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07/25/11(Mon)03:49 No.15695923Hokay, so in case people are still watching this thread, I'll fill in what's left. There are 6 character attributes. Two for body, two for mind, and two for social skills.
Fitness - toughness, grit, strength, health Agility - reflexes, dexterity, balance, quickness Focus - memory, reasoning, concentration Acuity - senses, ingenuity, alertness, cleverness Will - charisma, discipline, self control, animal magnetism Guile - deceptiveness, ability to understand and manipulate other people
Those are the 6 main attributes. It was originally 9, but I pared it down by combining Strength and Endurance (fitness), combining Intelligence and Concentration (focus), and combining Discipline and Charisma (will).
the system is ideally universal, which is why there's such an even balance.
I also wrote up a big ol bullshit list of skills (5 per attribute), but really it's ridiculously simple to create skills. Just decide what attribute they belong to, and have a basic idea of what kind of actions are govorened by that skill. All that is dependent on setting. I might provide the list of pre-determined skills as a, iunno, suggestion or default skill list, but maybe encourage the creation of scenario-specific skills. |