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    361 KB Dragon Quest LII Writer-Dude !!cxzh3hxzuC1 06/07/11(Tue)18:32 No.15189000  
    You applaud and praise Firelady on her successful handling of the negotiations, surprising her with your presence; she didn't think you were actually there You depart on friendly terms, and she seems quite pleased with her handiwork, but you keep an eye on the results of her negotiations. The adventurers do refrain from violent activities, and her tribe seems mostly content to let them go, at her command. Mostly. Her 'high priest' is decidedly unhappy with the arrangement, and intensely suspicious of the outsiders who happen to know his holy language. While you wonder at how he could have decided that draconic, not celestial, is the language of the gods, his ambitions are of greater concern- If he feels slighted enough to take action, he may even be able to engineer Firelady's demise, or at least eviction. Neither of which would leave you with quite as promising a protégée. For that reason, you devote some time to monitoring the 'priest', and consider warning Firelady herself.

    In Mza, your efforts to institute magical guilds are coming along decently. Not as fast as you wish, of course, but the groundwork now exists- A small order of various magicians has collated into what might yet become a Mza guild, but for the moment is too small.

    On the subject of Mza, Azyra has been spending more time in Mza recently. Sifting through the surface of her mind has revealed the cause; she's made friends, or at least been accepted by, a group of girls within the city, mostly a few years older than her. Mostly upper-middle class citizens, she seems to have been accepted as one of the 'leaders' of the group due to her higher standing and more extensive funds. You frown upon such use of what funds you grant her, but have decided- So far- against actually bringing the subject up. As long as she keeps at least one of her guards with her, you are grudgingly willing to overlook such... waste on her part.
    >> Anonymous 06/07/11(Tue)18:34 No.15189011
    Fuck yeah Dragon-Quest!
    >> Writer-Dude !!cxzh3hxzuC1 06/07/11(Tue)18:34 No.15189012
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    At home, through the official channels, you have been approached by several figures, mostly in private. The one who wasn't veiled in secrecy was an archaeologist and historian- The foreign grey-bearded dwarf requested permission to inspect and study your castle and the catacombs upon what has become called Mt. Mza. Obviously, as the catacombs are the domain of your lizardfolk worshipers, that was out of the question, but allowing him access to your castle would be possible, though it would require hiding or relocating a few of the more objectionable things you have sequestered up there. You put him on hold, 'processing his request', though you are not certain what to reply. You are inclined to say no, but are pleased enough with the fact that he actually went through the proper channels for this that you are actually consider granting it. The subject of his interest is “The citadel of lichlord Sokallan Drien”, he alleges as one of the prior inhabitants or users of the castle. Possibly the original, though passing research of the name suggests that either way, he is long dead.

    The other two, however, conceal themselves as best they can. The first is a mercenary, a wizard of middling power. One of the mercenaries who worked for you during the war, albeit indirectly. A bandit and rebel, he was a fairly productive 'privateer' in your service, and his band were quite effective at pillaging and plundering to the detriment of Rhasver. His intent in approaching you is to request assistance, and further secret support so he can continue his opposition to the nation. Though he does not reveal it, he seems to have quite the grudge against the kingdom for some reason.
    >> Writer-Dude !!cxzh3hxzuC1 06/07/11(Tue)18:36 No.15189023
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    The last is a an adventurer of some sort. The request she files for your attention or assistance is in regards to 'hunting dragons', and instantly fans your paranoia into an inferno. Discussion and treating with her, through the medium of your bureaucracy, determines that she is not referring to you. Indeed, she seems intent on slaying one of the Blues of the desert to the north. She claims the target of her efforts is a bit too challenging for her group on their own, and that the Blue guards a ruin or catacomb of some kind that she has an interest in visiting. Being adventurers, you mentally translate that to 'looting'. Though patient, she seems intent upon seeking help from you first, as the most powerful mage she can impose upon, or to seek it elsewhere if you refuse. Though she has little to offer you in recompense, she is eager to point out that having skilled adventurers who owe you a debt is very rarely a bad thing.

    Finally, to the north, Liergrad still drags it's heels. The insult, and worse, cost of such resistance is growing, and your patience is diminishing. News that the city now suffers under some plague does not improve your opinion of city. Ironic that it's more trouble after you acquire it than before. The plague appears to magical in nature, and in addition to wasting and death, it seems to strip magical powers from those it touches. Not permanently, but enough that treating it extremely difficult, and the deaths are mounting. Naturally, the inhabitants either blame you for allowing it to persist, or for causing it in the first place, and it stirs up more resistance and resentment. Stupid. You can't imagine a reason you'd wait to release such a plague until /after/ you had annexed the city to release a plague on your own populace... But humanoids are rarely known for their rationality. The plague has also discouraged merchants in the area, so you are finding it necessary to ferry in food and supplies, making the epidemic even more costly.
    >> Anonymous 06/07/11(Tue)18:44 No.15189097
    Guess we'll just have to torch the city.
    >> Anonymous 06/07/11(Tue)18:51 No.15189146
    Plague is obviously not something natural. I suspect our Dwarven friends, or perhaps some dissidents within the city.

    Propaganda camapign. Make it visible that we're doing everything we can to fight this plague to the population; food, shelter, treatment (even if its just placebos). Put out feelers to find its origins and ways to fight it.

    Frame Rhasver.

    Played right we can make this work in our favour.
    >> Anonymous 06/07/11(Tue)18:53 No.15189158
    I see them as the least likely, actually. Dwarves tend to frown on subterfuge like this, and "I doubt they'ddo it to their own people, even they are no longer theirs.
    >> Anonymous 06/07/11(Tue)18:59 No.15189211
    >Frame Rhasver.
    no need to frame them, it probably WAS them
    >> Anonymous 06/07/11(Tue)19:07 No.15189295
    I suspect our lady mage "friend". Sour grapes that we won the war she started and all.

    I suggest we investigate the blue and, depending on what we find, either help the party to get a personal squad of hit-goons or set them up for a fall. Setting them up appeals to me more, as I don't really like the thought of experienced dragonslayers running around... even if they do owe us.

    I say tell Firelady about our suspicions regarding the priest and tell her to keep an eye on him. Point out that alive he is much more useful, but if he starts to become detrimental she might have to remove him and instate a new high priest.

    Provide state funding for the organizing magicians, research grants and all that. If we start throwing large amounts of money their way other wizards will see that and say "Damn, I want a new Alcheminator 9000 too..."

    Finally, upper middle class? Bleh. I guess our daughter does need cronies, but I would at least hope she would associate with the upper-/upper/ class considering she is literal royalty. Ah well, all in good time.

    We should study the magical plague. It sucks now sure, but if we could somehow harness it as a weapon of war for the next time we fight Rhasaver.... maybe create a more virulent strain and release it in Morinth... oh yes.

    Finally, I say let the historian have access to our castle. Keep him away from sensitive areas (or move sensitive things out of areas he needs to be in) of course, and have him escorted by two of our Ashaites at all times. Other than that, let him have free reign.
    >> Anonymous 06/07/11(Tue)19:13 No.15189348
    Good ideas but try to frame rhasaver for the plauge at the same time by using our propaganda machine by saying it was morinth that caused it and also make sure we don't catch it ourselves. We have dragon spell resist and saves plus dragons are immune to disease I think but just be on the safe side and use containment procedures.

    Should talk to the blue they want to assassinate and tell them they are coming because dragonslayers are bad they just view us as walking treasure with scales.

    The rest looks good +1.
    >> Anonymous 06/07/11(Tue)19:15 No.15189368
    Right. We're walking treasure with scales, fangs, a breath weapon, wings, and PLOTS.
    >> Anonymous 06/07/11(Tue)19:19 No.15189412
    I think it might be good if we help them and are honest about everything. Well, not being a dragon, but honest about what we tell them and our dealings.

    Think about it. If powerful adventurers start hearing they can (for a fee/favor in the future) get epic level sorcerer type scrying and loremastering then we could get the most powerful potential dragonslayers on our side! Even other dragons would hesitate to mess with us if we have five parties of level 20 dudes running around owning us favors.

    Then again, other dragons know that King Prestor is a dragon... and if we start helping dragonslayers that might make us a shining beacon to be taken out.

    It's worth considering. I say scope out the blue first before deciding either way. It mostly depends on if he's an asshole or not.
    >> Anonymous 06/07/11(Tue)19:20 No.15189420
    It's Dragon Quest!

    How long until you overtake Zeon quest?
    >> Anonymous 06/07/11(Tue)19:23 No.15189443
    >she's made friends, or at least been accepted by, a group of girls within the city

    I suspect she's the queen of "my dad can beat up your dad" contests.
    >> Anonymous 06/07/11(Tue)19:35 No.15189545
    Nah, that's Michael Carpenters kids. Or Dresdens kid, come to think of it.
    >> Anonymous 06/07/11(Tue)19:37 No.15189552
    They're not in the social group concerned.

    Or even in this universe, for that matter.
    >> Anonymous 06/07/11(Tue)19:38 No.15189557
    Psh, details.
    >> Anonymous 06/07/11(Tue)19:40 No.15189566
    How long until Seffy gets killed and her hoard gets looted?

    Bitch shook us down for 100k monies.
    >> Anonymous 06/07/11(Tue)19:41 No.15189574
    She's pretty damn tough. I wouldn't count on her dying anytime soon. Even we might have a problem or two taking her down.
    >> Writer-Dude !!cxzh3hxzuC1 06/07/11(Tue)19:43 No.15189591
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    You drop a line to Firelady regarding her affronted priest. Though she at first seems to want to rip him apart, you hold her attention long enough for her temper too cool, and to point out that he hasn't done anything /yet/, and so long as he is alive, he is valuable. She seems to accept your advice, and the following weeks you see her subtly attempting to prepare the high priests' apprentice to take over, should the need arise. You could do much better, of course, but it's still a passable effort for one so young.

    Regarding your fledgling mage's guild, you invite them to a minor state dinner, a function of sorts. A few are... nervous to attend, but you spend the event extolling their importance, and how they are the foundation that the magical practice of Mza will be built on, and how you look forward to fostering their growth, and cooperating with their development. Most seem neutral, but glad to have the support, and there are a few on both extremes, who see you as a ruler with an agenda or a fellow like-minded magic user looking out for his peers. Either way, you manage to get some state support instituted for them, and for the most part, they are grateful for the fact.

    Regarding the adventurers, you do spend some time examining their intended target- The ruins of Kasr-Kvani, an ancient subterranean structure, believed to have been originally inhabited by primitive humans. The Blue who's death they design is roughly your age, though the difference in your sizes isn't as large as you might expect. Suffice to say, she is the primary consort of the suzerain of the vicinity, though their population is hardly large enough to truly merit that title. Her refusal for allowing the adventurers through seems fairly reasonable; she's made her lair in the upper levels of Kasr-Kvani, and does not fancy the idea of humanoids traipsing through her home.
    >> Writer-Dude !!cxzh3hxzuC1 06/07/11(Tue)19:45 No.15189606
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    Most of the group is that upper-middle class area, though a few are daughters of various wealthy individuals; merchants, generals, admirals, and whatever nobility you have appointed below you. Along with Azyra, they tend to be the leaders of the group. And Azyra is not associating with them as herself, but under an assumed (but still noble) identity, if that is relevant.

    Are you crazy? I ain't even going to /touch/ that.
    >> Anonymous 06/07/11(Tue)19:54 No.15189688
    Well, you're halfway there already.
    Once the players have completed World 2 (Mza), I assume World 3 will last at least until thread 120 or so. If there even is a World 3.
    >> Anonymous 06/07/11(Tue)19:56 No.15189704
    Damn murder hobos....

    Should probably set them up. We need to make sure none make it out alive, though. Ideally we can get some of their gear too. But I just can't see helping a group of dragonslayers end a dragon that is so close to our age, even if it is a weaker type.

    We need to make sure that word of this doesn't get out of course. We want to be known as someone who will exchange favors. Fortunately, dragonslaying is a /notoriously/ hazardous occupation. Nobody could blame us if they simply weren't up to task.

    I say pay the blue a visit, tell her what is headed her way, inform her we want them all deader than dead (or any survivors turned over to us... we could mindbreak them and use them to train our Ashaites), and maybe a share of their loot.
    >> Anonymous 06/07/11(Tue)19:59 No.15189730
    Meh, well, she needs friends I guess.
    >> Anonymous 06/07/11(Tue)20:00 No.15189743
    I agree in allowing that historian access to our castle (escorted, of course). He DID follow all of the proper channels, after all. The tunnels, of course, are out of the question for direct viewing, as they are part of a Mza state secret. If he insists, we may consider examining them ourselves and answering any questions he may have about them, properly edited of course.

    For the raider, we're not at war with Rhasver so we can't help him directly. Perhaps we could set up some shell companies or trading houses which could launder the money for him.

    I am somewhat leery about providing assistance to the adventurers that want to take on that Blue. She's not a lone operative, but a member of a greater organization of Blues, and the consort to their leader. If they find out about our involvement, we could be facing the entire organization as an enemy.
    >> Anonymous 06/07/11(Tue)20:11 No.15189844
    I like the indirect support for the privateer.

    Front companies and... well, maybe a bauble he can use to ask for a specific type of weather. Not two way, just something he can use to inform us of things he needs. We can then ignore or grant them as we please, and best of all there will be no way for us to be identified from it if it is captured.

    See if he can get information on that enchantress from Morinth, too. He is a shady figure and obviously well connected to the underworld both in Mza and Rhasaver. Tell him to dig up what he can about her.
    >> Anonymous 06/07/11(Tue)20:11 No.15189845
    >archaeologist and historian
    Quietly mind probe him to see if he's got any ulterior motives, and if he checks out then might as well let him into less sensitive areas. It could make for an interesting diversion, and aiding scholars is generally good for the reputation. I am somewhat concerned that he is part of some kind of scheme by the enchantress to check out our lair, but perhaps that's just me being paranoid.

    >mercenary, a wizard of middling power
    Continuing to support military operations against Rhasver after making peace would probably be a bad thing. That said, those who have done good work for us in the past should be rewarded for their service. Have the word quietly passed along that Mza and our held territories will remain a safe haven for him and his, but any more significant support than that will have to be put on hold for some time, possibly years.
    >> Anonymous 06/07/11(Tue)20:12 No.15189848
    >having skilled adventurers who owe you a debt is very rarely a bad thing
    Adventurers are notoriously unreliable in their willingness to view debts in reasonable ways. If she wants the aid of Mza in accomplishing things, she can choose things which directly serve our interests, offer us immediate and substantial compensation, or enter the state service of Mza and ask us for our aid in accomplishing her personal goals as a reward for her competence and loyalty after a few years of faithful service. Otherwise, send her along; I doubt the blue will consider being tipped off about the adventurers a big enough thing to warrant opening relations.

    >she's made friends, or at least been accepted by, a group of girls within the city
    Talk to her about this. Discuss what exactly she is looking to accomplish here; this expenditure of funds and amount of time being spent on this should not be undertaken without some kind of significant expected return on her effective investment. It's always good to have people you can influence or call upon for favors, of course- but make she that she is focusing on this as a means of extending her personal network of contacts and control, not merely some sort of recreational activity.
    >> Anonymous 06/07/11(Tue)20:14 No.15189862
    >but make she that she is focusing on this as a means of extending her personal network of contacts and control, not merely some sort of recreational activity.
    I disagree with this. Sociopath much?

    Our daughter is allowed to have friends if she wants them.
    >> Anonymous 06/07/11(Tue)20:15 No.15189873
    God damn bastards, sending a magic plague at us. Research a cure for it, relentlessly use divination to find out who's behind it, maybe use the opportunity this affords to build ties with some clerics of healing gods and all that while we have a common cause/enemy.
    >> Anonymous 06/07/11(Tue)20:16 No.15189887
    I'd want to know what the wizards angle on this is. It's fine if he's doing this out of some grudge, but, I somehow feel he's running a game on either us or Rhasver
    >> Anonymous 06/07/11(Tue)20:17 No.15189898
    We should help the blue ambush the adventurers. It could give us some capital for future dealings with them. With Seffy charging more and more ridiculous rates, I think we should start exploring alternate sources for draconic muscle. Our northern neighbors could potentially be such a source.
    >> Anonymous 06/07/11(Tue)20:24 No.15189960
    Our daughter is allowed to have friends, but she is not allowed to be a lazy noble spendthrift socialite. Which is she actually doing here? She's associating with these others under a false identity and appears to be popular mostly by default and because she spends money. That's not helping her grow up to be competent and powerful, it's letting her rest on our hoard. Unless we either see evidence that she's actively developing her connections and power or cultivating truly loyal friends, i.e. select people who both know who she is and will go the extra mile on her behalf instead of people who hang with her because she's a comfortable social leader figure due to her position, then she's wasting her time.
    >> Anonymous 06/07/11(Tue)20:25 No.15189981
    Let's make sure the dragaboo elf bodyguard of Azyra's had discovered our dragon cult. I imagine that eventually she will want to stop playing bodyguard and if she's worked her way up in our cult at that time... well, I think it's a good thing to have powerful casters with worshipful eyes toward us. Especially an elf with likely dragon blood, since they live a long time and don't need to be replaced every 50 or 60 years.
    >> Anonymous 06/07/11(Tue)20:25 No.15189984
    Fuck yeah, Dragon Quest.
    >> Anonymous 06/07/11(Tue)20:30 No.15190028
    >and don't need to be replaced every 50 or 60 years

    At least, not due to old age...
    >> Anonymous 06/07/11(Tue)20:31 No.15190039
    You're basically saying she can't do anything unless it is inherently productive for us. Us.

    She's our daughter. If that's what she wants to spend her allowance and free time on, to hell with it. She can have her friends.
    >> Anonymous 06/07/11(Tue)20:33 No.15190054
    Oh, and it was mentioned in IRC that we don't want to stop on Azyra's toes here. I wasn't suggesting anything of the sort. I was just saying that we should make sure she knows the dragon cult exists and that she can join it. Everything past that will be her choice, one hundred percent. We're not going to be trying to steal Azyra's bodyguard after she asked us not to, we're just setting up a *possible* plan for when she retires, if she retires, and only if she looks into it assertively and such herself.
    >> Anonymous 06/07/11(Tue)20:33 No.15190058
    We have a job as a parent to raise her properly.

    This involves, and is far from limited to, preventing her from developing bad habits and encouraging her to form good ones.
    >> Anonymous 06/07/11(Tue)20:37 No.15190091
    >You're basically saying she can't do anything unless it is inherently productive for us. Us.
    No, that's not what I said at all. She shouldn't be doing this unless it's inherently productive for HER. She is the one who needs friends, needs connections, needs power, needs experience in positions of leadership.

    We need to raise her into the sort of person who spends her time and money on useful things. There are ways to be entertained while still working towards your own power, and she should be guided towards those rather than tacitly encouraged to indulge in pointless indolence, which is essentially what letting her do the spendthrift socialite bit is.
    >> Writer-Dude !!cxzh3hxzuC1 06/07/11(Tue)21:02 No.15190353
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    You cannot find further information on the Blue, and while you are willing to murder or enslave your brethren for fun or profit, it rankles to assist a humanoid with the same purpose. You politely explain that you have no interests in offending the Suzerainty, let alone a dragon personally, and suggest that they seek assistance elsewhere. The adventurer doesn't seem to take it personally, apparently having figured that this was a rather long shot, and she and her group depart, to seek assistance elsewhere. You can't say you're sad to see them go.

    Indirectly, you pass along a warning to Yzanthava, the Blue target of the adventurers you disappointed. She gives her thanks for the warning, though as expected, it is tinged with suspicion as to what mysterious entity would be looking out for her best interests. She is unlikely to ignore your warning, though, and you believe that it's vindication will be sufficient to prove your good intentions.

    The wizard... Mercenary... 'Privateer', you also send away. You are unwilling to assist him with tangible resources, though you do suggest to him that Mza is unlikely to devote much effort to extraditing Rhasverian criminals, especially if he does not disrupt anything in your territory. He seems unhappy, but accepts your ruling and leaves you in peace. Sadly, research is singularly unforthcoming as to his particular motivation in this matter, which serves to make you suspicious, and feel that you made the right choice in this matter.
    >> Writer-Dude !!cxzh3hxzuC1 06/07/11(Tue)21:04 No.15190367
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    To the historian, you convey your assent, provided he is willing to work according to certain rules of yours in the investigation of the castle- He is to be attended by two guards at all times, and is to obey them if they tell him he is not allowed here or there... He agrees, and a shallow reading of his mind confirms his assent and intent on fair play, but your suspicions remain. They increase when his guards report him as a capable spellcaster, though they do confess that all of what he has done has been in the pursuit of examining certain rooms or parts of the castle. You put the thought from your mind, and turn to other matters...

    Rhasver steadfastly denies accusations of unleashing the plague, calling it slander and a feeble attempt at shifting the blame. Likewise, Morinth is not amused with insinuations that they could be responsible, declaring that they would never even create such a horrific plague- The seem far more concerned with it's ability to strip powers than lives. While your neighbors are not impressed, the suggestion that foreign powers could be behind the epidemic does quell a little of the unrest, though nowhere near enough. Most of it seems to be in the realization that, while unpleasant, the Lord of Mza is far from the only one interested in their destruction or the weakening of Mza. Your effort to shift the blame seem to be ineffective, though they have been of some use in calming people down.

    The city continues to die slowly, without effective way of combating the plague. As a precaution, you make efforts to contain it's spread- reserve forces erect another 'siege line' around the city, to prevent refugees from spreading, or carrying it away from the city. This, again, does little to please the inhabitants, but there is less they can do about it, and it is not condemned except by those it affects. Such quarantines are common, if unpalatable, precautions.
    >> Anonymous 06/07/11(Tue)21:12 No.15190447
    We must isolate this disease and find a cure. Even better if we can get samples of the disease and put them in stasis for later deployment against an enemy, though the magic-draining effects may make magical containment impossible.
    >> Anonymous 06/07/11(Tue)21:23 No.15190561

    Ok, scientific approach.

    Determine by what method the disease spreads. Is it spread by contact, water, air, digested elements?

    Are there any commonalities between those affected? A specific profile? Species? Magical talents?

    Are there any profiles which are NOT affected by the disease? Its reasonable to assume that whoever is triggering this will be immune to it.

    Send aid to the city, continue making visible efforts to try and contain and cure the disease.

    Morinth seems pretty worried about it. Would they be willing to send an expedition to aid us in seeking a cure?
    >> Writer-Dude !!cxzh3hxzuC1 06/07/11(Tue)21:32 No.15190644
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    A few tentative feelers are sent out towards the various good-aligned gods, primarily those who's domains include healing and magic, the two you find most likely to come to your assistance in this matter. The latter, in particular, are reluctant to come to your assistance due to the threat the disease poses, but are intelligent enough to see the necessity- Even the best cordon cannot keep the panicked populace of an entire city sealed away, and if the plague spreads, they will be unable to keep themselves safe anywhere.

    Research into the plague, you decide, is best begun through proxies. Having no accurate way to appraise it's infectiousness, you hire a few of the alchemists on Mza, not to mention one of your druids, to investigate matters. Their reports are interesting. Apparently, the disease, while lethal, is actually not terribly so, and about half of those infected survive with even mediocre medical assistance- The disease runs it's course and leaves them weakened, but alive and not contagious. It does not, however, return magical ability to them if it ends this way, though that can be done so via magically removing the disease once it has run it's course.

    The disease itself is not airborne, they believe but are not certain. They have not determined what carries it, but have found that circles of protection are effective in containing it, either within or without. Why this is they cannot explain, though many within the city have begun accusing 'evil spirits' for it, sometimes even decrying it as a punishment sent upon mages who would presume themselves gods- A rather baffling claim, considering that it affects arcane and divine magic alike.

    Finally, and most curiously, they determine that it does not affect natural abilities. Magical talent and ability, for instance, are diminished literally to nothing, but inherent abilities, sometimes racial, to generate magical affects- Drow affinities with darkness, for instance- are not affected by the spell.
    >> Anonymous 06/07/11(Tue)21:45 No.15190794

    Hmm... interesting. Set up circles of protection in the worst hit areas for any medics and researchers we have on the scene. We need to get medical supplies moving into the city, enough to give the afflicted at least a moderate chance of survival. Air-dropping or teleporting from out cloud castle should prevent exposing any of our people. Might be worth contacting any experts on pathogens we're aware of and running some scrying sweeps for covert magical operations within the city.

    Keeps quiet tabs on anyone capable of summoning a circle of protection. I don't think it is a coincidence that they are effective at protecting against it.

    As a sop to the population of the city, send out people to kill rats and other vermin known to carry disease. Make it look like we're /doing/ something tangible and have their welfare at heart.
    >> Anonymous 06/07/11(Tue)21:47 No.15190818
    We may need to have protection circles and wards in hospitals to prevent infection, and see if amulets and such can be used to prevent infection.
    If so, it should become much easier to contain the plague and treat its victims, as the doctors won't have to worry about becoming infected themselves.
    >> Anonymous 06/07/11(Tue)22:08 No.15191107
    > Morinth seems pretty worried about it. Would they be willing to send an expedition to aid us in seeking a cure?

    Well, considering that Rhasver probably started the damn thing, I think that they wouldn't be interested in helping to stop it so much as contain it. They want us to keep having to deal with it, they're just worried that they might end up as collateral damage.
    >> Anonymous 06/07/11(Tue)22:23 No.15191330
    Plug our contacts and see if they've heard of anything like this. Nemmy, Seffy, that crazy old alchemist dude we talked to when we first arrived on the island. Maybe even Cygnis.

    Grill our nosy historian and see if anything like this has happened before.
    >> Anonymous 06/07/11(Tue)22:29 No.15191410
    Damn, slow thread tonight.
    >> Anonymous 06/07/11(Tue)22:34 No.15191489
    Just a thought but maybe we should go to Liergrad, and make a personal apernce, and claim we are working on a cure ourselves and will do everything in our power to save as many people as we can.
    >> Anonymous 06/07/11(Tue)22:36 No.15191511
    Hell no. If we get infected with a disease that drains our sorcery, we will be in deep, deep shit. We cannot risk that even a little.
    >> Anonymous 06/07/11(Tue)22:37 No.15191537

    We don't know if we're immune to it. Even with a circle of protection its a risk, and for all we know we might well be the target of this plague. Our 'sourcerous powers' are a huge part of what is keeping our empire safe after all. At least thats how it appears.
    >> Anonymous 06/07/11(Tue)22:39 No.15191569
    No way, too dangerous, even if we were to be protected by a circle.
    >> Anonymous 06/07/11(Tue)22:39 No.15191572

    With that said, we COULD project and image of ourselves into the city. If we are the target, it might fool our would be sabatours into thinking their goal is met and draw them out in the open. And if not then its a show of solidarity.
    >> Anonymous 06/07/11(Tue)22:40 No.15191583
    >> Anonymous 06/07/11(Tue)22:48 No.15191669
    Are we archiving?
    >> Anonymous 06/07/11(Tue)22:48 No.15191672
    Images would be far too easily dispelled, especially by a foe who is skilled and powerful enough to create this plague.
    Having our image dispelled as we give a speech would be an irreparable blow to our reputation.
    >> Anonymous 06/07/11(Tue)22:58 No.15191786

    Let's have the Alchemist guild offered a tax break to brew up potions of magical curing and distribute them to our researchers and medics - extras can go out to others. WE should also find a way to detect the disease - a magical devouring disease could be problematic, and it DOES seem tailor made to kick us in the balls. Let our researchers do it, again.

    Find a few of the people who have had the disease run it's course on them - let's use them and see if they're.. missing anything vital. like, you know, SOULS. Or parts of them, the bit that channels their inherent magical natures.
    >> Anonymous 06/07/11(Tue)22:59 No.15191807
    This seems somewhat like what a demon or devil would unleash to stop a powerful sorcerer.
    >> Writer-Dude !!cxzh3hxzuC1 06/07/11(Tue)23:00 No.15191822
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    Orders are sent and supplies procured- There's only so much you can do, of course, but you do it, partially for the image, and partially for the genuine effects, earnest concern for you citizens who are costing you more and more money. Soldiers and other servitors in the region are protected against disease, then sent in to put up notices, organize treatment, and distribute supplies. Already being done, of course, but now you can help the citizens to some extent, telling them how they can effectively help themselves. It's not too much, considering how many there are, or remain, capable of wielding even minor magics, but it is something, and the prospect of hope does serve to keep your new citizenry at least peaceful, if not happy.

    Azyra, though, seems to be something you must deal with personally. You encounter her in the lower levels of your lair, passing through the catacombs-come-lizardfolk-fortress.

    “Ah, Azyra, I am glad I caught up to you.” you greet.

    “Oh, father. You were looking for me?” she greets happily.

    “Indeed. I did have something I wanted to discuss with you...” you answer. A few of your lizardmen see that you've stopped to talk, and hurry to offer you chairs. Azyra accepts an ottoman, and seeing her sit down, you accept a chair. “I hear you have found some peers within Mza...” you say, inviting her to elaborate.

    “Oh...” she says, obviously surprised you know about them. “Yes. Lady Magana's daughter Clyvesta,” she says, and you recognize the name as a rather wealthy merchant magnate, “ Vienta, Admiral Masik's daughter, and, uh, a few others.” she answers, obviously expecting you to disapprove for some reason. She begins to ask a question, then hesitates, as if trying to phrase it more politely. “What... Why do you happen to care?”
    >> Anonymous 06/07/11(Tue)23:08 No.15191922
    "Nothing terribly important dear. I simply wish to speak with you about them. What you think of them, how you have been doing lately, things of that nature. You are no longer the little child you once were and it makes it hard to keep track of your goings-on and how you've grown sometimes."
    >> Anonymous 06/07/11(Tue)23:10 No.15191944

    I don't suppose we can play our interest off as the slightly overbearing father that we are?

    I mean, something along the lines of, "Because I want to know about my little princess' friends, of course! I need to be prepared if you ever decide to hold a slumber party for you and your little friends, hmmm?"

    Or something else that's more suitable to our character, but still portrays the fatherly vibe.
    >> Anonymous 06/07/11(Tue)23:11 No.15191960
    >“What... Why do you happen to care?”
    "I'm your father dear, I care because it's your life. You've grown up so much that your old father sometimes gets left behind, and I'm just trying to stay in touch."
    >> Anonymous 06/07/11(Tue)23:12 No.15191972
    >>15191822Admiral Masik

    Is that the same dude that has being with us since the beginning of our kingdom and went all Francis Drake on the Rhasver's ports and fleet?

    Because if it so maybe we should make him something more than Admiral, like Lord Admiral of Mza or Grand Admiral.
    >> Anonymous 06/07/11(Tue)23:13 No.15191987
    Heh, apparently we're now the 40-something dad trying to stay hip to the jive groove that teenagers are bop-diggity getting jiggy wit it these days.

    Oh Azaladon, you card.
    >> Anonymous 06/07/11(Tue)23:14 No.15191996
    "Oh, just seeing how you are doing, my dear. What friends you have formed, how you are getting along with them, things of that sort. You are no longer a small child, and I would like to know how you are doing."
    >> Anonymous 06/07/11(Tue)23:14 No.15191997

    Cue a (bonebreaking) bearhug to our daughter while sobbing something along the lines of "I remember when you first hatched, you were so small, etc." that would make her really embarrassed and go "Daaaaaaaaaaaaaaaad, not in front of the lizard folk," right?

    Would easily disarm her, or make her feel a bit more trusting.

    Unless they're the bad sort of folk, in which case, this might not be a good plan of action.
    >> Anonymous 06/07/11(Tue)23:22 No.15192104
    We should pretty much just tell her to be careful about who she takes as a friend, her position and the wealth she has to throw around make her a tempting target for false friends to try to exploit.
    >> Anonymous 06/07/11(Tue)23:26 No.15192170
    Smile. "I am afraid my question was a trick, daughter. You have no peers within Mza. I care because, while it is important for you to socialize with others and you seem to have chosen well enough, it is even more important that you do not forget that fact.

    "Those with whom you are spending your time are human. They can enjoy themselves, spend money as they wish, act without ambition. As my blood and sole daughter, I hold you to a higher standard- that of dragons. A dragon who cavorts about with humans, spending money and time for no better purpose than hedonism, is a disgusting creature and a disgrace to its heritage.

    "You were born with access to my every asset, which I know must weaken your instincts... but they must still be there. You should be striving to build your own base of power by now. A dragon looks upon others as family, obstacles or foes, potential mates, or potential assets- sometimes several at once. Be strong, capable, relentless in your pursuit of power and gain. By all means, enjoy your time with these friends of yours- but do not forget your purpose with them! A friend is a powerful asset, if you can ensure their loyalty; a powerful one provides connections, and a weak one can become a minion willing to kill or die for you.

    "Do you understand?"

    Do not tell her blatant lies. She knows that we have an entire spy network and a magical item and dozens of servants tracking her every move. She does not deserve to be patronized or belittled by false ignorance, or claims that we don't care about or do anything but closely monitor her growth.
    >> Anonymous 06/07/11(Tue)23:28 No.15192194
    I'd like to try experiment with this plague - have our researchers extract a sample, then send a 'gift' of it from the 'blue dragons of the south' to Seffy. See if it affects dragons. If it DOES.. well, she's still dangerous, but will be easier to deal with in future.
    >> Anonymous 06/07/11(Tue)23:32 No.15192227
    Does she even use magic? Also, that's a rather transparent ruse, and it's unlikely to even effect her simply because of how high her Fort. save must be. Even if it doesn't affect her, we can't be certain of that, and to top it all off, she can just get herself healed. Poof, problem solved.

    Sorry, I think it's a bad idea.
    >> Anonymous 06/07/11(Tue)23:35 No.15192257
    What do we have to lose? We don't even have to send it from the Suze, but she isn't exactly devious in the first place. She's used a LITTLE, but if she's suddenly seen being affected in public, even a little (say, a flush) rumors will spread. We'll have some idea. ANd if it doesn't affect her due to her fort save.. then why not turn up? We're a goddamned red ourselves, you know, not a kitten.
    >> Anonymous 06/07/11(Tue)23:37 No.15192274
    Pretty much this, though I'd lay back on the "Disgusting creature, disgrace to it's heritage" a bit.


    She may not be as clever as us, but she isn't retarded.
    >> Anonymous 06/07/11(Tue)23:40 No.15192304
    Diplomatic incident much?
    >> Anonymous 06/07/11(Tue)23:42 No.15192317
    >I'd lay back on the "Disgusting creature, disgrace to it's heritage" a bit
    If you insist. I thought it necessary to say something which would establish firmly how important it is that she heed us on this matter. Still, I suppose we can gamble on not needing the looming specter of our severe disapproval to influence her actions.
    >> Anonymous 06/07/11(Tue)23:42 No.15192320
    We really DO care about her as her father though. I personally think you are jumping the gun and assuming way too much... and not only that, you are saying we should be a prick to our daughter because she's not exploiting her friends or something.

    Screw that. She can make what friends she wants, she's only like 15 years old.
    >> Anonymous 06/07/11(Tue)23:42 No.15192321
    Being caught attempting to poison another ruler (or spread this plague,) is kind of a bad thing.

    +1. We aren't some old fuddy-duddy, we're motherfucking Azaladon. Our daughter, while beloved, is not allowed to sit on her tail and grow moss.
    >> Anonymous 06/07/11(Tue)23:46 No.15192354
    These fine gentlemen I think are doing it right.
    I like and hate this, while yes we should remind her that she is better, we should let her make her own decisions on who she should see as equals.
    This is all kinds of bad idea.
    >> Anonymous 06/07/11(Tue)23:47 No.15192372
    If we didn't care about her as a father, we wouldn't be encouraging her to growing into the strongest and most competent individual possible. Fatherly love isn't about hugging your children and musing about how they should share their lives with you, it's about affectionately guiding their development into a wonderful adult.

    For a dragon, that means something quite different from what it means to a human. She can make whatever friends she wants, as long as she strives to treat them right- which for her means being certain to look towards what she can gain from them.
    >> Anonymous 06/07/11(Tue)23:50 No.15192399
    Sometimes what you gain from friends is social development, emotional support, and shared interests. Pragmatic psychopathy isn't a GOAL, it's a failure.
    >> Anonymous 06/07/11(Tue)23:55 No.15192437
    You can gain social development, emotional support, and shared interests from people while still constantly looking for what you can gain from them. It's called ambition, and for anyone competent and evil it's a virtue.
    >> Anonymous 06/08/11(Wed)00:05 No.15192551
    So why can't we teach her to be ambitious while being a loving dad. We just tell her that she needs to lookout about getting too attached while making nice and too put her friends to good use while she has fun with them.
    >> Anonymous 06/08/11(Wed)00:08 No.15192579
    That is pretty much what was recommended, just in stronger terms.

    Being a loving dad happens when our spies tell us what a good job she's done and we can tell her how proud of her we are. Affection should be dispensed primarily (though obviously not exclusively) in response to exemplary performance.
    >> Anonymous 06/08/11(Wed)00:15 No.15192661
    No, affection, should be handed out freely, she is our daughter, and should be treated as such. Therefore she should not have to work for our love and having a happy fun time family should not be a problem!
    >> Anonymous 06/08/11(Wed)00:19 No.15192705
    Do you have any actual objections, aside from "We might be caught!" to sending Seffy the plague? Or Firelady, or another red dragon? For all we know it's insanely virulent - when in contact with a Red. It's not exactly going to be hard to conceal - we take a sample, store it safely, and when the plague is all cured a small outbreak occurs in one of her cities. That way, people think the same thing as in Leirgreid occured.
    >> Anonymous 06/08/11(Wed)00:21 No.15192720
    Are you retrograde retarded? No, affection shouldn't be "dispensed" in accordance with success. Affection is something you give period to your children.
    >> Anonymous 06/08/11(Wed)00:24 No.15192752
    >give period to your children
    The manner in which you convey filial devotion disgusts me.
    >> Anonymous 06/08/11(Wed)00:34 No.15192843
    Despite being kinda evil, I'm pretty sure Azaladon is a sort of family guy. Azyra was spoiled quite a bit in her earlier days.
    >> Anonymous 06/08/11(Wed)00:48 No.15192962
    I say we go ahead and do these
    >> Writer-Dude !!cxzh3hxzuC1 06/08/11(Wed)01:03 No.15193073
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    “I see... Azyra, dear, why do seem worried? Do you have any reason to think I wouldn't like them?” you ask.

    “I... I'm not sure why you'd want to talk about them...” Azyra replies evasively. Her familiar, the pseudodragon, coils defensively around her neck and over her shoulder, glaring at you and letting out a slight hiss. You ignore it to continue staring at her silently, and after a few moments she bows her head slightly and adds, “And... I'm not sure you'd approve of me.. spending money with them.”

    “Quite astute, Azyra.” you reply. “I do not approve of you... Well, in my mind, it's wasting money, but I do give it to you for a reason. I might hope you spent your time being more productive, but it is your free time.”

    “Productive?” Azyra replies dangerously. You pause to stare at her, but she does not back down. “They are my /friends,/ father.” she says flatly.

    “I did not dispute the fact. However, from what I've heard-” you continue to eavesdrop on her mind as you speak, confirming what you know, “you tend to be a major... spender upon your friends. Do they really deserve so much of your resources?”

    “If I didn't think they did, I wouldn't do it.” Azyra replies, perhaps just shy of catty. “If you're worried about it...” Azyra adds, trailing off into silence. You decide against asking what she was going to say. Well, you know what it was because you know what she was thinking, but she didn't say it, and you see no reason to escalate this further.
    >> Writer-Dude !!cxzh3hxzuC1 06/08/11(Wed)01:04 No.15193087
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    “What I am worried about, my dear, is not your friends, but those who would pretend to such a position.” you answer calmly. “I can only assume you've realized that, as princess of Mza, there are many who may want to be close to you, to bend your ear, to profit from your largess. Have you noticed any of your friends who seem much friendlier when you happen to be spending money on them, or who are eager to ask for something, but rarely offer it?” You pause, and admire her self control- Her face shows no sign of the doubt flickering in her mind.

    “If I have?” she says at last.

    “Then you should be aware of quite what they desire from you. I suspect your friendship is most unlikely. Think long and hard about how much you give them versus what you receive in return. Do you truly trust your friends? Do they consider you their friend? If you needed their help, and it placed them at risk, would they give it?”

    “Of course they would. They are my friends.” again, there's the slight hint of challenge in her voice. Again, you choose to ignore it- You can detect quite how much she hopes she's toeing but not crossing the line. A bit rebellious, perhaps, but she doesn't actually want to offend you.

    “So I hear. However, importantly, the original question I asked you. Do you remember?” you ask. She pauses, slightly taken aback, and, you detect, quietly grateful that you did not choose to take exception with her words.

    “Ah... you asked me if I- If I had found some peers within Mza-” she begins hesitantly, wondering quite what you were referring to.

    “Correct. And it was-”
    >> Writer-Dude !!cxzh3hxzuC1 06/08/11(Wed)01:05 No.15193099
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    “A trick question.” Azyra interrupts you as if reading your mind. For a brief moment, you are the one surprised.. “I chose to give you the answer you wanted as opposed to the answer you asked for. I am /aware/ they are beneath me- you do not need to tell me at every opportunity.” She's being a bit bold again, but not in the rude sense. Instead... She's trying to prove to you that she knew it, that she's not foolish. Indeed, that's one of the things she desperately doesn't want to be in your eyes. How... endearing.

    “Indeed. So long as you are aware of their place- and your own- I see no problem in allowing you do do what you wish in your free time. As I said, though, I do hope that if you see the opportunity to make it productive, you take it. That is all, my daughter. A bit of advice.” She watches you, suspicious, and you move to stand. Seeing that the conversation is indeed over, she stands, but pauses for a moment.

    “I'm... sorry for being... defensive, father. I didn't know what you wanted.” You pause for a moment yourself, looking at her. She seems to be staring pointedly at your feet, unwilling to meet your eyes. You break the silence with a laugh.

    “As I'm sure you know, my dear, the remedy to that would be seeing what I wanted, not acting as if you already knew.” She nods at your words, and seems pleased that you have forgiven her. “Now, with that done, how is your magic coming along?” Azyra's face brightens, and on that less hostile note, your conversation continues as you proceed down the hallway together.
    >> Writer-Dude !!cxzh3hxzuC1 06/08/11(Wed)01:06 No.15193105
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    A small list of various ongoing in or around your empire:

    Demon cults plaguing your lower Angevin territories- Not organized, but demon-worship seems to crop up repeatedly, despite opposition by your forces and religious forces in the vicinity.

    Corrupt Governor of one of your eastern cities was recently identified- She seems to have been deceiving your internal-affairs spies for quite a while, and the amount of money she has managed to steal from you is most infuriating.

    Scattered and broken, but a few avariel rebels remain to the south. Almost eliminated, but quite difficult to stamp out completely. An attack or two every month, but due to the numbers involved, the casualties are greatly reduced over the toll the initial rebel movement exacted.

    Contrariwise, the avariel who have chosen to integrate seem to be relatively orderly and profitable citizens. Despite, or possibly because of this, though, they have begun to notice and oppose the measures you instituted to originally suppress them. The laws are generating growing resentment.

    Some of the Angevin states- Just north of your border with the United Cities- are again actively unifying against you, despite your lack of ambition in their direction personally. Rumors decry you as a 'dragon dealer', presumably because of the amount of dragons you had on your side in the war with Rhasver, and further accuse you of having sold your soul to devils. Whether you received control over dragons, or your sorcerer's powers in this exchange, they cannot decide.
    >> Writer-Dude !!cxzh3hxzuC1 06/08/11(Wed)01:07 No.15193115
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    A dragon- A brass, you believe- Seems to be infiltrating the two avariel cities you took. He or she doesn't seem to be interested in, and you believe it to be quite young, unlikely to be a threat, but you'd best keep an eye on it.

    More raiding amongst the Angevin areas- You do not know whether it's drow- an unlikely event- or others, but someone seems to be raiding outlying hamlets for slaves, judging by the lack of bodies.

    Your partner, the aged ex-sultan of Tashz, is in failing health and expected to die within the next few years.

    Rhasver is approaching another 'election' year, where the current council chooses their replacements from the various lords of the kigndom.

    A warlord in northern Angevis has actually been relatively successful in unifying scatter states, and seems to be in the process of forging a kingdom of his own. Not a threat to Seffestranias, and certainly not one to you at the moment, but it could change rapidly. Tiamat knows these mortals are prone to change...

    Aquitaine has remained frostily in relations, and it does not seem interested in strengthening ties, despite the war. Scinnari postulates that they may have become aware of the friction between Seffestranias and yourself, and are unwilling to weaken what may be your closest rival. You consider her words, but find it unlikely that Seffestranias would be leaking such information, and don't recall allowing such an occurrence yourself.
    >> Anonymous 06/08/11(Wed)01:09 No.15193145
    I would say to give a little look in to make sure she's not run into anyone with an interest in some entity called the Binder, or anything to seems to match up with what we know of her, just a thought is all.
    >> Anonymous 06/08/11(Wed)01:18 No.15193207
    I believe now would be a good time to scale back some of our more oppressive measures in the Twin Cities region. The integrated Avariel will be more productive if they see positive results to their integration with the rest of our kingdom.

    We need to keep an eye on the brass moving in the Twin Cities.

    Subtlety increase defenses along our border facing the Angevin states.

    Also, be ready to attend the ex-Sultan's funeral at a moment's notice; perhaps we should attempt to find and gift him with life extension potions or such if they exist?

    I assume that the corrupt governor has already been taken care of?
    >> Writer-Dude !!cxzh3hxzuC1 06/08/11(Wed)01:22 No.15193247
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    These are all being taken care of automatically and off screen, but if you want to pay special attention to something, or something sets off ideas for PLANS! I thought I'd toss it up here. Aside from that, think of it as your progress/world events ticker.
    >> Anonymous 06/08/11(Wed)01:25 No.15193267
    I think we should go and see the ex-sultan, maybe even invite him down to see the mainland of our empire give him a chance to catch up with his grand daughter .
    >> Anonymous 06/08/11(Wed)01:29 No.15193296
    Let's go and have an audience with the Bronze. By Audience, I mean "Appear before him in our full glory, in his lair." Mention he's quite welcome to stay, for only a minor tribute and a few trifling tasks if we need him. Give the impression of a flamboyant wrecking machine the entire time, giggling and offering tea. Nearly a fishmalk, in fact.

    That way, when he decides to disobey us we can shred him in dragon form, in public view, and use it as a "WE HERE IN MZA PROTECT YOU FROM THE EXCESSES OF SCALY OVERLORDS" PSA. And if he doesn't do it, we have a shiny new servant.

    Send the Ex-Sultan a note of apology. Maybe ask if he'd like to be a part of some life extension trials you've been putting together. (He's our first subject, and it's about time we learnt to steal life span. Even if only from humans.)

    Send an emissary to that Warlord, offering some minor support. If he does succeed.. well, we'll have a vaguely friendly new power.
    >> Anonymous 06/08/11(Wed)01:31 No.15193316
    Sorry, shred in Prestor form. Not Dragon form, my bad. Also spreads rumors of our MYSTIC POWER.
    >> Anonymous 06/08/11(Wed)01:37 No.15193362
    Let's go and have an audience with the Bronze. By Audience, I mean "Appear before him in our full glory, in his lair." Mention he's quite welcome to stay, for only a minor tribute and a few trifling tasks if we need him. Give the impression of a flamboyant wrecking machine the entire time, giggling and offering tea. Nearly a fishmalk, in fact.
    Let's not. That's a bad idea in all kinds of ways.

    I'm interested in that warlord. If he can help us bring down Seffy then I would be fine with splitting her territory half and half... because eventually he will die like humanoids do. Then we can take over when his dynasty gets a lemon on the throne.

    Repeal some of the oppressive measures in the south.

    Lastly, let's see if we can go about getting into contact with Zevaana again. Make sure to make the Scinnari-power-and-rank-increase contract exactingly specific and leaving no loopholes, as well as being a one-time thing. Basically, make SURE it is written so that it doesn't leave any room for further alterations to the contract or cutting off of her power line or whatever. Still completely hands-off for her or any under her command, to the point she can't demote Scinnari or lower her power or whatever.
    >> Anonymous 06/08/11(Wed)01:47 No.15193440
    That's fucking retarded. Scinarri is powerful enough to do what she needs to do as it is, we don't need to hand her any more powers. She can cause problems as it is, and her being even more powerful ups that capability. Not to mention the unpleasant parts that'll come from the negotiation.

    Shit, why don't you just go the whole hog? Go negotiate with Asmodeus. It makes just as much goddamned sense.
    >> Anonymous 06/08/11(Wed)01:48 No.15193449
    > Demon cults plaguing your lower Angevin territories

    > Corrupt Governor of one of your eastern cities
    Double crush.
    >> Anonymous 06/08/11(Wed)01:54 No.15193507
    If that's what it takes, but the plan is to rip her free of the hells in a century or two via epic magic anyway. Might as well get her as beefy as possible before we do it.
    >> Anonymous 06/08/11(Wed)01:55 No.15193513
    In the future, we might find some of our more powerful adepts and have them disguised as demons, so they can infiltrate any demon cults. Once our magic guild is established. That way, we can turn them to our own purposes.
    >> Anonymous 06/08/11(Wed)01:55 No.15193521
    >Demon cults plaguing your lower Angevin territories
    Argh. Talk with Scinnari; she's our specialist in the lower planes. With the recurring issues that we're having with demonic and non-her infernal forces, combined with the continuing income flow that she's providing for her boss to claim, does she think that we'd be able to get her promoted so that she could better deal with this? I can't imagine that her boss would reasonably begrudge her the small fraction of what she's producing in terms of power, though she might try to gouge us and it might open up other weaknesses- which is why we're taking counsel with Scinnari.

    >Corrupt Governor
    Oh, no. Oh, FUCK NO. This demands an extreme response, to demonstrate to our populace and more importantly our other governors that we will not stand for this. Not in one of our most important posts, meant to be given to someone whose service is utterly unwavering in its faithfulness. Confiscate all she owns, have her family enslaved, and have her publicly flayed and then her skin regenerated once for every gold piece she stole from us. She can serve as a living reminder to all that Lord Prestor will not be cheated nor betrayed. Make sure each of our other governors watch it at least once while we are also present; assess their responses personally.
    >> Anonymous 06/08/11(Wed)01:56 No.15193530
    >avariel who have chosen to integrate
    Stage down the oppression on them; those who obey and serve well should see rewards for that obedience.

    >Angevin states again actively unifying against you
    How droll. Put conquering them on our to-do list; I suppose expanding our empire more wouldn't hurt. Our forces can use the conflict to keep them sharp as we stage down from the Rhasver war.

    >A brass, you believe- Seems to be infiltrating the two avariel cities
    I'm torn. Option one, personally drop by and make it clear that we, Lord Prestor, are willing to let him stick around but only if he acts in a way that benefits Mza rather than harms it (i.e. doesn't act particularly above the law, accepts occasional mercenary work). Option two, put Nehmaska on this one and have her do basically the same thing.

    >raiding outlying hamlets for slaves
    Damn it, our people are not to be subjected to slave raids. Track down who's doing it, wipe them from the face (or bowels) of the earth if possible. Employ adventurers, diviners, trackers, whatever we need to find the truth.

    >the aged ex-sultan of Tashz, is in failing health
    Make sure that Lady Issa has the opportunity to speak with him before he dies. We will need to speak with him as well, both as a long-term ally wishing him a friendly farewell and to see to it that the arrangements he put in place to tie Tashz to us in trade do not falter significantly upon his death.

    >Rhasver is approaching another 'election' year
    I want to manipulate this, but we'd fail. Watch that enchantress bitch stack the deck with anti-us people.

    >warlord in northern Angevis
    Keep an eye on this. I want a map that shows relative location and territories of all parties nearby before making a decision.

    Bastards. Well, keep making efforts, though nothing too extreme. We lose nothing by trying.
    >> Anonymous 06/08/11(Wed)02:05 No.15193615
    WD, have we found anything more on Soulless? How is our research going in that area? And the Binder in general?
    >> Anonymous 06/08/11(Wed)02:19 No.15193750
    You know, I actually agree with this.

    Arrest the governor. Recall all the others via teleportation (so they won't be away too long) and have them all watch as the skin is flayed from the embezzler. Have it done in our throne room, so we can sit on our throne and look down on them with a severe gaze while it happens. After they are completely flayed let them die.

    Then we look at all the others and say something like, "With great power comes great responsibility. To me. To betray me is to earn punishments like you have witnessed."
    >> Anonymous 06/08/11(Wed)02:23 No.15193778
    Better idea, (I think, at least, as in less gory,) is to have her brought back, stick a ring of sustenance and a ring of fire immunity on her, and then seal her in magma and leave her lying around somewhere.
    >> Anonymous 06/08/11(Wed)02:27 No.15193805
    We aren't needlessly cruel for no reason. If we just wanted her dead we would eat her. Much more satisfying. The point is the same as the gibbets in the town square fro those who try to steal from us.

    That shit doesn't fly with King Prestor.
    >> Anonymous 06/08/11(Wed)02:31 No.15193833
    No. It has to be utterly horrifying and personally witnessed by those whom we mean to impress our point upon. Our point, in this case, being that when we give someone one of the most important posts in the nation, we expect utterly unwavering loyalty, and that failure to deliver will result in a fate which is truly worthy of being dreaded.
    >> Anonymous 06/08/11(Wed)02:31 No.15193840
    This way would have the added result of being reversible, if we found out she was framed or something.

    You don't consider being sealed alive in solid rock for the rest of your long life to be utterly horrifying?
    >> Anonymous 06/08/11(Wed)02:38 No.15193874
    With the ring of fire resistance involved, it might as well just be any other sensory deprivation chamber. But more to the point, it's not highly visible! If she's trapped in solid rock, no one else is watching her suffer and learning lessons from it. The point of this is as much if not more to display our displeasure to others as to punish the traitor herself.
    >> Anonymous 06/08/11(Wed)02:39 No.15193883
    How about solid glass, then? Just blind her before doing it or something?
    >> Anonymous 06/08/11(Wed)02:42 No.15193899
    Ooh! Idea!

    First, why don't we haul her back to Mza, Watcher-scan her to make sure (as >>15193840 said, she might have been framed, or something.)

    Then soultrap her. Inform her that if we ever need a soul's power, she's our go-to-gal (how'dya like oblivion?) and then turn her soul-trapped gem into some piece of jewelery for us. So she can make up to us what she stole. Personally.

    I confess, I'm at loss as for how to make being trapped in a stone worse than it already is.)
    >> Anonymous 06/08/11(Wed)02:45 No.15193913
    Whyu not recall ALL The governors as suggested, give them a quick sweep and send them back - then we ask which ones are really traitors, recall them all again once we have replacements and execute the traitors in front of the loyal ones, horribly.
    >> Anonymous 06/08/11(Wed)02:51 No.15193944
    I don't think essentially giving Watcher the authority to tell us to kill off any of our governors it pleases would be a good thing.

    We can scan her first, certainly, and soul trap her if you want- but I stand by flaying her before the other governors as the most effective and efficient move suggested thus far. Fortunately, the ideas can be smoothly combined without difficulty.

    Though, considering that she'd probably end up going to hell a soul trap might be a waste.
    >> Anonymous 06/08/11(Wed)02:55 No.15193967
    Watcher agreed to stop fucking with us a while ago.
    >> Anonymous 06/08/11(Wed)02:56 No.15193979
    I don't think you understand what we are aiming for here. All these inventive tortures and things are not for our benefit. They are a demonstration. They are something to be SEEN.
    >> Anonymous 06/08/11(Wed)02:58 No.15193994
    And what do you think is seen when we mention our late, erring lady [name], who regretably is no longer with us. (but is still with us. Hint, hint, shiny orange gem in the shape of a screaming skull)

    Sorry, but having out governors watch someone get flayed alive sounds like both an insult to them, and a stupid-evil advertisement of ourselves an an evil overlord.
    >> Anonymous 06/08/11(Wed)03:02 No.15194026
    Yes, because ripping out their soul and making it into a bit of jewelery is so much LESS evil. Right. Sure.
    >> Anonymous 06/08/11(Wed)03:04 No.15194047
    It's not an insult to them. We don't have that many governors; one of their peers being executed is a big deal.

    As far as stupid evil- no, it's not. Medieval rulers could not and did not fuck around when it came to traitors, and many of them ruled with iron fists and fear. We are not a nice person, and we don't claim to be; we do claim to be fair. Our governors have reaped exceedingly great rewards due to their faithful and competent service of us; it is only just that betraying such a position bring exceedingly terrible punishment, well beyond that which others would suffer.

    This kind of thing doesn't come from lolevil, it comes from the same mindset that says you should cut the hands off thieves- one of harsh and uncompromising justice.
    >> Writer-Dude !!cxzh3hxzuC1 06/08/11(Wed)03:09 No.15194073
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    As always, efforts are made to quell the demon-cults, to hunt down the members and discourage individuals from joining them. As always, they are effective, just not quite enough. According to Scinnari, this has long been a region of demonic strength, though precisely why she can't say.

    Regarding the raided villages- not all yours- in Angevis, you bend your will to finding the source of such attacks. Many long nights over your various tools of scrying is the cost, but it is willingly paid with the motivation of such thefts from you. The result is unsettling- An illithid outpost, a few hundred feet below the base of the mountains bordering your northernmost territories. The raids to die off after two months, but the sting of such a theft does not. Illithids are, however, notoriously difficult opponents, and you fear you may lose more exacting revenge than you did from the attacks.

    You inform Lady Issa of her grandfather's failing health, and compliment her on her second born, a son this time. She is predictably eager to visit her grandfather before he passes away, as her grandfather is to see her. Arrangements are made- he agrees to visit you some time in the next few years, and claims to look forward to it, but regrets to inform you that he won't be able to warn you before his arrival.
    >> Writer-Dude !!cxzh3hxzuC1 06/08/11(Wed)03:10 No.15194080
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    Your traitorous governor is apprehended, and returned to Mza in chains. A brief mind-reading of each of her peers is in order, and you are pleased to find that she remains the sole thief among them- What other indiscretions her peers possessed did, at the very least, not take what was yours from you, so you are willing to overlook them.

    The actual termination of your errant governor is a prolonged affair, and you take pains for her to realize quite how poor the choices she made were. Revealing yourself to her, threatening to hand her off to Scinnari... proves to have an effect somewhat reminiscent of Asha's first encounter with your true self. Her tongue is removed shortly before you hold a reception for your other regional governors, a demonstration of quite how displeased you were to find one was dealing false with you. You affirm that you are willing to allow them their private foibles... so long as it does not become something that you cannot ignore. What the price of such an indiscretion is remains unspoken, but is ably illustrated by one of Scinanri's protégés, a particularly sadistic lizardman. The message is lost on none.
    >> Anonymous 06/08/11(Wed)03:14 No.15194107
    Illithids.. eh? Well, negotiating with them is probably out. We could offer them criminals in exchange for something, but I have no idea what they'd have we want.
    >> Anonymous 06/08/11(Wed)03:43 No.15194297
    With Illithids.there can be no negotiating, the only thing we can is put a 500,000 gold bounty on there Elder brain and hope the adventures can kill it.
    >> Anonymous 06/08/11(Wed)03:44 No.15194305
    Ilithids can be negotiated with quite effectively, provided you are both powerful and mind-shielded.

    I think we should just retrieve a death-sentenced prisoner from a dungeon, talk to him as if he were one of the Illithids and say "I know you raided me. I did not appreciated it. Please refrain in the future. You likely know what happened to the drow, my displeasure can be painful. If you have any knowledge of why they were attacking me we could perhaps set up some sort of exchange."

    Then tell the prisoner he will be freed if he delivers that message to [insert place the illithds are here]. When they capture him and eat his brain they will see our message there, as if we had spoken it directly to them.
    >> Anonymous 06/08/11(Wed)03:46 No.15194314
    >Ilithids can be negotiated with quite effectively, provided you are both powerful and mind-shielded.

    Having a Dragonbone skull helps nicely too.
    >> Writer-Dude !!cxzh3hxzuC1 06/08/11(Wed)03:48 No.15194331
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    Alright, this thread seems just about dead, and I need some sleep for tomorrow. On the bright side, I can run the quest again on Thursday, I think, and possibly even Friday, though I would call that 'unlikely'.

    See you in a few days. You know the usual end-of-thread deal. Hit me up if you got something.
    >> Anonymous 06/08/11(Wed)04:08 No.15194438
    It's archived. Don't forget to vote.

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