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  • File : 1310007183.jpg-(93 KB, 788x619, Chaos1.jpg)
    93 KB Warriors of the North Quest 9 The Will of the Gods !EabccEYuUs 07/06/11(Wed)22:53 No.15497988  
    "You are a fool, Umhang... did you really expect to lead a beastman herd past a second moon? Chosen of the Raven God you may be, but time and time again your impertinence has proven to be your folly. Let this be the last I shall see of you, h-u-u-u-uhhmahn!"

    The bray shaman is livid with glee. Already, he has lead you to the abandoned village watchtower, alone and unarmed. The chaos spawn howl and bite all around you, and the Minotchar Tauresius stands at the ruins of the door, barring any exit.

    "Let these Chaos spawn show you the true meaning of the Ruinous Powers!" the kul screams, and smashes the nearest loophole chaining a chaos beast.

    "Yes... you shall see the Ruinous Powers, wizard... you shall see it as your final view of this world..." Tauresius echoes, his mighty voice echoing in the empty tower amongst the snarling an snapping Chaos Spawn.

    "H-A-A-A-A-Ahahaha! Die as the doombull says, WARGOL UMHANG, DIE!!!" The bray shaman screeches.

    "Oh... I'm so sorry. I seem to have lead you to believe that it is the Tzeentchian that is the wizard to see his last of the material plain. Let your spirit rest knowing my apology, bray shaman..." Tauresius says sympathetically.

    The bray shaman's eyes grow wide and already his mouth opens for a scream or an incantation, but the Sage Spawn is upon him before the first syllable is spilled, leeching the magic from his bones like blood.

    And so dawn breaks, Wargol Umhang. A good beginning of the day for a champion of the Raven God...
    >> The Will of the Gods !EabccEYuUs 07/06/11(Wed)22:54 No.15498000
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    (Sorry about the lateness of the threads. I'm actually on the road right now.)

    Rules: Warriors of the North uses 2d12 as a system.

    If you want to influence the story, you must link back to the action as told by the storyteller with a suggestion of an action.

    The first die is used to decide which action will be used to further the story. The first four rolls that are linked back to the most current piece of the story will be the rolls that will be considered.

    The second die is used to determine the effectiveness of your action.

    Double nines are the equivalent of rolling two natural twenties in a d20 system and higher than rolling a double twelve, as nines are the number of the patron god of this thread. However, only double nines carry this rule. If only the first or second die are nines, then it is treated numerically.

    You may attempt to reroll previous actions by linking back to the action and rolling 1d12. The most current reroll will take the precedence of the first die while replacing the second die with the number rolled. Rerolls will be considered until the fourth action roll is completed. Any rerolls after the fourth are null and void.

    In the case of two or more rolls having the same value of the first die, the storyteller assigns the actions values on an appropriately numbered die and rolls to see which happens.

    ALWAYS LINK BACK TO THE STORY OR THE ACTION YOU WANT TO REROLL. A lot of people forget to take the 2d12 out of their email field, and more than a few rolls just exclaiming or commenting on the story have been taken as a serious roll in the past.

    Have fun!

    Past sagas of Wargol Umhang
    >> Anonymous 07/06/11(Wed)23:01 No.15498108
    rolled 12, 6 = 18


    Fuuuuuu... these things are getting later. At least I caught it.

    Assuming that this is the action, inspect the spawn to see if it's doing anything awesome after eating the shaman.
    >> Anonymous 07/06/11(Wed)23:04 No.15498137
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    >> Anonymous 07/06/11(Wed)23:04 No.15498143
    rolled 9, 3 = 12

    Starting off hardcore, huh? Guess I'll test my luck.

    See if the bray shaman is still alive. Sacrifice him if he still is.
    >> Anonymous 07/06/11(Wed)23:06 No.15498157
    rolled 2, 10 = 12


    Skin the bray shaman! Make a staff out of his spine and skull!
    >> Anonymous 07/06/11(Wed)23:07 No.15498175
    rolled 9, 8 = 17


    That's actually pretty good.

    Do this AND >>15498108

    >> Anonymous 07/06/11(Wed)23:12 No.15498254
    rolled 10 = 10

    If this is within the first 4 responses, support roll.
    >> The Will of the Gods !EabccEYuUs 07/06/11(Wed)23:14 No.15498296
         File1310008498.jpg-(254 KB, 1700x2338, gallery_art_beastman_bray-sham(...).jpg)
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    The bray shaman twitches and stares at you from his prone position, the sage spawn constricting him like a daemonic python. You can visibly see that the magic is flowing from the gor to the spawn, but as far as other effects, you can't be sure still. At least you can be sure that the creature is stopping any magic from the beastman wizard. Tauresius watches on with mild amusement at the sight, enjoying his first clandestine Tzeentchian assassination and betrayal.

    "My, this is exhilarating..." he grins, squatting and poking one gigantic finger at the shaman's body.

    What next? (2d12 with action. First four rolls considered)
    >> Anonymous 07/06/11(Wed)23:17 No.15498346
    rolled 4, 12 = 16

    Sacrifice the shaman to Tzeentch and keep his skull. Add it to the skull we already have. We can start a collection.
    >> Anonymous 07/06/11(Wed)23:18 No.15498355
    rolled 2, 5 = 7


    Still alive? Kill it already and make a cool-ass staff!
    >> Anonymous 07/06/11(Wed)23:19 No.15498375

    >> Anonymous 07/06/11(Wed)23:20 No.15498381
    rolled 9, 9 = 18


    That sounds daaaangerously Khornate, brother.
    >> Anonymous 07/06/11(Wed)23:21 No.15498395
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    >> Anonymous 07/06/11(Wed)23:23 No.15498423
    I fucking hate you...how hard is it to clean your fucking fields before you post people?! Stop clogging the thread
    >> Anonymous 07/06/11(Wed)23:24 No.15498439
    rolled 1, 6 = 7


    HELL. YES.

    Rolling to use the bray shaman's skull as the top of our wizardly stave, once we get once.
    >> Anonymous 07/06/11(Wed)23:25 No.15498455
    rolled 11, 7 = 18


    I do this. Sacrifice the shaman by slitting his throat, then with Tauresias' help, make a staff of his skull/spine
    >> Anonymous 07/06/11(Wed)23:26 No.15498459
    rolled 4, 7 = 11

    I actually like the roll to sacrifice right now. But if not, I want to re inspect the sage spawn

    >> The Will of the Gods !EabccEYuUs 07/06/11(Wed)23:31 No.15498520
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    As weak as the kul shaman is, slitting his throat for the Changer of Ways is not unlike the sacrificial goats that your former village did to appease the gods in stead of proper sacrifices of men. You tell Tauresias that this is a small mercy, and that the pain of betrayal is the only pleasure that one that follows the Raven God for a scheme such as the one that has just unfolded. The minotchar nods, eagerly drinking in what was once so beyond his nature.

    Then you smile as the bray shaman's life is finally snuffed out. You tell Tauresias that there are no final mercies for a corpse, though, and gleefully the both of you eviscerate the body and bones.

    Aaaah, fresh and red, but so full of spiteful power... a good skull. What now? (2d12 with action. First four rolls considered)
    >> Anonymous 07/06/11(Wed)23:33 No.15498547
    rolled 6, 1 = 7

    Test the skull for magical powers. Attempt to summon better weapons and armor for our warband.
    >> Anonymous 07/06/11(Wed)23:34 No.15498566
    rolled 4, 1 = 5


    Well, maybe I can get this roll in now. Check the sage spawn to see if it's doing anything cool.
    >> Anonymous 07/06/11(Wed)23:38 No.15498601
    rolled 12, 3 = 15


    Rerolling on this.
    >> Anonymous 07/06/11(Wed)23:39 No.15498630
    rolled 4 = 4

    Motherfucker, rerolling. Quiet night tonight, not many people posting.
    >> Anonymous 07/06/11(Wed)23:40 No.15498637
    rolled 11, 5 = 16

    Fashion the skull into an appropriate charm or emblem to Tzeentch. See if it holds any decent use
    >> Anonymous 07/06/11(Wed)23:42 No.15498661
    rolled 11 = 11

    >> Anonymous 07/06/11(Wed)23:42 No.15498666
    rolled 11 = 11

    Better idea, rerollan
    >> Anonymous 07/06/11(Wed)23:42 No.15498667
    rolled 3, 3 = 6

    Add the thing to our collection.

    Soon we shall enpower them and further increase our focus.
    >> Anonymous 07/06/11(Wed)23:43 No.15498677

    Tzeentch wills it.
    >> Anonymous 07/06/11(Wed)23:51 No.15498773
    rolled 8, 7 = 15

    Go back as if nothing happened. Plan for the next assault.
    >> The Will of the Gods !EabccEYuUs 07/06/11(Wed)23:51 No.15498776
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    The irony is sweet, and you wish to savor more of the flavor. Tauresias watches in anticipation, delighting in the proper worship and actions of a more experienced cultist. You lick your taloned hand, drawing a drop of blood from your tongue and tracing the wet claw over your human hand with the symbol of your patron.

    The claw begins to glow blue, with no discomfort for you, and you carve with ease the Raven God's symbol within the wheel on the forehead of the shaman's still wet skull.

    The eyes glow a deep blue and two little licks of azure flame begin to flicker within, shooting back and forth frantically in panic.

    Seems as if the shaman still has ties to this mortal realm. Tauresius has been proven a liar as well, you chuckle with the minotchar as the remnants of the bray shaman's spirit lingers in your new artefact.

    Delicous... what now? (2d12 with action. First four rolls considered)
    >> Anonymous 07/06/11(Wed)23:53 No.15498796
    rolled 10, 6 = 16

    (OP, stop starting later and later, some of us Britfags, you know?)

    Next morning go downstairs and brandish your skull, tell them you found it, flaming eyes and all, at the feet of the spawn. Tell them surely the Raven God has proclaimed you the only and rightful leader.
    >> Anonymous 07/06/11(Wed)23:54 No.15498802
    rolled 3 = 3

    Rerolling for effectiveness.
    >> Anonymous 07/06/11(Wed)23:55 No.15498811
    rolled 11 = 11

    One last reroll.
    >> The Will of the Gods !EabccEYuUs 07/06/11(Wed)23:55 No.15498814

    It's temporary. I'll be back on a regular schedule before the weekend.
    >> Anonymous 07/06/11(Wed)23:55 No.15498815
    rolled 8, 9 = 17

    Hmm, cautiously go to the herdstone, making sure that noone is already there. Use the skull to try to claim it for Tzeentch. This might be the tie that binds the bray shaman to this world.
    >> Anonymous 07/06/11(Wed)23:56 No.15498829
    rolled 12, 8 = 20

    Banish the spirit from the skull and offer the spirit to Tzeentch.
    Solidify your leadership with the shaman now gone.
    >> Anonymous 07/06/11(Wed)23:56 No.15498830
    rolled 8, 5 = 13


    Damnit, we're gonna inspect that sage spawn eventually! AND MAYBE EVEN NOW!?
    >> Anonymous 07/06/11(Wed)23:57 No.15498835
    rolled 1 = 1

    Rerolling for my friend here.
    >> Anonymous 07/06/11(Wed)23:58 No.15498842
    rolled 8 = 8

    re-rolling for effectiveness
    >> The Will of the Gods !EabccEYuUs 07/07/11(Thu)00:00 No.15498855

    As much as you delight in the ghostfire within the red skull, you know that such a fickle spirit would not be the best of foci. You already have on in the embodiment of the minion, and you know you only have patience for one.

    You place your lips next to the unblinking socket and gently blow out one flame like a candle. The other eye flickers wildly, trying in vain to escape, but you just flash it a crooked smile a snuff it out as well.

    Such cold cruelty. What now?(2d12 with action. First four rolls considered)
    >> Anonymous 07/07/11(Thu)00:01 No.15498868
    rolled 11, 2 = 13

    Next morning go downstairs and brandish your skull, tell them you found it, flaming eyes and all, at the feet of the spawn. Tell them surely the Raven God has proclaimed you the only and rightful leader.
    >> The Will of the Gods !EabccEYuUs 07/07/11(Thu)00:01 No.15498873

    Remember guys. Rerolls are closed after the fourth post. Just a friendly reminder.
    >> Anonymous 07/07/11(Thu)00:01 No.15498874
    rolled 3 = 3

    Dear God, rerolling.
    >> Anonymous 07/07/11(Thu)00:01 No.15498875
    rolled 7 = 7

    >> Anonymous 07/07/11(Thu)00:02 No.15498881
    rolled 7 = 7

    Rerolling effectiveness. It is unlikely anyone will roll better.
    >> Anonymous 07/07/11(Thu)00:02 No.15498884
    rolled 7, 7 = 14

    To the herdstone! What has the insolent shaman been up to all this while?
    Don't forget to put away the spawns.
    >> Anonymous 07/07/11(Thu)00:03 No.15498887
    rolled 8, 9 = 17


    Rolling for the same thing, except do it right now since it's already the morning and I don't want to RP a full 24 hours before doing it.>>15498855
    >> Anonymous 07/07/11(Thu)00:04 No.15498905
    rolled 8, 2 = 10

    I do hope the skull is still magical to an extent.
    >> Anonymous 07/07/11(Thu)00:04 No.15498906
    rolled 5, 3 = 8

    Mount it on a staff. Not because we need one, but for the looks. After all, anyone that sees us will assume our staff, not our slave, is the foci.
    Then tell everyone you found it and it was a sign from Tzee'neth.
    >> Anonymous 07/07/11(Thu)00:09 No.15498941
    rolled 7, 2 = 9

    Rerolling for this
    >> The Will of the Gods !EabccEYuUs 07/07/11(Thu)00:10 No.15498949
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    As much as you wish to go out into the world and shake the skull in the faces of the beastman herd, you doubt they have the brain power to appreciate the favor you have just done for them. Perhaps waiting a bit before the reveal will be more fortuitous. You doubt these creatures have the memory to still accuse you in the following day, either way. For now, you watch with satisfaction as the spawn gnaw and feast on the meat of the former shaman...

    What now? (2d12 with action. First four rolls considered)
    >> Anonymous 07/07/11(Thu)00:10 No.15498950
    rolled 7 = 7

    Fuuuck, rerolling for this. Not that it matters, with the shitty roll
    >> Anonymous 07/07/11(Thu)00:12 No.15498959
    rolled 11, 9 = 20

    Cautiously approach the herdstone. Who knows what tricks the bray shaman has been plotting it here. Claim the stone for Tzeentch
    >> Anonymous 07/07/11(Thu)00:12 No.15498962
    rolled 11, 5 = 16

    I said it already. Mount it on a staff to throw off any enemies. They'll think it's the foci.
    >> Anonymous 07/07/11(Thu)00:12 No.15498963
    rolled 6, 3 = 9

    >> Anonymous 07/07/11(Thu)00:12 No.15498965
    rolled 7, 8 = 15

    We should go visit the herdstone to see what that damn Shamn has been doing.
    >> Anonymous 07/07/11(Thu)00:13 No.15498970
    rolled 10 = 10

    Dammit, rerolling just in case.
    >> Anonymous 07/07/11(Thu)00:18 No.15499009
    Son of a bitch I catch this right when I'm getting ready to go to bed.

    You really need to start these a bit earlier, maybe 9 or 10 board time (EST).
    >> The Will of the Gods !EabccEYuUs 07/07/11(Thu)00:19 No.15499020

    It's only due to my schedule this week. It'll be normal again by the weekend.

    Also need one more roll.
    >> Anonymous 07/07/11(Thu)00:19 No.15499022
    rolled 7, 3 = 10

    Bring it to the herdstone, claim for Tzeentch.
    >> Anonymous 07/07/11(Thu)00:20 No.15499031

    That's good news.

    Hope nothing too awesome (or retarded. Or possibly retardedly awesome) happens while I'm gone.
    >> The Will of the Gods !EabccEYuUs 07/07/11(Thu)00:23 No.15499055
    rolled 1 = 1


    Odds 59
    Evens 62
    >> Anonymous 07/07/11(Thu)00:26 No.15499085

    >> Anonymous 07/07/11(Thu)00:27 No.15499099
    Decoy staff can wait until we have more immediate enemies
    >> The Will of the Gods !EabccEYuUs 07/07/11(Thu)00:29 No.15499114
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    You feel the grime start to settle on your hands. Wiping the blood on the sage spawn, you nod at Tauresius to finish cleaning up and, for now, concealing the death. The minotchar snorts, nodding at the unfortunate task, only accepting it due to the task requiring some power of subversion...

    Now that loose end is tied, you think of what else there needs to be seen to. You remember that the bray shaman had visited the forest many times during his escape from your focus. A month free to plot, even for a creature as straightforward as the kul, is something of a danger.

    You exit the old watchtower, and you aren't surprised to see the slave waiting, leaning against the wall outside for you. In the month you've had her, her eerily lingering presence has become something you've accepted.

    Knowing Tauresius will deal with the herd while you are away, you head for the forest...

    ... at the herdstone, not much has changed from the past. Still, the mark is emblazoned upon the surface of the stone, already gathering moss.

    For now, you cannot see anything the matter with the herdstone. What now? (2d12 with action. First four rolls considered)
    >> Anonymous 07/07/11(Thu)00:32 No.15499144
    rolled 6, 6 = 12

    Reach out with the winds of sorcery, feel for anything that is wrong or smelling of other gods.
    >> Anonymous 07/07/11(Thu)00:35 No.15499170
    rolled 1, 4 = 5


    Summon the raven. haven't seen that guy in a long time.
    >> Anonymous 07/07/11(Thu)00:35 No.15499173
    rolled 1, 8 = 9

    Cast a scrying spell to divine the nature of the stone and the surrounding area.
    >> Anonymous 07/07/11(Thu)00:36 No.15499183
    rolled 7, 6 = 13

    Ask our slave if she sees anything amiss, and tell her to search. If she finds something we can give her a name or something... or ask her what it was before and use that. Whatever.
    >> Anonymous 07/07/11(Thu)00:38 No.15499196
    Nuh uh. No way is she keeping her old name. Give her that kind of individuality? Are you insane?
    At the most, we can find out her true name to gain complete power over her, then name her (DIFFERENTLY) as we wish.
    >> Anonymous 07/07/11(Thu)00:39 No.15499204
    He said a name, not her old name.
    >> The Will of the Gods !EabccEYuUs 07/07/11(Thu)00:40 No.15499216
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    You do not have to turn your head to know that the slave is standing behind you, three paces away as you study the herdstone intently.

    You ask your slave if she has heard anything from the ungors that so recently she had been training in futility. What gossip has she heard from those idiots?

    For a moment, you hear the rustle of wind and you wonder if your senses are playing tricks on you, but eventually you hear her speak.

    "No... as you say, they are idiots, and only idiotic matters tumble from their lips..."

    How vague. (2d12 with action. First four rolls considered)
    >> Anonymous 07/07/11(Thu)00:41 No.15499219
    >ask her what it was before and use that
    No fucking way in the fucking Wastes is that happening.
    >> Anonymous 07/07/11(Thu)00:43 No.15499243
    rolled 12, 11 = 23

    You know, we REALLY need to get some human chaos marauders or something.
    But for now, touch it with magic. See what is wrong.
    >> Anonymous 07/07/11(Thu)00:43 No.15499244
    rolled 1, 6 = 7

    Rerolling for this post
    We must find a way to twist the herdstone to tchar's will.
    >> Anonymous 07/07/11(Thu)00:45 No.15499251
    I thank thee, Tchar, for thy infinite magnanimousness.
    >> Anonymous 07/07/11(Thu)00:45 No.15499252
    rolled 10, 11 = 21


    Suuuuuummmoooon the raaaaaveeeeen.
    >> Anonymous 07/07/11(Thu)00:46 No.15499258
    rolled 6, 10 = 16

    Try 12x harder to summon the raven
    >> The Will of the Gods !EabccEYuUs 07/07/11(Thu)00:50 No.15499289
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    >>15499258 (Feeling magnanimous)

    The inaction for the past month has started to curdle your blood. A full waxing and waning of Morrslieb has made you start to feel like a sordid Nurgling, and the morning's assassination has made you hunger for more intellectually stirring activities.

    You place your hand on the mark of Tzeentch and whisper his name, and the symbol glows, burning bright blue fire and scorching away the lichen growing between the cracks.

    "Pestigors..." A familiar voice caws from the top of the stone.

    You feel a certain emotion welling up in you. Mostly nausea.

    The raven smiles even wider as you look up at him.

    Well... what now? (2d12 with action. First four rolls considered)
    >> Anonymous 07/07/11(Thu)00:53 No.15499313
    rolled 10, 7 = 17

    Raven, teach me the winds of magic, so that I might subvert the pestigors, as your champion did for Tauresias!
    >> Anonymous 07/07/11(Thu)00:55 No.15499327
    rolled 4, 5 = 9

    Pestigors are pretty thoroughly given over to Nurgle. Converting them might be quite a bit harder than it was with Tauresius, who was only slightly nurglese.

    Worth a shot, I suppose, though.
    >> Anonymous 07/07/11(Thu)00:57 No.15499343
    rolled 11, 11 = 22

    ask the raven to impart knowledge of the Winds to us
    >> Anonymous 07/07/11(Thu)00:59 No.15499356
    rolled 9, 9 = 18

    >So many glorious 11s tonight

    >> Anonymous 07/07/11(Thu)00:59 No.15499359
    rolled 3, 2 = 5

    Thread been archived yet?
    >> Anonymous 07/07/11(Thu)01:00 No.15499369
    >> Anonymous 07/07/11(Thu)01:00 No.15499372
    Should link back yo
    my bad
    >> Anonymous 07/07/11(Thu)01:01 No.15499373
    rolled 7, 1 = 8

    truly, tzeentech blesses us with this knowledge personally!
    >> Anonymous 07/07/11(Thu)01:01 No.15499379
    *should link back TO. damnit cant type. I clicked the wrong link on accident. Mercy?
    >> Anonymous 07/07/11(Thu)01:12 No.15499456
    rolled 10, 1 = 11

    ask the raven if he wants the pestigors destroyed, or for Tzeentch
    >> The Will of the Gods !EabccEYuUs 07/07/11(Thu)01:14 No.15499478
         File1310015683.jpg-(1.32 MB, 1500x2305, CT1207_33.jpg)
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    "The winds, the winds! Do you need to dry your laundering so badly, champion?" the raven mocks, fluttering down and alighting on the slave's shoulder.

    You start to lose your patience and you sternly request for more accurate means of reading and manipulating the winds of magic.

    "I thought you needed wind, not a book, champion..." the raven laughs, hoping from the shoulder to the slave's hand, which for some reason the elf had already outstretched in anticipation.

    You strain and ask again, more politely. You suffer the raven for as long as you have to.

    "My, you really mean it, don't you?" he cocks his head to the side, grinning wryly, and you nod emphathically.

    "Very well..." the raven nods. He jumps on to the slave's head and pecks at the sigil, and instantly the slave begins to shiver, blue tendrils starting to appear on her skin. Eight glowing paths seem to appear under her skin, and runes start to glow softly before fading back into her skin.

    "Haha! There! A book, and she can do your laundry as well as fly a kite! Happy reading, chaaaaampion!" The raven caws again, flying off.

    The slave looks at you with her hardened gaze, and you stare back.

    Stranger and stranger... what now? (2d12 with action. First four rolls considered)
    >> Anonymous 07/07/11(Thu)01:17 No.15499505
    >> Anonymous 07/07/11(Thu)01:17 No.15499506
    rolled 9, 8 = 17

    Examine the paths, try to decipher what they signify. If you can figure it out, touch one of them
    >> Anonymous 07/07/11(Thu)01:18 No.15499509
    rolled 2, 11 = 13


    Well well, let's see what we can read of this book.
    >> Anonymous 07/07/11(Thu)01:18 No.15499511
    rolled 1, 4 = 5

    Well, first hot dickings then hot readings since it's slave time.
    >> Anonymous 07/07/11(Thu)01:18 No.15499519
    rolled 4, 4 = 8

    Ask her how she feels, if know can recite any knowledge for you.
    >> The Will of the Gods !EabccEYuUs 07/07/11(Thu)01:23 No.15499557
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    The slave nods at your request, and she seems to know more about her new bindings than she lets on. She turns her heel, and then kneels on the ground. Gingerly, she pulls up her tunic, then shows you her back. An eight-pointed wheel glows faintly as you approach, and you can see clearly how each is connected.

    More study is required, but you have a way of channeling the winds now. (2d12 with action. First four rolls considered)
    >> Anonymous 07/07/11(Thu)01:25 No.15499586
    rolled 10, 3 = 13

    Touch the center of the star and try view all of the local settlements, see which will be the easiest to absorb or conqouer.
    >> Anonymous 07/07/11(Thu)01:26 No.15499593
    rolled 9 = 9

    >> Anonymous 07/07/11(Thu)01:26 No.15499594
    rolled 7, 2 = 9

    Inspect all of her body for possible markings, then sexings.
    >> Anonymous 07/07/11(Thu)01:27 No.15499598
    rolled 1, 7 = 8

    she's kneeling, so time for hot dickings. It's getting late, so we need fade to black anyways
    >> Anonymous 07/07/11(Thu)01:27 No.15499599
    rolled 4, 7 = 11

    Inspect the rest of her.
    >> Anonymous 07/07/11(Thu)01:27 No.15499602
    rolled 1, 12 = 13

    She will tell all or be punished - again. Ask her if she wishes the pleasantries from the crystal tent a few days ago to be repeated. Insinuate that this can be arranged if she does not tell.
    >Little does she know we'll do it anyways
    >> The Will of the Gods !EabccEYuUs 07/07/11(Thu)01:32 No.15499652
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    The symbols glow, and the winds seem to shift. You marvel, astonished as the wheel turns like a compass. The uppermost point bears the symbol of the shadows, while the symbol of death magic and heavens seem to be close by as well. Scrying, you see a fair number of settlements and villages. Perhaps the time of battle is near...

    (Guessing that'll be it for tonight. See you all next time.)
    >> Anonymous 07/07/11(Thu)01:33 No.15499657
    I dislike how this awesome quest is going to slowly devolve into a Slaaneshi circlejerk while we laugh at the consequences, I mean, c'mon really? We are above the base desires of rutting beasts, or do you wish us to be on the same level as the Beastmen?
    >> Anonymous 07/07/11(Thu)01:35 No.15499668
    That wont happen hopefully. Certainly not as long as the "rape the slave" suggestions are rolling so poorly.
    >> Anonymous 07/07/11(Thu)01:35 No.15499670
    rolled 3, 5 = 8

    She's a gift given to us by the raven god, we are entitled to the fruits of our success.

    Sexings next time, get on it!
    >> The Will of the Gods !EabccEYuUs 07/07/11(Thu)01:36 No.15499675

    Don't worry about it. When I get back home from travelling, it'll be much more focused. So far there's only been one instance of sex in this quest for Umhang, and it won't be the focus of it either.

    Anyway, see you guys later.
    >> Anonymous 07/07/11(Thu)01:36 No.15499682
    Thanks OP, love it. Can't wait to get back to normal times.

    I've been trying to turn this away from rape and more towards collecting the skulls of our enemies.

    Soon we shall a collection of talking heads.
    >> Anonymous 07/07/11(Thu)01:36 No.15499683

    It'll happen bro, it'll happen and then that will cause more faggots to show up and make MORE fap-themed rolls and that will increase their success rate, and then we'll slowly fall to the taint of Slaanesh and get our soul ripped from us by Tzeentch for failing it.
    >> Anonymous 07/07/11(Thu)01:36 No.15499684
    Anybody gonna archive this?
    >> Anonymous 07/07/11(Thu)01:36 No.15499685
    Isn't Tzeentch neutral toward Slaanesh?
    Not advocating it, but just saying.
    >> Anonymous 07/07/11(Thu)01:38 No.15499697
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    Because turning Khornate is SO much better.
    >> Anonymous 07/07/11(Thu)01:38 No.15499700
    Kinda, but none of the gods respect each other. They're all selfish with regards to worship.
    >> The Will of the Gods !EabccEYuUs 07/07/11(Thu)01:39 No.15499713

    Ugh, reading that back... is terrible.

    Sex is something that happens in this quest, not the main point of it. When my schedule is back to normal, tons of intrigue and twists and badass demons summoning magic will abound.

    FOR REAL going now. Later.
    >> Anonymous 07/07/11(Thu)01:40 No.15499720
    Probably will be less of an issue if you just offscreen it as "Yeah, you slip her the meatstick every night. Next?" and only narrate explicitly if it becomes important.

    But I mean, come the fuck on OP. Chaos quest? There's going to be rape. I mean, we slaughtered a village and turned them into horrific tortured abominations just because... I have a hard time feeling like rape is worse.

    Unless you are an amerifag and feels sex is dirty. lol repression
    >> Anonymous 07/07/11(Thu)01:41 No.15499726

    Technically bro, claiming the heads of our enemies doesn't HAVE to be Khornate, I mean, every single chaos faction has SKULLS everywhere, its the motive behind the skull-taking, like, say we wanted a screaming band of skulls to constantly sing praise of us, that would be Slaaneshi, if we claim skulls to use as Foci / possibly solid scrolls that would be Tzeentchian.
    >> Anonymous 07/07/11(Thu)01:42 No.15499733
    To be fair, this thread has been pretty cool. Not OMFG, WE JUST SUMMONED A GREATER DEMON AND TURNED THE VILLAGE INTO A CRYSTAL FILLED WITH MUTANTS cool, but glowing compass tattoo of the eight magic winds on the back of slave? Some genuine intrigue and backstabbing against the bray shaman and finding a way to raid more villages? Good exposition if not action quest part.
    >> Anonymous 07/07/11(Thu)01:42 No.15499734
    If I recall, he's also technically contemptuous and neutral to Khorne, despite Khorne HATING him.
    What i'm saying is unless we start living purely for base pleasures, then no Slaanesh.
    Given some... interesting depictions of Tzeentchian sorcerers (notably in Pawns of Chaos, from the usually more simplistic Chaos of 40k), I don't see that happening.
    The aforementioned one in Pawns of Chaos repeatedly suts his dick off for rituals and every time it grows back, bigger, badder, and more mutated, the better to ravish with, in his own words.
    And that guy was by far the most blessed of Tzeentch on the entire world.
    >> Anonymous 07/07/11(Thu)01:43 No.15499739

    Bro I have no problem with sex or "rape" in a Chaos-quest, my PROBLEM lies with the type of people it will attract, but yeah, fading to black would probably be best.
    >> Anonymous 07/07/11(Thu)01:44 No.15499742

    Wargol has pink flamingo feathers coming out from his crotch. Does that mean blessings yet?
    >> Anonymous 07/07/11(Thu)01:46 No.15499756
    Why not claim their corpses as spell components or fetishes?
    The only skulls we need are, as I earlier suggested, turning that shaman's skull into a staff topper to fool anyone that opposes us.
    >Man, some ornate staff topped with the skull of a bray shaman, this has GOT to be important
    >lol nope
    >> Anonymous 07/07/11(Thu)01:48 No.15499777
    Yes, this is the problem with a lot of what people are saying.

    We can conquer and rape a hundred villages for the lulz... but until we start living for pleasure it's still an act in honor of Tzeentch rather than Slaanesh. We could rape our slave all day long but as long as we conquer, scheme, ect ect then we're still doin' it rite.
    >> Anonymous 07/07/11(Thu)01:49 No.15499787
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    Honestly, his reaction was... odd. Mutation is to Tzeentch as diseases are to Nurgle. It'd be like a Nurglite chosen complaining about how embarrassing his new rash looks. ANY mutation, no matter how odd, is a gift to a follower of Tzeentch. Hence the far more common Spawn in his service.
    >> Anonymous 07/07/11(Thu)01:51 No.15499803
    His previous instance of sexing was both tasteful yet explicit enough to see the effects. I think if he continues as before it will work out fine.
    >> Anonymous 07/07/11(Thu)01:51 No.15499805

    It's 7am here, so I'm a bit tired to it...
    >> Anonymous 07/07/11(Thu)01:56 No.15499853


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