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  • File : 1301194980.jpg-(202 KB, 309x400, HeroesUnlimitedRevised-h400.jpg)
    202 KB An Hero Is You Again! OP 03/26/11(Sat)23:03 No.14378085  
    Good evening, /TG/.

    Yesterday evening, several brave Anons took up the challenge to construct a Hero using the rules provided in [Image Related]. Here are the results of that experiment:

    Codename: Finesse, AKA 'Project RX-649-A'
    Gender: Male
    Hero Type: Bionics (Cyborg)
    Attributes (Original): IQ 10, ME 8, MA 12, PS 6, PP 15, PE 8, PB 13, SPD 11
    Attributes (Final): IQ 10, ME 8, MA 12, PS 24, PP 23, PE 8, PB 13, SPD 83
    Background: (61-80) Deteriorating Muscle Disease; no hope for recovery or normal life. (76-00) Military-Sponsored Operation. (65-89) Ran Away; secretly hunted by sponsor organization. Hostile, but not necessarily deadly.
    - 2x Hands (Full PS/PP Enhancement, Electrical Discharge Attack [Both])
    - 2x Arms (Full PS/PP Enhancement)
    - 2x Legs (Full PS/SPD Enhancement, Hidden Compartment [L/R Undecided])
    - Artificial Eye [L/R Undecided] (Eye Laser Attack)
    - Artificial Lungs (Independent Oxygen, Gas Filtration System)
    - Reinforced Chest/Ribs (+50 SDC to Upper Body)
    - Reinforced Skull (+30 SDC to Head)
    - Spine and Shoulder Exoskeleton (+50 SDC)
    - Modulating Voice Synthesizer
    - Ear Mic. Radio Receiver and Transmitter
    - Wide-Band Radio Receiver
    - Radar Detector
    - Synthetic Skin (Full Body)
    - Greatsword, Heavily Modified (Conductive, Collapsible, Hidden in Leg Compartment)

    HP: 11. SDC: 80.

    Now then, /TG/. What we have here is a half-finished hero, in desperate need of an identity. Let's start with a name, shall we?

    Gentlemen, let's get to work.
    >> OP 03/26/11(Sat)23:19 No.14378222
    ...Or not, apparently.
    >> Anonymous 03/26/11(Sat)23:23 No.14378249
    Woot, I was just paging through to see if this was back. Noticed the old thread didn't get archived, but I did save my buffer of it.

    >Henry Hattsburg, the hero known as Finesse
    I'll pull that suggestion back up.
    Need me to re anything else from the old thread, I got some time before the rest of my group rests from a caffeine run.
    >> OP 03/26/11(Sat)23:25 No.14378268
    And so, we have a name: Henry Hattsburg.

    Excellent. Now then, what say we flesh out a bit more of our dear friend's origin story? Like, say, who he was before becoming a guine-pig for the military. Let's start with something simple, such as, oh...Educational Level.

    Give me a 1d100 to see just how far our dear Henry got in the world of academia.
    >> dice+1d100 Anonymous 03/26/11(Sat)23:28 No.14378297
    Lemme re that last bit I saw you put up last time, I thought it was pretty neat:

    Gentlemen, allow me to introduce you to Project RX-649-A, codenamed 'Finesse'.

    Originally a victim of a crippling muscular deterioration, our top military scientists were able to reverse the ravages upon his body, and not only make him whole again, but better than ever before. But of course, you fine distinguished gentlemen are concerned with only the most important thing - results. Well, gentlemen, you will find in Page 4-A of the dossiers in front of you a full list of agent Finesse's abilities and capabilities, gathered from painstaking tests and studies of the project as it progressed to this point.

    And now, good sirs, it is my pleasure to...Hold on a moment, I'm recieving a call. Yes? ...Yes?

    HE WHAT?!?

    Erm, gentlemen, it appears there's been a, er, slight problem in the, erm, experiments...Please, enjoy your wine and caviar, and I'll be...right...back--

    >> I fail at dice 03/26/11(Sat)23:31 No.14378321
    rolled 63 = 63

    Dice, I fail them.
    >> OP 03/26/11(Sat)23:37 No.14378369
    Heh. Thankee kindly for re-posting that, I'd forgotten to include a lot of the 'flavor' text in my notes.

    As for the dice results, a 63 gives us...
    >Four Years of College: Bonus 20%; select 3 skill programs and 10 secondary skills.

    Oh, so our friend Henry was a college boy before his unfortunate illness, eh? Interesting. Shall we see what he studied?
    Choose 3 Skill Programs from the following list. Skill Programs come with all skills included in the parentheses following the program's name.

    (Breaking this into two posts, due to the amount of room needed.)
    >> OP 03/26/11(Sat)23:45 No.14378430
    - Communications Program (Cryptography, Laser, Optic Systems, Radio: Basic, Radio: Scrambler, Radio: Satellite, TV/Video, Read Sensory Equipment)
    - Computer Program (Computer Operation, Computer Programming)
    - Domestic Program (Select Three)
    - Electrical Program (Electrical Engineer, Surveillance Systems, Computer Repair, Robot Electronics [at -40%])
    - Journalist/Investigation Program (Computer Operation, Intelligence, Photography, Writing [Journalistic Style])
    - Language (Select Three)
    - Mechanical Program (Mechanical Engineer, Locksmith, Automotive OR Aircraft OR Computer Repair [pick 1 of 3] and Robot Mechanics [at -40%])
    - Medical Program (Criminal Science/Forensics, Paramedic, Pathology)
    - Pilot Advanced Program (Navigation: Space, Navigation [Air, Land, Water], Read Sensory Equipment, Weapon Systems, Pilot [Select 2 from Advanced Pilot List]) *NOTE: Pilot Basic (from Secondary List) required.*
    - Physical Program (Select Six)
    - Science Program (Computer Operation, Select 4)
    - Technical Program (Select 3, excluding Language)
    - Weapon Proficiencies, Ancient (Select 3)
    - Weapon Proficiencies, Modern (Select 3)

    >Captcha: People?!" rtyledi
    Don't panic, Captcha, I'm sure that those strange 'people'-things know how to play righty-lefty just fine.
    >> Anonymous 03/26/11(Sat)23:49 No.14378469
    - Journalist/Investigation Program
    - Medical Program (Criminal Science/Forensics, Paramedic, Pathology)
    - Physical Program (Select Six)
    >> I fail at dice 03/26/11(Sat)23:50 No.14378476
    rolled 60 = 60

    Well, ancient weapons proficiency is pretty much a must with our sword swingin'.
    So that's one.
    >> Anonymous 03/26/11(Sat)23:51 No.14378488
    We can use a secondary skill on that.
    >> Anonymous 03/26/11(Sat)23:53 No.14378503
    rolled 73 = 73

    Also, forgot my dice.
    >> OP 03/26/11(Sat)23:55 No.14378526
    Well then, we now have four programs suggested for our friend Henry to study in, namely:
    - Ancient Weapons Proficiency Program
    - Journalism Program
    - Medical Program
    - Physical Program

    As always, I leave it to /TG/ to decide. However, I think I should note that the Educational Bonus (the +20% Henry gets for four years of college) only applies to the Skill Programs, and not to the Secondary Skills. Just a note.
    >> Anonymous 03/26/11(Sat)23:57 No.14378538
    Not for sword in ol' revised, unfortunately.
    Unless OP is willing to allow an exception.
    >> OP 03/26/11(Sat)23:57 No.14378539
    Dice aren't actually needed for this part, just agreement of the masses.
    >> OP 03/26/11(Sat)23:59 No.14378553
    You are correct; Revised doesn't have 'WP Sword' under 'Secondary Skill List'. However, I could be convinced to allow it, given the way it's more than a little central to Henry's fighting style. After all, not much good having a weapon you can't use, right?
    >> Anonymous 03/27/11(Sun)00:00 No.14378567
    rolled 51 = 51

    Ah. I'm way to used to revised. I've grown fat and compliant.
    >> Anonymous 03/27/11(Sun)00:00 No.14378571
    In which case, I'll back >>14378469
    We'll be investigatively awesome.
    >> OP 03/27/11(Sun)00:05 No.14378609
    All right, then. Here are the skills chosen for our friend Henry:

    Skill Programs:
    - Journalist program
    - Medical program
    -Physical program

    And one Secondary Skill chosen, namely WP: Swords.

    Bearing in mind that Secondary Skills don't get the +20% bonus the Skill Programs do, are these the skills you wish to take, /TG/?
    >> Anonymous 03/27/11(Sun)00:06 No.14378615
    rolled 33 = 33

    Physical Program: Hand to Hand (Martial Arts), Boxing, Acrobatics, Prowl.
    The acrobatics kinda falls in with martial arts, the boxing could be more of how he got into self-defense, and prowl stems from the Investigation program.
    >> Anonymous 03/27/11(Sun)00:08 No.14378632
    Works for me.

    Captcha: adeque 'dosed
    Now we have two adeques.
    >> Anonymous 03/27/11(Sun)00:11 No.14378653
    Cool, I forgot that program had Martial Arts as an option. Totally back that.
    >> OP 03/27/11(Sun)00:13 No.14378674
    Someone has themselves a copy of the book.

    This seems workable, but for the benefit of those sans manual, allow me to list the entirety of the Physical Skills available:

    - HtH Basic
    - HtH Expert (counts as 2 skills)
    - HtH Martial Arts (counts as 3 skills)
    - Acrobatics
    - Archery
    - Athletics (general)
    - Body Building
    - Boxing
    - Climbing
    - Fencing
    - Gymnastics
    - Prowl
    - Running
    - Swimming
    - Swimming Advanced
    - Wrestling

    As stated previously, we have 6 skills to choose, and no skill may be taken twice.
    >> OP 03/27/11(Sun)00:15 No.14378696
         File1301199357.jpg-(67 KB, 450x403, whiskey_bottles.jpg)
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    Or we're just adequately dosed for this session.

    Meanwhile, seems the voting is leaning towards taking >>14378615's advice. Are we good with this?
    >> Anonymous 03/27/11(Sun)00:16 No.14378698
    The thing I'm worrying about is that we're bionic.
    Also, you might want to list secondary skills. (I don't have that edition anymore.)
    >> Anonymous 03/27/11(Sun)00:20 No.14378728
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    just popping in again to say Heroes Unlimited rules, this thread is good, and you should all feel good
    >> OP 03/27/11(Sun)00:20 No.14378730
    Skills learned prior to becoming bionic still transfer over. It's more the fact that our friend Henry knows how to do these things, moreso than that he's got the muscle-memory involved.

    Or something to that effect. Just go with it.

    As for secondary skills...brace for impact:
    >> Anonymous 03/27/11(Sun)00:21 No.14378739
    but deteriorating muscle disease... doesn't that effect muscle memory?
    >> Anonymous de Bergerac-Fleur !RZND91lf7s 03/27/11(Sun)00:22 No.14378753
    Fencing, gymnastics, acrobatics, prowl, running, climbing. Good set of ninja skills, and some background for why he can use the sword.
    >> Anonymous 03/27/11(Sun)00:23 No.14378761
    I think >>14378615 is just talking about the Physical Program, rather than the secondaries. Though probably should save Martial Arts for secondaries.
    >> OP 03/27/11(Sun)00:24 No.14378779
    Secondary Skill List, By Category
    (Note: you cannot take an entire category as one skill, so don't try.)

    - Computer Operation

    - Cook
    - Dance
    - Fish
    - Sew
    - Sing

    - Basic Electronics

    Espionage Type (Thief)
    - Escape Artist
    - Forgery
    - Land Navigation
    - Pick Locks
    - Pick Pockets
    - Wilderness Survival

    - Basic Mechanics
    - Auto Mechanics

    - First Aid

    - HtH: Basic
    - HtH: Martial Arts (counts as 3)
    - Althletics (General)
    - Body Building
    - Climbing
    - Prowl
    - Running
    - Swimming

    Pilot: Basic
    - Automobile
    - Race Car
    - Truck
    - Motorcycle
    - Airplane (Old Style, Single or Twin Engine)
    - Helicopter (counts as 3)
    - Boats (Sail)
    - Boats (Motor)

    >> OP 03/27/11(Sun)00:27 No.14378807
    Pilot Related Skills:
    - Navigation (Air, Land, Water)
    - Read Sensory Instruments

    - Advanced Mathematics

    - Art
    - Language
    - Photography
    - Writing

    WP, Ancient Weapons:
    - WP Blunt
    - WP Chain
    - WP Knife
    [Special: WP Sword - Taken]

    WP, Modern Weapons:
    - WP Revolver
    - WP Automatic Pistol
    - WP Rifle
    - WP Sub-Machinegun

    And there you have it.
    >> OP 03/27/11(Sun)00:29 No.14378826
    Also, bear in mind: you get a total of 10 secondary skills, of which 1 is already spent. Also, remember that secondary skills don't get a +20% bonus like the ones from your Programs.
    >> Anonymous 03/27/11(Sun)00:32 No.14378857
    Well, if Martial Arts can be acquired through secondary, I'm all for it.
    But so can running, so we can spend a secondary on that and get Boxing.
    >> OP 03/27/11(Sun)00:36 No.14378892
    So if I'm reading this right, we seem to have a suggestion of taking encing, gymnastics, acrobatics, prowl, climbing and boxing as our Physical program skills, and taking Martial Arts and Running as two more Secondary Skills (at a cost of 4 points, leaving us with 5).

    Is this correct?
    >> Anonymous de Bergerac-Fleur !RZND91lf7s 03/27/11(Sun)00:37 No.14378903
    Wilderness survival
    First aid
    (he was a boy scout)
    Motorcycle (what's a badass without his motorcycle?)
    Basic electronics
    Basic mechanics
    (for fixing his limbs)
    Pick locks
    Auto pistol
    >> Anonymous de Bergerac-Fleur !RZND91lf7s 03/27/11(Sun)00:39 No.14378915
    Thought this would be better. Boxing is useless.
    >> OP 03/27/11(Sun)00:42 No.14378933
    Boxing adds +2 to Parry/Dodge, +2 to Roll with Punch/Fall, +1d4 to PS, +3d6 on SDC, and gives Henry a chance to AUTOMATICALLY KO an opponent on a natural 20 during HtH, without having to declare intent beforehand.

    Not entirely useless.
    >> Anonymous de Bergerac-Fleur !RZND91lf7s 03/27/11(Sun)00:46 No.14378978 I really don't know this system...
    >> OP 03/27/11(Sun)00:47 No.14378991
    Be not ashamed, dear Anon; you're in good company.

    Honestly, if I didn't have the book open right in front of me, I'd probably be just as lost as you.
    >> Anonymous 03/27/11(Sun)00:50 No.14379015
    And in later editions, it gives you an extra attack per melee.
    >> OP 03/27/11(Sun)00:52 No.14379045
    So anyway, we have two separate suggestions for what we should take - the first dealing mostly with our Skill Program skills, the second suggesting a different way to sort out or Secondary Skills.

    Thoughts on these two, gentlemen?
    >> OP 03/27/11(Sun)00:54 No.14379064
    Oh, wait, missed that one. It's in this edition, too. +1 additional Attack per Melee.

    >Captcha: eentryas not
    Um...guys? Captcha says not to go into that place...
    >> Anonymous 03/27/11(Sun)00:55 No.14379067
    >Fencing, gymnastics, acrobatics, prowl, running, climbing
    Fencing cannot be taken as a secondary skill, and the rest have percentiles, except for running.
    >> Anonymous 03/27/11(Sun)00:57 No.14379083
    Just so we're clear, that means I'm still sticking with:
    >Fencing, gymnastics, acrobatics, prowl, boxing, and climbing.
    >> OP 03/27/11(Sun)00:59 No.14379098
    Only apparent difference between these two is switching out Boxing for Running, or vice-versa. As either can be taken as a Secondary with no ill effects, it doesn't really matter which is taken where.

    Shall we run with these suggested Skills then, /TG/?
    >> Anonymous 03/27/11(Sun)01:03 No.14379134
    Oh, sorry. I don't see Boxing in the Secondary list, that's why I was spazzing. Carry on.
    >> Anonymous 03/27/11(Sun)01:06 No.14379167
    >Wilderness survival
    >First aid (he was a boy scout)
    We have paramedic. Kinda trumps first aid.
    >Auto pistol
    Good, but we should pick one.
    >Motorcycle (what's a badass without his motorcycle?)
    >Basic electronics
    >Basic mechanics (for fixing his limbs)
    Not sure if it covers bionics, but couldn't hurt.
    >Pick locks
    >> OP 03/27/11(Sun)01:17 No.14379199

    With that, then, our Physical Program skills are selected, giving us the following for our Program Skills:

    Journalist Program:
    - Computer Operation (80% +5% per level)
    - Intelligence (62% +4% per level)
    - Photography (70% +5% per level)
    - Writing, Journalistic Style (54% +4% per level)

    Medical Program:
    - Criminal Science/Forensics (55% +5% per level)
    - Paramedic (70% +6% per level)
    - Pathology (65% +5% per level)

    (Physicals section is hueg. Cont'd.)
    >> OP 03/27/11(Sun)02:00 No.14379228
    Well, crap. Board goes wonky on me, and now a good portion of the thread is lost too. -_-

    Still, nothing un-fixable. Gimme a second here, and I'll see if I can't catch us all back up to speed.
    >> Anonymous 03/27/11(Sun)02:02 No.14379238
    Wonky board is wonky. We've been seeing that a lot lately, it seems. At least at night.
    >> OP 03/27/11(Sun)02:09 No.14379283
    Ah, there it is. Right, then, carrying on.

    - Fencing (+1 to Strike/Parry with WP Sword)
    - Gymnastics (See Below)
    - Acrobatics (See Below)
    - Prowl (See Below)
    - Running (+1 to PE, +4d4 to SPD, +1d6 to SDC)
    - Climbing (+1 to PS, +1 to PE, +1d6 to SDC; 30% +5% per level, See Below)

    Given that the Physicals section tends to modify a lot of other abilities, and said modifications don't stack, the final tally of bonuses is as follows in the next OP post.
    >> Anonymous 03/27/11(Sun)02:22 No.14379361
    I think all the bonuses do stack, Palladium didn't do non-stacking bonuses like D&D did.
    >> Anonymous 03/27/11(Sun)02:25 No.14379380
    I think he means naturally acquired physical muscle versus the cold hard steel of bionics.
    >> OP 03/27/11(Sun)02:26 No.14379394
    All right, final tally of bonuses, starting first with attributes:

    +4 to PS (+2 from Gymnastics, +1 from Acrobatics, +1 from Climb)
    +2d4 to PP (+1d4 from Gymnastics, +1d4 from Acrobatics)
    +4 to PE (+1 from Gymnastics, +1 from Acrobatics, +1 from Climbing, +1 from Running)
    +6d6 to SDC (+3d6 from Gymnastics, +1d6 from Acrobatics, +1d6 from Climbing, +1d6 from Running)
    +4d4 to SPD (+4d4 from Running)

    Also, +5 to Roll with Punch/Fall (+3 from Gymnastics, +2 from Acrobatics)

    Finally, total percentages for Physical skills are as follows:

    Sense Balance: 80% +5% per level
    Walk Tight-Rope or High-Wire: 80% +5% per level
    Climb Rope: 100% (+2% per level, if it matters)
    Back-Flip: 90% +8% per level
    Prowl: 76% +8% per level
    Climbing: 85% +8% per level

    So...that covers our Skill Programs. What say we move on to the rest of the Secondary Programs, eh? So far, current tally seems to be for WP Sword, Martial Arts (worth 3 points) and Boxing, leaving 5 free. Is this correct?
    >> OP 03/27/11(Sun)02:29 No.14379414
    It actually specifically mentions that, unless stated otherwise, the percentages don't stack. Only the bonus dice or points stack.
    >> OP 03/27/11(Sun)02:37 No.14379474
    Gah. And real life attacks yet again. I'll return as soon as possible, my friends. No more than an hour, we hope. Be thinking about Secondaries in the meantime.
    >> Anonymous 03/27/11(Sun)02:49 No.14379551
    I think Anonymous de Bergerac-Fleur had it right for the most part. However, consolidating:
    >Automatic Pistol
    >Basic Electronics
    >Basic Mechanics
    >Pick Locks

    I forget if we get automatic skills or not. I remember Native Language/Literacy, Basic Math and Pilot Automobile. Is this correct?
    >> OP 03/27/11(Sun)03:10 No.14379702
    Ducking back in briefly. Still need another few minutes, maybe ten at tops. I hope...

    Anyway, yes you do get automatic skills, namely:
    - Mathematics (Basic)
    - Read/Write Native Language
    - Speak Native Language

    You're also assumed to know how to drive a car, given that there is no skill listed for it.

    Anyway, be back in a mite. Hold the line, Anon!
    >> Anonymous 03/27/11(Sun)04:07 No.14380129
    I hold the line.
    >> OP 03/27/11(Sun)04:08 No.14380140
    Aaaand I'm back.

    That was WAY more complex of a 'simple task' than it had any right to be...

    So! Where were we? Ah yes, secondary powers. So, are we in agreement about >>14379551?
    >> Anonymous 03/27/11(Sun)04:28 No.14380266
    I suppose, although I think Basic Electronics/Mechanics is a bit lacking for Bionic maintenance.
    >> Anonymous 03/27/11(Sun)04:30 No.14380280
    Looks good.

    Hey, thanks for taking my ideas of Greatsword and Eye Attack.
    >> OP 03/27/11(Sun)04:31 No.14380284
    This is true, but at the same time, it's doubtful our friend Henry ever imagined himself needing to know the intricate details of cybernetic structure and maintenance, especially before he actually went through whatever program the military put him through.
    >> OP 03/27/11(Sun)04:32 No.14380294
    No problem! I run with what /TG/ throws my way, I suppose. Besides, the ideas were supported by others, so far be it from me to say nay.
    >> Anonymous 03/27/11(Sun)04:35 No.14380307
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    Excellent post. You should have used this picture. It's what I imagined you looking like as you were writing that.
    >> Anonymous 03/27/11(Sun)04:36 No.14380309
    I'm back as well, my group just headed out for the night/morning.
    Where we at with Henry now?
    >> OP 03/27/11(Sun)04:37 No.14380313
    ...Um. Riiight.

    Somhow, I don't see the correlation between Yoshi and my post, but sure, whatever floats your boat.
    >> Anonymous 03/27/11(Sun)04:38 No.14380320
    The face. The smug looking face. That's what I'm talking about. It made me laugh.
    >> Anonymous 03/27/11(Sun)04:39 No.14380328
    Heh, you provided a fair amount of inspiration. I took your Gambit comments early on and threw that name through the thesaurus to get some codename ideas, Finesse was the one that seemed to get liked out of that batch.
    >> OP 03/27/11(Sun)04:40 No.14380329
    finalizing Secondary Skills. Current consensus seems to be pointing towards >>14379551 as the accepted option; am I correct?
    >> Anonymous 03/27/11(Sun)04:43 No.14380354
    >> Anonymous 03/27/11(Sun)04:46 No.14380370
    Dude, that's pretty sweet. I feel kind of honored.

    I agree.
    >> Anonymous 03/27/11(Sun)04:49 No.14380380
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    Did we ever finalize what skills we were taking in the Physical Program?

    As for that list, I'd suggest dropping Motorcycle, we can run at about 57 mph, complete with great leaping, so a light means of getting around is already covered, and automobile is known by default.

    >captcha is pic
    Le Stalker Omega W?
    That the French counterpart to this program?
    >> OP 03/27/11(Sun)04:51 No.14380390
    Very well, then. The full list of Secondary Skills is as follows:

    - WP Sword (+1 to Strike/Parry)
    HtH Martial Arts (2 Attacks per Melee, and +3 to Pull/Roll with Punch, Fall or Impact at Level 1; more bonuses as level increases)
    - Boxing (+1 additional Attack per Melee; +2 to Parry/Dodge; +2 to Roll with Punch/Fall; +1d4 to PS; +3d6 to SDC)
    - WP Automatic Pistol (Varies; See Below)
    - Pilot Motorcycle (60% +4% per level)
    - Basic Electronics (40% +5% per level)
    - Basic Mechanics (40% +4% per level)
    - Pick Locks (35% +5% per level)
    >> Anonymous 03/27/11(Sun)04:56 No.14380406
    Cool, what's next?
    >> OP 03/27/11(Sun)04:59 No.14380417
    Automatic Pistol - Extended Notes:
    - Bonus +3 to Strike when aiming; +1 to Strike when firing a burst (I.E. rapid-pulling the trigger, which fires ~6 bullets/burst); no bonus when shooting wild (which uses ~15 rounds/wild shooting). 2X damage from (successful) burst-firing, 5X damage from (successful) wild-shooting (with 20% chance to hit an innocent bystander, at 1X damage applied).
    >> Anonymous 03/27/11(Sun)05:03 No.14380433
    I'd say drop the motorcycle for something else.
    Maybe Forgery to help get us into places when investigating? or if we plan on travelling much, throw Navigation on there. Though I'd ask OP if he thought it would be more of a 'one town' game or possibly a bit of travel.
    >> Anonymous 03/27/11(Sun)05:05 No.14380441
    We don't have unlimited stamina. Plus, we can't even drive a vehicle without the motorcycle skill.
    >> OP 03/27/11(Sun)05:06 No.14380445
    And with that, we're almost done my good gentlemen. All that remains is rounding out our friend Henry - namely, establishing his Alignment (yes, Heroes Unlimited uses an Alignment system, if much different from AD&D) and, if desired, some optional details about his past.

    Let's start with Alignment. The alignments fall into three categories, which in turn are divided into two or three types per category. The categories, and associated types, are as follows:

    - GOOD (Principled, Scrupulous)
    - SELFISH (Unprincipled, Anarchist)
    - EVIL (Miscreant, Aberrant, Diabolic)

    Heroes fall mostly into either one of the GOOD alignments, while Anti-Heroes and Vigilantes tend towards one of the two SELFISH alignments. And, of course, EVIL alignments are generally reserved for villains.

    So, /TG/, now comes the monumentally important question: Is our dear friend Henry Hattsburg, codename Finesse, a Hero, a Vigilante, or is he in fact a Villain?

    You choose, my friends, you choose.

    >Captcha: ledichn ancient
    Captcha votes that he follows the ancient order of the Ledichn.
    >> Anonymous 03/27/11(Sun)05:06 No.14380448
    Note, OP. The bonuses to PP, PS, and SPD from the physical skills don't get added, since the character has bionic limbs.
    >> Anonymous 03/27/11(Sun)05:07 No.14380449
    Keep in mind: this whole bionic thing happened recently.
    >> OP 03/27/11(Sun)05:08 No.14380454
    We have an automatic skill in driving, and (as I'll b bringing up after our Alignment choice) a good chance of owning a car as well.

    As always, if /TG/ wants to change the choice on Motorcycle, I'm open to suggestions. I just went with what seemed to be the majority at the time.
    >> Anonymous 03/27/11(Sun)05:08 No.14380455
    Unprincipled gives us some breathing room. A nice springboard to start off. If we lean toward either side, we'll adjust accordingly.
    >> Anonymous 03/27/11(Sun)05:09 No.14380461
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    You should at least use the recent edition.
    Not that the rules are any less insane.

    On another note I had a long running GM who played entirely with Palladium books. In particular Heroes Unlimited. He used heavily modified rules and entirely homebrewed settings but it was the only rules he would use. We tried to shift him over to other generic systems like GURPS but he wouldn't have it.

    Awesome games though.
    >> OP 03/27/11(Sun)05:10 No.14380463
    Bonus to PS and PP don't get added, it's true, but the SDC does increase as part of game mechanics.
    >> Anonymous 03/27/11(Sun)05:10 No.14380466
    Anarchist with leanings towards Aberrant. They turned him into a monster. And he's going to bring them down. He's going to bring them all down.

    He's working as a mercenary to pay the bills. But his ultimate goal is to bring down whatever government "conspiracy" he can, by any means necessary. If they worked on turning him into a "killing machine", who knows what else they're up to.

    He's got to get money to buy intel off of people. He needs money for weapons. For fake IDs and the like.

    Let's roll up for some insanities, while we're at it.
    >> !UdzMmUq0Oc 03/27/11(Sun)05:11 No.14380473
    Unprincipled, all day, erry day.

    >sishn cannot
    Shut up Captcha, yes she can.
    >> Anonymous 03/27/11(Sun)05:12 No.14380477
    I like this. Let's go with it.

    By the way, OP. Guy with 2nd Revised here. Once this is done, want to stick around while I lead rolling up a 2nd character?
    >> Anonymous 03/27/11(Sun)05:13 No.14380485
    I'm seconding Anarchist, just because I like the sound of it.
    >> Your Grandpa 03/27/11(Sun)05:14 No.14380490
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    I like the conspiracy theorist/insane angle. I'm unfamiliar with Palladium's alignment system though, so whichever would fit that best.
    >> Anonymous 03/27/11(Sun)05:14 No.14380495
    The one thing I miss from Revised in that book is the picture of the guy shooting an energy beam from his pompadour.
    >> Anonymous 03/27/11(Sun)05:14 No.14380497
    A monster?
    "Hey, you were suffering from a horrible muscular disease. Here, have something tech that won't make you all sorts of gimpy."
    >> OP 03/27/11(Sun)05:15 No.14380501
    As was explained in the previous thread, which I assume you probably weren't here to see, I'm playing around with the edition we're using for this primarilly for two reasons:
    1) I re-discovered the manual in my collection, and thought it'd be fun to reminisce, and
    2) I don't actually have the newer edition.

    But yes, I agree that if I wanted to run a full-scale campaign, I'd at least strongly consider upgrading my edition to the latest version.


    And that's three votes for Anarchist, two for Unprincipled. Any others?
    >> Anonymous 03/27/11(Sun)05:16 No.14380504
    Huh. Sure is grimdark in here.
    >> OP 03/27/11(Sun)05:16 No.14380509
    Ayup. Killer mutant hair-laser for the win.
    >> Anonymous 03/27/11(Sun)05:17 No.14380510
    Changing my vote from Anarchist to Unprincipled. Checking the book again, and Unprincipled leaves us some good wiggle room to be a slightly insane conspiracy theorist.
    >> Your Grandp 03/27/11(Sun)05:18 No.14380519
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    >> OP 03/27/11(Sun)05:18 No.14380521
    That makes three Unprincipled, two Anarchist.

    Last chance for votes before I consider the matter settled.
    >> Anonymous 03/27/11(Sun)05:18 No.14380522
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    >> Anonymous 03/27/11(Sun)05:19 No.14380526
    Not when you post that picture.
    Thank you for the lulz.
    >> OP 03/27/11(Sun)05:20 No.14380534
    And that's four. Unprincipled it is. Welcome to the world of Anti-Heroism / Vigilantism!

    Next step: Let's find out how much cash you have on you, shall we? Roll 4d4.
    >> Anonymous 03/27/11(Sun)05:22 No.14380542
    Bonuses with still apply to our unaugmented stats, though admittedly unaugments PS won't come up since we replaced the works. PP still ends up counting for dodge since legs didn't modify PP at all (otherwise we would have maxed that too). We can still parry like a ninja-fanboy wet-dream though.

    Unless the board ate it, I can't seem to find our Physical Program (Four of Choice) picks?
    >> Anonymous 03/27/11(Sun)05:22 No.14380544
    rolled 3, 4, 2, 2 = 11


    No problem. Hopefully, you'll stop complaining now.
    >> !UdzMmUq0Oc 03/27/11(Sun)05:22 No.14380545
    rolled 3, 4, 2, 2 = 11

    >> Anonymous 03/27/11(Sun)05:22 No.14380547
    rolled 3, 4, 1, 3 = 11

    >> Anonymous 03/27/11(Sun)05:23 No.14380551
    Horey Shet! 11 it is.
    >> Anonymous 03/27/11(Sun)05:23 No.14380553
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    >> !UdzMmUq0Oc 03/27/11(Sun)05:23 No.14380555
    Multipliers, brother.

    Shit, this makes me wonder where my book is.
    >> Not-OP 03/27/11(Sun)05:23 No.14380556
    rolled 3, 2, 4, 2 = 11

    Papa needs a new pair of... wait... maximum $16... man, we're broke.
    >> OP 03/27/11(Sun)05:24 No.14380558
    My book reads 6 for Physical program. Choices are reflected here: >>14379283

    Also, good point on the PP, as far as legs go. Taking that into account.
    >> !UdzMmUq0Oc 03/27/11(Sun)05:24 No.14380559
    What the hell is up with these rolls. Fukken 11s all up in this bitch.
    >> Anonymous 03/27/11(Sun)05:25 No.14380560