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  • File : 1306484362.jpg-(107 KB, 400x581, Wrackcolour.jpg)
    107 KB SC Guy 05/27/11(Fri)04:19 No.15068132  
    Okay, because there's an awful lot of homebrew Space Marines out I'm going to try a different side project: Where are our Dark Eldar fans, and would you like to contribute to this, to help the true predators of the Galaxy take their place amongst the ranks of these guys.


    Sure, there's a lot of cool stuff there, but surely the scions of Commoragh deserve their place amongst the lesser races?

    Here's my preliminary idea...

    The Red Slivers are an old and embittered Haemonculus Coven, believed by most of Commoragh to be long swept away by the predations of upstart rivals. They lurk in the fringes of Commorite society, their works unpraised and their mark unknown save to some who have the foresight to have the history of the Dark City obsessively recorded. No Kabals answer to the Red Slivers, at least overtly, but the truth is this society of torture-surgeons has a far more sinister way of spreading its influence.

    The Red Slivers have bent their craft to the creation of a flesh-creature, a sinuous and barbed worm which burrows into the base of the victim's spine and rapidly threads its body with invasive fibres through which the victim may be controlled at will. From the moment of symbiosis the victim is as good as dead, for removal of the parasite causes irreparable damage to the host's innards, literally ripping their blood vessels out with it. The only way to tell if someone is a host is a series of pinprick-like scabs on the host's collarbone, from which the Coven gets its name. Through the horrid science of the Haemonculus' art the Slivers may control the newly assimilated victim, and often the first sign of a Sliver attack is when a proportion of the population goes berserk at the worst possible moment.

    I'll leave this basic idea with you guys, gotta head out for a bit. Here's hoping it's not TOTAL stream-of-consciousness rubbish.
    >> Anonymous 05/27/11(Fri)04:43 No.15068273
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    Bump for support.

    OP, this idea of yours sounds a lot like the Phyrexian memetic spine implants described in the MTG Invasion novels. This makes sense, as I've been increasingly prone to seeing parallels between the DE Coven armies and the Phyrexians.

    Haemonculi Covens are also far more interesting than Kabals or Wych Cults in this new 5th ed. release, from all aspects: fluff, gameplay, and model aesthetic.
    >> Technomancer 05/27/11(Fri)04:46 No.15068295
    I'm fucking in. Haemonculi covens FTW.

    I had an dea I'd like to develop correctly a while ago:

    a coven that's fascinated by Mandrakes and sponsors on of their cults in hopes of understanding/using them, and that ends up being manipulated by the mandrakes instead.
    >> Technomancer 05/27/11(Fri)04:54 No.15068333
    bump for more basic ideas to develop, or more developments for these two.
    >> Anonymous 05/27/11(Fri)05:04 No.15068401

    this sounds awesome and suitably DEish. im very intriuged
    >> tgdude 05/27/11(Fri)05:12 No.15068436
    So Haemonculus Coven meets invasion of the body snatchers.

    Also it would be great switch for a Dark Heresy team if they jump to the conclusion that they are investigating a series of demonic posessions or Genestealer incursion.

    I like it
    >> Technomancer 05/27/11(Fri)05:15 No.15068453
    okay, so, seconding OP's idea if you manage to include some gross body transformations at some point, because that's the fun of it.

    also, the chief haemonculus spawns these things spontaneously at a dangerously high rate that requires him to constantly feed off his slaves' distilled body fluids and their suffering. And it's becoming a logistic problem for the whole coven.
    >> Anonymous 05/27/11(Fri)05:21 No.15068482
    I'm sorry but...


    I just cant take this idea seriously
    >> tgdude 05/27/11(Fri)05:26 No.15068491
    So to summarize the Haemoculi covens already established:

    Ebon Sting
    Hex -- Created countervirus to plague of glass. Implied weaponized glass virus after outbreak.
    Prophets of Flesh -- focus on turning Tau into grotesques, etc. Want to get their hands on a Ethereal.
    Black Descent
    Coven of Twelve
    Dark Creed
    Children of Bone -- specialize in big grotesques.

    And other stuff they did
    -- invaded Fenris. Kidnapped and mutated Space wolf recruits into monsters.
    -- Use Ogryns for raw material
    >> Technomancer 05/27/11(Fri)05:27 No.15068493
    what is it a reference to?

    thought it was simply because slaves have slivers emerging from their neck...
    >> Anonymous 05/27/11(Fri)05:30 No.15068531
    Fuck that, slivers shit. Have you heard of the Dark Suns of Commoragh? Well they are fucking suns that the DE stole and fit it into the webway so that they can light their fucking city of sin in ever glowing dark light of the dark suns...I reckon a Kabal with solar cult connections. Call them like the Black Suns or the something solary and sunny...
    >> Anonymous 05/27/11(Fri)05:30 No.15068537

    Oh wait nevermind... I was just having awful memories of a stupid film called slither

    Similar names
    >> Technomancer 05/27/11(Fri)05:37 No.15068588
    two rival kabals, actually, previously a solar cult (the guys who sponsor the scourges) that seemingly split when the twin of the current archon founded a lunar cult/other kabal that seeks to extinguish the suns. Probably just to piss off his brother, because that sounds fucking stupid.
    and the two archons are both super-scourges (the boss of the solar cult looks like an angel)
    >> Anonymous 05/27/11(Fri)05:40 No.15068603
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    Hey Techno... you asked the other day which was the Kabal full of mandrakes right?

    As far as I can fathom it's the Wraithkind Kabal.

    You should totally doodle a Mandrake Archon sometime
    >> Anonymous 05/27/11(Fri)05:42 No.15068617
    Don't forget the Thirteen Scars, Urien Rakarth's Coven. Those fuckers are insane by Haemonculi standards---they built the miles-high Tower of Flesh out of the still-living bodies of their enemies, and were responsible for teaching some of their secrets to Fabius Bile (a Chaos Marine! the DE hate Chaos almost as much as the Craftworld Eldar!).
    >> SC Guy 05/27/11(Fri)05:46 No.15068633
    Back. The name is just something I came up with on the spot, it's nothing deep or significant.

    My general idea is that this Haemonculus coven works through a finely tuned network of intermediaries, so those working for them aren't actually aware of it. It's Dark Eldar intrigue taken to its ultimate end, really.


    Except it's been done, with the Kabal of the Dying Sun and its opposite, there's 2 solar/lunar cult kabals in the codex itself. May as well make a kabal which is secretly a hellion front for all the originality that gleans.
    >> Technomancer 05/27/11(Fri)06:04 No.15068659
    thanks, but I'm currently struggling to draw Sliscus in color.
    >> Ultramarines? More like Overmarines 05/27/11(Fri)06:05 No.15068676
    I have started a revolution amongst the elegen/tg/entlemen!
    Prosper our Dark Elfdar fan-friends.
    >> SC Guy 05/27/11(Fri)06:18 No.15068731
    The master of the <Any ideas for a decent name?> is known as Drav'ek the Embalmed. Unlike the vast majority of the haemonculi Drav'ek has focused his craft inwards and downwards, creating a variety of despicable pathogens and horrid imp-like flesh creatures.

    Amongst his creations are a horrid swarm of miniscule bio-engineered creatures which enter their target's bloodstream and begin to excrete a web-like substance, clogging up arteries and causing massive strokes.

    He is obsessed with patterns and details within his work, often going to unnecessary lengths to make sure his realspace raids and Commorite plots play out exactly as envisioned. Of course, due to the shroud of secrecy surrounding everything Dra'vek and his Coven do his exploits go unrecorded. Dra'vek prefers it like this, his triumphs are like a fine wine for him to savour alone. Other Dark Eldar knowing about his plans is other Dark Eldar trying to interfere with them, and he does despise interference.
    >> tgdude 05/27/11(Fri)06:22 No.15068755
    <Any ideas for a decent name?>
    Calcified Web
    Pattern Spider
    >> Technomancer 05/27/11(Fri)06:28 No.15068784
    never forget that Haemonculi are artists: working secretly is part of the show: maybe they let everyone know that an exhibition will take place, but lets nobody know where/when, or that he only lets people see the result but not the performance itself.
    I hate those two
    >> SC Guy 05/27/11(Fri)06:33 No.15068820

    I quite like that. He takes on an almost Joker-esque aspect that way.

    "At 12:30 tomorrow morning, I'm going to blow up a public building. You have fourteen hours to find the explosives or there's gonna be quite the light show. ...At least that's what the script says, but I decided to have a nap and missed the speech deadline by...twelve hours. Oops~"
    >> Technomancer 05/27/11(Fri)06:35 No.15068838
    Oh, no, an even more stupid idea (like the Flesh Helms)

    a Hipster coven.

    they torture people ironically, so it doesn't count.
    >> Technomancer 05/27/11(Fri)06:38 No.15068859
    harlequin buddies?
    >> SC Guy 05/27/11(Fri)06:41 No.15068892



    Who call themselves the Kabal of the Purple Hair, because a Coven calling themselves a Kabal is liek so original and ironic.
    >> Part 1 Is this dumb? Anonymous 05/27/11(Fri)06:46 No.15068943
    The Enlightened – An extremely secretive and select coven. Its highest echelon of authority are The Reborn , a group of six deserters from various other covens who abandoned them to seek the fruits of intellectual pursuits taboo even within the psychopathic reaches of Commorragh. The focus of their research involved unlocking the psychic potential of the eldar race and using the insane science of the haemonculi to push it to the most absurd levels possible, and seek to tamper with their own bodies and souls that they too may tap into this limitless potential.
    But Commorragh is an unfriendly face to the psyker, and these six intellectuals were well aware that any such move on their part would quickly see them on the operating table of their superiors. So, after many slow centuries of gradually locating each other as kindred spirits, whilst all that time keeping a low profile, they chose to abandon their names, their covens, their faces, and all their former prestige.
    They chose the impossible... they chose... *insert cool name for a city here*.
    A tiny satellite realm towards the edges of the half-real space of the great city, far away from the dull light of the captured suns. It is there that the subordinates of The Reborn labour away to the whims of their masters, capturing and dissecting and experimenting on those with psychic potential, with Farseers being the juiciest test subjects of all. Even daemons are bound and contained in small numbers for various tests that seek, vainly some might presume, to understand the chaotic nature of these warp-spawned entities, how they manifest, how they live and exist, and even how to create more of them. At the black centre of this facility, arrayed in a circular pattern around a vast generator that stretches down into a seemingly endless pit, are The Reborn themselves.
    >> Pt. 2 Because it sounds pretty dumb and cheesy to me Anonymous 05/27/11(Fri)06:47 No.15068953

    Having conducted obscene experiments on their minds and bodies, these creatures have awakened and pushed their psychic potential to new limits, such that they can sustain the entire complex just with the combined focus of their will alone.

    Only a select few subordinates are privy to this secret, as the six are almost constantly forced to remain inside of self-contained dampening chambers that mask their enormous psychic presence from the hungry eyes of the Dark City. Only by moving their own realm deep into the bowels of the webway proper are they able to obtain some semblance of privacy that allows them to emerge from their cocoons without fear of discovery, bathing in the ecstatic joy of their reality warping powers.

    The ultimate aim of the six is to transcend their mundane, fleshly forms and souls and achieve a greater, completely new existence on par with the daemons that they study... a warp-born existence, but one that is free from the biting hunger of She-who-thirsts. In short they seek to no longer be Eldar but something else entirely

    It is perhaps for this reason that Asdrubael Vect, who has multiple spies within the six’s so called ‘confidants’, allows them to continue to exist.

    Perhaps he is curious as to what fruits their research will produce, or perhaps he has some other, far more sinister purpose that only time will unveil
    >> Technomancer 05/27/11(Fri)06:48 No.15068958
    also: even skinnier than other haemonculi to wear skinny jeans. But they walk, because floating above the ground is so overdone and dead. But since they can't, they have to crawl instead. Serves 'em good.

    and enhanced nose ridge to support massive adamantium-rimmed glasses.
    >> Technomancer 05/27/11(Fri)06:55 No.15069018
    what they seek to become is basically a mandrake.

    but as they don't know what the fuck they're doing, they will most likely end up getting crushed by Vect as soon as their researches will produce something vaguely useful and not too dangerous.

    but making them settle in Commorragh sounds quite dumb, indeed. They will either dun goofed, or be detected by covens who have better psychic detection systems than their concealment ones. It's possible, but very unlikely.

    Dunno, make them settle in the realspace. They like doing very dangerous (stupid) things, so why not this?
    >> SC Guy 05/27/11(Fri)06:58 No.15069037

    A very VERY interesting idea, but I just feel it might cross the line into too groundbreaking. Just because of the Dark Eldar's pathalogical terror about Slaanesh and attracting its attention through such dangers as psychic powers. BUT I really like it, 'cuz it's EXACTLY what Haemonculi like to poke about in. Though personally any haemonculus I fluffed would probably see psychic powers as an easy way out, not something befitting a true artiste.
    >> Technomancer 05/27/11(Fri)07:03 No.15069082
    using it as a tool, maybe, but Haemonculi are basically surrealists with too much resources in their hands, so why not, but not in this way.

    That's why I was suggesting studying mandrakes earlier. these guys can teleport, develop mutations, and throw fireballs with their hands, without attracting daemons. If I were this coven, I'd try to know what's up with the little blackies instead of grafting zoanthrope bits onto my brain.
    >> SC Guy 05/27/11(Fri)07:09 No.15069121

    Perhaps, yeah. That said, they can do both. They've got enough resources and boredom that they don't have to stick to one specific study.
    >> Anonymous 05/27/11(Fri)07:09 No.15069122

    Well I was kinda just trying to find a way to fit a psyker focused coven in AT ALL.

    It's kinda like trying to make a chapter of loyalist marines who Just so happen to engage in blood ritua-... oh wait.. Grey Knights.

    I thought it up while trying to think up the Complete apposite just now, a coven called The Hollows focused around turning themselves into emotionless blanks.

    They tend to attract old and world weary dark eldar sick of the constant back and forth struggle for their own souls, and so join this strange new movement that preaches complete emotional deprivation in order to slake off the hunger of she who thirsts.

    They believe that by throwing off the shackles of their emotions they will in doing so change the very nature of their souls, and be forever out of the reach of Slaanesh, and supposedly the head Haemonculi have been whispered to have achieved this, but have transformed into barren, joyless abominations that are the complete opposite of what every trigger-happy kabalite wants to be.

    So... basically the Dustmen from Planescape... but IN SPACE
    >> Technomancer 05/27/11(Fri)07:12 No.15069147
    Now that sounds more interesting. Kinda emo, but interesting.


    Can they look like characters made by Tsutomu Nihei?
    >> SC Guy 05/27/11(Fri)07:13 No.15069153

    It's possible, indeed. This is why I picked the Covens as a potential centre for /tg/ growth, there's so much to do with them the limit is pretty much our imagination.
    >> Anonymous 05/27/11(Fri)07:15 No.15069162
    >this strange new movement that preaches complete emotional deprivation in order to slake off the hunger of she who thirsts.
    >strange new movement
    >emotional deprivation
    that's not "new" or "strange" at all, it's exactly what the Dark Eldar rejected initially to -become- dark eldar

    That's just the Craftworld system
    >> Anonymous 05/27/11(Fri)07:17 No.15069176

    I'm pretty unfamiliar with artists... who is he?

    Also the only mental picture I really have can only be described as:

    Dusty Brown
    Blank white eyes

    but really...if you like the idea... run with it however your imagination takes you man
    >> Technomancer 05/27/11(Fri)07:17 No.15069179
    no, the craftworld system isn't this either. It's about controlling and channelling your emotions, not denying them.
    >> Anonymous 05/27/11(Fri)07:20 No.15069196

    Not really.. the Craftworlders just direct their fierce emotions down one path at a time.

    Like universal addicts deciding to limit themselves to ONLY smoking or ONLY shooting themselves up with heroin.

    These guys are intended to be the faction equivalent of a big cold turkey
    >> Technomancer 05/27/11(Fri)07:21 No.15069205
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    A mangaka. One of the very best ones, if I may say so. Well, one who seeks to make it art rather than simply a cool story.

    pic related.

    but google it
    >> Anonymous 05/27/11(Fri)07:22 No.15069215

    Oh and I forgot to mention that when I said 'blanks' I really did mean blanks

    Psychic blank Eldar
    >> SC Guy 05/27/11(Fri)07:22 No.15069219
    Perhaps if a lot of strong ideas become apparent this could be an alliance of covens rather than a single defining one, that way we have more room for development.
    >> Technomancer 05/27/11(Fri)07:24 No.15069238
    not sure. each haemonculus has enough power within his structure to develop his own projects.
    >> Anonymous 05/27/11(Fri)07:26 No.15069250
    What about a coven that studies the mysterious science of..

    >> SC Guy 05/27/11(Fri)07:27 No.15069260

    I suppose so, but there's always a question of style within a certain coven. They all have their "Trademarks", so to speak. It's just a thought.
    >> Technomancer 05/27/11(Fri)07:28 No.15069268
    we're talking about 40k, please.


    Oh shit, I forgot about Space Twili- I mean LCB.
    >> Anonymous 05/27/11(Fri)07:34 No.15069315
    We should make board covens

    Like a /tg/ coven that explores the sciences behind game systems and gives birth to horrible neckbeard grotesques... a munitions obsessed /k/ coven. a /co/ coven that experiments on its prisoners and turns them into pony abominations. a /v/ coven that never does anything but argue about what it should be doing and doing everything else besides experimenting

    I wouldnt even have to elaborate on what a /d/ coven would be like...
    >> Anonymous 05/27/11(Fri)07:35 No.15069325
    Sure, lets make our own factin of rape-elves. Not like it'll be any interesting.
    >> Technomancer 05/27/11(Fri)07:35 No.15069326
    there's a reason why we haven't done this with space marines already: too limited, not relevant enough.
    >> Anonymous 05/27/11(Fri)07:42 No.15069343

    your post makes me realise that /tg/ will likely never pick this idea up... and instead just perpetually make more OC DONUT STEEL space marine chapters in between threads bitching about there being too much focus on space marines
    >> SC Guy 05/27/11(Fri)07:45 No.15069377

    Then help prove that mindset wrong, let's make it sure xenos in here.
    >> Technomancer 05/27/11(Fri)07:47 No.15069388
    come on, our ocdonotseal marines are awesome.

    we just need to compensate.
    >> Anonymous 05/27/11(Fri)07:56 No.15069440
    So is anyone gonna like... compile some of these ideas or something?

    How about you Techno? are you gonna draw one of them?
    >> Technomancer 05/27/11(Fri)08:00 No.15069467
    ah, so, a sketch for each, kay?

    that will give me a break from Sliscus (too many fucking colors and light sources, at least they can't say I'm not trying)
    >> SC Guy 05/27/11(Fri)08:02 No.15069474

    I know, they are, the Nightmares will always have a place in my heart. But we should have a change of pace.


    It seemed as if the entire Hive had gathered for the Governor's speech. Shivering, oil-stained labourers stood alongside the disconcerted nobility, each wearing a baroque golden mask and accompanied by a small retinue of fussing servants, all eyes were drawn to the raised dais upon which Governor Ranal stood, or to large pict screens dusting the hive.

    The Governor glowered over the crowd, his face stoney and his fists clenched. His dark hair was greying, a receding hairline plaguing the man but not completely robbing him of his regal dignity. As he spoke, his voice amplified throughout the world, the eyes and ears of an entire planet turned to their liege.

    "Citizens of Aleris III, no doubt some of you will have heard of the calamity which has befallen Hive Strasth, an act of base sabotage for which the Emperor's ordained punishment is death." The Governor paused for a few heartbeats, letting his words sink in, before continuing. "There will be no place on this planet, no underhive gutter or private spire, which will shelter the enemies of the Imperium from their retribution. Heed my words, if you accursed heretics are listening to this, you are doomed.

    In his hands he fidgeted with a dark dataslate, one of his personal stock, from which the most damning part of this atrocious attack could be seen. A pict of Governor Ranal and his family, found in the murdered hands of his own son, who had been crossed out in the picture. Upon the heads of his wife and children were intricate circular designs, weaving in and out of themselves, though their meaning was clear: A bullseye. A target. It had been this which had provoked Ranal to address the nation, he would never let this brazen threat go unanswered.

    >> Anonymous 05/27/11(Fri)08:05 No.15069485
    I'm right, Marines are really the only thing that matter anyways, and you can have so much variation. Not with anything else.
    >> SC Guy 05/27/11(Fri)08:18 No.15069547

    "Every one of you must be on alert, the Imperium does not forget such insults. If y-" Ranal stopped, his eyes widening as he felt a sharp pain within im. Before his perplexed audience he collapsed, trembling violently, clutching his unbeating heart as something within him methodically shut him down. The last thing he ever saw was the sight of his own bodyguard, convulsing and grinning madly as they turned their guns upon the now-panicing crowd.


    "And so begins the true entertainment." A new voice carried over the planet, a coldly amused voice almost sandpapery in intonation. Into the vid screens stepped Drav'ek the Embalmed, his haggard and drawn grin burned into the retinas of billions. Dusting himself off lightly and nodding into the cameras mockingly.

    "Now, we are going to begin our little game. Hive, uh, Strasth, I hope I am saying it right, your language is pathetic enough to be not worth study. The majority of your planetary defence force is currently stationed there, so for your sake and the sake of the planet I hope you find the barrels of my pets I've laced throughout your lovely city. When they open up, you'll find your loyal fighting force will be taking a great pleasure in gutting every last one of you." The Embalmed's eyes shone as he said this, leaning forward on the podium to address the terrified nation.

    "You have an hour and a half before the first casket opens. Better get searching...Oh, and as for Hive Teltha, which I have the honour of playing host to tonight..." The Haemonculus' eyes narrowed dangerously beneath his grin. "I'm afraid the game is up for you. Enjoy..." The last thing which could be heard before the vid feed cut was a savage roar as bizarre orbs in the air began to open around the Haemonculus, bringing Commoragh's finest toys into the Hive. The games had begun.
    >> SC Guy 05/27/11(Fri)08:21 No.15069558

    So what we seem to have so far...

    -My original idea, a secretive coven which makes use of enslaving parasites and other nastiness to further their designs

    -Psychic testing haemonculi

    -Psychic null-testing haemonculi
    >> Anonymous 05/27/11(Fri)08:27 No.15069583
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    >> Anonymous 05/27/11(Fri)08:37 No.15069612
    I'd really like to see a sky cult

    Reavers, hellions and scourges

    shame they're all fast attack
    >> SC Guy 05/27/11(Fri)08:40 No.15069629

    In addition...

    -Potentially unhealthy interest in mandrakes.

    A host to these parasites wouldn't stay unblemished for long. They'd start to lose a lot of weight quite quickly as the worm leeches sustainance in a tapeworm-esque manner, they become very pale. I'd say after about a month or so of implantation they start seriously deteriorating, and that's if the controlling haemonculus bothered to keep the plaything in good condition.

    I've also got a great vision of a worm bursting its way out of the host's back Alien-style, dragging most of the poor bastard's vein network with it.
    >> Anonymous 05/27/11(Fri)08:40 No.15069630

    How does that work with covens though?

    Maybe a coven that creates cyborg Dark Eldar welded to their vehicles like the Strogg from Quake?
    >> SC Guy 05/27/11(Fri)08:45 No.15069654

    On that vein, weapon platform-flesh things akin to Mass Effect 2's Abominations would be interesting.
    >> Technomancer 05/27/11(Fri)08:46 No.15069662
    sorry, had to write stuff before.

    but I was right not to start right away, there are nice ideas over there.
    >> Anonymous 05/27/11(Fri)08:50 No.15069699
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    >>15068531Fuck that, slivers shit. Have you heard of the Dark Suns of Commoragh? Well they are fucking suns that the DE stole and fit it into the webway so that they can light their fucking city of sin in ever glowing dark light of the dark suns...I reckon a Kabal with solar cult connections. Call them like the Black Suns or the something solary and sunny...


    >> Anonymous 05/27/11(Fri)08:54 No.15069718
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    >>15069630Maybe a coven that creates cyborg Dark Eldar

    Sacred Hegemony of Kabalite Kindred Evolutionary Reavers kidnaps young craftworlder to perform its cyberconversions on until he escapes

    With warmask donned and scarf flying, he is the Kamen Reaver
    >> Anonymous 05/27/11(Fri)08:55 No.15069719
    I really like the idea of the Red Silvers, an interesting idea with parasites... maybe that can be expanded?
    >> Anonymous 05/27/11(Fri)08:57 No.15069727
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    go to youtube and search "red line roboworld"

    that's your cyborg kabal right there
    >> Technomancer 05/27/11(Fri)08:57 No.15069730
    the Kamen Rider is already canon, he's the captain of a Mantis Warrior company.
    >> SC Guy 05/27/11(Fri)09:02 No.15069740

    I'm thinking

    The parasites themselves are like a hellish offspring of tapeworms, they feed upon their host, draining the nutrients on its body until the host is emaciated and bony. The worms also continue to grow, and they shift within the body to accomidate themselves. Thus hosts which have survived for a good while will be horrid, utterly dysmorphic things, lurching forward single-mindedly while the rippling form of their massive symbiote is seen pushing against their flesh.
    >> Technomancer 05/27/11(Fri)09:12 No.15069794
    oh, also: the worms use telepathy to serve as relays between the hosts and the haemonculi, right?

    what if the worms were slowly taking over the heamonculi themselves?
    >> Anonymous 05/27/11(Fri)09:15 No.15069813
    The worms should infiltrate their victims through an egg sandwhich at a truckstop
    >> Anonymous 05/27/11(Fri)09:16 No.15069814
    Maybe they're making different types of parasites that influence certain factors or create certain mutations? I just realli like bugs.
    >> SC Guy 05/27/11(Fri)09:16 No.15069819

    Telepathy, brainwave manipulation, cosmic rays, flux capacitors, general "Science not gotta explain shit" at the moment.

    Slowly taking them over...I wouldn't put it so definitively, but perhaps as the parasites grow they develop full awareness and chafe against their masters' control, prompting hassle for the Coven and perhaps a bit of mind control here and there. I think it sounds better than "They're taking it up the ass from their own bio-worms"
    >> Technomancer 05/27/11(Fri)09:21 No.15069841
    of course, something subtle, like what I suggested: the chief haemonculus is exhibiting the worms ' "personality" (eats all the fucking time and is extra-creepy)
    >> SC Guy 05/27/11(Fri)09:25 No.15069861

    Yeah, that can work. I'm all for super-creepy leechmonculous.
    >> SC Guy 05/27/11(Fri)09:26 No.15069863

    There's an idea. There could be the standard worm for controlling people for a while, then there could be a version made to trigger spontaneous growth and spawn-like mutation, for terror attacks.
    >> Technomancer 05/27/11(Fri)09:27 No.15069869
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    >> SC Guy 05/27/11(Fri)09:30 No.15069889

    Oh sweet fuck! That is delightfully freakish.
    >> Technomancer 05/27/11(Fri)09:33 No.15069899
    now, got some ideas for the psyker ones?

    inb4 hueghead and a staff.
    >> SC Guy 05/27/11(Fri)09:38 No.15069912

    I'm thinking more of a traditional 5th ed haemonculus look...Hovering along unaided, with a certain portion of their usual surgical equipment traded for little runes of protection, since you don't fuck about with Slaanesh.

    ...Actually, what'd be cool is a Dark Eldar version of a Ghosthelm.
    >> Technomancer 05/27/11(Fri)09:41 No.15069926
    so, wizard robe and hat?

    >> SC Guy 05/27/11(Fri)09:42 No.15069932

    Pfft, I guess. More a sort of Haemonculus/Dark Farseer type.
    >> Anonymous 05/27/11(Fri)09:51 No.15069979

    I never really thought about what they're supposed to look like in all honesty...

    In fact I mostly just imagined them as being plugged into all kinds of restraints and gizmos


    This is awesome though
    >> Technomancer 05/27/11(Fri)09:54 No.15069994
    okay, so, Psycho Mantis, with wizard robe and a hat.
    >> Anonymous 05/27/11(Fri)10:00 No.15070017

    Sounds neat
    >> SC Guy 05/27/11(Fri)10:00 No.15070019

    Sounds...pretty perfect to me.
    >> Anonymous 05/27/11(Fri)10:14 No.15070087
    With a hero, hellions can be taken as troops.

    Anyway venoms would still work for a sky cult, maybe ravagers
    >> Technomancer 05/27/11(Fri)10:26 No.15070177
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    well, a bit too messy but this is the core idea.
    >> SC Guy 05/27/11(Fri)10:28 No.15070186

    I genuinely love it. Superb work.
    >> Technomancer 05/27/11(Fri)10:29 No.15070190
    I think he's the most interesting to convert: new resin haemonculus, plus converted warrior helm, cables and whatnot, some of the cronos' exhausts, flasks and generators, and here we go.
    >> Anonymous 05/27/11(Fri)10:36 No.15070237
    I don't suppose any of you saw the move Slither? Because I was thinking that some living amunition for the parasite-DE would be something akin to what that bimbo went through.
    >> SC Guy 05/27/11(Fri)10:51 No.15070349

    Kinky. It'd certainly work, given the appearance of the "Leech" haemonculi.

    Something hit me...What on earth would be the psychic powers for these guys? Pretty fun, that's what, but...
    >> Technomancer 05/27/11(Fri)10:54 No.15070366
    same things their psychic weaponry does, I guess, only easier to do.

    Pain-related stuff/psychic control like the nids do, generating mutations, and of course psychic vampirism all the time to fuel these other powers. It'd be like the Doom of Malan'tai with the powers of a tyrant/alpha.
    >> Technomancer 05/27/11(Fri)10:55 No.15070368
    and moving your control pad with their mind.
    >> SC Guy 05/27/11(Fri)10:57 No.15070376

    This is interesting. I can totally see spells which increase in effectiveness the more Pain Tokens are had.
    >> Anonymous 05/27/11(Fri)11:08 No.15070443
    Well I was thinking maybe you could have a external hive mmind sort of thing; some insectoid looking creature that can coral and herd the infected, but are loyal like dogs.
    >> Anonymous 05/27/11(Fri)11:15 No.15070499
    Interesting idea, but this looks more like a Craftworld Eldar gone Chaos and not really like a Haemonculus.
    >> SC Guy 05/27/11(Fri)11:23 No.15070550

    The long coat and surgical-looking arm equipment kinda ties it in, in my opinion.

    I think the ideal pose to really tie that into the iconic 5th ed Haemonculus look would be floating, arms folded, just gazing imperiously through that helm.
    >> Anonymous 05/27/11(Fri)11:29 No.15070608

    Looking at the picture... I dont think he CAN fold his arms

    Or at least not without getting them stuck together
    >> Magi 05/27/11(Fri)11:33 No.15070624
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    >> Anonymous 05/27/11(Fri)11:33 No.15070625
    So which of these Dark Eldar do you like the most? I like the Red Slivers, because I like bugs. I htink it would be somewhat interesting if they c reated a bunch of unusual insectoid type mutations and creatures. Perhaps there is a Subject 0., some poor creature that they're harvesting these worms off of?
    >> SC Guy 05/27/11(Fri)11:36 No.15070652

    I'm quite fond of the psychic ones, because the concept of "Dark Farseers" really appeals to me, and I did always prefer Psycho Mantis.

    That said, nothing stopping these guys being the same secretive coven, just a general hidden gathering of those Haemonculi whose research is "Out there" enough that they feel they need to take it elsewhere.
    >> SC Guy 05/27/11(Fri)11:39 No.15070673

    "Yes, even tube-born children like candy~"

    I like it.
    >> Anonymous 05/27/11(Fri)11:40 No.15070685

    I dont really think I did that idea justice... I kinda feel like I tripped over myself trying to find a way to justify them to be able to hide amongst Commorragh society

    Even the name 'The Enlightened'?... wash

    Someone think of a better story for them
    >> Anonymous 05/27/11(Fri)11:41 No.15070691
    This isn't a fluff idea, but I thought about building custom Wracks by using the bodies, arms and legs of Crypt Ghouls and the helmeted heads of Reavers. I've looked at both sprues and I think this should work, but I'm not completely sure. Also, I'd need weapons 'cause the Crypt Ghouls don't carry ones (pointy sticks and stones aren't weapons).

    I know there are Wrack models coming out next month, but TBH I'm not too keen on them. They're not monstrous and deformed enough for my taste.
    >> SC Guy 05/27/11(Fri)11:46 No.15070743

    Well the Haemonculi are mental enough that some of their more crazy research may not go down well even in Commoragh. Makes sense that there's a secret hidey-hole/gentleman's club for Haemonculic "Innovators".


    That ought to work. Weapons from the Warrior/Wych sprues ought to work.
    >> Anonymous 05/27/11(Fri)11:49 No.15070760

    I actually like the new wracks from what I've seen.... I just hate the way they goddamn stand with their feet together

    Also HOLDING weapons? I want gruesome grafts like OP pic...

    But oh well... easy enough conversion in that regard
    >> Anonymous 05/27/11(Fri)11:49 No.15070764
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    But while we're talking fluff ideas I've had two loose concepts for a Haemonculus coven floating through my head:
    –The first one would be led by a Haemonculus who, in his quest to create the perfect killing machine, has left Commoragh to experiment on alien species, his favorite test subjects being Orks due to their strength and toughness.
    –The second coven's speciality is creating biological weapons; viruses, acids, gases and the like. The lead Haemonculus would wear a mask similar to the plague doctors of old (pic related).
    >> Anonymous 05/27/11(Fri)11:52 No.15070791

    >perfect killing machine

    So grotesques?
    >> Anonymous 05/27/11(Fri)11:53 No.15070802
    >Also HOLDING weapons? I want gruesome grafts like OP pic...
    That's an even better idea. Why the hell didn't I think of this? It's so goddamn obvious.

    I think I'll just try this conversion idea and get a box of Crypt Ghouls and Reavers once I can afford them.
    >> Anonymous 05/27/11(Fri)11:53 No.15070805
    We should fluff a Wrack workers union
    >> Anonymous 05/27/11(Fri)11:54 No.15070812
    Even better than Grotesques. Grotesques are fine and all, but this particular Haemonculus thinks there's still room for improvement.
    >> Anonymous 05/27/11(Fri)11:55 No.15070822

    so better Grotesques?
    >> Anonymous 05/27/11(Fri)11:56 No.15070831
    Essentially, yes.
    >> Magi 05/27/11(Fri)12:05 No.15070896
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    >> Anonymous 05/27/11(Fri)12:09 No.15070922
    The coven of the winding tongue.

    This ancient, venerated Haemonculi coven has dispensed with such crude arts like cloning and creating bigger spines on grotesques..

    Instead, they devote their considerable genius to perfecting their culinary skills, inventing new and exotic flavours, and creating literally out of this world dinners to the delight of the ravenously pleasure hungry masses of Commoragh.

    They conduct realspace raids to obtain their ingredients, but whereas lesser chefs might stoop to such pitiful lows as selecting the meat of various other species these Haemonculi are far more... abstract in their choices.

    The last breath of a dying Catachan commissar who has been fragged by his own men. the severed foot of the first hormagaunt to step onto the battle at the very beginning of a tyranid incursion. A tear shed by a Lyanden guardian during the time of his craftworld's ravaging.

    A particularly delectable capture came when the Great Dreadnought Bjorn the fell handed was briefly brought low and the teeming servants of the coven managed to sieze a sample of his preservative fluid before dissapearing back into the webway.

    It is said that their dishes can take you to other worlds. Make you relive every pleasure you've ever felt in your life or offer a glimpse of the nightmarish pain that is felt when an Eldar dies and is consumed by She-who-thirsts

    They are the masters of the dark kitchen.

    They are... the winding tongue
    >> Anonymous 05/27/11(Fri)12:12 No.15070939
    A cooking coven – BRILLIANT! The lead Haemonculus should be sporting a chef's hat.
    >> Anonymous 05/27/11(Fri)12:13 No.15070952

    you could say they really put the 'oven' in 'coven'

    >this is now their mantra
    >> Anonymous 05/27/11(Fri)12:15 No.15070966

    i bet they use creme fraiche........
    >> Anonymous 05/27/11(Fri)12:15 No.15070967
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    >> Anonymous 05/27/11(Fri)12:22 No.15071024
    What is that?
    >> Anonymous 05/27/11(Fri)12:24 No.15071046

    i think it's supposed to be a furry Red Slivers Haemonculus inserting one of the parasites into some guy.

    Also still wish someone would suggest a better name for psyker-coven

    My name sucks
    >> Anonymous 05/27/11(Fri)12:26 No.15071060
    The Mind-Rapers
    >> Magi 05/27/11(Fri)12:32 No.15071116
    Yes it is. I was thinking of scenes from "The Cell" particularly.

    Name wise how about "Kabal of the Ravaged Eye" I dont know, something about the whole pysker sense thing going on
    >> Anonymous 05/27/11(Fri)13:51 No.15071787
    Someone please archive this thing. It can't be allowed to die.
    >> Anonymous 05/27/11(Fri)14:14 No.15071991
    Sorry, newfag here. How do you archive a thread?
    >> Anonymous 05/27/11(Fri)14:43 No.15072235

    >> Anonymous 05/27/11(Fri)14:56 No.15072383
    Took care of it, corpulen/tg/rotesques.

    The thread itself:

    The updated archive:
    >> Anonymous 05/27/11(Fri)15:00 No.15072420
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    >> Technomancer 05/27/11(Fri)15:22 No.15072635
    the cell is cool
    I don't know how it could look more like a haemonculus while still retaining the farseer feel.

    and Chaos Eldars are eighties Glam Metalheads, not just dark eldars with more spikes, nuff said.
    >> Anonymous 05/27/11(Fri)15:59 No.15073047
    >> thor 05/27/11(Fri)17:40 No.15074205
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    >>You should totally doodle a Mandrake Archon sometime
    >> SC Guy 05/27/11(Fri)18:38 No.15074860
    Possible names for these guys, because there's a lot in a name.

    The Enshrouded
    Threadings of Sin
    Scorched Ones
    The Ark
    The Goddamn Batman
    >> Anonymous 05/27/11(Fri)18:56 No.15075046

    The Ark gives a bit of an unsettling vibe, but I've gotta say for straight up haemonculic creepiness my vote is on The Enshrouded.
    >> Anonymous 05/27/11(Fri)19:05 No.15075139

    Goddamn Batman muthafuckaaaaaaaaas
    >> Anonymous 05/27/11(Fri)19:05 No.15075146
    >>15070764 here. I've thought about calling my coven The Unclean Spirit.
    >> Anonymous 05/27/11(Fri)19:06 No.15075150
    That's Sathonyx. A bit more like V, actually, but still.

    I'd say Voodoo Cybergoth V Batman.
    >> Anonymous 05/27/11(Fri)19:07 No.15075161
    I cast my vote for The Enshrouded as well.
    >> Anonymous 05/27/11(Fri)19:12 No.15075220
    My vote goes to The Ark. I like the name; it sounds kinda ominous and mysterious.
    >> Anonymous 05/27/11(Fri)19:14 No.15075239
    Which ones are we talking about? The psyker ones? Because it doesn't fit the parasite ones.
    >> Anonymous 05/27/11(Fri)19:16 No.15075268

    I'm still of the belief that it should be one highly-secretive Haemonculus coven, with multiple sects/factions and focuses within it.
    >> Shas'o R'myr !!J5+vjygjQuK 05/27/11(Fri)19:19 No.15075296
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    When I ran my games, there were two Kabals the players dealt with.

    The Kabal of the Masta Spark
    The Kabal of the Heaven Sign

    The players did not get it, though one could have sworn he heard it before. Of course, I found this hilarious...
    >> Anonymous 05/27/11(Fri)19:21 No.15075320
    Never took you for a touhoufag, Shas.
    >> SC Guy 05/27/11(Fri)19:23 No.15075343

    Yeah, this. I imagine it as a Coven for those who consider their work too edgy for the normal crowd. It works through a host of intermediaries and fronts so those it manipulates are never aware of their involvement or even of their existence.
    >> SC Guy 05/27/11(Fri)19:44 No.15075521
    The Enshrouded (Going for that right now, since it's the one with the most votes) dwell outside of Commoragh proper, though the Dark City is dusted with their outposts and safehouses. Their headquarters is within a remote cranny of the Webway, shielded and warded many times over by the finest minds the Haemonculi could manipulate. Their facility is a collosal complex, a double helix stretching on into eternity with many tributary growths branching off at right angles. Atop the colossal gateway a series of monstrous flesh-golems stand watch, each the loving product of a small band of Enshrouded and each capable of crumpling battle-tanks beneath their many-armed bulk.

    A name for this facility could be The Ark, should The Enshrouded trump it.
    >> Anonymous 05/27/11(Fri)19:49 No.15075564

    This reminds me so much of that part from the Matrix where Neo is literally bugged. Freaky.
    >> Anonymous 05/27/11(Fri)19:54 No.15075605
    Maybe this coven should have a client kabal which does its dirty work for it. That expands the appeal.
    >> Anonymous 05/27/11(Fri)20:02 No.15075701
    >> SC Guy 05/27/11(Fri)20:02 No.15075714

    This...could work, actually. But it'd have to be secret, perhaps only the Archon and maybe a few Dracons knows of it, and are very resentful of it. Maybe.
    >> Anonymous 05/27/11(Fri)20:07 No.15075763
    The problem is you simply cannot trust Dark Eldar. So if this super-secret and forbidden Coven society has a Kabal it's allied with there needs to be a reason why the Archon of said Kabal doesn't just run to Vect and betrays the Haemonculi to him.
    >> SC Guy 05/27/11(Fri)20:08 No.15075782

    Thus why they'd be resentful. The Haemonculi have something over the Archon, some piece of blackmail which ensures his silence. Perhaps they once had a Dracon of the Kabal of the Black Heart killed or something of that kind of existence-threatening magnitude, and The Enshrouded know of it.
    >> Anonymous 05/27/11(Fri)20:13 No.15075825
    Hm, yeah I guess that could work. Either blackmail or the alliance is worthwhile for the Kabal because they receive new weapons and stuff from the Coven. (Of course, the Haemonculi would keep the best stuff for themselves.)
    >> Shas'o R'myr !!J5+vjygjQuK 05/27/11(Fri)20:17 No.15075859
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    To be honest, I suck at the games.


    However, the music is magnificent, and I have used Touhou music many times in my games.
    >> Shas'o R'myr !!J5+vjygjQuK 05/27/11(Fri)20:21 No.15075889
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    >The problem is you simply cannot trust Dark Eldar.

    What do you mean? It's in your greatest interest to make a deal with a Dark Eldar, especially if you leave the conditions ambiguous!
    >> SC Guy 05/27/11(Fri)20:25 No.15075927

    I'm Asdrubael Vect and I approve this message.
    >> Anonymous 05/27/11(Fri)20:28 No.15075940

    I'm Asdrubael Vect and this is my favorite deal in Commorragh.
    >> Anonymous 05/27/11(Fri)20:29 No.15075944
    This seems absolutely legit and I am positive I can trust you completely.
    >> Anonymous 05/27/11(Fri)20:30 No.15075950


    >> SC Guy 05/27/11(Fri)20:38 No.15075990

    All boxes have black holes in them.
    >> Anonymous 05/27/11(Fri)20:39 No.15075991
    some boxes contain rewards/freedom, some contain methods of torture? and the box holders are different members of DE society (grotesques, mandrakes, kabal warriors, wyches etc.)

    sometimes a haemonculus phones in and offers different tortures and makes deals with the contestant/prisoner?

    "I'm sorry Ygarlnash but the box you've chosen contains 'Death by Warp-Beasts'.... BRING ON THE BEASTS!!!"


    "Tune in next time when we'll have a brand new contestant with it all to play for."

    hell, I know I'd watch it.
    >> SC Guy 05/27/11(Fri)20:46 No.15076039

    Watch it, love it, buy the DVD, sounds like a great show.
    >> SC Guy 05/27/11(Fri)21:08 No.15076224
    So what we've got so far is...

    Name: The Enshrouded

    Location: The Webway, outside Commoragh proper in a hidden facility known as The Ark.

    Highly secretive, work through a system of fronts and intermediates in order to interact with other elements of Commorite society. Consists of Haemonculi conducting research which may put them in danger.

    Have a Kabal in their pocket, blackmailing the Archon. The Archon is highly resentful, and constantly tries to find ways to escape their stranglehold.

    The Coven makes use of parasites who burrow into the victim and control them. Over a period of a month or so the host is leeched by its symbiote, resulting in horrid disfigurement as the emaciated host carries around the huge worm, which can be seen pressed against its flesh. An alternative parasite has an in-built trigger which causes a spawn-like cascade of mutations in the host when the time is right.

    A number of projects and factions within the Coven are active, including...

    A sect devoted to controlling and refining the parasites.

    A group obsessed with reviving their dormant psychic potential.

    A faction which believes the only way to beat Slaanesh's stranglehold is to surrender their emotions and such, becoming psychic blanks and emotionless husks.
    >> Anonymous 05/27/11(Fri)21:20 No.15076346

    So it's a combination of matrix agents, the flood, insane farseer analogues and necron-wannabes all led by the Joker? I love you /tg/.
    >> Anonymous 05/27/11(Fri)21:24 No.15076368
    not a combination, a collective. The only thing they share is the need to work secretly because their projects are highly dangerous. But they're not ONE coven. They're a collection of covens that share some infrastructures and work quite independently. Otherwise it's bullshit.
    >> SC Guy 05/27/11(Fri)21:28 No.15076405

    On the Matrix point...I think it'd be cool if the psychic Haemonculi could teleport between bodies, assimilating the mass of the weak-willed and repacing it with their own, sorta like the Agents do. I can think nothing more scary than running from >>15070177 only he could BECOME anyone around you.


    Yeah, works for me.
    >> Anonymous 05/27/11(Fri)21:38 No.15076467

    Well I wont be getting any sleep tonight, that's for sure.
    >> Anonymous 05/27/11(Fri)21:48 No.15076527

    dont forget my amazing coven of wonder chefs


    Can you just imagine 'The Iron Chef' Commorragh style?
    >> Anonymous 05/27/11(Fri)21:49 No.15076530
    For a semi-related concept, I was playing with the idea of a Kabal run by a fallen Scourge; the Archon's wings are ruined. S/he makes it a point to rip the wings off any applicable lifeforms s/he encounters, placing them on display in some sort of grotesque trophy room.

    >> SC Guy 05/27/11(Fri)21:51 No.15076553

    Coincidentally, this is the fluff for my Archon. A scourge who got her wings mangled in a Forge World, and managed to climb to Archon by seizing control of an old Solar Cult and reforming it into a Kabal. Not the wing-trophy thing, but...
    >> Anonymous 05/27/11(Fri)21:52 No.15076557

    why doesnt she just get new wings?

    Scourges get blown up a lot I'm sure and get regeenerated just like any other Dark Eldar

    Sorry.. but I just really hate the same old 'lost his wings' concept when it attempts to put itself into a context where wings are easily replacable.
    >> Deathleaper's Fangirl !!YD/t8+iuFvd 05/27/11(Fri)21:53 No.15076576
    She possibly offended the Haemonculi in some way. She's too powerful politically for them to steal her away and turn her into a Grotesque as punishment, but they refuse to deal with her and grossly overcharge members of her Kabal.
    >> SC Guy 05/27/11(Fri)21:54 No.15076578

    To prove a point? Because the Scourge band they're with despises the weakness implied with losing them in the first place?
    >> Anonymous 05/27/11(Fri)21:56 No.15076600

    I imagine the wings would be really simple to fix (Haemonculi can cure death, n' all), but for the Archon things are just more *fun* this way. In a century or two it'll get bored and move on to a new fixation.
    >> Anonymous 05/27/11(Fri)21:57 No.15076611

    I suppose I could understand those scenarios...

    Maybe I'm just sick of the whole "I LOSE MY WIIIIIINNNNNGSSSSS' bit in and of itself.

    I just.. see it everywhere
    >> SC Guy 05/27/11(Fri)21:59 No.15076628

    I suppose it IS a bit of a cliche. I just like the concept that a Dark Eldar loses something vital like that, but then climbs to a position of power through sheer grit, spite and cunning.
    >> Deathleaper's Fangirl !!YD/t8+iuFvd 05/27/11(Fri)22:03 No.15076656
    As a spin on this, you could really play up the 'fallen angel' theme. The Archon and her Kabal are one of the few surviving Sun Cults, worshipping the stolen stars that feed Commoragh with power. Rather than the dark, morbid hues or bright contrasts most Dark Eldar wear, go for a white and gold colour scheme. Re-fluff things like Night Sheilds and Shadowfields to be bits of technology that hide the wearer behind dazzling cornoas of light rather than swathes of darkness. Lots of Haywire Blasters and Heat Lances, and perhaps they always attack at mid-day, opening their webway portals in such a way that it looks like they're descending out of the sun? Of course, the 'light' they represent isn't good at all, but a scorching, merciless heat that burns everything before it to ash.
    >> Anonymous 05/27/11(Fri)22:06 No.15076683
    What about a coven devoted to webway technology?

    Repairing damaged portions of the webway, improving them, and finding new ways of utilising them?

    They could be big on using all things teleporters in battle, maybe having some kind of Dark Eldar equivalent of Warp Spiders.

    In the open they act much like public servants for all of Commoragh, construction workers if you will, being responsible for improving the transport mechanisms throughout the dark city, and perhaps even assisting in the construction of realms.

    Secretly however they use their technology to build up a strong powerbase both within and outside Commoragh, their own tower complex containing many hidden portals that lead to enclaves hidden in the farthest reaches of the webway.

    their ultimate goal is to construct another city, another Commorragh where they can rule in secret, away from the stupid backstabbing politics of the Kabals
    >> SC Guy 05/27/11(Fri)22:14 No.15076778

    Their more dangerous goal could have them be integrated into The Enshrouded, as if Vect found out someone was trying to make a new power base away from him...well...Look at what happened to everyone else who tried their hand at independance.
    >> Anonymous 05/27/11(Fri)22:22 No.15076853

    But what if, like my initial psyker coven idea... Vect knows about them anyway? And only allows them to continue existing because he's curious as to whether they can be of use to him?
    >> SC Guy 05/27/11(Fri)22:25 No.15076880

    Probably, but they don't need to know that.
    >> SC Guy 05/27/11(Fri)22:41 No.15077020
    Random ideas for possible psychic powers for the psykers, because they've really captured my imagination...And hell, why not.

    -Paroxysm-like spell, because...c'mon.

    -A teleport-assimilation spell as per Matrix Agents. The targeted unit suffers D6 S4 AP2 hits a la Callidus assassin, then the Haemonculus appears within 3". Can be used on friendly units, in which case 1 guy dies and is replaced with the Haemonculus.

    -A pain-leech spell which does D6 S3 AP 3 hits. If an unsaved wound is used the Haemonculus can give himself or any unit within 12" a pain token like a Cronos.
    >> Anonymous 05/27/11(Fri)22:58 No.15077148

    So are we gonna make a 1d4chan article about these guys to put with the /tg/ 40,000 stuff?
    >> Anonymous 05/27/11(Fri)23:02 No.15077190

    Ideas are barely even developed yet

    I'm still confused over what is named what
    >> Anonymous 05/27/11(Fri)23:06 No.15077220
    Some vague suggestions for 'The Hollows' or those blank guys or whatever.

    Their abilities shouldnt particularly focus around killing the enemy, but rather freezing and weakening them.

    Effects that ground units in place, or lower their stats

    As well as the obvious rules affecting psykers and preventing them from casting anything
    >> SC Guy 05/27/11(Fri)23:18 No.15077339

    Yeah, pretty much this.


    Hollows works for me. They'd probably have that rule most Blanks have which reduces Ld to 7 within a certain radius.

    So, uh...

    Overall organization: The Enshrouded
    Parasite-controllers: Name needed
    Blanks: The Hollows
    Psychics: The Enlightened
    Webway guys: Name needed
    >> Anonymous 05/27/11(Fri)23:28 No.15077426

    Also, another suggestion.

    all Hollows units should not have Power from Pain

    The rule is supposed to represent the euphoric invigoration that each Dark Eldar feels when surrounded by pain, as it energises and feeds their orgasmic glee.

    The Hollows are the complete opposite of this, they dont believe in pleasure at all. The way they see it is that the Eldar race is flawed, and must instead look inwardly that they might effect some change upon themselves and become something other than what they are, and only that way may they escape She-who-thirsts

    So instead perhaps any unit identified as belonging to their coven immediately benefits from FNP and other special benefits, but cannot feed on the joy of pain like other DE units
    >> SC Guy 05/27/11(Fri)23:32 No.15077467

    This makes so much sense. I say the Hollows use far more...not STRAIGHTFORWARD weapons as such, but stuff intended to kill quickly and effectively, since they have no joy in such friviolity. Thus I can see them using a fair bit of Darklight and other kill-weapons.
    >> Anonymous 05/28/11(Sat)00:08 No.15077881
    These webway portal guys are interesting me...There should definitely be something like a...dual-action webway portal. As in, the Haemonculus activates the portal, ENTERS, the disk flies forward and opens a brief way away and opens, bringing him out. Think the Grey Knights' 30" shunt move.
    >> Anonymous 05/28/11(Sat)00:09 No.15077891

    Perhaps they can be led by Chief Haemonculus Ch'ell
    >> Anonymous 05/28/11(Sat)00:10 No.15077908

    They could have shunting Talos'
    >> Anonymous 05/28/11(Sat)00:14 No.15077955

    This'd certainly solve a lot of the Talos' speed problems, and makes sense.
    >> Anonymous 05/28/11(Sat)00:15 No.15077971

    Heck... why not use teleporters offensively?

    Like teleport your opponent in a random direction.. perhaps causing them to scatter over some difficult terrain
    >> Anonymous 05/28/11(Sat)00:17 No.15077990

    Or have a sort of Lash of Submission-esque thing. I'm seeing Wracks with D-cannons too.
    >> Anonymous 05/28/11(Sat)00:31 No.15078110
         File1306557080.jpg-(114 KB, 500x313, Shut up.jpg)
    114 KB

    >Wracks with D-cannons
    >> SC Guy 05/28/11(Sat)01:01 No.15078405
    Haemonculus Azrael Zeth stood amongst his bodyguard of wracks, his arms crossed as he surveyed the carnage idly. His eyes were dead and dull beneath his cowl, his flotation crystals pulsing softly as he hovered just enough to lift him above his subordinates.

    The Mon-keigh were putting up a foolhardy defence, roaring their inane warcries as they tested their skill against the elegance of Succubus Ereal's Hekatrix handmaidens. Some of the Space Marines lay still, their blue and white armour mired with their drying arterial blood. It was most tiresome, and yet necessary, to prolong this butchery for the amusement of his Azrael's erstwhile allies.

    A new cry turned the Hollow's head, and with a barely registerable flicker of surprise he beheld another of the Sons of Guilliman racing towards him. He wore no helmet, his head enclosed by a glowing hood, and in his hand a blade crackled with eldritch energies. With a soft roll of his eyes, Azrael snatched his staff from the hand of his wrack attendant, holding the steel rod in two hands.
    >> SC Guy 05/28/11(Sat)01:02 No.15078413

    The Librarian was close enough to make out properly now. He was obviously on his last legs, a nasty gash carving from his lip to the end of his cheek, and he chanted fervant prayers as the foul lightning of the warp built around him.

    "I AM THE SWORD OF THE EMPEROR, AND BY HIS WILL I ABJURE THEE, XENOS FILTH!" He screamed, and the world seemed to shake as the lightning leapt from his fingertops. The psychic bolts hissed with deadly intent as they sped towards Azrael...Then vanished into thin air.

    The librarian barely had time to register his surprise and horror before his floating foe casually turned the glowing end of his staff towards him. With a bored-looking tug of a hidden trigger Azrael fired a pulsing trail of Darklight at the impudent mon-keigh. The ray left a perfect crater in the middle of his chest, vaporising both his hearts and killing him where he stood. Azrael spared his victory not another thought, turning back to the last stand of the remaining marines with a sigh. This wasn't nearly worth the bother...
    >> Anonymous 05/28/11(Sat)01:12 No.15078527
         File1306559534.jpg-(78 KB, 937x431, Seals_of_the_Haemonculi_Covens.jpg)
    78 KB
    So what is going to be the seals of these covens, and of the enshrouded themselves? Pic related, this is the sort of thing the covens have as badges.
    >> SC Guy 05/28/11(Sat)01:23 No.15078623

    Ideas for symbols

    The Enshrouded: I kinda like the idea of a half-mask over two narrowed eyes. Simple, freaky, not obvious.

    Parasite-bros: Something a bit like the ebon sting, but with a coiled parasite instead of a scorpion tail. Sort of like how you see xenomorph artwork every now and then.

    The Enlightened: An arc of symetrical lightning within a circle.

    The Hollows: A simple X through a circle.

    Webway guys: A series of concentric circles, with a hand reaching out of the centre.
    >> Anonymous 05/28/11(Sat)01:36 No.15078733
    Are ALL these covens going to fall under the jurisdiction of one supreme over-coven?

    I'm not sure I like that... some of them maybe.

    But why would the Hollows work for anyone at all? they're more like a trans..eldarist philosophical movement

    And considering what they are, why would anyone want them anyway?
    >> SC Guy 05/28/11(Sat)01:41 No.15078767

    It's not exactly a super-coven, it's just an alliance of convenience. Each of these covens is conducting research which could get them screwed if the other covens or the larger Kabals got wind of it, so they band together in an alliance of convenience and secrecy, bending their resources towards the mutual protection.

    And besides, I'm pretty sure the Enshrouded wouldn't mind having a few nulls around to suppress psykers, just like having a few psykers would be good.
    >> Anonymous 05/28/11(Sat)01:42 No.15078778

    Well that makes sense

    i can imagine the Hollows and the Enlightened sitting at opposite ends of the cafeteria....
    >> SC Guy 05/28/11(Sat)01:44 No.15078795

    Oh hell yeah. It's probably the most obvious part of the intrigue that is sure to be rife in something like this.
    >> SC Guy 05/28/11(Sat)02:37 No.15079179
         File1306564648.jpg-(5 KB, 188x183, Enshroudedbadge.jpg)
    5 KB
    To illustrate what I mean with the Enshrouded badge, a year and a half in MS Paint. I'm no drawfag, just giving a general impression.
    >> Anonymous 05/28/11(Sat)02:41 No.15079213
    So focusing on this coven of the Hollows, how would their troops function?

    I was thinking make them more of a shooty focused coven that slowly plods along, so likely slow and purposeful and relentless will abound.

    You were suggesting darklight weaponry SC guy? Is that really acceptable to have equipped en-masse on a basic troop unit like wracks?

    Also, would we just transplant the soulless, psychic abomination and null void special rules onto all of them from the necron dex??
    >> SC Guy 05/28/11(Sat)02:46 No.15079252

    I was talking about the Haemonculi themselves using a lot of Darklight weaponry, which is usually forbidden to them in favour of the wacky Arcane Items. Obviously arming mooks with a standard issue weapon which can wreck Land Raiders with ease is ridiculous.

    Remind me what these rules are, specifically? I need to see the details.
    >> Anonymous 05/28/11(Sat)03:03 No.15079395

    SaP means that you always count as moving through difficult terrain

    Relentless means that you can move and fire rapidfire and heavy weapons as if you were stationary
    >> SC Guy 05/28/11(Sat)03:04 No.15079404

    Sorry, I should have been more specific. I meant Soulless, Psychic Abomination and Null Void.
    >> Anonymous 05/28/11(Sat)03:16 No.15079517

    Soulless forces all enemy units with 12" to take -2 to their leadership

    Psychic abomination forces any psyker or daemon within 6" to take a morale check or fall back, unless it's in CC at the time in which case they hit on 6s and are I1 for the rest of the assault phase

    Null void makes it so any model within 6" are not affected by psychic powers in any way, nor can psychic powers be used within that same radius, and psychic powers cannot trace line of sight through the unit
    >> SC Guy 05/28/11(Sat)03:22 No.15079547

    I wouldn't have a blanket use of these rules for everyone in the army, but perhaps the Hollow Haemonculi have these rules and confer them to the unit they're in. For the wracks and such I'd give them FnP standard, and Relentless/Slow and Purposeful sounds good. I've got a fixation in my head that Hollow guys can take Disintegrators, Darklight Weapons and stuff like that as opposed to Liquifier Guns, and focus more on clean kills rather than poison and stuff. Stuff like giving Aberrations the options for either Power Weapons or rending.
    >> Anonymous 05/28/11(Sat)03:32 No.15079616

    That would infer that the wracks are not soulless blanks like the haemonculi

    would you prefer it that way?

    Also... you'd probably best think of something to make up for the SaP

    It effectively gimps them in regards to close combat.

    I'm struggling to see these guys as using regular grotesques at all

    Also, perhaps make these guys stubborn?
    >> SC Guy 05/28/11(Sat)03:39 No.15079662

    I'm not sure, I'd think there's certain "levels" of blank-hood, since I'd imagine it's a pretty hard thing to emulate. It's sorta like the progression of the Adeptus Mechanicus, your rank determines your human/machine ratio.

    Hmm...I get what you're saying with the Grotesques, yeah.

    As for the drawback of Slow and Purposeful...Stubborn sounds like it makes sense. Perhaps give them a new gun, something like a "Laceration Rifle" or something, Heavy 2 S4 AP6 Rending or something of the like, along with scaled up and down versions.
    >> Anonymous 05/28/11(Sat)04:00 No.15079830

    If we're talking 'levels of blankhood' then maybe give these fellas the most basic one of them, the soulless ability?

    That way we can focus these guys around ld affecting equipment

    also, suppose we take that into consideration, let's just start out like this

    Hollows Wrack: 13 points

    WS 4
    BS 4
    S 3
    T 4
    W 1
    I 4
    A 1
    Ld 8
    Sv 6+

    Splinter pistol and poisoned CC weapon (4+)

    Special rules:
    night vision
    Feel No pain

    how does that sound for the basic wrack? Perhaps every single one of them can exchange their pistol for some kind of rifle weapon? Or maybe they can take splinter rifles one handed... make use of their relentless rule?

    Just throwing this out there
    >> Anonymous 05/28/11(Sat)04:02 No.15079846

    whoops forgot to mention relentless
    >> SC Guy 05/28/11(Sat)04:07 No.15079880

    It's interesting, the only thing is I was kinda hoping to avoid splinter weapons. I guess it works though. I'd put them up to 14pts though, myself.
    >> Anonymous 05/28/11(Sat)04:09 No.15079905

    Well it's just a basic idea to run with

    pistol and a CCW + exchange for a rifle

    If you can think of a pistol that reflects them better go for it.
    >> Anonymous 05/28/11(Sat)04:10 No.15079913

    oh damn and I forgot to mention slow and purposeful as well
    >> SC Guy 05/28/11(Sat)04:42 No.15080107

    As I said, I think a rending pistol/rifle/cannon would be good for these guys. They seem like the type who'd go for clean kills rather than watching them die of poisoning.

    Laceration Pistol

    18" S4 AP5 Pistol Rending

    Laceration Rifle

    24" S4 AP5 Assault 2 Rending

    Laceration Cannon

    36" S5 AP4 Heavy 4 Rending

    So it's not as versatile as Splinter Weaponry, but makes up for it with a rending chance. Making the rifle Assault 2 rather than rapid fire and adding 6" onto the pistol range is a way to counter Slow & Purposeful, since it's quite a detracting factor.
    >> Anonymous 05/28/11(Sat)05:03 No.15080219

    Uh... these guys are relentless

    so assault 2 is pointless... may as well just have rapidfire
    >> SC Guy 05/28/11(Sat)05:03 No.15080228

    The point is being able to assault after shooting.
    >> SC Guy 05/28/11(Sat)05:04 No.15080233

    Realised exactly what was wrong with my last sentence the moment I clicked Submit.

    Yeah, you're right.
    >> Anonymous 05/28/11(Sat)05:10 No.15080273

    Ok so these guys are probably going to be abit more expensive now...

    they've essentially got bolters, but better
    >> SC Guy 05/28/11(Sat)05:23 No.15080341

    Yeah...I'm starting to think of putting them at at least 16pts, because they have advantages and disadvantages vs the standard Marine profile.
    >> Anonymous 05/28/11(Sat)05:26 No.15080355

    You sure they're individually worth more than half the cost again of a standard wrack?

    Remember... they're not really good at assaulting anymore
    >> SC Guy 05/28/11(Sat)05:29 No.15080375

    I guess. Bear in mind they're stubborn, and reduce leadership, and still have a Poisoned Weapon. And can assault after rapid firing their rending bolters, I think.
    >> Anonymous 05/28/11(Sat)05:35 No.15080393

    That is a good point... although they can no longer benefit from pain tokens so no furious charge or fearless, plus they're still pretty much just as survivable as regular wracks

    But they pretty shooty... and if we can capitalise on their Ld diminishing effect with some Ld targeting special weaponry I guess they become more useful
    >> SC Guy 05/28/11(Sat)05:38 No.15080406

    There's a myriad of Arcane Items the Haemonculus can take which become a bit less hit-and-miss with -2Ld in play. Stuff like the Crucible of Malediction and Archangel of Pain become hardcore. We could also include a pinning weapon.
    >> Anonymous 05/28/11(Sat)05:42 No.15080417

    Well I'm still thinking on nothing but wracks at the moment... whose only weapon option that involves Ld is the mindphase gauntlet for the acothyst.
    >> SC Guy 05/28/11(Sat)05:54 No.15080451

    Perhaps we could give them options for a pinning weapon then. Bear in mind the Acothyst has access to Hexrifles, which are pinning.
    >> Anonymous 05/28/11(Sat)06:27 No.15080555

    Hexrifles aren't exactly the best use of the acothyst in history though. It's 1 shot with a 50% chance to wound at AP4.
    >> SC Guy 05/28/11(Sat)06:41 No.15080598
    Enlightened Wrack

    15 points

    WS 4
    BS 4
    S 3
    T 4
    W 1
    I 4
    A 1
    Ld 8
    Sv 6+

    Special Rules: Power from Pain, Night Vision, Balefire
    >> Anonymous 05/28/11(Sat)06:42 No.15080603
    If we aren't going to go Liquifier with Hollow Wracks... perhaps a template Ld weapon?

    Something akin to the Callidus' neural shredder?
    >> Anonymous 05/28/11(Sat)06:45 No.15080611

    Wait wait wait... balefire?

    What do these Enlightened have to do with Mandrakes? Their a coven of psykers
    >> SC Guy 05/28/11(Sat)06:47 No.15080622

    This might work. Ld test or suffer a wound with no armour save?


    Exactly. It's not actual Balefire, but it represents harmful but still quite low-level psychic energy. Just me brainstorming.
    >> Anonymous 05/28/11(Sat)06:54 No.15080656

    Well we aren't even sure what direction to take the Enlightened in yet.

    The Hollows we kinda know... a shooty, but slow coven.

    Lets focus on one thing at a time.

    Also i cant remember the exact rules for the neural shredder... I think it was an AP1 assault template that was strength 8 but wounded against the targets Ld instead of toughness
    >> SC Guy 05/28/11(Sat)06:56 No.15080667

    AP2 as far as I know. If we're going to replace the Liquifier Gun option with a Neural Shredder-esque thing we ought to restrict it a bit. Perhaps keep it as APD6, because combined with Soulless AP2 will just sweep everything off the board.
    >> Anonymous 05/28/11(Sat)07:03 No.15080688

    Sounds good
    >> SC Guy 05/28/11(Sat)07:10 No.15080711
    So, with that in mind...


    Template S8 APD6

    Wounding rolls from the Mind-scourge are taken based on the target's Leadership characteristic regardless of Toughness.
    >> Anonymous 05/28/11(Sat)07:18 No.15080738

    So these hollow wracks have the option of one of these for every 5 in the squad or lacerator cannons right?
    >> SC Guy 05/28/11(Sat)07:22 No.15080753

    Pretty much. I like the idea of a Wrack bearing heavy weapons. For that matter, wracks bearing rifles look pretty good in my mind's eye.

    I'd price the Mind-scourge at 15pts/model, since it's a Liquifier Gun which generally wounds more easily. The Lacerator Cannons I'd probably put at 15pts too, since while again they're less versatile than their splinter counterparts they're better against T4 and less and rending.
    >> SC Guy 05/28/11(Sat)08:05 No.15080834
    So consolidating that work before I go out...

    Hollow Wrack


    Wargear: Poisoned CCW and Lacerator Pistol


    -May exchange their Poisoned CCW and Lacerator Pistol for Lacerator Rifle: Free
    -For every 5 models in the squad one Hollow Wrack may take:
    Lacerator Cannon: 15pts
    Mind-Scourge: 15pts
    -One Hollow Wrack may be upgraded to a Hollow Acothyst: 10pts
    -The Hollow Acothyst may take one of the following:
    Venom Blade: 5pts
    Mindphase Gauntlet: 10pts
    Hexrifle: 10pts
    Flesh Gauntlet: 20pts
    Agoniser: 20pts
    Electrocorrosive Whip: 20pts

    Special Rules: Feel No Pain, Night Vision, Slow and Purposeful, Soulless

    Transport: The squad may take a Raider or a Venom as a dedicated transport.


    Lacerator Pistol: 18" range S4 AP5 Pistol
    Lacerator Pistol: 24" range S4 AP5 Rapid Fire
    Lacerator Canon: 36" range S5 AP4 Heavy 4

    All Lacerator Weaponry is Rending

    Mind-Scourge: Template range S8* APd6 Assault 1

    *Wounding rolls from the Mind-scourge are taken based on the target's Leadership characteristic regardless of Toughness.
    >> Anonymous 05/28/11(Sat)08:07 No.15080836

    you forgot relentless
    >> SC Guy 05/28/11(Sat)08:09 No.15080843

    Slow and Purposeful comes with Relentless built in. It's the "Purposeful" part.

    I'll have to head out now. I'll be back in a few hours.
    >> SC Guy 05/28/11(Sat)11:06 No.15081605
    Aaand back, aaand bumping this.
    >> Anonymous 05/28/11(Sat)13:03 No.15082365
    Wow, this is really really cool. I love the concept of these new wracks, and I think dark eldar are perfect for creation like this since you're not hemmed into x unit selection and y equipment.
    >> SC Guy 05/28/11(Sat)14:45 No.15083120

    Glad ya like it.

    Since we're on a Hollows bent right now...

    Hollow Haemonculus



    Wargear: Gnarlskin, Close Combat Weapon, Feel No Pain, Lacerator Pistol

    -Replace close combat weapon and/or lacerator pistol with:
    Venom blade: 5pts
    Power Weapon: 10pts
    Mindphase Gauntlet: 10pts
    Blaster: 15pts
    Blast Pistol: 15pts
    Flesh Gauntlet: 20pts
    Agonizer: 20pts
    Electrocorrosive Whip: 20pts
    Huskblade: 35pts
    -Take up to two of the following pieces of Wargear:
    Casket of Flensing: 10pts
    Mind-scourge: 15pts
    Soul-trap: 10pts
    Vexator Mask: 10pts
    Archangel of Pain: 15pts
    Hexrifle: 15pts
    Shattershard: 15pts
    Crucible of Malediction: 20pts
    Orb of Despair: 20pts
    Dark Gate: 25pts
    Webway Portal: 35pts

    Special Rules: Night Vision, Soulless, Null Void, Independant Character

    Hollow Ancient:



    Wargear: See above
    Options: See above
    Special Rules: See above, Psychic Abomination
    >> Anonymous 05/28/11(Sat)14:57 No.15083214

    >Get an enlightened unit led by an Enlightened haemonculus ancient or whatever
    >Stick a Hollow haemonculis in it
    >Problem, psykerfags?
    >> Anonymous 05/28/11(Sat)15:10 No.15083323

    >Null Void

    Finally the dark eldar get reliable psychic defence from places other than Malys.

    I like the idea of the lacerator weaponry, but aren't you worried that many rending shots will just make things silly?
    >> SC Guy 05/28/11(Sat)15:18 No.15083375

    Not in the slightest. Compare them to Thousand Sons.
    >> Anonymous 05/28/11(Sat)15:31 No.15083505
    >> SC Guy 05/28/11(Sat)15:44 No.15083623
    Bumping too. Anybody out there?
    >> SC Guy 05/28/11(Sat)16:32 No.15084089

    I made this, because why not. Makes things easier for everyone. Any suggestions?
    >> SC Guy 05/28/11(Sat)17:02 No.15084375
    Trying again. Another bump.
    >> Anonymous 05/28/11(Sat)20:49 No.15086240

    I like how you cut out the animus vitae

    It of course holds no purpose amongst for a Hollows Haemonculous

    Perhaps there should be a replacement piece of arcane wargear more characteristic of the coven eh?
    >> Anonymous 05/28/11(Sat)20:52 No.15086260

    i'm also confused by something in your 1d4chan article.... the first image. I thought that was supposed to be a hollow haemonculous when Techno drew it?
    >> Anonymous 05/28/11(Sat)21:05 No.15086370

    Also I'm not really sure that you can justify these Haemonculi as being more valuable than their standard counterparts just yet....

    Because lets face it, apart from unlocking wracks as troops, what's the main purpose behind taking Haemonculi at all? Easy to pass off pain tokens of course!

    And these guys dont have that going for them at all... just situational abilities that can work for them against psykers (which would make them useless against another Dark Eldar force)

    Like the wracks, I think we need to come up with a different direction to take these haemonculi in
    >> Technomancer 05/28/11(Sat)21:10 No.15086424
    never drew a Hollow Haemonculus, I'd just draw Pinhead without the pins, wouldn't be interesting.
    >> Anonymous 05/28/11(Sat)21:20 No.15086509

    Oh well I guess that sorts that out.

    My own mental image of the look of these guys would be gaunt (well... with Dark Eldar that goes without saying) sallow looking things cloaked in heavy, dusty brown hoods and robes that trail far behind them, with elongated necks and crude, leathery face masks.

    I also imagine the chief Haemonculi as being of a somewhat monstrous size... about as large as a Grotesque, to better emphasize that they've gradually become something other than what they were

    Same thing for the wracks too. Brown robes, deep hoods, dusty and ancient looking.

    What do ya'll think of that for a look?
    >> Technomancer 05/28/11(Sat)21:28 No.15086577
    the boss is Davinelulinvega, basically.

    (the big one here:
    >>15069205 )
    >> Anonymous 05/28/11(Sat)21:33 No.15086615

    That's rather close to what I imagine actually... just not quite so segmented in its attire.

    I reason that, as was discussed earlier, because this coven isnt one that'd be particularly given towards creating frenzied, pain hungry grotesques... that instead it's their leaders that fulfill the role of being huge terrifying monsters.

    The Hollows aren't interested in experimenting on other creatures, they're most interested in experimenting on themselves.

    So it's the haemonculi that are the flesh monstrosities towering over everyone else
    >> Anonymous 05/28/11(Sat)22:09 No.15086931
    To elaborate on that idea you proposed way back at the beginning of this thread Techno...

    Perhaps a coven that has taken a keen interest in studying the physical (and non-physical makeup) of mandrakes, learning what spawns them, how they are created, and how they continue to live. They capture the fiends at every opportunity, dissecting them in their laboratories to plumb the secrets of their bodies. Over time they have succeeded in copying the abilities of these creatures and have applied this knowledge to both themselves, their minions, and their technology (so I’m thinking stealth focused wracks... invulnerable saves on everything, etc)

    Of course these actions couldn’t go unnoticed forever, and so this coven has gained the ire of the mandrake gangs, with the Decapitator personally vowing to take the heads of the chief Haemonculi.

    It is for this reason that this coven banded with its outcast kin under the banner of the Enshrouded, so that they might continue their experiments with some modicum of protection offered by the other sub factions that they share their tower with.

    How does that sound? they need a name of course
    >> Technomancer 05/28/11(Sat)22:24 No.15087120
    Meh, I still preferred the idea of making them manipulate each other.

    actually, I thought deeper into that: It all stems from the idea that Mandrakes could be Malal-worshippers and that their abilities don't come from the regular psychic vampirism that dark eldars slowly developed, but from daemonic gifts granted by Malal. Indeed, malalites are known for their cannibalistic/vampiric practices. Take Dreadaxe, for instance, or that ogre prophet, back when he was a malalite. Also, Malal has been banned from the Warp by the other gods, in a "tomb of space" that could perfectly be the pseudo-webway made of shadows that mandrakes use.

    But the Haemonculi aren't aware of that, and they clumsily managed to mimic some of the mandrakes capacities and rituals, never ultimately realizing that doing so, they were effectively spreading the taint of Chaos into their own ranks, which is what the mandrakes who collaborate with them ultimately desire, so they can use their resources to perform a ritual like Kheradruakh's.

    And maybe that's what's pissing him off: a rival cult using the coven.

    Officially, it's "we give you slaves and fancy stuff, you give us test subjects", but actually, it's "we're trying to screw each other up"

    whatcha think about this?
    >> Anonymous 05/28/11(Sat)22:34 No.15087248

    I like the idea that the coven is being manipulated... and your idea in general

    But your theory on Mandrakes definitely being Malalites seems to be trying to dictate canon abit harsh eh?

    Perhaps just keep it vague... have Malalite themes, suggest the things you proposed like the tomb of some mysterious, horrible warp entity, but never actually make it clear that Mandrakes are in any way connected to Malal. just offer hints that they might be without actually saying 'This is what I think Mandrakes are and THAT'S WHAT THE ARE'

    The setting runs off vague half-answers and inconculsive data

    So if this is the case... would that mean that the Mandrakes siding with this coven have made the Decapitator their enemy as well?

    Do the mandrakes allow themselves to be partially transformed and function as wracks?

    Do we get mandrake grotesques with some kind of super baleblast?
    >> Technomancer 05/28/11(Sat)22:37 No.15087281
    All of this, yep.

    I wouldn't go as far as to develop special rules for them, though.
    >> Anonymous 05/28/11(Sat)22:41 No.15087331

    Why not? It's what we're trying to do with the rest of these guys

    Also, speaking of a 'super baleblast' perhaps the Mandrake grotesques can fire off a template version of a standard baleblast?

    Would make them ridiculously good troop killers... just dont let them near your own units or they'll probably make mincemeat out of them even more than usual
    >> Technomancer 05/28/11(Sat)22:43 No.15087347
    As long as this doesn't modify their fluff so deep as to make them impossible to play with regular rules, ok.

    Because I don't know the rules enough to make up ones myself and to use them.
    >> Anonymous 05/29/11(Sun)00:07 No.15088046
    Bumping in the hope for more ideas and suggestions.

    As a suggestion for some Hollow unique arcane wargear, how about something that forces units attempting to charge the unit containing the haemounculous to take a morale check or count as moving through difficult terrain?

    Perhaps as they are overcome by a wave of dread and fear exuding from the soulless being
    >> SC Guy 05/29/11(Sun)02:28 No.15089216
    The thread WOULD start going the moment I fell asleep...Hehe...


    Well the way I'm imagining these rules is that the various covens are interchangeable, each type of Haemonculus and that having a seperate function. You'd take a Hollow Haemonculus to reduce the Ld of your foe and to give your squad psychic immunity. That -2Ld is actually quite an advantage, it makes all the many many pieces of Dark Eldar wargear requiring Ld tests to be failed to function a little less hard to pull off. The Hollows themselves don't need Pain Tokens, they're being cast as a shooty force. Anything which wants to approach them needs to wade through a storm of rending shots to get their kills, and even then the wracks can be quite an effective tarpit.


    I'd say make them roll 3 dice and discard the highest for it.
    >> Anonymous 05/29/11(Sun)03:39 No.15089863

    Understandable.. but what do you think of my suggestion to make the Hollow Haemonculi have a kind of union with grotesques?

    Beyond Wracks there isnt really any other units that suit the Hollow creed, so by making the Haemonculi seem more monstrous (I'm thinking just increase their toughness and str by 1, and make it so that ancients stay at I 4)

    This way you could give them options to mount heavier weaponry (twin linked Lacerator cannon?) and complement the shootier nature of the coven.

    Of course they'd be SaP and stubborn as well

    Speaking of which.... what do You imagine for the overall visual aesthetic of The Hollows? Share your own ideas. I've already pointed out how I imagine them
    >> Anonymous 05/29/11(Sun)03:41 No.15089894

    I meant to say that by making the Hollow Haemonculi more monstrous, you highlight the fact that they've evolved (or devolved... depending on your point of view) into something radically different from their former kin
    >> SC Guy 05/29/11(Sun)03:49 No.15089959

    I like it, it's quite an interesting route to go down. I wouldn't have them being quite as bulky and musclebound as Grotesques, I think that'd screw with the overall Haemonculus aesthetic too much. I'd go with making them unnaturally tall and broad but still in Haemonculic proportions.

    I see the Hollows covering themselves up extensively, wearing a lot of hoods and facemasks and bladed gloves and such. Whenever I think of the wracks I see a stylised single eye motif upon their masks, so when they attack all one sees is a wave of cyclopean horrors emerging from the mists slowly, single-mindedly, not making a single noise.
    >> Anonymous 05/29/11(Sun)03:57 No.15090028

    Well as I said... str 4 t 5. 1 more in each stat than a regular haemonculus

    They're certainly durable... but they still aren't any sort of heavy hitter by universal standards, and with SaD they wont be very useful at assaulting anyone.

    Now it's just a question of weapon options... Pistols and the like are obviously out of the question. Even things like Hexrifles dont make much sense to me... a sniper rifle on a grotesque sized creature?

    Also I guess they'd get the bulky rule as well eh?
    >> Anonymous 05/29/11(Sun)03:59 No.15090049

    Oh and also I'd suggest making the huskblade cost even more for these guys
    >> SC Guy 05/29/11(Sun)04:16 No.15090181

    I'd say bumping it up 5-10pts. A S4 Huskblade is possible on archons and such via Combat Drugs, and as you said SaP makes sure you're not zooming across the board and dispatching everything, even in raiders.

    Well let's think, weapon-wise...

    Basic: CCW and Lacerator Rifle? Have it that they can use rapid-fire weapons as pistols due to their increased size and added stabilisers?


    Remove Blaster, Blast Pistol

    Twin-linked Lacerator Rifle
    Twin-linked Dark Lance
    Twin-linked Disintegrator
    Twin-linked Haywire Blaster

    Have these guys as basically mobile weapon platforms when not in combat.
    >> Anonymous 05/29/11(Sun)04:30 No.15090295

    I was just thinking... do you think twin linked on every heavy weapon option available might be too much?

    Perhaps make it an option to take a single heavy weapon and a CCW OR replace both options and take a single twin linked heavy weapon? Or do you think it's still fairly balanced to have them touting twin linked stuff just normally?

    Speaking of which... just realised that soul-traps ought to be stricken from their options (and replaced by something else of course). For one thing it's not very much in line with their character to absorb the strength of fallen foes. Sure, they're a drain on others around them, but the point that differentiates them from other Dark Eldar is that killing their enemies doesn't make them stronger.

    Plus a soultrap on a Str4 character is pretty obscene... even with SaP.

    Also as a general question for this entire concept. Is this coven of the Enshrouded located in a single realm or location? What should we call it?

    It'd help when describing the background of these various sub factions to mention how they came to be at the 'Tower/realm of... whatever'
    >> Anonymous 05/29/11(Sun)04:35 No.15090356
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    anyone else feel up to tossing a coven that's all about making tyranids it's bitch in?
    >> Anonymous 05/29/11(Sun)04:40 No.15090389

    I was pondering that just today actually... a coven that has been studying the nids and has begun reshaping themselves into a kind of hivemind, as well as adapting their biology to mirror that of the nids.

    I'm having trouble figuring out exactly how this would generate enough enmity towards them to warrant their seeking refuge amongst the Enshrouded though
    >> Anonymous 05/29/11(Sun)04:44 No.15090414
    well you'd need to be pretty well versed in the matter of psychics, blanks, souls, and so forth if they truly wanted to integrate tyranid like stuff into themselves or turn themselves into a hivemind

    Devouring Maw? They want to make a hivemind that can eat slaanesh as an ultimate act of revenge.
    >> SC Guy 05/29/11(Sun)04:44 No.15090420

    Yeah, that's probably a better idea. I guess I'm just seeing red from my Dark Lances missing so much, heh. So either 1 heavy weapon and a CCW of some kind or a twin-linked one, makes sense. And it's not EVERY heavy weapon per se, I've left out Heat Lances. Unintentional, sure, but...hm...

    How about instead of a Soul Trap you get something called an Icon of Malice, basically as the soul leaves the body it's captured by a symbol somewhere on the Haemonculus' clothing or something of the like. A lot of SCIENCE!!!! later, and tl;dr for each MC/IC they kill the effect of their Soulless rule is increased by 1.
    >> Anonymous 05/29/11(Sun)04:48 No.15090448

    Sounds good to me... another group of transhumanist (transeldarist?) Dark Eldar bent on forcing the evolution of their species to help them avoid their grim fate.

    We already have the Hollows and the Enlightened, so the Devouring Maw would fit right in.

    Not sure how 'eating Slaanesh' would work though? Perhaps they wish to establish themselves as a warp presence massive enough to rival the chaos god?

    Speaking of the Enlightened.. I was thinking of a way to make their end goals seem more concrete. Perhaps rather than just a vague idea of 'becoming powerful warp entitites' they seek to actually transform themselves into Gods like those of the ancient Eldar?

    They can be evil Space Mormons
    >> Anonymous 05/29/11(Sun)04:53 No.15090488
    well a gestalt entity of a hivemind would allow them to not worry about bodily death as the soul is able to inhabit multiple bodies with ease. The only way to for Slaanesh to consume them would be if ever single body was destroyed. Otherwise they can just start over.

    Eventually, if they expand large enough, they figure they'd be able to fuck over the warp in a manner similar to the tyranid's shadow of the warp.

    Of course there is the occasional problem a wrack that's a little too tyranidy getting reconnected with the nid hivemind.
    >> SC Guy 05/29/11(Sun)05:15 No.15090664

    Very interesting. I can see this coven coming to actively seek help from The Enshrouded, since there's a lot of specialists which could help.
    >> Anonymous 05/29/11(Sun)05:28 No.15090766

    Additional subtractions to Ld seems a little too OP to me, especially if the unit is packing a couple of mind scourges. Plus like I said it doesnt make sense to me for an enemy's soul to empower a Hollow in any way. Their strength comes from their own repression of their spirit, not sucking stuff out of others.

    But then again I can only think up more one shot sort of effects

    An enemy unit within 18” takes a Ld test or else every model is at -1 toughness for the rest of the turn. One shot

    Any unit attempting to fire at the model and his squad that turn must pass a Ld test or fire at BS1. One shot.

    All heat based attacks (flamethrowers, melta weapons, heat lances etc) against the unit are rendered ineffective for the remainder of the shooting phase. One shot

    I'm not sure... perhaps we can get a third opinion?
    >> Anonymous 05/29/11(Sun)05:32 No.15090801
    i'd like to imagine they Devouring Maw has had a litte success replicating the hivemind for themselves, though they don't let anyone on to this.
    >> Anonymous 05/29/11(Sun)05:43 No.15090827

    >a wrack that's a little too tyranidy getting reconnected with the nid hivemind.

    I imagine that this is in part the reason why the coven has gone into hiding.

    Perhaps their groundbreaking experiments into the secrets of tyranid biology were at first praised by Commorragh as a great success... but then some of the more mutated members went full nid and ended up calling a hive-fleet through a portal into the Dark City.... which only barely managed to hold it off.

    I'm sure you could imagine just how popular they'd be after that...
    >> SC Guy 05/29/11(Sun)05:44 No.15090844

    Well considering we're replacing the SOUL TRAP for it, I dunno. How many MCs/ICs are we planning on killing with a guy who at the end of the day is still I4 with A2 and S4?

    Anyone else got an opinion here?
    >> Anonymous 05/29/11(Sun)05:47 No.15090859
    haha I love it
    >> Anonymous 05/29/11(Sun)05:52 No.15090886

    i'd be happy if it was an item or piece of wargear itself that got more powerful as you killed things...

    Just not the Hollows themselves.

    How about a special shooting attack that progresses from a single, powerful shot to a small blast template to a large blast template? That can be fired in addition to other ranged weaponry?

    some kinda soul cannon or some whackiness.. would certainly complement their shootiness
    >> Anonymous 05/29/11(Sun)05:55 No.15090896
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    Something I doodled up.
    I left it mostly uncolored, because I was unsure what the proper coloursceme for the Hollows would be.
    >> SC Guy 05/29/11(Sun)05:57 No.15090903

    ...I LIKE it. How about something like...

    No victims: 18" S6 AP2 Assault 1
    1 victim: 24" S6 AP2 Assault 1 Blast
    2 victims: 36" S7 AP2 Assault 1 Large Blast
    >> Anonymous 05/29/11(Sun)05:58 No.15090908

    I'd go with browns and greys...

    dusty colours that evoke death and the grave.

    Neat bro, thanks
    >> Anonymous 05/29/11(Sun)06:04 No.15090928

    sounds good. But of course it can only be powered up in CC yes?

    That way it wont be TOO overpowered... more of a deterrence. "Hey you wanna throw that MC at my squad? Well that's neat... you just gave him more GUN'

    Also I suppose we can explain away the reason why other Haemonculi cannot take this item of wargear as a natural benefit that comes with the enlarged frame of a lead Hollow.

    As in.. they could incorporate the weapon into their stomach... or into their massive spines to fire from over their head or something.

    You get the idea. Also... might as well make it Heavy 1 pinning

    Slow and purposeful remember?
    >> SC Guy 05/29/11(Sun)06:15 No.15090959

    Agreed...I like the idea of it being mounted onto his spine...Perhaps a prehensile spine growth which fires from above him, a bit like the Talos' tail.


    Level 1: Range 18", S6, AP2, Heavy 1 Pinning
    Level 2: Range 24", S6, AP2, Heavy 1 Blast Pinning
    Level 3: Range 36", S7, AP2, Heavy 1 Large Blast Pinning

    The Soulspitter gains a level for each Independant Character or Monstrous Creature killed by the wielder in Close Combat.

    This work?
    >> SC Guy 05/29/11(Sun)06:17 No.15090966

    Oh, and

    "The Soulspitter may be fired in addition to another weapon."
    >> Anonymous 05/29/11(Sun)06:34 No.15091041

    This is great, though I'm at odd with what to price it at

    35 pts?

    Speaking of which... we never really decided on the first piece of unique arcane wargear... the one that replaced the Animus Vitae.

    I've already made other suggestions in these two posts


    Or can you think of something better?

    After we nut this out and crunch these baddies I'd say we're practically done with the Hollow faction now (and just in time too... we'll need a new thread soon). About the only other things we could do is come up with more unique equipment for the wracks/Haemounculi.
    >> Anonymous 05/29/11(Sun)06:41 No.15091064
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    Finished colouring it.
    I tried to make all the plates and other metallic stuf to look rusty and old.
    >> Anonymous 05/29/11(Sun)06:45 No.15091074
    level used is dependent on number of pain tokens the user has. 3 pain tokens: fires at level 3
    >> SC Guy 05/29/11(Sun)06:47 No.15091083

    I love it. Seriously, it's great. I'll upload it to the wiki page when I have a moment.


    I was actually thinking something like...The Haemonculus lifts his arms, and a horrid blast of raw malice arcs from it. All units within 3D6" need to take a toughness test or stagger back D6", if they bump into things they take D6 S3.

    I just love the thought of this tall, horrid, hooded figure standing in the midst of shambling wracks, raising his arms calmly and everything around him stumbling back, clutching at themselves.
    >> SC Guy 05/29/11(Sun)06:48 No.15091088

    Thing is Hollow Haemonculi don't have Power over Pain, to represent their complete lack of anything resembling emotion.
    >> Anonymous 05/29/11(Sun)07:00 No.15091144

    I suppose the general idea could work... but raw malice? That's an emotion... perhaps just describe it as some kind of howl or scream that amplifies the aura of repulsiveness that surrounds these individuals.

    Maybe it's a bell with no tongue that chimes silently eh? Discworld references ftw


    As my colleague pointed out, one of the defining characteristics of the Hollows is that they lack Power from Pain.
    >> SC Guy 05/29/11(Sun)07:04 No.15091166

    Yeah, I suppose. Raw malice is just a sorta buzzword for EBIL FORCES OF DOOOOM.

    I like the idea of a scream. Perhaps it takes the form of a barbed scarf the Haemonculus wears, which does as you said, amplifies it through the scream.
    >> Anonymous 05/29/11(Sun)07:24 No.15091246

    A barbed Scarf eh? I suppose the barbs are some kind of.... transmitters that can bathe the surrounding area in the Haemonculous' own... dreadful presence eh?

    So how about you crunch this guy up... I'm not good with point costs.. but I imagine that these dudes would be fairly expensive what with their increased survivability

    Then we can move on to working out the next coven

    Who would you like to focus on next? The Red Slivers?
    >> Anonymous 05/29/11(Sun)07:45 No.15091324
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    More Hollow drawfaggotry.
    >> SC Guy 05/29/11(Sun)07:46 No.15091331
    Hollow Haemonculus


    Wargear: Close Combat Weapon, Lacerator Rifle, Gnarlskin

    -Replace close combat weapon and/or lacerator pistol with:
    Venom blade: 5pts
    Power Weapon: 10pts
    Haywire Blaster: 10pts
    Mindphase Gauntlet: 10pts
    Lacerator Cannon: 15pts
    Dark Lance: 15pts
    Disintegrator: 15pts
    Flesh Gauntlet: 20pts
    Agonizer: 20pts
    Electrocorrosive Whip: 20pts
    Huskblade: 35pts
    -Twin-linked Lacerator Cannon, Dark Lance, Haywire Blaster or Disintegrator (No other option from this section may be taken): +10pts

    -Take up to two of the following pieces of Wargear:
    Wails of the Damned: 10pts
    Casket of Flensing: 10pts
    Mind-scourge: 15pts
    Soul-trap: 10pts
    Vexator Mask: 10pts
    Archangel of Pain: 15pts
    Hexrifle: 15pts
    Shattershard: 15pts
    Crucible of Malediction: 20pts
    Orb of Despair: 20pts
    Dark Gate: 25pts
    Soulspitter: 35pts
    Webway Portal: 35pts

    Special Rules: Night Vision, Independant Character, Soulless, Nightmarish Growth

    Nightmarish Growth: Hollow Haemonculi are significantly larger than their contemporaries. They may use Rapid Fire and Assault weapons with a close combat weapon for +1A as though for a pistol, and they count as 2 models for the purposes of transport capacity.
    >> Technomancer 05/29/11(Sun)07:47 No.15091333
    so? Can we expand a bit on the mandrake-aboo coven, at least fluffwise, next? Do we integrate them in The Enshrouded?
    >> SC Guy 05/29/11(Sun)07:47 No.15091336

    Hollow Haemonculus Ancient


    See above, except

    Wargear: See Above
    Options: See Above
    Special Rules: See Above, Psychic Abomination

    >Keeping the prices relatively low because they need to buy most of their bells and whistles.

    Wails of the Damned: A barbed iron facescarf, the shrieks of a Haemonculus wearing this are transformed into a twisted assault of the senses, sending enemies staggering back. Wails of the Damned may be used in the shooting phase instead of firing a weapon. All enemy units within 3D6" must pass a toughness test or be sent sprawling back D6". If they hit impassable terrain or another unit with this move, everyone involved in the collision takes D6 S3 hits.

    I'd say either The Red Slivers or The Enlightened. Either is fine by me.


    Aaaand we've hit autosage, people.
    >> Technomancer 05/29/11(Sun)07:48 No.15091342
    why does he look so enthusiastic about surgery and all that?

    Shouldn't they look more sober?
    >> Anonymous 05/29/11(Sun)07:48 No.15091343

    Oh that's just perfect.

    That's an orb of despair in his hand I presume? It would certainly be a must have piece of wargear for these guys
    >> Technomancer 05/29/11(Sun)07:50 No.15091353
    Not really.

    In fact, using psychic weaponry is simply impossible when you have no soul.
    >> Anonymous 05/29/11(Sun)07:52 No.15091364

    Sure we can focus on the Mandrake Kabal in the next thread.

    And the entire idea of this project is that all these factions we're coming up with all fall together under the umbrella faction of the Enshrouded.. so yeah I suppose.
    >> Technomancer 05/29/11(Sun)07:55 No.15091373
    A coven, actually, since there's already a mandrake-using kabal.

    Ok, just waiting for another thread, since I haven't been following this one enough to create one.
    >> Anonymous 05/29/11(Sun)07:55 No.15091374

    Well, when I drew that I wasn't really sure what to put in that fourth hand. When I drew that orb, I was thinking that it was the webway gate, because I always imagined them to be little orbs, that when activated, will expand to a full blown gate.
    >> Anonymous 05/29/11(Sun)07:55 No.15091375

    But they aren't psychic weaponry.. or at least dont require any psychic abilities on the part of the wielder

    They're just described as balls full of pre-prepared despair and horror that you chuck at the opponent
    >> Anonymous 05/29/11(Sun)07:56 No.15091387

    What do you mean?
    >> SC Guy 05/29/11(Sun)07:57 No.15091391
    New thread up.


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