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  • File : 1301798528.jpg-(261 KB, 550x712, Dresden_and_Lasciel_by_zirofax.jpg)
    261 KB Dresden Files Thread Guybrarian 04/02/11(Sat)22:42 No.14455039  
    Sup, /tg/?

    It's time to talk about the Dresden Files. You say to go /lit/? /Lit/ doesn't know fun if it gave them a fireball to the face.

    We're talking about the Dresden Files. Because zombie T-Rexes are exactly what /tg/'s all about. And it's got a kick ass system. Fate? Fate's all good.

    On a serious note, I run a game Saturday nights. We've got three awesome players so far, since two people who expressed interest have seemed to have ducked out. We run this shit on sup/tg/'s chat, and one or two more people would be loved! Any of you fa/tg/uys in?
    >> Guybrarian 04/02/11(Sat)22:42 No.14455047
         File1301798576.jpg-(891 KB, 659x1000, unused_dresden_files_cover_by_(...).jpg)
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    I will add some random Dresden art as filler.
    >> Anonymous 04/02/11(Sat)22:46 No.14455075
    Sadly, my dance card is full, but I really need to get off my ass and run this with my regular group, there must be awesome to be had.
    >> Guybrarian 04/02/11(Sat)22:49 No.14455109
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    >>14455075

    Yea, sorry to hear that, but convince them! I am slowly converting my group to want to do this...
    >> fog 04/02/11(Sat)22:50 No.14455122
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    Obligatory imagery.
    >> Guybrarian 04/02/11(Sat)22:53 No.14455140
         File1301799186.jpg-(105 KB, 800x772, harry_dresden_shield_bracelet_(...).jpg)
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    >>14455122

    IT MUST BE IN EVERY THREAD
    >> Anonymous 04/02/11(Sat)22:53 No.14455142
    I love the Dresden Files. I read the first two books a while ago, and thought they were just okay. I picked up Grave Peril two weeks ago, and I've read all the way through White Night by now.

    You just can't get more awesome than fighting a zombie horde with a resurrected t-rex in the streets of Chicago.
    >> Guybrarian 04/02/11(Sat)22:54 No.14455156
    >>14455142

    It's one of the better modern fantasy settings. Most of the time, it's either too "lolzy" or too...I dunno, maybe it's just that the Dresden Files seems to have a bit of "humanity, fuck yea" in it.
    >> Anonymous 04/02/11(Sat)22:56 No.14455170
    I would love to start a game of this. Hell I have even been kicking around the idea of running a game myself. Of course I was going to run a Black College game with it instead of the normal universe stuff. For those of you that don't remember that thread, the black college was a grim dark wizarding school campaign set in the mythic college that supposedly taught Dracula magic. Less boarding school more dangerous game.The game is practically set up for it. Hell even the law breaker rules work with the theme so that the more black magic you use the more powerful you get.
    >> Guybrarian 04/02/11(Sat)22:58 No.14455187
    >>14455170
    >>14455170

    Well, if you'd be up for some Detroit fun, I'm running this...
    >> Anonymous 04/02/11(Sat)23:00 No.14455199
    >>14455187

    What time are you playing?
    >> fog 04/02/11(Sat)23:02 No.14455216
    This is going to be interesting.
    >> Guybrarian 04/02/11(Sat)23:05 No.14455246
    >>14455199

    We run about right now, actually. We run from 8:00 PM PST to whenever one of us passes out.
    >> Anonymous 04/02/11(Sat)23:11 No.14455310
    >>14455246

    Sorry, East Cost represent'n. Cant play to long when the game starts at eleven.
    >> Anonymous 04/02/11(Sat)23:13 No.14455332
    I play Rex Rourke, the walking corpse. Not a zombie, or a mummy, or whatever else have you. Just a guy who died and didn't get the memo. Now he fights crime.

    Aspects:
    Undead Superhero
    Fat Life Insurance Policy
    Why Did It Have To Be Snakes?
    I'll Save You, Citizen!
    Stop Right There, Criminal Scum!
    Utility Belt
    I Saw This In a Comic Book Once.

    He's not a very god superhero. But for some reason, he really just can't die. And there are wrongs to right, dammit! And anyway, it's what Superman would do.
    >> Anonymous 04/02/11(Sat)23:18 No.14455382
    >>14455332
    Nice.
    I'm about to play in a game as a Japanese Medium. She ran away as a child from her family and her destiny to keep the ghosts peaceful is coming back at her, so she decides to take the mantle back up.

    Aspects:
    Small Medium at Large
    My Blood, My Duty and My Honour Binds Me
    Been There, Done That, Got the T-Shirt
    Heart of Gold
    Technology is the Great Equalizer
    The End Justifies The Means.
    All Work and No Play Does Not Make a Good Life.

    She has a ghostbro and works in the library. graveyard shift.
    >> Anonymous 04/02/11(Sat)23:22 No.14455423
    >>14455382
    That's pretty cool. Also, I love Small Medium at Large as a character concept.

    It's funny, because everybody else in my group had these grand concepts, like an aspirant warrior of the Faith and a fledgeling Werewolf and all these "cool" concepts and I showed up with a goofy walking corpse and probably had more fun RPing than any of them.
    >> Anonymous 04/02/11(Sat)23:23 No.14455433
    >>14455382
    a small medium?
    >> Titanium Man 04/02/11(Sat)23:33 No.14455528
    >>14455382

    I'm in your game! I also love your high concept for its superior punnery. I play Sylene.
    >> Anonymous 04/02/11(Sat)23:33 No.14455534
    >>14455433
    a small-sizede psychic medium who is missing (at large)
    >> Anonymous 04/02/11(Sat)23:34 No.14455542
    >>14455528
    Give us a little about your character!
    >> Anonymous 04/02/11(Sat)23:37 No.14455570
    >>14455423
    Naw, I wanted to play it more human-stylee and if shit started happening, blow fate points everywhere and use my smarts to survive.
    One of her stunts is "Oh shit. Run. Run Run Run RUN!", which gives her +2 to sprinting, so she's not a combat-minded character. But when shit gets real, as you can see from her aspects, she gets serious as hell.

    >>14455528
    ohai! I'll leave it to you to explain sylene, especially considering we haven't had a session yet.
    >> Titanium Man 04/02/11(Sat)23:40 No.14455604
    >>14455570
    >>14455542

    Sylene is a girl who became an Emmisary of Power for the Forsaken, our game's Big Bad and a god of sadness. She's now a six-armed spider demon who harvests souls of the dead. This makes her extremely depressed and has given her a load of body issues, so she makes up for it by doing heroin and acting as a sort of impromptu champion to the weak. She's currently regarded somewhat tensely in the supernatural community due to her reputation as a kind of vulture, though she makes it clear that she isn't pleased with the arrangement.
    >> Anonymous 04/02/11(Sat)23:57 No.14455757
    >>14455382

    >small medium at large

    Somebody's a Gunnerkrigg fan, I assume
    >> Anonymous 04/03/11(Sun)00:02 No.14455805
         File1301803350.jpg-(156 KB, 350x788, ami nakamura by kasa.jpg)
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    >>14455382

    Reminds me of a character I had. She used the sorceress template, had gotten tied up with a magical cult in her teenage years. Cult summoned something, most people escaped, but her friends started getting murdered, so she ended up running away to the States from Japan. And unknown to her, she was marked by the big baddie for later eating, as it grew stronger from fear and panic in its victims.

    She was very blasty with lightning, and had a lot of more hiding skills, and her lore wasn't that good, so I liked comparing her to the wizards in the party, who had lower conviction then she did. She was like a big buzzing magical battery, while he had all of the subtle stuff.
    >> Anonymous 04/03/11(Sun)00:08 No.14455857
    I had another character, Brent Blackwell, who was a mortal monster hunter. His background was basically a rich as shit playboy who ends up being attacked by ghouls when on a safari hunt. Instead of freaking out, he thought that was fucking awesome, so he dives into the supernatural world in order to find the biggest, baddest things he can actually kill with guns.

    Stats wise, I put presence as a superb skill, and nabbed a few social stunts that made him hilariously smug and being able to just bullshit his way through things, or just shrug off whatever, socially. Another mortal stunt gave me some extra physical consequences, so he could deal with it when the fey lord decided to punch him in the face after a few rounds of Intimidation(Infuriate). Also managed to bargain with my DM of having him roll up resources and owe favors to have some impressive guns.

    He had a Predator-like trophy room with red court vampire skulls and the like. Hated White Court Vampires, because you really can't stuff and display them without people raising all sorts of complicated questions.

    The game I had him in died off, so I ended up aging up him up and using him as an NPC in a game I ran later, where he was now in charge of a large group of supernatural mercs. He had various supernaturals on his payroll, including some lycanthropes. Was rather fun. My players took forever to figure out the code they had for vampire hunting, when they had been tracking some of his mercs.

    I used the Red Sox, White Sox, and Black Sox as codes for when they were organizing something. I was surprised it took them that long, but there was a rather amusing round of head slapping afterward.
    >> Anonymous 04/03/11(Sun)00:12 No.14455880
    Whoa.

    Are you still recruiting, and where can I sign up?
    >> Guybrarian 04/03/11(Sun)00:12 No.14455889
    >>14455880

    If you want to roll with my guys, send me an email. We're on the sup/tg/ chat right now, and if you want to watch, feel free.
    >> Anonymous 04/03/11(Sun)00:13 No.14455890
    >>14455757
    I do read it, but I'm not getting the reference, but then I'm rather sleep deprived right now,
    >> Anonymous 04/03/11(Sun)00:14 No.14455896
    How close is Dresden Files to being Supernatural?
    >> Anonymous 04/03/11(Sun)00:17 No.14455912
    BRB, creating Dr. Facilier.
    >> Anonymous 04/03/11(Sun)00:17 No.14455917
    >>14455890

    I'd seen that phrase used repeatedly when Annie took off to the forest.
    >> Anonymous 04/03/11(Sun)00:18 No.14455918
    >/Lit/ doesn't know fun if it gave them a fireball to the face.

    Neither does /tg/.
    >> Guybrarian 04/03/11(Sun)00:21 No.14455947
    >>14455896

    It's Supernatural, with people generally more organized. There's a lot less "wild spirit goes loose, toss salt." Most monsters in it have a "catch" that's a weakness, but a ton of shit in the Dresdenverse, you can just beat the shit out of.

    The mythology is also a bit more..organized. The Red Court of Vampires is a global organization, as is the White Court, the White Council of Wizards, and the Venatori Umbrorum, who are basically something like the hunters of Supernatural organized as an army.
    >> Anonymous 04/03/11(Sun)00:22 No.14455959
    >>14455896

    While I have not seen supernatural, supposedly mortal games (or low powered template games) can easily get close. I've seen a couple threads on myth-weavers of people trying to do a nation-wide game, instead of a city-wise game, with a Supernatural feel to it.
    >> Anonymous 04/03/11(Sun)00:29 No.14456008
    >>14455959
    Sounds more similar than you imply. There are some rules in Supernatural (have to behead vampires to kill them, have to salt and burn remains to end hauntings, changelings are vulnerable to silver, etc) but generally beating the shit out of stuff works just as well. The only reason it seems like there's always a catch is because most episodes deal with demons and ghosts, not very many deal with creatures like wendigos and such and such.

    So sounds viable by your explanation.

    >>14455947
    oh ho ho really? I didn't know Dresden was more city-targeted. What makes it seem as such?
    >> Guybrarian 04/03/11(Sun)00:30 No.14456028
    >>14456008

    If you want to run a Supernatural game using this system, it'd be FANTASTIC for it, I think. Fate is how I would run it, personally.
    >> wadledo 04/03/11(Sun)00:31 No.14456042
    >>14455889
    Sweet.
    >> Anonymous 04/03/11(Sun)00:31 No.14456044
    >>14456008

    Well, as part of the setting, you create a city, locations, Faces (NPCS), and themes and threats for your city. Which, in theory, change over time if your game lasts long enough for that.
    >> Anonymous 04/03/11(Sun)00:31 No.14456046
    >>14456028
    I may look into both, but I'm in no hurry. I have a game standing by for when I get back from my vacation that I'm sure my players will hound me over (D&D.) Though I may try to convince some folks to do something else with me, because I want a break from D&D.

    Thinking either one of these systems for the type of game we're discussing, or a Mutants & Masterminds game so I can try that.
    >> Anonymous 04/03/11(Sun)00:31 No.14456047
    >>14456008
    Creating the city isvactually a cooperative part of the game that all players and the DM take part in. It's actually gameplay. And the city is very prominent in shaping the course of the game itself.
    >> Anonymous 04/03/11(Sun)00:32 No.14456056
    >>14456047
    Is that so? Could it be scaled up to encompass an entire nation or at least part of it? Maybe a whole state, at the smallest?
    >> Anonymous 04/03/11(Sun)00:34 No.14456071
    >>14456056
    Theoretically. You'd be surprised how much you can squeeze out of a city the size of Chicago though.
    >> Guybrarian 04/03/11(Sun)00:34 No.14456072
    >>14456056

    I'd say so. I'd recommend taking a look at City Creation. It would definitely scale well, I think, to doing a state or general region.
    >> Anonymous 04/03/11(Sun)00:37 No.14456094
    >>14456071
    Well, the country-wide travel makes it a bit more fun, probably adds a bit of diversity and whatnot, but I could see using a big populated city working as well, particularly if I put in some plot hook like a vortex opening or some shit in it, ramping up the amount of activity in a localized area.

    >>14456072
    Will do. A statewide game (or a few states that are adjacent) seems like the best bet, I could see hunters sticking to their own turf to protect it.
    >> Anonymous 04/03/11(Sun)00:37 No.14456103
    >>14456094

    Even a tiny rural city works in the system. In my case, I went all Silent Hill with it, so there was a lot of crossing into the nevernever.
    >> Guybrarian 04/03/11(Sun)00:38 No.14456107
    >>14456042

    I'm writing you an email now, just to give you a bit of an intro.
    >> Anonymous 04/03/11(Sun)01:45 No.14456657
    Took me a while because I got all distracted, but here's Dr. Facilier.

    The Shadowman, Dr. Facilier
    High Concept: Voodoo Doctor
    This one's obvious.
    Trouble Aspect: Deep in Debt
    Dr. Facilier must invoke a supernatural debt in order to work some of his most powerful conjurations. The spirits are patient, but they won't wait forever, and the more debt he incurs, the more restless they become. Right now, Dr. Facilier is behind on his payments.

    Anything I Please: Facilier's ability to work Voodoo is expanded greatly if he can acquire his victims consent. This can be invoked to make an otherwise implausible idea seem like a good one, or to expand Facilier's power over an individual who has already consented to his interference. It can be Compelled to entice Facilier into pursuing a mark. 4th law violations abound.

    Friends on the Other Side: This can be invoked to gain some minor favor from the spirits. These minor favors are considered gestures of goodwill between a Voodoo man and the spirits. It can be invoked to gain a small boon in some task, but every favor used is a favor owed, and who knows what the spirits might consider a "minor task"

    Don't you disrespect me, little man!: Dr. Facilier is an arrogant man. This is both a boon andva hindrancev- his confidence is supreme, but can lead Facilier into overextending himself or promising more than he can deliver.

    I'm a royal myself, on my mother's side: Dr. Facilier comes from a long line of New Orleans mystics. He is intimately familiar with the city, especially the seedier aspects, and has extensive contacts.

    It's the green you need: the Shadowman has used transformative magic to steal the physical forms of others.


    Template: Focused Practitioner
    Sponsored Magic -4(Voodoo spirits)
    Sight -1
    Lawbreaker -1(2nd law)
    Lawbreaker -1(4th law)
    Mimic Form -2
    Marked by Power -1 (Friends on the other side)
    >> Anonymous 04/03/11(Sun)02:02 No.14456758
    >>14456107
    Hey, I too might be interested in this, and I'd like at the very least to come watch your game as I'm pretty new to roleplayan. Even though I'm roughly on the other side of the world from the US, if games happen Saturday night for you that equates to sometime Sunday morning, which is a decent time for me.
    Drop me an email and we'll see what happens.
    >> Anonymous 04/03/11(Sun)02:05 No.14456791
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    My character is a simple ghostspeaker cop...
    Did the Aspects mostly as Items that have meaning to him. Each with a story
    Aspects:
    Detective who sees ghosts
    Exiled to S.I.D
    Father's watch
    Black Widow Dagger
    Deadman's Ledger
    Skeleton's Keys
    Focus your rage into the coldest force

    Also Loup-Garou Dropbear variant.
    >> Anonymous 04/03/11(Sun)02:14 No.14456855
    >>14456791
    > spook cop
    > named Gillian
    Tribute to X-Files?
    >> Anonymous 04/03/11(Sun)02:16 No.14456872
    >>14456855
    It is his last name.
    A slight one.
    >> Anonymous 04/03/11(Sun)02:16 No.14456876
    >>14456657
    oooooh....
    brb, stealing this. I like that you used movie quotes for his aspects.
    >> Anonymous 04/03/11(Sun)02:20 No.14456901
    >>14456657
    >>I'm a royal myself, on my mother's side.

    Good write-up. That's gotta be a reference to Marie Laveau, the voodoo queen of New Orleans. In alternate realities she is the power behind the throne of Aaron Burr and/or Andrew Jackson, immortal ruler of Free Orleans.
    >> Anonymous 04/03/11(Sun)09:48 No.14459482
    Morning Dresden Files Bamp
    >> Anonymous 04/03/11(Sun)12:08 No.14460191
    Moar Dresden Files bumpan. anybody?
    >> Anonymous 04/03/11(Sun)12:19 No.14460260
    >>14456901
    No, it's a quote from the movie that Facilier is from, Princess and the Frog.

    Behold.
    http://www.youtube.com/watch?v=S6yw2SmG674
    >> Anonymous 04/03/11(Sun)12:25 No.14460302
    >>14460260
    I think he means that the movie quote is a reference to wossername.
    >> Anonymous 04/03/11(Sun)12:51 No.14460510
    >>14460302
    Creepy as fuck on a random note.
    >> Anonymous 04/03/11(Sun)12:52 No.14460520
    >>14460510
    What, that song? Shadowman is one of the best Disney villains fucking ever.
    >> Guybrarian 04/03/11(Sun)12:55 No.14460538
    I need to fucking watch this movie. Dammit, why haven't I seen this?!
    >> Anonymous 04/03/11(Sun)12:55 No.14460540
    >>14460520
    First time I heard the song, it was someone's personal remix they made for a halloween party. Echoy.
    But agree with your point he is one of the best Disney villains fucking ever.
    >> Anonymous 04/03/11(Sun)13:06 No.14460626
    >>14460538
    You really do. At least, watch all the scenes with Dr. Facilier or Mama Odie
    >> Anonymous 04/03/11(Sun)13:14 No.14460687
    >>14460626
    Got a handy link to some?
    >> Anonymous 04/03/11(Sun)13:18 No.14460715
    >>14460687
    uhhh... youtube?
    >> Anonymous 04/03/11(Sun)13:20 No.14460725
    >>14460715
    http://www.youtube.com/watch?v=B9eV3q2b1Gg
    Here's Facilier doing that voodoo
    >> Anonymous 04/03/11(Sun)13:26 No.14460750
    Just getting into Dresden, here. About to pick up the third book, which everyone says is awesome.

    I think the game is great, though, and really wish I could play it. Or Spirit of the Century.
    >> Guybrarian 04/03/11(Sun)13:31 No.14460786
    >>14460750

    Third/Fourth book is where Butcher starts to improve his writing. Not to say it's bad, but he had some room to improve in the earlier books. Then again, the dude was 25 and just out of college.
    >> Anonymous 04/03/11(Sun)13:34 No.14460805
    >>14460786
    Agreeably
    I did notice one thing about his writing style that he does a lot.
    He Always defines in world things in each book as if it was no defined before.
    Which makes each book feel like a standalone book but also a part of a set.
    >> Anonymous 04/03/11(Sun)13:35 No.14460814
    >>14460786
    Book 1 and 2 are sorta interchangeable. They're both "getting started" books, and Dresden is still only a medium-sized fish. The things he takes on are sorta freak-of-the-week. As the books progress, he gets bigger, and so the chalenges he faces also get bigger (and more awesome).
    >> Guybrarian 04/03/11(Sun)13:36 No.14460823
    >>14460805

    He does that, yea. Probably more for consistency than anything else.
    >> Titanium Man 04/03/11(Sun)13:37 No.14460829
    I imagine our city to be a lot like Angel meets Call of Cthulhu. There's the high-level power play between dark gods and those who worship them, but also low-level crime stuff in a place called The Well. One of our party members (sadly absent for a few weeks now) hails from there, cleaning up the streets. His name is Gui...but we know him as The Stig due to how he dresses.
    >> Anonymous 04/03/11(Sun)13:49 No.14460914
    >>14460829
    One of the new characters hails from the Well too - but from the supernatural side of it. Should be interesting of Gui comes back into the story.
    >> Titanium Man 04/03/11(Sun)13:51 No.14460924
    >>14460914

    I hope Gui comes back, he was fun.
    >> Anonymous 04/03/11(Sun)13:56 No.14460950
    >>14460805
    He definesvin-world things, but frequently they've changed, like how the Blue Beetle gets progressively more fucked, or reflect Dresden's changing views as he gets older, grumpier, and more powerful.
    >> Roxolan 04/03/11(Sun)14:02 No.14460985
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    Now that I've tried Dresden Files RPG city creation, I don't think I can do world building any other way. I'm going to give it a try in my next D&D campaign.
    >> Anonymous 04/03/11(Sun)14:06 No.14461020
    >>14455382

    >She has a ghostbro and works in the library. graveyard shift.

    >graveyard shift.

    Ha!
    >> Titanium Man 04/03/11(Sun)14:08 No.14461039
    >>14460985

    It's the first time I've genuinely cared about a setting. Probably because I helped define such a large part of it. Having the players sit in and forge the setup is an awesome way to get them engaged immediately.
    >> Anonymous 04/03/11(Sun)14:12 No.14461070
    >>14460985
    Isn't it fucking amazing?
    Hell, even for fleshing out non-TDF characters the Aspect system is an excellent way of defining your characters and figuring out why the fuck a bunch of strangers in a tavern know each other.
    >> Anonymous 04/03/11(Sun)14:33 No.14461210
    Tossing up the current aspect set for the WCV I'm going to be playing.

    HIGH CONCEPT: Reluctant Skavis Noble
    TROUBLE: Known White Court Pawn
    ASPECTS:
    Web of Lies
    Addicts are Easy Prey
    Bargains are Binding
    Words Cut Deeper
    I am in Control

    Bar tending, Blues loving bastard living in the bad part of town.
    >> Fog 04/03/11(Sun)14:38 No.14461244
    >>14461210
    Huh I guess the way I did my aspects is odd then...
    All but one of the phase aspects I chose are objects. >>14456791
    (First two are the HighConcept and Trouble aspects really)
    >> Anonymous 04/03/11(Sun)14:44 No.14461282
    >>14461244
    Odd but not wrong. My character is looking to be low on stunts and powers (give some room to progress from virgin to full white court vampire without getting npc'd), which means I'm going to have to spend Fate points pretty heavy to keep up with the other characters - so I tried to shove a good amount of easy compelled Aspects on - where Object based Aspects seem to be great for invoking, but harder to compel.
    >> Roxolan 04/03/11(Sun)14:55 No.14461344
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    >>14455382
    >>14455604
    >>14461210
    These are all my players, plus a technomancer Focused Practitioner. DF magic is supposed to mess up technology, but I value cool character concepts above canon.

    Here's a useful fillable pdf character/city sheet: http://www.mediafire.com/?t7fvyd9rcxeagv3
    >> Anonymous 04/03/11(Sun)15:06 No.14461431
    >>14461210
    Which one is Skavis? Malvora is fear, Raith is sexytiems... Is Skavis hunger?
    >> Roxolan 04/03/11(Sun)15:08 No.14461450
    >>14461431
    Despair. Needless to say, they have no problem finding food in the Well...
    >> Titanium Man 04/03/11(Sun)15:44 No.14461732
    >>14461450

    Definitely a prime snack spot for The Forsaken.
    >> Anonymous 04/03/11(Sun)15:51 No.14461787
    >>14461344
    >Comic Sans

    MY EYEESSSSS
    >> Titanium Man 04/03/11(Sun)16:07 No.14461943
    >>14461787

    The unfortunate drawback of that particular sheet, I'm afraid. That's why I stick to good ol' Notepad.
    >> Fog 04/03/11(Sun)16:16 No.14462034
    >>14461943
    still needs more Helvetica
    >> Anonymous 04/03/11(Sun)17:41 No.14462722
    >>14462034
    >>14461943
    >>14461787
    You fucking people...
    Is there no discussion you won't ruin with your retarded font memes?
    >> Titanium Man 04/03/11(Sun)18:01 No.14462900
    >>14462722

    >was not referencing a meme
    >Comic Sans is exactly how the editable PDF Roxoloan uses writes text
    >> Anonymous 04/03/11(Sun)18:08 No.14462969
    >>14462900
    The fact of the matter is, comic sans is JUST A FUCKING FONT. It's not written in cyrillic. It didn't rape your mother. IT'S FUCKING LETTERS. I guarantee 90% ofvthe people who "hate" comic sans just do it because IT'S TEH INTARBUTTS and IT'S COOL TO HAET DIS.
    >> Anonymous 04/03/11(Sun)18:31 No.14463143
    >>14461344
    >These are all my players, plus a technomancer Focused Practitioner.

    Aren't you forgetting someone?
    >> Anonymous 04/03/11(Sun)18:42 No.14463229
    I talk like the OP. Don't like it? Tough.

    Tough you say? Tough.

    No, I don't say tough, you say? Tough, I say.

    Go to /lit/? Go anywhere except for here, I say, and learn to write. Write you say? Yes, write in a less irritating manner.
    >> Roxolan 04/03/11(Sun)18:46 No.14463267
         File1301870788.jpg-(225 KB, 781x1200, Harry_Dresden_vs_Black_Dog_2_b(...).jpg)
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    >>14463143
    Cant disappeared in mid character creation and Guy won't come back any time soon, if at all.
    >> Anonymous 04/03/11(Sun)18:51 No.14463307
    >>14463229
    You... bumped after 10 minutes just to take a lame shot at OP's typing style? Either you're REALLY pathetic or this is a bump disguised as a troll.
    >> fog 04/03/11(Sun)18:54 No.14463328
    >>14463143
    >Technomancer Focused practitioner.
    >Technomancer
    Specializing in hexing tech?
    Because magic and Machines don't work well together.
    >> Roxolan 04/03/11(Sun)18:55 No.14463332
    >>14463328
    See >>14461344
    >> fog 04/03/11(Sun)19:04 No.14463426
    >>14463332
    Arkham... Frak...
    Right.
    Did not notice.
    >> Roxolan 04/03/11(Sun)19:13 No.14463517
         File1301872420.jpg-(35 KB, 420x670, The Atrocity Archives.jpg)
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    >>14463426
    We also took some inspiration from The Atrocity Archives.
    >> fog 04/03/11(Sun)19:22 No.14463624
    >>14463517
    Hmm.
    Interesting.
    Yeah my team Is Gm/Dm'd by Guybarbarian.
    Detroit is the city we chose.
    And so far has been good.
    >> Guybrarian 04/03/11(Sun)20:12 No.14464171
    >>14463624

    Yea, we ended up with a pretty good group, and I have to say it's been fun. We've had some very fun sessions before.
    >> Anonymous 04/03/11(Sun)20:47 No.14464600
    DRESDENBUMP
    >> Anonymous 04/03/11(Sun)20:49 No.14464633
    The Refresh (and by extension the Aspect-Fate points) mechanic has to be one of my favorites in any game ever. I made I made a Changeling to play in my tabletop group just to experiment with it (started off with spending 0 refresh, just a below average mortal).

    I sat down with the GM to sort through some of the options and powers that might be offered during a session. There were a few combination that seemed to work really well together, with the fluff of the abilities starting to feel like the character was getting into 'bad guy' territory. I can only hope it was designed to be like that - it's so easy to trade off one's humanity to be a bad ass.

    My intent is to buy up a bunch of powers over the next few sessions, take the changeling 'choice' and become mortal, sit on a high refresh for a few more sessions, then buy up a ton of stunts to get exposed to the different character types before I run the game.

    Of course, it's the GM's intent to try to force the character to become an npc bad guy. Putting emphasis on trading Refresh in for powers (or stunts) in during a session is something I think a GM should always be ready to do for any of the characters.
    >> Anonymous 04/03/11(Sun)20:55 No.14464709
    >>14463517
    > Reading through City Creation docs
    > "Huh, a sort of scientist wizard would be neat to play here. Thematically like in that book I read way back.."
    > Technomancer
    > Atrocity Archives
    > Fuck yes.
    >> Anonymous 04/03/11(Sun)21:27 No.14465028
    >>14464633
    Well there are characters who will leap at the chance for more power, and there are reluctant characters who don't want to make big waves. I think a good group will have some of both.
    >> Titanium Man 04/03/11(Sun)21:44 No.14465176
    >>14465028

    So far I'm the latter...that White Court we're getting might become the former, I dunno yet.
    >> Anonymous 04/03/11(Sun)21:58 No.14465315
    >>14465176
    My undead superhero has a distinct aversion to the supernatural - a vast majority of the weirdies he's encountered have put civilians in danger and broken mortal laws willy-nilly. He avoids supernatural power - even though the GM has made it clear that he could embrace deathlessness to his advantage.
    >> Anonymous 04/03/11(Sun)22:47 No.14465769
    bump I'm gming this in the near future and curious to hear stories
    >> Titanium Man 04/03/11(Sun)22:57 No.14465864
    >>14465769

    Well, in the latest session I was in, me (Sylene) and a wizard guy named Carlos was investigating this killer drug that we got from some people on the streets that attacked us in a frenzy. The other college student we got answers from wasn't going to budge, but some threats from Sylene (who was scary enough despite her heavy clothing disguise, I guess) got him to give us the info.

    But later, we were travelling the underground corridors to the chemistry lab underneath the college when all the lights shattered and we got attacked by nearly skeletal hounds. Somehow Sylene kept missing even though she uses six guns akimbo, and even though we downed a few, one of them seriously wounded Carlos. Sylene lost it and tore the last dog apart with her bare hands, and things tapered off with her about to rush off with Carlos and get some help for him.

    So, yeah, something is definitely up...
    >> Anonymous 04/03/11(Sun)23:07 No.14465958
    >>14465864
    That sounds dangerously Kemmlerian...
    >> Titanium Man 04/03/11(Sun)23:09 No.14465977
    >>14465958

    Might be! Don't know much about Dresden Files lore, but let's just hope I can fill it full of holes.
    >> Anonymous 04/03/11(Sun)23:11 No.14465994
    >>14465977
    Kemmler was basically a mortal with near-Godlike understanding of necromancy in all its terrible forms. He's the real reason for WWII and it took the whole Senior Council to put him down. Several of his disciples escaped to pass on their knowledge of THE DAHKNESS to aspiring generations of dark mages.
    >> Titanium Man 04/03/11(Sun)23:21 No.14466085
    >>14465994

    I see. Well, so far it seems like The Forsaken is accomplishing that role, driving the events through his agents and everything reacting to his influence. I imagine somehow this will eventually be seen as another arm of his plan.
    >> Anonymous 04/03/11(Sun)23:48 No.14466361
    >>14465864
    Sounds like it. though why are you using two gun mojo? It never workss
    >> Anonymous 04/03/11(Sun)23:52 No.14466403
    >>14466085
    just speculating but it sounds like someone is trying to shove you off. Most likely they are looking for something like the word of ol' kemmy.

    Also, don't forget guys, the black court like pulling necromancy as well
    >> Anonymous 04/04/11(Mon)00:16 No.14466673
    >>14466403
    Keep in mind, the Word is just the lost fourth book of Kemmler. There's also his Heart, Mind, and The Ugly One (or smething, I can't remember for sure. I need to reread Dead Beat. Because FUCKING SUE.)
    >> Anonymous 04/04/11(Mon)00:21 No.14466731
    >>14466673
    The Dresden Files - the only time /tg/ will shout SUE as a good sign.
    >> Anonymous 04/04/11(Mon)01:10 No.14467236
    >>14466673
    The third book was The Blood Of Kemmler, I think.
    >> Anonymous 04/04/11(Mon)01:15 No.14467287
    >>14465994
    First, Kemmler engineered World War One, not Two.

    Second, it took more than the Senior Council. Every single Warden, not to mention just about every other wizard who could properly fight, helped take him down.
    >> Anonymous 04/04/11(Mon)01:17 No.14467323
    >>14467287
    Like I said, I need to reread Dead Beat.
    >> Titanium Man 04/04/11(Mon)08:16 No.14469749
    >>14466403
    Well, of course someone's trying to off us, we're clearly getting too close to the truth of something. Although part of me is also thinking "horrendous experiments" since the drug increases aggression.

    >>14466361
    Well, I figure if I use six guns and point them all in the same direction, they'd hit something eventually...really, Sylene only has a high gun skill due to sheer coverage.
    >> Anonymous 04/04/11(Mon)09:52 No.14470215
    >>14469749
    A good trick with two guns is to use one until you empty the fucker then switch off to the other on the fly, that or alternate between the two and have each have a different loadout for ammo.


    Also I think it was either the blood, or body of kemmler. Either way, shits serious and does ANYONE know anything about the Jade court?
    >> Anonymous 04/04/11(Mon)10:22 No.14470333
    >>14470215
    The RPG hand waves weapons for the most part. Using one gun or six, it boils down to the same mechanically, with things like 'ammo' and 'reloading' being handled about the same (Maneuver for temp Aspect).
    >> Titanium Man 04/04/11(Mon)10:38 No.14470416
    >>14470215
    >>14470333

    Yeah, Rox hasn't really forced me to track ammo, which I'm grateful for. And by using "six guns", I literally mean that - Sylene draws them all from their holsters at once, one for each hand. Again, sheer coverage.
    >> Anonymous 04/04/11(Mon)12:06 No.14470966
    Keepin the thread alive.
    >> Anonymous 04/04/11(Mon)12:14 No.14471009
    shit, did I stealth sage? Well, bump again, just in case.
    >> Anonymous 04/04/11(Mon)12:24 No.14471059
    Rules question.
    Incite Emotion: Emotion-Touch.
    I am unclear on how this works when being used as a maneuver - Can a character keep using it (providing the target is in range) every exchange to keep stacking on Temp Aspects, or is it a one-shot 'scared is scared, no matter how many ways you can word it'?
    >> Anonymous 04/04/11(Mon)12:34 No.14471108
    >>14471059
    Well, if I wereva GM, I would require a different source of fear for each application. Like, "scared of shadows" (inb4 that tripfag) or "spooked by noises" or "oh god everything is spiders." Then if you want to take advantage of more than one of those aspects you'd have to create some kind of noisy shadowspider.
    >> Anonymous 04/04/11(Mon)16:32 No.14473071
    Sup Dresden fans?
    >> Anonymous 04/04/11(Mon)19:03 No.14474671
    I am reading through the book now. I love it, such a cool system!
    >> Titanium Man 04/04/11(Mon)20:28 No.14475524
    >>14474671

    I love how it's so focused on character with just the right amount of crunch to make it feel good to roll dice. I'm really glad I gave it a try.
    >> Anonymous 04/04/11(Mon)20:41 No.14475688
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    I'm vaguely worried that wizards have too much ways to hog the spotlight. They have attack spells, defense spells, rituals that can do practically anything given enough time, magic items, potions, soulgaze, the Sight, hexing... AND as much skill points as everyone else. Your average vampire merely has a couple of physical superpowers, and he can't use them too often if he wants to avoid a frenzy. And your average mortal is just more lucky more often, which is balanced enough for a simple conflict but doesn't give him any way to be creative (that the wizard and the vampire don't also have). It made sense in the source material, since the protagonist was a wizard, but it does not work so well in a roleplaying game.

    (It shouldn't be an issue for my current group though, since the only practitioner merely took Channeling, and isn't very creative or interested in reading the rules.)
    >> Anonymous 04/04/11(Mon)21:07 No.14475953
         File1301965627.jpg-(61 KB, 320x241, Dresden2.jpg)
    61 KB
    >> Anonymous 04/04/11(Mon)21:51 No.14476429
    So finally stopped being a lazy git and opened the Dresden Files "Your Story" .pdf I downloaded....

    Holy shit this is adorable.
    >> Anonymous 04/04/11(Mon)21:52 No.14476439
    >>14475688
    A good way to handle rituals is not just for the Wizard character to do all of it - have the others contribute in some fashion (maneuver style temp aspects). Magic is a beast in combat, and offers a wide arrange of options, but they will be taking constant mental stress and using up two or three high ranking skill slots.

    The Sight, Hexing, and Soulgaze all come with a negative side to them. It might be that the Wizard does shine in play, but the way the system is set up, being a supporting character seems really fun (stacking up a bunch of Aspects for the Wizard to tag on a single enemy for a big blasty spell is just as badass as casting the spell).

    Pure Mortal is nothing to overlook either - if sitting on a big stack of points isn't feeling like it's doing much more than 'being lucky' drain them out into taking a massive horde of stunts to become awesome.
    >> Anonymous 04/04/11(Mon)21:54 No.14476456
    >>14471059

    It's maneuvers and the aspects exist as standard for that. (can be resisted, can be broken. Might be a fragile aspect if you roll low-ish). If you take the lasting emotion upgrade, you can turn it into a mental attack, and you can actually inflict consequences, and those don't go away easily.

    Also, you can use incite emotion as a block, too. Keep them scared/despairing/lusting too much to think or do anything else if you can roll high enough.
    >> Titanium Man 04/04/11(Mon)22:26 No.14476792
    >>14476429

    "Adorable"?
    >> Anonymous 04/04/11(Mon)22:28 No.14476801
    >>14476792
    Yes. Making it look like something the Alpha's put together makes it "Adorable" to me. I stand by my inability to choose adjectives that make sense to other people.
    >> Titanium Man 04/04/11(Mon)22:33 No.14476840
    >>14476801

    ...I believe it. But I did like the running commentary; it was a nice touch.

    Right now I'm also trying to get an NPC introduced to our game - a sentient talking sword with a Southern accent named Mr. Silver. Just because it sounds neat.
    >> Titanium Man 04/04/11(Mon)23:04 No.14477174
    >>14456657

    By the way, it's your fault I'm stuck listening to "Friends on the Other Side" all the time and having it stick in my mind.
    >> Anonymous 04/04/11(Mon)23:08 No.14477227
    Can I play a sentient, talking cat or dog? With perhaps one or two minor powers?
    >> Titanium Man 04/04/11(Mon)23:17 No.14477320
    >>14477227

    Hmmm. A lot of it is geared towards humans, but I don't see why a generous GM can't let you use Emissary of Power to play an enlightened animal.



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