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  • File : 1306115783.jpg-(1.19 MB, 1600x788, 40k fleet.jpg)
    1.19 MB Battlefleet Gothic General Anonymous 05/22/11(Sun)21:56 No.15017980  
    I don't see a BFG thread anywhere, and this game needs a lot more exposure. Anyone have stories, fleet lists, advice, or anything else they'd like to share related to BFG?
    >> Shas'o R'myr !!J5+vjygjQuK 05/22/11(Sun)21:57 No.15017992
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    So my Custodian shot Wardens at the enemy and my opponent was like you cheating and I was all nope.
    >> Anonymous 05/22/11(Sun)22:04 No.15018032
    Care to elaborate on the story a little more?
    >> Shas'o R'myr !!J5+vjygjQuK 05/22/11(Sun)22:17 No.15018163
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    Ain't really much to say. I was staying back sniping shit out with my Protectors, which were hugging a Messenger like a fat kid on cake for dat column bonus. Guy is playing Imperium (Spess Mehreens), says I'm too scared to get near him. Well, he's more or less right. I'd be a fool to get near him. Fuck bombardment cannons.

    So I decide to shoot some trashmob escorts at him. From my Custodian I launch three Warden Gunships, and begin moving them towards him. He gets furious, not only because at this point I'm taunting him, but he claims that since he can't launch escorts from his ships, I must be cheating. He was just mad.
    >> Anonymous 05/22/11(Sun)22:24 No.15018215
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    >Playing as Orks in Battlefleet Gothic.
    >Cruiser clash - 2 Imperium Tyrant cruisers versus 2 Ork Terror Ships.
    >First turn, Tyrants combine fire to fires torpedoes.
    > Str 12 torpedo wave coming at the Ork Terror Ships.
    > "WAAAGH!" Through the torpedo wave, going all ahead full THROUGH the torpedos.
    > Opponent rolls dice, expecting to roll a few 6s to beat the front armour of an Ork Krooza.
    > Dice go nope, nope, nope, nope.
    > MFW
    > Kroozas go on to ram the Tyrants and immediately begin a boarding action.
    > This was my first game of BGF ever, I was playing orks.

    >> Anonymous 05/22/11(Sun)22:26 No.15018233
    i play bfg
    and i use a horde of aconite frigates

    i will rape you with lance fire
    >> Anonymous 05/22/11(Sun)22:31 No.15018273
    Dont play this for several reasons.

    1. Games are wonky as shit and take forever and day to do anything.

    2. Eldar are the best at everything.. you don't even need to take capital ships.

    3. Hasn't gotten any updates in years.
    >> Anonymous 05/22/11(Sun)22:40 No.15018357
    to be fair eldar capital ships are very naff, escorts are what makes them so powerful, no one can compete with chaos for long range firepower and imperial missile spam far exceeds almost any other army in effective weapons
    >> Anonymous 05/22/11(Sun)22:51 No.15018446

    Sure sounds like someone who's never played Gothic; or perhaps an attention-deficit player. Mass gun batteries on Eldar and they drop like anything else.

    As for updates, the game has been updated by Specialist games every year with additional errata. Various articles have added a lot for different races. Best of all, the rules are available free.
    >> Anonymous 05/22/11(Sun)22:55 No.15018476
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    In fact, the game is plenty playable with paper proxies, assuming you have correctly sized bases - about 25mm diameter for frigates and cruisers, and 50mm diameter for battleships.

    If anything I find BFG the best of the Games Workshop games; it's not filled with over-preferential treatment of one given faction, updates are slow and measured, power creep is very minimal, the game encourages you to homebrew your own rules solutions, and it's playable at a very low cost.
    >> Anonymous 05/22/11(Sun)22:57 No.15018500
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    >> Shas'o R'myr !!J5+vjygjQuK 05/22/11(Sun)23:02 No.15018545

    Indeed. I got a 1500 pt fleet for about 150 bucks.
    >> Anonymous 05/22/11(Sun)23:03 No.15018556
    Impossible. aconites dont have lances
    >> Anonymous 05/22/11(Sun)23:04 No.15018571
    >Tau have a starship called the Orca
    Seriously, why? They couldn't think of another marine animal so they re-used orca?
    >> Anonymous 05/22/11(Sun)23:41 No.15018962
    >>Best at everything
    Seriously, Eldar are like a big goddamn hammer made of finest china. They have a lot of guns, but weapon battery fire rips through them like a chainsaw through paper. Each faction is generally fairly balanced and has its own personal schtick, so it is much better than 40k in that regard.
    >> Anonymous 05/22/11(Sun)23:42 No.15018972
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    Forgot my face
    >> Anonymous 05/22/11(Sun)23:45 No.15018994
    Which, in /tg/'s opinion, is the best/most fun ork list? The freebooter one in core, klan fleetz, or WAAAGH fleets?
    >> Anonymous 05/23/11(Mon)00:40 No.15019546
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    i was wondering if someone would help me with a list. i'm just thinking about starting the game and thought this might be good:

    Lunar 2x
    >> Anonymous 05/23/11(Mon)00:49 No.15019616

    I'm no Gothic Sector Admiral but this seems like a good start. Doubling up on Lunars is a good thing - they are the core of the Imperial battlefleet. Remember that Imperial ships work best in mutually supportive pairs.

    Opinions are divided on the Mars. I've heard some opinions that it tries to do too many things at the same time and you are better off specializing with the points.

    You may want to consider an escort squad - sure, they are fragile, but they are quick and if you hold them for the right moment their firepower can be devastating.
    >> Anonymous 05/23/11(Mon)06:20 No.15022140
    12 launch bays at 1500 is imo a little overkill

    paired lunars are good, i'd skip on the dominator without a gothic to pair with it.

    where da escorts at. you're not chaos - your cruisers are slow and your escorts aren't trash. Chances are a squadron of swords and/or a squadron of cobras will serve you well.

    or a dauntless
    >> Anonymous 05/23/11(Mon)06:26 No.15022178
    I play nids and chaos at 1500pts. Chaos is the traditional Desolator, 2x Devastation, 2x Carnage, 2x Acheron.
    For nids i run a pair of 8 launch bays and 8 torps hive ships, with 24 pyro-acid escort drones. 96 strength of weapons batteries for 480 points. Sprinkle in torpedo kraken or cruisers to bump the ordinance level.
    >> Anonymous 05/23/11(Mon)06:37 No.15022239
    My Eldar 1500pts is 1 dragon ship with an admiral, weapons battery and torpedoes, and 29 Shadow hunters with lances.
    >> Anonymous 05/23/11(Mon)06:38 No.15022243

    Are there sets like these for other races/factions?
    >> Anonymous 05/23/11(Mon)09:14 No.15023020
    So I want to get into BFG, the problem is is that the childhood friends I normally play this shit with are spread across the world (I'm not helping the case by being a sea).

    Can BFG be played over skype or something? If so, how?
    >> Anonymous 05/23/11(Mon)09:17 No.15023035
    actually the base sizes are 32mm and 60 mm respectively
    they;re the small and large flying bases from 40k
    >> Anonymous 05/23/11(Mon)09:19 No.15023041
    there was recently a massive update of both core rules and some of the factions at the end of last year.
    >> Anonymous 05/23/11(Mon)09:19 No.15023047

    Nah, you can play BFG via skype as much as you can play 40k by skype, which you can't.
    >> Anonymous 05/23/11(Mon)09:21 No.15023052
    there is a vassal version though I believe.
    >> Anonymous 05/23/11(Mon)09:28 No.15023077
    Are IG fleets and SM fleets the same ?
    >> Anonymous 05/23/11(Mon)09:31 No.15023088

    Yes and its great


    No, space marines have their own ships but can also use standard imperial escorts.
    >> Anonymous 05/23/11(Mon)09:31 No.15023097

    Oh also the Imperial Guard have no ships, thats the Imperial Navy
    >> Anonymous 05/23/11(Mon)09:32 No.15023103

    I've never heard of it, but there could be. You could always play rouge trader via skype or IRC if you want though.
    >> Anonymous 05/23/11(Mon)10:13 No.15023261

    >Those ship classes

    Holy shit, any member of chaos must get up in the morning to a Conflagration brand toaster, Eviscerator buttering knife and Widowmaker jam.
    >> Anonymous 05/23/11(Mon)10:20 No.15023284
    the funny thing is, most of those are the imperial designations for them. they used to be imperial before the heresy (most of them at least) so the imperial fleets used to be called that.
    >> Anonymous 05/23/11(Mon)10:22 No.15023289
    I've played some BFG before, both over vassal (Eldar Craftworld) and IRL (Ork WAAAGHfleet) but now i got the idea of wanting to run a Space Marine fleet.

    Not just any space marine fleet. I want to run a Angry Marines fleet.
    Yup you read right. Angry Marines
    Lot's of boarding craft, torpedoes and ramming shit.

    Anyone got any idea what i should take at 2k points for this list? I'm not to up to date on SM fleets but i want to take two battlebarges if i can.
    >> Anonymous 05/23/11(Mon)10:27 No.15023313
    so what's the verdict on the forge world tau fleet? i much prefer the models, but is it equal rules wise for friendly play?
    >> Anonymous 05/23/11(Mon)10:57 No.15023473
    I once managed to board a tau cruiser with an ork hulk

    Needless to say it was pretty much an instagib as the Tau ship lost the boarding action by something like 36
    >> Anonymous 05/23/11(Mon)11:14 No.15023584
    seems to be, haven't seen it in action myself. but I've heard its all fine with most groups
    >> Anonymous 05/23/11(Mon)11:47 No.15023840
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    >> Anonymous 05/23/11(Mon)12:11 No.15024038
    the forge world rules are a bit silly, makes them too good- best use them as replacements for the (terrible) officual models
    >> Anonymous 05/23/11(Mon)13:02 No.15024480
    so would it be a good idea to repace the emperor with a retribution and drop the dominator for a sword or cobra squadron?
    >> Anonymous 05/23/11(Mon)13:33 No.15024731
    or should i drop the mars and add something else?
    >> Anonymous 05/23/11(Mon)13:42 No.15024812
    im not the guy who 1st critiqued your list but i like emperors as they can have shark assault boats, drop the other carrier for a pair of dauntless/escorts everywhere
    >> Anonymous 05/23/11(Mon)18:14 No.15027151
    Easy enough to do. My only problem with it is the same problem I have with any SM fleet: The one or two battle barges and one to four strike cruisers you'll put into a 2k point fleet represents pretty much the entire damn chapter, which causes fluff headaches for me.
    >> Anonymous 05/23/11(Mon)20:00 No.15028228
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    Hey, I'm just starting Battlefleet Gothic and I have a question. I've always been confused at how the ordinance fighters and bombers work when under attack by other fighters and bombers.

    Lets say a wave 0f 3 chaos fighters runs into a wave of 2 Imperial Fighters and 4 bombers. What happens? Is it like a 1 for 1 trade in units or does the chaos player trade 2 of the Imperial fighters and destroy all bombers?

    Why would you have a mix of fighters and bombers attack a cruiser instead of just bombers?

    I've read the rules many times, but I still stumped. How does this stuff work?
    >> Anonymous 05/23/11(Mon)20:23 No.15028457
    I have a chaos list, am I messing up? Just a note, my friends allow me to take things like armed freighters and heavy transport for fluff purposes.

    1 Devastation Class
    1 Acheron
    1 Slaughter Class
    1 Carnage Class
    x3 Infidels
    x3 Idolators
    x3 Iconoclasts (used as armed freighters)
    x3 Armed Freighters
    x1 Heavy Transport

    I plan to field all the armed freighters in a squadron of 6. Because no one in my gaming group knows a lot about chaos ships, I was going to pretend that my newly added slaughter class was slow and have it hang around with the slow moving freighters. Then, when an enemy ship is crippled and retreating I charge the Slaughter full speed ahead.

    Any pointers?
    >> Anonymous 05/23/11(Mon)20:25 No.15028482
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    >> Anonymous 05/23/11(Mon)20:50 No.15028750
    its a one for one trade off.

    As for why you'd add fighters too a bomber wing attacking a ship. Those fighters can perform turret suppression, So you make your bombing run as normal except fighters have to be shot down first. And when your calculating how many attacks you make you get +1 per suppressing fighter up too the number of turrets the ship has.
    so a wave of 2fighters and 2 bombers attacking a ship with 2 turrets would make (D6-2)+(D6-2)+2 attacks.
    >> Anonymous 05/23/11(Mon)21:16 No.15029004
    I have a ship, her name is the Edmund Fitzgerald. She is a Lunar class: in every game I have ever played, she has been at least crippled and on fire, and frequently hulked - but she has made a kill every single time, and I've always recovered her.
    Then there's my brother's Murder class - in our third game, by the last turn, it had the following crits:
    On fire
    On fire
    Prow weapons
    On fire
    He named it the "Frederich Quicksilver", and gave it the Mark of Slaanesh.
    >> Anonymous 05/23/11(Mon)21:35 No.15029204
    Best Imp ship, hands down. On the other hand, it clashes badly with your Mars. Also, the model's a complete whore to put together (the rear galleries and the connecting tab in the master mold warped)
    There's a couple things you might want to try out instead of this configuration:
    1) Keep the Mars: swap the Emp for an Armageddon (rolls with one of your Lunars) and the other Lunar for a Gothic, squadroned with the Dominator.
    use your remaining points for Swords/Cobras.
    2) Dominator and Mars with Nova cannon hang back and support unitl sq'n 2 hits, then use their lances and point-blank Nova cannon shots to clean up the wounded.
    Meanwhile, your 2 Lunars run up in the enemy's shit flanking the Emperor, covered by their own torps and the Emp's attack waves. Mix it up and use your broadsides like Nelson: fuck your rear, the support squadron has it covered.
    >> Anonymous 05/23/11(Mon)21:56 No.15029449
    Oh, and some tips for each fleet:
    Imps: all of your prow weapons are ordnance, and awesome. Keep at least a fighter screen around to cover the torp waves. Your greatest strength is your broadsides, and you can split them.
    Also, Dauntless-class Light Cruisers are one of the most combat-resilient ships ever made for the game, rivalling Necrons point-for-point.
    Your ships work best in packs; don't be afraid to roll for Reload while you come about and snap-shot torps into enemies, or hold fire until you're inside 30cm with your second salvo.
    Swords are as tiny gods against Eldar.

    Individually, your ships are excellent. Use them in ad-hoc wolf-packs, and don't squad them unless you have to. Their prow weapons are usually lances with excellent range: take advantage of this with 2-3 waves, sending in a heavy battery boat or two to lead the charge (Repulsives, Carnages, battleships, etc) backed up by Murders and heavy cruisers, who snipe through the blast markers with lances. the 60cm guns on your heavies give you at least 2 turns of slashing before the brawl starts, and that can be decisive. Your ordnance sucks shit. Sorry. Infidels are good for breaking up torp waves (fire small salvoes into waves to pick off fighters - even one destroys an entire wave of torps or fighters)

    Necrons: don't take anything with less than 8 HP. disengage after you kill 2 models. Win the game. It's that simple. This is why everyone hates them.
    >> Anonymous 05/23/11(Mon)22:03 No.15029530
    Also, Heavy Gunz and hilarious ships.

    No-one will ever out-ord you, not even Tau.
    No-one will ever do less damage with Ordnance, not even Chaos.
    Krakens are excellent, but have no models. I use modified Tyranid weapons.
    Other than that, I haven't actually played with or against them much; I'll leave that to another anon. Same goes for Tau.

    Dark Eldar: Allegedly flexible, wind up feeling like sneakier Imps with no broadsides, just L/F/R weapons.

    Tau: Holy shit bombers. Maneuvering torpedoes. Overpriced, fragile battleships. Absolutely deadly in the front arc, shit broadsides; they play a lot like Imps with a deathwish.

    Eldar: Escorts are excellent, and Pulse Lances are vile abominations. Die like whores to gunnery escorts, but their maneuverability makes them almost impossible for several fleets to catch (Orks, in particular), so just ball up and wait for someone to fuck up, then rape. Also, their ordnance is rare but appallingly powerful
    >> Anonymous 05/23/11(Mon)22:19 No.15029684
    It's the same ship, they didn't reuse the name.
    >> Anonymous 05/23/11(Mon)23:18 No.15030433
    I don't think so, the 40k Orca is a small drop ship that doesn't even have the weapons to bust open a land raider. Let alone double as a kilometres long gunship in space combat.
    >> Anonymous 05/23/11(Mon)23:25 No.15030505
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    >> Anonymous 05/23/11(Mon)23:26 No.15030516
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    >> Anonymous 05/23/11(Mon)23:27 No.15030532
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    Woot- BFG. Playing tomorrow
    >> Anonymous 05/23/11(Mon)23:32 No.15030590
    I am fapping to those spaceships
    >> Anonymous 05/23/11(Mon)23:33 No.15030599
    I'm wishing cancer upon you.

    Lucky bastard.
    >> Anonymous 05/23/11(Mon)23:42 No.15030693
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    I am having great fun playing a Deathwatch fleet (Really just SPEEHS MEHREENS with Inquisition mixed in, but it works). Critique my list?

    Venerable Battle Barge (Chaos battle barge) with Ordo Xenos Inquisitor Lord and advanced shielding (550 pts)
    Inquisitorial Cruiser (270 pts)
    Space Marine Battle Barge (425 pts)
    2 Space Marine Strike Cruisers (290 pts)
    Squadron of 6 Nova Frigates (300 pts)
    Squadron of 4 Hunter Destroyers (160 pts)
    >> Anonymous 05/23/11(Mon)23:56 No.15030851
    would this be a better list?
    Fleet Admiral 50
    Emperor 345
    Lunar 180*2
    Gothic 180*2
    Dominator 190
    Sword squad 35*3
    Cobra squad 30*3
    >> Anonymous 05/24/11(Tue)00:18 No.15031101
    I should really photograph my Imp fleet - the stars of the show are my scratchbuilt Inquisitorial Defiant and the 2 scratched Grand Cruisers.
    Other than that, it's
    2x Armageddon, 1 Dominator, 1 Mars, and a non-canonical upgraded Gothic-class (60cm Dorsals, 30cm broadsides)
    4x Lunar, 2x Gothic, 1x Dicator, 2x RT Cruisers
    2x Dauntless, 2x Endeavor, 1x Defiant
    12 Cobras
    21 Swords (several of both of these are in pirate colors)
    4 Falchions
    3 "Recommissioned Escorts" (Infidels in Imp colors, for my RTs)
    2 Tholian Rubies I use as Xenos Escorts
    8 old Space Fleet ships (Goliaths and Carracks, nostly) I use as Heavy Transports (FW rules), plus 2 of their HTs
    2 Escort Carriers
    9 Transports of various types.
    1 Grey Knight Strike Cruiser

    I'm also building a Cypra-Mundi pattern copy of the Minotaur and 2 more Cypra Dauntlesses, to go with the one RT cruiser that isn't scratchbuilt.

    My chaos fleet is nothing special, which is kinda ironic.
    >> Anonymous 05/24/11(Tue)00:20 No.15031114
    Oh look... Eldar.

    The only fleet besides Necrons that throws out half the rules for the game and makes up their own.
    >> Anonymous 05/24/11(Tue)03:49 No.15032989
    >> Anonymous 05/24/11(Tue)03:54 No.15033023
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    A BFG thread and I only find out about it at this time of the morning? Dammit, people!

    Dumping these, since I think someone requested them. In exchange, please be around in about ten hours.
    >> Anonymous 05/24/11(Tue)03:55 No.15033031
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    Play these to be hated. Arguably unjustly.
    >> Anonymous 05/24/11(Tue)03:56 No.15033037
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    Space Marines...
    >> Anonymous 05/24/11(Tue)03:58 No.15033051
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    Da boyz...
    >> Anonymous 05/24/11(Tue)03:59 No.15033062
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    And Tau. Enjoy, I'm out.
    >> Anonymous 05/24/11(Tue)04:01 No.15033081

    >> Anonymous 05/24/11(Tue)04:03 No.15033094
    See my comments at >>15029449

    If you'll play me with disengaging banned - I'll even accept for a set number of turns AFTER the first shot is fired by either side - or for objectives, you can play Necrons against me. In exchange, I promise not to aim for your light cruisers.

    Hell, I've actually had fun running a Convoy Defense/raid as the defender (imp RT fleet) vs. Necrons. It's an entertaining fleet to face when your opponent isn't being a massive douche.
    >> Anonymous 05/24/11(Tue)04:06 No.15033110
    Are the merchant/hero/explorers ever worth taking, or can they be entirely replaced with the protector and custodian?
    >> Matt !o504RVa/WI 05/24/11(Tue)04:20 No.15033194
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    I really should take a picture of my Lamenter fleet....

    2x Battle Barges
    8x Strike Cruisers
    12x Nova Class Frigates
    12x Hunter Class Frigates
    >> Agent of HYDRA 05/24/11(Tue)04:20 No.15033199
    thats not what a custodian looks like, is it?
    >> Anonymous 05/24/11(Tue)04:47 No.15033365
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    Imperial Fleet
    Emperor Class
    Retribution class
    6 Gothics
    1 grand cruiser (forget which)
    I built the fleet to be split into two because not many people at my store play yet, but as a whole, what do you think? I try and have my grand cruiser and emperor at opposite ends of my fleet to create a fighter screen to take out bombers and torps, and then use my retribution to cut right through the center of their army, and my gothics to hit whatever they can.
    >> Anonymous 05/24/11(Tue)04:58 No.15033432
    this one time, battlefleet gothic was a pretty good game.

    And then, Dystopian Wars was better.

    Seriously though, I loved me some BFG back in the day, but DW blows it out of the fucking water. DW is badass.
    >> Anonymous 05/24/11(Tue)05:03 No.15033474
    >implying BFG isnt just a poor mans Babylon 5 A Call to Arms.
    >> Anonymous 05/24/11(Tue)06:03 No.15033820
    unless of course you want to play a spaceship combat game, at which point DW is useless
    >> Anonymous 05/24/11(Tue)06:22 No.15033923
    its close I think, who ever made those didn't make them exactly like the models, for example his Demiruge ships are facing the wrong way and the imperial/chaos battleships are too small compared to the models.
    But its all close enough for gaming.
    >> Anonymous 05/24/11(Tue)06:30 No.15033992
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    Needs more Necron ships
    >> Anonymous 05/24/11(Tue)06:48 No.15034097
    just wondering, would a Nid fleet with no guns at all be viable?
    >> Anonymous 05/24/11(Tue)08:07 No.15034527
    Thanks for the templates.

    It's been 4 hours.
    Hopefully this is still here in another 6 for you.
    >> Anonymous 05/24/11(Tue)08:50 No.15034829
    I'd like to start BFG, and I really like the huge ass battleships the Imperial navy has. Are they any good or are they too slow to be effective?
    >> Anonymous 05/24/11(Tue)08:52 No.15034845
    Take a vanguard list with 42 massive klaw kraken
    >> Anonymous 05/24/11(Tue)08:59 No.15034904
    personally I was thinking of throwing in some feeder tentacle vanguards too. But would such a list work or would i get shot to pieces before i could do enough damage?
    >> Anonymous 05/24/11(Tue)12:49 No.15036798
    depends how many 4+ saves you can make, and how many assult boats the enemy can launch
    >> Anonymous 05/24/11(Tue)16:07 No.15038979
    bump. its bfg
    >> Anonymous 05/24/11(Tue)16:27 No.15039206
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    well done tg im now converting a carnage to look more imperial (for rogue trader fleet) and scratch building some transports

    have some more sexy counters
    >> Anonymous 05/24/11(Tue)16:29 No.15039220
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    does anyone have any vassal nid templates? think that would be all the fleets then (dark eldar dont count because they smell of we and poo)
    >> Anonymous 05/24/11(Tue)17:20 No.15039674
    The big ships are never too slow. All they do is unleash torrents of rape. They are effective ships, don't you worry. A lot of Imperial players speak many praises about the Emperor Class Battleship, for example.
    >> Anonymous 05/24/11(Tue)17:29 No.15039738
    can put out a str 16 broadside to one side and launch 8 attack craft+ is the only carrier that can launch assult boats, is very very good
    >> Anonymous 05/24/11(Tue)17:34 No.15039765
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    spd 15 means it can be railroaded- if its in contact with blastmarkers it cant get the speed to turn, but as it has good all around firepower it doesnt matter that much
    >> Anonymous 05/24/11(Tue)19:08 No.15040370
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    a final bump before bed
    >> Anonymous 05/24/11(Tue)19:49 No.15040688
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    bump for G'Kar
    >> Links to Templates Anonymous 05/25/11(Wed)00:46 No.15043675
    Archived thread on suptg.

    Links to Templates:
    General Templates >>15039220
    RT Fleet >>15039206
    Imperium Fleet >>15018476
    Chaos Fleet >>15018500
    Eldar Fleet >>15033023
    Necron Fleet >>15033031
    SM Fleet >>15033037
    Ork Fleet >>15033051
    Tau Fleet >>15033062

    Question: How would you combine BFG and Epic and/or 40k into a tournament or campaign format? There was something in a White Dwarf a very, very long time ago but I can't find any particular links.
    >> Anonymous 05/25/11(Wed)01:07 No.15043906
    What is Space Hulk?

    How the 40k game influences the BFG game:
    Board set up like a Space Hulk. Two games of a modified Combat Patrol, one as Attacker, one as Defender. Defenders are placed in reserves. Attackers cannot infiltrate. Terrain Feature (a Console) T10 W3 or T4 W2 if in base to base contact, must be destroyed) as a prequel to the BFG games. Winning allows ... a bonus to boarding actions (+ or -) or assigns a Crit Effect on a ship... Really needs a table with Major Victory, Slight Victory, Draw, Slight Loss, Major Loss and subsequent effects.

    With BFG effecting games of 40k, Orbital Bombardment is the most obvious, but could instead have extra troops (from reserves) if you've got transports in a particular area of the board at a particular point of time.

    What I'd like to see is having teams of three people playing. Your Fleet Commander who plays the BFG games, Special Forces Commander who plays the Combat Patrols and the Army Commander who plays the 2000 point games of 40k.

    The three commanders should be discussing plans and aiming for objectives depending on the weaknesses the other commanders have in the subsequent games.

    I think that would be really fun in a tournament, but hard to pull off.
    >> Anonymous 05/25/11(Wed)01:46 No.15044306
    Seconded. That would be amazing.

    Better yet, get three teams for each role, maybe teams of three to five. Nominate one of them the team leader to issue orders to members of team, and have a final warmaster on each side who issues the orders to the sub-commanders. I think they did some Apoc games like that in a WD, but it was only Apoc and not BFG or combat patrol...
    >> Anonymous 05/25/11(Wed)01:49 No.15044340
    Certainly needed it. Orks have almost nothing- Don't even have a battleship in Ships of the Gothic Sector, if I recall correctly. Not to fun to play using the rules on the GW site.
    >> Anonymous 05/25/11(Wed)02:10 No.15044524
    Huh. Interesting.

    Having a game of Apocalypse at the Tourney with each team member using 1000-1750 points of 40k would be pretty cool (because, honestly 40k is the most common).

    The Tournament really needs to base around who is playing and what factions are present. Realistically, the "who is on what side" is pretty fluid since everyone hates everyone.

    I need to have some experience with BFG and Apoc, but the theory is all there.
    >> Anonymous 05/25/11(Wed)05:36 No.15045658
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    "Though the Ministorum maintains no warships or regimental transports, relying on the Imperial Navy for protection from space-borne foes, each Order operates a fleet of transport craft, ranging from single-detachment troopships to high speed corvettes. In lieu of the capability to engage in full-scale fleet actions, the Sororitas' ships are engineered for maximum speed through the warp, allowing the Orders to deploy their troops anywhere in the Imperium. The longest deployment distance, all other factors being equal, is the Eastern Fringe beyond Kar Duniash and Okassis, which the major Orders can reach in eight weeks. However, the small size and purely defensive weaponry of these craft require the Sisterhood to seek assistance from the Imperial Navy in cases where large-scale deployment is required, or when troopships are likely to come under attack from hostile forces. The Imperial Navy has officially protested Sororitas transports carrying weapons at all in an effort to force the disbanding of the transport fleets and make the Ministorum entirely reliant on the Navy for transport. However, the Navy is unwilling to propose outlawing weaponry on all non-Navy vessels, as this would increase the need for Navy vessels to protect civilian freighters to unsustainable levels."

    So, how would one best represent a Adepta Sororita Corvette?
    >> Anonymous 05/25/11(Wed)05:41 No.15045677
    With the way the fluff is currently going? During its explosion.
    >> Anonymous 05/25/11(Wed)06:34 No.15045865
    >So, how would one best represent a Adepta Sororita Corvette?

    Show the shattered, torn hull of the ship bolted to the front of a Grey Knight battlebarge as extra armor.
    >> Anonymous 05/25/11(Wed)06:59 No.15046002
    Destroyer sized craft, single macrocannon battery if any macroweaponry at all. It might just have point defence guns for shooting down incoming attack craft. Essentially they should be a non-issue when it comes to naval engagements.
    >> Anonymous 05/25/11(Wed)07:18 No.15046098
    I'd say they might well have some dorsal mounted macrocannons - it seems freighters can at least mount that much, and the comparison is made to merchant vessel levels of firepower.
    Plus point defences can't really count as armed for a ship. They aren't weapons, they're just another defence method, like voidshields and hull plating
    >> Anonymous 05/25/11(Wed)07:29 No.15046140
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    Well it isn't for standard fleet engagements. There is a Campaign coming up in July which will involve 40k, BFG, SH and Epic.

    My Sisters of Battle are, as of current plan, going to be hitting the capital cities of the enemy worlds but they first need to get there.
    So in BFG, they'll be protected by the Imperial Fleet but instead of just taking a transport like the IG, they'd have their own Corvette on hand.

    Thanks for the help so far though.

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