!vv/Nr3MYLo 07/25/11(Mon)17:06 No.15701238|
File1311627994.jpg-(28 KB, 400x300, dreadclaw.jpg)
- called for war council, formed schemes
- got attacked by Eldar ships
- warpstorm got created and your war council was teleported onto the Eldar flagship
- butchered a bunch of Eldar, captured about a dozen and converted one to Chaos
- encountered the ship’s High Seer and her retinue
You and your fellow champions now face the vessel’s lead Seer. She has recently knocked down your entire group with a psychic blast after you opened fire on her retinue. As you struggle to get back on your feet, you see elite Eldar warriors readying to fire their heavy weapons and the Seer preparing another attack. It seems like the situation has gone to shit…
But then you hear something. The sound of something drilling through metal. Suddenly, the ship’s hull rips open and a Dreadclaw bursts out. It’s weapons fire off, tearing apart a few of the Eldar bodyguards.
A squad of marines come out of the pod, led by a melta-wielding Iron Warrior. They fire upon the surprised Eldar, barking at them with bolter shells and a few plasma bolts.
“FOR THE WARMASTER!”
The Seer, her concentration broken by the sudden intervention, restarts the preparation of her spell. The elite Eldar waste no time firing back at the newcomers, ripping a few apart already with laser lances and energy beams.
What now, warmaster?
(rolls are 1d100 with higher being better, and any rolls of 66, 77, 88, or 99 will result in that action being chosen above all and "enhanced", as it has clearly been blessed by the Dark Gods)