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  • File : 1306092492.png-(224 KB, 400x500, brothermegalithscheme copie.png)
    224 KB BROTHERHOOD OF THE MEGALITH 2 Anonymous 05/22/11(Sun)15:28 No.15014422  
    last thread is on sage: >>14994562

    so, still trying to create our mystic inuit cavemen-marines.

    So far, we need to decide to which extent they incorporate references to wild beasts in their iconography and terminology.

    We also need to expand upon the chapter's hero's death at the hands of an assassin (maybe a vindicare who shot at a target THROUGH him)

    We also need to develop the Chapter Master Quogh-Haab (references to Moby Dick)

    And also to settle for a chapter badge (either fancy drawings in the next post, or a block of sacred stone embedded in their pauldrons)

    We also have to decide who their greatest enemy (a daemon prince) is: maybe Skyrar, a khorne-worshipping space yiff renegade, or a Tzeentch-affiliated daemon with fire-based powers, or simply an Avatar of Khaine.

    we also need to fluff them out properly because so far, it's a bit messy. Very good, but messy.

    I think that's all.
    Let's go.
    >> Anonymous 05/22/11(Sun)15:32 No.15014450
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    two propositions for the chapter badge (left one is a stylized Blood Angels symol, since they are BA-successors)
    >> Anonymous 05/22/11(Sun)15:36 No.15014482
    I suggest fancy drawings on one shoulder for company markings, and stone on the other side (either embedded for baseline tactical marines, or sculpted for the whole pauldron for officers) as a chapter emblem (which means that it can take all sorts of shapes)
    >> Shock 05/22/11(Sun)15:37 No.15014484
    Personally, I think the Blood Angel cave drawing is the best idea for the symbol. Personally, I'm not the biggest fan of the "stone embeeded in pauldron" look.
    >> Anonymous 05/22/11(Sun)15:39 No.15014503
    moreover, they can have their whole armor covered with stone, so it doesn't mean much.
    >> Anonymous 05/22/11(Sun)15:50 No.15014565
    any specific kind of armor?

    I personally think the good'ol MK7 is just fine, it looks a bit like Druillet's drawings, so it's coherent.
    >> Anonymous 05/22/11(Sun)16:01 No.15014636
    For a Tzeentch Daemon, how about something like "The Volcano that walks", a titanic creature of fire and stone, similar to the Avatar I suppose, only less of a statue, and more of a rough hewn piece of stone, roughly in the shape of a man, with his surface breaking with every movement, letting his magma like blood spurt out, which hardens seconds later, making his shape ever changing as he moves.
    >> Anonymous 05/22/11(Sun)16:04 No.15014652
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    I really can't get over how much I like the fusion of future-tech and super-primitivism in this chapter's concept.

    If the original OP wants to be really ambitious, it would be AWESOME if the Megaliths ritualistically hand-painted their battle-achievements on their armor before going to war. A way to say to their enemies, "Look upon our deeds and despair!". They could be simple symbols, or something more complex, like cave-paintings. It might be hard coming up with truly unique designs for every single battle brother, but for your the sergeants and characters, it would be fricken hot.

    Also, I suggested the "shoot through" idea about the Vindicare because that fits the Assassin cult mentality and When you consider how closely tied these marines would be to each other, the cold-blooded slaying of THE HERO would drive a permanent wedge between the chapter and the assassins.
    >> Anonymous 05/22/11(Sun)16:12 No.15014699
    Of course, given the whole, weird chapter rites, maybe their issue with the Vindicare wasn't that he killed their hero (although that was bad enough)... but that the Vindicare didn't count his death as something to be proud of.
    The Vindicare didn't count him as an important death, in essense insulting the chapter. He was merely a casualty of war.
    >> Anonymous 05/22/11(Sun)16:13 No.15014712
    Tzeentchian fire-demon for the win.

    I also think his mortal enemy should be Quogh-Haab, who searches throughout the sector hoping to find the demon and slay him with his relic harpoon.
    >> Anonymous 05/22/11(Sun)16:14 No.15014726
    Inuit marines? Fuck yes, I'll have to read the previous threads.

    Let me just put up some suggestions before I read the previous threads, apologies if I'm repeating what's already said or suggesting things that can't be done due to consistency.

    Alright there's this great inuit myth that there were peaceful giants on the land before the Inuits killed them and drove them off. Now this sounds like it could be represented by the homeworld of the Marines being inhabited by an advanced but non-combative Xenos race, which the marines then killed. As a reward they claimed the world as theirs, this is all very Imperial. Also it allows xenos tech to be strewn around the place.

    Meteor metal is great, it's just got a dramatic vibe to it, you know? Could say that in the system there are rare metal deposits and as such the marines propagate a mining operation, giving them some cool gear. If a mining system isn't functional, have the world have quite the gavitational pull and has already brought most of the rare metal meteors into the planet. The marines search for these deposits, allowing them to forge awesome gear for heroes of the chapter, the basis of some chapter relics.

    There's a lot of stuff about spirits in Inuit culture. Have the world or system be wracked by the remnants of Chaos. Maybe specialise in fighting daemons that pop up?

    Possibly refer to Psykers as Shamans?
    >> Anonymous 05/22/11(Sun)16:19 No.15014753
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    Way to grow the idea, son!


    Fuck yearrr
    >> Technomancer 05/22/11(Sun)16:19 No.15014757
    a daemon of Hashut? Hashut exploits the whole "alchemic fire" schtick even better than Tzeentch.
    Okay, so, the huge beasts they hunt are not only mutant mammoths and stuff, but also titanic xenos. Perfect.

    And The Megalith is a cylinder-shaped meteor. Perfect.

    But they don't have librarians. We thought their chaplains could be called the Angakoks.
    >> Anonymous 05/22/11(Sun)16:19 No.15014758
    >Possibly refer to Psykers as Shamans?
    No Librarians in the chapter, although maybe the Chaplains could be shamanistic.
    >> Anonymous 05/22/11(Sun)16:22 No.15014771
    Oh, I forgot to mention about the giants - more advanced. They left behind giant structures, better than the Inuits made.

    So I guess this could be put by having some old but advanced Xenos tech. Or maybe in reality it's old Imperial tech, but people forgot about it. But mysterious artefacts and citadels are cool.
    >> Anonymous 05/22/11(Sun)16:25 No.15014799
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    Do you guys think we could do something cool involving the Black Rage and Red Thirst with these guys?
    >> Technomancer 05/22/11(Sun)16:26 No.15014807
    so that's what the Megalith would be? A citadel made out of meteoritic stone?

    That works fine with their philosophy: absorb, master and control your environment to become better. Very Hashut-esque.
    >> Anonymous 05/22/11(Sun)16:27 No.15014821
    maybe for death of hero,

    there was an engagement with some chaos forces. The chapter was deployed and a vindicare was sent in to kill prophet guy.
    Chapter hero got into fight with prophet, lost his helmet, vindicare had perfect shot through head of hero, takes it. Not only kills hero but steals his kill. Prophet was of Tzeentch affiliation, granted demonhood by some patron in the warp.
    >> Technomancer 05/22/11(Sun)16:28 No.15014833
    So far, we thought that the guys suffering from the Black Rage would be allowed to eat the flesh of willing natives (only heroes, though) so as to master their impulses and commune with Emps' and Sanguinius' awesomeness through that of the natives'
    >> Anonymous 05/22/11(Sun)16:30 No.15014848
    give them some polar bear related fluff.
    Charge into battle with white bear pelts?
    >> Anonymous 05/22/11(Sun)16:30 No.15014849
    ooh, I like the idea of a Daemon of Hashut. Especially given his followers are tusked bull like horrors, making them an evil equivilent of the Brotherhood.

    On the subject of the Megalith, perhaps it was their battlebarge, which crashed upon the world, leaving the marines stranded there.
    They are the brotherhood of the Megalith to the people of the world, because they are the race of giants who dwell in the giant pillar of stone that fell to Kaneq generations ago.
    >> Technomancer 05/22/11(Sun)16:30 No.15014855
    brilliant. Tzeentch (or Hashut) dude gets shot, shrugs it off, kills even more guys, and is rewarded with daemonhood.
    >> Anonymous 05/22/11(Sun)16:31 No.15014866
    >Goddammit... Last try!


    >OP archive...
    >> Technomancer 05/22/11(Sun)16:33 No.15014880
    so, a Blood Angels battle barge?

    and only after a while, they come back to create a chapter?
    That could make sense, but I'm not convinced.
    only if no better alternatives, I'd say.
    >> Anonymous 05/22/11(Sun)16:33 No.15014883
    /tg/ spacemarine chapters are INFINTELY better than anything GW comes up with

    what are we at now... Emperor's Nightmares, Abyssal Jaws, Rising Sons, Ice Serpents, Gaurdian's Exemplar, and hell, even the serious'd up versions of the Angry and Reasonable Marines are fucking superior.

    I love you guys so much
    >> Technomancer 05/22/11(Sun)16:38 No.15014916
    Come on, some chapters were very good ideas, but weren't developed at their full potential.

    Take the Space Yiffs. Before the last codex, they were pretty fucking awesome. Or the Dark Angels: they were a mixture of Templar Knights, teutonic Knights, freemasons and American natives, but they only retained a few "lolmysterious" elements and winged helmets...
    >> Anonymous 05/22/11(Sun)16:39 No.15014925
    An advanced citadel.

    Full of shit even the Marines, despite their tireless study, don't know what the fuck it does.

    Actually you know what the Inuits thought the metal was? Gift from the gods, playing in mortal affairs.

    We could take this three ways:
    1) Interpreted as gift of Emperor, possibly old Imp tech, praise and venerate him for his gift.
    2) It's chaos in origin, full of crazy shit.
    3) Necron in origin, thus why the metal is special. It's necron metal.
    >> Anonymous 05/22/11(Sun)16:39 No.15014931
    and this is why /tg/ should be in control rather than GW

    sure we're likely to fuck up just as bad at them, but at least we'd try not to
    >> Anonymous 05/22/11(Sun)16:39 No.15014933
    They could be the Brotherhood's terror specialists, ripping enemies apart with their bare hands and devoru their flesh.
    >> sage sage 05/22/11(Sun)16:40 No.15014943
    >Mystic inuit cavemen
    >In power armor
    This thread is idiocy.
    >> Anonymous 05/22/11(Sun)16:41 No.15014949
    inb4 over 1000 marines in this chapter
    >> Anonymous 05/22/11(Sun)16:43 No.15014968
    Hey, if it;s good enough for the founding chapters, it's good enough for us.
    >Wolf obsessed vikings
    >in power armour

    >Bike loving mongols
    >In power armour

    >Gay knights
    >In power armour

    >In power armour
    >> Technomancer 05/22/11(Sun)16:43 No.15014971
    U jelly because your ideas are less cool?
    >with their bare hands

    I see what you did there

    and the cron option could explain the lack of psykers.

    I'm okay with those three possible interpretations.
    >> Technomancer 05/22/11(Sun)16:47 No.15015004
    It's more like: we would fuck up harder than them, but we would succeed better than them depending on the problem.
    >> Anonymous 05/22/11(Sun)16:49 No.15015012

    I'm sorry Gav, We'll try to include more cocksucking and reach-arounds in the next homebrew chapter we come up with.
    >> Anonymous 05/22/11(Sun)16:52 No.15015031

    The Emperor's Cocks
    >> Anonymous 05/22/11(Sun)16:54 No.15015052

    The Cum Drinkers. Their geneseed flaw is "The White Thirst". Their armor can be any color, but white around the muzzles of their helmets.
    >> Anonymous 05/22/11(Sun)16:55 No.15015067

    Fuck, let's make that /tg/'s next chapter
    >> Technomancer 05/22/11(Sun)16:55 No.15015069
    Okay, so, for the Chapter Master, we came up with a half-deranged weirdo, with his whole body and armor covered in tattoos (like Queequeg) who wants to hunt that damn Hashut daemon (are we settled on his allegiance?) And he's got a cool spear.

    I suggest: white, ancient terminator armor. Plus a few mutilations (lacks left eye and left leg)

    i think that's still not enough, without wanting to make him a ward-sue, though, we should expand upon how inspiring/frightening he is.
    >> Anonymous 05/22/11(Sun)16:58 No.15015091

    Are we talking fluff, or Chapter-specific rules here? Fuck, where's OP when you need him?
    >> Technomancer 05/22/11(Sun)16:59 No.15015108
    OP wanted them to be a count-as-BA army, so I'd say, no homemade rules.
    >> Anonymous 05/22/11(Sun)17:02 No.15015122
    Well hunting seems to be a reoccurring theme, and they have terror tactics.

    So maybe make him some sort of ultimate hunter figure. Kind of like the Predator. Taunts the prey, gives them a chance. Does a lot of big kills.
    >> Anonymous 05/22/11(Sun)17:03 No.15015135
    Go with Hashut for the daemon. Not a daemon prince of hashut, but Hashut himself. Without Chaos Squats to worship him, he's a bit less powerful, but still monstrously nasty.

    As to the Death Company. One word.

    >> Technomancer 05/22/11(Sun)17:05 No.15015146
    like the Saga of the Dragon-Hunter? a character-killer? Sounds very good. maybe he keeps trophies like his guys do...
    >> Anonymous 05/22/11(Sun)17:06 No.15015156
    Oooh, here's something interesting /tg/. Just browsing about Eskimos and I landed on some info about the Yupik. Since we've this whole Moby Dick thing going on as well, this might be cool to integrate.

    Only those who can be selected from the spirits of the sea can kill a whale. The whale must be treated with respect, with a code of conduct.

    I figure that the spirit of the sea can be translated to Emperor, the hunter being the Space Marine. What can the whale be?
    >> Anonymous 05/22/11(Sun)17:06 No.15015161

    Gotcha. Well, from a fluff perspective it'd be awesome if Quogh-Haab is frequently absent with his "praetorian guard", the most determined and ancient of the chapter's veterans. They return infrequently to settle matters of chapter business, leaving most tasks to the independent company masters. Otherwise, they hunt the mountain-that-walks.
    >> Technomancer 05/22/11(Sun)17:08 No.15015177
    not a god himself, that's just too much. I know he's supposed to be unbeatable, but a god doesn't put all of his essence in a single avatar. I still think it should be a prince.

    I approve of Wendigowak (plural) for the Death Company. That's not even an actual human/animal hybrid.

    >l'animal rdicas
    Yes, captcha approves.
    >> Anonymous 05/22/11(Sun)17:09 No.15015184

    >> Technomancer 05/22/11(Sun)17:10 No.15015194
    maybe simply the nemesis daemon, since he shares the chapter's philosophy.
    I approve.
    >> Anonymous 05/22/11(Sun)17:14 No.15015245
    >> Technomancer 05/22/11(Sun)17:17 No.15015267
    Damn, I need to draw this...

    give me a sec, and suggest iconographic elements for them.
    >> Anonymous 05/22/11(Sun)17:20 No.15015286

    Instead of the normal off-color paint scheme, These guys wear skinsuits of native beasts of the same name over their armor. For all intents and purposes, the have given their sanity to the icy wastes; they ARE the Wendigowak. This would give them a badass table presence while fulfilling their tabletop role as death company
    >> Anonymous 05/22/11(Sun)17:21 No.15015295

    This would look really creepy, with the glowing suit optics from inside a wendigo head!
    >> Technomancer 05/22/11(Sun)17:22 No.15015298
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    But Wendigowak are feral men...

    does that mean they wear the skins of the native heroes they have eaten before the battle?
    >> Anonymous 05/22/11(Sun)17:25 No.15015322

    I was figuring mutants that have become part of the deathworld's fauna. Bigger, hairy buggers with great gnashing teeth. Not quite Wampas, but still somewhere between Human and Yeti...you dig?
    >> Anonymous 05/22/11(Sun)17:25 No.15015328
    Helmetless, the flesh of the wendigowak is shrunken, their ears, lips and nose shrivelled and blackened from frostbite. In one hand they clutch a severed limb from one of their prey. Their hands soaked in gore.
    These are figures of pity and fear, not heroes to be reveared, but creatures to be mourned.
    >> Technomancer 05/22/11(Sun)17:26 No.15015333
    I'll see what I can do.
    >> Technomancer 05/22/11(Sun)17:27 No.15015340
    Wulfen done right.
    >> Anonymous 05/22/11(Sun)17:28 No.15015351

    I should have clarified: The Wendigo are the guys IN the armor...they're wearing native crazy ice-beast skins ON the armor. :)
    >> Technomancer 05/22/11(Sun)17:30 No.15015375
    EVERY Brother wears native beasts' skins.

    I'll still try human skins.
    >> Anonymous 05/22/11(Sun)17:33 No.15015389

    Oh, shit. I thought we were trying to avoid stealing the Space Yiffs thunder. If that's the case, go with Space Marine flayed-ones. that sounds badass too!
    >> Anonymous 05/22/11(Sun)17:35 No.15015413
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    I dunno, human skinsmight look a bit slaaneshi.
    >> Anonymous 05/22/11(Sun)17:45 No.15015508
    Hey how about this: The Brotherhood have a very large death company. Very large.

    Some blame it on the icy tundra, that sort of environment can quicken these things. But some say it's the citadel. That it's the whispers at night. That a lot of the Death Company don't turn mad from the Black Rage, but from voices coming from the citadel.

    Set up some ambiguity on it's origin. The Marines treat it as a gift of the Emperor, there's this and other strange occurrences hinting it might be of Chaos origin and it's strange rare metal that makes it such a good citadel can be seen as a hint of necron origin, combined with the lack of librarians. Lot of Nulls in the chapter, too.
    >> Technomancer 05/22/11(Sun)17:45 No.15015509
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    okay, first try.
    >> Anonymous 05/22/11(Sun)17:48 No.15015530
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    >> Anonymous 05/22/11(Sun)17:52 No.15015572
    >> Anonymous 05/22/11(Sun)17:54 No.15015597
    Jesus, Technomancer...we're setting up one chillingly FRINGE chapter here. These guys might just be teetering on the bleeding edge of chaotic taint themselves! It's a good thing they're out in the dark where the inquisition can't keep an eye on them...
    >> Technomancer 05/22/11(Sun)17:55 No.15015607
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    >> Anonymous 05/22/11(Sun)17:56 No.15015614
    Speaking of which, has it been established what Segmentum Kaneq is located?
    >> Anonymous 05/22/11(Sun)17:57 No.15015624
    Not really. Somewhere at the fringe, obscure with little notice.
    >> Technomancer 05/22/11(Sun)17:57 No.15015626
    That's the case of most BA-successors.

    One of them is made of complete bros, but their eyes are red and their faces are in RAGE mode. Angels Vermillion, IIRC.
    >> Anonymous 05/22/11(Sun)17:58 No.15015635
    Surely that should be sector.

    Segmentum is huuuuuuge.
    >> Technomancer 05/22/11(Sun)17:58 No.15015636
    Halo stars, I think. we should check in which sector the crons are very present.
    >> Anonymous 05/22/11(Sun)18:02 No.15015680

    Now imagine ten of em looking you over from the mouth of a dark cave.

    That "thud" was the brix you just shat.
    >> Technomancer 05/22/11(Sun)18:02 No.15015683
    So, let's say Segmentum Obscurus, there are passive Tomb Worlds, there.
    >> Shock 05/22/11(Sun)18:04 No.15015702
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    Not really. The Executioners wear human skin on their power armour. Space Marines (hell, the Imperium itself) have weird fucking standards to pretty much everything.
    >> Technomancer 05/22/11(Sun)18:07 No.15015719
    so we have our grimdarkness quota with the Wendigowak.

    More like Grim and Frostbitten, actually. What the Space Yiff lacked.

    The Brotherhood is now Black/Doom/Funeral.
    >> Technomancer 05/22/11(Sun)18:13 No.15015781
    Okay, I won't edit 1d4chan because my english sucks hard.
    >> Anonymous 05/22/11(Sun)18:13 No.15015790
    Nice point. And hey, if even Imperial Fists treat feral world humans like animals, why not use their skins as decorations.

    Oh god. I can just imagine that the Brotherhood's ships have pitch black decks, prowled by these wretches, until the time comes for battle and their Anagoks herd them into drop pods.
    >> Anonymous 05/22/11(Sun)18:15 No.15015814
    It's AnGakok
    and I have to check the plural.
    >> Anonymous 05/22/11(Sun)18:19 No.15015850

    Oh yeah. In the drop pods, they chain up something relatively harmless, like the previously mentioned wampa ice creature. While the wendys are enjoying their midflight snack, they drop 'em onto the enemy. Surprise!

    I also LOVE the chaos-tusked conversion Mammoth terminator idea.
    >> Shock 05/22/11(Sun)18:30 No.15015953
    Got bored, have a tiny bit of fluff to start Kaneq off.

    The Kaneq system is located in a remote corner of the Segmentum Obscuras, far enough away from even the prying eyes of the Inquisiton. In this isolated sector lie two planets, circling a distant sun. Both planets are almost identical; frost-bitten wastelands where only the strongest life can survive. As usual, Humanity somehow manages to survive even in this hellish waste. Whatever the technological level of the original settlers, the population of Kaneq Primus have regressed into a tribal society, waging war for the sparse resources on the planet. The population of Kaneq Secondus, home to the Brotherhood of the Megalith chapter of Space Marines, has long been extinct, killed in an unknown calamity.
    >> Anonymous 05/22/11(Sun)18:35 No.15016002
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    ..go on.
    >> Technomancer 05/22/11(Sun)18:37 No.15016016
    I don't understand yet why you want 2 planets, but go on...
    >> OP !owYyEbpASQ 05/22/11(Sun)18:40 No.15016052
    It's angákut, if I recall correctly.

    Seriously, I leave one or two days to study my finals, and when I come you have so much awesome shit done ! Your homemade chapters really are awesome, /tg/!

    I'm going to read all you've done. Seriously, thanks so much. I didn't expect the chapter to turn out this awesome. Also, I really like the reference to Moby Dick.
    >> Anonymous 05/22/11(Sun)18:43 No.15016072

    Totally selfish motivation, OP. If we get this thing finished, I plan on running a small-game group of the BoM. Finally, Blood Angels that don't disgust me to look at!
    >> Technomancer 05/22/11(Sun)18:45 No.15016090
    >> Technomancer 05/22/11(Sun)18:47 No.15016118
    The Flesh Tearers are pretty cool too, but I think they'd need to deepen the voodoo references.

    And the alternative-continuity Dornian Heresy Blood Angels as freaky undead vampires were the coolest re-interpretation they had.
    >> Anonymous 05/22/11(Sun)18:50 No.15016153

    ...eh. I really like the stone mammoth psychotic eskimo caveman thing. This will be fun to model! also...that YT link is freaky.
    >> Technomancer 05/22/11(Sun)18:57 No.15016234
    Actually, the Eskimo album, and all music by the Residents is rather funny. freaky, but funny.

    Now, for some serious grimandfrostbittenness:
    (just try to forget the corpse paints)

    and for some prehistoricity:
    (listen at high volume with amplified bass)

    >Hoa takupt
    fine, Captcha suggested the two names of a Brother: Hoa (initiate name) Takupt (native name)
    >> Shock 05/22/11(Sun)19:00 No.15016258

    Its due to one of the things that got rolled up which we haven't really fluffed out yet:
    >Chapter Homeworld - Kaneq, a Feral Ice World
    >Chapter Rule - Distant

    Can't get more distant then another planet!
    >> Technomancer 05/22/11(Sun)19:07 No.15016320
    I still think it's redundant.
    >> Anonymous 05/22/11(Sun)19:17 No.15016430
    I might as well archive this.
    >> Anonymous 05/22/11(Sun)19:24 No.15016504
    done: http://suptg.thisisnotatrueending.com/archive/15014422/
    >> Shock 05/22/11(Sun)19:31 No.15016570

    Eh, perhaps. Its not uncommon for chapters to rule their planets from moons or other worlds. Just look at the Raven Guard or Smurfs for example.
    >> Anonymous 05/22/11(Sun)19:58 No.15016896
    >> Anonymous 05/22/11(Sun)21:10 No.15017570
    >> Shock 05/22/11(Sun)22:31 No.15018267
    >> Anonymous 05/23/11(Mon)03:18 No.15020887

    Christ, the guy in this picture looks like something out of Nightmare Creatures.
    >> Anonymous 05/23/11(Mon)03:48 No.15021080
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    I'm back. going to refresh once and a while while I'm studying. When the rest of you wake up we should push to archive this alongside the first thread...
    >> Anonymous 05/23/11(Mon)03:50 No.15021093
    already archived
    >> Anonymous 05/23/11(Mon)04:00 No.15021144

    lol I just noticed that. Thats what I get for rejoining the conversation before the caffeine kicked in.
    >> Shock 05/23/11(Mon)05:10 No.15021658
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    The writings of a bored madman. How does all this sound?

    The Brotherhood of the Megalith are undoubtably one of the stranger chapters that serve the Imperium. Very little survives of the chapters early history, with not even the chapter's founding date known (althought the chapter itself believes that it was a second or third founding chapter, there is no evidence to support these claims). While many chapters lose their records due to conflict or rebellion, the Brotherhood lost theirs through regression, for in their isolated postion from the Imperium, the chapter has become increasingly primative in its nature.

    Over the millennias the Brotherhood have adopted more and more of the customs of the tribes of Kaneq Prime, something that the chapter had tried to fight against by keeping their distance from the feral population. What the Brotherhood of the Megalith had been like before they settled on Kaneq Secondus isn't know, but there is little doubt that it would have been a farcry from what the chapter is like now. The battle brothers of the chapter adorn themselves with trophies, be they animal, xeno or human. Ancient talismans and sacred stones are often imbedded onto the chapter's power armour for protection; whether or not this primative mysticism actually does anything is a question best not asked.

    However, some of the marines have noticed their chapters inevitable descent into feralism and have fought to combat it. Ancient tomes and texts are treasured by the chapter, while the Techmarines try their very best to keep their machines of war in shape. In recent years, Chapter master Quogh-Haab has even turned to Lord Magyar, chapter master of the Mortifactors chapter, for guidance in these dark times.
    >> Anonymous 05/23/11(Mon)05:20 No.15021711
    My English is a bit rusty, but I think that there are several (recurring) mistakes in there.

    Also, I'm not into that "Blood Angels crashed here and founded a chapter on their own, and then they regressed" It sounds asspulled, and doesn't stick with their evolution complex at all.

    I'd rather have them founded like any "primitive" chapter, like the Space Wolves and so on: they're isolated, we don't have the time to fully teach them our traditions, so we just let them shoehorn theirs in so that shit gets done quickly because, dammit, we need a chapter over here.

    It's far more likely and elegant.
    And I disapprove of Quogh-Haab seeking guidance. Ahab, in the book, is an interesting and powerful character precisely because he's completely self-focused and won't accept anyone, even God, to tell him what to do.
    >> Shock 05/23/11(Mon)05:45 No.15021881

    I didn't mean to imply the Blood Angels crashed onto the planet and pulled a "Lord of the Flies". It was intended to be more along the lines of "we're in the buttfuck middle of no-where, with pretty much no support from the Imperium and our only source of new recruits happen to consist of people who've only just stopped bashing rocks together for a laugh.

    >And I disapprove of Quogh-Haab seeking guidance. Ahab, in the book, is an interesting and powerful character precisely because he's completely self-focused and won't accept anyone, even God, to tell him what to do.

    Well, I've never read Moby Dick so I honestly don't know much about Captain Ahab (except the obsession with a white whale). If he wouldn't do that, I suppose I'll have to take your word on it.
    >> Anonymous 05/23/11(Mon)05:55 No.15021937

    Fuck that picture makes me wanna build...I like the importation concept as well. Kinda like the Dark Angels culture being impacted by the native american influence, the Brothers of the Megalith will be diverted from the traditions of the Blood Angels chapter by the peoples they find to fulfill their enlistment requirements. I can see it being as dominating as we're portraying it by having high casualty rates.

    Continuing a several-millenia-old blood feud, Master Quogh-Haab wields the Megaliths as a flint-tipped harpoon, poised at the throats of those who server the changer-of-ways...This is not a fight won easily or quickly. Desperate for reinforcements and cut off from the bulk of the imperium by all those damn Necron tombworlds, this chapter more than likely found in the Kaneq system a gift sent to them by the hands of the Emperor himself: Hard, rugged people accustomed to surviving in an environment hostile to most life and a resource-rich world ripe for the claiming, if the claimant can accept the risk of losing a few fingers reaching for the prize.

    The reason why they don't ACT like Blood Angels anymore is because the original wardens of those traditions are dead: The Brothers of the Megalith are their gene-seed successors, but they hail from a much different culture.
    >> Anonymous 05/23/11(Mon)06:00 No.15021975

    To be completely
    transparent, I am IN FUCKING LOVE with...


    those pictures. Anything I have to contrive to justify THAT theme for an army to other people I play with is acceptable. :)
    >> Anonymous 05/23/11(Mon)06:03 No.15022002
    Well, then let's simply avoid getting into cultural regression. the Brotherhood has always been as primitive, if not even more in the past. Makes more sense.

    As for Achab, he's basically a self-aware tragic anti-hero. he even has proto-existentialist undertones. He knows that he's wrong, that he will die and probably not even succeed, that he's basically alone against everything else (he doesn't even trust his crew, but they are too afraid and mesmerized by him to rebel) but he gave his life a purpose, and will pursue it no matter what.

    And if we want more references to Moby Dick, why not introduce a count-as Astorath the Grim as a reference to Fedallah?
    Fedallah's a mysterious persian manichean/fire-worshipper (again, reference to Hashut) dressed in black and seemingly able to predict Ahab's future and to guide him towards his doom. He's a mephistophelian character, nearly supernatural and fascinating (never sleeps or sits down, casts no shadow, is rumored to have hooves and a tail, uses his own hair as a turban, and has a teeth sculpted like a serpent's head) and seemingly takes a sadistic pleasure in seeing Ahab become more and more stubborn, hopeless and insane.

    If we manage to make this kind of character into our fluff, then we will have our own "endgame prophecy" that all chapters and factions have.
    >> Anonymous 05/23/11(Mon)06:27 No.15022179
    bump for your advice on Fedallah-Astorath.
    >> Anonymous 05/23/11(Mon)06:35 No.15022229

    For an Astorath stand in, that could be cool. careful with the hooves and such-they're on the brink, but they're not traitors.
    >> Anonymous 05/23/11(Mon)06:56 No.15022351
    yes, of course. I was more thinking about the hair-turban and the carved teeth.

    say, here's an idea: we know that the Brothers carve bones and decorate their armor with them. Especially the Wendigowak, who use human ones and are under the Angakut's responsibility: what if our dude had the chapter's apothecaries surgically carve his whole skeleton (which requires to go through all of his flesh, of course) with ritual markings, so that he is already prepared to accompany his Chapter Master when he will succumb to the Black Rage, in the form of decorated bones and tattered skin.
    Because that's also the kind of thing Fedallah did: he predicted that he would die one day before Ahab, so that he would still be his driver, even in death. And indeed, Moby Dick killed him one day before Ahab, and just before being killed, Ahab saw the mutilated corpse of Fedallah wrapped in the lines of the harpoons stuck in Moby Dick's back, looking at him.
    >> Anonymous 05/23/11(Mon)07:21 No.15022517
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    I would kiss you on the mouth if I weren't completely heterosexual. That is a badASS way to weave the predestination of Moby Dick into this chapter.

    My secretary will have your platinum-plated internet, whenever you want to claim it.

    >Estacq Quar

    Indeed, captcha. Captcha is still naming members of our brotherhood for us...
    >> Technomancer 05/23/11(Mon)07:41 No.15022649
    damn, i should have put my name on.

    I will draw this guy a bit later, then.

    So, according to count-as-Astorath, Quogh-Haab is doomed to fall to the Black Rage, which makes his urge to die properly in an epic battle even more powerful, thus driving him mad with apprehension and getting him closer to becoming a Wendigo.

    *hipster glasses on*
    that's ironic

    And I think that the name captcha suggested is fine. Quar (initiate name) Estacq (native name)
    >> Anonymous 05/23/11(Mon)07:56 No.15022726

    Ohai, Tech! I guess it's still just us playing, dude.


    Also, I think this plays in nicely with Quogh-Haab's relentless persuit across this region of space. In fact, if this Tzeenchian daemon did enough damage...knowing the rage is going to take their chapter master, but not when...The individual tribe-companies of the chapter are relegated most business of the Chapter, while the sole purpose of the chapter is to train the most driven, hardest veterans possible to join their leader in seeking out the daemon. If the daemon can be found and slain, the chapter can close that volume of it's history and finally move on. Or, you know, sometihng like that. :D
    >> Technomancer 05/23/11(Mon)08:03 No.15022767
    Oh, and, another detail, about the spear/harpoon of the Chapter master.

    As the Brotherhood lack librarians, they can't actually kill daemons, merely banish them. After banishing the daemon prince the first time it appeared (and losing one eye and one leg in the process) Quog-Haab managed to obtain an extremely powerful pseudo-nemesis force spear that he intends to use specifically to kill the Daemon of Hashut.

    again, a reference: Ahab wants to use only one specific harpoon that was "cursed" during a storm. He believes that he absolutely has to use it to kill Moby Dick. For our Chapter Master, that would actually be true, since normal weapons can only damage their corporeal form. And the mysterious origin of the spear is a reference to how Ahab secretly made his six malesian/whatever clandestine harpooners embark on the Pequod with Fedallah.

    Okay with this, or would it be too much?
    >> Technomancer 05/23/11(Mon)08:05 No.15022778
    that makes sense.

    but come on, there are a few other interventions from occasional posters, and from Shock.
    >> Nametag! 05/23/11(Mon)08:12 No.15022806

    No, that is friggin awesome. We now need to acquire a writefag who can start welding all the bits together...I want to hear this spoken of in a oral legend-like-way, maybe an elder hunter speaking to children and young warriors around a fire pit. during a blizzard. The beginnings of indoctrination into the tribes.


    True, I didn't intend to come off like nobody was contributing but us, merely that nobody eles is home now! :) I haven't seen Shock in an hour or two.

    >Denaea agreed

    But to what, captcha? To what?
    >> Nametag! 05/23/11(Mon)08:30 No.15022871

    Gyah. Well, we're only at 122 posts...Maybe someone else who's been grinding on this with us will show up in a few hours. I'm looking forward to seeing how this looks after class.
    >> Anonymous 05/23/11(Mon)08:46 No.15022939
    I've been lurking for a few hours now and i'm hesitant to give input because what you guys have going on is pretty awesome. Also haven't read Moby Dick so can have little to no input.

    I am incredible tempted to find some old space marine bits i have lurking around and start building.
    >> Technomancer 05/23/11(Mon)08:49 No.15022952
    Dude, the guys who made the Emperor's Nightmare found names for every captain and hero of the chapter, with associated history. So far, we only have the chapter's hero (don't remember the name, was generated by Captcha) the Chapter Master and the Reclusiarch.

    we still have a ton of space left to make up characters.

    And we haven't decided yet about how they get initiated.
    >> Nametag! 05/23/11(Mon)08:51 No.15022962

    Well, we're not basing this SOLELY on Moby Dick, It's actually more along the lines of "Primitivistic Eskimo Marines with a burning need to kill a Hashut/Tzeentch demon prince. If you've got ideas, air them; if you wanna backtrack, folks have posted links to all existing material we have cultivated so far.
    >> Shock 05/23/11(Mon)08:52 No.15022966

    You don't need to have read Moby Dick to contribute. As with the other /tg/ chapters, we'll probably end up taking bits and pieces from everywhere. If you have ANY ideas, post'em up.


    And on the other hand, you have the Abyssal Jaws. Ah well, the break should hopefully do them some good.
    >> Technomancer 05/23/11(Mon)09:04 No.15022989
    Yep, so far, we have references to actual Inuit culture, a bit of North-American natives, to 2001: A Space Odissey, and of course Moby Dick. that's not so much.

    I'd gladly put a reference to Arzach/k/ck/c but I'm afraid it might not be relevant. Maybe to The Unnamables. a silly short novel written in the 70s by an insane french school teacher, extremely well-written, kinda Monthy Pythons, with more literary mastery, full of weird details we could use: the Mastodons: super-mammoths compared to walking cathedrals, as high as mountains. Or seal-tigers. Or a giant pterosaur that was mistaken for a mountain when asleep. Or cavemen who are born from mud, one of them having a brain made of bone-stone.

    silly details that can make up for great local legends, I think.
    >> Shock 05/23/11(Mon)09:06 No.15022999

    Well, it'd be nice to get some flora (or lack of) and fauna sorted out. Giant mammoths and shit.
    >> Technomancer 05/23/11(Mon)09:16 No.15023031
    maybe the seal-tigers, but rather as a combination of walrus and smilodon.

    oh, idea about the Angakut: their skull-mask is actually a stylized Wendigo mask, since their role is to guide them, just like chaplains do with the Death Company.
    >> Nametag! 05/23/11(Mon)09:17 No.15023032

    I have this image in my head if an iced-over world that used to be vibrant; a field of ancient bones, beneath a glassy floor of blue glacier ice. recessed deeper in, barely visible, the ruins of a long-dead civilization. How would that fit the floor of this chapter's monastery?

    Rather than go the sea-life route of the Abyssal Jaws, I was thinking of large cold weather mammals birds and crustaceans. I don't know if we should dwell on that aspect overmuch though, seeing as the chapter didn't roll companions/mounts.
    >> Technomancer 05/23/11(Mon)09:19 No.15023046
    let me expand: it also reminds to every Battle Brother what they might become if they don't manage to control and temper the Red Thirst by obeying the Angakut's advices.
    >> Emperor's Champion !!dTSxH/3+AFl 05/23/11(Mon)09:20 No.15023049

    Hyper-aggressive killer narwals.
    >> Technomancer 05/23/11(Mon)09:22 No.15023053
    oh, we can just mention a few of them casually. I didn't like how the Caliban fluff mentioned a dangerous and exotic fauna, but without describing it even a little bit.
    >> Anonymous 05/23/11(Mon)09:24 No.15023065

    Scary as shit.

    Also perhaps the planet could have a some sort of warp storm, leading to demonic taint of some of the wildlife as well as giving us a deadly version of the northern lights that the Inuits believed held their ancestors spirits and junk.
    >> Technomancer 05/23/11(Mon)09:27 No.15023074
    I thought it was supposed to be a potential necron tomb-world.

    But that's not incompatible. Ok if it's not prominent. Like, some sort of cycle, a warp storm slowly appearing every 12000 year. (and of course, the next one is currently forming, and it will be a great opportunity to maybe fight a certain daemon)
    >> Emperor's Champion !!dTSxH/3+AFl 05/23/11(Mon)09:28 No.15023078
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    Could expand on the megafauna that live under the water. There always has to be an apex predator, like the Thunderwolves/krakens on Fenris.

    Imagine if you're some random schmuck living like an inuit/native out on the ice, harvesting the lesser fauna to keep yourself alive. But the moment you leave the seasons where the ice you live on is solid, you're in danger because of how the apex predator hunters.

    Think of the way great white sharks will launch themselves out of the water in South Africa, or the way orcas will bat food and stuff around once they knock it into the water, or the way they'll tip seals into the water if they're sleeping on ice floes up on land.

    Also, picture somewhat related.
    >> Technomancer 05/23/11(Mon)09:28 No.15023079
    derp, 1200 years.
    >> Technomancer 05/23/11(Mon)09:30 No.15023082
    >> Emperor's Champion !!dTSxH/3+AFl 05/23/11(Mon)09:31 No.15023089

    That album is playing right now.

    It'd be cool if they had weapons made out of the things, the way frost blades are teethed with kraken-fangs.

    Imagine a power spear made out of rape-narwal horn.
    >> Technomancer 05/23/11(Mon)09:38 No.15023126
    I approve. Maybe for a captain.

    But I have far better for you than Mastodon:
    (let's say: more accurate)
    >> Nametag! 05/23/11(Mon)09:41 No.15023138

    GO, you magnificent bastards! I'll be back in a few hours.

    >Isonti Oquo

    Captcha's still trying. We should collate the winners from this name list in a single post.
    >> Anonymous 05/23/11(Mon)09:46 No.15023153
    >> Shock 05/23/11(Mon)09:49 No.15023169
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    Oh god, that brings back memories of that fucking Walrus in Pingu. Scared me shitless as a kid.
    >> Technomancer 05/23/11(Mon)09:52 No.15023187
    also, a cool inuit legend that I'd like to use in some way, but that may not be relevant at all:

    The Tupilak (Tupilait plural) are generally-speaking ghosts/spirits, but sometimes more specifically the name of undead constructs created by Inuit shamans to hunt down a rival. They craft them out of dead materials (bones, wood, grass, usually a human skull, seal corpses..) while chanting the appropriate stuff, and using only their thumbs and auricular fingers. then they let the thing rot in an isolated lake for about two years, come back and get a blowjob from the tupilak (that's meant to power it up). then, the shaman will send his creation against a rival, and the tupilak WILL FIND HIM/HER, then either kill him/her or scare him/her to death, unless said person is a more powerful shaman who will turn the Tupilak against its creator.

    >nal nalink
    okay, go on, captcha.
    >> Technomancer 05/23/11(Mon)09:54 No.15023194

    You know what? this one may be uglier, but Pingu himself was pure uncanny valley to me.
    >> Emperor's Champion !!dTSxH/3+AFl 05/23/11(Mon)09:54 No.15023197

    That is kind-of scary.


    If we're trying to go with a 'it is fucking cold up there, fuck' kind of theme for their basis, Koschey the Deathless can always be used as a Daemon Prince/dude they srsly don't like.

    >> Technomancer 05/23/11(Mon)09:57 No.15023211
    ah, Good ol' Koschey. The illustration would also scare me, but I'm not sure it would fit them better than the Mountain-that-Walks.

    maybe as a feat for another hero of the chapter. But that dude is more of a lich than a daemon.
    >> Shock 05/23/11(Mon)10:00 No.15023220

    I love the name "Mountain-That-Walks" as well. Reminds me of "He who walks behind the rows" in the "Children of the Corn". Now all we need is a creepy town full of Inuit children who kill any adults who dare approach...
    >> Shock 05/23/11(Mon)10:10 No.15023247
    Oh, is the chapter going to have a standard ten-company style organisation?
    >> Anonymous 05/23/11(Mon)10:12 No.15023254
    IIRC the chapter has a Unique Organisation, so we can sort them out as we like.

    We made the the first two squads of each comapny be clad in Terminator armour, and as a consquence not everyone in the 1st company has termi armour, but I don't know if we changed that.
    >> Anonymous 05/23/11(Mon)10:12 No.15023255

    It's known that necron cover their tomb worlds with structures that have warp hampering effects. Perhaps the citadel is one of these structures which is why it's not huge.
    >> Shock 05/23/11(Mon)10:43 No.15023395
    Oh, and did we ever decide on the chapter badge? If not, I still like Cave Man BA-style best.
    >> Shock 05/23/11(Mon)12:05 No.15023998
    >> Anonymous 05/23/11(Mon)12:37 No.15024276
    I agree.

    Also, we agreed that the Chapter's hero was the "Bloody Bear" terminator and an assassin shot through him to hit his target?
    >> Anonymous 05/23/11(Mon)12:52 No.15024390
    the Megalith IS huge, hence the name. Necrontyr contructs may be anti-warp, they also distort the laws of space and physics.

    yes and yes.
    >> Shock 05/23/11(Mon)14:00 No.15024952

    Cave man Blood Angel Thing wins then by two votes to none!
    >> Technomancer 05/23/11(Mon)14:00 No.15024959
    okay, then. Adopted.
    >> Technomancer 05/23/11(Mon)14:15 No.15025058
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    let's try this for the reclusiarch.

    I'm not sure...
    >> Technomancer 05/23/11(Mon)14:17 No.15025067
    Oh, forgot about the jump pack...
    >> Anonymous 05/23/11(Mon)14:21 No.15025092
    >mystic inuit cavemen-marines.

    Was this completely randomly generated out of Rites of Battle?

    Also, a suggestion - dreadnoughts that incorporate inukshuk motifs.
    >> Technomancer 05/23/11(Mon)14:28 No.15025149
    I approve.

    from the rites of battle generation system, we only sorted out that they came from an ice world. Then, when trying to find their shtick, we couldn't chose between cavemen and esoterism, so we merged both and added inuit references to make it more tasty.
    >> Technomancer 05/23/11(Mon)14:49 No.15025295
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    concept for Jump pack and stuff. archaic Raptor pattern for the jump pack, to merge better with the wings.
    >> Shock 05/23/11(Mon)15:06 No.15025437

    That Dreadnought looks awesome! I can just picture it impaling a bunch of Orks on its tusks.
    >> Anonymous 05/23/11(Mon)15:17 No.15025549
    It's a pity that you don't have any librarians as you could bring in the whole tongue bitten out by totemic god thing that was in The Terror.

    Although I have no idea how accurate that was to any Inuit culture.
    >> Technomancer 05/23/11(Mon)15:21 No.15025581
    I'm lacking ideas about what Quog-Haab and Quar Estacq should feel like, visually speaking...
    >> Technomancer 05/23/11(Mon)15:25 No.15025616
    I really need to read this. When I first heard about the historical event, I thought "man, this is pretty fucking grimdark" and it seems that this book takes it to another level. Care to give more details?
    >> Anonymous 05/23/11(Mon)15:28 No.15025637
    Tattoos all over his body
    Beard of awesome
    Relic harpoon
    Armour with tribal marking engraved
    Maybe a beast-fur cape?
    >> Technomancer 05/23/11(Mon)15:29 No.15025644
    Yeah, wasn't sure about the pilosity. I will try... Termie armor? Count-as Sanguinor/Dante?

    Do I keep the hair-turban for Quar?
    >> Anonymous 05/23/11(Mon)15:34 No.15025678
    Wait, who's Quar? Was he the Bloody bear dude?
    >> Technomancer 05/23/11(Mon)15:37 No.15025696
    no, the count-as Astorath who's inspired by Fedallah.

    for Blood Bear, I do envision a beard of awesome, but I'm less sure for the Chapter master. IIRC, Queequeg was bald.
    >> Anonymous 05/23/11(Mon)15:38 No.15025707
    Caveman BA, definitely. Looks really good.
    >> Anonymous 05/23/11(Mon)15:40 No.15025729
    Yep, bald and heavily tattooed. What do the tattoos mean, by the way?
    Also I'm sure we can sort out an epic story between a Void Whale and our Chapter Master.
    >> Technomancer 05/23/11(Mon)15:42 No.15025751
    okay, i'll try several versions: with termie/artificer armor, and bald/hairy
    >> Anonymous 05/23/11(Mon)15:42 No.15025758
    I think the turban is good.
    >> Anonymous 05/23/11(Mon)15:51 No.15025827

    Really not a fan of the turban.
    >> Technomancer 05/23/11(Mon)15:59 No.15025879
    ah, conflicting opinions.

    we need more advices.
    >> Anonymous 05/23/11(Mon)16:02 No.15025905
    Perhaps something a bit more ancient middle-eastern, considering the theme?
    >> Technomancer 05/23/11(Mon)16:07 No.15025946
    I can't think of something more exotic and oriental-looking than that, especially for inuit marines.
    >> Anonymous 05/23/11(Mon)16:09 No.15025963
    I think the turban is the best option available.
    >> Technomancer 05/23/11(Mon)16:23 No.15026100
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    I will do more, of course, but so far?
    >> Anonymous 05/23/11(Mon)16:25 No.15026110
    Looks awesome.

    I think Quog-Haab would look best if he was bald with the tattoos yet also had an Ahab-like beard.
    >> Technomancer 05/23/11(Mon)16:30 No.15026153
    or something that I only vaguely explored here: the left side of his head almost hairless because of the scar.
    >> Shock 05/23/11(Mon)16:52 No.15026340

    Its an interesting design choice... I quite like it. Its pretty unique, especially since most Space Marines tend to either be bald or look right at home in a power metal band.
    >> Technomancer 05/23/11(Mon)17:43 No.15026839
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    Damn, i can't manage to do anything proper with that armor.
    >> Nametag! 05/23/11(Mon)17:56 No.15026959

    Lookin' good, techno! I really like the scarred-tattooed head. The half-hair adds to his crazed demeanor.
    >> Technomancer 05/23/11(Mon)18:01 No.15026998
    I tried to avoid the assymetric animu bishie hair, you never know. But what bothers me more is the armor: I'd like to integrate the shape of a sperm whale somewhere, but I don't know how. And it doesn't look very original or inspiring.

    We'll see that tomorrow.
    >> Nametag! 05/23/11(Mon)18:02 No.15027015

    I figured that would be a good way to translate the name of the shambling volcano daemon we were describing as the sworn enemy of the chapter.
    >> Cas 05/23/11(Mon)18:04 No.15027045
    I think you'll need a lot of grey and brown, and m8be some of these 13th squad heads and stuff (these were the werewolves right?)
    >> Shock 05/23/11(Mon)18:43 No.15027441

    Yeah. The hell happened to the 13th company, anyway?

    Also we ought to put all the Captcha names together. Company Captain names, here we come!
    >> Anonymous 05/23/11(Mon)19:09 No.15027682
    I got Cefera Fhall
    >> Shock 05/23/11(Mon)21:08 No.15028918
    1st Company - Quogh-Haab
    2nd Company - Cefera Fhall
    3rd Company - Hoa Takupt
    4th Company - Estacq Quar
    5th Company - Isonti Oquo

    Something like that?
    >> Anonymous 05/23/11(Mon)21:56 No.15029454
    Fucking captcha... produce names!

    Eh, at least we some of the company leaders named.
    >> Shock 05/23/11(Mon)22:19 No.15029681
    Right, off to bed. Just added all the concept art to the wiki (me, being the giant tit I am, accidentally labled a bunch of them "SONS of the Megalith". Whoops.) and added the chapter logo and shizzle.

    >> Nametag! 05/24/11(Tue)05:09 No.15033514
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    Looks like this thread finally stalled. I've got two tests this week, then I can take a day or two to collate some hack write-faggory to pull together some of the details we've decided on.
    >> Anonymous 05/24/11(Tue)05:10 No.15033524
    Got a name for ya; Netsin Nye
    >> Technomancer 05/24/11(Tue)05:53 No.15033773
    uh, no. So far, it's more like:

    Chapter master: Quog-Haab
    Reclusiarch (or rather Chief Angakok) Quar Estacq
    Chapter hero: Hoa "Blood Bear" Takupt

    and then, as you wish between Oquo Isonti, Nye Netsin, and Fhall Cefera.

    just corrected a bit the wiki because the concept drawings were mislabelled.

    and it's Wendigo (singular) Wendigowak (plural)
    and IIRC Angakok (singular) Angakut (plural)

    back to drawing.
    >> Nametag! 05/24/11(Tue)06:09 No.15033852


    I'm taking off to cram for this test. If one of you could initiate a new thread if this one expires, I really wanna work on this when I've got a few free hours to devote to it.

    Go Techno! I really like the thematic direction your art is taking.
    >> Technomancer 05/24/11(Tue)08:13 No.15034557
         File1306239190.jpg-(1.08 MB, 2500x1900, quar.jpg)
    1.08 MB
    I think I finally got Quar Estacq correctly

    and Captcha suggests: Feme Iptimut
    >> Technomancer 05/24/11(Tue)08:20 No.15034594
    And if you could suggest things about Quog-Haab's armor (shape, how to integrate a sperm whale...) it'd be great.

    for Quar, I tried to conceal the legs, does it work?

    >nguent umbetedi
    go on, captcha.
    >> Nametag! 05/24/11(Tue)08:23 No.15034617


    Also, for the whale, what about using the bones on weapons/armor? we could try on vehicles, but i see the megas being vehicle-poor...
    >> Anonymous 05/24/11(Tue)08:34 No.15034702
    Do these guys make use of harpoons at all, on their vehicles or as hand held weapons?

    Sounds inkeeping with the whole eskimo theme. Death company dreadnaught magna-harpoon?
    >> Nametag! 05/24/11(Tue)08:38 No.15034730

    I want them to. I think seeing a Stone-Dred dragging an impaled carnifex along by a harpoon chain would be fucking hot.
    >> Technomancer 05/24/11(Tue)08:42 No.15034758
    I completely approve.
    >> Anonymous 05/24/11(Tue)09:40 No.15035181

    I like this style. The stonetablet on the back reminds me a bit of the Thousands son's helmets, however. But they look cool.
    >> Nametag! 05/24/11(Tue)09:43 No.15035207

    They look like walking stone cairns. I think it's awesome. I'm totally building up a force of these guys from the remnants I have of my Dark Angels.

    I'll be back in about 4 hours. I have some stuff on the 7th CO. and various characters I wanna run past you guys when I get back. Keep working!
    >> Emperor's Champion !!dTSxH/3+AFl 05/24/11(Tue)09:51 No.15035279
    Holy fuckballs Techno, that jump-pack.

    dat jump-pack.
    >> Anonymous 05/24/11(Tue)09:58 No.15035355
    For the Chapter badge, I think a stylized white mammoth skull with tusks would be cool. Maybe there'd be a blood drop on the forehead to symbolize their connection to the Blood Angels.

    Also: cave paintings on the vehicles.

    I'm gonna get flamed for this, but I don't like the name. I'd go with something like "Brotherhood of Stone" or "Stone Hands." "Megalith" is a little TOO blatantly caveman-ish.
    >> Anonymous 05/24/11(Tue)10:34 No.15035628
    and a stylized mammoth is NOT too caveman-ish?

    nigga, of course the megalith is caveman-ish, but it's also awesome. It's a reference to 2001, and an ancient, mysterious and powerful feature. Why do you think that all those epic paintings always feature a big tower in an open landscape? the megalith is awesome, not particularly caveman-ish.
    >> Shock 05/24/11(Tue)10:34 No.15035634

    Must admit I'm not the biggest fan of the name either, but I don't think we could change that. Your idea for the chapter heraldry is pretty cool though.
    >> Technomancer 05/24/11(Tue)10:41 No.15035706
    There's a reason why I avoided using a mammoth for the chapter badge: too obvious, potentially redundant (considering that they already use mammoth stuff) and potentially yiffy.
    >> Anonymous 05/24/11(Tue)10:44 No.15035726

    Shit, son, there's nothing yiffy about a fucking MAMMOTH SKULL COVERED IN BLOOD.

    It would only be yiffy if it was an anthropomorphic mammoth head. That was sucking cock.
    >> Shock 05/24/11(Tue)10:44 No.15035729

    "Yiffy" is redundant in a universe with chapters like the Space Sharks, Space Wolves & Star Dragons.
    >> Technomancer 05/24/11(Tue)10:50 No.15035771
    but for the two other reasons I gave, I would still prefer no chapter badge to a mammoth.

    maybe I sound hipster-ish, but a mammoth is just a lack of creativity.
    >> Anonymous 05/24/11(Tue)11:00 No.15035845
    So, what else needs doing?
    >> Technomancer 05/24/11(Tue)11:01 No.15035855
    company detailing

    and most importantly: initiation rites.
    >> Nametag! 05/24/11(Tue)16:10 No.15039011

    Back. Since we're playing with a non-standard table of organization, here's some things I came up with:

    Named for the chapter hero, the 7th company is called the Blood Bear tribe and represent the "veteran" company of the chapter. It is the only company of the chapter one cannot be "born" into; the elder veterans of other company/tribes raise-up battle brothers as candidates for entry into the Blood Bear tribe. Competition amongst the candidates is fierce and only the absolute best are granted entrance. After serving in the Blood Bear tribe, the now veteran battle brothers are given squads of initiates to lead amongst the other tribes of the chapter, which they in turn cultivate into squads of brother marines. They are recognized both in the 7th company and as sergeants amongst the other companies by being the only ones permitted to wear red armor, or artefacts.
    >> Emperor's Champion !!dTSxH/3+AFl 05/24/11(Tue)16:14 No.15039052

    Initiation rites:

    The Chaplains/Apothecaries/Whatevers pretty much force a inter-tribal war. They collect the people they like/that survive, then patch them up and send them out to hunt [insert apex predator]

    They have to return with the corpse of the [apex predator], protecting it from other predatory animals/whatever lives out there, then fashion the bones into weapons and kill a failed aspirant with the weapons they make.
    >> Shock 05/24/11(Tue)16:22 No.15039149

    Both of these sound pretty good. We'll need to think of a beasty for the aspirants to hunt.
    >> Emperor's Champion !!dTSxH/3+AFl 05/24/11(Tue)16:24 No.15039179

    I was going to say 'rape narwal' but you know.

    It'd add another thing to the difficulty of the rite if they're out there on a boat.
    >> Anonymous 05/24/11(Tue)16:25 No.15039184
    The ENTIRE seventh company?

    That's kinda retarded. It should just be the company's terminator squads who are the Blood Bears.
    >> Nametag! 05/24/11(Tue)16:25 No.15039188

    Cool. I figure the Chapter stays aloof from the unaltered tribes on the binary world, and are frequently seen watching battles between the native tribes. The inuit-like natives probably call them the Stone Men and build rock pile totems that act as shrines, asking for the Stone Men's blessing before a battle. There may be associated legends of exceptionally fierce warriors being swept up in a sudden blizzard during or after a battle and never seen or heard from again.
    >> Alpharius 05/24/11(Tue)16:26 No.15039197
    I agree with this. And said termies should almost exclusively use lightning claws/power claws/whatever.
    >> Anonymous 05/24/11(Tue)16:28 No.15039215
    Yeah entire company being based aroudn the whole bear-thing is dumb. Let's keep it to the two terminator squads in the company.
    >> Nametag! 05/24/11(Tue)16:31 No.15039245

    ...retarded as in EVERY veteran company of EVERY space marine chapter in the fucking universe? ESBAM, dudes. All I've done is shifted the Vet company six places to the right; Also, I don't think we've reached consensus yet on whether or not the BotM have a stupid huge number of terminator suits. Also, lightning/power claws? way to follow Robot Gullyfuck, sucker. We're giving these cavemen bigass stone weapons of crushy-crushy.
    >> Anonymous 05/24/11(Tue)16:35 No.15039291
    Oh don't start acting like a butthurt faggot because people don't like your idea.

    Also, lightning claws makes perfect sense seeing as how the company hero used them.
    >> Nametag! 05/24/11(Tue)16:37 No.15039310

    Not to mention NON-STANDARD ORGANISATION. We haven't even discussed the potential size of the various company/tribes yet. I envision a small, tough 7th company. I figure a large percentage of the Blood Bear tribe's fighting strength is either dispersed amongst the other companies of the chapter, or accompanying Quogh-Haab in hunting the daemon.
    >> Anonymous 05/24/11(Tue)16:37 No.15039311
    >> Alpharius 05/24/11(Tue)16:38 No.15039324
    The chapter hero is Blood Bear.
    Bears use claws.
    He probably got his name because he used claws.
    >> Shock 05/24/11(Tue)16:38 No.15039325
    Oh my

    Still, there isn't any reason the Seventh Company can't be the Veteran company. The 1st company can just be... Well, a standard company.
    >> Nametag! 05/24/11(Tue)16:39 No.15039331

    That hasn't been decided on either. Frankly, with as much badassery as the guys have come up with for equipping the BotM, something as...bland as lightning claws feels like a steep copout.
    >> Anonymous 05/24/11(Tue)16:40 No.15039340
    1st company should be veteran company.

    7th company should be the best assault units.
    >> Nametag! 05/24/11(Tue)16:41 No.15039347

    That's my point! If we're going to accept the NSO roll, we might as well have some fucking FUN with it, rite?
    >> Anonymous 05/24/11(Tue)16:41 No.15039350
    Fine. He used dreadnought power claws instead. That's original. Happy?
    >> Anonymous 05/24/11(Tue)16:41 No.15039357
    >> Nametag! 05/24/11(Tue)16:43 No.15039377

    No, still unoriginal and not even a good fit with the theme. If thats how you'd run them great; I'm going to keep fleshing out something better.
    >> Anonymous 05/24/11(Tue)16:43 No.15039379
    What if he used something similar to the chaos power fist design?

    You know, with the thick claw-like fingers? Only made of stone.
    >> Emperor's Champion !!dTSxH/3+AFl 05/24/11(Tue)16:45 No.15039394

    Stone seems like a terrible thing to make a weapon out of when you're going to be punching through bulkheads and tanks.
    >> Anonymous 05/24/11(Tue)16:46 No.15039399
    >> Nametag! 05/24/11(Tue)16:46 No.15039400

    Techno's got something similar to that on the Wendigowak. I think could be a better fit, actually. Big, nasty-bastard-ass stone badger claws!
    >> Nametag! 05/24/11(Tue)16:47 No.15039409

    fuck yeah. especially if we take the megalith-as-old-necron-structure. Then it's not really stone at all, is it?
    >> Anonymous 05/24/11(Tue)16:47 No.15039415

    lighting claws and red armor for 7th company termies, and regular powerclubs and sacred stone weaponry for the first
    >> Shock 05/24/11(Tue)16:47 No.15039416

    Just give him the clawed power fist. Makes sense to me, anyhoo.
    >> Anonymous 05/24/11(Tue)16:48 No.15039418
    Yeah, Blood Bears sounds like the kind of fucker who'd like to maul his enemies, rip them up and smack them around like bitches
    >> Anonymous 05/24/11(Tue)16:50 No.15039439
    I approve.
    >> Nametag! 05/24/11(Tue)16:51 No.15039458



    I think that's what we're working with right now. The chaos powerclaws are chunky. If we alter the design to fit with the power armor and termie armor the artists have come up with, it'll look like big friggin claws of ass-rending.
    >> Technomancer 05/24/11(Tue)16:54 No.15039483
    Nope, finger-blades can work very well with a big armor.
    >> Nametag! 05/24/11(Tue)16:56 No.15039493

    Why don't you draw up a concept of both? we can roll with the popular one.
    >> Anonymous 05/24/11(Tue)16:58 No.15039508
    Been following this for a while now ... and a thought occured to me.
    With the Chapter Master's death/decent into madness being predicted, wouldn't there be a bit of a power stuggle going on?
    Perhaps some of the Captains/Company Masters are vying for control? Maybe, when power-vacuums arise, or there are conflicts in the chapter, things get settled in combat. A Stone Circle Arena?
    Just thinking out-loud.
    >> Technomancer 05/24/11(Tue)16:59 No.15039518
    I'm drawing a request right now. A bit later.
    >> Nametag! 05/24/11(Tue)17:00 No.15039526

    Fuck, knowing these grim, pragmatic bastards, they've probably planned out something just like that. I like, I like.
    >> Shock 05/24/11(Tue)17:00 No.15039528

    Yeah, I can picture that happening. Perhaps some of the tribal rivalries have been introduced into the Chapter.
    >> Anonymous 05/24/11(Tue)17:01 No.15039535

    I think it would be toughest in one on one combat wins. Or both combatants leave into the wilderness first to return looses. Leaving the chapter with the amusing situation that the leader has been decided but it out in the wilderness so can't lead until he gets back.
    >> Anonymous 05/24/11(Tue)17:02 No.15039544
    >>15039528 Glad you approve.
    I think someone already mentioned one of the companies being called a "Tribe."
    Could all the Companies have a Tribal name?
    Also, Captcha-Name: Taiont
    >> Nametag! 05/24/11(Tue)17:02 No.15039545

    No rush, bro! I'm too tied up with school to start slapping greenstuff all over any miniatures just yet anyways. Speaking of...has anyone heard from old thread's OP? I know he found this thread, but never gave us any feedback!
    >> Nametag! 05/24/11(Tue)17:04 No.15039554

    maybe like the Battletech clans, but less cheesy?
    >> Anonymous 05/24/11(Tue)17:07 No.15039576
    Something like that. I think names like "The Angry Walrai" or "Bloody Bears" should be avoided unless they sound less ... derp.
    If anyone can find some actual Inuit Tribe names, we might be able to draw some inspiration.
    >> Anonymous 05/24/11(Tue)17:08 No.15039588

    Yeah i can agree with that, each tribe has a different tribal design on one of their shoulder-pads. The 7th are the blood bears after blood bear obviously.
    >> Nametag! 05/24/11(Tue)17:10 No.15039599

    Fucking hivemind. I was just thinking, "where can I find Inuit names for things?". I figure the Blood Bear tribe is just that because of the chapter hero...The other "line" company/tribes probably have names linked to the tribes or regions they recruit from. Or something else?
    >> Anonymous 05/24/11(Tue)17:11 No.15039610

    So that company gets renamed in his honour. I like it.
    >> Nametag! 05/24/11(Tue)17:11 No.15039614

    Ooh. I like the design aspect. The old Deathwing/Indian fluff does something similar.
    >> Shock 05/24/11(Tue)17:13 No.15039625
         File1306271591.png-(126 KB, 450x294, Siberian-eskimo-Nabogatova-.png)
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    I found these:



    >> Nametag! 05/24/11(Tue)17:13 No.15039628

    Natch. The fluff someone came up with in the old thread about how much of a dick the Vindicare was when he shot the guy..I can see that leaving an indelible mark on the whole Chapter.
    >> Anonymous 05/24/11(Tue)17:16 No.15039651
    Nunavik, Inuvialuit and Yupik, eh?
    Okay, so Is, Us, Vs and Ks everywhere.
    >> Nametag! 05/24/11(Tue)17:16 No.15039652

    Awesome. We can use these as a great tool for giving each tribe it's own identity within the chapter.
    >> Anonymous 05/24/11(Tue)17:21 No.15039675
    So I'm sure.

    Company = tribes

    And each Tribe is going to have it's own name, with the 7th being the bloody bears and perhaps a different tribal design?
    >> Shock 05/24/11(Tue)17:23 No.15039689

    That pretty much sums it up. What are we doing about the red armour though? Something like the 13th Company where bits and pieces are red? Or just give them red pauldrons or something? Or do they actually wear red power armour?
    >> Anonymous 05/24/11(Tue)17:23 No.15039693
    Treading dangerous ground here, but could each company have it's own totem beast?
    The Blood Bears would, obviously, have some kind of super-bear ... other could have Mammoths, Orcas, Wolves, Kraken ...
    ... and, for the Fast Attack Reserve company: Lemmings.
    >> Nametag! 05/24/11(Tue)17:24 No.15039698

    Sounds pretty cool. Also provides a plausible structure for how the individual companies can function independently, since the chapter master is going mad and chasing a daemon around the sector. :D
    >> Nametag! 05/24/11(Tue)17:27 No.15039718

    I still like red PA for the 7th CO, with the dispatched vets operating as squad sergeants wearing red artefacts in lieu of terminator honor cruxes.

    >action tobjugoo

    What the fuck, captcha?
    >> Anonymous 05/24/11(Tue)17:29 No.15039737

    Lemmings all up in this bitch. http://library.thinkquest.org/3500/animals.htm

    As part of that tribes initiation when deciding what company a hopeful is assigned to they are sent into the wilds and whatever beast they kill denotes their tribe. With the bears or this planets equivalent being the largest rarest apex predator.
    >> Nametag! 05/24/11(Tue)17:30 No.15039742

    I really tried to make that work...but it always came out to cheese...cheese everywhere!

    I was playing around with the assault squads wearing bigass bird skulls on their PA and shit, maybe with bird-like wings, similar to the standard BAs and...and...gyah. I dunno.
    >> Anonymous 05/24/11(Tue)17:32 No.15039753

    We could avoid the yiff factor by using the Inuit names for such creatures, or making them up in some cases.
    >> Anonymous 05/24/11(Tue)17:33 No.15039759
    While it makes good fluff ... on a practical level, wouldn't you end up with far more Wolf or Mammoth Tribe marines than Bear or ... Bat, let's say.
    Proves your trainees are badasses, sure ... but sucks to be you if you're the master of recruits for the Giant Panda tribe.
    >> Anonymous 05/24/11(Tue)17:34 No.15039770
    Eeeh a bit too yiffy.

    Not all the tribes need to be named after animals, you know. They could be named after other native/prehistoric-related things.

    For example: a tribe known for their implacable and stubborn attitude could be known as the Unmoving Glaciers or something.
    >> Nametag! 05/24/11(Tue)17:36 No.15039782

    lol thats something I hadn't even thought of. Not to mention I got sold on this idea by some drawfag's redition of a stone-clad terminator with huge ASS mammoth tusks. I want all of my terminators to look similar to it:

    THAT. Whatever else gets built up, I want that and Technomancer's Wendigowak.
    >> Anonymous 05/24/11(Tue)17:38 No.15039797
    Only Problem:
    It's hard to easily turn an "Unmoving Glacier" into a Totem or Icon.
    Though it would be cool to have non-animal tribes. Monoliths, Trees ... Mountains, maybe.
    >> Anonymous 05/24/11(Tue)17:39 No.15039801

    Never thought about that... We could just not use that as a way of selecting company placement. i still like the idea of send recruits out into the wilds though.

    That termi is one of the most badass things i;ve seen.
    >> Anonymous 05/24/11(Tue)17:40 No.15039805
    Tribe name ideas:

    - Blood Bears (7th company)
    - Wings of Shadow (jump-assault company)
    - Eternal Glaciers
    - Woodland Stalkers
    - Iron Tusks
    - The Stoneborn
    - Water Serpents
    >> Anonymous 05/24/11(Tue)17:41 No.15039813
    Not really. Just add a chunk of ice to whatever.
    >> Nametag! 05/24/11(Tue)17:42 No.15039816

    What about more complex combinations, like important events in the chapter's history, or of spiritual significance to the tribes they recruit from? Like "Blood-Of-Ten-Summers" or something?
    >> Nametag! 05/24/11(Tue)17:43 No.15039825

    >- Woodland Stalkers
    >- Iron Tusks
    >- The Stoneborn

    Oooh. I like those.
    >> Anonymous 05/24/11(Tue)17:48 No.15039856
    Iron Tusks sounds like something with a lot of dreadnoughts/termies, maybe like the awesome tusked ones Technomancer drew?
    >> Technomancer 05/24/11(Tue)17:48 No.15039863
    I love all of these
    >> Anonymous 05/24/11(Tue)17:50 No.15039877

    Can't say i'm a fan of woodland stalkers and wings of shadow, rest are great.
    >> Nametag! 05/24/11(Tue)17:52 No.15039895

    >Woodland Stalkers
    Sounds like a fuggin scout company to me!

    >The Stoneborn
    ...I need to design a caveman titan now.

    >Eternal Glaciers
    >Water Serpents
    >Iron Tusks

    Those sound like serious line companies.

    >Wings of Shadow
    Attack from the SKIES brothers!
    >> Nametag! 05/24/11(Tue)17:54 No.15039911

    I'm a dark angels player. I was toying with "icewing" or "icewind" for the fliers but...meh.
    >> Technomancer 05/24/11(Tue)17:57 No.15039927
    you know what?
    gonna search metal bands with "wing" in their name, that always works.
    >> Nametag! 05/24/11(Tue)17:57 No.15039937

    Fucking brilliant. BRB Darklyrics.com.
    >> Anonymous 05/24/11(Tue)18:00 No.15039948

    >First hit
    >Bloody wings.
    >Blood angle successor.

    It was meant to be.
    >> Anonymous 05/24/11(Tue)18:01 No.15039958
    How about Blood Ravens?
    >> Anonymous 05/24/11(Tue)18:02 No.15039961
    I like Icewing.
    >> Technomancer 05/24/11(Tue)18:03 No.15039967
    frozen wings
    grey-winged ones
    shadowings (lolololol!)
    stone wings (damn, and it's doom metal!)
    >> Nametag! 05/24/11(Tue)18:05 No.15039976

    Wind of the Black Mountains

    Actually...Icewind is a fucking band too.

    >> Anonymous 05/24/11(Tue)18:05 No.15039977
    Some more:

    - Tundra Riders
    - Firestarters
    - Bonecrushers
    - Storm Hounds
    >> Technomancer 05/24/11(Tue)18:05 No.15039979
    voidfangs sounds like a very cool kabal name, but not for marines.

    icewings and blood wings are cool
    >> Technomancer 05/24/11(Tue)18:06 No.15039982
    dawnriders, excellent.
    >> Nametag! 05/24/11(Tue)18:06 No.15039984

    We have enough to start naming individual fucking squads lol
    >> Anonymous 05/24/11(Tue)18:07 No.15039991
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    >> Nametag! 05/24/11(Tue)18:07 No.15039994

    Actually...yeah, that sounds all trippy and primitive.
    >> Technomancer 05/24/11(Tue)18:08 No.15040001
    why the fuck not?
    >> Nametag! 05/24/11(Tue)18:09 No.15040012

    It also makes the shoulder pictograph for the jumpassault squads easy too. a sun rising over a horizon.
    >> Technomancer 05/24/11(Tue)18:11 No.15040021
    similar to the right one, then
    >> Anonymous 05/24/11(Tue)18:11 No.15040022
    Let's hold off on that could get confusing at this stage.

    Did we decide if we're going to give the chapter battle monastery a xeno orgin. It was mentioned that it was gonna be in an area of prevalent dead necron tomb-worlds.
    >> Anonymous 05/24/11(Tue)18:11 No.15040025
    >Tundra Riders

    Like dis one.
    >> Nametag! 05/24/11(Tue)18:11 No.15040028
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    Yeah, why the fuck not?
    >> Nametag! 05/24/11(Tue)18:12 No.15040033

    Fucking Mongol Space Marine bikers...with bigass stone bikes!
    >> Anonymous 05/24/11(Tue)18:13 No.15040041

    >> Technomancer 05/24/11(Tue)18:13 No.15040048
    it was decided that MAYBE. and there is some weird extinct civilisation stuff, but they don't know if it's a human one (pre-regressing) or a xenos one.
    >> Nametag! 05/24/11(Tue)18:14 No.15040052
         File1306275259.gif-(189 KB, 320x240, applause.gif)
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    Oh FUCK.
    >> Technomancer 05/24/11(Tue)18:15 No.15040058
    white scars are their buddies?

    reminds me that the two first pics I drew were for a WS-successor chapter, originally.
    >> Anonymous 05/24/11(Tue)18:16 No.15040066

    I'm now imagining them hunting giant woolly mammoths in a manner not unlike to taking down an AT-AT
    >> Technomancer 05/24/11(Tue)18:18 No.15040080
    my contribution aside, this chapter is made of win and awesome.

    let's not screw it up.

    starting concepts for Hoa "blood bear" Takupt.
    >> Technomancer 05/24/11(Tue)18:19 No.15040086
    Oh fuck, it's autosaging, isn't it?

    will try a new one once the concepts are done.
    >> Nametag! 05/24/11(Tue)18:22 No.15040099
         File1306275767.gif-(163 KB, 126x126, 1304308122040.gif)
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    >Blood Bear tribe (7 CO. Veterans)
    >Dawnrider tribe (? CO. Jump Assault)
    >Woodland Stalker tribe (? CO. Scouts)
    >Tundra Rider tribe (? CO. Fast Attack Company)
    >Eternal Glacier tribe (? CO. Line Company)
    >Irontusk tribe (? CO. Line Company)
    >Waterserpent tribe (? CO. Line Company)

    anything else?
    >> Technomancer 05/24/11(Tue)18:47 No.15040240
    new thread:

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