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  • File : 1302255492.png-(278 KB, 600x830, emp nightmare.png)
    278 KB Emperor's Nightmare Thread 10 Anonymous 04/08/11(Fri)05:38 No.14518541  
    For previous threads, see the list at the bottom of:

    Our main topic continues to be the discussion of the Codex.
    >> Ekoi !PpcsYfrVrw 04/08/11(Fri)05:43 No.14518576
    Holy shit, that's beautiful. ;_;

    You guys keep up the good work!
    >> Anonymous 04/08/11(Fri)07:27 No.14519125
    *looks up at clock* 3:48am, damn medication. I feel the urge to write stuff.

    Random fluff:
    - The base colour scheme of Primus is checkered Purple and Yellow in striking metallic shades. Each battlegroup has its own variation on this theme. Gold armour instead of metallic yellow is seen as a mark of veterancy. Helmet and targeting optics are usually red in colour.
    - The base colour scheme of Secundus is a matte purple, similar to navy blue. The chapter colours are represented by the shoulder trim (which is a brighter purple) and the aquila which is painted a dark shade of matte yellow. Parts of the armour not made from armour plate (such as optics and cables) are coloured dark gray. Like Primus, Secundus battlegroups each have a unique variation for colouring. But in the field it is common for all of them to adopt battlefield specific camouflage or a "blackout" scheme for night operations common to every battlegroup. (the yellow aquila is usually the first thing go).
    - When maintaining armour, Primus marines seek the highest degree of polish possible on both armour and weapons. Secundus marines by comparison seek to eliminate reflective surfaces. They follow this rule to such a degree that even chapter icons are depicted with matte yellow in place of gold.
    >> Anonymous 04/08/11(Fri)07:35 No.14519168
    - Without exception, every bladed melee weapon employed by Secundus is painted matte black before deployment. Over time this coating tends to flake off exposing the bare metal beneath. The patterns that result on the sides of the blade are often described as lightning across a night sky.
    - Icelus dreadnought claws are mastercrafted by chapter artificers out of a black metal that does not need to be painted. A power sword made of the same metal is very rarely granted to Secundus marines. To bear such a weapon is a high honour and mark of great skill. It can only be earned through an incredible feat of stealth conducted alone. The Primus equivalent of this honourific is a golden power sword and earned through skill at arms against overwhelming odds. Accompanying both honours is a smaller power weapon of identical construction in the form of a combat knife. This is used (or in the case of Primus, worn unsheathed) when the use of a power sword would be inappropriate.
    >> Anonymous 04/08/11(Fri)08:44 No.14519571

    Just so you know, I find this to be immensely jumping the shark
    >> Anonymous 04/08/11(Fri)09:26 No.14519829
    i tried not to post this in all the other threads, but now i can't keep it to myself anymore. Everytime i see the moebiusring/eight logo of this chapter i only see the oogly eyed worm endboss monster from legend of zelda: a link to the past.

    i want to like this chapter, but in my head they'll always be 'those snes zelda endboss marines'

    >> SC Guy 04/08/11(Fri)10:03 No.14520088
    Back, and bumping.
    >> Anonymous 04/08/11(Fri)10:16 No.14520179
    Apothecary Eidelan moved through the Battlefield, harvesting Progenoids with grim purpose. Eight Nightmares had been lost this day. A devastating blow. He sighed as Reductor pierced armor and extracted the bulbous organs before dropping them into strengthened glass vials, too much blood had been spilt this day. But two Sleepless had gone to their final rest. Though it was unnecessary, Eidelan lifted the helmets of the Sleepless and marveled. After the constant neurotic movement of their faces, their eyes had now closed, and a peaceful smile lingered on their lips.
    How did it feel, Eidelan wondered. To be keenly aware of every aspect of life, from the smallest of dust motes to the blazing shine of the sun. His Catalepsean Node had never degraded, much to the envy of many Battle-Brothers. Was that why he spent so much time with the Sleepless? It was true a proper rest cycle for him meant he would never feel the agonies even the regular Brothers faced, with month long rests and monthly activity, but it also meant he would never feel the keen perception the degradation gifted the Chapter with. As a result, he’d decided for himself that if he could not suffer with his Brothers, then Eidelan would devote every waking moment to the most hurt of all. He reverently placed the helmet of the fallen Marines back on before looking for more corpses, more heroes, marking the sites he’d left for Servitors and other Brothers to pick up. He’d hardly gone ten steps when he saw an impossibility.
    A Terminator armor clad figure, simply standing in the shade with his weapons at his side. Had the legendary, or perhaps more appropriate was infamous, Thureos recovered some measure of sense at last? Carefully, Eidelan made his way near the motionless Marine, telegraphing every movement though Thureos did not react. Eidelan clicked a vox query before forcibly patching in to the Terminator’s channel and fought back a wince.
    >> Anonymous 04/08/11(Fri)10:18 No.14520192
    “-course you are correct Chapter Master. The bloody days arewillnot have passed until the end. I promise you, I will not falter, never surrender to the debased filth that surrounds me.”
    “Brother?” Eidelan asked, his hand ready on his bolter, ready to jump back and call for help.
    Thureos stopped speaking, as though he’d noticed Eidelan for the first time, though the Apothecary knew he must have been detected long ago.
    “Brother, it is I-”
    “I see you,” Thureos brusquely interrupted as Eidelan’s heart leapt. Finally, a chance to bring the renegade home where he could be helped.
    “And I find myself disgusted that the Traitor Legions would consider themselves my Brothers,” Thureos growled before lunging with his chainfist.
    Eidelan swore before dashing back, too slow to avoid the grazing blow as hungry teeth covered by a whirring power field ate through reinforced ceramite as though it were paper. The wound was shallow, but Thureos continued to move impossibly fast, forcing Eidelan to raise his boltgun to gain time. He bought himself three seconds, as Thureos took care to slice through the weapon just before Eidelan could squeeze the trigger. Apparently savoring the moment, instead of merely spearing Eidelan with his chainfist, a gauntlet lifted Eidelan bodily as the Apothecary gasped at the effortless strength Thureos showed.
    >> Anonymous 04/08/11(Fri)10:18 No.14520194
    Acting quickly, Eidelan ripped out a knife, where he’d hoped to stab a vulnerable joint but Thureos’ sharp senses detected the movement punched Eidelan’s breastplate hard enough to crack the Aquila before he found himself thrown back several meters. He worked quickly to stand up, as Battle Brothers finally responded to his distress, firing at the rogue Marine as soon as they were in range. To his credit, instead of simply allowing the hard armor to take the shots, Thureos actually twisted and moved, dodging quite a few bolts, even as all the Nightmare could only gape at the strangely graceful figure. It was as though the Sleepless was unarmored, so quick and unhampered was he by the Terminator Armor’s great weight. Thureos apparent decided not to take his chances with two full squads bearing down, his madness lifting just enough for him to move out of sight.
    With stealth even seasoned Secundus operatives would have envied, Thureos vanished into the forest as though he were a ghost. Fearless as the Nightmare were, they were not stupid, fully aware that Thureos would only retreat to a better position. The squads held back, keeping their bolters aimed at the treeline.
    “Are you wounded Apothecary?” thundered a Primus Marine.
    Eidelan coughed wetly before gritting out, “Ribs…will heal.” Even as he walked back to the waiting Thunderhawk, Eidelan still never turned around, too wary of a possible ambush.
    ‘One day I will find you Brother. If you will not come home to us, I will grant you the peace you so seek,’ Eidelan promised as he took out an empty vial. This one had already been prelabeled. In elegant script was the name Thureos.
    >> SC Guy 04/08/11(Fri)10:32 No.14520289

    I bloody love it! Very nicely done.
    >> SC Guy 04/08/11(Fri)10:54 No.14520437
    Adding some details to the wiki, including some fluff on Eidelan in the Organization part, seems fitting to have the Chief Apothecary there.
    >> SC Guy 04/08/11(Fri)11:12 No.14520579
    I've also taken the opportunity to change the Narthecium Glaive a bit.

    Narthecium Glaive - Utilised by those members of the Apothecarion who expect to be in close contact with the Sleepless, the Narthecium Glaive is a narthecium on a telescopic staff attatched to the Apothecary's right arm. It may be used to administer tranquilisers and narthecium shots from a safe distance, and the reductor can be increased in strength to serve as a defensive weapon. The Glaive can be partially detatched from the arm to be used as a regular staff in times of need.

    Power Weapon. Can be wielded in 2 hands to give +1S. Alternatively, can be used to make 1 poisoned (2+) attack which does not ignore armour. If the enemy takes an unsaved wound from this special attack, they must pass a strength test or suffer Instant Death as the industrial-strength tranquilisers send them into a coma.
    >> SC Guy 04/08/11(Fri)12:26 No.14521121
    And they called Icelus the golden crown of the sector. Tyriel strode through the murky streets, his azure greatcoat open at the front to reveal a slab of off-white carapace armour. His hands were in his pockets in a deceptively casual manner; in truth these pockets had no bottom, and the Rogue Trader's hands were rested upon the grip of his faithful dueling pistols. It payed to be prepared, even upon the deck of his own ship, The Starlit Maiden, and this was doubly true when he was here, so close to Icelus' infamous Underhive.

    He did not like the middle-hives. Even more than the Underhive, where at least the denizens had a rebellious, independant spark which he found himself quietly admiring, the middle hives were home to nothing but indentured, neutered cattle, working from day to day, their dull acceptance boiled his blood, their passive self-congratulation infuriated him, only when necessary would he deign to soil himself in such rot. The place was a mess, practically a shanty town, entire families living on planks jury-rigged to soot-stained tenements. Not a bright soul here, and not a throne to be made except in the information market. And even that was-

    A flash of yellow, hitting his retinas like a bucket of sugar, leapt at him through the monotonous grey of the expanse. His senses as an entrepeneur sparked in his head as he shifted to get a better look at the ray of sunlight he had witnessed. A woman, looking to be in her late thirties, sat huddled in a doorway dressed in tarnished black robes. She looked thin and drawn, as though she hadn't eaten a proper meal in weeks. Clasped to her breast she held a golden statuette, the symbol of the Imperial equila, a superbly-wrought work of art which would fetch a high price in any upper-spire collection. Nodding to himself, Tyriel approached the woman.
    >> SC Guy 04/08/11(Fri)12:27 No.14521130

    "Ma'am, if I may have a word." The woman glanced up at the broad Rogue Trader, looking frightened as she pressed the aquila closer to herself. Tyriel rolled his eyes before cracking a million throne smile. "That equila you're holding. I do not know where you got it from, and I won't ask any questions, but I'm prepared to buy it off of you for a high price." Tyriel had gone through these kinds of negotiation before, most of these beggar types would inflate the value of their trinkets in order to sell higher. His thoughts were already running along arguments for its lack of such when the woman scowled and tried to hide the device in her robes.

    "It's not for sale. I don't care who you are, or what you're offering, there's nothing in the breadth of the Imperium which would convince me to part with this." She stated, a proud defiance in her eyes. Tyriel raised an eyebrow, bringing his hands out of his pockets to fold his arms.

    "I think you misunderstand, ma'am. I am willing to ensure that you never go hungry or wear rags again." He stated, slowly and carefully so the woman would understand. The beggar gritted her teeth, stroking the equila with care.

    "I'm telling you, no. You can offer me Icelus and I wouldn't part with this Equila. It means more to me than any amount of riches or titles." She snapped. Tyriel sighed, raising his hands in rising frustration.
    >> SC Guy 04/08/11(Fri)12:27 No.14521133

    "Then if you don't mind my asking, where did you get such a supremely important bauble?" The trader demanded through gritted teeth. The woman's anger melted, and she began to smile peacefully.

    "They gave it to me...The angels of Icelus...They took him..." The woman teared up as she spoke, continuing to pet the golden slab. "My Fionnel...He did it...they took him...I'm the luckiest girl on Icelus, my son is one of them now..." Tyriel raised an eyebrow. There was a story behind this, and this woman was clearly quite a strong person. The Rogue Trader liked strong-willed individuals.

    "...Come with me, friend. We have much to discuss."
    >> Anonymous 04/08/11(Fri)12:42 No.14521246
    Tenth thread? Really? My god, /tg/ really likes this chapter huh......
    >> Anonymous 04/08/11(Fri)13:20 No.14521583

    Lovely story, only thing is, It's spelled Aquila
    >> Anonymous 04/08/11(Fri)13:21 No.14521594

    Give it a read.
    There's a lot to like.
    >> SC Guy 04/08/11(Fri)13:23 No.14521612

    ...Of course it is, silly me.
    >> Anonymous 04/08/11(Fri)13:47 No.14521851
         File1302284837.png-(2.05 MB, 1000x1500, 40k_chart_template_by_blazbaro(...).png)
    2.05 MB
    I found this awesome chart template made by a guy on DA. Maybe we could put together an official Chapter Organization chart?

    I'm no good with Photoshop, but maybe someone else could give it a try?

    >> Anonymous 04/08/11(Fri)13:49 No.14521873
         File1302284958.png-(1.93 MB, 900x1350, force_organization_chart_by_bl(...).png)
    1.93 MB
    Here's the one he did for his own Chapter: The Eternal Legion
    >> SC Guy 04/08/11(Fri)13:56 No.14521962

    Oooh, you've struck gold here. However, we need to ask some questions first...

    What are the details of our:
    Reclusiam, Chief Chaplain fella
    Honour Guard (if any?)
    Librarium/Chief Librarian
    Company names and such
    >> Anonymous 04/08/11(Fri)14:02 No.14522018
    We can change some of the categories on top if need be. Some of the other examples people did placed long-term attached support like Titan Legions or specific Imperial Guard regiments in the top slots.

    Obviously those two don't really apply to us, but the point is we have alot of flexibility.
    >> Jareddm 04/08/11(Fri)14:06 No.14522060
    Screw it, I'm taking a name.

    The numbers aren't as big of an issue. I'd really like to work on the titles most.
    A spot for the head of the Nightmare's Scholastica Psykana support and the number of minor psyker aides they have would be a good fit.
    >> SC Guy 04/08/11(Fri)14:11 No.14522108

    That works. Just for ease of reference, I'll dump all we DO have here.

    Chapter Master Randolphus

    Apothecarion - Eidelan, Chief Apothecary, Shepherd of the Dreamless

    Librarium rank - Dreamwalker

    1st Company - Night Owls - Veteran Company
    2nd-5th company - Primus Companies
    3rd Company Captain - Captain Hector
    6th-9th company - Secundus Companies
    6th Company Captain - Captain Nyseos
    >> Jareddm 04/08/11(Fri)14:25 No.14522255
    Very useful. The wiki lists the Captain titles as Captain Primus and Captain Secundus. Do we want to standardize that to the 8 companies of Dawn and Dusk?

    Brother Tibalt is listed as our special August Dreamwalker in Iron. Do we want to give him the position of Chief Librarian?
    >> Jareddm 04/08/11(Fri)14:26 No.14522273
    Oh! and of course we'll have a box for the Sleepless!
    >> SC Guy 04/08/11(Fri)14:29 No.14522295

    Those titles work, methinks.

    Making Tibalt the Chief Librarian, I'm not sure about...Plus, we only have 5 Special Characters, which is trailing behind even the Chaos Codex. Perhaps we should just go ahead and create a Chief Librarian.
    >> Jareddm 04/08/11(Fri)14:32 No.14522329
    That's fine. I'll work on something else.
    >> OP 04/08/11(Fri)14:38 No.14522385
    on a side note, I really regret being russian now, as the smart wording of "Waking Dead" is lost once translated..
    >> Anonymous 04/08/11(Fri)14:39 No.14522397
    whoops, not OP, forgot to remove the tag
    >> SC Guy 04/08/11(Fri)14:43 No.14522456
    Damn you English languaaaaaaaaaaaaage
    >> SC Guy 04/08/11(Fri)15:37 No.14523035
    Supreme Dreamwalker Theodore Dymas

    WS5 BS5 S4 T4 W3 I4 A2 Ld10 Sv3+

    Wargear: Power armour, Sword of Aurelia, Plasma pistol, Psychic Hood, Frag and krak grenades

    Sword of Aurelia: According to the records this intricate force sword was a gift from the Blood Ravens chapter in an effort to ease tensions between the two chapters. The Blood Ravens have no record of this transaction. The complex circuitry on the hilt allows Dymas to control his power beyond his already-impressive limits.

    Force Weapon. Theodore Dymas may cast 3 psychic powers per turn. He may give up two of these powers in order to grant himself and the unit he is with a 5+ invulnerable save.

    Special Rules: And They Shall Know No Fear, Combat Tactics, Independent Character, Master Psyker

    Master Psyker: Theodore Dymas knows all the psychic powers available to Emperor's Nightmare Librarians

    Prophet of Slumber: Almost every moment of rest for Dymas is a vivid vision, shattered and shifting as it may be. It does not allow him to properly see into the future, but he is able to "remember" the immediate future a second or so before it happens. At the beginning of the assault phase Dymas may confer Preferred Enemy upon himself or a single model in his unit.

    Furthermore if he is removed as a casualty in close combat, he will have taken the liberty of priming a parting gift for what should best him: A pair of krak grenades, which confer 2D3 S6 AP2 hits upon the model who took his last wound.
    >> SC Guy 04/08/11(Fri)15:47 No.14523128

    >He may give up two of these powers in order to grant himself and the unit he is with a 5+ invulnerable save.

    >Force Dome does just that

    Well fuck.
    >> Anonymous 04/08/11(Fri)16:05 No.14523304
    >Sword of Aurelia: According to the records this intricate force sword was a gift from the Blood Ravens chapter in an effort to ease tensions between the two chapters. The Blood Ravens have no record of this transaction. The complex circuitry on the hilt allows Dymas to control his power beyond his already-impressive limits.

    They out Blood Raven'ed the Blood Ravens? Impressive.
    >> SC Guy 04/08/11(Fri)16:19 No.14523419

    I had to, just once. Serves those magpies right for stealing our predator.
    >> Ingorant Bpb 04/08/11(Fri)16:22 No.14523448
    And so on that day of 459.M39 the Blood Ravens and the Emperor's Nightmares strove out to bring the warring sector back into Imperial Hands, braving the dangerous Ork Waaagh. But too soon did the two Chapters realize their differences. The Shock and Awe tactics of the Primus Company drew scorn from the Ravens, calling it a waste of munitions and is still debated hotly to this day. The Blood Ravens claim that the Orbital Bombardment favored by the Nightmares destroyed countless artifacts of value despite there being no such record in Imperial Texts while the stealthy Marines of Secundus found the Psychic Might of the Blood Raven Librarians too distracting and flashy for their tastes. It all came to a head when the Sleepless, driven mad by the combat assaulted a Blood Raven squad and killed them all. Only the timely intervention of Guard reinforcements stopped the inevitable war between Astartes, each side seeking to save face before the men of the Imperium.
    Also of note is the loss of no less than seven Rhinos and Land Raiders, along with several treasured artifacts dating back to the Chapter Founding. No destruction of these mighty weapons and relics have been confirmed as of yet.
    -An Imperial Record of the Ork Waaagh Gitchop

    ... Them thieving magpies!
    >> SC Guy 04/08/11(Fri)16:27 No.14523497

    >> Anonymous 04/08/11(Fri)16:30 No.14523542
    I got such a grin when I read this.
    This too.

    I'm thinking of writing something either today or tomorrow.

    Now's another good time to mention we don't have anything beyond the basic level 1 Attack and Defense patterns for Deathwatch, though generally individual GMs may want to do those for themselves.
    >> Ingorant Bob 04/08/11(Fri)16:31 No.14523549
    I'm ashamed to say, that I have been lurking through the past 5 threads (usually when the thread had hit autosage but still)

    ..... I wouldnt know what to do to help. I am no drawfag, writfag, modelfag.

    This upsets me.
    >> SC Guy 04/08/11(Fri)16:34 No.14523582

    Alas, as eager as I am to help in the expansion of the Nightmare, I've got little experience in Deathwatch/Rites of Battle. You or anyone else could give this a bash if you wanted.


    Anyone is welcome to contribute anything, including ideas, from the vaunted drawfags to the plain fags.
    >> Anonymous 04/08/11(Fri)16:48 No.14523703
    I'll have to do some comparison between what existing chapters can do, and try to find a good balance level to aim for.
    My personal things-I-want-to-try, off the top of my head:
    [ ] Deathwatch attack/defense patterns
    [ ] Redraw/find artist for Fifth Company's banner
    [ ] Continued writing: Current idea 'The Funeral'
    [ ] Possibly consider increased fluff or work for the Dawn.
    [ ] Remake Cut The Chain with new point and model rules.
    >> SC Guy 04/08/11(Fri)17:03 No.14523837

    Woohoo, power to ya mate.
    >> Ingorant Bob 04/08/11(Fri)17:03 No.14523843
    Does the Lord Adjutant primus personally direct one of the companies, or does he take a more hands off approach as he directs all of them?
    >> SC Guy 04/08/11(Fri)17:06 No.14523869

    I've always thought the Adjunants were more involved at the overall organizational/Tactical level, rather than overseeing a particular companies. Thus why I didn't make Special Characters out of them. But that's just my view on it.
    >> Jareddm 04/08/11(Fri)17:09 No.14523902
    The details have never been hammered out. Personally I'm of the opinion that when one of the company captains is brought up to fill the Lord Adjutant position, his former captain position is replaced.

    This would allow us to have more special characters by keeping the company captains separate from the Lord Adjutants
    >> Ingorant Bob 04/08/11(Fri)17:11 No.14523922
    Im attempting to "write" something on second company. (ill use that word loosely)

    Hopefully it wont suck.
    >> Anonymous 04/08/11(Fri)17:11 No.14523924
    That's a good question.
    Perhaps they stay back in the normal course of things, but in times of dire need, they take the field personally?

    Hell, that could be a fun contrast. Adjutant Primus takes direct command of the prestigious First Company, while Adjutant Secundus assumes command of the Tenth. Each in their own way perfectly emblematic of their battle philosophies--unrelenting shock and awe in the Dawn, and flawless stealth and ambush in the Dusk.
    >> Jareddm 04/08/11(Fri)17:12 No.14523930

    The same could be said of most Chapter Masters and yet they tend to be Special Characters no?
    >> SC Guy 04/08/11(Fri)17:15 No.14523959

    Fair enough. I'm just unsure as to where they'd actually fit in. We already have a Primus Captain and a Secundus Captain, as well as a super-choppy beatstick in Thureos.
    >> Jareddm 04/08/11(Fri)17:16 No.14523975
    Isn't First Company all Dreadnoughts?

    Wouldn't it be best if they took command of their former companies?

    Idea for a reason to have 50 Terminator suits with Thureos as the 51st.

    Each of the Lord Adjutant has a 5 terminator honor guard.
    >> SC Guy 04/08/11(Fri)17:18 No.14523995

    The First Company is the Night Owls.
    >> Anonymous 04/08/11(Fri)17:20 No.14524011
    Well, we had 45 suits in operation at the time, and the 46th having been the latest loss with Thureos. Plus, that would take away the 'very few terminator suits' bit, no?

    Good point on the former companies, though. Perhaps they just take command of whatever's arrayed on the battlefield where they're needed. Stat them up as Chapter Masters (choosing to field only one). Though that gives me the mental image of a massive force evenly divided between the two, and both taking the same battle. That enemy would be so fucking fucked.

    >bestialité ixame
    ...you're scaring me, Captcha.
    >> Jareddm 04/08/11(Fri)17:21 No.14524015
    You're right, my mistake.

    Unfortunately, I'm just a fluff guy. You said we needed more special characters, I'm just trying to give you and the other codex guys something to work with.
    >> Jareddm 04/08/11(Fri)17:24 No.14524038
    Fair enough. We can keep it so the 5 terminators are an honor guard for the entire Wake (Not that half of them would need it being dreadnoughts)
    >> SC Guy 04/08/11(Fri)17:31 No.14524096
    It's against my better judgement, but to hell with it, it may be fun.

    Preliminary ideas for...

    Adjunant Primus: Makes Assault squads troops, replaces Combat Tactics with Furious Charge

    Adjunant Secundus: Makes Nightkin troops, replaces Combat Tactics with Scout.
    >> Ingorant Bob 04/08/11(Fri)17:39 No.14524162
    Hic adveho diluculo, super pennae of incendia.- Here comes the dawn, upon wings of fire.

    Second company - Solar Flares (may sound too corny)

    Led by Captain Ambrose.

    The second company almost exclusively deploy via drop pods, and usually deep into enemy territory. (Spear head type maneuvers.)

    Under Captain Ambrose's Leadership the second company have won many victories for the chapter. Most notably, the complete route of WAGHH Reddklaw and the defense of Hive Thaetus against the elements of the word bearers.

    However despite these victories, the sometimes rash/suicidal actions taken by Captain Ambrose worry some of the apothecaries, fearing that he may be transitioning to sleepless.

    (what do you think?)
    >> SC Guy 04/08/11(Fri)17:42 No.14524186

    It's good. Solar Flares DOES sound a tad cheesy, but it's good. Are you planning on naming all the individual captains?
    >> Anonymous 04/08/11(Fri)17:45 No.14524218
    >> Jareddm 04/08/11(Fri)17:46 No.14524222
    I like it. Maybe we can offset it by possibly having another company making heavy use of vehicles and fast attack?

    Seekers of the Flame
    >> Ingorant Bob 04/08/11(Fri)17:46 No.14524223
    I had no plans for naming all of the captains...

    Other people might want to though...
    >> SC Guy 04/08/11(Fri)17:47 No.14524232

    I dunno, I'd advocate not naming most of the captains so people can have their own.
    >> Ingorant Bob 04/08/11(Fri)17:47 No.14524241
    Solar Prominence sounds better than Solar Flares IMO
    >> Jareddm 04/08/11(Fri)17:49 No.14524250
    Also, I'd imagine Acting-Captain and Acting-Sergent are fairly common titles, given the regularity that a particular Commander might be asleep.
    >> SC Guy 04/08/11(Fri)17:49 No.14524254

    >> Jareddm 04/08/11(Fri)17:53 No.14524283
    I do think eventually we should name all of the Captains, just not at the moment given there only seems to be 3 or 4 of us active.
    The Acting-Captain keeps a nice loop-hole open for people to make their own Captains
    >> SC Guy 04/08/11(Fri)17:58 No.14524321

    That works. I'll get to work with properly statting the Adjunants now.

    Thought of the Day: Every time I think of Battlegroup Primus, the 300 trailer theme starts blaring in my head.
    >> Ingorant Bob 04/08/11(Fri)18:05 No.14524389
    I cant get that out of my head now.
    >> Jareddm 04/08/11(Fri)18:18 No.14524501
    I gotta get to a dinner party. Should be back in a few hours.

    Good work Res/TG/uardians!
    >> SC Guy 04/08/11(Fri)18:19 No.14524507
    Isidore Demeter
    Adjunant Primus

    WS6 BS5 S4 T4 W4 I6 A4 Ld10 Sv2+
    Unit Composition: 1 (Unique)
    Unit Type: Jump Infantry

    Wargear: Artificer Armour, The Sabres of Reality, Jump Pack, Frag and Krak grenades, Iron Halo

    The Sabres of Reality - This ornate pair of swords was the last work of Sleepless Master of the Forge Zefirino Timeus. The blade is etched with thousands and thousands of names, which are rumoured to be the names and ranks of every member of the Imperium Timeus ever fought alongside.

    Master-crafted power weapons. Attacks made by the Sabres of Reality are made at S6.

    Keeper of the Dawn - In an army that includes Isidore Demeter, Assault Squads are Troops choices.

    Chapter Tactics - In you include Isidore Demeter then all units in your army exchange the Combat Tactics special rule for the Furious Charge universal special rule. If more than one than one character in your army has the Chapter Tactics special rule, you must choose which version will apply.
    >> Ingorant Bob 04/08/11(Fri)18:21 No.14524528

    ....That sounds awesome.
    >> SC Guy 04/08/11(Fri)18:45 No.14524759
    Severus Galen
    Adjunant Secundus

    WS5 BS6 S4 T4 W4 I6 A4 Ld10 Sv2+
    Unit Composition: 1 (Unique)
    Unit Type: Infantry

    Wargear: Artificer Armour, Twilight's Herald, Power Weapon, Hunter-killer Missile, Camo Cloak, Frag and Krak grenades, Iron Halo, 3 Servo Skulls.

    Twilight's Herald: Severus' main weapon is a heavily customised Sniper Rifle which fires bolts filled with Darkfire solution. Such is Demeter's skill that he can fire the fine weapon with alarming speed.

    36'' range, SX, AP2, Poison (3+), Sniper, Heavy 3 or Rapid Fire

    Special Rules: And They Shall Know No Fear, Infiltrate, Independent Character, Chapter Tactics

    Keeper of the Dusk - in an army that includes Severus Galen, Secundus Nightkin are Troops choices

    Chapter Tactics - In you include Severus Galen then all units in your army exchange the Combat Tactics special rule for the Scout universal special rule. If more than one than one character in your army has the Chapter Tactics special rule, you must choose which version will apply.
    >> Anonymous 04/08/11(Fri)18:47 No.14524783
    Nothing to contribute, but just wanted to say I've been thoroughly surprised and pleased at the amount of effort and detail being put into this chapters creation and fluff.
    I salute you all.
    Now I'm on the hedge about going with my own chapter or going with the EN's for my army. The fact that they both have the Raven Guard as their original progenitors doesn't make it an any easier decision lol
    Anyways. Thanks guys.
    >> Anonymous 04/08/11(Fri)19:06 No.14524954

    This. Tempted to do ENs myself now
    >> Magi 04/08/11(Fri)19:22 No.14525070
         File1302304947.jpg-(270 KB, 720x960, Dread concept 2 copy.jpg)
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    Another little concept I've drawn up for the Dreads
    >> Anonymous 04/08/11(Fri)19:40 No.14525231

    Pretty. Dem claws.
    >> SC Guy 04/08/11(Fri)19:42 No.14525248

    I'm loving it. All the Dread art is just brilliant.
    >> Pilgrim 04/08/11(Fri)19:43 No.14525254
    Needs more potato.
    >> Anonymous 04/08/11(Fri)19:53 No.14525330
    The hooked claws are great aesthetically
    >> Magi 04/08/11(Fri)19:58 No.14525379
    Question, what is Icelus actually like, apart from being a barren wasteland, what are the people like? I'm thinking of drawing some Arbite or PDF ideas and i'm just wondering
    >> Anonymous 04/08/11(Fri)20:00 No.14525399
    Trying the Chief Librarian again.

    Supreme Dreamwalker Theodore Dymas

    WS5 BS5 S4 T4 W3 I4 A2 Ld10 Sv3+

    Wargear: Power armour, Sword of Aurelia, Plasma pistol, Psychic Hood, Frag and krak grenades

    Sword of Aurelia: According to the records this intricate force sword was a gift from the Blood Ravens chapter in an effort to ease tensions between the two chapters. The Blood Ravens have no record of this transaction. The complex circuitry on the hilt allows Dymas to control his power beyond his already-impressive limits.

    Master-crafted Force Weapon. Theodore Dymas may cast 3 psychic powers per turn. Once per game he may give up one of these powers in order to make the save of himself and his unit Invulnerable until the Controlling player's next turn.

    Special Rules: And They Shall Know No Fear, Combat Tactics, Independent Character, Master Psyker, Prophet of Slumber

    Master Psyker: Theodore Dymas knows all the psychic powers available to Emperor's Nightmare Librarians

    Prophet of Slumber: Almost every moment of rest for Dymas is a vivid vision, shattered and shifting as it may be. It does not allow him to properly see into the future, but he is able to "remember" the immediate future a second or so before it happens. Dymas has Preferred Enemy against all enemies, and confers this upon his squad.

    Furthermore if he is removed as a casualty in close combat, he will have taken the liberty of priming a parting gift for what should best him: A pair of krak grenades, which confer 2D3 S6 AP2 hits upon the model who took his last wound.
    >> SC Guy 04/08/11(Fri)20:04 No.14525449

    Me. Le sigh.


    They're a very proud people with a strong planetary identity. They tend to be stubborn and willful, the middle hivers going about their works staunchly, the Noble houses capable with a slight bent of Narcessism, the Underhivers have an independent streak a mile wide. Their artists and scholars have a bit of a penchant for obsession.

    Or, they may be nothing like that...But that's the impression I get, along with whatever I pulled out of my ass this time.
    >> Anonymous 04/08/11(Fri)20:04 No.14525454
    Have we decided what the Phobeter's Close Combat Weapon is? What it looks like?
    >> SC Guy 04/08/11(Fri)20:10 No.14525508

    I'd imagine it'd be a regular dreadnought CCW, only perhaps with more sensitive manipulators in order to more effectively tend to their flock, and narthecium on the sides.
    >> Anonymous 04/08/11(Fri)20:19 No.14525611
    I ask because I was thinking of making some bits for the Phobeter for use on the table. I'm thinking maybe the Phobeter's left arm could have sort of a heavy clamp/mancatcher on the end of it for wrangling the Sleepless and restraining them for sedatives.

    And the Narthecium glaive would be like the autocannon or lascannon, but with a suite of needles and canisters on it.

    Would anyone thinking about fielding an EN army maybe be interested in getting there hands on something like that?
    >> Comfy_Cushion 04/08/11(Fri)20:46 No.14525952
    Okay, looks like the weapon list has been changed on the wiki. So it's basically two CCWs with Narthecium systems attached?
    >> SC Guy 04/08/11(Fri)20:53 No.14526062

    Yeah, I was getting complaints about the Narthecium Glaive so I went back to basics. I was thinking of having it as an option for Apothecaries, but...*shrug*
    >> Ingorant Bob 04/08/11(Fri)21:09 No.14526199
         File1302311399.jpg-(100 KB, 720x511, 216185_212441612114774_1000004(...).jpg)
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    Its my attempt at a sleepless.

    dont laugh to hard.
    >> SC Guy 04/08/11(Fri)21:29 No.14526352

    The most terrible curse the Sleepless face...NO FACE!

    Hehehe, I like it, it's really cool.
    >> Anonymous 04/08/11(Fri)21:31 No.14526367

    Needs some bigger pauldrons.
    >> Anonymous 04/08/11(Fri)21:31 No.14526368
    we should probably archive this one to..
    >> Ingorant Bob 04/08/11(Fri)21:34 No.14526398
    i suck at drawing faces..
    >> Magi 04/08/11(Fri)21:35 No.14526404
         File1302312900.jpg-(175 KB, 504x837, Arbite 2 copy.jpg)
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    Heres an Arbite idea.

    Shock...tridents anyone?
    >> Anonymous 04/08/11(Fri)21:36 No.14526422
         File1302312999.png-(7 KB, 487x269, okay.png)
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    Then use this face.
    >> Comfy_Cushion 04/08/11(Fri)21:42 No.14526476
    Is there anyone here who's actually planning to field an EN army at some point?
    >> Anonymous 04/08/11(Fri)21:43 No.14526490

    No, of course not. Unless I can use counts-as Grey Knights. Hmm...
    >> Ingorant Bob 04/08/11(Fri)21:43 No.14526492
    I will definitley. At the very least attempt to model a company for the challenge (when i have money to buy models.)
    >> SC Guy 04/08/11(Fri)21:49 No.14526557

    I've already started. I bought 10 tactical marines from my friend and I'm painting them up Primus colours. I've never worked with yellow before, and it doesn't go with black. Not at all. -_-


    Hello I am bird and what is this. As insanely awesome as that is, I don't know if the Adeptus Arbites conforms to local customs. It could be some kind of high-ranking guard of the Planetary Governer or something, though.
    >> Magi 04/08/11(Fri)21:54 No.14526612
    Yeah sounds better as a high ranking guard type. I'm quite interested in stylings their livery.

    Owls or birds or...a traditional animal at all? baroque twiddles at all?
    >> SC Guy 04/08/11(Fri)21:57 No.14526655

    Generally as baroque as possible, methinks. I sort of liken the Icelus PDF as Fantasy's Empire in space. Animal-wise, I think someone mentioned that the Terran owl has evolved into a big scary bird of prey since it was imported to Icelus.
    >> Anonymous 04/08/11(Fri)21:58 No.14526661
         File1302314302.jpg-(28 KB, 537x453, Kyras.jpg)
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    There must be MORE FLUFF.
    >> SC Guy 04/08/11(Fri)22:10 No.14526793
         File1302315040.png-(666 KB, 700x966, Nightmarecodex.png)
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    Just putting up a pic we had in the last thread, of the beginnings of a front cover by a bro-tier anon.
    >> SC Guy 04/08/11(Fri)22:28 No.14526994
    The first draft of Isidore Demeter, Severus Galen and Theodore Dymas have been put up on the wiki for view. Feel free to critique/writefag/Drawfag/whatever to your heart's content with them.
    >> Anonymous 04/08/11(Fri)22:50 No.14527194
    >> Anonymous 04/08/11(Fri)23:06 No.14527363
    Let's see if this post gets through the shitty wireless...
    Highly recommend we archive this if we haven't yet. Add it to the page. I did 8 + 9, but I can't get this one yet.
    >> Ingorant Bob 04/08/11(Fri)23:07 No.14527365
    it got quiet
    >> SC Guy 04/08/11(Fri)23:09 No.14527380

    Well, what's next on the agenda res/tg/uardians? Any issues to raise?
    >> Ingorant Bob 04/08/11(Fri)23:16 No.14527449
    i suppose theres,
    [] the rest of the companies. The (im assuming primus) Seekers of the flame, mechanized company was given. we could elaborate on that.
    [] More fluff on the adjutants because they are badass.
    [] More fluff on Homeworld
    [] More fluff in general.
    [] Always more drawfagging.

    Thats what i think though.
    >> Anonymous 04/08/11(Fri)23:19 No.14527474


    Go vote it up.
    >> Ingorant Bob 04/08/11(Fri)23:25 No.14527538
    welp im off for the night. Take care res/tg/aurdians
    >> Magi 04/08/11(Fri)23:38 No.14527678
         File1302320297.jpg-(283 KB, 600x1200, Hereld copy.jpg)
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    Some kind of Herald or local Acolyte?
    >> SC Guy 04/08/11(Fri)23:43 No.14527730
    Fourth Company - Seekers of the Flame

    Every Primus Company has a different interpretation of the Shock and Awe doctrines of their Battlegroup. In the case of the Fourth Company, the essence of their remorseless assaults lies atop the growling bike chasis, within the armoured hull of armoured transports, speeding into the fray with the machine spirits of countless machines of war rumbling by your side. Thus, when the Fourth Company goes to war it goes with as heavy a mechinization as can be allowed, even the Tactical Marines prefering to engage the enemies of man in waves of bikes. Such a force, with the gold and purple livery of the chapter, is as impressive a sight as the ancient cavalry charges of ancient Terra and immeasurably more dangerous. Inversely, the Fourth Company prefers not to rely on the Dreadnoughts so commonly seen accompanying both Dusk and Dawn, reasoning the behemoths are too slow to keep up with the main force.


    A herald would do nicely. I'm starting to like the picture I'm getting, of the government being like some kind of eerie avian carnival.
    >> Anonymous 04/08/11(Fri)23:45 No.14527763
         File1302320741.jpg-(143 KB, 929x609, ScaryGaurd.jpg)
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    is it just me, or would the Nightmares vs These Guys (I cannot remember their names) just work perfectly?
    >> SC Guy 04/08/11(Fri)23:47 No.14527775

    ...*SHUDDER* Yes. Perfectly. The Nightmares should turn up with no helmets and turn it into an ogling contest.
    >> Anonymous 04/08/11(Fri)23:52 No.14527849
    Eclipsion Terror Guard, the last project /tg/ had like this. I just went through those threads the other night, good stuff.
    There's even overlap between the Dream (Silent Hill-esque rusted world) and the Dreamscape.
    >> Anonymous 04/08/11(Fri)23:53 No.14527862
         File1302321223.png-(248 KB, 400x600, ScaryGaurd Commissar.png)
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    Not meaning to derail the thread, but does anyone remember the name of these guys though? All I can remember is that they are the result of someone trying to make a new GEoM and failing horribly. The fun part is they count as loyalist.

    I like it, but it feels a little bit to Tzeentchy.
    >> SC Guy 04/08/11(Fri)23:58 No.14527926
    A thought. I think Captain Hector should be captain of the Second Company, since they're ALL DEEP STRIKE ALL THE TIME and he's got bonuses which benefit ALL DEEP STRIKE ALL THE TIME.
    >> Anonymous 04/08/11(Fri)23:59 No.14527940
         File1302321584.jpg-(74 KB, 375x489, plague11(1).jpg)
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    Ah, thanks very much. If we are going if a somewhat owl/bird theme should we make the Apothecaries look like Plague Doctors?
    >> Anonymous 04/08/11(Fri)23:59 No.14527942
    >> Anonymous 04/09/11(Sat)00:00 No.14527951
    ...No, just make a throwaway comment that they tend to use Corvus armor, and model them as beakies. See who notices.
    >> Jareddm 04/09/11(Sat)00:01 No.14527957

    This is a pretty good image of what I was imagining one of the psyker aides of the Nightmares would look like. Those that would assist them in their battles on the Dreamscape
    >> Jareddm 04/09/11(Sat)00:03 No.14527980
    Those masks give me the heebee jeebees...
    >> Magi 04/09/11(Sat)00:22 No.14528227
         File1302322968.jpg-(170 KB, 600x800, Inquisitor Icelus copy.jpg)
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    I'm just theorising on the citizens and life on Icelus, hence why i've drawn a little design for maybe what they're Inquistitors garb.

    Yes, thats a Pysber-Owl
    >> SC Guy 04/09/11(Sat)00:40 No.14528400

    As usual, I love it. This also brings up a good point of discussion. We know the Inquisition likes to keep an eye on the Nightmare, but how strong is their presence on Icelus? Is Icelus the site of the HQ of the local conclave, or is there only a modest Inquisitorial oversight?
    >> Anonymous 04/09/11(Sat)00:41 No.14528410
    I kind of like the idea of a small ship that makes relatively frequent rounds. No real reason why, it just sort of came to me and I enjoyed the image.
    >> Anonymous 04/09/11(Sat)00:43 No.14528427
    Oh, nice touch on the hourglass hammer design.
    >> SC Guy 04/09/11(Sat)00:45 No.14528441

    Hehehe...I like that image too.


    Icelus has been firmly established as a major trading hub, but we know next to nothing about it itself. How many hives are there aside from Icelus Prime, are there any settlements outside the hives apart from Baten Buren, what is the name of the sub-sector, is Icelus its capital, what other planets occupy the sub-sector? Obviously a world like Icelus cannot feed itself.
    >> Jareddm 04/09/11(Sat)00:45 No.14528447
    I figured the inquisition in the area would be most interested in ways of exploiting the dreamscape in new and more interesting ways.
    >> Anonymous 04/09/11(Sat)00:49 No.14528493
    I believe that there were five main hives, but that's all I've got.
    >> SC Guy 04/09/11(Sat)01:00 No.14528588
    Then I'm gonna do what I do best, and pull it all out of my ass.

    ++Sector Planetary Records++


    Population: 23 billion
    Tithe Grade: Exactus Extremis
    Geography: Barren ash wastes, flat and barren other than a massive mountain range straddling its equator. Large pits dot the landscape, most likely remnants of ancient lakes and seas.
    Government Type: Adeptus Astartes
    Planetary Governor: Planetary Governor Maximillion Escidia
    Adept Presence: Adeptus Terra, Administratum, Adeptus Ministorum, Adeptus Astra Telepathica (Astropathic Choir upon Mount Telthon), Adeptus Arbites, Scholastica Psykana, Adeptus Astartes

    Military: Planetary Defence Force, Emperor's Nightmare Chapter of the Adeptus Astartes

    Trade: Icelus is a major exporter of weaponry, munitions and armour, up to and including starship weaponry. It is also the recruiting world of the Emperor's Nightmare, and the source of its Fortress Monastery. Scintilla cannot support itself and requires massive imports of food from the surrounding sector.

    ++Thought for the Day: A mind without purpose will wander in dark places.++
    >> Anonymous 04/09/11(Sat)01:00 No.14528589
    There is a world generator for Rogue Trader. You could just generate a few planets until you get one we feel is "right".
    >> Anonymous 04/09/11(Sat)01:08 No.14528675
    I'd up the population. If I remember, hive worlds are supposed to be hugely populated.
    >> SC Guy 04/09/11(Sat)01:16 No.14528758
    Make that 32 billion, then.

    Hive Icelus Primus - The Planetary Capital, resting upon a broad plain in the northern hemisphere of the planet. The city is surrounded on either side by two sea-pits, most likely as a defensive measure. There is one way in or out of the Hive, not counting underhive bolt-holes, the enormous golden gates at the front of the city. This is constantly congested, so the nobility and wealthy merchants make use of the numerous hangars branching out from the city like spinning plates to travel in and out. The highest hangar is reserved for the Emperor's Nightmare, and is one of the tallest points of the city.

    Hive Erites: Located on the equator, nestled in a large mountain clearing, Hive Erites has neither the manufacturing strength nor the impressive figure of Icelus Prime. Instead, this high-up hive is the main port of the planet. It is also the home of the largest Adeptus Arbites precinct, as the Arbitrators are more concerned with ensuring the planet's tithe makes it off the planet than the bickering of the other hives. The five tunnels leading out of Hive Erites, large, heavily guarded roads each bored through a seperate mountain, are the only way in or out by foot. Should a serious security threat arise on Icelus the tunnels are collapsed with demolition charges, relying on the many fighters and flak batteries upon the mountains to repel airbourne invaders.
    >> SC Guy 04/09/11(Sat)01:28 No.14528883
    Hive Trevailon: Another equator-bound hive, Trevailon is built around a clutch of particularly high mountains, rather than nestled in its depths like Erites. Trevailon is regarded an ill-omened place by the populace, as not only is it the headquarters of the Scholastika Psykana on Icelus, but within the highest peak, Mount Telthon, dwells the Adeptus Astra Telepathica. The mountain is largely hollowed out, and access is granted through collossal elevators known as "The Drops". An entire culture has evolved within The Drops, as the elevators require near-constant maintainance. This civilization of mechanics, who receive very little contact with the outside world save supplies, are scornfully referred to by the Hive populace as "Drops-mice".
    >> SC Guy 04/09/11(Sat)01:32 No.14528927
    Aaaaand that's all I've got for now. Any thoughts/suggestions/requests for SC Guy to fuck off?
    >> Anonymous 04/09/11(Sat)01:33 No.14528941
    Originally, the hives were named simply Icelus Primus through Quintus. I like the stuff you have, though.
    >> SC Guy 04/09/11(Sat)01:36 No.14528967

    Ah, I didn't know that. The names can be changed easily enough. For the last 2 I was thinking a massive underground hive where the heavy duty weapons like battleship macrocannons are made, and I've got no ideas for the last.
    >> Anonymous 04/09/11(Sat)01:39 No.14528999
    Find a need and fill it, I guess. 1 is the major population center and where most recruits are drawn from. 2 is the biggest Port. 3 has the psyker choir. 4 does major manufacturing. Perhaps 5 is the industrial center for textiles and the like--everything non-food that the world needs manufactured. Probably a good deal of weaponry as well.
    >> SC Guy 04/09/11(Sat)01:40 No.14529010

    That works. I'd say we should get someone to draw some of this, but our Drawfag resources are already stretched thinly.
    >> Anonymous 04/09/11(Sat)01:51 No.14529126
    So I've got some fluff written up for the Deathwatch Nightmare that, if all goes well, I'll be playing in just a few days. Should I contribute that, or does that sort of fall into the narcissistic?
    >> SC Guy 04/09/11(Sat)01:52 No.14529137

    Hell, go for it. The thread has hit a quiet spot, and we get to see another portrayal of a Nightmare.
    >> Anonymous 04/09/11(Sat)01:52 No.14529140

    The fluff is honestly the best part of these threads in my opinion. Go ahead.
    >> Anonymous 04/09/11(Sat)01:56 No.14529178
    All right, then. Let me know if any alarms go off at parts of it. I should also give the heads-up that his name came before the story about Brother Fionnel. If people think I should I might change this guy's name.

    Brother-Sergeant Caedmon Fionnel of the Emperor's Nightmare is a quiet, soft-spoken man, having served the chapter proudly for over two hundred years. Despite his taciturn nature--rarely speaking, and even then only one or two words--his fixed glance can be unsettling even to his battle brothers. Both sharp-eyed and cunning, he occasionally will interject quiet advice that many in his chapter have come to respect.

    Caedmon found an affinity for the reconnaissance and stealth specialists of Battlegroup Secundus and distinguished himself serving with the advance force contesting Tau expansion. On the planet of Galba, it was a single shot from Caedmon's rifle that felled the Tau ethereal, effectively decapitating the xenos expeditionary force. Though they would return, by then the planet had been fortified by the Imperial Guard. With that blessed shot, the young marine had bought an entire planet. He was soon promoted to Sergeant, and tasked with instructing his brothers on stealth action.
    >> Anonymous 04/09/11(Sat)01:56 No.14529183
    When the tragic escape of one of their Sleepless brethren into Icelus Primus and its ensuing reign of terror struck, the Nightmare began taking a greater interest in their home. Due to his training experience, Caedmon was among the very first marines put forward to train the planetary defense force, and help to bridge the strained relations between the chapter and their people. The squads under his command rapidly became foremost experts in subterfuge and stealth warfare, favoring long-range weapons to bring death from afar. Though he could never officially endorse it, when his men took to calling themselves Battlegroup Tertius for their great skill he met the news with a proud smile. Even now, he keeps the Imperial Guard sergeant's sword of station mounted on the wall in his quarters as a token from his men.

    It was some time after his departure from Icelus' PDF that he sustained his most grievous injury to date, as he was gored through the midsection and sword-arm by the charge of a warp-beast while deployed against a Chaos incursion. Though he survived and the wound healed in time, he found his formerly prime reflexes somewhat sluggish and diminished. His advice still carries far, and none but the best can detect him in scout armor. But he is no longer the swordsman he was. It was this injury--in his eyes, a failing to know his enemy and overcome him--that drove him to request a stint in the Deathwatch, to broaden his combat experience.

    Caedmon has relatively soft features hardened by the strain of repeated fatigue, most notably his dark-circled, heavily lined eyes. A noteworthy feature is the web-like scar on his right cheek, sustained from the shot of a heretic's stubber to his face. Since the incident, he has been less inclined to enter battle without his helmet.
    >> SC Guy 04/09/11(Sat)02:06 No.14529279

    That works. Nothing jumps out at me as fluff-breaking, if a Ratling can kill an Ethereal a Space Marine can.
    >> Anonymous 04/09/11(Sat)02:11 No.14529330
    I figured on the Imperium scheme of things, one planet is fairly smalltime. Sniping an ethereal's shit seemed a noteworthy but not legendary achievement in the marine's favor.
    >> SC Guy 04/09/11(Sat)02:17 No.14529386

    Works for me.

    I'm going to make an Icelus page on the wiki, where we can put everything related to the planet itself without clogging up the Nightmare page.
    >> SC Guy 04/09/11(Sat)02:19 No.14529409

    I forgot, did we ever confirm which segmentum Icelus is in?
    >> Wing Zero 04/09/11(Sat)02:20 No.14529424
    I finally found the next thread! As this anon said, I too will take a name, since I haven't in the last two threads.

    What are we working on, and what did you guys finish last night when I left. (around 4AM)
    >> Anonymous 04/09/11(Sat)02:21 No.14529430
    Tempestus, I think.
    >> SC Guy 04/09/11(Sat)02:23 No.14529458

    We're mulling over ideas for Icelus itself. I've been filling gaps with random babbling, trying to give the planet that Hive World feel. We've been working on a few new special characters, AKA the Chief Librarian and both Adjunants, which are on the wiki for your perusal.
    >> Anonymous 04/09/11(Sat)02:26 No.14529481
         File1302330361.jpg-(31 KB, 400x500, yourawesoem.jpg)
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    just thought you should know,
    /tg/ getting shit done
    >> Anonymous 04/09/11(Sat)02:27 No.14529505
    speaking of tithe, with a population that large there would clearly be Imperial Guard regiments tithed from Icelus.

    So what are the most famous Icelusian regiments, and for what are they famous?
    On a similar note, do the Icelusian regiments have any unusual equipment, practices or training?
    >> Wing Zero 04/09/11(Sat)02:29 No.14529529
    I feel my strongest contribution to this project has been to the tabletop rules, so I shall continue mulling over that till I think of something else.
    >> Anonymous 04/09/11(Sat)02:29 No.14529533
    We know they're strong on a squad-based level, but their fault is command structure from the top. They likely have a preference for tight knit groups of commandos or scouts, depending on dusk or dawn training.

    >Schlieffen puesuc

    The Von Schlieffen plan only worked once, Captcha.
    >> Ingorant Bob 04/09/11(Sat)02:32 No.14529555
    because they are the homeworld of a space marine chapter they are not required to form imperial guard regiments.

    However because of the excellent pdf this has put pressure on icelus and the emperors nightmares to form up some regiments anyway, wich the EMs refuse to do. (quoting from some EM fluff i read. trying to find it for source)

    I can't sleep.
    >> Wing Zero 04/09/11(Sat)02:38 No.14529633
    Then How about being pressured into sending men to join other regiments of nearby planets/ systems? Or maybe have the Nightmares second men to other regiments to train in a similar fashion, ala telion.
    >> Ingorant Bob 04/09/11(Sat)02:41 No.14529675
    ahh here it was. In the 9th thread, not necessarily fluff.


    Perhaps a source of conflict could be the Imperium seeing the effectiveness of Icelus troops and making increasingly insistent requests to the EN to share the wealth a little and offer some voluntary contributions of Icelus regiments to the Guard - EN doesn't have to, of course, as Icelus is their fief, but co-operation would grease the political wheels elsewhere. There's reluctance amongst some members of the Chapter to do so, though, thinking that the Marines risking their lives on the material and astral plains is help enough. The issue of sending elements of the PDF to the Guard would not be a cause for war, of course, but it could be a matter of some dispute.


    so not fluffy bit, was more just general discussion.

    What do we want to do with it?
    >> Wing Zero 04/09/11(Sat)02:45 No.14529712
    Reading the new special characters. really like Demeter, but I feel he's over priced a little. Also, I don't really like the name Severus, reminds me to much of the Harry Pothead books. I feel Sev should also cost more than Demeter because I think he does more for the army as a whole, but I might be over thinking again.
    >> Anonymous 04/09/11(Sat)02:46 No.14529725
    Volunteer basis. Suits the small-squad thing as well--if one soldier goes, it's likely he and his mates talked it over and went as a team. It'd also lend to their command problems--once they get a regiment together, from a hodge-podge that enlisted for Regimental service together, they find it hard to integrate together and harder to be split apart, should their force be folded into another.
    And despite being voluntary, once they start they're in for the long haul like any other IG.
    >> Anonymous 04/09/11(Sat)02:50 No.14529769
    I like this.
    This would result in only a few regiments (3-5), new 'squads' typically joining existing regiments as reinforcements.
    The regiments are not so much full fighting forces, but collections of specialists squads.
    Long serving veterans within a regiment have forged bonds beyond their initial recruitment group and form the core of each regiment.

    How does that sound
    >> SC Guy 04/09/11(Sat)02:50 No.14529771

    I knew this was going to happen. How's Apostulos Galen instead?


    I've started it, but it's actually quite a big job - We have a LOT for the damn place.
    >> Wing Zero 04/09/11(Sat)02:53 No.14529790
    I'm really liking Theodore. His sword is easily the best part, both fluff and game wise. He'll probably be my mainstay HQ, should I ever play test.

    >> SC Guy 04/09/11(Sat)02:57 No.14529832

    Docked 20pts from Isadore, added 20pts to the newly-renamed Apostulos.
    >> Comfy_Cushion 04/09/11(Sat)02:57 No.14529835
    Aren't the major Hive supposed to be named "Icelus (Latin Numeric)"?

    Hive Icelus Primus
    Hive Icelus Secundus
    Hive Icelus Tertius
    Hive Icelus Quartus
    Hive Icelus Quintus
    >> SC Guy 04/09/11(Sat)02:58 No.14529839

    Yes, they are, I just keep forgetting it. Fixing now.
    >> Wing Zero 04/09/11(Sat)02:59 No.14529851
    Apostulus sounds like he's an apostate. I remember my failure of a character concept from last night, but I really liked the name Eloyes.

    Eloyes Galen?

    Also, SC guy, what do you think of making Eidolon the upgrade character we discussed last night? He could be a sleepless only upgrade (fits fluff), or a general upgrade to a squad.
    >> Ingorant Bob 04/09/11(Sat)02:59 No.14529856
    How does this sound?

    Despite being a fief of the Emperors Nightmares Icelus still manages to form a few regiments of Imperial guard every few years. This is strictly on a voluntary basis. However once signed on, there is no turning back.

    Because of the small number however, those who volunteer serve in Icelus's PDF until enough recruits are amassed to properly form a regiment.

    The time in the PDF underneath the training of several marines from the Emperors Nightmares themselves ievitably form the IG rectuits into the same close knit teams that is so prevalant in the pdf, making them more akin to a regiment of specialists than your standard footsloggers.

    This along with the tight backbone of command and leadership already present in the guard mix well. Indeed every regiment founded from icelus has proved themselves with distinction except for the dreaded 29th wich had its name stricken from the record and even drew inquisitorial attention.....
    >> Wing Zero 04/09/11(Sat)03:06 No.14529922
    so far we have 8 special characters:
    2 Primus
    2 Secundus
    thureos (the Sanguinor/ Kharne char)
    Chief libby
    Tibalt (the Bjorn with juju)
    Chief Apothacary

    Do we need any more? Or is this case closed.
    >> SC Guy 04/09/11(Sat)03:07 No.14529924

    I like this, a lot.


    Eidelan has a special place in my heart for some reason, I'm kinda attatched to him as a fully-fledged special character.

    However, I DID have ideas for an upgrade character based on your concept last night. For one thing, a sort of random curse...Every few centuries a Nightmare will go to sleep and get up a week later at most. Their power armour is sealed to them, they're silent, their movements are jerky, and they answer only to their name, with a cursory not. That or a suit of power armour with a machine spirit pumped into overdrive, which works like the armour of the Phoenix Lords...That is, that once someone dons it their personality is replaced with that of the original wearer.
    >> Ingorant Bob 04/09/11(Sat)03:08 No.14529937
    it would be so much better without my godawfull spelling...
    >> Lord Castellan Ursarkar E Creed 04/09/11(Sat)03:09 No.14529944
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    Been following these threads for a while now. Have a suggestion, if anyone wanted to field Icelus PDF in an IG army. Why not bring back the old Catachan "Oop's Sorry Sir!" rule for them.
    Also is it wrong I half imagine a PDF squad to be this?
    >> Wing Zero 04/09/11(Sat)03:11 No.14529954
    We can have it be a mix of wonder and shame for the chapter. WE don't know if its because of the node, Tzeentch dickery, or the Chap masters will moving the guy forward.
    >> Ingorant Bob 04/09/11(Sat)03:11 No.14529957
    hahaha i loved that rule. Was very fun.
    >> Wing Zero 04/09/11(Sat)03:12 No.14529967
    don't forget the silly hats and colors they put so much pride in.
    >> SC Guy 04/09/11(Sat)03:14 No.14529983

    Yep. Add some snazzy rules to him (Eternal Warrior and Quiet as the Grave jump out at me), spruce him up as a Nightmare character, and...choose what he's upgraded from.


    This is a fantastic idea, I've been wondering how fun an Icelus PDF army would be, that takes it up a notch. And yes, I see it.
    >> Lord Castellan Ursarkar E Creed 04/09/11(Sat)03:17 No.14530000
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    >Silly Hats and Colors.
    >> Anonymous 04/09/11(Sat)03:17 No.14530002
    I don't know. I mean, I like it, but it's like a too-many-chefs situation. We've got an awful lot.
    At the same time, it IS a good idea, and if people like it I'd go with it. But there's just a lot on our plate with what we have.
    >> Ingorant Bob 04/09/11(Sat)03:19 No.14530010
    Sometimes the junior officers of the Imperial guard invariably clash with the Icelus troopers. Be it the junior officers own stupidity on the battlefield, inexperience, or heaven forbid, Making fun of the purple and gold hats they love so much. They all meet the same fate.

    The sharp edge of a bayonet across the throat.
    >> Wing Zero 04/09/11(Sat)03:21 No.14530027
    Running thru the rules again. Almost done with the elites. I think we should drop the extra attack from the nightkin, and 2 points per model. The only reason being that they are the cream of the stealth ranged part of the army, so the training has gone to guns not all round. Not to mention its 3 points less than a vet, with a better stat line (technically).
    >> Anonymous 04/09/11(Sat)03:22 No.14530033
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    Only on /tg/ does this go unremarked. On /a/ this would be time for the riot police already.
    >> SC Guy 04/09/11(Sat)03:26 No.14530060

    I WAS afraid of that, but look at it this way.

    C:SM has 11 special characters. Blood Angels have 9 if you count both Tychos, Grey Knights have a heapin' helping, I think 9 is a nice number.
    >> Anonymous 04/09/11(Sat)03:28 No.14530070
    Eh, in these threads, 666 is the big one.
    >> SC Guy 04/09/11(Sat)03:29 No.14530074

    Sounds fair to me. I gave them 2 attacks in the first place because they seemed a little like veterans to me, but yeah, best have them with 1. That and my pricing gets shifty when units are concerned.


    And not a single fuck was given.
    >> Lord Castellan Ursarkar E Creed 04/09/11(Sat)03:31 No.14530090
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    >Both my posts and yours are doubles.
    Why did you have to mention that goddomot.
    I... really wouldn't put it that way. Would cause more disciplinary action for the guard and draw attention to the PDF, better just have the officers meet "unfortunate ends" rather than an explicit method of killing.
    >> Anonymous 04/09/11(Sat)03:31 No.14530091
    Let's compromise. Instead of being yet another strange thing that happens to the Nightmare, this was a very isolated case.
    Perhaps a single Nightmare daunted a sorcerer and in the battle struck him with a spell he had concocted called the Curse of the Rubric.
    Fortunately for the stricken marine, several August Dreamwalkers in Iron had taken the field. Sensing his soul being torn away from his shell even as his body atomized inside its armor, they lashed his spirit to his frame, that his soul would go to its rightful place beside the Emperor and not into the slavering jaws of the Warp. The Sorcerer's glee was cut short when the ersatz-rubric marine's first action in 'life' was to choke him to death with bodiless hands.

    TL;DR he is a unique, very special case.
    >> SC Guy 04/09/11(Sat)03:32 No.14530100

    ...I can't help but love that. Kudos.
    >> Ingorant Bob 04/09/11(Sat)03:33 No.14530104
    Thats probably for the best...
    >> Anonymous 04/09/11(Sat)03:37 No.14530141
    Unspeaking, unblinking, he holds eternal vigil over his brothers. Several younger initiates always seek to question him with a dataslate to write with, and though he does respond, he always makes it clear he prefers stone silence. Without a body to lose, his armor has endured many a fatal blow he has risen from to bring down the latest of his would-be killers. It is ride with spiderweb cracks and patch repairs, dents, cuts, and damage alike all making his proud colors stand all the more regal. No longer a man in the same sense as his brethren, he adopts full halved, rather than quartered, color, representing both Dawn and Dusk with his battered ceramite body.

    He is Isaac of Tertius. He is the Watcher of Watchers.
    >> Lord Castellan Ursarkar E Creed 04/09/11(Sat)03:42 No.14530182
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    That said, the first part was golden, just the bayonet part was a bit too far.
    Going to pass out here, want to do a bit of fluff on the PDF but alas, sleep beckons.
    >> SC Guy 04/09/11(Sat)03:43 No.14530196


    Way to go, this is great. Nothing like a strange psychic oddity to make a Chapter more credible these days.


    Sleep well then.
    >> Anonymous 04/09/11(Sat)03:48 No.14530224
    In the interest of an olive branch to the Inquisition, perhaps the chapter (with Isaac's agreement) fully disclosed the bizarre happenstance. A battery of tests was undertaken to ensure the spiritual purity and faith of the stricken Nightmare. With the assurance that their new hero would be allowed existence as long as he wished it, and the promise of his return, they commenced to study.
    Thus far, they have nothing. Every few generations, another study team is sent out, and each time Isaac endures their poking and prodding in that same, dignified silence.

    Silence, that reminds me. Perhaps his helmet lacks its vox, or he covered his as a symbolic emblem of the silence inflicted upon him. Something to make him stand out on the table.
    >> Wing Zero 04/09/11(Sat)03:50 No.14530237
    This is what I could come up with. A mix of Corbulos and Lemartes, with a shot of humor!

    Name: ???

    Ws:5 Bs:4 S:4 T:4 W:2 I:5 A:2 Ld:8 Sv:3+

    Type: infantry, unique

    Wargear: power armor, chainsword, plasma pistol, frag/ krak nades

    Special rules: fearless, feel no pain, quiet as the grave, even in sleep I still serve, do not disturb, playin possum

    Even in Sleep I Still Serve- Due to this strange phenomenon, the brother seems to fight purely on his instincts, but do to his death like state he fights in a much more relaxed way and isn’t held by the boundaries both mental and physical he would if awake.

    This guy strikes are resolved at str 5 and have rending, also his wobbly movements make for a difficult target, he has a 4+ invul save in close combat.

    DONOT DISTURB: If he should be wounded, but does not die, he enters a berserk movement pattern, flailing around frantically. He gets 1d6 extra attacks.

    Playin possum: he already falls over randomly, and sometimes doesn’t move a muscle. It could be easy to think he got killed, just to have him get back up! If he should be removed as a casualty, roll a d6, on a 6 he was mistook as dead and stands back up with one wound.
    >> Wing Zero 04/09/11(Sat)03:52 No.14530259
    I love you, all of you. Way better then the node twist.
    >> SC Guy 04/09/11(Sat)03:54 No.14530272

    I've now just got the image of him as a silent and dignified soldier, leading his squad on with expertise...Before getting hit by a heavy bolter round and immediately starting to flail around like a GMod character.


    Vox-less works. That coupled with the colour scheme ought to be a nice enough indicator.
    >> Anonymous 04/09/11(Sat)04:01 No.14530312
    ...This is completely inappropriate, but http://www.youtube.com/watch?v=8R8MkEsgf-I

    ...Hell, now I'm picturing him railing inside that armored casket, passionate and furious despite his cool exterior. Full of vengeance and fury against the Ruinous Powers. A man with nothing left to lose and much less to fear. Guilty, unable to dream as his brothers, and unable to even fall into the 'natural' madness of the Sleepless without need for sleep. They made him a monster. So he will be theirs.
    Death comes on silent wings, Chaos.
    >> Wing Zero 04/09/11(Sat)04:06 No.14530341
    Giggling, why can't I stop giggling. I'm gonna wake my family if this keeps up.

    Back on subject, ANy changes you guys can think of? Also a name and points cost should be firmly placed. Along with what he is an upgrade to. I thought just the basic squads would work. Let him upgrade with a jump pak to go with assaultees.

    Also, SC guy, make the sleepless even pointed. You're making the gamer in go point OCD! I hate un even point costs, its the only reason I don't take stormbolters!
    >> Anonymous 04/09/11(Sat)04:07 No.14530344
    Battle-Brother Nastas kept a scowl underneath his Corvus pattern helmet, silently fuming in his indignity. To think, he, a Brother of his caliber would be sent to the Emperor’s Day Ball in the Planetary Governor’s mansion. He’d protested bitterly to his Sergeant, but the man would not be dissuaded. Nastas had come out of Sleep only a week ago, and his life before service meant he would be accustomed to such things. Preposterous of course, just because he’d been one of these mewling sycophants before taking on the coveted Astartes gene-seed did not mean he was at all ready for this task.
    To keep himself occupied, he kept his targeting sensors at combat capacity, cycling through various tittering nobles, his frown deepening even further at the sight of two women, hiding their faces behind fans and giggling at him. Him! A Nightmare! Emperor above, he wished to be rid of this place, but no, decorum demanded he remain in place until dismissed. The thought of faking an emergency vox passed his mind before Nastas dismissed the thought. As tempting as it was, Chaplain Antiman would discipline him harshly if he found out what Nastas had done. Better to accept this small suffering. Feeling his ire rise however, Nastas checked himself and forced that hate into an unused corner of his mind where he would harness it on the eve of the next battle.

    But wait, something strange was happening. A man was actually approaching him. Obviously the fool was drunk, judging by the slightly off-kilter steps and the someone glazed look he held in his eyes. Nastas sighed before moving to leave this location when the man reached him and dared to touch him. He just barely resisted ripping off the man’s hand at that.
    >> Anonymous 04/09/11(Sat)04:07 No.14530348
    “Apologies honored Marine,” the man said before stepping back, “but I must know, do you know of one named Nastas?”

    Nastas froze at the mention of his name, though the man took no notice before speaking again.

    “You see, we were sent this token many years ago, and just this year has our family grown respectable enough to come here to this celebration. Part of it comes from the honor of having Nastas become one of you. Please, tell me, how does he fare? His first brother wishes to know,” the man pleaded while taking out the gleaming Aquila sent to the families of all successful initiates.

    Nastas looked at the man carefully, dismissing the worthless targeting data. Yes, the face had grown some paunch over the long decades, but the rejuva treatments had worked wonders, and his bloodline’s distinctive long face and aquiline nose was there. This man truly was Niyol Dukas, his eldest brother and now apparent head of House Dukas, a relatively small noble house in Icelus. To think… no, this man was not his brother. After his arrival to the monastery, after his precious flower was crushed, after the augmentations and bloodsoaked battlefields, Niyol Dukas was no longer family.
    >> Anonymous 04/09/11(Sat)04:09 No.14530356
    “I know not that name,” Nastas snapped, ignoring the man’s crestfallen face.

    “If he is truly one of my Brothers, he fights for the Emperor or has died gloriously. Have you forgotten that your sons are dead once they are ours? That Aquila is no gift, it is a funerary tablet so you may mourn and be comforted that his death had meaning.”

    Niyol who had once been so weak, tearful and womanly enough that their father had once despaired of making him heir, took the rebuke without comment, merely stepping back after the chastisement. The whole ballroom had gone silent, and no doubt House Dukas would be thought as foolish and arrogant, to have risen so far only to be slapped down by the masters of Icelus. No doubt Dukas would tumble through the political hierarchy of the Hives after this lone mistake.

    Nastas watched the man leave, straight-backed and seemingly proud, though his sharp perception told him of the sorrow the noble felt. Hating himself for his weakness, he opened his lips with the vox shut down.

    “Goodbye brother.”
    >> Ingorant Bob 04/09/11(Sat)04:17 No.14530398
    good night guys
    >> Wing Zero 04/09/11(Sat)04:25 No.14530463
    I think I'ma call it a night as well. Keep up the good work and I'll try to get back on tomorrow before work.

    Good night.
    >> Starshadow 04/09/11(Sat)04:51 No.14530614
    I create this thread at 3 in the morning. Write a bit of fluff and go to bed. Come back. 196 posts! You guys rock! I guess I'll start namefagging because its rather hard to discuss something with people who can't pick you out of a crowd. I was the person who posted about changes to Hellfire and Phobetor dreads last thread. I also wrote the little bit of fluff about colouring and swords.

    I'm not very wiki-literate, so could someone add another section to the page for Painter's Notes and misc fluff data? Most of this detail is just for fun, but can be used by people painting a EN army or in a Deathwatch game.
    >> Comfy_Cushion 04/09/11(Sat)05:19 No.14530785
    My suggestion for the primus scheme would be a base of Vallejo Royal Purple and Vallejo Gold. I think Old Gold has too much of a richer color to it than plain Vallejo Gold. The normal gold will contrast better woth the deep color of Royal Purple.
    >> Starshadow 04/09/11(Sat)05:24 No.14530802
    Our list of heroes is super badass. I'm going to try to give some identity to the "lesser" nameless heroes.

    Chapter Honourific: Sword of the Radiant Dawn

    These mastercrafted power swords are presented to Primus marines in recognition of their valour and skill at arms against overwhelming odds. Each blade is crafted of a golden metal and worked with a guard in the shape of a sunrise. The powerfield surrounding each blade vapourizes and repels liquid or debris that would otherwise stain it. Ensuring that the blinding light of the of the Dawn is never hidden from its foes. (to say nothing of what happens when you get stabbed with it)

    Accompanying the sword is a paired combat knife of identical construction. Primus marines wear this knife unsheathed on their armour when circumstance or tactics would not allow the use of a sword. (assault marines for instance)

    It is not unheard of for the crew of vehicles to earn this distinction. In which case it is represented by a golden sword painted onto the hull. Dreadnoughts containing marines who were from Primus in life will often display this mark as well.
    >> Comfy_Cushion 04/09/11(Sat)05:47 No.14530933
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    This is my suggestion for the Primus colors. Gaudy, I know, but isn't that the point?
    >> Starshadow 04/09/11(Sat)06:47 No.14531311
    I like this scheme. Thought I'm pretty sure codex markings are white. So things like squad markings and the chevron for devastators would always be drawn white on purple. Contrast yknow?

    Was it ever decided if Primus colours were purple and yellow. Or was it purple and gold? Because I just assumed that the majority of the rank and file (and the pdf) would bear purple and yellow. With important parts like the aquila trim being painted gold. More gold trim = veterancy.

    This might just be semantics. Because the shade of yellow you get depends upon the gold you use. Brass is very yellow. Some alloys of gold are very yellow, others are not yellow at all or even red.

    >dangel, fforge
    captcha says Meridian wants to know too!
    >> Starshadow 04/09/11(Sat)06:58 No.14531372
    >(assault marines for instance)
    Derp. Assault TERMINATORS I mean. Normal terminator sergeants do carry a sword of course.

    Dawn Sword fluff cont:

    As recorded by the chapter annals. The most recent marine to earn a Dawn Blade is also by far the youngest at a mere 86 years of service.

    A century ago a rogue trader rediscovered a jungle planet that showed signs of previous human habitation. This, along with its abundant natural resources attracted the attention of the Adeptus Mechanicus and the Administratum. The Imperial Guard was deployed in force to secure the planet with the eventual goal of colonization. Spearheading the assault was the Emperor's Nightmare 4th Battlegroup. Following an extensive bombardment Battle Brother Otheal and the rest of his company deployed by drop pod onto a large plateau. The objective of the assault was to cripple the primary ork airbase located there.

    On approach defensive fire from ork batteries cause his drop pod to scatter. Instead of landing at the heart of the ork camp Otheal and his squad came to ground near the edge of a cliff. The drop pod landed directly upon several parked vehicles, crushing them flat. Unfortunately the damage to the pod had also disabled 4 of the 5 landing ramps. With 8 marines trapped the only two marines left to fight were the squad's sergeant, and Otheal.

    Undeterred Otheal flew into action, savaging the nearby orks with his chainsword. As Otheal fought for time his sergeant managed to free two more marines with his power sword. The marines in other compartments battered and kicked the stuck hatches until they could fire from the openings.
    >> Starshadow 04/09/11(Sat)06:59 No.14531386
    A frantic melee ensued with groups of orks charging from every direction. Only to be repelled by jet-propelled bullrushes and grenades detonated at point blank range. Such are the shock and awe tactics employed by the Dawn. The conflict escalated as more of the assault marines freed themselves from the wrecked pod and joined the fray, to be opposed by more and more orks, drawn to the battle by the noise.

    In the ensuing chaos Otheal was separated from his squad and found himself duelling an ork war machine. The last they saw of him was Otheal gunning his jump pack and charging the overbalanced Deff Dread off the edge of the plateau and into the jungle below.

    The battle at the airfield raged for many more hours. It was dusk when the marines were finally able to search for their missing battle brother. Descending the ragged hole punched in the jungle canopy, the marines came across a wrecked jump pack neatly cut in two. A trail of fallen trees and savaged plants leading away from the impact site. Further on they came across more signs of battle. Spent bolt pistol magazines. A Deff Dread's arm, pinned to the ground by a titanic tree meters thick, severed at the elbow by a meltabomb. Otheal's helmet, damaged and discarded.

    After an hours search they finally they came across the Deff Dread, keeled over onto its face... And Otheal's severed hand, still gripping the chainsword thrust up to its hilt into the vision slit of the Dread. Of Otheal there was no sign. Until the ork machine was shifted by a Primus dreadnought to reveal Otheal beneath.

    Fast asleep.
    >> Anonymous 04/09/11(Sat)07:00 No.14531396

    I'm going to sound like a total idiot for this, and I know Matt Ward writes pure shit. But- The Icelus-pattern Dreadnought sounds a lot like a scaled-down Nemesis Dreadknight- without all the psychic stuff Grey Knights get- to me.
    >> Jareddm 04/09/11(Sat)09:07 No.14532005
    Just woke up. Time to get cracking.

    Or the exposed marine, weapon complement, purpose on the battle field, or design structure.

    I just...don't get it. Does his soul still exist on the dreamscape? How does he command if he's silent, especially since the build seems to be for Battlegroup Primus. I'm sorry but I'm going to try my hardest to come up with an alternate concept for our last special as this just rubs me the wrong way.
    Though I will say I LOVE the name, Isaac of Tertius. the Watcher of Watchers.
    >> Starshadow 04/09/11(Sat)09:09 No.14532016
    Hey SC Guy. The Tithe Grade of Icelus should read Adeptus Non. IIRC that is the same as Maccrage, another space marine home world. Thought it should be noted that Icelus is still a hive world geared to the production of munitions so it does export a lot of stuff. (it just doesn't pay taxes)

    I'm envisioning in my head one of the Hives as a giant ring set atop the flat peak of a mountain. The mountain is very tall because it used to jut out of an ocean. The lack of water just adds to its relative height. The defensive advantages are obvious. The only surface road in or out is a titanic bridge that links the mountain to the nearest "shore" and leads to Hive Primus.

    This particular hive is the lead producer of heavy equipment on Icelus. Everything from tanks to colossal starship weapons. When a production cycle has ended, giant hatches on the roof of the mountain are raised. With great fanfare from the workers, freighters land on the now-exposed factory floor to collect the fruits of their labour.

    The Mechanicus maintains a small outpost here. Their main purpose is to train non-techmarines and serfs as apprentices in the lesser secrets of the machine cult. (this irregularity is recognized as unavoidable due to the EN's flaw). As continued thanks for the gift of Icelus schematics, this outpost is empowered by the fabricator general himself to construct dreadnought frames for the chapter's use. (although since this isn't a forge world it takes a long time, 1 dread per century, if that)
    >> Jareddm 04/09/11(Sat)09:19 No.14532076
    >train non-techmarines and serfs as apprentices in the lesser secrets of the machine cult. (this irregularity is recognized as unavoidable due to the EN's flaw)

    What does this have to do with the EN's flaw? and from my understanding, this practice is fairly common, especially in Hive Worlds.
    >> Starshadow 04/09/11(Sat)09:42 No.14532247
    >Though I will say I LOVE the name, Isaac of Tertius. the Watcher of Watchers.
    Yeah me too.

    How about something like this. EN Marines get into a huge fight with the forces of Tzeench. Said forces include a sorcerer of the Thousand Sons. Isaac is captured. The sorcerer attempts to turn Isaac into a rubric marine. But since he doesn't have nearly the amount of power to accomplish this on his own, Tzeench directs a powerful minion to channel its powers through the sorcerer. The plan falls apart however when this Changer of Ways is attacked in the warp by several of the chapter's strongest dreamwalkers, interrupting the ritual.

    So basically Isaac's soul was in the process of being pulled into the warp. But that process gets interrupted and thanks to the intervention of the other Dreamwalkers he ends up landing in the Dreaming. Having no other vessel to contain him. His brothers do the only thing they can do and send him back into his armour, now an empty shell.

    So basically Isaac is now an "awake" rubric marine. He never sleeps, which means he is cut off from the dreaming. But he also doesn't suffer from the same effects as the sleepless. As far as any psyker can tell, its HIM in there, with no taint remaining. Which is double checked by the Inquisition.
    >> Starshadow 04/09/11(Sat)09:48 No.14532288
    >What does this have to do with the EN's flaw? and from my understanding, this practice is fairly common, especially in Hive Worlds.
    The Mechanicus closely guards all of their secrets. In order to learn pretty much anything more complicated than basic maintenance. You must be a member of the Mechanicus. This is why techpriests are so ubiquitous.

    For the Nightmares, their techmarines play the same role, and they could fall asleep at any moment. Hence you need to have people around with the same skills AT ALL TIMES just in case something goes wrong. This is why all EN marines are crosstrained to such a high degree. (and to a lesser extent, the serfs too).

    So basically the Mechanicus is training non-techmarine marines and serfs to be apprentice techmarines. WITHOUT inducting them as full members of the mechanicus. Which is certainly not the norm. They would learn enough skills that several marines could fix a tank in the absence of a techmarine. But they wouldn't be taught "secrets" like binary.
    >> Starshadow 04/09/11(Sat)10:01 No.14532349
    One area of fluff that needs expansion is the relationship between the EN and the Mechanicus. I think it all started with the Sleepless techmarines. Only they would have sifted through the old OLD archives to find the pre-heresy dread schematics. And only an OCD techmarine who never sleeps would have the time and patience to mastercraft Icelus dreads to such a ridiculous degree.

    The gift of the Icelus schematics should be seen as the main reason why they have so many regular dreadnought hulls. These were given to the EN by the Mechanicus in return for what is to them priceless knowledge.

    All the work they did and the lessons learned are why they also have the unique tactic of mounting shoulder weapons onto dreads.
    >> Jareddm 04/09/11(Sat)10:09 No.14532412
    If we're going to have it been Tzeentch based, we might as well just have that a particular trope of dreamwalkers managed to track down an aspect of Khaliman. Unfortunately, the ensuing battle of the mind was too much for the dreaming marines, leading to the death of the trope's lead Librarian as well as three other marines.

    Isaac was caught in an unusual situation as his soul was being swallowed by Khaliman. The attendents were able to wake Isaac up but not before part of his soul was lost to Khaliman, leaving him the partial shell he is now.

    But I thought that's what the sleepless techmarines were for?
    Their work keeps them in a semi-stable mood and their enhanced perception allows them to work on fine, intricate master-craftmanship at reasonable speeds.
    >> Jareddm 04/09/11(Sat)10:12 No.14532435
    I was also under the impression that the EN were the ones who discovered not just the Icelus STC, but the physical factory capable of producing Dreadnought chasis, and that this particular factory was unique in that it had imprinted within it the Icelus-class, in addition to the traditional dreadnought.
    >> SC Guy 04/09/11(Sat)10:20 No.14532487
    Back. Strange thought, I'd think that out of anyone in the chapter the Techmarines would actually embrace sleeplessness. Y'know, in that sort of insane "THEFLESHISWEAKTHEFLESHISWEAK" style the Mechanicus is so fond of. They'd be glad their bodies have purged the need to rest from their system.
    >> Jareddm 04/09/11(Sat)10:26 No.14532536
    Perhaps the Mechanicus encourages them towards sleepless rather than a particular techmarine making the choice? Techmarines are requested by Machine-cult higher ups to miss their node examinations, hiding their emotions from chaplains. A true case of fractured loyalties on the case of the techmarine.
    >> SC Guy 04/09/11(Sat)10:28 No.14532554

    Poor fellas. That DOES sound like the kind of insane thing the Mechanicus would require of them, yeah.
    >> Jareddm 04/09/11(Sat)10:30 No.14532575
    You gotta admit, it's tough to argue when the results are Master-crafted Dreadnoughts
    >> SC Guy 04/09/11(Sat)10:34 No.14532607

    Yeah, at least something good comes of it.

    I've been painting my Primus marines. However, I'm painting them Warlock Purple and Golden Yellow, because FUCK YOU I WON'T DO WHAT YA TELL ME. That and they're the only paints I have.
    >> Starshadow 04/09/11(Sat)10:35 No.14532614
    Yeah, basically his soul was torn from his body. (which was then reduced to dust, as per usual with rubric marines). Only because of his bother marines, he ended up dreamwalking instead of just getting sucked into the warp. Cue epic battle with EN dreamwalkers facing off with minions of Tzeench.

    After the fight they were kind of at a loss about what to do for him. Since he couldn't wake up voluntarily on his own. He was then FORCED to wake up. (IE his soul sent back into his body). The dreamwalkers who did this had no idea what would happen, but didn't have any other choice.
    >> Jareddm 04/09/11(Sat)10:42 No.14532661
    What do you think of my alternate approach using an aspect of Khaliman?

    I guess I'm not a fan of forcing someone into being a rubric marine, it always felt like something to be done voluntarily out of desperation.
    >> Starshadow 04/09/11(Sat)10:44 No.14532680
    >But I thought that's what the sleepless techmarines were for? Their work keeps them in a semi-stable mood and their enhanced perception allows them to work on fine, intricate master-craftmanship at reasonable speeds.
    But think for a second. How many sleepless techmarines are there to begin with? Techmarines form a tiny fraction of the marine demographic, and they turn sleepless at the same rate as everyone else.

    I can see you're point thought. Each of the 8 battlegroups would probably have AT LEAST 2 techmarines each. Maybe up to 4. This adds up to a lot more techmarines than most other chapters. But again, only half of them will be active at any one time, so it works out. A high techmarine population would inevitably result in many sleepless.

    I still think sleepless techmarines would be a bit too unstable for field deployment. At least using the same tactics as the other marines. Secundus for instance would flatly refuse to bring any.
    >> Jareddm 04/09/11(Sat)10:45 No.14532689
    Sorry for all the double posting.

    So you're saying the battle with Tzeentch minions occurred in Raelspace as opposed to the Dreamscape? In that case, you're saying other marines shunted him from the real to dreamscape, without being asleep by interrupting the rubric marine ritual?
    >> Jareddm 04/09/11(Sat)10:49 No.14532719
    We were just mentioning how certain 'unscrupulous practices' amongst the Machine Cult may lead to a higher percentage of Sleepless among Techmarines.

    I do agree that sleepless techmarines are not a unit to be placed out in the field. They'd exist merely as fluff.

    also, minor quibble. The Battlegroups are Primus and Secundus, each made up of 4 Companies. So there's 8 main companies, not 8 battlegroups.
    >> SC Guy 04/09/11(Sat)10:51 No.14532728
    Oh, absolutely. Secundus have a no nonsense attitude towards the Sleepless at the best of times, though of course they still respect them, and see their use tactically.
    Eh, I double post all the time, it's no big deal.
    >> Starshadow 04/09/11(Sat)11:00 No.14532805
    Whups, Ive been getting this one backwards.

    As for Isaac, we know how we want him to end up. Watcher of the Watchers, a rubric marine in all but name. How we go about this is up to debate. As I see it there are a couple constants:

    1. Some sort of warp/sorcery shenanigans is involved that removes Isaacs soul from his body.
    2. Tzeench and his minions are involved.
    3. Isaacs body inside his armour is somehow destroyed.
    4. Through the intervention of Dreamwalkers. Isaacs soul is later put back into his (now empty) armour.
    5. Isaac returns, but changed. It is not known if the loss of his body alone is responsible for this.

    The specific details of the how and why need to be further hashed out. But I'll leave that up to the rest of you.
    >> SC Guy 04/09/11(Sat)11:09 No.14532866
    Hive Icelus Quartus

    Located in the southern polar region, Icelus Quartus is unique among the Icelusian Hives in that it is almost entirely underground. The only indicator of its existence is a collossal cavern leading down to the soot-stained depths. It is here the heavy industry of Icelus takes place, the inhabitance making use of a magma river at the Hive's depths to forge battleship-grade weapons and ammunition. It is a brutal place, continuously covered in smog and filled with the echoes of heavy manufacture. Light is a commodity in Icelus Quartus, something to be earned through toil or stolen from those less deserving. Quartus' nobility dwells within The Stake, a large metal pillar which stretches from the Hive's top to its very bottom. Inversely to the normal scheme of things, the lower down in The Stake a noble's dwellings are, the greater their perceived status. This is largely due to the enchanting vision of the Magma Lake as seen by the lower levels, and also because smoke travels upwards. If the nobles must leave The Stake, they do so with ornamental rebreathers and servants to ward away the cloying smoke.
    >> Jareddm 04/09/11(Sat)11:16 No.14532919

    Given the vast distances between hives, I was wondering how this affects the recruitment process? Does it occur in only Hive Primus or is it going on in all five hives simultaneously? If it is occurring in all hives, it would seem those in certain hives would be at a disadvantage in attempting to reach the Fortress-Monestary.

    I think I'd prefer if it occured in only one hive, that in the weeks leading up to it, there'd be this great migration of aspirants to Hive Primus, their spirits high and their dreams intact.

    edit: And I just saw on the wiki it says main hive only.
    >> SC Guy 04/09/11(Sat)11:19 No.14532943

    Yep. Big meetup at Icelus Primus, the citizens make a bit of a festival about it until the Nightmares start screwign with the power.
    >> Starshadow 04/09/11(Sat)11:27 No.14533009
    >Hive Icelus Quartus
    I like this. But what do you think of my idea for the mountaintop ring-hive as the fifth hive?

    The way I envisioned it was that the original builders chose a giant mountain (possibly the biggest on Icelus) and cut off the top to form a flat peak. All of the hive spires are shaped into a ring around the mountain. The middle and underhive are actually carved out of mountain rock.

    The inside of the mountain peak is literally one GIANT factory floor, kilometers wide. Instead of being the hive with the highest output. Hive 5 (Pentus, I think?) is specialized towards building HUGE components that simply wouldn't fit anywhere else. This can also include actual starships. Generally those meant for transorbital flight such as freighters and dropships. The roof articulates and opens so that starships can descend into the factory and lift things out.
    >> SC Guy 04/09/11(Sat)11:30 No.14533035

    Perhaps. The whole "Makes massive things" kinda renders Quartus obsolete though, since that was the idea of it. Plus Secundus is the port. I dunno, it seems a nice idea. One idea I DID have for the 5th, which can be integrated into anything really, is that it's the heart of the stimulant black market.
    >> Anonymous 04/09/11(Sat)11:38 No.14533074
    Guys.. I think..

    I was reading the crunch already laid out and..

    well, It's indistinguishable from Wards crunch. It's all full of gimmicks and things that break completely with the established rules.
    >> SC Guy 04/09/11(Sat)11:41 No.14533100

    What would you suggest to alleviate this perceived problem?
    >> Starshadow 04/09/11(Sat)11:47 No.14533137
    HAH! That gave me an idea.

    Scrap the factory plan. Instead the top of the mountain is covered by a huge transparent dome. And under it they grow food. Further greenhouses are placed in bands all around the sides of the mountain.

    The fifth hive is the youngest because it was constructed at the behest of the Nightmares as a backup measure. It is the only hive on Icelus that grows meaningful amounts of food. Not nearly enough to feed everyone on the planet. But enough to seriously slow the drain on stored food supplies if Icelus is ever cut off from the Imperium.

    However, Hive Pentus is also the heart of the narcotics trade on Icelus. There are so many gardens and plantations that it is almost impossible to keep track of them all.

    Adding to the problem is the hives construction. The spires span a ring around the mountaintop. (the spires facing north and south being the tallest and most prestigious as they get to clearly watch sunrise and sunset). However the middle and underhive are almost completely dug into the mountain rock. Leading to an unmapped maze of tunnels and chambers. Perfect for smuggling and other illicit activities.
    >> SC Guy 04/09/11(Sat)11:53 No.14533178

    I like it. It's a nice pleasing contrast from the other hives.
    >> Anonymous 04/09/11(Sat)11:58 No.14533232
    The problem stems from the fact that it looks like every 'new' or 'unique' unit introduced is just a reskinned copy of something from vanilla marines or blood angels, with elements lifted from parts of the GK codex. You have your death company, 5 different types of dreadnoughts, dreadknights, sternguard and vanguard veterans, GK battle stances...
    >> SC Guy 04/09/11(Sat)12:02 No.14533263

    The closest thing to a dreadknight we have is a mini-nought which folds the first time a krak missile looks in its direction. Plus, yes, the death company and the multi-dreadnought thing just stemmed from the fluff we got. It's paid for by 0-1 terminators who can only be taken in a squad of 5.

    A lot of the stuff IS similar to C:SM or blood angels. This is deliberate, because a Space Marine chapter is a Space Marine chapter, and the Nightmares aren't exactly as divergent as, say, the Wolves.
    >> SC Guy 04/09/11(Sat)12:03 No.14533270

    And in our defence actually, the Icelus Dreadnought was thought up before the Grey Knights release. I've commented on this strange turn of events before.
    >> Jareddm 04/09/11(Sat)12:04 No.14533281
    Very nice, but it seems a couple of the hives are situated in mountainous areas. this seems to have gotten away from our original 'Wasteland' roll. Perhaps there's usually very little interaction between the hives due to the extremely hazardous terrain, near-feral nomads, and pollution/toxin filled expanses between each of the hives.
    The underground tunnel system that sees heavy traffic around Hive Quintus and Secundus (That's the Port one right?) is a bit more reliable, if no less hostile method of traveling between the five hives.
    >> SC Guy 04/09/11(Sat)12:13 No.14533340

    Fair enough...Still, wastelands can have some geography to them though. The original intent was 2 on the mountains, 2 on the flats...But yeah.
    >> Jareddm 04/09/11(Sat)12:15 No.14533357
    >The original intent was 2 on the mountains, 2 on the flats

    I wasn't aware of this. Not a bad idea though.
    >> Starshadow 04/09/11(Sat)12:16 No.14533364
    The GK Codex is a bag of dicks that I pretend never existed and has no bearing whatsoever on the ideas I put forth for these threads.

    I bet there are very few "main" land arteries between hives. Mostly tunnels. All of them well guarded by the PDF. As far as distribution I see no problem. Primus is set on the plains. Secundus and Tertius are set in the equatorial mountains. Quartus (or should that be Quintus?) is set near the south polar cap. And Pentus is also set in the plains, just in the middle of what used to be a small ocean.

    Just imagine Primus as being placed on the southern hemisphere between the polar cap and the equatorial mountains. All the other hives would have roads leading directly to the capital. Secundus and Tertius would also have tunnels linking each other.

    Well with that out of the way. I'm off to bed. Kinda sucks being on the other half of the clock compared to all of you :( It gets lonely at (your) night. I made thread 10 yesterday. You'll probably have to make another one very soon, we passed 200 posts a long time ago. I already used the chapter banner pic for this one. So I suggest using the incomplete sketch of the Codex cover from last thread. The one with the Icelus on it, badass.

    Also if someone has some time. We could use a section of the wiki for the really really misc fluff. Things that have little to no bearing on TT or Deathwatch games but are cool nonetheless and may be of interest to modelers. Swords of the Radiant Dawn, Icelus Dread claws being black, company specific paint schemes etc.
    >> SC Guy 04/09/11(Sat)12:19 No.14533390

    Not the original intent of the thread, just MY original intent when I came up with this stuff off the top of my head. It's entirely subject to change.


    Rest easy, my good man. We'll keep things running smoothly for ya.
    >> Jareddm 04/09/11(Sat)12:23 No.14533434
    Night Starshadow, was good working with you.
    >> SC Guy 04/09/11(Sat)12:44 No.14533610
    So, the fifth hive is a large garden? I'm kinda darting between the computer and other things at the moment.

    I'm going to say again, I love those drawings Magi did. They remind me of the 3rd edition rulebook, very 40k.
    >> Jareddm 04/09/11(Sat)12:52 No.14533678
    It's fine, so am I.

    I wouldn't call it a garden, more like an industrial size farming operation under glass. It's mainly just an emergency food supply source if Icelus can't get support from full-fledged agri-worlds. But under normal conditions, the narcotics trade is probably pretty thriving.
    >> Anonymous 04/09/11(Sat)13:03 No.14533760
         File1302368623.jpg-(86 KB, 701x855, 100_3003.jpg)
    86 KB
    as far as colors go, i used tamiya clear yellow and a very thin coat of liche purple over a silver base. i just wish tamiya clear blue mixed true... though someone said that Vallejo had a clear purple paint. anyone know what it's like?
    >> SC Guy 04/09/11(Sat)13:11 No.14533822
    ==Hive Icelus Quintus==

    Icelus Quintus is a bizarre settlement, at least upon a Hive World. The structure can be likened to an enormous glass bubble, a transparent enclosure which arcs over the entire hive. In stark contrast to the rest of Icelus, Icelus Quintus possesses very little manufacturing facilities at all. Instead the toil of Quintus is directed towards agriculture and general food production. City-sized factories produce crops in an industrial level, overseen by the inhabitants. The sight of such a verdant construct is decidedly bizarre, a massive artificial oasis in the middle of the ash wastes, and many an eyebrow has been raised by members of the Adeptus Terra. The Emperor's Nightmare firmly quashes any proposals to bring the Hive more into line with the manufacturing giant which is Icelus, to the chagrin of many. In addition, due to the sheer staggering number of crops grown here it is physically impossible to police them all. As a result, Icelus' stimulant black market is almost entirely situated in Icelus Quintus. The relatively pleasant view in contrast with the other hives makes Quintus a favoured holiday home for the nobility, though its growth is limited by the clear carapace above it which makes real estate immensely valuable.
    >> Magi 04/09/11(Sat)13:16 No.14533850
    Ornate breathing aparatus was mentioned, could this be the source of the bird like stylings?
    >> Jareddm 04/09/11(Sat)13:19 No.14533869
    Very nice. The fact that the Emperor's Nightmare take such an active role in governing Icelus is most likely the only reason this set up of isolated agriculture and manufacturing is allowed by the Adeptus Terra.

    That's a good idea. The bird-masked traveler would be the most common sight upon the surface level roads.
    >> SC Guy 04/09/11(Sat)13:19 No.14533870

    It could well be. Imperial fashion is crazy enough.
    >> Anonymous 04/09/11(Sat)13:23 No.14533901
         File1302369799.gif-(944 KB, 170x127, Kyras whispers (2).gif)
    944 KB
    Considering the whole 'bird' approach, would this mean beakies are more common within the Emperors Nightmare?
    >> Jareddm 04/09/11(Sat)13:27 No.14533939
    It's more coming from the fact that they're a Raven Guard successor more than anything else.

    Everything else bird related stemmed from that.
    >> SC Guy 04/09/11(Sat)13:40 No.14534037
    Okay, I've made a new thread, because I'm pretty sure we've hit autosage.

    >> Wing Zero 04/09/11(Sat)13:51 No.14534136
    And... I'm back! Thou only with an hour to spare. But I give it willingly to this cause.

    What are we working on, just the hives themselves or anything else?

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