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  • File : 1311697525.jpg-(13 KB, 156x323, Knight.jpg)
    13 KB A Knight's Quest Gaius !!xTem6FcnJVT 07/26/11(Tue)12:25 No.15710346  
    You're a young Knight, having just turned 23 you buried your father a fortnight ago, his body now resting amongst those of your family beneath the castle. You're father was a Count in service to King Leopold the Third.

    Fathering three children you were the only who lived, your elder brother dying in a war against the vicious Empire to the east and your younger sister dying to poison. The King saw it prudent to honor your bloodline and allowed you to keep Castle Jalek.

    The current season is Summer
    The Current state of the realm:
    Safety: Moderate, (Rumors of Poachers in the forest)
    Morale: Low (The peasants are afraid that you might follow you're father's example and exploit them)
    Farming: Moderate (There is unused farm-land)
    Housing: Low (Peasants live in hovels along the hill that the castle is placed on, there is little else)
    Gold: Low (The King's taxes as well as the war to the East which you're father sponsored as your brother went have left your coffers relatively empty)

    Important People:
    Gaius (Steward of the Estate, has served your family faithfully as did his father before him)
    Leoric (Weapon-master, he is aging, 40-ish, but is still a brute on the battlefield and has been your tutor in weapon skills)
    Magda & her Maids (The caretakers of the castle, only five remain)
    Karl (Spokesman of the villagers)

    Layout of the Land:
    The castle is situated atop a hill, to the east of your lands forests ride up to the mountains in the east, the forests are filled with game.

    There is a road leading through your territory, it crosses two rivers, both of them are bridged and are tolled, (high toll), not much activity in the 'village' or on the road, a small temple to the earth goddess Gaia is the main sight in the village.

    To the west are farms, wheat and barley mostly, a few cows and sheep, but nothing bountiful.

    Now decide how to rule your realm....
    >> A Knight's Quest Gaius !!xTem6FcnJVT 07/26/11(Tue)12:30 No.15710381
    bumping for good luck!
    >> Anonymous 07/26/11(Tue)12:33 No.15710402
    rolled 8 = 8

    Heavily cut the toll on the roads so it's cheaper to travel through your land.

    Increase the guard on the main road, making travel through your country much safer.

    Merchant realms are awesome.

    Population numbers (rough), size of army, size of guard would be nice.
    >> Anonymous 07/26/11(Tue)12:33 No.15710405
    We want to up our gold income, but exploiting the peasants is a poor way to do it. We should encourage them to take up the unused farmland, to the extent of offering land grants for new settlers.

    We should band together a company of guardsmen, have them attend regular drilling with Leoric, and hunt out the bandits. There should be weaponry enough in the castle to equip them.

    We should commission scouts to map out our realm and locate any possible new sources of income, such as a good site for a logging camp or potential mine.
    >> Anonymous 07/26/11(Tue)12:35 No.15710419
    >>15710405
    Here.
    >>15710402
    I support this, too. We should consider setting up a coaching inn/temple of the merchant god to create a waypoint and marketplace on the road.

    >Hobbesian scruples
    An auspicious Captcha! The social contract will hold!
    >> Anonymous 07/26/11(Tue)12:37 No.15710430
    More information on the poisoning of our sister, please. Should we be wary of traitors?

    Beyond that, what kind of a man is Karl? (I don't think he's a traitor, but in the short term it's important to treat him well until the peasants actually like us on their own).
    >> Anonymous 07/26/11(Tue)12:38 No.15710433
    rolled 29 = 29

    Ease the taxes on the peasants. Try to attract more peasants to cultivate the unused lands. We also need to improve their morale.

    Improve the guard patrols. Rumors don't magically start spreading, and we need to investigate these poachers.

    Develop a maid fetish.
    >> Anonymous 07/26/11(Tue)12:40 No.15710444
    >23
    Also, we should consider getting married. We won't be an attractive prospect to nobility (our title is solid, but not incredible) but maybe we can seduce some rich merchant's daughter.
    >> Anonymous 07/26/11(Tue)12:40 No.15710445
    Talk to Karl, let him know we plan to be a better ruler than our father, ask him what the peasant's want.
    >> dice !du.DeWUA62 07/26/11(Tue)12:42 No.15710460
    rolled 3 = 3

    Would a rough map of our land be possible?
    >> A Knight's Quest Gaius !!xTem6FcnJVT 07/26/11(Tue)12:43 No.15710466
    >>15710402
    >>15710405

    Gaius nods wisely, "That's is understandable we will cut the tolls down", he scribbles something down listening eagerly to your reforms.

    "About hundred-and-fifty people inhabit the village around the castle, fifty of them are men of good fighting age", he clears his throat, "We have a force of twenty Yeomen, as well as one squire, Leoric's son, Farran".

    "Leoric is already at work training the Yeomen, you're father had them ordered before his death", he nods as he writes a letter to Leoric, detailing what he must do with the bandits, "As for scouts.. I am afraid sire, we should wait until later. Our coffers are empty and with the payment given to the Yeomen we'll find them depleted further"

    >>15710430
    >>15710433
    "The peasants shall be glad to be relieved of their heavy taxation", he starts writing a note to Karl but then stops, "Karl.. ah well he was the son of a prominent Trader, though there is little to trade here he has a knack for the trade", Gaius smiles, "Pardon the humor, he is however not a bad man and will serve us faithfully.. so long as we do not oppress the people"

    "Your sister.. my lord was an unfortunate accident, a rival lord had claim through your late Father's wife and actually wished your father's demise, the man was dealt with.. properly by the King".
    >> Anonymous 07/26/11(Tue)12:46 No.15710486
    >>15710466
    Do we have any maps already made?
    How long has this land belonged to our family?
    >> Anonymous 07/26/11(Tue)12:46 No.15710492
    >>15710466
    Okay. Before we dispatch the Yeomen, talk to Gaius and Karl about anyone they have a suspicion may be in league with the bandits

    Surprising them will cut down on risk, but we may be able to diffuse the situation. You did say Poachers, so I expect they may not be harsh bandits and we intend to be a more benevolent ruler than our father. If they know the lay of the land, and are not irredeemable, we may be able to use them as Scouts.
    >> dice !du.DeWUA62 07/26/11(Tue)12:49 No.15710511
    rolled 10 = 10

    >>15710492

    In the interest of being more benevolent than our father, can I recommend going with the Yeomen, as opposed to sending them out?

    Nothing says "caring" like bleeding for your peasants livestock.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)12:50 No.15710513
         File1311699005.jpg-(46 KB, 1404x540, Very Rough Sketch.jpg)
    46 KB
    >>15710445

    The lowering of taxes will do that.

    >>15710460

    Err... I'm not great at drawing but I'll try!

    >>15710444

    Few travelers come to the castle and you've yet to make a true name for yourself amongst the nobles.
    >> Anonymous 07/26/11(Tue)12:51 No.15710520
    rolled 9 = 9

    >>15710513
    If no noble or rich wives are avaiable, we could always develop a maid fetish.
    >> Anonymous 07/26/11(Tue)12:52 No.15710529
    >>15710513
    Okay. We should get an influx of peasants to take advantage of a land grant, and we can set the surplus to logging to start making more of a profit.

    Which merchants come by to buy the farm produce we do sell? There must be some.

    >>15710492
    >>15710511
    I guess this could work to our advantage, so I support it (tentatively).
    >> dice !du.DeWUA62 07/26/11(Tue)12:53 No.15710537
    rolled 12 = 12

    >>15710520

    Except for marrying/fathering children with maids does nothing for out Kingdom, except reduce the number of women who can have peasant children by 1.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)12:53 No.15710538
    >>15710492

    Karl has 'seen' their leader a few times, he has visited the villages selling meat, the last harvest was lean so Gaius allowed this to continue without awakening your father's wrath. He is a peasant, though one with a pedigree

    >>15710511

    Gaius nods "That would show caring.. though you must take care.. these lands will go to the King should you fall"

    >>15710486

    The rough one I made, your family was more warrior then anything else. The estate has been there for two-hundred years, your family's keeping for a hundred and fifty.
    >> Anonymous 07/26/11(Tue)12:55 No.15710551
    >>15710538
    Gently chide Gaius and Karl for not bringing this to your attention, but be understanding. You know your father was harsh in his final years. Insist they must bring anything in the future to your attention.

    So, I guess we should plan to ambush and talk with the leader. Does he have an informant in the village? Can we tell when we will next arrive?
    >> Anonymous 07/26/11(Tue)12:56 No.15710555
    >>15710513
    Speak with Karl to see if he still have that trader's eye for profit. Discuss with him what goods that could be grown are selling lately, and if the farmers would be interesting in a Cash Crop. The farmers till the unused fields with these valueable goods, harvest, and, after the castle takes their sizeable percentage, the farmers have the remainder for free. Karl would of course be able to broker the shippings with the help of Gaius, and both castle and farmers profit.
    >> Anonymous 07/26/11(Tue)12:56 No.15710559
    What kind of methods are the farmers using to grow wheat and grains? And how many animals (pigs/cows/bulls/chickens) are there total of ?
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)12:57 No.15710562
    >>15710529

    A call is put out to 'peasants', lowered taxes, this might be frowned upon by other Counts not to mention the Duke you answer too. (Uncle once-removed), but for now I'll allow it.

    Trade is sparse, but what little there is, is done well by Karl. Logging might be attempted, but tools and such are needed and none are bought/made yet. There's only an apprentice blacksmith serving right now, he can make some tools, but they won't be perfect.
    >> Anonymous 07/26/11(Tue)13:00 No.15710579
    >>15710562
    Start the blacksmith working on logging tools in preparation for the new settlers. Even if they're not great, he'll get better with practice, and they'll be useful in the meantime.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)13:00 No.15710585
    >>15710551

    Both men are thankful for your understanding and agree to the terms proposed.

    >>15710555

    The farmers are grumbled but they might be willing, they agree to one season, to see if this might work.

    >>15710559

    Simple farming, no irrigation, opening the earth, throwing seeds in, covering it and watering it, the twin rivers are a godsend in that respect.

    (I won't go into too much detail), there are animals around the village, a few here, a few there. They feed on what they can scavenge mostly, your own stock is better fed and kept away from the peasants.
    >> Anonymous 07/26/11(Tue)13:03 No.15710606
    >>15710585
    How big is our own stock? We can offer our best bull/ram/whatever to try and bring the quality of the peasant stock up.
    >> Anonymous 07/26/11(Tue)13:04 No.15710608
    Protip about medieval economies. Wealth comes from two places -Forests and Fields.
    You own the forests, and can sell trees to be felled for lumber at several silver coins per tree. They're your ready-reserve cash.
    You also own the land that the fields are on (the peasants, if they're true peasants, are tied to the land, and can't leave without your permission). You get income from them in one of several ways: you can tax the gross yield of all the fields, you can hold land in reserve and compel peasants to work it for you (ie: if you're growing cash crops), you can lease the land (generally for either thirty one or one hundred and one years) to freemen for a fixed rate (high) or for a fixed rate(low) plus tax on gross proceeds (whatever).

    Historically a temporal ruler was considered greedy, oppressive and grasping if they demanded twice what the Church was owed (ie: two tenths) and people started running away and/or revolting if you start asking for a third.

    There are other sources of income, especially if you have mineral deposits. Coal is well known, and coal mining took the form of trench/ditch mining. Stone, even poor quality stone like shale, is very valuable for construction and/or fill. Metals like iron, tin, zinc, copper, or lead deposits are ZOMG valuable. Precious metals, it goes without saying, are precious.
    >> Anonymous 07/26/11(Tue)13:06 No.15710629
         File1311700007.jpg-(385 KB, 1037x1509, LQ.jpg)
    385 KB
    This feels familiar. And I like it.

    My thinking is, depending on the number of the poachers, we should offer them employment as groundkeepers and scouts. It's pretty much what they are doing, but this should cut down on their excesses and put them working for us. They might not go for it though. Might have to make an example of their leader.
    >> dice !du.DeWUA62 07/26/11(Tue)13:08 No.15710645
    rolled 20 = 20

    In terms of other nobles, who is there that likes us and might give us some gold, so we can kickstart our economy?

    Also, stop sponsoring the war to the East, and pull out any troops who went from our land.

    >>15710608
    This raises a good question, what is there in the way of religious establishment?
    >> Anonymous 07/26/11(Tue)13:08 No.15710646
    >>15710585
    offer some type of animal (pig, or sheep. something tasty.) as a reward to whichever yeoman captures the bandit leader alive.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)13:10 No.15710657
    >>15710608

    They are 'leased' peasants, they aren't tied to a land when they're born, but they can enter service under a lord, they are given 'food', 'shelter' and protection. When they go under service, they remain that was for thirty years, after that the 'contract' is revised.

    Children however are born free and are free too travel.

    There are rumors that there is a white stone hidden deep in the forest, near the base of the mountain. But the road is long to get there and.. well it's a bloody forest, hard to drag chunks of stone through amirite?

    >>15710606

    The peasants have a good enough stock, they don't require your prized possessions.

    >>15710629

    C-rap. Completely forgot about those posts. Sorry people!

    Ahum, okay, Poacher's 'leader', Karl's not sure that's him, comes to the village once a week.. sometimes less, sometimes more. Karl is confident however he can find the man in the forest, he gave Karl a map to a clearing, the 'leader' apparently goes through there every day. (Hunting trails?)

    Sorry again!
    >> Anonymous 07/26/11(Tue)13:10 No.15710658
    >>15710645
    Before we pull out of the war, we should find out why it's going on. also, if we sent any troops it's because the king owns us pretty much the way we own the peasants. we can't just bring them home.
    >> Anonymous 07/26/11(Tue)13:10 No.15710662
    >>15710645
    >Also, stop sponsoring the war to the East, and pull out any troops who went from our land.
    I think we already did. If we didn't, that's probably going to piss off the king.

    >>15710608
    What would you recommend doing?
    >> Anonymous 07/26/11(Tue)13:11 No.15710665
    >>15710629
    This. The poachers need to be either working for us, paying us tribute, or laying on the forest floor feeding the crows.
    >> Anonymous 07/26/11(Tue)13:12 No.15710668
    >>15710657
    It's not a big deal, although Karl seems worringly familiar with this guy. He's not related to him or something, is he?
    >> Anonymous 07/26/11(Tue)13:14 No.15710681
    >>15710657
    confront the poachers, hire them is possible, get them to make us maps and clear out any dangerous animals from the forest.

    Offer every man the wood they need to build themselves a better house in exchange for helping to clear a path through the forest to the mountain.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)13:15 No.15710683
    >>15710645

    The War has died down for now, the Kingdom suffered losses, mostly troops & material, the few soldiers your family had are dead or have gone to ground in another Lord's realm. After all yours wasn't the cream of the crop remember.

    The Duke might.. and I say Might, because he'll want a return investment.. and he doesn't like waiting. The only friendly noble is Count Jenniker, he's an old friend of your father's, (36-ish) however he is also your father's personality, exploitation is the game and he might not look favorable too someone drawing away 'free peasants'

    >>15710646

    A pig is offered.

    As for religion:
    Earth mother: Farmers
    Coin Father: Traders, Administrators etc.
    Iron Prince: Warriors.
    All of them are ruled independently and might ask gold from you from time to time. Iron Prince more then the other two.
    >> Anonymous 07/26/11(Tue)13:17 No.15710697
    >>15710683
    does our castle have it's own food stores? I'm just wondering if we might face a food shortage if too many new peasants come.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)13:17 No.15710698
    Okay time out: Vote time:

    Meeting with the bandits. (Karl is not related by blood, but the man did help them during lean times, he does like him)

    Talk & Make them 'wardens' (scouts etc.)
    Talk & Make them pay tribute
    Rend them Limb from Limb!
    >> Anonymous 07/26/11(Tue)13:19 No.15710705
    >>15710683
    Okay, let's plan the ambush of the bandit leader then (assuming he isn't brought to us) using Karl's plans with Karl, Leoric and some trusted Yeomen.

    We could maybe do with an audience with Count Jenniker, but it can wait. I think we should impress on him we're trying to do something big. We don't want a short-term loan from our uncle, really.
    >> Anonymous 07/26/11(Tue)13:19 No.15710707
    >>15710698
    wardens.

    btw, do you want us to roll for any of this stuff? or identify ourselves in some way?
    >> councilnon 07/26/11(Tue)13:19 No.15710708
    >>15710698
    >Talk & Make them 'wardens' (scouts etc.)

    1 vote here
    >> Anonymous 07/26/11(Tue)13:19 No.15710710
    >>15710698
    The first one.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)13:20 No.15710716
    >>15710707

    I'm throwing dice around the room here.

    >>15710697

    Yes they ain't great, but they'll do.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)13:22 No.15710723
    Also gonna wait 5 more minutes for votes to come in.

    ID yourself with:
    Player *Insert whatever name*

    captcha:
    spectators esivan I don't know if they're from Evisan captcha
    >> Anonymous 07/26/11(Tue)13:23 No.15710737
    Are there any tournaments going on? Are we any good with a lance, sword or bow? The prize money would be useful and it would make us more high profile to the surrounding nobility, so people might say, "Have you seen the reforms X is making?" as opposed to, "Cursed scoundrel X! He's giving the peasants ideas!"
    >> councilnon 07/26/11(Tue)13:28 No.15710771
    just going to spout off some ideas, feel free to comment/modify/disregard

    1) bring bandits into official service as scouts
    2) expand barley farms
    3) begin building a tavern/inn near one of the bridges
    4) designate farmland for hops production
    5) designate foresting operations, build rudimentary sawmill
    6) reduce outgoing tolls on roads, eliminate incoming tolls entirely
    7) send Karl to a nearby Earth Mother abbey. Offer them a small plot of land to construct a local church for your kingdom. Offer the land for free, but charge for building materials (like wood from your newly created lumber industry)

    The idea here is to build up our middle class, expand job opportunities, and provide some sort of entertainment and alcohol for the general populace as well as religious services.
    Once these goals are accomplished, we should make good money on taxes from the lumber, alcohol, and crops.
    We then turn that money inward to hire a royal smith and build a forge. Begin producing basic arms/armor. Merge bandit/scouts into House Militia under the direct supervision and training of Leoric.
    Then we expand our desires and look beyond our humble borders . . . . .
    >> Arma Virumque Cano 07/26/11(Tue)13:28 No.15710780
    Well, I'll go with this name and I support option 1.
    >> Raviollius !!IIsbHXB4NMf 07/26/11(Tue)13:29 No.15710786
    >Talk & Make them 'wardens' (scouts etc.)
    >> Anonymous 07/26/11(Tue)13:29 No.15710789
    >You're a young Knight, having just turned 23
    >young Knight,
    >just turned 23
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)13:30 No.15710792
    >>15710737

    No tourney's right now, the Kingdom's mostly rebuilding after the war.

    Lance: Proficient
    Bow: Meager
    Sword: close to Mastery.
    Horse-riding: Good

    Okay.. votes in, Wardens it is:

    Taking care to safeguard yourself you have Leoric, Karl as well as a few Yeomen there. Currently only yourself and Karl are standing in the clearing.

    You see figures emerge from the brush, the trader that helped Karl smiles at the man, then at you, he's short and stocky and shoots a smile at you, "My lord", he says bending slightly. Besides him is the obvious leader of this band.

    He towers a full head above yourself, (5,8 yourself) and is dressed in deerskin, he has a wicked looking knife on his hip and is resting his longbow in the ground. "You called a meeting", he spits on the ground.

    As you lay out what you want he laughs in your face, "Like hell noble.. you'll give us rights.. and then hang us like your father did to my sister", he spits the ground at your feet again.

    Another vote:
    Make him understand your serious
    Go for Payment rights for hunting
    Kill and Maim!
    >> Anonymous 07/26/11(Tue)13:31 No.15710798
    Further things nobles can do to get monies.

    Stock breeding is considered an acceptably noble pursuit. Because ultimately it's a moneymaking HOBBY, not a profession.

    Horses are the preferred stock, obviously. They're the most expensive domesticated animals; thus the most noble. If you have GOOD horses, breeding them (and training them) to produce even better horses is considered worthy of a noble's time, and selling the beasts is not crass.

    After that, comes Dogs. War-dogs (mastiffs -different from the breed we recognize, usually more like a heavy Great Dane or Cane Corso) were not commonly bred, (because ...hobby) but were valuable. Hunting dogs were much more common (hobby!) Sighthounds (greyhounds & alaunts -think Irish wolfhound) generally preferred, as scenthounds were seen as the provenance of the lower classes.

    And finally, last on the list, breeding of cattle -specifically Bulls. The idea was to get the biggest, strongest, meanest, most badass bull you can produce.
    Ultimately that leads to larger heifers, which are more productive in dairy, and more useful as oxen (ie: any cow trained to draft), and can birth even bigger bulls. But the noble's goal is having a bull that's ALPHA AS FUCK.
    >> Arma Virumque Cano 07/26/11(Tue)13:32 No.15710805
    >>15710771
    I agree with all of these, but would consider a quarry too (the 'white stone'). If you read the OP again, you'll see the village already has a church to the Earth Mother. We could place a shrine to the Coin Father in the inn, create a courtyard for it and make it more of a caravanserai, but this only works if people will be moving through our kingdom a lot.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)13:32 No.15710809
    >>15710789

    People tend to live long in the Kingdom of Pendra

    So becoming lord at 23 is like OMFG you're YOUNG

    Your older brother 31 might have been better, however he had a serious case of javelin through throat action.
    >> Anonymous 07/26/11(Tue)13:33 No.15710814
    Oooh, is this like Lord Quest? Cool.

    We're of noble blood, what's our heraldry?
    >> Raviollius !!IIsbHXB4NMf 07/26/11(Tue)13:33 No.15710815
    >Make him understand your serious

    Be brute so he understands that YOU order people around these parts. It's your territory, not his.
    >> Anonymous 07/26/11(Tue)13:33 No.15710816
    >>15710792
    Fight him for leadership of the band.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)13:33 No.15710819
    I vote 1.

    Make him understand that you are different from your father, and are bringing in reforms. And that the bandit leader will be forcing your hand against him if he does not agree, as you cannot have poachers in your woods.
    >> Anonymous 07/26/11(Tue)13:34 No.15710824
    >>15710792
    >Sword: close to Mastery.
    Aww yeah.

    >>15710816
    This is risky but very heroic and inspiring. If we want the bandits on our side I'm going to go with it.
    >> councilnon 07/26/11(Tue)13:35 No.15710834
    >>15710792
    Cut two equal sized branches from a tree, approximately sword length.
    Challenge him to a duel, first strike wins.
    If he wins the duel, he may go back to banditry and poaching, knowing that some day the rule of law will find him and his men
    If he loses the duel, he must accept your terms and turn his gang over to your service, and swear fealty to your house. Guarantee fair pay for honest work.

    This will make it appear, to the other bandits, that their bandit leader is fighting for a bad end, and trapping them into a life of crime and eventual death by hanging if he wins. Which he wont, because we're a fucking sword master.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)13:35 No.15710837
    >>15710816

    I change my vote to fight him for leadership.
    >> Anonymous 07/26/11(Tue)13:36 No.15710843
    >>15710792
    >My father was a bitter, angry, old man who cared for naught but himself. I seek to make this kingdom a better place for all of us, not just myself.
    >I am not offering you a job. I am offering you redemption for you crimes, which any other lord in this land would have simply hanged you without pause for.
    >Now, would you rather help, or hang?
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)13:37 No.15710846
    >>15710771

    In time.. my friend in time. We can't throw reforms into the works like this.. shit takes time and we need new peasants first. See I used a season mode, that means that next season will see what you'll do now.

    The 'end' will be how you deal with the Bandit leader.

    >>15710814

    Uhm.. I guess?

    Heraldry, Black and Yellow with a sword pointed south-ward.

    >>15710816

    (Warning: He didn't come alone)
    >> Arma Virumque Cano 07/26/11(Tue)13:37 No.15710848
    >>15710819
    >>15710816
    We can do both of these.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)13:38 No.15710858
    >>15710846


    We're talking about a 1v1 duel.
    >> Arma Virumque Cano 07/26/11(Tue)13:39 No.15710866
    >>15710846
    >(Warning: He didn't come alone)
    Sure, but the bandits must vie for leadership. We're challenging him, specifically him, for leadership of the band. If he won't believe that we will hold the peasantry's wellbeing in high standing, that we serve-by-ruling, then we'll take his band out from under him just like an ordinary bandit would.

    Challenge him. The terms in: >>15710834 and >>15710843 are good.
    >> councilnon 07/26/11(Tue)13:39 No.15710868
    >>15710858
    you're also assuming a bandit follows the "rules of honor".
    Which is why I suggested wooden branches, so the bandits don't get pissed when we kill their leader up in front of them
    >> Neufrem 07/26/11(Tue)13:40 No.15710874
    I vote for 1
    >> !hWWbv0Vc.6 07/26/11(Tue)13:42 No.15710887
    >>15710843
    Forgot to use a name. also, i didn't mean this as a challenge to a duel. We came here for a peaceful meeting. If he does not agree to help i want to leave and capture him later. It would be dishonorable to fight now.

    (also, I doubt he'd be willing to accept a duel. He obviously doesn't trust us or believe we have any honor.)
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)13:42 No.15710890
    >>15710843

    Naught for himself and War (ftfy)

    Also ending:

    Staring at you for a second as you hold out the branch the bandit leader smirks and grabs it. Pulling the rough bark back quickly, you grunt for a moment as you feel your skin start to turn red.

    The bandit leader's strikes are hard and direct, but they have little in the way of finesse. Leoric would have killed him within seconds, however you take a few moments, leading him on. Before sliding in, the branch's tip beneath the bottom of his mouth. "I win", you say softly. The leader growls and pulls his knife, then gags and claws at his back as he stumbles and falls.

    The short stocky man cleans off the short sword on his hip. "We accept", he says and extends his hand.

    Congratulations, you've survived your first season! Make some remarks, reforms etc that you might want. I'll give everyone ten minutes to cram in what they want and is doable.

    After that.. Fall begins!
    >> dice !du.DeWUA62 07/26/11(Tue)13:42 No.15710895
    rolled 19 = 19

    Continue diplomacy, don't try and fight him.

    We're trying to prove we're not the dickhead hurrdurr hit everything, lord our father was.

    If he insults us again, lets merk him.
    >> !hWWbv0Vc.6 07/26/11(Tue)13:46 No.15710919
    >>15710890
    Find out what we can from the bandits. Anything and everything.

    How are the crops doing?
    >> Anonymous 07/26/11(Tue)13:46 No.15710921
    >>15710792

    Option one.

    "I am not my father. I am making changes in these lands for the better of all of us, and this offer is your opportunity to be included."
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)13:46 No.15710922
    I think we should do some matchmaking amoungst the peasants. If we marry off as many peasant children as possible, they'll have more babbies, and we can hire about more unused farmland.

    Also, order the yeoman to cut a path through the trees to the quarry, using the help of the gang to scout and give a map and help.

    Use the poachers and yeomen as well as idle peasants to make a dirt path to the quarry, claim it as your own.

    Have the poachers hunt animals and bring back the food to the village. Sell furs to pacing traders and give some of the coin to the poachers.

    Try and attract passing travellers to work in a quarry.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)13:47 No.15710936
    also, have the blacksmith make quarrying tools and shit.
    >> Arma Virumque Cano 07/26/11(Tue)13:48 No.15710942
    >>15710895
    >>15710890
    This. What to do is don't keep the order of the bandits. Make them all 'rank 1 wardens'. We'll promote whoever is actually best to sergeant. Take the pig we would have won for bringing him in and use it to give the bandits a feast for joining your service.

    Beyond that, the reforms we're planning are decent. Start logging, settle more farmland, start clearing a path to the potential quary. I'd like to talk to Jenniker to see what he'd support that we could do. Drop tolls.

    I like the idea of setting up an inn/marketplace.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)13:49 No.15710952
    >>15710919

    Crops are growing fine, the cash-crops as well.

    >>15710922

    They won't get through for a full year, the forest is B-I-G and the mountain far away.

    Though if you want, you'll tie up the Yeomen/Wardens (nicer name for 'em)/Peasants for a full year. Decide...
    >> Arma Virumque Cano 07/26/11(Tue)13:49 No.15710954
    >>15710919
    Damn, this too. I forgot, we should check out what the bandits know.

    >>15710922
    I also support all of these.
    >> councilnon 07/26/11(Tue)13:50 No.15710959
    >>15710890
    okay, seasonal plans divided by geographical area

    Farmland: expand barley plots. Purchase hop seeds. Begin clearing/tilling fields for future hops farm.
    Forest: Our newly created scout division's first task is to scout the forest to the borders of our lands. Karl is to collect a small group of villagers and begin construction of a sawmill on the border of the forest.
    Village: Karl is to elect a townsman to send to a nearby Earth Mother temple and extend an offer to meet and dine with us as our guests to discuss opening a small church in our village.

    is that small-scale enough? Just trying to get 1 thing started in the three main areas of our land, the fields, forest, and village itself.
    >> Anonymous 07/26/11(Tue)13:50 No.15710961
    We should have the poachers swear an oath of loyalty to us, then we should grant them a salary or agree on some form of payment (either reward them for information or allow them to sell furs in the village which they pay a tax on). If we treat these men well, we will earn their loyalty.
    >> Anonymous 07/26/11(Tue)13:50 No.15710963
    >>15710952
    Just put some peasants on it, the Yeoman and Wardens have other duties. When logging starts, have it work in that direction.
    >> !hWWbv0Vc.6 07/26/11(Tue)13:50 No.15710969
    >>15710681
    >>15710681
    >>15710681
    >>15710681


    Also, i would let the peasants do their own matchmaking. No one likes being told who to marry.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)13:51 No.15710974
    >>15710952
    I support this.

    Make sure we use the wood we cut down to put aside for when we build new houses in our unused land.
    >> Arma Virumque Cano 07/26/11(Tue)13:51 No.15710983
    >>15710959
    >Village: Karl is to elect a townsman to send to a nearby Earth Mother temple and extend an offer to meet and dine with us as our guests to discuss opening a small church in our village.
    >>15710346
    >There is a road leading through your territory, it crosses two rivers, both of them are bridged and are tolled, (high toll), not much activity in the 'village' or on the road, a small temple to the earth goddess Gaia is the main sight in the village.
    I am reasonably sure Gaia and the Earth Mother are one and the same? Your reforms all sound good though.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)13:53 No.15710996
    Okay Bandit Know-how

    Rumor of White Stone is confirmed, it's there. They've been there during the winter, Caves=Warmth

    >>15710959

    Farmland: Done
    Forest: The peasants aren't that happy, but they go. Using the new tools from the Blacksmith, they aren't perfect. But they'll do the job.
    Village: There is already a small temple, Karl's wife Jehenna is it's priestess.
    >> dice !du.DeWUA62 07/26/11(Tue)13:55 No.15711014
    rolled 14 = 14

    >>15710969
    Agreed.

    Given that we have a water source literally encircling our land, what would be the logistics of setting up irrigation?
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)13:55 No.15711020
    >>15710996

    Forest: Once the Saw Mill is done, cut a path towards the quarry. Do what the other guy said and let peasants use the wood they cut to build their houses. Have the yeomen help out, have the wardens scout and shit.

    Any word on whether matchmaking is up in the shit?
    >> councilnon 07/26/11(Tue)13:56 No.15711027
    >>15710996
    >>15710983
    my bad, for some reason "small temple" registered as "shrine" in my head. As in a little statue or something. If we already have a temple there's no point in expanding religious services/stuff just yet, our efforts would serve better in other places.
    Like maybe constructing a small Inn/Tavern near the main road. For booze and adventurers, of course.
    Oh and tavern wenches, a staple of any medieval economy.
    >> Anonymous 07/26/11(Tue)13:56 No.15711034
    >>15711020
    Maybe divide the Yeomen up into two groups, have them week on/week off patrol the roads and help out the loggers.
    >> Anonymous 07/26/11(Tue)13:56 No.15711037
    >>15710996

    How dangerous is the forest? Do the peasants need protection from wandering animals/ect.? If so, send a few wardens to keep watch over them. Wouldn't do to lose anyone.

    Let's have a conversation with the priestess. Ask if there's anything that the temple needs.
    >> Anonymous 07/26/11(Tue)13:57 No.15711041
    >>15711014
    Hopefully not much. We should start making plans for irrigation systems but wait for spring before we actually begin work.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)14:01 No.15711082
    The current season is Fall
    The Current state of the realm:
    Safety: Strong (With your new Wardens and Yeomen they roads are clear as is the forest)
    Morale: Moderate (They are willing to give you a chance)
    Farming: Good (The crops are harvested and food-stores are looking good. Enough to trade away if need be.)
    Housing: Very Low (Peasants live in hovels along the hill that the castle is placed on, more peasants have arrived. A small outbreak of a red rash has started because of lack of sanitation)
    Gold: Low (The reforms as well as the new addition of Wardens and Yeomen have drained your coffers of what you might have earned.)

    Important People:
    Gaius (Steward of the Estate, has served your family faithfully as did his father before him)
    Leoric (Weapon-master, he is aging, 40-ish, but is still a brute on the battlefield and has been your tutor in weapon skills)
    Magda & her Maids (The caretakers of the castle, only five remain)
    Karl (Spokesman of the villagers)
    Jehenna (Karl's wife and Priestess of Gaia (earth mother))
    Farran (Your squire and Leoric's son)
    Kestin (Leader of the Wardens, short stocky fellah)

    Layout of the Land:
    The castle is situated atop a hill, to the east of your lands forests ride up to the mountains in the east, the forests are filled with game.

    There is a road leading through your territory, it crosses two rivers, both of them are bridged and are tolled, (low toll), more activity in the 'village' or on the road(bit of trading), a small temple to the earth goddess Gaia is the main sight in the village.

    To the west are farms, wheat, barley, hops(harvested) mostly, a few cows and sheep, but nothing bountiful.


    Meetings:
    Count Jenniker was thankful for your visit, a small feast was organized and he did have some concerns. A few of his peasant boys have gone to your lands. However he was glad to see the bandits removed, you didn't tell him how.

    Now decide how to rule your realm....
    >> Anonymous 07/26/11(Tue)14:01 No.15711093
    Fuck the maids. Duh?
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)14:03 No.15711116
    Have the peasants cut trees to quarry, use trees to build houses.
    >> Anonymous 07/26/11(Tue)14:03 No.15711119
    >>15711082
    Alright, this season we should consider housing reforms. Also thank Magda and her maids for keeping the place tidy, or something. Haven't really interacted with them much.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)14:04 No.15711122
    Further meetings:

    Karl's wife was thankful for your visit and you took part in a ritual binding yourself to the lands.

    Further exploration:
    The sawmill is in good order, wood is being stored, though few things are being constructed, only a handful of craftsmen inhabit the village and they are hard at work.

    The road towards the white stone is slow going, but thankfully the constant logging is keeping the forest from reclaiming the road. Five wardens keep watch. (You have 20 left)
    >> !hWWbv0Vc.6 07/26/11(Tue)14:04 No.15711123
    >>15711082
    Our land is encircled by two rivers. why is sanitation an issue?

    Also, build the peasants wooden houses with the timber we've cut down so far. It'll cost us now but living happy peasants are better than angry, frozen, sick peasants.
    >> Anonymous 07/26/11(Tue)14:05 No.15711139
    >>15711082
    we should work on sanitation.
    designate a latrine area downriver, make upstream washing mandatory. (but not in an area where we get drinking water)
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)14:06 No.15711156
    Have them shit in the further away river. Channel the closer river so that it leads to a well. Have them drink from there. Pray to the earth goddess to deliver the village from red rash.
    >> Anonymous 07/26/11(Tue)14:08 No.15711170
    I suggest we cut a culvert from one river to improve sanitation in the growing village. this should also serve to reduce the risk of tipping of soil-pits which may poison the castle's own well(s).

    I would also say if the going gets tough on such a project, not to be afraid of putting a hand in in person. it shows (through a few comments made by our retinue) that we are able to work just like the common man, as well as the work a noble lord must also do. That should raise moral further too.
    >> Anonymous 07/26/11(Tue)14:08 No.15711173
    >>15711122
    Have the warden patrol out to the borders of our land, looking for funky shit.

    Talk to Jenniker or the Duke about bringing in a skilled craftsman from their land. Offer timber or food surplus as payment for him.

    Is fishing a possibility?
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)14:08 No.15711181
    You can gave some of the yeomen work on the houses. Make up for the absence by having a road watch formula of 2 yeomen/1 warden.
    >> Anonymous 07/26/11(Tue)14:09 No.15711192
    >>15711170
    Sure, a culvert is a good idea.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)14:10 No.15711200
    >>15711123

    Because there is simply not a great deal known about it, your people are not incredibly advanced.

    The river to the south is picked for latrine duty, the two rivers flow into each-other whilst the other is made for washing. Buckets are hauled from the water (The water is very fast-flowing, cue bridges)

    As said, the few houses being built, (more houses then hovels now), are slow going, the craftsmen are only a few. However you have fifty new peasant arrivals that are yours to distribute.

    Also decide now:
    Women have equal rights for work & marriage. Or are 'lesser' partners. This will come into play later.

    Magda is thankful for your kind words, also Leoric said that his son has something he wishes to discuss with you. Your decision if you wish to see him.

    Right now to be done before end of season:
    Rash-quest:
    Farran's quest: Optional.
    >> councilnon 07/26/11(Tue)14:10 No.15711203
    I say we build a waterwheel with the lumber we're harvesting.
    3 reasons:
    1) irrigation for crops
    2) water for a communal bath house.
    3) water powered mill to make flour

    Then we should have Jehenna declare one day of the week as a day of rest, much like the sunday sabbath. Peasants would be given the day off of work, and encouraged to go to the communal bath house for washing and socializing.

    This sort of eliminates three birds with one stone, and since our coffers are low economic solutions are a priority.
    >> Arma Virumque Cano 07/26/11(Tue)14:12 No.15711219
    >>15711200
    >Women have equal rights for work & marriage.
    Equal rights for marriage, certainly. Work, sure, we can take all the workers we can get.

    >Rash-quest:
    >Farran's quest: Optional.
    DO THE QUESTS.
    >> Anonymous 07/26/11(Tue)14:12 No.15711220
    >>15711200
    Lets do Farran's Quest first!

    also the sexism in me is screaming to turn women into lesser partners, but thats just begging to have some random ass shit happen. (like fucking amazons out of nowhere) so equal rights has my vote.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)14:12 No.15711221
    I vote that women have equal work rights, lesser marriage rights. IF we give them equal marriage rights it'll fuck up lines of succession.

    See Leoric immediately.
    >> Neufrem 07/26/11(Tue)14:12 No.15711224
    We should soon be preparing for the winter. Making sure food is enough, having warmth, gold etc.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)14:13 No.15711229
    Did anyone fail to see:

    Ahum.


    NOT MANY CRAFTSMEN IN VILLAGE AT MOMENT! Message. Seriously. To dig culverts, to make mills, bath-houses. Shit takes A. Time, which we have B. Wood which we have C. Skilled people, who.. we only have a few of.
    >> Arma Virumque Cano 07/26/11(Tue)14:13 No.15711230
    >>15711203
    Sure, this sounds like a great idea.
    >> Anonymous 07/26/11(Tue)14:13 No.15711240
    Let's invite some prominent figures to go hunting with us. Maybe we can stir up interest and draw hunters, trappers, and fur traders here. Plus a hunting party is a good way to impress the other nobles.
    >> dice !du.DeWUA62 07/26/11(Tue)14:14 No.15711242
    rolled 6 = 6

    >>15711200

    As a male lord, having women the lesser partners makes sense, means we can marry into wealth and property. Plus given that there isn't much healthcare having women at home to look after children and make sure they don't all die could be a plus.
    >> Arma Virumque Cano 07/26/11(Tue)14:14 No.15711245
    >>15711229
    See:
    >>15711173
    ????
    Can we get one from them?
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)14:14 No.15711248
    >>15711229

    Divert Yeoman to work on houses.

    Make up their place with wardens.

    Send 5 peasants to be apprenticed by craftmen while they work.
    >> Anonymous 07/26/11(Tue)14:14 No.15711250
    >>15711192
    a culvert with stone flagging over it, running through the centre street would be an extremely ambitious project...

    but if it could be done, then it would offer both an exceptionally good roadway and paved area, perfect for markets to be set up, but it would also ensure that gutter sluices ensure all waste is easily cleared away.

    the downside of that is it will need future planning to ensure we can set up stone flags.
    >> dice !du.DeWUA62 07/26/11(Tue)14:15 No.15711257
    rolled 1 = 1

    >>15711229

    Which is why the priority should be on unskilled labour:
    Cutting trees
    Farming

    We make money we can buy in expertise from other kingdoms to train our men.
    >> councilnon 07/26/11(Tue)14:16 No.15711264
    >>15711229
    personally I would put all the crafstmen available on the water wheel project, as it will produce some serious benefits to many areas of the village, and ALL the peasants.

    House building will be a never-ending project anyway, we can resume it later. If our peasants are clean and well-fed they wont grumble about shitty houses as much.
    Also, another thought, runoff from the bath house could be used as fertilizer for the fields. Kinda nasty, but efficient and low-cost.
    >> Anonymous 07/26/11(Tue)14:17 No.15711275
    In regards to the craftsmen problem, I would recomend having the immigrants work under the current ones so they will learn their trades
    >> councilnon 07/26/11(Tue)14:18 No.15711285
    >>15711240
    our house staff is 5 people.
    Inviting the lords for a hunting party at this time would likely embarrass us, as we don't have the staff to handle the operation.
    We could hire peasants, but then we'd have lords and ladies sharing dining space with dirty unmannered peasants, which would again embarrass us.

    All I'm saying is that before we say hello to the wider world, we better be something the world isn't going to laugh at.
    >> !hWWbv0Vc.6 07/26/11(Tue)14:18 No.15711287
    >>15711264
    Our peasants need comfortable housing to survive the winter and not get sick.
    Sanitation > Housing > Farming > Logging > Water Wheel

    I feel we should do things in that order.
    >> Anonymous 07/26/11(Tue)14:18 No.15711294
    >>15711287
    Sanitation is the Water Wheel though. That's what he's advising.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)14:19 No.15711296
    Equal rights it is:

    Work rights & Marriage rights. This means that if you have a Daughter (in time) she'll be able to inherit. Ps. Might piss off Duke if she inherits. However she may 'trace' inheritance, so your daughter is born first, but your son second, your son, if daughter declines, becomes Count.

    Okay Farran's quest.

    The boy is still young, a good sixteen years, he takes after his father, tall and broad in shoulder he strikes an imposing figure on your own. He is smiling as he comes to see you. "My lord, I have news, there is a tournament called at Highhall. The Duke himself has called his vassals. With your permission I would like to go in your stead. I will earn honor for House Tarkin." (Your house)

    Votes:
    Let him Go
    Urge him to Reconsider
    Allow him to go with Leoric, Farran serving as his squire.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)14:20 No.15711309
    "AWAY, BOY. I WILL GO MYSELF AND WIN GLORY FOR OUR HOUSE."
    >> !hWWbv0Vc.6 07/26/11(Tue)14:21 No.15711313
    >>15711296
    Challenge him to a sparring duel first. If he can hold his own against us then perhaps he will be able to bring us honor at the games.

    Were we to send him and he failed, it could hurt our fledgling kingdom.
    >> Anonymous 07/26/11(Tue)14:22 No.15711324
    >>15711313
    Let's do this. Even if he isn't adequate, he can still go with Leoric (or come with us!).
    >> Broseidon 07/26/11(Tue)14:22 No.15711327
    >>15711200
    the ladies: they have the same legal status a male does but society keeps them in the traditional gender roles so the majority of them tend the homes of their husbands. those who reject the traditional female rolls are "bought" from their fathers (dowry) and recruited into our secret society of female assassins/body guards

    capatcha: doom which. in due time capatcha, in due time...
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)14:23 No.15711329
    >>15711173

    *Facepalm*

    My apologies.

    Neither man wishes to relinquish their Craftsmen.

    >>15711275

    There are few immigrants, though you do have fifty peasants picking their nose.

    >>15711264

    Okay show of hands for Water-Wheel.

    >>15711285

    No feasts.. not yet. Maybe Lord Jenniker, because he like knows our status but the rest. No.. especially not the Duke.
    >> dice !du.DeWUA62 07/26/11(Tue)14:24 No.15711336
    rolled 20 = 20

    Let him go.

    If we go and lose, major embarrassment.

    If he goes and loses, not as bad.

    Train the fuck out of him first though, Rocky style.
    >> councilnon 07/26/11(Tue)14:24 No.15711337
    >>15711296
    I say let him go

    If he wins, awesome
    If he loses, we can improve our reputation by being lenient with the boy and continuing to tutor him. Also, we will be able to go personally to the next tournament when everyone thinks we suck, and beat ass due to being underestimated, which makes us look doubly good.

    really, we have nothing to lose by letting the boy go. He could learn some valuable lessons, and we need to be grooming someone for high level military command/service under us.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)14:24 No.15711341
    >>15711329


    I told you. send 5 of them to work as Craftmen's apprentices. Send the others to work 50:50 logging farming.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)14:25 No.15711362
    >>15711324
    >>15711313
    >>15711309

    (You cannot leave your lands. Because y'know reforms and shit & giggles. Your peasants would definitely lose loyalty)

    You know Farran's skill, he is his father's son and has trained as hard as him. He has proficiency in all things. (So he'll do okay. Leoric, is older.. but is close to Mastery (due to age))
    >> Arma Virumque Cano 07/26/11(Tue)14:25 No.15711367
    >>15711329
    I support the water wheel.
    >There are few immigrants, though you do have fifty peasants picking their nose.
    Logging/farming/construction. Assume this is the default thing we do with surplus peasants for now.
    >> councilnon 07/26/11(Tue)14:26 No.15711371
    >>15711329
    1 (obvious) vote for water wheel
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)14:26 No.15711376
    >>15711341

    Aight, everyone cool with that?
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)14:26 No.15711379
    Send the boy with a bodyguard of 5 wardens.
    >> Neufrem 07/26/11(Tue)14:27 No.15711383
    Let him have a go at the tournament.
    >> Arma Virumque Cano 07/26/11(Tue)14:27 No.15711385
    >>15711362
    Do we have any fancy swords lying about? Train the fuck out of him for the short period we've got, and give him some well-crafted heirloom weapon as a sign of good faith.

    What's the Red Rash Quest?
    >> dice !du.DeWUA62 07/26/11(Tue)14:27 No.15711386
    rolled 2 = 2

    >>15711329

    Use the peasants to put logging into overdrive. Keep a store of wood for winter in the castle, and then ration it out to peasants to warm their houses.

    Use as much as possible channelled to the craftsmen we have, to keep them building at maximum output, possibly put 5-10 of the new peasants who seem most suited to study under our craftsmen.

    Sell the rest to the highest bidder.
    >> Arma Virumque Cano 07/26/11(Tue)14:28 No.15711394
    >>15711379
    They are ex-bandits, they might lynch him.
    >> Anonymous 07/26/11(Tue)14:28 No.15711396
    >>15711296

    Just how skilled the lad is in diffrent areas? This could be good time for us to earn some prestige, if we are succesful in tournement, which in turn makes wife hunting easier
    >> !hWWbv0Vc.6 07/26/11(Tue)14:28 No.15711397
    >>15711329
    I don't think the water wheel would be as useful as other projects right now.

    Put the peasants to work on digging irrigation ditches and waterways. once we have those constructed then we can use the water wheel to fill them.

    Also, what is the weather like in each season? If the peasants don't have better houses, will some of them die in the winter? will the ground freeze?

    What kind of animals are in the forest? could we organize hunting parties?

    also, put one peasant in training with a craftsman/logger. What skilled craftsmen do we even have anyway?
    >> Broseidon 07/26/11(Tue)14:30 No.15711415
    >>15711327
    ask around the village for unmarryable women or women who do not wish to be forced into their expected rolls. tell the fathers they have been recruited for maid work/nunnery and then train them in the ways of stealth and combat. when they are ready we will dispatch them to any rivals who may pop up as "gifts" and they will be our eyes and ears.

    Furthermore we can supplement our existing security force with invisible gaurds. In this day and age no one will see a women as a potential threat, untill her blade is already embedded in his neck
    >> Anonymous 07/26/11(Tue)14:33 No.15711440
    >>15711415
    >>15711327
    >village of 200 people
    >recruit secret assassin corps even though we have no one to train them
    >take women from the village in the midst of our good PR shit
    No. Stop it.
    >> dice !du.DeWUA62 07/26/11(Tue)14:33 No.15711441
    rolled 4 = 4

    >>15711415

    No. Women make terrible warriors.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)14:33 No.15711445
    >>15711415

    God fucking damnit. This is the middle ages. If we're fucking training female ninjas to run around killing people, I'm leaving.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)14:34 No.15711451
    >>15711385

    Only your ancestral sword, and he ain't touchin that. Mainly because you have it. Nothing fancy otherwise.

    RR-Q: You'll soon find out...

    >>15711397

    Deer/Bears (Wardens!)/Wolves (Wardens!) and a few this and thats, but those are the big 3.

    Winter is harsh, there wasn't enough storage last year for food + your father took a lot = dead and disgruntled peasantry!
    >> Anonymous 07/26/11(Tue)14:35 No.15711464
    >>15711451
    We should have plenty of food and timber this year, though, right?
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)14:35 No.15711465
    >>15711415

    No.

    >>15711397

    Wood-crafters, 10. (3 old guys)
    Semi-Competent Blacksmith

    Sorry!
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)14:36 No.15711467
    >>15711451

    Commission the blacksmith to stop everything else and forge him a great sword worthy of his house.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)14:37 No.15711476
    >>15711464

    Timber yes, Food Yes. Housing... hmmm... whaddaya think.

    Also:

    Farran quest

    Send yes no? With Wardens or with Yeomen?!

    Will start Red Rash quest after he fucks off.
    >> Anonymous 07/26/11(Tue)14:37 No.15711477
    >>15711467
    No, that's retarded, don't do that.
    >> Anonymous 07/26/11(Tue)14:37 No.15711478
    > Female warriors
    > Female
    > inb4 rape
    I rather have them managing a iron/metal factory then letting them become rape victims
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)14:37 No.15711482
    If he's fighting for our house, we'll fight in style and show our grandeur to all.
    >> !hWWbv0Vc.6 07/26/11(Tue)14:38 No.15711490
    >>15711451
    Then we need to make sure they have housing and food.

    We should put together hunting parties, say, 7 peasants and 3 wardens? or 3/4 peasants and 2/1 warden?
    >> Anonymous 07/26/11(Tue)14:38 No.15711491
    >>15711478
    Can we just not get into it? The quest is fun, and there is obviously one genuine sexist and one crazy ninja man in this thread, so shit will easily kick off. Let's just try to avoid kicking it off.

    >>15711476
    Send him with one warden and two yeomen.
    >> councilnon 07/26/11(Tue)14:38 No.15711499
    >>15711465
    Shit have Farren be on the look out for a potential blacksmith at the tournament.

    Maybe we should send Leoric with Farren to do some recruiting since he should know quality work in that area.
    Also brewers. If we're gonna build an inn, we better not have shit beer.
    Hell maybe we should put a "shopping list" together in order of priority for specific craftsmen Leoric should be on the lookout for hiring. See if Leo can pull one or two to come work for us.
    As "royal" employees, of course.
    Just a thought.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)14:40 No.15711510
    Bed one of the maids. Every castle needs bastards.
    >> Anonymous 07/26/11(Tue)14:41 No.15711520
    >>15711467
    No. We need our only blacksmith to make something out of our shithole of village. Maybe those 3 old wood crafters could take appreances, use money as incentive if diplomacy fails.
    >> Anonymous 07/26/11(Tue)14:41 No.15711522
    >>15711510
    If we really want a mistress, we may as well take one that will be useful. Find someone pretty and intelligent in the village, seduce them.
    >> !hWWbv0Vc.6 07/26/11(Tue)14:41 No.15711523
    >>15711476
    Send Farran with 3 yeoman, no wardens. We don't want the other lords knowing we consort with bandits in such a way.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)14:42 No.15711529
    Farran's off together with one warden and two yeomen to safeguard him.

    He is thankful (BIG loyalty boost for Farran), Leoric is happy that you allowed him this honor. As he rides off he holds your family's banner gripped tight, he seems very happy.

    Leoric seems unhappy to leave you alone, he made a vow to protect you to your father, but he's off with his son. He also agrees to look for competent craftsmen.

    Results: End of Season!

    Okay things to do:

    Waterwheel vote (Still needed!)
    Rash-Quest (Gaius is infected with it as well after a recent travel to the village. He is living in the castle. What do)
    >> Anonymous 07/26/11(Tue)14:43 No.15711546
    >>15711529
    I vote yes to the wheel, especially with a 50 peasant surplus that can be turned on it. It's benefits are numerous and it will massively help sanitation.

    Is Jenneka a healer?
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)14:44 No.15711549
    Vote no to Waterwheel. We have more important shit it do do.

    Vote yes to hot mistress.

    Send a rider to Jennicker and ask him to send a healer to look at Gaius. Pray to the earth mother to deliver him.
    >> !hWWbv0Vc.6 07/26/11(Tue)14:44 No.15711551
    >>15711529
    Hold off on the waterwheel, unless building it would help with sanitation.

    Talk to the maids of the house. See if they need anything/know anything about medicine.

    Put a call out to other kingdoms that we need a doctor, and will reward him as best we can for his services (perhaps a plot of choice land?)
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)14:44 No.15711552
    Bastard wise:

    One woman in Village, daughter to Karl and Jehenna. She's smart, knows how to read & write. (so do you btw) however she's something of an ice princess.
    One of the maids has always had a thing for you, she's pretty if a bit stupid.

    Your only two decisions, decide. I won't go into details.
    >> dice !du.DeWUA62 07/26/11(Tue)14:45 No.15711560
    rolled 13 = 13

    >>15711529

    No to the wheel for a while.

    Search for a doctor/priest for the rash.
    Ask him where he went, and the other victims, if there's a common place, burn it with fire. Fire kills bacteria.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)14:45 No.15711563
    >>15711552


    Describe each of them.
    >> Anonymous 07/26/11(Tue)14:45 No.15711564
    >>15711467
    pssst. blacksmiths dont, and never did make swords.
    blades were made by specialist smiths in a few major centres, which were then exported around the world... blacksmiths made nails, hinges, cauldron hangars, or poor quality knives and peices.

    or at least, in history that's the case, which you might want to know. or not.

    we return you from the interruption by the history fascists to your scheduled broadcast of fantasy.
    >> !hWWbv0Vc.6 07/26/11(Tue)14:46 No.15711569
    >>15711552
    peasant girl.

    In the words of Ron White "You can't fix stupid."
    >> Anonymous 07/26/11(Tue)14:47 No.15711573
    >>15711552
    Just like one of my japanese animes!

    From a practical standpoint, smart > stupid.

    >>15711551
    >>15711203
    It'll let us built a bathhouse.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)14:47 No.15711574
    I vote peasant girl too.
    >> Anonymous 07/26/11(Tue)14:48 No.15711587
    >>15711529

    One more vote for supporting waterwheel. Doesn't anyone know anything about medicine in our village?
    As for bastard quest....I vote for holding off our libido. We don't want to strain our realitionship with villagers with fathering bastards.
    >> !hWWbv0Vc.6 07/26/11(Tue)14:48 No.15711588
    >>15711573
    In that case I apologize. I was not aware of the use of the water wheel.

    WATER WHEEL A-GO-GO BABY!
    >> sargittar 07/26/11(Tue)14:52 No.15711621
    1 vote against the watermill while it is a most impressive and useful building it will be useless in winter ( assuming standard middle European freezing winters )
    and without houses the peasants wont just be disgruntled but prone to freeze to death

    some points from a social point of view, we don't need matchmaking nor do we need to invite new farmer people around that time reproduced like vermin, until their land was not able to sustain them anymore which brought about the huge problem of dividing land up after the father died, and judging by the old European empires those that were able to develop technology succeed especially Prussia, who introduced new concepts as schooling and universities, so i suggest a few things
    >> Anonymous 07/26/11(Tue)14:52 No.15711622
    as a note, if the young boy Farran is being dispatched to the city, it would be a wise plan to instruct him and his wardens to keep an eye and ear open to any medical barber-surgeons or engineers who travel.

    a medical man may well give an insight into the poxes which have been affecting the peasants, and be a benefit; if you are fortunate, he may consider settling, and be able to become a churugon in your retinue in the castle.

    an engineer would greatly help in the construction of waterwheels, sanitation, and other projects.

    (not least, he might point out that a waterwheel in the river is a crude and inefficient device, whereas digging a pond fed by the river, which would allow the waterwheel to be powered by water falling over it (an overshot wheel, instead of a passive undershot wheel) will allow much greater power in the same design. )
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)14:54 No.15711639
    Medicus' are very rare & expensive and you'll probably not be able to get one. Like ZOMFG expensive.

    Magda has 'peasant remedies' but they've failed to work in the village, Jehenna is also at a loss. Jenniker proves the same.

    Okay, Water-Wheel is a Go.

    No going back now!

    Karl and Jehenna allow you to court their daughter. She seems uninterested for now.. though you have caught her eye. (Might be something)
    >> Anonymous 07/26/11(Tue)14:55 No.15711644
    > be God
    > judgement day.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)14:55 No.15711650
    >>15711639


    I vote we rape her.
    >> Anonymous 07/26/11(Tue)14:56 No.15711664
    >>15711639
    Great, so how did the Red Rash start/what does it do? Put Gaius in quarantine for now. Is there any way of treating it or alleviating its symptoms?

    God damn it.
    >> Anonymous 07/26/11(Tue)14:56 No.15711665
         File1311706619.jpg-(11 KB, 209x168, cool face incoming.jpg)
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    >>15711650
    Rape? Or enforce our right as Lord?
    >> Anonymous 07/26/11(Tue)14:57 No.15711672
    >>15711650
    Vehk what is wrong with you.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)14:58 No.15711678
    >>15711665

    You're in agreement? Let's "force our right" on her then.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)14:58 No.15711682
    Also Red Rash Quest continue:

    Gaius can't identify a common infection source, safe for the people already infected, they've been grouped together by Karl and Jehenna, both of which haven't shown symptoms yet. (Coughing, sweating etc.)

    >>15711664
    No one has died from it yet, but it does keep people in beds. Both farmers and Loggers have the problems.

    >>15711650
    >>15711665

    Guys.. be quiet.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)14:58 No.15711684
    >>15711672

    > implying lord's didn't rape their subjects often in the middle ages.

    get real bro
    >> Anonymous 07/26/11(Tue)14:58 No.15711687
    >>15711678
    Nah, I was just trolling. Let's not rape her.
    >> dice !du.DeWUA62 07/26/11(Tue)14:59 No.15711688
    rolled 6 = 6

    No.

    No rape.

    Go watch the film Braveheart, and see what happens when lords rape their subjects.
    >> sargittar 07/26/11(Tue)14:59 No.15711692
    >>15711621
    short term goals and actions for this season
    a) upgrade as many houses to withstand the cold and have fire placed that don't threaten to light up the whole house at the most inconvenient occasion
    b) instruct the maids ( and maybe a few wardens too ) to keep up a fire in your keep big enough to heat the hall at all times, let the villagers know that in severe cases this is where they can come ( saving them form a slow freezing death should give us a lot of loyalty)
    c) contract knowledge during winter there isn't much to do in most medieval civilizations, use it to send some yeoman around traveling and enlist bright minds for a school which will be build in spring during the winter time they can live in the castle and share some of their knowledge with the townsfolk (increase the standard for education and weed out the charlatans )
    >> Anonymous 07/26/11(Tue)14:59 No.15711698
    >>15711684
    I mean in general. All your posts are fucking 'get a waifu' or 'rape' or just 'do something stupid'. For the record, I'm anti-rape.
    >> Anonymous 07/26/11(Tue)15:01 No.15711712
    >>15711692
    >a) upgrade as many houses to withstand the cold and have fire placed that don't threaten to light up the whole house at the most inconvenient occasion
    >b) instruct the maids ( and maybe a few wardens too ) to keep up a fire in your keep big enough to heat the hall at all times, let the villagers know that in severe cases this is where they can come ( saving them form a slow freezing death should give us a lot of loyalty)
    Okay, these sound pretty bitching plans. The school seems a bit ambitious.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)15:01 No.15711716
    >>15711698

    Do something stupid?

    What the fuck? All of my posts have been extremely constructive.
    >> !hWWbv0Vc.6 07/26/11(Tue)15:01 No.15711717
    Interview the sick, find out what they were doing before they fell ill. anything odd they ate or drank, any contact they had with other infected people...
    >> Anonymous 07/26/11(Tue)15:01 No.15711721
         File1311706916.jpg-(76 KB, 900x609, 1235331065116.jpg)
    76 KB
    >>15711688
    >Go watch the film Braveheart, and see what happens when lords rape their subjects.

    did you....
    did you just cite BRAVESHITE as a reference for anything that happened in history?

    pic related, its my face, you prevert.
    >> Neufrem 07/26/11(Tue)15:02 No.15711723
    >>15711639
    Lets just talk to her as equals, strategize, talk about what peasants might be in need of. etc. .. we dont need to rape her as fast as possible.. she will eventually melt away that ice and become our mistress..
    >> councilnon 07/26/11(Tue)15:03 No.15711736
    >>15711682
    keep them isolated and under observation
    burn their clothes/houses/posessions

    Have Jehenna apply remedies for symptoms to ease their comforts. Have her pray for divine intervention/inspiration.
    Talk with the scouts about herbs in the forest that might help.
    >> !hWWbv0Vc.6 07/26/11(Tue)15:04 No.15711746
    OH SHIT

    DOES OUR CASTLE HAVE A LIBRARY? or any other interesting things for that matter?
    >> Harlaus 07/26/11(Tue)15:05 No.15711760
    no rape, we don't want to strain relations with the peasants. And we don't want to weird OP out, also neighboring lords might think low of us for mixing with the lower classes.

    Perhaps quarintine the infected?
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)15:05 No.15711762
    Guys, ignore Vehk unless he starts speaking sense again.

    >>15711692
    The peasants seem thankful (loyalty increase) though winter will see them be truly thankful.

    Houses built are good enough.

    Ok. Next part for Red Rash, shit gets worse.

    As you go to see Gaius, you having not succumbed yourself, you see the man, once strong now wasted away in his bed. He coughs deeply into his hankerchief. Blood stains it, "I.. might not live.. it was good serving you..", he coughs again, his body wracked with pain. ".. make this place great..", he groans softly then closes his eyes.

    He's the fifth dead now as winter's approach comes, the old die first it would seem. Two of the younger men have seemingly been cured, they aren't a hundred percent, but they are feeling better. Still there might be a risk of infection should they re-enter the village proper.

    On a good note, Housing!

    Also Water-wheel house done, wheel itself. Nope and won't be during Winter because, we ain't freezing our balls off mistah nobleman.
    >> Anonymous 07/26/11(Tue)15:07 No.15711775
         File1311707221.jpg-(41 KB, 540x337, Difference Between You_re and (...).jpg)
    41 KB
    >you're father
    >you're father
    >you're father
    Stopped reading there because oh my god LEARN THE FUCKING DIFFERENCE BETWEEN YOUR AND YOU'RE. It could save your life one day.
    >> Anonymous 07/26/11(Tue)15:07 No.15711779
    What the hell is wrong with you guys? Why are we (actively) trying to screw some dirty peasant when we have honor to worry about and land to manage? Now that we have her attention, leave her. If she is worthy of our attention, she will do something extraordinary to grab it.

    Just wait. Once we are rich, nobles will be sending their daughters to us.
    >> Anonymous 07/26/11(Tue)15:07 No.15711783
    >>15711736
    may I suggest "have seamstresses make them new clothes, burn old ones" not "burn clothes".

    do not destroy homes or posessions. place both in quarrantine, and kept sealed. make it known that when the rash passes, they may return, and if the rash then re-appears, new homes will be built, and the infected homes cleared for common ground.
    >> Harlaus 07/26/11(Tue)15:08 No.15711797
    >>15711762
    inter our loyal steward into our crypt (do we have a crypt?)
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)15:08 No.15711800
    Bury Gaius on a prominent hill, with a decent stone tombstone.

    Hold a day of mourning and prayer at the temple of the Goddess.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)15:10 No.15711813
         File1311707406.jpg-(14 KB, 409x462, Nazi.jpg)
    14 KB
    >>15711775

    This is you, now fuck off.

    Also NO RAPE. Fuck that shit.

    >>15711746

    (Smart cookie), yes the library is there, not big, but it's there. And hey.. whaddaya know, it does have a book about certain ailments.. it's big though and it would take a long time to get through.

    Jehenna, the Wardens don't know of a cure. Perhaps someone in the village might help..
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)15:10 No.15711815
    > bury commoner in house crypt.

    That would be really fucking embarassing for us in front of the other nobility, interring a man of common birth with our forefathers.
    >> sargittar 07/26/11(Tue)15:11 No.15711821
    >>15711621
    as for long term goals in every family one child has the right to forgo his heritage (land contract) and enter higher education, try to evolve the time tables around the farming so we don't steal of needed work force

    >>15711621
    yes a school is ambitious as hell, but after a decade the profits we can rape .. eh reap of course are invaluable and we don't need high end educators to start with teaching reading and writing will be enough for the first year, in medieval societies the general education was left to the church who does this measure up to us?

    we could also offer the job of "headmaster" to the girl we are trying to court,
    reason 1 she already knows the village ( and who might be a bright lad)
    reason 2 thru her family she will be highly respected
    reason 3 if there ever will be drama about a bastard it will be advantageous to pay her bills directly, and thus binding her to us
    >> dice !du.DeWUA62 07/26/11(Tue)15:12 No.15711830
    rolled 7 = 7

    >>15711721

    Yeah, because I was dealing with a massive intellectual.

    Let's face it the as a responce to:
    >HURR DURR RAEP

    The reply:
    >NO! Mel Gibson says it's bad!

    Is probably more effective than citing actual historical example.
    >> councilnon 07/26/11(Tue)15:12 No.15711839
    >>15711783
    The reason I went above and beyond quarantine is that it's going to be a bitch keeping people out of quarantined houses. We don't want villagers poking around, or stealing household items that could get them infected. We also can't spare time/manpower to guard quarantined houses, which would just expose our yeomen to possible infection.
    And yes, make new clothes for those that we burn, of course.

    Just burn the shit and be done with it. We aren't medieval CSI, we don't understand viruses and germs, and we sure as shit don't know how it spreads. In the interest of public health burning the places of infection is our safest, fastest, cheapest, best bet.
    If the peasants complain, remind them that we're trying to KEEP THEM ALL FROM DYING HORRIBLY.

    Also keep the two that appear healthy now in quarantine, they're probably carriers.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)15:12 No.15711842
    >>15711800

    Done, he's buried at a small plot away from the rest of the village graveyard, the stone that was carved is quite impressive. Overlooking the river, a place he liked to spend his days.

    Also fishing in river, you can try, but you won't catch much during Fall. Remembered that someone asked that somewhere.
    >> Raviollius !!IIsbHXB4NMf 07/26/11(Tue)15:12 No.15711844
    >>15711813

    Ask our mistress to read it, searching for a cure to the Red Rash
    >> !hWWbv0Vc.6 07/26/11(Tue)15:13 No.15711857
    >>15711813
    Ask the village girl who's name i can't remember to help us search through any medical texts we might have to find this rash.
    >> Anonymous 07/26/11(Tue)15:14 No.15711864
    >>15711813

    Time to start reading, either us or that ice queen. Organize funeral for Gaius, he was loyal servant for our house, so at laest we could honour him. Finally start searching new steward.
    >> Harlaus 07/26/11(Tue)15:14 No.15711865
         File1311707679.jpg-(13 KB, 251x239, okay_face.jpg)
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    >>15711815
    Okay but we better take care of that headstone, make sure it dosen't erode over time.
    >> Anonymous 07/26/11(Tue)15:15 No.15711878
    >>15711815
    bury him in a suitable charnel house, there should be one somewhere. Once the flesh has fallen from his bones, Announce they will be moved from the ossuary to be placed in a casket under the floor of the castle chapel - in a side wing. give the casket a slab marked that he was a loyal retainer to the line.
    In death, his bones will be in a house of prayer. this should give him good fortune in the afterlife, and will be a sign that you value and appreciate those of your household, and the people.

    should help raise their estimation of you as a lord further, and may also be a story that will draw a travelling man of similar skill to your service, if the story is passed by.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)15:17 No.15711913
    >>15711844
    >>15711857

    Haven't given her one yet.

    Kalistra.. yeah sounds good. Kalistra agrees to help you, during your time in the library you show your compassion, pouring over the texts taking turns, as you seek a cure. This warms her towards you.

    The subject of education is suprisingly put forth by her, together with your views on the matter she agrees to see if there might be people wanting this.

    >>15711878

    Might be better, done. Buried in the chapel. Stories are spread during trade. (Ps. Female Retainers not uncommon)
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)15:20 No.15711937
    Also.. can I get this Archived. If it's not done already. Would be a shame to lose it..
    >> Anonymous 07/26/11(Tue)15:21 No.15711952
    Leave this whole mistress thing behind, we don't want to have a basted.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)15:22 No.15711965
    Stay on course with mistress. Try and make an advance on her now that she's warmed to you.
    >> Anonymous 07/26/11(Tue)15:23 No.15711979
    >And we don't want to weird OP out, also neighboring lords might think low of us for mixing with the lower classes.

    Pft. No. Lords screw peasants all the time. It's standard practice.
    Now, granted, most treat peasant girls as a "fire and forget" semen receptacles. It was much more rare to take them as long-term mistresses.
    On the other hand, it was not at all rare to make sure the resulting bastard children had every advantage. It was still rare to openly acknowledge them and give them a place in the household, but it definitely happened.

    William Longsword is the best known bastard I can think of, and he was a Duke
    >> sargittar 07/26/11(Tue)15:23 No.15711980
    >>15711839
    unfortunately he is right we don't have the slightest idea of what we are dealing with, however since this is the hive mind and meta gaming has a tradition on /tg/ i say we use modern ideas to solve it.
    thus if we have a few promising cures try them on separate groups to find out which one is working, also let Jehenna make extensive patient histories (when did the met infected people, what is their daily routine, how is the sickness progressing) thus we can better predict the gravity of the situation and and find out things like incubation times in order to preemptively quarantine high risk persons
    >> Raviollius !!IIsbHXB4NMf 07/26/11(Tue)15:24 No.15711986
    >>15711965

    Go play a visual novel or something.
    >> Anonymous 07/26/11(Tue)15:24 No.15711994
    keep mistress thing, but let her make the first move, or at least wait a while. making a move know makes us seem like assholes (which we would be)... it seems like some of us are set on making this "rapequest"...
    >> councilnon 07/26/11(Tue)15:24 No.15711996
    how the hell are we supposed to attract fine royal bitches if we're soiling our loins with dirty peasants?

    We are a token noble with a tiny, shitty piece of land. We need to make our land AWESOME and then SHOW OFF to attract LOADSABITCHES and marry up into the higher echelons of our empire/kingdom/whatever.

    Our sons should inherit the throne, not a dumpy old castle crawling with bastard children squabbling over small-time scraps.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)15:25 No.15712006
    >>15711986

    You calling me a weeaboo, son?
    >> Anonymous 07/26/11(Tue)15:26 No.15712011
    there's nothing wrong with having a bastard son or three... when rich enough to give them their due.

    Having an eldest son be a bastard, however... that's bad. That sort of thing ends up with rivalries and claims to the lordship later on. Easily able to undermine the work done.
    Wiser that we refrain from carnal pleasures until such a time as a legitimate heir is produced.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)15:27 No.15712030
    If the bastard pulls shit, we can always kill him in the mother.

    Jesus christ, people, we're a medieval lord. We're not a nice person.
    >> Anonymous 07/26/11(Tue)15:28 No.15712037
    Let's try to establish a inn or tavern to make traveling through our lands more popular with merchants.

    And eventually we need to have a few more chapels to the other gods, being pious is something we can use yes?

    Let's hire the medieval equivalent of a doctor, I don't want to even try to do meta-gaming.

    And when will our squire be back?
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)15:28 No.15712039
    >>15712030

    and the mother

    derp
    >> !hWWbv0Vc.6 07/26/11(Tue)15:28 No.15712042
    What is the overall view on nobles? do they have to marry other nobles?

    Would we be able to marry the peasant girl without losing respect?

    I'm still not entirely sure if this is supposed to be more low-fantasy or more history.
    >> Neufrem 07/26/11(Tue)15:28 No.15712043
    Why cant we just try to find the freaking cure before taking her to our bedroom???
    >> sargittar 07/26/11(Tue)15:28 No.15712045
    >>15711996
    vision, someone has it

    I'm not totally opposed to the mistress thing, as a smart educated and loyal mistress is a pretty neat thing to have around, however forcing the sex part will just leave her feeling used, be her protegee and set the option of screwing her as a reward she may earn for outstanding deeds
    >> Raviollius !!IIsbHXB4NMf 07/26/11(Tue)15:29 No.15712050
    >>15712006

    I'm directing you to what you seem to want. Got a problem with VNs? Go play the Sims or whatever.
    No worries still. Gonna ignore you like the rest of the thread does.
    __

    Did we find something in the library that might be useful, OP?
    >> Anonymous 07/26/11(Tue)15:30 No.15712055
    >>15712042

    It's better to marry a noble if we want to inherit some shit.

    Anyways, equal rights to women? I hope they are at least lesser partners in a marriage.
    >> Anonymous 07/26/11(Tue)15:30 No.15712056
    >>15711937
    It's done.
    >> Harlaus 07/26/11(Tue)15:30 No.15712057
    >>15712030
    >We're not a nice person
    But we can make ourselves one. Also peasants might get mad if we murder a pregnant lady.
    >> Anonymous 07/26/11(Tue)15:31 No.15712076
    >>15711979
    >William Longsword is the best known bastard I can think of,

    You're forgetting his descendant and namesake.

    you know what you get when you cross the English Channel with a Bastard?

    Lands, Women, and money.

    you're also forgetting Henry FitzRoy, Lord-Lieutenant of Ireland, Duke of Richmond, Duke of Somerset, at one point poised to be crowned prince or king of Ireland...
    and Henry VIII's eldest bastard son.
    >> !hWWbv0Vc.6 07/26/11(Tue)15:32 No.15712080
    >>15712055
    I'd rather make our fortune through work and marry someone we actually like then marry into a fortune.

    but in the meantime, work on the cure. where is op?
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)15:33 No.15712094
    I don't think we should marry the mistress. That would be stupid and it would defeat the point of having a mistress. We can to marry a noble woman later, but that's kind of useless at this point since women have equal rights.

    How is the cure going, op?
    >> Anonymous 07/26/11(Tue)15:33 No.15712099
    >>15712084

    No we continue the suptg archive updates threads every post.
    >> Anonymous 07/26/11(Tue)15:34 No.15712102
    Lets hold off raping and bedding for later times, besides I am pretty sure that a invidual who is intelligant and also knows how to read and write is valuable asset. Breaking said asset just because we can't control our libido is sign of bad lord, especially when there are so many other things that need our attention.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)15:34 No.15712108
    Red Rash Quest:

    A Cure!

    Kalistra yells out, waking you from your slumber. As you read the contents, it's actually quite simply, apparently it's caused by chickens.. a thing all villagers had contact with, but none really.. noticed.

    The cure is simple enough, a broth is made from the yoke of the eggs, mixed in with several medicinal herbs and cooked up in water. After that it's eaten or drunk, if all goes well. The symptoms should fade.

    And lo and behold.. it works, why some of the village were immune and others weren't there's no clear line drawn, however the village is saved!

    As winter comes in, there's a sudden fanfare, muttered voices as you raise your tired eyes to the north bridge. Across it rides Leoric, his face is happy, a broad smile on his stubbled face.

    Besides him rides Farran, there's a wicked gash across the boy's face, leading from head to neck, but he's alive and still has both eyes. He's smiling brightly though as he plants the banner in the cooling earth, jumping from his horse he embraces you.

    "I came in third.. THIRD", he smiles, you pat his shoulder, "Ah.. this is for you", he grabs a sack, you can feel the hefty weight of the crowns in them. The warden and yeomen made it back alright, but there's an extra addition. A young man wearing the cloth of the Earth Mother, his head shaved clean. Besides him rides a broad shouldered man, his horse is padded with tools. Blacksmith, pure and simple.

    Leoric is saddened he could not find an engineer for you, but you might not have been able to afford one.>>15712042
    >> Anonymous 07/26/11(Tue)15:35 No.15712112
    >>15712094

    Equal rights in work n etc, but not in marriage thank the gods that would have been terribly stupid.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)15:37 No.15712129
    Set the new blacksmith to work on building and logging tools. Pocket most of the crowns in the treasury, but give the boy something for his troubles. Hold a feast for the boy as well.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)15:37 No.15712133
    SHIIIIT you guys posted a lot:

    State of the Kingdom..:
    A. Nobles marry Nobles.
    B. A Nobleman may marry a commoner, but this is VERY frowned upon.
    C. We only know Lord Jenniker, our Uncle (once removed, no inheritance baby) Lord Hamish and Lord Urs, noble to the south of us, Jenniker is to the north and Hamish to the west.
    D. Yes, they have second pick, unless first born. But most give up their position to their Brothers even if they are first born.
    >> dice !du.DeWUA62 07/26/11(Tue)15:39 No.15712153
    rolled 15 = 15

    I might have to agree with Vekh.

    Let's be all Louis XIV up in this bitch and fuck so many girls we change our countries attitude to sex.
    >> Anonymous 07/26/11(Tue)15:39 No.15712156
    >>15711996
    You = Fool

    Do you know how you progress and advance your position? Obviously not.

    You fight until you can't fight anymore, and THEN you have you children fight for you. To do that, you need issue. Lots and LOTS of issue. Ten legitimate children would not at all be an inappropriate goal.

    As far as bastards? Have dozens. Treat them well. Show them you care about them. They will become your most trusted lieutenants in all the areas your own children cannot work. Trade, exploration, agriculture, manufacture, forestry, espionage...

    And their mothers will be of use to you, too. Invariably they will be beautiful -otherwise, why screw them? Probably intelligent, too. If you choose them wisely, you can give them responsibilities. When you tire of them -or when you tire of each other- marry them off to men in your good graces. The children, your generosity and the memories of good sexin' will keep them loyal and keep their husbands working towards your best interests.
    >> Anonymous 07/26/11(Tue)15:40 No.15712177
    >>15712153

    That would work if we were a king.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)15:40 No.15712181
    >>15712129

    (We Kings of Dragon Pass or sumthin) Feast is made and for a time, the peasantry and nobles, well all THREE of you, are happy together. Both Farran and Leoric are also slipped the broth, don't want them getting sick, during the feast, it cost you a few crowns to gather what you needed.

    Winter is coming:
    Next season.. 10 minutes. Make your suggestions, ideas, etc etc ya'll know the drill.

    This will be last season.

    Also, this is low-fantasy, some magic, (the obvious broth don't exist in real life), nothing like fucking Fey spirits popping out of stones or something like that.

    But 'signs' are looked at closely.
    >> Harlaus 07/26/11(Tue)15:41 No.15712186
    okay I agree with raising bastards to be our trusted subordinates but can we PLEASE not make them via rape?
    >> Anonymous 07/26/11(Tue)15:41 No.15712189
    >>15712108

    Hold small feast for the lad, third place is very good for first timer. Also ask if they heard any intresting rumours.
    >> !hWWbv0Vc.6 07/26/11(Tue)15:41 No.15712191
    Am i the only one who actually wants to pursue a relationship with Kalistra, not just sex?
    >> sargittar 07/26/11(Tue)15:41 No.15712192
    i propose to discuss some broader ideas about our realm while we wait for op
    1. as i obviously have a hardon for making this a victory thru superior education and research, i would like to see what the other people in this thread see
    2. the Inn , I like the idea of giving merchants a place to spend their money and tell tales of lands far away after the watermill is build we should get straight on it ( imho)

    3. the quarry we somehow lost sight of that, it is too far away to be easy accessible at the moment so how can me make this work??

    4. supplies there are many things we have to natural access most notable iron, should we get karl to expand his mercantile talents into some sort of "inter realm- import and export" buisness or rely on traveling merchants to come by often enough

    also having always been an anon and no namefag ... how do i tripcode?
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)15:44 No.15712218
    Have the wardens work on bringing in sustanence food from the woods during the winter.

    Have a fire burning in the great hall at all times, make sure there is firewood enough for anyone. No one is allowed in the woods(wolves, bears) except the wardens, and they must travel in large numbers.

    Have the craftsmen train their apprentices, and recruit a couple men-at-arms from the populace. Might be able to buy them equipment with prize money and pay them.
    >> !hWWbv0Vc.6 07/26/11(Tue)15:44 No.15712221
    >>15712192
    Now that we have a real blacksmith, we can accelerate our logging with better tools. also, start training our blacksmith under the new one.

    Finish the water wheel, continue logging towards the mountain.

    Also, send some of the wardens out to get a sample of the stone. I want to know what it is we're working towards.
    >> Harlaus 07/26/11(Tue)15:45 No.15712235
    If some peasants can't work during winter, train them to be a militia. Also quick question, is farran our personal squire?
    >> Raviollius !!IIsbHXB4NMf 07/26/11(Tue)15:45 No.15712237
    >>15712108

    Put our not-so-good blacksmith to help this one. It shouldn't take long for him to learn how to make tools properly, and start teaching others.

    Also, keep the same 1-4 peasants with them, so they can become apprentices.


    Make a feast for the boy, this night is his.
    Put the banner is the highest place avaiable, visible to all in the village. Let them know about his effort.

    Also, properly thank Kalistra. A gift(not something expensive, only nice/beautiful) would be good.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)15:45 No.15712243
    >>15712192

    yur name ## type something. You got it.

    >>15712191

    No rape you asses. If children are to be made, bastards if need be they'll be made with 'love', we might do something stupid while drunk. But we won't go around raping bitches.

    Also Kalistra likes you, but doesn't want to hump your leg and beg for smexy time yet.

    Current state:
    Housing = Okay-ish (Waterwheel whee!)
    Food = Solid
    Morale = Solid (peasants like us)

    Any other questions before Winter rolls around
    >> Anonymous 07/26/11(Tue)15:47 No.15712258
    >>15712181

    Let's see, from now on let's keep an eye out for more tournaments and get our squire some serious skill.


    Anyways let's also at least try to get some shrines to the two other gods we're missing Coin Father, and the Iron Prince

    Let's get a home for the new priest and another for the blacksmith, and let's try to find out their names. And a wife for the blacksmith.


    I vote yes on the Inn.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)15:47 No.15712260
    >>15712237

    Give her a nice gift using the crowns you have to buy something from a trader.

    Then try and dick her.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)15:48 No.15712271
    I vote Yes on and inn for next turn.
    >> dice !du.DeWUA62 07/26/11(Tue)15:49 No.15712280
    rolled 19 = 19

    Can we make the guy who came third (who's name I can't remember) like a commander in our little army-type thing.

    His role is to train and be trained, all year round.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)15:49 No.15712284
    Stone is Marble, Wardens confirmed this. You know Marble, have seen it, shit is $$$$$$$$$$$

    To get there, full year of logging & making road. This includes winter and all the risks accompanied by winter.

    Enough wood for the fire in the great hall. No problems with that sort of stuff. The housing is a little further apart now as well, so everyone's not bunched up anymore. A little bit more respectable, though some hovels still exist.

    You thank Kalistra with a quill and ink, (valuable) and ask to see her to discuss your education idea in the spring.
    >> Anonymous 07/26/11(Tue)15:50 No.15712295
    >Leoric is saddened he could not find an engineer for you, but you might not have been able to afford one.

    We need cash. It takes money to make money.
    We have forests. Cut them down, sell it for cash.

    It's still winter, right? Have every spare hand start Coppicing suitable trees.
    http://en.wikipedia.org/wiki/Coppicing
    (a lot will have been done already -everybody coppices in the middle ages- but do more)
    http://www.youtube.com/watch?v=dxxfI6nMGX0&feature=related
    cut down trees -make more trees!
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)15:51 No.15712301
    >>15712284

    I vote we go 100% full steam ahead to the marble. Have all wardens guarding the loggers.

    Also, have Leoric's son train 5 peasants as men at arms.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)15:52 No.15712314
    >>15712280

    Squire Farran is already that, he's being trained by Leoric, he leads your Yeomen if you're not present, or Leoric does and he follows. They are interchangeable, though not in skill Leoric ->>>>> Farran. Seriously.

    Waterwheel also needs finishing, let it sit till spring and build Inn. In winter, Frozen Wood..
    >> dice !du.DeWUA62 07/26/11(Tue)15:52 No.15712319
    rolled 2 = 2

    In the long run peasants are more important than getting to the marble a few months earlier. Keep works around the village in Winter, improving housing, culvert (if people support the idea), maybe setting up a building for the Schoolhouse, no point over stretching ourselves.
    >> Raviollius !!IIsbHXB4NMf 07/26/11(Tue)15:53 No.15712328
    >>15712314

    Do we even have ale?
    >> !hWWbv0Vc.6 07/26/11(Tue)15:54 No.15712339
    since we can't do much in terms of construction right now i vote that we focus on quality of life.

    Work on the culvert if we can dig anything before the ground freezes, otherwise try to get the inn built and see what headway we can make in the brewing department. nothing like ale to keep your winters warm.
    >> sargittar !!A3GHpJ+i3PX 07/26/11(Tue)15:55 No.15712347
    a few questions about our technology level
    are printing presses around?
    if so and we don't yet own one build one during winter, also put Kalistra in charge of the library, indexing it and so forth as well as her giving reading and writing lessons to who ever is willing to take them,
    winter is cold, the houses are damp , there is just few light and apart from caring for the live stock there is only little to do, encourage your peasants to improve them self ( learn writing/readig from Kalistra, a multitude of trades from the various tradesmen in town, militia training from Leoric, cooking and house keeping from magda {the Inn will need staff}), the best 3 from each category will be prized with special medals of honor, when springs come ( and a festival will be held )
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)15:55 No.15712349
    >>15712328

    We drank the last of it, also no traders, or very few during Winter season. Because.. fucking winter man! This ain't D&D where people take fuck-huge baggage trains through Icewind Dale.
    >> dice !du.DeWUA62 07/26/11(Tue)15:55 No.15712351
    rolled 16 = 16

    >>15712314

    Leoric trains Farran.

    Farran trains the yeomen.

    This way Farran not only becomes a better fighter, but so do the Yeomen and they grow used to taking orders from him and he becomes used to commanding men.
    >> Hadrian !FAIwcQVJw2 07/26/11(Tue)15:57 No.15712368
         File1311710230.jpg-(340 KB, 840x1080, 1242961201196.jpg)
    340 KB
    >>15712301

    (Shame I didn't see this earlier, love me some middle ages.)
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)15:57 No.15712371
    I'm against educating the peasants and building a schoolhouse.

    If the fuckers get smart, they'll start demanding rights and getting unruly, and there's a whole world of trouble for us.

    Keep education within the nobility.
    >> Raviollius !!IIsbHXB4NMf 07/26/11(Tue)15:58 No.15712383
    >>15712349

    I remember we having hops, does any of the maids (yeah, stupid question, but) knows how to make ale? Or any peasant, for that matter?
    >> Hadrian !FAIwcQVJw2 07/26/11(Tue)15:58 No.15712388
    >>15712371

    Supporting this 100%.
    >> dice !du.DeWUA62 07/26/11(Tue)15:59 No.15712402
    rolled 8 = 8

    >>15712371
    We're a minor noble, they won't demand shit from us.

    Besides, we're in no danger of losing our land to an internal uprising, worst case scenario we get the King to walk down and fuck their shit up.

    But yeah, we have a castle and the ratio of soldiers to peasants is like 1:10, we'll be fine.
    >> !hWWbv0Vc.6 07/26/11(Tue)16:00 No.15712410
    >>15712371
    Some education is a good thing. and if we're a good enough ruler they won't try to rebel. They know what it's like to have a shitty ruler.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)16:00 No.15712412
    >>15712347

    No printing presses yet.

    Basically:
    The Kingdom knows War, it broke free from the Empire, which has grudgingly accepted that fact, they are warriors first and foremost and know it.

    Technology is behind, the Empire is strong and made of separate 'states' each has their own culture and technology, the further in, the better it gets. Thankfully for the world, the Empire is entirely bogged down in inner conflict that it doesn't look outward that often.

    They know how to create some thing, like wheels, water-wheel, is expanded wheel, the blacksmith has some knowledge (hint) in this field.

    Also forests are chopped and sold, a bit of cash, not much, traders are hesitant to take a lot of wood. Other counties, dukedoms also have forests.

    Also other Gaian priest:
    Ulri
    Blacksmith:
    Bor

    >>15712351

    Done.
    >> Anonymous 07/26/11(Tue)16:01 No.15712419
    The boy should be trained properly now, to be your Man-at-arms, and be taken as your squire. he's shown promise such that someday, he may be noticed by the king himself, and knighted much as your ancestors were.

    He deserves his feast, and much praise. and talk to the blacksmiths, see if they could knock up a lot of plates to make up a coat of plate/brigandine. Invest a coin or two in a bolt of good quality fabric, in your colours, and have the boy made up a brigandine armour in your livery. its gift that will serve him well.

    Pass a decree regarding the roosting of chickens in the houses; they may be kept in barns, in outhouses, but not indoors. Any man caught breaking this law will pay a forfeit of a penny per chicken. Tough, but fair, and it will serve them well.

    Give the priest who arrived with them shelter in the castle, and offer him a house in the spring...
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)16:01 No.15712422
    >>15712402

    We won't be a small shitwhole forever. Someday, we may be the king.
    >> councilnon 07/26/11(Tue)16:01 No.15712423
    Things we can do while it's so fucking cold the dirt and wood has frozen fucking solid:
    1) make paper, bind books, expand our humble library
    2) organize winter feast, like christmas
    3) forge a surplus of metal tools
    4) train and educate craftsmen from our humble library
    5) survey land for best possible route to marble quarry, and mark it
    6) survey forest for best possible trees to cut down, and mark them
    7) begin drawing up plans for town expansion
    8) use paper to commit warden knowledge to maps
    9) Elect someone to replace Gaius, or promote someone, or whatever.
    >> Anonymous 07/26/11(Tue)16:01 No.15712426
    >>15712371
    Down Voting this. Smart minions are to be desired.
    >> Harlaus 07/26/11(Tue)16:01 No.15712432
    do any of the other counts (or the Duke) have a daughter eligible for marraige? While I don't think we should marry soon it would be nice to have information about our options.
    >> Anonymous 07/26/11(Tue)16:02 No.15712434
    >>15712402
    >But yeah, we have a castle and the ratio of soldiers to peasants is like 1:10, we'll be fine.

    As long as the soldiers are content, sure. Ask the tsar what happens when your soldiers get sick of their circumstances and doing your dirty work against the peasants. Oh wait, you can't, because the tsar was killed like a snivelling animal along with his entire family in a basement.
    >> Raviollius !!IIsbHXB4NMf 07/26/11(Tue)16:02 No.15712438
    >>15712371

    We won't educate everyone(most of them doesn't want it anyway). BUT, we need some specialists in the future... hiring an engineer will be costly, so we can think ahead and start putting some peasants to study and(after some time) work.

    So, I'm proposing we teach every one who wants to learn to read, but keep the more advanced study for no more than 1/5 of the peasants.
    >> sargittar !!A3GHpJ+i3PX 07/26/11(Tue)16:03 No.15712455
    >>15712371
    compared to other field workers the will be well feed and have good homes, this is to revolution like water to fire, they aren't yet the entitled western citizen of today, and with a skilled workforce we will fugger this world into submission (http://en.wikipedia.org/wiki/Fugger)
    natural resources are a good way to make money, education is a good way to keep it !!
    >> Anonymous 07/26/11(Tue)16:04 No.15712468
    >>15712412
    store the surplus wood, and let it stand over winter. in the summer it will be good to saw into good timber.

    Also we should make certain that the forests are not over-farmed. set laws as to which areas are to be farmed each year, and that those areas out of bounds are to have coppicing done, so we may begin to harvet poles and hafts.

    This winter, we should spend a good few nights with the blacksmith, and ask that he shows what skillfull engineering he knows - maybe make models of some of the machinery he knows about that may be seen.
    >> Hadrian !FAIwcQVJw2 07/26/11(Tue)16:05 No.15712476
         File1311710728.jpg-(90 KB, 399x600, 1242767125889.jpg)
    90 KB
    >>15712423

    I mid-winter feast would actually keep morale up and such, do we have any apples? if so, get some cider ready!

    >>15712432

    Marrying with another noble family is also a very good idea, gives our name a bit more weight and hopefully secures an ally or two.
    >> Anonymous 07/26/11(Tue)16:05 No.15712484
    >>15712455
    This is a game plan that I of.
    >> dice !du.DeWUA62 07/26/11(Tue)16:07 No.15712506
    rolled 17 = 17

    >>15712434

    You're right, if we run an oppressive government people will get pissed off.

    Pro tip: Education happened, and not every monarch got executed, peaceful transitions happened where power grabbing jerks weren't in power.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)16:08 No.15712511
    >>15712383

    You have a few who know how to make ale. Nothing super-duper awesome.


    Ahum:


    The current season is Winter (FUCKIN COLD!)
    The Current state of the realm:
    Safety: Low, (Rumors of Raiders.)
    Morale: High (They are generally happy all round)
    Farming: None-existant: (Winter)
    Housing: Moderate (Some peasants live in hovels, whilst others in decent housing. It's getting there.)
    Gold: Moderate (The Tourney results as well as the sell of Furs, Wood and other tidbits made you a tidy sum of money. Well done)
    Wood-cutters: Moderate-Low (Not easy cutting wood in winter)

    Important People:
    Leoric (Weapon-master, he is aging, 40-ish, but is still a brute on the battlefield and has been your tutor in weapon skills)
    Magda & her Maids (The caretakers of the castle, only five remain)
    Karl (Spokesman of the villagers)
    Jehenna (Karl's wife and Priestess of Gaia (earth mother))
    Farran (Your squire and Leoric's son)
    Kestin (Leader of the Wardens, short stocky fellah)
    Gor (Blacksmith)
    Kalistra (Smart woman from Village, daughter to Karl and Jehenna)
    Ulri (Priest of Gaia)

    Layout of the Land:
    The castle is situated atop a hill, to the east of your lands forests ride up to the mountains in the east, the forests are filled with game.

    There is a road leading through your territory, it crosses two rivers, both of them are bridged and are tolled, (low toll), the activity in the town has died down during the winter as people buckle down. A few traders come through but it's slow going with icy winds.

    To the west are farms, devoid of anything now while in the east, the wood-cutting is slow. Many of the men are disgruntled about working in this weather. (Warning might affect health of workers)

    Now decide how to rule your realm....

    Quest:
    Raiders!
    >> dice !du.DeWUA62 07/26/11(Tue)16:11 No.15712538
    rolled 20 = 20

    Send the scouts out to find the raiders, not engage.

    When they're found we do this properly, we use the scouts as a rearguard to protect the village and we march out at the head of all our troops and crush the rebels.

    We Sun King now, overwhelming force to win tiny victories.
    >> Anonymous 07/26/11(Tue)16:12 No.15712550
    >>15712511
    >Magda & her Maids (The caretakers of the castle, only five remain)

    How do we get new recruits for these? How many do we actually need to keep things going properly? Are 5 too few?
    >> Anonymous 07/26/11(Tue)16:12 No.15712553
    Educate a few peasants but not all of them. This is the middle ages we have a long time to wait before it's going to be needed.

    Besides there is no printing press yet so don't expect the peasants to be reading any material they should not.

    Anyways let's train some more men, encourage the people to have children, and see if the cities of the realm have any surplus man power.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)16:12 No.15712556
    Eligible bachelorettes,

    Daughter (younger then us) to Duke Hamish:
    Not pretty, but.. fuck DUKE HAMISH. Y'know.
    Daughter (older then us) to Count Urs:
    Quietly regarded as a 'warrior maiden', she often rides horses in the same style as men, frowned upon by father. He'll be glad to be rid of her. Still $$
    >> !hWWbv0Vc.6 07/26/11(Tue)16:13 No.15712573
    >>15712511
    Give them a break on the wood cutting. it's too cold to be doing such hard work. it's more a waste of time than anything right now.

    Get them home to their families. Have them improve their houses. If raiders are coming then the village needs to be prepared.
    >> Hadrian !FAIwcQVJw2 07/26/11(Tue)16:13 No.15712576
         File1311711231.jpg-(51 KB, 500x352, manatarms.jpg)
    51 KB
    rolled 10 = 10

    >>15712538

    Remember to capture one or two and figure out where they base out of, it'd be a nice boost to our treasury if we can "recover" their ill gotten loot.
    >> councilnon 07/26/11(Tue)16:13 No.15712577
    >>15712511
    raider quest:
    increase production of arrows
    begin archery training of yeomanry on a daily basis
    Have Leoric begin training the wardens in close combat technique and tactic, Farren is to train alongside them
    make plans to house the peasants inside the castle in case of a raid
    make a bell or a signal tower on the castle in order to signal the peasants in time for them to get inside the keep.
    dispatch a few wardens on rotating patrols of our borders to scout for and report positions of raiders
    have blacksmith begin making basic cuirasses for wardens
    >> Anonymous 07/26/11(Tue)16:14 No.15712581
    >>15712556

    How much older than us?

    Count Urs is a friend isn't he? And I doubt the Duke would let us marry his daughter since we're a very minor noble.
    >> Raviollius !!IIsbHXB4NMf 07/26/11(Tue)16:14 No.15712586
    >>15712511

    >Stop log cutting activities for a while
    >Call Kestin, inform him about the raiders, send scouts
    >Cal Leoric and Farran, get our men ready to fight the raiders. Recruit about 10-20 peasants as temporary militia, give them some training with a single common weapon

    (Do we have archers among the wardens?)

    > Let Kalistra study whatever she wants at the library. She's smart, and now prone to get smarter.
    >> Anonymous 07/26/11(Tue)16:14 No.15712589
    >>15712556
    >Daughter (older then us) to Count Urs:

    A wife that could be actually useful? Please, do tell us more.
    >> Anonymous 07/26/11(Tue)16:16 No.15712609
    Suspend construction of the road until the raiders are dealt with and winter has passed.

    Inform the Wardens of the rumors of raiders and ask them to keep an eye out for any signs of the raiders.

    Speak to Magda about what would be needed to prepare the castle to host a hunting party for other nobles.
    >> Anonymous 07/26/11(Tue)16:16 No.15712613
    >>15710346
    BTW. I am incredibly grateful that there's now a decent quest that we europeans can play without staying up 'till 6 am.
    Thanks.
    >> sargittar !!A3GHpJ+i3PX 07/26/11(Tue)16:16 No.15712615
    since more minions are always an improvement i vote for using our uncle as added muscle.
    The best plan would be to overstate the gravity of the situation and that they are just passing thru our realm so he will be the next, however as we have proven ourself handling outlaws, we will gladly help him dispatching him if he just lends us a few of his soldiers ( so its less likely we use our own troops), and amplify his positive view on us
    >> Harlaus 07/26/11(Tue)16:17 No.15712620
    >>15712556
    now this is just long term but could we arrange "accidents" to happen to the male heirs of Duke Hamish and Count Urs and then marry their daughter to inherit the land?
    >> Anonymous 07/26/11(Tue)16:17 No.15712625
    >>15712556
    Count Urs daughter, haveing someone who will watch your back is great.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)16:18 No.15712632
    >>15712550

    Ask Magda to look for them. Five is enough for the three people, Farran, Leoric and yourself, living in the castle. More will be needed for GRAND FEASTING!

    Also, no apples. Not much grows in the forest. Well cept for trees and fuckin wolves..

    >>15712538

    They find the raiders quickly, it's not hard to spot them, they've burned a few homesteads, (rebel peasants) and are kicking back relaxing now. They will need to march through Jenniker's lands first to get to yours though.

    Also:
    Yourself - Armored in Mail and covered in a tabard showing your livery. (think Kingdom of Heaven type stuff)
    Leoric - Same
    Farran - Same (Hard to make Armor plus Iron is better used for other things. Blacksmith also not very handy at crafting that.) (Gor however is good at some engineering bits. Will be thought if asked)
    Twenty Yeomen (Leather torso armor, cloth for the rest, spears)
    Ten Men-At-Arms, (Same as Yeomen, lesser Morale)
    Twenty-five Wardens (Leather torso armor, skilled trackers and bowmen)
    >> dice !du.DeWUA62 07/26/11(Tue)16:18 No.15712634
    rolled 19 = 19

    Older wife.

    Perfect, she's within our reach for now, and she'll probably die before us, meaning we can marry a new, rich wife when she does, and when we can more easily attain one.

    Minus side, children are more likely to die in chldbirth.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)16:19 No.15712662
    >>15712589

    Alright, I say we send the Wardens out to scout the raiders before we make any move.

    I vote for Ur's daughter, however, we should make sure the villagers know to keep our relationship with Kalistra hush-hush.
    >> sargittar !!A3GHpJ+i3PX 07/26/11(Tue)16:20 No.15712673
    >>15712615
    part 2
    to maximize our victory let the wardens try to infiltrate the raiders such that we may lay the ultimate trap for them and claim a deceive victory, where thru the sheer force of our mind we were able to predict the enemies every movement, (in silence the wardens will be rewarded)
    both maneuvers combined should give us some recognition with the other nobles
    >> Anonymous 07/26/11(Tue)16:21 No.15712679
    >>15712662

    End the relationship I say.

    Ur's daughter will kill us.
    >> !hWWbv0Vc.6 07/26/11(Tue)16:22 No.15712695
    >>15712632
    How many men do the raiders have?

    Can we get a map?
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)16:22 No.15712698
    >>15712679

    If she has a problem with it, we beat her. That's how it was done, bro.
    >> Anonymous 07/26/11(Tue)16:22 No.15712700
    >>15712632

    Wolves? Let's take some in, domesticate the things and use them as guard dogs.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)16:23 No.15712704
    Count Urs' daughter:
    Lady Isandra.

    She's built more like a warrior woman from the North (raiders all of 'em!) then a woman from the Kingdom. She's strong, independent and has been known to kill if pushed to far. She's kind enough to children though, even if she hasn't mothered any.

    Count Urs might wish to marry her, but he'll still ask for a dowry, one you could afford now. But it would leave you strapped for cash.

    >>15712620

    Yes but results may vary.

    Also, wood-cutters thankfully return. Some of the bigger boys/men join up. They are trained in the spears. An easy enough women.

    The Yeomen and Wardens are also trained in each-other's respective crafts. Making a sizable force now.
    >> Anonymous 07/26/11(Tue)16:23 No.15712706
    We should keep an eye out for an Alchemist if we can, haveing someone who can make blackpowder or flamethrowers would do HUGE amounts in regard to our realms standing.
    >> dice !du.DeWUA62 07/26/11(Tue)16:23 No.15712708
    rolled 20 = 20

    >>15712632
    >they will need to march through Jenniker's lands first to get to yours though.

    Who's land are they on? Contact whoever's it is, tell them we'll deal with them for money or experts (in anything really, our village lacks most things)
    >> Anonymous 07/26/11(Tue)16:24 No.15712715
    >>15712679
    >>15712662
    What's our societies view on polygamy. I'd suggest we should get to know both daughters. We don't know anything about their skills or their personalities.

    Maybe we could use the slow season to make inaugural visits to the surrounding fiefs?
    >> Hadrian !FAIwcQVJw2 07/26/11(Tue)16:24 No.15712717
         File1311711892.jpg-(50 KB, 376x530, 1304724637808.jpg)
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    >>15712632
    >> !hWWbv0Vc.6 07/26/11(Tue)16:25 No.15712722
    I vote no marriage yet.
    >> sargittar !!A3GHpJ+i3PX 07/26/11(Tue)16:25 No.15712726
    alternative idea for the raiders if they prove to be to strong
    ask them quietly ( as to not loose face) to leave us alone, as compensation give them a few "special" chickens... let's see how they deal with the red rash
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)16:27 No.15712742
    When we first make contact with the raiders, we should give them a load of chickens as a meeting gift, yes.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)16:27 No.15712745
    Possibility of trapping & training wolves: Wait till spring, steal puppies (yah puppies) start work then.

    Possibility of Urs' daughter being.. angry (putting lightly) at illegitimate children.. chance is high.

    Raiders are about a hundred strong, they are Norsemen from the smell according to Kestin's report. They are well armed, armored in bear-skin cloth. As you address the concerns you see the wooden 'bell' simply a hollowed tree to be hit with a hammer being hoisted up.

    Furthermore, a messenger arrives from Jenniker, he wishes to know how to deal with these raiders. He has fifty men ready for battle. As well as himself and his two sons, both fifteen, twins.
    >> Anonymous 07/26/11(Tue)16:27 No.15712747
    >>15712704
    Do not marry counts daughter. We need that cash to improve our shithole of village to something magnificient. Plus we there might be better catches in future when we gain more prestige.
    >> Raviollius !!IIsbHXB4NMf 07/26/11(Tue)16:28 No.15712763
    >Who's land are they on? Contact whoever's it is, tell them we'll deal with them for money or experts (in anything really, our village lacks most things)

    NO, we can't be seen as needy. Let them come at us asking help; if they do, we can make good profit. If they don't, there will be less raiders to fight. And we will do it in our own ground.

    >The Yeomen and Wardens are also trained in each-other's respective crafts. Making a sizable force now.

    Give each Yeomen a shortbow and 20 arrows. Give each Warden a spear.

    Tell the Yeomen to use the bow for 1-2 shots before the enemy engage, and them use spears(they'll be on the front lines)

    Tell the wardens to use spears after the initial clash, we don't want arrows on our own soldiers after the meele has started.

    Also, let's stay away from marriage from now.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)16:29 No.15712765
    >>15712745

    Tell him we will join forces, and march with our armies to greet the Barbarians. If they do not leave, the wardens will ambush them from the forests and we will charge.
    >> Anonymous 07/26/11(Tue)16:29 No.15712767
    Before you even consider marriage, first establish good relations with neighboring kingdoms. The reason for this is that as your kingdom grows better, other nobles will want to have it. They will think twice about crossing blades with you if it pisses off another powerful noble.

    To this end, perhaps it is in your best interest to marry after all. In a time of crisis, which of the lords would provide the best aid be it warriors or otherwise?
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)16:29 No.15712768
    >>15712717

    Yes like that.

    >>15712715

    Y'know.. Norseman Raiders. As in Danger Will Robinson DANGER!
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)16:29 No.15712772
    Also, can we break Urs's wench if we put enough work into it? A headstrong wife is fucking useless.
    >> !hWWbv0Vc.6 07/26/11(Tue)16:29 No.15712773
    >>15712745
    What's our total fighting force right now?

    also, hold off on both women. neither sound interesting.
    >> Hadrian !FAIwcQVJw2 07/26/11(Tue)16:31 No.15712785
         File1311712283.png-(702 KB, 673x648, 1.png)
    702 KB
    >>15712768
    >> Anonymous 07/26/11(Tue)16:32 No.15712801
    >>15712747
    I agree, we shouldn't marry her yet. Lets see how things work out for our little village first. I would suggest to test the waters, though, and spend some time getting to know her.
    If we extend our policy of (relative) equality to her, she might come to like us. Even if we don't marry her, she might make a good ally.
    >> Anonymous 07/26/11(Tue)16:33 No.15712814
    >>15712772
    This isn't fucking GOR! Read some Roman history, competent wives are awesome.
    >> Hadrian !FAIwcQVJw2 07/26/11(Tue)16:33 No.15712815
    I say we wait until the raiders start attacking Jenniker's village and then come in and save them, the villagers will A: Love us for saving them and B:Lose faith in their current lord.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)16:34 No.15712823
    >>15712763

    Battle plans inserted

    >>15712773

    Noble dream-team
    Yeomen - 20 men, (Spears, Bows/Arrows) (Leather armor)
    Wardens 25 - (Same)
    Men-at-Arms 20 (Spears) (Padding)
    Militia 10 (spears) (padding)

    Fenniker:

    Three horse-man nobles. Two Squires, also on horse.

    Ten horse-man Yeomen

    Thirty Yeomen armed with axes and shields

    Ten Archers armed with Longbows.

    >>15712772

    If you show you love a good fight and win her over, shouldn't be overly hard, still daddy wants money.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)16:34 No.15712824
    Taem to kick some ass and win some gloriez.

    http://www.youtube.com/watch?v=1yydcG9woWA&feature=related
    >> Hadrian !FAIwcQVJw2 07/26/11(Tue)16:36 No.15712845
    >>15712823

    I really don't see how the raiders are our problem if they're not on our land.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)16:36 No.15712846
    >>15712815

    And piss off the only Lord who actually likes us.. hmmm...
    >> sargittar !!A3GHpJ+i3PX 07/26/11(Tue)16:37 No.15712853
    how do the wardens see their chances of infiltrating the raider? they used to be criminals as such they should fit inn however they are from a different region which is a obstacle but having inside info on the raiders activities would be extremely useful, maybe we could even introduce some poisons into their food ( complementing the chickens) such that our small army may even have the victory alone ( against a sick and already half dead raider army) which would leave all the spoils of war (Loot and prestige) too us
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)16:38 No.15712858
    >>15712845

    Also they aren't on anyone's land just yet, they are on a 'crossroads', they could march on your lands, coming from the North or they could march west into Jenniker's lands.

    He will come to your aid: Likelyhood: Likely.
    >> !hWWbv0Vc.6 07/26/11(Tue)16:38 No.15712863
    Send Jenniker's messenger back with word the we will bring our whole fighting force. Send the Wardens ahead to scout the area. We need as much info as we can get.
    >> Anonymous 07/26/11(Tue)16:38 No.15712866
    Go for Count's daughter. Marry her.

    Cut down trees, sell 'em for cash. No more cash-strapped.

    Strategy
    -Be up front that we intend to sow seeds on the side -as it were- and will acknowledge bastard children.
    -Be up front that we're also cool with her mannish ways and will not be angry should she choose to continue them, rather than settling down as a demure mother.

    Tit-for-tat. Fair trade.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)16:38 No.15712867
    >>15712853

    Do this, otherwise, FULL MARCH ONWARDS. WE WILL DRINK THE BLOOD OF EVERY LAST NORSEMAN.
    >> Hadrian !FAIwcQVJw2 07/26/11(Tue)16:39 No.15712868
         File1311712742.jpg-(752 KB, 1920x1200, 1273189190402.jpg)
    752 KB
    >>15712846

    Haven't seen a complete list of relations, thought he was neutral. >.>
    >> Anonymous 07/26/11(Tue)16:39 No.15712869
    >>15712823

    I say we befriend Jennikers twin sons after the battle. Allies.
    >> councilnon 07/26/11(Tue)16:39 No.15712873
    can't believe we're going to risk our villagers lives when we have the perfect biological weapons just sitting around.

    I say cry havoc and loose the chickens of war. Whatever ain't dead in a weak we can finish off on our own.
    It'll get us less personal glory than riding into battle.
    But clearing out an entire barbarian raiding party without taking any losses will get far more attention from nobles, which is better for us in the long run.
    Would also put jenniker in our debt for taking care of his dirty work.

    but whatever, let's ride into reduced population and loads of wounded to strain our supplies right in the middle of winter. FOR GLORY! GOD WILLS IT!
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)16:40 No.15712882
    >>15712866


    Also, this.
    >> Hadrian !FAIwcQVJw2 07/26/11(Tue)16:41 No.15712891
    >>15712873

    This man has my vote.
    >> Raviollius !!IIsbHXB4NMf 07/26/11(Tue)16:41 No.15712899
    >>15712823

    Organize his Yeomen to be intercalled with ours, and a half a step forward in the battle formation. This way we can ultilize their shields to protect the formation, and use the range of our own Yeomen's spears to protect the first ones as well.

    Keep the Militia on the back to protect our wardens form the initial charge(so they have time to drop bows and pick up spears to fight if needed). Also, they may be used as reserves when some Yeomen fall.

    Give orders to the longbowmen to hit enemy's ranged fighters, and have a shot at the leaders if plausible.
    >> !hWWbv0Vc.6 07/26/11(Tue)16:41 No.15712900
    >>15712873
    >>15712867
    SEND THE WARDENS AS SCOUTS

    we need a map of the raider's camp and the surrounding area.
    >> Anonymous 07/26/11(Tue)16:42 No.15712904
    >>15712858
    better to drive them from entering your lands, and be seen are strong and pro-active, than be seen as either weak and an easy target, or cowardly to respond.

    Gather the men, prepare to join our neighbouring lord to with intention of capturing these bandits in a two-pronged assault.

    Tell the blacksmith to make iron cages. We wont kill them all. those who are captured should be put up in gibbets on the crossroads as a warning to other bandits.

    that'll also show the people, and travellers that this is a safe region.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)16:43 No.15712911
    >>15712853

    Kestin shakes his head, "I'm sorry my lord, the Norsemen are a wild bunch. They are as likely to kill my men as they are to welcome them. It would not prove prudent"

    Information is gathered once more, the Norsemen are still gathering their wits.. however before you could marshal all your men, Jenniker's and march on them they'd be well awake. The fight might prove to be needed as it's clear they see your land as the more prime target.

    Call Jenniker for Aid
    Go at it alone
    Call Parley with Norsemen

    Make votes now.
    >> Hadrian !FAIwcQVJw2 07/26/11(Tue)16:44 No.15712925
    "Go at it alone"

    Voting for this, if we can hit them before they are battle ready it'd make the fight much easier.
    >> dice !du.DeWUA62 07/26/11(Tue)16:44 No.15712926
    rolled 11 = 11

    >>15712873

    You're living in a dream world.

    Firstly giving away infected chickens would as likely infect our men who give them away.

    Secondly we don't know which chickens specifically are infected.

    Thirdly there's no way we can claim credit for it.

    Fourthly we wouldn't gain acclaim for cheap underhanded tactics.

    Fifthly we couldn't prove we did it.

    Sixthly there's no guarantee it would work.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)16:45 No.15712931
    Call Parley, give them the chickens as gifts. Call Jenniker at the same time, and be ready for them all to fall sick before striking.
    >> dice !du.DeWUA62 07/26/11(Tue)16:45 No.15712938
    rolled 17 = 17

    >>15712925

    Yeah, hit them hard and fast, and hope.
    >> Anonymous 07/26/11(Tue)16:45 No.15712941
    >>15712911

    Call our friend.

    Try to duel the northerner warlord.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)16:46 No.15712943
    For all people intent on Bio-chicken death.

    Seasons are three months. It took nigh on three months for anyone to die from the disease. Some people were naturally immune, only the old died from it. Old and frail men. We don't have the luxury of time.
    >> !hWWbv0Vc.6 07/26/11(Tue)16:46 No.15712946
    >>15712911
    Call parley.

    It will buy us time, we might even be able to avoid fighting (though unlikely) and if they do attack us then we can set up defensive positions and have jenniker's men come up on them from behind and together we'll obliterate them.
    >> Anonymous 07/26/11(Tue)16:47 No.15712954
    >>15712911

    Go at it alone.
    >> Anonymous 07/26/11(Tue)16:47 No.15712956
    >>15712911
    gather our forces, call upon Jeniker to stand alongside you, for they are as likely to threaten him as you, and march out to face them.

    tell the womenfolk and the healers to prepare their poultices and herbs, for some will not be walking back.
    >> Hadrian !FAIwcQVJw2 07/26/11(Tue)16:49 No.15712968
         File1311713371.jpg-(29 KB, 500x232, archers.jpg)
    29 KB
    >>15712911

    Also, if they are sleeping in tents it might be a good idea to ignite our first volley of arrows, nothing like a barbarian bonfire to start the day.
    >> Anonymous 07/26/11(Tue)16:50 No.15712975
    >>15712801
    I agree, donmt offer to marry her outright, or fork over the cash to the father.
    She seems to be a very headstrong and indeptenent women, and wont like she's been locked into a life with some man because her father sold her off while she was practicing how to kill a man at 30 paces. Courtship comes first.
    Pitching woo after proving yourself a good warrior/leader due to staving off a force greater than your own might work well on her.
    >> councilnon 07/26/11(Tue)16:51 No.15712988
    >>15712926
    Firstly giving away infected chickens would as likely infect our men who give them away.
    >we know how to make the cure
    Secondly we don't know which chickens specifically are infected.
    >laaaame. Give them 10 chickens, all you need is one infected. Gotta do better than that.
    Thirdly there's no way we can claim credit for it.
    >who cares? Our people would know, that's what matters.
    Fourthly we wouldn't gain acclaim for cheap underhanded tactics.
    >who exactly is going to explain how they died? The dead? We make a claim to whatever tactic we want (I just showed them my dick and they all died of embarrassment) and who could argue?
    Fifthly we couldn't prove we did it.
    >We very well could, as the red rash is documented. We could do it again if we need to, and furthermore who the fuck do we have to prove any goddamn thing to anyway?
    Sixthly there's no guarantee it would work.
    >and if it doesn't work what exactly do we lose? A few chickens? If it does work we save considerable life. If it only half works we still save considerable lives for our own forces.

    I don't know why I'm arguing this, its obviously ride to glorious battle time already, I just wanted to show you the dream world you're living in I guess.

    No, if you want to shoot my plan down you have to bring up the point the OP is implying, which is that we don't have time to wait a week or so for the disease to come to fruition.
    >> Raviollius !!IIsbHXB4NMf 07/26/11(Tue)16:51 No.15712993
    Call Jenniker for Aid, then follow this battle-plan:

    >>15712899

    By the way, we lure them to near our forests. 2/3 of our forces will be waiting for them upfront, while the last 1/3 will be hiding in the forest to flank the northern bastards as they come.

    Have Farran, Kestin and one of Jenniker's sons leading the 1/3 of our forces that will be waiting hidden in the forest.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)16:53 No.15713003
    Call Jenniker to battle.
    >> Anonymous 07/26/11(Tue)16:53 No.15713005
    >>15712911

    We should go it alone, more glory for us and just might impress Lady Isandra.
    >> dice !du.DeWUA62 07/26/11(Tue)16:55 No.15713023
    rolled 11 = 11

    >>15712988

    All the things about glory and proof really hit this part of your plan:
    >will get far more attention from nobles, which is better for us in the long run.
    But I guess you didn't read that part of your post?

    And you're right, how would be pointing out that your plan is ineffectual and random and require us to hospitalise our own men be in any way negatives of it.
    >> Anonymous 07/26/11(Tue)16:55 No.15713025
    >>15713005

    Depends on the way she thinks.

    We could always kill the barbarian leader one on one. But I doubt they are a honorable enough to do that.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)16:57 No.15713038
    Battle.

    It was going to happen once or later. As you marshal your men Jenniker does the same, he looks to your lands but sees no pigeon returning. Obviously you are already locked in a deadly struggle.

    Seeing his moment he marches his men, just as you march your own across the bridge towards the northern homesteads. One banner flying proudly is held by Farran and his Yeomen, the boy walking amongst them, together with his father. You are hanging back for now.

    As you see the farm-steads up ahead you also smell the smoke and stink of human bodies, the Norsemen are loud and are awakening. A sentry is quickly silenced as he attempts to call out, an arrow in his throat coating the blood red. First blood has been drawn.

    A horn, then another and soon many as the Norsemen start to awaken. The arrows fly as they strike still awakening Norsemen. Your yeomen form a shield-wall, as they men of the North start to gather themselves. A few running full speed towards you. As they turn towards you another flurry of arrows comes.

    In the north, the whipping spray of snow making it hard to see, you see horses. You hear the trampling of hooves and see Jenniker's banner, a white claw against black background.

    Your early attack gave the advantage as the Norsemen weren't prepared, they are forced between two parties, ultimately, they break rank and run full tilt. The few that do hit the lines are speared. The 'cavalry' of Jenniker rounding up the rest.

    The entire battle.. your sword remained sheathed. As the battle ends Jenniker rides up towards you, "I thought you dead, though I'm glad to see the house of Tarkin is not yet dead", he grins as he dismounts, along with his two sons. Both are red-heads and broad-shouldered. Shoulders are clapped, greetings given as another potential death to your count-dom is destroyed.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)16:57 No.15713041
    Try go 1v1. If the barbarian leader says no, call him a craven so he looks weak in front of his men.
    >> councilnon 07/26/11(Tue)16:59 No.15713056
    >>15713023
    it's a moot point, it doesn't matter, stop arguing


    Lets get to battle already instead of standing around plotting like a bunch of school girls. Team up with lord whoever, give em a volley of arrows and then charge from two sides at once.

    They're raiders, not soldiers intent on conquest. They would be monumentally stupid to stand and fight a pitched battle that offers absolutely no gain for them even if they win.
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)16:59 No.15713060
    Tomorrow.. Spring and the bounties it brings.. amongst other things.

    Thank you and GOOD NIGHT!

    Leave ideas, etc etc in thread. Will read tomorrow. Will continue tomorrow.
    >> Vehk !7HYGxe5v5c 07/26/11(Tue)17:00 No.15713067
    Make friends with sons.

    Ask Jenniker for a stallion and a couple of mares so you can start breeding your own cavalry, so as better to be able to defend the count-dom in the future. If must be, pay him. Better Jenniker's mare than Urs's.
    >> Raviollius !!IIsbHXB4NMf 07/26/11(Tue)17:01 No.15713070
    >>15713005

    To every single one of you telling us to go alone, read this again:


    >Raiders are about a hundred strong, they are Norsemen from the smell according to Kestin's report. They are well armed, armored in bear-skin cloth. As you address the concerns you see the wooden 'bell' simply a hollowed tree to be hit with a hammer being hoisted up.

    Even if they are "unprepared" and ambush them, they'll most probably have the advantage here. And 100% of the deaths will be of OUR MEN.

    Now, if we fight them in a good tactical position and with Jenniker's aid, we would be AT LEAST even with them. Now account the fact we surelly have more archers.

    Oh, and the best part, half of our army isn't even ours. So, about half the men who will die will be ours. See what i'm talking about?
    >> Hadrian !FAIwcQVJw2 07/26/11(Tue)17:02 No.15713085
         File1311714167.gif-(44 KB, 220x286, 000a66de_medium..gif)
    44 KB
    >>15713038

    Thank him for his help in the battle, and invite his family to a small feast at your castle, might as well get friendlier with him now that we've fought together.
    >> Hadrian !FAIwcQVJw2 07/26/11(Tue)17:04 No.15713101
         File1311714259.jpg-(44 KB, 480x320, french_knights.jpg)
    44 KB
    >>15713070

    You must feel silly~
    >> sargittar !!A3GHpJ+i3PX 07/26/11(Tue)17:05 No.15713109
    thank Jenniker for the well timed assault, divide the loot evenly ( the new armor will serve us well)
    use the time to get to know the boys better
    maybe we can turn our school later on into a cadre foundry ( i have no idea how to translate that into decent English)
    so that our extra ordinary education will be sought after by nobles around us, enabling us to indoctrinate them early on
    (also noble children are a good bargaining chip should someone have the intention to go on an all out war with us)
    >> Gaius !!xTem6FcnJVT 07/26/11(Tue)17:06 No.15713123
    >>15713101

    Fcking Dice what can I say.

    Rolled for sentries, 2 out of 20, rolled to see how many killed 1. Now 1 person isn't gonna wake people as well as 20 are.

    You see one crazy person yelling you think. Meh.. twenty, you get a crowd.
    >> Anonymous 07/26/11(Tue)17:08 No.15713140
    >>15713123
    We're auto-saging.
    >> Anonymous 07/26/11(Tue)17:14 No.15713207
    split the loot, take those who survived and have them strung up on gibbets on the crossroads. tehy'll freeze to death in a day or two, and the crows will pick them all winter, but they'll be frozen solid for much of the winter, and that will be a good sign to passers-by.

    Take the weapons of the dead, we can use them in the troops. if we can get a good sword of their leader, it might make a nice item for Farran. I still say he should be trained up as squire and your man-at-arms. he's the right age to do so, and another investment for the future.

    Make sure those in the farmsteads get a decent burial. take whatever is still there that's not been destroyed too - there's probably animals that have got free, and the likes. give them to the people to tend, as a reward for their bravery. they'll appreciate an extra oxen or two in the spring.
    >> Anonymous 07/26/11(Tue)17:16 No.15713237
    >>15713060

    Another quest. Tomorrow?

    God this is going to end up among other legendary /tg/ quest threads.

    Also everyone vote up this thread in the suptg archive
    >> Anonymous 07/26/11(Tue)17:24 No.15713318
    >>15713237
    does look like it could be a good one.
    I'm tempted to run something similar with a little bit of historical fascism, and a bit more artwork, once this runs its course.
    >> ANON 07/26/11(Tue)18:13 No.15713864
    EPICNESS!!

    Craftspeople are Currently our most pressing problem. It might be a good idea to pick up some healers and such.

    Why is everybody so adamant on the marriage thing? We should to wait at least three or four years until we get married.
    Also, how much fantasy are we talking? Like mages and stuff? And how real are these deities?
    >> Anonymous 07/26/11(Tue)19:18 No.15714540
    >>15712704
    >Count Urs might wish to marry her, but he'll still ask for a dowry, one you could afford now. But it would leave you strapped for cash.
    Wait, what the hell is this? The bride's family pays the dowry to the husband's family, not the other way around!
    >> Anonymous 07/26/11(Tue)20:25 No.15715218
    Why would Count Urs want us for his son-in-law. We're just the lowly baron of the crappy fief that neighbors his. He could probably just conquer us and nobody would care.
    >> Anonymous 07/26/11(Tue)20:26 No.15715226
    >>15713318
    Let us know if you do.



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