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    36 KB Abyssal Jaws #10 Anonymous 05/11/11(Wed)08:52 No.14889413  

    Things that we sorted out & discussed last thread:
    >AJ's Sector is called the Moenia Silicis Sector.
    >A LOT of discussion on the Maresian SeaGuard:

    >Trained to be the best of the fucking best. Most of them are failed AJ aspirants.

    >Specialise in Leapfrogging and combat in and around islands.

    >Also given training to fight in non-oceanic situations, just in case.

    >Don't use many vehicles, but those they do use tend to be modified medium or light vehicles, along with hovercraft. May or may not use four-limbed Sentinels.

    >Apperance wise, they're looking more like a mixture of the guy from Dead Space and an old fashoned diving suit.


    I suppose now we just need to get some sort of Codex-type thing going, fluff out the SeaGuard more and get more crap added to the wiki (organisation and so on). Of course, everyone feel free to fluff stuff up and so on. This project isn't over until the fat lady gets harpooned.

    The wiki page is here: http://1d4chan.org/wiki/Abyssal_Jaws
    >> Anonymous 05/11/11(Wed)08:56 No.14889439
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    >> Anonymous 05/11/11(Wed)09:01 No.14889454

    >> Anonymous 05/11/11(Wed)09:50 No.14889647
    Needs Mono-edged harpoons, chain-anchors and water bombers.
    >> Anonymous 05/11/11(Wed)10:38 No.14889879

    Chain... anchors? They aren't a Dark Angels successor chapter.
    >> Reposting the Organisation info from Thread 6 Anonymous 05/11/11(Wed)11:50 No.14890222
    As a chapter whose emphasis on personal merit and ability rivals that of the Space Wolves, the Abyssal Jaws have altered their structure accordingly. Reasoning that the relatively small size of a chapter makes the reliance on a strict command structure unnecessary, at best. Instead, they organize themselves into three rough catagories: Neophyte (Scout), Brother, and Veteran. Scouts and Veterans (including but not limited to Sternguard, Vanguard, and Terminator) belong to the only permanent "companies," the Veterans being commanded directly by the Chapter Master and the Neophytes by the Guardian (effectively the chapter's second in command). The rest of the chapter's marines are drawn up into squads, whose sergeants have more or less the final word one when and where they will fight (indeed, competion for placement in a campaign is often so fierce that miniature tournaments of skill between rival squads are regularly used to solve all manner of dispute).
    Captains, appointed by the Black Priests and the Chapter Master as merit or need require, are given temporary command of a vessel or vessels and a number of squads the chapter command deems neccessary to accomplish particular objectives. Though technically the only marines permanently under their control are their own honour guard, it is common for Catains and Sergeants with strong bonds of friendship and loyalty to be grouped together in informal companies. Most Captains can always rely on a cadre of at least five or six sergeants (and their constituant marines) of whom they have fought side by side with on a number of occassions. That being said, around half of the chapter's strength routinely gets 'shuffled' between varius captains and campaigns.
    >> 1d4chan faggotry Anonymous 05/11/11(Wed)14:54 No.14891675
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    It was drawing close to the end of the second millennia of the Abyssal Angels crusade when the ruins were discovered under the waves of Maresia. The puritan inquisitor Mergranto, in the pursuit of a radical colleague known as Viamora Marcelle, had broken into the quarters of his fellow inquisitor. What he found there horrified him: forbidden texts and tomes, sinister relics of unknown origin and the journal of Marcelle herself. Reading through this journal , inquisitor Mergranto learnt of Marcelle's discovery of an ancient set of ruins at the bottom of the oceanic world of Maresia and how she had ventured with her retinue to explore them. What she found there she did not write, only describing a great evil that threatened the very existence of the Imperium itself.

    The Abyssal Angels eventually received word from inquisitor Mergranto about the discovery and how he believed whatever lurked on Maresia to be the namesake of “The Call of Cth”. At the time, the chapter was fighting alongside the Venerators against the Apostles of MinthRas on Maraton II. Hearing this news, the chapter immediately agreed to withdraw from the current conflict and head directly to the Moenia Silicis Sector. Leaving two companies to assist the Venerators while they waited for another chapter to reinforce them, the Abyssal Angels immediately set sail for Maresia.
    >> 1d4chan faggotry Anonymous 05/11/11(Wed)14:55 No.14891687
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    Several months later, the chapter arrived at Maresia and found were the desolate remains of what had once been a prosperous hive world. The destruction of the polar ice caps several millennia ago had flooded almost all of the planet's surface, along with most of the hive cities. Over the centuries the people of Maresia had adapted to this new environment, but at the cost of much of their technology; the planet was on the brink of becoming a feral world. Chapter Master Sendoa, along with the first company ventured into the ocean with the intent of finding the creature. After days of searching, the first company eventually found the ruins. Sendoa chose to enter the ruins with half of the first company, leaving chaplain Zuberi and the remaining half of the company to guard the entrance. What occurred inside the ruins has long since been lost in the annuals of history, but it is known that out of those who entered, only Sendoa returned. Whatever occurred had undeniably changed the man, turning his hair white and driving him insane. He declared that the chapter would forever guard this world against the darkness, before turning around and disappearing into the ruins, never to be seen again.
    >> Anonymous 05/11/11(Wed)16:57 No.14892771
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    >> Anonymous 05/11/11(Wed)21:31 No.14895684

    I wonder how having an army of warriors who know they failed a test affects morale.

    It would be like having the freshman class at a state university be only kids who got rejected from Harvard
    >> Anonymous 05/11/11(Wed)21:35 No.14895730
    fine, but I still want the water bombers and mono-harpoons.
    >> Anonymous 05/11/11(Wed)21:54 No.14895927
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    This thread has now been archived and added to the wiki
    >> Anonymous 05/11/11(Wed)22:34 No.14896364
    >> Anonymous 05/11/11(Wed)22:52 No.14896532
    Why is it that the Abyssal Jaws threads get no love?
    >> Starshadow 05/12/11(Thu)00:00 No.14897190
    Not enough fluffers around I guess? It IS midnight for the east coasters after all. I'd help but my mind is full of Nightmares stuff waiting to be written.

    Though I must say you guys have done an awesome job so far. One of these days we will have to get a crossover going between the Maresian SeaGuard and the Icelus PDF.

    Deadspace Xcom Aquanaut Guardsmen + Necromancer Birdmen Swiss Guard Stormtroopers.

    Hell yes.
    >> Anonymous 05/12/11(Thu)00:40 No.14897586
    Bumping for potential.
    >> Anonymous 05/12/11(Thu)07:26 No.14900927

    >> Anonymous 05/12/11(Thu)10:38 No.14901637
    H-how has this thread survived so long? Last time I checked on it, the thread hadn't been posted in since the derpy Eddy picture.
    >> Anonymous 05/12/11(Thu)10:45 No.14901673
    In a few of the other threads about the AJ and other /tg/ chapters, some people have been talking about a crossover involving all of the homebrewed chapters that we've been coming up with. It got me thinking about how the AJ would interact with everyone.

    I can see them being on pretty good terms with the Emperor's Nightmares since both chapters deal with Chaos in unconventional ways, and are pretty heavily involved with their homeworld in some fashion.

    But I'd imagine they'd also HATE the Guardians Exemplar with a passion, and the feeling would likely be mutual on the Exemplar's side, given the AJ's complete disregard of the codex and cannabilistic rituals and the Exemplar's disregard for anybody that is not a Space Marine.

    I don't really know how it'd work with the other /tg/ chapters though, like the Angry Marines and the Rising Sons. (Speaking of which, I haven't seen another thread on the Rising Sons in awhile, have people lost interest in that chapter already?)
    >> Anonymous 05/12/11(Thu)11:07 No.14901809

    I honestly don't know enough about the Rising Sons either. I doubt the AJ would ever interact with the Angry Marines either. I suppose you could say they're from alternate universes. AJ and the EN are a lot more of like "serious business" chapters, while the Angry Marines, Pretty Marines and so on tend to be played for laughs.
    >> Anonymous 05/12/11(Thu)11:18 No.14901893
    No, I don't think there would be interacting with the parody chapters at all(Angry Marines, Pretty Marines). The more serious ones yeah, but not those guys.

    For Rising Sons, I would think so. Personally, I think that it's a stretch, however It has that vibe of being a serious chapter, strangely enough, than a parody chapter.

    But that's just, like, my own opinion.
    >> Anonymous 05/12/11(Thu)11:21 No.14901916

    I'm pretty sure the Rising Sons are serious. As far as I can tell, they're trying their damn hardest to avoid falling into the abyss that is weeabooism. Then again, as someone mentioned before, I've not seen a Rising Son thread in yonks.
    >> Anonymous 05/12/11(Thu)11:23 No.14901929

    No, that makes sense.

    The Rising Sons are pretty much just a vanilla Space Marines chapter built around Feudal Japanese hierarchical structures and culture. Nothing too outstanding about them other than the emphasis on samurai imagery. I think it started out as just "let's show these guys what a REAL weaboo faction in WH40k would be like!" but the idea ended up being much more fitting as a serious concept.
    >> Anonymous 05/12/11(Thu)13:48 No.14903183
    I see. Might need to read a bit about them more then.

    Back to fantasizing about a Deathwatch team consisting of a Jaw, Nightmare, Exemplar, Son, and just for the hell of it a BLUD RAHVEN then.
    >> Anonymous 05/12/11(Thu)13:58 No.14903271

    Or an Emperor's Bear for the lulz (the Emperor's Bears were another, pre-Abyssal Jaws attempt at making a chapter. All I can remember is that they had two planets, one being snowy and one being a forest. They had green and blue armour, with a certain colour dominating the armour according to which planet they were from... And that's all I can remember. As far as I know, the chapter's single topic never got archived, so I guess they got lost in the warp or something.)
    >> Anonymous 05/12/11(Thu)14:54 No.14903785
    So... Can anyone with a decent knowledge of the SOB orders sort of give a list of who would like the AJ and who wouldn't? I know the AJ and the Order of the Eternal Gate are pretty bro but that's about it and I don't know enough about the Sisters of Battle to comment.
    >> Anonymous 05/12/11(Thu)15:17 No.14904002
    >> Anonymous 05/12/11(Thu)15:35 No.14904167
    It'd be pretty interesting to see a chart or something to illustrate how Abyssal Jaws armour has evolved. Sort of going from MK7 armour and Blood Angels decor to MKIII armour and giant fish pauldrons.
    >> 1d4chan faggotry Anonymous 05/12/11(Thu)16:03 No.14904388

    So, is this shit okay? I'm l personally think the first post's writing is good, but I'm pretty "eh" about the second. Also no idea what to write after the chapter sets-up shop on Maresia.
    >> Anonymous 05/12/11(Thu)16:46 No.14904893
    >> Anonymous 05/12/11(Thu)16:53 No.14904963
    So umm. Whatever happened to the Flesh Helms?
    >> Anonymous 05/12/11(Thu)16:55 No.14904983

    ...Who? There's no page on 1d4chan for them, anyway.
    >> Anonymous 05/12/11(Thu)16:55 No.14904991

    Nothing happened to the Flesh Helms.
    >> Anonymous 05/12/11(Thu)16:56 No.14905006

    >> Anonymous 05/12/11(Thu)17:16 No.14905220

    Added this info to the wiki page.
    >> Anonymous 05/12/11(Thu)17:50 No.14905591
    >> Anonymous 05/12/11(Thu)18:05 No.14905727
    Nightmare Techmarine/Assault, Exemplar Apothecary/Tactical, Jaws Librarian/Devastator, and Sons Assault/Tactical would be a glorious Deathwatch team.
    >> Anonymous 05/12/11(Thu)18:07 No.14905738
    Does anybody here have Impossible Creatures?

    They have Piranhas as combineable creatures. Imagine combining a Piranha with, say, a Rhinoceros.
    >> Anonymous 05/12/11(Thu)18:09 No.14905759

    Not to mention hilarious sitcom material!
    >> Anonymous 05/12/11(Thu)18:46 No.14906141
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    Oh, I remember that game! It was pretty disappointing.

    Anyhoo, does someone want to have a go at doing a Codex page for the AJ? I would myself, but I've not played the game in years. The EN have their own page already sorted out:
    >> Anonymous 05/12/11(Thu)19:38 No.14906606
    i wish i could do something like that
    but i have no idea how the Game itself plays out
    >> Anonymous 05/12/11(Thu)20:34 No.14907266
    >> Anonymous 05/12/11(Thu)20:51 No.14907451
    Did we ever settle on some chaos force for the AJ to battle against? They are supposed to be there rivals, after all/
    >> Anonymous 05/12/11(Thu)21:04 No.14907570
    no i don't think we did
    we decided it would be a Chaos United Force i remember this
    >> Anonymous 05/12/11(Thu)21:10 No.14907633

    Yeah, I think I remember that. We couldn't use Tzeentch and the other chaos gods wouldn't really have any reason to want an Old One. In that case, I suppose its just a matter of picking or making up some Chaos Undivided Warband/Chapter.
    >> Anonymous 05/12/11(Thu)21:49 No.14908104
    We got the chapter master I wrote on page five, with some changes to make him balanced, we can start with him
    >> Anonymous 05/12/11(Thu)22:17 No.14908511
    >> Anonymous 05/13/11(Fri)03:58 No.14911871
    >> Anonymous 05/13/11(Fri)05:10 No.14912259
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    >> Anonymous 05/13/11(Fri)05:17 No.14912293

    whoops, wrong thread
    >> Anonymous 05/13/11(Fri)05:20 No.14912307
    Okay guys & gals, seems like the Emperor's Nightmare are in the Segmentum Tempestus. At least one of the /tg/ chapters managed to get their Segmentum picked out!
    >> Reposting stuff Anonymous 05/13/11(Fri)06:10 No.14912526
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    Sounds like a plan. I'll start reposting the stuff on him.


    Abyssal Jaws Chapter Master Balthazar is considered an oddity among Adeptus Astartes Chapter Masters for several reasons. The first is his adamant refusal to do any of the paperwork typically required of his office, such as providing documents detailing his campaigns, organizing tithes to the high lords, or even appointing captains. Instead this work is handled by a senior official in the Imperial Guard. Balaton takes pains to ensure going on campaign with the human several times to be sure of his trustworthiness. Beyond that, there is no criteria for having the position.

    Inquisitor Yiyandra of the Ordo Herteticus investigated the Chapter Masters odd situation. Her official report on the matter is blank, save for a single quote from Balthazar. "I've got better things to do than paperwork." To this day the inquisitor will not speak more on the subject.
    >> Reposting stuff Anonymous 05/13/11(Fri)06:11 No.14912528
    Another notable feature of the Chapter Master is how eagerly he goes to war, with or without troops. While other Chapter Masters occasionally know periods of rest, Balthazar continually wages war. He has been known to petition captains for troops whenever he is on campaign, as his honor guard stands as the sole unit truly under command. If a captain will not personally pledge his troops, Balthazar will ask individual sargents to join his adventures, a call that is never denied, no matter how much it irks his captains. The fruits of his successes however, are more than enough to quiet his critics. When no troops are within a reasonable distance for him to command, Balthazar will ask to lead Imperial Guard regiments on deployments, an event that is considered to be a great honor among Guard leaders. While few other Chapter Master would even consider replacing their loyal marines with guardsmen, Balthazar maintains that "They're not any worse than a space marine, just smaller."
    >> Reposting stuff Anonymous 05/13/11(Fri)06:12 No.14912529
    For the past one hundred years, Balthazar has always been seen chewing a tentacle in his mouth in the same manner a normal man might chew a cigar.

    The tentacle itself is extremely unusual. It is a sickly shade of green, with various brown spots all along it's body. It extends about .3 meters long, and has been known to spontaneously put itself alight. Oddly enough, nothing can put out this flame. No water can douse it, no movement can disrupt it. It has even been known to stay aflame in the void of space. The flame will however, go out just as suddenly as it began, with no explanation. It seems that no matter how long Balthazar has chewed the tentacle, it stays intact.

    Some say that it is a trophy of a demon that Balthazar slew, and tried to eat, only to find that it would never come apart, and he has yet to give up eating it. Others claim that it is a relic of the chapter, and that it grants Balthazar superhuman abilities. A few in rival Space Marine chapters, like the Sons of Malice, claim that it is a mutation, and that Balthazar is touched by the dark powers. All that is known, is that, when asked, Balthazar will refuse to answer, preferring the mystery around him.
    >> Reposting stuff Anonymous 05/13/11(Fri)06:13 No.14912532
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    Chapter Master Balthazar
    Pts 265
    Ws 6 Bs 5 St 4 T 4 W 5 I 6 A 4 LD 10 Sv +2/+4

    And They Shall know no fear, Combat Tactics, Chapter Tactics, Tentacle of Balthazar, Spear of the Deep, Wrist Harpoon, Artificer Armor,, Friend of the Guard.

    Chapter Tactics
    Any unit in an army lead by Balthazar that has the Combat tactics special rule exchanges it for the ability to treat any amount of water as normal terrain, and gets Furious Charge. This includes Balthazar. In addition, any model without a close combat weapon may buy one for 1 point
    Tentacle of Balthazar.
    This twitching tentacle is of great use to Balthazar in battle. Once per game, it may release a thick cloud of....something. Balthazar and the unit he is with increase their cover save by +2 and may move an extra 6 inches in their movement phase. This flaming and flailing tentacle also acts as a digital weapon for Balthazar.
    Spear of the Deep
    This Relic Blade is a long spear with what appears to be three claws at the end. Upon being used in combat, however, the claws writhe and snap at everything around them. This Relic Blade has rending.
    Wrist Harpoon
    Str 7 Ap 4 acts as Magna Harpoon in all other respects.
    Friend of the Guard
    Balthazar may be taken as an HQ choice by an Imperial Guard army.
    >> Anonymous 05/13/11(Fri)10:57 No.14914226
    >> Anonymous 05/13/11(Fri)14:13 No.14915672
    >> Anonymous 05/13/11(Fri)15:04 No.14916143

    Baltazar is the Dark Sage, though. The guy that wrote that fluff got the names mixed up.

    I don't think the Chapter Master even has a name, come to think of it.
    >> Anonymous 05/13/11(Fri)17:15 No.14917311

    I believe we went with Gustavo.
    >> Anonymous 05/13/11(Fri)17:55 No.14917323
    Chapter Master Gustavo
    Pts 265
    Ws 6 Bs 5 St 4 T 4 W 5 I 6 A 4 LD 10 Sv +2/+4

    And They Shall know no fear, Combat Tactics, Chapter Tactics, Tentacle of Gustavo, Spear of the Deep, Wrist Harpoon, Artificer Armor,, Friend of the Guard.

    Chapter Tactics
    Any unit in an army lead by Gustavo that has the Combat tactics special rule exchanges it for the ability to treat any amount of water as normal terrain, and gets Furious Charge. This includes Gustavo. In addition, any model without a close combat weapon may buy one for 1 point
    Tentacle of Gustavo.
    This twitching tentacle is of great use to Gustavo in battle. Once per game, it may release a thick cloud of....something. Gustavo and the unit he is with increase their cover save by +2 and may move an extra 6 inches in their movement phase. This flaming and flailing tentacle also acts as a digital weapon for Balthazar.
    Spear of the Deep
    This Relic Blade is a long spear with what appears to be three claws at the end. Upon being used in combat, however, the claws writhe and snap at everything around them. This Relic Blade has rending.
    Wrist Harpoon
    Str 7 Ap 4 acts as Magna Harpoon in all other respects.
    Friend of the Guard
    Gustavo may be taken as an HQ choice by an Imperial Guard army.


    Quick edit is quick. Should also note that it's Baltasar, or more specifically "Baltasar the Vigilant". For ironic purposes he is also blind~
    >> First Captain Megas Odon Anonymous 05/13/11(Fri)17:56 No.14917332
    I'll also dump some other stats nonsense I found in the previous threads:


    First Captain Megas Odon

    WS 8 BS 4 S 6 T 5 W 4 I 4 A 4 LD 10 SV 2+/++

    Special Rules:

    And they Shall Know No Fear, Fearless, Blood Rites, The Blood-Stained Standard, Feel No Pain, Massive Stature, Independent Character, Furious Charge


    Goredrinker, Fleshcarver, wrist-mounted stormbolter, Artificer Armor, Storm Shield

    >> First Captain Megas Odon Anonymous 05/13/11(Fri)17:57 No.14917342

    Goredrinker- Goredrinker is a massive razorbeast, a species of vicious amphibious predator from the Abyssal Jaws' homeworld. The beast seems like a cross between a massive shark and a bear, but lacks eyes. Its body is covered from head-to-tail in scaly, sandpaper like skin, and gill slits sit where its eyes do. Goredrinker and Megas Odon count as a unit, but may join units together. In addition, Goredrinker MUST maintain unit coherency with Megas unless given the order to 'sic!' a target. When ordered to Sic!, Goredrinker rushes the nearest target and attempts to kill them.
    Goredrinker: WS 4 I 3 S 5 T 5 W 2 Save 3+

    Fleshcarver: A massive, serrated weapon crafted for Megas by the Abyssal Jaws' artificers. The weapon counts as a relic blade(meaning he has S8), and counts as a chainfist while attacking vehicles.

    Massive Stature: Megas has +2 Str, +1 T. In addition, he is able to be picked out by ranged fire if in a squad when Goredrinker has died. If Goredrinker is alive, the beast can be assigned wounds instead of Megas.

    Blood Rites: Megas must challenge Independent Characters, Monstrous Creatures, Walkers, and Sergeants to single combat. This means that Megas and the target must be in base to base contact in close combat. In addition, if Megas wounds a target but does not finish them off, he may Sic! Goredrinker on them afterwards.

    The Blood-Stained Standard:

    An army that fields Megas Odon must take the Blood-Stained Standard, bearing the First Captain's heraldry. The standard grants +1A and +1 I to any allied unit within 6 inches of it. In addition, the standard-bearer may rally once a game, causing any allied units withing 6 inches to gain Megas' Fearless and Furious Charge rules for the next assault phase.

    225 pts+75 for the mutt.
    >> 3rd Captain [Insert Name Here] Anonymous 05/13/11(Fri)18:00 No.14917356
    3rd Captain [Insert Name Here]

    WS 6 BS 5 S 4 T 4 W 3 I 5 A 3 LD 10 SV 2+/4++

    Special Rules:

    And they Shall Know No Fear, Fearless, Rites of Battle, Unflinching Resolve, Inspiring Presence, Piercing the Heavens , Fleet


    Sky Striker
    Artificer Armor
    Iron Halo
    Frag and Krak Grenades
    Jump Pack

    Unflinching Resolve:

    Any unit he joins can choose to automatically pass or fail any Morale or Pinning Test.

    Piercing the Heavens:

    +2 Attacks on a Charge instead of +1
    also, on a roll of a natural 6, he generates an additional attack, if he rolls another 6 this "drilling" continues until he ceases to roll 6s.

    Sky Striker:

    Relic blade with Rending

    200 pts.
    >> Davy Jones Anonymous 05/13/11(Fri)18:02 No.14917364
    Davy Jones

    Sp 3
    F14 S14 R13


    This weapon looks like a combination of a Gatling gun and and a harpoon. It has two modes of fire
    Independent harpoons
    Str 6 ap 4 rending 84 inchs heavy 10
    This mode fires a bunch of harpoons that skewer and drag enemies. You may have this shoot at any number of targets, as long as they are all within 6' of each other. Any infantry model (model, not unit) hit with this is automatically moved up to 18' by Davy Jones, with normal scatter. For afterwards, the model takes a hit with a 1 str for every 3 inches moved, with no ap. This can take units out of cohesion. Any vehical hit is treated as if it got hit with a lifta droppa. Superheavies are unaffected.
    Anti tank.
    Str D ap 2 blast 84' heavy 1
    The harpoons spread out until one hits it's target, at which point the others latch on. Only one target may be hit with this mode of fire, but Davy Jones may choose which one. Any superheavy hit is treated as if it were hit by a manga grapple.
    Close combat claw
    This Titan Close combat weapon also has an inferno cannon built in


    Are we actually having a Warhound Titan thing? If so, please don't call it Davy Jones. The name gets more retarded the more I think about it.
    >> 9th Captain Centrus Nattereri Anonymous 05/13/11(Fri)18:03 No.14917372
    9th Captain Centrus Nattereri

    WS 4 BS 7 S 4 T 4 W 3 I 5 A 3 SV 3+

    Wargear: Sawtooth grenades, The Great Devourer, Demo-pack
    Rules: Hunter's Eye, Fire Frenzy!, Unrelenting Advance

    Sawtooth Grenades: Sawtooth grenades are a specialized form of grenade made only by the Abyssal Jaws' artificers. They resemble small, predatory fish from the Jaws' homeworld, and are just as devastating. Sawtooth grenades are hurled in handfuls of three to six grenades. Upon coming into contact with anything, they activate, revealing the mechanized jaws and razor-sharp teeth hidden within their 'mouths'. Sawtooth grenades count as frag grenades, krak grenades, or melta bombs.

    The Great Devourer: Centrus' personal heavy bolter, adorned with paraphernalia, trophies, and his personal heraldry. The muzzle of the gun is adorned with the skull of an oversize great-shark from the oceans of Maresia, coated in adamantium. The Great Devourer also has an underslung grenade launcher, and can choose to be fired in one of two settings.

    Profile One:36" range, Str 6, AP 4, Heavy 4.
    profile two: 24" range, Str 8, Ap - , Assault 1, Small Blast.

    Demo-Pack: Centrus has a penchant for explosive, and carries a few satchels of heavy-duty plastique with him wherever he goes. He also has a penchant for booby-trapping things. If an army fields Centrus, they are able to booby trap one piece of terrain. In addition, Centrus may hurl a demo-pak in lieu of firing his weapon in the shooting phase.
    He may not assault afterwards, however. Vehicles struck by a demo-pack explosion automatically suffer a crew stunned result.

    Demo pak: S6, Large Blast, 12'' range, AP 4

    >> 9th Captain Centrus Nattereri Anonymous 05/13/11(Fri)18:04 No.14917376

    Rules: Hunter's Eye, Fire Frenzy!, Unrelenting Advance

    Hunters Eye: If an enemy is retreating from an assault or has failed a moral test and moves within Centrus' line-of-sight, he takes a few pot shots at them. Centrus fires his weapon at the squad using its first profile.

    Fire Frenzy!: Centrus may use this ability during the shooting phase. When used, any unit he is attached to equipped with bolters(Storm Bolters, Bolters, Bolt pistols, Heavy Bolters, etc.) are able to fire an extra shot in the shooting phase. However, they are unable to do anything during the assault phase if this rule is invoked.

    Unrelenting Advance: Centrus may exchange his heavy bolter for his personal boltgun, Terrorfang. Terrorfang has the following profile:

    S5 AP 4 Rapid-fire, Master-crafted, 24" range.

    In addition, he can now use the special ammunition rules that Sternguard squads use. However, he must be attached to a Sternguard squad or this rule cannot be used.

    In addition, he adds a new ammunition:

    Razorfang Shot
    Flamer Template, S5, Ignores Cover, Assault 1

    Razorfang shot was created by a rather unhinged Abyssal Jaws artificer, who decided to fill a bolter shell with shrapnel and explosives. The shot leaves the barrel, travels a few feet, then explodes, causing a wave of heated metal shards to wash over the enemy.

    245 pts.
    >> Angler Pauldron Anonymous 05/13/11(Fri)18:06 No.14917383
    Angler Pauldron.


    This shoulder pad distracts enemies during combat. Each round of combat you may reroll either one failed "to hit" OR force an enemy to reroll one successful to hit against the model with the upgrade.


    And that was it. For 40k itself, anyway. For Dark Heresy, we had:
    Characters born and raised on Maresia use the Hive World template but they lost "Caves of Steel" and "Hivebound" trait.
    Maresians gain the following traits:

    Hardened by The Trails
    The longstanding tradition among Maresians that all children should partake in the selection trails for the Abyssal Jaws has make them a hardy and proud people. A Maresia characters use the following base to generate Willpower, Fellowship and Toughness. Willpower 25, Fellowship 15, Toughness 20.

    Skills of the Seas
    A Maresia characters gains the Swim and Navigation (Surface). One born on Maresia will not live through the abyssal trail without these skills.

    Born on a haunted world.
    Maresia is a world that is not only home to humans but a prison to some eldritch thing kept in the deep waters. This Old One whisper wordlessly to all that dwell on Maresia. A Maresian gains 1d10 Insanity point or 1d10 corruption points and Forbiden Lore (Warp) as a basic skill.
    >> Anonymous 05/13/11(Fri)18:07 No.14917394
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    Well, that sure was a wall of text to scare anyone who dares enter~
    >> Anonymous 05/13/11(Fri)19:11 No.14917663
    So, how are those rules? Are they yay or nay? I honestly can't say myself, so I need you guys to check'em out. I guess I'll make a page for them as well on the wiki.
    >> Anonymous 05/13/11(Fri)20:54 No.14918105
    Only very barely related, but I've just added a few bits and pieces to the Rising Sons article, in case anyone is interested in them (us non-EN chapters need to stick together. By which I mean play a game of pretend.

    >> Anonymous 05/13/11(Fri)21:22 No.14918277
    >> Anonymous 05/13/11(Fri)21:28 No.14918321
    retarded mary sue special rules are retarded
    >> Anonymous 05/13/11(Fri)21:34 No.14918397

    Hey, at least you're honest.
    >> Abyssal Jaw-Blood Angel relations Anonymous 05/13/11(Fri)22:52 No.14918896
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    The Blood Angels and their successors often fit into either one of two groups: The first group is composed of savage butchers with little regard for civilian lives like the Flesh Tearers and Knights of Blood. The Second group consists of secretive chapters who chose to keep to themselves, not wanting to let the greater Imperium learn about their dark secrets. The Abyssal Jaws are one of a very small group of Blood Angels successors which fit into neither group and as a result are seen as black sheep by their brother chapters.

    The Abyssal Jaws have long since abandoned all of the angelic iconography of their fellow chapters, deeming the use of such by the Blood Angels and their successors as a lie against the people of the Imperium. In the eyes of the chapter, by calling themselves angels their brother chapters have not only lied to the people of the Imperium about their monstrous nature, but are lying to themselves; they haven't been angels since the day they developed a taste for blood. Perhaps understandably as a result of this attitude, the other successors have little to do with the Abyssal Jaws.
    >> Anonymous 05/14/11(Sat)05:21 No.14922019
    >> Anonymous 05/14/11(Sat)07:56 No.14922829
    >> Anonymous 05/14/11(Sat)08:52 No.14923131
         File1305377549.jpg-(180 KB, 500x500, You! Stop Posting Shit!.jpg)
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    Yeah. Everything but the chapter master is overpowered for their station, and the chapter master needs some edits
    >> Anonymous 05/14/11(Sat)09:08 No.14923198


    BA successors don't really use angelic iconography to make a showcase of mercy, and it is mostly out of respect for their primarch.
    >> Anonymous 05/14/11(Sat)10:10 No.14923561
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    "Angels, that is what they call themselves... Angels! How can anyone who consumes human flesh be an angel!? It is but a lie; a cowardly attempt to hide how they are no longer like our father. We sons of Sanguinius have become monsters, the devourers of the Emperor's enemies. And tonight... We feed!"
    >> Anonymous 05/14/11(Sat)10:10 No.14923564
    Worse stats than even Phil Kelly's YiffYiffs.
    >> Anonymous 05/14/11(Sat)11:52 No.14924217
    >> Magi 05/14/11(Sat)12:52 No.14924676
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    I'll just leave this here
    >> Anonymous 05/14/11(Sat)13:05 No.14924804

    >> Anonymous 05/14/11(Sat)13:08 No.14924837
    Fucking Sick
    The Icelus PDF and the Maresia Sea Guard finally meets
    >> SC Guy 05/14/11(Sat)13:27 No.14925023
    Guy who made the EN codex here, just saying I'll hang around and help out if you guys need a hand with any crunch. Not saying you do, truth be told I've not been keeping up with the Abyssal Jaws, but the offer is there.
    >> Anonymous 05/14/11(Sat)13:31 No.14925059
    that would be awesome
    >> Anonymous 05/14/11(Sat)14:22 No.14925486

    Please help us~
    >> SC Guy 05/14/11(Sat)14:23 No.14925494
    I'm just going to say, from the special character stuff I can see on this page. I'd add some more variety. Most of them seem to just be big fighty captains.

    First Captain Megas Odon: This guy is far too good. WS8 is beyond the level of even Dark Eldar Archons, and he's stronger than Draigo while being as tough. I know you're trying to get at the fact that the guy is hard as nails, but this is overpowerment for 225pts. I'd put him back down to S4 T4, make him WS6 and give him an iron halo. Also bear in mind a Relic Blade is a 2-handed weapon. This is probably for the best, that blade is nasty.

    If you want a way to stress that he's dead hard, I'd give him FNP or increase his Wounds value a bit. Failing that, may I point to Chaplain Grimaldus' "Only in Death Does Duty End" special rule.
    >> Anonymous 05/14/11(Sat)14:27 No.14925522
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    This ain't worth toeing with no Big Daddy...
    >> Anonymous 05/14/11(Sat)15:36 No.14926232
    >> Anonymous 05/14/11(Sat)16:00 No.14926448

    Ah, here is a question for us. What would the AJ's opinion be of mutants? We they be fairly liberal minded towards them? Would they tolerate them? How do they feel about Mutant slave labour? Would they be happy to slaughter them because they "aren't really people"?
    >> Anonymous 05/14/11(Sat)16:43 No.14926841

    What I'm trying to ask is: Are they better or worse then this?
    >When the planet Thagra IV was invaded by the Alpha Legion, the White Panthers were sent to liberate the planet. The planet had a heavy mutant population, involved as the slave workforce within the planet's manufactoria. During the rebellion many of the mutants joined the Alpha Legion's attacks, while some remained loyal and resisted the invasion through guerrilla warfare. The White Panthers eventually drove the Alpha Legionnaires off, afterwards rounding up most of the mutants, including those who had fought against the invading Alpha Legion, considering them all to be traitors. Ready to execute the entirety, the intervention Inquisitor Gregor Eisenhorn forced the Panthers to spare the loyalist mutants.
    >> Anonymous 05/14/11(Sat)17:04 No.14927008

    The two fighting captains should go, or at least be changed. Nobody should have str 6 AND a relic blade. Pick one, preferably neither. There's nothing wrong with not having a unique weapon. The other captian doesn't seem to fit the fluff, I don't see the Abyssal Jaws using a lot of jumpacks. I do like the shooting captain, but he needs a lot of work.
    >> Anonymous 05/14/11(Sat)17:32 No.14927228

    So... Is this okay? Or is it bollocks?
    >> Emperor's Champion !!dTSxH/3+AFl 05/14/11(Sat)17:49 No.14927371

    He's 225+75 with the dog. He has to have the dog, so it end sup being 300~ ish points for him.

    Though I shouldn't put together characters when i haven't slept for a while, since I just go 'THIS SHIT NEEDS TO BE HELLA COOL /ramp everything up to 11.'
    >> SC Guy 05/14/11(Sat)18:02 No.14927527

    His pointage doesn't stop him from being unrealistically powerful. This guy is as strong as Mephiston, as tough as Draigo, as dangerous as an Eversor Assassin, and has a Chainfist which strikes in initiative order. He's only a captain. That and he doesn't seem to have the weaknesses of any of these, because nothing short of a Vindicator or three is going to take him down even with the "Shoot him in the squad" thing.

    We over at the EN have Thureos as our main beatstick. He's pretty hardcore, having an initiative-striking chainfist, eternal warrior and fleet, but he can't join units, only has a 5++ and other EN units have a chance to lose their nerve and open fire on him if he gets too close.

    Do you see what I'm getting at?
    >> Emperor's Champion !!dTSxH/3+AFl 05/14/11(Sat)18:04 No.14927538

    Oh no, I see it completely.

    I've already thought of how to tone him down, just busy making my dinner atm.
    >> Anonymous 05/14/11(Sat)18:21 No.14927682

    Give him normal captain stats, the fish mount, the chapter tactics, power sword, and a few special rules. Make him unique, but not special.
    >> Anonymous 05/14/11(Sat)18:34 No.14927785
    Wait... Can we stop calling this weird bear-shark hybrid a dog? Shit is confusing as hell.
    >> Anonymous 05/14/11(Sat)19:03 No.14928005
    So... What needs fluffing out?
    >> Emperor's Champion !!dTSxH/3+AFl 05/14/11(Sat)19:23 No.14928172
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    We can call it a Bark instead.

    Megas Odon, First Company Captain/Chapter Champion of the Abyssal Jaws

    WS 7 BS 4 S 5 T 4 W 4 I 4 A 4 LD 10 SV 2+/++

    Special Rules:

    And they Shall Know No Fear, Fearless, Blood Rites, The Blood-Stained Standard, Feel No Pain, Massive Stature, Independent Character, Furious Charge


    Goredrinker, Fleshcarver, wrist-mounted stormbolter, Artificer Armor, Storm Shield

    Fleshcarver: Counts-as chainfist(Strike at Initiative order? IDK)

    Goredrinker: Unchanged

    massive stature: +1 S, +1 W, can be picked out by shooting if in a squad and Goredrinker is dead.

    Blood Rites: Unchanged

    Blood-Stained Standard: +1 A, one-time use confers Furious Charge+Fearless during the assault phase.

    225+75 still, I guess.
    >> 1d4chan Faggotry Anonymous 05/14/11(Sat)20:00 No.14928447
         File1305417641.jpg-(2.06 MB, 4000x3401, 1305029575105.jpg)
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    So... Yay or nay? If yay, I'll put it up on the wiki.

    As for the fluff on the chapter itself, I'm still working on it. Decided I'm not happy with the second paragraph I posted in this thread, so I'll re-write it at some point.

    Oh, and are we going with the Segmentum Obscuras for the location of the AJ homeworld?
    >> Anonymous 05/14/11(Sat)20:48 No.14928795
    >> Anonymous 05/14/11(Sat)21:29 No.14929128

    I think a chainfist at int is a little OP. But, but it at Int 2 or 3, and it becomes a lot more fair. I'd also say get rid of massive stature, or make it so he can't be transported, because that would mean he's about the size of a terminator. Also, blood rites is a really bad drawback, forcing someone to do anything is bad. Finally, tone his WS down to the regular 6.

    I think the finished product should run you around 175 (before you add the shark) points, which is quite reasonable.
    >> Anonymous 05/14/11(Sat)21:50 No.14929297
    >> Anonymous 05/14/11(Sat)22:19 No.14929499
    >Fleshcarver: Counts-as chainfist(Strike at Initiative order? IDK)
    This is why this retard shouldn't be making rules. He tries to make chainfists that don't strike last. What a giant faggot.
    >> SC Guy 05/14/11(Sat)22:40 No.14929664
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    Eh, it's fine as long as it's properly balanced by drawbacks.

    Personally I'd do it like this.

    WS6 BS5 S4 T4 W3 I5 A3 Ld10 Sv2+

    Wargear: Goredrinker, Fleshcarver, Artificer Armour, Iron Halo, Blood-stained Standard

    Fleshcarver: 2-handed Power Weapon, +1S, Rending. Fleshcarver rends on the roll of a 5+ to wound.

    >Reason for this: With furious charge you're S6 on the charge, and with Rending you're still able to deal with Stormravens and even Land Raiders if luck is on your side, but you're not sawing your way through them with impunity.

    Special Rules: Fearless, Blood Rites, The Blood-Stained Standard, Independent Character, Furious Charge

    >Not changing any of this, because it's your guy's stuff. But having Fearless AND ATSKNF is a bit redundant.

    Only in Death does Duty End: Picture related, I'm too tired to type it out.
    >> Anonymous 05/15/11(Sun)05:01 No.14932998
    >> Anonymous 05/15/11(Sun)05:43 No.14933247
    Except he doesn't add any, because he's a retard.
    This entire thread is a laughing stock.
    >> Anonymous 05/15/11(Sun)06:48 No.14933644

    3/10. Really had me going for a second.
    >> Anonymous 05/15/11(Sun)06:51 No.14933658
    >Calling anyone a troll while trolling with retarded "rules" worse than if I hand a pen and paper to any random 10 year old walking into game store.
    >> Anonymous 05/15/11(Sun)09:53 No.14934577
    >> Anonymous 05/15/11(Sun)10:41 No.14934825
    >Acting as if ten threads of work is shit just because you don't like the rules someone made.

    Instead of herping about how awful they are, why don't you just revise them or something? We could do with all the different opinions and shit we can get.
    >> Anonymous 05/15/11(Sun)12:45 No.14935537
    >> Anonymous 05/15/11(Sun)12:52 No.14935569
    >ten threads of complete shit
    >if you don't like this complete shit, do my work for me

    Particularly not worth anyone's time because all your hard work making a shitty imbalanced derpchapter doesn't matter, no one's gonna be playing it with him.
    >> Anonymous 05/15/11(Sun)13:08 No.14935670
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    So? What's your point? It's just a little something to pass the time with. I doubt any of us are really expecting anyone to play with the chapter, although it certainly would be nice to see someone paint up a model or two though, like with the Emperor's Nightmare. Honestly, you seem really pretty upset about a bunch of fa/tg/uys fluffing out a homebrew chapter of Spess Mahreens. Would you like me to make you a thread dedicated to the Ultramarines or something?
    >> 1d4chan Faggotry Anonymous 05/15/11(Sun)15:01 No.14936550
    Thinking I'll try my hand at writing up a page for Maresiea/Noxyssus, so I'm going to dump all the info I can find on them here.
    >> Dumpin from Old Threads Anonymous 05/15/11(Sun)15:02 No.14936564
    well so far Maresia is a world with about the same gravity as Earth but is notable larger in diameter and is covered by +90% ocean and that the majority of the hives are smaller floating cities or built upon rigging in shallow regions of the sea. The largest patches of dry land tend to be covered with arcologies though there are patches of small islands where it isnt practical to build such large scale buildings. There are of course some smaller hives that are completely underwater.

    The economy of Maresia is built around kelp/algae farming, fishing the over abundant sea life, and harvesting salt from the water. There are of course ore and petrochemical mining along the sea-floor and local refiners and factories to make use of the stuff. Most its manufacturing is geared toward ocean-going vessals and other sea related things.

    I'd imagine that rather than living in the hives, the nobility live aboard their own vessals (aircraft carrier size) along with their fishing fleets.
    >> Dumpin from Old Threads Anonymous 05/15/11(Sun)15:03 No.14936570
    The initiation rites require the aspirants to locate and kill one of the dozen species of "sea monster" that dwell in Maresia on their own and consume its heart and/or brain. Of course, it's better for the aspirants to seek dangerous prey or handicap themselves in someway (i.e. simple weapons only).

    Almost every boy from age 12 to 16 will attempt this though only those who go after the most dangerous prey and succeed will pass. Those who aim lower can at least be assured respect amonst the Maresia Sea-Guard and a chance at scoring a wife. Though aiming too low only earns mockery.

    The female population of the planet, while unable to join the Abyssal Jaws, still undergo the same initiation test to gain social standing as Maresia has very much embraced the ideal of survival of the fittest. Therefore any woman can do it ensures herself a step up on the social ladder or a better position in the Sea-Guard or other Imperial Institutions. Because all the men who pass become Abyssal Jaws, most high ranking positions in Maresia tend to be occupied by women and surnames tend to be matrilineal. Having sons that enter the Abyssal Jaws further increases social standing and so the most prominent families tend to be lead by a matriarch who has had a number of her sons enter the Abyssal Jaws.
    >> Dumpin from Old Threads Anonymous 05/15/11(Sun)15:03 No.14936580
    the Fortress-Monestary is located on Noxyssus, the green moon of Maresia, though it would make sense than the Fortress-Monstary itself is floats in the toxic oceans of Noxyssus.

    Noxyssus is about 50% dry land and 50% ocean. Unlike Maresia's ocean though the seas of Noxyssus are acidic enough to be deadly to normal humans and the storms that wrap lazily around the moon of course deposit acid rain. The moon has always been that way and life on it has evolved to deal with it accordingly, which makes it VERY DANGEROUS. The dry land is mostly wetland, bogs, swamps, and marshes and such; the exceptions being the highlands (which there aren't many of).

    Aside from the Abyssal Jaws and their serfs, the are only small chemical refiners in some of the safer areas.
    >> Dumpin from Old Threads Anonymous 05/15/11(Sun)15:06 No.14936594
    Yesterday I made a new planet using the planet generator and it suspisciously sounds like this planet!


    size 7, 47 * 2 = 94000Km.
    Mass 10 (A) = 2.6-2.7 gravity.
    Dense (16) 13+ (D) pressure = 15 - 2.49
    atmosphere type 7,
    Length of day, 13, thus 35
    Length of year, 3, thus 51 Terran days to 1 year. .
    number of local days = 51 * 24 /length of day (35) = 34,971.
    Axial tilt = 2, thus 1-5 (+5 summer, -5 winter.)
    World temperature = 5, thus temperate 0 to 30 degrees.
    Hydrographics 4-4 + 10 = 10, thus 10(A) 96-100% water.
    >> Dumpin from Old Threads Anonymous 05/15/11(Sun)15:06 No.14936599
    High gravity, overwhelming hydro, no temp bonus. dense atmosphere.

    40 + 30 - 10 +30 = 90%
    roll 14 = 7 dominating.
    roll =
    30 + 30 - 20 + 20 = 60%
    roll 0. = 6 dominating.
    Cont. forest
    60 - 50 + 30 + 20 = 60%
    roll 68. = 0.
    Broken forest.
    50 - 40 + 30 + 20 = 60%
    roll 61. = 0.
    50 -40 -10 +5 = 5%
    roll not necessary.
    50 - 20 -10 = 20%
    roll 53. = 0.
    30 - 20 - 10 = 0%
    roll not necessary.
    Dormant volcanoes.
    30 +20 +20 = 70%
    roll 4 = 6 Dominating.
    Active volcanoes.
    20 +20 = 40%
    roll 78.
    Broken Rock
    30 +10 =40%
    roll 27 = 1 insignificant.
    Flat rock
    30 +20 +30 =80%
    roll 38 = 4 widespread.
    15 -15 = 0%
    no roll necessary.
    35 -10 -20 = 5%
    no roll necessary.
    30 +10 +40 -10 = 70%
    roll 63 = 0 insignificant.
    30 - 20 +40 +10 = 60%
    roll 40 = 2 mild.
    30 -20 +35 =45%
    roll 35 = 1 insignificant.
    40 -30 +30 +5 = 45%
    roll 58 = insignificant.
    20 -20 -10 = -10%
    roll not necessary.
    50 -10 +30 = 70%
    roll = 56 = 1 insignificant.
    40 - 35 +20 = 25%
    roll 67% = insignificant.
    >> Dumpin from Old Threads Anonymous 05/15/11(Sun)15:07 No.14936603
    Planet class.

    world = hive world.

    large size + 10 = +10.
    roll 66 + 10 = 76 = 1d5 = 5 billions.

    Society, roll 07.
    government type is Hereditary dictator
    Religion roll 69

    Adepta presence.
    due to Ministorum roll 1d10 + Minisotrum and Mechanicus.
    Arbites - roll 17 = notable.
    Astra - roll 29 = dominating.
    Mechanicus - roll 14 = moderate.
    Administratum - roll 21 = significant.
    Ministorum - roll 11 = small.
    Inquistiion - roll 10 = small.
    Departmento - roll 7 = slight.
    >> Dumpin from Old Threads Anonymous 05/15/11(Sun)15:08 No.14936607
    Tech level.

    hive world so 45 + 2d10
    + 5 for D density.
    + 10 for A hydro.
    +10 for 5 billion humans.
    +5 Mechanicus.
    -5 for Munitorum.
    total + 25.
    roll 45 + 45 + 25 = 115 -> Advanced.


    Enforcers; 95 roll 70 = aye.
    Militia; 95 roll 46 = aye.
    Standing army; 95 roll 15 = aye.
    Armoured forces; 95 roll22 = aye.
    Titan legions; 30 roll 4 = aye!.
    Private armies: 30 roll 92 = naye.
    Naval Forces; 95 roll 18 = aye.
    Orbital Stations; 60 roll 71 = naye.
    Missile Silos(planet); 85 roll 55 = aye.
    Missile Silos(orbital); 70 roll 67 = aye.
    Defence lasers; 40 roll 87 = naye.
    Mercenary forces; 10 roll 45 = naye.
    >> Dumpin from Old Threads Anonymous 05/15/11(Sun)15:09 No.14936615
    Titan = 10 pieces.
    Naval = 10 pieces.
    Missile silos (planet) = 16 pieces..
    Missile silos(orbital) = 4 pieces.

    Force size.
    Enforcers; roll 15 = large. 20% of pop.
    Militia; roll 21 = Massive. 35 % of pop.
    Standing army; 16 = Huge. 25% of pop.
    Armoured forces roll 18 = Huge. 25% of pop.

    Enforcers; roll 5 = poor/medium.
    Militia; roll 14 = medium.
    Standing army; roll 18 = medium / high.
    Armoured forces; roll 15 = medium.
    Titan; roll 9 = poor/medium.
    Naval; roll 14 = medium.
    Missile planet; roll 10 = medium.
    Missile Orbital; roll 13 = medium.


    And that is all I remember anyone posting.
    >> Anonymous 05/15/11(Sun)15:10 No.14936625
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    So are they are seed chapter to the Space Sharks/Carcharodons?
    >> Anonymous 05/15/11(Sun)15:12 No.14936638

    No they come from the Blood Angels
    >> Anonymous 05/15/11(Sun)15:16 No.14936667

    They're a Blood Angels successor. Plus the Carcharodon's (hate that name) disregard for civilian losses would seriously piss off the Abyssal Jaws, who follow the Salamanders/Space Wolf policy of being bros with Imperial Citizens.
    >> Anonymous 05/15/11(Sun)16:33 No.14937208
    >> Anonymous 05/15/11(Sun)16:59 No.14937503
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    I made you ten minutes worth of crappy arts for the basic marine /tg/!
    >> Anonymous 05/15/11(Sun)17:13 No.14937635

    Fucking love the huge barb on that harpoon. Saved and uploading to the wiki page.
    >> Anonymous 05/15/11(Sun)17:25 No.14937728
    I thought a traditional trident was a little done to death so I went for something more like a billhook ...for hooking things.
    >> SkeletonGimp !L.YFcYksIQ 05/15/11(Sun)17:28 No.14937759
    Looks good, works with the fluff and if this was based on a model fits fine rules wise as a close combat weapon, nice change to the usual sea of chainswords and combat knives
    >> Anonymous 05/15/11(Sun)17:51 No.14937966
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    Bumping this thread with a special weapon selection suggestion.

    >Whaling percussion bomb-lance launcher from the 19th century firing a .875 caliber 7-8 inch wide 18.75-inch long lance with explosive filler fired out of a 20-inch long barrel iron stock.

    Say a techpriest or techmarine attached to the Abyssal Jaws decides to update this for 40k use. I can a see ye olde Bomb-Lance like some sort of (slower) heavy bolter variant with bigger emphasis on boom.

    If anything it's a good scout weapon regardless. It could replace the scout shotgun since I assume Abyssal Jaw scouts are underwater or use water operational tech like their marine brethren?.
    >> SkeletonGimp !L.YFcYksIQ 05/15/11(Sun)18:02 No.14938078
    Hmm this got my juices flowing.

    I like the idea of some kind of underslung explosive harpoon launcher on a bolt gun.

    It's basically a small harpoon launcher (pretty much looks like the grenade launchers of today) that fires out a lance tipped with explosives.

    One varient can act like a krak grenade, where the tip of the lance is exposed and very thin/pointed, the explosive charge sits just below the head. Using a shaped charge means the lance penetrates the foe's body armour up to the charge, shaped charge then explodes, with the armour already broken it makes the krak's job easier.

    Draft Stats for krak harpoon:

    One shot, strength 6, ap4, assault 1, range 12"

    Frag harpoon basically is a fragmentation charge below the tip, but with a much rounder head to improve aerodynamics, charge could be proximity or contact charged

    Stats for frag launcher:

    One shot, strength: 4, ap6, small blast template, assault 1, range 18"
    >> Anonymous 05/15/11(Sun)18:05 No.14938100
    Explosive harpoon guns? Where do I sign up!
    >> Anonymous 05/15/11(Sun)18:10 No.14938149
    Given to scouts bomb-lances could make them act more like an IG mortar team.

    I don't know the rules well enough to know if it steps on any toes regarding special rules but given to some expendables the bomb-lance seems like it would open up very good crowd control opportunities with little or no drawback.
    >> Anonymous 05/15/11(Sun)18:17 No.14938211
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    Yes, more of that.
    >> Anonymous 05/15/11(Sun)18:22 No.14938260
    Aw yeah. Here we go motherfuckers. Lets get some rules done.

    Speaking of scouts with heavy weapons, what do you guys think of having scouts have artillery, like the IG? They get into position, then bombard the enemy with mortars and missiles, allowing the Power armored marines to get into combat.

    Yea or Nea?
    >> Anonymous 05/15/11(Sun)18:23 No.14938265
    you sir deserve a pile of freshly baked internets
    >> Anonymous 05/15/11(Sun)18:24 No.14938274
    hmm... i can see scouts getting stuck with ranged combat duties before they are allowed to get into the fray properly
    >> Anonymous 05/15/11(Sun)18:25 No.14938283

    I'm going to vote Nay on this one. The Abyssal Jaws have already been fluffed out as specialising in undersea and space enviroments. I can't picture artillary being of much use when fighting inside a space hulk or while under the ocean.
    >> Anonymous 05/15/11(Sun)18:30 No.14938330
    Regarding the underwater element some sort of launching system is indeed needed rather then simply using standard Krak grenades. Throwing shit underwater is hard.
    It's really nothing. I suppose in retrospect the marine should have more Abyssal Jaw style paraphernalia rather then just a head-lamp, harpoon and accentuated breathing tubes. Maybe a squid or octopus should replace the Imperial eagle/skull? I dunno.
    >> SkeletonGimp !L.YFcYksIQ 05/15/11(Sun)18:31 No.14938340
    Nay, doesn't fit in with the fluff. The chapter generally pops out of the sea and engages close quaters style.

    Assault shooty stuff is all good for this, close combat weapons even better. The idea of heavy machinery/static artillery doesn't fit with such a fluid style of organisation and warfare the AJ use.

    Grenades/fired or thrown explosives gives a lightweight alternative for when fighting horde armies or where you'd need mobile explosives.

    Large harpoon launchers would replace missile launchers, since that's historically how they were used (big fat heavy one shot weapon against large whales rather then mobile artillery)

    A large harpoon launcher would be something like:

    Range: 18", strength: 8 ap: 2, heavy 1

    High strength, high ap weapon that needs to be used at closer range (gives it a 'drawback' but your force would be looking to fight at close quaters anyways so it still fits fine)
    >> Anonymous 05/15/11(Sun)18:33 No.14938350
    I haven't really looked into this much; so the Abyssal Jaws are sent in to celestial ocean environs to clear them out/colonize them?

    How does the space deal come into play? Are they like deep space explorers?
    >> Anonymous 05/15/11(Sun)18:33 No.14938354
    well you could make most of the 'thrown' items have built in propellers or jets to assit the thrower (so they're like throwing torpedos or something)
    >> SkeletonGimp !L.YFcYksIQ 05/15/11(Sun)18:33 No.14938359
    Keep the eagle, AJs are a loyalist force, adding a squid or something makes them look a bit slanneshi (tentacles and shiz)

    I think overall it looks fine, it's has enough simple details to tell you this guy is connected to the sea
    >> Anonymous 05/15/11(Sun)18:34 No.14938370
    they are superb at fighting in liquid environments, and much of the same tactics that work underwater would be useful in microgravity as well.
    >> Anonymous 05/15/11(Sun)18:35 No.14938376
    or make the eagle into a flying fish because that's the closest they have to eagles on Maresia
    >> SkeletonGimp !L.YFcYksIQ 05/15/11(Sun)18:38 No.14938399
    As a loyalist force, visually you still need a direct representation of te imperium, otherwise they'll just look like power armoured merfolk/pirates/whale hunters.

    The aquilla is a simple, visually effective way of tying them down as a loyalist force
    >> Anonymous 05/15/11(Sun)18:40 No.14938413

    I see. Visually obvious magnetic clamps on the boots might be an interesting touch regarding the zero-G environments they always find themselves in.
    >> SkeletonGimp !L.YFcYksIQ 05/15/11(Sun)18:41 No.14938433
    >> Anonymous 05/15/11(Sun)18:43 No.14938449
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    >> SkeletonGimp !L.YFcYksIQ 05/15/11(Sun)18:59 No.14938591
    Another weapon:

    Toxic launcher.

    Idea is that AJs wouldn't use flamethrowers, seeing as how they usually fight underwater/in a vacuum.

    However, when fighting in the tight confides of a space hulk or urban environment (like inside an underwater hive) it's make sense to have sone kind of assault weapon with an area of effect. Similar to how some rare marine life launch clouds of poison, or more commanly ink, a chemical based weapon would be more appropriate.

    The laucher is designed to release a jet of corrosive and toxic chemicals in a virulent stream, this stuff is designed to burn flesh and in some cases kill the foe through inhalation of the toxic fumes/involuntru ingestion through the nasal passages and mouth into the body. Underwater, it could potentially be used against xenos who live in the sea, releasing a toxic cloud It the water that the marines in sealed armour could 'walk' or swim through harmlessly as the fishy xenos choke/burn to death


    Range: flame template, strength 4, ap6, assault 1, poisonous, ignores cover
    (poisonous weapon instantly kills models on a 6 on a roll to wound, regardless of how many wounds model has. Invulnerable saves and armour saves taken as normal)

    Originally I thought it should ignore armour saves on a roll of 6 to wound but thought that'd be a bit OP
    >> Anonymous 05/15/11(Sun)19:07 No.14938660
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    Some sort of portable torpedo thrower might be pretty awesome.

    I would love to see either the AJs or the SeaGuard use Human Torpedos as well:

    Some sort of Maresian SeaGuard Penal Battleon maybe? They live on a Hive world, so they wouldn't exactly be short on convicts.
    >> Anonymous 05/15/11(Sun)19:09 No.14938674

    Chemical throwers sound like an awesome idea. Flamers are (probably) a definete no-no, although meltas should be alright.
    >> Anonymous 05/15/11(Sun)19:15 No.14938717
    Another possible option would be a electric, fusion or pressure torch-like weapon. For instance welding in space is possible via those methods.

    >It is possible to weld steel, alum, titanium, etc
    using conventional electrical welding sources, despite of zero gravity. There are several types of zero gravity welding. They can be divided into two groups:
    >1 - by pressure
    >2 - by fusion
    >To the first group belong processes using ultra-sound, electrical diffusion, electrical resistance, explosion, etc. Some processes are not very well defined, and are classified between both 1 and 2, like the process named point resistance. To the second group belong most of the used industrial processes, and one of them is welding by arc. As sources of heat to the fusion may be used via an electrical discharge from an electrode and the metal ( by using negative and positive charges ). Gravity is only necessary when a molten metal must be deposited over the surface of another one. In this case, it is necessary to use an appropriated welding method that doesn´t use gravity.

    >Via Ask A Scientist

    Pressure torches (using oxyhydrogen gas for just one example) are also what is used underwater.
    >> Anonymous 05/15/11(Sun)19:50 No.14939067
    But that doesn't make much sense, see, since those welders and such like fire used extremely concentrated energy, whereas a flamer-analog needs to spread the love around.
    >> Anonymous 05/15/11(Sun)19:52 No.14939091
    what sonic weapons?

    since sound travels a fuck of a lot faster in water it's MUCH more deadly
    >> Anonymous 05/15/11(Sun)19:58 No.14939131

    Bit Slanneshi, but I'm onboard with this as well. At the moment, I'm tied between chemical throwers and sonic boomers.
    >> Anonymous 05/15/11(Sun)20:00 No.14939157

    However the thought of a pressure-torch on a powerfist makes me smile. It would be a Meltafist almost. The second it contacts a target, aside the obvious punch damage itself, there's a flash then some poor asshole has what's left of his face look like it spent some time in a deep fryer.

    Also, for space an electric arc welder would do fine. Weaponized it would be like an electric surge from a Weirdboy. The underwater element is the only problem if you want a weapon like a flamer that can be used in all environments. But that's where a Fusion torch comes in, a motherfucking thermal microwave gun that heat-rays people to death regardless of water or not.
    >> Magi 05/15/11(Sun)20:08 No.14939222
    Arn't all sonic weapons heretical?
    >> Anonymous 05/15/11(Sun)20:20 No.14939330

    Did some research. While all of the weapons used by Noise Marines are Slanneshi-exclusive, the Imperium does use Sonic Weapons. Examples on lexicanum are:
    >Sonic Disruptor of the Ordinatus Mars
    >Laud Hailer
    >> Anonymous 05/15/11(Sun)20:23 No.14939363
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    Looked into what an Ordinatus Mars was.
    >Ordinatus Mars - armed with the devastating sonic disruptor. This immense weapon can level buildings with ease and annihilate enemy tank formations. Ordinatus Mars was created when civil war broke out on Mars during the Horus Heresy. It was intended to break through the defences of the rebels holding up in the city of Castellum Jericho.

    So perhaps they wouldn't give a shit if we invented something? Without accusations of TECH-HERESY, anyway.
    >> Anonymous 05/15/11(Sun)20:32 No.14939442

    For melta's, how about a gun that fires a special round that latches onto the target, then detonates a point blank meltabomb. Naturally, this kind of gun would be short ranged for a projectile, with similar range to a normal meltagun, but can be used underwater. The reason it is not commonly used is that it tends to heat up more than a normal meltagun, not enough to hurt the user, but enough to cause extreme discomfort. Underwater, however, the gun gets the coolant it needs, and the effect is minimal
    >> Anonymous 05/15/11(Sun)20:51 No.14939585
    So are we going to go with sonic, chemical or what?
    >> Anonymous 05/15/11(Sun)21:51 No.14940161
    >> Anonymous 05/15/11(Sun)22:15 No.14940391
    Remember when this thread was about the Sea-Guard?
    >> Anonymous 05/15/11(Sun)22:25 No.14940468
    ♪ ♫IN THE NAVY♪ ♫
    >> Anonymous 05/15/11(Sun)22:26 No.14940484
    All 40k topics devolve to Space Marines, you should know this.
    >> Anonymous 05/15/11(Sun)22:31 No.14940526
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    >the Sea-Guard

    Pop-Eye is a lost primarch, not some lowly guardsmen!
    >> Anonymous 05/15/11(Sun)22:31 No.14940536
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    Any ideas for the SeaGuard?

    Is anyone else bothered about the lack of a space between "Sea" and "Guard"?
    >> Anonymous 05/15/11(Sun)22:33 No.14940549
    >Any ideas for the SeaGuard?

    I wasn't in any of the other threads but more then likely Big Daddies were mentioned.
    >> Anonymous 05/15/11(Sun)22:35 No.14940564

    Big Daddies are always mentioned~

    I'm half-tempted to do some writefaggotry about an Abyssal Jaws run/sponsored orphange.
    >> Anonymous 05/15/11(Sun)22:38 No.14940607
    The SeaGuard would be interesting of they had access to some sleek amphibious spacecraft.

    Something as viable in the air or space as the ocean. That way their table use and fluff can be more flexible.
    >> Anonymous 05/15/11(Sun)23:13 No.14940915
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    I decided to doodle a quick Abyssal Jaw Terminator on some old brown art paper I had lying around. Made look a bit like the classic art layout from when White Dwarf was good. Nor frills really, just a basic design with a little of what was discussed in these threads added in.

    Tidbits include:
    >Lower jaw that looks like a toothy fish
    >More fish-like terminator eyes
    >Psi-Drill Lance thing from Op's pic
    >Water intakes at the top from Op's pic
    >Water evaporating air system with micro desalination plant built in (which feeds into the water intakes)
    >Folding chain-sword attached to power-fist for precise slashes and easy variability
    >Small pressure nozzles on arms and legs for aided zero-G and underwater movement
    >Magnetic clamps on boots as per mentioned previously in thread
    >Made the armor gaps tighter with some pressure seals and pipes to fit the motif
    >> Anonymous 05/15/11(Sun)23:38 No.14941088
    >> Anonymous 05/15/11(Sun)23:39 No.14941100
    sonic weapons definately. They work better in water than the rest.
    >> Anonymous 05/15/11(Sun)23:46 No.14941170
    You could use one of those RV/boats...where I'm from we call them ducks. Anyway, an ork Trukk, would actually be quite appropriate.
    >> Anonymous 05/16/11(Mon)03:37 No.14942897
    Warlock Rheldan floated in microgravity over the over sized bridge of the cargo freighter 'The Dutiful Servant'. Before him was a macabre scene of dismembers corpses of the ships ill fated crew spinning though the air in a grim dance with droplets of blood as a backdrop. The only humans that remained was the gibbering wreck of the captain (who had long had soiled himself in the few moments it took to take control of the bridge) and a steely eyed inquisitor who was barely able to contain her rage and indignation at being held in his psychic grip. "It will not be long before we have control of this ship mon-keigh. That which rightfully belongs to use will be returned."

    "Do not think you'll get away with this xeno!" the inquisitor spat back.

    Rheldan quickly read over a data slate containing the ship's manifest as he idly regarded the woman. "Or what mon-keigh? I have found what we seek and by the time your marines can cut through the bulkheads will be long since gone. Without power or gravity to your ship your kind is like a fish out of water."


    "Ah, then I guess we must be out of your beloved Emperor's watch then. How unfortunate," he mused... and then he looked up, sensing that someone thing was wrong. He turned to face the door into one of the main arteries of the ship just in time to see one of his guardians impaled through on a spear or harpoon of some sort hurl across to the other side of the bridge to get pinned to the wall.

    "NONE ESCAPE THE EMPEROR'S WATCH!" roared a voice which was not unlike crashing waves. A moment later Rheldan could see the hulking figure of a space marine in deep blue armor with white trim splattered in red blood glide out with grace he'd have never suspected from the primitive savages.
    >> Anonymous 05/16/11(Mon)03:37 No.14942903
    Had his helmet been off his eyes would have bugged out, they were supposed to be cut off behind several reinforced and sealed bulkheads. Internal power was still down and there was absolutely no way they could have gotten free this quickly... unless they went out through the doors of the bay they had been trapped in and into the vacuum of space, which would make them easy targets for his men to pick off as the crawled along the hull. He quickly opened a channel to his own ship. "What in the name of Eldrad is going on out-..."

    "Surprised xeno?" another one of the space marines asked, sitting in the captain's chair of his own vessel, his lips smeared with fresh blood and Rheldan could make out bits of flesh... Eldar flesh in his teeth.

    "Impossible! it wasn't foreseen this way!" he cursed as he immediately darted back to get out of the way the marine on the bridge who was now rapidly heading toward him.

    "NONE ESCAPE THE JAWS OF THE RIGHTEOUS!" the marine roared as he unleashed a salvo of bolts from his pistol, the wickedly toothed saw mounted to his other hand whirring to life.

    Rheldan dodged with sublime litheness, bending out of the way of the bolts in a gravityless dance. He soon found another two marines coming to join the fray from another door in. He cursed them under his breath as he spun his own power sword around to block an thrust from the new comers drill.

    He had little time to react when he realized that a 4th had entered soundless and hurled a harpoon at him. The other 3 had corralled him into a spot where he no matter which way he'd be helpless. The harpoon slammed into his gut and carried him back to the wall as it pierced deep into him. The last thing he heard before it exploded into his guts and killing him was one of the marines, "Dibs on the meaty bits."
    >> Anonymous 05/16/11(Mon)08:27 No.14944527
    >> Anonymous 05/16/11(Mon)09:20 No.14944872

    Yeah, I'm sort of inclined to go with Sonic Weaponry as well. Either that, or the chemical thowers.
    >> Anonymous 05/16/11(Mon)10:42 No.14945425

    Added the picture and the story (named Jaws of the Righteous) to the wiki.
    >> Anonymous 05/16/11(Mon)11:41 No.14945837
    Has anyone detailed the AJ's chapter enemy? It says a Chaos Warband...

    What about a splinter group of Night Lords that are sort of asshole hunters? They dabble with the horrible things the AJs are sworn to kill or contain, trying to steal their power or use them as "the ultimate challenge". I think the idea of Chaos Space Marines that treat cthonic horrors as "I'm going to fuck that tiger UP." is pretty cool, and the sheer irresponsibility of it all makes for a good recurring threat to the Chapter.
    >> Anonymous 05/16/11(Mon)11:45 No.14945867

    Thus far, we sort of fluffed out the Relictors as a potential enemy, but I'm liking the idea of Night Lords in pith hats. What we call this Warband?
    >> Anonymous 05/16/11(Mon)11:51 No.14945915
    I was thinking something faux legitimate like "The Wheatley Society" fuck I'm probably spelling that name wrong. But the outer cultists would be bored nobles and wanna be Beast House types, and then you meet the "inner circle", who are these scarred horrors in pressed power armor and waxed mustaches.

    They do shit like infiltrate a Sea Guard fortification in order to weaken the restraining wards on the Shoggoth so that they can try and capture it and let the thing loose on an unsuspecting Hive World in order to see how much damage it'll do before they move in to kill it.
    >> Anonymous 05/16/11(Mon)11:59 No.14945975

    Wow... I started of feeling a little "eh" about the idea, but its really starting to grow on me. It feels pretty Lovecraftian as well. Their headquarters could be some sort of giant ship that internally looks like a giant country club. Vast libaries full of forbbiden texts, lounges filled with the corpses of a thousand hunds, bars with the mounted heads of all sorts of horrors.
    >> Anonymous 05/16/11(Mon)12:05 No.14946013
    I figure this would be the fundamental exchange between the two groups.

    "What. Did you. Do you have any idea what you just did? What you just set free?!"

    "Yes, as a matter of fact I do. Hek'ques'dok, a hrud attempt at recreating one of their shard-gods in a realspace body. The experiment went rather poorly, as we can plainly see."

    "...so why did you LET IT GO?!"

    "To see if she lives up to her reputation, naturally, old sport!"
    >> Anonymous 05/16/11(Mon)12:18 No.14946107

    God forbid if you happen to be a member of the group and turn into a chaos spawn, because you'll be next on the hunting list and end up finding yourself as a carpet in front of the fireplace. Perhaps they could use elongated bolters as elephant guns.
    >> Anonymous 05/16/11(Mon)12:51 No.14946371
    We need a name for this group! Also, a more specific identity. Are they Chaos Spess Mahreens or what?
    >> Anonymous 05/16/11(Mon)13:22 No.14946611
    >> Anonymous 05/16/11(Mon)14:27 No.14947024
    I was going to suggest "Dark Hunters" for a name, but according to Lexicanum there's already a loyalist chapter called that.

    Hmm... Here's a few suggestions:
    The Stalkers
    Night Huntsmen
    Black Trappers
    Infernal Huntsmen
    League of Huntsmen
    Ivory Warriors
    Sons of Ogoun (Yoruban spirit/deity who presides over fire, iron, hunting, politics and war)

    Mix and match words to your hearts content.
    >> Anonymous 05/16/11(Mon)14:32 No.14947058
    >Night Lords in pith helmets

    That is simultaneously the most ridiculous and most awesome idea ever.
    >> Anonymous 05/16/11(Mon)15:05 No.14947306
    >> Anonymous 05/16/11(Mon)15:09 No.14947346
    I like the sound Ivory Huntsmen

    It'd make for a cool /tg/ chaos warband since I don't really think we have many of them and there are plenty of things for them to hunt in /tg/canon (like the Sleepless of the Emperor's Nightmares).

    But as far as enemies of the Jaws go, they have a pile of them gunning for that which lurks beneath the waves.

    Eldar want it, Chaos of all types want it, Dark Eldar want it, Relictors want it, etc. Since it is a Mad Old One the Necrons might even want it (just do they can kick it in the dick repeatedly).
    >> Anonymous 05/16/11(Mon)15:11 No.14947362
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    How about the "Hearts of Darkness"?

    Also they need a characters who are not-at-all King Leopold II of Belgium or Van Pelt.
    >> Anonymous 05/16/11(Mon)15:12 No.14947375

    I'm liking Ivory Huntsmen as well.
    >> Anonymous 05/16/11(Mon)15:15 No.14947407
    Heart of Darkness should be their battlebarge or something or a minor warpstorm somewhere in the galaxy where they hang out

    the Segmentum Tempestus can always use some more love after all
    >> Anonymous 05/16/11(Mon)15:46 No.14947651

    I like the idea of them being a human-chaos marine hunting club. While they are not entirely dedicated to hunting the beasts that the Jaws have locked away, they will try to release them for sport. Not to mention certain cultists interested in freeing these beasts for their own reasons have infiltrated the cult....

    I see this as being made up of incredibly rich nobles, retired generals, and rogue traders, led by a few night lords with arceotech holograms allowing them to be disguised as human.
    >> Anonymous 05/16/11(Mon)15:56 No.14947723
    works but i still think it'd be cool to have them also exist elsewhere in the galaxy where they hunt other exceeding dangerous prey

    they're like human Dark Eldar except they have class, pith hats, and monocles
    >> Anonymous 05/16/11(Mon)16:14 No.14947841

    I don't see why the Night Lords/Ivory Huntsmen really need to disguise themselves. I see the Heart of Darkness as being a great ship, filled to the brim with trophies. These trophies can be anything from stuffed creatures, mounted heads, ancient relics and forbidden texts. They hunt for ANYTHING they see as a worthy prey. Roaming the trophy rooms (which go on for miles), you can find everything from stuffed Lictors to the mounted heads of note-worthy CSM lords. The Ivory Huntsmen allow noblemen, Rogue Traders, Scholars and the like accompany them on the Heart of Darkness, so they often participate on hunts as well.


    No reason that the Ivory Huntsmen can't have multiple ships roaming the galaxy. Warbands of the Ivory Huntsmen wander across the galaxy, searching for new prizes and trophies for their mantelpieces. The Heart of Darkness is their capitalship though, and every so often the Ivory Huntsmen return to the ship to show off their trophies and slaves while drinking fine wine by the fireplace.
    >> Anonymous 05/16/11(Mon)16:21 No.14947893
    Agreed. They've no need to hide amongst the populace, well the CSMs at least. They have their human agents for that.
    >> Anonymous 05/16/11(Mon)17:08 No.14948333
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    The land scouts for the Abyssal Jaws need to look like Prince Valorum does in the original idea for Star Wars.

    Minus the lightsaber of course. I just like the look of a badass in scuba gear.
    >> Anonymous 05/16/11(Mon)17:18 No.14948433

    I'm cool with that. I'm honestly surprised no-one has already mentioned "Scouts in Scuba Gear".
    >> Anonymous 05/16/11(Mon)17:57 No.14948808
    scouts in scuba gear is pretty badass
    >> Anonymous 05/16/11(Mon)18:39 No.14949261
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    So... We need a colour scheme/Symbol for the Ivory Huntsmen. Personally for the chapter symbol, I'd suggest we either:
    1. Just find a picture of an elephant tusk
    2. Steal the elephant from the former coat-of-arms of Ivory Coast/Cote D'Ivore
    >> Anonymous 05/16/11(Mon)18:46 No.14949341
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    we should probably make them their own thread, but i'd say they need to be white and tan/green of some manner
    >> Anonymous 05/16/11(Mon)18:49 No.14949367
    I mean the chapter sounds cool
    but this is an AJ thread

    I for one approve Scuba Gears
    >> Anonymous 05/16/11(Mon)18:56 No.14949435

    Yeah, I guess so.


    In other news, we didn't really pick our special unique weapon. We going wth Sonic Weapons (seemingly the popular choice), chemical throwers or something else?
    >> Anonymous 05/16/11(Mon)19:06 No.14949532
    sonic weapons to take the place of flamers

    other than that, saw and drill weapons to replace chainswords as well as torpedo krak harpoons and such

    i also had an idea for their seaworthy dreadnoughts. Give them 2 (or more) big-ass mechadendrite tentacles in place of the regular arms and then slap on some angry turbines on the back
    >> Anonymous 05/16/11(Mon)19:22 No.14949725
    What about 40k style submarines instead of the typical Gothic cruiser?

    Or at least an imperial cruiser that looks more sea-worthy.
    >> Anonymous 05/16/11(Mon)19:45 No.14949978

    Are there rules for generating something like this? If so, we must use them. If not, we must make them
    >> Anonymous 05/16/11(Mon)19:53 No.14950063

    Since fish hunt at the bottom of the sea with utmost stealth, sonar and subterfuge. And in space sound is an impossibility... Instead of sonic weapons that are meant to make a shitload of noise, what about sub-sonic weapons that don't require air to work and are meant to make no noise at all or cancel out noise but still have the offensive effects of normal sonic weapons?

    The tactical implications of throwing or launching a grenade that deadens all noise and eliminates all light (or blinds) in its blast radius would be awesome.

    The Abyssal Jaws could be trained in sign language and silent battle commands so they suffer no penalties and are still able to communicate but their enemies would be royally fucked. You can't shout verbal commands, can't call for help and hear artillery, bolter fire or anything else to orient yourself at all and can't even see while some badass dudes are quickly killing all your bros without you even knowing because you're blind and deaf for a few minutes
    >> Maresia texty shenanigans Anonymous 05/16/11(Mon)20:00 No.14950139
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    Maresia is one of three planets in the Moenia Silicis Sector, a remote, isolated system of worlds in the Segmentum Obscurus. The planet is roughly 49,000 kilometres in size, the 97% of which is covered in by the world's ocean, the remaining land consisting of a number islands. Once dominated by the vast polar ice caps, the huge amount of pollution pumped out from the original Hive Cities resulted in their destruction, flooding almost all of the planet's surface. The majority of the population still live in those Hive cities, towering spires poking out from the ocean's surface and disappearing into the clouds above.


    How does this sound? Since Icelus has a page, I thought Maresia may as well get one as well. Also, if anyone has any ideas, just spill the beans, especially on the apperance of Maresian buildings and people and so on. At the moment, I'm thinking something like Mega Cities in apperance. Stupid sexy Judge Dredd~
    >> Anonymous 05/16/11(Mon)20:47 No.14950753

    The sign language stuff does make a lot of sense. It also gives them a weird contrast to the Sons of Malice, since they don't mumble a word while they fight.
    >> Anonymous 05/16/11(Mon)21:01 No.14950936
    the polution angle doesn't work and the great deluge that put most of the planet underwater needs to be left a mystery (damnable xenos and such). Maresia is essentially an oceanic agriworld in a sense since it hauls in countless tons of fish and harvests kelp and algae.

    Maresia's islands were eons ago the highland regions of the planet so most of the islands are the peaks of mountains chains and they don't appear to have typically geography of an island. I think in the early threads there were two great islands that made up most of the dry land and all the rest were tiny little atolls and archipelagos that don't have enough space for a hive.

    The seafloor is split into two levels, the abyssal plains which were always underwater, and the pelagic plains which used to be dry land before the deluge. The pelagic plains aren't terribly deep and so the sea floor recieves plenty of sunlight to allow plant growth.

    Rather than going with the typical spire hives, I think the hives should be shorter, sqauter constructions. Most of the inlands are too mountainous to work with so rather than attempt to work inland they just made a continuous arcology that spanned the perimeter of the great islands.

    There are of course city-ships, mini-hives built on large floating platforms than can slowly drift about the seas or moor themselves to the sea floor.

    There are of course plenty of smaller underwater stations and arcologies around particularly resourceful areas.
    >> Anonymous 05/16/11(Mon)21:09 No.14951030

    Hmm... Point taken. Also, cheers for the crits. I was worried that I killed the thread for a while. Like I said before, any additional ideas are always helpful. Especially when it comes to the cities. As far as I know, we've barely fluffed out life on Maresia (except that its hugely competitive when it comes to becoming Spess Mahreens, but that's pretty bog standard).
    >> Anonymous 05/16/11(Mon)21:10 No.14951042
    Since Maresian culture is all about proving yourself, merit, and strength, many of the noble clans do not lead their enterprises from the comfort of the upper reaches of the hives. They instead make their homes on their own flag ships or private city-ships so they can show that they lead from the front to honor the Chapter Master of the Abyssal Jaws. Plus dry land is for sissies.

    This has the side effect of leaving the upper hives open to the middle class, so they often have a bit of better life than say the middle class hiver of a common hiveworld. Hivescum and the lower classes still have it pretty crappy, either worrying about the hive flooding or getting shanghai'ed onto to a ship as menial labor.
    >> Anonymous 05/16/11(Mon)21:16 No.14951103
    well we have some elements of culture down.

    Like the matriarchal leaning they have. Since all 'good' males are taken into the Abyssal Jaws, that comes with the implication that any adult male is second rate, because if they weren't they'd be in the Jaws. Since girls also under go the trials even if they can't be jaws, when you compare a woman who completed the trial and received commendation from the Jaws and a man who didn't, everyone infers that the woman is superior and is thus more deserving of a high social standing. This results in most of the high ranking positions being filled by women (not to say there aren't men but they are less numerous).

    Men that don't make the cut tend to join the Sea-Guard in hopes that they can do something badass to score a high ranking wife who did pass the test.
    >> Anonymous 05/16/11(Mon)21:17 No.14951114
    >> Anonymous 05/16/11(Mon)21:24 No.14951186

    Current Drawfag Requests:
    Ivory Huntsmen Marine (with Pith Hat)
    Female SeaGuard Officer

    Also, thanks for all this fluff you guys. Shit is awesome.
    >> Anonymous 05/16/11(Mon)21:28 No.14951234
         File1305595682.jpg-(98 KB, 1024x551, Rapture.jpg)
    98 KB
    >Maresia loves survival of the fittest
    >Underwater cities

    picture related
    >> Anonymous 05/16/11(Mon)21:39 No.14951388
    So... Estimated population? Icelus has 32 billion, apparantly. Also, how many Hive Cities?
    >> Anonymous 05/16/11(Mon)21:45 No.14951460
    well there are two large, narrow islands that are probably about the size of new zealand or japan or such that have "strip hives" that completely line the coast. I'd probably guess they are a couple miles thick and probably about half as tall, so they appear like a giant wall.

    Then you have the city-ships, which probably range from 250,000 people at the largest to 5,000 at the smallest. There are probably hundreds of these. Of course that's just for a single one and you might hace clusters of them sailing in formation or something. Next there are underwater cities and the massive fishing fleets.
    >> Anonymous 05/16/11(Mon)21:52 No.14951546
    Maybe around 70 to 75 billion?
    >> Anonymous 05/16/11(Mon)22:26 No.14951978

    73 million it is! :toot:
    >> Anonymous 05/16/11(Mon)22:41 No.14952181
    I'm hoping you meant billion
    >> Anonymous 05/16/11(Mon)22:50 No.14952302

    Yes. Yes I did. Whoops.
    >> Anonymous 05/16/11(Mon)23:02 No.14952433
    So I copied the intro bit of the Icelus page and modified it. How does this sound (blanks need filling in):

    Population: 73 billion
    Tithe Grade: Adeptus Non
    Geography: Oceanic world, with only a limited number of islands scattered across the planet's surface, most of which aren't suitable for habitation. Two larger islands are dominated by Hive Cities.
    Government Type: Adeptus Astartes
    Planetary Governor: Planetary Governor (need name)
    Adept Presence: What shit goes here?
    Military: Planetary Defence Force (Would this be the Maresian SeaGuard or what?), Abyssal Jaws Chapter of the Adeptus Astartes
    Trade: Maresia is a major exporter of salt, fish, algae and aquatic plants. It also exports a variety of minerals and chemicals mined out from the ocean floor, albeit only in the areas that aren't off limits. The planet is also the recruiting world of the Abyssal Jaws, and the location of its secondary Fortress Monastery.
    >> Anonymous 05/16/11(Mon)23:36 No.14952833
    Brother Vinicius was, like many of the Emeperor's Nightmares an inquistive and perceptive man by nature, and so while he waited in patient silence for the Deathwatch team's techmarine to go about his work in repairing the shuttle's systems undisturbed, he took to observing the rest of his battlebrothers to see what they did while they had time spare. "Brother Raldao... what is it exactly that you are doing?"

    Raldao was sitting on a large rock next to the edge of the ever present slime bogs of Wayra IV, a large stick in his hand with a string tied to one end that dangled down into the slimey muck with an improvised hook stuck through the ear of what used to be the Tau's excuse for a warrior. He craned his extensively tattooed head around to look up at Vinicius. "Fishing Brother. Does your world not have fish?"

    "I cannot say it does brother."

    Raldao stood up and grinned and motioned for Vinicius to take the stick, "Maresia is covered in water. Every child learns to fish by the time they can walk. Anyway you ought ta like this Brother."

    He took the stick and regarded it curiously. "How so brother?"

    Raldao scratched his head and pulled a bit of marrow he'd been chewing on the past few hours out of his teeth and threw it into the water. "Can't catch the fish with my hands here so I gotta trick 'em. Gotta make them think the lure, the bait is somethin' they want. Like that plan you came up with the other day to take down that big ol' skimmer. Lure 'em in, hook 'em, and gut 'em."
    >> Anonymous 05/16/11(Mon)23:37 No.14952852
    Vinicius nodded and watched the ever shifting currents on the surface, every gently moving the lure about to give the impression it was a tastey morsel of a bug moving about. In the few minutes he had the rod he felt something snap the line away. In a sudden movement he hoisted up his catch into the air. "I believe I understand."

    Raldao just gave him a pat on the back as he admired the meter long and angrily flailing snake like beast Vinicius had pulled out. "Looks like you got dinner then."

    "Yes I do believe this would put the Captain's mind at ease more so than your suggestions for ways to serve up a Tau, regardless of its utility to the omophagia."
    >> Anonymous 05/16/11(Mon)23:43 No.14952927
    Government Type: Adeptus Astartes
    Planetary Governor: Domitila Brígida
    Military: Maresia Sea-Guard Imperial Guard Regiment, Abyssal Jaws Chapter of the Adeptus Astartes
    Trade: Maresia is a major exporter of salt, fish, algae and aquatic plants. It also exports a variety of minerals and chemicals mined out from the ocean floor, albeit only in the areas that aren't off limits. The planet is also the recruiting world of the Abyssal Jaws, and the location of its secondary Fortress Monastery.

    The adept presence is likely going to contain a mix of everything since the place has all these ancient ruins on the sea floor and such
    >> Anonymous 05/17/11(Tue)06:11 No.14955857
    >> Anonymous 05/17/11(Tue)09:56 No.14956803
    >> Anonymous 05/17/11(Tue)10:26 No.14956990
    Just wonderin'

    What is the Chapter's Flaw? (the chapter has flawed geneseed. Is it the Call of the Deep?) and what is their demeanor?
    >> Anonymous 05/17/11(Tue)10:28 No.14957005
    my thread is so retarded I must bump it
    >> Anonymous 05/17/11(Tue)11:58 No.14957597
    >Chapter Flaws
    Pride in the Colors

    As stated on the first thread when they were Abyssal Angels. Surprised everyone forgot about it.
    >> Anonymous 05/17/11(Tue)12:36 No.14957872
    Hey guys, if anyone is interested, I've just made the page for the Flesh Helms. Somehow these guys got more fluff then both the Rising Sons and Guardians Exemplar put together. Welp.
    >> Anonymous 05/17/11(Tue)15:20 No.14959185

    What does pride in the colors do?

    captcha Linear Anstmess
    >> Anonymous 05/17/11(Tue)15:22 No.14959211
    it means they fucking love their colors and and don't take to well when asked to serve in death watch and their armor gets painted black and such.

    Abyssal Jaw's armor also a thin layer of material that binds blood to it so that they can wear the blood of their fallen foes with pride. Getting rid of it... is well like trying to say his kills didn't count.
    >> Anonymous 05/17/11(Tue)15:44 No.14959424


    The fist fight that followed illustrates why the Abyssal Jaws aren't to keen on the use of chainswords.
    >> Shizzle Anonymous 05/17/11(Tue)16:03 No.14959616

    Okay... Let's see:

    Population: 73 billion
    Tithe Grade: Adeptus Non
    Geography: Oceanic world, with only a limited number of islands scattered across the planet's surface, most of which aren't suitable for habitation. Two larger islands are dominated by Hive Cities.
    Government Type: Adeptus Astartes
    Planetary Governor: Planetary Governor Domitila Brígida the Third (needed some more smug)
    Adept Presence: Adeptus Terra, Administratum, Adeptus Ministorum, Adeptus Astra Telepathica, Adeptus Arbites, Scholastica Psykana, Adeptus Astartes, Adeptus Soritas
    Military: Maresian Sea-Guard, Abyssal Jaws Chapter of the Adeptus Astartes, Adeptus Soritas of the Order of the Eternal Gate
    Trade: Maresia is a major exporter of salt, fish, algae and aquatic plants. It also exports a variety of minerals and chemicals mined out from the ocean floor, albeit only in the areas that aren't off limits. The planet is also the recruiting world of the Abyssal Jaws, and the location of its secondary Fortress Monastery.


    How's this?
    >> Anonymous 05/17/11(Tue)16:09 No.14959680
    73 billion is a pretty damn high number of population for an oceanic world exporting fish and aquatic plants.

    By all accounts, the seas would be filled with pollution and waste by the "present". Imperium isn't known for its environmentalism, except in places like Ultramar because Ultramarines are so efficient etc.
    >> Anonymous 05/17/11(Tue)16:21 No.14959778

    Oceanic world it maybe, but its still a Hive World. Hmm, perhaps we could lower it a little... 50ish million?
    >> Anonymous 05/17/11(Tue)16:21 No.14959782
    most hive worlds are polluted hell holes because they are used for heavy industries and such and put enough effort to keep the place habitiable.

    Maresia's hives aren't of the same design as the hives of say Necromunda or Icelus. The 'strip' hives on the islands are more akin to a a stout wall circling the shore of the major landmasses than a collossal spire that rises for miles. And then there are the city-ships which only hold up to 250,000 people at higher end. Most of the world's industry is fairly light with the exception of ship building, the rest of its industry takes place in orbital stations or Noxyssus. Most of the work of the hive is hydroponics and aquaculture, salt farms, and packing plants to ship stuff off.

    Also take into account that Noxyssus has no end of lifeforms roaming about it that feed on extremely toxic stuff, so if it got bad they could just introduce some Noxyssus Algae to nom up the waste.
    >> Anonymous 05/17/11(Tue)16:24 No.14959799
    I'm hoping you mean billion.

    30 billion is the lowest i think it should go.
    >> Anonymous 05/17/11(Tue)16:31 No.14959858

    Jesus, this is the second time I've done that in this thread. Yes, I mean billions.

    So yeah, apart from the population number, is it all fine?
    >> Anonymous 05/17/11(Tue)16:39 No.14959939

    I can see Maresia being one of the rare 'clean' hiveworlds. It still has its fare share of problems, but it isn't at major risk of accidentally turning its oceans toxic. Most of the pollution of the hive is gonna be organic stuff and fertilizer if its more focused on food producation than industry.

    I also really like the idea of the strip-hive. You could put wave power generators on the seaward side and line the top of it with massive windmills to catch the strong winds of the sea. If the hives needed further power they could have underwater turbines to harness the currents there.
    >> Anonymous 05/17/11(Tue)17:15 No.14960369
    Right, here is the page for Maresia. Pretty basic shit at the moment and only has the statistics.

    >> Anonymous 05/17/11(Tue)17:54 No.14960759
    So, if we're going to detail Maresia, I suppose the obvious things to sort out are:

    Number of Hives (and names)
    Some fluff on Plantery Governer, Matriach Domitila Brígida the Third
    General culture, flora & fauna and so on
    Either way, we need a sunken Hive of some sort. One of the floating Hives which had a bit of an accident and sunk below the sea. Now a ferocious war is waged between fanatical cultists, mutants and Hivers for control of the lost city.
    >> Anonymous 05/17/11(Tue)17:57 No.14960800
    Hive Pontus is of an unusual design as far as hives cities are concerned. Rather than using the more common spired or domed construction it is more akin to a thick, stout wall the encircles the perimeter of Pontus island. The structure averages 2 kilometers thick from its seaward side to its landward side and has an average height of 500 meters. However if the hive were be laid out straight, it would be approximately 20,000 kilometers long. The reason for the construction is the very rugged and mountainous terrain the makes up Pontus Island, making it far more suitable to build around it rather than on it. Hive Nereus is of similar construction though it's total length is only 11,000 kilometers in length. Together the two hives contain roughly 75% of the population of Maresia and unlike many other hives cities, are not dependant upon imported food as with access to the rich sea's of Maresia and the extensive use of aquaculture and hydroponics, it is able to supply itself with plenty to spare for other hungry mouthes in the Imperium.

    The remainder of Maresia's population is split between a handful of undersea arcologies and numerous floating platforms commonly known as city-ships. Both typically only contain a small fraction in terms of population when compared to the hives, ranging from hundreds of thousands as the norm. What they lack in individual capacity they make up for in sheer numbers. Most city-ships afford much better living conditions than the hives, although it bears stating the quality of life in Pontus and Nereus are considered superior to what would be expected of most hives.

    Almost all of the nobles of Mareia live aboard smaller upperscale city-ships, pirvately owned islands (which there are many of), or the flagships that lead their ocean fleets. Very few nobles live in the hives, leaving the choice dwellings to upper echelons of the middle class.
    >> Anonymous 05/17/11(Tue)18:02 No.14960846
    2 hives, dozens of moored city-ship clusters, dozens of smaller islands with conventional non-hive cities, and more free-floating city-ships than you shake a chainsword at. Then you the underwater arcologies.

    The names I used are all mythological names for sea/ocean deities, focusing on greek and latin of course.

    Though we need a wrecked city ship named Innsmouth or Dunwhich.
    >> Anonymous 05/17/11(Tue)18:26 No.14961106
         File1305671167.jpg-(104 KB, 685x1020, Fallout3_DunwichObelisk.jpg)
    104 KB

    "Stay away from Dunwich city, that place is bad mojo."
    >> Anonymous 05/17/11(Tue)18:32 No.14961194
    Phorcys, Watcher of the Deep, the fortress-ship of the Abyssal Jaws on Maresia. It is capable of withstanding even the most terrible hurricane and storm and can dive to depths that would crush most anything else. The Jaws use the seagoing fortress to monitor activity on the deepest reaches of the sea floor as well as housing a far share of their numbers. It's sister ship, Ceto, serves the Phorcys as a supply and repair base along with facilities to train the sea-beasts they commonly take to battle along with them.
    >> Anonymous 05/17/11(Tue)19:09 No.14961653
    when I think of Domitila Brígida I can't help but think of Milia Fallyna Jenius of Macross
    >> Anonymous 05/17/11(Tue)19:26 No.14961834
    Just did some writing on the political system of Maresia:
    Maresian Political System

    Maresia is a Stewardship, ruled de facto by the Abyssal Jaws from their fortress-ship of “Watch of the Deep”. However, the chapter prefers to keep out of Maresian politics, only intervening and taking direct control in rare circumstances, such as the brutal Maresian World War. Maresia itself is ran as an elective monarchy, where a successor is chosen by the Great Assembly The Great Assembly consists of the Matriachs (or in very rare cases, Patriarchs) of every House, all of whom are given the right to vote. Any possible successors to the title of Grand Matriach (men aren't allowed to become government leaders) must receive the backing of one of the Great Houses in order to stand for Grand Matriarchy.


    Men aren't allowed to be Grand Matriachs due to the percieved inferiority of men who don't becomes Abyssal Jaws. Not sure if I took this to extreme or not, so I'll let you guys decide.
    >> Anonymous 05/17/11(Tue)20:06 No.14962282
    >> Anonymous 05/17/11(Tue)20:20 No.14962433
    log entered by: Brother Torisin
    day 1
    "We have found what we have been searching for....The Ark ship. A forgotten mechanus relic. It is more massive then we estimated. Breaching has commenced."
    day 2
    "I have lead our PDF troopers into the hull of the derelict ship. We have set up a base camp in what appears to be an environmental systems control room. It is the size of a chapter cathedral, truly this ship is massive, what our sonar asupexes initially indicated is but a fraction of the overall hulk now buried under the sea floor. Brother Tech-Marine Desarro will be accompanying us as we search for this ships main data cognator."
    day 3
    "Scounting parties from the PDF have reported finding no contact of hostile forces. All mechanus personelle so far have been dead so long there is nothing left to eat. Not that there ever is much on a servant of the Omnisiah....damn cybernetics."
    day 4
    "We have successfully enacted activation rites on the ships subsystems and awoken numerous minor machine spirits. They identified the ship as "The last of novus healixia primus". Cognator logs while severly degraded indicate it is an Arkship, the size of a large hive at minimum. Inventory logs indicate facilities to manufacture mk3 Iron armor, Bolters and stalker ammunition. Further information indicates that there was at one point 10 warhound titans, currently missing. Research will continue. We are contacting the mechanus to see what they wish of the property"
    "Only a small faction of the ship has been scouted and secured. I will remain in place until the ship is fully secure. The mechanus were swift in their response and already we host a Force of AdMech and Honorable Magos Karetin."
    Year 3 day 24
    "Between our own brothers, the mecanus forces, and our own PDF troopers we have secured the Ark."
    >> Anonymous 05/17/11(Tue)20:26 No.14962515
         File1305678408.jpg-(8 KB, 303x223, a IW helm.jpg)
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    "The magos has given us extensive information about the ark as reward for our cooperation. Though The chapter master explained such cooperation is to be expected of all servants of the emperor. The magos said this is not always the case. I digress. The Mechanus has determined the most prudent action will be to stay on Marsea permanently and convert the ship into an outpost. Though obsolete and incomplete the mk3 foundries will be reactivated and we will receive a steady supply of this venerable if not somewhat archaic armor. The other production lines are also now fully serviceable and we will recieve a small tithing of what is produced, the rest shipped off world. It makes me proud to know that our chapter will protect those who will arm our Brother chapters. Of a final note...The titans, all ten, have been located. They are wandering the ocean floor as they have for thousands of years. Each forge world has a unique interpretation of the holy technology of the omnisiah. These titans are an example of a long forgotten and lost pattern. Armed with massive breacher drills they are an imposing sight. of a final note, the Magos has said the titans will remain on Marsara on permanent loan to our PDF. They are too venerable to ship off world, and he worries that his compatriots in the mechanus would not recognize their pattern and deem them tech heresy to be destroyed. they will remain in our protection, and in turn be our protection."
    end log.
    >> Anonymous 05/17/11(Tue)20:31 No.14962577
    Of course, this is a secret between certain elements of the Mechanicus and the Jaws, the Mk III "production" is crude and imperfect, and the whole thing's hush-hush to the point of silencing witnesses.

    Otherwise, doesn't really work with canon...
    >> Anonymous 05/17/11(Tue)20:47 No.14962770
    The Glaucus Sea-Forest is a vast sweeep of shallow seas that approximately 2 million square kilometers in area that has Nereus Island on its northwest most corner. It has an average depth of 100 meters, leading to the majority of the rolling sea floor to be covered with thick kelp and on particularly clear days the green color is evident from orbit. There are also numerous smaller islands that dot the area that house settelements, ranging from resorts to privately owned estates.

    The perimeter of the region can is also clearly dotted by numerous city-ships that serve as fleet bases for the countless ships that work to harvest the amble bounty of the sea, including the Psamath Cluster at its south-eastern most point, the largest city-ship cluster on Maresia.
    >> Anonymous 05/17/11(Tue)20:48 No.14962791
    don't you mean inviting witnesses to dinner?
    >> Anonymous 05/17/11(Tue)22:27 No.14963788

    Good stuff. We need as much delicious geography as possible.
    >> Anonymous 05/17/11(Tue)22:55 No.14964013
    bump before bed
    >> Anonymous 05/18/11(Wed)07:33 No.14968035
    >> Anonymous 05/18/11(Wed)11:46 No.14969138
    Hey guys, slight tangent but slightly related due to Lovecraft references.

    You know what I've always found interesting? In terms of referencing Lovecraftian mythos, GW slipped in a masterstroke for anyone who knows about the Plain of Leng. The Imperial Palace is so fuckhuge that there's an entire room containing it, known as the Hall of Leng.
    >> 1d4chan Faggotry Anonymous 05/18/11(Wed)12:51 No.14969517

    Hey guys, I made a template thingy (based on the 40k wikia one). How is it?
    >> Anonymous 05/18/11(Wed)14:05 No.14970180
    So, it's been officially decided that the chapter master name is Gustavo. Any problems?
    >> Anonymous 05/18/11(Wed)14:29 No.14970391

    With the name? Not really. I suppose we just need to fluff out some of the officials and shit. It'd be nice to get an organisation chart like the EN have, but due how insanely flexible the AJ are with their organisaiton, I'm not sure if it'd be possible.
    >> Anonymous 05/18/11(Wed)14:50 No.14970570
         File1305744652.jpg-(306 KB, 900x900, 1304813389164.jpg)
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    Does anyone know if this picture ever got finished?
    >> Anonymous 05/18/11(Wed)15:32 No.14970904
    no idea but that is fucking awesome
    >> Anonymous 05/18/11(Wed)16:46 No.14971543
    Joseba was not a happy woman right about now, especially now that her prized frigate the Jet Serpent was now sporting several new smoking holes from the Sea-Guard patrol's lascannons and it's auspex array had been completely shot up. It also didn't help that any of the city-ships she could have gone to now had their port authorities looking for her so she had to take the ship in to the stormy edges of the Maelstrom. She looked down with steely eyes to the meekly bowed heads her crew. "Who would like to explain our recent... intelligence failure... hmmm? Why was there a Sea-Guard patrol there? This was SUPPOSED to be a simple job, those rich tourist fucks were SUPPOSED to be unguarded, easy pickings! So to whom must I give my thanks for being forced to cower in this storm for? HMMM?"

    The group small group of men and women before her offered no answer. Before they had a chance to speak up though a voice came on through the ship's intercoms. "Cap'n... you're uh.... gonna wanna see this," the raspy jittery voice gulped before continuing. "It's... uh... welll... I dunno where it came from."

    Josebe grabbed an a comm from her vest with a scowl, the lot before her letting out a sigh of relief. "Oh for the sake of the deep stop your blubbering Estebe, what'd ya see now? Another ghost ship?"

    There was a loud, poignant pause followed by another gulp, "It's... it's.... I think it's the Dunwich cap'n." The gather instantly started whispering nervously amongst themselves.

    A grin slowly crept over Joseba's face, "What're you lot blubbering for? We're pirates! This is the best thing we coulda asked for! What better place to hide than in the 'ghost' city!" The group immediately turned to look at her with a mix of fear and trepidation, like she was out of her mind. "Gutless lot. Estebe take us in," Joseba ordered as she strode off to the bridge.

    "...right cap'n..."
    >> Anonymous 05/18/11(Wed)17:17 No.14971801

    Yeeeeeseeeees. This is awesome stuff.
    >> Anonymous 05/18/11(Wed)17:50 No.14972050
    >> Anonymous 05/18/11(Wed)18:09 No.14972219

    Jawsome! This must be expanded upon.

    Once question. Is "fuck" used in the 41st millennium? Aside from the Angry Marines

    Captcha: fap ryouse
    >> Anonymous 05/18/11(Wed)18:16 No.14972261

    Probably not, but its not like this will ever be anything but /tg/ canon (albeit a different sort of canon to say, the Pretty Marines)
    >> Anonymous 05/18/11(Wed)18:18 No.14972276
    I think we should start working on the rules for the Jaws soon. What should they're overall battleplan be like. The Wolves have straight assualty, and the Angles have fast, Grey Knights have Psykers and highquality troops, and the Templars have hordes.

    I think the Jaws should sneaky and savage. Large unit sizes, few vehicles, and really nasty team ups in close combat. Ordinance doesn't seem to be something they'd use, but smoke bombs, outflanks, and fast moving Piranha screens would be how they'd get into close combat.
    >> Anonymous 05/18/11(Wed)18:21 No.14972308

    I completely agree with you. Abyssal Jaws are sneaky, ferocious shits who'll literally rip you to bite-size bits.
    >> Anonymous 05/18/11(Wed)19:07 No.14972714

    So, what are we looking at? I'd gues that the few vehicles the chapter does use are mainly Rhinos/Razorbacks; vehicles they can use to dump themselves into postion.

    Flame Throwers aren't used at all by the chapter, but Meltas and Sonic weaponry are used a lot (probably Heavy Bolters as well).

    The chapter uses a variety of fish in combat, namely a type which they can ride and a type they can use as an expendable swarm (like Rippers).
    >> Anonymous 05/18/11(Wed)19:08 No.14972719
    "FUCK! Where is it?" Joseba shouted out as she crouched behind a weather beaten wall, her laspistol gripped tightly in her hands as she scanned the almost skeletal remains of the outer sectors of Dunwich.

    One of the raiders crouching behind her turned to her, "Should of never come 'ere cap'n! Should of never c- URRGGHHK." His death was quick as the clawed hands of the horror reached over the crate he had been resting against and gripped his head to crush it like an overripe fruit.

    "SHIT!" Joseba called out as she rolled back and out of the way, hoping it'd give her enough time to flee from the nigh invisible amalgam of fish and man that had been hunting her and her crew for the past hour. Thankfully the blood of her crewman gave its position away, allowing her to fire off a few shots into the thing's color-shifting hide.

    The beast roared in pain as the laspistol's beams seared into its flesh, filling the air the scent of burnt fish. It threw the bloodied corpse aside and shifted its colors before it gave chase once more.
    >> Anonymous 05/18/11(Wed)19:09 No.14972727
    Joseba clutched the comm on her vest, "Estebe! ESTEBE! COME THE FUCK IN!" She snarled as only static greeted her, the interference from the superstructure being too much for the device to handle. She simply ran, ran as fast as her legs could carry her down the winding hallways of the ghostly city-ship, she could swear out of the corner of her eye that there were 'things' watching her flight. Things with empty white eyes that started at her, and if the sound of blood coursing through her veins hadn't been all she could hear, she might have noticed the dread whispers and metal groans that hung in the air like a miasma.

    Suddenly the crackling of static gave way to a sniveling panicked voice, "CAPTAAAAIIN! CAP'N ARE YOU THERE BY THE DEEP ANSWER ME!"

    Joseba fumbled to snatch the comm to reply, "Drop whatever you're doing and get the Serpent ready NOW." There was a crash of metal and the thud of something heavy slamming into the floor. "Anyone not on board when i get there gets left!"
    >> Anonymous 05/18/11(Wed)19:10 No.14972735
    She ran until her lungs burned and her legs felt like they were being eaten by the Jaws themselves, spurred on by the pounding echoes of bestial feet hot on her heels. She didn't bother to look back, it wouldn't have helped anyway. She couldn't see it when they had wandered into its den looking for some relic or artifact she could pawn off back at the Serpent's Den and she definitely couldn't see it when it ripped her most trusted and capable lieutenant Oroitz into a meaty pile of gore.

    Joseba turned to rush down an alley near the docks, an alley that had been scrawled with warnings on top dread graffiti in broken low-gothic that sent chills down her spine. Behind her the beast roared again and swiped at her only to graze against the leather of her vest. "GET DOWN!" a voice shouted out from ahead.

    Joseba dove foward with everything she had and slide of the moss covered gantry walkway to crash into the water several meters below as the ship's autoguns lit the alleyway with gunfire. The next thing she remembered was being hoisted out of the water in a net with the beast's disturbingly human face only centimeters away from hers, its eyes a dead cloudy white as its mouth gaped open like a dying fish as its blood spilled out freely.

    She could only state into its eyes as they lifted her over the deck. As the net was cut loose and she feel onto the deck with a painful thud her ears were willed with a hundred discordant voices that rung out with a mournful cry from all around. It was definitely clear they had overstayed their welcome and the crew Jet Serpent were all to eager to comply.
    >> Anonymous 05/18/11(Wed)19:16 No.14972788
    they're like piranhas

    they are come from now where without warning at the first scent of blood and work exceptionally well together to purée their foes
    >> Anonymous 05/18/11(Wed)20:14 No.14973271
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    Beware the dark ship Dunwich, that's what they say,
    Beware the dark ship Dunwich, less you vanish from the bay.

    Beware the dark ship Dunwich, less it takes you to your grave,
    Beware the dark ship Dunwich, less your soul becomes its slave.

    Beware the dark ship Dunwich, as you sail from the hive,
    Beware the dark ship Dunwich, less you not return alive.

    Beware the dark ship Dunwich, as you sail into the night,
    Beware the dark ship Dunwich, don't stare into the light.

    Beware the dark ship Dunwich, dare not approach the beast,
    Beware the dark ship Dunwich, less you become its feast.

    Beware the dark ship Dunwich, fear what lurks inside,
    Beware the dark ship Dunwich, less this night you not survive.

    Beware the dark ship Dunwich, its evil you cannot defy,
    Beware the dark ship Dunwich, you cannot escape the eye.

    Beware the dark ship Dunwich, its anger you cannot escape,
    Beware the dark ship Dunwich, you're doomed to meet your fate.

    Beware the dark ship Dunwich, an abandoned ship is found,
    Beware the dark ship Dunwich, perhaps the crew didn't drown.

    Beware the dark ship Dunwich, that's what they say,
    Beware the dark ship Dunwich, less you vanish from the bay.

    Folk Tale, believed to have originated from the pirate settlements of the Coral Jungles.
    >> Anonymous 05/18/11(Wed)20:39 No.14973471
    Did I mention you should beware the dark ship Dunwich?
    >> Anonymous 05/18/11(Wed)21:07 No.14973753
    Now we're cooking. They should be able to obscure themselves, kill specific targets quickly, and possibly be able to consolidate into assault. They should be able to kill targets the enemy can't let killed.

    I love the idea of these guys, but I feel like a Lovecraftian cult is the prime enemy for the Jaws. Nothing says there can't be more than one though
    Actually, according to the rolls, they don't have riding piranha's just companion ones. Of course, we have that Jawsome picture of a marine riding a piranha, so maybe he'll have to be a special character.
    >> Anonymous 05/18/11(Wed)21:13 No.14973810
    Should we make rules for ships in 40k. There are no rules for a navy
    >> Anonymous 05/18/11(Wed)21:22 No.14973900

    Yeah, might as well. Maybe a bit hard though because, like you said, we have nothing to really compare to.
    >> Anonymous 05/18/11(Wed)21:51 No.14974235
    I suppose for now though, our prority on the rules-front is getting some basic rules sorted out for these guys, instead of thinking of boats. I need army lists dammit.
    >> Anonymous 05/18/11(Wed)22:14 No.14974470
    the Jaws have enemies everywhere because just about every faction wants the lost relics and ruins.
    >> Anonymous 05/18/11(Wed)22:14 No.14974471
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    >> Anonymous 05/18/11(Wed)22:18 No.14974503

    Thankfully, they have plenty of bros as well.
    >> Anonymous 05/18/11(Wed)22:25 No.14974566
    "MARESIA! Who can say no to high seas adventure, fine dining, AND eldritch ruins!"

    ~tourist brochure purported to be from Commorragh
    >> 1d4chan Faggotry Anonymous 05/18/11(Wed)22:52 No.14974818
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    Right, I'm going to bed (its 4am why am I even awa-). Tommorow I'll write up some fluff for the special characters who we sort of fluffed out but then didn't and then I don't know.

    Anything else you want to see fluffed out?
    >> Anonymous 05/19/11(Thu)06:40 No.14978527
    >> Anonymous 05/19/11(Thu)06:48 No.14978554
    Ivory Huntsmen

    Are now going to be built has a highly converted project army

    What codex to use ...

    and how many pith helmets will i need
    >> Anonymous 05/19/11(Thu)06:57 No.14978594

    More then you can possibly imagine...

    No seriously, it'd probably be the most expensive army ever unless you reserved pith hats for captains (or mass-brought models from a company that isn't GW and cut their heads off instead getting, say, Praetorians).
    >> Anonymous 05/19/11(Thu)07:02 No.14978615
    perry miniatures was my idea for massive pile of pith helmets

    now what codex will i work with
    >> Anonymous 05/19/11(Thu)08:33 No.14979024

    Dunno, probably Codex CSM. Really though, the Ivory Huntsmen would pretty much play like the Alpha Legion, lots of infiltrating Spess Mahreens and Manservants (cultists).
    >> Anonymous 05/19/11(Thu)08:38 No.14979053

    Grey Knights.
    Coteaz with henchmen.
    >> Anonymous 05/19/11(Thu)12:22 No.14980192
    >> Anonymous 05/19/11(Thu)14:27 No.14981149
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    >> Anonymous 05/19/11(Thu)14:43 No.14981293
    bumping like a bitch
    >> Anonymous 05/19/11(Thu)14:51 No.14981394
    Oh snap, looks like the thread is auto-saging. Good work, gentlemen.

    New thread here:

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