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  • File : 1303880456.jpg-(286 KB, 1000x667, FFTBar.jpg)
    286 KB Anonymous 04/27/11(Wed)01:00 No.14731842  
    Alright guys, running a game of 4e as soon as I can find enough players. Here's the concept:

    A great inventor calls a group of adventurers together for a mission - they must, in secret, survey and acquire land for the completion of a great rail system by which he may reveal his awesome caloric engine system and unite the nation. This will involve fighting orcs, schmoozing with nobles, and generally ADVENTURE. Meanwhile, during their first mission they encounter a lost princess. She is conspiring against a noble of the kingdom who she believes is corrupt, and hires the adventures to, during their other missions, acquire information and sabotage the efforts of said baron.

    The grand culmination of these two plotlines sees the arrival of the rail-line... in the barony. At the same time, finally revealed, the princess wages war on the baron, putting the railway at risk. The players must seek resolution and bring the baron to justice while saving the inventor's dream of unification.

    What I'm looking for are cool adventure hooks as they claim land for the rail.

    Some thoughts:

    >Delve into a mountain lair and blow the shit out of it to create a tunnel, fighting the horrible things that lurk below

    >A powerful troll [or clan thereof] has set up shop under a bridge, and he's pissed that the rail will deny him his promised tribute from the village.

    >FINAL DESTINATION: The baron is escaping on the train! Stop him before the princess tries to derail the entire project in order to kill him.

    But I can always use more, as I intend this to be a fairly long campaign running up to at least level 8 or so.
    >> Anonymous 04/27/11(Wed)01:06 No.14731892
    Kobold railway workers.

    Make it happen.
    >> Anonymous 04/27/11(Wed)01:06 No.14731894
    I like the western feel of it. Very different from your usual tolkien-esque fantasy.

    If I might ask, why D&D? Why not Deadlands or something that already fits the theme? I'm not saying D&D is a bad choice, just that it's not the obvious one so it's interesting you chose it.

    I think calling the woman a princess seems out of place in the steampunk-esque feel I get from this setting.. maybe there's another title you could give her?
    >> Anonymous 04/27/11(Wed)01:10 No.14731933
    >>14731894
    >Why D&D?
    'Cause I wanted to do a pulp steampunk game and 4e felt about right for it [though I could probably also do it in Deadlands or Spirit of the Century]

    >Maybe there's another title
    You know, you might be right. I'm just not sure of appropriate high-ranking female titles aside from the ones that are just the original title with -ess at the end.
    >> Anonymous 04/27/11(Wed)01:10 No.14731935
    >>14731892

    Oh I like that! Maybe a quest could involve helping out the workers, or getting them to stop striking. That'd be a nice 'morale grey area.' Easy solution is to threaten them, harder solution is to sacrifice something and make a compromise so they're happy to work for you. That sort of thing.


    Maybe some 'native' sand drow causing problems.
    >> Anonymous 04/27/11(Wed)01:13 No.14731962
    >>14731894
    >Steampunk
    No. What the OP is describing is a high fantasy setting where someone literally just invented the caloric engine.
    >> Anonymous 04/27/11(Wed)01:16 No.14731996
    >>14731962
    And there's this. Combustion is just now happening.

    It's not yet hit the full steampunk of, say, Eberron

    Though still, Marchioness could be fun to use as a title.
    >> Anonymous 04/27/11(Wed)01:17 No.14732003
    >>14731933
    Well, here are some female noble ranks in no particular order.
    Queen
    Empress
    Princess
    Duchess
    Lady
    Marquise (female Marquis)
    Baroness
    Marchioness (female Marquess)
    Countess
    Vicereine (female viceroy)

    Also, just because I'm looking at stuff, female knights are actually called Dames.
    >> Anonymous 04/27/11(Wed)01:19 No.14732020
    >>14731996
    >Eberron
    >Steampunk
    Eberron isn't steampunk. All their technology is actually magic, trapped elementals, enchanted things etc.
    >> Anonymous 04/27/11(Wed)01:20 No.14732031
         File1303881648.jpg-(134 KB, 397x348, 1295420930447.jpg)
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    >>14731933

    Countess would be different and interesting. It could also be any masculine title, or a religious one, or something to do with her job. Instead of just some 'related to a powerful man' title like princess, giving her a title she earned (or making her the head of her family) would make the character seem more legit and less of a Damsel in Distress. If you're going to have her doing her own shit, calling her princess might put the wrong image in peoples' heads.

    Some titles-

    >Marquise (mar-key)
    >Duchess
    >Lady
    >Baroness
    >Governess
    >Regent
    >Consul
    >Chamberlain
    >Chancellor
    >Baronet
    >Dame
    >Sister
    >Saint
    >Rebbe
    >Acolyte
    >Captain


    http://en.wikipedia.org/wiki/Title#Titles_for_heads_of_state_and_other_leaders
    >> Anonymous 04/27/11(Wed)01:21 No.14732037
    >>14731996
    >It's not yet hit the full steampunk of, say, Eberron

    Contrary to what people who haven't read the setting think, Eberron is NOT steampunk.

    It's mainly crystalpunk (dragonshards, namely) and elementalpunk.
    >> Anonymous 04/27/11(Wed)01:22 No.14732047
    Didn't mean to imply it was full on steampunk. Just that I get a bit of that 'feel' as well as the old western feel. The railroad kind of lends itself well to that setting. Making it in a more 'desert' type of place would also differentiate from the traditional 'middle-latitude deciduous forest' setting.
    >> Anonymous 04/27/11(Wed)01:24 No.14732063
    >>14732047
    Yeah, it's basically a high fantasy western

    I'll probably have some desert or at least a lot of open plains but with thick patches of growth where wild things lie [and must be destroyed in the name of PROGRESS!]
    >> Anonymous 04/27/11(Wed)01:27 No.14732080
    A corrupt wizard who owns and operates a system of teleportation zones. It serves as the most effective way to travel across the land, but his prices are extremely high due to the cost of maintenance and difficulty of making sure they don't go horribly wrong. The railway, while not as fast, is cheaper for the passengers and will loose him a lot of business. He will constantly try to sabotage them in any way he can imagine.
    >> Anonymous 04/27/11(Wed)01:27 No.14732082
    >>14732063

    yup :)

    So are you going to have unruly natives? /tg/'s favourite type of elf, the brown kind, might work. Sand drow! Or maybe some bugbears or goliaths.
    >> Anonymous 04/27/11(Wed)01:31 No.14732094
    >>14732082
    Or all of them

    Because it makes me laugh when people think of "Native Americans" as a homogeneous entity.
    >> Anonymous 04/27/11(Wed)01:39 No.14732122
         File1303882794.jpg-(21 KB, 477x357, screwtherules.jpg)
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    Maybe he needs something to run the trains. Some special element.. like a type of stone from the fire plane, that sort of thing.

    Sounds a little Eberronish, but I was thinking of Howl's Moving Castle, how that fire spirit powered it. Maybe it could be more like Futurama, with the ship being powered by .. nibbler.

    pic related, the wizard somebody mention in another post made me think of this.
    >> Anonymous 04/27/11(Wed)01:43 No.14732144
    >>14732082
    Or perhaps the train has to go under a mountain, and the PC's must negotiate a treaty with the local under-dark powers. Except there are 3 factions fighting in this area.
    Bread and Butter Drow being one of them. Then the choice is
    > Wipe out all factions (difficult)
    > Ally with one faction and ensure their dominance in return for allowing construction to continue.
    >> Anonymous 04/27/11(Wed)01:46 No.14732170
    Traveling evangelist following the path of the party. His name is Saint Onegon, and he brings the love of the gods to savages as they gather around the Great Trail. His love is the warmth of the flame which guards from biting winter, his strength is that of a great dragon of steel and mithril, his comfort is the strong wind that brings relief in the wake of his passing.

    Before long, pilgrimages begin along Onegon's Trail.
    >> Anonymous 04/27/11(Wed)01:47 No.14732194
    -Your employer needs lumber for the railroad, but the only forest within 100 miles is the home of a bitter old dryad and (possibly) a few twisted cactus-ents.

    -Turns out the railroad's planned route goes straight through the tower of a hermit wizard.

    -An evil rival inventor wants to bribe you to steal a copy of the engine plans for his own nefarious ends. If they comply they get a decent reward but he comes back with a battlesuit powered by the stolen tech later on.

    -Bandits!!1!1!!1

    -A cadre of halfling cowboys gets ornery after the party is caught trespassin on their rustlin territory.
    >> Anonymous 04/27/11(Wed)01:55 No.14732259
         File1303883713.jpg-(44 KB, 300x404, wild wild west.jpg)
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    >>14732194
    >>western setting
    >>battlesuit powered by steam tech
    >> Anonymous 04/27/11(Wed)01:58 No.14732283
    Things to think about: What do you do when a few PCs sell out the princess right away for gold and glory? Granted, this wouldn't affect the actual missions too much.
    >> Anonymous 04/27/11(Wed)02:02 No.14732323
    >>14732194

    I like the Rustlin' idea.

    Some brainstormy ideas-
    >fetch materials
    >find the most efficient route
    >deal with local government, church, citizens
    >duel
    >prospectin'


    The duel can be a Pistols at Dawn situation, perhaps an NPC disrespecting a lady? A gruff PC steps up to defend her honour. That'd be a nice character moment. Ends with a "you're always welcome at this saloon, free drinks etc" reward.

    Maybe players meet a prisoner in a cage left to die outside of town. They need to prove him innocent in order to save his life.

    The PC's see some men in a town beating some old man. Apparently he found some gold in a cave outside town (he's a hobo of some sort, was just staying the night and found it!) Came back claiming to be rich, but it turns out his gold mine was a fake. The pouch of gold nuggets he found was legit (banker confirmed it, thus the townsfolk believing the tale) but when an expert went back to the cave it was determined that the streams of gold weren't real. It was pyrite- fool's gold! Finding the pouch was a coincidence. The players have to convince the townsfolk to spare him (they've been giving him stuff, thinking he's rich now etc) or find the real gold mine and 'prove' he wasn't lying.

    Yea, that last one is sort of based on an episode of Gunsmoke or something. Maybe it was Bonanza.
    >> Anonymous 04/27/11(Wed)02:03 No.14732325
    >>14732283
    I don't plan to reveal her identity right away except as a generous employer looking for certain trinkets and records on certain units involved in conflicts - like a group of soldiers carrying an important ring slaughtered by goblins. I figure they'd find the group, one man defiled and still clutching a ring, the tops of his hands burned by acid spilling from a flask that defaced the ring she was after. Some early frustrations until she reveals her true purpose, by which point the PCs know something's up.
    >> Anonymous 04/27/11(Wed)02:04 No.14732342
    >>14732323
    Still cool

    I like you guys.
    >> Anonymous 04/27/11(Wed)02:05 No.14732349
         File1303884338.jpg-(26 KB, 400x295, Martina-Zoana-Mel-Navratilova-(...).jpg)
    26 KB
    >>14732283

    She vows revenge and follows the heroes. Her attempts are always thwarted with Team Rocket-esque hilarity.
    >> Anonymous 04/27/11(Wed)02:07 No.14732366
    >>14732259
    At least it doesn't have an ancient Aztec laser mounted on its right arm.
    >> Anonymous 04/27/11(Wed)02:07 No.14732367
    of course, saboteurs was to obvious to mention.
    >> Anonymous 04/27/11(Wed)02:13 No.14732417
         File1303884838.jpg-(51 KB, 260x160, Futurama-5_9.jpg)
    51 KB
    The more I think about it the more I like the idea of the inventor sending them on 'I need this for the train" missions now and then. They can always be dangerous and ridiculous, so the PC's roll their eyes whenever he calls them.

    >Trip to the fire plane to get a special rock that will burn forever to fuel the train. There are fire creatures of all sorts of course.
    >Iron. Negotiate with dwarves maybe? Massive amounts so the players could steal it, buy it, arrange for it to be delivered or fetch it themselves. Many sources available, but the PC's are the errand boys and have to figure out how to acquire a steady supply.
    >*made-up gem* for the control panel. It grows in the belly of a rust monster(or whatever)
    >Arcane Ink to oil the wheels. How do you get that much? Kill a goddamned kraken, that's how.

    I can't think of any more examples but you get the jist.
    >> Anonymous 04/27/11(Wed)02:16 No.14732441
         File1303884990.jpg-(26 KB, 250x219, 1303444002391.jpg)
    26 KB
    >>14732082
    mmmmm....delicious brown elves.

    ...ahem....anyway...

    dragon are always good to throw in as a random encounter but I fear in this setting their quests might take on a life of their own.

    you could take a page out of tremors and have purple worms everywhere in one or two sessions.

    I could also see hijackin'/bandit orcs or elves. maybe one of those rare times when you see them working together.

    perhaps the need for water during the construction of this railway leads to the party discovering a society of mycoids.

    peyote...do I really need to say anything else?

    a large ruin in the middle of the desert (perhaps in a canyon) is not on any map, delving further the PCs find a mass burial ground, if PC explore further they find a lich which is the last of his people. so long as nothing is taken from their home the undead will not rise or the PC's might be able to convince the lich to have the undead help build the railway in exchange for some fruitful venture in the future ( a casino perhaps?)

    nearing the end the players may feel like they are going to be betrayed, they need to recruit the help of three factions they have helped through the campaign to lead an assault on whoever takes a swipe at them. (be it the princess or the baron)
    >> Anonymous 04/27/11(Wed)02:22 No.14732490
    Centaurs might make a good 'native american' substitute.
    >> Anonymous 04/27/11(Wed)02:32 No.14732571
         File1303885933.jpg-(23 KB, 351x237, farnsworth.jpg)
    23 KB
    >>14732417
    GOOD NEWS EVERYONE!

    I've discovered a new fuel source that will only require 10 cut up trees, 4 owlbear beaks, 2 rabbit hearts and a red dragon testicle! Off you go!

    Also, were you aware you were reading this in my voice?
    >> Anonymous 04/27/11(Wed)05:00 No.14733865
    >>14732571
    You motherfucker.

    I'm going to be writing it in his voice now.

    Son of a bitch.
    >> Anonymous 04/27/11(Wed)05:49 No.14734202
         File1303897764.jpg-(45 KB, 800x800, rosencrantz-and-guildenstern-a(...).jpg)
    45 KB
    Bumping.
    >> Anonymous 04/27/11(Wed)05:53 No.14734217
    >FINAL DESTINATION: The baron is escaping on the train! Stop him before the princess tries to derail the entire project in order to kill him.

    That is awesome beyond words. Can the train he is escaping on be the inventors private hobby train i.e. one decked out in plate armour, steam cannons and clockwork redcoats?
    >> Anonymous 04/27/11(Wed)14:30 No.14737375
    >>14732441
    >>native american lich running an undead casino

    This is the setting of my next campaign. Thanks.
    >> Anonymous 04/28/11(Thu)00:52 No.14739077
    >>14737375
    I have to admit.

    It's pretty cool.
    >> InsectLitany !!vHWMHkuiQSz 04/28/11(Thu)01:31 No.14739289
         File1303968706.jpg-(43 KB, 387x517, mushroomjam2.jpg)
    43 KB
    A train is going to stir up things and anybody who is strongly invested in the old way of doing things is going to have problems with it. Expect it to be opposed by trade guilds, provincial governors who like the level of autonomy their distance from the capital grants them, country folk who like their traditional way of life, xenophobes who are afraid of the foreigners and alien races the train may bring, wagon-builders and anybody with a stake in an alternate form of transportation, etc.

    Also, there may be friction between the various people hired to build the railroad. Humans resent dwarves for stealing their jobs and raising expectations on how long and hard workers should toil. Dwarves resent elves for their ridiculous demands regarding forest preservation, making them hew through solid rock rather than upset some ecological balance. And then there's the unavoidable tension between workers who want better pay, more safety, and shorter hours, and their bosses who want things done quickly, efficiently and on budget. Maybe there will be a strike. Maybe organized crime starts to become a problem as it moves into the workers camps and earns money off gambling, whoring a such... and then people who don't pay up start dying. Maybe foreign nations hire saboteurs to prevent the railroad from coming to fruition and strengthening the kingdom to the point where they feel threatened.
    >> Wereling 04/28/11(Thu)01:36 No.14739325
    >>14734202
    Aren't they dead?

    I blame Richard Dreyfuss.

    Seriously though I love your concept. I think you could really have some interesting times when people DON'T want to give right-of-way to the project. See if you can work the plot to Blazing Saddles into the plot and then see if anyone notices.
    >> Anonymous 04/28/11(Thu)02:09 No.14739535
    >>14739325
    Yes they are.

    And I love it too

    And all the ideas posted here. Would you believe I have no players?



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