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  • File : 1301950304.png-(14 KB, 497x501, Amazing.png)
    14 KB Anonymous 04/04/11(Mon)16:51 No.14473285  
    /tg/, I need loopholes. I don't care what system, but if there is a rule that we can loop, I need to know it right now.

    Things like the whole "Lifting is a free-action" loophole
    >> Anonymous 04/04/11(Mon)16:58 No.14473357
    But that rulebook says the DM can impose reasonable limits on free actions.
    >> Anonymous 04/04/11(Mon)16:59 No.14473362
    4e has been pretty good about avoiding loopholes and all the loopholes in Dark Heresy kill you...

    Not sure if those are the ones you want
    >> Anonymous 04/04/11(Mon)16:59 No.14473363
    in the 3.5 PHB for DnD, they always use the word 'her' when referring to a monk. So you can troll the shit out of a player at a high level, (if it's a male character) and throw a dragon at them. They'll feel all cool and then you tell them they can't use any of their special attack, AC bonus, ect because their character is not a 'her'.
    >> Anonymous 04/04/11(Mon)17:01 No.14473384
    Remember the Immoveable Rod?

    Depending on the character's perspective of the Rod, you can use a couple hundred of them to destory castles thanks to the fact they don't move, but the planet does.
    >> Anonymous 04/04/11(Mon)17:04 No.14473412
    An exploit of several loopholes.

    The original is a fighter carrying around a bag of rats, with the purpose of throwing them at an enemy, then using Whirlwind Attack to attack them all in one round, and Great Cleave to get a free hit at the actual enemy for each rat killed.

    A similar issue occurs in the 4th Edition with the Warlock. Some powers like Misty Step activate upon the death of a cursed enemy. This could be exploited by carrying a bag of rats, cursing them, and killing them at the appropiate times, in order to use Misty Step at will.

    The Player's Handbook doesn't specify any way for a Warlock to use powers like Misty Step outside combat, which could also result in using a bag of rats to be able to perform it at any time.
    >> Anonymous 04/04/11(Mon)17:09 No.14473454
    I prefered Teleport Gate when it had no range restrictions besides line of sight.

    Open the gate below an enemy, look up and open the other side of the gate REALLY high up in the sky, then laugh as enemies fall from near-orbit.
    >> Anonymous 04/04/11(Mon)17:10 No.14473465
    4th edition has a blanket rule that states that enemies have to be an actual threat in order to trigger effects.
    >> Anonymous 04/04/11(Mon)17:11 No.14473470
    >>14473384
    That's the Immovable and Indestructible Rods, way to overpower.
    >> Anonymous 04/04/11(Mon)17:13 No.14473497
    There are some examples of spell abuse.

    Cast wall of iron a bunch of times.
    The iron stays there permanently.
    Flood market with iron.
    >> Anonymous 04/04/11(Mon)17:16 No.14473519
    >>14473384
    The planet is moving. But so is the solar system and the galaxy.
    That rod would move at relativistic speeds if it was truly immovable.
    But of course relativity makes this all a moot point.
    >> Anonymous 04/04/11(Mon)17:16 No.14473523
    >>14473384
    How do you know the planet moves?
    >>14473412
    I believe 4e addresses the bag of rats by name.
    DMG, page 40.
    >> Anonymous 04/04/11(Mon)17:20 No.14473566
    I was expecting to see a little more creativity in this thread, not just "hope the DM hasn't read the rules"....
    Regardless, my contribution is: quick draw + rapid reload + two weapon fighting = Full auto crossbows.
    >> Anonymous 04/04/11(Mon)17:25 No.14473625
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    >>14473523
    Huh. No shit, you're right.
    >> Anonymous 04/04/11(Mon)17:25 No.14473626
    >>14473412
    >>14473523
    confirmed.

    "when a power has an effect that occurs upon hitting a target - or reducing a target to 0 hit points - the power functions only when the target is a meaningful threat. characters can gain no benefit from carrying a sack of rats."
    >> Anonymous 04/04/11(Mon)17:28 No.14473653
    Close but no cigar, dual cross-bow guy.
    >> Anonymous 04/04/11(Mon)17:28 No.14473654
    >>14473625
    >>14473626
    Hah.

    Also, friend of a friend is taking Two Weapon Fighting, Monkey Grip, Combat Expertise, and some feat that extends a person's melee range by 5ft. He dual wields pikes and just stands behind the rest of the party. Any mob that tries to get close to the party he gets ridiculous amounts of AoO on.

    I may not remember this entirely correctly.
    >> Anonymous 04/04/11(Mon)17:29 No.14473659
    Peasant Railgun.
    >> Anonymous 04/04/11(Mon)17:31 No.14473673
    Oh yeah, btw there's no rules for damage taken for extreme pressure in depths of water until Stormwrack. So if you're playing only in core 3.5? Walk on the bottom of the ocean. Haters gonna hate.
    >> Anonymous 04/04/11(Mon)17:31 No.14473674
    >>14473659
    And the /tg/ favourite, Unlimited Cursed Peasant Quarterstaff Chicken Works.
    >> Anonymous 04/04/11(Mon)17:33 No.14473686
    >>14473659
    A high speed chicken delivery service. No matter how quickly it gets to the end of the line that last peasant is still throwing it like he would any other object.
    >> Anonymous 04/04/11(Mon)17:35 No.14473705
    >>14473674

    I never saved that! Requesting peasant railgun!
    >> Anonymous 04/04/11(Mon)17:36 No.14473710
    >>14473659
    How does that work?
    What system, how what and why?
    >> Anonymous 04/04/11(Mon)17:37 No.14473718
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    /tg/, I am disappoint.
    >> ­­Anonymous 04/04/11(Mon)17:37 No.14473720
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    >>14473686
    >> Anonymous 04/04/11(Mon)17:38 No.14473731
    >>14473705
    Second.
    >> Anonymous 04/04/11(Mon)17:38 No.14473732
    What about Decanters of Endless Water Jet-packs?

    I don't remember how they worked, but I think there was a strength check somewhere.
    >> Anonymous 04/04/11(Mon)17:42 No.14473767
    >>14473659
    Peasant railgun doesn't actually work.
    >> Anonymous 04/04/11(Mon)17:43 No.14473771
    >>14473720
    DnDverse has no concept of momentum. The Peasant Railgun can move an object down the line very quickly, but the last step "object is fired at several times the speed of sound" doesn't work.
    >> Anonymous 04/04/11(Mon)17:46 No.14473806
    TLoS in 40k. If the model is infantry or monsterous infantry, their line of sight for shooting is measured from the model's eyes. The Wraithlord and Wraithguard are infantry and have no eyes. Ergo, wraithlords and wraithguard cannot shoot.
    >> Anonymous 04/04/11(Mon)17:48 No.14473828
    >>14473771
    That's sort of like saying that you won't fall when you step off a cliff because it doesn't say so in the book.
    >> Commissar !nqFUKLAWj6 04/04/11(Mon)17:48 No.14473829
    How Peasant Railgun works:

    Abusing the "Ready Action" action.
    Hire peasants, have them form a line standing 5 feet away from one another. You'll need several thousand peasants to do this right, maybe 3000 or so. Every peasant in a line readies an action to take a spear from the man behind him and pass it to the man in front of him. You begin the chain by handing a spear to the man in the back of the line.

    Because of the way D&D rules work with readied
    actions, the entire process of passing the spear from end of line to beginning takes one combat round. One combat round is 6 seconds. The spear accelerates at over twice the speed of sound, roughly, and is thrown with unbelievable force.

    Why smart DMs won't let it work: D&D doesn't have rules for acceleration, velocity, mass, and friction.
    >> Anonymous 04/04/11(Mon)17:50 No.14473839
    >>14473806
    I never realized that.
    Bringing it up in my next game!
    >> Anonymous 04/04/11(Mon)17:50 No.14473845
    The rules for "cleave" say you can trigger it when an opponent... "FALLS." Have fun with that.
    >> Anonymous 04/04/11(Mon)17:51 No.14473856
    >>14473829
    I would let this work.
    It's fucking hilarious.
    >> Anonymous 04/04/11(Mon)17:51 No.14473858
    >>14473732

    Just going by the name, I think I just about get the idea.

    The more I think about it, the more I think D&D is only popular because it allows both the DM and the PCs to loophole, rules lawyer and just generally troll each other into oblivion.
    >> Anonymous 04/04/11(Mon)17:54 No.14473891
    On a big enough world, the peasant railgun could be used to violate causality.
    >> Anonymous 04/04/11(Mon)17:55 No.14473896
    >>14473412
    Doesn't work mate, whirlwind attacj states that you cannot use any more attacks this turn, such as free attacks granted by cleave or improved trip.
    >> Anonymous 04/04/11(Mon)17:55 No.14473908
    I remember the unremarkable Complete Warrior samurai had a trick similar to the bag of rats. The bag of a hundred katanas.
    By using Quick Draw, the iajutsu skill, and a sack of them, you could draw and attack as many times as you had weapons, as dropping a weapon is a free action.
    >> Anonymous 04/04/11(Mon)17:57 No.14473922
    >>14473858
    only if the DM can't be arsed to read the rules, and is afraid of telling people no.
    >> Anonymous 04/04/11(Mon)17:57 No.14473930
    >>14473908
    Wow. And this can easily be prevented by a single line.
    >> Anonymous 04/04/11(Mon)17:57 No.14473931
    Psionics. In any game, ever.
    >> Anonymous 04/04/11(Mon)17:57 No.14473933
    >>14473720
    The peasant railgun only works if you arbitrarily ignore real-world physics in the execution and apply it in the result.
    You have no problem accepting the mechanism by which the payload travels at ludicrous speed as an abstraction of turn-based combat, yet the result depends on it conserving momentum, a concept for which there is no rule.
    If the payload was accelerating as it passes from one peasant to the next, at some point you would have to start making touch attacks to avoid dropping it, for the same reason two peasants with no special abilities or relevant feats could not easily "pass" an arrow fired from a bow.
    And I'm sure that someone already explained it while I was typing this.
    >> Anonymous 04/04/11(Mon)17:59 No.14473960
    WHFB: Obstacles

    Units in base to base contact ignore the obstacle for line of sight purposes. Other units don't.
    If you have models shorter than the obstacle, you can shoot your opponent, but he can't shoot back.
    Dwarf thunderers, I'm looking at you.
    >> Anonymous 04/04/11(Mon)18:00 No.14473974
    >>14473931
    Man, I played an emerging wilder in a game just as psionics were coming to the setting. I must have been playing the class wrong, because as a blaster (fuck save or suck, I wanted Carrie shit) and using a psionic class that wasn't psion, I fucked things up left, right, and center.

    Had a blast playing, too. The party was all grizzled veterans of many a dungeon crawl, and then there's this 14 year old kid with magic-like powers that aren't magic, and most of the time, aren't visible.

    "Kid, you don't even rank in the top ten of strange shit we've seen."
    >manifest Death Urge on a celestial dire lion, causing it to rip its own face off and die.
    "...THAT WAS NOT NORMAL."
    "Okay, I think that just gave you the ten spot."
    >> Anonymous 04/04/11(Mon)18:02 No.14473987
    >>14473930
    They don't need to specifically write out a line of text forbidding it.
    The DM's job, in part, it prevent retarded interpretations of the rules.
    Obviously some variant of quick draw + free attack upon quick draw + bag o' swords does not equal 100 attacks per round.
    >> Anonymous 04/04/11(Mon)18:05 No.14474019
    Not really a loophole at all, but if you're playing 3.X aiming for damage, a two-weapon-fighting rogue will not steer you wrong. Particularly if you then enter several rogue-ish prestige classes that grant +1d6 sneak attack within the first one or two levels.
    Eventually you'll just have this whirling nightmare of hitting repeatedly with a weapon in each hand, doing sneak attack on each and every hit.
    >> Anonymous 04/04/11(Mon)18:05 No.14474023
    >>14473987
    You can only draw up to one weapon per hand in this manner per round. Said weapon(s) cannot be dropped in the same round.
    >> Anonymous 04/04/11(Mon)18:11 No.14474075
    >>14473412
    That's not how bag of rats works, dude. There was a class that let you hit two adjacent targets at once, so you dropped the bag of rats next to your target and Great Cleaved away, killing one rat per attack.
    >> Anonymous 04/04/11(Mon)18:12 No.14474083
    >>14473987
    its the same reason the dual crossbows don't work. it specifically states in the rules that the DM should never allow more free actions that he finds realistic in a round.
    >> Anonymous 04/04/11(Mon)18:16 No.14474121
    Hulking Hurler.
    http://community.wizards.com/go/thread/view/75882/19873078/Hulking_Hurler_build
    Destroy universes with big enough rocks.
    >> Anonymous 04/04/11(Mon)18:20 No.14474156
    >>14474083
    That's why these are loopholes. By rules-as-written they function. Any sane DM will usually give it a look and go "What? No." For the sake of these, keep Rule 0 out. They're effectively developed in a vacuum.
    >> Anonymous 04/04/11(Mon)18:23 No.14474193
    >>14474121
    Oh, yes. I remember when a Hulking Hurler build won a "Most Average Damage by ECL 20" contest. Did something like 14 trillion damage on average by throwing a 120-foot-diameter ball of solid iridium.
    >> Anonymous 04/04/11(Mon)18:25 No.14474212
    >>14474193

    Where do you even get that much Iridium?
    >> Anonymous 04/04/11(Mon)18:25 No.14474221
    Not a loophole, but an example of WOTC not knowing their own rules: Vicious Stomp.
    Minotaurs have a racial power that's normally only usable at the end of a charge.
    They can take a feat that gives them a melee basic attack as a free action if their racial power hits.
    You can't take actions after a charge.
    >> Anonymous 04/04/11(Mon)18:25 No.14474222
    >>14474212
    Magic. Duh.
    >> Anonymous 04/04/11(Mon)18:28 No.14474254
    >>14474221
    That's called an exception.
    >> Anonymous 04/04/11(Mon)18:29 No.14474258
    >>14474221
    >You can't take actions after a charge.
    Normally, yes.
    But these are exceptions to that rule.
    >> Anonymous 04/04/11(Mon)18:32 No.14474290
    >>14474156
    A reasonable counter. I shall cease my objections then.
    >> Anonymous 04/04/11(Mon)18:34 No.14474306
    The 3.5 falling trick used by evil DMs. In 3.5 this a cap of 10d6 one can take from falling. There is no cap however on the amount of damage that can be taken from a falling object. Dragon flies as high as it can reach then just drops himself out of the sky. Every 10 feet is 1d6 damage that doesn't cap out and the dragon no matter how high he flies will only take 10d6 damage and can even tumble some of the damage off. As there is no rules for velocity, earth rotation effects all the dragon has to do is be directly over his enemy.
    >> Anonymous 04/04/11(Mon)18:35 No.14474312
    >>14473829
    that reason for not allowing it is the stupidest one possible, you know that, right? DnD has no rules for breathing, but it has rules for suffocation. Ergo, all characters die shortly after being born.

    On that note, it has no rules for giving birth, so population sizes are finite, and can never be replenished.
    >> Anonymous 04/04/11(Mon)18:36 No.14474328
    >>14474312
    >Someone points out how stupid something is
    >Respond by being intentionally obtuse
    >> Anonymous 04/04/11(Mon)18:37 No.14474333
    >>14474306
    Holy shit, I'm definitely doing this with my maxed jump/tumble warblade.
    >> Anonymous 04/04/11(Mon)18:38 No.14474345
    >>14474312
    Read this.
    >>14473933
    If you say momentum exists in 3.5 because it's realistic, then you don't get to decide at what point momentum starts to exist.
    >> Anonymous 04/04/11(Mon)18:41 No.14474396
    >>14473566
    How does this work?
    >> Anonymous 04/04/11(Mon)18:42 No.14474397
    >>14474345

    Sure you do. If there is a rule then you use the rule. If there isn't a rule then you use real world physics.
    >> Anonymous 04/04/11(Mon)18:42 No.14474400
    Someone should post the necromancer computer using skeletons.
    >> Anonymous 04/04/11(Mon)18:44 No.14474421
    >>14474396

    It doesn't
    >> Anonymous 04/04/11(Mon)18:44 No.14474424
    >>14474333
    Google the Dragoon build for pointers.
    >> Anonymous 04/04/11(Mon)18:47 No.14474465
    >>14474397

    or you just say "fuck it, im the DM and i say fuck you, because fuck you"

    in a system where fighting is based on rounds, (ok, like every rpg is, but thats one thing you cant really roleplay except you do LARP) logic applies only as much as you need it to....

    and to be fair...even i dont know what i was trying to tell you with this post.....wow....im drink as a dwarf right now...
    >> Anonymous 04/04/11(Mon)18:50 No.14474490
    >>14474396
    well, the description for crossbows says you can fire them one handed with a penalty. quick draw lets you draw a weapon as a free action, and rapid reload lets you reload a crossbow as a free action. in theory this means you could fire both crossbows (dual wield feats negate most of the penalties) drop/holster one, reload the other, switch them, reload the first one, and fire them both again. I came up with this when I tried to design a broken character using only the PHB.
    >> Anonymous 04/04/11(Mon)18:52 No.14474526
    >>14474490
    >in theory
    No, the PHB and DMG both say that reasonable limits need to be placed on free actions.
    This doesn't even work RAW because the rules tell you not to try shit like this.
    >> Anonymous 04/04/11(Mon)18:53 No.14474530
    >>14474490

    Quick draw lets you draw a weapon as a free action, not holster one. You could drop it if you happened to be carrying several crossbows but then rapid reload is pointless as you could have them preloaded.
    >> Anonymous 04/04/11(Mon)18:54 No.14474539
    >>14474490
    RR halves reload times.
    Shooting one Crossbow--> half action
    Reloading one crossbow --> half action
    shooting two crossbows --> full action
    reloading two crossbows --> full action

    That does not work.
    >> Anonymous 04/04/11(Mon)18:54 No.14474544
    >>14474490
    >Designing a broken character using PHB
    >Doesn't make a wizard
    >> Anonymous 04/04/11(Mon)18:55 No.14474566
    >>14474539
    http://www.d20srd.org/srd/feats.htm#rapidReload

    Rapid Reload [General]

    Choose a type of crossbow (hand, light, or heavy).
    Prerequisite

    Weapon Proficiency (crossbow type chosen).
    Benefit

    The time required for you to reload your chosen type of crossbow is reduced to a free action (for a hand or light crossbow) or a move action (for a heavy crossbow). Reloading a crossbow still provokes an attack of opportunity.

    If you have selected this feat for hand crossbow or light crossbow, you may fire that weapon as many times in a full attack action as you could attack if you were using a bow.
    Normal

    A character without this feat needs a move action to reload a hand or light crossbow, or a full-round action to reload a heavy crossbow.
    Special

    You can gain Rapid Reload multiple times. Each time you take the feat, it applies to a new type of crossbow.

    A fighter may select Rapid Reload as one of his fighter bonus feats.
    >> Anonymous 04/04/11(Mon)19:01 No.14474645
    >>14474566
    >Talking about different systems
    >Naturally disagree

    I was referring to DH-rules.
    >> Magus O'Grady 04/04/11(Mon)19:01 No.14474656
    >>14473659
    doesn't work. the rules don't make mention of objects maintaining velocity. So you get a metal rod to travel a mile in less than seconds.... to be thrown 20 feet for 1d6 damage at a -4 penalty by a non-proficient peasant.
    >> Anonymous 04/04/11(Mon)19:05 No.14474704
    >>14474490

    >Thinks attacking with two crossbows is broken.
    >> Anonymous 04/04/11(Mon)19:09 No.14474760
    >>14474656
    >rules don't make mention of objects maintaining velocity
    Listen to me, this is the WRONG WAY to handle such stupidity.
    By this logic you can't play golf in D&D because the ball would stop the instant it stopped touching the club.
    >> Anonymous 04/04/11(Mon)19:45 No.14475123
    >>14474400
    Please explain this, it sounds hilarious.
    >> Anonymous 04/04/11(Mon)19:56 No.14475212
    >>14475123
    Basically, giving undead "If...Then..." commands to make logic gates, and extrapolating that into a computer.
    Here's the first thread.
    http://suptg.thisisnotatrueending.com/archive/12936417/
    >> Commissar !nqFUKLAWj6 04/04/11(Mon)20:04 No.14475293
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    Here are some more loopholes for you in the form of Troll Physics cartoons.
    >> Commissar !nqFUKLAWj6 04/04/11(Mon)20:05 No.14475299
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    How to get Unlimited Wishes.
    >> Commissar !nqFUKLAWj6 04/04/11(Mon)20:06 No.14475311
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    How to make a Weapon of Mass Destruction in D&D.
    >> Commissar !nqFUKLAWj6 04/04/11(Mon)20:07 No.14475319
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    How to start a fight at any tournament by arguing that Meltabombs do not have the "Melta" rule (they don't).
    >> Commissar !nqFUKLAWj6 04/04/11(Mon)20:09 No.14475330
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    How to abuse D&D drowning rules and become immortal by drowning yourself in healing potion.
    >> Anonymous 04/04/11(Mon)20:09 No.14475334
    >>14475123
    http://suptg.thisisnotatrueending.com/archive/12936417/

    http://suptg.thisisnotatrueending.com/archive/12939196/
    >> Anonymous 04/04/11(Mon)20:22 No.14475458
    I have one in 3.5 that I like to think I personally discovered.
    There's this prestige class called Bloodstorm Blade that has the ability to treat ranged attacks with melee weapons as melee attacks for all purposes.
    There's this feat called Pushback that lets you make a free bull rush when you hit with a melee attack once per round. And then if you succeed, you shift (they don't use that word but it's the same damn thing, and they don't call it a 5-foot step so there's no specific distance) into a square the target left. Yeah, it's a proto-4e ability, I don't have to explain shit.
    So you can throw a weapon and make it count as a melee attack, which triggers Pushback, including the shift.
    It's not broken, but it's definitely not intended.
    >> Alpharius 04/04/11(Mon)20:25 No.14475492
    >>14475319
    It doesn't need the Melta rule, ANYTHING that rolls and keeps more than one die only rolls one, including but not limited to Melta, Vanq Cannon, Chainfist, and Monstrous Creatures.
    >> Anonymous 04/04/11(Mon)20:26 No.14475502
    >>14475458
    I FUCKING LOVE bloodstorm blades. Incredibly tough.

    And that exploit is hilarious
    >> Anonymous 04/04/11(Mon)20:28 No.14475525
    >>14474526
    Meh, I'd allow it if the character had high Dexterity. He already sank two feats into the trick.
    >> Anonymous 04/04/11(Mon)20:28 No.14475527
    >>14475319

    Monoliths don't "ignore melta", the specifically state that you can only get 1d6 extra armour penetration regardless of the source.

    So it's 8+d6. No room for trolling.
    >> Commissar !nqFUKLAWj6 04/04/11(Mon)20:29 No.14475533
    >>14475492
    I hope that doesn't get nerfed. I love watching marinefags rage because they can't kill the monolith.
    >> Anonymous 04/04/11(Mon)20:30 No.14475541
    >>14475299
    There is a problem with this brilliant plan. The problem is step 2.
    >> Commissar !nqFUKLAWj6 04/04/11(Mon)20:31 No.14475563
    >>14475527
    The crux of the argument is that a grenade does not roll extra dice for penetration, the damage that it does is fixed at 8+2D6.

    It's magnificent troll food.
    >> Anonymous 04/04/11(Mon)20:31 No.14475565
    >>14475458
    Greataxe Teleportation. Gettin' you there.
    >> Anonymous 04/04/11(Mon)20:32 No.14475569
    ITT no actual loopholes, just people being fucking retarded.
    >> Anonymous 04/04/11(Mon)20:32 No.14475571
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    >> Commissar !nqFUKLAWj6 04/04/11(Mon)20:32 No.14475574
    >>14475541
    If someone could only pull it off.
    >> Anonymous 04/04/11(Mon)20:40 No.14475673
    Yall need to lurk more over at min/max almost all these loopholes dont work by RAW

    Also, what the fuck is up with all the people who cant have fun with a systems rules and have to shit these threads up with rule 0. You are missing the point of fun rules tricks and loopholes. Not everything ever has to be for in game use srs busns only
    >> Anonymous 04/04/11(Mon)20:44 No.14475708
    DnD is a game where actions in a fantasy setting are represented by rules that best represent the effect.

    It doesn't happen the other way around.

    TLDR- if rules lawyering doesn't match what SHOULD happen, the DM can simply say NO.
    >> Anonymous 04/04/11(Mon)20:45 No.14475726
         File1301964324.jpg-(14 KB, 218x231, images..jpg)
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    >>14475708
    >> Anonymous 04/04/11(Mon)20:46 No.14475733
    >>14475726
    why do people act like things have to be stupid to be fun
    >> Anonymous 04/04/11(Mon)20:47 No.14475741
    >>14475733
    Because some things are stupid awesome.
    >> Anonymous 04/04/11(Mon)20:50 No.14475772
    >>14475733
    Because it is only stupid looking at it from a simulation view. As in when you are actually using it and roleplaying with it. It is fun when you look at it from a game design and mechanics system and just see what you can do with it. Alot of people like doing that. Hell, just look at dwarf fortress.

    Why is dwarf fortress so fun? Alot of reasons, some like it for the crazy simulationist aspect, some for the hardmode, and some for the crazy shit you can do that was never intended like breeding merpeople so you can harvest their bones.
    >> Anonymous 04/04/11(Mon)20:51 No.14475791
    >>14475772
    >breeding merpeople so you can harvest their bones.
    But that makes perfect sense in-universe.
    >> Anonymous 04/04/11(Mon)20:53 No.14475813
    >>14475791
    Apparently not since the creator of the world put a stop to it
    >> Anonymous 04/04/11(Mon)20:54 No.14475823
    >>14473626
    >>14473625

    Rat-mind!
    >> Commissar !nqFUKLAWj6 04/04/11(Mon)20:56 No.14475848
    >>14475772
    Breeding animals to create a complex BLOOD CANNON.
    >> Anonymous 04/04/11(Mon)21:03 No.14475923
    >>14475541
    If you put a DoMT in a handy haversack, you always draw the card you're thinking of!
    >> Anonymous 04/04/11(Mon)21:05 No.14475930
    Always been a fan of the omnificer myself, defeating pun-pun with infinite skill checks for great justice. Well, back when Pun-pun's trick worked and it took him a few levels to do at least
    >> Im A Joker Im A !sMoKeRPTJo 04/04/11(Mon)21:10 No.14475988
    >get massive siege weapon, like a trebuchet (sp?)
    >start casting teleport object on weapon
    >fire self from weapon
    >*concentration check* finish casting spell as it fires
    >featherfall before landing
    >siege weapon was teleported to your landing spot
    >repeat

    Problem, overland movement speed?
    >> Anonymous 04/04/11(Mon)21:14 No.14476032
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    alright, heres on of my favorite 40k loopholes

    For the Storm Raven, and Valkryie's special rules that allow them to drop the unit they're carrying along their travel path after a turboboost move. The rule dosnt say what turn the turboboost has to occur on, or provide an explicit limit on the turn that the movement has to occour on. Using strictly R.A.W so long as the transport has turboboosted during the game, the transported unit can disembark at ANY point that the transport vehicle has moved along/over. Thus, time travelling units popping up wherever their transport has been,
    >> Anonymous 04/04/11(Mon)21:14 No.14476038
    I would say its a loophole but my caster (though very specific feat/prestige/other prestige class selection) can deal out an AOE that 300dmg pre save
    >> Anonymous 04/04/11(Mon)21:16 No.14476057
    >>14476038
    wouldn't*

    >and in case you didn't guess its 3.5
    >also I kinda think its fair
    >i takes 2 full rounds and with a bad roll can backfire dealing hefty dmg
    >not 300 but a decent amount
    >> Anonymous 04/04/11(Mon)21:20 No.14476107
    Requesting pics of kroots blocking whole edge of table, causing all deep strikes to automatically fail.
    >> Anonymous 04/04/11(Mon)21:20 No.14476109
    You guys wanna know a broken build I stumbled across?

    First: roll up a druid PC.
    Then play as a druid.
    My buddy claims the same thing works for wizard too.
    >> Anonymous 04/04/11(Mon)21:21 No.14476117
    >>14476107
    blocking an edge doesn't prevent deep striking, it prevents reserves from coming in.
    >> Anonymous 04/04/11(Mon)21:25 No.14476155
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    >>14476107

    >kroots blocking whole edge of table, causing all deep strikes to automatically fail.

    what...

    the reason the kroots worked is because the guy had a army that was all bikers. They couldnt move on to the table edge from reserves due to the kroot, and there was no armor to tank shock the kroot out of the way, and no deep strikers to get behind them
    >> Anonymous 04/04/11(Mon)21:29 No.14476174
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    >>14473363

    Not related to the thread, but can you guys tell me why the books always refer to characters as female? I've always wondered why.
    >> Anonymous 04/04/11(Mon)21:31 No.14476202
    >>14476109
    I heard Cleric is almost the same thing.

    Is this true /tg/?
    >> Anonymous 04/04/11(Mon)21:31 No.14476203
    >>14476155
    I love this picture, because that guy totally sucks and lost badly in the next round, because I can practically hear the guys flipping through the pages looking for a rule to help him not lose, and that bastard has this huge Tzeetchian "Problem astares?" grin on his face.

    He totally deserved to win, not because of his own skill but because that guy was such a fucking retard to not even have one unit be on the table.
    >> Anonymous 04/04/11(Mon)21:33 No.14476227
    >>14475988
    Wait, using a 7th level slot when you could just teleport yourself with a 5th or cast overland flight, how is that better?
    >> Anonymous 04/04/11(Mon)21:33 No.14476228
    >>14476174
    because they don't want to be sexist considering the gaming industry is sexist enough...
    >> Anonymous 04/04/11(Mon)21:36 No.14476260
    >>14476174
    They refer to characters as the gender that the example character for that class is.
    >> Anonymous 04/04/11(Mon)21:39 No.14476293
    >>14476155
    It's not game-breaking, it's fighting cheese with cheese.
    Not a single tank?
    That's his own damn fault.
    >> Anonymous 04/04/11(Mon)22:34 No.14476855
    >>14476174
    >Not related to the thread, but can you guys tell me why the books always refer to characters as female? I've always wondered why.
    As we all know, /tg/ games are a male-dominated sport that mostly leaves females alienated and drives them away.
    So, writers refer to characters as "her" in books so frequently so it seems like we guys aren't totally lonely while we play.

    It's the same logic behind why most countries refer to their ships as "she" -- so sailors don't seem so gay.
    >> Anonymous 04/04/11(Mon)22:39 No.14476903
    >>14476855
    my favourite is when the ship has a obviously masculine name, but it still has to be referred to as a she.

    for example http://en.wikipedia.org/wiki/SS_Henry_Steinbrenner
    >> Anonymous 04/04/11(Mon)22:44 No.14476953
    >>14476855
    Well if you're going to spend months at a time riding something, it may as well be female.
    >> Anonymous 04/04/11(Mon)22:48 No.14477009
    >>14473412
    >The Player's Handbook doesn't specify any way for a Warlock to use powers like Misty Step outside combat
    bwahahahahahaha
    hahaha
    hahahahahahahaha
    HAHAHAHAHA
    hahahahahahahaha

    it's way worse than I thought! hahahahahahahahahahahahahaha
    >> Anonymous 04/04/11(Mon)22:48 No.14477011
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    >>14476953
    Precisely. And if you're going to spend days reading a 300-page book, it may as well refer to almost everything using female pronouns.
    >> Anonymous 04/04/11(Mon)22:50 No.14477027
    >>14477011
    >days
    >300 pages
    wow, and I thought all this talk of everyone on /tg/ being fucking stupid was a joke
    >> Anonymous 04/04/11(Mon)22:53 No.14477057
    >>14477027
    Presumably he has like, a job, and school, and shit like that interspersed amongst the reading.
    >> Anonymous 04/04/11(Mon)22:56 No.14477085
    >>14477057
    Yes, unlike
    >>14477027
    I have a life and am unable to spare the time to read a rulebook in one night. (For all the good that would do you in the first place.)
    >> Anonymous 04/04/11(Mon)23:05 No.14477185
    Seeing as I have actually read the PHB, perhaps I can shed some light here.Typically it only takes me a couple hours to read through 300 pages, and with the PHB about half of that is spells you can ignore anyway. If it really takes you all day to read it, I can see why you gave up and came here to talk about troll physics instead.
    >> Anonymous 04/04/11(Mon)23:09 No.14477230
         File1301972954.png-(100 KB, 1093x797, 4chan Raven smoke.png)
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    >>14477185
    >300 pages
    >couple of hours
    I bet you also claim to have an 8-inch penis and drink Starbucks coffee every day.
    >> Anonymous 04/04/11(Mon)23:10 No.14477248
    >>14477230
    >and drink Starbucks coffee every day.
    What
    why would anyone claim this? Lots of people actually do that.
    >> Anonymous 04/04/11(Mon)23:12 No.14477271
    To be fair, the PHB does have pretty large font and lots of pictures. A person could probably read it in a few hours.
    >> MrDakkaDakka !!bwH67Nht42Y 04/04/11(Mon)23:14 No.14477291
         File1301973281.jpg-(168 KB, 1280x858, 1301257863683.jpg)
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    >>14477230
    Really not that hard to do bro.
    Also, Brettonian Gentlemen for all.
    >> Anonymous 04/04/11(Mon)23:36 No.14477529
    >>14477230
    On the contrary, I dislike coffee and don't talk about my penis in public. I just read every now and then.
    >> Anonymous 04/04/11(Mon)23:59 No.14477772
    >>14477529
    >>14477230

    i agree with 29. 300 pages of artwork, easy to read mechanics, stuff we've seen 500 times "Oh wow, monks get SLOW FALL!", rulebook reading doesn't take long.

    do it, faggot. it's worth it to be able to remember so much.
    >> Anonymous 04/05/11(Tue)00:04 No.14477818
    Hell, even with a brand new system you havent seen before if you grasp the mechanics the first time they are mentioned you can breeze through so much of the book. It really isnt that hard to read most rulebooks in a few hours
    >> Anonymous 04/05/11(Tue)00:04 No.14477820
    I just realized OP is a Tzeentchian troll. Bravo. 10/10
    >> OP 04/05/11(Tue)00:59 No.14478423
    >>14477230
    The book is super short, full of graphs and pictures, and the font is huge.

    Are you seriously retarded? If that book takes you more than 2 hours tops you need to find a game without so many words and that super hard "math" stuff you've been hearing about.
    >> Anonymous 04/05/11(Tue)02:01 No.14479288
    Personally I can "read" a 300 page book in a couple hours.

    But I'm only going to get the gist of what's going on. It would take days to properly read and absorb the entire thing and get a solid grip of the details. What kind of he-men can tank a 300 page book in a day? If you fuckers can claim to understand a 300 page book in a day then you'd be successful college graduates if you can cram a text in a day. Big text and illustrations, fuck you all, I bet you don't understand a fucking word of what you just read which is why we get those faggots who don't know the fucking rules of 40K, D&D, and Magic - you think you know the rules because you "read" the rulebook but you didn't actually absorb any of it.
    >> Anonymous 04/05/11(Tue)02:06 No.14479353
    >>14479288
    I read the entire Inquisition War omnibus in about, um, seven hours. But literature is light fluff and easily whipped through. Things go much more slowly when you have to get down to brass tacks and deal with sophisticated treatises; reading has to be done with a great deal more scrutiny and care then.

    That said, I can still thrash through just about any seventeeth-century political economy document you would care to choose in under a day. Doesn't mean I would enjoy it.
    >> Anonymous 04/05/11(Tue)05:07 No.14480763
    3.5 D&D
    A wiz/sorc needs a fort save and loses xp when their familiar dies or is dismissed.

    Necromancers can have undead familiars.

    They can't die as they're already dead, so you can just take the broken body of your dead parrot on your shoulder and keep all the benefits!
    >> Anonymous 04/05/11(Tue)05:31 No.14480902
         File1301995887.jpg-(22 KB, 420x323, svPARROT-420x0.jpg)
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    >>14480763

    But it will still be DEAD PARROT!
    >> Anonymous 04/05/11(Tue)06:11 No.14481139
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    Does this count?
    >> Anonymous 04/05/11(Tue)06:14 No.14481158
    >>14480763
    Sorry, but the moment your undead parrot reaches 0hp, it ceases to be undead and reverts to just plain dead.
    >> Anonymous 04/05/11(Tue)07:19 No.14481449
    >>14481139
    Kind of, the design is lacking propulsion but everything else works.
    >> Anonymous 04/05/11(Tue)07:20 No.14481456
    >>14481449
    Oh and if your DM is an asshole the disk would have to sit behind the player in the vehicle- but as it always rides parallel to the ground having to balance weight on either side isn't an issue.
    >> Anonymous 04/05/11(Tue)11:12 No.14483110
    >>14482684

    I posted that in an other thread. Time Stop shenanigans, fully legal by RAW.

    Even includes loophole-closing clauses to appease your DM if necessary and possible.
    >> Anonymous 04/05/11(Tue)11:14 No.14483137
    >>14481139

    Shit guys, I need to be WORKING right now

    Wouldn't work, the contraption would be heavier than the Floating Disk's weight limit. Nice try though.
    Also, it wouldn't budge. You got an anti-grav weapon with this, not a flying bike OF DOOM.



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