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  • File : 1303488557.png-(717 KB, 850x607, sample-039ef2c2be795dd6c7debb2ca199e516 (...).png)
    717 KB Zeonquest Pt102 b I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)12:09 No.14680388  
    So, continuing from Sunday, I feel a little better, although I am knackered from a day outside.

    You are still David Lister. Still fighting about Texas Colony against Gundam and the Trojan Horse.

    Incidentially Warhammer Quest on Thursday was pretty fun, especially when we started using the Lvl2 encounter table. But it must be said that WQ is the only game I know where the downtime between adventures is CONSIDERABLY more lethal than the adventures themselves.

    Last order I got was:

    >Balls. Better let the fleet + Nell handle the core booster (keep Nell behind cover), while David, Jolyne, and Newbies take out the support complement of the White base.
    >The goal isn't to kill the WB, just make it so it needs to retreat and abandon Amuro.

    So, I'll get on with that.
    >> Anonymous 04/22/11(Fri)12:14 No.14680416
    Fuck yeah, Zeonquest!

    One idea that was floated, was to have the Zeon ships spread AB chaff, and lock themselves into a fire-support formation with Nell protected. Force the Core Fighter to use only it's Gatling, which is probably low on ammo by now, and use Nell's bits as ramming bits since they can't use their beam weapon. Sure it's a loss of an expensive piece of machinery; it also let's us get a kill on a named plot character.

    Of course, there was quite a bit of debate about it; it will require re-voting on it, I think.
    >> Anonymous 04/22/11(Fri)12:15 No.14680422
         File1303488954.jpg-(54 KB, 324x198, hg_gpb_bearguy.jpg)
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    Sounds good, boss.
    >> Anonymous 04/22/11(Fri)12:17 No.14680427
    >>14680422
    Just to confirm, you're voting for >>14680416
    Is that right?
    >> Anonymous 04/22/11(Fri)12:24 No.14680461
    >>14680416
    The problem I see with this plan is that it results in the Elmeth being completely defenseless by itself.
    It's only weapon are two beam cannons which will be ineffective within an AB field, and the bits, which again won't be able to fire.
    Knowing the Gundam universe, I think it far too great of a risk that the core booster pilot will attempt to ram the Elmeth and Nell in a kamikaze attack.
    >> Anonymous 04/22/11(Fri)12:24 No.14680464
    >>14680416

    I am not so keen on rendering the bits useless.
    >> Anonymous 04/22/11(Fri)12:27 No.14680484
    Couldn't she just suicide the bits into the core booster? Crash them into it, instead of using the beams?
    >> Anonymous 04/22/11(Fri)12:29 No.14680491
    >>14680461

    With the Elemeth's relative lack of armor, that core booster can just do circles while shooting with the heavy vulcans it has. Elemeth is a fairly big target regardless, but we do risk losing it here or at least it getting heavily damaged with the core booster running out of ammo.
    >> Arty 04/22/11(Fri)12:31 No.14680506
    >>14680464
    Likewise. We do not have an unlimited supply of them.

    And what was going on last week with Option and Rance trying to attack White base themselves when everyone was saying for them to try and find/fight the Guncannon?
    >> Anonymous 04/22/11(Fri)12:31 No.14680509
    >>14680484
    That's the idea behind >>14680416

    >>14680464
    I get what you're saying. The plan is to use the bits as guided missiles rather than as mobile beam cannons.
    But you might be right. Nell said that her bits were starting to run low on energy and would need to recharge soon. Taking that into account, the AB-Chaff/Missile Bit plan might be too risky.
    >> Anonymous 04/22/11(Fri)12:31 No.14680510
    >>14680484

    Flannagan will love us for this. I don't think we'll manage that will the Core Booster'ss maneuverability and speed, plus the smaller craft size. We could do it to a GM with ease, but not the core booster with a pilot of that skill level.
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)12:31 No.14680515
         File1303489902.jpg-(73 KB, 502x700, 34069ef7b37ba5df07253852993618(...).jpg)
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    Is /tg/ yellow for anyone else other than me?

    You tell Nell that she'll have to look after herself for a while whilst you deal with the remaining Salamis Cruisers. Nevertheless you resolve to finish this encounter as quickly as possible.

    The Anti-Beam Chaff coverage in this area is thinning, soon both yours and their beam weapons will come on line, but there's no point putting it off just for that.
    Even though the enemy is in a tight defensive formation around their wounded comrade you give the order to begin attacking the outlying vessels. It's the same attack pattern that you used before but you split the attack patterns into semi-loose two man strike teams that will attack from multiple angles up close making flak fire coordination difficult.

    The four of you dive into the hornets nest, flak streaking around you all. You send a panzerfaust into a gaping hole in the already wounded Salamis, before using AMBAC to avoid tracing fire from the other ships. You return fire at the closest Salamis with your Bullpup rifle sending armour plating from it's belly scattering into space. Jolyne follows your strikes up with lancing Rail Gun shots. These shots fail to hit anything vital however and the ship continues to fight on.
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)12:33 No.14680525
         File1303489989.jpg-(101 KB, 850x578, sample-ffe09271a7731cb1a39f17d(...).jpg)
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    >>14680515
    Below you, your Panzerfaust finishes off the already wounded Cruisers, illuminating the battlefield with another explosion. You loop downwards, swapping positions with Option and Rance as they loop upwards after their own attack run.

    The other Salamis sports several long rows of porcupine spikes from the Gyans sabot shield launchers interspersed with large burning holes made from grenade impacts. Already wounded, you opt to finish off your Panzerfausts on it, offloading three of them in an accurate spread, explosions bloom, obscuring you from their sensors and the two of you follow up with your rifles. After heavy salvo's from you both the Cruiser is left aflame from stem to stern, rolling uncontrolled as it launches escape pods. A large hole in the engine block spews bright plasma into space, a sure sign that a critical overload is in progress. You quickly retreat back.
    >> Anonymous 04/22/11(Fri)12:33 No.14680530
    >>14680506
    Rance and Option weren't able to find the Guncannon, apparently, and the White Base had started to move while they were still searching.
    Fortunately, David and Jol linked up with them before they actually tried to attack, and we were able to mission kill 2 of their 4 escort Salamis cruisers.
    >> Anonymous 04/22/11(Fri)12:34 No.14680535
    >>14680515

    scroll to the bottom of the page and click Yotsuba B
    >> Anonymous 04/22/11(Fri)12:38 No.14680577
    >>14680510
    >We could do it to a GM with ease, but not the core booster with a pilot of that skill level.
    Good point.
    So it looks like the AB-chaff/bit missile idea is shelved for now.

    Now, we've killed 2 more escort cruisers and wounded the last one.
    We should kill the last one before the AB-chaff lets up enough for beam weapons to be usable again.
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)12:44 No.14680619
         File1303490674.jpg-(311 KB, 1055x1500, 7e2f20ed4564d45646af0c41e7313b(...).jpg)
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    >>14680525

    You pull upwards towards where Rance and Option are engaging the last Salamis. Noticing the damage you inflicted earlier, they have chosen to concentrate on the wounded underbelly of the ship.
    Behind you, a bright explosion denotes the other ship's reactor exploding. You absently hope that the escape pods managed to put enough distance between themselves and the ship.

    Ahead of you, the last ship is listing as well, smoke billowing from the now ravaged lower decks you see Rance fire a grenade into the gaping holes and a massive almost cartoon-like bulge develops in the main ship structure above. A massive explosion splits the last Salamis in two, and also showers the area in smaller burning fragments. You swerve to dodge the larger pieces but you can't avoid the smaller non-lethal debris that pits your Mobile Suit.

    The four of you rejoin each other. You're all sporting small amounts of combat damage, a few flak hits here and there, but mostly from debris from that last explosion. You can see Options Gyan sporting several large dents here and there, but nobody appears to have suffered and serious breaches in their armour.

    YOUR ORDERS?
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)12:45 No.14680624
    >>14680535
    Thanks!
    >> Anonymous 04/22/11(Fri)12:45 No.14680626
    Finish off the remaining ship(s).
    >> Anonymous 04/22/11(Fri)12:48 No.14680639
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    An invasion from an alternate timeline has occurred.

    You are fucked.
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)12:53 No.14680666
    >>14680639

    An invasion from... a World of Tanks, so to speak?

    >>14680626

    That was the last Salamis Cruiser. There a no further ships in your immiediate area.
    >> Anonymous 04/22/11(Fri)12:55 No.14680682
    Where is White Base in relations to our position? Where is the core fighter (where assume we it is anyway, iirc it went into hiding in space debris?)?
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)13:01 No.14680727
         File1303491699.jpg-(581 KB, 885x945, 0fb2e16a7b951ce4e8ae3fc0c26ed4(...).jpg)
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    >>14680682

    A quick scan of the local area and the White Base is nowhere to be seen, last time you looked they were making their way to the Texas Colony.

    You link back up with Nell and ask her what the tactical situation is on her end.

    "The enemy fighter inflicted light damage on the Falmel and then medium damage on the Chivvay Medium Cruiser then disengaged, I was unable to pursue as I needed to recharge my bits at this point. No ship sustained unrepairable damage however."

    You have Nell patch you through to Anita your operator to ask where the Trojan Horse went.

    "Well, we were a little busy, and it looks like they used that opportunity to enter Texas Colonies dock. Presumably they're going to try and pick up or reinforce the Gundam inside."

    "Any further word from Zolomon and Elaine?" you ask.

    "None I'm afraid, the radio link inside the colony is still disabled."

    YOUR ORDERS?
    >> Arty 04/22/11(Fri)13:08 No.14680781
    >>14680727
    Return to the ships for repairs. Once Nell's bits have recharged have her put a couple in hiding by the entrances to the colony. The remainder of the bits should be kept back to either help defend the ships or intercept the carrier if it shoot's its way out through the windows.
    >> Anonymous 04/22/11(Fri)13:09 No.14680788
    Link up with Nell and the ships and head for Texas.

    How great would are disadvantage against the WB/TH be, if we try to fight it inside the dock?
    >> Anonymous 04/22/11(Fri)13:10 No.14680805
    For those unfamiliar with Dock fights in gundam, White Base can sit inside the dock and have a very limited and concentrated firing arc towards the outside. This makes an approach from this angle to be quite risky due to the heavy fire and limited room to dodge (if any actually exists). This is also a preferred position for the gun tank to let out some ass-whooping on anyone coming in.

    Might be better to either try and ambush white base after they attempt to leave (and we'll be lucky to not have Amuro trying to kill everyone there, hoping his suit got damaged from attacking Char, because they'll never actually finish each other off).

    Or anyone got an idea that can use the limited maneuvering room to our advantage? I don't think any of our ships has something crazy like a mega particle cannon that can't be dodged due to the limited space. It'd be really nice to have right now.

    How many different ways are they out of the Texas colony's dock that we'd expect them to go into.
    >> Anonymous 04/22/11(Fri)13:11 No.14680812
    >>14680727
    Goddamnit! We let them through our grasp again!

    Alright, let's link up with the Outer Heaven for emergency repair patching up some of the bigger holes, and to reload on ammo, grenades, and panzerfausts. Include a few chain mines, too.

    Once prepared, I think we should have the team start moving towards the White Base's suspected location.
    I'm hoping that they'll be more vulnerable when docked.

    Nell to disperse her bits in a recon formation to find the White Base once the bits are recharged.

    The OH to stay with the other Zeon cruisers and help with repairs. We don't want Zol and Elaine wondering where the ships are when they emerge from Texas Colony.
    >> Anonymous 04/22/11(Fri)13:14 No.14680841
    >>14680805

    Thanks for clearing that up, my knowledge was a bit spotty on that aspect.

    Can we enter Texas by another route and then enter the dock from the inside, effectively blindsiding the carrier? (This would depend on the situation with the Gundam inside, though, they might be on their way out again, by the time we get there.)
    >> Anonymous 04/22/11(Fri)13:15 No.14680862
    >>14680781
    Guy from >>14680812 here. I agree with your idea of Nell's deployment, and change my idea from just a recon formation to having the bits arrayed like turrets above, below, and to the side of the dock exit. Have the bits on the surface of the station, so that they don't stick out.

    Maybe we can do the same thing with the team? Have them hide out of sight right outside the dock exit, and beamspam the White Base as it emerges?
    >> Anonymous 04/22/11(Fri)13:17 No.14680874
    Could the bits dodge within the dock? If so, do they have sufficient power to do more than scratch the paint on the docked Horse?
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)13:19 No.14680892
    >>14680788
    >>14680805

    Well, another option might be to simply blockade them inside the colony. Less risk of horrific plasma based death that way. They can't risk getting out, and you've effectively trapped them inside.

    Anyway, you return to the Outer Heaven to repair.
    >> Anonymous 04/22/11(Fri)13:19 No.14680893
    I'd joke we could explode all the docks entrances to barricade White Base inside Texas Colony, but nothing stops it from leaving the Docks and entering the colony itself. And the last thing we want to play is the waiting game since the Feddies would have the reinforcement advantage. Maybe use Neil's bits to find the enemy inside Texas Colony? It would be the fastest and less riskier way to accomplish this since she can multitask (Assuming she can navigate her bits through enclosed spaces without direct LOS...)
    >> Anonymous 04/22/11(Fri)13:22 No.14680914
    >>14680892

    After extracting our team, is there anything stopping us in terms of political or economic reasons from exploding the colony magically? Obviously the entire colony won't explode into fairy dust taking White Base out with it, but it'd be an hell of an ambush opportunity.
    >> Arty 04/22/11(Fri)13:22 No.14680915
    >>14680862
    Our team could enter the colony at the opposite end the carrier entered through. That way we dont have toworry about stumbling into it's line of fire.

    Or we could just use a finger cam to check around the corner before entering the dock.
    (We seriously need to develop something better than the finger cam though. Maybe an automated recon package you throw then it uses it's thrusters to return to the launcher, or not if that's how you program it.)
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)13:25 No.14680942
    >>14680914

    Nope, it's a deserted colony. Although the three ships don't really have the firepower to do it quickly and easily, it'd take a bit of time to demolish the colony, and it would more likely fall apart than explode per-se.
    >> Anonymous 04/22/11(Fri)13:26 No.14680948
    >>14680805
    >>14680841
    Are we operating off the original series continuity, or the expanded/ streamlined continuity of Movie 3? Otherwise we'd have to fucking put up with that lame as fuck G-Fighter?

    Heck, while most of the cuts from Movie 2 could be excused as still happening, a ton of things were changed in Movie 3 that kind of matter. The G-Fighter was completely replaced with a Core Booster, The additional Gun-Cannon, and the lack of M'quve in Texas Colony and instead didn't Char using it as a Testing site/ trap for Amuro?

    Can someone catch me up and explain what the fuck is going on? Are we sticking with the main continuity despite retarded shit like the G-Armor and GUNTANKS INNNNNN SPAAAAAACE, or cherry picking the best stuff?
    >> Anonymous 04/22/11(Fri)13:26 No.14680952
    >>14680892
    >blockade them inside the colony. Less risk of horrific plasma based death that way.

    What if we spread AB chaff in front of/within the entrance to the dock?

    I understand that in regards to beam firepower the Trojan Horse will rape us if we try to enter, but what if we limit them to projectile weapons? Will we still be shot to pieces?
    >> Anonymous 04/22/11(Fri)13:30 No.14680990
    >>14680914
    >is there anything stopping us in terms of political or economic reasons from exploding the colony magically?
    I thought there were still civilian non-combatants in the Colony. I could be wrong, though.

    >>14680915
    Recon package: maybe something that spools out a control wire behind it as it flies forward?

    As for infiltrating from the other side of the Colony, we might not have enough time for that.
    Using our finger-cam or one of Nell's bits might be the best to determine if we can ingress through the same dock entrance the White Base used.
    >> Arty 04/22/11(Fri)13:30 No.14680992
    >>14680952
    They're got missiles and tons of AA. I think it depends on which way the ship is facing inside the dock and if there are Mobile suits inside the dock with them.
    >> Zeta Zaku 04/22/11(Fri)13:31 No.14681003
    >>14680952
    Pegasus-class, or at least those of the White Base flight, have ventral heavy missile batteries just above the engine blocks as well, so you still have to worry about that.

    All this isn't assuming they didn't just simply back into the dock so they could use their multiple prow weapons.
    >> Anonymous 04/22/11(Fri)13:31 No.14681004
    God dammit that Trojan Horse moves fast! Argh!

    People were saying after our fiasco last time that if we take out either amuro or the white base we'd be able to get our cred back to normal if not better, and we might be able to save Dozle from dying. I want our cred normalized! And I want Dozle to live!

    Is there any way we can find the gundam and land Outer Haven on top of it?
    >> Anonymous 04/22/11(Fri)13:32 No.14681016
    >>I thought there were still civilian non-combatants in the Colony. I could be wrong, though.

    We say it was Char's plan. Solves all our problems, even the most heinous moral ones.
    >> Anonymous 04/22/11(Fri)13:34 No.14681029
    >>14680992
    >Mobile Suits with them
    Well, they've got the Core Booster which is likely being reloaded, and Kai in the Guncannon probably hitched back onto the White Base for more ammo.

    Problem is, they're both pretty much at ace level and got some plot armor.
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)13:34 No.14681039
    >>14680952

    Probably safer that way to be honest. But the benefits to the blockade plan is that it doesn't require super-aces like yourself to do it. You can leave a demi-company say of mobile suits plus a couple of Musai's and it'd still be a pretty good way of keeping them blocked in.

    The only niggle in this plan is how exactly your going to get Zolomon, Elaine, Flanagan, Lalah and Char out.

    >>14680948
    It's sort of a mix between the two, I haven't used the G-Armour parts at all so far, and the WB crew lost the Guntank after we altered the timeline so that Char had to pursue them to Africa and have been using a pair of Guncannons for a while now. Also, Sleggar is in a Core-Booster II.
    >> Anonymous 04/22/11(Fri)13:35 No.14681047
    >>14681016
    In both the series, and the film, a nuke goes off inside the colony. In the series they blame M'Queve's suit having a reactor meltdown, and in the film it's a nuclear landmine(I think) set by Char as a failsafe part of his scheme to destroy the Gundam if the Gelgoog couldn't cut it.
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)13:42 No.14681098
    >>14681047

    It's probably the setting that Nuclear Mine which is why Char was noticably absent for the beginning of your fight with Amuro. Of course, this is the first I've heard of it, so thanks for the intel, also, he's unlikely to detonate it until he's sure that Lalah and himself can get to safety.

    I'm going to have my tea now. BRB.
    >> Anonymous 04/22/11(Fri)13:42 No.14681099
    >>14681039
    Apologised, did the White Base go into the colony's only working dock, or is there an alternate one that we can try to extract Zol and Elaine from?

    Also, do we have any space mines that we could spread around the entrance to the dock?
    >> Arty 04/22/11(Fri)13:48 No.14681131
    >Probably safer that way to be honest. But the benefits to the blockade plan is that it doesn't require super-aces like yourself to do it. You can leave a demi-company say of mobile suits plus a couple of Musai's and it'd still be a pretty good way of keeping them blocked in.

    >The only niggle in this plan is how exactly your going to get Zolomon, Elaine, Flanagan, Lalah and Char out.
    If we beam chaff the docks that could also backfire and prevent us from using bits to shoot enemies that emerge. All they'd have to do to get the chaff from the dock out into the surrounding space is open the bay doors to the inside of the colony for a couple seconds.

    We blocade it sure, I think we all agree on that just not on the specifics. Really we dont want our capital ships too near the colony though or the Gundam might pop out and beam rifle them to death.
    Are there any other smaller ways into the colony that arent located at either end? Better yet, I remember reading somewhere that Island 3`s have enough atmosphere that even a large hole in the windows (like say the size of an MS) would take weeks for the atmosphere to drain giving enough time to patch it. If we cant find another way besides the docks we can use beam sabers to cut a hole in through the windows.

    >>14681039
    >Also, Sleggar is in a Core-Booster II.
    Sort of expected that to be Sayla honestly, makes sense though.
    >> Anonymous 04/22/11(Fri)13:48 No.14681133
    The problem I see:

    The Trojan Horse is in the dock now, and we do not know for which purpose. We, on the other hand, are still enroute.

    If they pull out again we can scrap all our plans about blockade.

    If they stay inside, they'll do it for a reason, like a force buildup inside the colony cylinder, which will wreck any chances we might have of sneaking up on the dock from the other side of Texas.

    Perhaps our best bet is to prepare for a space battle outside the colony.
    >> Pointless side question Anonymous 04/22/11(Fri)13:49 No.14681139
    >>14681047
    Okay, uh, one other question...

    Will we ever get a moment where Char Ga Kuru would hypothetically be playing as if this was an actual series? Even though the editing and its use in the original series was rough, and it was cut from Movie 3, I still think it's really one of the highlights of the UC OYW Timeline as a way of highlighting the intense rivalry between Amuro and Char. It's sort of a beautiful culmination of the intense professional rivalry between Amuro and Charthat leads into the stunning climax: Lalah's death. Her death is what thematically advances their rivalry past one of professional consideration and instead makes their struggle deeply bitter and intensely personal. It's this bitter personal quality that makes them get out of their suits and attempt to finish each other in hand to hand combat at A Boa Qu. Their relationship advances into one of active hate, as both blame the other for Lalah's death.

    It's also noteworthy as being the last time Char attempts to fight Amuro on relatively equal footing, as his next suit is the technologically superior Zeong.

    http://www.youtube.com/watch?v=pdYa9c7puUw
    http://boards.ign.com/mobile_suit_gundam/b6018/86532023/r86553578/
    >> Anonymous 04/22/11(Fri)13:50 No.14681147
    Do we have any in-atmosphere craft that suits can ride on top of or inside? Like, a carrier with a Gaw inside it or those things that we had our mobile suits stand on top of?

    1) Blockade the white base and spread beam chaff
    2a) HANO drop the Nachtmaren team minus Nell onto Texas Colony to reinforce our boys
    2b) have outer haven drop down and disgorge a retrieval vehicle somewhere else
    2c) Have Outer Haven reinforce the entire group because Char + Nachtmaren team + Outer Haven may be a fight even the gundam can't win against
    >> Anonymous 04/22/11(Fri)13:52 No.14681155
    >>14681099
    Remember, meta-knowledge alert: The White Base entered Texas colony to look for Amuro following the nuke explosion, and they were forced to exit out the same dock Char's vessel had used to enter the station earlier. In the original series the delay caused by this allows Char's vessel to destroy the Federation allies waiting for them outside and escape.
    >> Anonymous 04/22/11(Fri)13:53 No.14681162
    >>14681131
    Are the windows strong enough to survive the nachtmaren team or the outer haven dropping through it intentionally?
    >> Anonymous 04/22/11(Fri)13:54 No.14681166
    >>14681155
    But *we've* already destroyed those federation vessels
    >> Anonymous 04/22/11(Fri)13:55 No.14681173
    >>14681162
    By this point isn't there a massive hole in the colony that is leaking air, hypothetically large enough for the White base to escape through?

    ... or Mobile suits to enter through?
    >> Anonymous 04/22/11(Fri)13:55 No.14681177
    >>14681166
    and I hope you're proud of that. You monster.
    >> Anonymous 04/22/11(Fri)13:57 No.14681187
    >>14681177
    For eliminating enemies who'd be used to kill other zeon soldiers?
    . . . yes?
    >> Anonymous 04/22/11(Fri)14:07 No.14681237
    I am also of the opinion that we need to prepare for a space battle outside the colony.

    In-character, I think that David would come to the conclusion that the Trojan Horse is most likely docking to pick up the Gundam.
    Now, I don't think that they'll come out of the same dock that they entered; they'll expect us to be swarming there, so they will likely move through the colony to the other dock and hope for an open way back to Fed lines.
    We should probably trap both docks.

    But above all, I think we need to know what's going on in there before we can come up with a good plan.
    Let's have Nell send one of her bits to the dock that the White Base entered, and another to the other dock. Try to get an idea of what the White Base is doing before we commit to a plan.

    And while she's doing that, we can give Ookawara more time to do repairs on our suits.
    >> Anonymous 04/22/11(Fri)14:08 No.14681242
    Arty, didn't you come up with some crazy superweapon using the OH to direct a focused explosion?
    >> Anonymous 04/22/11(Fri)14:09 No.14681251
    >>14681237
    However at this point in the story the Gundam is in severely bad shape. I think we narratively have to "fumble" and set a trap for them at the original entrance, then fuck up and fail to intercept them as they escape through the back end.

    Or fly out of a hole they make in the middle with mega particle cannons through the windows... fuck, I don't know. But the point is we have to make some kind of mistake or oversight that allows for the White Base to escape us despite our best efforts.
    >> Anonymous 04/22/11(Fri)14:09 No.14681252
    So what is the layout of Texas Colony? Does it only have 1 dock? Are there other areas the white base could exit from without blasting a hole in the place? (we would notice that, right?)
    >> Anonymous 04/22/11(Fri)14:10 No.14681262
    >>14681237
    >>14681251
    Heck if we tried to cover both exits we'd be spread so thin the White Base and its suits could probably overpower them. Which might be a nice punishment to further point out how our combat effectiveness and capabilities are slowly being reduced due to fatigue, lack of materials, and overly-bold strategies.
    >> Arty 04/22/11(Fri)14:12 No.14681272
    >>14681162
    >Are the windows strong enough to survive the nachtmaren team or the outer haven dropping through it intentionally?
    I doubt it, but the ship might take damage from the titanium support braces. Mobile suits are smaller than the panes of quartz glass used.

    >>14681173
    I dont think so, M`Quve`s Gyan didnt explode this time.

    >>14681177
    Stop channeling Amuro`s mother.
    >> Anonymous 04/22/11(Fri)14:13 No.14681274
    >>14681252
    Texas colony has two docks. In the original series it heads inside to find Amuro, and then tries to pincer Char between the Federation ships outside by flying through the other entrance Char's ship left at. It's how he leaves a suitcase full of Gold for Sayla.

    Char breaks through the attempted blockade before the White Base can catch up. In the movie, The White Base is just trying to catch Char before he can undock.
    >> Anonymous 04/22/11(Fri)14:13 No.14681278
    >>14681262
    We could always use Arty's idea of using the Outer Heaven's Minovsky Craft System and a Zaku or Dom reactor set to critical overload to create a directed thermonuclear-powered beam cannon to destroy Texas Colony.
    I know that Elaine, at least, will be happy to help in that operation.
    >> Anonymous 04/22/11(Fri)14:15 No.14681299
    >>14681274
    We could collapse and horribly mine one entrance, and then sit outside the other, trapping the White Base inside.
    Though, that will likely result in it attempting to blast a hole through the middle in order to escape.
    >> Anonymous 04/22/11(Fri)14:20 No.14681331
    >>14681299
    Laying mines takes time. Mines only work to create a defensive barrier that will buy you time while you are focused on what you assume to be the main area of conflict. If we save time by only loading the dock and immediate area with Mines then the White Base could just say "Nope" and fire their main guns at the dock to trigger the explosives, making a nice hole they could fly out of. If we disperse them over a large radius then they could clear a path through with the Gun Cannons before our suits can intercept.

    A trap like this only works when we have the resources to cover both sides. I'm starting to think it'll come down to simply trying to predict which Dock they come out of and rushing them. If we send one half in to pursue them through the colony we risk leaving the other strike group underpowered.
    >> Anonymous 04/22/11(Fri)14:20 No.14681336
    >>14681278
    Actually I'd be good with this. In character is Davy smart enough to suggest this? This is nuclear physics for the minovsky stuff and the reactor and trig for aiming it in the first place.
    >> Anonymous 04/22/11(Fri)14:23 No.14681355
    >>14681331
    Hence why I suggest sending in Nell's bits to do recon and see what the White Base is doing, rather than trying to guess.
    >> Anonymous 04/22/11(Fri)14:25 No.14681370
    >>14681336
    Eh?
    We haven't tested this idea; we don't know if it's feasible with the power output of the Minovsky Craft System.
    It's far too risky to attempt it.
    >> Anonymous 04/22/11(Fri)14:25 No.14681373
    >>14681355
    I know man, I know what you're trying to say. But I don't think this is one of those times where we can have our cake and eat it.

    In the time it'll take to scout and get through the interference, the White Base will make its move. We need to pick a dock, and camp that out. If we split our forces they won't be strong enough to interdict the Pegasus long enough for our other forces to assist.
    >> Anonymous 04/22/11(Fri)14:26 No.14681386
    >>14681370
    We should NOT attempt something to clearly risky and dangerous while in the middle of a combat mission. This kind of stuff should be left to Zeonic scientists back on Side 3 instead of during an OP, where it might blow up horribly and ruin everything.
    >> Anonymous 04/22/11(Fri)14:27 No.14681393
    Blockade the place.
    Drop Outer Haven Nachtmaren to assist char in killing the gundam.
    >> Anonymous 04/22/11(Fri)14:29 No.14681413
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    >>14681373
    I think they'll try to come out of the Dock they entered. Unless the Gundam is on the far side of the colony it'll be the quickest route. But you know, that's just like my outdated Zaku II opinion man.
    >> Anonymous 04/22/11(Fri)14:32 No.14681442
    >>14681413
    But they must know that we would pursue them, so going for the opposite dock would be best.
    But then, if they know that we know that they know, then they might come out of the same dock while we're at he opposite end of the colony.
    >> Anonymous 04/22/11(Fri)14:33 No.14681450
    >>14681373

    Pick a spot equidistant from both docks and be ready to move at the first sign of them exiting.
    >> Anonymous 04/22/11(Fri)14:33 No.14681453
    did Char's ship dock before we got here?

    That would be a VERY useful bit of info to get from the forces that were here before us.
    >> Arty 04/22/11(Fri)14:37 No.14681482
         File1303497445.png-(189 KB, 1098x648, Dont mess with Texas colony.png)
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    >>14681453
    Agreed we need to find this out.

    >>14681278
    We've still got 2 team members inside along with an unknown number of friendlies. If it wasnt for that I'd be much more inclined to do it. Still, I was hoping to save that trick to take out a Federation ship formation, say if Solomon gets attacked. We'll probably only get to do it once before we're told to stop doing it or it burns out the minovsky craft system.

    >>14681299
    >>14681274
    >>14681262
    >>14681252
    Ok, so let's get some pics down here. Dock A will be the one White base entered through. They can escape through Dock A, Dock B, or the windows as previously mentioned.

    >>14680781
    I am proposing we watch the entrances to Docks A and B with two bits each. The remainder stays will Nell and the fleet ready to be moved to where they show up. The rest of our team busts in through one of the windows since it wont cause an immediately letal pressure drop in the cylinder. We then go wreck the Carrier's shit. If it tries to run from us it has to pass through once of those 3 ways and then we can hit it harder.
    >> Anonymous 04/22/11(Fri)14:38 No.14681492
    >>14681453

    if Char's ship is docked at one port, we know where the White Base went in, and which direction our mobile suits will be forced AWAY FROM if they enter the colony.

    We slag the dock without Char's ship, forcing them to exit either through a hole they create (and we'll see when they shoot a hole out!) or to exit through the remaining dock.

    And if they didn't decide to enter the colony... they might get slagged with the dock!
    >> Anonymous 04/22/11(Fri)14:38 No.14681497
    >>14681450
    That's what I was planning to do in conjunction with Nell's bits doing recon.
    But considering the speed of the White Base, if we're not right there, they can probably get away by doing a full burn.
    >> Anonymous 04/22/11(Fri)14:41 No.14681524
    >>14681492
    Char's ship is outside the colony. It's in formation with the other Musai cruiser and the Outer Heaven.
    >> Anonymous 04/22/11(Fri)14:41 No.14681530
    >>14681482
    Texan here... what is this picture? ...What...
    >> Anonymous 04/22/11(Fri)14:43 No.14681549
    >>14681524

    oh fuck, THE CHAR'S WINGMEN PRINCIPLE ALSO APPLIES TO SHIPS IN FORMATION WITH HIS!

    OH is to break formation immediately!
    >> Anonymous 04/22/11(Fri)14:45 No.14681572
    >they can probably get away by doing a full burn.

    Possible. But if we lie in wait at the wrong end of the colony, they will have an even easier time getting away.

    Can we somehow boost our comms to reach the team inside? That way, we could have an early warning which direction the Trojan Horse is going, and be ready for an intercept.
    >> 風林火山 04/22/11(Fri)14:46 No.14681581
    Gentlemen, we're thinking of this in MS terms.

    White Base is STUCK in a hanger dock.

    This means infiltrating strike teams of men to engage and attempt to board the trojan horse.

    It doesn't even have to be commandos. Just the security teams/marines from the Musais will be sufficient to give them hell. If they can get us recon, we can even provide cover pinpoint fire into the dock.
    >> Anonymous 04/22/11(Fri)14:47 No.14681593
    >>14681549
    Shut the fuck up and stop being a cockgobbler, char isn't tardcapable in a ship like he is inside a mobile suit. The OH is fine.
    >> Anonymous 04/22/11(Fri)14:48 No.14681598
    >>14681581

    if they haven't moved into the colony, it could work!
    >> Anonymous 04/22/11(Fri)14:48 No.14681601
    >>14681581
    We need to find the White Base first, though. The problem is that it could be in Dock A, Dock B, or in the middle of the colony.
    The only way to know is to do as Arty suggested, and have Nell check the docks while an MS team opens a hole in the colony windows and takes a look.
    >> Arty 04/22/11(Fri)14:49 No.14681610
    >>14681530
    Do a google image search for 'Dont mess with Texas.'

    >>14681497
    >>14681572
    Zanzibar I class ships could match the original Pegasus class for speed as seen when we captured one in October. The Outer Heaven has been upgraded since then so unless they've done something to White Bases engines we should be able to overtake them.
    >> 風林火山 04/22/11(Fri)14:51 No.14681630
    >>14681601

    Hence sending in teams of men.

    They can easily do recon without being found out, unlike bits which can be detected.

    This means having them infiltrate through the access/maintenance corridors and hatches from the outside, not float through the hanger door.

    Layout of colonies should be similar so checking each dock should not be much of a problem and they don't need to stick their heads out too much to confirm the location of the ship.
    >> Anonymous 04/22/11(Fri)14:51 No.14681631
    Considering the speed of technological development during the One Year War (and the years surrounding it), even a month of time can mean signficant technical improvements
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)14:52 No.14681637
    So, I'm back, what course of action did we decide on in the end?
    >> Anonymous 04/22/11(Fri)14:55 No.14681655
    >>14681637
    1) Set up blockade
    2) Other ships send security teams to screw with the outer haven and board it
    3) Nell scouts the hangars with her bits and gives cover fire
    4) Nachtmaren and the Outer Haven drop to kill the gundam/assist Char
    >> Anonymous 04/22/11(Fri)14:56 No.14681666
    >>14681610
    You're right about the speed. I had completely forgotten about that. One of the high points of our career.

    I like the audacity of using infantry to attempt to capture the White Base, but I'm concerned that we might send them into the wrong area.
    We're also not sure if we have enough soldiers for such an operation.
    We STILL haven't been able to get a complement of Dragoons attached to the Outer Heaven yet, and we don't know what kind of shape the crews of the two other cruisers are in.
    But if we have the troop strength we could do send them to Dock A, send the Dom to take a quick look inside the colony by opening a hole in the window, and have everyone else parked at Dock B. Nell could use her bits as a means of communication to coordinate the spread out forces, to tell everyone where to concentrate as soon as the White Base is spotted.
    >> Arty 04/22/11(Fri)14:56 No.14681667
    >>14681637
    Scare up a few soldiers in normal suits, they'll head to the Docks at either end of the colony along with a couple of bits. The soldiers will infiltrate the docks and relay recon. The bits will lay in ambush positions.
    Our MS team gets ready to bust in through the windows once we hear anything.

    Good mash up of the plans?
    >> Anonymous 04/22/11(Fri)14:59 No.14681693
    >>14681667
    I was thinking that if the infantry take a bit along with them, that the bit loiter outside, and as soon as the White Base is spotted by the soldiers, they let Nell know through the bit. She can then tell everyone where the White Base is, and we can concentrate our full force against it.

    Is this an acceptable alteration?
    >> Anonymous 04/22/11(Fri)15:00 No.14681700
    Who needs to give the White Base a chance for the sake of the quality of the narrative? Lets just get our people out of the colony and blow it up. This is a gundam after all.
    >> 風林火山 04/22/11(Fri)15:01 No.14681706
    ...

    Meh, we're not thinking BIG enough.

    Wheres the nearest salamis hulk?

    Time to throw that big chunk of armoured metal into the dock.

    Shoot THAT, Trojan Horse. I DARE YOU TO.
    >> Anonymous 04/22/11(Fri)15:01 No.14681716
    >>14681667
    See if we can scrounge up a bazooka or two for the soldiers. They might be able to put a shot into an engine or something sensitive. Then they run like hell.
    >> Arty 04/22/11(Fri)15:04 No.14681746
    >>14681693
    I'm cool with it. Beware of accidental thruster misfire though.

    >>14681716
    Beware additional mass. We dont know how much fuel those little backpack thrusters have.
    >> Zeta Zaku 04/22/11(Fri)15:07 No.14681773
    >>14681706
    Why wouldn't they? It's a hulk, no reason not to.
    >> Anonymous 04/22/11(Fri)15:07 No.14681775
    >>14681746
    >>14681693
    so we're not going to back up Zol, Elaine, Char, M'quve, Lalah, and the professor?

    Come on guys. We should send SOMETHING to reinforce them. Like the Outer Haven. And part of Nachtmaren Squad. Seriously.
    >> Anonymous 04/22/11(Fri)15:09 No.14681806
    Infantry plus bits on both docks.

    Fleet and MS in waiting position, ready to move to either dock or a new exit point, as soon as the Trojan Horse shows its ugly head.
    >> Anonymous 04/22/11(Fri)15:10 No.14681811
    >>14681773

    Use one of their former escorts?

    Cripple their minds with thoughts of how many might have been trapped or wounded in the ship they just blew up. Also, active reactors!
    >> Arty 04/22/11(Fri)15:10 No.14681815
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    >>14681775
    We dont know where the hell they are other than inside the colony. We have no contact with them. The only thing we can do is get into the colony faster.
    >> Anonymous 04/22/11(Fri)15:13 No.14681839
    >>14681775
    They're currently trying to make their way out and we have no idea where inside the Colony they are.
    If we can get the White Base mixed up in a fight while Char keeps the Gundam busy, we would better their chances.
    >> Zeta Zaku 04/22/11(Fri)15:16 No.14681862
    >>14681811
    That's like saying junkers wouldn't crush old cars because there might still be people inside them. It's a destroyed ship, the crew is either dead already or in lifeboats waiting for pickup.

    Also, a reactor breach, assuming they're miraculously still active for some reason, would do nothing. The ship's armor could easily whether an undirected explosion unless it went off within spitting distance, and nobody cares about keeping Texas Colony intact.

    Anyway, I'm still in favor of blockading the docks.
    >> Anonymous 04/22/11(Fri)15:18 No.14681869
    We're going to end up being the ones who bleed zeon dry of soldiers. Calling it now.

    In any period of lull- like a ceasefire for four years or whatever- can we go to officers school for Lister, Apologized? So we can know when certain ideas are *not* intelligent overall? Or have a little voice in the back of our head say "No, we're not doing that, that's fucking stupid"?
    >> Anonymous 04/22/11(Fri)15:20 No.14681887
    >>14681869
    So you're voting against send in infantry to attempt a boarding action against the White Base?
    If so, what action do you suggest? Rather than just making a prognostication, make a vote either supporting or denying a specific action.
    >> Oh look, Raiders of the Lost Ark is on BBC3 I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)15:22 No.14681903
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    >>14681655
    >>14681667

    You give the order for the ships to begin a blockade of both exits to the colony, you also ask if you can scrounge up some scouts for some eva work. The captains of the three ships say that they'll do their best, but there are no garuntees.

    You then begin looking through the old schematics of the colony trying to find a decent place to punch through the sides for a Dynamic Entry. You can't find anywhere big enough for the Outer Heaven to enter, also the damaged solar plates are a dangerous hazard to navigate.
    You have total faith that Captain Mouser could do it if he had to, but it's asking for trouble if there's no need.

    Nevertheless you're pretty sure that you can punch through largely anywhere if needs be.

    You order Nell to cover both exits with her Bits.

    Now, where do you want to Dynamic Entry? Do you want to look for signs of fighting and drop right on top? Or do you want to find a quiet spot and punch through that way?

    YOUR ORDERS?
    >> Anonymous 04/22/11(Fri)15:22 No.14681904
    The White Base crew was capable of fending off an attack by Commandos personally lead by Ramba Ral

    I dunno about this boarding thing
    >> 風林火山 04/22/11(Fri)15:22 No.14681906
    >>14681862

    Actually, whether they shoot it or not, we win.

    If they shoot at it, their main guns and any others they used will be unable to fire again for a while, meaning we can rush in that period.

    It also creates a large cloud of small debris which will give our boarding troops cover against the inevitable return fire, letting them assault WB and any of it's isolated MSs.

    If they don't, its a huge chunk of metal in their way and they're not going anywhere, fast. If it hits them, even better.
    >> Anonymous 04/22/11(Fri)15:22 No.14681907
    >>14681869
    Agreed. The people who seem to frequent Zeon Quest threads seem to have no concept of the material and personal costs of waging war. We're already disgraced, do we really need to throw more wood on the fire?

    Let's play things safe. We don't have the fully array of forces necessary to overwhelm the Pegasus, and if we play our cards wrong a lot of people will die, and a lot of materials will be lost. I don't like the idea of letting such an important target slip away when its vulnerable, but we aren't in the best of shape right now either.
    >> Anonymous 04/22/11(Fri)15:23 No.14681921
    No issue here with the soldier infiltration idea. Any more mental anguish inflicated on White Base just makes this all the more worthwhile. (Althrough in a metagame aspect, this is an absolutely terrible idea due to strengthening their fighting resolve).
    >> Anonymous 04/22/11(Fri)15:26 No.14681953
    >>Behind you, a bright explosion denotes the other ship's reactor exploding. You absently hope that the escape pods managed to put enough distance between themselves and the ship.

    Holy sheet, Lister doesn't hate feddies all day erryday. And here I thought after putting that gundam's head on a spike in Canada he didn't give a fuck about feddie lives. Or human dignity.
    >> Anonymous 04/22/11(Fri)15:26 No.14681957
    Vote we look for signs of the fight, then drop in. It will probably be easier for Mouser to find them from the outside.
    >> Arty 04/22/11(Fri)15:27 No.14681961
    >>14681903
    DO NOT TAKE THE SHIP INSIDE THE COLONY, that is a deathtrap. Mobile suits only. The OH can wait outside to cut off or chase down any escape.

    >Now, where do you want to Dynamic Entry? Do you want to look for signs of fighting and drop right on top? Or do you want to find a quiet spot and punch through that way?

    Windows. They're the structural weak point. Look for fighting AND/OR wait to hear any reports about the docks.
    >> Anonymous 04/22/11(Fri)15:30 No.14681991
    Apologised, several of us agreed that sending in a Bit to locate White Base was imperative to determining our next action (if navigating in such a confined space was possible). Since acting blind is a very, very silly idea due to the limited room inside the Dock area.
    >> Ken !TrollKenUE 04/22/11(Fri)15:32 No.14682013
    >>14681903
    I'm thinking "Dynamic entry at the exact midpoint of the colony, send one bit in both directions (or send option one way and rance the other, if bits are unavailable for some reason)

    The problem here is that, if we bust into the colony, the White Base can simply say "Nope lolol" and fly out just as we fly in.

    I agree with pushing space debris towards the docks - it'll at least f*ck with attemps to exit the colony.
    >> Anonymous 04/22/11(Fri)15:33 No.14682021
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    >>Or do you want to find a quiet spot and punch through that way?

    Find where they're fighting, punch through between that and where the White Base is docked. Attempt to stay between White Base and fighting. Closer to the fighting than we are to the white base.

    See image.
    >> Anonymous 04/22/11(Fri)15:34 No.14682031
    >>14681903
    Play it safe for now.
    Look for a quiet place to enter the colony; best to not draw attention to ourselves.

    Also, what about any recon info from Nell's bits? It's imperative we know what's going on in the docks before proceeding.

    And for God's sakes, keep the Outer Heaven outside with the other cruisers.
    >> Anonymous 04/22/11(Fri)15:37 No.14682049
    Alright, so we're scrounging around for infantry; we can still use them as scouts for the docks, but it pretty much kills the boarding plan.

    The plan to board the White Base was dependent on us having an overwhelming infantry support group; it was specifically said that the plan would only go forward if we held the advantage.
    >> Anonymous 04/22/11(Fri)15:39 No.14682068
    >>14681991
    >>14682031
    Actually, a modification to this plan came up.
    Instead of using the bits directly to search the docks, a scout team of infantry would do it, and then use Nell's bits to communicate their findings since they're unaffected by Minovsky particles.
    The scouts would be stealthier than a bit, which needs to enter via the docking bay doors, and could be seen.
    >> Ken !TrollKenUE 04/22/11(Fri)15:40 No.14682069
    >>14682021
    If we can land in between Amuro and the WB it'd be ideal, but I suspect Amuro's already in or at least near the WB.

    That's the trouble. If we get in between the WB and the closest dock, it just turns around and heads the other way. And if we somehow block it off from both docks (by slagging one, for example) it GOES OUT THE WINDOW.

    The problem with this is that the WB can and will outrun our mobile suits, and from our position inside the colony it'll take an arseload of time to link up with the outer heaven and pursue it.

    Best option is to blockade the cylinder with ships, prevent use of the docks however possible, drop the Nachtmaren as close to the WB as possible, and if/when the WB retreats, fire at it with the blockading fleet.

    No, it's not guaranteed to work, but at least it reduces the chance of "You encountered a wild WHITE BASE! WHITE BASE ran away"
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)15:46 No.14682101
    >>14681991

    Bit's have difficulty working in the psuedo-gravity of colonies, as well as in an atmosphere. Tentavie reports from her scouting the exit docks indicate that the Trojan Horse has definately entered into the inner dock area of the colony. She doesn't really believe that her bits will be able to move unobtrusively any further than that. Also, she's not a hundred percent sure she can maneouver them through terrain that intricate.

    >>14682049

    Look, these ships don't have large infantry contingents aboard. Zeon just doesn't have the manpower.
    >> Anonymous 04/22/11(Fri)15:46 No.14682104
    If the WB makes a run for a dock after we jumped in, we have someone make a dynamic EXIT to throw a lasercom report to the fleet. fleet then hopefully has warning to ambush WB
    >> An0nymous !rzoIrjWXRs 04/22/11(Fri)15:46 No.14682110
    rolled 36729 = 36729

    Wheeee!

    I make it before Zeonquest ends! :D
    >> Ken !TrollKenUE 04/22/11(Fri)15:47 No.14682114
    >>14682101
    Well, even with the risk of collisions or being spotted, we do need to know where the White Base is.
    Better to send a bit than a teammate - if that teammate gets spotted before we can join up with him, he's as good as dead.
    >> Anonymous 04/22/11(Fri)15:49 No.14682127
    >>14682101
    Alright, tell Nell to have her bits hold position, and try to look like a part of the background machinery if she can.

    It looks like the White Base may be attempting to go through the colony if they entered the inner docking area.
    >> Anonymous 04/22/11(Fri)15:52 No.14682148
    Guys, did any of the O'Neil cylinders have anything like a colony central control station? Something that we could use to, you know, bring the colony's communications and internal sensors back online so we could track the White Base?
    >> Anonymous 04/22/11(Fri)15:52 No.14682150
    >>14682101

    Do bits have any way of anchoring to something? Like could Nell "land" a bit to the side of each dock?

    Ideally it would let us keep eyes on each dock's exit and also allow Nell a close range overwatch shot if WB attempts to exit using a dock.
    >> Anonymous 04/22/11(Fri)15:53 No.14682154
    > We're disgraced, in a weak position, and playing cat and mouse with the singularly most dangerous enemy in the entirety of the Federal Forces that has made a career out of playing cat and mouse with giants and winning.

    > People still want DIRECT ACTION and DYNAMIC ENTRY

    Yep, it's a Zeonquest thread.
    >> Ken !TrollKenUE 04/22/11(Fri)15:53 No.14682155
    >>14682148
    Bah. Even if they did we wouldn't know where it was or how to operate it. Good idea, though
    >> Anonymous 04/22/11(Fri)15:54 No.14682160
    >>14682148
    Texas colony is kind of a wreck. I don't expect much luck along those lines.
    >> Anonymous 04/22/11(Fri)15:54 No.14682164
    >>14682114

    or we could you know... take a look through the windows?
    >> Anonymous 04/22/11(Fri)15:57 No.14682184
    There's only one way out of the Inner Dock area (I think), so no need to go any further with the bits. Now we have to be concerned about the other Axis forces inside the colony. Small infantry team launches ahead to scout, we prepare and launch our mobile suits and go towards the Inner Dock area. Use infantry to confirm our advance to dodge mines and/or any other ambushes, also allowing them to see if White Base is at the Inner Dock or actually inside the colony. Have OH and the other cruisers station outside the initial juncture in space (I'm assuming there is only one?) between the dock and inner dock, ready to explode the glass to facilitate our escape if necessary. Neil's SOL on this one, so the Elmeth covers the cruisers or ambushes any potential targets.
    >> Ken !TrollKenUE 04/22/11(Fri)15:59 No.14682198
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    >There's only one way out of the Inner Dock area (I think)
    Docks are not the only way out of a colony.
    >> Anonymous 04/22/11(Fri)16:00 No.14682201
    >>14682154

    What doesn't result in a TPK makes us stronger Newtypes!

    And cements the PTSD Lister is destined to have.
    >> Anonymous 04/22/11(Fri)16:01 No.14682204
    How large is the entrance to the dock? Would it beat all feasible to set charges around the the entrance and set them off as White Base leaves? Even if the explosions don't do that much damage the force could cause the ship to crash into the side of the colony.
    >> Anonymous 04/22/11(Fri)16:02 No.14682208
    We're stuck being reactionary for now due to our forces inside Texas Colony, along with Char and M'Quve. We probably know about M'Quve's hunting trip by now due to getting intel from the other two cruisers and his safety is a bit of unfortunate priority. Until we can secure them, doing anything crazily offensive is unnecessarily risky against them the enemy.
    >> Anonymous 04/22/11(Fri)16:02 No.14682212
    >>14682204
    >beat
    derp be at
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)16:03 No.14682223
    >>14682201
    >And cements the PTSD Lister is destined to have.

    Quick question, how would Space PTSD manifest itself for future reference?
    >> Anonymous 04/22/11(Fri)16:04 No.14682228
    find where the fighting is and drop there.

    If it's not near the white base, we do our thing and Char does his thing.

    If it's near the white base, we can land on the white base or board it. We've killed around fifteen pegasus.

    Jesus christ people, this isn't hard.
    >> Anonymous 04/22/11(Fri)16:04 No.14682229
    >>14682208
    I have to agree. We need to play it safe until we've safely extracted Zol, Elaine, and the three others.
    >> Ken !TrollKenUE 04/22/11(Fri)16:04 No.14682233
    >>14682201
    Well, if the White base plays games of Cat and Mouse with giants and wins
    Then
    MAYBE WE SHOULD PLAY A GAME OF DYNAMIC ENTRY AND DIRECT ACTION, TO SEE IF PERHAPS THEY ARE ONLY GOOD AT ONE GAME?
    Just a thought. :P
    >> Anonymous 04/22/11(Fri)16:05 No.14682237
    >>14682223
    Start jumping on any elevated position whenever someone says the word "Pegasus".
    >> Anonymous 04/22/11(Fri)16:06 No.14682240
    >>14682233
    IF WE RUN FAST ENOUGH, WE CAN OUTRUN THEIR LASERS. HYPOTHETICALLY.
    >> Ken !TrollKenUE 04/22/11(Fri)16:06 No.14682246
    >>14682223
    You look into people's minds with your newtype power.
    Only, instead of seeing what people are thinking, all you ever see are thoughts of a Zeon soldier fighting a Federation soldier.
    Severe cases cause OTHER people to hallucinate that they are reliving a battle in the One Year War.
    >> Ken !TrollKenUE 04/22/11(Fri)16:07 No.14682253
    >>14682240
    THIS IS CORRECT. PERHAPS ZOLOMON CAN RECOMMEND UPGRADES TO THE ACT-ZAKU SO THAT WE MAY OUTRUN LASERS BY AN EVEN GREATER MARGIN.
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)16:09 No.14682271
    >>14682240

    There's only one person in your team who can theoretically do that. This is mostly because technically speaking they are thin extruded clusters of superheated plasma sheathed in a tunnel of minovsky particles and not true lasers.

    Well apart from that giant carbon gas laser that may or may not be being built.
    >> Ken !TrollKenUE 04/22/11(Fri)16:10 No.14682275
    >We've killed around fifteen pegasus.
    This one has:
    . Plot armor
    . 2 Aces attached to it as support right now, each of whom have plot armor.
    . Amuro nearby, who has more plot armor and Ace-iness than all of the above combined.

    In other words, BOSS FIGHT.
    >> Anonymous 04/22/11(Fri)16:12 No.14682291
    >>14682271
    Goddamn, really? Jolyne is impossibly fast if she can ACTUALLY OUTRUN A LASER.
    >> Arty 04/22/11(Fri)16:13 No.14682297
    Well I sure hope something gets decided on today. I've thrown in any useful ideas I might have already. I'll be over here watching music videos.

    http://www.youtube.com/watch?v=5xaoCip5EfM
    >> Anonymous 04/22/11(Fri)16:14 No.14682302
    >>14682271
    Apologized this is taking forever- please pick what you deem the most reasonable suggestion and run with it because everyone has made one suggestion each, tying the votes. I would like for us to get on with hopefully earning back cred for killing off two companies in a tactical error we should've seen coming since in character we're not retarded.
    >> Anonymous 04/22/11(Fri)16:17 No.14682329
    >>14682223

    I'd imagine any strong NT around Lister would get one hell of a mind rape if he had a bad flashback.

    Hell, in theory it could begin manifesting almost like cyber-newtype quirks.

    [Years after the war, Lister sees a picture of any gundam]
    "YOU TOOK RAMIREZ, THAT KID, AND HOVIS! GUNDAM IS THE ENEMY!" [act zaku rises from beneath the street and Lister begins battling a ghost gundam]
    >> Anonymous 04/22/11(Fri)16:17 No.14682330
    >>14682271
    What sort of demolition options do we have? Would it be possible to trap the exits to the colony and possible do some damage even if we aren't fast enough to reach them? Or do remote detonators not work because LOL MINOVSKY PARTICLES?
    >> Ken !TrollKenUE 04/22/11(Fri)16:18 No.14682336
    >>14682302
    I believe this option is reasonable.
    >> Anonymous 04/22/11(Fri)16:18 No.14682341
    Rather than babbling back and forth, get in there. They're going to help out inside. We need to follow them. Worst case, we end up in a point-blank slugging match between Outer Heaven and White Base. Best case, WE SAVE OUR SQUADMATES FROM GETTING REAMED FROM BOTH ENDS.

    Let's stop dawdling and get our ship in there. Or at the least, our gawd-damned MS. The Elmeth can stand watch outside. No dynamic entry required, get inside the dock with a Zaku or two scouting ahead and GET OUR ASS MOVING AFTER THOSE FEDDIES OURSELVES.
    >> Anonymous 04/22/11(Fri)16:18 No.14682342
    >>14682302
    By my count, the number of people voting to look for signs of fighting outnumber those saying to find a quiet spot.
    I'm lumping those saying to drop right into the fight and attempt to land between the fight and the White Base into one group because both are looking for the fight, and without knowing the White Base's actual location the latter is simply not possible.
    >> Anonymous 04/22/11(Fri)16:21 No.14682372
    >>14682302
    You just don't want the responsibility of making a mistake, and want someone else to make the choice for you.
    >> Anonymous 04/22/11(Fri)16:29 No.14682411
    Conserve forces. Stay back and wait for WB to make its move. Then pounce. If WB escapes, it does so, but at least we do not put our entire team plus the support into incalculable danger.
    >> Anonymous 04/22/11(Fri)16:33 No.14682442
    >>14682411
    I contend that having our team enter the colony is advantageous to securing Zol and Elaine. By entering the colony, we link up with them and provide them with a known secure exit point. They don't know about the entrance of the White Base, and this could keep them from having a nasty surprise.
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)16:33 No.14682448
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    >>14682291

    Again, not technically lasers.

    >>14682302

    In the end several scouts are scrounged up to detail on the ground intel, they also say they'll try to reactivate the communications array as well whilst they're at it.
    Meanwhile, you decide to punch through the colony ASAP without any more delay. The quartz glass screen explodes without much effort and as air rushes to escape your thrusters have to work to push themselves into the colony.

    Once you're in you take stock of the situation. From this distance you're at last able to get a fix on Zolomon and Elaine's IFF, they appear to be heading towards the dock they entered from, unfortunately that happens to be the one where the Trojan Horse is suspected to have docked. You can't get a precise fix on Char's position, but your sure you'll notice signs of combat if you take a proper look.

    YOUR ORDERS?
    >> Anonymous 04/22/11(Fri)16:34 No.14682459
    >>14682223

    I'd combine the flashback/mindrape suggestion with the classic shakes and such.
    >> Anonymous 04/22/11(Fri)16:37 No.14682481
    >>14682448
    Are Elaine and Zolomon within LOS and can we get a lasercomm off to them?
    Otherwise, I suggest we make best speed to link up with them and have them take an alternative exit.

    We should not fight the White Base, its defenders, or the Gundam, until Lalah, Flanagan, and M'Quve are safe on Char's ship and Zolomon and Elaine have had a chance for emergency repairs and rearmament.
    >> Anonymous 04/22/11(Fri)16:38 No.14682490
    >>14682448

    Warn Zol and Elaine that they are heading towards where we suspect the White Base to be. Ask if they need immediate support. Head towards where the fighting is.

    In that order.
    >> Arty 04/22/11(Fri)16:38 No.14682496
    >>14682448
    Try and ping Zolomon and Elaine's coms. Get a sitrep. Begin moving in their direction.
    >> Anonymous 04/22/11(Fri)16:40 No.14682508
    >>14682496
    >>14682490
    >>14682481

    Consensus reached. Warn Zol and Elaine they may be heading towards white base. Evacuate noncombatants and neutralized fighters. Reengage enemies.
    >> Anonymous 04/22/11(Fri)16:41 No.14682513
    Stay back. We don't want to risk Outer Heaven. Lives are important, but two lives and their suits versus a whole ship? We have a responsibility to the rest of the men under our command. We should focus on a small team to find out what happened and why they haven't come back yet, and see if we can extract them, while the main force is preparing for combat upon where they project that the White Base will emerge and can be safely engaged. Meanwhile if we can get inside, and get out with better intel we can change the plan as needed.

    Worst case is we go in, they're dead, White base leaves out the opposite way we expected, a scout from the far side on the exterior dock confirms this via laser, and we have to try and chase after them before they escape back to Federal lines.
    >> Anonymous 04/22/11(Fri)16:41 No.14682518
    >>14682448

    Link up with Elaine and Zol, then pull out. The real fight should happen outside, where we have fleet support to even the odds.
    >> Anonymous 04/22/11(Fri)16:43 No.14682536
    >>14682508
    Woah, now. We only all agree on contacting Zol and Elaine, and getting them out of here.
    I want to wait to engage in any fighting until we can have Zol and Elaine participate after rearming.
    >>14682490 doesn't want to wait.
    Arty in >>14682496 gives no indication.
    >> Anonymous 04/22/11(Fri)16:44 No.14682546
    >>14682513
    You have been outvoted. nice try trying to ditch Zol and Elaine, by the by.
    >> Anonymous 04/22/11(Fri)16:51 No.14682617
    >>14682518
    >have the battle occur in open space
    I assume that you also want Zolomon to get patched up and pick up a GM shield, and for Elaine to get her Gatling ammo topped off, right?

    If those Zeon soldiers are able to get the communications array and maybe some internal sensors up, then we could have them relay to us exactly where the White Base is going, and concentrate our forces there. Hopefully, they'll be able to do so.
    >> Anonymous 04/22/11(Fri)16:51 No.14682626
    >>14682546

    They are soldiers. They know the risk.
    >> Anonymous 04/22/11(Fri)16:52 No.14682632
    >>14682546
    Someone has to remain objective. We all love a scene where the crew put the ship in danger to save the life one one pilot or individual, but the reality is that there are degrees of acceptable risk versus the consequences they face.

    The needs of the many, over the needs of the few.
    >> Ken !TrollKenUE 04/22/11(Fri)16:53 No.14682647
    >>14682513
    I disagree with this.
    We should meet up with our squadmates - try to ping them for location details.
    Also keep an eye out for char.

    Evacuating the Noncoms is a very good idea, and we should do it if it's possible to do so without getting a team member killed or allowing the WB to escape.
    >> Anonymous 04/22/11(Fri)16:53 No.14682651
    >>14682617
    >everybody rearm once we're out

    Yes, that's indeed I want.
    >> Anonymous 04/22/11(Fri)16:55 No.14682660
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    >>14682626
    >>Not caring about zol elaine and noncombatants
    >>suggesting we need to protect the outer haven when it's not going into combat
    >>1/10
    >> Anonymous 04/22/11(Fri)16:56 No.14682669
    And that's when we realized there's a samefag troll in here intentionally dicking about to make the decisions take longer.
    >> Ken !TrollKenUE 04/22/11(Fri)16:57 No.14682686
    >>14682669
    Don't worry lad, I'm sure there's a samefag on the other side cancelling him out.
    >> Anonymous 04/22/11(Fri)16:58 No.14682695
    Let's put it this way. We're probably at an advantage in atmosphere vs. space. If we're on the offensive, they're not looking for trouble where we don't want them to find it.

    Let's get in there, be a big ol' flashing "FIGHT INCOMING" on White Base's scanners, and if they're not up to fighting, we've spooked them away from the people we came to save. If not, we fight to save our people.

    Nachtmaren does not leave it's own behind, remember?
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)16:59 No.14682703
         File1303505962.jpg-(151 KB, 850x600, sample_510d88c860ad252d74d6d8b(...).jpg)
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    >>14682481

    You home in on Zolomon and Elaines signal and follow it down across the inner spindle of the colony. You manage to raise the both of them on Radio as minovsky particle density inside the colony is pretty light.

    Over a somewhat crackly radio you get a sit-rep.

    "We had to engage the Gundam until Char decided to make his flashy entrance, last we heard he was still engaged with the Gundam, but we haven't heard any explosions since then so odds are the battle's progressed away from us. We're currently escorting a wounded Rear-Admiral M'Quve, Dr Flanagan and one his newtype kids to the docks where the Flanagans Kommusai is supposed to be station and make our escape. It was slow going until we found a car, we had to make do with a horse and cart."

    "Your kidding."

    "I wish." Zolomon states.

    You tell him that the Trojan Horse has entered the docks from that side and it's not safe. They're to wait there until you can link back up with them.

    After about 5 minutes you manage to link up. You think you might have seen the flicker of beam weapons in the direction of the other docks, but it was only for a moment.

    Whilst it looks like Zolomon and Elaine have both been in a fight, neither look all that worse for wear, especially considering that they've gone toe to toe with THE Gundam.

    "So what now sir?" Elaine asks.

    YOUR ORDERS?
    >> Anonymous 04/22/11(Fri)17:00 No.14682722
    The troops are heading for white base and the blockade is keeping it grounded.

    The majority wants us to link up with Zol and Elaine and guarantee their safe extraction. Some people want to attack the white base, some want to hit Amuro.

    Lister, Jolyne, Rance, and Option are part of our assault. Lister heads towards the fighting and Jolyne backs him up. Rance and option see to it Zol + Elaine get refitted and the noncoms are evacuated, then the group either hits white base or hits Amuro with Lister depending on further instructions as the situation develops.

    Everyone except the troll is happy, making everyone happier. Please start typing, apologized.
    >> Ken !TrollKenUE 04/22/11(Fri)17:03 No.14682748
    >>14682703
    Hide the noncoms behind cover and tell them to stay low, group up on me, we're hunting a white base.
    I've got the Zeon fleet waiting outside the hangar bay if the White Base tries to run, and I've taken out its supporting ships. It's just us and them now.

    Radio to base about what location the White Base is most likely at, if possible.
    >> Anonymous 04/22/11(Fri)17:03 No.14682750
    >>14682703
    >> neither look all that worse for wear, especially considering that they've gone toe to toe with THE Gundam

    Rance and Option guard the others for extraction. The vets reinforce Char at top speed.
    >> Anonymous 04/22/11(Fri)17:04 No.14682755
    >>14682703

    Get the noncoms on board, reload Zolomon and Elaine, hunt down White Base.

    If we threaten it sufficiently, Amuro will come to US.
    >> Anonymous 04/22/11(Fri)17:04 No.14682759
    >We're probably at an advantage in atmosphere vs. space.

    How do you come to that assessment?

    In space, we have the OH and two Musais and Nell can make full use of her bits, we can also can spread AB chaff in quantity, should we want to. That seems a significant boost in our capabilities.
    >> [HdrA]Dragon !!Be87JOBWQm0 04/22/11(Fri)17:06 No.14682766
    Well I say have them find someplace nice and quiet. We got white base on one end and gundam on the other.

    It's a bad spot

    Maybe bring them to OH and have the Non combatants evac?

    Then we either hit white base, ambush White Devil on his way back, or hit white base

    all are good in my head
    >> Arty 04/22/11(Fri)17:07 No.14682774
    >>14682703
    We cant get to the docks with the carrier there. Odds are good that their shuttle is either slagged or captured. (We'll have to put out a report later to watch for a captured shuttle trying to infiltrate our lines.)

    There are 2 way we can do this.
    1) A couple of our team members lose their normal suits and give them to the Doc and and Lalah. Zol and Elaine then head back to the fleet with them.
    2) we stuff one of each of them into Zol and Elaine's cockpits to fly them back to the ships.
    >> Ken !TrollKenUE 04/22/11(Fri)17:11 No.14682801
    >>14682774
    I personally think we should try to keep our pilots operating at full capacity (i.e. no cockpit sharing) until we've engaged the white base.
    It may be prudent to have the noncoms lay low for a while; we can pick them up AFTER our entire team and the fleet backing it have dealt with the immediate threats.

    Evac zone not sanitized
    Sanitize the Evac zone.
    >> Anonymous 04/22/11(Fri)17:13 No.14682814
    >>14682759

    The Gundam is slower in atmosphere, we're aces at ground combat, having actual air to dump heat into makes the exchangers more efficient, and it's a LOT tougher for them to get away save for a few specific points, unless they want to draw everyone in on their ass by blasting through the colony, in which case the Elmeth is waiting with bits charged and a nice big whoosh of atmosphere to disrupt anti-beam chaff attempts.

    We cut our teeth on MS combat on dirt, it's where Nachtmaren has had most of it's best luck.
    >> Anonymous 04/22/11(Fri)17:14 No.14682828
    White Base is between the noncombatants and Evacuation.

    Amuro cannot evacuate without White Base.

    Engage White Base and neutralize it to grant escape to Noncombatants and deny escape to Amuro.
    >> Anonymous 04/22/11(Fri)17:23 No.14682907
    If M'Quve dies on our watch, there is no end to the shit we will be in. Can we even leave wounded M'Quve by himself for any period of time without him dying and was that radio communication we just used even secure in the first place?
    >> Anonymous 04/22/11(Fri)17:28 No.14682950
    >>14682774
    I'm with going with Option 1. Once Lalah and Flanagan are suited up, we can get out the same way we came in, then get the civilians to the ships. It'll also let Elaine and Zol rearm.
    Char will just have to fight the Gundam a little longer.
    >> Anonymous 04/22/11(Fri)17:30 No.14682966
    >>14682828
    Flawed logic, since our entry point can be our exit point as long as Lalah and Flanagan are suited up.
    Enemy Guncannon and Core Booster more likely to assist Gundam than chase retreating Zeon units.
    >> Zeon Dudes 04/22/11(Fri)17:34 No.14683001
    that still leaves Mquve though. maybe we can check to see if the musai is still in one piece? Would it be able to leave a different way then the Trojan Horse just came in?
    >> Anonymous 04/22/11(Fri)17:36 No.14683032
    Put Lalah and Flanagan and M'quve in Option, Zol, and Elaine's suits. Evacuate and arm up Zol and Elaine with quickdone repairs.

    The other three go book it to Char.
    >> Anonymous 04/22/11(Fri)17:37 No.14683035
    >>14683001
    M'Quve still has his own suit.
    We need to get them evac'ed now and M'Quve to Char's ship's medbay. He's barely stable right now, and he could get worse if we wait too long.
    >> Arty 04/22/11(Fri)17:39 No.14683065
    Woops, I sort of forgot about M'quve. Not a big surprise really since I've kinda wanted him dead ever since seeing some of the stupid shit he did in the original series.
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)17:41 No.14683084
    >>14682801
    >>14682828

    You tell Option and Rance to secure the Non-Combatants whilst the four of you decide to try and sanitse the exit zone. Your fire team heads towards the docks, thankfully anti-beam chaff hasn't been spread within the colony (you aren't even sure if that would work in the pseudo gravity) so you can use your Beam Weapons freely.

    The terrain here is largely dusty and covered in large stone canyons. In may ways it reminds you of your first encounter with the Trojan Horse in the Grand Canyon, only this time there wont be any unfortunate sand-storms to save them.

    Eventually the looming shape of the Colony docks appears. The giant doors seperate it from the colony proper. There's been no sign of the enemy carrier so far, and something that large would have been hard to miss.

    The terrain here would make good spots to make an ambush, however the exit-entry port is a fair distance away so your beam shots would have to carefully accurate due to the distance.
    Climbing up the semi-sheer surface of the docks to get a closer shot is easily possible although there's less in the way of cover, and fighting wilst suspended on a massive wall has it's own pros and cons.

    YOUR ORDERS?
    >> Anonymous 04/22/11(Fri)17:44 No.14683117
    >>14683084
    I don't like this. This feels like a trap.
    I vote we go back, put the civilians in suits, and have Zol and Elaine get out of here with them. Elaine is probably beginning to get low on ammo and Zol doesn't have a shield.
    Not good odds when going up against the White Base.
    >> Anonymous 04/22/11(Fri)17:45 No.14683127
    Skirmish formation. Zolomon in front, Elaine center and back a bit, Lister pick a side and stick with it.
    >> Anonymous 04/22/11(Fri)17:46 No.14683130
    >>14683117
    To be clear, evacuate using the hole we blew in the window.
    If M'Quve's suit has a tear, either try to fix it, or if not possible, have him double up in Zol's cockpit.
    >> Anonymous 04/22/11(Fri)17:48 No.14683150
    >>14683127
    What are you going to do about Zolomon's missing shield? Or Elaine's low ammo?
    >> Anonymous 04/22/11(Fri)17:54 No.14683209
    >>14683117

    This.

    Get Zolomon and Elaine out to be reequipped. At the same time have them evacuate the admiral, Flanagan, and the rest.
    >> Arty 04/22/11(Fri)17:59 No.14683240
    >>14683117
    Deffinitely agreed. I'm getting a bad feeling about those doors.
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)18:00 No.14683256
    >>14683209
    >>14683130

    Aside from having his suit damaged, M'Quves situation is pretty bad, moving him into a cockpit may prove fatal.
    MAY.

    Escaping through the hole you made is an option though if you all want to take that. You could possibly seal up any holes in his suit using the normal suit repair items you all have in your cockpit and then carry the car itself.

    Do this?
    >> Anonymous 04/22/11(Fri)18:02 No.14683277
    >>14683240

    What's the worst that could happen? Besides depressurization, death of our NonComs, and followed by a wild Gundam appearing.
    >> Anonymous 04/22/11(Fri)18:03 No.14683292
    >>14683256
    Yes. Patch up his suit, replacing it with someone else's if possible. Use the jeep like a medical gurney to keep him secured and not moving. Then escape via the hole.

    Or even better, if possible: Create a defensive perimeter, have Elaine and Zol escape with Lalah and Flanagan back to the ships. Have the ships send down and emergency medical team via the hole. Have them stabilize M'Quve, then evac via the hole.
    >> Anonymous 04/22/11(Fri)18:08 No.14683347
    >>14683256
    If we can be reasonably sure the repairs will hold long enough to get M'Quve to a medical bay, I vote for getting out.
    Our objective was to rescue M'Quve/ help Char.
    While going for White Base would be cool, that kind of thinking lead to disaster at Side 4, so we should err on the side of caution.
    >> Arty 04/22/11(Fri)18:09 No.14683361
    >>14683256
    That actually sounds pritty good. Just be double sure everything's patched. If I remember right the only parts of the suit that really need to stay pressurized are the helmet and where the wounds are though. Something to do with the elastic force of the suit?

    >>14683277
    More like 2 Gun Cannons and 2 Core Boosters but whatever.
    >> Anonymous 04/22/11(Fri)18:10 No.14683369
    >>14683256
    Wait shit, we can actually repair his suit and take the other noncoms through the hole we just made? Well fuck. Elaine and Zol have fucked up suits right? They drop off the noncoms, get repaired, and come back.

    We'll be fighting the gundam.
    >> Anonymous 04/22/11(Fri)18:10 No.14683374
    >>14683292
    I'm liking the idea of getting a real medevac team down here to stabilize M'Quve for evac.
    Apologised, is this possible?
    >> Anonymous 04/22/11(Fri)18:18 No.14683461
    >>14683347

    This. Priority is on the admiral. Get either a team to him, like >>14683292 suggested, or move him out, with all of us covering him. It's our primary mission. After we have accomplished it, we can start thinking about tackling the Trojan Horse.
    >> Anonymous 04/22/11(Fri)18:20 No.14683484
    >>14683461
    Very much agreed.
    The mission before revenge and glory.
    >> Anonymous 04/22/11(Fri)18:21 No.14683498
    White Base isn't crazy enough to attack fleeing zeon soldiers when it's priority is survival. Send Elaine and Zol back, we go tangle with the Gundam (Waiting for magick to happen when White Bases forces intercede into the fight). We'll probably just draw even and get to escape with Char calling this a draw at worst.
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)18:28 No.14683574
    >>14683374

    Tricky. There are no small shuttles available currently, the Chivvay's are all either lost or damaged, the Musai's Kommusai is as we've mentioned currently in the docks and the Outer Heaven doesn't have any shuttles.

    You could just seal his suit, pump him full of more painkiller, and then duct tape him the car to stop him from bouncing about. That would work, not AS well as a proper medEvac admittedly, but that's not really an option.
    >> Anonymous 04/22/11(Fri)18:31 No.14683602
    >>14683574

    That's about the best-case option. Make him comfortable, anything else we can do with the suit medical kits, and get Elaine and Zol outta there.
    >> Anonymous 04/22/11(Fri)18:35 No.14683649
    >>14683574
    Zol and Elaine escort the noncoms off this way disregarding obviously retarded ideas. They repair, then head back to join the rest of nachtmaren.

    Who engage the gundam.
    Why are we still talking about this?
    >> Anonymous 04/22/11(Fri)18:36 No.14683662
    >>14683574

    Have Zol and Elaine return to the OH with the noncoms. The admiral stays with us in the colony.

    Zol and Elaine tool up, and have a proper doctor and a medic ride shotgun with them back into the colony.

    The medics patch up the admiral, then we move him either inside a cockpit or tape him to the car, whatever the doctor says is best.

    We move the medical team and the admiral back to the OH.

    Then we move back in.
    >> Anonymous 04/22/11(Fri)18:39 No.14683683
    >>14683649
    >Why are we still talking about this?

    Because the whole "engage Gundam!" idea is retarded and endangers the admiral, the team, and the mission.
    >> Anonymous 04/22/11(Fri)18:43 No.14683716
    >>14683683
    We have no mission other than what we choose. We have some people bringing back Admiral M'Quve. Done. There. Now we have other people attacking the Gundam. Because fucking with Amuro at every possible opportunity is a great idea, seeing as he is one of the major assets of the federation.

    2/10.
    >> Anonymous 04/22/11(Fri)18:45 No.14683733
    >>14683683
    >>endangers the team
    The two people who're wounded are evacuating with him. That doesn't endanger them. the people who're going into combat are constantly in danger anyways. And have the support of each other and the single greatest fighter ace in Zeon.

    David Lister.

    Here's a plan- as soon as someone suggests something sensible, Apologized runs with it, seeing as all we're doing is arguing back and forth and no one is backing down.
    >> Anonymous 04/22/11(Fri)18:50 No.14683769
    >>14683733
    Yeah, let's at least head back to Option and Rance and tell them that the plan has changed.
    Let's get Zol, Elaine and the Non-comms on their way.
    Who knows, we may spot WB on our way back.
    >> Anonymous 04/22/11(Fri)18:52 No.14683795
    >>14683574
    Oh also, Apologized, I was gonna ask, is there any inherent risk in firing the railgun inside the colony?
    We could try to make it so the doors can't open before we scoot.
    >> Anonymous 04/22/11(Fri)18:52 No.14683797
    I bet the guy who keeps saging quest threads is in here somewhere. You have a very boring life, don't you?
    >> Anonymous 04/22/11(Fri)18:53 No.14683798
    >>14683733
    >And have the support of each other

    Minus, of course, the two people moving out, and the forces still outside...

    ...so basically you are suggesting to half the damaged part of the team conduct the VITALLY IMPORTANT MAIN MISSION, while the other HALF of the team should go into combat with the single most dangerous enemy combatant in the entire war, who is about to receive support from a fully armed heavy carrier and its remaining complement.

    Very sensible. Very, very sensible. Sounds exactly like the kind of thing David Lister, the "hero" of Side 4 would do...
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)18:56 No.14683822
         File1303512969.jpg-(294 KB, 600x600, ff5934a54e2f833933b3049c22f92b(...).jpg)
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    >>14683602

    You decide that you don't like your options, and holding non-combatants here in the middle of a combat zone seems like a recipe for disaster. You change your mind and give the order the return to Rance and Option.

    As you travel back, you give the order to Rance and Option to repair and suit damage to M'Quve and then secure him to the car.
    You then tell them to load up the suitless non-comms in their cockpits.
    You fevrently hope that Rance doesn't do something innappropriate if Lalah ends up in his suit.

    You return to your previous location and direct the rest of the team to follow you as you make to exit from the hole you made initially. Luckily enough the Journey is realtively quiet. You're rear view camera's reveal the distinctive shape of the Trojan Horse enter the colony interior.

    The air is still escaping from the hole at a prestigious pace, you have to clear some debris and dust from the hole in order to egress safely. You make sure that Option is holding the car carrying M'Quve securely.

    Eventually you manage to leave the general are and reach where the Outer Heaven is blockading the colony port, and safely manage to deliver M'Quve for emergency medical attention.
    >> Anonymous 04/22/11(Fri)18:58 No.14683846
    Why do I now just realize we let what's left of Char's juryrigged gundam fall into White Base's hands if he lost? Silly me for not thinking of it sooner.
    >> Zeon Dudes 04/22/11(Fri)18:59 No.14683855
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    woot!

    say apologized, not to give you more work to do, but do you think we could get an omake from Amuro's point of view sometime, to see whats changed for him?
    >> since apologized hasn't updated yet I'm going to argue with a troll Anonymous 04/22/11(Fri)19:00 No.14683865
    rolled 28 = 28

    >>14683798
    >>Minus, of course, the two people moving out, and the forces still outside...

    >>...so basically you are suggesting to half the damaged part of the team conduct the VITALLY IMPORTANT MAIN MISSION, while the other HALF of the team should go into combat with the single most dangerous enemy combatant in the entire war, who is about to receive support from a fully armed heavy carrier and its remaining complement.

    The two people moving out who are damaged, and the "vitally important main mission" which doesn't exist which we choose to do of our own accord, and the other 4/6 of the team, not half, going to attack the second most dangerous enemy combatant on the federation side, who is not about to receive support from a weakened carrier who has already been in extended combat which is docked, whose remaining complement is still in space, and the single most competent pilot of Zeon is already engaging the Gundam and keeping him mighty distracted.
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)19:00 No.14683866
    >>14683846

    To be fair, what exactly are the Feds going to get out of that, it's all just made up of parts they designed in the first place cobbled together. Hell, large chunks of it are from Gundams that you personally have dispatched in the first place.
    >> Darkstar !!XM8ZLh+LRo3 04/22/11(Fri)19:01 No.14683874
    This isn't that hard the two who were escorting the admiral initially evacuate him and the noncoms and re-arm. The rest go after the gundam or prepare to ambush the gundams reinforcements or it when it inevitably retreats.
    >> Anonymous 04/22/11(Fri)19:03 No.14683886
    >>14683822
    M'quve and the others are safe.

    Let's go kill the nearest enemies. How about we do what we do best- kill things with plot armor?
    >> Anonymous 04/22/11(Fri)19:03 No.14683894
    >>14683822
    Alrighty then, let's get Zol and Elaine repaired and ready to go. Have Zol grab a GM shield.
    So you're saying that WB just left the dock we were at? Or did we see it at the other end?
    >> Anonymous 04/22/11(Fri)19:04 No.14683908
    >>14683822
    Ignore trolls kill gundam acquire cred
    >> Anonymous 04/22/11(Fri)19:06 No.14683922
    >>14683822
    and now White base is rendezvousing with amuro. This makes our options so simple. Attack White Base which is holding Char.
    >> Zeon Dudes 04/22/11(Fri)19:06 No.14683927
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    anyway, sitrep.
    our guys should rearm and repair, starting with the least damaged units.

    anyone that isn't able to get fully repaired in 10 minutes should stick to guarding Outer Heaven, the rest move to CAUTIOUSLY back up Char, or hell, dynamic entry the dock and take WB by suprise.
    >> Anonymous 04/22/11(Fri)19:08 No.14683944
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    >>14683822

    >You fevrently hope that Rance doesn't do something innappropriate if Lalah ends up in his suit.

    I knew that name would come back to bite us in the ass eventually.
    >> Anonymous 04/22/11(Fri)19:08 No.14683950
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    We kill the Gundam.
    >> Anonymous 04/22/11(Fri)19:10 No.14683967
    >>14683927
    The white base isn't in the dock anymore. We took too much time arguing and all left to escort M'quve for some idiotic reason instead of just one or two people bringing them back and the rest engaging Amuro.

    I think there's been more trolls since we moved to Fridays.
    >> Anonymous 04/22/11(Fri)19:19 No.14684055
    >>14683822
    Make sure that Zolomon picks up a GM shield if no others are available, and that Elaine's ammo for the Heavy Gatling is topped off.

    Any word from the Zeon scout team that was supposed to try to get the communications array online?

    Also, now that the civilians and M'Quve have been delivered safely, I suggest that while Zol and Elaine undergo emergency repair and rearmament, that David, Jol, Rance and Option go back to the hole in the window, and see where the White Base currently is located.
    >> [HdrA]Dragon !!Be87JOBWQm0 04/22/11(Fri)19:21 No.14684068
    >>14683967
    Why isn't white base there? no one has said this and we currently have the colony sealed off

    White base is there, it literaly can't be anywhere else without us knowing
    >> Anonymous 04/22/11(Fri)19:23 No.14684100
    >>14684068
    The White Base has moved from the dock to the interior of the Colony itself.
    You specified the dock in your post, which is a specific location and is no longer the present location of the White Base.
    >> Arty 04/22/11(Fri)19:24 No.14684107
    >>14683967
    Fucking this.

    >>14684068
    It's inside the colony cylinder itself now instead of still being in the dock.
    >> Anonymous 04/22/11(Fri)19:25 No.14684121
    >>14684068
    it's inside the actual colony and can leave via dock A or B in the picture >>14681482 posted.
    >> Anonymous 04/22/11(Fri)19:25 No.14684123
    >>14684068
    >>14684068
    >>14684068
    >>14684068
    >>You're rear view camera's reveal the distinctive shape of the Trojan Horse enter the colony interior.

    Reading comprehension, tripfaggot, it's out of the dock already and in the colony interior.

    Apologized, radio to char that lalah and all the noncombatants are clear of texas colony and on our vessel. And that we're coming to back him up because it looks like White Base is about to come trounce him with Amuro.
    >> [HdrA]Dragon !!Be87JOBWQm0 04/22/11(Fri)19:26 No.14684137
    >>14684100
    >>14684107
    I see

    Are they thinking of breaking through the glass too? that'd sure suck

    We should probably try to take them out instead of the gundam. With no support or way out the gundam would be as good as defeated, plus white base has a ton of cred to it too.

    And now that it's out in the open, this might be even simpler
    >> Anonymous 04/22/11(Fri)19:31 No.14684189
    As fun as it is lambasting the tripfag and the trolls, can we try to get something productive done? Like, sending our team down (sans Zol and Elaine who will come along in a few minutes after rearming) and giving support to Char?
    >> Anonymous 04/22/11(Fri)19:31 No.14684197
    >>14684137
    it still has 2 Guncannons and the core booster, plus it still has all of it's weapons, and launching AB chaff is risky in an atmosphere.
    >> [HdrA]Dragon !!Be87JOBWQm0 04/22/11(Fri)19:33 No.14684213
    >>14684197
    True, but that means we get to use our beam weapons as well.

    And i'd rather a pair of guncannons and a core then white devil while we're char's wing mates.

    No way that will turn out well
    >> Anonymous 04/22/11(Fri)19:33 No.14684217
    >>14684189
    Hmmm, would we be able to rig something that can launch a flare remotely from the hole we punched through? If we have different colors we could tell the fleet which dock WB was heading towards if we manage to drive it off.
    >> Anonymous 04/22/11(Fri)19:34 No.14684222
    >>14684189
    Suggested it a million times. Thanks for the upvote though.
    >> Anonymous 04/22/11(Fri)19:38 No.14684279
    >>14684222
    Now that the White Base has entered the Colony proper, should we still go to Char's direct assistance, or attempt to keep the White Base and its defenders from linking up with Amuro?

    From Apologised's description, I think the hole we created is between the White Base and where Amuro and Char are fighting.
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)19:43 No.14684326
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    With M'Quve safely delivered to Medical personel you begin quickly regrouping with your team so you can mount a counter-attack, and rejoin with Char.
    You're midway through plotting out a rough and ready plan when the nuclear explosion occurs.

    As nuclear weapons go, the detonation in question is definately on the lower, more tactical side of things than some of the larger warheads used in the One Month War. Nevertheless the 200 Kiloton Nuclear Mine creates a brilliant flash easily visible from the moon and those parts of earth with clear skies.
    Inside the colony for a brief instance, strange multi-directional mushroom clouds form in the torodial forced gravity environment of the O-Neill cylinder for a moment before the pressure wave hits.
    The glass panes of the colony explode outwards at one, leading to massive and near total depressurization of the colony internal. The outflung gases and debris smash against the already damaged solar mirrors, finally finishing the job started 11 months ago, shattering much of the mirrors and completely seperating one causing it to slowly drift away towards the already existing debris field.
    Then, under the immense strain of the escaping atmosphere as well as the initial shockwave and heat damage, the colony structure itself begins to to twist and warp, as slowly, in slow motion, it begins to tear itself apart.

    Over your intercom, you hear Elaine sip noisily at her drinks carton.

    "Huh. Well, what do you know, dreams really can come true." she states.

    "Can anybody who hasn't had a really retarded childhood in that colony tell me WHAT IN THE NAME OF FLYING FUCK JUST HAPPENED?" you ask over a wide band tactical intercomm.

    "...well, that's one way to kill the Gundam" Zolomon notes.

    "Yes, a War-Crimes related way Zolomon." Elaine points out.

    "...no seriously, what just happened?"

    TO BE CONTINUED.
    >> Anonymous 04/22/11(Fri)19:46 No.14684362
    >>14684279
    Well, if we go help Char, we might just get in his way. But if we go after WB, we'll probably take some considerable damage....
    Alright boys, let's go sink us a carrier!
    >> Zeon Dudes 04/22/11(Fri)19:47 No.14684375
    aw hell, Char just fucked it up for everybody, didn't he?

    I hope we're not headed the Gundam X route.
    >> Anonymous 04/22/11(Fri)19:47 No.14684383
    >>14684326
    Okay...so...if it wasn't M'Quve's MS reactor going critical, it was Char's nuclear mine?

    As much as this might have killed Amuro and the White Base, I won't believe it till Nell can confirm that nothing left the colony before it exploded.

    Oh shit! 4 of Nell's bits, and those Zeon infantry scouts! They just got vaporized!
    >> Anonymous 04/22/11(Fri)19:47 No.14684384
    >>14684362

    Your three minutes late to the party.

    On a completely different note, I love us to be the last one to enter the colony and then leave before a nuclear explosion. After losing those MS companies wasn't enough of a hassle to have people question us.
    >> [HdrA]Dragon !!Be87JOBWQm0 04/22/11(Fri)19:48 No.14684385
    >>14684326
    Good work everyone
    >> Anonymous 04/22/11(Fri)19:49 No.14684398
    >>14684383

    Depends where they were in the supra-structure. Guess we'll have to pull them out if possible.
    >> Anonymous 04/22/11(Fri)19:49 No.14684406
    >>14684326
    Damn! How many men did we lose from the recon teams? Is there any chance that they survived? Next time I think we'll need confirmation that White Base and the Gundam are dead.
    >> Anonymous 04/22/11(Fri)19:50 No.14684416
    >>14684384
    yeah, didn't refresh before posting.
    >> Anonymous 04/22/11(Fri)19:53 No.14684439
    >eagerly awaiting omake
    >> [HdrA]Dragon !!Be87JOBWQm0 04/22/11(Fri)19:53 No.14684450
    >>14684406
    Hell. how does Char make it out of that?
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)19:56 No.14684475
    --OMAKE--

    5 MINUTES EARLIER...

    Char's heated battle with the Gundam had cooled into a running guerilla war. Between the large canyone wall the two were playing a deadly game of hide and seek.
    Galling as it was, Char had to admit that his own Gundam, whilst more or less on the same level as Amuro's machine, only served to completely level the playing field. In terms of both machines and piloting skill, it seemed that the two of them were now equal.

    If he'd be able to put together this Mobile Suit as little as two or three months earlier, he would have defeated the Gundam, maybe even been able to prevent the fall of Odessa, although since this was the time for being honest, he had to admit that no single ace pilot could have probably prevented that.
    Which Revil had most likely planned to be that way on purpose.
    >> Anonymous 04/22/11(Fri)19:56 No.14684482
    >>14684326
    Getting confirmation of death is going to be an absolute bitch.
    Maybe if they were lucky, the scout teams made it to a reinforced area of the colony superstructure and can be rescued.
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)19:57 No.14684487
    >>14684475
    Although on the subject of truth and deceit...

    The deadmans switch as well as the more complicated timer controls for the nuclear mine he'd appropriated from Grenada under Kycillia's approval sat obtrusively, duct taped to the side of his cockpit. Win or lose, he was under orders to detonate the device regardless to prevent it from being captured and identified as being from Grenada and not (as was the plan) A Boa Qu or Side 3. Kycillia's plan was devious if simple, the nuclear incident would be blamed on Loyalist Forces, another black mark against Gihren's irrevocably tarnished name, and when the time came, a full investigation would be undertaken to find the culprit within the Loyalist forces. Which would of course turn up empty handed, since there was none.
    Just as the Loyalists had there spies, so too had the Legitimacy, deals had already been made with the Loyalists for one of their nukes to "go missing" in return for certain incidents to get swept under the rug, or for a guarunteed ticked to Axis should things go truly pear shaped.
    Char's dilemma was manifold: He had to make sure that Lalah was well clear of the blast zone when he activated the device. Secondly, if at all possible, it would be good if he could actually finally take out the Trojan Horse and Gundam in one fell swoop. Lord only knows, that ship must be running out of it's nine lives by now.
    >> Anonymous 04/22/11(Fri)19:57 No.14684495
    >>14684385
    we've done absolutely nothing this session.

    We bickered for eight hours. The sum total of which led to us evacuating three people.

    And now a nuke has gone off and been used by zeon against federation forces.

    Char may be dead and Amuro may be alive.

    Well then. This is what happens when a 200kt explosion occurs.

    This is Operation Granite- Purple Granite conducted by the british government in 1957.

    http://www.youtube.com/watch?v=uJsJ1xpSeIw

    That just happened inside a colony. On top of Char and amuro and white base, hopefully.
    >> [HdrA]Dragon !!Be87JOBWQm0 04/22/11(Fri)20:02 No.14684546
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    >>14684487
    Wow, that's some great underhanded shit
    >> Anonymous 04/22/11(Fri)20:05 No.14684592
    The island near the detonation of Purple Granite was
    Malden Island.
    http://en.wikipedia.org/wiki/Malden_Island

    It is thirty nine square kilometers in area. Look at the explosion next to the island. Now look at that island. Now mentally overlap the explosion over top of the island. That is how you can visualize the size of that explosion that just detonated on top of Char.
    >> Anonymous 04/22/11(Fri)20:06 No.14684599
    >>14684495
    I disagree.
    We saved the lives of Rear Admiral M'Quve, Lalah Sune, and Dr. Flanagan. Flanagan himself being one of the leaders of Newtype research, he's kind of a big deal strategically speaking.

    And as the omake shows, this nuking was going to occur anyway as part of a bigger plot.
    >> Anonymous 04/22/11(Fri)20:06 No.14684604
    >>14684487

    Oh god...

    did Char just die or kill his sister?

    or both!? One hell of a way for the Deikun line to end...
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)20:08 No.14684625
    >>14684487

    The radio transmitter he'd placed on Lalah's person told him that she was exiting the colony in a roughly veritcal direction, clearly she was travelling via mobile suit or had found a space plane to complete the journey in.

    He had no more time for planning though as the Gundam, still bearing several pieces of chest armour from it's Solomon Express armour, not that they helped against beam weapons, bore down on him from above. He wasn't in a good position at the bottom of this ravine, and in his Zaku or even his bulkier Gelgoog he'd have been at a severe, most likely lethal disadvantage. Luckily he knew (from many months in combat against one) that the pinch was where a Gundam operated the best. Firing beam shots from his rifle as he went he used the tight confines of the canyon walls to wall-jump. Taking advantage of the Gundams ferocious torque. His erratic assault path enabled him to avoid the enemy beams, although Amuro managed to dodge his shots using minimalist movements. The maneouver wasn't perfect for Amuro however and one yellow beam nicked a shoulder, sending sparks into the air.
    The Gundam reacted as always, dashing backwards away from the attack in a semi-random direction at the near moment of impact. He used this momentary impasse to clear the ravine and take cover behind a large rock tower.
    Lalah's signal had now left the colony, he started the timer on the nuclear mine, and set it for 3 minutes.

    The distant shape of the far docks, opposite to the ones he had entered loomed. He believed that the heavy construction would shield him from the blast. The hard part would be keeping the Gundam from following him.
    As he pushed further away from the mine, his radio contact with it would diminish, the closer he got to the safe zone, the less safe he would ironically become as his ability to deactivate or delay the bomb would become less and less reliable.
    >> Anonymous 04/22/11(Fri)20:08 No.14684630
    HOW IS BERNIE DOING GODDAMMIT
    >> Anonymous 04/22/11(Fri)20:13 No.14684683
    >>14684625

    OK, I am now on the edge of my seat.

    Does it take a nuke to finally bust Amuro's plot armor?
    >> Anonymous 04/22/11(Fri)20:15 No.14684706
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    >>14684630
    :_;
    >> Anonymous 04/22/11(Fri)20:16 No.14684719
    >>14684683
    Keep in mind please that he survived his first nuking. Which happened at Odessa. And he, Lister, Jolyne, and Bandit shot that motherfucker down. That nuke was so turned off it's not even funny.
    >> Anonymous 04/22/11(Fri)20:16 No.14684723
    >>14684706
    >>14684706
    >>14684706

    GODDAMMIT THAT'S NOT FUNNY

    I LIKED HIM GOD DAMMIT, HE WAS THE BEST THING ABOUT THAT MOVIE
    >> Anonymous 04/22/11(Fri)20:17 No.14684739
    >>14684630
    Bernie grabs Amuro from behind, holding him place as they meet the universe.
    >> Anonymous 04/22/11(Fri)20:19 No.14684753
    >>14684739
    >meet the universe

    I really like the way that sounds. Meeting the universe.
    >> Anonymous 04/22/11(Fri)20:19 No.14684757
    >>14684739
    D:

    STOP SAYING BERNIE DIES YOU TREMENDOUS ASSHOLES
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)20:20 No.14684768
    In his momentary safe zone, he considered adding a couple more minutes to the timer, and then decided against it. One good dash without the Gundam noticing and he'd be home free. Ultimately, he decided to go for it.

    Ruby lances of the enemy lanced out at him as he dashed between the apparently naturally occuring stone pillars, which he knew from previous experiance had actually be carefully geoformed to look that way. He returned fire with his own Beam Rifle, sending evaporating dust into the air as his shots went wide. He then tossed his Zeon standard smoke and flash grenades. Adapting the Gundam to be able to carry Zeon ordinance had been a rush job, but hopefully it'd all be worth it if this plan worked.
    Punching his thrusters for all they were worth he hurled himself through the thinning air of the colony towards a secondary dock exit used for smaller transports. He figured he had about 15 seconds before Amuro would clear smoke field and then spot him again.

    Sweat seemed to be pouring down his brow, and once again he secretly regretted choosing a mask and helmet that was QUITE so large and unabosrbant. Also, suseptable to rust, which was an unpleasant suprise. Nevertheless, no ruby beams of plasma lanced into his back, and he managed to make it to the heavy doors of the secondary dock, the smoothly opened to let him in and he quickly egressed.

    90 seconds until detonation. He began putting more distance between himself and the blast zone.
    >> Anonymous 04/22/11(Fri)20:21 No.14684775
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    >>14684630
    >>14684706
    >>14684723
    >> Zeon Dudes 04/22/11(Fri)20:22 No.14684788
    Meanwhile, on Side 6:

    "And right about, Zum city would be all covered in snow."

    "Wow! Really?"

    "What, no. It doesn't snow in colonies. What are you, an idiot?"

    "..."
    >> Anonymous 04/22/11(Fri)20:25 No.14684823
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    >>14684757
    >>14684723

    One day, Bernie won't have to fight anymore.
    >> Anonymous 04/22/11(Fri)20:26 No.14684826
    >>14684788

    Meanwhile on side 6, Lister's dad and Incognito are shanking people like San Quentin and Pelican Bay had a baby that Sing Sing got to carry. And Lister's Dad and Incognito are the worst inmates inside. And an all day shankathon is being held.
    >> Arty 04/22/11(Fri)20:28 No.14684846
    Calling it, the worst Amuro will get is an injury that takes him out of battle for 2 days.
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)20:34 No.14684913
    --OMAKE 2---

    "...come in! Come on guy's answer me! Sayla? Frau? Mirai? Come on, somebody answer!"

    The first thing Bright heard as he awoke was Kai's voice over the laser-comm. How he'd managed to keep a stable laser synch after that he didn't know, but nevertheless the sound of his voice and harshness of the lights told bright several positive things.

    1.) They were still alive
    2.) The reactor hadn't quenched, so the minovsky particle emitters were probably still working
    3.) That being the case, they probably didn't have too much to worry about radiation.

    Around him, other members of the bridge crews were picking themselves up off the floor from where the concussive impact had thrown them.
    Bright recollected through his still fuzzy brain the events that had led up to this.
    >> Anonymous 04/22/11(Fri)20:35 No.14684915
         File1303518911.gif-(276 KB, 500x378, 1295888135432.gif)
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    >>14684846
    I'm placing a bet that the mention of that one solar panel that flew into the debris field was important and someone got out alive on top of it.

    I hope it's char.

    But I doubt it.
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)20:35 No.14684926
    >>14684913

    When they had seen the bright light of the nuclear weapon going off, he'd reacted instantly. Luckily the ship had been travelling across the brittle glass plates of the colony, and he'd given the order to dive straight through it, and to begin maximum minovsky dispersal. Kai, who had been standing atop the White Base in his Guncannon at the time was almost knocked free in this desperate maneouver, and the last sight he'd had as the pressure wave hit was of Kai's mobile suit tumbling away from the ship.

    "Damage report!" He ordered, hoping that there were enough people on the ship fit to carry out that order.

    "We're still in one piece, but the portside engine has been knocked out, and were report and automated ammo dump in the rear port missile launcher due to excess heat. Radiation levels are elevated but within tolerance. I've got injuries and some casualties coming in from across the ship. Luckily it doesn't seem to bad..."

    "Debris field! Were in a Debris field!"

    Bright could feel a headache come on, when he pressed his hand against his head, it came away partially red. It didn't seem he was bleeding freely, the sight of that in zero-gravity surely would have been noticed by the crew by now. But still, things were not looking good.

    Then he remembered to answer Kai's distress call.
    >> Anonymous 04/22/11(Fri)20:36 No.14684933
    >>14684913
    One confirmed safe. . . Come on. . .
    One out of two, one out of two, one out of two, one out of two. . .
    >> Anonymous 04/22/11(Fri)20:39 No.14684953
    >>14684926

    Oh, please say we're coordinated to capture that fucking ship.

    I will be honestly let down if we honestly can't capture this ship after it's been EMP'd. Directly on top of the nuke. That out blockade of ships could not find this ship and stop it before it blew out of there.
    >> Anonymous 04/22/11(Fri)20:39 No.14684956
    >>14684926
    Hmmm, how damaged were our ships? I'm assuming we were at least far enough away that we could survive with minimal damage, but debris might be an issue.
    Ah well, next time Gundam, next tiiiiiiiime!
    >> Anonymous 04/22/11(Fri)20:40 No.14684979
         File1303519249.jpg-(24 KB, 495x603, 1296103471544.jpg)
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    >>14684926
    the left side of it has its engine knocked out and the left side weapons offline.

    Go gank it.
    >> Anonymous 04/22/11(Fri)20:40 No.14684980
    >>14684926
    If we can collect our wits, we're not going to a much better chance to sink the White Base next week. Their maneuverability is down by nearly half, and one of their missile launchers has no ammo.

    I normally don't like to kick people when they're down. but in this case, I'll make an exception.
    >> Anonymous 04/22/11(Fri)20:42 No.14685002
    Oh god. Char made Bright bleed... not even Chuck Norris will be able to stop him now! D:

    We must flee and place everything possible between Nachtmaren and Bright!
    >> Anonymous 04/22/11(Fri)20:43 No.14685007
    >>14685002
    Oh fuck off, if we kill Bright Mauser gets to be the best ship-board pilot in the entire continuity. I'd kill Bright for that.
    >> Anonymous 04/22/11(Fri)20:43 No.14685012
         File1303519430.jpg-(2.45 MB, 2818x2050, zakus.jpg)
    2.45 MB
    Oh, I just made this for no real reason. Thought you might like it.
    >> Anonymous 04/22/11(Fri)20:54 No.14685117
    >>14685012
    Neat. I don't know what 75% of these variants are, but neat nonetheless.
    >> Anonymous 04/22/11(Fri)20:55 No.14685121
    I keep refreshing and the page keeps not showing a new post from apologized. . .

    And yeah, I've been wondering how Bernie's been doing since we haven't seen him in. . . ten episodes.
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)20:56 No.14685130
    --OMAKE 3--

    It is often stated that the Zeon war effort placed an undue attention on the pegasus carrier White Base and the Gundam, often in some cases to the detriment of concentrating on other more vital areas. Revil certainly did his utmost to encourage this behaviour, however he also harboured fears that his own forces could end up doing the same with certain Zeon aces such as the Red Comet or the Nachtmaren Unit. Revil in particular seemed to realise during operation Star One, that he was assigned too great a significance on the single independant unit, including signing off on further Blue Destiny project research as well as forming the Midnight Pixy squad.
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)20:56 No.14685135
    >>14685130
    Some historians believe that Revil began to address this as earlier as Odessa (Jacobs-Reichsmuller 0083) however most agree that he first began to verbalise these fears when the earth fleet finally reunited with the Luna II fleet after the battle of Orbital 001, where several gundam teams had deliberately targeted the Nachtmaren Unit with the express purpose of finishing them off, perhaps at the detriment of targeting other mroe vulnerable enemies. Although in that particular incident successive waves of gundams finishing with the newly enhanced Midnight Pixy Deathsquad did in fact lead to the death of a Nachtmaren pilot, and injured another to the extent that he was removed from active duty. It was nevertheless and excessive waste of material and trained veteran pilots for such a little return. At this point Revil began to advocate multi-pronged adaptive attack plans with complex multiple stages for various contingencies but ultimate remained flexible enough for those individual forces to adapt them to their own strategic abilities. These "Revil Books" so called because they often amounted to a full novels amount of reading, represented a tremendous amount of work from an aging but brilliant man that paid dividends in largely bypassing or nullifying enemy individual aces, whilst emphasising the Federations own strengths.
    The effort he put into their creation led to him collapsing from exaustion which resulted in him missing the initial siege of Side 4.

    - One Year Heroes (Kamille Bidan)
    >> Anonymous 04/22/11(Fri)20:58 No.14685155
    >>14685135
    That clever bastard....
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)20:58 No.14685160
    >>14685121
    >And yeah, I've been wondering how Bernie's been doing since we haven't seen him in. . . ten episodes.

    Ultimately, I think a "No news is good news" kind of viewpoint would be best here.
    >> Anonymous 04/22/11(Fri)21:00 No.14685186
    >>14685135
    >>14685130

    AAAAAAAAAAAAGH
    So we haven't killed Revil yet because he wasn't on that carrier. God dammit! The only way this could get worse is if Amuro lives and Be-

    Nope. Nope. Not saying it. You can't make me say it.
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)21:01 No.14685197
    >>14685155

    At the rate he's going though, either the exhaustion will kill him, or a giant laser will.

    Good night everybody. See you all tommorow. Incidentially, Dr Who's back on. Let's see if Moffat can make a stronger start than last time shall we?
    >> Anonymous 04/22/11(Fri)21:01 No.14685198
    >>14685135
    We must get our hands on one of these Books.
    >> Anonymous 04/22/11(Fri)21:02 No.14685205
    >>14685160

    So Omake's 1 and 2 are done then? So we're not hearing how Char is, or if Amuro finally got killed off after all the effort? And whether or not our Blockade captured the White Base since IT'S ENTIRE LEFT SIDE appears nonresponsive?
    >> Anonymous 04/22/11(Fri)21:03 No.14685214
         File1303520615.jpg-(160 KB, 389x401, HAPPINESS.jpg)
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    >>14685197
    Tomorrow?
    We're having another Zeonquest episode tomorrow?

    Oh happy day!
    >> Anonymous 04/22/11(Fri)21:05 No.14685227
         File1303520724.jpg-(27 KB, 600x450, 1260056634273.jpg)
    27 KB
    >>14685197
    >>See you tomorrow

    A- a zeonquest tomorrow? For real? For us?

    . . . I- thank you. . . Thank you for making a cliffhanger- that I only have to wait one day for instead of a week.
    >> I apologised on 4chan !!857o4GkKJgy 04/22/11(Fri)21:18 No.14685316
    >>14685214
    >>14685227

    No guys... I just mean like, in general.

    Sorry.
    >> Anonymous 04/22/11(Fri)21:20 No.14685337
    >>14685316
    :I
    Nice one.
    >> Anonymous 04/22/11(Fri)21:20 No.14685342
    >>14685316
    awww. Oh well, we'll try to capture White Base next week.
    >> Arty 04/22/11(Fri)21:20 No.14685344
         File1303521656.jpg-(36 KB, 400x400, rms-099-black.jpg)
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    Well that should be interesting. Try not to get everyone massacred tomorrow guys.


    MSA-099-N Rick Dias (David Lister Custom)

    Removed: Beam rifle/pistol backpack charging rack.
    Replaced with: Backpack space replaced with more powerful reactor & Engines. Beam weapon cap recharging rack on hip armor.
    -Backpack upgrades post 0087: 2x wire guided bit weapons /or/ 4x Funnels

    Removed: standard head cameras
    Replaced with: Custom head mounting 2x 30mm Gattling, 1x Low power beam gun

    -Beam saber charging rack in wrists
    -Magnetic coated joints

    Special weapons: Variable Beam Rifle
    >> Arty 04/22/11(Fri)21:35 No.14685466
         File1303522523.jpg-(66 KB, 1095x595, VBRifle.jpg)
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    >>14685344
    I've been working on a weapon concept for a few weeks now. The weapon I've been visualising is very similar in appearances to Char's beam shot rifle in CCA. The difference is that the width and focus of the beam can be adjusted on the fly by the pilot. It can be used for either accurate long range fire or like the wider spread of a GM spray beam.



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