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    640 KB Warriors of the North Quest 10 The Will of the Gods !EabccEYuUs 07/10/11(Sun)15:38 No.15536369  
    The Raven God has left you with the tools and techniques needed to continue your rise to power, albeit through Tzeentch's own twisted sense of amusement. The glowing compass etched on your slave's back points to the ascendant winds of magic, and the sigils Heaven and Shadow seem to hold equal strength. Divination is possible, and while the Beastman herd is kept under control by the minotchar's presence and your magical strength for the moment, the gors need bloodshed soon.

    What now, Warhol Umhang? (2d12 with action, first four rolls considered, more specific rules in the next post.)
    >> Anonymous 07/10/11(Sun)15:42 No.15536405
    rolled 2, 8 = 10

    YEAH, OP, time to roll..

    Using our slave as a conduit we should use our power to search out across the local area. After we find some good settlements we should prepare to absorb, enslave or destory them.
    >> The Rules The Will of the Gods !EabccEYuUs 07/10/11(Sun)15:45 No.15536438
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    Rules: Warriors of the North uses 2d12 as a system.

    If you want to influence the story, you must link back to the action as told by the storyteller with a suggestion of an action.

    The first die is used to decide which action will be used to further the story. The first four rolls that are linked back to the most current piece of the story will be the rolls that will be considered.

    The second die is used to determine the effectiveness of your action.

    Double nines are the equivalent of rolling two natural twenties in a d20 system and higher than rolling a double twelve, as nines are the number of the patron god of this thread. However, only double nines carry this rule. If only the first or second die are nines, then it is treated numerically.

    You may attempt to reroll previous actions by linking back to the action and rolling 1d12. The most current reroll will take the precedence of the first die while replacing the second die with the number rolled. Rerolls will be considered until the fourth action roll is completed. Any rerolls after the fourth are null and void.

    In the case of two or more rolls having the same value of the first die, the storyteller assigns the actions values on an appropriately numbered die and rolls to see which happens.

    ALWAYS LINK BACK TO THE STORY OR THE ACTION YOU WANT TO REROLL. A lot of people forget to take the 2d12 out of their email field, and more than a few rolls just exclaiming or commenting on the story have been taken as a serious roll in the past.

    Have fun!

    Past sagas of Wargol Umhang
    >> Anonymous 07/10/11(Sun)15:49 No.15536473
    >> Anonymous 07/10/11(Sun)15:53 No.15536519
    rolled 9, 7 = 16


    Divine where the nearest human settlement is. I'm tired of being pushed around by the beastmen.
    >> Anonymous 07/10/11(Sun)15:59 No.15536589
    rolled 4, 7 = 11


    Lots of chaos quest threads today. Go back to the village and enchant that old shaman skull.
    >> Anonymous 07/10/11(Sun)16:07 No.15536680
    rolled 3, 2 = 5

    Use your magic to search the surrounding area for some more settlements to crush beneath your heel.
    >> The Will of the Gods !EabccEYuUs 07/10/11(Sun)16:16 No.15536768
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    You feel your sight film over as if watching from a bird's eye. Past the haze of clouds and winter winds, you see another seaside village, much like your own, and far enough from the shore that you know it is an easy march for your warband. Still, it seems as though this village is a bit more hardy than your old one. Their worship, though not focused to Changer of Ways, is still quite adequate and the village has many blessings in warriors and seers.

    What should you do with this new informtion? (2d12 with action, first four rolls considered.)
    >> Anonymous 07/10/11(Sun)16:19 No.15536803
    rolled 2, 12 = 14


    Possibly we could disguise ourself and infiltrate the village, sow some chaos and dissent among the ranks before we try to attack them directly?

    We can leave Tauresias in charge of our band in the meantime.
    >> Anonymous 07/10/11(Sun)16:20 No.15536808

    oh shit NOBODY ELSE POST.
    >> Anonymous 07/10/11(Sun)16:23 No.15536833
    rolled 11, 10 = 21

    Perhaps they can be convinced to join us, rather than fall to our swords. Try to contact the head seer, and discuss the chance of combining your forces.
    >> Anonymous 07/10/11(Sun)16:29 No.15536889

    We just need to make sure that if they join us that we're still the one in charge. Anyone gets any ideas about running this show, we can deal with them the way we dealt with that shaman in the last thread.
    >> Anonymous 07/10/11(Sun)16:32 No.15536925
    rolled 2, 10 = 12

    I support
    >> Anonymous 07/10/11(Sun)16:33 No.15536935
    rolled 12, 8 = 20


    Yeah, let's go for diplomacy this time...sweet magic fuelled diplomacy. Use some sorcery to give the chieftains and seers dreams of a champion of Tzeentch coming to visit them. Maybe they'll be inspired into joining us.
    >> The Will of the Gods !EabccEYuUs 07/10/11(Sun)16:38 No.15536983
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    These Norsemen won't be so easily swayed or conquered as the slothful lumps that occupied your old village. You would be able to force your hand and strength on them, but in your mind you know that would be a much harder path. Still, you know that you still have the driving passion to spread the Raven God's ways. You stroke the edges of your mustache before happening upon inspiration.

    Summoning a few more ghostly crows with a wave of your taloned hand, you send off the birds off into the night, with a few choice visions for the wisemen of that village.

    What now?
    >> Anonymous 07/10/11(Sun)16:41 No.15537023
    rolled 9, 7 = 16


    Find a thing.
    Kill it.

    Wait, wrong thread. Pray to Tzeentch. Offer thanks and praise for his guidance thus far. Beg him to grace you with his cunning so that you may better walk the path he has set before you.
    >> Anonymous 07/10/11(Sun)16:43 No.15537043
    Try to teach Minochar a little bit about the winds. You can't be doing all the work here, and a super strong, magically charged Minotaur will be an asset you must possess.
    >> Anonymous 07/10/11(Sun)16:43 No.15537050
    rolled 5, 1 = 6

    rolling dammit
    >> Anonymous 07/10/11(Sun)16:44 No.15537051
    rolled 10, 3 = 13

    I'll roll for this.
    >> Anonymous 07/10/11(Sun)16:44 No.15537052
    rolled 11, 3 = 14


    We can't really advance with our plans until we can judge the village's reaction to the visions. But I don't like the idea of just sitting around and doing nothing while waiting. Is there anything we can do to train or empower our current warband at the moment?
    >> Anonymous 07/10/11(Sun)16:44 No.15537065
    rolled 1, 6 = 7


    Rolling to aid.
    >> Anonymous 07/10/11(Sun)16:45 No.15537068
    rolled 9, 7 = 16

    Make a wizard hat. And a staff. The staff is completely superfluous, but tricksy.
    >> Anonymous 07/10/11(Sun)16:45 No.15537075
    Apparently not.
    >> Anonymous 07/10/11(Sun)16:45 No.15537077

    Well shit, good thing that was after the four-roll limit.
    >> Anonymous 07/10/11(Sun)16:46 No.15537082
    rolled 6, 7 = 13

    Task some ungors to build you a throne that can be carried by some ungors. A son of Tzeentch does not walk!
    >> Anonymous 07/10/11(Sun)16:46 No.15537085
    Our Life for the Raven God! Praise be to our Lord and may His thirst for Chaos be shown!
    >> The Will of the Gods !EabccEYuUs 07/10/11(Sun)16:47 No.15537095
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    Though patience is a tool at your disposal, the beastmen don't seem to share your sentiments, and you know this. Still in the clearing of the herdstone, you stop and think if there are any short term plans that you can enact. So far, you draw a blank.

    What now? (2d12 with action, first four rolls considered)
    >> Anonymous 07/10/11(Sun)16:48 No.15537113
    rolled 12, 4 = 16

    I want my wizard hat. And staff. Topped with the shaman's skull. People said to wait until we had nothing to do.
    >> Anonymous 07/10/11(Sun)16:49 No.15537120
    rolled 2 = 2

    Rerolling. Fuck.
    >> Anonymous 07/10/11(Sun)16:49 No.15537126
    rolled 8, 2 = 10

    this: >>15537082
    >> Anonymous 07/10/11(Sun)16:50 No.15537128
    rolled 3 = 3

    Why do you hate me, Tchar?
    >> Anonymous 07/10/11(Sun)16:50 No.15537137
    rolled 3 = 3

    I'll even take a 6. Tzeentch is punishing me for something.
    >> Anonymous 07/10/11(Sun)16:51 No.15537147
    rolled 6 = 6

    Reroll again. Something DECENT would be nice.
    >> Anonymous 07/10/11(Sun)16:52 No.15537154
    rolled 8 = 8

    Hell, I'll try once more.
    >> Anonymous 07/10/11(Sun)16:53 No.15537164

    You should probably stop there
    >> Anonymous 07/10/11(Sun)16:53 No.15537166
    In case you don't take it, it links to this
    >> Anonymous 07/10/11(Sun)16:53 No.15537171
    rolled 9, 2 = 11


    Make the beastmen hunt and seek more humans/monsters to be offered to our God. He needs sacrifices from us after the book of winds we have been given.
    >> Anonymous 07/10/11(Sun)16:53 No.15537175
    rolled 3, 1 = 4

    Weve still got those Doombulls Tauresias mentioned
    >> Anonymous 07/10/11(Sun)16:54 No.15537184
    I am. Changer, it's like the dice are unloading all my pent up bad rolls because of ones like that roll to summon a daemon that ended up with a Lord of Change.
    >> Anonymous 07/10/11(Sun)16:55 No.15537193
    rolled 4, 5 = 9


    I get the feeling that our herd is getting antsy. are there any other settlements nearby with little or no military strength that we can raid for the hell of it just to amuse them. We may even get some useful supplies out of it. if we don't know then ask someone or use our magical bitch compass.
    >> Anonymous 07/10/11(Sun)16:58 No.15537218
    ... Why need a wizard hat? We are a Norce man who will crush our enemies with our magic that our Raven God has blessed upon us. I say we go naked again.
    > inb4 we turn into a wimpy wizard
    >> The Will of the Gods !EabccEYuUs 07/10/11(Sun)17:00 No.15537236
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    Perhaps a look more in line with intimidation will quell any insubordination from the beastmen, at least temporarily. You flick your wrist absently, motioning for your slave to follow. Perhaps the shaman skull and something more than a cowl will do, you think. Yes, perhaps a staff...

    You have one conviction now, at least, when you reach the camp. What to make for your staff?

    What now? (2d12 and action, first four rolls considered)
    >> Anonymous 07/10/11(Sun)17:00 No.15537237
    This is WARHAMMER. EVERYONE has a hat.
    Hell, make it a helmet if you like. I'm just thinking we should not have a helmet until we get armor.
    Norsca Chaos Marauders don't fight naked. Neither should we.
    >> Anonymous 07/10/11(Sun)17:03 No.15537274
    rolled 5, 6 = 11

    I think metal would be better than wood, but look for a pole of either material. Hell, one of bone would be nice, so if we find neither, then just get some beastman's spine.
    >> Anonymous 07/10/11(Sun)17:04 No.15537280
    rolled 5, 6 = 11

    Fashion it from iron, painted with the blood of one of the spawn. At it's head, the skull of the Bray Shaman, emblazoned with the mark of Tchar. With your claw, etch prayers to Tzeentch along the handle, and inlay the skull with the names of Tzeentch himself.
    >> Anonymous 07/10/11(Sun)17:04 No.15537289
    rolled 12, 10 = 22


    Bleached white bone would be effectively intimidating I think.
    >> Anonymous 07/10/11(Sun)17:05 No.15537305
    rolled 1, 7 = 8

    Form it from bone and sinew.
    >> The Will of the Gods !EabccEYuUs 07/10/11(Sun)17:13 No.15537389
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    A staff of wood simply won't do, and there aren't enough raw materials for an iron or steel staff left in the village. You toy with the idea making a stone staff, but then you realize that such a thing would be much too brittle.

    Tauresias is at your side now, and listens patiently.

    "I think I have just the thing... wait here a moment." he says, and disappears off to the spawn's watchtower. He returns soon enough with a stiffened, curved spine. A mischievous light is in his eyes as he gives it to you.

    "Perhaps we should reunite a few bones with the skull, don't you think?" he chuckles, and you agree, giving the spine a simple enchantment to stiffen a bit straighter and to be sturdier.

    You have a staff now. What of the skull or other plans? The minotaur tribe still roams the forest, and there is the other village nearby to think about, as well as the Winds of Magic Primer still on the slave's back. (2d12 and action, first four rolls considered)
    >> Anonymous 07/10/11(Sun)17:15 No.15537412
    rolled 4, 7 = 11

    Inscribe it like mentioned here >>15537280

    Then review the primer on the slaves back.
    >> Anonymous 07/10/11(Sun)17:16 No.15537432
    rolled 11, 12 = 23

    Attach the skull to the top. Fasten the elven sword to the bottom. Enchant the whole thing, especially the skull, for strength and deadliness beyond its materials.
    >> Anonymous 07/10/11(Sun)17:17 No.15537442
    Well thats taken care of it seems
    >> Anonymous 07/10/11(Sun)17:18 No.15537446
    rolled 11, 7 = 18


    I'm going to reiterate this: >>15537193

    find some villages to fuck up. Just to appease our warband a little.
    >> Anonymous 07/10/11(Sun)17:18 No.15537448
    All praise be to you, Tzee'neth. I'm not sure what I did wrong before, but I apologize and prostrate myself before your mercy.
    >> Anonymous 07/10/11(Sun)17:18 No.15537455

    inb4 12, 1
    >> Anonymous 07/10/11(Sun)17:18 No.15537458
    >> Anonymous 07/10/11(Sun)17:19 No.15537469
    rolled 11 = 11

    >> Anonymous 07/10/11(Sun)17:19 No.15537473
    I dunno, can't these two be combined? Make the staff, then find the villages.
    >> Anonymous 07/10/11(Sun)17:20 No.15537481
    >> Anonymous 07/10/11(Sun)17:21 No.15537498
    I say we need to think about our troops. Send them to hunt, kidnap or rape humans/monsters. That will make them more willingly to comply with us.
    >> Anonymous 07/10/11(Sun)17:21 No.15537502
    I agree. I don't see why these two need to be mutually exclusive.
    >> Anonymous 07/10/11(Sun)17:22 No.15537507
    rolled 10, 11 = 21

    I say combine the two. That's my two cents.
    >> The Will of the Gods !EabccEYuUs 07/10/11(Sun)17:25 No.15537546
    rolled 1 = 1


    32 odds
    46 evens
    >> Anonymous 07/10/11(Sun)17:26 No.15537558

    >> Anonymous 07/10/11(Sun)17:26 No.15537559

    >> Anonymous 07/10/11(Sun)17:26 No.15537562
    Phew. Tzeentch be praised.
    >> Rillius !TA0T5gpKEQ 07/10/11(Sun)17:27 No.15537575
    rolled 7, 4 = 11

    Just finished catching up on all the archives, I was part of the creation thread lol Glad to see it's gone so... Uh.. Unexpectedly well? Especially considering the effect rolls commonly being 3-6 lol

    I agreed with >>15537043
    We should try to teach Minotchar a bit of sorcery. Not too much though, can't have him supplanting us...
    >> Anonymous 07/10/11(Sun)17:28 No.15537585
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    >> Anonymous 07/10/11(Sun)17:29 No.15537603

    The minotchar will betray us, I can feel it
    >> The Will of the Gods !EabccEYuUs 07/10/11(Sun)17:30 No.15537612
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    It looks menacing enough, but without the shaman's soul inhabiting the skull, there is nothing that the staff can really do. More inspiration strikes, and you motion for your slave to surrender her sword. Although she looks sullen, there is no reluctance in her eyes as she gives you her only weapon, and you brush the handle along the tailbone of the spine lovingly with your feathered arm.

    Instantly, the bone and the pommel begin to fuse, and an eerie blue light shines over the blade and out from the shaman's skull. You laugh as the spell takes shape even more, as the old bray shaman's horns curl even more and the ghostlights flicker even stronger in it's sockets. You test it on the ground, and you are quite delighted to note that whatever enchanment happened to the staff, the blade no longer picks up dirt or grim and slides easily in and out of the earth. A fine staff indeed!

    Well, just make sure not to poke at your foot. (2d12 and action, first four rolls considered)
    >> Anonymous 07/10/11(Sun)17:32 No.15537626
    That minotchar seeks only power and wants to surpass us. He needs to be dealt before our demise....
    >> Rillius !TA0T5gpKEQ 07/10/11(Sun)17:33 No.15537646
    rolled 3, 2 = 5

    Rolling to educate the Minotchar.
    >> Anonymous 07/10/11(Sun)17:34 No.15537656
    Good thing, in a grimdark world like WHFB, grim is just lying everywhere. It's such a nuisance, gets into everything.
    >> Rillius !TA0T5gpKEQ 07/10/11(Sun)17:35 No.15537671
    And clearly Tchar doesn't approve. *sigh*
    >> Anonymous 07/10/11(Sun)17:36 No.15537676
    Or we could magically bind him to our service.
    If we go around killing everyone with power or intelligence, we end up as Stalin. Nobody wants that.
    >> Anonymous 07/10/11(Sun)17:38 No.15537696
    Stalin was a Chosen of Tzeentch, don't you know anything you foolish fool? That kind of power is what all servants of Tchar desire!
    >> Anonymous 07/10/11(Sun)17:38 No.15537700
    rolled 7, 12 = 19

    Give it an experimental flourish, then go find some towns to ravage and ravish.
    >> Anonymous 07/10/11(Sun)17:38 No.15537702
    rolled 2, 50, 32 = 84

    This is a bit long term so you know nothing precise.
    I say we Leave the Minotchar in charge (temporarily?) of the Warband with the duty of driving the Minotaur tribe towards the other Village so the Warband get's it battles and if we do this right only the Mutated villagers will take a massive hit to numbers. At the same time we go to the Village and spread chaos using the approaching Minotaurs as a driving force in the larger/ later plans.
    >> Anonymous 07/10/11(Sun)17:39 No.15537710
    augh ignore rolls I have autofill
    >> Anonymous 07/10/11(Sun)17:39 No.15537719
    He was also an incompetent fool unworthy of his power. He destroyed the fighting ability of his army that way.
    >> Anonymous 07/10/11(Sun)17:41 No.15537730
    Follow up of the village's diplomacy. Scry them to see how they're reacting.
    >> Anonymous 07/10/11(Sun)17:41 No.15537736
    rolled 2, 5 = 7

    True, so true.. Makes one want to go all Hitler instead. Better tactics.. blame the humans!! For our Raven God!
    I vote for
    >> Anonymous 07/10/11(Sun)17:41 No.15537740
    rolled 6, 9 = 15

    Shit, roll.
    >> Anonymous 07/10/11(Sun)17:42 No.15537743
    rolled 9, 10 = 19

    Lets see if we can go with our slave to the town to reconnoiter, seeing as we're the only vaguely human-like beings in a 10 mile radius. We will be able to sow some kay-oss easier that way.
    >> Anonymous 07/10/11(Sun)17:44 No.15537761
    rolled 12, 5 = 17

    Going off of this why don't we see if we can create an illusion to hide our Mutations and The fact that she's a Dark elf
    >> Anonymous 07/10/11(Sun)17:45 No.15537765
    rolled 12, 5 = 17

    >> Anonymous 07/10/11(Sun)17:45 No.15537771
    Nah, we're LOOKING for humans to offset our beastmen's incompetence. Blame the elves. Nobody likes elves, especially Wargol. And it's not like we're looking for any to join us.
    Say, for that matter, we need a leash for the elf. You know, some collar and chain to show our dominance.
    >> The Will of the Gods !EabccEYuUs 07/10/11(Sun)17:46 No.15537787
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    You give the staff an experimental swing, and while you aren't the most skilled at using a staff as a weapon, you know enough about fighting to know that the balance of the staff is a thing of beauty even with its unconventional shape. Truly a masterpiece.

    No time to dwell on your trinkets, though, as a snort from a nearby gor brings you back to the matter at hand. You know of the minotaur tribe and you have already begun to sow seeds of discord among the neighboring Norseman village. Two targets are there at your present time, though you can easily scry again... what should you do?

    Those are the villages you know and a way to find villages you don't know. What now? (2d12 and action, first four rolls considered)
    >> Anonymous 07/10/11(Sun)17:47 No.15537789
    Nice wasted roll, shitbag. Count the posts.
    Hmm, yeah. That way, nobody will think she's our equal or something.
    >> Anonymous 07/10/11(Sun)17:50 No.15537830
    How about blame the elf males and take their womens?
    > females will all be turned into our personal slaves, only to serve our Raven God
    Think about a horde of elven followers in black lightarmor, all assassins for our cause ...
    >> Anonymous 07/10/11(Sun)17:51 No.15537837
    rolled 8, 10 = 18

    with the leash, then send a courier to the village (approaching from the opposite direction) to test the waters. We're going to betray them, of course, but we need not do so by force.
    >> Anonymous 07/10/11(Sun)17:52 No.15537861
    If the elves have any use, it will be stress relief. If we get elf warriors, people'll start calling us an elf lover.
    >> Anonymous 07/10/11(Sun)17:54 No.15537874
    There's an idea Why don't we find out about our Slaves homeland and make that a goal.
    1. convert citizens
    2. sneak in Warriors
    3. ???
    4. Profit
    >> Anonymous 07/10/11(Sun)17:54 No.15537878
    rolled 8, 4 = 12

    Collar Minionelf. Bind minotchar to our service, present it as a mark of loyalty.
    >> Rillius !TA0T5gpKEQ 07/10/11(Sun)17:54 No.15537886
    rolled 3, 4 = 7


    Rolling for these ideas
    >> Anonymous 07/10/11(Sun)17:55 No.15537894
    rolled 5 = 5

    Shit, I might have fucked things up. Rerolling.
    >> Anonymous 07/10/11(Sun)17:56 No.15537904
    rolled 3 = 3

    I suck at this.
    >> Anonymous 07/10/11(Sun)17:57 No.15537914
    rolled 3 = 3

    I REALLY suck at this.
    >> Rillius !TA0T5gpKEQ 07/10/11(Sun)17:57 No.15537918
    rolled 4 = 4

    I guess re-rolling for this.
    >> Anonymous 07/10/11(Sun)17:57 No.15537924
    rolled 6 = 6

    Why, Tzeentch? Why?
    >> Anonymous 07/10/11(Sun)17:58 No.15537927
    rolled 12, 10 = 22

    A show of power is called for. Make the Minochar take your to his tribe, before sending him back to oversee your tribe and then crush the Minotaur single handedly!
    >> Anonymous 07/10/11(Sun)17:59 No.15537949
    Well, that settles it. The elf still needs a leash.
    >> Anonymous 07/10/11(Sun)18:00 No.15537952
    Praise the Raven God!!
    >> Rillius !TA0T5gpKEQ 07/10/11(Sun)18:00 No.15537956
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    Why. Just WHY?!
    >> Anonymous 07/10/11(Sun)18:01 No.15537976
    We need spies, assassins, swordmasters, leaders, who are smart enough to persuade others into following us. Our god is a cunning one and needs followers who can bend minds of many, yet alone kingdoms into obeying him.
    >> Anonymous 07/10/11(Sun)18:02 No.15537977
    Oh, for fuck's...
    Do you WANT US to die?
    >> Anonymous 07/10/11(Sun)18:02 No.15537979

    Why the fuck do we want to collar minionelf? She cant even speak her mind without the mark of Tzeentch stopping her isn't the collar needlessly excessive? As for our Minotchar I'm inclined to think that he is getting to kind of like the subversive nature of Tzeentch and likes us for introducing it to him. If we try and bind him to us we might just piss him off.
    >> Anonymous 07/10/11(Sun)18:03 No.15537988
    How is this bad?
    >> Anonymous 07/10/11(Sun)18:03 No.15537991
    What Have You Done!? ..... oh Tzeentch forgive us.
    >> Anonymous 07/10/11(Sun)18:04 No.15537996
    It isn't for her. It's for observers.
    And also to grind down her sense of self-worth more.
    There's a difference between magical servitude and the more obvious kind.
    >> Anonymous 07/10/11(Sun)18:06 No.15538016
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    Why didn't you just say "leap into the nearest fire"?
    >> The Will of the Gods !EabccEYuUs 07/10/11(Sun)18:06 No.15538020
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    Tauresius takes a moment to think on what you say, and then nods.

    "The doombulls and gorbulls... they have no "village" per se, but the minotaur have erected what other beastmen would call a 'herdstone'..." he says, and you see a smirk coming from his face as he says the word herdstone...

    ... it's the middle of the night now, as you reach the heart of the forest where the minotaur's "herdstone" lies. Is it not so much a herdstone as it is more a small HILL. You can barely see around the giant collection of boulders piled on top of one another, littered with the bodies of every conceivable creature in the Norscan borders. Truly a formidable sight. You wonder now if sending Tauresius back and leaving you here alone with, presumably, only the slave who is hiding in the shadows, is a very wise idea.

    Well. You're here now. Alone in the middle of the forest with a small mountain of bones and rocks and dead things hauled by some of the biggest creatures imaginable. With only yourself and maaaaybe the slave elf. A great... success? What now? (2d12 and action, first four rolls considered)
    >> Anonymous 07/10/11(Sun)18:07 No.15538048
    Stab elf, stab self, save time.
    >> Anonymous 07/10/11(Sun)18:09 No.15538059
         File1310335767.jpg-(1.64 MB, 2400x2880, facepalm.jpg)
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    I hope you drown in shit, and not your own.
    >> Rillius !TA0T5gpKEQ 07/10/11(Sun)18:09 No.15538065
    rolled 5, 1 = 6


    Oh for fuck's sake.
    Well let's try and stealthily scry the top of the hill to see what's going down. Subterfuge, assholes, not OVERWHELMING POWER is going to be the key here.
    >> Anonymous 07/10/11(Sun)18:10 No.15538069
    rolled 10, 9 = 19

    We can still salvage this to an extent.
    Let's use our newfound Wind abilities to hide our scent and to build up a fog or duststorm to hide our form.
    >> Anonymous 07/10/11(Sun)18:10 No.15538074
    You know, this is why I support mandatory smothering of idiots.
    >> Anonymous 07/10/11(Sun)18:11 No.15538077
    rolled 11, 2 = 13

    Place the mark of Tzeentch on the Herdstone, and then lay some magical traps around the area. If the minotaur sense this, they will come running and be slain or at least weakened.
    >> Anonymous 07/10/11(Sun)18:11 No.15538078
    Leave . Nothing else just leave. Go back to your troops.
    >> Anonymous 07/10/11(Sun)18:11 No.15538086
    rolled 7 = 7

    Rerolling this.
    Fucking hell.
    >> Rillius !TA0T5gpKEQ 07/10/11(Sun)18:11 No.15538087
    rolled 4 = 4

    Rerolling for this.
    >> Anonymous 07/10/11(Sun)18:12 No.15538091
    rolled 7, 1 = 8

    rerolling effectiveness
    >> Anonymous 07/10/11(Sun)18:12 No.15538096
    rolled 10 = 10

    fuck reroll

    Oh god, I may be the single slayer of this entire thread.
    >> Anonymous 07/10/11(Sun)18:14 No.15538113
    rolled 1, 12 = 13

    >> Anonymous 07/10/11(Sun)18:14 No.15538114
    rolled 2, 12 = 14

    I support the trap idea. There. Number four.
    >> Anonymous 07/10/11(Sun)18:15 No.15538129
    Ok OP. Post the next it before Tzeentch get's anymore funnies from our demise.
    >> The Will of the Gods !EabccEYuUs 07/10/11(Sun)18:16 No.15538130

    Only the third since the linkback on the first post is wrong. I don't think it matters though. Only want to follow my own rules and let the fourth roll come.
    >> Anonymous 07/10/11(Sun)18:17 No.15538156
    Well, with that taken care of, I should say the original reason I suggested a leash is because it's evocative. Extremely so.
    >> Anonymous 07/10/11(Sun)18:18 No.15538169
    rolled 10, 1 = 11

    Run away. Leave. Come back with backup. Say you reconnoitered the area.
    >> Anonymous 07/10/11(Sun)18:18 No.15538175
    rolled 1, 4 = 5

    Well then let's stealthily Find a few sleeping Minotaur and Give the illusion of all other minotaurs being foes.
    >> Anonymous 07/10/11(Sun)18:19 No.15538178
    Shit, good thing it didn't quite make it.
    >> Anonymous 07/10/11(Sun)18:21 No.15538194
         File1310336475.gif-(343 KB, 340x255, Successful_troll.gif)
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    >oh ma lawd
    >> The Will of the Gods !EabccEYuUs 07/10/11(Sun)18:24 No.15538223

    Perhaps you're feeling a bit suicidal. Perhaps you feel as if the gifts of Tzeentch show his favor on you. For whatever the reason, there don't seem to be any minotaur at the moment. You begin to climb up the steep hill of the herdstone, careful not to slip on any rubble and using your new staff to help the trek, finding it an immense help as it always seems to help you be surefooted, or at least it always anchors to where you plunge it. You look back and see with satisfaction that the slave had come out from the shadows, though she is not following you and stays at the foot of the hill.

    Eventually, you do reach the top and you appreciate the view above the treetops before deciding upon a large rock and carving a symbol of Tzeentch on the surface. For now, nothing happens, but...

    Roll a d3
    1- Minotaurs come
    2- Minotaurs don't come
    3- a SUPRISE!!!

    First roll only. Time for a bit of a shakeup, or not depending on the rolls.
    >> Anonymous 07/10/11(Sun)18:25 No.15538230
    rolled 3 = 3

    >> Anonymous 07/10/11(Sun)18:25 No.15538236
    rolled 4, 11 = 15

    Oh god we're probably doomed
    >> Anonymous 07/10/11(Sun)18:25 No.15538242
    Oh God....
    >> Anonymous 07/10/11(Sun)18:27 No.15538247
    >> Slayer of Threads 07/10/11(Sun)18:27 No.15538252
    And so, I take a new name. Slayer of Threads.
    >> Anonymous 07/10/11(Sun)18:27 No.15538254
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    >> Anonymous 07/10/11(Sun)18:29 No.15538265
    Oh goddammit I leave for half and hour and you've all driven this train straight off of the nearest cliff. Fucking hell.
    >> Anonymous 07/10/11(Sun)18:29 No.15538267
    Your power is a fearsome one.
    Please, never roll again.
    >> Anonymous 07/10/11(Sun)18:29 No.15538273
    You mean one idiot did so.
    >> Anonymous 07/10/11(Sun)18:30 No.15538282
    We should start thinking in our next character, just in case...
    >> The Will of the Gods !EabccEYuUs 07/10/11(Sun)18:30 No.15538285
         File1310337057.jpg-(142 KB, 340x500, Maze_of_Tzeentch.jpg)
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    As soon as you carve the sigil on to the rock surface, you are immediately blasted and thrown back by an immense flash of blue light. The stone burns and cracks, and a pillar of blue flame rockets up into the sky, farther than the eye can see and past the clouds. Birds fly from their perches and you can hear the slave screaming about your welfare from the foot of the hill. The blast only lasts for a few seconds and you feel an eerie stillness cover the forest...

    "My my my, little "champion"... what have you done now..." a familiar voice caws mockingly as you feel sharp talons dig into your shoulder.

    And that's where I'll leave off for now. Taking a break for an hour or two, and then we'll pick up again after I have dinner.
    >> Anonymous 07/10/11(Sun)18:32 No.15538296

    I want to reroll with Khorne then, because fuck the dice, we can just tear shit up and not worry about our best-laid plans going to waste with one stupid suggestion.
    >> Anonymous 07/10/11(Sun)18:32 No.15538298
    This can only end well.
    For Tzeentch, that is.
    Fuck, man.
    >> Anonymous 07/10/11(Sun)18:33 No.15538302
    Why did one ever want to go on a suicide mission against minotaurs??? ... That person should never be allowed to roll before reading every post of a Quest.
    That gif sums it all up
    >> Anonymous 07/10/11(Sun)18:34 No.15538315
    Well, at least our inevitable painful death will amuse the Raven God.
    >> Anonymous 07/10/11(Sun)18:35 No.15538323

    >> Slayer of Threads 07/10/11(Sun)18:36 No.15538339
    I did read the whole thing.

    Just as planned.
    >> Anonymous 07/10/11(Sun)18:37 No.15538343
    Hopefully he wont curse us in our afterlife if we fail to amuse him ..
    >> Anonymous 07/10/11(Sun)18:39 No.15538367
    I'm going to come to your house and rape you dead.
    >> The Will of the Gods !EabccEYuUs 07/10/11(Sun)18:40 No.15538375
    Well, I would suggest taking the time to plan out what you should do for whatever outcome you think is coming up. Or something.

    Anyway, see you guys in a few
    >> Anonymous 07/10/11(Sun)18:43 No.15538402
    Can we get a veto option? Please?
    >> Anonymous 07/10/11(Sun)18:44 No.15538411
    It will be ok... we will survive... in the name of our God, we shall not die because of one idiots fault. We shall, atleast, use our slaves life before we end our own.
    >> Anonymous 07/10/11(Sun)18:46 No.15538430
    Christ, though, is OP gonna follow my command if I say "kill myself" and roll a 12?
    >> Anonymous 07/10/11(Sun)18:47 No.15538444
    He probably went with it since it could change the story and thought it would be funny.
    >> Anonymous 07/10/11(Sun)18:48 No.15538451
    .... he follows the rules...
    >> Anonymous 07/10/11(Sun)18:50 No.15538463
    FUCK rules. This is Chaos, not the fucking Empire.
    >> Slayer of Threads 07/10/11(Sun)18:54 No.15538480
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    Don't worry, friends, I'll be going to bed, now my work is done.

    May Tzeentch watch your fate.
    >> Anonymous 07/10/11(Sun)18:56 No.15538489
    I'm coming to fuck you in the butt.
    >> Rillius !TA0T5gpKEQ 07/10/11(Sun)19:06 No.15538539
    God yes.
    >> Anonymous 07/10/11(Sun)19:10 No.15538566
    >> Anonymous 07/10/11(Sun)19:10 No.15538569
    Y'know, what happened here pisses me off, but it makes sense considering our allegience. I mean, we're a Tzeentch-worshipping Chaos cultist, random, unpredictable, and fickle luck is pretty much our entire schtick.
    >> Anonymous 07/10/11(Sun)19:14 No.15538601
    Remember the suggestion we got in the first thread to eat the feather we were given? Doing crazy shit gets us rewarded occasionally.

    (of course, there's a fine line between "unpredictable" and "pants-on-head retarded")
    >> Anonymous 07/10/11(Sun)19:14 No.15538610
    Hey, everyone bitched at me when I suggested we jump out and pretended to help the minotaur fight some orcs.

    Now look at us. We have a bitchin', Tzeentch blessed Mino-bro. You faggots were just going to hide until he went away.

    My point is, it might not turn out as bad as you think.
    >> Anonymous 07/10/11(Sun)19:16 No.15538623
    That suggestion was just rash. This is full fucking retard.
    >> Anonymous 07/10/11(Sun)19:23 No.15538676
    Eeeeh, I'm still willing to believe this will turn to our advantage. It depends on our rolls of course.

    If we studied the pirmer, that likely would have helped things.
    >> Anonymous 07/10/11(Sun)19:29 No.15538706

    We can sit here and bitch about what should've happened for the rest of the thread, or we can deal with what's going on NOW and get our shit in gear.

    Of course, we can't really do much until we know what happened with the rock first.
    >> Anonymous 07/10/11(Sun)19:32 No.15538729
    Well if nothing else, we should at least plan for what to do about the minotaurs when they turn up.
    >> Anonymous 07/10/11(Sun)19:33 No.15538732

    We could take cover behind something or cast some sort of protection/concealment magic, maybe? But yeah, we don't really know what's going on right now, whether it's good or bad or whether OP is just epically trolling us when nothing important is going to happen anyways.
    >> Anonymous 07/10/11(Sun)19:48 No.15538747
    Hesitant to use magic, if the roll for success is low (likely) it could go horribly wrong.
    >> Rillius !TA0T5gpKEQ 07/10/11(Sun)19:49 No.15538752
    Nah he's right. I think it's best to just roll with the punches. That suggestion seemed like full-retard at the time but it turned out alright.

    Maybe we can study the primer until the Minotaurs get hurr? After dealing with that godsdamned crow, of course.
    >> Anonymous 07/10/11(Sun)19:49 No.15538760
    Are we sue we want to rely on magic when we haven't properly studied the primer?
    >> Anonymous 07/10/11(Sun)19:50 No.15538765
    Would have helped to see if we could establish which god the herd worshipped.

    If they're Khornitors, magic likely won't help much.
    >> Anonymous 07/10/11(Sun)19:57 No.15538801

    The plan was originally to lay traps for the Minotaurs. We might want to get on that, since I have a hunch something quite a bit bigger will be attracted by that fuckhuge pillar of fire we just triggered.
    >> Rillius !TA0T5gpKEQ 07/10/11(Sun)19:57 No.15538806
    Or it could help a lot. Magick is anathema to Khorne. Just gotta keep at a distance.
    >> Anonymous 07/10/11(Sun)20:03 No.15538866
    Is 4chan slow as fuck for anyone else?
    >> Anonymous 07/10/11(Sun)20:03 No.15538869
    I thought it was established as Nurgle since the Minotchar originally had putrid sores over it's body which were stated to be from Nurgle.
    >> Anonymous 07/10/11(Sun)20:11 No.15538929

    Would that apply to all of them though?

    I'm kind of ignorant when it comes to this setting.
    >> Anonymous 07/10/11(Sun)20:14 No.15538951
    Probably Not but it's safe to assume a mix of Khorne and Nurgle, Since Tzeench would've made them already wipe out most settlements and Slaanesh is just unlikely.
    >> Anonymous 07/10/11(Sun)20:29 No.15539072
    So is there anything we want to take care of immediately now or are we just waiting to see what happens?
    >> The Will of the Gods !EabccEYuUs 07/10/11(Sun)20:31 No.15539093
         File1310344268.jpg-(29 KB, 220x224, Tzeentch_Icon_small.jpg)
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    (Back for thirty minutes or so, then a fifteen minute break again, then back to here)

    The sepulchral quiet is broken as you hear the huffing sound of your slave as she scrambles up to the summit with you. She takes one look at the carved sigil glowing ominously and kneels down, kowtowing and mumbling praises to Tzeentch.

    Already you can feel the balance shifting around you and the winds of magic blow strong. Your staff glows almost as brightly as the insignia on the rock, and you can see by the rocks underneath the slave's forehead that her mark and eyes are glowing brightly too.

    "You should prepare, 'champion'..." the raven smiles grimly, before flying off your shoulder and on to the slave's head, evidently enjoying the prayers the dark elf whispers to the Changer of Ways.

    Be prepared... (2d12 and action, first four rolls considered)
    >> Anonymous 07/10/11(Sun)20:32 No.15539106
    rolled 12, 10 = 22


    Well fuck, I vote for taking cover behind something.
    >> Anonymous 07/10/11(Sun)20:32 No.15539113
    rolled 3, 6 = 9

    Prepare our anus by setting magic traps errywhere.
    >> Anonymous 07/10/11(Sun)20:34 No.15539123
    rolled 2, 7 = 9

    We don'y want to kill many in case this works out so let's create a bunch of traps to slow them down and create a ice storm using the winds to make the hill almost impossible to climb without being careful.
    >> The Will of the Gods !EabccEYuUs 07/10/11(Sun)20:39 No.15539155
    >> Anonymous 07/10/11(Sun)20:39 No.15539162
    rolled 5, 2 = 7

    Welp, let's see if anyone get's double 9's.

    Ur....try to focus and gather the winds of magic around ourselved
    >> Anonymous 07/10/11(Sun)20:39 No.15539164
    rolled 10, 7 = 17

    Focus our magic, ready to unleash at anything.
    >> The Will of the Gods !EabccEYuUs 07/10/11(Sun)20:44 No.15539202
         File1310345085.jpg-(104 KB, 700x503, Tzeentch_Spawn.jpg)
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    You have a growing sense of unease, and you hurriedly pull the slave and yourself back behind the boulder marked by Tzeentch. No sooner than you take cover, you feel a rumbling under your feet.

    An apocalyptic roar echoes through the forest and you can feel your head splitting as the tremulous notes scatter the birds from their nests and into the night sky. You begin to curse your impertinence for awakening whatever is coming your way, until you hear ANOTHER enormous bellow in reply, much like the first but coming from another direction. The roars are pained and wild, and are akin to the minotaur's own warcries, but on a much more massive scale. The raven flies up from the slave and perches on the rock.

    He stares into the night, not saying a word.

    Your mind reels as you realize that the raven is NOT... SAYING... A... WORD...

    (2d12 and action, first four rolls considered)
    >> Anonymous 07/10/11(Sun)20:45 No.15539205
    rolled 1, 9 = 10

    Lay down some magical traps and THEN take cover.
    >> Anonymous 07/10/11(Sun)20:47 No.15539225
    Use illusions to make us disappear and some of other creatures running away. then Get outta Dodge
    >> Anonymous 07/10/11(Sun)20:47 No.15539226
    rolled 8, 9 = 17

    Gather the winds of magic around us, ready to blast the fuck out of things.
    >> Anonymous 07/10/11(Sun)20:48 No.15539230
    rolled 12, 7 = 19

    ahh forgot dice
    >> Anonymous 07/10/11(Sun)20:48 No.15539234
    rolled 4, 3 = 7


    "What, no sarcastic remarks from you this time? Is whatever is coming here dangerous enough to silence even you? If it is, then lend me power, so that I can face it, or else you lose a devoted follower this day."
    >> Anonymous 07/10/11(Sun)20:49 No.15539240
    rolled 5, 12 = 17


    Rolling to support this. >>15539230
    >> Anonymous 07/10/11(Sun)20:50 No.15539255
    rolled 7, 12 = 19

    Why do you run away you pansy? We could have GIANTS on our side!

    I just converted a Chaos Giant for my friend the other day! IT'S A SIGN!
    >> Anonymous 07/10/11(Sun)20:51 No.15539265
    We're likely to make a mediocre illusion... and that's it. Thanks so much.
    >> Anonymous 07/10/11(Sun)20:54 No.15539292
    Eh, he won't get that far on a 7.
    I suppose it'll let us get into proper cover.
    >> The Will of the Gods !EabccEYuUs 07/10/11(Sun)20:56 No.15539304
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    Desperately you weave the winds of magic into shadows, and phantom images of you, animals, slave, and all other types of illusion erupt from your staff. You are thankful, at least, that the winds are bolstering your rudimentary grasp of magic.

    You watch as they disappear into the cover of darkness, and you start to make your descent, but one vulturous phantom catches your eye. It is a marvel of a decoy, luminous and briming with magical energy, when a massive rock hurtles through it completely. You never knew illusions could feel pain, but the stone that passes through it visibly rips through the magic binding it and the vulture's face contorts with pain.

    And you hear the rumbling turn into small earthquakes, knocking a few smaller rocks off and letting them tumble down the hillside.

    The crow still watches the horizon, and it is no longer grinning, but it parts its beak to speak to you.

    "I said prepare, champion..."

    What now? It's coming closer.(2d12 and action, first four rolls considered)
    >> Anonymous 07/10/11(Sun)20:56 No.15539312

    This support roll counts doesn't it?
    >> Anonymous 07/10/11(Sun)20:57 No.15539331
    rolled 5, 9 = 14


    Well, time to gather up some magic and prepare to blast anything that tries to kill us.
    >> The Will of the Gods !EabccEYuUs 07/10/11(Sun)20:58 No.15539345

    Unfortunately, you rolled with both that post and the action post linked back. As a support roll, it is a "clone" roll instead of a reroll, which you should have stated and rolled a 1d12 on and counted toward the 4 action limit.
    >> Anonymous 07/10/11(Sun)20:58 No.15539346
    rolled 4, 5 = 9

    After the four. No.
    >> Anonymous 07/10/11(Sun)20:59 No.15539351
    rolled 1, 2 = 3

    Gather the winds of magic around ourselves.
    >> Anonymous 07/10/11(Sun)21:00 No.15539370

    Derp, I forgot that rerolls are only 1d12
    >> Anonymous 07/10/11(Sun)21:01 No.15539378
    Grab Minnie and gather as much fucking magic as possible.
    >> Anonymous 07/10/11(Sun)21:02 No.15539386
    rolled 3, 9 = 12

    >> Anonymous 07/10/11(Sun)21:03 No.15539392
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    ohshitohshitohshit I am on the fucking edge of my seat right now.
    >> Anonymous 07/10/11(Sun)21:03 No.15539397
    Create a Storm and send it towards the direction the stone came from to light up the area with lightning so we know exactly what were dealing with while at the same time Gather Magic using the Herdstone as a conduit and the Elf to guide the magic.
    >> Anonymous 07/10/11(Sun)21:04 No.15539403
    rolled 7, 5 = 12

    Oh come on now it doesn't autofill
    >> Anonymous 07/10/11(Sun)21:05 No.15539411
    rolled 7, 10 = 17

    Winds of change, heed your champions call!
    Warpfires rise, lightning strike and Thunder boom, for I, Warhol Umhang, COMMAND YOU!
    >> Anonymous 07/10/11(Sun)21:06 No.15539422
    rolled 2, 5 = 7

    You're making us sound like an 80's cartoon hero. I'm not sure if I like that or not.
    >> Anonymous 07/10/11(Sun)21:07 No.15539432
    Oh snap can we use this invocation >>15539411
    with this suggestion? >>15539331

    (I think that latter post is the highest of four rolls, unless someone hits a 9, 9 in the meantime)
    >> The Will of the Gods !EabccEYuUs 07/10/11(Sun)21:07 No.15539437
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    The rumbling if terrifying now, and you heed the words of the raven. There is no longer escape. You grab your staff and plant it firmly on the ground, and you begin to chant the names of your patron, the howling winds of magic now funneling back into a parody of the pillar of fire that began this wretched event.

    You feel strength bursting in you as all eight winds begin to mix and coalesce, as well as your own Tzeentchian whiles. The compass on your slave's back glows through her tunic, and you can see that all eight winds are at equilibrium with the Raven God's eye fully open in the center. Magic is pouring through your very bones now.

    But as you do so, the roars of the unknown grow even louder, as if being tortured by your gathering of magic, and you can feel their footsteps beginning to a maddened charge.

    They are almost upon you. What final act of preperation? (2d12 and action, first four rolls considered)
    >> Anonymous 07/10/11(Sun)21:07 No.15539444
    rolled 7, 4 = 11

    Ok, we have nothing to lose. Tighten our hands around ripped spine to the point of hurting our hands, letting Tzeentch to see us inside as he sees our outside. Undress from everything, carve Tzeentch rune on the body of our slave and then pick feathers under her skin, preparing dark, unpredictable Dhar magic that will mutate our body and kill fucking everything, changing landscape forever.
    >> Anonymous 07/10/11(Sun)21:08 No.15539453
    rolled 12, 8 = 20

    Turn the magic inwards, granting us abilities beyond our limits, making us harder, better, faster, stronger...
    >> Anonymous 07/10/11(Sun)21:09 No.15539465
    rolled 6, 4 = 10


    Take feathers from our cloak (or arm, I suppose) to channel the magic through and prepare for the worst.
    >> Anonymous 07/10/11(Sun)21:11 No.15539478

    Nice. Just pray that an 8 is enough.
    >> Anonymous 07/10/11(Sun)21:11 No.15539481
    rolled 12, 9 = 21


    rolling for anal circumfirence

    oh and mastery of magic would be nice too
    >> Anonymous 07/10/11(Sun)21:11 No.15539482
    >> Anonymous 07/10/11(Sun)21:12 No.15539488
    Well, knowing how OP is, we're about to find out something essential if we ever need to deal with Slaanesh
    >> Anonymous 07/10/11(Sun)21:12 No.15539491
    >rolling for anal circumference

    Goddammit OP had better not take that part into account.
    >> Anonymous 07/10/11(Sun)21:14 No.15539505
    rolled 5, 9 = 14

    >> Anonymous 07/10/11(Sun)21:15 No.15539516
    It's nice that you're so enthusiastic, but you realize that because of that, you missed the first four rolls?
    >> Anonymous 07/10/11(Sun)21:18 No.15539548

    It'd be nice if we could use that speech for the winning roll above, since they're both for doing the same thing.
    >> The Will of the Gods !EabccEYuUs 07/10/11(Sun)21:22 No.15539588
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    >>15539481 (Basically the same thing. And I guess Umhang's anal circumference is 8.5?)

    You take all that the winds can give you. Hysh gives you speed. Chamon gives you accuracy. Ghyran gives you strength, and so on. All the magic suffuses your bones, and glancing down, you see that the minion is sharing in your focus as her chants become as fierce as the howling winds of magic and she begins to rise.

    And no sooner too, do you see the looming shadows of two giants in front of the moons. You only have moments to appreciate their colossal stature before you see a rock hurtling towards the both of you...

    What now? (2d12 and action, first four rolls considered)
    >> Anonymous 07/10/11(Sun)21:23 No.15539599
    rolled 4, 11 = 15


    stop that shit in mid-flight
    >> Anonymous 07/10/11(Sun)21:24 No.15539600

    >But as you do so, the roars of the unknown grow even louder, as if being tortured by your gathering of magic

    It all makes sense now!
    >> Anonymous 07/10/11(Sun)21:24 No.15539602

    Use our staff and our magic to hit the rock back at them.
    >> Anonymous 07/10/11(Sun)21:33 No.15539604
    Use our super-sayjin reflexes to dodge it. Attempt to clamber onto one, Shadow Of The Colossus style and stab it in the brain stem, then attempt to subdue the second.
    >> Anonymous 07/10/11(Sun)21:33 No.15539607
    rolled 12, 12 = 24

    Grab Minionelf and leap out of the way, then loose a bolt of change at them.
    >> Anonymous 07/10/11(Sun)21:34 No.15539609
    rolled 2, 8 = 10

    Blast it with wind Hopefully towards the other Giant.
    >> Anonymous 07/10/11(Sun)21:51 No.15539621
    rolled 11, 7 = 18

    Dodge the rock, while at the same time moving towards the giant, clamber up it Shadow Of The Colossus style and stab it in the brain stem, then attempt to subdue the second.
    >> Anonymous 07/10/11(Sun)21:51 No.15539627
    rolled 7, 8 = 15


    I vote we use the benefits gathered through our preparations to make ourselves appear not only intimidating, but also see if we cant make the giants think we have something to offer them. Surely a champion of Tzeentch of all people can outwit a giant. IIRC giants basically go wherever there is beer and food; cant we offer both?
    >> Anonymous 07/10/11(Sun)21:51 No.15539628
    rolled 2, 11 = 13

    Punch the fuck out of those rocks.
    >> Anonymous 07/10/11(Sun)21:52 No.15539634
    rolled 5, 2 = 7


    Whoops, forgot my roll
    >> Rillius !TA0T5gpKEQ 07/10/11(Sun)21:52 No.15539636
    rolled 4, 10 = 14

    Time for some awesome shit.
    Let's use our super-speed to dodge the rock and throw some fucking lightning at the giants.
    >> Anonymous 07/10/11(Sun)21:52 No.15539645
    rolled 6, 1 = 7


    I vote we use the benefits gathered through our preparations to make ourselves appear not only intimidating, but also see if we cant make the giants think we have something to offer them. Surely a champion of Tzeentch of all people can outwit a giant. IIRC giants basically go wherever there is beer and food; cant we offer both?

    also not to forget the fucking rock...I'm with this guy >>15539599 stop it mid flight.
    >> Anonymous 07/10/11(Sun)21:52 No.15539647
    rolled 4, 2 = 6

    Redirect the Stone and center almost all our magical power on the Herdstone. Then send our slave running since they can probably see her pretty clearly.
    >> Anonymous 07/10/11(Sun)21:53 No.15539650
    This, but leap after the rock, attempt to clamber up one of them, Shadow Of The Colossus style, shove our staff into it's brain stem and then pour magic into it, so that we can control it like a big stinky robot.
    >> Rillius !TA0T5gpKEQ 07/10/11(Sun)21:53 No.15539656
    rolled 1, 6 = 7

    Time for some awesome shit.
    Let's use our super-speed to dodge the rock and throw some fucking lightning at the giants.
    >> Anonymous 07/10/11(Sun)21:54 No.15539670
    Oh great, so now we'll have a MUTATED giant to deal with.
    >> Anonymous 07/10/11(Sun)21:54 No.15539672
    >12, 12

    Folks, we may come out of this alright after all.

    (That is if 4chan stops being so fucking slow)
    >> Rillius !TA0T5gpKEQ 07/10/11(Sun)22:43 No.15539760
    Hopefully OP will save us.
    >> Anonymous 07/10/11(Sun)23:29 No.15539773
    If anything, it got worse.
    >> The Will of the Gods !EabccEYuUs 07/10/11(Sun)23:30 No.15539777

    I don't think we can do much more tonight. I'll make a note of the 12,12 and start off for the next time. Good thread.
    >> The Will of the Gods !EabccEYuUs 07/10/11(Sun)23:31 No.15539792
    4chan's being too hard on the posting. Ending here for the night, though taking the 12,12 into account. See you next time.

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