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  • File : 1302054058.png-(387 KB, 685x645, 1295324531388.png)
    387 KB Anonymous 04/05/11(Tue)21:40 No.14489139  
    What are some simple, fun (see: not game breaking) items I can give my players early on?

    Fantasy setting.

    Stuff like a coil of rope that never wears down, a lantern that requires no oil, etc.

    Pic unrelated. I am sparse on /tg/ images.
    >> Anonymous 04/05/11(Tue)21:42 No.14489151
    Magic items, that is. Derp.
    >> Anonymous 04/05/11(Tue)21:43 No.14489164
    An axe that speaks french.
    >> Anonymous 04/05/11(Tue)21:44 No.14489173
    A Decanter of Limiting Water: when filled with water the decanter becomes unusually heavy.
    >> Anonymous 04/05/11(Tue)21:44 No.14489176
    A pot that always contains lemon custard when opened.
    >> Anonymous 04/05/11(Tue)21:44 No.14489181

    items, not weapons, fuckwad
    >> Anonymous 04/05/11(Tue)21:46 No.14489194
    Maybe some MANNERS.

    >> Anonymous 04/05/11(Tue)21:46 No.14489196
    No he would be like a character or some shit why would you use that as a weapon.

    i mean come on are you fucking retarded, retard?
    >> Anonymous 04/05/11(Tue)21:46 No.14489198
    If your players are smart there are no "not game breaking" items
    >> Anonymous 04/05/11(Tue)21:46 No.14489200
    A tube with a tiny pebble inside that has Continual Flame cast on it.

    (read: a flashlight)
    >> Anonymous 04/05/11(Tue)21:47 No.14489208
    Items are a type of weapon, dickwit.
    >> Anonymous 04/05/11(Tue)21:47 No.14489213
    I've been pondering this same thing. There are very few things you can give a player that they won't find a way to break (portable hole/bag of holding arrows, for instance)

    However, there are really standard needs that you can satiate. Stuff like magic torches that never burn out. A bag of rations that always makes enough food for the group. A large bottle that purifies any water or drink put into it. A portable cabin or shelter that conveniently folds into a super light and easy to transport box (Dragon Ball capsule style)

    Stuff like that is always awesome.
    >> Anonymous 04/05/11(Tue)21:47 No.14489216
    Dear diary, today someone was mean on the Internet...
    >> Anonymous 04/05/11(Tue)21:47 No.14489219
    a pipe the uses an obscuring mist when you use it.
    >> Anonymous 04/05/11(Tue)21:48 No.14489226
    -Campfire stones - small gem that gives off enough heat/light to be used as a campfire
    -Telescope/Binoculars with nightvision
    -Gloves and/or boots that protect from all kinds of thermal damage
    -Screaming arrows/throwing knives. They always veer off from living targets, but when they hit a wall or somesuch, they start screaming.
    >> Anonymous 04/05/11(Tue)21:48 No.14489228
    A rope that, if you look closely, is actually a snake.
    >> Anonymous 04/05/11(Tue)21:49 No.14489233
    A mood ring that works.
    >> Anonymous 04/05/11(Tue)21:49 No.14489239
    A staff that, if let alone, will always stand up perfectly straight.

    A comb that curls hair when brushed one direction, straightens it when brushed the other.

    A disembodied, moving arm which still has the consciousness of it's late owner.

    A small bag that, if empty, will fill with sand every morning.

    A set of two palm sized mirrors that reflect what would normally reflect off of the other one, as long as noone is looking at the actual glass
    >> Anonymous 04/05/11(Tue)21:50 No.14489240
    A small pouch with a seemingly unending supply of tiny colorful pebbles. The pouch is small so only a few can be removed at a time, and upending or turning the pouch inside out releases no pebbles.
    >> Anonymous 04/05/11(Tue)21:50 No.14489242
    A pair of actual dragon balls.
    >> Anonymous 04/05/11(Tue)21:50 No.14489244
    A teensy bit of forewarning, OP; no matter how trivial or innocent a magic item may seem, someone on /tg/ WILL find a way to make it break the game. Don't let that discourage you, just a heads up of where this thread may go.

    For example, infinitely burning lamps/torches? STEAM ENGINES HO!
    >> Anonymous 04/05/11(Tue)21:50 No.14489247
    A snake that, upon closer inspection, is actually a rope.
    >> Anonymous 04/05/11(Tue)21:51 No.14489267
    Socks that stay dry and won't chafe.
    >> Anonymous 04/05/11(Tue)21:52 No.14489277
    A human head that is, in fact, filled with spiders.
    >> Anonymous 04/05/11(Tue)21:52 No.14489280
    A mug that continually generates beer.
    A returning sword. You can throw it, like a knife, but it's a sword!
    Glibwine. Drink it, and it makes you glib. And drunk.
    A coin operated mechanical dog. You put in gold pieces, and it acts cute.
    >> Anonymous 04/05/11(Tue)21:53 No.14489283
    OP here.

    This is all very neat stuff. I'm looking for stock for a magic item shop in a major city my players are approaching.

    Gotta have some knickknacks for them to blow all their hard-earned gold pieces on.
    >> Anonymous 04/05/11(Tue)21:53 No.14489286
    For the mirrors, remove your downside, and have it so each one has a openable lid. The one that's open first will show a black screen, while the second one opened will show whatever is reflected off the first one. Touching the glass will ruin it, requiring you to close both of them to make them work again.
    >> Anonymous 04/05/11(Tue)21:53 No.14489288
    sounds like a challenge
    i dare you to break this>>14489240
    >> Anonymous 04/05/11(Tue)21:54 No.14489301
    A dog that pisses muddy water.
    >> Anonymous 04/05/11(Tue)21:54 No.14489303
    A small drill-shaped object that compels the party to clash with the establishment.
    >> Anonymous 04/05/11(Tue)21:54 No.14489304
    Anti-smoke bombs. Throw them in a dark or smokey room and everything within a 10' radius becomes at least dimly visible, though not always bright enough to read. No effect against magical darkness.
    >> Anonymous 04/05/11(Tue)21:55 No.14489311
    A Rock Soup rock. You know, just add vegetables and water and let it simmer? But for magic, just add water and it makes delicious soup.
    >> Anonymous 04/05/11(Tue)21:57 No.14489331
    I'm not an expert, I only have one level in MacGyver.

    I'm sure someone on here can break it, though.
    >> Anonymous 04/05/11(Tue)21:59 No.14489349
    A pot with a lid that will always close itself as long as soon as someone looks at it.

    >Put the lid outside a door and a pot in a box with a rock on the rim. If you hear a sound, someone looked at the lid, meaning intruders.
    >> Anonymous 04/05/11(Tue)21:59 No.14489355
    The players will secretly start an evil cult whose members are weak to colorful pebbles. Then they'll wait for years until the cult starts terrorizing shit / being generally evil.
    >> Anonymous 04/05/11(Tue)21:59 No.14489356

    A marked stone that, when placed in water will point towards the nearest settlement of 5 or more structures.

    A small rod of iron that will answer legal questions pertaining to where it presently is.

    Rings of Minor Benefit (eg Ring of Fine Handwriting, Ring of Cooking Knowledge)
    >> Anonymous 04/05/11(Tue)22:01 No.14489374
    A pair of bone dice that if a number is said before they are rolled, that number will not be the result of the roll.
    >> Anonymous 04/05/11(Tue)22:01 No.14489380
    Fine then start breaking other item mentioned here please.
    this amuses me greatly
    >> Anonymous 04/05/11(Tue)22:01 No.14489381
    Self-playing instruments are fun.
    >> Anonymous 04/05/11(Tue)22:02 No.14489387
    >Air and watertight room, only door out is locked, party is drowning.
    >Generate mass out of nothing via pebbles.
    >Displaced water applies pressure to door, shoots out.

    >Found a country whose currency is made of shiny pebble rock
    >Bitches and money
    >> Anonymous 04/05/11(Tue)22:04 No.14489397

    Assuming the colors are pastels, just fill larger bags with them. Sell these bags to old bitties and kids for profit. Only costs are those for the larger bags.
    >> Anonymous 04/05/11(Tue)22:05 No.14489405
    I wouldn't call that first one game-breaking, so much as AWESOME SCIENCE ADVENTURES.
    >> Anonymous 04/05/11(Tue)22:05 No.14489418
    Bag of Holding.

    Hey, you get it early on in Icewind Dale 2.
    >> Anonymous 04/05/11(Tue)22:05 No.14489419
    Orb of descending. An ornately decorated bluish orb about 2 inches in diameter with green serpentine inlay designs. It has the uncanny and magical ability to roll downhill when placed on any reasonably smooth incline.
    >> Anonymous 04/05/11(Tue)22:07 No.14489429
    A tankard that cannot be spilled, liquid only leaves when drunk. Not good when someone fill it with urine as a joke though.
    >> Anonymous 04/05/11(Tue)22:08 No.14489445

    Trail marker. You can just walk and constantly fling stones, making a very visible line. Scatter in front of you to test for traps. Spend an hour out of combat, and you have a blackjack.

    Anything with constant matter generation is a bad idea, since given enough time, you have a huge resource at your hands.
    >> Anonymous 04/05/11(Tue)22:09 No.14489451
    A circlet which generates a cloth cowl (A cowl will form within the circlet given space.)

    Anyone who wears the cowl will *record* 5 (maybe 7) minutes of either: Thoughts, Images or Sounds; the cowl will dissipate afterwards. The cowl-user will promptly forget what transpired until the stored memory is used up.

    Putting on the circlet will allow the wearer to experience the 5 minutes of memories, although he won't have access to the stored sense while doing so. The memory is stored as long as no new cowl is formed (or maybe it dissapears after one use, whatever you'd like.)

    >Good luck getting your players to figure this out without telling them.
    >> Anonymous 04/05/11(Tue)22:10 No.14489466
    Bell of wrong proportion. A small brass bell, often found with a nonmagical wooden striker. If the bell is struck against another bell neither make any noise. However, the first bell to be struck will ring with the sound of the other, but only once. The both bells then return to their normal sounds. Gongs and other similar items are also affected.
    >> Anonymous 04/05/11(Tue)22:11 No.14489472
    Phase kobolds.
    >> Anonymous 04/05/11(Tue)22:11 No.14489474
    A bar of soap. Combined with water, magically makes even the ripest of adventurers bearable to be in proximity of.
    >> Anonymous 04/05/11(Tue)22:13 No.14489495
    A necklace which causes major fluctuations in the wearer's voice at random intervals.
    >> Anonymous 04/05/11(Tue)22:15 No.14489515
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    OP here. Good on you, /tg/!

    Feeling even more creative? Take items posted already and give them downsides.

    The unbreakable rope is too slick to hold or tie things, the lantern too hot to hold, and so on.
    >> Anonymous 04/05/11(Tue)22:16 No.14489524
    >magic torches that never burn out
    Construct a boiler and place the magic torch inside.

    Industrial revolution all up in this fantasy setting.
    >> Anonymous 04/05/11(Tue)22:18 No.14489543
    Give' them some arcane enhanced mushrooms, which upon eating or drinking tea made from them cause the character to take a spiritual journey. Afterwards, having been enlightened give them a small wisdom or initiative bonus.
    >> Anonymous 04/05/11(Tue)22:20 No.14489564
    A pair of gloves or boots, both are for the same hand/foot. If you put on one, the other will mimic the first's movements, floating in the air if need be.

    However, any damage caused to the second glove/boot will be transferred to the wearer. (Be careful using this in a place with walls.)

    >Instant training
    >If you can get a set of boots, gloves and helm/necklace, you could put a cloak over the helm/necklace and creating a floating invisible copy of you.
    >Alternatively, trans-continental thumb-wrestling
    >> Anonymous 04/05/11(Tue)22:23 No.14489583
    My artificer is currently crafting some of these in my weekly game. They were requested by the party bard who is planning on infiltrating a gambling ring with connections to organized crime. I figure the dice will either get him a job or get him tossed out of the club without the dice.

    I guess I'll contribute.

    An ink pen which never runs out of ink. And the colour of ink changes depending on the writer's mood.

    A magnifying glass that summons 1d12 normal ants once per day.

    A flask that changes shape depending on the type of liquid placed inside it.
    >> Anonymous 04/05/11(Tue)22:23 No.14489589
    any of the simple wands, like wand of detection with no more then 20 charges or a wand of fear with 10 charges
    >> Anonymous 04/05/11(Tue)22:24 No.14489594
    A rope that, if you look closely, is actually a snake.
    That snake, if you look even closer, is full of spiders.
    >> Anonymous 04/05/11(Tue)22:24 No.14489600
    A clockwork bird and a pair of small, ornate brass cages. Wind up the bird and it flies to nearest cage as soon as said cage's door is opened.
    >> Anonymous 04/05/11(Tue)22:27 No.14489630

    Those spiders, of course, lay small colored pebbles rather than eggs.
    >> Anonymous 04/05/11(Tue)22:27 No.14489637
    A puzzle box. Pressing on it and rotating pieces makes music come out. If you figure it out, zombies wearing bondage gear and with nails sticking out of them show up and kill you with spike chains.
    >> Anonymous 04/05/11(Tue)22:28 No.14489646
    >Yes, m'lord?
    >Hold this glass over this bag (of holding), and toss in some food every now and then. If any of them escape, you have to sleep in the box again.
    >Yes, m'lord
    Check back in two weeks
    >Construct armor made of ants
    >> Anonymous 04/05/11(Tue)22:29 No.14489647
    a singing sword that can recall a helpful jingle about every monster it slays but tends to break into song at the worst times

    a ring that contains an infinite amount of thin, easily breakable thread.

    a glass egg that, when gazed at for longer than a few seconds, appears to the looker as whatever they desire most at that time.

    a flask that turns any liquid poured into it into glowing sand.

    a telescope that only magnifies sounds and smells.
    >> Anonymous 04/05/11(Tue)22:34 No.14489686
    >a flask that turns any liquid poured into it into glowing sand.

    Found, of course, next to an oasis and skeleton.
    >... the pool of water is too small to drink from directly, requiring use of a container.
    >> Anonymous 04/05/11(Tue)22:34 No.14489693
    At the very max, 168 ants

    >> Anonymous 04/05/11(Tue)22:38 No.14489727
    Then the god of focused light becomes your arch-nemesis.
    >> Anonymous 04/05/11(Tue)22:38 No.14489733
    I love me some Smellovision

    Amulet of Nasal Protection, the wearer will never experience a sneeze while it is worn, but once it is taken off they will go through each sneeze that the amulet prevented from occuring
    >> Anonymous 04/05/11(Tue)22:40 No.14489754
    Traveler's Cloak. You'll have to dig up a copy of Magic of Faerun for the exact stats, but it basically makes the wearer immune to non-magic, non-extreme weather, can supply three meals a day plus hot or cold water, and once per day unzips into a one-person tent.
    >> Anonymous 04/05/11(Tue)22:43 No.14489781
    Quill of Viscosity

    Anything written with this quill will float off the paper, sticking together as a physical object (but still made of whatever material used for writing.)
    >> Anonymous 04/05/11(Tue)22:45 No.14489795
    Something I always have in my setting, radiation. Give them a small piece of highly radioactive material.
    >> Anonymous 04/05/11(Tue)22:47 No.14489819
    Any item that creates an infinite amount of anything what so ever will result in PCs breaking the local economy if they're clever enough.

    A friend of mine once told me the story of how his old group derailed a game with a magical fish hat. Every time someone took the hat from their head, it left a fresh fish there, effectively giving them a never ending supply of fish.
    The party used it to start a fish stall and sold the fish for a third of the normal price for fish. They then built a commercial empire by investing the money earned.
    Perhaps the players exploited the economy-major GM who insisted on running a realistic world and diligently stuck with his free trade capitalism in a fantasy setting, but the threat of 'infinite X spawning items' to the stability of any GMs campaign is obvious...
    >> Anonymous 04/05/11(Tue)22:47 No.14489822
    A very small coin pouch that can hold an infinite number of copper coins, but only one of any higher denomination coin.
    >> Anonymous 04/05/11(Tue)22:50 No.14489850
    The Miser's Alm-Purse
    >> Anonymous 04/05/11(Tue)22:56 No.14489920
    Don't know if these fit absolutely all the critieria, but these are mostly low powered.

    An ioun stone with absolutely no benefits other than the normal ioun stone ability to be set swirling in orbit around someone's head.

    An enchanted bell that, if strung between two objects, will ring whenever something passes beneath it. Great alarm.

    Whistling arrows/bolts/throwing weapons. Give off a shrill whistling shriek as they fly through the air. Obvious use would be as a signal, or drawing attention.

    A silver axehead that purifies water. In drinkable water it will float. In non-potable or poisoned water it will sink. If left in the water for an hour, the silver on the axehead will tarnish but the water will be purified. The tarnish must be removed before.
    If strapped to a haft and the wielder speaks the true name of the weapon it becomes a +1 silver axe, +3 vs. water elementals/oozes.

    A small pair of spectacles that allows a person to gauge the monetary worth of anything peered through it (at least roughly). If a person is looked at, they will have a general idea of their net assets, and so on.

    A music box that plays a melody that varies depending on who is listening. If the music box is fully wound and the song is allowed to play through, any creature capable of hearing the song (not deaf, no earplugs, etc.) will be fascinated by it for the duration of the song, which is approximately 2 minutes.
    >> Anonymous 04/05/11(Tue)22:57 No.14489935

    slight typo on the axehead, should read 'The tarnish must be removed before the axehead can be used to purify water again.'
    >> Anonymous 04/05/11(Tue)22:58 No.14489941
    Weston? That you? Fuck you and your uranium.
    >> Anonymous 04/05/11(Tue)23:07 No.14490038
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    multidimensional combination lock.
    IE one of these http://en.wikipedia.org/wiki/N-dimensional_sequential_move_puzzles#Magic_120-cell
    it is impossible to solve but you could tell them there is a great reward inside. Smashing the box just sends the contents into a fold in the 8th dimension that is unreachable in all other ways.

    think the picture but you can only see one of those cubes at a time but can feel the rumble as each move you make alters the others. As time passed you notice that otehr cubes take the place of the one you were working on. Further, panels some times seem to come from within the machine without explanation. it is totally useless in most every case but it handed to a higher being or someone obsessed with puzzles it would be interesting.
    >> Anonymous 04/05/11(Tue)23:11 No.14490087
    Other great items include consumables:

    -An actually working magical love potion. The effect wears off after twenty-four hours, but the imbiber will be able to recall everything experienced during that period.

    -Potion of Stat Tradeoff (provide appropriate name). Boosts one attribute at the cost of two other attributes.

    -A cursed mirror, which, if shattered, calls down minor bad luck for seven days on the breaker.

    -A tiny heart exquisitely crafted from clay. When placed on the tongue, it will dissolve and the imbiber will instantly have all his wounds clot and stop bleeding. (what this actually means in health terms is up to the GM)

    -A copper ring that, upon speaking the appropriate command phrase, expands to a copper hoop two feet in diameter. This transformation is one-way only.

    -A finely wrought silver ladder in miniature. Speaking the appropriate command word will make the ladder expand to full size. This transformation is one-way only.

    -A rune-inscribed viper's fang. When fitted to a tooth, the user's canines will turn into poisonous viper's fangs for the next hour (the user is immune to his own poison). The fang is single use only.

    -A glass eye that temporarily replaces one of the user's own and increases the sight range of the user by 10% for one hour.
    >> Im A Joker Im A !sMoKeRPTJo 04/05/11(Tue)23:11 No.14490095
    your pictures

    at first I was confused

    then I shat brix
    >> Anonymous 04/05/11(Tue)23:13 No.14490112
    A crab's arm, was previously preserved in formaldehyde. When removed from the jar, has the ability to cut any rope, magical or otherwise.

    A horn cut from an animal. Appears to be a unicorn horn. When a person grasps it tightly, they can breathe underwater. Supposedly was once the horn of a fabled "jellicorn", the product of a forbidden love between a unicorn and a jelly fish.

    Jar of taffy. Is a jar stuffed to the brim with taffy. You can only take out one piece at a time, and if one removes a piece of taffy, they must eat it, or receive no more taffy.

    Kitten statue of Cocoa. Kitten statue crafted from pewter or some cheap rock or something. The cat has huge eyes and an human like smile about it. If you stroke its head it makes a purring noise, and if you tap its head twice it begins meowing like so:
    "Mew Mew Mew
    Mew Mew Mew"
    Infinitely until it is tapped twice more. *Special* Whom so ever breaks this statue is cursed by Cocoa the cat god. They have what can only be called bad luck, and get -2 to all skill checks until the curse is removed.
    >> Anonymous 04/05/11(Tue)23:14 No.14490129
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    >A glass eye that temporarily replaces one of the user's own and increases the sight range of the user by 10% for one hour.

    Side quest: kobolds steal the real eye and they have to retrieve it from their den before it is made into soup.
    >> Anonymous 04/05/11(Tue)23:26 No.14490261
    A painting of a portrait of a young individual. If a character looks at the painting for one minute, the painting reshapes itself to show the character looking at it at a randomly determined age.
    >> Anonymous 04/05/11(Tue)23:29 No.14490302
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    >mfw these TTGL images

    >> Im A Joker Im A !sMoKeRPTJo 04/05/11(Tue)23:34 No.14490357
    A crystal ball 3" in diameter, with no inherent scrying ability, that replicates an augury spell when placed in front of a decision. It will always roll towards an option that would give a result of 'weal', even if this would be uphill. If there are no 'weal' options, it rolls away from 'woe' options.
    If neither are present, it doesn't move
    >> Anonymous 04/05/11(Tue)23:38 No.14490404
    OP you want an item that is extremely cool, powerful and useful at all levels, but requires a skilled hand to use it? I have an item for you!

    The Demon Bell.

    At first glance this seems to be nothing more than an ordinary hand bell with odd runic markings on it and a demon head for the inner part of the bell. Once used however a Balor is summoned from hell! For one purpose. To open a jar. That is right. The only thing the demon can do is open a jar. It doesn't seem like much, but trust me it is a really powerful item.

    This can only be used once per day.
    >> Anonymous 04/05/11(Tue)23:58 No.14490610
    A slightly gamebreaking but silly enchantment- The Hilarous enchantment. If you fail your willsave after being struck, or otherwise affected by an item with the 'Hilarious' enchantment, you fall over in a guffaw. It could be easily abused in battle however, so use at your own risk
    >> Anonymous 04/06/11(Wed)00:45 No.14491059
    Make a trap that can take down a Balor.

    Place jar in the middle.

    Jump stupid amounts of XP.
    >> Anonymous 04/06/11(Wed)00:46 No.14491064
    A rowboat that can only be used against the stream
    >> Anonymous 04/06/11(Wed)00:59 No.14491198
    Bag of Lost Things.
    Anything that has been lost can be pulled out. Even people or things that wouldn't normally fit going in. On the other hand, things that are put in are lost, but only things that can fit in the opening.
    >> Anonymous 04/06/11(Wed)02:49 No.14492085
    Only able to be applied to a suitable silly weapon - Rubber chickens, squeaky hammers, and the like.
    >> Anonymous 04/06/11(Wed)03:04 No.14492190
    Locate indians, purchase Manhattan.
    >> Anonymous 04/06/11(Wed)04:50 No.14492715
    Another good idea for low level items are ones with a random number of charges.

    A string of beads made from a material that looks like crystallized amber (or alternately, sunstones).
    Removing a single bead causes it to flare with a bright light for a single minute. If multiple beads are removed simultaneously (keeping them together on the string), the light will burn for a number of minutes equivalent to the number of beads removed.
    The bead necklace can also be forcibly hurled at a target, it which case all the remaining beads will erupt in a bright flash, the intensity of which is based on the number of beads remaining.

    Each sunstone necklace found contains 4+1d10 beads.

    A chalice with d4 gems encrusted in it. Roll a d3 for each gem - 1= ruby, 2=sapphire, 3=emerald.
    When water is poured into the chalice, one of the gems from the chalice can be removed to release its magical effect. The gem will instantly turn to dust (the gems cannot be removed in any other way). The effects are as follows:

    Ruby = turns the water in the chalice into holy water
    Sapphire = turns the water into a cure light wounds potion
    Emerald = turns the water into an antidote for all poisons

    Removing the fluid from the chalice will cause a reversion back to ordinary water (ie you can't bottle it and save it, you must use it from the chalice). The chalice comes with no cover, so the fluid can spill.
    >> Anonymous 04/06/11(Wed)04:59 No.14492742
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    An enchanted incense burner that comes with d3+1 sticks of incense. By burning a stick of incense in the burner and concentrating for one minute, the character may make a single Turn Undead check as a cleric of equivalent level, though the meditating character does not need to use this ability immediately. (he may, for example, lift and carry the incense burner around, then use the Turn Undead attempt when he actually encounters undead).
    Each stick of incense burns for 10 minutes. (if the character has not meditated or expended his single Turn Undead attempt in this time, then it is lost).

    Limited charge items like this can scale very well. You can award them to characters early on and then control it's potency by the availability of the charges and their price. You can easily use them as a gold sink as well; players definitely will find them more interesting items to spend gold on than mundane equipment.

    For example, you might find additional charges that do different or more potent effects, with a commensurate increase in gp price to either obtain or install.
    >> Anonymous 04/06/11(Wed)05:00 No.14492750
    For 3.5- Glasses of Opposed Forgery
    You must make a forgery check against forgeries. This is silly.

    These glasses give your intelligence modifier and appraise skill as a bonus for the purpose of detecting a forgery.
    >> Indonesian Gentleman 04/06/11(Wed)05:24 No.14492837
    A magical box with a lens built to peer inside it. If you look inside, you'll see a beautiful person of the opposite gender of your species bellydancing.
    What they don't know is that breaking the box results in freeing a one-wish genie with the usual wish limitations. That genie would take the form of the last beautiful person and go to (insert major city here) to become a bard when it has fulfilled a wish, however small that would be.

    A small gold coin which mysteriously attracts lint whenever it's stored in clothing or cloth items of some kind.

    A beautiful golden necklace which, when worn, temporarily phases a person's underwear. If they're not wearing underwear, the innermost clothing that shields their privates is phased instead.

    I dare ya, /tg/, to make use of those three items. Can you break the game with them?
    >> Anonymous 04/06/11(Wed)05:34 No.14492888
    If it's just run of the mill items I would suggest things like:

    * A magic bauble that emits soft, far-reaching light on a certain event trigger. Nice to have when spelunking.
    * Small, sealed bottles that upon breaking the seal will provide a magical bubble of breathable air for 3 minutes.
    * A faggot of sticks no longer than 10 cm that if used together to make fire, will be able sustain the fire for three days.
    * Charms of Warding that create a spherical zone around the ward that stops precipitation such as rain or snow but nothing else.
    * Enchanted Armor & Weapon Oils that ward against blood and water as well as keeping the edge and strength of the item it's applied on.
    >> Anonymous 04/06/11(Wed)05:34 No.14492892
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    Garibaldi's Mighty Familiar Armor

    Once equipped this magical armor attunes itself to the familiar in question to match his or master's own Armor Class.
    >> Anonymous 04/06/11(Wed)05:39 No.14492911
    Man, you're not even trying.

    1: You get a wish. Also you get to make an impostor bard.
    2: amplify power, attract lint in other peoples pockets. Make human Katamari.
    3:use to embarrass someone in high standing.
    >> Anonymous 04/06/11(Wed)05:42 No.14492921
    An Amulet of Kings

    It keeps all dirt, muck, and other assorted shit off you.

    How do you know it's the Amulet of Kings? Well, he hasn't got shit all over him, has he?
    >> Anonymous 04/06/11(Wed)05:44 No.14492927
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    +1 Jacket of Badassery

    Once worn any sentient creature who witnesses the wearer must make an immediate Will Saving Throw (difficulty equal to the difference between the wearer's Willpower and the victim's own) or be stricken with an immediate impression of badassery toward the wearer which effectively improves the victim's attitude by one level in favor of the jacket's wearer.
    >> Anonymous 04/06/11(Wed)05:51 No.14492958
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    The Book of Many Questions.

    Once a day those that use this book may ask the DM one question in character pertaining to any pertinent information about any subject desired in game, the DM must answer truthfully but may be a vague as desired.
    >> Anonymous 04/06/11(Wed)05:52 No.14492961
    Ring of Hepatitis G Immunity
    >> Anonymous 04/06/11(Wed)05:56 No.14492988
    But what if the glasses themselves are forgeries?
    >> Anonymous 04/06/11(Wed)05:57 No.14492995
         File1302083820.jpg-(670 KB, 1024x1448, DOOMRIDER.jpg)
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    >> Anonymous 04/06/11(Wed)06:22 No.14493132

    Fail the check and you will be branded as a dork forever.
    >> Anonymous 04/06/11(Wed)06:24 No.14493148
    One ornate Fabrege Egg, 3" tall, with 3 legs in a tripod arangement bringing the total height up to 4 inches.

    The egg opens on a hinge at it's widest point, and when a precious metal is inserted inside and the egg closed, a 1.5 inch tall copy of the egg's user in the clothing and equipment they are using will be created from it. It is completely obedient to the creator, will follow simple orders and cooperate with copies made of a different metal by the same person, although it cannot speak or read, and can only lift twice it's weight (Determined by the weight of the metal used to create it). Metal copies will crumble to dust if they ever touch the same metal they were made from or if they or the egg is destroyed or enters an antimagic field.

    Opon closer inspection, the metal copy is extremely detailed and it's movement very realistic, completely accurate while not being acted upon by outside forces. for the purposes of damage, they are effectively destroyed if they are deformed, melted or cut in such a way that they lose the image of their creator or can no longer move in a way that their creator is capable of moving.
    >> Anonymous 04/06/11(Wed)06:27 No.14493163
    A bag of folding, any clothing put into it for ten minutes or longer comes out perfectly washed, pressed, and mended.
    >> Anonymous 04/06/11(Wed)06:29 No.14493173
    It's AC bonus is just +1 and covers the torso slot so you can't wear armor with it, I figure if someone is strong enough to resist the jacket they'd just kill the fucker wearing it.

    ...And then start wearing it themselves.
    >> Sister Nian !!SWklgFNo/Iy 04/06/11(Wed)06:32 No.14493195
    Someone mentioned a pocket of infinite bears in a past thread, I thought it was funny.
    >> Anonymous 04/06/11(Wed)06:32 No.14493196
    So it's like the badass version of the +4 Leather Armor of Fabulousness? It's damned good armor, and it just look so... So FABULOUS. You look at it, snicker, put it on... And then, it's not so bad. You think it looks good. It DOES look good. And you can't... Can't... TAKE... IT... OFF... SO... FABULOUS...
    >> Anonymous 04/06/11(Wed)06:41 No.14493228
    I just pictured it as someone putting on the jacket and suddenly everyone thinks he's the Fonz.

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