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  • File : 1300115941.png-(521 KB, 768x2300, Guide.png)
    521 KB Anonymous 03/14/11(Mon)11:19 No.14238162  
    >> Anonymous 03/14/11(Mon)11:24 No.14238195
         File1300116257.jpg-(304 KB, 1200x948, 1298995682015.jpg)
    304 KB
    >he doesn't adjust the levels before applying the gradient map!
    >> Anonymous 03/14/11(Mon)11:29 No.14238228
    Hey. Chucklemonger. Let the guy create his damn worlds.
    >> Anonymous 03/14/11(Mon)11:36 No.14238273
    I have been looking for a good random map generator. Had no idea that I've been sitting on one for a while.

    Thanks, OP!

    +1 internet
    >> Anonymous 03/14/11(Mon)11:38 No.14238299
    That's a neat little trick.
    >> Anonymous 03/14/11(Mon)11:42 No.14238325
    Adding to OP's method.

    Before applying a gradient, copy the layer and apply

    Filters > Artistic > Cutout


    Number of levels: 8 (this can be lowers, depending on how many levels of topography you want)
    Edge Simplicity: 0
    Edge Fidelity: 3

    Set the layer blending option to Soft Light.
    Then copy it again.


    Filter > Stylize > Find edges.

    Set that layer to Difference.

    Then Apply gradients.

    To lazy to make a visual guide.
    >> Anonymous 03/14/11(Mon)11:49 No.14238367

    I like this. It's a few extra steps, but niiiiice.
    >> Anonymous 03/14/11(Mon)11:51 No.14238383
    meh, I'll keep drawing by hand
    >> Anonymous 03/14/11(Mon)11:57 No.14238426

    Following this, I just end up with my clouds, but with blue and purple lines over it--my regular map gradient doesn't show up, at all.

    What do?
    >> Anonymous 03/14/11(Mon)11:59 No.14238439

    Post a picture of your map and, if it's not too much trouble a short clip from your History window.

    I think it sounds like you forgot to set your topography level layer to Soft Light, though.
    >> Anonymous 03/14/11(Mon)12:02 No.14238459
         File1300118545.jpg-(272 KB, 1374x746, sample.jpg)
    272 KB
    >> Anonymous 03/14/11(Mon)12:04 No.14238467
    >>14238459 is me, forgot to include text.


    Should I have done the gradients and such on the original layer? Also, in this pic, I didn't have Layer 1 copy 1 selected, but it's set to soft light. Couldn't capture all of the settings in one screencap.
    >> Anonymous 03/14/11(Mon)12:09 No.14238494
    For the second copy and paste, are we re-pasting the original layer again, or are we pasting the second layer over it again?
    >> Anonymous 03/14/11(Mon)12:10 No.14238499

    Oh ha, yeah. Sorry.
    Apply gradients to the original layer, not the topography outlines.

    Sorry about that.

    Also, jegus I don't know what I was thinking with Difference. Set that layer to Divide, Darken, or Soft Light depending on the effect you want.
    >> Anonymous 03/14/11(Mon)12:12 No.14238506

    You're pasting the second layer. The Find Edges filter is run on the Cut Out version of the original layer, to add thin outlines to the levels of topography.
    >> Anonymous 03/14/11(Mon)12:13 No.14238509

    Very cool. And it's looking much much better, now--thank you!!

    Let's archive this thread? This process is incredibly useful for time-deprived GM's and lazy fa/tg/uys, alike. Damn good resource.
    >> Anonymous 03/14/11(Mon)12:14 No.14238522
         File1300119290.jpg-(635 KB, 762x1081, Doinitright.jpg)
    635 KB
    I realized I never actually used my own method.
    Here's what it looks like when I do it:
    >> Anonymous 03/14/11(Mon)12:18 No.14238551
    Archiving thread 14238162
    Thread found.
    Thread is not currently archived; creating entry.
    Sanity checking passed. Continuing with archival.
    Downloading images... 4 found, 4 new. Done.
    Downloading thumbnails... 4 found, 4 new. Done.
    Updating links... 0 full images found. 0 thumbnail links found. 0 deleted image links found. Done.
    Creating file... Done.
    Thread 14238162 is now archived. View Here You will be redirected to the archive page in 20 seconds.

    >> Anonymous 03/14/11(Mon)12:35 No.14238634
         File1300120548.jpg-(821 KB, 1440x900, World Map.jpg)
    821 KB
    Works great guys, thanks for the tutorial
    >> Anonymous 03/14/11(Mon)13:46 No.14239143
    For any programmerfags actually interested in this kind of thing, look into libnoise, which is a library for procedural generation using coherent noise. I actually did my final graduation work using it to create landscape scenery in 3d.

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