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05/02/11(Mon)04:35 No.14784863>>14784856
Enforcers: Small, but decently equipped and trained. The local police are about what you'd expect in terms of skill and size, considering the nature of the planet.
Militia: Since service in any Military branch is volunteer, most people don't opt to go into the militia. Those that do are often surprised at the quality and efficiency of the fighting force, given that the existing budget goes to a much smaller group of individuals.
Standing Army: Local pdf isn't huge, considering the size, but there are several regiments running around. Not surprising, considering the forge-world receives the direct protection of an Astartes Chapter: Local forces only have to hold out for the weeks travel to the Chapter's home system.
Armoured Force: Fed on the table scraps of an army it supplies, the local armor is about what you'd expect. Considering that it supplies the Emperor's Angels of War, these table scraps are of immense quality and number: Bolters, Baneblades, Scout Fliers, etc. Stress testing Astartes gear has lead to a surplus of Combat servitors who know how to use it in an emergency.
Titan Force: One of the few exports that don't go into the Ice Serpent's hands, the massive factories churn out Warhound Titans almost In Mass. The relatively massive turn-over of these God-Machines are the primary reason the other Powers that be in the Imperium don't mind the Chapter owning it's own forge-world.
Private Army/Armies: Various Rogue Traders make regular stops here, the lack of local fertilizers and certain other necessities along with the output makes sure they do brisk business. Some of the more influential ones own their own local trade depots, with a small standing force to police it. Well numbered and decently trained they're allowed as long as they aid in the defense of the planet should circumstances demand it.
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