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  • File : 1311815281.jpg-(97 KB, 500x408, 3276250442_bf961ef9e4.jpg)
    97 KB Zerg Quest LI Cerebrate Anon 07/27/11(Wed)21:08 No.15727497  

    Our infested Terran has made it past the ticket booth at the UED's Mothership attraction, a large tourist trap station built around an inactive piece of a Xel'Naga worldship. The Swarm has not seen any piece of a worldship since the Overmind ravaged their fleet so very, very long ago.

    We aren't sure what part of the worldship this is, or how functional it may be (if at all), but we must ascertain exactly what capabilities it has, and just what the Terrans know about it.
    >> Anonymous 07/27/11(Wed)21:11 No.15727529
    get Bernie to make some cockalisks that fart acid out of there penises
    >> Cerebrate Anon 07/27/11(Wed)21:13 No.15727544
    Proper capitalization and spelling. Learn them.
    >> Anonymous 07/27/11(Wed)21:21 No.15727611

    We had a ship with a subtly-infested terran on its way there, yes?

    Let's go see what happens if we treat it like the tourist trap that it seems to be. Also visit the gift shop afterwards.

    Also, let us notify Kerrigan of all the interstellar happenings since we last spoke to her (i.e. Khas, our cease-fire, possible UED conflict with the UEDyles). She's probably up to date already, but it wouldn't hurt to see if she isn't.
    >> Cerebrate Anon 07/27/11(Wed)21:26 No.15727643
    Kerrigan seems unsurprised when we tell her about Khas, though our non-aggression pact does seem to catch her off guard. Also, she seems very concerned about whether the UED is headed toward the Koprulu Sector or not.

    Our infested Terran is already there. He's paid for his ticket, and is currently walking past an SCV with rubber coverings that make it appear reptilian.

    Also, Artisanlord has suddenly broadcast a marathon of Kung-fu movies, including Enter the Zergling and Glave Wurm of Fury.
    >> Anonymous 07/27/11(Wed)21:30 No.15727673

    Speaking of Artisanlord, how's Zerg TV doing? How are the ratings?

    What are the other Cerebrates up to?
    >> Cerebrate Anon 07/27/11(Wed)21:33 No.15727710
    ZergTV is keeping up with the other networks, though it's hard to get any more accurate data without resources in the systems where it is being watched.

    Cyberbrate is spending its time keeping up with the various encryptions being used in Terran space. Labbrate is working out some issues with bone formation in its cloning process (specifically, why they sometimes grow on the outside of the skin. Bernie has begun taking Labbrate's rejects for reasons we didn't ask about). The others are mostly keeping busy making sure our combat forces are up to snuff.
    >> Cerebrate Anon 07/27/11(Wed)21:44 No.15727800
    (I can wait. I've got Harvest Moon 64. Years can pass)

    >It's ecturat
    You're right, Captcha. That game was SO ecturat.
    >> Cerebrate Anon 07/27/11(Wed)21:54 No.15727877
    (I'm going to marry the librarian, btw. That come-hither gleam shines through her shy facade)
    >> Anonymous 07/27/11(Wed)21:59 No.15727924

    I don't suppose we have any breeds of zerg that are small and crawly, do we? That aren't zerglings?

    I was thinking we could release some insect-sized zerg from the inside and have them scuttle about. There's a lot we might be able to access if we explore through ventilation ducts or whatever Xel'naga equivalents there are.

    Also, notify our Science Cerebrates of this discovery. What can we expect from Xel'naga tech?
    >> Cerebrate Anon 07/27/11(Wed)22:03 No.15727970
    (As per Quest Canon, we can't control things much smaller than a Zergling, because their psionic signature is too easy to lose)

    Labbrate informs us that the Xel'Naga had technology almost beyond imagining. If Father had been interested in it, the Zerg would have been unmatched technologically in the Koprulu Sector. Obviously, though, it was not perfect technology.
    >> Anonymous 07/27/11(Wed)22:04 No.15727974
         File1311818656.jpg-(58 KB, 311x311, 1281905370144.jpg)
    58 KB
    >Enter The Zergling
    >Glave Wurm of Fury
    >> TUCAMP 07/27/11(Wed)22:09 No.15728027
    Must eat Xel'Naga... also with kung-fu talk the thread number is Li.
    >> Cerebrate Anon 07/27/11(Wed)22:10 No.15728037
    (That's what I was going for, yeah. Glad it didn't go unnoticed)
    >> Cerebrate Anon 07/27/11(Wed)22:19 No.15728110
    So...aside from an interesting sort of disposable anti-gravity containment unit for Floating Shaved Ice, there isn't very much of interest in the Mothership's tourist areas.

    On the plus side, our infested Terran's hands didn't get all sticky.
    >> TUCAMP 07/27/11(Wed)22:21 No.15728130
    Enter the Zergling is not to be confused with Way of the Zergling, where Bane Lisk kills Chuck Norris.
    >> TUCAMP 07/27/11(Wed)22:22 No.15728142
    Good to know the lack of sticky hands. Lets see how far we can get before stealing the thing.
    >> Cerebrate Anon 07/27/11(Wed)22:24 No.15728160
    Well, the term "disposable" is misleading. It more of "auto-disposing," as the stuff disintegrates itself when the treat is gone.

    This means our infested Terran didn't have to look for a trash can, either.
    >> Anonymous 07/27/11(Wed)22:26 No.15728182

    Did our infested terran tourist encounter any other life along the way? Seems awful odd to put a tourist trap where there aren't many tourists.
    >> Anonymous 07/27/11(Wed)22:28 No.15728200

    Convenient. Almost *too* convenient.

    Do we have any technological records of self-dissolving/decomposing containers? Seems like an awful lot of tech to put into something that could be substituted with a cheap paper cup.
    >> Cerebrate Anon 07/27/11(Wed)22:29 No.15728215
    There are fat Terran tourists milling about, leading their fat Terran children from ride to ride and concession stand to concession stand. There are Terrans in costumes playing to the crowd, and Terran tourists in costumes apparently without reason. The crowd is thin this early in the day, but Terrans continue to come through the turnstyles at the entrance.
    >> Cerebrate Anon 07/27/11(Wed)22:31 No.15728233
    Accountantbrate chips in that at 95 credits a pop, the damn things ought to be the size of a vulture bike.
    >> TUCAMP 07/27/11(Wed)22:35 No.15728270
    So, let's take a look at the thing shall we. You can't have a tourist trap without a thing to see.
    >> Anonymous 07/27/11(Wed)22:37 No.15728297

    Get a good look at the tourist staff milling about. See where they go for their breaks and such. Listen in to their conversations that they hold when they're not hamming it up for the tourists.

    Get one of our Dropservers over there. Get a scan of the station, see if we can get a rough idea of where the non-tourist areas are.
    >> Anonymous 07/27/11(Wed)22:38 No.15728310
         File1311820713.png-(9 KB, 311x143, accountantbrate.png)
    9 KB
    Oh accountantbrate...

    Have our infested Terran get access to the worldship, and possible chip a tiny piece of it off. Maybe the dumbass humans sell shavings of it or something.

    Alternatively, have him break into the security room and seal it, then cycle the airlocks. Once the people are dead we can enter and take everything.

    Just another day aboard space station 13.
    >> Cerebrate Anon 07/27/11(Wed)22:41 No.15728336
    After an hour of walking, we come near to the center of the station, where the worldship piece is held...and find a large wall. Some exploration reveals an exhibit that states that behind this wall is where the facilities and maintenance supplies of the station are kept, and where the "dreamitectures" design, build, and test the exhibits and rides that you know and love.

    It appears that the public is not allowed through. Various Staff Only and Unauthorized Entry Prohibited doors line the wall. Should we enter one?
    >> TUCAMP 07/27/11(Wed)22:43 No.15728354
    Don't forget to knock out the long range comms and alert signals first. Not that I'm in favor of just killing everyone there at this moment in time.
    >> Anonymous 07/27/11(Wed)22:44 No.15728364

    Let us see what should not be seen. Let's see what's behind door #1! (or whatever).

    Also, get into contact with the Jael'aten and see how they're handling Khas' resurrection. Are they being coerced into joining the rest of the Protoss or are they still in mortal terror of being purged by Khas like so many heretics in WH40K?
    >> TUCAMP 07/27/11(Wed)22:45 No.15728376
    Lets finish exploring the tourist areas, and did we buy Kerri a shirt from the girt shop? I suppose we could do that on the way out, when we're stealing the piece.
    >> Cerebrate Anon 07/27/11(Wed)22:47 No.15728409
    When we finally get in touch with one of our contacts from the Jael'Aten, we are pleasantly surprised to hear that they have been allowed back into Protoss society (albeit in a sort of voluntary seclusion), and they are teaching their method of Archon sustenance to the rest of the High Templar.

    Their religious views on the subject, however, are tolerated only in their silence. Speaking out on the subject is frowned upon.

    1 vote for walking in a No Entry door.
    >> Anonymous 07/27/11(Wed)22:48 No.15728419
    Buy souvenirs from the gift shop first! A shirt and a hat for Kerri are a must.
    >> Anonymous 07/27/11(Wed)22:51 No.15728466
    >protoss strengthened by new archons, and gain process for perma-archons
    >this pleases us


    At the rate we're going, this is going to be Zerg Diplomacy Quest. No more conquest for us.
    >> TUCAMP 07/27/11(Wed)22:58 No.15728549
    Well I've been thinking about archons. They're basically just a big angry psionic ball, and we managed to think at the crystal hard enough to make it not work, so it might be possible to think at archons hard enough to destabilize them.
    >> Cerebrate Anon 07/27/11(Wed)22:59 No.15728563
    That's a line of thinking for another day.

    What of the Mothership amusement park in space?
    >> Anonymous 07/27/11(Wed)23:00 No.15728584
    Voting to go into the restricted area, but only after making sure to buy souvenirs at the gift shop.
    >> Anonymous 07/27/11(Wed)23:01 No.15728591
    My previous plan: Infiltrate, shut down security, capture.

    It's a UED station so feel free to murderdeathkill them all.
    >> Anonymous 07/27/11(Wed)23:03 No.15728616

    Don't jump to conclusions. Just because they're "teaching" the other high templar about perma-archons doesn't mean that the high temps are necessarily taking to it well. Also, we haven't been able to spawn tons of zerg and steamroll anything since the beginning of this quest. We're not Gorn at the helm of a bajillion and seven zerg; we're a small brood trying to carve our way through the universe with diplomacy and subtlety. Steamrolling comes later.

    Speaking of which, how are the high templar taking to the perma-archon training? To me, it seemed that the Jael'aten were able to achieve perma-archon status because they were apostates. Also, is their seclusion voluntary or "voluntary"?
    >> TUCAMP 07/27/11(Wed)23:09 No.15728687
    How about we just skip the intervening time and knockout the power and bring in a fleet to extract the chunk and take it with us. Tie a few dozen overlords to it if we have to.

    >[accessed promille
    But after we access the promille, what ever that is
    >> Cerebrate Anon 07/27/11(Wed)23:11 No.15728701
    The gift shops are full of stuff. We pick out a goofy-looking alien hat, a bracelet that will probably fall apart when she puts it on, a T-shirt that's three sizes too large, and a bobble-head alien. We don't know if she will enjoy any of these things.

    Anyway, we approach a No Entry door with our bag of tourist crap, wait for a lull in traffic, stealthily pick the lock, and creep through.

    We are now in a nondescript concrete hallway, mostly unmarked.

    Roll a d20 to navigate this hallway.
    >> TUCAMP 07/27/11(Wed)23:13 No.15728722
    rolled 3 = 3

    >> Anonymous 07/27/11(Wed)23:14 No.15728728
    rolled 15 = 15

    It doesn't matter if she'll like any of it or not; what matters is that we keep her off-balance by arbitrarily switching between tactical genius and bumbling, well-meaning older brother.

    Also, rolling.
    >> TUCAMP 07/27/11(Wed)23:14 No.15728732
    We're lost in a straight hallway.
    >> Anonymous 07/27/11(Wed)23:18 No.15728758
    At least he didn't ask us to find our way out of a wet paper bag.

    That could tie us up for the whole thread.
    >> Anonymous 07/27/11(Wed)23:18 No.15728760
    rolled 1 = 1


    Did we fail to hear the stairs right in front of us and stumble over them?

    Also, rolling (correctly this time, I hope).
    >> Cerebrate Anon 07/27/11(Wed)23:18 No.15728763
    We are lost, yes.

    Thankfully, we haven't bumped into any station personnel, or security measures.

    We're not really sure where anything leads.

    Roll again.
    (Hey, at least you didn't roll a one, or a two. Both of those are bad juju)
    >> Cerebrate Anon 07/27/11(Wed)23:19 No.15728774
    Man, oh, man, are YOU lucky your post went through first.
    >> TUCAMP 07/27/11(Wed)23:20 No.15728781
    rolled 10 = 10

    Come on 1
    >> TUCAMP 07/27/11(Wed)23:21 No.15728791
    Should have asked for a 2.
    >> Anonymous 07/27/11(Wed)23:25 No.15728829
    Can we switch to DH-style rolling?

    We'd be kings of the galaxy by now.
    >> Cerebrate Anon 07/27/11(Wed)23:29 No.15728872
    (This was totally just to see if I got to spring evil shit on you. Lucky bastards)

    We arrive at a large blast door. Despite not knowing exactly where we are, and thus whether there is atmosphere on the other side of the door, we hack through the lock and open the door.

    And there it is: a chunk of Xel'Naga technology. Perhaps the last remaining piece of a worldship in the universe. It is massive, with crystalline structures lining some of its hull and held in place by a Terran support, as the piece is lopsided. There are multiple access points to its interior.

    There do not appear to be any Terrans in the area, though our cloaked overlord outside still detects two Terrans inside.
    >> Cerebrate Anon 07/27/11(Wed)23:31 No.15728890
    (Damnit, why is it that nobody in my state plays 3.5? I swear, the entire market for 4.0 books lives here. It's not even that I dislike 4. I just want an opportunity to play a different version!)
    >> Anonymous 07/27/11(Wed)23:31 No.15728894

    Can the Overlord pinpoint where they are in relation to our Infested Terran? Should we be able to see them from where we are?
    >> Anonymous 07/27/11(Wed)23:33 No.15728906
    I say we kill everything and anything thats in there. If there is any that is.
    >> TUCAMP 07/27/11(Wed)23:35 No.15728934
    You could go with Dungeons The Dragoning: 40k: 7th Edition: Book II: For A Few Subtitles More.

    So, just how big is this chunk? In terms of Overlords.
    >> Cerebrate Anon 07/27/11(Wed)23:41 No.15729014
    There are two Terrans in there. You'll have to find them to kill them.

    They are definitely inside the piece, though it's hard to tell where. We haven't actually entered, yet.

    (Hell, I'm trying to break into a group that's already underway. I can't make them change versions)

    It would probably hold several hundred overlords.
    >> Anonymous 07/27/11(Wed)23:43 No.15729024
    Take one of the access points to the interior of the worldship fragment.
    Labbrate is going to want to see this.
    >> Anonymous 07/27/11(Wed)23:49 No.15729084

    Seconding. Stealthily approach the Xel'naga ruins and enter.

    Also seconding patching the Zerg Science Corp. through on the Infested Terran-o-vision.
    >> Anonymous 07/27/11(Wed)23:56 No.15729157

    Also, prepare a quick strike force. With the worldship being so big, are we going to have to infest the station and hold it for some time? Or is it possible to have enough Zerg tug it through hyperspace and/or put enough Zerg in it so we can recall it to our space?
    >> Cerebrate Anon 07/27/11(Wed)23:57 No.15729160
    After a short elevator ride, we arrive in a large corridor, lined with crystals contoured into the walls perfectly, almost as if the ship had been built around them. The only light comes from evenly-spaced Terran floodlights, some of which have gone out.

    The corridors are marked with some kind of cataloging system, but we can't make any sense of it. We follow some of the turns indicated by a certain marking, and after a few minutes, we come upon a half-opened circular door, through which we can see a larger room of some sort, though we duck out of sight when we hear voices.

    "--completely irresponsible! If General Hawk knew what we were talking about--"
    "Hawk is an idiot, Dmitri. We've been poring over this relic for thirty years, and what has come of it? Some pop guns and party tricks? By all indications, this derelict's systems are capable of things we can't imagine. If the device works, we could--"
    "It doesn't matter! If it fails, it will destroy the whole damn station! We'd destroy ourselves, the derelict, and a couple million unsuspecting tourists!"

    We aren't entirely sure what's going on, but it sounds interesting.
    >> TUCAMP 07/27/11(Wed)23:59 No.15729176
    Since we're using fluff scale, I'd say a few BC with a few dozen overlords should be able to move the thing. THough going with a few hundred overlords would make getting it into warp easier.
    >> TUCAMP 07/28/11(Thu)00:04 No.15729216
         File1311825843.jpg-(207 KB, 760x596, baby pile.jpg)
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    Quick we need to lure them into a trap!
    >> Anonymous 07/28/11(Thu)00:06 No.15729234

    Look around the room for equipment and such. Are there any insignias or emblems that we can recognize? Or any particularly unusual looking Terran devices?
    >> TUCAMP 07/28/11(Thu)00:11 No.15729272
    We could kill them with the bobble head if so inclined.
    >> Anonymous 07/28/11(Thu)00:13 No.15729292
    Kill them, shut down security, invade, seize worldship.
    >> Cerebrate Anon 07/28/11(Thu)00:13 No.15729294
    There are a lot of highly technical devices, as well as assorted notebooks and tools.

    Nothing appears to be branded with any insignia or logo of any kind, actually. It's almost suspiciously bereft of identification.
    >> Anonymous 07/28/11(Thu)00:14 No.15729298
    Couldn't we...knock one out, and Infest the other, then Infest the knocked out one?
    Get both of their delicious memories?
    >> TUCAMP 07/28/11(Thu)00:16 No.15729316
    That's the zergy way to do it.

    >respearg slope
    Now remember when infesting you have to keep spearing them in the slope with your proboscis.
    >> Cerebrate Anon 07/28/11(Thu)00:19 No.15729335
    So, 2 votes infest, 1 vote kill?
    >> Anonymous 07/28/11(Thu)00:22 No.15729357

    Alrighty, let's infestinate them.

    The whole noise-distraction thing might attract both of them, and one or more of them might be armed enough to take out our Terran (although they both sound like scientists, it probably would not be uncommon for one or more of them to carry sidearms). It would probably be the fastest solution as far as ambushing goes.

    We could also wait for them to get done talking, then hope that just one of them leaves while the other one remains at the site. Then nom whichever one is more convenient.

    Alternatively, we could sneak up behind them, thrash one of them into the wall/blackjack him, then infest the other person.
    >> Cerebrate Anon 07/28/11(Thu)00:25 No.15729388
    That's...three or four different plans.

    You should choose one.
    >> Anonymous 07/28/11(Thu)00:38 No.15729500
    I like infestation. It neutralizes the guards and increases our own forces. Then we can shut down thrice as many security systems before the thiefy fleet gets here.
    >> Anonymous 07/28/11(Thu)00:42 No.15729538
    Well, I was just planning on sneaking closer to an open door, charge in silently to give no warning and knock out one guy then pin the other. Infest the second, then as he's being Infested, Infest the first.
    >> Anonymous 07/28/11(Thu)00:44 No.15729551

    Let's go with this.

    Seconding stealthy disabling/infesting of one of those Terrans, then infesting the shit out of the other one while the former is wrestling with spores or is taking an induced violent nap.
    >> Cerebrate Anon 07/28/11(Thu)00:46 No.15729565
    Ok. Somebody roll 2d100 to see how this turns out.
    >> TUCAMP 07/28/11(Thu)00:49 No.15729604
    rolled 17, 71 = 88

    >> Anonymous 07/28/11(Thu)00:50 No.15729605
    rolled 31, 15 = 46

    oh god I hope I don't kill us all.
    >> Anonymous 07/28/11(Thu)00:50 No.15729607

    Roll for the Swarm!
    >> Anonymous 07/28/11(Thu)00:50 No.15729610
    Thank you for rolling before me. Although that first roll is going to hurt.
    >> Anonymous 07/28/11(Thu)00:50 No.15729613
    rolled 54, 21 = 75

    >> Anonymous 07/28/11(Thu)00:50 No.15729614
    rolled 97, 49 = 146


    I should probably include the roll in there.
    >> Anonymous 07/28/11(Thu)00:52 No.15729631

    Go drink 4 cups of coffee and take a hit of epinephrine. We need you posting faster.
    >> Anonymous 07/28/11(Thu)00:54 No.15729660
    My last roll was the critical fail in navigating the hallway.

    Which would've been hilarious, but oh so counterproductive.
    >> Cerebrate Anon 07/28/11(Thu)00:59 No.15729707
    Readying the only item we have that can double as a sap, our bobble-head alien, we rush into the room and attempt to bash in the head of the closest Terran.

    The bobble strikes true, smashing squarely between a gray-haired man's eyes. He stumbles into a corner, dazed and injured, as we grapple with the other Terran. The young, fire-eyed man has managed to get a firearm loose from his side, and we struggle to keep it aimed away from us.

    As we struggle, our infested Terran's proboscis extends, like a giant, bloated amber-colored tongue, toward the young man's face. The pistol goes off, and we hear a ricochet and a cry of pain as the bullet fires wide, bounces off of the walls, and imbeds itself into the flesh of the older man.

    We see terror in the young man's face as the proboscis latches onto the first opening it finds (by chance, his left eye), and begins pumping its vile spores into him. After a few minutes of this, his body begins convulsing with the infestation, and we release it to its labors.

    We turn toward the old man, his face a mask of terror and pain. It will be a few moments before our agent is ready to release another load of spores. Shall we speak to this human?
    >> Cerebrate Anon 07/28/11(Thu)01:00 No.15729716
    Really, really, really counterproductive.
    >> TUCAMP 07/28/11(Thu)01:01 No.15729730
    No. Grapple checks, only grapple checks.
    >> Anonymous 07/28/11(Thu)01:02 No.15729744

    Witty taunt, foreboding speech, or actual interrogation?

    Decisions, decisions...
    >> Anonymous 07/28/11(Thu)01:03 No.15729749
    Is his wound fatal? If so, we should use ZERG POWA to heal it when we infest him.

    We need to move quick so we can control them and explain the gunshot as an accident. Even better, he'll get sent to medical and we can use him to infect all the medical supplies. Got a cut? Go to medical and get your bandaid covered in zerg spores. Got the flu? Go to medical and get your shot mixed with zerg spores.


    No asking anything, act immediately. We'll know everything when we infest him.
    >> Cerebrate Anon 07/28/11(Thu)01:04 No.15729753
    Sleepytime approaches.

    Choose end-of-thread post carefully!
    >> Anonymous 07/28/11(Thu)01:04 No.15729754

    Yeah. Let's just subdue him and make sure he can't do anything as we prepare another batch of infesty spores.

    Also, make sure that the Zerg Science Corp. are ready to receive any/all information that we can glean from these two maybe scientists.
    >> Anonymous 07/28/11(Thu)01:09 No.15729797

    Also this. Once they're good and infested, let's see if we can't patch them up (aside from the 'accidental' misfire).
    >> Anonymous 07/28/11(Thu)01:10 No.15729803
    "Don't worry, good doctor. It'll only hurt for a little while. Oh, the things you will see. What you will experience through our memories.
    "Attack ships on fire off of Antiga Prime. Yamato Cannons wash away the dark near the Tannhausser Gate. A Starforge sucking away stellar material to create a fleet, like a newborn babe at a mother's teat.
    "Come along, Doctor. There's science to be done."
    >> TUCAMP 07/28/11(Thu)01:10 No.15729806
    Fast infestation make HORRIBLE HORRIBLE GROWTHS EVERYWHERE! But brain noming is good.
    >> Cerebrate Anon 07/28/11(Thu)01:16 No.15729846
         File1311830213.jpg-(20 KB, 200x246, 200px-InfestedTerran_SC1_Cncpt(...).jpg)
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    (That was eerily unanimous...)

    Our infested Terran stalks silently toward the old man, his hands putting pressure on a grazed knee. He stutters a warning, a question, and then a plea, but we take no heed. He is just meat for the Swarm.

    We hold him down as we wait. He fights feebly, insisting upon his freedom, begging for his life. Our fleshbound servant wait, emotionless and irrepressibly firm, as his reserves of spores regenerate. His proboscis swells with his pulse, preparing for the act that will end his victim's individual life.

    As the old man's companion begins to struggle to his feet, newly reborn into the Swarm and weak at the transfiguration, the questing proboscis weaves a path to the man's face, and finds purchase over his mouth. The sickening taste of a billion genetic monsters scrabbling into his body is the last stimulus he clearly receives before the changes to his nervous system begin.

    This man, as he was, is no more. Our consciousness rushes to fill the gulf where his mind once was.


    (You guys didn't end up revealing yourselves to the UED, which was seriously on the table. I'd call that a win)
    >> TUCAMP 07/28/11(Thu)01:19 No.15729865
    The real win will be warping this Xel'Naga chunk back to the Korpul sector without the UED noticing.
    >> Cerebrate Anon 07/28/11(Thu)01:21 No.15729879
    >Without the UED retaliating

    FTFY. They're definitely going to notice.
    >> Anonymous 07/28/11(Thu)01:29 No.15729948
    Leave behind a note saying, "Now we're even."?
    Like, an actual, physical, hand-written piece of paper floating in the middle of space, where the worldship used to be.
    >> Anonymous 07/28/11(Thu)01:49 No.15730144
    "Once there was a worldship here.
    Now it isn't, that is clear.
    Where is it now? Where did it go?
    All I know is, your mom's a ho."

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