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  • File : 1300976215.jpg-(82 KB, 1024x1024, 154zs3n.jpg)
    82 KB Using FATE system hombrew and homebrew stylin' Anonymous 03/24/11(Thu)10:16 No.14349411  
    Greetings my fellow elegant gentlemen. I'm from the planet 4chan project. We've suffered several set backs but would like to let you know we do indeed exist still.

    now, down to business. We have recently studied/tore apart to its basic components the FATE system and well...We like it. I come to you because though the fluff is expansive and fluffy. our abilities in the crunch department are...lacking. We need your help retrofitting FATE into gritty hard strung game of surviving, building a cultural and getting through the next day without being eaten by alien beasts.

    So will you help us?
    >> Anonymous 03/24/11(Thu)10:26 No.14349452
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    Do you guys still have that wiki?
    >> OP 03/24/11(Thu)10:35 No.14349495
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    given this is a 4chan planet/islands thread can't do without the classic copypasta

    It started with a message that spread across every electronic device on the planet. Glowing words that declared that humanity needed to prepare for a coming change. Three days later the skies lit up with auroras of seemingly impossible colors. And echoing across the globe was a voice that no man could make. It declared that all those who had visited the Website known as 4chan in the past three months were to be vacated from the planet as punishment for a crime that Humanity had committed. The poor fools were given the option of carrying two hundred pounds of gear or, as an act of mercy were allowed to take one person and one hundred pounds of supplies for the both of them.

    Those dogged survivors were given ten minutes as a wave roared across the world swallowing them up in a curtain of light never to be seen again...

    Now exiled to a world so far from home that nothing remains the same they are forced to scrape out a living upon a wild untamed planet under an alien star.

    Welcome to Planet 4chan.
    >> Anonymous 03/24/11(Thu)12:04 No.14350130
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    Bump, lets see if we can't get this turkey off the ground again
    >> Anonymous 03/24/11(Thu)12:08 No.14350152
    Whatever happened to this one? I kind of liked it more.


    >sea scorpions
    >jawless fish

    Paleontologists would be weeping, if any were alive...
    >> Anonymous 03/24/11(Thu)12:11 No.14350166
    That's a different project. From time to time, it gets brought up here, tossed around for a while, and then discarded again. Like a lot of homebrews.
    >> Anonymous 03/24/11(Thu)12:11 No.14350168
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    A wide range of faggotry ensued where one guy kept trying to make it so that people would randomly suffer rule 63. "to balance gender"

    and yes they would. That aside some of the original team are on this one mostly the guy who was picking and choosing creatures. for that he ended up doing a lot of the wildlife for this one along with most of the planet.

    That aside, We can branch into both really
    >> Anonymous 03/24/11(Thu)12:13 No.14350182
    its like the older sister that sits in the corner really, that said like>>14350168 said, why not hit two birds with one stone?

    I've yet to see a really survival oriented FATE setting so this could be peculiar and player creation would be about the same phases for either actually.
    >> Anonymous 03/24/11(Thu)12:17 No.14350216
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    >Thylacoleo or Pouch Lion(9)
    The Thylacleo, or pouch lion, is a brute found hunting the lowlands. Individuals ranged up to around 29.5 in height at the shoulder, and about 60 in from head to tail. Measurements taken from a number of specimens show that they averaged 220 to 285 lb in weight, although individuals heavier than 350 lb may not have been uncommon. This would make it quite comparable to female Lions and Tigers in general size. The creature has a retractable thumb claw, clawed paws and semi-opposable thumbs, and is capable of leaning on its talk to stand, much like a kangaroo. It's known to climb trees, taking its prey with it. An elusive hunter; listen for its low growling calls in forested areas in order to escape its vicious temper. Be ready for an ambush if you spot any of the tell-tale signs of thylacoleo; long series of deep gashes along tree trunks indicate it may have recently climbed into one; droppings containing bone fragments and half eaten corpses hanging from trees are the most obvious signs.

    >> Anonymous 03/24/11(Thu)12:18 No.14350222
    Considering what a sausagefest 4chan is, that's probably the only way most boards could get an actual breeding population.

    That said, the smaller boards would be fucked either way, if they didn't interbreed with other populations. Inbreeding and such.
    >> Anonymous 03/24/11(Thu)12:19 No.14350229
    smaller boards would be tossed into the reletively larger ones and oddly we're not as bad as some people like to think.
    >> Anonymous 03/24/11(Thu)12:20 No.14350233
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    I just liked the basic principle for this one more. Maybe it's my childhood obsession with natural history, maybe it's the potential for Lord of the Flies, but I'd love to see more of it.

    That said, this looks good in its own right.
    >> Anonymous 03/24/11(Thu)12:23 No.14350257
    Just note Rule 63 happened to please the idiots, and move on?

    Also, the lack of explanation version adds a bit of mystery to it. Kind of like how Piggy and company weren't sure what happened after their plane crashed.

    Killer eagles and giant sea fish

    >yfw these were real and there are fossils, or similar living species.
    >> OP 03/24/11(Thu)12:23 No.14350259
    s'all good broseph.

    So here sits the major issue right now. I think FATE is what we could use to work either one or perhaps create them both at once. The problem is, where do we start?

    How many phases? What these Phases are stuff like that.

    I'm a man of the fluff sadly and have little in the way of expertise in rules systems,
    >> Anonymous 03/24/11(Thu)12:23 No.14350264
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    That one's dated. This was the latest, but it was made before certain boards were... axed.
    >> OP 03/24/11(Thu)12:25 No.14350282
    Fair enough and actually all are extinct fauna/flora or exist in the present day.

    The sphag went out of his way for that. Most likely he'll come back through and work out more detailed ecosystems when he's not chained to a corner gas station and has to cut open fish and cows all day long
    >> Anonymous 03/24/11(Thu)12:26 No.14350302
    I know! The "axed" islands can have some "dark secret" on them.

    Be it Lovecraftian horrors, assorted unpleasantness, or even signs that the 4channers are being watched...
    >> farmer fa/tg/uy 03/24/11(Thu)12:28 No.14350319
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    the grid is a nice touch, and god that brings back memories. One thing to note is islands are tricky they more or less have to all be mini continents.

    that said, I'm willing to divert time and energy into this again if the boards are willing to aid me in the endeavor. I shall once more draw the mantle of theoretical ecology upon thine shoulders and fill in the gaps so that we as gentleman can sit down and talk about riding moa in a charge against a charging tyrannosaur
    >> Anonymous 03/24/11(Thu)12:28 No.14350322
    I know. I wonder if ammonites taste like calamari?

    Also, reef-islands? These wouldn't be the more modern "coral" based islands, would they?
    >> farmer fa/tg/uy 03/24/11(Thu)12:32 No.14350342
    Actually coral is old as fuck, and they maybe, I remeber chatting with the BMJ once about how each island is slightly different in the way of whoever brought us here made landmarks and the like to our interests. So, /tg/ has a too scale city of a place like Waterdeep in one of its ports though its totally overgrown and /m/ has what really is just a bunch of mecha shaped towers including one I believe in the shape of SDF macross that forms a large mountain and the central point of the island
    >> farmer fa/tg/uy 03/24/11(Thu)12:33 No.14350349
    A running joke was that trilobites taste like lobster actually but are a bitch to eat if they are not huge.
    >> Anonymous 03/24/11(Thu)12:33 No.14350354
    Right, but if I remember correctly, sponge and oyster-based reefs dominated in the timeframe we're talking about.

    Then again, it's been years since I've read the book in question.
    >> farmer fa/tg/uy 03/24/11(Thu)12:35 No.14350371
    And its a mishmash of time really, for example talk was of the more notherly islands having mammals such as ancient horses and Aurochs
    >> Anonymous 03/24/11(Thu)12:37 No.14350386
    Is this just for fun, or a hint towards something being Very Wrong?

    And we had dinosaurs on the land too...How would these species interact?
    >> farmer fa/tg/uy 03/24/11(Thu)12:42 No.14350417
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    Poorly one would assume though at the same time, the truly huge therepods may not be around due to energy requirements and yes actually, the wrongness had started out as fun but, I decided to crank it up to eleven and make it feel patchwork.

    For example, in places like /b/ Indricotherium
    would be roaming whilst being preyed on by things like Utah raptors and dire wolves.

    Ancient hominids could be around as well resulting in fun things like competing tribes of moderns and neanderthals as well as Heidelbergensis and Java man wandering around
    >> Anonymous 03/24/11(Thu)12:46 No.14350458
    "Ancient hominids"...

    Hmm. Not sure about that. Kind of takes away from the "we're all alone" feel, and makes it blatantly obvious that things aren't going the way they ought to.
    >> farmer fa/tg/uy 03/24/11(Thu)12:51 No.14350504
    Then easily redacted and removed, thankfully there's a lot of mesopredators out there that can fill the gaps they'd leave behind.

    outside of this the annoying thing is, each island is going to be different in a number of ways given well, island ecology is what it is.

    It also leaves us with a fun advantage that each island acts like a petri dish, creating a unique isolated environment that tests the people differently.

    its possible where /tg/ has a very primitive ecology another place may have an ecosystem not unlike a more recent amazonia or madagascar
    >> Anonymous 03/24/11(Thu)12:55 No.14350556
    Yeah, sounds cool. Initially, it seems like we're in the Permian or something...

    Then we see a deer.

    Then we lose people to dinosaurs.

    Then we find another island, with both another board and "locals"...
    >> Anonymous 03/24/11(Thu)12:57 No.14350586
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    OP's pic is delightful.
    >> farmer fa/tg/uy 03/24/11(Thu)12:57 No.14350593
    and promptly we realize this isn't kansas and sure as hell isn't a natural world.

    That said, I think the dinosaurs come before the deer, figure we'd lose a lot of people to things like heatstroke and well...being eaten
    >> Anonymous 03/24/11(Thu)12:58 No.14350606

    What if the giant fish wasn't the worst thing in the water?

    What if there was a Liopleurodon around the reefs?
    >> farmer fa/tg/uy 03/24/11(Thu)13:00 No.14350625
    it was theorized that ol dunky was just a mid water, you get out into the deep stuff and you'll run into a lot worse. lipluredon being one, ancient whales being a formidable other alonside ancient sharks as well
    >> Anonymous 03/24/11(Thu)13:05 No.14350665
    What exactly are you looking for in the crunch department? Revised skill list? New stunts?

    I would recommend using 3-long stress tracks, rather than 5-long. Have three consequences that impose -2/-4/-6, something like that. And maybe a lower skill cap, like 3 or 4 instead of 5. Are you attached to the pyramid?
    >> Anonymous 03/24/11(Thu)13:05 No.14350669
    Oh, hell. Megaladon? Giant sharks?

    Good thing we're not stupid enough to send rafts out to explore, right?
    >> farmer fa/tg/uy 03/24/11(Thu)13:07 No.14350683
    actually I love the pyramid and really skills might be a huge asset to use. I do agree for knocking down the stress track a couple notches. and for crunch it needs to feel nitty gritty and geared towards making it feel like you're trying to scrape by
    >> farmer fa/tg/uy 03/24/11(Thu)13:08 No.14350693
    ...about that...
    >> Anonymous 03/24/11(Thu)13:12 No.14350737
    The /b/, /r9k/, and /v/ colonization fleets?

    Also, we should probably take our cues from the Pacific Islanders: more specifically, don't do what Easter Island did. (Read Collapse by Jared Diamond to see what I mean...cut down all the trees, ate all the birds, wars due to lack of separation, and finally religious breakdown and cannibalism)
    >> Anonymous 03/24/11(Thu)13:13 No.14350751
    i'm not sure I can get behind this idea, I also get the feeling our island is a tad bigger...
    >> Anonymous 03/24/11(Thu)13:20 No.14350821
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    Alright, so we have a three stress track. I'd say keep the skill pyramid for now.

    That said, how many phases do we need and how many aspects should we run?
    >> Anonymous 03/24/11(Thu)13:25 No.14350843
    So what are we looking at here, in terms of grittiness? You want skills like Forage, Camp-making (making fire and shelter), Hunting, etc.?

    Maybe you could run survival as a sort of social combat (in the Diaspora sense). The "map" is a chart of days, and there are counters signifying the date by which members of the group will run out of supplies and perish. Every day, players can check some of their skills to move their own or one another's counters ahead another few days, or maybe they can steal resources to push their own ahead while setting someone else's back. The DM can add aspects to days like "monsoon", which you can free-tag to give players a harder time surviving.
    >> Anonymous 03/24/11(Thu)13:27 No.14350859
    At least 3 aspects, probably 5.

    If you want something like Lost, you could probably even use 10, or at least have some "blanks" in reserve for the survivors to develop their backgrounds more.

    Come to think of it, FATE would be pretty perfect for a Lost rpg.
    >> Anonymous 03/24/11(Thu)13:28 No.14350867
    Sea scorpions...coming out of the tide to breed.

    Cue the players running for hell from the beaches.
    >> Anonymous 03/24/11(Thu)13:30 No.14350885
    You could even have different counters for fresh water and food. When PCs first crash, they'll die in 3 days without water, 3 weeks without food. Then they start scrounging!
    >> Anonymous 03/24/11(Thu)13:30 No.14350888
    These both sound rather good and most likely it would be ongoing, maybe set things out in a broader sense, have skills like foraging, medical, hunting athletics.

    I can agree with running things like building a camp as a sort of combat maybe a tad like ritual casting of all things from DFRP. The city building aspects could in theory be torn from that and used to make a rough and dirty system for establishing a 'village' or settlement even.
    >> Anonymous 03/24/11(Thu)13:33 No.14350904
    maybe food and water a sort of reverse stress track? where it counts down and can be spent in a pinch to relieve some of the stress of a fight.

    things like a food stockpile could have aspects like Booze that you could tag for a little extra relief or maybe to cut at mental instead of physical or vice versa
    >> Anonymous 03/24/11(Thu)13:33 No.14350913
    So how are we handling arrival? The idea of all of /tg/ being scattered across the beaches amuses me.
    >> Anonymous 03/24/11(Thu)13:34 No.14350918
    What's DFRP?
    >> Anonymous 03/24/11(Thu)13:37 No.14350935
    All across the island in small pockets actually...some places might be slightly less likely to get you killed

    Dresden files RPG its surprisingly interesting and well built for what it is
    >> Anonymous 03/24/11(Thu)13:42 No.14350985
    Are we going to add in the oddities mentioned earlier, things like the to scale replicas of certain /tg/ things also I'll be the first to suggest we have a non functioning warhound titan standing around somewhere in the jungle
    >> Anonymous 03/24/11(Thu)13:46 No.14351022
    Don't think it fits well with the apparent "deserted island" theme.

    Wait, wait...

    >> Anonymous 03/24/11(Thu)15:05 No.14351735
    O lord I read that as the F A T A L system first. God help us all. (Though that's probably what /b/ plays by)
    >> Anonymous 03/24/11(Thu)15:43 No.14352107
    They're not that insane.
    >> Anonymous 03/24/11(Thu)17:48 No.14353243
    bump for island
    >> Anonymous 03/24/11(Thu)17:53 No.14353276
    Secondary bump and its more to make the feeling of something's plain wrong with the situation.
    >> Anonymous 03/24/11(Thu)17:59 No.14353329
    >> Anonymous 03/24/11(Thu)18:01 No.14353343
    Yes, but it feels a bit too meme-y and blatant. Subtle things like islands that are perfect circles (r9k), anachronisms for the wildlife, and maybe even strange stars/weather patterns or the such...
    >> Anonymous 03/24/11(Thu)18:04 No.14353372
    We're discussing background for our little Lord of the Flies scenario/4chan archipelago. I'm favoring a more subtle feel of wrongness, as I think that giant cultist-chan or angry marine statues are a bit silly and give the game away...

    Now, if we found a village with some very strange wooden idols...
    >> Anonymous 03/24/11(Thu)18:07 No.14353399
    /r9k/ was meant to be some sort of tower, just... rising right out of the sea. I don't know much more than that.
    >> Anonymous 03/24/11(Thu)18:13 No.14353447
    Sounds cool. The map shows it as a circle, so maybe a ruined tower? Complete with strange green stone as building material?
    >> Anonymous 03/24/11(Thu)18:18 No.14353496
    Since /r9k/ doesn't exist anymore, no one would start there. So you'd have this fuckhuge tower, sitting in the middle of one of /b/'s bays. I mean, look at the grids. This thing would be something like 65km in diameter. It's a megastructure.
    >> Anonymous 03/24/11(Thu)18:19 No.14353512
    >no one would start there

    So it'd be completely abandoned, I meant to say.
    >> Anonymous 03/24/11(Thu)18:22 No.14353536
    Sounds cool. In ruins, too. A great big green, crumbling phallic tower, rising out of the sea. Anyone foolhardy enough to approach would feel a distinct sense of unease, followed by nausea and (ir)rational fear. Also, don't look too closely at the stones.
    >> Anonymous 03/24/11(Thu)18:25 No.14353561
    I don't even want to think about what's on /x/'s island.
    >> Anonymous 03/24/11(Thu)18:34 No.14353642
    Trenches and shelters, surrounded by great pyres of wood. Inside the rings of flame, /x/'s denizens huddle, knowing that the whoops of the invaders from /b/ and /v/ are only harbringers of worse to come.
    >> Anonymous 03/24/11(Thu)18:55 No.14353856

    /x/'s island:

    Unnaturaly short days and long nights.
    Dense wilderness, German black-forest style. Fog clings to the valleys, some ending in swampland. The beaches are similar to the Giant's Causeway, or sheer cliffs over jagged rocks surrounded by pounding surf.

    There is one rather pleasant, tropical beach on the western coast, but no-one goes there, it doesn't feel right.
    >> Anonymous 03/24/11(Thu)19:06 No.14353948
    >Unnaturaly short days and long nights.

    As in "time runs differently?"
    >> Anonymous 03/24/11(Thu)19:21 No.14354103
    And not even constantly. Your attention wanders, and its sunset.

    Also, stay away from the caves. There are stories of long fingers and shed needle-teeth found in the muck. No one wants to be the one to prove there's something still alive down there.
    >> Anonymous 03/24/11(Thu)19:50 No.14354330
    And if you're of the female gender...?
    >> Anonymous 03/24/11(Thu)19:56 No.14354375
    SAN loss knows no bounds.

    Also, /tg/ island! We have isles, bays, lakes, rivers, and 180 km of happyfuntime and cuddly prehistoric creatures. What's it like? Wiki suggests at least some woods, so that's something right there.
    >> Anonymous 03/24/11(Thu)20:06 No.14354482
    pretty varied if its that big I'd imagine its a lot of swamp, forests, some grasslands, and also some mountains and well...coastline
    >> Anonymous 03/24/11(Thu)20:10 No.14354521
    And /tg/ arrives on the beach at noon, wastes the rest of the day, and scatters in panic when the sea scorpions start crawling up
    >> Anonymous 03/24/11(Thu)20:20 No.14354604
    you would too man its a fucking sea scorpion
    >> Anonymous 03/24/11(Thu)20:24 No.14354627
    Or hundreds. Going by the very distantly related horseshoe crabs here, but since we know very little about their life cycles and it's funny...

    Also, night of the first day. We scatter in panic, running into the darkness, off the beaches.

    How does that go, and how fa/tg/uys many vanish in the night?
    >> Anonymous 03/24/11(Thu)20:29 No.14354663
    thousands is more like it and yeah...horrifying.

    Also a lot, I would imagine things like raptors would have a field day.
    >> Anonymous 03/24/11(Thu)20:59 No.14354952
    I think it means the rotational period is only like sixteen hours, which would to us seem pretty weird and bad...
    >> Anonymous 03/24/11(Thu)21:11 No.14355084
    We could probably still adapt to it. Eventually. If we weren't killed by all the horrible, horrible things there.
    >> Anonymous 03/24/11(Thu)21:19 No.14355182
    It wouldn't take to much, our circadians would have us but yeah not terrible all things said.

    As for the life well I say we tame moa first off.
    >> Anonymous 03/24/11(Thu)21:55 No.14355657
    bump this looks like it could be interesting
    >> Anonymous 03/24/11(Thu)21:58 No.14355694
    Or that /x/ is just weird. Given how fucked up our little tropical paradise is, probably the latter.

    Also, starting population. What size is it? Quite apart from well, breeding, there's going to be quite a bit of attrition until we drive the predators to extinction.

    >Dogmatics rturtio

    Quite right, captcha. Dogmatic individuals probably will be the first to go.
    >> Anonymous 03/24/11(Thu)22:00 No.14355734
    the boards population over the span of X months. so somewhere in the thousands most likely for us.

    Also /x/ most likely is utterly fucked with that much water I can see it being rife with giant killer salamanders
    >> Anonymous 03/24/11(Thu)22:02 No.14355755
    Depends on how many people are on /tg/ in a two-week period, AND visit /tg/ the most out of all boards. Given how many more lurkers there are than posters, potentially hundreds of people.
    >> Anonymous 03/24/11(Thu)22:07 No.14355822
    Most likely around several hundred which all in all isn't too bad.
    >> Anonymous 03/24/11(Thu)22:11 No.14355867
    Depending on how dangerous the starting location is, and what people bring.
    >> Anonymous 03/24/11(Thu)22:11 No.14355881
    Well, in that case, we can simply apply the guardsman principle to predators.

    "Send in the next wave" indeed.

    This does mean deforestation and food will be problems.
    >> Anonymous 03/24/11(Thu)22:14 No.14355912
    Deforestation is a shitty idea anyways, we'd lose our soil way to fast. that said yeah no mass attacks more than likely we'll have to train whatever skills we have up till we are tough as balls per man
    >> Anonymous 03/24/11(Thu)22:17 No.14355943
    Fortunately, there's bamboo, and the islands are big enough to sustain us for a long while, even if we decided to spend all our time clear-cutting.
    >> Anonymous 03/24/11(Thu)22:19 No.14355970
    I don't think things would work that way. Predators, finding and maintaining a water suppply, food sources that won't be picked clean in weeks or days, leadership...
    >> Anonymous 03/24/11(Thu)22:21 No.14355988
    true, all the same, its something for the long road thankfully food should be easy to get.
    >> Anonymous 03/24/11(Thu)22:22 No.14356002
    Leadership is easy. The guy who has the highest CHA gets to...

    Oh, wait, no.
    >> Anonymous 03/24/11(Thu)22:33 No.14356105
    yeah...sadly I can see it breaking down into a bit of gang war situation for us at times.
    >> Indonesian Gentleman 03/24/11(Thu)22:42 No.14356207
    "The 4e clan has declined burying the hatchet with the 3.5e clan! They're about to raid each other! Get some snacks, this is gonna be hilarious!"
    >> Anonymous 03/24/11(Thu)23:00 No.14356395
    Or more likely people arrayed based on location say, some guys in an area that happens to be rife with oak trees might call themselves the oaklanders
    >> Anonymous 03/24/11(Thu)23:58 No.14357096
    Remember that everyone here is, by definition, a 4channer. So I'm expecting shit like the village of Cock Mountain going to war with the village of HERESY.
    >> Anonymous 03/25/11(Fri)00:05 No.14357177
    this is true, though more the later than the former I bet, for us at least.
    >> Anonymous 03/25/11(Fri)00:10 No.14357229
    Have you seen the front page lately?
    >> Anonymous 03/25/11(Fri)00:15 No.14357269
    Remember the possibility of lolRule63?

    Lord of the Flies ain't got nothing on us.
    >> Anonymous 03/25/11(Fri)00:15 No.14357272
    I've seen mostly grey knights.

    Anyways, back to the main venue of this. What do y'all think needs fixing? right now the wiki page is pretty much a mess i've noticed
    >> Anonymous 03/25/11(Fri)00:19 No.14357312
    something that needs to be addressed really, I mean the whole removing possibly crippling ailments is a nice touch but, the rule 63 thing seems sorta wacky in all honesty.
    >> Anonymous 03/25/11(Fri)00:23 No.14357362
    Well, this is /tg/. It's ironically appropriate, if potentially silly. Just handwave it, don't focus on it.

    The whole point is the board playing silly buggers in the setting of Lord of the Flies. With dinosaurs.
    >> Anonymous 03/25/11(Fri)00:24 No.14357376
    Balancing the gender ratio may be a good idea. It's how to go about doing it that's the problem. Maybe it's better to just not even bother.
    >> Anonymous 03/25/11(Fri)00:25 No.14357382
    Don't forget the dire size wolfs...scale wolfs
    >> Anonymous 03/25/11(Fri)00:28 No.14357430
    Wrong grouping.

    >> Anonymous 03/25/11(Fri)00:31 No.14357473
    I personally think it's wacky, but ok as long as the focus is on the robinson crusoe and not the 63-ing.

    Also, inter-island communication. Who can we get to, when will we get around to it, and should we stay the fuck away from some?
    >> Anonymous 03/25/11(Fri)00:34 No.14357522
    no idea probably slow boat travel, from the looks of things we'd be pretty isolated
    >> Anonymous 03/25/11(Fri)00:38 No.14357558
    Physically, we're closest to /lit/. Probably safe.

    Really, the nearest possible threat is /b/, but I wouldn't worry about anybody raiding anybody else's island for a while. We're dealing with hundreds of kilometers here.

    Last time we had one of these threads, someone said he was bringing a boat. But I don't think an aluminum tub is going to be landing that first squad of conquistadors on /d/'s meaty shores.
    >> Anonymous 03/25/11(Fri)00:41 No.14357588
    no and really, god help the man who thinks thats a safe boat to use given the local wildlife
    >> Anonymous 03/25/11(Fri)00:42 No.14357602
    More to the point, why aren't we razing /d/ with gunpowder bombs?
    >> Anonymous 03/25/11(Fri)00:43 No.14357617
    Because there are much better uses for gunpowder? Such as hunting game?

    What do you have against /d/, anyway?
    >> Anonymous 03/25/11(Fri)00:45 No.14357652
    Gunpowder's uses would actually be fairly limited- more for demolition and predator killing than anything. Useless when wet, too. Spears and stones will be the order of the day at first, along with any weapons we brought along. Probably spades, knives, machetes?

    Was joking about /d/.
    >> Anonymous 03/25/11(Fri)00:55 No.14357763
    >more for demolition and predator killing than anything.

    We will need to do plenty of both.

    >Useless when wet, too.

    Good thing it doesn't rain oh fuck wait

    >Spears and stones will be the order of the day at first, along with any weapons we brought along. Probably spades, knives, machetes?

    I was thinking guns. You know? Guns? Also bows. A lot of people here own firearms. A lot of people here also happen to like fantasy or medieval weapons. I'm pretty sure at least one guy owns a battleaxe. We also have two or three blacksmiths, and constructing a musket is pitifully easy.

    Too bad we're so far away from /k/. Or maybe that's a good thing.
    >> Anonymous 03/25/11(Fri)01:00 No.14357803
    Yes, but muskets will be a bitch to make and maintain. This is a tropical island, albeit a very large one. If we start finding flints, I for one would be very suspicious of how natural this set-up really is.

    Also, gun control, lack of time, ammunition, wastage in struggles for dominance...

    Spears are easy, given obsidian, and the island is volcanic in nature. A good length of wood, some sinew, and a well-chipped spearhead...
    >> Anonymous 03/25/11(Fri)01:08 No.14357887
    ...and you will still not be bulletproof.

    Melee weapons are great. They'll pretty much be required for survival. But, to a point, guns can make things a whole lot easier. Or harder, depending on who you are and who your friends are. At the least, it's fairly simple to make ammunition, even if manufacturing more guns is beyond you. As long as you capture and recycle spent brass...

    Anyway, I guess it doesn't matter much at this stage. When we're still trying to decide who gets to become a woman.
    >> Anonymous 03/25/11(Fri)07:57 No.14360933
    Saying "eagles fall, everyone dies" wouldn't help much, would it?
    >> Anonymous 03/25/11(Fri)10:51 No.14362097
    Alright, I think we need to get our shit organized first. >What is the basic layout of the island,
    >what lives here
    >should we include weird shit like fake ancient ruins
    >the 63 dilemma
    >> Anonymous 03/25/11(Fri)11:06 No.14362230
    metal is going to be an utter bitch to find I get the feeling
    >> Anonymous 03/25/11(Fri)11:21 No.14362359
         File1301066507.png-(2.35 MB, 1038x750, apfjv4.png)
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    Does anyone have just our island? I want to attempt to make a better map of /tg/ island and then work from there..
    >> Anonymous 03/25/11(Fri)11:49 No.14362569
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    >> Anonymous 03/25/11(Fri)11:50 No.14362577
    There's a disturbing lack of rivers...
    >> Anonymous 03/25/11(Fri)12:17 No.14362789
    That's because no one finished it. Because people just lose interest in this shit a couple days in, and then all the material gets shelved.
    >> Anonymous 03/25/11(Fri)12:21 No.14362823
    /tg/ in motion really.
    >> Anonymous 03/25/11(Fri)12:26 No.14362856
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    Well, hey, maybe this time will be different.

    >> Anonymous 03/25/11(Fri)12:35 No.14362922
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    It will brother anon, it will. As we speak the sphag is gathering to it the mystical powers of the ecologist and beginning to shape the world and align himself with men who are experts in their respective field. Hold Fast good Anon!
    >> Anonymous 03/25/11(Fri)12:44 No.14362994
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    >> Anonymous 03/25/11(Fri)13:21 No.14363276
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    major water ways I can't really do to much sadly
    >> Anonymous 03/25/11(Fri)13:24 No.14363302
    next up, major eco zones, such as swamps/forests and the rare grass area
    >> Anonymous 03/25/11(Fri)13:27 No.14363323
    Anything that helps.
    >> Anonymous 03/25/11(Fri)13:29 No.14363341
    Indeed so far it looks like it will mostly be dominated by large swathes of forest with the south having more arid regions due to a large mountain range rising along the coast line
    >> Anonymous 03/25/11(Fri)13:37 No.14363437
         File1301074655.png-(236 KB, 603x493, tg_terrain.png)
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    Someone had a go at real terrain once. Maybe it'll help.

    No higher resolution available.
    >> Anonymous 03/25/11(Fri)13:43 No.14363497
    it doesn't seem right for some reason the land forms don't looks right then again I'm more familiar with glaciated landforms. from what I can gather in that imagine I might be able to put together a rather complete set of flora and fauna
    >> Anonymous 03/25/11(Fri)13:57 No.14363636
         File1301075822.jpg-(1.28 MB, 1920x1080, 1281535389839.jpg)
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    Too many mountains or the scaling is wrong we need a damn topo of this thing. Also, that narrow lake shouldn't be there without a mountain on the other side. that or its supposed to be a big ass swamp
    >> Anonymous 03/25/11(Fri)13:58 No.14363651

    I'm pretty sure whoever made that just took the outline of the island and pasted in something from google earth.
    >> Anonymous 03/25/11(Fri)14:00 No.14363674
    looks it I'm looking at it right now and chopping it into its larger ecotypes
    >> Anonymous 03/25/11(Fri)14:07 No.14363757
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    rough as fuck.
    >> Anonymous 03/25/11(Fri)14:21 No.14363886
    That's great. What do you think would be the best place for an initial settlement?
    >> Anonymous 03/25/11(Fri)14:59 No.14364120
    Beaches. The raptors stay in the swamps, not that we'd know that, the eagles usually hunt humans by accident, and we don't really have any other really nasty land predators.

    How many fa/tg/uys is it going to take for us to find this, though?
    >> Anonymous 03/25/11(Fri)15:01 No.14364134
    Looks like this thread fell into the crunch trap itself, what with all the fluff flying to and fro.

    For highlighted importance of survival, I suggest unpackaging Survival as of core FATE into something like Scrounging/Foraging (might even split this further if you want to differentiate between natural and technological sources), Navigation, and Wilderness Lore, to name just three off the top of my head.

    Two boxes of stress, modified by the appropriate Skill as usual. Physical and Mental are in, I also suggest dropping Social in favor of say, Hunger, which takes hits when you use Powers/Stunts, as per DFRPG.
    >> Anonymous 03/25/11(Fri)15:16 No.14364234
    What lives here: http://1d4chan.org/wiki/4chan_Archipelago

    Some people talked about "local" tribes, but maybe those would be on other islands?

    Also, volcanic activity confirmed. Expect a) obsidian for arrowheads and such, b)lots of nasty injuries from exploring said areas

    As I see it, weird shit works if it doesn't take away from the basic premise. Anachronistic wildlife is a plus because it adds to the danger while not instantly obvious. Giant statues of cultist-chan? Not so much.

    Things like the great big ruined tower over on /r9k/ and weird stuff with /x/? Maybe.
    >> Anonymous 03/25/11(Fri)15:55 No.14364501
    Hopefully not very many. We need to keep as many people alive as possible.
    >> Anonymous 03/25/11(Fri)15:58 No.14364531
    most likely the wildlife will suffer a revision, that said.more than likely the big ol' hass eagles are staying where the moa are, which is depressing since that means there's an inherent risk in trying to find them.

    as for weird shit from what I gather its more subtle stuff things like /r9k/s ruined tower, m's mecha shaped ruins, word had it /x/ was just trapped in effectively a perpetual fog.

    also new thread? This one is a tad cluttered I think its getting to auto sage
    >> Anonymous 03/25/11(Fri)16:06 No.14364584
    So /tg/ has a robust supply of ruins to delve into?

    Also why do we not have mega lemurs?
    >> Anonymous 03/25/11(Fri)16:09 No.14364607
    We're only about halfway to autosage.
    >> Anonymous 03/25/11(Fri)16:10 No.14364614

    Good to know that said yeah, the widlife/flora is something of a cluterfuck right now. Also given the size of the island we probably are one of the larger animals around which is a plus even if most things there can still kick our collective asses
    >> Anonymous 03/25/11(Fri)16:10 No.14364617
    I would suggest /v/ as a civilization to currently be occupied by the forces of /b/, similar to, say, Ukraine under the Soviet Union or Taiwan under China.

    Seeing as there are /b/tards flooding it with shitty threads for all of the day and most of the night.

    The formation of /soc/ alleviated the problem but didn't get rid of it.
    >> Anonymous 03/25/11(Fri)16:12 No.14364632
    more than likely a portion of the /b/ that raids it might get dragged there for spending so much time in it.
    >> Anonymous 03/25/11(Fri)16:14 No.14364647
    I wouldn't consider it a raid because it's not a temporary thing. They come to /v/ daily to post their shit, and there are enough of em there that their shitty threads won't simply die the way they do in /tg/.
    >> Anonymous 03/25/11(Fri)16:22 No.14364707
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    Fair enough, also.

    I'd suggest for the weird shit that /tg/ seems to suffer from is the fact we have ruins, ripped effectively right out of various settings. Things like catacombs ruined labrythine towers rising from the jungles, a fortress embedded in the mountains like a Dwarf mountain home. the weird part is, none of these have signs anyone really lived there, sure you find things like swords and armor and the occasional odd trinket but all of these are more like movie props than the real thing. The blades of the swords, axes etc. are dulled and relatively harmless, there's no obvious sign of a place to live outside what looks like a random tavern or bunk house filled destroyed tables and beds. And stranger yet. no bodies. not even one sign anyone lived here prior save all the odd little trinkets that look like they were ripped from the pages of a book.
    >> Anonymous 03/25/11(Fri)16:30 No.14364758
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    we have swamps and coastline...fuck me. Do we have a hadrosaur population roaming about?
    >> Anonymous 03/25/11(Fri)16:34 No.14364783
    perhaps something like this?
    >> Anonymous 03/25/11(Fri)17:17 No.14365128
    Bump for messy dinosaur deaths.
    >> Anonymous 03/25/11(Fri)17:19 No.14365143
    they're probably living where the moa aren't giving us another well huge herbivore possibly. What about the other islands? And why does /k/ seem to be overrun by terror birds?
    >> Anonymous 03/25/11(Fri)17:26 No.14365200
    Is /fit/ really that small? Damn. I thought we were around /tg/ levels.
    >> Anonymous 03/25/11(Fri)17:28 No.14365212
    seems not, I wonder would /b/ be a central continent filled with the truly nasty stuff like saurapods and the heavy hitting therepods?
    >> Anonymous 03/25/11(Fri)17:33 No.14365255
    Alright, I've got /k/'s

    K's island looks like it suffered a war, circa WWI that simply wiped out whoever was there, rotted remains of non functioning weapons of war dot the land, rusted to the point of being little more than scenery, Trenches act as artificial streams and rivers and crumbling fortresses and towns that are utterly ruined dot the land. Roaming across it are terror birds, bipedal beasts that run across the open grasslands that are the result of ancient clear cuts.
    >> Anonymous 03/25/11(Fri)17:48 No.14365359
    Makes sense. I've heard /b/ makes up 30% of 4chan in terms of traffic, and there are 26 boards, so they would be the biggest, but not by *that* much.

    They should get the nastiest stuff, with other boards getting appropriate horrors. /x/ gets lovecraftian shit/mental illness, /fit/ gets tonnes of bears, /d/ gets... well, let's not talk about /d/. /k/ gets really fast shit to counter their gun love, and so on.

    >> Anonymous 03/25/11(Fri)17:50 No.14365375
    /b/ should be serene, with no major threats or predators.

    They can make plenty of horrors by themselves.
    >> Anonymous 03/25/11(Fri)17:56 No.14365423
    I'm picturing an /x/ filled with misty days and nights, rainstorms that are warm and soak you to the bone. huge swamps that are crawling with equally large critters including ancient amphibians and insects
    >> Anonymous 03/25/11(Fri)17:56 No.14365424
    The maps can always be adjusted. Pretty much nothing is ever final.
    >> Anonymous 03/25/11(Fri)17:58 No.14365446
    A lack of major threats or predators would be a significant threat in itself. As you alluded to, /b/ is perfectly capable of making hell all on its own. Without any outside foes to force unity, they'll be even worse off.
    >> Anonymous 03/25/11(Fri)17:58 No.14365447
    /fit/ deals with the wonders of Cave bears, and Bear dogs as their apexes which...are not so fun.
    >> Anonymous 03/25/11(Fri)18:02 No.14365491
    how bad can they be?

    >its head was triangular and reached 1.25 m. in length, the total length of the animal would be about 4–5 meters

    ....WELL FUCK
    >> Anonymous 03/25/11(Fri)18:07 No.14365541
    I wonder if the atmosphere reflects prehistoric conditions as well. There could be increased oxygen content.
    >> Anonymous 03/25/11(Fri)18:11 No.14365577
    yep, its been factored in, though It seems to sit at a healthy 1.5 atmo with around 20 percent O
    >> Anonymous 03/25/11(Fri)18:31 No.14365718
    that's a pretty heafty atmosphere...which means storms are going to suck
    >> Anonymous 03/25/11(Fri)18:51 No.14365847
    I get the feeling /d/ is something of a mega fauna area, lots of huge mammals and such.

    I do believe that one island needs things like Dimetredon though, if just for the sake of awesome
    >> Anonymous 03/25/11(Fri)19:50 No.14366307
    Large animals, yes, but I'm not in favor on anything warmblooded and larger than a deer.


    I just had the image of an Irish elk getting stuck in tropical undergrowth. Thanks.
    >> Anonymous 03/25/11(Fri)19:56 No.14366341
    I doubt they would be tropical that far north. More likely its a bit like Ireland, I figure its a steady range of tempratures really
    >> Anonymous 03/25/11(Fri)20:01 No.14366393
    Seems pretty tropical from previous materials, and it does add that Lord of the Flies touch...

    Also, Pacific Islanders are awesome, and the climate would be warmer if we're having prehistoric animals exist and thrive.
    >> Anonymous 03/25/11(Fri)20:04 No.14366422
    I figured we varied island to island with around us being the most tropical all things considered
    >> Anonymous 03/25/11(Fri)20:13 No.14366477
    I suggest that /b/ is a reletively tranquil area, not much in the way of large fauna except maybe a few rare ungulates or possibly hadrosaurs that preyed upon by something sort of dromasaur
    >> Anonymous 03/25/11(Fri)20:23 No.14366539
    /d/ should have mountain goats or their prehistoric equivalent. You can guess why.
    >> Anonymous 03/25/11(Fri)20:24 No.14366546
    if the whole planet is tropicla then most of the life will be scaly I get the feeling with some mammals running around...crap
    >> Anonymous 03/25/11(Fri)20:26 No.14366566
    >> Anonymous 03/25/11(Fri)21:39 No.14367206
    Seems to be mostly deer mammal-wise. No word on rodents, but I'd hope there aren't rats (no one to bring them; they'd wipe out bird populations by eating their eggs...)
    >> Anonymous 03/25/11(Fri)21:42 No.14367238
    Not unless they are already there also beware of killer pigs on other islands I get the feelimng
    >> Anonymous 03/25/11(Fri)21:45 No.14367272
    Pigs would be cool (I know, I know, enough with the Lord of the Flies...), although the ecological impact would definitely be a problem. Maybe they're kept in check by the raptors and other predators, and birds nest above the ground?
    >> Anonymous 03/25/11(Fri)21:46 No.14367287
    Maybe someone would bring their pet rats just to fuck with us.
    >> Anonymous 03/25/11(Fri)21:52 No.14367343
    I reallling wouldn't worry

    >> Anonymous 03/25/11(Fri)21:53 No.14367351
    We'd probably crucify the fucker once they start breeding. Edible birds going extinct because their young were eaten, gnawed palm and tree seeds meaning no more trees once this crop's been cut down, rat piss and feces in supplies...

    Oh, and they bite.
    >> Anonymous 03/25/11(Fri)21:59 No.14367398
    I wouldn't wait until they started breeding.

    I don't think shit like this would be a problem on our island, but /b/ or /v/ might have their share of IRL trolls. As for us... I'd worry more about someone threatening to burn every copy of 4e.
    >> Anonymous 03/25/11(Fri)22:03 No.14367433
    Oh, god. So many copies of core rulebooks, so few shovels, machetes, or medical supplies...
    >> Anonymous 03/25/11(Fri)22:11 No.14367495
    At least our deaths will be entertaining.
    >> Anonymous 03/25/11(Fri)22:12 No.14367512
    and there will be plenty of things to use as tinderr!
    >> Anonymous 03/25/11(Fri)22:13 No.14367519
    And thus it came to pass, that, in their final days, /tg/ threw every last 4e fag into the mouth of Mount Gyax, as burnt offerings to the gods of dice and Chaos.

    In all seriousness, what equipment is /tg/ likely to bring and how useful will it be?

    >> Anonymous 03/25/11(Fri)22:16 No.14367534
    A surprisingly large variety of things. hell, I'll be bringing as much in the way of simple handtools as I can which includes axes/knives/pitchforks/sledge hammers/ splitting mals etc
    >> Anonymous 03/25/11(Fri)22:21 No.14367569
    /tg/ is a surprisingly diverse group. Together, we'll bring basically anything that can be carried.

    Of course, the guy who brings sex toys and chains is probably going to be used as a lure for megafauna.
    >> Anonymous 03/25/11(Fri)22:24 No.14367591
    most likely using said equipment as hunting tools.
    >> Anonymous 03/25/11(Fri)22:25 No.14367604
    Or used as raptor-bait.

    How much is within ten minutes' worth of searching though? Remember, only what we can carry, and you'd probably have to have it on hand and know exactly where it is...

    With luck, we'll have shovels and some literature. And things like tents, water-resistant blankets...
    >> Anonymous 03/25/11(Fri)22:33 No.14367687
    Ten minutes is actually a lot of time. If you happen to have a bug-out bag or a shelter or something like that, you're good. If not... well, let's hope you're organized.

    At least a few people should bring power sources like solar panels or a generator. Really, any internal combustion engine would work, even something like a chainsaw or a dirtbike would be great. A wood gasifier would help us keep them running long after any liquid fuel ran out.

    Tools and books should be in easy reach. More obscure items, like sheet metal, probably won't be in most people's living rooms. Thankfully, /tg/ has hobbies.
    >> Anonymous 03/25/11(Fri)22:34 No.14367695
    comapsses, other odd little things most likely, also dice. Dice everywhere
    >> Anonymous 03/25/11(Fri)23:05 No.14368027
    >> Anonymous 03/25/11(Fri)23:23 No.14368201
    Tropical islands are murder on metals. And once things start breaking down, we'll lose the high-tech gadgets at an alarming rate. Think about how many moving parts a chainsaw has. Dirtbikes are one flat tyre away from being a scrapheap, not to mention rust.

    Books would molder, and god help us if the Survival Guide gets wet or is left in the rain...
    >> Anonymous 03/25/11(Fri)23:31 No.14368273
    Looks like we need to get carving down all the important material into stone.
    >> Anonymous 03/25/11(Fri)23:36 No.14368318

    >aspire erversea

    Yes, there are those who say there is land beyond the sea. Those are fools and old ones, yearning for more than is there. Only death awaits beyond these shores. Now get back to the harvest!
    >> Anonymous 03/25/11(Fri)23:37 No.14368325
    Yes, we'll have to be careful. Electronics and other sensitive items should be stored in a safe, dry place as soon as possible. Really, a small cave with a condenser in it and an impermeable door would be great protection, if not ideal. Precision machining is obviously not going to crop back up in the first week, so repairing machines is going to get real difficult real fast. Best get as much use out of them as we can before they break completely.

    As for the tires, they can be replaced. Plain old wood would suffice, but it would suck. If these islands happen to have rubber trees, so much the better.

    Books should be protected just like electronics. Both because of environmental degradation and because they're about as valuable as actual people. That said, if your Survival Guide isn't laminated, it's not a Survival Guide.
    >> Anonymous 03/25/11(Fri)23:42 No.14368367
    Condensers? Where are we getting those? Also, we'd have to find and scout out a suitable storage cave. It's something we'd want to do anyway, if only for shelter. Tyres are harder to replace; you can patch holes and make do, but it's just not the same. Quite frankly, we'd be lucky to survive, let alone keep our equipment in working order, and that's without random acts of god (or whatever was behind this).

    Also, leadership. How do you see that going?
    >> Anonymous 03/26/11(Sat)00:03 No.14368502
    A refrigerator of some kind is a core component. There are a whole lot of ways to produce a refrigerator with relatively simple materials and power sources. Solar power (heat-wise) or plain old fire would work. As an added bonus, we could use the condenser to help keep food cool. There's more than one way to keep a room arid, if we can't use a condenser for some reason. If we can't find a cave, we'll have to build or dig.

    We don't actually need tires. We want them, but they're not strictly necessary. If there's no rubber, we will have to use wooden wheels, possibly with tires made of on-hand materials. What works depends on a lot of things. If we do have rubber, though, we'll be able to make a whole shitload of useful things, not just tires. Which is why we're going to want to find rubber.

    Survival in a primitive environment, especially one such as this, is going to be difficult, no doubt about that. But I don't expect a high death rate. Quite a few of us are going to have some... extra fat to survive on. And with the Leveling, none of us are going to be more physically impaired than the average human. We're not stupid, either. We have survivalists on board (though not as many as /k/, probably), and a lot of us (like myself) just plain find this kind of thing interesting, and happen to know a bit about it. Whether this will be enough to keep us alive depends on a lot of stuff we haven't worked out yet, like where we're starting, if all of us are starting in the same location, what the environment is ACTUALLY like, and on and on.

    As for leadership, some charismatic asshole is going to Upper Left Blue us all into action. Then he will be shot, or possibly eaten by raptors. And then we'll decide things by rolling dice.
    >> Anonymous 03/26/11(Sat)00:07 No.14368514
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    I swear that post wasn't that long when I made it.
    >> Anonymous 03/26/11(Sat)00:51 No.14368745
    >> Anonymous 03/26/11(Sat)09:24 No.14371824
    >> Anonymous 03/26/11(Sat)09:39 No.14371877
    thread is tl;dr
    what questions do you still have?
    >> Anonymous 03/26/11(Sat)13:19 No.14373166
    How would /tg/ respond given the scenario, what are the details of the islands and their inhabitants, and what's the Dark Secret, if any, behind this whole thing.
    >> Anonymous 03/26/11(Sat)16:08 No.14374663
    Hmmm...would building rafts be possible? If so, how much effort would it take, and how dangerous would inter-island exploration be?
    >> Anonymous 03/26/11(Sat)18:07 No.14375757

    >man uldrityl
    No, Captcha, no men. Only fa/tg/uys and ca/tg/irls on /tg/ island.
    >> Anonymous 03/26/11(Sat)21:20 No.14377297

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