times. He might flee.
    >> dice !du.DeWUA62 07/28/11(Thu)15:31 No.15735219
    rolled 15 = 15

    Straight in.

    Surprise ftw.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)15:32 No.15735228
    And I saw all those ride in and kill 'em messages too late.

    Sorry.. want a rewrite-reroll?
    >> Volty 07/28/11(Thu)15:32 No.15735237
    Go straight into the hole and don't pull out.


    Bow chika wow wow
    >> Anonymous 07/28/11(Thu)15:32 No.15735240
    >>15735215
    Kill the asshole.
    >> TUCAMP 07/28/11(Thu)15:33 No.15735249
    >>15735228
    If you want, or we charge in now.
    >> councilnon 07/28/11(Thu)15:33 No.15735253
    >>15735215
    rush that fucker right now before he has a chance

    yell out for someone, anyone, to put an arrow in that horse
    The gloves are off and we're right pissed, this is our house.
    No hesitation, no mercy. Dispatch the vermin and be done with it
    >> Anonymous 07/28/11(Thu)15:34 No.15735256
    >>15735215
    get the bastard before he runs, and pour the troops into the opening. No quarter given this time. Slaughter them all.
    >> councilnon 07/28/11(Thu)15:35 No.15735269
    >>15735228
    just keep it going and charge in now, no need for a re-write

    grab farran and whoever is close and rush the leader, fortune favors the bold eh?
    >> dice !du.DeWUA62 07/28/11(Thu)15:35 No.15735275
    rolled 3 = 3

    >>15735228

    No reroll, that's epic.

    Charge for the nobles, aim to incapacitate not kill, torture for information, ransom for money. They're very valuable, and if this is just the vanguard of an invasion force, we need to know.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)15:38 No.15735303
    "SKULLS FOR THE SKULL THR- shit.. different game", *clears throat*

    "CHARGE!", the call is echoed and the shield wall pushes, Leoric and Farran are wielding there blades with skill and accuracy, yourself as well, the peasants that come up before you don't stand a chance. Some throw down their weapons but you'll be damned to honor that this time, blades are thrust, bodies drop to the ground.

    The Empire noble runs, only to find himself struck into his ankle by an arrow that someone managed to dig up from a quiver somewhere. He groans as he struggles away towards his horse, but you're faster then him and stomp down onto his ankle.

    He screams in pain, rolling onto his back, pleading for you to spear him. Meanwhile behind you the first cries of victory are heard, you've lost a few of the militia and men at arms who decided they had plot armor. You've won this battle.

    Now:
    A. Spare him
    B. No Mercy, the Ram has touched the Wall.
    >> Anonymous 07/28/11(Thu)15:39 No.15735306
    rolled 40 = 40

    >>15735275
    I'm on the capture wagon too.
    Maybe the first open empire attack since the treaty, and it fails so bad that the noble is captured.
    The knight might even say 'good job whoever you are' my name- 'i dont really care.'
    >> Anonymous 07/28/11(Thu)15:41 No.15735318
    >>15735303

    Take in some of the peasents he drafted after this battle. We always need more minions.

    But I say we should spare him and bring him before the king. Or Duke.
    >> Anonymous 07/28/11(Thu)15:41 No.15735320
    >>15735303
    Spare him, take him to dungeon. We need to pry every bit of knowledge we can from him.
    >> Anonymous 07/28/11(Thu)15:41 No.15735321
    >>15735303
    spare him - if he moves, pommel to the face, and knock him out.
    >> Neufrem 07/28/11(Thu)15:42 No.15735329
    A. and this
    >>15735275
    >> councilnon 07/28/11(Thu)15:44 No.15735354
    >>15735303
    B
    mercy

    Also:
    Forcing our loyal peasants to live next to the people who tried to burn their homes is a really stupid idea and a good way to make EVERYONE unhappy.

    Those who took up arms against their brothers will find themselves clapped in irons digging in the mines from dawn until dusk, living on bread and water until they die. Treason is unforgivable.
    >> Anonymous 07/28/11(Thu)15:44 No.15735356
    Ransom him?
    >> Anonymous 07/28/11(Thu)15:44 No.15735358
    >>15735318
    no, we gave the peasants who were with the last army the chance, and they turned on us.

    Put them to the sword, except one man.

    Explain to that one man that the last time, the men were spared, and they betrayed you. There will be no mercy given to any more.

    Then set him free, give him food and water sufficient to head towards his home in the Empire.

    that should serve as a lesson to them.
    >> TUCAMP 07/28/11(Thu)15:46 No.15735374
    >>15735303
    El capturino.
    >> Anonymous 07/28/11(Thu)15:46 No.15735380
    >>15735358
    and if any of the peasants in that force are identified as having been those who were living on our land, then they are traitors, and have their rights revoked. if there are laws in the land, they will be given a trial for treason. if there is no overall law (ie, the magna carta), then they will be clapped in ironsand sent to the mines as traitors.
    >> dice !du.DeWUA62 07/28/11(Thu)15:48 No.15735389
         File1311882486.jpg-(79 KB, 522x549, 20110117134809!Vulpes_Inculta.jpg)
    79 KB
    rolled 4 = 4

    >>15735358

    Hold a lottery you say?
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)15:48 No.15735394
    >>15735318

    Peasants who decided to turn traitor. No peasants = dead meat. or fertilizer.

    You slam the blade into the ground besides his neck, "Farran get this filth out of my sight!", you growl at him, the horse he had is a fine stud. A mighty addition to your horse collection, you tear the Empire 'coat' from it and hold it up before tossing it into the flames. There is a rise of cheer from the men.

    Meanwhile Keld comes up to you, he has one of his squires with him. The man is holding a cup of wine for you, "A toast to victory", he says while standing atop the back of a dead peasant, his sword stuck into the man. Obviously he thinks little is wrong with this and today, you couldn't agree more. Drinking your fill the bond between house Tarkin and house Jenniker is one more remade.

    At the bridge you hear a deep bellow of horns, only to see Duke Hamish riding for your men, stopping and laughing. His laughter carries the field as he slams both your backs, "Rebels ey'", you explain what happened. There's an obvious growl to his voice, "Where's this bastard".

    Leading him away the traitor to the Empire divulges information eventually, the torture is long. It appears that the Empire is marshaling fresh troops along the north and east borders and are preparing to break treaty.. war may be coming soon.

    And that's all for Summah Time. Next up tomorrow is Fall.

    As always, want anything done in the last bit of time of Summer post here and I'll post a state of the realm. After that, off to bed. Need to work tomorrow
    >> TUCAMP 07/28/11(Thu)15:50 No.15735404
    The peasants can start digging into the mountain. Why let these traitorous people near our precious marble? Have them start digging a mine, they might find an ore deposit.
    >> Anonymous 07/28/11(Thu)15:51 No.15735410
    >>15735389
    no, just walk along the line of prisoners, and pick one at random.
    does'nt matter who.

    no lottery, no short straws, no mercy given to pleas.
    the rest will be stripped of their goods, and put to the sword, and buried in a grave-pit on unhallowed ground. for the crimes they have committed, they will have no honour in death, as they had none in life.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)15:52 No.15735419
    >>15735394

    Ps. You just popped up on the King's radar as being the one who potentially stopped a full blown rebellion.

    Prestige abound and gold thrown towards you. But nothing else. No new titles.

    >>15735358

    The Peasants, the people we took in and turned traitor as well as the peasantry that came up later, were all put to the sword by Keld and his men. The man apparently has no problems butchering surrendering troops.

    Dread-knights ahoy.
    >> councilnon 07/28/11(Thu)15:52 No.15735422
    >>15735394
    last bit of summer?
    Start work on the mines now that the road is finished and we have our engineer
    clean up the village and burn the bodies to prevent disease (traitors aren't entitled to proper burials anyway)
    maybe work on housing improvements
    begin sowing seeds for fall harvest, since we bought them
    >> TUCAMP 07/28/11(Thu)15:53 No.15735428
         File1311882825.jpg-(73 KB, 702x300, wolf and tree coats.jpg)
    73 KB
    Since the thread is over now, lets pick a coat of arms.
    >> dice !du.DeWUA62 07/28/11(Thu)15:54 No.15735432
    rolled 11 = 11

    Time to start work on defences.

    Start storing food and water in the castle, enough for a few weeks of siege.

    Construct defences on both bridges to make them defenceable, two towers on each side of the bridge, and a gate between. If possible convert to draw bridges.
    >> TUCAMP 07/28/11(Thu)15:55 No.15735444
    >>15735432
    Defense? Like Gateing the two bridges?
    >> dice !du.DeWUA62 07/28/11(Thu)15:56 No.15735450
    rolled 4 = 4

    >>15735432
    >>15735419

    If we've got more gold, bring in some stone masons and a bunch of workers to get these fortifications strong. Maybe we won't be attacked, but we need to be stronger, plus if we are refugees will head here, and can be put to work.
    >> Anonymous 07/28/11(Thu)15:57 No.15735462
    >>15735419

    Wait it was our peasants? How many?

    We actually treated them like people the bastards.
    >> Neufrem 07/28/11(Thu)15:57 No.15735463
    I say we focus on both defence and storage facilities.
    >> Anonymous 07/28/11(Thu)15:58 No.15735481
    >>15735450

    Don't work them too hard. We treat our own well.
    >> Anonymous 07/28/11(Thu)15:59 No.15735488
    >>15735394
    as summer goes into fall, make sure that as much food as possible is stored. some extra should be stored in the castle. Grain should be stored in clay-lined pits, so it will last till spring. Some animals should be slaughtered and smoked and salted so there is meat spare.

    Expect further raids, and this time, ensure the case if well stocked, with enough for as many men as possible - the peasants should be aware that in case of raids, they shoud make for the castle.

    We're in a good location, two rivers meeting limits routes in and out of the village... I would suggest we try to get more peasants to flock here and make it head into becoming a town, and consider making the bridges better defended.
    >> TUCAMP 07/28/11(Thu)15:59 No.15735489
    >>15735462
    Well not really OUR peasants, these were the ones we picked up from the raid last thread.
    >cynthia ilopeav
    Well captcha has named our first daughter
    >> Anonymous 07/28/11(Thu)16:01 No.15735501
    >>15735318

    Can we get the engineer to inspect the state of our keep? We need it in top shape, if there will be a war.
    >> Anonymous 07/28/11(Thu)16:02 No.15735519
    > starts thinking of making an suggestion for a excape tunnel from the castle to a secluded place if threatened to be killed
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)16:03 No.15735523
    After the siege of your castle as well being invaded you decide to up the safety.

    Towers are placed at the two bridges, with a permanent 'crew' there. No gates are placed yet as funding was lacking for this, the food stores in the castle were replenished and expanded upon.

    Meanwhile the road in the forest is smoothed and ready for full on transport, the mine is being set up by Duke Hamish' people. The Mine foreman a true bear of a man called Torawald, has set up everything nicely and has said they'll begin quarrying next season.

    Meanwhile the villagers have petitioned some form of palisades for the village, linking up with the bottom of the hill and castle entrance. In case of another siege.

    And that's all that happened for end of season stuff.
    >> Anonymous 07/28/11(Thu)16:06 No.15735568
    >>15735501
    a good plan of the castle would be in order too. if there arent any in place, with invaders afoot, now is the time to have mantlets put up (the wooden tops to walls to protect from arrows, and with access to drop stuff on people at the base of the walls) Also check the gates and make sure every gate is strongly bound in iron.
    if there is a portcullis, I would have a second gate put in behind it. the enemy have shown themselves willing to infiltrate, so a checkpoint on those entering the castle is wise.

    preparing the bridges is the next priority then.

    If the enemy hasnt made moves by fall, we should be safe till spring, it would be madness to move an army in midwinter, and see half the men starve and freeze to death. that gives us time to prepare.
    >> Anonymous 07/28/11(Thu)16:08 No.15735586
    >>15735523

    palisades

    Would be a good idea.
    >> Anonymous 07/28/11(Thu)16:09 No.15735591
    >>15735523
    if the peasants wish to have pallisade walls, they are welcome to do so under the instruction of our engineer.
    Make it clear you will support them and aid them in this, but it will need to be under their muscle-power.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)16:09 No.15735598
    The current season is Fall

    The Current state of the realm:
    Safety: Excellent (No worries here this season)
    Morale: Excellent (The peasants couldn't be happier with you)
    Farming: Strong (More Farmers, more water= better crops)
    Housing: Good (Housing for everyone, also a new Inn for travelers to stay. No more littering!)
    Gold: Low (You got money from the King which you used to build defenses at the bridges, materials and men were bought for a time to complete the project quickly.)
    Wood-cutters: Good (Road has arrived at Marble!)
    Marble: Moderate (First shipments are coming away from the mountain and are being shaped in the village)

    Important People:
    Leoric (Weapon-master, he is aging, 40-ish, but is still a brute on the battlefield and has been your tutor in weapon skills)
    Magda & her Maids (The caretakers of the castle, only five remain)
    Karl (Spokesman of the villagers)
    Jehenna (Karl's wife and Priestess of Gaia (earth mother))
    Farran (Your squire and Leoric's son)
    Kestin (Leader of the Wardens, short stocky fellah)
    Kalistra (Smart woman from Village, daughter to Karl and Jehenna)
    Ulri (Priest of Gaia) (And beekeeper!)
    Alvin (New Steward, young)
    Zarkin (Engineer)

    Layout of the Land:
    The castle is situated atop a hill, to the east of your lands forests ride up to the mountains in the east, the forests are filled with game. A road has been logged to reach the valuable stone known as Marble.

    There is a road leading through your territory, it crosses two rivers, both of them are bridged and are tolled, (low toll), trade is going strong, a small temple to the earth goddess Gaia is the main sight in the village. Along with the newly made Inn Gaius' Rest.

    To the west are farms, which are currently being tilled by the farmers, to the east the wood-mill is grinding along nicely with the same set-up as last year. Further into the woods a functioning marble quarry has been set up.
    >> dice !du.DeWUA62 07/28/11(Thu)16:11 No.15735610
         File1311883914.jpg-(45 KB, 929x591, defences.jpg)
    45 KB
    rolled 20 = 20

    This is my ideal for the defences, I realise it may take a while, or be too expensive.
    >> Anonymous 07/28/11(Thu)16:12 No.15735615
    >>15735598
    Any objections if I go have a bit of fun, and do a decent map of this description/layout for you, for tomorrow?
    >> Anonymous 07/28/11(Thu)16:13 No.15735623
    >>15735598

    How many peasants we currently have? Did all of those peasants from raid rebelled? How many of our orginal peasants were killed in last incident?
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)16:14 No.15735629
    >>15735598

    Also, the Iron-vein dried up, so new Iron to be found somewhere else. The Mountain maybe, but you know for a fact Count Urs has a shit-ton of the stuff.

    Meanwhile, you managed to get hitched. Lady Isara has become Lady Isara of house Tarkin, the marital rights were consumed in a night of epic proportions, the courage of one man managed to tame a lady thought wild and uncontrollable. A child will be conceived of this night!

    Congrats you're gonna have a baby. (Rolls behind the scenes)

    >>15735591

    Done.
    >> Anonymous 07/28/11(Thu)16:18 No.15735663
    >>15735598

    Let's see could Ulri expand the amount of bee keeping so we could sell some delicious honey.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)16:19 No.15735671
    >>15735615

    Go right ahead, I suck at MS Paint so.

    >>15735610

    Whoa.. I see the future... this will take.. a full year. We can do all that, but it'll take some serious $$$

    >>15735623

    You have over the better part of 200 peasants. 70 boys of fighting age. The rest are women, children and older men.

    You lost about 50 in the last raid. Mostly during the capturing of the village as well as during the fighting.

    You will need some more men, there are more women then men in the village right now and law dictates a man may only have one woman.
    >> Anonymous 07/28/11(Thu)16:21 No.15735680
    rolled 26 = 26

    >>15735629
    When did we ever have an iron vein?!
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)16:21 No.15735682
    Also going to bed.

    G'night was fun tonight once again.

    I hope you all enjoyed it, leave critique, commentary etc. below.

    >>15735428

    Most left one! Didn't miss that.
    >> TUCAMP 07/28/11(Thu)16:22 No.15735692
    >>15735629
    Well we should check the mountain for anything interesting. There may verywell be large quantaties of quartz, garnet, staurolite (iron, magnesium, and zinc ore), plus a bunch of other aluminosilicates.
    >> Gaius !!xTem6FcnJVT 07/28/11(Thu)16:22 No.15735695
    >>15735680

    We had a small one in the hill that our castle's on, it's gone now though. So either go to mountain knock on stone & hope. Or contact Count Urs and hope he'll sell us his excess.
    >> Anonymous 07/28/11(Thu)16:23 No.15735697
    >>15735303
    >pleading for you to spear him

    I'm not entirely sure if that's what he really wants...
    >> TUCAMP 07/28/11(Thu)16:23 No.15735701
         File1311884634.jpg-(24 KB, 231x286, wolf and tree coat.jpg)
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    >>15735682
    So the new coat of arms is this one?
    >> Anonymous 07/28/11(Thu)16:24 No.15735706
    Guys we need more peasants. Much more, first we should encourage the peasants to have even more children. Try to get some of the excess population from cities to join our village.
    >> Anonymous 07/28/11(Thu)16:24 No.15735707
    OP, is it possible to set up a martial tradition?
    Like, train the peasants to use the bow/spear, so they could defend themselves?
    >> Anonymous 07/28/11(Thu)16:25 No.15735715
    >>15735671
    send one of our warden or yeomen leaders to the city, with a small pursefull of coin, and instructions to go celebrate our victory in the battle in the ale-houses.
    during his week there, he is to make it known that there are many more women than men in the village of Tarkin.

    If that does'nt see us get some new townspeople arriving in the coming months, nothing will.

    it'll also serve to give our name a boost, as a victorious leader in battle. we might get songs written of the valiant defence from Empire dogs, set on raping the many and fair women of the town...
    >> TUCAMP 07/28/11(Thu)16:27 No.15735733
    >>15735707
    "Whereas the people of our realm, rich and poor alike, were accustomed formerly in their games to practise archery – whence by God's help, it is well known that high honour and profit came to our realm, and no small advantage to ourselves in our warlike enterprises... that every man in the same country, if he be able-bodied, shall, upon holidays, make use, in his games, of bows and arrows... and so learn and practise archery." Edward III, 1363
    >> Anonymous 07/28/11(Thu)16:28 No.15735735
    >>15735695
    >We had a small one in the hill that our castle's on, it's gone now though

    those small mineshaft/tunnels should be put to good use, however, and used as storage for grain and supplies for the village in case of war.

    including a store of spears weapons, and as many breastplates and helmets hung up in the driest tunnel, as an armoury any invading force is unlikely to find.
    >> Anonymous 07/28/11(Thu)16:28 No.15735740
    >>15735707
    We could always build an archery range (open space with a few bales of hay for cheapskates) and promote archery as a hobby among the peasants.
    >> TUCAMP 07/28/11(Thu)16:31 No.15735767
    >>15735740
    It's not a hobby if we mandate that they train at least 2 hours per week, which I think we should.
    >> Anonymous 07/28/11(Thu)16:31 No.15735771
    >>15735695
    OP: Map-making anon here.

    Can I quickly ask you for some names?

    The main kingdom city, and the king's name?
    Does the village have a name?
    Does the Forest have a name?
    Does the empire have any other names, or the name of the Emperor?
    >> Anonymous 07/28/11(Thu)16:32 No.15735777
    >>15735707
    I like this, could also do double duty as the peasants would also try to hunt more game, that means more food/trade for us.
    >> TUCAMP 07/28/11(Thu)16:33 No.15735788
         File1311885236.jpg-(47 KB, 1404x540, 1311781788595.jpg)
    47 KB
    >>15735771
    Unknown, unknown
    unknown
    unknown
    unknown

    There is a region map too
    >> Anonymous 07/28/11(Thu)16:35 No.15735809
         File1311885352.jpg-(427 KB, 1200x1602, Map-parch-WIP.jpg)
    427 KB
    >>15735788
    I'd already got that from the old thread, and was going to use that for a nice insert in the region map for the known world - would've helped so I could mark it with names. :)

    oh, and here's one map I've made in the past...
    >> TUCAMP 07/28/11(Thu)16:38 No.15735833
    >>15735809
    Nicely done, but I must say that it looks a bit like the coast of Norway turned 90 degrees clockwise. Still nice though.
    >> Anonymous 07/28/11(Thu)16:40 No.15735852
         File1311885632.jpg-(105 KB, 600x801, Map-parch_original.jpg)
    105 KB
    >>15735833
    was infact inspired by some flaked paint on the back of a seat which another anon saw, photographed, and posted up on here last year, saying "does'nt this look like a map of a load of islands?"
    >> councilnon 07/28/11(Thu)16:52 No.15735969
    >You will need some more men, there are more women then men in the village right now and law dictates a man may only have one woman.

    Sooooooo . . . . . guys . . . . . about those royal bastards we've been talking about . . . .
    TIME TA GET CRACKIN YA GITS



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