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  • File : 1304289108.jpg-(117 KB, 800x1132, wallpaper-855530.jpg)
    117 KB Dragon Quest XLVI Writer-Dude !!cxzh3hxzuC1 05/01/11(Sun)18:31 No.14779398  
    [8 years into timeskip]

    Chloressievek the green, you have determined, would be amenable to negotiation. Additionally, as far as you can tell, his services are likely to be very cheap to acquire... You could probably trade him slaves or lizardmen followers. The deal you do end up striking with him is more profitable to both of you, though.

    The black you intend to destroy is named Kataphryxia, and you actually are worried that you are falling for some sort of feigned stupidity as you scry upon her; perhaps her egg was dropped. Repeatedly. Or perhaps she's just a black; it's possible. Either way, she seems utterly content with lording over the tribe of primitive elves she has pressed into servitude... Skilled hunters they may be, but they are of minimal threat to even a dragon of her size, much as they might wish otherwise- She is not a benevolent mistress.

    In addition to her contentment with... well, with so little, she seems be quite foolish with how she goes about expanding her meager hoard- Her slaves have attacked so many travelers through the forest that it is considered haunted, and no one travels there any more. You suspect you may be doing the black bloodline a favor, removing her form it. Watcher, though, when asked to comment, does point out that she is both a mere black, and rather young. Having had to deal with the Binder, some of the Bound, entrenched human politics, and other various unpleasantness, it's highly probable you are expecting too much from the young black. You thank Watcher, and she parts with the warning that Black flesh tastes absolutely putrid.
    >> Writer-Dude !!cxzh3hxzuC1 05/01/11(Sun)18:33 No.14779418
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    As you are occupied with preparing for the 'hit' you have planned, you are interrupted by updates on a few minor plans. Your state-sponsored druidic circle has succeeded in eradicating (or at least reducing enough as to be eradicated,) the insect problem in Mza. They are now asking for permission to either begin extermination of the aberrations infesting the northern part of the island, or a raise in their pay, for keeping the insect population down. You are not terribly inclined to grant either request, but they may have to be dealt with.

    Elsewhere, near the Ivory Gates, you have succeed in provoking a small incident; the death of a merchant you manipulated towards his useful demise. Not quite what you require for a war, but what will likely lead to a larger one, as individuals on both sides reach for their weapons. The fact that his death lead to the promotion (and rewarding) of one of your favorite non-lizardmen disciples was quite satisfying... You are always pleased when plots seem to nest so well.

    To the north, reports suggest raid of some sort upon your border settlements- Merchants or travellers vanishing, and, in one case (though the rumor has not been confirmed,) an entire hamlet put to the torch. You are unable to scry the perpetrators, but they do not seem to be ranging too far from the mountain. Lady Issa his detailed sections of your army to move northward and patrol the region, and hopefully they will be able to determine the nature of these attacks. Seffestranias' domain is to the north, and while you seriously doubt she is behind the attacks, if she is... You will be quite upset.
    >> Writer-Dude !!cxzh3hxzuC1 05/01/11(Sun)18:34 No.14779435
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    You glide silently, superior eyesight picking out the holes in the swamp canopy. And, of course, Kataphryxia... receiving her minions to her swampy court. Certainly large enough to tower over them, but hardly impressive. Invisible, you dive until you are swooping just above the canopy, and begin your high-speed approach. You flutter your wings as silently as possible, for a creature your size, and prepare to drop on the black, bowling her over and ideally crippling her with superior weight and momentum.

    As you fall, you open up with a blast of searing almost-blue flame, and you revel in the smells of burning scale, flesh, and plant matter as you force a stall and drop thirty feet onto the back of the Kataphryxia below you. She is as expected, most displeased. As youf all, she begins to roll, and her head snaps around as your breath incinerates her congregation, just in time for you crash down upon her. Small though she may be, she is a scaled dragon, and not as soft as you might have wished. You are uninjured, though, and thanks to your magically enhanced speed you manage to snake your neck out of the way as she spews acid at you, staying that way.

    You attempt to ignore her posturing, as you struggle to pin her down, but her frantic curses and threats are far too amusing to do so. Mostly in the manner of how she cannot possibly enforce them. You begin to smile as you grapple with her on the ground, resisting laughing at her desperate cries. Her claws scrape off your scales, ineffectual,whereas yours shred her wing her wings accidentally as you attempt to gain sufficient advantage to pin her. Seeing an opportunity, you snake your head forward, reaching for her throat. She manages to surprise you, though, blocking with one of the massive boney horns that guards her skull. You consider attempting to rip it out of her head, or shatter it, but decide against it. You would probably succeed, but it could break some teeth. You wanted her skull intact anyway.
    >> Writer-Dude !!cxzh3hxzuC1 05/01/11(Sun)18:36 No.14779448
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    The fires started by your breath have turned into a conflagration, with the two of your rolling around near the center. You are unfazed, but you detect panic in her voice as she screams at you. You succeed in pinning two of her legs, possibly breaking one in the process- She certainly sounds agonized as you spread her hind legs apart, and you feel tendons and joints buckle under your claws. All resistance stops too, from her rear quarter, and you suspect you have broken or dislocated her legs. You engulf her in more of your breath, and as the flames burn, you are delighted to see her scales melting and running under the heat of your breath.

    Pinning her forearms in a similar manner, and her throat to prevent further acid attacks, you bring one of your hindclaws forward, and insert it into her hide near the base of her throat. Drawing back slowly, you proceed to slit her from neck to belly, and your claws are engulfed in her foul smelling blood. Her struggles grow more feeble as she bleeds, and eventually you pull back and repeat your shearing process with her neck- She chokes and gurgles, rapidly dying as you prepare to teleport the body.


    “Your rival is deceased, and her minions no longer guarded.” you inform Chloressievek, gesturing to the body. “I hope that you will not find my payment too unpalatable?”

    “Make them... tolerable looking, and I will not object. A pleasure doing business with you.”

    “Likewise.” you reply. “I will send them along presently...” you finish, dipping your head in acknowledgment before teleporting again. It is annoying to act so... humble, in his presence, particularly when you could kill him almost as easily as the late Kataphryxia, but it is a sacrifice you reluctantly make in the interests of getting your deal to completion...
    >> Anonymous 05/01/11(Sun)18:48 No.14779579
    Fuck yeah, Dragonquest!

    So, what're we getting out of the deal? And also I'd like more info on our assassins, please!
    >> Anonymous 05/01/11(Sun)18:50 No.14779597

    Dispel/close the rift to the plane of air and transport the sky-castle to Mza. Set it up in an orbit around the island, a symbol of our power that one can look up and see... but not intrusive or overbearing. We display our power in style, not bludgeoning and overbearing like some hatchling with his first few gold.

    Also, status update on our Ashaites? The first generation should have started having kids a while back and the second generation should be reaching about, oh, 14-18 now, yes? Getting into breeding age for making a third generation, I imagine we probably have several third-generations in gestation or infancy in fact.
    >> Anonymous 05/01/11(Sun)18:51 No.14779614
    We're getting him to breed with some of our lizardmen and dragon-cultists, plus probably pay us homage as ruling dragon in the area.
    >> Anonymous 05/01/11(Sun)18:51 No.14779617
    Can we resculpt the sky-castle a little? It might be nice to excercise some artistry on the outside surface of it.
    >> Anonymous 05/01/11(Sun)18:53 No.14779633
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    >Him to breed with our lizardmen
    >> Anonymous 05/01/11(Sun)18:56 No.14779657
    Speaking of the ol' Dragon Cult, not that I'm adverse to worshipers but how much use do we get out of prayer or can we?

    Like can we actually work something out to harness prayer power or summat?
    >> Anonymous 05/01/11(Sun)18:59 No.14779686
    Send some of our troops to our northen border to protect our northeren border
    >> Anonymous 05/01/11(Sun)19:00 No.14779687
    Just a name for the race. I'm sure the lizardmen have females amongst them.
    >> Anonymous 05/01/11(Sun)19:01 No.14779698
    Could we can a new map-type-thing for this new timeskipped period?
    >> Anonymous 05/01/11(Sun)19:01 No.14779700
    We got any eggs she had, right? Time to start experimenting with using them to enhance our lifespan.

    Also, plans for Soulless: We free it. Now, hear me out.

    Once we free it we command it to, "Search for ways to free the Binder from her prison but do not act on any of them yet. Instead, once per year beginning now, report back to me at this location with all you have discovered."

    "In addition, should you find any information on other Bound you should investigate it but likewise report back to me rather than interact with them."

    "Finally, do not enter the domain of Mza or any other territory that I claim unless I order you to. Do not work against my empire or agenda, and if you find plans against me or my empire you should attempt to sabotage or destroy them so long as it does not interfere with your mission."

    It's an intelligent being, but it's also a construct. Therefore it is limited... otherwise the Binder would have just had a whole bunch of Soullesses. We give it these commands and then let it go do its thing, taking reports and adjusting commands as we see fit once every year.

    This will show the Binder that we are fulfilling her desires without actually freeing her, and if she questions why we didn't tell Soulless to just free her then we can make a persuasive argument for finding the best method before trying to do so. She wouldn't want to be depowered or something upon resurrection by a faulty ritual, now would she?

    In addition it will have Soulless, an /extremely/ powerful and ancient being, out there working for us in the shadows and removing threats it finds in an intelligent manner.
    >> Writer-Dude !!cxzh3hxzuC1 05/01/11(Sun)19:01 No.14779702
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    I would imagine that if anyone is close enough to be able to notice it, you've got other problems.

    Noted. It is, however, the generic term for the species. Like 'huMAN'. I could use lizardfolk (and sometimes do) if I felt more driven to be politically correct.

    Very little. Despite your claims you aren't a god, however, you do get more fanatical followers from it though.


    It'd be possible, (though closing naturally occuring rifts like that can, on occasion, screw up weather patterns.) and you can do it. Confirm?

    As for your assassins, the second generation is in progress, and starting to reach maturity. Asha has 'retired' as a matriarch of sorts over her brood, though she does still tutor some of them in sorcery, as best she can. (Sorcery is notoriously difficult or ineffectual to teach.)
    >> Anonymous 05/01/11(Sun)19:07 No.14779778
    Yeah do it. Weather patterns aren't a problem for us anyway and we don't care if it screws over other people.
    >> Anonymous 05/01/11(Sun)19:07 No.14779781

    We should shift Asha over onto more Cultish business, given how worhsipful she is on her.


    Half opposed, but not as opposed as, say, giving Watcher a body. I think that if you remove the part about Mza things should work out fine- I say this because if the construct does get forced to reveal its directives from someone, *that* would be a big telling point as to who was in charge of it.

    Otherwise...there's risk in every venture, right?
    >> Writer-Dude !!cxzh3hxzuC1 05/01/11(Sun)19:08 No.14779784
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    In progress, as mentioned.

    Sure, but only if you'll put up with my atrocious MSpaintan' skills.

    No eggs, sadly. She had not found any mates, and therefore had neither egg nor clutch. Her hoard was decent for a dragon of her size, but otherwise not terribly enthralling. A drop in the bucket compared to yours.

    Also: My, my, quite ambitious. Confirm?
    >> Anonymous 05/01/11(Sun)19:11 No.14779818
    Order it not to reveal who it's masters are too, then. It's a construct, after all, and if someone can capture, bind, and forcefully mindrape a magical great-wyrm stone construct dragon over 5000 years old then we have WAY bigger problems than it knowing to avoid Mza.

    Therefore I think we should keep all those parts in and just add "Don't talk about those who command you to anyone but me."
    >> Anonymous 05/01/11(Sun)19:12 No.14779823
    I know am going to regret this but, I vote yes. Lets free souless
    >> Anonymous 05/01/11(Sun)19:12 No.14779832
    Especially since one of it's orders is to report back, so yeah, little bit more concrete a giveaway than just "avoid Mza."
    >> Anonymous 05/01/11(Sun)19:13 No.14779840

    We know enough about Soulless to know it's not a good idea. Who can trust anything that's bound by the binder?

    We've to be seen making *some* progress though lest the binder be cross. Perhaps if we reworded the command to look for ways to free her as looking for more information on her prison and then 'spin' a way to just say we're working on freeing her, that'd be better.
    >> Anonymous 05/01/11(Sun)19:17 No.14779873

    Just make it 'Don't talk about these commands'.
    >> Anonymous 05/01/11(Sun)19:18 No.14779876
    I feel as though we should create a sort of sing and countersign system for letting it know if we're actually ourself. A lot of people with magic could fake being us.
    >> Anonymous 05/01/11(Sun)19:19 No.14779884
    Though that being said, I do support the freeing of Soulless
    >> Anonymous 05/01/11(Sun)19:19 No.14779890
    Do it with the modification suggested

    The binder might just be testing us. Soulless is a huge stone dragon that is, well, soulless and everyone will hate. I doubt it will be able to find much more than we already have, and freeing it and giving it commands will give us a VERY VERY powerful tool to use.

    I personally think the binder told us to free soulless because she was testing us. She knows Soulless can't get her loose but after us stopping Dead One she needed a way to test and see if we were going to help her or she was going to have to use 'the stick' to motivate us. By doing this we stay on her good side and probably don't actually help free her that much more than was already happening. Plus we gain a super powerful dragon construct.
    >> Anonymous 05/01/11(Sun)19:21 No.14779908
    How's Cygnis doing? Broken yet? And what's the plan for Seffy?
    >> Anonymous 05/01/11(Sun)19:23 No.14779931

    Oh, *this* is smart, we gotta do this. A kinda 'pass-phrase'.

    'Who commands the Gold?'
    'The one who commands you all.'
    >> Anonymous 05/01/11(Sun)19:24 No.14779941
    Confirmed. Keep the Mza part in and add a directive not to talk to anyone about its mission or commander or anything. We need to start making some progress to find out about the binder and we might even be able to use one of her own servants to figure out a way to kill or permanently imprison her. How ironic would that be?

    Make sure we tell it not to actually put any freeing plans into motion until we tell it to though and make sure to report to us if it finds plans against us as Azaladon or as Lord Prestor.
    >> Anonymous 05/01/11(Sun)19:26 No.14779958
    We're a little back in time, considering that this is eight years into our ten year timeskip. So negative progress since the update last thread.

    As for Seffy, I'm kind of fond of her, so I'd recommend just staying as allies with her. (Personally, I suspect she'd be all over us if only we made the move, but she's too proud to go after us ourselves. That's useful, not like you're thinking, but because it means she probably likes us too... and may actually be being a decent ally to us, unlike us to her.)

    Also, a more obivously practical bit, she's actually playing up the evil-empire schtick. She'll probably get bumped before we do, and when she does, that will be our cue to look sharp and start worrying about whoever did it.
    >> Anonymous 05/01/11(Sun)19:27 No.14779965
    I thought for sure it would know we are who we are because of the Binder link. That was sort of the whole point, right? It will obey us because we 'represent' the Binder and have a 'key' basically in the form of our blood.

    Therefore we already have the best callsign possible: One assured by epic magic. Nobody is going to be fooling it. I mean hell, remember Twice-Bound? Identification is not a problem at all.
    >> Anonymous 05/01/11(Sun)19:29 No.14779990
    Even more than that, I think that it's very likely Seffy will get killed naturally with as much as she parades around fighting wars personally. Plus not being a very good spymaster for her own realm and stuff, we basically control it from the shadows already. Those things combined mean she is probably going to get whacked eventually without our intervention at all, and when that happens we can just outright annex all that territory that we already have our claws into. No need to fight her.
    >> Anonymous 05/01/11(Sun)19:29 No.14779996
    Soulless, ya gotta be sure to just look into the 'cage' sitch, and not focus on the freeing part okay? We don't want to meet up every year only to hear of great ways to bust the bars but no ways of keeping the bars together, or what is.


    Dunno about Cygnis, I figured that Scinnari and us were working on her; no idea how far along we are (I have this image of us evil-cat stroking as we pleasingly watch Scinnari 'do her thang', either through a magic orb or on our throne.)

    Seffy...well, beyond that it'd be a bad idea to do what we did with Cygnis with her i don't have a clue.
    >> Anonymous 05/01/11(Sun)19:33 No.14780026

    We really got time to stroke our evil cat? We're a ruler afterall
    >> Anonymous 05/01/11(Sun)19:42 No.14780105

    Oh no no, we've got time to do so. We don't know how much ill-will Scinnari holds over Cygnis so it'd be wise to make sure she's not out of hand.

    Byt the same token, it'd be stupid to try it all ourselves as Scinnari'd no doubt get jealous of her if we spent so much time with her. They might both be property, but Scinnari's more valuable to us right now and we should make that point clear- all the better to have them know their places and to secure obedience.

    So yeah. Be wary. Be in command. But be above their wimminz troubles.
    >> Anonymous 05/01/11(Sun)19:48 No.14780150

    umm not sure I agree with all of this but I think that Scin would really trust and love us more if we gave her more dominion over Cygnis. not like the absolute stuff like we have but she can certainly help in making her learn her place because Scinnari has experience with that.

    anyway I'm more interested in opposing navies- who has them and how big are they? it'd be nice to know of comparable sizes so we know what to aim for.
    >> Anonymous 05/01/11(Sun)20:01 No.14780285
    I'd like to hear more on the navies too, actually. It'd be good to know what we're up against.

    And I'm with the others on Cygnis stuff. Regarding Seffy though...you said that our daughter likes her, which is worrying...has she seen her any more since the birthday thing? And how's Seffy with us in general? She seems kinda...chill. Which I'm not sure is a good thing.
    >> Anonymous 05/01/11(Sun)20:04 No.14780324
    Let's just add in: "Collect any and all information about the binding ritual for report, and the location in which the lore was found as well as rituals stemming from the binding ritual, as well as how to lift both the original ritual and anything that stems from it.

    Hey, it can't hurt. Unlikely, though.
    >> Writer-Dude !!cxzh3hxzuC1 05/01/11(Sun)20:26 No.14780586
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    The castle is a pain to move- Mostly because the required tools are horrifically expensive. Elemental magic requires elemental foci, which are painfully expensive to acquire. While Farrandras, the dao who's bottle (and one last wish) you still possess can act as an earth-focus, an air focus is difficult to acquire. Not impossible, but just... difficult.

    The censer of air swings gently as you pace within the heart of the castle. It burns slowly, too slowly, in your opinion, as the faintly colored incense smoke drifts out, pooling into a cohesive form. The air elemental completely forms after almost thirty minutes, and you stop pacing to face it.

    “Elemental. Can you detect the rift to your home plane near here?” you ask without preamble. There is a faint hissing as the elemental draws itself up, and a pause.

    “It exisstss near here, yess... I can detect it.” is the response you hear, a sibilant whisper as if from afar.

    “Can you seal the rift?”

    “Yess... It would... weaken the powerss of air on thiss plane, though...” the air elemental replies. Despite it's inhuman visage and speech, you think you can detect a faint wheedling tone within it's voice.

    “Do so.” you command. It thrashes, squirming against the power that compels it, but cannot escape. It contracts and expands, almost like a spring, and hisses unhappily, but in the end, it seems to expand and still.

    “It isss... Done.” the elemental reports, quite unhappily. Satisfied with it's work, you move to a new issue.
    >> Writer-Dude !!cxzh3hxzuC1 05/01/11(Sun)20:27 No.14780593
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    “Can you open similar gates?” you ask. “Particularly, can you do so at range?”

    “Yesss...” The elemental replies, cautious but hopeful.

    “Very good...” you reply, bending down and sealing the circle you summoned the elemental within. It shrieks like a boiling tea-kettle, and begins expanding and shape-changing again, but it flattens against the cylindrical walls of it's prison. Consulting your compass, you ignore it's flailing, waiting until it calms down.

    “Guide this castle northward... I desire an orbit.. Oh, twenty miles from the coast of Mza....”


    You send Chloressievek a number of your female lizardfolk, mostly the ones that you consider able followers. A 'reward' for your chosen and all, though you have no idea whether it will actually be a pleasant experience for them. It seems like something best not to linger on.

    Soldiers to the north have reported goblinoid attacks on the roads, orcs, bugbears, and goblins raiding in semi-organized groups. They seem to be organized well enough to prevent victims from escaping, but not terribly innovative, tactically. One worrying note is that a column of troops simply vanished on their way back from investigating the torched village, but aside from that, exchanges have been in your favor to the most part.
    >> Writer-Dude !!cxzh3hxzuC1 05/01/11(Sun)20:28 No.14780607
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    Watcher does come into conflict over you regarding Soulless however. No matter how you spin it, she does not consider it a worthwhile risk, and consistently attempts to dissuade you. Though she does not threaten you, or go back on her word to assist you where possible, she sounds quite worried, reminding you that just because the Binder hasn't contacted her doesn't mean that she /can't/ contact her Bound... And Soulless would be an able tool in her hands. Persuasive indeed, but you do your best to prevent her from swaying you. You return to the Kal Mjiorn alone, to observe Soulless' resting place. A vast piece of ice, you suspect even the furnace-heat of your breath would be of minimal effect on the glacier as a whole... Certainly not enough to free Soulless. Something else will have to be done...
    >> Writer-Dude !!cxzh3hxzuC1 05/01/11(Sun)20:29 No.14780626
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    >Soldiers to the north
    >Soldiers sent to the north of your realm

    Sorry about that. I'm not sure how that got dropped.
    >> Anonymous 05/01/11(Sun)20:31 No.14780658

    Well if it's that much trouble, forget it. I, at least, don't want it loose THAT badly- or much at all.
    >> Anonymous 05/01/11(Sun)20:32 No.14780665
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    Aunty seffy hasnt made herself much of a problem lately so I say we just leave her be. In other news, have we made any technological progress lately? Expanding the firepower of our army would definetly put less strain on us as well as allow us to fuck shit up without having to attend to it personally
    >> Anonymous 05/01/11(Sun)20:39 No.14780751
    Gate to the elemental plane of fire, well within our demonstrated abilities. Done. Moving on...
    >> Anonymous 05/01/11(Sun)20:41 No.14780774
    I say we listen to the watcher. Move on and do something else
    >> Anonymous 05/01/11(Sun)20:42 No.14780797
    Can we remake that pressure-thing over Mza for the castle? I'd hate for our new air elemental to feel sad.
    >> Anonymous 05/01/11(Sun)20:43 No.14780808
    Hell, even better idea with lower level spells. Turn eitherreal, go down into the glacier, start breathing fire around Soulless. There, he's free.
    >> Anonymous 05/01/11(Sun)20:45 No.14780848
    Can you do that? Attack while ethereal? Wouldn't our fire be ethereal too?
    >> Anonymous 05/01/11(Sun)20:46 No.14780853
    We could do this with Kobolds too.

    Let's go back to Freeport, round up whatever is left of our old cult, and port them to our lair. Then ask for 20-50 'volunteers' to go excavate the bones from the ice. Make sure to detail it as a special mission to entice them.

    Boom, now we have lizardfolk AND kobolds in our glorious cult
    >> Anonymous 05/01/11(Sun)20:46 No.14780858
    Summon a horde of para-elementals from the Plane of Ice.

    Tell THEM to chip out Soulless. But give him his orders before we start letting him out.
    >> Anonymous 05/01/11(Sun)20:53 No.14780938
    >One worrying note is that a column of troops simply vanished on their way back from investigating the torched village, but aside from that, exchanges have been in your favor to the most part.
    This is serious. We do not have enough columns of troops that we can just let them vanish without following up. Track them down as best we can, increase patrols and keep a closer eye on them- magical alarms which they can hit to draw our attention if something goes horribly wrong come to mind. Set them to also go off and give us a location if the holder dies, and to produce a constant trace of some kind which will be blocked if they go into a suppression field and thereby let us track down the field's edge. Hopefully with this we'll be able to get to the bottom of this and exterminate whoever is being annoying in short order.
    >> Anonymous 05/01/11(Sun)20:55 No.14780952
    I agree with this. I didn't say anything before because IMO it's not like freeing Soulless is going to take more than a day with our powers. But yes, we most assuredly need to get all over that. Troops vanishing is bad.
    >> Anonymous 05/01/11(Sun)20:55 No.14780964
    I don't think that's worth it, but we really should check back on our little cult there. It's probably fallen to shambles by now.
    >> Anonymous 05/01/11(Sun)20:57 No.14780980
    Agreed, overkill is the only way to kill

    I agree with the watcher on this one.

    The killing of aberrations I think should be approved.
    >> Anonymous 05/01/11(Sun)20:58 No.14780991
    Or it's thriving
    >> Anonymous 05/01/11(Sun)20:59 No.14780999
    I don't mind crappy MsPaint skills. I'd very like to see the new map with our new holdings and neighbors.

    We should deal with Freeport at one time, methinks. Just for revenge... but it would be great to gain control of it.

    Also, I'm very curious on their reaction on disappearance of Cygnis (or her opera persona).

    How much time has passed since we had been exiled?
    >> Anonymous 05/01/11(Sun)21:02 No.14781037

    Holy shit


    I had totally forgot about them.

    Have we ever kept in touch with them?

    We did leave some progressive orders before going away (as in, don't fight each other, progress, expand, breed, REMEMBER ME), right?

    How are they doing?
    Maybe we should visit them?

    Eeeeeh, I dunno if it is worth the risk.
    >> Anonymous 05/01/11(Sun)21:03 No.14781051
    I think we should go and check up on our bolds, if only to get more minions
    >> Anonymous 05/01/11(Sun)21:03 No.14781057
    I was thinking that if we do go back to Freeport, we contact our old kobolds. They probably could use a dragon leader and we could let Azyra lead them as a leadership test
    >> Anonymous 05/01/11(Sun)21:08 No.14781094
    You know what? I'm revoting against freeing Soulless. Whatever, this sucks, it's no fun just being an errand boy when you're supposed to be a dragon king. If she wants to Quest Over us then fuck her, let's see her try.
    >> Anonymous 05/01/11(Sun)21:13 No.14781159
    This sounds like a good idea, as long as we add that the little bastards can't give orders. Last thing we need is some prick elementals getting clever.
    >> Writer-Dude !!cxzh3hxzuC1 05/01/11(Sun)21:16 No.14781190
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    Kobolds really do not do well in the cold, but it's possible. Confirm?

    Alright, but I'm even slower at that than I am at writing. Expect it sometime this epoch.


    Your Navy has shaped up remarkably in recent years. The first generation of citizens to have actually grown up in Mza-the-capitol-city, not to mention in the kingdom of Mza on the mainland have exhibited more... sincere patriotic virtues. Either way, your navy (and some of your army) is of markedly improved quality over the past decade, something that makes you look forward to the upcoming conflict with the avariel. A blooding for your troops, and a practical demonstration of the improvement.

    Speaking of which, as promised, your fiddling with the natural order has had consequences... The departure of the once-permanent cloud bank from the top of the Ivory Gates has caused significant discussion, seeing as a once constant sight has seen fit to wander off. The fact that the entry to the passage is no longer always shadowed has lead to some heating of the water, and you believe a dragon turtle has moved into the now-warmer water. Certainly shipping has become more hazardous in the area, and certain individuals are beginning to resist the tolls exacted by the Avariel, as low as they are. As they claim, if the avariel are not providing safe passage, they have no right to exact a toll. There have been a few scuffles over the issue, but none, sadly, from Mza-based merchants or shipping.
    >> Writer-Dude !!cxzh3hxzuC1 05/01/11(Sun)21:17 No.14781207
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    In other news, Lady Issa, the expatriate princess of Tashz, is currently being courted, as far as you know- A prince and ex-adventurer from one of the small bordering kingdoms seems to have caught her eye, or perhaps simply realized that his best hope for profit is not to resist your kingdom, but to join it on his terms... Being married into your governing body (as it were,) is a manner in which he could do this. She seems pleased with him, but their relationship does not seem to be proceeding at a high speed.

    Another batch of adventurers was slain recently, too. These ones seem to have been annoyingly competent, and got /far/ too far into your lizardmen's warrens, getting rather close to /your/ section of the tunnels. Your lizardmen are quite apologetic about the security breach, and you are tempted to eat a few to drive the point home, but nobly resist. Azyra is expressing more interest in adventurers, even asking the bard you have in your possession about them- You are rather displeased, but have avoided voicing anything yet. It looks to be just a temporary interest, and it is thankfully of the hostile, rather than enamored, type.

    The time has come, you decide, to retrieve your first minions from Freeport- Kobolds. Performing some reconnaissance by yourself and with Scinnari, you determine that the kobolds seem to have broken down, though not quite as much as when you originally found them. While not reduced to infighting and gang-warfare, they do seem to be even more marginalized, and their section of the docks have become a slum of sorts- Not terribly unpleasant for them, considering their concerted efforts to make their living areas reasonably pleasant, but very little in the way of profit for them- The removal of Cygnariassis from the local equation seems to have taken the feet out from under most of the bans and contraband laws, leaving them very little to smuggle. They number around three hundred.
    >> Writer-Dude !!cxzh3hxzuC1 05/01/11(Sun)21:19 No.14781230
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    Kobolds do very, very poorly in the cold, but you can probably get some to do it, out of fear if nothing else.

    >> Anonymous 05/01/11(Sun)21:23 No.14781281
    I would rather we bring them back and cult-ize them as a secondary force of special servants in our volcano fortress. I'm very much against just throwing them onto a glacier and telling them "dig".

    They had the makings of fanatical servants just like the lizardmen. We should use that. Go to freeport and gather the ones who still remember and worship us, bring them to our fortress and begin the complete conditioning. Chosen-Lizardmen priests can teach them the scriptures and they will learn about their glorious red god from the many murals along the walls. Ect. ect.
    >> Anonymous 05/01/11(Sun)21:24 No.14781295
    Of course, but we can send a few dozen to go chip out Souless for a week or so.
    >> Anonymous 05/01/11(Sun)21:24 No.14781299
    Gather them and tell them that were here to take them to the promised land
    >> Anonymous 05/01/11(Sun)21:27 No.14781346
    Personally, I don't think we should be in any hurry to free soulless.

    What's the binder going to do, unmake us for not freeing soulless on the double? Then she'd have to make another pawn, which would take even longer. Procrastination is a perfectly viable strategy right now.
    >> Anonymous 05/01/11(Sun)21:28 No.14781353
    im thinking let the druids (are they mysterious? they should be mysterious) do their research, it saves money, and reseaerch is always a good thing anyway. good to encourage a scholarly attitude in our specialists
    >> Anonymous 05/01/11(Sun)21:29 No.14781373
    Ah, shame that Kobolds did not amount to anything then...

    We still could use them I guess. ... maybe

    Kobolds are great trap-makers, right?
    Could we not give them opportunity and means to expand their natural skills and become genius trap makers in few years?
    Could help with constant adventurers going into our tunnels.
    >> Anonymous 05/01/11(Sun)21:30 No.14781384
    Yes, but first and foremost our goal is to free ourselves of her control. To do that, we need information. Unfortunately, there is markedly little remaining on the subject except for the Bound.

    That's why we need to find them. Not for her, but for us. We need Souless freed so that we can interrogate him.
    >> Anonymous 05/01/11(Sun)21:30 No.14781395
    300 kobolds? That's probably enough to smuggle them to Mza by ship.
    >> Anonymous 05/01/11(Sun)21:30 No.14781399
    Best idea all thread.
    >> Anonymous 05/01/11(Sun)21:32 No.14781423
    Soulless is a golem, and I doubt he's going to give us any information that the binder would not want us to have. He's not going to be a good source of information. Hell, Watcher is probably better, which is saying something.
    >> Anonymous 05/01/11(Sun)21:33 No.14781435
    Its too bad they broke up. If they had showed a united purpose, they could have formed a banking/warehousing/ security force that we could have used in Mza. An economic minion force compared to our more militaristic lizardmen
    >> Anonymous 05/01/11(Sun)21:34 No.14781446
    soulless could be useful, but then we can manage just fine without him, and freeing him in the first place makes the binders release that much more likely
    >> Anonymous 05/01/11(Sun)21:34 No.14781449
    We free soulless and the binder will have no more use for us. She'll have a perfect minion to do her bidding on this plane. And we know way too much for someone who isn't bound. We're a threat to the binder, and soulless will be able to crush us like a bug.
    >> Anonymous 05/01/11(Sun)21:35 No.14781455
    But how will we contain Soulless once it is freed? There's no telling what safeguards this thing has and it's not like we can trust that it will just obey a command to only observe the prison of the binder but not free her.
    >> Anonymous 05/01/11(Sun)21:36 No.14781469
    I still would like to deal with Freeport somehow.

    How did Cygnariassis affect the bans anyway?

    Also, what are we doing with her? Could we stop torturing her, please? It leaves a bad taste in my mouth honestly. Never was in favor of harming her in the first place.

    So, how much time has passed since our Exile from Freeport?
    >> Anonymous 05/01/11(Sun)21:38 No.14781505
    Might I suggest we only partially free Souless? Perhaps just the skull?
    >> Anonymous 05/01/11(Sun)21:42 No.14781562
    Basically this. Our relationship with the Binder has always been fucked from the start. Consider:

    1. She can kill us, unstoppably, final destination. We can do nothing about this. She can also see all our actions.
    1a. Therefore there is nothing we can do against her other than die.
    1b. Party hard, because tomorrow we get unmade.

    2. Even if we help her in order not to get unmade then we are still an uncertain element.
    2a. This means we get Bound as soon as she can, or at the very least she keeps her finger on our kill button for the rest of our life.
    2b. Therefore we have to oppose her or be a puppet forever.
    2c. Party hard, for tomorrow we get unmade.

    All roads lead to being fucked. Might as well just ignore her and do what we want, because in the end it's the same either way. We're too powerful to be left alone and too powerful to allow anything other than complete control and servility. Game over, man. Game over.
    >> Anonymous 05/01/11(Sun)21:42 No.14781564
    Yes. But use hte para-elementals to free him, not kobolds. They're part dragon and love the heat - they typically live in volcanoes, for christ's sakes! Then get watcher near Soulless and see what it can pick out.
    >> Anonymous 05/01/11(Sun)21:43 No.14781578
    That will probably be the same as completely freeing him. He doesn't get bored or tired, he will just chip away at his prison forever until he's out.
    >> Anonymous 05/01/11(Sun)21:43 No.14781583
    That would allow it to cast. You might as well just free the whole damn thing if you're going to do that. I don't think we should.

    Weren't we planning to do stuff with freeport? And the united cities (was that what they were called)?
    >> Anonymous 05/01/11(Sun)21:45 No.14781599
    Don't send kobolds to glacier
    they'll just freeze to death

    just bring them to our main island or something.
    >> Anonymous 05/01/11(Sun)21:45 No.14781600

    We're not going to stop re-educating her until we get what we want; and what we want, if prior threads are of any indication, is a mount and a servant, all rolled into one.

    So by gum, that's what we'll get. Hopefully.
    >> Anonymous 05/01/11(Sun)21:46 No.14781614
    The training wheels are off the quest, too. We've been gettingm progressively more and more hurt from our MAIM BURN KILL approach - I don't think that, if we ignore her commands, WD will hestitate to murderfy us.
    >> Anonymous 05/01/11(Sun)21:47 No.14781629
    lets see if we can expand our department of druidism, perhaps an internship program, with options of aprenticeship under the seniors.
    having a dedicated agency, and encouraging practice amongst the population, will go a long way to ensuring our lands are productive and livable (and, not unintentionaly, remove some of the steam behind more divine centric worship.)
    >> Anonymous 05/01/11(Sun)21:47 No.14781631
    Well then, I guess we're going to jump the tracks and end the quest here. Been a good ride.
    >> Anonymous 05/01/11(Sun)21:48 No.14781649
    I thought the last thread made it pretty clear that we are getting absolutely nowhere with these mindless tortures.
    We've come to a halt.

    Don't see why we should continue...

    I just feel sorry for her. She never did anything bad to us and what we are doing is just too cruel.

    (yes, I know why we did it, no need to recite our reasons and motivations)
    >> Anonymous 05/01/11(Sun)21:49 No.14781657
    dont you guys see what big of a risk freeing dragon golem is? this is way beyond somthing like, telling cygnis the truth in hopes that she would understand, this is major end game shit.

    -1 vote
    >> Anonymous 05/01/11(Sun)21:49 No.14781658
    >our MAIM BURN KILL approach

    We do anything BUT that. If anything we are too subtle sometimes. The black (which we were completely uninjured by, by the way) was the only thing we have actually fought in ages. Other than that weird fight where we got the crap kicked out of us by a pit lord that shouldn't have been close to as strong as us.

    But yeah, we don't KILL MAIM BURN hardly ever.
    >> Anonymous 05/01/11(Sun)21:50 No.14781676
    I think you're in the wrong thread. The exit is to your left
    >> Anonymous 05/01/11(Sun)21:50 No.14781685
    Nope, you are literally the only one saying no broseph.

    We're making her ours, slowly but surely.
    >> Anonymous 05/01/11(Sun)21:51 No.14781694
    >feel sorry for her

    Hi Kaleb!
    >> Anonymous 05/01/11(Sun)21:51 No.14781695

    I think at this point it's more...hmm...well, we're not torturing her for the fun of it, or really doing much in regards to pain- certainly not for pain's sake. There's a goal in mind and we're working toward it.

    And I say we should get some of the Kobolds over, but not all- we need a foothold in the area...or something like that.
    >> Anonymous 05/01/11(Sun)21:52 No.14781710
    Turning up to murder a brothel full of demons wasn't exactly the most subtle thing we've ever done and the application of a large and angry red dragon is often the solution to most problems, where it isn't murdering a fortress that looks sort of shiny.
    "I don't like the way you do things, fuck off."

    Heard that a bit too much elsewhere, have you?
    >> Anonymous 05/01/11(Sun)21:54 No.14781726
    I kind of agree- there's a point where the torture would help break, and a point where it just builds resentment.
    If we keep it up, Cyg is going to either
    a) end up as a vegetable
    or b)hate oure guts and take every chance she can to screw us over
    >> Anonymous 05/01/11(Sun)21:54 No.14781729
    i support the initiative for having our kobolds be the sneaky/mercantile aspect of our devoted minions,

    also, question for writer dude, ask scinnari if she has encountered any difficulties in any of the civil service departments, like, any concerns voiced by a maneger or worker, trends she might have noticved, that sorta thing.

    idealy she should voice problems without prompting, but in case she forgot a simply jogging her memory is fine.
    >> Anonymous 05/01/11(Sun)21:54 No.14781732
    >pit lord, ECL 20
    >nowhere near as strong as us

    Personally, I think watcher has a very legit warning here. >>14780607
    At the very least, I think we shouldn't free Soulless without the means to re-seal him.

    Actually, I think she has offered us carrot every now and then. How to Bind ourselves, and what not- I think she even promised us the entire western seaboard at one point, but that was a while back.

    Anyway, I'm for importing kobolds, or setting them us as our economic arm in Freeport. Both, perhaps.
    >> Anonymous 05/01/11(Sun)21:54 No.14781733

    There's nothing 'mindless' about what we're doing.

    Infact, did you even hear what she was saying? Of course we got a result with her, she basically admitted we have power over her!

    She's not a broken 'thing', but that's fine, we've just worn her down enough to make something useful out of her. Which is super. Stopping now over some moralistic notion would be foolish- if we wanted a simple trophy we wouldn't have started in the first place and left her chained where she is for the rest of her natural life. Is that any better to you?
    >> Anonymous 05/01/11(Sun)21:57 No.14781763

    She already hates us. The trick is to get her to hate herself even more.

    And so far, so good.
    >> Anonymous 05/01/11(Sun)21:59 No.14781785
    .... what?

    I'm sorry, I don't understand. Her self loathing won't cancel out her desire to kill us for all the horrible horrible things we've done to her for pretty much no reason.
    >> Anonymous 05/01/11(Sun)22:01 No.14781809
    Actually, it kinda does cancel out her desire to kill us, because we're redirecting that hate from us onto herself. Eventually she'll be so fucked in the head she'll actually blame herself for her current predicament.

    It just takes a bit longer than usual because it's a dragon.
    >> Anonymous 05/01/11(Sun)22:04 No.14781862
    Yes. She'll blame herself- for ever trusting or believing us, or giving us help, or not squashing us when she had a chance.

    What could possibly go wrong?
    >> Writer-Dude !!cxzh3hxzuC1 05/01/11(Sun)22:05 No.14781879
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    Political manipulation. The fact that they're lifted (and much less is illegal in Freeport) is what's hurting them. They still smuggle a few things that are, or act as procurers for hush-hush items, but are otherwise somewhat short on means.

    And honestly, yeah, but the intent seems to be to get a servant/slave out of it, so unless a bunch agree with you, that's what's going on...

    I did neglect to mention it, but you did get hurt fighting the Black. Nothing important, let alone life-threatening, but minor stuff. To you that was a tussle. To her, well...

    I suppose that's one way to look at it.

    Other stuff: Is consensus for bringing kobolds form Freeport to Mza, or to remind them of their vassalage to you, turn them into minions in Freeport? Confirm please.

    >druids, make mysterious and established
    >> Anonymous 05/01/11(Sun)22:06 No.14781892
    Except we also wanted her to have positive feelings toward us, when we started the goal was to make her believe that being a part of our hoard like this was something she secretly wanted. I think we should take a more active role in shaping Cygnis rather than leaving everything to a devil who hates her.
    >> Anonymous 05/01/11(Sun)22:10 No.14781943
    I'm pretty sure everyone ever has already said that we should be the main fixture of Cygnis's training. I wasn't even aware that was up for debate.

    Also, stopping the training? Are you insane, lone white-knight?
    >> Anonymous 05/01/11(Sun)22:11 No.14781945
    bring kobolds to our island and shape them into epic trap builders
    >> Anonymous 05/01/11(Sun)22:11 No.14781955
    You know, not everyone who objects to needless torture is a white knight.

    And there's more then just one of us.
    >> Anonymous 05/01/11(Sun)22:12 No.14781963
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    >druids, make mysterious and established

    very yes
    >> Anonymous 05/01/11(Sun)22:13 No.14781983
    I think our devil loves to hate her more than she actually hates her. Scinnari seems such a domme. (And she hasn't failed with mind-rapin' before, has she?_

    Plus, I think it's bond-building. Scinnari no longer looks as Cygnis as a threat, from what we've been told, and is getting better bout not worrying if we have our fun. I think it's good.
    >> Anonymous 05/01/11(Sun)22:13 No.14781985
    Bring the most faitfull back with us, and leave thoese whp were doubt of our return , but offer them a chance to repent by serving us in freeport.
    >> Anonymous 05/01/11(Sun)22:14 No.14781997

    addenum, not so mysterious as aloof from the general population, we want to encourage it amongst our populace.
    >> Anonymous 05/01/11(Sun)22:15 No.14782004
    Bring them to Mza and turn them into fanatical cultists like our chosen lizardmen.

    We can always use more fanatical cultists.
    >> Anonymous 05/01/11(Sun)22:16 No.14782019
    >Other stuff: Is consensus for bringing kobolds form Freeport to Mza, or to remind them of their vassalage to you, turn them into minions in Freeport? Confirm please.

    Some we take here, some we leave.

    The ones we keep in Freeport.
    We could fund them .... OH! Send one of your brilliant Lizardmen to govern over them ... or several so that they can keep each others company or whatever.
    Better send smart ones, who can effectively use kobolds to their full advantage and expand further underground. Make them autonomous and independant. A vast Kobold city, possibly bigger than Freeport.
    With those tasks you'll send them there. Maybe in 10 years or so they'll accomplish some of those tasks.

    Give them some funding too and instruct them to send regular reports.


    Heck, we might even sneak some assassins and spies with them there so that they help out too.
    >> Anonymous 05/01/11(Sun)22:19 No.14782068
    I think everyone is being way too paranoid about the Binder and Souless. WD has told us that the Binder /really/ does not want to unmake us, and will only do so as a last resort.
    Perhaps it's just me, but I've also gotten the impression from his comments that the whole 'deadline' has been somewhat misinterpreted as being way more serious than it actually is - to the point where he even claimed she never did set a deadline for us until someone pointed the exact wording out to him.
    >> Anonymous 05/01/11(Sun)22:20 No.14782071
    >I'm pretty sure everyone ever has already said that we should be the main fixture of Cygnis's training

    Said that in the beginning, but we've been letting Scinnari do most of it from what I've seen. We won't get what we want from her with pain alone.

    >Also, stopping the training? Are you insane, lone white-knight?

    I never suggested that, I'm suggesting that we start showing Cygnis the occasional small kindness and then reinforcing the positive emotions those acts produce with the enchantments we have on her.
    >> Anonymous 05/01/11(Sun)22:22 No.14782103

    i know that we represent pretty much the binders final saving throw, which is why i advocate *not* freeing soulless
    >> Anonymous 05/01/11(Sun)22:23 No.14782109

    I'm happy to do both; I don't feel Scin hates her so much now she's got more confidence in her queen-ness.
    >> Anonymous 05/01/11(Sun)22:23 No.14782110
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    Oh, come on! Have a little faith in our comely devil-waifu! I'm sure she's more skilled than just 'pain'.
    >> Anonymous 05/01/11(Sun)22:24 No.14782117
    Yes but she's insanely jealous
    >> Anonymous 05/01/11(Sun)22:25 No.14782125
    Not so much anymore. That kind of died down now that Cygnis is in chains
    >> Anonymous 05/01/11(Sun)22:27 No.14782155

    She's been at this for centuries, I'm sure she knows more about casual domination than we.

    I'm not adverse to an active hand in stuff, but as an above poster said, I'm sure Scinnari's got skills beyond mere 'Ow stop hurting me you she-devil'.
    >> Anonymous 05/01/11(Sun)22:27 No.14782160
    >Said that in the beginning, but we've been letting Scinnari do most of it from what I've seen. We won't get what we want from her with pain alone.
    Don't know about you, but I'm fine with it being off screen. We said be a major player in it and then timeskipped. So all that's taken care of offscreen.
    >> Anonymous 05/01/11(Sun)22:32 No.14782216
    Whatever Scinnari does to torment Cygnis is still a form of torment. The closest thing to a kindness would be "it doesn't hurt quite as bad as it could".

    We wanted Cygnis to think she loves us despite what we've done to her (and what we will do to her in the future), but no matter how talented Scinnari might be she can't make that happen.
    >> Anonymous 05/01/11(Sun)22:38 No.14782292
    Also there's the fact that Scinnari has entirely her own reasons for torturing Cygnis. Namely, she's enjoys it. Quite a bit apparently. She's not exactly well motivated to help us turn Cygnis into our obedient servant. After all, that would remove one of the justifications for torturing her.
    >> Anonymous 05/01/11(Sun)22:39 No.14782306
    Meh, just as well that we are overseeing it then. Cygnis should belong to us anyway, not Scinnari. We can let her play with our toys but in the end they are still OUR toys.
    >> Anonymous 05/01/11(Sun)22:40 No.14782315
    I am forced to disagree. And remember, she's a devil- she might enjoy pointless sadism, but I think she'd also enjoy the ultimate breaking and enslavement of Cygnis. I bet she'd LOVE the mount idea that was discussed a while back.
    >> Anonymous 05/01/11(Sun)22:40 No.14782321
    another potential benefit for kobolds, we can have them collaborate with out architecht guild to expand our city *downwards*, taking full advantage of the limited space on our island.
    >> Anonymous 05/01/11(Sun)22:40 No.14782324
    Just throwing this out there, be we need better minions, reconnecting with our old Urban Kobold minions would be nice, but all we really have are some competent Lizardmen and a smattering of others.

    The problem with the Lizardmen is that they're unpopular with just about everyone else, incapable of much arcane magic and kinda finicky environmentally (as we've seen with their Roc conundrum).

    The Kobolds will be good, but they're urbanites and relatively weak as species go, sharing the lizardmen flaws otherwise.

    So, in the interest of gaining some more presentable minions (personally loyal/non-dragoncult warmblooded humanoids) I would propose that we sponsor some magically gifted residents of Mza and send them to Magistan (whatever its name was), by this point there should be a young generation who've spent most of their lives under our rule and eminently pliable compared to others.

    Additionally, I'd propose grabbing our own tribe of elves (Why've all the Black dragons we've seen had one?), but that'd be rather more difficult.
    >> Anonymous 05/01/11(Sun)22:41 No.14782330

    Firstly; stop with all this 'we' crap.

    Secondly; get some perspective. We turned her brother into a dress, she's not going to be seeing the sunny side of any rainbow we throw at her. We don't need to be kind to her, and though she might still hope for some affection from us, there's an impassable gap between us and her love shaped by the abuses that we've already put her through and the company we keep.

    We can't repent, and small mercies from us aren't going to make her think 'Oh wow he's super nice' (and I swear to god if you bing Stockholm syndrome into this I will net-punch you.) We've humiliated her and ground down her pride, affronted her and assualted her both physically and psychologically. We want her to be ours? Yeah, she'll be ours, but she's not going to be happy about it. She's going to be ours because she'll think that's all she deserves to be- that she doesn't deserve to be free.

    And for that, she doesn't need tender mercies. She needs rules. She needs to hate herself. She needs punishment and clear order while her previous life is deconstructed as being a useless waste of time.

    Scinnari's a perfect fit for that. And we can do that. We're the master, we have the tools, lets play to our strengths already.
    >> Anonymous 05/01/11(Sun)22:43 No.14782368
    How about we start a fucking cult of personality in our regions?

    Heavy propoganda and stuff like that?
    >> Anonymous 05/01/11(Sun)22:45 No.14782402
    We actually discussed that idea with her and she though it would be too dangerous.
    >> Anonymous 05/01/11(Sun)22:46 No.14782419
    Morinth is directly controlled by Rhasaver, though. That would be like the US sending special forces to the USSR for training.

    No, I agree that we need to start cultivating some powerful elite minions... but that's what our Ashaites are. And our dragon cult. Holy crap, we have already thought of that! We're so awesome!
    >> Anonymous 05/01/11(Sun)22:46 No.14782422

    i think establishing our own collage of the arcane would be ideal, which can interact with our department of druidic research and procedures, and also drawing more folks away from the clerical persuasion.
    >> Anonymous 05/01/11(Sun)22:48 No.14782448
    > the ultimate breaking and enslavement of Cygnis.

    Which would give us a very powerful, devoted, long-lived minion, who, unlike Scinnari, could survive mating with us in dragon form. She may be getting better about her jealousy and feelings of insecurity, but she's still going to be resistant to that. Even if it doesn't actually matter to us, she will still worry that it might, or might eventually.
    >> Anonymous 05/01/11(Sun)22:50 No.14782466
    or maybe a "College of the Natural World" where we place our druids as teachers and get neighboring kingdoms to send students there for money. not to mention we would be a bastion of the druidic arts before too long.
    >> Anonymous 05/01/11(Sun)22:53 No.14782500
    You vastly underestimate the strength and effect of the enchantments she's under.

    >We turned her brother into a dress
    And then made her love the feel of it against her skin via magic.

    >small mercies from us aren't going to make her think 'Oh wow he's super nice'

    They will if we quintuple their emotional effect with spells.

    >We've humiliated her and ground down her pride, affronted her and assualted her both physically and psychologically. We want her to be ours? Yeah, she'll be ours, but she's not going to be happy about it. She's going to be ours because she'll think that's all she deserves to be- that she doesn't deserve to be free.

    With the resources we put into her enchantments there's no reason she shouldn't also be completely infatuated with us for showing her her proper place in life.
    >> Anonymous 05/01/11(Sun)22:53 No.14782501
    There was an idea a lot of threads back that had a lot of support and I don't know why it was never implemented. Namely, making our own arcane school. We round up potentials and offer them a chance to join us, and we use the elf wizard who already lives on the island (plus any others who are willing) to start an academy.

    Really, I'm sort of miffed we haven't done it already. We do need heavier firepower.
    >> Anonymous 05/01/11(Sun)22:57 No.14782553
    I dunno where we'd get the teachers for an arcane college, sure we have the elf but his only expressed desires are to be left alone, I doubt he'd jump at the prospect of teaching. Similarly we would need OTHER mages, otherwise the "school" would wind up being one antisocial mage with many apprentices.

    The most obvious solution is to hire mages and bring them onto the island, but that would be retarded since its OUR ISLAND and any mages we might hire would have no real loyalty to us beyond money.

    So yeah, s'why I proposed sending some slightly indoctrinated youngsters to Magicland, we'd wind up with a few loyal and capable minions.
    >> Anonymous 05/01/11(Sun)22:57 No.14782558
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    no reason we cant have both.

    infact, i dont think any nation has made an concerted effort to integrate natural magic into state policy, makes me wonder why noone thought of this sooner.

    all great empires of the past were facilitated by surplus availability of food, without fear of starvation, a people can spend their time specialising in art, science, or military afares, not to mention the economical aspect of export.
    >> Anonymous 05/01/11(Sun)23:00 No.14782590
    A wizard can be a dangerous thing, and the old one on the island is primarily an alchemist. Why not have a Druidic order of the island? If they ever get too powerful, we can keep one or two on the other side of the island who live by 'survival of the fittest' and have them start savaging the order. On top of that, we open a school for alchemy and very basic wizardry.
    >> Anonymous 05/01/11(Sun)23:01 No.14782608
    No school we open should ever start training mages that rival us. This is a given. I assume our secret police and spies will be very active in them, and all the highest ranking members will be cultists?
    >> Anonymous 05/01/11(Sun)23:03 No.14782629

    You over-value the enchantments. Suggestions seem to make her merely 'consider' our words, create chinks in her armor that an experienced manipulator (i.e. Scinnari) can exploit and tear into her with.

    It's no magic wand, at any rate.

    And rather than a magic school, I wouldn't mind just doing that sponsored idea- get a few guys and gals trained up magically first, then bring 'em back home and use them to set up our own place and solve general town problems.

    ...Or y'know...battle-mages for our navies and armies. Think Full Metal Alchemist.
    >> Anonymous 05/01/11(Sun)23:08 No.14782670
    Alchemy and wizardry, while intertwined, are different things. And Alchemy is insanely profitable once developed. Say, a 25% tax on everything they sell, with incentives to research certain things by giving rebates for progress on certain pieces of research. Special tax dispensation compared to the rest of the realm. Basic wizardry is needed, but not a whole lot more - and the old fella can do that. Secret police wouldn't be needed any more than they are anywhere else is actual wizardly learning is kept to a minimum.

    Cultists in the order are unlikely to work, simply because they are natural followers. Simply require an 'oath of service' that's really a geas that involves not betraying 'the founder of the order's principles'. Given that Az founded it, not betraying him is one of those. We let them see the principles after the oath is sworn. And there's the two savage-druids on the other side of the island that can be trained to murder anyone who doesn't toe the party line.
    >> Anonymous 05/01/11(Sun)23:11 No.14782691
    A natural follower can still be smart, magical, and inventive.

    Whatever way we choose to accomplish it, we should have a complete lock on all the magical forces we train. Utter dominance and loyalty. Massive spying, background checks, everything.

    Sort of like having a job with a high level security clearance today.
    >> Writer-Dude !!cxzh3hxzuC1 05/01/11(Sun)23:12 No.14782704
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    As an example of one way to do it, Rhasver basically offers student-loans in exchange for serving a period in their army/navy.


    Your druids are somewhat recalcitrant to being officialized and turned into civil servants. (Of sorts.) When you make clear that you are granting them the right to pursue the aberration of the northern shores, the right to train apprentices in their ways, and some of the pay-increase that they requested, the majority of them accept. Two seem unable to come to terms with the change, and depart, but the influx of recruits is more than enough to counterbalance their unfortunate turn of conscience.
    >> Writer-Dude !!cxzh3hxzuC1 05/01/11(Sun)23:13 No.14782709
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    Kobolds are properly worshipful, upon your return. Dressed up in a god's judgment, you take the loyal ones with you (about half, mostly chosen at random, as you can't personally spy on them all for loyalty,) to Mza, where you introduce them as a boatload of Freeport expatriates, fleeing oppression in Freeport for the rumored freedom of Mza- Where cold-bloods really are treated equally. Not technically untrue, as it happens, and enough to justify their immigration.

    Which leads to one unfortunate piece of news- the fact that that lizardmen and kobolds do not seem to get along terribly well. The lizardmen seem to look down upon kobolds as sneaky thieves- This takes some explanation, but eventually you believe it to be due to a conflict with the vague 'honor' the lizardmen seem to possess, not to mention that the kobolds are newcomers and upstarts to the worship of their great 'lord'. Kobolds, likewise, seem to think of the lizards as dumb, overly-muscled brutes, and some seem to think that, due to encountering you generations ago in Freeport, they are your earliest servants. Your influence manages to prevent this from spilling over into outright warfare, or breach in the secrecy of your divinity, (re: being a dragon,) but it's somewhat difficult to effect a change in either of their doctrines without actively going back on something you've said.
    >> Anonymous 05/01/11(Sun)23:16 No.14782721
    holy shit dragon quest. and an eight year time skip? what have i missed, waht happened to our daughter/former mistress/etc.? so many questions... wheres the archive so i can catch back up?
    >> Writer-Dude !!cxzh3hxzuC1 05/01/11(Sun)23:23 No.14782740
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    Eight years into a ten year timeskip.


    Azyra says hi. Scinnari's still around too. A lot- All of this and most of the last is hammering out what happens during the timeskip.
    >> Anonymous 05/01/11(Sun)23:33 No.14782818
    We really don't need to train any wizards. By breeding sorcerers and half-dragons, we're making ourselves a group of arcane-oriented servants already; wizards would be redundant.

    I mean, we can start training wizards if we want, sure, but it wouldn't really bring us any new capabilities that we don't already have at our disposal.

    >lizardmen and kobolds do not seem to get along terribly well
    Dammit. Well, hrm. We could have the kobolds move to our provinces and start building secondary bases all over the place there.
    >> Anonymous 05/01/11(Sun)23:33 No.14782822
    Can we go talk to the old Alchemist/Wizard and talk to him about establishing an order of Alchemists on the island? Under our supervision, and heavily taxed, but let him lead the direction of the order. Wave a shiny new tower and infinite resources in his face. Christ, let him keep his old tower and give him a solid budget. Build the school around his tower. Something nice for his twilight years. Find out, if that won't suit, WHAT he wants. He hasn't bothered us at all and has no reason to fuck with us, and it provides more people for the island, more income and more goodies for our forces.
    >> Anonymous 05/01/11(Sun)23:35 No.14782841
    We need bolt holes. I suggest two of them, to be made during the timeskip:

    Bolt hole 1: We tell Scinnari and Azyra about this one. It will be a meet-up place in the event of bad things happening, being seperated, or times of crisis. Locate it in the wilderness somewhere and have a small stock of magical items such as invisiblity cloaks, medical kits, food, some minor scrying gear, things like that. Permanant illusions (with walls of force to prevent things from going through) cover entrances, keyed to the touch of us and our two favorite girls.

    Bolt hole 2: Only we know about this one. We construct it in utter secrecy, in a blasted wasteland or dense jungle or some other utterly remote place that will never be visited normally. Ideally in a cave under such a place, and we craft the best magical wardings we can around it; wards that make it look like there are no caves at all. Inside we have a mini-hoard of a few tens of thousands of gold and gems and such, a large array of magical and arcane gear, a fully stocked lab and divination area, and powerful confusing labryinths that would make it hard to navigate even without the omipresent Guards and Wards spells filling it with fog, phantom sounds, false passageways, concealed doors, ect. We of course craft powerful permanent illusions over the entrances here too along with walls of force to keep things out, once again keyed to our touch. Also that of our ladies, in case we feel the need to tell them to go here.

    Overall the first retreat should be for meeting up and the second one for planning the return. It should hold everything we require to stage a comeback on our own terms and/or heal up from whatever happened.
    >> Anonymous 05/01/11(Sun)23:35 No.14782845
    Or, rather, a solid budget to begin with. Eventually it'll provide for itself - probably five years at most, but apprentices can churn out an awful lot of concoctions that can be sold quickly, providing immediate income.
    >> Anonymous 05/01/11(Sun)23:38 No.14782886
    I like it! Maybe we can put the kobolds in the second one?

    No, wait, it's supposed to be secret. Never mind. Just have them dig us a second volcano fortress on the mainland or something to keep them away from the lizardmen.
    >> Anonymous 05/01/11(Sun)23:39 No.14782891
    If we're a trade hub and have druids and stuff anyway, I'm pretty sure we get both the ingredients and the specialists needed to make a good breeding ground for alchemy and alchemists- set up a government body in regards to state-produced potions that are of high-quality produced by experienced guys...and also giving us an easy place to aquire our own.

    Alchemical engineers too, which can help outfit our navy and army with more potent cannons or general weaponry.

    Overall, I think it would be a good thing for us if we became known as a place where, so long as you had the skills, you could profit and flourish in Mza regardless of the...'questionability' of your work. If it gets results, that's all that matters.
    >> Anonymous 05/01/11(Sun)23:50 No.14782957
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    im thinking we should do a MLK type speach highlighting how they are more alike then any other race on the island, yet they agonise over any percived differences that much more, judge a (lizard)man by his own merits, not his stature, and ultimately we are all united under azaladon, and conflict renders a diservice to each other, but him aswell.
    >> Anonymous 05/01/11(Sun)23:55 No.14782977
    You know, we did explore the remains of the Binder's palace, a vast, open space that has apparently stood well for five thousand years.

    Let's turn that into one of them.

    Put the other in, oh, the grey wastes where we knocked out those demons. That sounded a suitably inhospitable place.
    >> Anonymous 05/02/11(Mon)00:04 No.14783009
    Lets try the student loan-magery thing, send a sane number at or slightly above the normal age for such apprenticeships, select for intelligence, aptitude, relevant ties to Mza (and us if possible) and loyalty, as far as it can be discerned.

    Either this will fail horribly and we'll end up crushing some minor mage spies or it'll work and we'll have some arcane minions at our disposal. Politically its easy to present as strengthening ties and empowering ourselves. Furthermore its not like those chosen would actually "know" anything they could give away about us.
    >> Anonymous 05/02/11(Mon)00:06 No.14783022
    I would rather not put one of our escape points that we might use to flee from the binder inside the binder's greatest temple.

    Likewise in a demon-infested waste is probably not such a good idea either.

    We should probably put it deep in uninhabited jungles or remote never-visited mountaintops. Or better yet, just let WD say "You built them." and only get a description if we ever need to use them.
    >> Anonymous 05/02/11(Mon)00:09 No.14783047

    But her own stronghold will be the last place she looks!
    >> Writer-Dude !!cxzh3hxzuC1 05/02/11(Mon)00:10 No.14783051
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    Some of Asha's youngest who show no magical talent, once suitably indoctrinated and skilled in concealing it, are sent off to Morinth, as scions of a wealthy Mza family. (Technically true, considering that Asha lives in your castle.) They could, in the future, prove the seeds of a magical school of your own, something you feel trepidation about, but seems to valuable to avoid. Your assassin-cult as a whole has broadened it's numbers fantastically, not to mention skills- About three quarters of them are passably- to very- competent sorcerers, and all of them are quite skilled at the 'art' of assassination. You believe yourself to have a fairly professional

    To the north, your soldiers have begun clearing out orcs and goblins, but report running into drow occasionally, who seem to be directing the the goblinoid raiders. Unpleasant news, and probably another reason that they haven't ranged far from the mountains- whatever tunnels they're using to reach the surface must be there, and they are loath to travel too far for them to return to cover before daylight. They are reporting more casualties as the work north, pushing the orcish hordes back, usually officers or leaders being sniped by drow, but other than that, they seem to be doing quite well.

    In other news, an incident has finally pushed you over the edge- A merchant ship near the Ivory gates was burned, presumably by avariel raiders. A delegation from your merchant guild has approached you, asking for action to make the passage safe, and you have obliged. The Navy of Mza musters, and forces are readying for your attack. Undoubtedly the avariel are aware, but you suspect there are very little preparations their rampant xenophobia will allow them to make, at least that they wouldn't have made already. Happily, the grandson of Asha's who was responsible for the 'incident' got away securely and secretly.
    >> Writer-Dude !!cxzh3hxzuC1 05/02/11(Mon)00:14 No.14783070
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    >fairly professional
    >fairly professional team of assassins on hand.

    >> Anonymous 05/02/11(Mon)00:20 No.14783103
    Hey guys, I think it's about time we started to get to know the general layout of dragon territory around us. Don't you think? I'd like to know who our neighbors are and how old they are. Maybe stoneshape out a nice room in our lair with a grand map of the world on it that we place little figurines and territory lines on, turning it into a game of DRAGONCHESS.
    >> Anonymous 05/02/11(Mon)00:21 No.14783112
    We have more pressing issues and ideas. Like say, NOT GETTING FUCKING UNMADE BY A PSEUDO GOD YOU FUCKING LIMP BRAINED ASSWAD.
    >> Anonymous 05/02/11(Mon)00:23 No.14783122
    Invade that shit!

    Also, it would REALLY be nice to have a more detailed map of our northern territories and crap. We can't really plan our empire without knowing what we should conquer or anything next, can we?

    Also, how is Azyra doing? We should spend some father-daughter time. Take her flying like the old days, maybe? Surely she hasn't outgrown taking a ride with 'ol dad. We aren't a square now, are we?

    After all, mommy gets rides all the time. /If you know what I mean./
    >> Anonymous 05/02/11(Mon)00:24 No.14783132
    Really we don't seem to focus on that very much, most of the bound are out of the game and we've never really investigated The Binder's prison.
    >> Anonymous 05/02/11(Mon)00:24 No.14783133
    Eh, like the binder is going to waste centuries of time and effort just because we're not in a rush.
    >> Anonymous 05/02/11(Mon)00:24 No.14783135
    >After all, mommy gets rides all the time. /If you know what I mean./

    Hate. You. Fury. Thousand Suns. Burn and Die.
    >> Anonymous 05/02/11(Mon)00:24 No.14783139

    Quiet you; I want DRAGONCHESS TOOOOOOO!!!
    >> Anonymous 05/02/11(Mon)00:28 No.14783169
    Consensus seems to be the Binder can go fuck herself.

    Let's get a map of dragon territories going, we can start playing the long game with our brothers and sisters of scale rather than these puny fleshbags.
    >> Writer-Dude !!cxzh3hxzuC1 05/02/11(Mon)00:35 No.14783207
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    Alright, MSpaint-horrible map slightly expanded...

    Now working on dragonchess map.

    Anything else you want information or updates on?
    >> Anonymous 05/02/11(Mon)00:36 No.14783216
    >We should spend some father-daughter time. Take her flying like the old days, maybe?
    I approve and second this. :3
    >> Anonymous 05/02/11(Mon)00:42 No.14783252
    Are we doing the alchemy academy, preferably headed by the old alchemist from when we first arrived? We've got three supports and no against. To re-iterate: An academy with him as the headmaster. Novices, on graduation, know mostly alchemy with some very basic wizardry. Built around his tower, or we build a new one for him and give him a solid budget for five years while he turns it into a major guild that is taxed at a rate of 25-50% - with breaks for research directions we like. Something nice for his final years, from someone with *no* reason to betray us and an oath of secrecy just in case. And to send our secret police to keep an eye on it, just in case. If he won't, find out what he wants for it.
    >> Anonymous 05/02/11(Mon)00:43 No.14783255
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    if we can nullify their flying it would allow us to win no contest and would hurt their ego since we can show them how easily we can take their ability to fly away.

    however we are not that powerful yet so. could we use wind storms and assault their towers amphibiously making use of water breathing and stone shape to enter the towers from below while they are grounded?

    could use spells like silence non detect spells to hide our assault until it is too late for them.

    could teleport in elite lizard man kill teams to death with specific individuals.
    >> Anonymous 05/02/11(Mon)00:46 No.14783276
    I may be stupid, but where is mza?
    >> Anonymous 05/02/11(Mon)00:47 No.14783284
    Not just alchemy, but wizardry too. He's an alchemist and a wizard. Hell, throw in teaching the druidic arts too. Stop connecting it to the land and hippie-feely stuff, turn it into a magical discipline like the arcane.
    >> Anonymous 05/02/11(Mon)00:49 No.14783288
    White island below that land jutting out that Morinth is on, in the open ocean.
    >> Anonymous 05/02/11(Mon)00:51 No.14783304
    ...is that "what Scinnari looks like"? If so, then hot damn.
    >> Anonymous 05/02/11(Mon)00:55 No.14783325
    Basic wizardry. Just so they don't get clever. The alchemical arts can correct for the lack of sheer arcane firepower.

    But maybe establish high pay rates for combat mages and nautical wizards to join the army and navy, too.
    >> Anonymous 05/02/11(Mon)01:00 No.14783360
    My god, we're tiny!
    >> Anonymous 05/02/11(Mon)01:02 No.14783379
    It is an example of an Erinyes, which Scinnari is.
    >> Anonymous 05/02/11(Mon)01:02 No.14783384
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    i think a propaganda campaign against the subversive inciters and unfettered adventuring to be inorder, THE PEOPLE should be made aware that these ruffians and slanderers are making a mockery of law and order, and directly threatening the government and our chief executive to boot, the very foundations of life and society in this great nation!
    >> Writer-Dude !!cxzh3hxzuC1 05/02/11(Mon)01:03 No.14783386
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    A little more like this. Grey wings, horns, red hair. I like that one too, though. Really, whichever you prefer. She can do alter-self at will. That would be an entirely reasonable look for her just after her Fall, though.

    He is highly reclusive, and generally doesn't want to leave his hermitage. That said, you can probably force him to do so, but he'll be rather resentful, and retire at the first opportunity.

    Also, you /can't/ turn druid stuff (druidism?) into a science! You /certainly/ can't disconnect it form the land, it /is/ being connected to the land, in one form or another!


    Azyra isn't so big on that anymore, as she can fly on her own. However, she's always eager to see new places, and simply doesn't have the endurance you have for long distance flights- She loves it when you turn the two of you invisible and show her various foreign places.

    Finally, as I was reminded, you have been quite busy breaking up the coalition on your eastern boarder. They are currently quite paranoid, xenophobic of eachother, and very touchy, but still fear you more. You are, in fact, quite possibly the only thing that could unite them. (against you.)
    >> Anonymous 05/02/11(Mon)01:04 No.14783400
    From IRC:
    Our intel networks have really been dropping the ball lately. We wrote them a blank check ten years ago to start sowing dissent among the city-states united against us and even did some heavy investigation into the most effective ways to do so; eventually we came up with a plan to make it look like the most powerful of the bunch was attempting to use us to scare the others into becoming his vassals and forming a nation himself. We would then exploit this with false information and key assassinations to break up the alliance before swooping in.

    Apparently they can't manage it.

    Not only that, but we've not only been having severe infiltration and adventurer problems for over a decade... they've gotten worse! And our intel dudes still can't pinpoint anything!

    So: We need to conduct a thorough review of our intelligence assets. Personally, with the help of Scinnari and Azyra. This will be a good learning exercise for our daughter and help show her the cut-throat backstabbing world. We need to see if our assets are corrupt and, if so, purge them ruthlessly.

    The other possibilities are incompetence and a power so great that nothing we can do will be able to touch it. The first one also requires a purge, though not as harsh. The second requires us to shit our pants when we find out all our dudes are loyal an competent and someone is just fucking our shit with abandon and we can't do anything to stop it.
    >> Anonymous 05/02/11(Mon)01:07 No.14783422
    Ask him to take over for five years, and offer him ANYTHING he wants - within reason, and a stipend for when he retires. I'm sure he can train a replacement, or we can find one by then. There are advantages to doing favours for surly dragons, after all, and any expenditures will be massively repaid by the money the school will bring in once it's up, running and churning out goods - plus adding power to the military.
    >> Anonymous 05/02/11(Mon)01:08 No.14783434

    state druids are kinda like their own department, since their knowledge and abilities have direct application to the livability and productivity of the land, not to mention they can take direct action in conflicts.

    mage acadamy is more of a just in case/nice to have thing, not having a pool of skilled magisters to draw from can leave us at a distinct disadvantage against someone who does.
    >> Anonymous 05/02/11(Mon)01:12 No.14783462
    He doesn't know we are a dragon and would be VERY displeased if he did, as he was tortured for decades by one. Let's not reveal that.

    But I do agree with making him an offer and basically saying: "Look, I haven't bothered you for anything in all the time things have been happening here. Put in your ten years or whatever -- you're an elf, you can spare it -- and you'll be left alone in your tower and never need to pay taxes again. Plus you will be ensuring that nobody ever comes to kick you out in a war by training the people who will defend you. Deal?"
    >> Anonymous 05/02/11(Mon)01:14 No.14783477
    >Also, you /can't/ turn druid stuff (druidism?) into a science! You /certainly/ can't disconnect it form the land, it /is/ being connected to the land, in one form or another!
    I meant more change the mindset around it. Less about serving the land and formalizing it, more about getting the land to serve Mza and King Prestor. If we already did that with making them government druids then that's fine, just wanted to make sure it got done.
    >> Anonymous 05/02/11(Mon)01:16 No.14783494
    Still, offer one major boon and a small stipend. He didn't need taxes before we came here - he probably doesn't pay at all.
    >> Anonymous 05/02/11(Mon)01:36 No.14783652
    Let's dispatch some messengers to the drow. See what's up, and all that. And by messengers I mean expendable ones with letters written in deep-tongue on their persons so that when they are killed and looted the messages will be found and read. We will ask for a more formal meeting and such, for possibly profitable business relationships.

    It's possible we could get some drow adamantine forgers to work the dwarf-pumps instead of our current dwarves and some drow assassins to help train our Ashaites. Plus maybe get them to raid other nations, an alliance, rare stuff from the underdark... the possibilities are endless!

    Of course we have a stick too. We tell them that if they don't meet with us we will unleash titanic earthquakes upon them as a gesture of displeasure. Few things are scarier to people who live underground than the possibility of an earthquake.
    >> Anonymous 05/02/11(Mon)01:40 No.14783682

    i like getting into contact with the drow to nip this problem in the bud, and with possibilities of a mutualy beneficial nature, but im specificly averse to replacing our dwarven citizens (who are largely lawful and orderly) with drow (who verge on chaotic stupid)
    >> Anonymous 05/02/11(Mon)02:04 No.14783874

    on the subject of propaganda, we should also trumpet the benefits of our nation in general, both to engeder nationalism and pride in our populace, and to undercut the main reasons why the united cities are still united against us (we cant let them take over because it will be bad! and uh, stuff...)
    >> Anonymous 05/02/11(Mon)02:05 No.14783885
    We did that and have been doing that for... god, ages. Thirty years at least.
    >> Anonymous 05/02/11(Mon)02:09 No.14783915
    We do not go anywhere near getting drow working for us without iron clad agreements that they won't backstab us.

    And by iron clad, I mean stone-clad, surrounded by iron, surrounded by mithral, surrounded by adamantite, surrounded by frakking obdurium with epic level spell wards explicitly denying them any chance of altering the deal. As well as infernal lawyers to look over the exact wording of any agreement made to ensure that there are no loopholes that can be jumped through.
    >> Anonymous 05/02/11(Mon)02:12 No.14783941
    Well, duh. Of course not.

    It's something to look into for now, though. These are just the first steps. We might decide not to do it at all, but for now it's worth exploring.
    >> Anonymous 05/02/11(Mon)02:13 No.14783947

    in that case, i refer back to the quoted post
    >> Anonymous 05/02/11(Mon)02:17 No.14783982
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    i think it would be far easier to just shape stone all those nice entrances they have closed. make it a pain for them to come near our holdings and they will go after easier prey.

    trouble is finding them. the main problem is snipers. and mountain fighting is really hard with archers. big formations are useless. best bet would be to hide kill teams that hide in wait and ambush the drow as they raid.
    >> Anonymous 05/02/11(Mon)02:28 No.14784098
    Or we could just turn into a dragon and burn the place to the ground. Not much subtlety in it, and I'd rather not do it, but, hey. It'd work.
    >> Anonymous 05/02/11(Mon)02:29 No.14784114
    Assuming we could fit into the tunnels, what exactly would we burn to the ground? The stone tunnels that are beneath the ground?
    >> Anonymous 05/02/11(Mon)02:30 No.14784115
    Come on, WD. Hour and a half?
    >> Anonymous 05/02/11(Mon)02:31 No.14784135
    No, the area they strike from. Presumably a forest. Though we could also just slag the rock tunnels. Though this is assuming that they're coming through tunnels. I believe some drow have spells to teleport to the surface.
    >> Anonymous 05/02/11(Mon)02:32 No.14784139
    Our flames are easily hot enough to melt stone, so yeah we could burn the tunnels if we really wanted to seal them off.
    >> Anonymous 05/02/11(Mon)02:32 No.14784142
    He's having posting problems.
    >> Writer-Dude !!cxzh3hxzuC1 05/02/11(Mon)02:58 No.14784218
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    Attempts to contact the drow are rather difficult, partially due to the fact that their minions tend to kill on sight. As this complicates the matter, you attempt to scry- And fail. The drow seem well-protected against all divination you can bring to bear, leaving you rather annoyed. Their refusal to negotiate, though you are quite certain that they have received at least one of your missives is most grating.

    On a more domestic front, adamantine output has plateaued, and likewise your tithe. You are pleased with the amount of the valuable metal you are accumulating, and your mind is boiling with ideas for what to use it for. Obviously careful assessment is the option, but it is still a gleeful feeling to feel your wealth expand to take yet another form.

    Regarding the Alchemist on your island, you do manage to browbeat him into accepting the position offered. When he finally agrees, his stipulations are quite demanding, but still within the realm of reason, if only barely. Construction is begun, and your bureaucracy begins to accept applications for the fledgling guild. The alchemist is quite unhappy, and refuses to begin teaching until the building is constructed, inspected, modified to his approval, and finally inspected again. Very slow to come out of his hermitage- Not unexpected, you suppose. The populace of Mza react with, overall, indifference to the idea of an alchemists guild. On one hand, it's likely to be useful, and on the other hand, they fear fire and, quite possibly, explosion. A semi-reasonable fear regarding alchemists, particularly apprentices.

    Due to your recent activities, you have seen fit to add a new objective to your spie-networks list; Identifying and locating dragons. Not quite as hard as you would have thought- a few seem to make cursory efforts to conceal themselves, but most seem not terribly secretive, though less open about their own existence than, say, Seffestranias.
    >> Writer-Dude !!cxzh3hxzuC1 05/02/11(Mon)03:01 No.14784231
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    Sorry, posting problems. /Seem/ to be worked out- I'll keep you posted. (Or not, dohoho.)

    Also, titanic earthquakes are somewhat beyond your power, certainly at will.(Answering because it's been suggested somewhere in here. Or in chat, one of the two.)

    If you used up your last wish with the Dao, you could certainly do it, but simply waving your hands and shaking hundreds of square miles of land is out of the question.
    >> Anonymous 05/02/11(Mon)03:02 No.14784233
    The varying sizes in the dragon icons indicates their age, or their claimed area?
    >> Anonymous 05/02/11(Mon)03:05 No.14784259
    What to do with Adamantium other than our barding?

    We could have a masterwork weapon made for Azyra
    We could have our seal inset in adamantium into our dais (we do have a logo don't we?)

    I recall someone mentioning we should have such armor and weaponry made out of adamantium for our elite personal guard
    >> Anonymous 05/02/11(Mon)03:07 No.14784276
    I don't know that we have an established logo, but I'd imagine we have one for the city that has yet to be described.
    >> Writer-Dude !!cxzh3hxzuC1 05/02/11(Mon)03:09 No.14784286
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    Either age or numbers. Blues, for instance, are rarely solitary.

    Your lizardmen have been armored, and even armed, I believe.
    >> Anonymous 05/02/11(Mon)03:13 No.14784301
    Well, let's get on that barding.

    Begin invasion of avariel towers.

    Fly out and start sealing up those drow-holes. They can't ward dozens of miles of tunnel, so all we have to do is find them and slag them. If they then start to want to negotiate we can humor them.

    How about that personal times with Azyra and Scinnari? Or is this just going to be an overview thread?
    >> Anonymous 05/02/11(Mon)03:15 No.14784313
    I am concerned about the number of metallic dragons. They outnumber chromatics like 2 or 3 to 1 when it should be the exact opposite. Was there some sort of dragon war or plague or something?
    >> Writer-Dude !!cxzh3hxzuC1 05/02/11(Mon)03:19 No.14784333
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    Creator stupidity. Slightly addressed.
    >> Anonymous 05/02/11(Mon)03:47 No.14784524
    Wow. You know, for all that we're only a bit over a hundred, there are really not a whole lot of dragons significantly more badass than we are around here. Apparently the draconic lifespan isn't that long, on average... or maybe we get a larger star than most due to our wealth and relative influence.
    >> Writer-Dude !!cxzh3hxzuC1 05/02/11(Mon)03:54 No.14784575
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    The Ivory Gates, now minus the top of their 'gate', are relatively easy to get near- Communication with Lady Issa's grandfather gains you permission to move your troops through Tashzmir territory for the purposes of bringing the western one to siege, and the eastern one is bordered by wild jungle- Domain of the Yaun-ti, according to rumor. Either way, you receive no resistance landing on either side of the gate, and your navy proves quite effective, a few bold ships volunteering to bait the avariel's armed forces. Sailing down the center of the passage, avariels from both sides emerge to exact a toll. (Or enforce their ownership of the passage.) Though they seem prepared for combat, they seem quite surprised to find quite so many magically-cloaked archers waiting for them.

    Phase one of your invasion (arrival and initial confrontation) is brought to an end as you arrive personally, orb of storms included. Passing out the order for your troops to get to cover, you concentrate on creating as massive a storm as you can, something to rival the storm you unleashed on Azar. It's unavoidably smaller, as there is no hurricane hand to hijack, but it does the job no less well- The avariel are grounded, and while your troops aren't terribly happy, they aren't assailed by winged foes throughout their ascent of the to white mounts.

    They do, however, meet heavy resistance, both in the tunnels and on the slopes- The former being the desired method, but the latter being an inescapable necessity in places. You do manage to soften up resistance on either side by teleporting squads of lizardmen shocktroops (regular army lizardmen, not your Holy Ones,) behind enemy lines, and into avariel defensive positions. A few of Asha's brood are deposited, too. Whatever the reason, resistance is disrupted, and your forces encounter far less magical interference as you push in on either city.
    >> Anonymous 05/02/11(Mon)04:06 No.14784654
    Sounds like a trap. Can we call up a few spirits of.. hmm, air and earth to take a quick scout as a just in case? See if they can find any arcane traps as well as the physical?

    And maybe, if the old alchemist approves, ask the druids to create a nearby water feature around the guild? In case of explosion.
    >> Anonymous 05/02/11(Mon)04:11 No.14784682
    If this is a wat do I'm sort of stumped at what you want us TO do.
    >> Anonymous 05/02/11(Mon)04:18 No.14784732
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    do agree scout to avoid ambush. and keep assets in reserve for any mage encounters. namely holy ones with touch of idiocy and silence who are teleport in and snatch their magic uses after incapacitation.

    be careful they might be trying an assassination attempt as well. while trivial we don't wish to revel our true form as a result.
    >> Writer-Dude !!cxzh3hxzuC1 05/02/11(Mon)04:18 No.14784735
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    Siege lines are redrawn as you gain significant foothold on the mountains, then redrawn again as you push them back towards their cities. It's surprisingly vicious fighting, more than you expected from grounded avariel. Not only that, but they seem to have druidic powers on their side- Your teleporting manages to bring in enough of your druids to counteract some of their magic, but several groups of your forces are cut off and annihilated, or worse, entombed by rockfalls, mudslides, or flash floods conjured against them.

    After almost a month of fighting, you take the western city, and capture significant portions of the populace. You're tempted, and by the hells your troops are, to simply raze the city, to make with the rapine and pillaging of the avariel. Your presence prevents total atrocity, though many of the avariel die 'resisting occupation forces'- Some, maybe even most of them honestly, but at least a few probably due to hatred or provocation among your troops. They were /quite/ displeased with the battle and casualties to get to this point.

    With the fall of the first, the survivors who can retreat to the other side- Where they are used as ablaitive shielding or swordfodder by their brethren, xenophobic even to them, but willingly- they despise you even more. Another three weeks, and nearly two hundred more casualties see you gain a foothold in that city too, though it's a dozen more days before you finally secure it too. The campaign is anything but pretty, but it does seem to be successful.

    >Significant casualties.
    >~300 avariel PoWs
    >~700 avariel non-combatant prisoners
    >40% of eastern bank city intact, 80% of western city intact
    >> Anonymous 05/02/11(Mon)04:21 No.14784749
    Medals and rewards for one and all!
    I cannot stress the importance of making our military happy.
    >> Anonymous 05/02/11(Mon)04:30 No.14784823
    Awards and a one time bonus for our military personel. No looting or raping until we have what we came for. Perhaps some public sodomy as a "Stop fucking with us" of any captured officers.

    Catalogue everything magical within the city. Text, too. Get it to our lair for later perusal. And if we find a leader? Bring it before the Watcher. Make sure there is nothing that only it can do in the city, then eat it.
    >> Anonymous 05/02/11(Mon)04:33 No.14784850
    I agree with this. With such a tough battle we should be handing out medals and honoraries. Giving retirement packages and medical care to disabled or wounded soldiers, things like that. Medals and decorations are like candy to soldiers, they nom-nom them and love you for it. We should also give the troops a fairly free hand with martial law in the city. Don't be cruel or anything, but they deserve to be able to sit back and have hot avariel bitches wait on their every need in the sky-cafes and shit.

    In short, commend our troops, give them medals and bonuses, keep them happy. Make examples of the best officers (and hell, even exceptional enlisted) by giving them land and titles in the conquered area, that should REALLY boost morale.

    Also I imagine we got some good commanders and experienced troops out of this. Good.
    >> Anonymous 05/02/11(Mon)04:37 No.14784887
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    we may have a problem with malcontents gorilla fighters are nasty.

    one option is take most of their populous and scatter them throughout our empire. the myans or Aztecs did a similar tactic. speeds assimilation.

    could opt for mandatory military duty for those of adult age. 10 years but keep them in groups of 10.

    both these tactics speeds up assimilation and might open them up to the idea that they may be better off in our empire.

    At home interfere little in their daily lives at first. all that changes is the name of their ruler. Slowly start asserting our rule while improving the quality of their lives. it will win our their loyalty. however these are elves so this will take a LONG time.
    >> Anonymous 05/02/11(Mon)04:38 No.14784889
    For sure we should loot the hell out of their archives, magical shit, and treasuries. I hope we can find some sort of crap on the Binder here, some stashed away shard of Lorekeeper's library.

    Plus we get to control trade even more completely now. Completely worth it.
    >> Anonymous 05/02/11(Mon)04:40 No.14784904
    Oh hell yeah. I know this is very extreme, but what about giving the 2 greatest military heroes governorship over the two cities?
    >> Anonymous 05/02/11(Mon)04:40 No.14784906
    Well, occupy those cities, begin rebuilding them and/or deciding that it's just not worth it to do so and rebuilding the appropriate infrastructure in a more appropriate place to effectively control passage through the strait. Mza now owns this region and will charge tolls accordingly; we need to make the whole place profitable.

    Medals, our personal congratulations where appropriate, and etc. to our loyal troops. Dispense a boon or two to anyone particularly deserving; it should be seen that we're active in the support of our troops. Make them feel appreciated by their ruler.

    I am thinking that we should begin the mass torture and brainwashing of the avariel into our devoted servants. They hate us with a burning passion at the moment, so lesser methods of assimilation won't work and they're long-lived enough to hold that grudge. If that doesn't work out, well, we can start breeding them and have their children all raised in service to the state. We could use some winged minions, and the handful of lizardfolk/green dragons that we'll get sooner or later aren't enough in my opinion.

    But perhaps I'm too quick to jump to "we should enslave them" as a solution to everything. We could reserve that for anyone with class levels and let the NPCs just stay an oppressed population. I'm not inclined to let them leave, though, and since they can just take to the skies and fly off...
    >> Anonymous 05/02/11(Mon)04:40 No.14784907
    Sorry, no. You said it yourself, these are elves. That's not going to work.

    No, our best bet is a heavy garrison and gradually driving them out. We should offer incentives for the surrounding populace to flood in. Humans, wild elves, whatever. Doesn't matter. Make the Avariel a minority.

    Execute all the magic users, though. Too dangerous to keep free.
    >> Anonymous 05/02/11(Mon)04:41 No.14784909
    or you could do the sensible Red Dragon thing and slaughter all of those fucking bastards for even daring to oppose us
    >> Anonymous 05/02/11(Mon)04:42 No.14784922
    >giving them land and titles in the conquered area
    It should be clarified that when we give people land and titles in Mza, it means they are our steward over the region, not that they own it. Like the position Lady Issa has. They can certainly use a generous portion of its revenues on their own behalf, though.
    >> Anonymous 05/02/11(Mon)04:42 No.14784926
    Aww yeah, soviet up in this bitch. (Well, their magic users instead of officers, but same diff.)

    I'd say enslave the lot of them, and any descendants are born free.
    >> Anonymous 05/02/11(Mon)04:45 No.14784943
    Mind-enslave them? No. That's a long, laborious process and we couldn't do it to so many people even if we wanted to. Breeding them out is a good strategy, flood the city with humans and tax full-blooded avariel or avariel-avariel couples.

    But really, we should see how they take the occupation first. I'm just assuming there is going to be a powerful insurgency. If there isn't then we can let them be. If we start having problems we disperse them, tax them hard, and breed them out.
    >> Anonymous 05/02/11(Mon)04:47 No.14784964
    Right, that goes without saying. All Mza land belongs to Lord Prestor, he just rents it out or allows others to oversee it. IIRC that's exactly the system Scinnari helped us set up on the Mza proper too.
    >> Anonymous 05/02/11(Mon)04:52 No.14784986
    Executing the magic users (druids and wizards and crap) is probably a smart move. I also like the idea of making the place governed by the military for 50 years or so, and the idea to drive out the Avariel gradually with hostile tax laws and a flood of immigrants. Turn them into gypsies.

    If they rebel too hard we can just go draconian on them, though. Cuz we're a dragon, see. Get it?

    Yeah, I'll shut up now,
    >> Anonymous 05/02/11(Mon)04:52 No.14784988
    This. We need to be tough, but fair. No raping, no pillaging. I doubt that we can stop it entirely, but we want to keep it to an absolute minimum. If we want to hold on to any of this and keep some sort of reputation intact, then we need to ensure that we're not seen as a brutal despot.
    >> Anonymous 05/02/11(Mon)04:54 No.14785007
    I'm a bit behind on the threads, so I just popped in to say:

    Don't do anything that could backfire and kill us.
    >> Anonymous 05/02/11(Mon)04:55 No.14785010
    Agreed. Let's save the harshest stuff for when they actually DO start an insurgency. They probably will, but if they do it then we can be justified in what we do rather than looking like a faggot from the start.

    Then again, in d&d/medieval times people weren't exactly nice when they conquered a place. I doubt razing the city would draw more than a "oh my how wasteful" from the other nations.
    >> Anonymous 05/02/11(Mon)04:56 No.14785016
    i already voiced my opinion but being hostile to them will cause them to rebel.
    >> Anonymous 05/02/11(Mon)04:59 No.14785024
    >drive out the Avariel
    Why would we do this when they're a perfectly viable race of winged minions? Sure they hate us now, but they're under our control and we have hundreds of years ahead of us to change that.

    >Executing the magic users (druids and wizards and crap) is probably a smart move.
    I would say that any magic-user powerful enough to be dangerous is valuable enough to be the time and effort of a thorough brainwashing. Assuming that any of them with that kind of capability were captured instead of dying fighting.
    >> Anonymous 05/02/11(Mon)04:59 No.14785029
    If you're feeling especially inhuman, you could always have the soldiers rape the women until there remains not one single family that does not have Mza blood in them
    This is what the vikings did, and almost all of us are somehow related to them
    Terrible plan I know, but I said it anyway
    >> Anonymous 05/02/11(Mon)05:01 No.14785035
    I understand that thinking and acting in the long term is something we as a dragon can do, but the effects of a short term retaliation from these people are potentially catastrophic.
    Think Iraq.
    >> Anonymous 05/02/11(Mon)05:04 No.14785054
    This is a good point, but even moreso:
    >Sure they hate us now, but they're under our control and we have hundreds of years ahead of us to change that.
    These are elves. They live a long, long, long time and are xenophobic. Cultural assimilation and acceptance of new regimes usually happens after the old generation dies off. Hell, that's what has happened with Mza.

    We just can't wait that long and can't endure that kind of rebellion. Our only option is slowly driving them out, breeding them out, and casting them out... ideally without letting other nations know too much about it. But as some other anon said, conquest wasn't a pretty thing in medieval times anyway so it's not likely they would care.
    >> Anonymous 05/02/11(Mon)05:05 No.14785055
    That's cool. I guess rape isn't always a bad thing.
    >> Anonymous 05/02/11(Mon)05:07 No.14785071
    The vikings were known for many things. Being exceptional rulers with long-lived, multicultural empires? Not one of them.
    >> Anonymous 05/02/11(Mon)05:10 No.14785085
    >Cultural assimilation and acceptance of new regimes usually happens after the old generation dies off. Hell, that's what has happened with Mza.
    All right, conceded. We can still resort to >>14784906:
    >we can start breeding them and have their children all raised in service to the state.
    There are only a thousand of them. That's not so many that we can't do something nasty with the entire population, like execute the majority of the males and any females beyond breeding age, then keep the remaining females pregnant all the time and raise their children somewhere that they can be properly indoctrinated.

    I mean, it's a lot of work, but why deal with an insurgency at all? We either turn them into loyal minions or just have the entire population executed and thereby solve this problem.
    >> Anonymous 05/02/11(Mon)05:11 No.14785096
    Now that we've conquered the avariel, beyond the basic stuff regarding them (i.e. keeping them subdued/breeding them out/whatever), we should make sure we devote plenty of time for getting any and all Lorekeeper archives safely evacuated from the city back to our private research library/laboratory on Mza.
    >> Anonymous 05/02/11(Mon)05:12 No.14785098
    That's ridiculous evil for no reason. Why would we do that? Better to just genocide them if we are going that far.

    But I would rather keep some semblance of being a proper nation instead of a bloodthirsty hellhole intact. If we have to eventually execute all of them due to unrepentant rebellion, fine. I would prefer just filling the town with so many humans and laying so many taxes on avariel that they just fade away instead.

    Easier both politically and overall.
    >> Anonymous 05/02/11(Mon)05:17 No.14785122
    If we can get a few avierel to our side, well roc air force here we come
    >> Anonymous 05/02/11(Mon)05:17 No.14785123
    Avariel are not your stuttering needy Aerie, they are vicious little bastards. Amputate their wings, and then put them in concentration camps.
    >> Anonymous 05/02/11(Mon)05:19 No.14785128
    >Avariel are not your stuttering needy Aerie, they are vicious little bastards
    I've already said my piece, but I think this anon deserves a fucking medal right alongside the troops for pointing this out.

    BG2 gave avariel a bad name. They are fucking /bastards/ through and through. Vicious, elitist fucks.
    >> Anonymous 05/02/11(Mon)05:24 No.14785149
    Agreed. As I see it, we have three options:
    -Kill them all.
    --Pro: Disposes of problem neatly.
    --Con: Bad PR for a while.
    -Cut off their wings and concentration camp them all.
    --Pro: A thousand laborers usually are useful.
    --Con: Leaves them around to hate us forever, bad PR forever, concentration camps attract adventurers.
    -Use them to breed a slave race.
    --Pro: Flying minions, can be combined with plan #2.
    --Con: Takes a long time, bad PR until successful, concentration camps attract adventurers.

    Any plan which leaves them free and able to do anything at all to resist us ever is a Bad Plan and should not be carried out.
    >> Anonymous 05/02/11(Mon)05:24 No.14785150
    could offer reduced tax for more babies. basicly get the new generation to be far more numerous as quickly as possible.
    >> Anonymous 05/02/11(Mon)05:27 No.14785164
    It'll take way more than just one single generation to weed out the independence and rebellion.
    The only way to prevent the influence of their family and culture is to separate the children from them. Think District 9 child permits, and as insensitive as it may seem, Australian Aboriginal Stolen Generations
    >> Anonymous 05/02/11(Mon)05:28 No.14785175
    Uh. No... how about option 4? Flood the cities with humans and tax avariel heavily. Natural exodus of the winged fuckers and the ones who remain eventually just fade into the gene pool. Executions of any avariel insurgents is a given, reducing their population even faster.

    -Increased money from high taxes.
    -Disposes of the problem fairly rapidly
    -No bad PR
    -We don't get to slaughter or eat a bunch of winged elves.

    I mean, that's a pretty significant drawback but... I'm willing to live with it.
    >> Anonymous 05/02/11(Mon)05:29 No.14785182

    now your making me think of the schola progenium from 40k.
    >> Anonymous 05/02/11(Mon)05:30 No.14785186
    >Cons: Avariel survive

    That solution is very long term as well.
    >> Anonymous 05/02/11(Mon)05:32 No.14785200

    Are you fucking with me? They're not going to leave, they're VICIOUS BASTARDS. They will remain and be a constant source of problems.
    >> Anonymous 05/02/11(Mon)05:34 No.14785212
    Then we just incrementally kill off the entire population as they rebel. Elves are NOT known for being especially prolific, and avariel breed even slower than normal elves. No other nations will fault us for executing insurgents, so we will be fine politically that way too.
    >> Anonymous 05/02/11(Mon)05:41 No.14785247
    well at least we wouldn't end up fat from eating Kentucky Fried Avariel.

    you forgot as a con that there would be heaps of avariel that utterly despise us still around
    >> Anonymous 05/02/11(Mon)05:46 No.14785269
    Death camps are, in my personal opinion more 'fun'.
    I hate to sound psychotic there but I do.

    It's more enjoyable if you LIVE IN THE MOMENT AND DO EVERYTHING TO ITS EXTREME instead of courting all of these fucking women surrounding us all the god-damn time. We could've gotten out of this blasted land and be done with it long ago.
    >> Anonymous 05/02/11(Mon)05:48 No.14785281
    What... are you talking about?

    I think you're in the wrong quest.
    >> Anonymous 05/02/11(Mon)06:06 No.14785360
    Prove your worth, kill them all!
    >> Anonymous 05/02/11(Mon)06:14 No.14785390
    >> Almost-certainly-probably-final version. Numbered. Writer-Dude !!cxzh3hxzuC1 05/02/11(Mon)06:20 No.14785419
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    We interrupt you for an even better dragonchess map.

    1: Suzerainity of Tashz. Dozens of Blues, several mated pairs. Alledgedly ruled by a few great wyrms, but they take a more director-style role after they reach wyrm-status.

    2: A mated pair of Very Old reds. Not terribly reclusive, but they don't live near people, and treat the Blues with respect.

    3:Adult Male Silver dragon. Semi-reclusive. In frequent conflict with Adult Female Green dragon.

    4: Male Bronze, Mature Adult, met on your wait to Tashzmir.

    5: Male Young-adult Gold, dabbling with politics in rebuilt Azar. Often comes into conflict with Female Young Adult Blue who does the same. Gold seems to be safe from Suzerainity because Blue seems too proud to ask for help.

    6: …

    7: Late-Young Adult Bronze female. Often serves as a mercenary, for just causes and high prices, and often works out of Morinth. Has been known to take not-terribly just causes on occasion, but usually asks for more money.

    8: Chloressievek.

    9: Male Mature Adult Brass dragon. Keeps to the arid portions of the region, but considers all of it his. Occasional mate of Young Adult Brass dragon to west and south.

    10: Small Suzerainity. Around a half-dozen dragons, both genders, ranging from Very Young to Adult. Lead by Mature Adult Blue Male. Excise heavy taxes on what little trave there is through the desert, particularly adventurers after the ruins that are buried within it.

    11: Female Young Adult Bronze dragon. Meddles in politics of Rhasverian city nearby.

    12: Male Young Adult Red dragon. Semi-reclusive, stays away from Rhasver, mainly occupying the region between the desert, mountains, and Rhasverian border. Semi-frequent target of adventurers.
    >> Anonymous 05/02/11(Mon)06:21 No.14785420
    Yeah. Because we'd be dead.

    We are a dictator. However, our rule is a benevolent dictatorship, as long as certain rules and regulations are followed. We're not like Seffy.

    Just because we deliberately set things up so troublesome elements will be inclined to break rules doesn't mean we aren't "nice" to our subjects. They do, after all, belong to us.
    >> Writer-Dude !!cxzh3hxzuC1 05/02/11(Mon)06:22 No.14785423
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    13-14: Female Young Adult Bronze, Female Young Adult Green. Meddle in Rhasverian politics, constant opponents. Occasionally actually breaks out into fighting. Both have used adventurers against the other. Green occasionally acts as highwayman from her forest lair, Bronze occasionally hunts pirates, particularly of the Freeport of Mza variety. (Not so many of those these days.)

    15: Young Adult Female Gold. Lives in city, often works with adventurers for combating evil. Human persona of a noble fop, adventuring allies of various repute.

    16: Male Old Green Dragon, Female Mature Adult. Fairly reclusive, each occupying major forests. Rivals and mates.

    17: Adult Red Dragon, male. Seems content with fighting adventurers and eating cattle. Doesn't seem particularly political.

    18: Adult Gold Dragon, male. Oft crusading, self-appointed lawman for the badlands. Tolerated grudgingly by male #9, so long as he doesn't get too annoying.

    19: Male black dragon. Resides in swamp, frequently harasses travelers. One of the reasons the pass to Beren is so valuable.

    20: Anomaly Adult White dragon. Keeps mostly to frozen mountain tops, hunts all who traverse or live upon them.

    21: Seffestranias, Queen of Beren and surrounding territories.

    22: Female Adult Bronze. Pirate hunter. Doesn't meddle in politics, but has some local friends, particularly a monastery near the coast.

    23: Mated pair of Wyrm/Very Old Bronzes. Keep to self, occasionally assist ships in need. Reputed to hunt kraken.

    24: Several Coppers, Juvenile to Old. Like the United Cities region for it's land, and the land's connection to the fey and faerie. Also fond of the halflings and gnomes that call the United Cities home. Token green is a oft-nemesis, and the fae in his vicinity are reputed to be much less friendly.
    >> Anonymous 05/02/11(Mon)06:23 No.14785432
    We might want to deal with #7. Only a hop, skip and jump away from us, after all.
    >> Writer-Dude !!cxzh3hxzuC1 05/02/11(Mon)06:25 No.14785438
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    25: Male, Mature AdultBronze. Often hired by Exheln, ended up assisting in it's defense where he could for free, during the drow war. You are skeptical regarding his competence. (Didn't get paid, didn't drive the drow out.)

    26: Female Mature Adult Black. Semi-competent, a near-unique virtue among Blacks, as far as you know. Keeps passage across swamplands safe in exchange for hefty tolls.

    27: Crippled Adult Blue Male. Believed to have seriously offended the Suzerain of 32. Specifics unknown, quiet and reclusive, presumably while he heals. Quite bitter about whatever the event was, and has occasionally hired adventurers who find him to pursue the Suzerain of 32.

    28: Female Adult Red Dragon, very low end of her age category. Currently rules several mountain villages, controls passage into the Urgash plains.

    29: Old Male Black dragon. Believed to live with Yaun-Ti and to be a fairly cogent plotter. Reclusive.

    30: Female Mature Adult Gold dragon. Friend and occasional mate of 33. Keeps to herself, avoids confrontation with Blues and Red. Plots against both. Dislikes 31.

    31: Female Adult Silver dragon. Friend and occasional mate of 33. Cooperates with adventurers and local inhabitants to oppose 29.

    32: Suzerainity of moderate size. Ages range from hatchling to old, lead by Old Female Blue. Relatively orderly, Female is supposedly infuriated with 27, and an active enemy of him. Otherwise relatively peaceful. Blues insists on tribute from travellers or tribes that pass/live in their territory.

    33: Old Male Brass Dragon. Reputed to be quite sociable, and reward humanoids that impress it. Occasional mate of 30 & 31. Frequent opponent of Yaun-Ti, 34, and occasionally the Blues of 32. May be slightly crippled.

    34: Male Adult Red dragon. Plotter and manipulator, enemy of both 35 and 32. Probably in over his head but too proud to back down, dealing with both the Green and Blues.
    >> Writer-Dude !!cxzh3hxzuC1 05/02/11(Mon)06:27 No.14785446
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    35: Male Adult Green. Raising clutch that a mate presumably left with him. Not terribly active, though occasionally raids the Ivory gates or other elven settlements in the vicinity for tasty elf-meals.

    36: Bronze, Adult, frequent meddler in southern Tashz and Urgash politics. (Urgash is somewhat resistant to meddling.) Not much of a threat- too farther south than he appears, and seems satisfied with the central and southern portions of the Urgash Sea as his domain.

    37: Female Adult Silver dragon, chased out of nearby mountain range by the pair from 40. Heavily injured, hiding. Has made friends with a few of the jungle tribes. Unlikely to stay for long.

    38: Female Mature Adult Black. May have been the late mate of the one who died in the Azar conflict, but reports vary. Reputed to live within an ancient dwarven compound deep in the jungle. (Abandoned, obviously.)

    39: Male Young Adult Black Dragon. Offspring of 38. Fighting inhabitants of his section of the jungle, attempting to forcibly turn it into a swamp.

    40: Mated pair of Old Red Dragons. Attacked and drove of 37 relatively recently, have eternal enmity of 41, who was a friend or ally of 37. Total rulers of eastern section of the mountain range.

    41: Mature Adult Silver Dragon. Enemy of 40, mentor and possible mate of 42. Unable to combat either of 40, let alone both together. Occasionally makes life hard for 39 as well.

    42: Young adult female gold, pushing the range of that category. Desert and mountain inhabitant, has grudging acceptance of Blues, possible mate of 41.

    43: Female Very Young Red, worshiped as god-creature by primitive human tribesman of the jungle. Currently satisfied with her realm, and concentrating on supporting and encouraging her worshipers.

    44: Young Adult male Bronze, mercenary, occasional adventurer. Friend of 47. Attempting to gain control of the jungle elves that served the black that died in the Azar conflict.
    >> Writer-Dude !!cxzh3hxzuC1 05/02/11(Mon)06:28 No.14785451
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    45: Female Black Juvenile Black. Attempting to claim section of jungle, has scared off some inhabitants, been injured by adventurers. Unlikely to survive terribly long.

    46: Male Adult Brass, hunted by Blues of the desert. Unlikely to live terribly long, but so far adequately evading or beating all hunters.

    47: Female Adult Silver, ally and friend of 44, friend of 46. Associates with storm giants who live among the mountaintops. Keeping a suspicious eye on the male Young Adult Green nearby, who has taken up residence in a nearby mountain valley.

    [You're right, this may be too many. Obviously subject to change/more detail at later dates, but I will try to avoid screwing anyone over with said change. Obviously will be modified if I realize I did something horrible or daft.]
    >> Anonymous 05/02/11(Mon)06:32 No.14785466
    Fuck yeah, Bloodquest!

    ... Wait, never mind. Just having flashbacks.
    >> Anonymous 05/02/11(Mon)06:43 No.14785518

    I'm thinking #28 (or, hehe, 21,) might be worth chasing if we're after dragon-tail.

    While, yeah, she is close, I don't think she's too much of a threat. She ought to be easy to dispose of. Ex, "promise exorbitant fee, send her into trap where we're waiting." That said, and I don't think we should- She's useful, and we could use her in the future. (Kind of like Chlorine-whatsit, eight, I think.)

    I'm tempted to say we should chase a silver for the bragging rights, but that's almost certainly a bad idea.

    In the end, though, I'd say that 20, 18, and perhaps 19 and twenty are the ones that are our primary concerns.
    >> Anonymous 05/02/11(Mon)06:46 No.14785545
    literally the only way i will care about this shit is if there is dragon sex.

    is there dragon sex
    >> Anonymous 05/02/11(Mon)06:47 No.14785548
    Reds might hate golds as a matter of principle, but reds also as a rule absolutely DETEST silvers. The feeling is mutual.
    >> Anonymous 05/02/11(Mon)06:51 No.14785580
    Hence the bragging rights.

    I think it's possible, but I doubt WD's going to do a fapfiction on the subject, or anything. Fade to black almost certainly.

    If he /did/ do that, he'd probably get run off of /tg/.
    >> Anonymous 05/02/11(Mon)06:52 No.14785595
    >If he /did/ do that, he'd probably get run off of /tg/.

    man /tg/ sucks
    >> Anonymous 05/02/11(Mon)06:53 No.14785597
    The bragging rights would be nigh-impossible to obtain. We're having enough trouble with Cygnis, and she was almost perfectly suited to being mentally broken down.
    >> Anonymous 05/02/11(Mon)06:53 No.14785602
    There is currently no dragon sex - Azaldon doesn't seem interested in having sex with very many things besides his Erinyes servant.

    Talk was made of collecting a large group of slaves and keeping them in our hoard. I think this is because Red dragons are just plain greedy fuckers who like to loot rare and valuable shit for their hoard - and doesn't afraid of looting sentient creatures.
    >> Anonymous 05/02/11(Mon)06:55 No.14785614
    having a silver throne ornament to go with our gold would be a nice touch i think.

    we would have to find one that we really cared enough to go through all that with though since we have seen just how hard Cygnis has been so far and we basically ripped her whole life apart in front of her eyes
    >> Anonymous 05/02/11(Mon)06:56 No.14785628
    True, but we have a range of possibilities- magical disguise, pretending to be an adventurer, what have you. The difficulty is what makes the bragging rights worth it.

    But I am aware that's a terrible idea, so let's not.

    Not to be sex-oriented, but I think the consensus was that a harem was A-Okay, if we could keep them all in control. Seffy was dangerous and independent, therefore unlikely, (though I did like the idea of possibly knocking her up to weaken/cripple her. evil, but amusing) but actual slaves/harem members were easily controlled and therefore okay.
    >> Anonymous 05/02/11(Mon)07:01 No.14785675
    I wouldn't consider harem-keeping or dragonsex to be out of place, but they run the risk of attracting THAT GUYs, furry faggots, and spam trolls.

    I remember that there was an AI quest about a week ago, in which 70% of the posts were trolls.
    >> Anonymous 05/02/11(Mon)07:01 No.14785676
    >37: Female Adult Silver dragon, chased out of nearby mountain range by the pair from 40. Heavily injured, hiding. Has made friends with a few of the jungle tribes. Unlikely to stay for long.

    Either a trap or an opportunity. Let's scout this one out. If we can, we'll be able to snipe her, and make some awesome trim for our barding. Maybe barding for Cygnariassis when we finally break her into being a reliable mount.
    >> Anonymous 05/02/11(Mon)07:06 No.14785719
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    At this rate, we might start looking like a Conan picture, but sure. Why not.

    Ideas that occur to me are helms of opposite alignment, simply putting up with a reluctant prisoner, (IE, you're stuck on our hoard, you won't escape, we don't really care if you're willing.) or simply mind-raping.

    I suppose theoretically it's possible we might just find an evil one, or something, but... well, I think they're always Lawful Good.

    Hrmm... We got a good thing going on over there- I don't think we should risk it. Kill or let her wander off. If she disappeared so close to our new annex, her parents might come looking for her.
    >> Anonymous 05/02/11(Mon)07:16 No.14785785
    well you have to admit if we went all "bitches for Azaladon Doom" it would be cool.

    but it would get a bit impractical and dangerous unless we had a 100% sure way of keeping them
    >> Anonymous 05/02/11(Mon)07:23 No.14785839
    Are there any sorcerous spells that open a house/mansion/castle in a nearby plane, with entry only possible through a portal or gate?

    If so, we can put an enchantment on the portal so that anything can Enter, but only we may leave.
    We shall throw our bitches into it, and it shall be Azaldon's demiplane of bitches.
    >> Anonymous 05/02/11(Mon)07:24 No.14785844
    Why is one of the women in that picture wearing an obviously-modern-looking white bikini?
    >> Anonymous 05/02/11(Mon)07:25 No.14785853
    Conan seduced and drew her to him.
    Through TIME.
    >> Anonymous 05/02/11(Mon)07:32 No.14785887
    Or perhaps only one of those extra-dimensional mansions per bitch. So we can go there without getting ripped apart.

    As awesome as a demi-elemental plane of dragon-bitches would be.

    >> Anonymous 05/02/11(Mon)07:34 No.14785895
    Genesis. Set the planar traits so that you can't get in via planar travel. Ensure that the only means of entry or egress is through portals.

    >> Anonymous 05/02/11(Mon)07:36 No.14785913
    We should contact 34. In exchange for a sizeable tribute, we could murdify one or both of his enemies. Or at the very least provide a little help. Maybe we could pass off a few lizardmen for shock troops and claim that he is a subordinate god.
    >> Anonymous 05/02/11(Mon)07:36 No.14785914

    Mmm, unless we did a lot of research into backgrounds and personal flaws of specific things, all we could hope for would be to get some new ornaments, rather than just potential servants or mounts, etc. Plus a lot of these have friends and thus are likely to be missed.

    So though I'm sure we've made more bindings like Cygnis' over the timeskip, I don't think there's going to be an opportunity to use them for a while.

    43 seems interesting, but only in that it's nice to see another smart Red Dragon...how smart *is* she? Perhaps it'd be possible to trick her into wearing some minorly enchanted suggestion item so we could help influence her?

    37's going to be a pain though...additional research might be required on her.

    Ah yeah, and I like 34 even though he's foolish- kid's got moxie.
    >> Anonymous 05/02/11(Mon)07:37 No.14785925
    I agree with the previous posters on executing rebels, increasing taxes, (forced) immigration and supporting reproduction.
    >> Anonymous 05/02/11(Mon)07:41 No.14785958

    Ah yeah, I hadn't considered barding for Cygnis yet- I suppose I didn't consider using her as a war mount.

    Which might be because I don't see her being too terribly helpful with us in regards to fighting- she might do it, but she's hardly going to be putting her all into it; I doubt she'd feel protective of us or Scin to a high degree, and by that point she likely wouldn't care about preserving her own life so much.
    >> Writer-Dude !!cxzh3hxzuC1 05/02/11(Mon)07:56 No.14786048
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    Alright, time to wrap up for me. Make sure your tactic for dealing with the avariel has been clearly stated, and I'll deal with that next time. (After a few years of progress in that direction.)

    Clearing up a last few things...

    43: Though I hate to (possibly) kill some enthusiasm here, she didn't set herself up as goddess, she accidentally stumbled into the role. That said, presumably realizing that she's got a pretty sweet set up, she's turned her efforts to acting the part, and trying to make things better for her worshipers. (So she will get more of them, either conversion or reproduction style.). Young as she is, she isn't terribly powerful on her own.

    Finally, if this thread is still up when I wake up, I'll try to answer what questions I can that are in it.

    I also add that the 'tribes' 37 has made friends with are human jungle-dwellers, not elven. Doffing my name, I'm out.
    >> Anonymous 05/02/11(Mon)08:01 No.14786084
    Though not as visually appealing, we could nab that White Dragon and chain him up for a constant supply of Dragon Sperm. - It'd help make our Lizzes find cold more tolerable, too.

    Should we all have a vote as to which dragons to have a closer look at? I wanna learn more about 43, for 'influence' purposes (possible supplantation too, I guess), 37 for removal, 20 for breeding (either caught or worked-out)...aaaand 34 for general Redding about and also possibly sperm donations (though I think Seffy likes to Red about with us too, if ya know what I mean...)

    I think that'll be my list for now; there are plenty of interesting Dragons about, but these're the ones topping my current list.
    >> Anonymous 05/02/11(Mon)08:02 No.14786092
    What I would like to see us do:
    Kill/capture 45. No-one will miss her, she's weak (agewise and injured), she has no troops, and she's a black. Easy mode.
    If we kill her, steal the body for shinies.
    If we capture her, try out that lifedrain spell, if we've developed it on. Looking at the map, we don't really have a lot of viable candidates to test it on, even if we don't need to have it working for a while yet. Whether killed or captured, steal any horde she has.
    Deal with 27, either killing or capturing, as 45. He's crippled, he has no known friends but at least one known enemy (who is in charge of other dragons), he's a blue (thus weaker).
    Deal with 27, she's no threat now, but if she moves to Mza she'll be trouble, and if she goes missing there that could cause attention. Same strategy as the other two, unless those here are serious about wanting to get us a silver. Personally I don't really care either way, trophies are good, as are raw materials (Cygnis carrying us around while wearing barding made of Gold and Silver? Do want!).
    Oh, and remember to keep the Watcher on hand when we get near these, just to ferret out any hidden hoards, useful plots, info on other dragons, etc.
    >> Anonymous 05/02/11(Mon)08:02 No.14786094

    Then, there's 43. Anyone in favour of turning her into our apprentice? She seems smart, which is a nice trait in a Red, and not overly ambitious, so we probably won't have too much chance of being backstabbed (not when that would just have the Empire fall apart and her end up with less power, anyways).

    Also, 5. Two things we could do here. Either subtly help the Gold, allowing it to beat the Blue, only for us to kill it off and take both their hoards, the Golds body, and anything Watcher can get off the Gold. Or we could approach the Blue with an offer to help, in exchange for either some payment/service (plus whatever information Watcher pulls from her brain, but she doesn't need to know that, muahaha), or perhaps an agreement with her that she'll work towards our benefit in Tashz, with us helping her out with problems and eventually setting her up with a fair amount of influence there if and when we eventually get around to that "putting our Asha/Issa descendants on the throne" thing. Hell, she could probably even boost the bloodline to make their claim stronger, if she agrees.

    Remember, we need to take Watcher whenever we visit dragons. Knowledge is power.
    >> Anonymous 05/02/11(Mon)08:03 No.14786103
    Let's contact 43 and 34. 34 needs help - help we can give him, in the form of advice, amgic or shock troops. 43 could use a helping hand as she gets herself established in the world, becoming an enormous mature red dragon - with a healthy respect for her elders, who've been there guiding her all along.

    They might be evil red dragons, but they're not idiots. Given a good situation they'll just go with it.
    >> Anonymous 05/02/11(Mon)08:07 No.14786121

    I think the Blue'd make a better 'minion' than the Red simply due to the fact that Blues naturally work together more. I enjoy the thought of 'tutoring' the Red, but we'd need some kind of failsafe in place, like an item would could gift her to wear that has an actual use for her, like Mind Blank or so, but that with a command from us removes that and casts feeblemind multiple times to make her easy to deal with if she ever decide to turn on us (Multiple times to ensure it works)
    >> Anonymous 05/02/11(Mon)08:15 No.14786170
    Actually, helping 34 is a good idea, since we can get some credit for dealing with 35, which we should be doing anyways (if we get rid of him, we prevent him from raiding the Ivory Gates again, possibly get an increase population of elves (which could be useful in outbreeding the Avariel), get some eggs to practice that lifedrain on (or hell, even get ourself a pet dragon to use for breeding (giving us both a backup in case the deal with Chloressievek falls through, and some genetic variance so we don't end up with either heavily diluted to the point of uselessness Green blooded minions, or inbred hillbilly minions) or as a minion or whatever) and get more hoard/dragon materials), though I wouldn't suggest we do anything overt against the Blue group.

    True, I'd personally not mind the Red as a minion, but only with safeguards, and only if both us and Watcher thought it seemed like a good idea after talking with her (well, inasmuch as we can trust Watcher, even now).
    >> Anonymous 05/02/11(Mon)08:15 No.14786173
    And maybe a few lizardmen 'holy ones', again, loaned to 'subordinate gods'. Then a quick "oh, help, they're betraying us, only you can save us, mighty lizard man" and she gets a spear in the eyeball.
    >> Anonymous 05/02/11(Mon)08:29 No.14786235

    I think mayhaps that our Lizards will hesitate a little in regards to enstabbing a minor 'god'.

    But yeah, the enchantent thing could work- I'd prefer something more sublte and not so easily scried for though...ah, I know.

    We give her a communication orb or so, so we can commune with her often and over long distances- however, it will also be enchanted so that when she uses it and opens up the link to us, it activates an ambient yet powerful sugestion spell within the orb that keeps her fascinated with it and in contact with us for the duration, and allows us to manipulate her over distance.

    It's not something for her to wear so she won't get suspicious over it, and all we need to do is suggest to her the first few times to keep in regular contact with us and then, slowly but surely, she'll get more and more wrapped around our little finger...
    >> Anonymous 05/02/11(Mon)08:47 No.14786329
    Works for me. And by helping 34, we get an able and powerful servant who is well disposed to us and liable to work for low (ish) costs, as long as we don't order him to bow, given his pride.
    >> Anonymous 05/02/11(Mon)08:52 No.14786371
    personally i am still all for having a silver and bronze at least to go with our gold throne ornament.

    hell maybe even go for the whole metallic spectrum just to show how awesome we are.

    also there was an idea about wiping out that knightly order for Scinarri as a present, i think that would be a nice token to show her she is still our favourite and it might give us some nice shinies and magic if we are lucky
    >> Anonymous 05/02/11(Mon)08:57 No.14786403
    Coppers are pranksters, and brass are talkative. (except for the one we have, that probably talked itself to insanity while sitting in room by itself in the ruins where we found it.)

    Bronze, silver, and gold are great, though. Scinnari might even approve- The more of them we have, the more she is superior to.

    I also think it's too unlikely for us to actually get adequately breakable/enslaveable bronze/silver- we ought to just settle for prisoner and/or elemental plane of bitches.
    As for our winged pest problem, let's forcibly migrate them to the Angevis part of our realm- Uprooted, culture shocked, and without their land or heritage, I think they'd either die or be forced to adapt- Their next generation especially. If we have problems with our princess, imagine the problems they'd have with their children who want to go play with the humans down the street, or something.

    In the meantime, we can install kobolds or veterans in the gates, or even lizardmen.

    Do reward our veterans, though. They did good.
    >> Writer-Dude !!cxzh3hxzuC1 05/02/11(Mon)09:11 No.14786480
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    Gah! One last thing: Next weekends' game will be on SATURDAY, not Sunday. I have a final on monday, and can't afford to stay up that goddamn late.

    On the bright side, I might be able to run quests during the week, but... Not Sunday.

    Also, small but finite chance that I will be able to run quest on Tuesday this week. We'll see. (Probably not, but who know?)

    G'night for real, now.
    >> Anonymous 05/02/11(Mon)09:23 No.14786566

    I'd prefer to have dragons of eventual use to us, really, not just pretty things for the throne. If we go that route, we don't even need them to have their personalities intact.

    Nah; any future dragon-slaves we get, I'd like to get to know first, as we did with Cygnis.
    >> Anonymous 05/02/11(Mon)09:35 No.14786656
    Saw this hand't been archived, so took the liberty.

    Voting to acquire bitches, but let's do it safely and reasonably first and foremost. Let's get a Cygnis-pony well trained first, and perhaps teach Azyra to ride if we haven't already. I'm sure they'll get along smashingly.
    >> Anonymous 05/02/11(Mon)09:54 No.14786819
    well thats my big thing.

    capturing Cygnis has been so fun because she was nice to us and we really did like her.... just we like her in the sense that we are a red dragon and so we like her as a possession.

    any other dragons we just tack on afterwards simply wont give us as much enjoyment
    >> Anonymous 05/02/11(Mon)10:14 No.14786943
    I'm sure there're some out there of every flavor we could like...

    Though really, I know we're supposed to be evil, but I'm not sure I want to inflict ourselves on anyone else, particularly not one we like as much as poor Cygnis...
    >> Anonymous 05/02/11(Mon)10:56 No.14787145
    samefag here.

    having said that though if we did get to know a few dragons well enough and found them interesting then we could take them too
    >> Anonymous 05/02/11(Mon)11:16 No.14787275
    >Deal with 27, she's no threat now, but if she moves to Mza she'll be trouble, and if she goes missing there that could cause attention.
    Should be
    >Deal with 37 (etc)
    >> Anonymous 05/02/11(Mon)12:10 No.14787689
    I think the White at 20 or the Blue outcast could be used for breeding.

    The peeps at 5; we can side with the Blue against the Gold, get barding for our soon-to-be 'Golden' steed and an 'in' to the good graces of the Blues.
    >> Anonymous 05/02/11(Mon)13:27 No.14788452
    I think the White at 20 or the Blue outcast could be used for breeding.

    The peeps at 5; we can side with the Blue against the Gold, get barding for our soon-to-be 'Golden' steed and an 'in' to the good graces of the Blues.
    >> Anonymous 05/02/11(Mon)13:56 No.14788752
    That's a good point. Why has everyone been after silver or bronze waifus? A blue would be mooch bettar. Might even be one willingly, if we flatter her enough.
    >> Anonymous 05/02/11(Mon)15:08 No.14789506
    problem is that most blues are in a suzerainty and I'd rather not see us 'married' into a court of blues. Also we already have a devilishly beautiful waifu, what we're looking for in dragons would be consorts, concubines and hoard warmers
    5 is a possibility though, good location, in need of a Gold terminator and is probably not a proper part of the Tashz group while having connections in it. and Tashz already knows our draconic secret

    I'm also somewhat interested in 41
    possibly Cygnis's uncle? We should check that with Watcher

    Speaking of hoard warmers, we should maintain the tradition of keeping them with dresses made from the scales of a dragon of their own kind. Which unfortunately would mean that we have to mark 2 targets per captured dragon.

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