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  • File : 1305915535.jpg-(213 KB, 1024x785, KoyQue - Full Moon 2.jpg)
    213 KB Koyani Quest pt. 3 Katsi !9UacgIKB5g 05/20/11(Fri)14:18 No.14992476  
    "And Lunael spake unto the fourth brother, saying 'Thou dost I dub Uriel, the Sword of Light, for thou art unrelenting in thine pursuit of justice, and of the defense of the meek and humble. Thou art to be a beacon of hope to all those oppressed by wickedness, and to all those hunted by evil. Thou art the Sword in mine Right Hand. For this I grant unto thee eternal life, Uriel. Go, that the dark places of the world may learn to fear thee.' So Lunael spake, and so it was."

    -The Second Waxing of the Gibbous, Chapter Nine, verses 28-31
    >> Katsi !9UacgIKB5g 05/20/11(Fri)14:22 No.14992501
    Evidently there is a passionate distaste of rediscovering good literature about. The image has been changed to accommodate this.

    You, the demon Malapraxis, Lord of Shadow, are outside the increasingly agitated town of Veridia, which is swarming with Kef and Gerdo. Somewhere in there (probably the castle) is the Bishop Avarius of your people the Koyani. You've come to rescue him from the Kef, before he can reveal the location of the Koyani's hidden fortresses. And preferably by "rescue" you don't actually mean "kill," so that he can tell YOU the location of the Koyani's hidden fortresses.

    Health: 13/13
    Torment: 7/10

    Compassion: 3
    Will: 2

    >Previous threads,
    >http://suptg.thisisnotatrueending.com/archive/14979882/
    >http://suptg.thisisnotatrueending.com/archive/14987008/
    >> Katsi !9UacgIKB5g 05/20/11(Fri)14:38 No.14992631
         File1305916701.jpg-(39 KB, 1206x651, Artall.jpg)
    39 KB
    A map of the kingdom of Artall, where we lay our scene, for reference. Veridia is marked as 1 on the map. The capital Artallos is marked as 8.
    >> Katsi !9UacgIKB5g 05/20/11(Fri)14:47 No.14992703
    I...Hum. I'm not really sure what went wrong here.
    >> Anonymous 05/20/11(Fri)14:56 No.14992783
    >>14992501

    hmm, i'd say check the castle first obviously
    >> Katsi !9UacgIKB5g 05/20/11(Fri)15:09 No.14992878
    >>14992783
    What is your plan for getting your imposing, shadow-shrouded self through the town without being noticed?
    >> Anonymous 05/20/11(Fri)15:10 No.14992880
    rolled 86 = 86

    Aw... dang.
    I'd like to participate.... but it is late for me :(
    >> Anonymous 05/20/11(Fri)15:17 No.14992944
    >>14992878
    hmm....
    is there a side gate to this castle? perhaps we could either go through there or find a secondary wall we could scale/climb to reach the keep? how much area has been cleared away from the castle? how easy would it be to sneak to the base of the wall?
    >> Katsi !9UacgIKB5g 05/20/11(Fri)15:30 No.14993030
    >>14992944
    As a Wrathful demon, stealth is not your forte. You are reasonably competent, however you will not likely be able to avoid your enemies for long. There is a thirty foot cleared area in all directions surrounding the castle except for the side of the castle that borders the river. Which, I suppose, is also cleared, being that water doesn't really constitute a building. The castle itself is really just a particularly squat tower a few stories tall, without even an outer wall or courtyard. It dwarfs the other buildings in this small trading hub, however.
    >> Anonymous 05/20/11(Fri)15:45 No.14993156
    >>14993030
    approach from the side with the river?
    >> Anonymous 05/20/11(Fri)15:53 No.14993224
    rolled 46 = 46

    Honestly?

    I have no idea how we are supposed to archive our mission.

    Can we use torment to become sneaky/invisible?
    >> Katsi !9UacgIKB5g 05/20/11(Fri)16:00 No.14993277
    >>14993224
    You can transmute yourself into something a bit less eye-catching. Getting rid of your horns is beyond your ability, but with two Torment you could change your skin and eyes to the point that you could pass for a Kef if you kept a heavy cloak on.
    >> Anonymous 05/20/11(Fri)16:01 No.14993280
    >>14993030
    what were our powers again? transmutation correct?
    maybe make an inanimate object into something useful? can we transmute parts of objects, like... say, a part of the castle wall?
    >> Anonymous 05/20/11(Fri)16:02 No.14993294
    >>14993277
    this sounds like a decent usage of our torment points...

    make ourselve look more like a keff
    >> Anonymous 05/20/11(Fri)16:04 No.14993307
    rolled 25 = 25

    Do we have a heavy cloak?
    How big are our horns anyway?

    What other useful shit can we do with Torment?
    >> Katsi !9UacgIKB5g 05/20/11(Fri)16:06 No.14993325
    >>14993280
    You have some skill in Transmutation, which you can use to reshape inanimate objects in minor ways. Creating an opening in stone is within your abilities if it's thing enough.

    Your real power lies in Evocation, however. The command of fire, ice, lightning, and other such elemental powers.

    It should also be noted that you are by no means required to continue on this mission if you believe the risks are too great. Bishop Arvarius would likely be a useful ally, and the Koyani he can lead you to could be the beginnings of an army, but you can locate the fortresses just as easily by torturing them out of the Paladin after he tortures them out of the Bishop.
    >> Anonymous 05/20/11(Fri)16:09 No.14993343
    rolled 42 = 42

    oh?
    Holes in stones?
    Now that is useful
    could we make a hole in the fortress?
    >> Anonymous 05/20/11(Fri)16:11 No.14993353
    >>14993325
    perhaps we should just blast our way into the fortress, steal the bishop, and make a run for it.
    >> Anonymous 05/20/11(Fri)16:13 No.14993371
    rolled 15 = 15

    Could we use Torment for temporary boosts?
    Like speed for exampme?
    >> Katsi !9UacgIKB5g 05/20/11(Fri)16:14 No.14993377
    >>14993307
    You don't have one, but it wouldn't be hard for Shara to find one in the uninhabited areas of the underpopulated Veridia.

    >>14993343
    You aren't certain how thick the stone walls are, but probably not. Anything more than a few inches is currently beyond you. Making holes in the wooden doors shouldn't be a problem, however.
    >> Katsi !9UacgIKB5g 05/20/11(Fri)16:20 No.14993418
    >>14993371
    You can use up to five Torment per day to provide boosts to single actions. So, you can give a one Torment boost to five actions or a five Torment boost to one action. Either way, the effect lasts no more than about ten seconds.
    >> Anonymous 05/20/11(Fri)16:25 No.14993453
    rolled 64 = 64

    Alright, that is not useful to what I had in mind.

    But we can use single torment transmutation on objects. Can we transmute our boots or pants to make us run faster?

    Also, have the woman search for a cloak. Tell her to not get caught
    >> Katsi !9UacgIKB5g 05/20/11(Fri)16:30 No.14993488
    >>14993453
    No, giving items magical properties requires Enchantment, which you don't yet know. If you max out your Torment and spend it all, you'll be able to level up, increasing your skills and giving you extra health and a higher Torment cap.
    >> Anonymous 05/20/11(Fri)16:34 No.14993524
    rolled 1, 1 = 2

    Sigh

    lets use 2 torment to blend in and have one of oir followers search for a cloak
    >> Anonymous 05/20/11(Fri)16:40 No.14993564
    >>14993524
    this, and when we reach the fortress door, transmute our way through it(if we're undtetected that is, otherwise, blast it with lightning)
    >uncool captcha, making me write in cyrllic
    >> Katsi !9UacgIKB5g 05/20/11(Fri)17:18 No.14993860
    >>14993564

    I apologize for the delay, Lord of Shadow, there were some technical difficulties on my end. You transmute your skin to an olive hue common amongst Kef, and your eyes to a non-glowing hue that is more or less ubiquitous amongst them. Shara returns as dawn approaches with a cloak for you.

    The three of you make your way into Veridia, each wearing a cloak to conceal your decidedly non-Kef ears. As you make your way into the populated areas of the town near the markets, one of the armed Kef guards in the area begins peering suspiciously at Veshkir, whose cloak has slipped a bit. "You there, stop!" he shouts, "All of you!"

    Before you can react, Veshkir pulls out his hunting knife lashes out at Shara, wounding her, and then bolts off into one of the alleyways. Most of the Kef guards chase after him, but one of them turns to you and Shara. "Are you alright?" he asks, drawing nearer. There are several other, unarmed Kef nearby, and the castle is still a few blocks away.

    >What do you do?
    >> Anonymous 05/20/11(Fri)17:52 No.14994193
    rolled 3, 5 = 8

    Say withiout turning to face him, as if you are concerned about her: "She's fine, it is barely a sratch, you better dont let him get away!"

    Hopefully it works and he runs after the others.
    Quickly leave the area and go to the castle.
    >> Anonymous 05/20/11(Fri)18:05 No.14994317
    >>14994193
    seconding this
    >> Katsi !9UacgIKB5g 05/20/11(Fri)19:04 No.14994934
    >>14994317
    The guard tries to convince you to get a healer to look at Shara, but you tell him to worry about catching the enemy spy loose in the city and you'll worry about keeping your friend in one piece. The guard hesitates for a moment, then sighs and runs to inform his superiors of the incident.

    You and Shara have made it to the castle. "How do we get in?" she asks, "And when we do, how do we find the Bishop? And then how do we get back out? And then how do we get back to Marvell without being followed?"

    Hm. She should be more trusting of your malevolence and power! Of course you have a plan for all of those things. Right?
    >> Anonymous 05/20/11(Fri)19:08 No.14994975
    rolled 10 = 10

    Of course not
    but we will not tell her that.
    Lets go different direction around the castle to examine it for now.
    we will meet on other side and she will tell us what she saw and if there is anything of note there
    >> Anonymous 05/20/11(Fri)19:09 No.14994986
    >>14994934
    of course we do!
    our plan is... uh, to transmute the door into the tower in order to get in, find our way to the bishop, blast anyone who tries to stop us with lightning or fire, and then run like hell into the woods and lay low and lose any pursuit before returning to our people
    >> Katsi !9UacgIKB5g 05/20/11(Fri)19:19 No.14995079
    >>14994975
    The two of you examine the castle from all sides. There don't appear to be any doors besides the main entrance, but there are plenty of arrow slits on the second and third floors. If you could reach one, the stone near the slits would be thin enough that you could transmute it into an opening wide enough for you to get in.

    You make an experimental effort to climb up the sides of the wall while doing your best to look inconspicous, but with only a fraction of your full abilities available to you, it's no use.
    >> Anonymous 05/20/11(Fri)19:29 No.14995166
    >>14995079
    this may be a little embarrassing for us, but could shara give us a boost to the window?
    >> Katsi !9UacgIKB5g 05/20/11(Fri)19:32 No.14995189
    >>14995166
    You're a foot taller than her and double her weight.
    >> Anonymous 05/20/11(Fri)19:34 No.14995216
    >>14995189
    oh, darn, forgot about that...

    well, seems we're going through the front door, which means more likely than not we'll be facing alot of angry kef and a mean old paladin...
    >> Anonymous 05/20/11(Fri)19:35 No.14995222
    rolled 9 = 9

    Use a single torment to gain a short boos to jump.
    Get to the stilt and transmute it to go through
    >> Anonymous 05/20/11(Fri)19:37 No.14995243
    >>14995222
    seconding this as it makes more sense than my resignation of going through the front door and likely getting ourselves kiled
    >> Katsi !9UacgIKB5g 05/20/11(Fri)19:49 No.14995338
    >>14995222
    Near where the castle meets the river, you find a spot that doesn't appear to be guarded at all. Slipping from the nearby buildings to the wall unseen, you leap fifteen feet in the air with the aid of your magic and grab the edges of an arrow slit. You concentrate, and with cracking stone, the arrow slit widens until you can pull yourself through.

    Inside, you find a Kef guard gaping at your entrance. Drawing your sword, you attack to prevent him from sounding an alarm. You're easily able to swat his blows aside, stabbing your sword into his shoulder and cutting deep into his leg, but this leaves him all the time he needs to shout "Intruder!"

    Scowling, you finish him off. You're now alone on the second floor of Veridia Keep. Guards are looking for you, but you're safe for now. What do you do?
    >> Anonymous 05/20/11(Fri)19:52 No.14995364
    >>14995338
    find the Bishop. quickly!
    >> Katsi !9UacgIKB5g 05/20/11(Fri)19:53 No.14995375
    >>14995364
    Excellent! How?
    >> Anonymous 05/20/11(Fri)19:58 No.14995412
    rolled 16 = 16

    Put on the guards clothes
    try to concleal the horns with the hood
    dump yhe body outside
    go to search for cellars
    >> Katsi !9UacgIKB5g 05/20/11(Fri)20:00 No.14995426
         File1305936021.jpg-(54 KB, 1206x651, Artall.jpg)
    54 KB
    The map of Artall has been updated. It now displays all villages, represented as colored dots. Because assigning a number to every village would've been impossible due to inflexible font sizes in MS Paint, a workaround for which would've been time consuming and frustrating, I've instead made sure that each village is directly connected to only one town, and is of a different color than every other village connected to the same town. The nameless village you started next to, for example, is the red dot attached to Veridia, town#1.
    >> Katsi !9UacgIKB5g 05/20/11(Fri)20:09 No.14995502
    >>14995412

    You drag the guard's body into a store room and quickly switch your transmuted armor for the guard's own chainmail. It's a bit of a tight fit, his having been several inches shorter than you, but it's manageable. You then dump the guard with your old armor outside and set off to search for a way down into the cellars.

    You've been searching no more than two minutes for a way down when you're confronted by a trio of guards. The one in the middle looks like he's probably important, an officer of some sort. "You, there, soldier," he says, "That cloak's not regulation! Get rid of it before I give you a month of latrine duty."
    >> Anonymous 05/20/11(Fri)20:15 No.14995546
    rolled 79 = 79

    "I sorry, I'll put it away immediately"
    Then quickly go away before they can protest.
    If this doesnt work and they demand to remove it while in sihght, tell them that there is no time for this, the intruder must be found!
    plan C transmute your sword agains, to be faster for example and kill them.
    Kill the last one a bit slower and more painful to get a tormwnt point
    >> Katsi !9UacgIKB5g 05/20/11(Fri)20:55 No.14995944
    "Get back here!" the officer shouts as you begin to flee. Turning to the guards, he says "Intruder or just lazy, I don't care, drag that man back here so I can beat some respect into him!" With a sharp "yes sir," the two guards come chasing after you.

    >What do you do?
    >> Anonymous 05/20/11(Fri)21:09 No.14996129
    rolled 35 = 35

    Make a sharp turn into a room or another hall and hide in the shadows, if they find you gut them rather painfully.

    Though I prefer not to.
    No need to raise furher alarm yet, we need to find Bishop
    >> Katsi !9UacgIKB5g 05/20/11(Fri)21:20 No.14996262
    >>14996129

    You duck into a storeroom, but find it bare and empty. The two guards burst in after and you're forced to turn and confront them. You parry and strike back and forth with them for several seconds, and when one of them drops his guard for just a moment, your blade slips through his throat like lightning. Unfortunately, the other takes the opportunity to cut deep into your leg. As you stagger backwards, the Kef leaps forward and stabs into your shoulder. You punch him across the face and shove him away.

    You're badly hurt. I'd suggest using one or two Torment to finish him off with Evocation. One more lucky blow and he could be the one finishing you!

    Health: 3/13
    Torment: 3/10
    >> Anonymous 05/20/11(Fri)21:31 No.14996375
    rolled 58 = 58

    Use single torment to hold him in place then kill him slowly to regain a point.
    or just use evocation to blow him up or something.

    then use a torment to heal yourself

    [jeez this whole venture has been complete bullshit, I don't think I have seen a quest where the first missions odds were set so heavily against us]
    >> Katsi !9UacgIKB5g 05/20/11(Fri)21:41 No.14996492
    >>14996375

    Ducking under the next swing of the Kef's sword, you wrap a hand around his throat and use your power of Evocation to send a paralyzing bolt of electricity through him. Then, before his muscles can unlock, you stab your sword into his gut and twist it sharply, extracting a single Torment for your trouble. You're safe for the moment, and can heal if you'd like.

    Health: 3/13
    Torment: 3/10

    I am also beginning to tire of reminding you that you did not have to come to Veridia first.
    >> Anonymous 05/20/11(Fri)21:44 No.14996523
    rolled 17 = 17

    [Btw, not blaming you op
    we should hav gone through villages first to gather a lot of torment first]
    >> Anonymous 05/20/11(Fri)21:51 No.14996587
    rolled 73 = 73

    heal up

    then go ti search for bishop again.
    he is most likely in the cellars

    but try to be stealthier this time
    >> Anonymous 05/20/11(Fri)21:57 No.14996657
    rolled 21 = 21

    [Anyway, I am going to sleep
    thanks for the game OP
    hopefully next time we will get things rolling faster]
    >> Katsi !9UacgIKB5g 05/20/11(Fri)22:03 No.14996722
    >>14996587

    Blood clots and skin regrows as you heal yourself. Peering around the doorway, you see the officer rushing towards the sound of battle. He notices you out of the corner of his eye and sprints into the room, weapon drawn. You, hiding just to the side of the door, slip out behind him in the half-second of shock upon seeing both his underlings slain.

    Your exploration of the castle is slowed by the constant need to dodge Kef patrols, and the first staircase you find is no good, guarded as it is by a pair of Heavy Kef. Fortunately, your keen senses are able to pick up on something the occupying Kef have missed since moving in. A few odd flaws in the stonework of a wall informs you that it is not, in point of fact, a wall. Carefully opening the secret door so as not to make any sound and then ensuring that it shows no sign of being a door from the outside once shut, you find a narrow, empty shaft with a chain going from top to bottom, with landings every ten feet or so. As far as you can tell, it goes all the way to the top of the tower, and at least two floors below.

    >What do you do?
    >> Anonymous 05/20/11(Fri)22:05 No.14996748
    memorize the way back to the window

    go down two floors
    be very very quiet, observe before opening the doors, etc
    >> Katsi !9UacgIKB5g 05/20/11(Fri)22:20 No.14996870
    You climb down the chain to the first basement level, and it appears as though the shaft goes down another two floors below. So the tower has five floors and three basement floors. Placing your ear to the door, you can hear the sound of booted feet marching down a corridor. You wait until they fade into the distance and then cautiously open the door to find that the guards have left. You once again make sure that the door is properly closed and hidden before setting off to cautiously explore, searching for the Bishop Avarius.

    You're able to dodge the patrols again, and it's a good thing you are, as it appears as though every single patrol on this level is made up of plate armored Heavy Kef. By your count, there are a total of eleven Kef on this level. Three pairs of Heavy Kef patrol the corridors, but their patterns are not at all randomized and you're able to figure out a patrol pattern of your own that allows you to stay ahead of them indefinitely. Until the changing of the guard, at least. Or if one of them hears you. Regardless, two more Heavy Kef stand watch at the stairs leading up to the rest of the fortress. Another pair of Heavy Kef and an Elite Kef, wearing hardened leather armor and with a pair of swords strapped to his back, stand watch outside a cell. Whoever's in there must be awfully important. Can't imagine who it might be.

    After about fifteen minutes of exploration, and when you've seen just about every inch of this dungeon as you can without getting too close to the stairs or that guarded cell, there's a commotion as a pair of regular guard Kef come down the stairs with a prisoner, speak briefly with the Heavy Kef at the stairs, and drag their prisoner into one of the unoccupied cells. It's Veshkir, his hands manacled and looking much worse for the wear. Neither the guards nor Veshkir notice you spying on the commotion from around the corner.
    >> Katsi !9UacgIKB5g 05/20/11(Fri)22:35 No.14996990
    Thread archived: http://suptg.thisisnotatrueending.com/archive/14992476/

    In the event things do not pick up again, I will be starting tomorrow from 14:00, as usual.
    >> Anonymous 05/21/11(Sat)01:07 No.14998060
    Hey
    you still there?



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